Die Rolls.   Posted by Project Director.Group: 0
Project Director
 GM, 508 posts
 Papa-2
Tue 5 Sep 2017
at 09:41
Re: Die Rolls
All the newly activated (awakened) PCs, plus Andy and Elliot may make AWA rolls.

Tony
Project Director
 GM, 561 posts
 Papa-2
Mon 26 Feb 2018
at 04:50
Re: Die Rolls
In reply to Project Director (msg # 173):

Let's have Jimmy make a Persuade check!

Tony
James (Jimmy) Gerrold MacGuire
 player, 361 posts
 KR-P44 "Carson"
 Contact Specialist
Mon 26 Feb 2018
at 17:36
Re: Die Rolls
Project Director:
In reply to Project Director (msg # 173):

Let's have Jimmy make a Persuade check!

Tony




11:35, Today: James (Jimmy) Gerrold MacGuire rolled 7 using 1d100 with rolls of 7.  Negotiate, goal 98, just in case!

11:34, Today: James (Jimmy) Gerrold MacGuire rolled 15 using 1d100 with rolls of 15.  Persuade check, for supplies goal is 88.

Annoyingly, the rolls are very very low.  Weird dice system makes these not good rolls, even though he handily made his skill, apparently it was easy or a poor effort.  So 1 and 2 degrees success.  Pretty annoying.
Project Director
 GM, 563 posts
 Papa-2
Wed 28 Feb 2018
at 05:58
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 175):

The dice system works well in theory but seems to confound our expectation because while you do need to beat a Target number (TN) based on your skill (plus or minus any modifiers) the lowers result is not as good as a higher result that doesn't exceed your TN. So higher skill levels do confer an advantage not only in terms of pass-fail but Degree of Success/Failure (Dos/DoF).

I would say Harnmaster pulls this off best using a percentile system that also uses a skill-based TN. But if you roll under your skill you achieve at least a "Marginal Success" (MS). If your roll is also a multiple of 5 (so ends in a 0 or 5) whereby it becomes a Critical Success (CS). Same pattern for Marginal Failure (MF) and Critical Failure (CF). This allows for a 20% chance of CS or CF but no real DoS.

Tony
Mahalina Rae Powell
 player, 123 posts
 KR-P44
 Comms/Tech
Thu 10 May 2018
at 15:00
Re: Die Rolls
Lina rolled a 97 against a Con of 38.  Not good.
James (Jimmy) Gerrold MacGuire
 player, 387 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 10 May 2018
at 15:17
Re: Die Rolls
In reply to Mahalina Rae Powell (msg # 177):

Jimmy got a 96.  Interesting how the dice are rolling for this.
Project Director
 GM, 583 posts
 Papa-2
Wed 16 May 2018
at 18:59
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 178):

My apologies, I should have added that this roll only applies to those without any Pilot Watercraft skill. Those that have this skill are assumed to be relatively acclimated to  water travel and will not get seasick easily.

11:56, Today: Project Director, on behalf of Jenna 'Tallfeather' Bartram, rolled 80 using 1d100 with rolls of 80.

11:48, Today: Tina Marie Lassiter rolled 85 using 1d100 with rolls of 85.  CON Check.

11:48, Today: Robert 'Bobby' Michael Kastelein rolled 39 using 1d100 with rolls of 39.  CON Check +20.


Of the PCs and NPCs: Tim, Elliot, Captain Kim and Leaf are effectively immune.

Thanks!

Tony

This message was last edited by the GM at 19:03, Wed 16 May 2018.

Elliot Charles Pendergrass
 player, 56 posts
 KS-S6E
 Nuclear Physicist
Wed 16 May 2018
at 19:05
Re: Die Rolls
I like the way you are thinking on this one!
James (Jimmy) Gerrold MacGuire
 player, 388 posts
 KR-P44 "Carson"
 Contact Specialist
Wed 16 May 2018
at 19:30
Re: Die Rolls

14:24, Today: James (Jimmy) Gerrold MacGuire rolled 32 using 1d100 with rolls of 32.  linguistics.

Three degrees of WTF is Skookum achieved.

Chalk that up to Jimmy being a member of the Oneida tribal alliance at one time?
Project Director
 GM, 585 posts
 Papa-2
Thu 17 May 2018
at 01:39
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 181):

You got it. It has actually crossed over into common use in BC and probably Washington for all I know.

https://en.wikipedia.org/wiki/Skookum

Thanks,

Tony

This message was last edited by the GM at 01:40, Thu 17 May 2018.

Project Director
 GM, 589 posts
 Papa-2
Thu 14 Jun 2018
at 19:19
Re: Die Rolls
In reply to Project Director (msg # 182):

Hm... that was a pretty long and complicated speech. Let's have another Linguistics roll, at -40 to skill.

Thanks,

Tony
James (Jimmy) Gerrold MacGuire
 player, 393 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 14 Jun 2018
at 20:52
Re: Die Rolls
In reply to Project Director (msg # 183):

A third!  I tried to keep it simplistic!

That is an even goose egg fail.

Shall I roll my be charming?  He would seek help from Leaf too, if he is pretty sure he does not know a word?
James (Jimmy) Gerrold MacGuire
 player, 394 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 14 Jun 2018
at 20:54
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 184):

Also, it was not meant to be all in Amerind, just the beginning basic stuff.

What was in purple definitely not!

I don't know my limits until you tell me, but I know my character is supposed to be an expert on contact.  He has a native guide, and will lean on her.
Project Director
 GM, 591 posts
 Papa-2
Sun 17 Jun 2018
at 08:22
Re: Die Rolls
In reply to James (Jimmy) Gerrold MacGuire (msg # 185):

I don't think you need to roll on probably either Persuasion or Negotiation. It would be the latter and I think an automatic success is appropriate.

Tony
Project Director
 GM, 598 posts
 Papa-2
Wed 25 Jul 2018
at 04:44
Re: Die Rolls
In reply to Project Director (msg # 186):

I'll need a watch schedule for the night.

As well, everyone can roll on Survival to set up a good camp. This is an easy task so your skill is increased by 40 percentiles.

Thanks,

tony
James (Jimmy) Gerrold MacGuire
 player, 402 posts
 KR-P44 "Carson"
 Contact Specialist
Thu 26 Jul 2018
at 00:42
Re: Die Rolls
In reply to Project Director (msg # 187):


19:41, Today: James (Jimmy) Gerrold MacGuire rolled 78 using 1d100 with rolls of 78.  Survival.

7 Degrees of success...
Mahalina Rae Powell
 player, 128 posts
 KR-P44
 Comms/Tech
Thu 26 Jul 2018
at 01:13
Re: Die Rolls
Lina rolled 27.
Andy Maxwell Flasch
 player, 68 posts
 KM-L1C "Mabel"
 Scout/Tech
Thu 26 Jul 2018
at 02:48
Re: Die Rolls
Andy Maxwell Flasch rolled 17 using 1d100 with rolls of 17.  Survival = camp

Didn't fail, but only 1 degree of success.  Ugh.
Andy Maxwell Flasch
 player, 69 posts
 KM-L1C "Mabel"
 Scout/Tech
Thu 2 Aug 2018
at 01:42
Re: Die Rolls
Observation Roll -

Andy Maxwell Flasch rolled 4 using 1d100 with rolls of 4.  Observation Roll - 65% skill
Project Director
 GM, 603 posts
 Papa-2
Wed 8 Aug 2018
at 08:34
Re: Die Rolls
I'm sorry, I somewhat overlooked Elliot's actions.

The boat is anchored in the inlet, just offshore? Or is it out in the ocean?

If it's the former then Elliot may make an Observation check (and get at least 1 DoS) to determine the location of the camp as they are practicing light discipline. If he gets 5 Dos then he can locate the village which is heavily masked by forest and the increasing rain.

Thanks,

Tony
Project Director
 GM, 605 posts
 Papa-2
Fri 10 Aug 2018
at 20:36
Re: Die Rolls
In reply to Project Director (msg # 192):

Elliot can roll Observation to spot the camp from the boat at the beginning of the night watch. I assume you are anchored just offshore in the inlet, not in the open ocean.

Andy should make a second Observation roll to determine what, if anything, he sees or hears.

Both rolls will have different modifiers. I assume both NVGs are with the sentries onshore.

Thanks,

Tony
Project Director
 GM, 606 posts
 Papa-2
Tue 14 Aug 2018
at 21:05
Re: Die Rolls
In reply to Project Director (msg # 193):

Ok! Andy hasn't checked in for a couple weeks. I hope he's just on vacation!

As for Elliot, if you want to make an Observe check that would be swell.

Thanks,

Tony
Elliot Charles Pendergrass
 player, 62 posts
 KS-S6E
 Nuclear Physicist
Mon 20 Aug 2018
at 08:57
Re: Die Rolls
Elliot's roll was a 48
Project Director
 GM, 608 posts
 Papa-2
Wed 22 Aug 2018
at 18:27
Re: Die Rolls
In reply to Elliot Charles Pendergrass (msg # 195):

Aboard the "NAUGHTY LASS", Elliot was able to establish visual contact with the campsite, although the woods prevented seeing more than just the tent closest to the water.
Andy Maxwell Flasch
 player, 72 posts
 KM-L1C "Mabel"
 Scout/Tech
Thu 23 Aug 2018
at 00:33
Re: Die Rolls
20:32, Today: Andy Maxwell Flasch rolled 71 using 1d100 with rolls of 71.  Observation Roll - 65% skill.

Just in case  you needed it.  Andy is using his starlight scope to scan the area if possible.