Ability | Score | Task Base | (Cost) |
STR | |||
CON | |||
DEX | |||
AWA | |||
EXP | |||
REA | |||
FOC |
Encumbrance | kg |
Light | |
Medium | |
Heav | |
Extreme | |
Maximal | |
Max Lift |
Throwing | kg. |
2-Handed | |
1-Handed |
Structure Points | |
Blood Points |
Basic Skills Task Base Skill Specialty TotalAcrobatics DEX Athletics DEX Bargain EXP Brawl STR Climb STR Culture (own)! REA Language (own)! EXP Navigate AWA Observe AWA Persuade EXP Scrounge FOC Stealth DEX Advanced Skills Task Base Skill Specialty Agriculture REA Animal Handling FOC Archery AWA Artisan! FOC Communications EXP Commerce REA Computer Technology AWA Construction STR Create! EXP Divination FOC Drive DEX Firearms AWA Emergency Procedures FOC First Aid REA Gunnery AWA Hunt AWA Instruct EXP Leadership EXP Legal Procedures REA Maintenance FOC Meditation FOC Melee Weapon STR Operate Equipment DEX Parachuting DEX Performance! EXP Pilot Watercraft DEX Research FOC Ride DEX Sensor Operations AWA Sport STR Special Weapon AWA Survival AWA Swim DEX Tactics REA Thrown Weapon STR Complex Skills Task Base Skill Specialty Total Archeology REA Artillery AWA Astronomy REA Biology REA Chemistry REA Culture (other)! REA Dentistry REA Electronics FOC Engineering REA Explosives DEX Forensics REA Geography REA Geology REA History REA Journalism EXP Language (other)! EXP Law REA Literature REA Martial Arts! DEX Mathematics REA Medicine REA Nursing EXP Philosophy REA Physics REA Pilot Aircraft AWA Programming REA Psychology REA Surgery DEX Theology REA Veterinary Medicine REA
D100 | Location | AV | SPs | Wounds |
01-06 | Head | None | ||
07-08 | Neck | None | ||
09-10 | Right Shoulder | None | ||
11-13 | Right Upper Arm | None | ||
14 | Right Elbow | None | ||
15-17 | Right Forearm | None | ||
18 | Right Wrist | None | ||
19-20 | Right Hand | None | ||
21-22 | Left Shoulder | None | ||
23-25 | Left Upper Arm | None | ||
26 | Left Elbow | None | ||
27-29 | Left Forearm | None | ||
30 | Left Wrist | None | ||
31-32 | Left hand | None | ||
33-39 | Upper Left Torso | None | ||
40-47 | Upper Right Torso | None | ||
48-55 | Torso | None | ||
56-62 | Abdomen | None | ||
63-64 | Groin | None | ||
65-66 | Right Hip | None | ||
67-72 | Right Thigh | None | ||
73 | Right Knee | None | ||
74-78 | Right Calf | None | ||
79 | Right Ankle | None | ||
80-82 | Right Foot | None | ||
83-84 | Left Hip | None | ||
85-90 | left Thigh | None | ||
91 | Left Knee | None | ||
92-96 | Left Calf | None | ||
97 | Left Ankle | None | ||
98-00 | Left Foot | None |
DIFFICULTY LEVEL | PENALTY/BONUS |
Simple | +40% |
Routine | +20% |
Challenging | +0% |
Difficult | -20% |
Very Difficult | -40% |
FOOT MOVEMENT RATES IN METERS PER GAME TURN (10 Minutes)This message was last edited by the GM at 01:31, Thu 28 Feb 2019.VEHICULAR MOVEMENT RATES IN METERS PER GAME TURN (10 Minutes) Wheeled Cross Swamps or Roads Trails Country Mountains Water Normal 4000/4000 3000/3000 1200/800 600/400 500 Blackout 1600 1200 800 400 n/a Searching 2000/2000 1500/750 1000/1000 500/500 n/a Cover and Movement 1000/1000 750/750 500/500 250/250 n/a Tracked Normal 2400/2400 1800/1800 1600/800 800/400 500 Blackout 1600 1200 800 400 n/a Searching 1600/1600 1200/1200 800/800 400/400 n/a Cover and Movement 1000/1000 750/750 500/500 250/250 n/a
Roads Cross Country Swamps or Mountains Water Normal 800/534 400/267 200/134 270 Double Time 1600/1068 800/534 400/267 405 Searching Movement 400/267 200/134 100/67 n/a Under Cover 200/134 100/67 50/34 n/a Running 2400/1602 1600/1068 n/a n/a
ACTIONS | |
DEX | ACTIONS |
0-4 | (may require a DEX task check to take an action) |
5-10 | 1 |
11-16 | 2 |
17-24 | 3 |
25-30 | 4 |
31-35 | 5 |
36-40 | 6 |
CONSOLIDATED ACTION TABLE | |
TASK | ACTIONS |
Walk (PACE x 1) | 1 |
March (PACE x 2) (Not allowed in combat) | 2 |
Run (PACE x 3) | 3 |
Sprint (x 3 + Athletics DoS) | 3 |
Draw weapon/equipment | 1 per piece |
Melee attack | 1 |
Melee defense/Dodge | 1 |
Duck for cover (within 1 meter) | 1 |
Dive for cover (within PACE meters) | 2 |
Snap Shot (Draw and fire single shot/short burst) | 1 |
Aim Weapon (negates snap-shot penalty) | 1 |
Single Shot/Short Burst (3 Rounds) | 1 |
Medium burst (4-10 rounds) | 2 |
Full-auto fire 11+ rounds) | 3 |
Reload weapon (box magazine/clip feed) | 1 |
Holster or sheath weapon | 1 |
Prepare explosive charge (set timer) | 1 |
Arm weapon (pull pin on grenade) | 1 |
Throw weapon | 1 |
Prepare disposable weapon/bow for firing | 2 |
Reload break-open/slide open grenade launcher | 2 |
Assemble weapon (scope, silencer etc.) | 2 per piece |
Clear action (work action, clear jam) | 2 |
Unpack weapon or ammo from case/crate | 3 |
Aim or re-aim mortar | 3 |
Load revolver or belt-fed weapon | 3 |
Reload missile launcher (TOW/ Dragon) | 6 |
Reload crossbow | 6 |
Issue Verbal Command (E.g. “Stop!”) | 1 |
Open or close hatch or door | 2 |
Put on protective mask (gas mask) | 3 |
Don or remove protective suit | 30 |
SAMPLE AUTO-FIRE RATES Short Burst: 2-3 rounds Medium Burst: 4-10 rounds Long burst: 11+ rounds WEAPON MAGAZINE CYCLIC RATE MAX FIRE RATE/CT SMG/ASSAULT RIFLE Ingram M10 32 box 1100 32 Uzi 32 box 600 32 Stoner M23 carbine 30 box 750-800 30 Stoner M22 rifle 30 box 750-900 30 M16A1 30 box 650-750 30 MACHINE GUNS Stoner MG Mk23/M207 150 belt 700-1000 60 M60 100/200 belt 550 33 M240/FN MAG 100/200 belt 650-750, 950-1000 45, 60 M2HB .50 cal. 105 belt 450-600 36This message was last edited by the GM at 19:26, Sun 19 June 2016.