Die Rolls.   Posted by Project Director.Group: 0
Project Director
 GM, 7 posts
Tue 26 Apr 2016
at 01:47
Die Rolls
Post die rolls here.
Moonsaber
 player, 3 posts
Sun 1 May 2016
at 22:32
Die Rolls
17:31, Today: Moonsaber rolled 9 using 1d10 with rolls of 9.  Placing Freeze Date - Lee Character.
"6-9  1987-1988"
Bullet Magnet
 player, 3 posts
Sun 1 May 2016
at 23:49
Die Rolls
May as well put this in the right place.

00:01, Today: Bullet Magnet rolled 5 using 1d10.  Freeze date.
Project Director
 GM, 14 posts
Mon 2 May 2016
at 01:47
Die Rolls
At this point, we're going to do a single team. Therefore, everyone has a freeze date of 1988. If we were making a more composite team then you'd all roll separately.

Sorry for the confusion!

Tony
Project Director
 GM, 22 posts
Tue 3 May 2016
at 22:40
Die Rolls
Originally, I decided on the point buy method for making characters, as this was going to originally be a PBEM game. But this site has a die roller where you can record your rolls.

If you like you can choose to randomly roll for attributes. You get one shot, no rerolls or backsies. This has the potential of randomly giving you a great PC or else a not-so good one.

Tony
Mahalina Rae Powell
 player, 7 posts
Wed 4 May 2016
at 00:54
Die Rolls
Do we go straight down the page or can we put the numbers where we want them?
Project Director
 GM, 23 posts
Wed 4 May 2016
at 00:59
Die Rolls
In reply to Mahalina Rae Powell (msg # 6):

As I recall, you must play them as they lie.

You have 28 dice to allocate to all 7 of your attributes. They must be allocated ahead of time. Minimum of 1 die, maximum of 6 dice. (In other words, average would be 4 dice per attribute.)

Add 6 to the result.

Minimum scores must be between 10 and 40. Attribute scores under 10 can be raised to 10 by taking from another attribute, scores over 40 are not lost, the points are reallocated to other attributes as you see fit.

Tony

This message was last edited by the GM at 01:13, Wed 04 May 2016.

Moonsaber
 player, 8 posts
Wed 4 May 2016
at 03:26
Die Rolls
In reply to Project Director (msg # 7):

Gah.  I kinda hate random attributes.  It's like 1st ed D&D all over again
Project Director
 GM, 24 posts
Wed 4 May 2016
at 15:15
Die Rolls
In reply to Moonsaber (msg # 8):

No worries, it's your choice. Point-based is definitely an option!

Tony
Sidney
 player, 1 post
Wed 4 May 2016
at 19:11
Die Rolls
In reply to Project Director (msg # 9):

How many points: 80?   100? Something else?

I'm looking at the Method 2: Point Purchase on page 32.

For 80 Point Build         For 100 Point Build
STR  25                        STR  25
CON  25                        CON  25
DEX  25                        DEX  25
AWA  25                        AWA  25
EXP  10                        EXP  20
REA  15                        REA  25
FOC  25                        FOC  25

Let me know if either is acceptable.

I'm thinking he'd be using bow and arrows that he made himself.

His Great-Great-Great-Great(-Great?) Grandparents were part of the initial invasion,

Opps. I just noticed the "No weirdo, loner." comment.
Sidney
 player, 2 posts
Wed 4 May 2016
at 19:17
Die Rolls
In reply to Sidney (msg # 10):

14:16, Today: Sidney rolled 12 using 3d6+6 with rolls of 3,1,2.  For fun FOC.
14:15, Today: Sidney rolled 14 using 3d6+6 with rolls of 1,6,1.  For fun REA.
14:15, Today: Sidney rolled 18 using 3d6+6 with rolls of 3,4,5.  For fun EXP.
14:15, Today: Sidney rolled 18 using 3d6+6 with rolls of 2,4,6.  Fur fun AWA.
14:14, Today: Sidney rolled 20 using 3d6+6 with rolls of 2,6,6.  For fun DEX.
14:14, Today: Sidney rolled 14 using 3d6+6 with rolls of 6,1,1.  For Fun CON.
14:13, Today: Sidney rolled 17 using 3d6+6 with rolls of 5,2,4.  For fun Abilities Roll STR.

Yep. POINT BUY was better for me.
Moonsaber
 player, 10 posts
 RECON
Sat 7 May 2016
at 13:24
Die Rolls
In reply to Sidney (msg # 11):

Them dice sure do seem to love to roll 1's.

I need to take time to sit down and make a character.  I have the book, thankfully.  Just came off a series of 12 hour night shifts that demand all of your time for work and sleep.
Mahalina Rae Powell
 player, 8 posts
 RECON K-44
Sun 8 May 2016
at 00:59
Die Rolls
Yeah.  It's good if you're playing GURPS but not for char gen.
James (Jimmy) Gerrold MacGuire
 player, 18 posts
 RECON K-44
Tue 10 May 2016
at 02:31
Die Rolls
Looks like the dice did ok to me?

21:28, Today: James (Jimmy) Gerrold MacGuire rolled 27 using 4d6+6 with rolls of 6,3,6,6.  Roll 7 - Final - Focus.
21:28, Today: James (Jimmy) Gerrold MacGuire rolled 24 using 4d6+6 with rolls of 6,5,4,3.  Roll 6 - REason.
21:28, Today: James (Jimmy) Gerrold MacGuire rolled 34 using 6d6+6 with rolls of 5,6,3,4,6,4.  roll 5 - EXP.
21:27, Today: James (Jimmy) Gerrold MacGuire rolled 23 using 5d6+6 with rolls of 2,4,4,5,2.  Roll 4 - AWA.
21:27, Today: James (Jimmy) Gerrold MacGuire rolled 17 using 3d6+6 with rolls of 5,4,2.  Roll 3 - Dex.
21:26, Today: James (Jimmy) Gerrold MacGuire rolled 16 using 3d6+6 with rolls of 2,6,2.  Test Roll 2 - CON.
21:26, Today: James (Jimmy) Gerrold MacGuire rolled 18 using 3d6+6.  Testing roll method - STR.

STR - 18
CON - 16
DEX - 17
AWA - 23
EXP - 34
REA - 24
FOC - 27
James (Jimmy) Gerrold MacGuire
 player, 19 posts
 RECON K-44
Tue 10 May 2016
at 02:49
Die Rolls
1:47, Today: James (Jimmy) Gerrold MacGuire rolled 35 using 4d6+16.  age.
21:43, Today: James (Jimmy) Gerrold MacGuire rolled 1 using 1d6.  RH.
21:43, Today: James (Jimmy) Gerrold MacGuire rolled 4 using 2d6.  Blood Type.
21:35, Today: James (Jimmy) Gerrold MacGuire rolled 15 using 4d6.  Height + 165.
21:33, Today: James (Jimmy) Gerrold MacGuire rolled 11 using 2d6.  Mass.
Mahalina Rae Powell
 player, 11 posts
 RECON K-44
Fri 13 May 2016
at 16:26
Die Rolls
09:10, Today: Mahalina Rae Powell rolled 18 using 4d6 with rolls of 4,5,5,4.  weight.

09:09, Today: Mahalina Rae Powell rolled 12 using 2d6 with rolls of 6,6.  Mass.



08:58, Today: Mahalina Rae Powell rolled 9 using 2d6 with rolls of 4,5.  Blood type.

08:58, Today: Mahalina Rae Powell rolled 6 using 1d6 with rolls of 6.  Blood RH.

08:57, Today: Mahalina Rae Powell rolled 30 using 4d6+16 with rolls of 4,3,4,3.  age

14:23, Fri 13 May: Mahalina Rae Powell rolled 6 using 2d6 with rolls of 4,2.  Do-over.  Mass.

This message was last edited by the player at 21:00, Sun 15 May 2016.

Project Director
 GM, 71 posts
Tue 17 May 2016
at 04:06
Die Rolls
Please post skill rolls here (unless they fit with an IC post).

Tony
Mahalina Rae Powell
 player, 18 posts
 RECON K-44
 Comms/Tech
Tue 17 May 2016
at 04:11
Die Rolls
21:43, Today: Mahalina Rae Powell rolled 51 using 1d100 with rolls of 51.  Communications.
Project Director
 GM, 73 posts
Tue 17 May 2016
at 08:30
Re: Die Rolls
Mahalina Rae Powell:
21:43, Today: Mahalina Rae Powell rolled 51 using 1d100 with rolls of 51.  Communications.


I should draw your attention to an important aspect of the rules.

In most percentile-based systems, it's best to roll low, especially if the system incorporates some form of degrees of success. However, in this game, you want to roll as high as possible to your skill without going over. If you succeed, the tens result is your "Degree of Success" or DoS.

I.e. Mahalina is rolling on her Communications skill of 60%. There is no modifiers. She rolls a 51, which is under 60%, in fact, just under. This is very good! The tens die came up a 5, so this is a 5 DoS result. Very good! Prime replies right away.

01 is an automatic pass, 00 automatic failure. Rolling 01-09 is only the bare minimum success. If you fail, the lower you roll when you miss the worse it is as Degree of Failure (DoF) is calculated by subtracting the result on the tens die from 10. I.e. let's say Mahalina rolled 67, a failure. 10 - 6 = 4 Degrees of Failure, pretty serious.

In combat, Degrees of Success are very important. You can use them to add to damage, or shift a damage location (from shoulder to head, say).

Tony