Then it's a good thing you actually
do have your Huntmastery bonus, isn't it, Swift Fox? ^_^
As for your question, yes, I'm afraid you'll need some. Here's the relevant passage:
Kai Disciplines:
Tracking:
-1 WP and roll to understand the layout of a maze
-4 WP to try and decipher obscure signs / unknown language, or find evidence in a work of art
Pathsmanship, Improvements:
Trail blazing
-3 WP to create a track / open a passage in any wild area where there seems to be none; this also include completely understanding the layout of a maze, included secret passages
Of course, that doesn't necessarily means you're out of options - I can see at least three ways you could easily bypass any traps around, or solve any of your perceived problems, included the lack of WP... but I'm not going to make any suggestions at this time, it's funnier this way! ^_^
Sun Snake, your 6 means you do trigger the trap, though; if you want, though, I'll let Divination warn you that you're about to do it, and thus stop before it happens. Once again, that's your decision to make - drawing the traps onto you might well help Swift in a certain way, but on the other hand, you'll then have to survive whichever traps decide to home on you.