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13:48, 6th May 2024 (GMT+0)

OOC: ninth symphony.

Posted by VyctarFor group 0
Vyctar
NPC, 161 posts
Drakkar Colonel
Age: 42
Sun 6 Jul 2014
at 19:41
  • msg #1

OOC: ninth symphony


And here we come, ready for a new thread and more interesting post to read, as well as approaching the end of the game.

Don't keep me waiting for you too long...
Swift Fox
player, 2804 posts
Magnakai
Ghost of Anskaven
Sun 6 Jul 2014
at 19:50
  • msg #2

Re: OOC: ninth symphony

Yay, new OOC thread! :)

Also I think Vyctar's avatar looks scarier than Peacock's.
Sort of a cross between Dracula and Heath Ledger's "Joker".
Got me wondering which of them would win in a one-on-one duel? :)
(Peacock and Vyctar I mean.  Though Dracula Vs Joker would probably be worth watching too!)
This message was last edited by the player at 19:51, Sun 06 July 2014.
Shadow
GM, 4259 posts
Plotting turtle
GM
Sun 6 Jul 2014
at 20:02
  • msg #3

Re: OOC: ninth symphony


...Peacock's avatar looks scary? Uh. That's new to me.
Swift Fox
player, 2806 posts
Magnakai
Ghost of Anskaven
Sun 6 Jul 2014
at 20:07
  • msg #4

Re: OOC: ninth symphony

Not really.  But Vyctar's does :)
Sun Snake
player, 3634 posts
Kai Lord
Ronin?
Sun 6 Jul 2014
at 20:19
  • msg #5

Re: OOC: ninth symphony


Well good thing we aren't about to confront him, then!
Water Hornet
Player, 391 posts
Magnakai Sentinel
Sommlending, Age: 19
Sun 6 Jul 2014
at 20:25
  • msg #6

Re: OOC: ninth symphony

I think Peacock's avatar might seem scary in a way once you get to know him - you know, under the façade of all flamboyance and 'shallowness', he's a deadly man, if you antagonize him.

EDIT:
As Sun Snake says: maybe Dusk will take care of him for us... *wink, wink*
This message was last edited by the player at 20:26, Sun 06 July 2014.
Swift Fox
player, 2807 posts
Magnakai
Ghost of Anskaven
Sun 6 Jul 2014
at 21:22
  • msg #7

Re: OOC: ninth symphony

Well I can't help wondering if Peacock has gone off to take down Sejanoz, but his ego made him too overconfident, so he'll get wiped out, forcing poor Dusk to escape from a lethal situation and make her way back to the rest of us.
Sejanoz meanwhile gets the Deathstaff and then we have to deal with him later.
Just my thoughts on where this is heading for now.  Although knowing Shadow, it's more likely that there's some twist we're not seeing yet...  ;)
Sun Snake
player, 3636 posts
Kai Lord
Ronin?
Sun 6 Jul 2014
at 21:24
  • msg #8

Re: OOC: ninth symphony

Lol, Dusk Rat comes back alone on a Zlanbeast saying Peacock nobly sacrificed himself and left her in charge. Also, the Zlanbeast seems to be burping rather smugly.



Edit: Well, Dusk Rat already managed to escape one deadly situation with the Valador snake thingie without dying, so it's all good, right?

I mean obviously she's a spy for Valador, but that just means she'll be fine :D
Dusk Rat
player, 1180 posts
aka Ameena
Sun 6 Jul 2014
at 21:47
  • msg #9

Re: OOC: ninth symphony

Lol yeah but that was just a giant mutant snake thing with metal spikes all over it and some kind of psychic-wave attack...Peacock can make dragons out of dirt and generally blow the shit out of pretty much everything if he doesn't totally screw with their heads and leave them a gibbering wreck instead...or just do both ;).
Swift Fox
player, 2809 posts
Magnakai
Ghost of Anskaven
Sun 6 Jul 2014
at 21:55
  • msg #10

Re: OOC: ninth symphony

Yeah, but the dirt dragon was just an illusion, so that doesn't count ;)

Swift has ways of dealing with "blow the shit out of pretty much everything" magical attacks.
(Well, one less than she had before since Valador stole the Green Marble off her...  I know it was technically his to start with, but, you know, finders keepers! lol).

Screwing with her head just makes Swift angrier...  A LOT angrier! >:)
Sun Snake
player, 3637 posts
Kai Lord
Ronin?
Sun 6 Jul 2014
at 22:09
  • msg #11

Re: OOC: ninth symphony


Yeah, I wish either snake or Swift had got the chance to tell Peacock his dragon was imperfect now! I guess we were too busy making evil plans behind everyone's backs. I mean... admiring the Maakengorge.
Swift Fox
player, 2810 posts
Magnakai
Ghost of Anskaven
Sun 6 Jul 2014
at 22:45
  • msg #12

Re: OOC: ninth symphony

Sun Snake:
Yeah, I wish either snake or Swift had got the chance to tell Peacock his dragon was imperfect now!

I can almost hear him now...
"LIES!  EVERYTHING I DO IS PERFECT!!!"
Sabre Fox
player, 2381 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 7 Jul 2014
at 06:44
  • msg #13

Re: OOC: ninth symphony

Dramatic Foxy :) just hope that it pulls some sense into Sun Fox
Sun Snake
player, 3638 posts
Kai Lord
Ronin?
Mon 7 Jul 2014
at 06:52
  • msg #14

Re: OOC: ninth symphony


Nice pull with the Rain Feather quote!
Water Hornet
Player, 393 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 7 Jul 2014
at 13:57
  • msg #15

Re: OOC: ninth symphony

Yeah, I just hope we don't get to see the fight between Sabre and Sun Fox they were talking about. o.O
Hopefully (and I do believe that), that might be just the right way to 'reassure' Sun Fox, no matter how harsh method that was :/
Swift Fox
player, 2812 posts
Magnakai
Ghost of Anskaven
Mon 7 Jul 2014
at 14:43
  • msg #16

Re: OOC: ninth symphony

Wonder whose side Swift will take in said fight? ;)

*reaches for the popcorn...*
Sabre Fox
player, 2382 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 7 Jul 2014
at 16:43
  • msg #17

Re: OOC: ninth symphony

It's very symbolic because I seem to recall Rain slapping Sun Fox to bring her round once before. The message was conveyed in the same way to try and show her that
Sun Snake
player, 3640 posts
Kai Lord
Ronin?
Mon 7 Jul 2014
at 17:06
  • msg #18

Re: OOC: ninth symphony


I can't wait for all the threads to be revealed to see if there are more of these sort of unintentional echoes scattered through.
Water Hornet
Player, 395 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 7 Jul 2014
at 20:10
  • msg #19

Re: OOC: ninth symphony

Shadow, if I understand it correctly, when sleeping, we can choose (only) one stat to recover: either CS, END or WP. Some disciplines give bonuses to the recovery of relevant stats, but it's always only one stat that is affected by sleep, right?
Shadow
GM, 4260 posts
Plotting turtle
GM
Mon 7 Jul 2014
at 20:22
  • msg #20

Re: OOC: ninth symphony


You're half right.

Basically, you should only get to reroll CS when you sleep.

HOWEVER, your Kai Disciplines allows you to add options to that.

Healing allows you to also recover 5 END whenever you sleep. This is separate from the CS reroll, meaning you can get both at the same time.

Mindshield allows you to recover 2 WP from every ti,e you sleep, as well. But the sepcific fluff of this are such that you rest your mind in place of your body, so if you recover the WP, you do not get to reroll CS.

Psy Screen and Curing both increase the amount recovered with Healing and Mindshield, without modifying the conditions which apply to those recoveries.

Furthermore, Divination has an improvement that can be used to recover WP; if this is used, it replaces the END recover from Healing, much the same as the Mindshield effect replaces the CS reroll.

So, in the end, that should mean that you recover END as well as reroll CS, Hornet - or you can recover END and WP, if you prefer that and are content with the CS you have right now.
Swift Fox
player, 2816 posts
Magnakai
Ghost of Anskaven
Mon 7 Jul 2014
at 20:27
  • msg #21

Re: OOC: ninth symphony


No way am I going to beat my last CS roll, so I'm not touching that for the rest of the game if I can avoid it.  (That is assuming we get another chance to sleep before the end of the game!)

Definitely need more WP to heal Swift's tired little broken mind.
So END + WP restore for me! :)
This message was last edited by the GM at 20:30, Mon 07 July 2014.
Water Hornet
Player, 396 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 7 Jul 2014
at 20:28
  • msg #22

Re: OOC: ninth symphony

OK, thanks for clearing that up. I wasn't sure if it was (CS or END or WP) or (CS+END or WP+END); and obviously went for the wrong interpretation. ;)
Will have to think it over a bit more.
This message was last edited by the player at 20:30, Mon 07 July 2014.
Shadow
GM, 4261 posts
Plotting turtle
GM
Mon 7 Jul 2014
at 20:31
  • msg #23

Re: OOC: ninth symphony


She did. I corrected it.
Water Hornet
Player, 397 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 7 Jul 2014
at 20:37
  • msg #24

Re: OOC: ninth symphony

Yeah, and so did I ;) (for others: I edited my previous post as there was a typo in Swift's post,, but then edited it back again once Swift's post was corrected :) )
This message was last edited by the player at 20:37, Mon 07 July 2014.
Shadow
GM, 4262 posts
Plotting turtle
GM
Mon 7 Jul 2014
at 20:55
  • msg #25

Re: OOC: ninth symphony


That's nice.
Swift Fox
player, 2817 posts
Magnakai
Ghost of Anskaven
Mon 7 Jul 2014
at 21:04
  • msg #26

Re: OOC: ninth symphony

oops?  What did I mess up?  (>.<)
Been fighting off a cold all weekend so I'm surprised I lasted this long before messing something up, hehe.
This message was last edited by the player at 21:05, Mon 07 July 2014.
Water Hornet
Player, 398 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 7 Jul 2014
at 21:22
  • msg #27

Re: OOC: ninth symphony



Swift, you originally wrote CS + WP, which isn't an allowed combination. (On a side note: fingers crossed you win the fight against cold with as little END losses as possible ;) )

Also, I'm glad you guys are ALL taking the first watch and leaving the second watch for Hornet alone. Seems like we've all started trusting each other, finally. O:-)
This message was last edited by the player at 21:23, Mon 07 July 2014.
Sun Snake
player, 3645 posts
Kai Lord
Ronin?
Mon 7 Jul 2014
at 21:25
  • msg #28

Re: OOC: ninth symphony


Way to marginalise the other NPCs.

Also, to take the second watch you need to wake up...
Swift Fox
player, 2818 posts
Magnakai
Ghost of Anskaven
Mon 7 Jul 2014
at 23:44
  • msg #29

Re: OOC: ninth symphony

Water Hornet:
Swift, you originally wrote CS + WP, which isn't an allowed combination. (On a side note: fingers crossed you win the fight against cold with as little END losses as possible ;) )

Ouch yep, didn't even notice that one!  I was frantically looking through my posts in the IC thread going "What did I miss?  What did I miss?!!"  lol  (>.<)  Sorry!

Almost over the cold now thanks :)
Not too much END loss.  Plenty of Laumspur did the trick!
(And when that ran out, I switched to chocolate ice cream!) :)
Water Hornet
Player, 399 posts
Magnakai Sentinel
Sommlending, Age: 19
Tue 8 Jul 2014
at 14:52
  • msg #30

Re: OOC: ninth symphony

Hehe; chocolate ice cream - Laumspur of the real world ;)

Shadow, I will go with recovering/re-rolling CS.
I don't know if you guys will talk a bit more but Hornet will drift off to sleep.

Edited my last IC post.
This message was last edited by the player at 19:08, Tue 08 July 2014.
Water Hornet
Player, 401 posts
Magnakai Sentinel
Sommlending, Age: 19
Thu 10 Jul 2014
at 20:08
  • msg #31

Re: OOC: ninth symphony

And the number of posts furtively grows... ;-)
Shadow
GM, 4264 posts
Plotting turtle
GM
Thu 10 Jul 2014
at 20:24
  • msg #32

Re: OOC: ninth symphony


Does it? ;D
Water Hornet
Player, 402 posts
Magnakai Sentinel
Sommlending, Age: 19
Thu 10 Jul 2014
at 20:52
  • msg #33

Re: OOC: ninth symphony

I'm keeping an eye (albeit a closed one) on you lot. :D
Sun Snake
player, 3653 posts
Kai Lord
Ronin?
Fri 11 Jul 2014
at 19:46
  • msg #34

Re: OOC: ninth symphony


It's all good, I promise of the three characters on watch, at least two are still conscious/alive, and only one character has threatened the health of another! :p
Swift Fox
player, 2827 posts
Magnakai
Ghost of Anskaven
Fri 11 Jul 2014
at 20:05
  • msg #35

Re: OOC: ninth symphony

Sun Snake:
and only one character has threatened the health of another! :p

But in a joking affectionate way with no permanent damage intended! :)

Well ok, maybe a little scarring, but only in fun.  It would probably spell out a funny nickname or something! :)
This message was last edited by the player at 20:06, Fri 11 July 2014.
Sun Snake
player, 3654 posts
Kai Lord
Ronin?
Fri 11 Jul 2014
at 20:30
  • msg #36

Re: OOC: ninth symphony


Hugs-stabs are the best hugs!
Swift Fox
player, 2828 posts
Magnakai
Ghost of Anskaven
Fri 11 Jul 2014
at 20:32
  • msg #37

Re: OOC: ninth symphony

Exactly!  What does a few life-threatening injuries matter between friends? :)
Sun Snake
player, 3655 posts
Kai Lord
Ronin?
Fri 11 Jul 2014
at 20:32
  • msg #38

Re: OOC: ninth symphony


Not a thing for very long :)
Water Hornet
Player, 403 posts
Magnakai Sentinel
Sommlending, Age: 19
Fri 11 Jul 2014
at 20:47
  • msg #39

Re: OOC: ninth symphony

Actually, now I feel it might've been a good idea to follow Sabre and go to sleep.
(See: there's also Sabre Fox here. In case someone wanted to get all stabby-stabby, sneaky-killy O:-) )
Sun Snake
player, 3659 posts
Kai Lord
Ronin?
Tue 15 Jul 2014
at 11:29
  • msg #40

Re: OOC: ninth symphony


Soooooooo.... only Sun Snake made it through the night?
Sabre Fox
player, 2384 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 15 Jul 2014
at 12:44
  • msg #41

Re: OOC: ninth symphony

In reply to Sun Snake (msg # 40):

Maybe more, depends on your interpretation ;)
Water Hornet
Player, 404 posts
Magnakai Sentinel
Sommlending, Age: 19
Tue 15 Jul 2014
at 14:46
  • msg #42

Re: OOC: ninth symphony

Definitely more (hopefully). :) I will post tonight the latest (sorry, busy day and whole week).
Sun Snake
player, 3660 posts
Kai Lord
Ronin?
Tue 15 Jul 2014
at 17:47
  • msg #43

Re: OOC: ninth symphony


Clearly the Seagull won and took Sabre Fox's form :D
Sabre Fox
player, 2386 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 15 Jul 2014
at 20:04
  • msg #44

Re: OOC: ninth symphony

Sssshhhh!
Don't spoil it! :)
Sabre Fox
player, 2390 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 18 Jul 2014
at 20:56
  • msg #45

Re: OOC: ninth symphony

Moany swift! Maybe she shouldn't whisper so much ;)

]
This message was last edited by the player at 20:57, Fri 18 July 2014.
Shadow
GM, 4271 posts
Plotting turtle
GM
Fri 18 Jul 2014
at 21:08
  • msg #46

Re: OOC: ninth symphony


There's so many whisperers in your group, it's hard to pick somebody who doesn't do it. :)
Swift Fox
player, 2834 posts
Magnakai
Ghost of Anskaven
Fri 18 Jul 2014
at 21:16
  • msg #47

Re: OOC: ninth symphony

She doesn't usually mind (or even care about) you whispering to each other.
But Sun Fox's reaction to the initial whisperings made Swift think you were saying nasty things about her fellow fallen Fox.  ;)
Sun Snake
player, 3665 posts
Kai Lord
Ronin?
Fri 18 Jul 2014
at 21:31
  • msg #48

Re: OOC: ninth symphony


Aww, maybe you should whisper ask your new bestest friend what was so embarrassing :D
Swift Fox
player, 2835 posts
Magnakai
Ghost of Anskaven
Fri 18 Jul 2014
at 23:03
  • msg #49

Re: OOC: ninth symphony

Hmm, got me curious now.
I'm liking making Swift so overprotective though! :)

Don't worry, she's used up all her toxins, so you won't need to keep a close eye on your meals any more ;)  hehe.
Water Hornet
Player, 411 posts
Magnakai Sentinel
Sommlending, Age: 19
Sat 19 Jul 2014
at 09:31
  • msg #50

Re: OOC: ninth symphony

Shadow:
There's so many whisperers in your group, it's hard to pick somebody who doesn't do it. :)

But whispering to oneself doesn't count... :D


Swift Fox:
Don't worry, she's used up all her toxins, so you won't need to keep a close eye on your meals any more

Eh, glad I met Swift only now that she's much more 'social'. -_-
Shadow
GM, 4274 posts
Plotting turtle
GM
Tue 22 Jul 2014
at 11:50
  • msg #51

Re: OOC: ninth symphony


Yeah, it's a good thing that you all managed tyo strike such a good friendship! It really helps things along, and surely you all trust each other very deeply now?

:D
Sun Snake
player, 3669 posts
Kai Lord
Ronin?
Tue 22 Jul 2014
at 17:13
  • msg #52

Re: OOC: ninth symphony


Yup, we seem to have gotten passed all the evil stuff sent against us, and are all the best of friends and the strongest of teams. Ready for the sudden but inevitable betrayal of Sabre Fox who is secretly a Drakkar, or just has evil orders from Golden Sparrow to kill us all for the Sommerswerd.
Swift Fox
player, 2838 posts
Magnakai
Ghost of Anskaven
Tue 22 Jul 2014
at 17:36
  • msg #53

Re: OOC: ninth symphony

Sun Snake:
Ready for the sudden but inevitable betrayal of Sabre Fox who is secretly a Drakkar, or just has evil orders from Golden Sparrow to kill us all for the Sommerswerd.

Ahh ok, I thought I was the only one who's been preparing for that possibility... ;)
Water Hornet
Player, 414 posts
Magnakai Sentinel
Sommlending, Age: 19
Tue 22 Jul 2014
at 19:21
  • msg #54

Re: OOC: ninth symphony

I wonder why Shadow even bother with creating such elaborate characters like Valador or Shining Peacock...when he could just easily sit back and watch us kill each other all by ourselves :D

[Private to Sun Snake; Swift Fox: OK, guys, got Sabre distracted - time to strike now, before he does!
This message was last edited by the player at 19:21, Tue 22 July 2014.
Sun Snake
player, 3671 posts
Kai Lord
Ronin?
Tue 22 Jul 2014
at 19:24
  • msg #55

Re: OOC: ninth symphony


Shadow had to give us a common enemy to ignore or else we might have all ganged up together to go burn some NPC villages. The mentality of the average PC is a tricky thing to negotiate.
Sabre Fox
player, 2394 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 22 Jul 2014
at 19:37
  • msg #56

Re: OOC: ninth symphony

See now none of you could kill Foxy, he's fast enough to avoid stealth attacks and can hear em coming a mile off, has high psych defences now, and fights with battle magic and bisecting on crack

Care for a try anyone? ;)
Sun Snake
player, 3672 posts
Kai Lord
Ronin?
Tue 22 Jul 2014
at 19:58
  • msg #57

Re: OOC: ninth symphony


Hard to hear something that doesn't make noise! What starts with advanced Invisibility options and ends with an insta-kill attack option from a jade spike? Can't remember...something something Swift something :p
Water Hornet
Player, 415 posts
Magnakai Sentinel
Sommlending, Age: 19
Tue 22 Jul 2014
at 20:30
  • msg #58

Re: OOC: ninth symphony

Hmmm, that's funny: immediately, fight against Starfire springs to one's mind, doesn't it? (I know it'd be different - Sabre isn't drunk, we wouldn't have Sabre Fox and Golden Sparrow on our side, etc. - but it's interesting, how we came to a similar discussion point, considering the "inheritance" of Starfire-Golden Sparrow-Sabre Fox).
Shadow
GM, 4275 posts
Plotting turtle
GM
Tue 22 Jul 2014
at 21:01
  • msg #59

Re: OOC: ninth symphony


That's an interesting parallel indeed! ^_^
Sun Snake
player, 3673 posts
Kai Lord
Ronin?
Tue 22 Jul 2014
at 21:03
  • msg #60

Re: OOC: ninth symphony


So what you're all saying is we just stagger around looking like we're helping until Sun Fox saves us? :D
Sabre Fox
player, 2395 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 22 Jul 2014
at 22:02
  • msg #61

Re: OOC: ninth symphony

Ah but I can sniff those smelly Foxy's out ;) and can either dodge or block a spike with invisible shield ;)
Swift Fox
player, 2840 posts
Magnakai
Ghost of Anskaven
Tue 22 Jul 2014
at 22:50
  • msg #62

Re: OOC: ninth symphony

We do have Silver Raven and Sun Fox though :)
Sabre Fox
player, 2396 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 23 Jul 2014
at 06:28
  • msg #63

Re: OOC: ninth symphony

Minor irritants......... ;)
Sun Snake
player, 3676 posts
Kai Lord
Ronin?
Wed 23 Jul 2014
at 19:48
  • msg #64

Re: OOC: ninth symphony


Forgot to say, I@m on holiday from Friday evening until Tuesday. Just before the action, luckily.

Will also be off mid-August for an extended weekend, which might be during action?
Water Hornet
Player, 418 posts
Magnakai Sentinel
Sommlending, Age: 19
Wed 23 Jul 2014
at 20:28
  • msg #65

Re: OOC: ninth symphony

Speaking of absences...I'll be away for an extended weekend (Thu - Sun) the last weekend in August.
Shadow
GM, 4278 posts
Plotting turtle
GM
Wed 23 Jul 2014
at 21:42
  • msg #66

Re: OOC: ninth symphony


I'm sure we'll be able to handle things so that the plot keeps going smoothly - so long as I'm warned before it happens, like you just did, I can work around absences. :)
Swift Fox
player, 2842 posts
Magnakai
Ghost of Anskaven
Thu 24 Jul 2014
at 17:53
  • msg #67

Re: OOC: ninth symphony

Almost forgot, did anyone take that shield the High Priest was using?
Sun Snake
player, 3678 posts
Kai Lord
Ronin?
Thu 24 Jul 2014
at 18:00
  • msg #68

Re: OOC: ninth symphony


Sun Snake didn't pick it up, he's got a different shield to mess about with!
Shadow
GM, 4280 posts
Plotting turtle
GM
Thu 24 Jul 2014
at 19:16
  • msg #69

Re: OOC: ninth symphony


I don't thyink anybody did, no. Unless you did yourself, Swift Fox, but I seem to remember you didn't? It was four backpack slots, and I seem to remember nobody had the place. But, I could be wrong.
Sun Snake
player, 3680 posts
Kai Lord
Ronin?
Thu 24 Jul 2014
at 19:22
  • msg #70

Re: OOC: ninth symphony


Sooooo....

20,000 posts coming up! Quite a big, impressive round number. In case I miss it from huge posting by people over the weekend, let's just say the congratulations all on keeping this game rolling for so long in terms of years, posts, etc :D


And it seems appropriate, for the 20,000th post, so instead of ask what we can get, ask what Shadow might want. Is there any thing we as the players can give you asa reward for getting this far? :D
Shadow
GM, 4281 posts
Plotting turtle
GM
Thu 24 Jul 2014
at 19:32
  • msg #71

Re: OOC: ninth symphony


Just keep being as awesome as you've always been this far, and I don't think I could possibly ask anything more of any of you. I'm merely a storyteller - it's the lot of you, who are truly exceptional players, who have made a game aslong and (hopefully!) fun as this one possible.

Thanks for being awesome, you all! ^_^
Water Hornet
Player, 421 posts
Magnakai Sentinel
Sommlending, Age: 19
Thu 24 Jul 2014
at 19:53
  • msg #72

Re: OOC: ninth symphony

Awwww ^_^

Also: Wow, I didn't realize it until looking it up, but first post of the game was made on 16th November 2011 (one of the Notice threads now) and OOC started on 17th. That's over two and a half years. Really impressive.
Shadow
GM, 4282 posts
Plotting turtle
GM
Thu 24 Jul 2014
at 19:58
  • msg #73

Re: OOC: ninth symphony


Yep, it is. :)

I think we will be ending around November of this year, if everything goes as I expect it to, and when I started the game I suspected itwould take three years or thereabouts to get to the Endgame, so, as far as I'm concerned, we're on schedule, which is an achievement in itself when a play-by-post game is concerned.
Swift Fox
player, 2843 posts
Magnakai
Ghost of Anskaven
Thu 24 Jul 2014
at 21:37
  • msg #74

Re: OOC: ninth symphony

Yay! :D
This will probably be the first message board based game I've ever joined that's actually finished!  Feels like an achievement in itself, although I'm hoping I manage to make it to the ending in one piece, hehe :)

Pity about that shield, it had some rather nifty enchantments on it that would have been useful once it was repaired.
Wasn't willing to lose Swift's odd mirror shield thingy to carry it though.  That one has more value to her after all :)

EDIT: Just checking to see if there's anything I forgot to note down.  Did Swift happen to give anyone a purple amethyst she took from the Acolytes' temple after we defeated the High Priest?
This message was last edited by the player at 22:25, Thu 24 July 2014.
Shadow
GM, 4283 posts
Plotting turtle
GM
Fri 25 Jul 2014
at 19:01
  • msg #75

Re: OOC: ninth symphony


You should have kept that one on your person, although it is possible you gave it to Silver Raven.
Sabre Fox
player, 2400 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 25 Jul 2014
at 19:17
  • msg #76

Re: OOC: ninth symphony

I believe Fox's logic is sound from what he saw. We best be careful!
Swift Fox
player, 2845 posts
Magnakai
Ghost of Anskaven
Fri 25 Jul 2014
at 19:18
  • msg #77

Re: OOC: ninth symphony

Yeah, I checked back at the temple section and I definitely took it from the statue there.  But it's not listed in my inventory, either I forgot to note it down or gave it away at some point.  Might have gotten lost in all that mess with the technical problems I've had over the last few months.
Considering its purpose, I doubt Swift would have discarded it willingly, especially not in this area.

I'll read through everything that happened after that then, see if I can figure it out...
This message was last edited by the player at 19:21, Fri 25 July 2014.
Sabre Fox
player, 2402 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 28 Jul 2014
at 16:39
  • msg #78

Re: OOC: ninth symphony

I have an idea for stopping the attack, but I wanted to know, is the some sort of Kai sign or logo?
Swift Fox
player, 2847 posts
Magnakai
Ghost of Anskaven
Mon 28 Jul 2014
at 17:30
  • msg #79

Re: OOC: ninth symphony

I'd have suggested we stop and signal to them while we're still out of range.  Since flying towards them is clearly panicking them...
But I'm guessing we've flown into range by now anyway.
Shadow
GM, 4285 posts
Plotting turtle
GM
Mon 28 Jul 2014
at 17:40
  • msg #80

Re: OOC: ninth symphony


Well, stop flying surely can't hurt any - but you should suggest it to Hornet in character if you want it to happen. Or he could read this thread and have the character come up with the idea on his own, I guess. :)

As for a standard signal, no, you didn't have that - there's nothing so distinctively Kai that a band of kraan-mounted drakkarim couldn't fake it in some manner, and the crew isn't made of Sommerlendings to being with, so any common ground you can have with them is relatively thin.

There ARE ways you might get yourself recognized, but I'm not going to reveal them; however, remember, it must be something that an enemy would be unable to fake. That's the only clue you're going to get.

Of course, many of the methods you have suggested so far might work... but, that would rely on the luck rolls, and those aren't looking any good so far, are they? So really, either come up with something that requires use of your powers (so that you can roll for success instead of being forced to rely on luck), find something that would unmistakably mark you as allies to the crew (that's very hard) or just prepare for withstanding the attack and hope that, if you survive without retaliating, they will take it as a sign that you're not coming with harm in mind (which I have received some good ideas on how to go about it so far, but I'm holding up my comments because I don't want you to know before you try them if they'll be good enough or not).

And, as I said, stopping flying RIGHT NOW is one brilliant idea and would not compromise your chance of success in anything short of a direct attack... and you're not going to attack Banedon's ship, right?
This message was last edited by the GM at 17:42, Mon 28 July 2014.
Water Hornet
Player, 424 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 28 Jul 2014
at 20:34
  • msg #81

Re: OOC: ninth symphony

(I already said that, but let me re-iterate ^_^) Never pass on other players'/GM's good advice. :)

How about dropping the boat with Fall Lobster (on the rocks below, not the Skyrider itself!) - they might take that as a good sign...? :D

Seriously, though, Raven and Frost know left-handed magic, don't they? At first, I thought about suggesting to them using the Levitation spell...but now as I think about it, the Lightining Hand could be just as a good a signal (directed up into the sky)...or it makes the dwarves panic and they start shooting like crazy. :)
Swift Fox
player, 2848 posts
Magnakai
Ghost of Anskaven
Mon 28 Jul 2014
at 22:06
  • msg #82

Re: OOC: ninth symphony

Ah sorry, I had to go out right after my last message.
Glad Hornet's character figured it out too though ;)  hehe
Sabre Fox
player, 2403 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 Jul 2014
at 06:35
  • msg #83

Re: OOC: ninth symphony

What I was planning is more ambitious. I've been looking and the Kai do have a war banner at least. Sun Fox could create it in flame in the air like she did the Fox previously. Fox could help her also
Shadow
GM, 4286 posts
Plotting turtle
GM
Tue 29 Jul 2014
at 06:50
  • msg #84

Re: OOC: ninth symphony


I knbow they have a war banner, Sabre Fox. As do the Drakkarim, and the crew. What's keeping the idea from being a Drakkar ploy?

I mean, the use of copious amounts of magic might help tip the scales in your favour, certainly, but it alone would not be enough, and the banner itself is not a good enough proof of your identity, since you need not be a Kai to know of it.
Sun Snake
player, 3682 posts
Kai Lord
Ronin?
Tue 29 Jul 2014
at 12:39
  • msg #85

Re: OOC: ninth symphony

I think a Blue Snake is a less obvious Drakkar ploy and more likely to be from Sun Snake or someone who knows the mission. Master Blue Snake did serve aboard the Skyrider during the war as most Kai I assume would know, so it's not like you are relying on the dwarf crew to recall the name of an otherwise obscure Kai Master :)


Edit: Good to see you around Jacek! Who indeed will snag 20,000. Will it be our Gm blowing us all apart with bor rifle fire to end on a high note? :D Will Dusk Rat just post a hidden post without noticing the numbers?


WHO KNOWS!
This message was last edited by the player at 17:19, Tue 29 July 2014.
Jacek
NPC, 12 posts
Tue 29 Jul 2014
at 14:59
  • msg #86

Re: OOC: ninth symphony

My kudos to you all, guys for keeping it up and running for so long. Congrats on the 20'000th post, too.

Warning! The post no. 20k will be the next one, the one that follows mine so it's all at your responsibility now :)
Shadow
GM, 4287 posts
Plotting turtle
GM
Tue 29 Jul 2014
at 17:22
  • msg #87

Re: OOC: ninth symphony


I think I can field that responsibility myself. :)

This game has been incredible for me so far, really fun, and it means more to me than I can properly explain. And, it wouldn't have been possible without you all working together with me to make it last this long; this result, reaching these many posts, it is an achievement of the group, and I am really, truly greateful of having had the good luck of you all helping me get there, including the ones who have left, for their contiributions were magnificent too, while they lasted.

And of course, all of you who sticked to it this time, that makes you all the best player one could hope to have. It might be a small thing, in the great scheme of life, but I do hope you all can be proud and happy of this, at least a little bit.

I do want to say my thanks in more than words, but I do not believe that giving out FP, as I have at previous milepoints this far, would suffice; you all get 1 anyway, but in addition to that, I'll also let you pick any one improvement to any of your disciplines, whichever you want, completely free and effective immediately. I hope that's a good prize for you to receive.

And now, let's move onward, for we're getting closer and closer to the end of the game, and I, for one, can't wait to see how you will handle the challenge that I have in store for you all! ^_^
Sabre Fox
player, 2406 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 30 Jul 2014
at 06:32
  • msg #88

Re: OOC: ninth symphony

Gifts if such a nature from a GM means the difficulty curve is increasing :(
Sun Snake
player, 3686 posts
Kai Lord
Ronin?
Wed 30 Jul 2014
at 07:10
  • msg #89

Re: OOC: ninth symphony


Nah, just it's acool gift for a cool milestone.

And hey Jacek, I edited my post to say 'good to see you around' early, but I'll say it again - good to still see you lurking around :D
Swift Fox
player, 2851 posts
Magnakai
Ghost of Anskaven
Wed 30 Jul 2014
at 12:23
  • msg #90

Re: OOC: ninth symphony

I'm wondering if our next challenge will see the difficulty curve turn into a vertical cliff? ;)

That is if we manage to avoid getting killed by our own allies first!  Hehe.
Sabre Fox
player, 2407 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 30 Jul 2014
at 12:48
  • msg #91

Re: OOC: ninth symphony

Well verticle cliffs we know that Squirrel Fox can climb :)
Water Hornet
Player, 427 posts
Magnakai Sentinel
Sommlending, Age: 19
Wed 30 Jul 2014
at 15:15
  • msg #92

Re: OOC: ninth symphony

I think it's somehow fitting that Shadow got the 20000th post (plus, this way, we all get an FP :D)

Swift:
I'm wondering if our next challenge will see the difficulty curve turn into a vertical cliff? ;)
Sabre:
Well verticle cliffs we know that Squirrel Fox can climb :)

LOL! :)
And as Kai, if we can't climb the cliff, we can just try to tunnel through it ;)
This message was last edited by the player at 15:16, Wed 30 July 2014.
Shadow
GM, 4289 posts
Plotting turtle
GM
Wed 30 Jul 2014
at 15:26
  • msg #93

Re: OOC: ninth symphony


Don't forget there's an improvement as well, not just 1 FP. :)

So, I'm gathering nobody has any objection to Sun Snake's suggestion? That wouldmean that Snake and Sabre (with Alyne tagging along and Rain Feather's corpse being carried along) will go to meet the Skyrider's crew, while Water Hornet and Swift Fox, alongise Raven, Ferret, the kraans and Lobster, wait for the negotiations to be completed.

Just wantd to make sure I had everything right, and wasn't making any mistakes.

Game note:

The Skyrider is more or less in the area where you would have expected it to be stationed, Sun Snake.

Water Hornet, the area where you are is mostly a rocky desert, flat, devoid of life and with only rock and dried earth everywhere within two kilometers from the Maakengorge's crack in the heart; this land is almost completely devoid of life, like a scar on the planet itself. The advantage of it is that you can see the area for miles around, since it's flat, and not only would you be impossible to ambush, but with the exception of your group and the Skyrider with its crew, there's nothing else in sight.
Water Hornet
Player, 428 posts
Magnakai Sentinel
Sommlending, Age: 19
Wed 30 Jul 2014
at 17:05
  • msg #94

Re: OOC: ninth symphony

Oh, I won't forget about the improvement, you can bet on that. :)

Action-wise: yep, going along with Snake's plan.

Also, thanks for the description of the surrounding land - quite the opposite to what I thought, but got it clear now. :)
Sun Snake
player, 3688 posts
Kai Lord
Ronin?
Wed 30 Jul 2014
at 20:34
  • msg #95

Re: OOC: ninth symphony


Funnily Swift Fox could argue that the crew (briefly) know her and want to come along too. Depends upon who she trusts least between the two groups, or how much she wants to carry on whispering to Silver Raven :p
Shadow
GM, 4290 posts
Plotting turtle
GM
Wed 30 Jul 2014
at 21:03
  • msg #96

Re: OOC: ninth symphony


Indeed, she could argue that. Will she? :)
Swift Fox
player, 2853 posts
Magnakai
Ghost of Anskaven
Thu 31 Jul 2014
at 00:10
  • msg #97

Re: OOC: ninth symphony

Nah, she seems a bit calmer these days.  Not looking to dive into the fray on this particular occasion.
Maybe when we run into Vyctar...  ;)
This message was last edited by the player at 00:11, Thu 31 July 2014.
Jacek
NPC, 13 posts
Thu 31 Jul 2014
at 17:37
  • msg #98

Re: OOC: ninth symphony

Thanks, Sun Snake. The game has never left my "Games You Play & Peruse" list so I jump in now and then but just watch you in silence. I'm trying to decide which one of you to kill when I finally take on the role of the final adversary of yours, people.

Or not...



By the way, I kind of hoped it'll be Shadow who gets the last post. Seemed appropriate.
Swift Fox
player, 2854 posts
Magnakai
Ghost of Anskaven
Thu 31 Jul 2014
at 18:30
  • msg #99

Re: OOC: ninth symphony

Jacek:
I'm trying to decide which one of you to kill when I finally take on the role of the final adversary of yours, people.

By the way, I heard Sabre saying nasty things about you earlier when you weren't here! ;)  hehe.
Jacek
NPC, 14 posts
Thu 31 Jul 2014
at 18:35
  • msg #100

Re: OOC: ninth symphony

That's funny. He PM-d me just the same about you...
Swift Fox
player, 2855 posts
Magnakai
Ghost of Anskaven
Thu 31 Jul 2014
at 18:41
  • msg #101

Re: OOC: ninth symphony

Umm, he must have misunderstood!  I only say nice things about you!  :)
Jacek
NPC, 15 posts
Thu 31 Jul 2014
at 19:41
  • msg #102

Re: OOC: ninth symphony

He also warned me you might say so.
Swift Fox
player, 2856 posts
Magnakai
Ghost of Anskaven
Thu 31 Jul 2014
at 19:44
  • msg #103

Re: OOC: ninth symphony

*peers around nervously...*
Err...  Ummm...  Well Sun Snake put me up to it!  (;~;)
Jacek
NPC, 16 posts
Thu 31 Jul 2014
at 19:49
  • msg #104

Re: OOC: ninth symphony

Don't worry... too much. I've got a file on Sun Snake as well.

Damn! Shadow, come in and intervene till I give out too many of our secrets ;)
Sun Snake
player, 3690 posts
Kai Lord
Ronin?
Thu 31 Jul 2014
at 19:57
  • msg #105

Re: OOC: ninth symphony


Hahaha. It's not like the old Night to Forget forum is still open where I'd have compelte freedom to open secret threads and make PMs and plot everyone's downfall.

Hahahha.

Haha.

Ha.
Jacek
NPC, 17 posts
Thu 31 Jul 2014
at 20:08
  • msg #106

Re: OOC: ninth symphony

Just a few more hours, Sun Snke, and you'll kill one another long before November.
Shadow
GM, 4294 posts
Plotting turtle
GM
Thu 31 Jul 2014
at 21:09
  • msg #107

Re: OOC: ninth symphony


Will they? :)

Antyway, in the interest of fairness, i cannot confirm or deny having revealed any secret or potentially dangerous information to Jacek or any other of our lurkers.

I can, however, confirm that all lurkers have access to every thread in the game, including all the secret ones where you were playing solo portions of the adventure, so you can rest safely in the knowledge that any knowledge which can be found in those threads is accessible to them.

^_^
Sun Snake
player, 3693 posts
Kai Lord
Ronin?
Thu 31 Jul 2014
at 21:26
  • msg #108

Re: OOC: ninth symphony

Lol, though interestingly they won't have seen the private lines hidden in plain sight, right?

[Private to Swift Fox,GM: Where the real plotting to kill them all happens, haha! Shhhh.
Swift Fox
player, 2857 posts
Magnakai
Ghost of Anskaven
Thu 31 Jul 2014
at 21:27
  • msg #109

Re: OOC: ninth symphony

Out of curiosity, can they see Swift's conversation with Silver Raven during the flight from Argazad? :)
Shadow
GM, 4295 posts
Plotting turtle
GM
Thu 31 Jul 2014
at 21:29
  • msg #110

Re: OOC: ninth symphony


That was in a PM, which aren't accessible to lurkers, so no. When we finsih the game, I'll ask all the players who had PM-developed threads if they can be made public.
Sun Snake
player, 3694 posts
Kai Lord
Ronin?
Thu 31 Jul 2014
at 21:30
  • msg #111

Re: OOC: ninth symphony

We all could see that one. By the way, backstabbing is spelled with two b's and Sun Snake doesn't have 'two faces so you can stab him twice'

Edit: Aww, my joke spoiled by facts! :(
Shadow
GM, 4296 posts
Plotting turtle
GM
Thu 31 Jul 2014
at 21:34
  • msg #112

Re: OOC: ninth symphony


Ah, sorry about that. PMs are personal though, so I wouldn't want any of you to ever fear that anything you said in them could be divulged without your knowledge, and I thought it was better to make that point clear.
Water Hornet
Player, 430 posts
Magnakai Sentinel
Sommlending, Age: 19
Thu 31 Jul 2014
at 22:00
  • msg #113

Re: OOC: ninth symphony

If I also recall correctly, once the thread is 'archived' (maybe it is called differently, but the result is the same), all private lines become visible. I found this feature of RPoL really useful - since once the game ends, or the thread is considered to be completely closed, the GM does this magic trick and anybody can read through all the posts, including private lines. Some situations then get completely different light. (But this works only on actual game threads, not Private Messages, if I'm not mistaken; just like Shadow said - PM are truly private, it seems.)

Also, Jacek, hi, nice to see you pop out of the shadows. :)
This message was last edited by the player at 22:02, Thu 31 July 2014.
Swift Fox
player, 2858 posts
Magnakai
Ghost of Anskaven
Thu 31 Jul 2014
at 22:02
  • msg #114

Re: OOC: ninth symphony

No worries :)
Was probably my favourite post of Swift explaining her story to someone, more emotional than the "team reveal" a while back.  So I wouldn't mind someone else reading it.

Since the mystery about Swift is explained now, I think I can let the hidden stuff be opened up, now that everyone knows what it's actually going on about :)

(And also the secret of what she did to get hold of the Oede she used to save Silver Raven.  There's a reason why she seems a little uncomfortable whenever the subject comes up!) ;)
Sabre Fox
player, 2413 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 1 Aug 2014
at 06:36
  • msg #115

Re: OOC: ninth symphony

I've done it! I've got rid if Ferret! ;)
Sun Snake
player, 3695 posts
Kai Lord
Ronin?
Fri 1 Aug 2014
at 07:05
  • msg #116

Re: OOC: ninth symphony


You make it sound like Ferret will be locked in the inside of the cell :)


Also, I think this got lost in the wall of text
Sun Snake:
Sun Snake turned around and gestured for the others, quickly checking with the dwarf. "If I may?"

Shadow
GM, 4298 posts
Plotting turtle
GM
Fri 1 Aug 2014
at 07:16
  • msg #117

Re: OOC: ninth symphony


I did noticed, but I thought it made more sense for Groumor to reiterate it, in case Swift and Hornet had failed to notice you calling them, since they didn't posted themselves moving closer.

We can just say Groumor himself missed your words, preoccupied as he was with the more practical details of the situation.
Swift Fox
player, 2859 posts
Magnakai
Ghost of Anskaven
Fri 1 Aug 2014
at 08:05
  • msg #118

Re: OOC: ninth symphony

Well Swift is a little internally preoccupied herself at the moment, so can assume she didn't notice the signal.

Actually I thought it was just a signal to say "Everything's ok, we're not gonna get blasted out of our socks after all.  You can take your hands off the stabby things now!"  hehe. :)
Water Hornet
Player, 431 posts
Magnakai Sentinel
Sommlending, Age: 19
Fri 1 Aug 2014
at 10:24
  • msg #119

Re: OOC: ninth symphony

Yeah, I did get the signal, but it seemed you waited for Groumor's confirmation. Anyway, sorted out now.
Sabre Fox
player, 2416 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 1 Aug 2014
at 16:21
  • msg #120

Re: OOC: ninth symphony

Good thing having Raven around, we can learn how to activate that Staff weapon :)
Sun Snake
player, 3697 posts
Kai Lord
Ronin?
Fri 1 Aug 2014
at 17:11
  • msg #121

Re: OOC: ninth symphony


Does Sun Snake know how to do that already from being in the head of one of the soldiers? Or was he using the soldier to use the weapon?
Sabre Fox
player, 2418 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 3 Aug 2014
at 13:55
  • msg #122

Re: OOC: ninth symphony

What sort of upgrades? :)

And was that offer enough for us all to hear? Cause Fox will head over if so
Swift Fox
player, 2864 posts
Magnakai
Ghost of Anskaven
Sun 3 Aug 2014
at 14:31
  • msg #123

Re: OOC: ninth symphony

Was more sort of OOC teasing for now :)

Swift has been learning some crafting tricks from Silver Raven, so for now we're just figuring out what we can do with what we have :)
Swift Fox
player, 2871 posts
Magnakai
Ghost of Anskaven
Tue 5 Aug 2014
at 20:31
  • msg #124

Re: OOC: ninth symphony

Ewww, chopped giak!  Hehe.
Sun Snake
player, 3707 posts
Kai Lord
Ronin?
Tue 5 Aug 2014
at 20:34
  • msg #125

Re: OOC: ninth symphony


Probably smells better than the living one :p
Water Hornet
Player, 436 posts
Magnakai Sentinel
Sommlending, Age: 19
Tue 5 Aug 2014
at 20:37
  • msg #126

Re: OOC: ninth symphony

I don't get it... :-/ (Call me slow, but I can't figure what part of Raven's speech Sabre Fox was reacting to...)
Sun Snake
player, 3708 posts
Kai Lord
Ronin?
Tue 5 Aug 2014
at 20:43
  • msg #127

Re: OOC: ninth symphony


He's not, he's reacting to the fact Sun Snake asked for Swift Fox only, and not Sabre Fox too.
Water Hornet
Player, 437 posts
Magnakai Sentinel
Sommlending, Age: 19
Tue 5 Aug 2014
at 20:48
  • msg #128

Re: OOC: ninth symphony

Aha! :) Thanks for the explanation, Snake. (I should perhaps head to bed right now. ^_^)
Sun Snake
player, 3713 posts
Kai Lord
No mind is safe
Wed 6 Aug 2014
at 11:45
  • msg #129

Re: OOC: ninth symphony


You were with the Kraan, it's understandable :)
Shadow
GM, 4310 posts
Plotting turtle
GM
Thu 7 Aug 2014
at 22:19
  • msg #130

Re: OOC: ninth symphony


OOC note: since you're not going to get any more level ups, I decided I will remove the limits on using + only when you level up. From now on, whenever you have three + in any one discipline, you're free to exchange them for an improvement at any time you want... hopefully this will encourage you to get more creative and try more daring feats to make the final portion of the game even more impressive! ^_^

Also, I want to apologize if I've been a bit flaky this last week or so - thing is, since the beginning of August I've beeing going through those ten-hours workdays I spoke about sometime ago pratically every day other than Sunday - hence why I might have been limited in the number of posts I made everyday in each thread. That's likely going to continue for the rest of the month (although I do have some free days this coming week), so don't think I'm losing interest if you fail to see me answer a post of your own immediately - just accept my apologies in advance, and be sure that I will post as soon as I can - though likely late at night (in my timezone), as I've been doing lately.

Thanks again everybody for being great players and being still playing - stick to the game, and I promise I'll strive to make it awesome enough to be worth it in the end! :D
Swift Fox
player, 2876 posts
Magnakai
Ghost of Anskaven
Thu 7 Aug 2014
at 22:27
  • msg #131

Re: OOC: ninth symphony

No worries.  I'll definitely be sticking around until the end :)
(Or until I get poor Swift killed, whichever happens first!)
Sun Snake
player, 3717 posts
Kai Lord
No mind is safe
Fri 8 Aug 2014
at 05:55
  • msg #132

Re: OOC: ninth symphony


Indeed, no worries, only the amount of posts you've been able to make has been noted - down to a sane once a day rather than always answering our comments - and never the quality of them, so it's all good:)



To change the subject, in case people didn't know, the 'new' RPG by Cubicle 7 is being kickstarted (I didn't think to link, but it got mentioned in the Ruel game so thought I'd echo it here)

https://www.kickstarter.com/pr...-wolf-adventure-game


The basic rules will be similar to the original, but it sounds as there will be advanced rules with more options too.
Swift Fox
player, 2878 posts
Magnakai
Ghost of Anskaven
Fri 8 Aug 2014
at 08:21
  • msg #133

Re: OOC: ninth symphony

Think this one will last longer than Mongoose? :)
Sun Snake
player, 3719 posts
Kai Lord
No mind is safe
Fri 8 Aug 2014
at 08:29
  • msg #134

Re: OOC: ninth symphony


Who knows, they are using Kickstarter to try and release all the core books that Mongoose had at once (revised and expanded for the new game) so hopefully with more critical mass at once they can concentrate on more adventures that might keep it going.

We shall see! Having a two tier system of rules might help to pull in new people but keep others happier too.

I'm a little gun shy at this point regarding Lone Wolf projects, but I still pitched in my money and have crossed my fingers. Who knows, I might even run a game under the system :D Presuming someone else doesn't do it first...
Water Hornet
Player, 442 posts
Magnakai Sentinel
Sommlending, Age: 19
Fri 8 Aug 2014
at 10:59
  • msg #135

Re: OOC: ninth symphony

@Shadow: like others have said: don't worry about the posting rate.
(On the tangent: I, myself, will be able to post again on Sunday evening, as I'll be away from computer (and similar devices) starting this afternoon.)
Swift Fox
player, 2879 posts
Magnakai
Ghost of Anskaven
Fri 8 Aug 2014
at 11:32
  • msg #136

Re: OOC: ninth symphony

Sun Snake:
I might even run a game under the system :D


I'M INTERESTED!!! :D  hehe
Sun Snake
player, 3720 posts
Kai Lord
No mind is safe
Fri 8 Aug 2014
at 13:35
  • msg #137

Re: OOC: ninth symphony

Sun Snake:
Presuming SOMEONE ELSE doesn't do it first...
:p
Swift Fox
player, 2880 posts
Magnakai
Ghost of Anskaven
Fri 8 Aug 2014
at 14:13
  • msg #138

Re: OOC: ninth symphony

Well if someone else makes one, I'll play that too!  :D

I'll need something to fill the void in my life when this game finishes...
Sun Snake
player, 3721 posts
Kai Lord
No mind is safe
Fri 8 Aug 2014
at 18:50
  • msg #139

Re: OOC: ninth symphony


-.-

Edit: This is meaningful text, because apparently I can't just put a narrow-eyed accusatory face as a post :( RPoL, why yo gotta enforce good communication? Why you got to be The Man? The (nice) Man?
Swift Fox
player, 2881 posts
Magnakai
Ghost of Anskaven
Fri 8 Aug 2014
at 20:24
  • msg #140

Re: OOC: ninth symphony

*hides from the scary narrow-eyed accusatory meaningful text face...*

(;~;)

Whatever I did, it wasn't me, it was Sabre!
Sabre Fox
player, 2424 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 8 Aug 2014
at 20:57
  • msg #141

Re: OOC: ninth symphony

Been tardy lately. So how exactly game wise do I try and describe this magnet or roll for it?
Sun Snake
player, 3722 posts
Kai Lord
No mind is safe
Fri 8 Aug 2014
at 21:06
  • msg #142

Re: OOC: ninth symphony

The magnet just 'works' to pull to the strongest magic source, but there seems to be tricks to then fool it in to going towards the next levels of magical strength. Plus I'm not 100% I remember how the 'drawn towards another magnet' works, and if it feels different.

So if Sabre just plays with it for now and takes it out, I'm sure Shadow will describe its basic function and maybe we can even figure out something with it from there. After all Raven knows gadgets and there might be some discipline/magical manipulation with it sun Snake has missed.
This message was last edited by the player at 21:08, Fri 08 Aug 2014.
Shadow
GM, 4311 posts
Plotting turtle
GM
Fri 8 Aug 2014
at 21:11
  • msg #143

Re: OOC: ninth symphony


The magnet is a small golden marble, Sabre Fox.

If you put it on a flat surface (like the palm of your hand), it will roll toward the stronger magic signature - of course, distance reduces a signature's strenght somewhat. If you put something on its current rolling path which is at least five centimeters thick, it will stop rollig in that direction and aim toward the next stronger magic signature. You then just need to follow it and it will keep rolling until it reaches the magic signature it's being drawn to, or until you grab it and put it somewhere which is not flat - or it finds an obstacle thick/not flat enough to negate its effect.
I'm sorry, I'm too tired to post IC today - I'll have somebody up tomorrow morning though. Good night, everybody! ^_^
Swift Fox
player, 2882 posts
Magnakai
Ghost of Anskaven
Fri 8 Aug 2014
at 22:03
  • msg #144

Re: OOC: ninth symphony

Yep, ask Silver Raven. He knows things! :)
This message was last edited by the player at 22:06, Fri 08 Aug 2014.
Sun Snake
player, 3723 posts
Kai Lord
No mind is safe
Sun 10 Aug 2014
at 22:49
  • msg #145

Re: OOC: ninth symphony


Rain Feather seems to be back around-ish!

http://projectaon.proboards.co...1&scrollTo=41059


Also, I seem to have run out of time for posting tonight, will post tomorrow (which lets Sabre play with his magnet too, of course)


Also a reminded that I'll be away from Thursday to the following Wednesday.
Rain Feather
player, 990 posts
Resident Sorceress
Sun 10 Aug 2014
at 23:40
  • msg #146

Re: OOC: ninth symphony

Uhm... uh... more like "is around, and is so incredibly sorry that she disappeared on you guys without any warning and can you please forgive her?"

I missed you guys, and I'm so sorry I skipped out on you... can you ever, truly forgive me for doing that?  Please?
Shadow
GM, 4317 posts
Plotting turtle
GM
Sun 10 Aug 2014
at 23:48
  • msg #147

Re: OOC: ninth symphony


You're forgiven. Life happens, it's not your fault if you were unable to tell us and to play with us; this is just a game, after all, and if you had more important things to handle, nobody should fault you for that. I sure never did, and never will.

Welcom back, Rain! It's a joy having you around again, and I'm very sorry I coudln't keep your character alive for a bit longer, in the hope you would rejoin and play her again.

I even considered having her sleep into coma, but it would not have worked - Peacock would not have left her in that state with the power he has at his disposal, and I could not in good conscience play your character in your stead in what was to be such a pivotal confrontation, and the only way the character herself would not have had that confrontation was if she was unable to. So, I'm truly sorry I coudln't hold out for you just a little bit more - the loss of you as a player and as a character made this game less than it could have been.

That said, as I stated on the P. Aon board, you're awesome as a player and a as a person and it's great to have you onboard again - and if you want to rejoin, just Pm me and we'll see if we can't think of something for that, even if it can't be in Rain Feather's role anymore.

Even if you don't decide to play, I do hope you'll stay and follow thee game to its end as an observer - you contributed to it as much if not more than any of the other players here, and it would be a shame not to hear what you think of it once it is finished! :D
Rain Feather
player, 991 posts
Resident Sorceress
Sun 10 Aug 2014
at 23:52
  • msg #148

Re: OOC: ninth symphony

I'd be happy to- Rain will always be alive, inside my mind.  And in about twelve hours, when fanfiction dot net decides I'm not going to spam it with stuff... I think you'll like it, honestly.

Rain lived as she dies- don't spoil it for me, I want to read it for myself. I just hope she died satisfied with her role... and that she managed to change for the better from her past.
Swift Fox
player, 2885 posts
Magnakai
Ghost of Anskaven
Mon 11 Aug 2014
at 11:51
  • msg #149

Re: OOC: ninth symphony

Welcome back! :)

Yeah, Rain Feather's end was so sad though :(
You even managed to get Swift into one of her killing rages to try to avenge you.  Then Sabre had to spoil her fun by killing the High Priest too quickly ;)  hehe.

Nice to see you back again anyways :)
Sun Snake
player, 3724 posts
Kai Lord
No mind is safe
Mon 11 Aug 2014
at 11:55
  • msg #150

Re: OOC: ninth symphony

Welcome back to RPoL too :) Hope the RL stuff has calmed down now?


The death bit starts at around page 17
link to a message in this game

However the lead up to it confronting the High Priest was back on page 10
link to a message in this game


Basically Swift Fox's group finished their mission and flew to meet us, Alyne/Rain Feather went to the High Priest directly as 'inside people' while the rest of us would attack outside. However Sabre and co had to go rescue some Drakkar first (and meet Water Hornet, our new player) and Sun Snake / Swift Fox had to go intercept a a Kai hybrid that was going to warn the High Priest


I think Rain Feather's death works as a redemption/following her new path sort of way, obviously you'll have to read the lead up to it and the aftermath to see!


Edit: Yeah, everyone wanted to kill people when Sun Snake was all 'hey, let's not kill people'. Bloodthirsty lot!
Rain Feather
player, 992 posts
Resident Sorceress
Mon 11 Aug 2014
at 12:13
  • msg #151

Re: OOC: ninth symphony

In case you guys are curious, the spamblocker finally decided I wasn't a threat over at fanfiction.net, so the first book is up.  Please tell me what you think!

https://www.fanfiction.net/s/1...-Rain-Feather-s-Saga
Swift Fox
player, 2886 posts
Magnakai
Ghost of Anskaven
Mon 11 Aug 2014
at 14:08
  • msg #152

Re: OOC: ninth symphony

I like it so far.

Looking forward to reading the rest :)
Shadow
GM, 4321 posts
Plotting turtle
GM
Mon 11 Aug 2014
at 15:25
  • msg #153

Re: OOC: ninth symphony


Yeah, it was truly an exciting read - you gave a lot of personality to your Rain in this telling, and made some interesting narrative choices as well - skipping the gourgaz fight was one I particularly liked.

I do think the writing was a bit hurried in a couple of place, but that does fits with the general breakneck pace of Flight from the Darkness, so it's fine.

I'm really curious to see how you'll handle Fire on the Water; it is a much more massive and epic book than Flight, and also one of those with the more room for improvement, so I'm truly curious to see what you've planned for it! ^_^
Swift Fox
player, 2887 posts
Magnakai
Ghost of Anskaven
Mon 11 Aug 2014
at 15:32
  • msg #154

Re: OOC: ninth symphony

Can't wait to see Rain Feather's version of Wolf's Bane...
High-Octane Nightmare Fuel!  (O.o)



Just updated Swift's profile description to reflect recent happenings.
If anyone wasn't there when her backstory was explained and would rather not read it till they reach that bit in the story, then don't read the new description, as it's full of spoilery things! :)
This message was last edited by the player at 15:33, Mon 11 Aug 2014.
Sun Snake
player, 3725 posts
Kai Lord
No mind is safe
Mon 11 Aug 2014
at 17:34
  • msg #155

Re: OOC: ninth symphony


Started to read it then realised I have a post to make... sorry!
Sabre Fox
player, 2425 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 12 Aug 2014
at 06:32
  • msg #156

Re: OOC: ninth symphony

I'm sure that Rain could possibly play her mother if not a new Kai character?
Sun Snake
player, 3731 posts
Kai Lord
No mind is safe
Tue 12 Aug 2014
at 17:48
  • msg #157

Re: OOC: ninth symphony


what is our actual plan for Vyctar then?


Sun Snake's plan is to sort of hide the full force of the Kai, go to Vyctar apparently alone to talk to the man, and then play it by ear from there. Not saying this is a good nor well thought out plan.

What's our plan as players here? :D
Shadow
GM, 4325 posts
Plotting turtle
GM
Tue 12 Aug 2014
at 17:59
  • msg #158

Re: OOC: ninth symphony


That's something I'm looking forward to hear, mostly because I'm pretty sure it will be totally unworkable - due to things you don't know yet.

That said, it's also interesting because you're finally starting to plan taking the full breadth of your abilities into consideration, and that's something that's almost always lacked in how you tackled your challenges so far - the only possible exception being Swift Fox's group's assualt to the camp in the Darklands.

Improvisation seems to be the word of the day for you lot thus far... not that I mind, but some proper planning is always amusing for me to read about! ^_^
Sun Snake
player, 3732 posts
Kai Lord
No mind is safe
Tue 12 Aug 2014
at 18:06
  • msg #159

Re: OOC: ninth symphony


Yeah, it's all going to go to hell because Valador has already made a deal with Vyctar and he's an uber Kai now, or Shining Peacock is betraying us, or the Deathlord is around, or the deal's been made, or Lone WOlf is still alive, or one or a hundred other things!
Sun Snake
player, 3734 posts
Kai Lord
No mind is safe
Wed 13 Aug 2014
at 05:38
  • msg #160

Re: OOC: ninth symphony


So Vyctar left us on the 4th night and it's now the 6th morning? So can it be Vyctar or is it someone else?

Also I guess we all just need to storm as fast as possible in that direction then? If Vyctar flew with a small group already, then the Skyrider is no longer a means of catching up quickly to ground forces. We might end up assaulting a fortress :( At least we can find the thing if it comes to that.
Water Hornet
Player, 447 posts
Magnakai Sentinel
Sommlending, Age: 19
Wed 13 Aug 2014
at 07:37
  • msg #161

Re: OOC: ninth symphony

Yes, a group of flying beasts (almost surely Kraan) took off and flew through this area some time around the middle of the 4th day. Currently, it is morning of the 7th day (so the group flew off some 2,5 days ago). So it's probably Vyctar...? (I have read neither posts in IC threads nor posts in timeline thread which didn't involve Hornet, so I don't know what happened during the fourth day.)

As for the plan...looking at Sabre's last IC post, it seems he can't return to Vyctar without Rankhar or evidence of his death. Of course, we might try to fake such evidence, but even if successful at it, we'd have to make it to Vyctar quickly, before Rankhar would show up (and something tells me that's exactly what could happen :)).
This message was last edited by the player at 07:37, Wed 13 Aug 2014.
Water Hornet
Player, 449 posts
Magnakai Sentinel
Sommlending, Age: 19
Thu 14 Aug 2014
at 09:24
  • msg #162

Re: OOC: ninth symphony

Also, I completely forgot: Hi, Rain, nice to meet you as a player. :)
I joined the game when you were away. It's sad Rain Feather (the character) had to die, but even in death she managed to influence Water Hornet somewhat. So, looking forward to whatever you and Shadow come up with (regarding your return to the game).
Sabre Fox
player, 2431 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 18 Aug 2014
at 06:30
  • msg #163

Re: OOC: ninth symphony

Brutal approaches are usually the best :) plus it was Foxy's idea first that Swift plagiarised :/
Water Hornet
Player, 453 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 18 Aug 2014
at 15:02
  • msg #164

Re: OOC: ninth symphony

Ehhh, I was in a dilemma whether to use an FP for a re-roll. I probably wouldn't have (like Shadow told us: "you should sometimes just go on with the bad rolls/luck"), if it hadn't been a 0 (which, I imagined, could've meant Hornet just leading the ship into crashing against rocks). :)
Shadow
GM, 4335 posts
Plotting turtle
GM
Mon 18 Aug 2014
at 15:37
  • msg #165

Re: OOC: ninth symphony


Yep, sometimes you should. :)

Then again, remembering what skills and powers you have access to is also an important roleplaying skill, so keep that one in mind as well - it might come in handy sometime! ;D
Swift Fox
player, 2901 posts
Magnakai
Ghost of Anskaven
Sat 23 Aug 2014
at 19:39
  • msg #166

Re: OOC: ninth symphony

Almost forgot, I checked back and found that Sun Snake threw the Mindshield Circlet to Swift during an argument with Rankhar.  But she gave it back and he dropped it, whereupon Sabre picked it up.
I didn't see it mentioned again after that, so assumed Sabre still had it.
Sabre Fox
player, 2436 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Aug 2014
at 11:35
  • msg #167

Re: OOC: ninth symphony

Fox has it yea, Rankhar refused it I believe.
Sun Snake
player, 3740 posts
Kai Lord
No mind is safe
Sun 24 Aug 2014
at 17:16
  • msg #168

Re: OOC: ninth symphony


Only an issue if the leader needs psychic protection from the Cener, but might be something to think about if the opportunity arises to give it to them Sabre.

However, otherwise don't give it to them, as funnily any kind of  psychic protection might stop sun Snake doing nasty things to them later...or at least make it more costly.
Water Hornet
Player, 461 posts
Magnakai Sentinel
Sommlending, Age: 19
Mon 25 Aug 2014
at 13:39
  • msg #169

Re: OOC: ninth symphony

Yeah, I'm also wondering how much should we help the guys. Emotionally/instinctively, I want to keep as many Drakkarim alive as possible. But rationally, I'm questioning whether their deaths wouldn't be beneficial for us (as cynically as it may sound). On the other hand, Vyctar surely knows(?) about bad blood between Sabre and Lieutenant Vandran and if Sabre returns as the only survivor, this probably won't help his trust with the Drakkarim.

Long story short: let's see how the fight goes... :D

Organizational note:
I'll be away from Wednesday evening (27-Aug) till Sunday evening (31-Aug). Hope it doesn't slow the action down (much) with the incoming fight... :-|
This message was last edited by the player at 13:41, Mon 25 Aug 2014.
Swift Fox
player, 2904 posts
Magnakai
Ghost of Anskaven
Mon 25 Aug 2014
at 15:15
  • msg #170

Re: OOC: ninth symphony

I'm wondering about that too.  Might see if we can pick off a couple of them...
Just to make our resistance to their escape look more realistic of course! ;)
Sabre Fox
player, 2440 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 26 Aug 2014
at 06:32
  • msg #171

Re: OOC: ninth symphony

Just checking again, so it's literally only by flight that we can enter the tunnel with the Drakkar?
Shadow
GM, 4348 posts
Plotting turtle
GM
Tue 26 Aug 2014
at 06:49
  • msg #172

Re: OOC: ninth symphony


Only by flight, yes, and also only by flying through the group of kraans and drakkarim, since circling around them isn't feasible either.
This message was last edited by the GM at 06:50, Tue 26 Aug 2014.
Sun Snake
player, 3742 posts
Kai Lord
No mind is safe
Wed 27 Aug 2014
at 20:12
  • msg #173

Re: OOC: ninth symphony


Sooooo.... what's the actual then? If there's only one way in, what are we doing?

It seems like Sabre is going in on a Kraan to meet up with the two Drakkar, then something happens, then somehow the Drakkar win against the Cener, leave, and Sabre pretends he's disabled the Skyrider so so they make the escape seeing it 'saboutaged.


What's the middle bit? It will look odd if the Kai come in to help, and hard to explain.


I mean Sabre could just charge in yelling 'the Cener are coming behind you but I've lured the Kai to me thinking they will capture us, if we sharge out right now the Kai will get the Cener in the face and we shall escape!'

That way you can lead the Cener out in to the open for us to destroy, give yourself a chance to get away, then we can pull the saboutage bit so the Drakkar think they have plenty of time.


Also, if Sabre can drop his psi-screen Sun Snake may be able to project any information about the Cener position and actions to Sabre Fox to help the escape/tactical routing of the Cener out of the caves, and Water Hornet can try to control all the Kraan subtly so that Sabre's flight is skillfully executed and the moment the Drakkar are on the Kraan they get pulled out swiftly.
Shadow
GM, 4351 posts
Plotting turtle
GM
Wed 27 Aug 2014
at 20:44
  • msg #174

Re: OOC: ninth symphony


That's a much better and more comprehensive plan than any you've hashed out in character so far, Sun Snake - you added a lot of tactical details that were missing from the current formulation of what Sabre suggested. I'm happy you did, although maybe you might want to hash out those details in character as well? :)

As far as I'm concerned, I am waiting for a full plan - like the one you just offered - to be agreed on among all of you, and then for Sabre and anybody else who'll go with him to just make an IC post where they mount the kraans and dash on to update.

If I'm not seeing that happening by Saturday eveningm, by the way, I'll just have the Ceners start their own attack on the Drakkarim and you'll then need to adjust to a situation where the fighting is already started, so do try not to take too long coming up with a plan you're all fine with, ok? ^_^
Sun Snake
player, 3743 posts
Kai Lord
No mind is safe
Wed 27 Aug 2014
at 20:53
  • msg #175

Re: OOC: ninth symphony


I guessed there might be a loose timer on the situation :(
Sabre Fox
player, 2441 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 28 Aug 2014
at 06:32
  • msg #176

Re: OOC: ninth symphony

Well we could do it that way. I was under the impression we could attack from behind without delay until Shadoe gave further input. Then again, could we cave in thier route from above the cave? A joint venture with the two Foxes should be a reasonable idea here and anyone else. It wouldn't eliminate the Cener, but allow us time
Sun Snake
player, 3744 posts
Kai Lord
No mind is safe
Thu 28 Aug 2014
at 19:11
  • msg #177

Re: OOC: ninth symphony


Actually could we get an extension since Water Hornet isn't around until Sunday? :(
Shadow
GM, 4352 posts
Plotting turtle
GM
Thu 28 Aug 2014
at 20:44
  • msg #178

Re: OOC: ninth symphony


How you got the impression you could attack from behind a group that is exiting from a tunnel you're standig in front of is beyond me.

As for collapsing the tunnel on them as they exit, you most definitely COULD try that - but success is far from guaranteed, you'll need to roll and should expect the Ceners to have countermeasures against such things. Additionally, if you want Sun Fox (or any other Nexus user) to help, they'll have to be flying in on the kraans alongside you, Sabre Fox. Meaning that anybody you leave on the ship will be unable to contribute to the battle. I thought that would be obvious?

And Sun Snake, I think you makes a valid point - Water Hornet deserves to have a saty and so I will delay your term for actions until Sunday night. Hopefully that's enouigh time for you to be ready and push things onward! ^_^

...this post is feeling snippy to me. Which was not my intention, I'm merely a bit tired today, so my apologies if I accidentally offended any of you. I'm truly happy you're starting to plan a way to tackle the battle, and am very curious to see how it will go. Do your best! :D
Sabre Fox
player, 2442 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 29 Aug 2014
at 06:32
  • msg #179

Re: OOC: ninth symphony

From the previous info, I either read or misread that we would have to travel behind the Drakkar to make this attack as opposed to the Cener, which brought on the confusion if that helps

We could try the Nexus approach on the way. We don't have to kill them with it, merely block there path for a few minutes to allow us in position with the Drakkar
Swift Fox
player, 2908 posts
Magnakai
Ghost of Anskaven
Sun 31 Aug 2014
at 13:49
  • msg #180

Re: OOC: ninth symphony

Awww, why am I unnerving you Sun Snake? ;)

*tries hard to look all sweet and innocent...*
Sabre Fox
player, 2446 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 31 Aug 2014
at 13:55
  • msg #181

Re: OOC: ninth symphony

You always un-nerve 0.0
Sun Snake
player, 3750 posts
Kai Lord
No mind is safe
Sun 31 Aug 2014
at 16:02
  • msg #182

Re: OOC: ninth symphony


Precisely!
Swift Fox
player, 2909 posts
Magnakai
Ghost of Anskaven
Sun 31 Aug 2014
at 18:52
  • msg #183

Re: OOC: ninth symphony

You'll have to let me know how, so I can start doing it to our enemies too.
I've yet to find one who's actually been scared of Swift so far...  :(
Shadow
GM, 4357 posts
Plotting turtle
GM
Sun 31 Aug 2014
at 19:08
  • msg #184

Re: OOC: ninth symphony


To be fair to the enemies though, they have a very hard time being scared of you - by the time they notice you're around, there's usually a dagger sticking out of something vital in their bodies. That must count as extenuating circumstances, right?
Water Hornet
Player, 463 posts
Magnakai Primate
Sommlending, Age: 19
Sun 31 Aug 2014
at 20:35
  • msg #185

Re: OOC: ninth symphony

Hi, I'm back! :) Sorry for keeping you waiting. Plan confirmed (with Hornet joining the party ;) ), so let's see what (and at what point) goes wrong ;D
Swift Fox
player, 2910 posts
Magnakai
Ghost of Anskaven
Mon 1 Sep 2014
at 02:19
  • msg #186

Re: OOC: ninth symphony

Well maybe she'll actually get to kill the night at some point.
Got to live up to Red Dawn's expectations after all ;)
Swift Fox
player, 2911 posts
Magnakai
Ghost of Anskaven
Tue 2 Sep 2014
at 18:16
  • msg #187

Re: OOC: ninth symphony

Waiting on Dawn Sword replying: "Ok, will I get you some bubble bath and a rubber duck while I'm at it, Master Sun Snake?!"  ;)
Shadow
GM, 4366 posts
Plotting turtle
GM
Tue 2 Sep 2014
at 18:19
  • msg #188

Re: OOC: ninth symphony


I think the exclamation mark at the end ruins it - it doesn't convey enough worship, makes it almost sound like she'd be displeased by that. :)
Sun Snake
player, 3756 posts
Kai Lord
No mind is safe
Tue 2 Sep 2014
at 18:21
  • msg #189

Re: OOC: ninth symphony

It's like the first day at a new job, your boss is talking up how your job is going to be all co-ordinating this and be dealin with that and then asked to get some coffee as the first important task :)


I can't help it, all I have is oil and infusions and this seems to be the safest time to get rid of the infusions first!


Also, is there a limit to how much oil and tea Sun Snake can drink to restore WP? :)


Edit: Lol, that just makes it worse!
This message was last edited by the player at 18:21, Tue 02 Sept 2014.
Shadow
GM, 4367 posts
Plotting turtle
GM
Tue 2 Sep 2014
at 18:27
  • msg #190

Re: OOC: ninth symphony


Eh, I think Alyne is in enough awe of Sun Snake by this point, considering he saved her from her Acolyte life (which, let's reming us all, was supposed to end with her ritual suicide) and gave her a new purpose in life, as well as a new place to belong into, that she'd have little problem obeying any order he gives her. :)

You have no limit on how many WP restoratives you can use, no - the ones you use now are ones you won't have later on, so for me you can go nova on them whenever you like. ^_^
Sabre Fox
player, 2451 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 2 Sep 2014
at 20:28
  • msg #191

Re: OOC: ninth symphony

You will just have caffeine rush Snake :)
Sun Snake
player, 3758 posts
Kai Lord
No mind is safe
Tue 2 Sep 2014
at 20:37
  • msg #192

Re: OOC: ninth symphony


As long as he can use WP whilst undergoing caffeine shakes, it's all good :)
Swift Fox
player, 2912 posts
Magnakai
Ghost of Anskaven
Tue 2 Sep 2014
at 21:24
  • msg #193

Re: OOC: ninth symphony

Just remember, while you're firing caffeine-jittery mindforce attacks around, if you should accidentally hit Swift with one, you might get something sharp thrown at you in return.

She may be a bit more mentally stable, but she's still got a very short temper! ;)
Sabre Fox
player, 2452 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 3 Sep 2014
at 06:32
  • msg #194

Re: OOC: ninth symphony

Before I start rolling for Nexus attempts, would either a blast from Power Word or Invisible Fist assist at all in a superior way? Also, Fox has the ring that does 20 End damage, how about that?
This message was last edited by the player at 06:33, Wed 03 Sept 2014.
Swift Fox
player, 2914 posts
Magnakai
Ghost of Anskaven
Wed 3 Sep 2014
at 08:53
  • msg #195

Re: OOC: ninth symphony

ooo, at last.  Something I can kill without making everyone annoyed at me! :)
Shadow
GM, 4372 posts
Plotting turtle
GM
Wed 3 Sep 2014
at 13:47
  • msg #196

Re: OOC: ninth symphony


Indeed! ^_^
This message was last edited by the GM at 13:49, Wed 03 Sept 2014.
Sabre Fox
player, 2453 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 3 Sep 2014
at 16:36
  • msg #197

Re: OOC: ninth symphony

Did you see my idea Shadow? Want to see if it makes a difference before posting
Shadow
GM, 4373 posts
Plotting turtle
GM
Wed 3 Sep 2014
at 16:38
  • msg #198

Re: OOC: ninth symphony


Oh, I'd missed that. Power Word is a mid-range attack, Sabre Fox - it hasn't the same ability to strike from afar as Nexus, so you'd only be able to use it when you're on the terrace. Once you're there, though, it might well prove more effective... much depends on how you decide to use it, really, as well as factors you aren't aware of, so I can't give you a clearer answer than that.
Shadow
GM, 4374 posts
Plotting turtle
GM
Thu 4 Sep 2014
at 07:10
  • msg #199

Re: OOC: ninth symphony


Sabre Fox, your landing - and any thing you want to attempt after that, be it Power Word or something else - will need to wait until AFTER your enemies have acted. Your action this turn where the further attempts to bnlast the wall which failed; you should edit the landing from your current post and keep it for your next one - who know, maybe the changes in the situation will make you decide for a different path, and if not, copy-pasting isn't going to be that hard, is it? ^_^
Sabre Fox
player, 2455 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 4 Sep 2014
at 12:42
  • msg #200

Re: OOC: ninth symphony

Updated
Water Hornet
Player, 470 posts
Magnakai Primate
Sommlending, Age: 19
Thu 4 Sep 2014
at 17:37
  • msg #201

Re: OOC: ninth symphony

Looking at the preferences of landing points...I like how two guys are aiming at attacking a woman and a child, while leaving the girls to fight the big bad Cener who's facing off against a big bad Drakkar. ;)
Shadow
GM, 4379 posts
Plotting turtle
GM
Thu 4 Sep 2014
at 17:40
  • msg #202

Re: OOC: ninth symphony


Yugash is 16 years old though - that's hardly a child any longer, more like a very young adult, isn't it? Consdiering this is a medieval setting where Sabre Fox was killing people when he was 11 and saving cities like Ruanon when he was 14, I mean.
Swift Fox
player, 2917 posts
Magnakai
Ghost of Anskaven
Thu 4 Sep 2014
at 17:49
  • msg #203

Re: OOC: ninth symphony

I doubt either of them could be considered anywhere near helpless though! ;)
Water Hornet
Player, 471 posts
Magnakai Primate
Sommlending, Age: 19
Thu 4 Sep 2014
at 18:00
  • msg #204

Re: OOC: ninth symphony

Yeah, you're right, of course.
But it just sounds better/funnier that way:
Sabre and Hornet go kill women and children, while Swift and Sun Fox go kill men. :)

(And I realize the fight doesn't necessarily has to end with everybody from one side dying. ;) )
This message was last edited by the player at 18:01, Thu 04 Sept 2014.
Sabre Fox
player, 2458 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 4 Sep 2014
at 18:25
  • msg #205

Re: OOC: ninth symphony

The reason of mine was that I'm counting on the Lietenant not being an easy target and it's Kansal I'm worried about!
Water Hornet
Player, 472 posts
Magnakai Primate
Sommlending, Age: 19
Thu 4 Sep 2014
at 18:35
  • msg #206

Re: OOC: ninth symphony

I agree the Sergeant might have harder time survivng.
Although my reasoning (for Hornet's positioning) is that
a) Hornet is not a standard fighter
b) Yughash unsettles me for some reason, so I'd like to deal with him definitely (if possible)

But maybe we have to consider another matter: if we're successful and keep both Drakkarim alive, how will the Lieutenant view the fact that you, Sabre, chose to help Sergeant Kansal instead of him? (I'm not saying it'll be bad, just wondering...)
Swift Fox
player, 2918 posts
Magnakai
Ghost of Anskaven
Thu 4 Sep 2014
at 18:40
  • msg #207

Re: OOC: ninth symphony

Was hoping I could hit Yugash with one of Swift's insta-kill specials before we landed.  But the chances of it working are somewhere between slim and none at the moment.

Just gonna try and stun him for a moment in the hope the Drakkar can take advantage of any opening in his guard to lop his head off or something, hehe.

Considering he's got a bit of a grudge to settle with Swift, he might go after her instead though, so you might not need to worry about him...
This message was last edited by the player at 18:41, Thu 04 Sept 2014.
Sun Snake
player, 3761 posts
Kai Lord
No mind is safe
Thu 4 Sep 2014
at 20:18
  • msg #208

Re: OOC: ninth symphony


So can Sun Snake just nuke the whole site from orbit? It seems the only way to be sure the bad guys are dead. For various definitions of 'bad guys'...
Shadow
GM, 4380 posts
Plotting turtle
GM
Thu 4 Sep 2014
at 21:01
  • msg #209

Re: OOC: ninth symphony


The main problem with nuking things from orbit, Sun Snake, are the surrounding terraces - they'd keep any missile from connecting unless they were bunker-busting ones. ^_^
Sun Snake
player, 3764 posts
Kai Lord
No mind is safe
Fri 5 Sep 2014
at 07:01
  • msg #210

Re: OOC: ninth symphony


Welcome back Rain...ish!
Sabre Fox
player, 2461 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 07:08
  • msg #211

Re: OOC: ninth symphony

Who's flames are immune to fire dominion no less :(
Shadow
GM, 4387 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 07:11
  • msg #212

Re: OOC: ninth symphony


Eh, she's weaker enough than you as it is without I letting you also take control of her stronger ability and use it against her. This balances things out. :)

Say, Sabre Fox, where did you left Rain Feather's spear and the rest of her stuff? Since I don't have anything nothed on your sheet as being carried on your person, I wanted to make sure of what you did with it.
This message was last edited by the GM at 07:12, Fri 05 Sept 2014.
Swift Fox
player, 2919 posts
Magnakai
Ghost of Anskaven
Fri 5 Sep 2014
at 08:38
  • msg #213

Re: OOC: ninth symphony

By the way, would Swift know the woman's name?
Can't remember if Rain ever mentioned it when she was around.

(Noticed that she's got a name in the cast list now.  At least I think that's who that is.  Could be wrong...) :)

EDIT: Yep, just saw the update, hehe.
This message was last edited by the player at 08:39, Fri 05 Sept 2014.
Sabre Fox
player, 2462 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 09:25
  • msg #214

Re: OOC: ninth symphony

I'm carrying it all I believe. Most of it were special items from what I remember. They should all be there. Ironically I wagons present Breakwater to her at some point in the fight
Shadow
GM, 4388 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 12:29
  • msg #215

Re: OOC: ninth symphony


Nobody (except maybe Sun Snake) should know Renora's name.

Also, Sabre Fox, it was pointed out to me the post where tyou found Rain Feather's stuff and then distributed it among the group... everybody, can you confirm what you took?

The relevant post is #570 in thread VIII, "Power, Players".

And Sabre Fox, you should add Breakwater (and anything else you kept of Rain's stuff) to your sheet if you're carrying it now, since it's not there right now. And the same goes for anybody who took the stuff when Sabre Fox handed it around but forgot to note it down.
Sabre Fox
player, 2464 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 16:17
  • msg #217

Re: OOC: ninth symphony

I think that since Fox was in a one track mind that he was pretty selfish with taking all of Rains stuff to be honest. I recall giving the headband to Sun Fox, but I'll tally up everything laterr
Sabre Fox
player, 2466 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 16:25
  • msg #218

Re: OOC: ninth symphony

Well that was brutal 0.0
Swift Fox
player, 2920 posts
Magnakai
Ghost of Anskaven
Fri 5 Sep 2014
at 16:55
  • msg #219

Re: OOC: ninth symphony

At this point, Swift would probably be thinking: "Oh well, at least she got rid of Yugash for us!" :)  Hehe.

Swift wouldn't have taken anything of Rain Feather's.  She does have her reasons for that actually...
Unless of course she did take something without realising it at the time...  ;)
Shadow
GM, 4390 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 17:23
  • msg #220

Re: OOC: ninth symphony


She also got rid of a Drakkar for you, as well - that's two enemies of the Kai you no longer have to face for the price of a single attack! Quite the bargain, really! ^_^

Now only Evodhar and Vandar remain to deal with, and they're standing just next to you, Swift Fox. Do you have any plan for them, or will you and the others just stand by and watch as they kill each other? :)
Swift Fox
player, 2922 posts
Magnakai
Ghost of Anskaven
Fri 5 Sep 2014
at 17:30
  • msg #221

Re: OOC: ninth symphony

Yep, sorry for the delay.  Been a hectic week here.
Sticking with ranged attacks for now anyway.  If we're going to stand back and watch them kill each other, might as well try to help one of them out too ;)
Sun Snake
player, 3766 posts
Kai Lord
No mind is safe
Fri 5 Sep 2014
at 17:40
  • msg #222

Re: OOC: ninth symphony


I suspect Swift Fox has something of Rain Feather's, if not two things.

Sun Snake has nothing, the only thing Sabre Fox gave him was the Turquoison Headband he gave to Sun Fox.


This might not go well. I had a very definite reaction in mind if Sun Snake was in a position to see Rain Feather's mother, but I knew it might not be possible if Rain Feather was in control of that character :p
Water Hornet
Player, 474 posts
Magnakai Primate
Sommlending, Age: 19
Fri 5 Sep 2014
at 20:50
  • msg #223

Re: OOC: ninth symphony

Shadow:
Also, Sabre Fox, it was pointed out to me the post where tyou found Rain Feather's stuff and then distributed it among the group... everybody, can you confirm what you took?

The relevant post is #570 in thread VIII, "Power, Players".


I took:
- Dagger of Power - but it supposedly belonged to a Kai Journeyman Moon Sparrow
- Starfield Warhammer
- Snake Chainmail

Not sure if the Starfield Warhammer and the Snake Chainmail belonged to Rain Feather. Did they? In any case, Hornet does have them with him at the moment (chainmail worn, the two weapons on his back and his belt, respectively).
Shadow
GM, 4391 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 20:55
  • msg #224

Re: OOC: ninth symphony


They didn't "belong" to her, per se - she was just carting them around. Theyre part of the equipment of the five Journeyman Sun Fox killed to fuel Valador's resurrection spell.

...does Hornet knows that yet?
Sun Snake
player, 3767 posts
Kai Lord
No mind is safe
Fri 5 Sep 2014
at 21:04
  • msg #225

Re: OOC: ninth symphony


So that's where the dagger went, I keep losing track of things :)
Swift Fox
player, 2923 posts
Magnakai
Ghost of Anskaven
Fri 5 Sep 2014
at 21:10
  • msg #226

Re: OOC: ninth symphony

I'm still wondering what happened to that magic sword Swift picked up in Toran.  Kind of lost track of it from then on...

Then again its enchantment was that it became unnoticeable, like a concealed weapon in plain sight, when sheathed.  So I suppose that's very appropriate! :)
Shadow
GM, 4392 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 21:22
  • msg #227

Re: OOC: ninth symphony


The person you gave it to is still carrying it. I think it will remain in that person's possession until death, considering how well paired together the two are.

You'll not be seeing it again in this campaign, at any rate. Which I'm a bit sad about, since the Runic Rapier is a very old creation of mine which I really like to put into varous stories, so I was looking forward to see it in action.
Sabre Fox
player, 2468 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 21:25
  • msg #228

Re: OOC: ninth symphony

Hornets in trouble ;)
Swift Fox
player, 2924 posts
Magnakai
Ghost of Anskaven
Fri 5 Sep 2014
at 21:29
  • msg #229

Re: OOC: ninth symphony

I think Hornet is just wishing he'd stabbed us all in our sleep now, hehe ;)

Aww, didn't know that about that sword.
Where's it from?
Shadow
GM, 4393 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 21:32
  • msg #230

Re: OOC: ninth symphony


My own mind. I just thought that a weapon with the only power to become "unfindable" when not in use was very very cool. It's been around in my head a while.
Shadow
GM, 4394 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 21:43
  • msg #231

Re: OOC: ninth symphony


By the way, do you know that there's people discussing the Lone Wolf books on the Community Chat thread of the site? Not sure if that interests anuybody, but I found it quite amusing. :)
Water Hornet
Player, 475 posts
Magnakai Primate
Sommlending, Age: 19
Fri 5 Sep 2014
at 21:59
  • msg #232

Re: OOC: ninth symphony

Hornet does know that the Dagger of Power belonged to a fallen Kai (Moon Sparrow - although I think Hornet doesn't know the name in-character, just that it was one of the missing Kai). As for other equipment (Starfield Warhammer, Snake Chainmail) Hornet saw Sabre find these items together with Rain Feather's belongings - so, if asked, he would probably assume they were in Rain Feather's possession (although she didn't necessarily wear the chainmail and fight with the warhammer).

Regarding the current situation: it was actually kind of a trick of reversed psychology Hornet tried applying on Renora - he hopes that she does try to read Sabre's mind and: a) Sabre Fox has a trick ready up his sleeve (perhaps attacking the woman once she tries to examine his mind); b) it will keep her occupied while Hornet, Sabre, or others come up with a tactic how to fight her.

Now, I wonder who's carrying Runic Rapier... :)

EDIT: Shadow, are all kraans entangled with vines, or some - like our - are still free?
This message was last edited by the player at 22:02, Fri 05 Sept 2014.
Sun Snake
player, 3768 posts
Kai Lord
No mind is safe
Fri 5 Sep 2014
at 22:08
  • msg #233

Re: OOC: ninth symphony

I vote for Hornet stabbing us all in our sleep too.
This message was last edited by the player at 22:10, Fri 05 Sept 2014.
Shadow
GM, 4396 posts
Plotting turtle
GM
Fri 5 Sep 2014
at 22:18
  • msg #234

Re: OOC: ninth symphony


You're STILL thinking about killing ech other among Kai, even now that I and Rain are pushing a real, proven backstabber into the group? You really are hopeless, aren't you? ;D

Only the seventeen Drakkar's Kraans are trapped - yours landed afterwards and the vines which were heading for them were the same ones who were trying to catch tyou as well - and which mysteriously stopped before they could. wondering what's going on with that?
Water Hornet
Player, 476 posts
Magnakai Primate
Sommlending, Age: 19
Fri 5 Sep 2014
at 22:21
  • msg #235

Re: OOC: ninth symphony

I'm NOT! It's them, those bloody traitorous Kai...they should be summarily executed!

As for the Kraan - it's obvious: Sun Snake is pulling off some dirty tricks. (I'm telling you, he can't be trusted.)

Actually, I wonder what Renora would say if some Kai offered to join her and backstab their (former) friends...
This message was last edited by the player at 22:23, Fri 05 Sept 2014.
Sun Snake
player, 3769 posts
Kai Lord
No mind is safe
Fri 5 Sep 2014
at 22:32
  • msg #236

Re: OOC: ninth symphony


Who says Sun Snake hasn't already made that deal...after all he has control of the Skyrider, has got shot of all the other Kai, has Rain Feather's body and is on very good terms despite everything with the mad mage who could resurrect her.

I'm mean I'm not saying Sun Snake would wipe you all out and team up with Renora, I'm just point out he's currently maybe possibly in control of possibly maybe 500 END worth of damage per person in a portable shell and is a long way from any such devastating explosions...
Sabre Fox
player, 2470 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 22:41
  • msg #237

Re: OOC: ninth symphony

Why is it always Foxy playing such dangerous games?
Sun Snake
player, 3770 posts
Kai Lord
No mind is safe
Fri 5 Sep 2014
at 22:47
  • msg #238

Re: OOC: ninth symphony


He's probably not alone, he just doesn't have the decency to hide those games from others :p
Sabre Fox
player, 2471 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 5 Sep 2014
at 22:50
  • msg #239

Re: OOC: ninth symphony

The worst thing....... Is he is being sincere 0.0
Shadow
GM, 4402 posts
Plotting turtle
GM
Sun 7 Sep 2014
at 20:15
  • msg #240

Re: OOC: ninth symphony


So, I have Rain/Renora's and Swift's actions, and half of it for Water Hornet, but what about the rest of you, Sabre Fox, Sun Snake? Are you going to spend your turn doing nothing, or are you waiting for something from me? because I kind of need to know your actions before I can update you with the results of them. :)
Sun Snake
player, 3771 posts
Kai Lord
No mind is safe
Sun 7 Sep 2014
at 20:20
  • msg #241

Re: OOC: ninth symphony

I posted the question for my action in a PM two posts above! I was wondering why I didn't get a response...or maybe I did and it didn't/can't see it?
This message was last edited by the player at 20:20, Sun 07 Sept 2014.
Shadow
GM, 4403 posts
Plotting turtle
GM
Sun 7 Sep 2014
at 20:27
  • msg #242

Re: OOC: ninth symphony


Uh, you're right... missed that. Still waiting for Sabre thought - I need to be sure he's really doing nothing as his action for the turn.
Sun Snake
player, 3772 posts
Kai Lord
No mind is safe
Sun 7 Sep 2014
at 20:57
  • msg #243

Re: OOC: ninth symphony


No problem! Should have checked when you posted as Silver Raven earlier but hadn't mentioned my question.
Shadow
GM, 4405 posts
Plotting turtle
GM
Sun 7 Sep 2014
at 21:07
  • msg #244

Re: OOC: ninth symphony


It's more like I said "I'll answer that later" and then forgot. Still counts, though. :)
Sun Snake
player, 3773 posts
Kai Lord
Oops...
Sun 7 Sep 2014
at 21:31
  • msg #245

Re: OOC: ninth symphony


Ah, yes, I know that one, it does count at work and in leisure! :)
Shadow
GM, 4407 posts
Plotting turtle
GM
Sun 7 Sep 2014
at 21:46
  • msg #246

Re: OOC: ninth symphony


:) Indeed.
Sun Snake
player, 3774 posts
Kai Lord
Oops...
Sun 7 Sep 2014
at 22:00
  • msg #247

Re: OOC: ninth symphony

Pay no attention to the noises in the cave...
This message was last edited by the player at 22:03, Sun 07 Sept 2014.
Swift Fox
player, 2928 posts
Magnakai
Ghost of Anskaven
Mon 8 Sep 2014
at 14:26
  • msg #248

Re: OOC: ninth symphony

Ouch!
I knew we should have packed some cans of Raid!
Water Hornet
Player, 480 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 Sep 2014
at 14:39
  • msg #249

Re: OOC: ninth symphony

Heh, looking at Evodhar's (and his swarm's) stats and abilities - I think we should've packed some portable nukes ;)

*thinks for a moment, then looks at Sun Snake with a raised eyebrow*

BTW, Swift, the four kraan that brought us here have remained unhidered.
This message was last edited by the player at 14:40, Mon 08 Sept 2014.
Swift Fox
player, 2929 posts
Magnakai
Ghost of Anskaven
Mon 8 Sep 2014
at 14:45
  • msg #250

Re: OOC: ninth symphony

I know, I know.  I didn't mean to kill those two...  Sorry! :(
Water Hornet
Player, 481 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 Sep 2014
at 15:38
  • msg #251

Re: OOC: ninth symphony

Such things happen...honestly, Evodhar would be the one to blame.
(also: previously I just wanted to say that in case Swift was looking for a kraan to mount, she wouldn't need to free one of those brought by Drakkarim from vines and she could just use 'our' kraan).
Swift Fox
player, 2930 posts
Magnakai
Ghost of Anskaven
Mon 8 Sep 2014
at 15:55
  • msg #252

Re: OOC: ninth symphony

I think taking off in a Kraan now will just mean getting killed by falling when it gets turned into bug food under me, hehe.

Still, I suppose we could fly really fast back to the Skyrider.  Though Swift won't leave unless Silver Raven and Sun Fox do first...
Shadow
GM, 4411 posts
Plotting turtle
GM
Mon 8 Sep 2014
at 17:10
  • msg #253

Re: OOC: ninth symphony


So, to sum it up, I have the following plan:

Renora: douse the enemy with fire

Sabre Fox: add explosions to that

Swift Fox: running, but yet to pick one specific action

Water Hornet: undecided between several possible actions

Sun Snake: needs to give me a roll for his latests sneaky plan

Sun Fox & Silver Raven will collaborate as best they can once I have afull plan, but first, I need you three, Hornet, Snake and Swift, to complete your planning... unless you think that Sabre and Renora will be enough to win the battle on their own? ^_^
Water Hornet
Player, 482 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 Sep 2014
at 17:33
  • msg #254

Re: OOC: ninth symphony

Not that I doubt my brave companion and the cunning witch, but Hornet will try to assist. :) (will post shortly)
Sun Snake
player, 3776 posts
Kai Lord
Oops...
Mon 8 Sep 2014
at 17:54
  • msg #255

Re: OOC: ninth symphony

Snake's going to do what he can, which is sit in the Skyrider and sip some tea and enjoy the view :p
Swift Fox
player, 2931 posts
Magnakai
Ghost of Anskaven
Mon 8 Sep 2014
at 18:59
  • msg #256

Re: OOC: ninth symphony

Running isn't an action?  How about Running and Panicking?  I can multi-task! :)
Shadow
GM, 4412 posts
Plotting turtle
GM
Mon 8 Sep 2014
at 19:44
  • msg #257

Re: OOC: ninth symphony


That sounds better already! ;D

Sabre, Renora and Hornet, I need a roll apiece from you - can't properly run a combat round if I'm missing the rolls who'll determine success or failure of your plans. ^_^

And before any of you starts rerolling when they've succeeded - this is combat, 0 are criticals. And your CS will matter as well. Roll well!
Water Hornet
Player, 484 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 Sep 2014
at 20:24
  • msg #258

Re: OOC: ninth symphony

One roll for Mr. GM...

(eh, not so good, but not going to re-roll it)
Sun Snake
player, 3777 posts
Kai Lord
Oops...
Mon 8 Sep 2014
at 20:39
  • msg #259

Re: OOC: ninth symphony


Wow, nice re-roll Swift! You went from 'aww crap' to 'aww, yeah!'

And you...you rolled a number too Water Hornet....


*shakes head and sheds single tear for fallen comrade*
Water Hornet
Player, 485 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 Sep 2014
at 20:58
  • msg #260

Re: OOC: ninth symphony

LOL :D

At least, Shadow can - for once - enjoy writing a post when things don't go completely according to PC's plans...
Swift Fox
player, 2932 posts
Magnakai
Ghost of Anskaven
Mon 8 Sep 2014
at 21:05
  • msg #261

Re: OOC: ninth symphony

"for once?"

You must have missed the ones where we were exploring Toran then ;)  hehe.
Sun Snake
player, 3778 posts
Kai Lord
Oops...
Mon 8 Sep 2014
at 21:11
  • msg #262

Re: OOC: ninth symphony


Ah, Water Hornet has Stockholm syndrome it seems... seems his evisceration shall be a merciful one
Sabre Fox
player, 2476 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 8 Sep 2014
at 21:48
  • msg #263

Re: OOC: ninth symphony

Foxy lucky roll 7 :)

Now I know the ring isn't combat per se, but do I get my dual wield rolls? Or shall I wait for the slashing to start :)
Water Hornet
Player, 486 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Sep 2014
at 08:15
  • msg #264

Re: OOC: ninth symphony

Swift Fox:
You must have missed the ones where we were exploring Toran then ;)  hehe.
Indeed :) I missed a lot of stuff - like the fight with the Nadziran, for instance - but it also allows for a better conection with Water Hornet the character (who missed a great portion of groups' adventuring, too).

And there are no bad rolls, only rolls that present you with unexpected challenges ;)
Swift Fox
player, 2933 posts
Magnakai
Ghost of Anskaven
Tue 9 Sep 2014
at 12:38
  • msg #265

Re: OOC: ninth symphony

Well out of all the enemies Swift has faced so far, I feel the most dangerous and deadliest one has been...
The Dice Roller!  *plays sinister music*  ;)
Shadow
GM, 4413 posts
Plotting turtle
GM
Tue 9 Sep 2014
at 18:08
  • msg #266

Re: OOC: ninth symphony


Indeed.

As for me screwing you plans, Hornet, we call that Tuesday around here... and wouldn't you guess - it's  todsy! Wonderful, isn't it? ^_^
Renora Nematah
player, 27 posts
Tue 9 Sep 2014
at 18:34
  • msg #267

Re: OOC: ninth symphony

Yeah, Shadow does that a lot.

But for something completely different, this showed up in my Youtube suggestions this morning, and I can't stop listening to it.  Never thought I'd be one for acapella game music, but this is too good not to share.

https://www.youtube.com/watch?v=0s20588opz4

But anyways, most plans never make it past first contact.  Just keep thinking on your feet...
Sabre Fox
player, 2477 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 9 Sep 2014
at 19:28
  • msg #268

Re: OOC: ninth symphony

Bah failed luck rolls and not even a re roll. I'll see what that does before I post
Sun Snake
player, 3779 posts
Kai Lord
Defeating the 1%
Tue 9 Sep 2014
at 19:32
  • msg #269

Re: OOC: ninth symphony


:(

Probably something horrible that will require us to kill the dude before Sabre gets fully inflicted with it...
Shadow
GM, 4415 posts
Plotting turtle
GM
Tue 9 Sep 2014
at 20:05
  • msg #270

Re: OOC: ninth symphony


So much bad luck, Sabre Fox...

So, you have a choice now - you can try and get the bugs off yourself - which means you'll need to do an action with that focus, and will be unable to help in this coming round, or you can choose to fight on, keep attacking the Cener, and let the insects burrow into you further.

You will receive 3 END damage and lose 1 CS either way, but the full effect of the attack will depend on this decision right now. Neither of the outcomes is good, but one is not as bad for yourself, while the other is not as bad for the group.

And you can't know which one is which.
Swift Fox
player, 2934 posts
Magnakai
Ghost of Anskaven
Tue 9 Sep 2014
at 21:28
  • msg #271

Re: OOC: ninth symphony

ooo, I liked that music.  "One Winged Angel" was definitely one of my favourite battle themes from FF7.  Made it feel like quite a tense battle when I first played it.
(And that was before he started blowing up half the solar system to get at me!)

Ouch.  Hope we can kill this guy before Sabre gets turned into bug food!
(Or even worse, before he gets saved by Swift again, hehe) ;)
Sabre Fox
player, 2478 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 9 Sep 2014
at 21:29
  • msg #272

Re: OOC: ninth symphony

Well would running away from the swarm a bit and performing some extraction with the Drakkar knife be an option?
Water Hornet
Player, 487 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Sep 2014
at 21:34
  • msg #273

Re: OOC: ninth symphony

Sabre, I was thinking about a post where Hornet would redirect his powers to help Sabre (even if that would mean releasing the majority of bugs currently held in check back at the group), as this would would be a very in-character reaction for Hornet.

But what if Sabre himself dived into the air vortex? That might help him and still keep the majority of bugs occupied...?
Shadow
GM, 4416 posts
Plotting turtle
GM
Tue 9 Sep 2014
at 21:37
  • msg #274

Re: OOC: ninth symphony


One of the best boss songs ever, yeah. Not that hard the fight itself though - I think I never died even once in it. Then again, it was the fourth Final Fantasy I played, so maybe experience counted for something...

You can't run away from the swrm, Sabre fox, because you're in the middle of it and they've attached themselves to your skin. where you go, you'll drag them back along.

And what exactly would you want to do with the knife?
As for your idea, Hornet, that definitely has merit - and is one possible way Sabre fox could ahdnle the "removing bug fromk myself option". I never said that was impossible to do - I said that he had to go for it and forego any attack action if he wanted; how to go about it is entirely up to Sabre himself.
Water Hornet
Player, 488 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Sep 2014
at 21:49
  • msg #275

Re: OOC: ninth symphony

I completely forgot to mention: I'll be away from my place from Thursday till Sunday - will (try to) follow the game on my phone (hopefully, the connection will be OK, although we're heading away from civilization). Sorry, the last week was crazy and my brain completely left this piece of info out :/

Anyway, long story short: I should be able to post, but my wall-of-text powers (which aren't that good anyway) will be  nullified for those several days. :)
This message was last edited by the player at 21:49, Tue 09 Sept 2014.
Swift Fox
player, 2935 posts
Magnakai
Ghost of Anskaven
Tue 9 Sep 2014
at 21:52
  • msg #276

Re: OOC: ninth symphony

Yeah, the fight itself was easy enough.  Actually easier than the one before it that required your team to split into three and co-ordinate destroying bits of him with each other.  Took me a little while to figure out which parts to kill first to stop him regenerating himself.

I just destroyed the barrier he casts at the start of the fight and then pelted him with all the most damaging attacks I had.
First time I fought him, I was distracted by some kids who were watching me play and shouting suggestions at me and wanting to take over the controls, even though they had never even seen the game before, hehe.

Fun times :)
Shadow
GM, 4417 posts
Plotting turtle
GM
Tue 9 Sep 2014
at 22:04
  • msg #277

Re: OOC: ninth symphony

Yeah, I think the only really challenging fight I had in FFVII was the Ruby Weapon - pinning it down was incredibly annoying a process, epsecially since it kept banishing my party from the battle.

And I can sympathize with playing with spectators - a bit of a bother, but plenty more fun as well. :)

As far as difficult fights in a Final Fantasy go, I think I would have to give the prize to my first playthorught of FFVIII - the one where I somehow failed to understand how junction-magic worked and so played the entire game up to the end of Disk III with only normal, unboosted stats (although I did figured how to use all commands). My first meeting with the Malboros were nightmarish, I only finally managed to beat Diablos before entering the Lunatic Pandora, only finally managed to survive the end boss of Disk 3 by FINALLY learning how junction magic worked... and then my lv 54 party got annihilated by the end boss so many times (lack of proper junctioning spells, you see) I had to restart the game from the beginning.

Those were very hard battle; of course, eventually FFX (and IX to an extent) offered challenges which were just as difficult, but I never had that feeling of being overwhelmed like that ever again - it was more of a "we're not ready for this one yet". Fun, but just a bit less enjoyable.

Hopefully you're getting something of that same kind of experience with this game - honestly, I try to make it challenging enough for you lot, but I always think I'm just not good enough at instilling that feeling of being crushed under unbeatable odds yet.

But don't worry, I'll keep working on it until I succeed! ;D
This message was last edited by the GM at 22:06, Tue 09 Sept 2014.
Sun Snake
player, 3780 posts
Kai Lord
Defeating the 1%
Tue 9 Sep 2014
at 22:14
  • msg #278

Re: OOC: ninth symphony


I don't think there's a boss fight I thought we'd win from the Gourgaz fight onwards.

Haxadrom is probably the only one that seemed doable from the start, and that's because Sabre Fox had the Sommerswerd and the CS to deal with him one on one.
Shadow
GM, 4418 posts
Plotting turtle
GM
Tue 9 Sep 2014
at 22:16
  • msg #279

Re: OOC: ninth symphony


And yet, you're all still alive, aren't you? How does that makes you feel, realizing everything you've fought and survived and accomplished thus far?
Water Hornet
Player, 489 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Sep 2014
at 22:31
  • msg #280

Re: OOC: ninth symphony

I have to share this: when I got to my first serious fight with Hornet's character (in his introductory thread), I even asked Shadow if he didn't make a typo in enemy's END score. :D I see now that this is a standard thing.

And yet the battle was a (very) narrow victory - so to answer your question, Shadow: it feels damn good when one makes it through :)
Sun Snake
player, 3781 posts
Kai Lord
Defeating the 1%
Tue 9 Sep 2014
at 22:37
  • msg #281

Re: OOC: ninth symphony


Lucky!
Swift Fox
player, 2936 posts
Magnakai
Ghost of Anskaven
Tue 9 Sep 2014
at 23:52
  • msg #282

Re: OOC: ninth symphony

Yeah, I never did manage to beat the Weapon monsters.
Then again I didn't manage to get the Knights of the Round summon either, which is definitely a useful ability against those things.  (I knew where it was and how to get to it, but the process of getting there was kind of a pain in the butt really, and I kept putting it off).

Need to see if I can get that game again and try to get everything in it this time...
(Had it on the old PS1 years ago until my console broke down.  Might see if I can get it on PC, though I'll need to build one that can handle it, since the ones I'm using now aren't really up to the task of gaming, they're just a means of getting online and keeping up with my writing).

But I won't be able to look at Sephiroth without thinking of Rune Star now :)  Hehe.

As for this game.  When I first saw the Nadziran's stats, I thought "We can't handle this thing!!!"
Of course that was before we discovered that Dusk Rat was actually a walking nuke! :)
This message was last edited by the player at 23:54, Tue 09 Sept 2014.
Sabre Fox
player, 2480 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 10 Sep 2014
at 06:38
  • msg #283

Re: OOC: ninth symphony

Jumped on Hornets idea then :) and my idea with the knife was essentiall prising them out of Fox's skin with them like you would get a splinter of wood out your skin with a pin. I would imagine it would cost END but ever little helps!
Shadow
GM, 4419 posts
Plotting turtle
GM
Wed 10 Sep 2014
at 17:54
  • msg #284

Re: OOC: ninth symphony


Eh, the bugs ate through Vandar's armour - they would eaten your knife's blade just as easily.

Swift Fox, I need you to give me an archery roll and then I can update the battle. :)
Swift Fox
player, 2938 posts
Magnakai
Ghost of Anskaven
Wed 10 Sep 2014
at 19:10
  • msg #285

Re: OOC: ninth symphony

Hmm, 6.  Not too sure about that.  Hoping he isn't dodging around too much...

Also hoping Kagonite is harder for bugs to eat!  (O.o)
This message was last edited by the player at 19:11, Wed 10 Sept 2014.
Shadow
GM, 4420 posts
Plotting turtle
GM
Wed 10 Sep 2014
at 21:44
  • msg #286

Re: OOC: ninth symphony


It is, especially when encased with the most powerful of the Battle  Magic spells - the one that would make it pierce the fangs of every bug.

On a unrelated note, I was going to write the post and then realized I actually miss Renora's action AND Sabre Fox's Nexus roll, so we've gotta wait a bit more.

And yes, Sabre Fox, I need the combat roll - it will count for both empowering the tornado AND how well you do in getting rid of the bugs. I thought you'd posted the roll, then I checked and realized you'r posted to ask if the roll was needed - my fault, and I apologize.
Sabre Fox
player, 2481 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 10 Sep 2014
at 21:55
  • msg #287

Re: OOC: ninth symphony

If there was ever a time to roll this 8 it's now! :) infact I'll increase that to 9 with Hasxadroms ring. So that's two 9's from Hornet and Foxy in this attempt :)
Shadow
GM, 4421 posts
Plotting turtle
GM
Thu 11 Sep 2014
at 19:39
  • msg #288

Re: OOC: ninth symphony


So... I think I should make it clear how I'm doing this thing right now, since it's not going to make sense otherwise.

I am using the roll of Sabre, Hornet and Sun Fox to reduce the enemy CS, then raising it by 1. Given that the starting value this turn was 29, the +1 raises it up to 30... however, adding all three rolls together, once I apply it will reduce Evodhar's CS to 2. That gives Renora +11 combat ratio, and so her critical is an instant kill... except her damage should be halved, since the smoke is not going to be very effective on the bugs - Evodhar had already started to produce the not-breathing kind of insects, which would have cut down on the attack's effectivity.

And yet, halving a critical and negating a one-shot KO once it has been rolled feel extremely cheap to me. And I don't like being cheap.

You all read my theory before on why this battle was so hard, and I was really uncertain how to handle this, so I'm asking you: do you want this round to bring Evodhar down in a single strike, or would that strain believability too much for you all? I ask because the situation, as it is right now, doesn't look like it would lead naturally to the guy's death - but I don't want to deprive you all of a deserved victory, either.

I'll take the votes on it in this thread, so everybody, let me know: should I close the battle here with this win out of left field, or do you prefer to bring about a more proper victory by protracting the battle - with the risks that would entail?

I dont' want to be unfair toward you, but I wouldn't want to ruin the drama of the fight, either, so really, I'm willing to let you all dictate how things should go, just this once.

Let me know! ^_^
This message was last edited by the GM at 19:40, Thu 11 Sept 2014.
Sun Snake
player, 3782 posts
Kai Lord
Defeating the 1%
Thu 11 Sep 2014
at 20:02
  • msg #289

Re: OOC: ninth symphony


I think you worked hard to make this guy very difficult, so a one shot kill does seem odd. Though it was a nice combination of tactics there by the rest! :)

Perhaps a good compromise is that he is temporarily dissipated by the strike, like being knocked unconscious? Thus allowing us to recover our wits and so forth?

However, you did say the body and all the insects needed to be gone. So it seems like having a turn or two 'free' to recover still means we have some work to do and decisions to make. Do we recover, or do we gamble on scrambling at disposal and being caught weak if we don't finish on time? Especially if some of the insects, even if just buzzing around without purpose, are immune to some quick disposal methods. And also are hard to fool in to a common point of disposal.


So we have a temporary 'win' before he comes back to his (hopefully a little more reduced) power again?
Sun Snake
player, 3783 posts
Kai Lord
Defeating the 1%
Thu 11 Sep 2014
at 20:06
  • msg #290

Re: OOC: ninth symphony


To change the subject completely, this game just came on early access on steam:
http://dwelvers.com/

It's a cross between Dungeon Keeper and Settlers, and is going strong just now. Ameena and I know the developer from on of the other forums, and he's a good guy so glad he managed to reach this milestone.


I have a few steam keys if anyone wants to play the game - PM me and let me know!
Swift Fox
player, 2939 posts
Magnakai
Ghost of Anskaven
Thu 11 Sep 2014
at 20:32
  • msg #291

Re: OOC: ninth symphony

Hmm, I can't really decide...
Part of me is enjoying the fight, while part of me realises I'm going to be rendered pretty much useless after firing my last arrow...  (Or Silver Raven's last arrow, to be precise!)

Only move left I can think of to use would be...
(Hmm, nah, I think I'll keep that one as a surprise trick up Swift's sleeve for now, considering it's probably my only chance of winning if I ever end up in a fight with Sabre!) ;)  hehe.
Sun Snake
player, 3784 posts
Kai Lord
Defeating the 1%
Thu 11 Sep 2014
at 20:34
  • msg #292

Re: OOC: ninth symphony


The next move is you guys cut the Kraan loose and run back to the Skyrider for EPIC BATTLE!

Seriously, do you know the guns the ship have? I do! Lotsa guns! All the guns! And all the dwarves are in red shirts already.


And I'm sure the travel time won't let the Cener grow too large...you know... really, how fast can bugs reproduce magically anyway? Size of Godzilla at best. Really, we would be fiiiiiiiiine.
Renora Nematah
player, 29 posts
Fri 12 Sep 2014
at 02:18
  • msg #293

Re: OOC: ninth symphony

Well... I do have a bit of a plan to try and deal with the body.  Rae knows Acidic Touch, and she as a dagger that I don't mind throwing away if it means ending this guy.  (I'm going to assume that her background means that's not a surprise to anyone.)

The way I see it, dissipating the bugs could give me a chance to cast that and then use the dagger to apply the acid to the trouble spots- heart, stomach, and then just leave the dagger stuck in his chest cavity to let the acid melt him away.

It buys us some time to strike directly at the body itself, but we've got to figure out what we need to do to destroy him utterly outright.  Liberal application of fire and acid ought to do it, I think.

I'm fine either way.
Sabre Fox
player, 2482 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 12 Sep 2014
at 06:31
  • msg #294

Re: OOC: ninth symphony

Hey if our rolls earned the win then that's all good for me! I mean Fox could pretty much insta kill this guy on a critical roll
Anyway with his Cs reduced so may as well just call it a win here
Water Hornet
Player, 491 posts
Magnakai Primate
Sommlending, Age: 19
Fri 12 Sep 2014
at 06:42
  • msg #295

Re: OOC: ninth symphony

I tend to agree with what's been said by the others: while I'm worried what can happen if we continue with the fight, I think narrative-wise it makes sense to let the guy shine for a bit longer ;-)

So, I'm not going to be upset if the battle ends, but I'm voting for giving the Cener another chance. :)
Sabre Fox
player, 2483 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 12 Sep 2014
at 07:04
  • msg #296

Re: OOC: ninth symphony

I'll remember that when he turns on Hornet and Foxy leaves him to die ;)
Shadow
GM, 4422 posts
Plotting turtle
GM
Fri 12 Sep 2014
at 13:19
  • msg #297

Re: OOC: ninth symphony


So, votes thus far are:

Sun Snake: find some sort of compromise.

Swift Fox: no vote.

Renora: neutral, no preference either way.

Water Hornet: keep him alive.

Sabre Fox: kill him.

...ah well, I guess it's still up to my decision in the end, isn't it? I'll think it over and post something this evening. In the meantime, if any of you wants to change their votes, you're free to do so.
Water Hornet
Player, 492 posts
Magnakai Primate
Sommlending, Age: 19
Fri 12 Sep 2014
at 16:20
  • msg #298

Re: OOC: ninth symphony

I forgot to wrote it, but I really like Snake's idea. So I also vote for a compromise. :-)
Shadow
GM, 4423 posts
Plotting turtle
GM
Fri 12 Sep 2014
at 16:59
  • msg #299

Re: OOC: ninth symphony


:) That just means giving Sabre Fox the victory as the only decisive vote - but I've already planned what's to happen now, anyway. I'm just writing it; it's taking longer than expected, but I'll have it up before today ends for sure.
Sun Snake
player, 3785 posts
Kai Lord
Defeating the 1%
Fri 12 Sep 2014
at 17:41
  • msg #300

Re: OOC: ninth symphony


What's not decisive about unconsciousness :D
Shadow
GM, 4424 posts
Plotting turtle
GM
Fri 12 Sep 2014
at 17:47
  • msg #301

Re: OOC: ninth symphony


The fact that each and every single bug needs to be unconscious for that to work - which is really the same as dead, from the game's perspective.

Don't worry overly much - it should still be satisfying enough, the way I've envisioned it. Also, it will serve to make Renora's points more meaningful, I think, so it's all good in the end. :)
Sun Snake
player, 3786 posts
Kai Lord
Defeating the 1%
Fri 12 Sep 2014
at 18:01
  • msg #302

Re: OOC: ninth symphony


Bah, psychic backlash, sympathetic shutdown, a wizard did it...the reason to do a fantasy settings is there are so many ways to fudge impossibilities :)
Sabre Fox
player, 2486 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 15 Sep 2014
at 06:37
  • msg #303

Re: OOC: ninth symphony

Why do I feel everything is more complicated?
Swift Fox
player, 2942 posts
Magnakai
Ghost of Anskaven
Mon 15 Sep 2014
at 10:51
  • msg #304

Re: OOC: ninth symphony

Sabre Fox:
Why do I feel everything is more complicated?

Would be too much of a break with tradition if it wasn't! :)
Shadow
GM, 4435 posts
Plotting turtle
GM
Mon 15 Sep 2014
at 19:40
  • msg #305

Re: OOC: ninth symphony


Hornet, which ring did you just destroyed?
Water Hornet
Player, 496 posts
Magnakai Primate
Sommlending, Age: 19
Mon 15 Sep 2014
at 19:44
  • msg #306

Re: OOC: ninth symphony

Silver and Cloth one :) Although, the idea was to toss it close to the puddle of acid, not directly into it. But if you rule that it fell into the acid...well, that must be fate. :)
Shadow
GM, 4436 posts
Plotting turtle
GM
Mon 15 Sep 2014
at 20:36
  • msg #307

Re: OOC: ninth symphony


Since Renora isn't stopping it, the acid is expanding, so it'll have took the ring before anybody can get to it anyway; it will eat thoguh the terrace and make it crumble down eventualy, although that's likely to take the better part of a week.

If you wanted the ring preserved, you should have handed it to somebody else - if you throw it away, it's been thrown away.
Water Hornet
Player, 497 posts
Magnakai Primate
Sommlending, Age: 19
Mon 15 Sep 2014
at 21:49
  • msg #308

Re: OOC: ninth symphony

OK. :)
But you say Renora's acid can eat through a rock terrace? O.O
I think we should be really nice to her... [Private to everybody except Renora Nematah: Quickly, we have to murder her before she starts suspecting aything...
Shadow
GM, 4437 posts
Plotting turtle
GM
Mon 15 Sep 2014
at 22:02
  • msg #309

Re: OOC: ninth symphony


Given time... but yes, you really should; her fire is just as lethal and immune to dominion, remember? :)
Sun Snake
player, 3791 posts
Kai Lord
Defeating the 1%
Mon 15 Sep 2014
at 22:05
  • msg #310

Re: OOC: ninth symphony


Seems like a plan!


Sabre Fox
player, 2490 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 16 Sep 2014
at 09:37
  • msg #311

Re: OOC: ninth symphony

If it's not too much trouble, you might want to give your name Remora Feather via an edit. Unless it was a deliberate omit! Lol
Sabre Fox
player, 2492 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 16 Sep 2014
at 18:05
  • msg #312

Re: OOC: ninth symphony

Now as much as I laughed at seeing Renora talk about Foxy in mispronunciation, it was an auto correct mistake on my phone!

Now I don't mind letting it slide as a player but Foxy wasn't trying to make fun of her, nor would he intentionally make that mistake. Possible edit there? Me personally, I'm fine either way, but it wasn't meant to come out like that haha
Shadow
GM, 4439 posts
Plotting turtle
GM
Tue 16 Sep 2014
at 18:22
  • msg #313

Re: OOC: ninth symphony


You might just have he said he misheard and apologize. It wouldn't be surprising - everybody Fox knows basically always has the name of an animal, it's not out of bound to think that, tired after one such battle as he was, he misunderstood the name.

I'm not really in favour of editing anything - the current interaction gives both characters a chance to show off more personality, and isn't that always a good thing? ^_^
Sabre Fox
player, 2494 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 16 Sep 2014
at 18:52
  • msg #314

Re: OOC: ninth symphony

It's fine either way, haha was just funny to read, but in the meantime.....

Someone's made Foxy angry...... 0.0
Sun Snake
player, 3794 posts
Kai Lord
Defeating the 1%
Tue 16 Sep 2014
at 19:05
  • msg #315

Re: OOC: ninth symphony


Lol, yup, fully functional group with no tensions, what can ever go wrong letting us all speak together :p
Swift Fox
player, 2947 posts
Magnakai
Ghost of Anskaven
Tue 16 Sep 2014
at 19:17
  • msg #316

Re: OOC: ninth symphony

Especially as this may be a tense subject with Swift...

Sins of the parents and all that ;)
Shadow
GM, 4440 posts
Plotting turtle
GM
Tue 16 Sep 2014
at 19:37
  • msg #317

Re: OOC: ninth symphony


On the matter of Sabre Fox not knowing - he went to sleep halfway through your discussion with Shining Peacock, didn't he? Or was that after Peacock left?

Anyway, Sabre, Sun Snake is right that Peacock mentioned he had a spy among the Ceners - but he didn't said who it was, or even that it was a woman, I think. Of course, once you know that Rain Feather's mother was among the Ceners and connect it to Peacock's words, it was an easy association to make.

So, you should check the power player thread, Sabre fox (and if you can't, I will as soon as I can) but it's likely that you should have at least suspected, although it makes sense that you wouldn't have made the connection if you hadn't thought about it, as well.
This message was last edited by the GM at 20:27, Tue 16 Sept 2014.
Sabre Fox
player, 2495 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 16 Sep 2014
at 20:24
  • msg #318

Re: OOC: ninth symphony

Thinking about it, wasn't i on holiday at the time and put Fox to sleep while I was away? Rather appropriate that I missed it in that regard lol
Sun Snake
player, 3795 posts
Kai Lord
Defeating the 1%
Tue 16 Sep 2014
at 20:26
  • msg #319

Re: OOC: ninth symphony


Lol, that would do it!
Swift Fox
player, 2948 posts
Magnakai
Ghost of Anskaven
Tue 16 Sep 2014
at 20:28
  • msg #320

Re: OOC: ninth symphony

I think Sabre was too busy being tormented by nightmare seagulls at the time ;)
Sabre Fox
player, 2497 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 17 Sep 2014
at 06:44
  • msg #321

Re: OOC: ninth symphony

That sounds about right! As a player I didn't know it was Renora either, as my usual practice is if my character is not in the thread, or is not involved, like sleeping lol, I make it a point not to read it. It's more fun that way to retain total mystery of the game, hence why I didn't refer to it.

On another note, I'm curious, I'm guessing Renora has right hand magic abilities much like our own? Are they freshly inspired or based on the multiplayer game builds like in Forests of Reul?
Shadow
GM, 4442 posts
Plotting turtle
GM
Wed 17 Sep 2014
at 06:56
  • msg #322

Re: OOC: ninth symphony


They're an original set of powers and absolutely different from what you Kai can do. The only thing you and Renora have in common is psychic defenses, and those only because they're a cross-group skill that any player worth worrying about in Magnamund seems to have access to.

I might post the list of Right-Handed Magic spells I created once the game is over, but until then, you'll just have to guess and hope that nothing of what Renora can do is capable of taking you out before you can retaliate. :)
Swift Fox
player, 2951 posts
Magnakai
Ghost of Anskaven
Wed 17 Sep 2014
at 08:19
  • msg #323

Re: OOC: ninth symphony

I think I saw some already back in the fight in Argazad actually.
And they just might be that powerful!
Shadow
GM, 4443 posts
Plotting turtle
GM
Wed 17 Sep 2014
at 16:23
  • msg #324

Re: OOC: ninth symphony


I think you've gotten the wrong impression, Swift Fox.
Sun Snake
player, 3799 posts
Kai Lord
Defeating the 1%
Wed 17 Sep 2014
at 17:26
  • msg #325

Re: OOC: ninth symphony


So Dusk Rat was using non-right handed magic? :p
Shadow
GM, 4444 posts
Plotting turtle
GM
Wed 17 Sep 2014
at 17:38
  • msg #326

Re: OOC: ninth symphony


Yep. Kai-Alchemy and others Magnakai Disciplines. They just were being unleashed to the full extent of the power they can manifest.
Sabre Fox
player, 2498 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 17 Sep 2014
at 20:23
  • msg #327

Re: OOC: ninth symphony

Should I now set the scene In leading Renora to her departed daughter?
Sun Snake
player, 3801 posts
Kai Lord
Defeating the 1%
Wed 17 Sep 2014
at 20:32
  • msg #328

Re: OOC: ninth symphony


Don't worry Sabre, we know this is just a clever way to throw her off the ship with plausible deniability - go for it :D
Shadow
GM, 4447 posts
Plotting turtle
GM
Wed 17 Sep 2014
at 20:37
  • msg #329

Re: OOC: ninth symphony


Nah, I set the scene - although if you want to add of your own to it, Sabre Fox, you're completely welcome to do so. :)
Sun Snake
player, 3802 posts
Kai Lord
Defeating the 1%
Wed 17 Sep 2014
at 21:15
  • msg #330

Re: OOC: ninth symphony


Wait, skillful manipulator? I think I'm being set up by the GM here! Especially dangerous when Swift Fox is whispering again and potentially looking in Sun Snake's direction.


Sabre Fox is all 'people keep things form me' when Sun Snake's been nothing but honest and it's the character that's slept through or gone over to Drakkars during most of it. And we've heard nothing about what Golden Sparrow is plotting from him...

And Swift Fox is all *glare* 'people are always whispering* *whisper whisper whisper* with the other person who is on Moon Shadow's side....


Sneaky foxes cant be trusted! :p


Pay no attention to the fact Sun Snake has had private conversations with bothe foxes...that's just... co-incidence....

<.<
>.>
O.O


Anyway we all know Renora will kill us all for many reasons or Water Hornet will stab us all in the back for the frequent revelations!
Swift Fox
player, 2953 posts
Magnakai
Ghost of Anskaven
Wed 17 Sep 2014
at 21:20
  • msg #331

Re: OOC: ninth symphony

I didn't think anyone else was on Moon Shadow's side...?

And Swift may be always whispering because a certain someone seems to get angry at her when she speaks out openly! ;)
Sun Snake
player, 3803 posts
Kai Lord
Defeating the 1%
Wed 17 Sep 2014
at 21:24
  • msg #332

Re: OOC: ninth symphony


Yeah yeah, Silver Raven is a completely disinterested third party with nothing to do with Moon Shadow :p


And of course Sun Snake needs to yell when it's suggested to kill all the others, he can't openly appear to want to betray everyone else!
Swift Fox
player, 2954 posts
Magnakai
Ghost of Anskaven
Wed 17 Sep 2014
at 21:33
  • msg #333

Re: OOC: ninth symphony

Nah, NPCs don't count! ;)

So you mean Sun Snake isn't planning to give everyone flowers and hugs? :)
Sun Snake
player, 3804 posts
Kai Lord
Defeating the 1%
Wed 17 Sep 2014
at 21:38
  • msg #334

Re: OOC: ninth symphony


Does belladonna count as a flower? And does choking count as hugging? Asking...for a friend...
Swift Fox
player, 2955 posts
Magnakai
Ghost of Anskaven
Wed 17 Sep 2014
at 22:13
  • msg #335

Re: OOC: ninth symphony

Hmm, funny that, I have a friend who wanted to know if repeated stabbings counted as friendly gestures :)
Sun Snake
player, 3807 posts
Kai Lord
Defeating the 1%
Thu 18 Sep 2014
at 20:42
  • msg #336

Re: OOC: ninth symphony


Funny how Water Hornet and I had similar ideas, just different skill sets to try stuff out.
Shadow
GM, 4452 posts
Plotting turtle
GM
Thu 18 Sep 2014
at 20:52
  • msg #337

Re: OOC: ninth symphony


The fact that you all have different powersets is one of the things that makes the game more interesting. :)
Water Hornet
Player, 508 posts
Magnakai Primate
Sommlending, Age: 19
Sat 20 Sep 2014
at 20:57
  • msg #338

Re: OOC: ninth symphony

Snake, could you please explain what did you mean by that: "The Grandmaster was me, and I don't recall asking for input." ? I'm a bit slow today (again ^_^)
Shadow
GM, 4456 posts
Plotting turtle
GM
Sat 20 Sep 2014
at 21:05
  • msg #339

Re: OOC: ninth symphony


He meant "to give away the Grandmaster's body was my decision". Which is true, although it's appropriate to point out that nobody argued against it nor said they were opposed to the idea, neither IC nor OOC.

Vyctar getting the Sommerswerd, on the other hand, was 100% Sabre Fox's fault, an unilateral decision and one he took without bothering to consult anybody, iehter.

Just keeping things in the right perspective. ;P
Water Hornet
Player, 509 posts
Magnakai Primate
Sommlending, Age: 19
Sat 20 Sep 2014
at 21:26
  • msg #340

Re: OOC: ninth symphony

Ah, OK, now I understand. :)
Well, I'm almost glad I wasn't around at that time - I imagine the decision about the Grandmaster's body was a very tough one (although probably there was no other choice if it didn't spark any argument).
Shadow
GM, 4457 posts
Plotting turtle
GM
Sat 20 Sep 2014
at 21:32
  • msg #341

Re: OOC: ninth symphony


It was the only way to keep the drakkarim on board - and by "on board", I don't just mean "helping against the Acolytes", I also mean "avoiding having to fight them right now, in the heart of the Acolytes' territory".

It wasn't easy, especially for Sun Snake himself despite his current willingness to take the blame for it, but it was also the most logical decision to make.
Sun Snake
player, 3813 posts
Kai Lord
Defeating the 1%
Sat 20 Sep 2014
at 21:40
  • msg #342

Re: OOC: ninth symphony


He might have had a mental buffer at the time due to his mind snapping at one or five revelations at the time.

Something I'm sure Water Hornet can appreciate.


And to argue for Sabre Fox, you could say his actions were an answer to Snake's, since direct disagreement and plotting in front of the Drakkar would have been unwise.
Shadow
GM, 4458 posts
Plotting turtle
GM
Sat 20 Sep 2014
at 21:47
  • msg #343

Re: OOC: ninth symphony


Hm... here's how I remember it:

Sabre Fox: Oh, and I HATE YOU ALL! Especially you, Rain Feather! So I'm going to join the Drakkarim now (wink and nudge)

Everybody: ... (dumbfounded stares)

Sun Fox (playing along): Yeah, and I hate you too, Sabre Fox!

Sabre Fox (out of nowhere): then I'm going to take the Somerswered, so there!

Sun Fox (perplexed): I won't let you?

Sabre Fox (getting even more carried on): Let's fight for it!

*Sabre Fox barely wins the duel by rolling the 0 he needed when he needed it*

Sabre Fox: Now I have the Sommerswered!

Vyctar: We're leaving now

Sabre Fox: I'm coming along!

Vyctar: Actually, why don't you stay here and search for my missing men? Here, I'll keep that for you in the meanwhile.

Sabre Fox: sure thing! (handles off the Sommerswerd and goes to search the missing Drakkarim)

I'm really, really sure that taking the Sommerswerd along in his infiltration mission was ENTIRELY Sabre Fox's idea, and it was completely unneccessary, so there's no way that can be anybody's fault but his own.
This message was last edited by the GM at 21:51, Sat 20 Sept 2014.
Sun Snake
player, 3814 posts
Kai Lord
Defeating the 1%
Sat 20 Sep 2014
at 21:54
  • msg #344

Re: OOC: ninth symphony

LOL

Oh, I mean clearly taking the Sommerswerd is part of his secret mission for Golden Sparrow, and taking it from Vyctar alone is in keeping with that.

Or he's a Helghast?


Edit: Also you gave him 5 FPs to give it up so we'd be dead now against Vyctar?
This message was last edited by the player at 21:57, Sat 20 Sept 2014.
Swift Fox
player, 2958 posts
Magnakai
Ghost of Anskaven
Sat 20 Sep 2014
at 23:24
  • msg #345

Re: OOC: ninth symphony

Shadow:
He meant "to give away the Grandmaster's body was my decision". Which is true, although it's appropriate to point out that nobody argued against it nor said they were opposed to the idea, neither IC nor OOC.

Let's just say that if Swift had been part of the group, she would have taken a lot more convincing to go along with that and not to sneak off and snipe Vyctar from hiding afterwards!  ;)
Sun Snake
player, 3816 posts
Kai Lord
Defeating the 1%
Sun 21 Sep 2014
at 07:20
  • msg #346

Re: OOC: ninth symphony


Let's not forget that one of the other reasons to let Vyctar leave was because Rain Feather, Sun Fox and Alyne had HUGE secrets that threatened the mission that couldn't be discussed or dealt with while Vyctar was there. One of them being Sun Fox who actively wanted Lone Wolf's body to hand over to Valador :D

There were vaguely logical and soul destroying reasons not to immediately launch and attack on Vyctar, his power level and Draakar men notwithstanding!


And poor Swift Fox, she's all distrusting and sad. Good thing Sun Snake hasn't lost a master, a comrade because of his actions, and generally failed in his mission after having everyone around him be apparently traitorous and evil, or else Swift Fox's 'but after all this we're still not going to be allies so the order will tear itself apart' would maybe be the last straw? Good thing...
Shadow
GM, 4459 posts
Plotting turtle
GM
Sun 21 Sep 2014
at 08:12
  • msg #347

Re: OOC: ninth symphony


Yeah, the group is tearing apart at the seams once they've learned they have a common enemy (indeed, a NEW AND IMPROVED DARKLORD, not an inferior copy at all) to fight? Now that is amusing to watch.

And sun Snake, your mission is not over, much as you would wish to - your mission goals were finding Sun Fox (success), discovering what happened to Lone Wolf (success) and recovering the Sommerswerd. Unless and until you recover that, you're still in command and your mission is still not over, which Sun Fox will point out as soon as she's back... although, in the meanwhile, you are free to contiue the discussion as it please you.

That actually is the only good reason Sabre Fox would have had to bring the Sommerswerd along with himself in his self-appointed mission of infiltrating the Drakkarim - so that you had to follow him to get the sword back. I'm certain he didn't planned it that way, and I didn't give him any FP for that either - if I'd been fine with you lot losing the Sommerswerd liek that, I'd have had Sun Fox job out of the fight for it, which she did not (although I didn't made her her go all out either, since it was important that Vyctar consider her a lesser threat).

Considering all this, consorting with Vyctar was not traitorous either, since you had no idea of his true goal; and Renora hasn't given you the full picture - but if you realize that Vyctar wants to CONQUER the Darklands, and if you put that together with what Swift KNOWS the other Nadziranim are planning, you will see how what you did, while most certainly a strategical blunder, is not a death sentence for Sommerlund yet - it certainly wouldn't be considered treason by an impartial martial court.

Then again, your actions (as reported, mind - you could just choose to obscure a bit the details of what happened) will be judged by whomever is in charge of the Order - so, really, wether or not you'll have an impartial jury is up in the air at this point.
Water Hornet
Player, 511 posts
Magnakai Primate
Sommlending, Age: 19
Sun 21 Sep 2014
at 13:25
  • msg #348

Re: OOC: ninth symphony

I'm also surprised that we managed to start sorting out unresolved issues at this current moment. It must be something in the air of this place. ;)

In any case, I'm really enjoying it. :)
I mean, the complexity of the situation - so many things from the recent (and distant) past coming back to bite you. (I say 'you', because Hornet has no darkness in his history whatsoever... *whistles*) ^_^
Swift Fox
player, 2960 posts
Magnakai
Ghost of Anskaven
Sun 21 Sep 2014
at 13:38
  • msg #349

Re: OOC: ninth symphony

Actually I do believe Swift was offering to stick with the group, no questions asked, until after the current threat was beaten.
So it must be everyone else, tearing the group apart, right? ;)

Ironically enough, Swift would be quite prepared to defend Sun Snake in any court martial type situation that developed.
Although I'm half-expecting him to just lash out at her again now...  *sniffle*  :(
Swift Fox
player, 2961 posts
Magnakai
Ghost of Anskaven
Sun 21 Sep 2014
at 16:26
  • msg #350

Re: OOC: ninth symphony

Aww, now everyone is being mean to poor Sun Snake... (;~;)
Shadow
GM, 4462 posts
Plotting turtle
GM
Sun 21 Sep 2014
at 16:44
  • msg #351

Re: OOC: ninth symphony


Well, not everybody- Dawn Sword just showed herself to be quite supportive, I think. :)
Sun Snake
player, 3817 posts
Kai Lord
Defeating the 1%
Sun 21 Sep 2014
at 16:48
  • msg #352

Re: OOC: ninth symphony


Will post later providing everyone isn't dead by then, but have to really, really, really resist the urge to just have Sun Snake pointing to Dawn Sword, yell 'what she said!' and run off crying putting a blanket over his head :p

For fun because as you might suspect Sun Snake has a different view of himself and his actions than that.
Shadow
GM, 4463 posts
Plotting turtle
GM
Sun 21 Sep 2014
at 16:51
  • msg #353

Re: OOC: ninth symphony


We know. That's what made Dawn Sword's outburst so fun to write - because I know she's the only one to think so well of Sun Snake, including Snake himself.

Well, maybe Peacock would think it as well? ;D

Still, I think it was important to have her speak up - both because it's what she'd do in character, and also because I hope it wil draw attention to one bias that I think all the Kai on the ship are guilty of - one that they, as characters, really need to realize they have.
This message was last edited by the GM at 16:53, Sun 21 Sept 2014.
Swift Fox
player, 2963 posts
Magnakai
Ghost of Anskaven
Sun 21 Sep 2014
at 19:22
  • msg #354

Re: OOC: ninth symphony

I think Dawn actually impressed Swift a little there :)
Sun Snake
player, 3819 posts
Kai Lord
Defeating the 1%
Sun 21 Sep 2014
at 22:02
  • msg #355

Re: OOC: ninth symphony


Dawn Sword was scarily impressive :) Wrong but impressive!


Nice to see we can still all argue and tear each other apart at a moment's notice. It's like our disciplines are fueled by it or something rather than WP...
Swift Fox
player, 2964 posts
Magnakai
Ghost of Anskaven
Mon 22 Sep 2014
at 11:49
  • msg #356

Re: OOC: ninth symphony

I could use something other than WP, 'cos it keeps running out on me.
Arguing with other characters is something I can do well, so it would be far more efficient ;)

Also I think we might have just broken Sun Snake...  Or was he just joking about wanting Swift to be the team leader again?
(O.o)
This message was last edited by the player at 11:50, Mon 22 Sept 2014.
Sun Snake
player, 3820 posts
Kai Lord
Defeating the 1%
Mon 22 Sep 2014
at 21:19
  • msg #357

Re: OOC: ninth symphony


Sun Snake's been broken for a while, he's just showing it more and you're just noticing more :p
Sun Snake
player, 3822 posts
Kai Lord
Defeating the 1%
Wed 24 Sep 2014
at 20:45
  • msg #358

Re: OOC: ninth symphony


Seems Water Hornet and Sun Fox are so powerful no one else needs to post - we've got it locked! :p


Will post tomorrow, up too early today, early start tomorrow :(
Sabre Fox
player, 2509 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 25 Sep 2014
at 06:38
  • msg #359

Re: OOC: ninth symphony

I'm getting round to posting my skills, lol. It's just Sun Fox has pushed a button on a touchy subject that Fox needs to say
Sun Snake
player, 3823 posts
Kai Lord
Defeating the 1%
Thu 25 Sep 2014
at 10:47
  • msg #360

Re: OOC: ninth symphony


Apparently so! You shouldn't have removed the 'leading man' from your bio, it's been forgotten! :p
Sabre Fox
player, 2511 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 25 Sep 2014
at 16:44
  • msg #361

Re: OOC: ninth symphony

How very interesting this has become all of a sudden? Analysis people?
Sun Snake
player, 3824 posts
Kai Lord
Defeating the 1%
Thu 25 Sep 2014
at 17:22
  • msg #362

Re: OOC: ninth symphony

Who knows, maybe Sun Fox doens't believe people would follow her at all, so everytthing she thinks about herself is being transferred on to Sabre Fox?

Or Sabre Fox has just displayed only one time 'leading' that Sun Fox has seen, and it was the time Sabre Fox beat her in a mock fight that went too real, and stole the weapon she was supposed to be carrying and protecting - you know, the symbol of her teacher/man she loved?


Lol, there are many reasons really :D


I'd have Sun Snake speak up regarding powers and answering the previous leader question, but I have the feeling Sun Fox and perhaps Sabre ox should get the chance to speak more first!
This message was last edited by the player at 11:02, Fri 26 Sept 2014.
Swift Fox
player, 2966 posts
Magnakai
Ghost of Anskaven
Fri 26 Sep 2014
at 14:07
  • msg #363

Re: OOC: ninth symphony

Hmm, time for a Sabre vs Sun rematch? :)
Shadow
GM, 4467 posts
Plotting turtle
GM
Fri 26 Sep 2014
at 14:10
  • msg #364

Re: OOC: ninth symphony


Not like I'm doing that on purpose or anything. ;P

Also, Sun Snake, hopefully the last post solves your problem! Or maybe not? :D
Sabre Fox
player, 2512 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 27 Sep 2014
at 20:02
  • msg #365

Re: OOC: ninth symphony

In reply to Shadow (msg # 364):

Guys, think I said it before, but from now till Thursday I'm moving so posts might be sporadic. Since it's gonna take a day for the Skystrider to travel, the others could start planning and leave the Fox's to thier talk so I don't hold you up? Of course once I'm back Foxy will join you at the strategy meeting
Sun Snake
player, 3828 posts
Kai Lord
Defeating the 1%
Thu 2 Oct 2014
at 11:22
  • msg #366

Re: OOC: ninth symphony


So where are we at with planning?


It's been suggested splitting in to 'scouting' and 'attack planning'

It's been suggested to have a two prong attack with sneaky people attacking and attack-y people sneaking.

It's been suggested that we have a multi-prong plan where each person has an idea and we switch to one of those as the battle progresses.


Also, we still need Sabre's and Renora's powers (if they will share them)


Also, if Water Honrnet has Curing, perhaps we can all have a go at curing Fall Lobster? It might give us good info about the hybrid process to use against the creatures and Vyctar, and also an extra ally.
Swift Fox
player, 2969 posts
Magnakai
Ghost of Anskaven
Thu 2 Oct 2014
at 11:25
  • msg #367

Re: OOC: ninth symphony

Sun Snake:
and also an extra ally.

An extra ally who wants to kill Sun Snake...

Oh well, might make him feel that Swift is actually being quite nice to him in comparison :)
Sabre Fox
player, 2514 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 2 Oct 2014
at 13:03
  • msg #368

Re: OOC: ninth symphony

Right, back! Will have a read through posts before jumping back in
Water Hornet
Player, 515 posts
Magnakai Primate
Sommlending, Age: 19
Thu 2 Oct 2014
at 14:22
  • msg #369

Re: OOC: ninth symphony

Yes, I think Vyctar is both clever and skilled enough to anticipate our standard moves - so I think we need to act a little 'crazy'...or at least unpredictably. :) Basically, what Snake said (both IC and OOC, if I understand it correctly).

Regarding Fall Lobster - I think that might be a very good idea, actually! And yes, Water Hornet possesses Curing discipline, but even if we don't manage to 'heal' him, what would happen if we inserted him into the Gazad Helkona fortress - wouldn't we be able to use him as a chaos inducing element? I think he doesn't like Drakkarim any more than we do...? o.O
Shadow
GM, 4471 posts
Plotting turtle
GM
Thu 2 Oct 2014
at 14:44
  • msg #370

Re: OOC: ninth symphony


If the Drakkarim told him "hey, we're going to fight Sun Snake, come along and help us!", he'd love them with the strenght of a thoushand suns. If they said "We're all Sun Snake's best buddies", he'd try his level best to murder them all. Fall Lobster really has as one-track mind as one can have - his dislike for Sun Snake is the only thing of his previous personality which survived the hybridization process, and then the Nadziranim amplified it a hundredfold so that it became all of his personality.

Quite aside from that though, I really ought to warn you - losing Lobster would be an incredibly heavy blow to your case against Valador. Even just healing his condition (assuming you can find a way to do it) might be dangerous if it removes the traces of the tampering he's been subjected to, and sending him into enemy territory is liable to get him destroyed one way or the other (maybe even by your own actions, depending on what they are), so I suggest you think really carefully about what you want to do about him.

Especially because none of you has Herbmastery. Peacock's magically grown roots will keep Lobster trapped for quite a long time if you don't mess with them, but if you damage them in your attempts to make something useful out of Lobster, all bets are off - and you don't know if you have any other means of keeping him trapped that would work well in the long term.
This message was last edited by the GM at 14:45, Thu 02 Oct 2014.
Water Hornet
Player, 516 posts
Magnakai Primate
Sommlending, Age: 19
Thu 2 Oct 2014
at 15:00
  • msg #371

Re: OOC: ninth symphony

Bah, you're just jealous about our perfect plan of Lobster-nuking the fortress (and then blaming Valador for doing that and thus causing poor Fall Lobster's death)... ^_^

OK, joking aside... :)

I (just like Water Hornet) don't know what is the process of creating a hybrid like, but if we do try to cure him, what about using the similar technique as with the Cener's bugs: use Curing to separate 'pure' flesh from the tainted one, and using Psy-screen to block off the evil in Lobster's mind from his 'good' side? We could connect into the Renora's mind (with her permission, of course :) ) and use her knowledge of the right-handed magic to differentiate what part of Lobster's mind (and perhaps body) was tainted by the dark magic of Nadziranim.
Swift Fox
player, 2970 posts
Magnakai
Ghost of Anskaven
Thu 2 Oct 2014
at 15:07
  • msg #372

Re: OOC: ninth symphony

Swift has something that MIGHT heal him...  Or might just waste a huge amount of her already-depleted WP and not work.  Hard to tell.

She was planning to ask White Mantis about it before, but someone had to go and stop her getting access to the Monastery earlier...
*eyes Peacock suspiciously...*
Shadow
GM, 4472 posts
Plotting turtle
GM
Thu 2 Oct 2014
at 15:08
  • msg #373

Re: OOC: ninth symphony


That's something you can most certainly try; you won't know if it could work until you do, though. Are you going to take the risk? ^_^
Swift Fox
player, 2971 posts
Magnakai
Ghost of Anskaven
Thu 2 Oct 2014
at 15:44
  • msg #374

Re: OOC: ninth symphony

If I had only 4 more WP stored in a certain item, and knew for sure I'd see another sunrise, I would :)  Hehe.
Sabre Fox
player, 2515 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 2 Oct 2014
at 15:51
  • msg #375

Re: OOC: ninth symphony

If you think its a decent shot Swift you could ask Foxy if he has WP potions or that ring back for a bit. Hintadey hint hint
Swift Fox
player, 2972 posts
Magnakai
Ghost of Anskaven
Thu 2 Oct 2014
at 16:02
  • msg #376

Re: OOC: ninth symphony

Not really confident enough to waste WP we'll probably need in the battles ahead though...
Sun Snake
player, 3829 posts
Kai Lord
Defeating the 1%
Thu 2 Oct 2014
at 17:06
  • msg #377

Re: OOC: ninth symphony


I believe we get one night of sleep as we are still that far away from Vyctar.



So the question is do we risk letting Fall Lobster run loose if we fail/losing our evidence against Valador.

What do we actually get if we succeed other than a Savant, though perhaps we might hear some insights in the the Nadziranim, etc...



I mean morally Sun Snake would try it even if not tactically sound.

However, he is both evidence and better served under White Mantis's care...


So Sun Snake the character would say 'yes', sun Snake the player says 'no' given the GM warning.
Swift Fox
player, 2973 posts
Magnakai
Ghost of Anskaven
Thu 2 Oct 2014
at 17:54
  • msg #378

Re: OOC: ninth symphony

Swift would want to see him cured, she has her reasons for that.

So she could probably be persuaded to try easily enough.

As a player though, I'd agree with us needing him as evidence against Valador.  Swift will have that in mind too :)
Shadow
GM, 4473 posts
Plotting turtle
GM
Thu 2 Oct 2014
at 18:01
  • msg #379

Re: OOC: ninth symphony


Yeah, I'm pretty sure some of your characters should be aware of the importance of Lobster IC just as well as I made you all aware of it OOC; of course, those who aren't should act as their characters would, and those who do know might well decide that the risk of losing the evidence against Valador is worth taking to save a comrade's life - especially since, while it does is the main piece of evidence, Lobster isn't the ONLY one.
Water Hornet
Player, 517 posts
Magnakai Primate
Sommlending, Age: 19
Thu 2 Oct 2014
at 20:53
  • msg #380

Re: OOC: ninth symphony

Regarding Lobster, Hornet would definitely want to cure him, regardless of whether he could be used as evidence against Valador. As Shadow pointed out: since Fall Lobster is/was a Kai Lord, Hornet would consider saving his life, and more importantly soul, to be the matter of the highest importance, regardless of anything else.

Of course, Hornet is in the dark regarding this whole hybrid thing, so he could be quite  easily persuaded either way. After all, he's not aware if there is a cure at all, to begin with. (It was mentioned that Silver Raven was saved by Swift Fox, but I understand it that he was saved from being turned into a hybrid, not reverted back afterwards.)

Also, if our efforts could have fatal outcome for Lobster, Hornet would rather leave it until we get back to the Monastery - after all, if Lobster survived being hybrid for so long (several days at least?), Hornet would think another 24 hours wouldn't make a difference (and yes - now I expect Shadow to make White Mantis tell us something like this: "...you bring Fall Lobster too late, there's no way to save him now. If only you brought him at least one day earlier..." :-> )
Shadow
GM, 4474 posts
Plotting turtle
GM
Thu 2 Oct 2014
at 21:02
  • msg #381

Re: OOC: ninth symphony


You're assuming White Mantis could tell you that - for all you know, they count as magical items, so it would need to be Black Beaver you should ask help to. Or maybe dark magic is necessary to create a cure, and the only Kai with any knowledge in that field, now that Rain Feather is dead, would be Shining Peacock.

I wonder if he'd ask anything in exchange for saving the guy, or just do it out of the goodness of his heart...

And of course, that's even assuming that the healing is even possible - Raven was, indeed, healed before he completely mutated (in fact, the transformation had barely took over half his arm), and to do that required the use of Oede, which, while it does grows up on trees, is still not easily found around a corner.

My popint being, you really know nothing of this thing - make no assumptions without first gaining proof, and you'll have less unpleasant surprises.

Lobster is the first compeltely successful Darkspawned Kai Hybrid, and has been transformed like he has for at least three weeks, since he was in the first of the groups who disappeared - the disappearances themselves having started about tthree weeks before the start of the game, and thus well after Hornet himself (and Sun Fox as well) had left the Monastery for his own mission. As such, while as I said, making assumption is not a good idea regarding him, the characters who are aware of this might well have a valid reason to doubt that time has any chance to runing him further.
Shadow
GM, 4476 posts
Plotting turtle
GM
Mon 6 Oct 2014
at 15:01
  • msg #382

Re: OOC: ninth symphony


Just letting you all know that I do am around - just reading along to see how this discussion will develop, since I don't feel Sun Fox or Alyne would have anything to contribute at this juncture. :)

Also, try not to kill each other while you speak... you're likely going to need everybody if you are to take ùvyctar down succesfully. Although, of course, that's just my opinion - I will be happy if you can prove me wrong on that! ^_^
Sun Snake
player, 3835 posts
Kai Lord
Defeating the 1%
Mon 6 Oct 2014
at 17:27
  • msg #383

Re: OOC: ninth symphony


Threats and maiming are fine though? :D
Shadow
GM, 4477 posts
Plotting turtle
GM
Mon 6 Oct 2014
at 17:58
  • msg #384

Re: OOC: ninth symphony


Aren't they always? ;D
Water Hornet
Player, 520 posts
Magnakai Primate
Sommlending, Age: 19
Tue 7 Oct 2014
at 15:14
  • msg #385

Re: OOC: ninth symphony

Sun Snake:
However, Sun Snake has suggested that because they are such an obvious priority, we don't prioritise them in the initial assaults. So perhaps targeting Vyctar, Nadziranim, Agarashi, or just blowing up the fortress might be seen as a distraction until it seems we are actually doing that instead. After all, if the Nadziran and Vyctar are busy we don't need to worry about Lone Wolf, and we can grab the sommerswerd as late as we like.

Oh yes - I think that is actually a very good idea. Although, Vyctar will likely keep the Sommerswerd and LW's body close to where he is positioned, so attack on Vyctar will bring us close to those two item, as well. But I agree, he might not expect that we target him as our priority.

Acquiring more knowledge on the 'technical' aspect of the ritual (of Vyctar's ascension to the Darklord-hood) would also help.
Sun Snake
player, 3836 posts
Kai Lord
Defeating the 1%
Tue 7 Oct 2014
at 17:16
  • msg #386

Re: OOC: ninth symphony


When we get closer Sun Snake can try to scout stuf with various means, as can Water Hornet, but all things take WP.

I blew all but 2WP and all my reserve potions aiding where I could on the Cener fight.


What do other people have and how much do they drain their reserves? Swift Fox has clearly indicated that her stuff drains her quite quickly.
Swift Fox
player, 2975 posts
Magnakai
Ghost of Anskaven
Tue 7 Oct 2014
at 20:31
  • msg #387

Re: OOC: ninth symphony

Yep, Swift has a number of tricks up her sleeve, but in a dangerous or long drawn-out situation, they can all add up to a high WP drain.  And she has no WP recovery potions or abilities, apart from sleep meditation.

She does seem to have acquired some sort of secondary power source though, which she isn't being too open about for reasons of her own (although some others might know what it is).
That golden glow that comes over her occasionally is a sign of her drawing from it, I'll leave it up to the others if their characters would have noticed that or not :)

But yep, as a weapon she's best used for quick stealth murderings rather than long drawn-out battles.
This message was last edited by the player at 20:32, Tue 07 Oct 2014.
Sun Snake
player, 3837 posts
Kai Lord
Defeating the 1%
Tue 7 Oct 2014
at 20:50
  • msg #388

Re: OOC: ninth symphony


Invisibility and Divination have a low level use and Sun Snake can stretch his divination effects out a little so I can usually squeeze out some stuff from 1 or 2WP. However, the larger effects are WP draining pretty quickly, so really only expect one or two battle setting up or battle affecting effects.
Water Hornet
Player, 521 posts
Magnakai Primate
Sommlending, Age: 19
Tue 7 Oct 2014
at 20:53
  • msg #389

Re: OOC: ninth symphony

Woah, Snake, only 2 WP left and no potions? The fight must've drained you really badly. :-|

Hornet has about a third of his WP left - so not too much, but still a decent amount. But! I do have WP restoring potions (in the backpack that is STILL in one of the Skyrider's cabins :) )- he'll be happy to share (plus it will free some backpack slots).

And if I read it correctly, we still have one night (i.e. sleep) ahead of us - will definitely use it for restoring WP.

Swift, I thought the golden glow just indicated Swift using her Kai abilities. :)

As for the plan: I'd vote for splitting into two teams (I guess defining the partition will be fun = more opportunities for unexpected tension ^_^) and going for less obvious targets (like Vyctar / Nadziranim / main ritual hall). One team could go full stealth, while the other try to create as much confusion in the fortress as possible.

I will perhaps post IC in the morning, letting Renora react first. (Renora is based in one of the US time-zones, right?)s
This message was last edited by the player at 20:53, Tue 07 Oct 2014.
Sun Snake
player, 3838 posts
Kai Lord
Defeating the 1%
Tue 7 Oct 2014
at 21:02
  • msg #390

Re: OOC: ninth symphony


Since last night's sleep, Sun Snake has read Sabre Fox for Vyctar-related attack reasons, allowed Water Hornet to know Kung Fu, allow Sabre Fox to have a Divination sense, hidden his Tiger Warrior stealing actions from Sejanoz not once but twice (that was actually quite cheap, just very risky and cost a FP and a sword use) and, you know, weakened the Cener from attacking and regenerating at a critical part of the fight.

All that lot came to a very reasonable 29WP :p



And for a more immediate plan, Snake suggested Hornet and he and whoever else with abilities scouts ahead as best as possible with their senses while the warriors plan the attack.
Renora Nematah
player, 55 posts
Tue 7 Oct 2014
at 21:42
  • msg #391

Re: OOC: ninth symphony

Eastern, actually (New York time)- and I'll go ahead and throw up a post, then.
Sun Snake
player, 3839 posts
Kai Lord
Defeating the 1%
Wed 8 Oct 2014
at 20:00
  • msg #392

Re: OOC: ninth symphony


Probably turning down the whole Renora hatred if we end up on the same team for the sake of actually getting to play with the player and not have the two characters killing each other :D
Swift Fox
player, 2976 posts
Magnakai
Ghost of Anskaven
Wed 8 Oct 2014
at 21:21
  • msg #393

Re: OOC: ninth symphony

Sun Snake:
Probably turning down the whole Renora hatred if we end up on the same team for the sake of actually getting to play with the player and not have the two characters killing each other :D

Aww, you're really going to deprive Swift of some entertainment?  :(
Was trying to figure out where we could buy popcorn on Magnamund too!
Sun Snake
player, 3842 posts
Kai Lord
Defeating the 1%
Fri 10 Oct 2014
at 17:14
  • msg #394

Re: OOC: ninth symphony


So that's cool, Swift Fox can purify any liquid in to a healing potion, and Renora can make it uber healing!


So this is where we stick Frost Ferret in to a sealed barrel of Bor brew and fire him at the fortress, an unkillable weapon! Or, you know, a memorable way to write out his character :p
Swift Fox
player, 2978 posts
Magnakai
Ghost of Anskaven
Fri 10 Oct 2014
at 17:25
  • msg #395

Re: OOC: ninth symphony

Well, it's more along the lines of a cup-sized container you can use to scoop up liquid and drink it from.  Some enchantment on the container transmutes it into Laumspur.

So doubt it would work on a barrel unless someone could replicate the enchantment and apply it to a bigger container maybe...
This message had punctuation tweaked by the player at 17:25, Fri 10 Oct 2014.
Sun Snake
player, 3843 posts
Kai Lord
Defeating the 1%
Fri 10 Oct 2014
at 18:10
  • msg #396

Re: OOC: ninth symphony


*Sun Snake takes a break from all the hammering*

"Smommy, cmampt heeb yoob, bib yoob payb somebib?"

*Sun Snake goes on to hammering*



(Sun Snake may have a mouth full of nails)
Sun Snake
player, 3844 posts
Kai Lord
Defeating the 1%
Sun 12 Oct 2014
at 12:40
  • msg #397

Re: OOC: ninth symphony


Swift Fox and Silver Raven need to make us shiiiiiiiiiiiiiny things! Shiny, shiny things!
Silver Raven
NPC, 95 posts
Magnakai Sentinel
Age: 22, Kai Lord
Sun 12 Oct 2014
at 13:33
  • msg #398

Re: OOC: ninth symphony


You better tell them in character, then; as far as Silver Raven is concerned, he suggested it, but you've yet to take him up on it.

And it's important that you agree, because he'll need your other magic stuff as ingredients if he's to make anything useful, and he cvery wel can't take those without permission, can he? ;D
Swift Fox
player, 2979 posts
Magnakai
Ghost of Anskaven
Sun 12 Oct 2014
at 13:41
  • msg #399

Re: OOC: ninth symphony

We are somewhat lacking in materials...
I suppose we could pull a few bits off the Skyrider.  Although being murdered by angry dwarves could be a problem!
Sun Snake
player, 3845 posts
Kai Lord
Defeating the 1%
Mon 13 Oct 2014
at 18:25
  • msg #400

Re: OOC: ninth symphony


Wait, been busy with work ensuring it was all done before I headed off that I can't recall if I've said it here. Doing Essen Speil from Wednesday to Tuesday. I mentioned it last month, right? :(
Shadow
GM, 4481 posts
Plotting turtle
GM
Mon 13 Oct 2014
at 20:51
  • msg #401

Re: OOC: ninth symphony


You likely did; I can't remember right now and am too lazy to check, but you're usually good with giving advance warnings of your absences.

Don't worry and take your time - you pretty much already agreed that you're done with the planning as well, so I don't really need any further confirmation from you - Swift fox is the one who hasn't contributed anything to the discussion yet and who has to say us if she's alright with what has been planned or if she wants to add something of her own, from the heights of her experience as the only one other than Lone Wolf to have succesfully infiltrated a Darklands' fortress. :)
This message had punctuation tweaked by the GM at 20:52, Mon 13 Oct 2014.
Water Hornet
Player, 524 posts
Magnakai Primate
Sommlending, Age: 19
Mon 13 Oct 2014
at 21:23
  • msg #402

Re: OOC: ninth symphony

Shadow:
... from the heights of her experience as the only one other than Lone Wolf to have succesfully infiltrated a Darklands' fortress.

*looks at Swift Fox with a new degree of respect*
Swift Fox
player, 2980 posts
Magnakai
Ghost of Anskaven
Tue 14 Oct 2014
at 09:38
  • msg #403

Re: OOC: ninth symphony

Umm, but, but I don't know...  :(  *hides*
Sabre Fox
player, 2521 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 14 Oct 2014
at 17:00
  • msg #404

Re: OOC: ninth symphony

Foxy never gets props for surviving mega seiges :(
Shadow
GM, 4482 posts
Plotting turtle
GM
Tue 14 Oct 2014
at 17:20
  • msg #405

Re: OOC: ninth symphony


You will when it becomes relevant... or, of course, when you feel like remarking in character that you've done so - in your discussion with Sun Fox would have been a good time to bring it up, for example. ;)
Swift Fox
player, 2981 posts
Magnakai
Ghost of Anskaven
Tue 14 Oct 2014
at 17:26
  • msg #406

Re: OOC: ninth symphony

I don't think Swift has anything to add.  At least nothing that her player can think of right now anyway...
Sabre Fox
player, 2523 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 14 Oct 2014
at 20:16
  • msg #407

Re: OOC: ninth symphony

More of a points scoring ;) then again the actions in this mission will be heard louder than words :)
Shadow
GM, 4489 posts
Plotting turtle
GM
Sat 18 Oct 2014
at 18:27
  • msg #408

Re: OOC: ninth symphony


So, question: is there anything that doesn't work with the game? I mean, aside from Sun Snake (who explained he'll be unable to post till hafklway next week) and Dusk Rat (who's playing on her own thread), the rest of you lot haven't made a post in... four days now?

Can I ask the reason behind that? I can see everybody is logging in but nobody is making posts... are you waiting for something? Is there anything I missed?

Let me know, please - I can hardly fix the game and make it interesting enough for you all to bother posting again if I don't know what's the problem in the first place.
Water Hornet
Player, 525 posts
Magnakai Primate
Sommlending, Age: 19
Sat 18 Oct 2014
at 18:34
  • msg #409

Re: OOC: ninth symphony

Sorry, the end of the work week was tiring for me so I thought I'd post at weekend - and only managed to scrape enough time for making a post now at the evening (seems things decided to go crazy simultaneously both at work and at home). Writing IC right now. :)
Swift Fox
player, 2983 posts
Magnakai
Ghost of Anskaven
Sat 18 Oct 2014
at 19:22
  • msg #410

Re: OOC: ninth symphony

Mostly been having Swift keep quiet since I can't think of anything for her to add to the discussion yet.

(Also she's probably a little wary of setting off Sun Snake again like she did back at the Maakengorge!) ;)
Sabre Fox
player, 2525 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 18 Oct 2014
at 19:25
  • msg #411

Re: OOC: ninth symphony

I was waiting for someone to speak before Fox spoke again! Lol Grumour pretty much walked off so I couldnt stop him so was hoping someone would jump in and say

"I know where to hide the Skystrider!"

Lol
Shadow
GM, 4490 posts
Plotting turtle
GM
Sat 18 Oct 2014
at 19:44
  • msg #412

Re: OOC: ninth symphony


Well, like it should be clear by now, the more tactical aspect of the plan will need until you can scout the area. And I think you're about done with strategy for now, even if I expect you'll be able to cookup something more once the tactical side of things is more streamlined.

As for the kraans, Sabre Fox, what Hornet meant was that, since the journey to Gazad Helkona is long, he could either keep around the Acolytes' kraans, or the Drakkarim's kraan, not both. I'mn sure he'll clarify that better in character in his next post, but what he's basically asking is "which one should I keep around"... unless i misunderstood his intentions, that is.

:)
Water Hornet
Player, 528 posts
Magnakai Primate
Sommlending, Age: 19
Sat 18 Oct 2014
at 21:06
  • msg #413

Re: OOC: ninth symphony

Exactly as Shadow says :)
Swift Fox
player, 2985 posts
Magnakai
Ghost of Anskaven
Mon 20 Oct 2014
at 19:06
  • msg #414

Re: OOC: ninth symphony

I'm sure Dawn Sword wouldn't mind sharing a cabin with Master Sun Snake! ;)
*nudge nudge, wink wink*
Water Hornet
Player, 529 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Oct 2014
at 19:11
  • msg #415

Re: OOC: ninth symphony

Swift, I was thinking the exact same thing regarding Swift and Raven ;)
Swift Fox
player, 2986 posts
Magnakai
Ghost of Anskaven
Mon 20 Oct 2014
at 19:17
  • msg #416

Re: OOC: ninth symphony

ooo, touché!  hehe.
Sun Snake
player, 3848 posts
Kai Lord
Defeating the 1%
Mon 20 Oct 2014
at 19:32
  • msg #417

Re: OOC: ninth symphony


*shakes head in dissapointment*
Shadow
GM, 4492 posts
Plotting turtle
GM
Mon 20 Oct 2014
at 19:54
  • msg #418

Re: OOC: ninth symphony


See? There's plenty of interesting possibilities!

Not like Sabre Fox and Renora are going to argue about who's going to share the cabin with Rain Feather either - no chance of that at all, I'm sure. :)
Water Hornet
Player, 530 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Oct 2014
at 20:09
  • msg #419

Re: OOC: ninth symphony

Maybe, actually, they decide to share a cabin with each other - so they keep an eye on the other one (so he or she doesn't sneak into Rain Feather's cabin at night).

o.O
This message was last edited by the player at 20:09, Mon 20 Oct 2014.
Shadow
GM, 4494 posts
Plotting turtle
GM
Mon 20 Oct 2014
at 20:11
  • msg #420

Re: OOC: ninth symphony


Nah - I think the description of the cabin when Sabre and Renora checked Rain's body makes it clear that it's not big enough for three people to sleep inside. Not comfortably, at least.
Sun Snake
player, 3849 posts
Kai Lord
Defeating the 1%
Mon 20 Oct 2014
at 20:21
  • msg #421

Re: OOC: ninth symphony


Sun Snake won't offer his cabin right away to allow for enforced socialisation, but if everyone else ends up in separate places then he'll offer his cabin to the odd one out so they don't take penalties on resting. And if he can't get peace in the mapping room or a similar place, then he'll pace around sleeplessly all night and take whatever penalties for it.

He won't share a cabin with anyone, he's too broken to want to have to deal with anyone at night one one one right now. And given Swift Fox's comments above regarding her character still being gun-shy on speaking up it's probably best he doens't anyway.

I mean the only person that might be fun to speak with right now is Water Hornet, and he and Sun Snake are already planning on spending time alone during the day anyway - enough time for Water Hornet to start asking questions or offloading all his pent up aggressions if he wants  to.
Swift Fox
player, 2987 posts
Magnakai
Ghost of Anskaven
Mon 20 Oct 2014
at 21:14
  • msg #422

Re: OOC: ninth symphony

Well I will mention that Swift is a lot less unstable than she was before.  So probably quite safe to talk to :)

Just saying...
Sun Snake
player, 3850 posts
Kai Lord
Defeating the 1%
Mon 20 Oct 2014
at 21:17
  • msg #423

Re: OOC: ninth symphony


Sun Snake is far less stable than before. Just sayin' :p
Water Hornet
Player, 531 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Oct 2014
at 21:25
  • msg #424

Re: OOC: ninth symphony

And Hornet is completely unstable! :P Just kiddin' :D
Swift Fox
player, 2988 posts
Magnakai
Ghost of Anskaven
Mon 20 Oct 2014
at 23:04
  • msg #425

Re: OOC: ninth symphony

Well if he's less stable than before, he might get along better with Swift if he does talk to her.

Or at least they can just resort to trying to stab each other :)
Water Hornet
Player, 534 posts
Magnakai Primate
Sommlending, Age: 19
Tue 21 Oct 2014
at 23:28
  • msg #426

Re: OOC: ninth symphony

Hmmm, tempting offer, but I think Swift is far more advanced regarding the stabbing game. :)
Water Hornet
Player, 538 posts
Magnakai Primate
Sommlending, Age: 19
Thu 23 Oct 2014
at 15:32
  • msg #427

Re: OOC: ninth symphony

Swift, the Bone Spiral Ring is yours then.
Swift Fox
player, 2999 posts
Magnakai
Ghost of Anskaven
Mon 27 Oct 2014
at 18:16
  • msg #428

Re: OOC: ninth symphony

Not too sure whether to hold on to the Kika or not.  What are they made of?

Also does Hornet still have my Korlinium gloves? ;)
Shadow
GM, 4500 posts
Plotting turtle
GM
Mon 27 Oct 2014
at 19:23
  • msg #429

Re: OOC: ninth symphony


Yeah, he does... wonder if you'll ever be getting those back? ;)

The kika are made of pure iron. The darklanders aren't the types to waste precious metals on currency - and, iron coins also fit better with the general "hard face" Drakkarim tend to present to the world.
Sun Snake
player, 3858 posts
Kai Lord
Defeating the 1%
Mon 27 Oct 2014
at 20:39
  • msg #430

Re: OOC: ninth symphony


Who has the Nexus ring? Did anyone else want it? If not, and it's not going to be used for material parts, Sun Snake could still take it.
Swift Fox
player, 3000 posts
Magnakai
Ghost of Anskaven
Mon 27 Oct 2014
at 20:46
  • msg #431

Re: OOC: ninth symphony

I think Hornet kept it.  (Along with my gloves!) ;)
Sun Snake
player, 3859 posts
Kai Lord
Defeating the 1%
Mon 27 Oct 2014
at 20:53
  • msg #432

Re: OOC: ninth symphony


-.-

But he has Nexus...

-.-

Be a shame if he went off alone with someone who possesses Invisibility and a sharp sword...

-.-

I mean

O.O
Renora Nematah
player, 63 posts
Mon 27 Oct 2014
at 21:07
  • msg #433

Re: OOC: ninth symphony

And here I thought I was the one who's secretly planning to kill you all off...?

:)
Sun Snake
player, 3860 posts
Kai Lord
Defeating the 1%
Mon 27 Oct 2014
at 21:18
  • msg #434

Re: OOC: ninth symphony


You're secretly planning, the rest of us are all pretty vocal about it :D
Water Hornet
Player, 542 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Oct 2014
at 22:29
  • msg #435

Re: OOC: ninth symphony

Yep, Hornet is a special items' hoarding bastard... :)

well, not really, but he does have both the Korlinium gloves and the Nexus ring. In his defense, though: he did offer to return the gloves to Swift earlier and he did ask if anyone wanted the ring. :)

Anyway, just ask him, and he'll (possibly) give you the items.

@Renora, @Snake: Renora, as Snake said, that's actually what makes you the main suspect - trying to keep any shenanigans secret. Be open about it and the group will murder accept you. O:-)
Swift Fox
player, 3001 posts
Magnakai
Ghost of Anskaven
Tue 28 Oct 2014
at 10:27
  • msg #436

Re: OOC: ninth symphony

Ah ok, I didn't notice the offer to return them.  Must have been distracted at the time.
It's been a bit of an emotional rollercoaster of a year for me in the offline world, and right now I'm using this game as more of a distraction to keep me sane, (ironically enough, considering my character isn't exactly a shining beacon of sanity!) hehe.
So yeah, I might have missed something back then.

I don't know if Swift is the sort to ask for them back.  Just that they're useful for crafting, but not essential as far as I know.  :)
Sabre Fox
player, 2530 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 28 Oct 2014
at 11:06
  • msg #437

Re: OOC: ninth symphony

lol I've just been mega busy with my new place lol
Shadow
GM, 4502 posts
Plotting turtle
GM
Tue 28 Oct 2014
at 12:13
  • msg #438

Re: OOC: ninth symphony


Understandable.

And nothing is essential, Swift Fox - but, everything could come in handy, couldn't it? ^_^
As a note and for reference, here are your sleeping arrangements:


                     PROW

              -  I    ^     I  -
   Dawn Sword 1  I          I  2 Frost Ferret
              -  I          I  -
    Sun Snake 3  I   HOLD   I  4 Sun Fox
              -  I          I  -
        DECK <   I          I    > DECK
              -  I          I  -
    Swift Fox 5  I          I  6 Sabre Fox + Rain Feather
              -  I   Fall   I  -
 Silver Raven 7  I Lobster  I  8 Water Hornet + Renora
              -  I          I  -

Sabre Fox
player, 2531 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 30 Oct 2014
at 18:17
  • msg #439

Re: OOC: ninth symphony

Once everyone has gone below deck let me know, Fox can go murdering ;)
Sun Snake
player, 3863 posts
Kai Lord
Defeating the 1%
Thu 30 Oct 2014
at 18:24
  • msg #440

Re: OOC: ninth symphony


You won't get Sun Snake, oh no... you know Water Hornet put a knife between me ribs the second the map room door closed :(

Avenge my death Sabre! Once you've looted and murdered!
Swift Fox
player, 3004 posts
Magnakai
Ghost of Anskaven
Thu 30 Oct 2014
at 23:22
  • msg #441

Re: OOC: ninth symphony

I'm below deck now.  But me and Raven are prepared for your murdering ways! ;)
Water Hornet
Player, 545 posts
Magnakai Primate
Sommlending, Age: 19
Fri 31 Oct 2014
at 23:32
  • msg #442

Re: OOC: ninth symphony

Sorry for the delay, will post in the morning.
Sabre Fox
player, 2532 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 1 Nov 2014
at 16:48
  • msg #443

Re: OOC: ninth symphony

Everyone likes a good murder :)
Water Hornet
Player, 547 posts
Magnakai Primate
Sommlending, Age: 19
Sat 1 Nov 2014
at 17:30
  • msg #444

Re: OOC: ninth symphony

Among all the (suggested) murdering we (or at least I) seem to almost have missed an important thing: 21000th post! :) (Although I believe Shadow didn't miss the fact and notified the lucky poster :) )
This message was last edited by the player at 17:31, Sat 01 Nov 2014.
Sun Snake
player, 3866 posts
Kai Lord
Defeating the 1%
Sat 1 Nov 2014
at 17:32
  • msg #445

Re: OOC: ninth symphony


Oh, I thought I'd got the 21000th post, I guess not :p
Shadow
GM, 4508 posts
Plotting turtle
GM
Sat 1 Nov 2014
at 18:19
  • msg #446

Re: OOC: ninth symphony


No, Sun Snake, you are right, you did were the one who made the 21'000th post; for the record, you also made the 20999th, while Swift Fox made the 21001st.

I've just not decided yet if I want to give you a FP, or do something else, or do nothing entirely - I haven't given something for all triple zero posts after all, only the ones who were more rounded (like 20'000 or 15'000) and the ones where I felt doing so was warranted by the current game circumstances, so I'm as of yet still undecided if I want to make this one of those times or not.

I'll let you know if I want to do something particular about it. :)
Sun Snake
player, 3867 posts
Kai Lord
Defeating the 1%
Sat 1 Nov 2014
at 18:23
  • msg #447

Re: OOC: ninth symphony


I'm happy for the team to receive some 21 flavoured leeway when we're in a difficult spot :D
Sabre Fox
player, 2533 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 1 Nov 2014
at 19:05
  • msg #448

Re: OOC: ninth symphony

Not that I don't mind FP's every thousand post of course, but the next milestone I want to claim is the 25k one it we get there :)
Shadow
GM, 4510 posts
Plotting turtle
GM
Sat 1 Nov 2014
at 19:37
  • msg #449

Re: OOC: ninth symphony


Well, with the way the game's expanding, I guess we might; it all depends on how much effort you all put into it, really. We're already well into the third portion of the game by now - all that remains are the confrontation with Vyctar, meeting with Peacock, and then the Endgame. It's taking longer than I expected it to, honestly, but I'm nevertheless still very excited about that. :)

Assuming you can survive that long, it will be fun to see what happens there... so keep going strong as you have until now, and all will be well! ^_^
Swift Fox
player, 3008 posts
Magnakai
Ghost of Anskaven
Sat 1 Nov 2014
at 20:12
  • msg #450

Re: OOC: ninth symphony

Sun Snake:
I'm happy for the team to receive some 21 flavoured leeway when we're in a difficult spot :D

Have all damage from our attacks multiplied by 21? ;)
Water Hornet
Player, 549 posts
Magnakai Primate
Sommlending, Age: 19
Sun 2 Nov 2014
at 00:17
  • msg #451

Re: OOC: ninth symphony

On a bit different note: Shadow, how are Skyrider's cabins 'furnished'? I mean: there is only one bed in each cabin, right? (Sorry, if it was mentioned somewhere - can't find it now.)
Shadow
GM, 4511 posts
Plotting turtle
GM
Sun 2 Nov 2014
at 08:42
  • msg #452

Re: OOC: ninth symphony


That would be right, yes, the cabins only have one bed each. For a more accurate description, post # 524 of the current thread, where Sabre Fox brings Renora to meet Rain Feather, should help with visualizing the area better.
Water Hornet
Player, 550 posts
Magnakai Primate
Sommlending, Age: 19
Sun 2 Nov 2014
at 11:17
  • msg #453

Re: OOC: ninth symphony

Ah, OK ,thanks (I skipped those posts as Hornet was on the upper deck and thus shouldn't have known what exactly was going on there - but I will have a look at the post, now).
Sun Snake
player, 3882 posts
Kai Lord
Defeating the 1%
Wed 19 Nov 2014
at 18:53
  • msg #454

Re: OOC: ninth symphony


I miss all the other guys since I killed Water Hornet during planning. What's the plan / timing for us getting back together?
Shadow
GM, 4536 posts
Plotting turtle
GM
Wed 19 Nov 2014
at 19:25
  • msg #455

Re: OOC: ninth symphony


Unless anybody has anything particular to do, Sun Snake, I think by this point is mostly waiting and getting ready for the next day; Swift Fox is crafting equipment and you're supposed to drop by her to let her have a look at your sword, Lenora is currently engaged in conversation with Sun fox but I don't think there's anything else she needs to do before the day ends, and Sabre Fox (as well as Hornet's ghost) should just have some final tune-up to do before I can move you all to the next day, but that too should be over quickly - it's only Swift Fox's thread which is going to take a few days still to be completed.

So really, as far as you're concerned, you only have to confirm me that you are letting Swift Fox tinker with your weapon (a PM should be enough to take care of that and anything you might want to tell her in character at that time) and then you just have to wait.

Although I could try and come up with something for Sun Snake to do during the night, if you'd be too bored with the wait... who knows, he might even survive it! ;D
This message was last edited by the GM at 19:26, Wed 19 Nov 2014.
Sun Snake
player, 3883 posts
Kai Lord
Defeating the 1%
Wed 19 Nov 2014
at 20:01
  • msg #456

Re: OOC: ninth symphony


Lol, PM and waiting will be fine, fighting Water Hornet's ghost or a Helghast might be scary!
Water Hornet
Player, 566 posts
Magnakai Primate
Sommlending, Age: 19
Sun 23 Nov 2014
at 22:03
  • msg #457

Re: OOC: ninth symphony

I sense a storm brewing...or rather several storms? ;)
But we'll be good, I believe. As long as we stick together. O:-)
Sun Snake
player, 3886 posts
Kai Lord
Defeating the 1%
Sun 23 Nov 2014
at 22:06
  • msg #458

Re: OOC: ninth symphony


Funny you should say that...
Shadow
GM, 4540 posts
Plotting turtle
GM
Fri 28 Nov 2014
at 17:14
  • msg #459

Re: OOC: ninth symphony


Just in case anybody was wondering - I'm still around, even if I haven't made a post in a few days. However, I want to make sure everybody knows that I didn't post simply because, in each and every thread currently going, I'm not the one who should - either I'm waiting for the player in that thread to answer some question/be done with something, as they told me, or the thread has just two PC talking, in which case, of course, I haven't anything to add.

That said, if you do need to ask me anything, I'm still around and always capable of answering PM and such - so don't worry, the game is still going on even if you are all in different threads and I'm not posting anything myself.

Wouldn't want the game to slow down and stop because of any perceived lack of attention on my part, especially now that we're about two hundred posts away from becoming the 20th bigger active fantasy game on the site (by number of posts). I'm following along the various conversations, find them very interesting, and I'm curious to see what they all will eventually lead to... so, thanks again for being still playing, and keep up with it! We're doing great! ^_^
Sun Snake
player, 3890 posts
Kai Lord
Defeating the 1%
Fri 28 Nov 2014
at 19:18
  • msg #460

Re: OOC: ninth symphony


Even when you can't force many people to share cabins you find sneaky ways to have PCs speak to one another :p
Shadow
GM, 4541 posts
Plotting turtle
GM
Fri 28 Nov 2014
at 20:02
  • msg #461

Re: OOC: ninth symphony


Actually... most of the currently ongoing discussions are completely player-initiated (if unilaterally so), not thing I prodded any of you into doing.

You're just such good players, youy do all the work for me; and that's the most rewarding thing about this game, to speak the honest truth: that you really do make the characters alive, give them purpose and have them act as it follows from their personality. You're great, that's it. :)
Swift Fox
player, 3014 posts
Magnakai
Ghost of Anskaven
Fri 28 Nov 2014
at 20:27
  • msg #462

Re: OOC: ninth symphony

Shadow:
You're great, that's it. :)


Does that include those of us who are currently being embarrassingly clueless in our threads right now?  Hehe.
*blushes and hides*
Water Hornet
Player, 569 posts
Magnakai Primate
Sommlending, Age: 19
Fri 28 Nov 2014
at 22:51
  • msg #463

Re: OOC: ninth symphony

Second that.
*runs after Swift to hide with her, then loses her trail and runs in circles, panicking* :)
Swift Fox
player, 3016 posts
Magnakai
Ghost of Anskaven
Fri 28 Nov 2014
at 22:54
  • msg #464

Re: OOC: ninth symphony

Hahaha, you can't find me!  I am a Ghost!  I am a shadow in the night! ;)

*peeks out from under Sun Snake's bunk...*
Sun Snake
player, 3892 posts
Kai Lord
Defeating the 1%
Fri 28 Nov 2014
at 23:17
  • msg #465

Re: OOC: ninth symphony


Hah, you can't beat Snake, even I don't know where he currently is right now....


*though I suspect you will hear an inhuman snoring sound from where you are currently hiding :p *
Sun Snake
player, 3897 posts
Kai Lord
Sleeping Kai hidden snake
Tue 16 Dec 2014
at 19:10
  • msg #466

Re: OOC: ninth symphony


Hey guys!

I can see by the cast list that everyone's still logging in and posting, so yay :) Just in case we all don't get to game together before the holidays ( a week from now I'll be off to Scotland and might not have net over that time) just wanted to say hope everyone has a good festive season and all that!
Shadow
GM, 4562 posts
Plotting turtle
GM
Tue 16 Dec 2014
at 19:29
  • msg #467

Re: OOC: ninth symphony


Yep, everybody's still around, I can confirm that - I think we have about one more month or so of seprate threads at the very most, so the group should be reuniting shortly.

I also share into Sun Snake's well wishes of an happy holiday for everybody, and hope you're all also looking forward to the final part of the game once they're over. Happy everything to you all! ^_^
Swift Fox
player, 3052 posts
Magnakai
Ghost of Anskaven
Tue 16 Dec 2014
at 22:14
  • msg #468

Re: OOC: ninth symphony

Maybe see you when you're up in Scotland!
Look out for the shifty character in a green cloak following you around...  ;)
Sun Snake
player, 3898 posts
Kai Lord
Sleeping Kai hidden snake
Tue 16 Dec 2014
at 22:40
  • msg #469

Re: OOC: ninth symphony


Lol, that seems more to be a threat not a promise :p
Dusk Rat
player, 1288 posts
aka Ameena
Tue 16 Dec 2014
at 22:43
  • msg #470

Re: OOC: ninth symphony

Yeah, I'm certainly still here, having an interesting IC thread to myself (well, and the GM, obviously) :). Maybe one day you'll even find out what's happened in it ;).
Swift Fox
player, 3054 posts
Magnakai
Ghost of Anskaven
Tue 16 Dec 2014
at 22:44
  • msg #471

Re: OOC: ninth symphony

Threat?  Me???  Nahhh! :)
*hides the dagger up my sleeve...*
Jacek
NPC, 18 posts
Thu 18 Dec 2014
at 23:53
  • msg #472

Re: OOC: ninth symphony

Just don't get too certain of your privacy, Dusk Rat. I've been keeping an eye on your thread for some time now. Your secrets are safe with me, though.

As are yours, all the other guys round here. By the way, all the merriest to you, Sun Snake.
Sun Snake
player, 3900 posts
Kai Lord
Sleeping Kai hidden snake
Fri 19 Dec 2014
at 00:02
  • msg #473

Re: OOC: ninth symphony


Hey Jacek! Good to see you still around and kee tabs on the action :)


Hopefully my plot to kill hug everyone can be kept a secret by you too :p
Jacek
NPC, 19 posts
Sat 20 Dec 2014
at 00:21
  • msg #474

Re: OOC: ninth symphony

Hug them all you want. I'm not telling anyone anything... yet.

As for me, I pop in and out. Now, however, seeing that it's just a few hundred posts at most away from the end, I think I'm going to remain here.
Shadow
GM, 4568 posts
Plotting turtle
GM
Sat 20 Dec 2014
at 17:28
  • msg #475

Re: OOC: ninth symphony


And we're glad to have you around - or I am, at least. Having somebody else who can see everything each player is planning and how all the plot thread are tied together is great - that way the story can be appreciated much better, I believe! ^_^
Swift Fox
player, 3059 posts
Magnakai
Ghost of Anskaven
Sat 20 Dec 2014
at 17:31
  • msg #476

Re: OOC: ninth symphony

Jacek:
Now, however, seeing that it's just a few hundred posts at most away from the end, I think I'm going to remain here.


I thought it was a lot more than that...
Or do you mean we'll all be dead because of what's waiting for us a few hundred posts further on?  (O.o)
Shadow
GM, 4569 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 10:29
  • msg #477

Re: OOC: ninth symphony


Personally, I think we have at least one more main thread (and more likely two) to go through before the game is over, but then, that hardly depends on me, now does it? You're the players, so depending on how you go about it, things might well go much faster than that! Or slower, for that matter.

Everything is in your hands! ^_^
Dusk Rat
player, 1293 posts
aka Ameena
Sun 21 Dec 2014
at 11:44
  • msg #478

Re: OOC: ninth symphony

Not unless the dice rolls hate us ;).
Shadow
GM, 4570 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 12:26
  • msg #479

Re: OOC: ninth symphony


Well, I can hardly control the dice roll, but you can try and avoid doing risky things! That ought take care of it, right? ;D
Swift Fox
player, 3060 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 13:41
  • msg #480

Re: OOC: ninth symphony

Dusk Rat:
Not unless the dice rolls hate us ;).


...I'm doomed! (O.o)
Shadow
GM, 4571 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 15:21
  • msg #481

Re: OOC: ninth symphony


Are you? I seem to remember that in your latest thread you rolled only successes, Swift Fox... is my memory faulty about that?
Swift Fox
player, 3061 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 15:38
  • msg #482

Re: OOC: ninth symphony

Not all of them.  Remember I had to top a few up with extra points, as well as taking out a couple of FPs.

Besides, they weren't potentially fatal circumstances...
(Unless the others got REALLY angry at me destroying all their stuff, hehe)
Dusk Rat
player, 1294 posts
aka Ameena
Sun 21 Dec 2014
at 16:41
  • msg #483

Re: OOC: ninth symphony

Avoid doing risky things...okay, so I need to stay clear of anything which could potentially do me some kind of harm, in order to not die :D.

...

Umm...
Shadow
GM, 4572 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 16:56
  • msg #484

Re: OOC: ninth symphony


Why, Dusk Rat, you were in the game from the start, ended up in over a dozen different battle situations throughout its lenght, and managed to avoid fighting in all but one and a half of those. Surely, you of all people don't need anybody's help to avoid putting your character at risk, right? ^_^
Swift Fox
player, 3062 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 17:08
  • msg #485

Re: OOC: ninth symphony

And Swift was nice enough to liberate that magic staff from the High Priest's stash, so you have the WP to disintegrate stuff from a safe distance too :)
Sun Snake
player, 3901 posts
Kai Lord
Sleeping Kai hidden snake
Sun 21 Dec 2014
at 17:15
  • msg #486

Re: OOC: ninth symphony


Swift might have been nice enough to liberate it, but it was Sun Snake who actually cared enough to give the staff to Dusk Rat :p
Swift Fox
player, 3063 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 17:17
  • msg #487

Re: OOC: ninth symphony

Wasn't it Swift who suggested giving it to Dusk though? ;)
Sun Snake
player, 3902 posts
Kai Lord
Sleeping Kai hidden snake
Sun 21 Dec 2014
at 18:12
  • msg #488

Re: OOC: ninth symphony


Bah, who knows who suggest what to whom when things were suggested by people suggesting the things regarding their suggestions. I don't think we'll ever truly know...

*runs*
Swift Fox
player, 3064 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 18:30
  • msg #489

Re: OOC: ninth symphony

Are you suggesting that my suggested suggestion was itself only a suggestion I suggested?  What are you suggesting?! (O.o)
Dusk Rat
player, 1296 posts
aka Ameena
Sun 21 Dec 2014
at 18:31
  • msg #490

Re: OOC: ninth symphony

I think Dusk Rat has actually (albeit not necessarily directly) kicked more arse in this game than a lot of people - I mean, sure, Sabre Fox has a big sword and Swifty sneaks around stabbing things, but Dusk Rat just has to go up to a bunch of doomwolves and say to their Alpha "Hey, those guys over there are a threat to your pack, maybe you should show 'em who's boss..." and then she can just...well, she can run away and hide while her player sits back and enjoys the bloodbath >:).
Swift Fox
player, 3065 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 18:39
  • msg #491

Re: OOC: ninth symphony

Now I'm curious...  Is there any record of who has killed the most enemies in the game so far?  :)

(Probably Frost Ferret when he triggered the explosive that blew up the camp in the Darklands actually.  Huge kill-count with one single attack!) :)
Sun Snake
player, 3903 posts
Kai Lord
Sleeping Kai hidden snake
Sun 21 Dec 2014
at 18:45
  • msg #492

Re: OOC: ninth symphony


Seems likely.

Remmeber Laughing Shark was a secret tank and she went off-screen for us during the middle of the Darklands invasion of the monastery. I suspect she might have kicked the most arse with her own arms.

Sabre Fox has certainly killed the most number of high profile villains.


Funny Sun Snake has managed to sit out of the last two fights. It's been 'right, I guess a moment to RP...or I guess there's a fight going on oh I guess it's actually a huge boss fight. Ok, time to stay back while Sabre goes off...ok Sabre and a few peopel go off...ok, everyone goes off to meet the Drakkar oh no wait it's another major fight.

The lesson is if sun Snake stays behind assume boss fight or mini-boss fight.
Shadow
GM, 4574 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 19:16
  • msg #493

Re: OOC: ninth symphony


I don't think we should count the Darkland camp's explosion as a Frost Ferret only kill, though - it was you, Swift, who checked where the explosive actually was and spread it throughout the camp, without which he wouldn't have been able to detonate it... and you yourself had the help of Frost's magic to do all that, as well. Might be better counted as a team effort. So, that would guarantee that your team has the higher number of kills, but not determine the higher killcount among things you killed with your own hands.

I would be willing, however, to treat Dusk Rat's "murder by proxy" by means of animals as her own - after all, it was her Animal Control to make those possible, and nothing else the rest of you did - and that's likely to give her the highest kill count, if anything, considering the amount of chaos she seeded in both the Darkland's camp and Argazad's throne room.

If we go with "killed by hand, and not by proxy", then I can safely account Sun Snake as the highest one, with about a dozen or so kills to his name (again, without counting the death by manipulations as his, since otherwise he'd not be that far back from Dusk Rat), with Sabre Fox a close second and Swift Fox a distant third. Laughing Shark, even including offscreen, has actually only, I believe, three kills total to her count (and tht's if I'm not giving her an extra one), so if anything, she's been the least murder-happy of your lot, not the most - with the second count likely going to Hornet, and Rain in third, since she has four or five kills to Frost's seven - again, unless I'm making mistakes, which is possible.

Also, yeah, if we count "high-profile" as "character with a talking part / leaders of some type", then Sabre Fox is definitely the leading man there, seeing as he's murdered the first Helghast, Haxadrom, the High Priest and his second in command, which makes it four, whereas none of the rest of you managed to score more than one on that particular kill count.

Is that a satisfying enough list for your bloodthirsty lot? ^_^
Swift Fox
player, 3066 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 19:30
  • msg #494

Re: OOC: ninth symphony

Shadow:
...and Swift Fox a distant third.


Oddly ironic that she doesn't have the highest kill-count, considering her backstory, hehe.  :)
Shadow
GM, 4575 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 19:38
  • msg #495

Re: OOC: ninth symphony


Well, we're not counting the backstories, otherwise there'd be no contest - I'm also not counting the memory threads, otherwise Sabre Fox would pass Sun Snake anyway, by adding seven or so kills to his count against the only two Sun Snake would gain. Only battles you played in the game and where your lifeìs character was on the line are being counted here.

But, if we do were counting backstories, Swift, then I still think you'd only rank third - Sun Snake is as much of a war veteran as Sabre Fox is, and while he wasn't on the frontline, but instead an aide-de-camp, he still had hand enough in killing things (mostly boarding parties on the very same ship you're currently on) to rank above Swift's murders. What can I say, having a six years of age and having fought in a war is a pretty big advantage on the killing front. :)
This message was last edited by the GM at 19:39, Sun 21 Dec 2014.
Swift Fox
player, 3067 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 19:41
  • msg #496

Re: OOC: ninth symphony

Hmm, need to start killing more stuff then...  :)
Sun Snake
player, 3904 posts
Kai Lord
Sleeping Kai hidden snake
Sun 21 Dec 2014
at 19:42
  • msg #497

Re: OOC: ninth symphony

Yeah, she's reformed while others are just beginning :p


I think most of Sun Snake's high kill count then was a sneak Bastard tactic in a hidden thread where he managed to do a Swift Fox and stealth kill a bunch of acolytes from inside their group.


I presume the High Priest's second was someone Sabre fought during the Renora/Deathstaff tussel and not the burning short sword guy, because that was Swift Fox's kill, wasn't it?



Edit: Yeah, I presume sun Snake dropped the night soil loads on to unsuspecting Giaks on a regular basis :p
Swift Fox
player, 3068 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 19:48
  • msg #498

Re: OOC: ninth symphony

Hurlon was Sun Fox's kill.  In epic style, pinning him to the temple wall with her sword, hehe.

Sneaky Bastard Tactics(tm) can be fun though :)

Since she's about as stabilised as she's likely to get now, Swift will likely be thinking more tactically rather than just rushing in and making with the stabby-stabbyness.
Hoping that'll make it a little easier to get more kills without getting killed myself!
Shadow
GM, 4576 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 19:50
  • msg #499

Re: OOC: ninth symphony


Oh, you're right - that wasn't a Sabre Fox kill. Uh, I guess that give Swift Fox the second place in murdering important people then, since she now has two, with the hybrid n the darklands camp being the first. :)

In the deathstaff thread Sabre Fox killed three to five acolytes, I'm unsure of the numbers, plus a pair of Vazhag. But you were already leading at that point, Sun Snake, since you killed more Vordaks then him (about the same as Swift Fox), then you had the non-lethal killing of a number of villagers, then you killed a cener and all the vazhags in the village ambush, and eventually, as you correctly recall, your murder spree against the acolytes. and again, I'm not counting the deaths you engineered (like that of the acolytes that you had one of the bishop kill), otherwise your number would be much higher.
Sun Snake
player, 3905 posts
Kai Lord
Sleeping Kai hidden snake
Sun 21 Dec 2014
at 19:53
  • msg #500

Re: OOC: ninth symphony


Spree sounds a little too planned and frivolous... can we call it a murder jaunt? :p


And hey, Sun Snake only subconscious probably wanted those acolytes dead, consciously he was appalled that maybe he secretly had engineered it!


Don't forget he cold bloodedly murdered a downed acolyte too... I don't think anyone else has killed a harmless prisoner yet? :D
Shadow
GM, 4577 posts
Plotting turtle
GM
Sun 21 Dec 2014
at 20:23
  • msg #501

Re: OOC: ninth symphony


Well, that's a team leader call, so really, the only other person who had the chance to do that was Swift Fox... and no, she didn't; she had a nice long chat with her own prisoner, and then she let him free with a warning.

But then again, one of the two prisoners was a helpless member of a cult - probably brainwashed into joining to some degree - that was only defending his home and fighting the people who just killed his girlfriend, and the other was a cold blooded murdered sent by the most powerful crimelord in the area to specifically kill a member of the team who took him prisoner (and who had just succeeded in doing his job, too), so the situations were hardly the same, now were they? ^_^
Swift Fox
player, 3069 posts
Magnakai
Ghost of Anskaven
Sun 21 Dec 2014
at 20:35
  • msg #502

Re: OOC: ninth symphony

Shadow:
Well, that's a team leader call, so really, the only other person who had the chance to do that was Swift Fox... and no, she didn't; she had a nice long chat with her own prisoner, and then she let him free with a warning.


It was close though.  Even I wasn't too sure how it would end until it did...  :)
He actually kind of simultaneously angered Swift and made her pity him too.
She saw him as someone like she used to be, a killer who believed himself trapped onto that path, but he seemed to have calmly accepted his fate while she'd always hated hers.

In the end though, she remembered that she had been given a second chance by someone else, so perhaps that was her turn to give someone like her a second chance too.
It was also the only way she had to send a warning back to whoever had sent him after them, so it was convenient for that too.  :)
Dusk Rat
player, 1297 posts
aka Ameena
Sun 21 Dec 2014
at 20:36
  • msg #503

Re: OOC: ninth symphony

So...the most peaceful and non-violent member of the group is the one who's (indirectly) racked up the highest kill count? Cool :D. Now hopefully she'll never get round to thinking about that too much herself or she might freak out a bit ;).
Jacek
NPC, 20 posts
Mon 22 Dec 2014
at 23:45
  • msg #504

Re: OOC: ninth symphony

Is just another deja vu or is kill count a regular topic in Lone Wolf-themed games' OOCs?

And, Swift Fox, this a-few-hundred-posts-to-go thing may look like that from my perspective but it's also probable that it's the near celebration of the 2222nd post that's led me astray. Besides, as Shadow noticed, the remaining time is as much dependent on you guys as on the GM.

Anyway, I'm going to be around for the next several hundred posts ;) So, game on!
Swift Fox
player, 3071 posts
Magnakai
Ghost of Anskaven
Mon 22 Dec 2014
at 23:51
  • msg #505

Re: OOC: ninth symphony

Oki doki.  Hope you enjoy the show! :)
Shadow
GM, 4582 posts
Plotting turtle
GM
Mon 22 Dec 2014
at 23:54
  • msg #506

Re: OOC: ninth symphony


I think kill counts are an often treaded topic because they're one of the fastest ways to measure the skills of the various character's against each other, given that they most often have incredibly different skilset - Dusk Rat and Sabre Fox are our best examples here. Also, because it is especially telling that, often enough, the less "combat-oriented" characters are actually the one who turn up to be more "violent" in this contest, which is always a good source of ironic laughs. :)
Jacek
NPC, 21 posts
Tue 23 Dec 2014
at 10:30
  • msg #507

Re: OOC: ninth symphony

Yeah. Makes me wonder how much will Dusk Rat's count go up by, seeing what's going on in there.
Shadow
GM, 4583 posts
Plotting turtle
GM
Tue 23 Dec 2014
at 11:56
  • msg #508

Re: OOC: ninth symphony


I don't think it will - she made a pretty persuasive argument regarding the meaning of life and death, after all, and if we follow it, it will alter what kills we can count. Didn't she? :)
This message was last edited by the GM at 12:15, Tue 23 Dec 2014.
Jacek
NPC, 22 posts
Tue 23 Dec 2014
at 12:00
  • msg #509

Re: OOC: ninth symphony

Don't give away too much. Besides, there's no better argument than excessive force. Ask any tyrant.
Shadow
GM, 4584 posts
Plotting turtle
GM
Tue 23 Dec 2014
at 12:13
  • msg #510

Re: OOC: ninth symphony


Nah, there are plenty of better arguments - it's just that you need the other part to listen for them to actually work, whereas excessive force is the kind of argument that's completely unilateral. It is not better, but it is effective in getting you to be heard out.

How would the excessive force argument apply to the current situation though? The way I see it, the discussionm was over before violence entered the picture.
Sun Snake
player, 3906 posts
Kai Lord
Sleeping Kai hidden snake
Tue 23 Dec 2014
at 13:30
  • msg #511

Re: OOC: ninth symphony


Yay, Sun Snake has seen visions that in the afterlife all life seems to be fighting to hold back Vashna. So really, all his 'kills' are actually simply allowing people to leave the temptations of this live and join the real fight in keeping Vashna from rising.


He's a big damned hero!


A big damned hero whose player is going away in three hours most likely and won't get to log back on until next week!
Jacek
NPC, 23 posts
Tue 23 Dec 2014
at 13:52
  • msg #512

Re: OOC: ninth symphony

So it's in order for a big Merry Christmas! to you all, I think.



And a private line with a reply to Shadow's question...
This message was last edited by the player at 13:55, Tue 23 Dec 2014.
Swift Fox
player, 3072 posts
Magnakai
Ghost of Anskaven
Tue 23 Dec 2014
at 14:20
  • msg #513

Re: OOC: ninth symphony

Have a nice christmas/new year there!  :D

Hmm, the afterlife sounds fun!
Maybe you should tell that one to Swift.  Might freak her out a little to know that death wouldn't have been an end to her nightmares after all, just the start of a completely brand new set of nightmares! ;)
http://tvtropes.org/pmwiki/pmwiki.php/Main/HeroicBSOD
Shadow
GM, 4586 posts
Plotting turtle
GM
Tue 23 Dec 2014
at 14:26
  • msg #514

Re: OOC: ninth symphony


I'm pretty sure the Vashna defence force only accpet volounteers, and also doesn't work exactly as Sun Snake envisioned - he's missing a few pieces of the puzzle in character, but that's fine - the cave served it's narrative purpose, and that's all I wanted from it. Sharing more light on Magnamund's postmortem situation is not something I was aiming for with that scene.

Also also, Swift Fox, maybe the afterlife isn't nightmares - maybe it is dreams of things already happened, where you can meet lost friends again? Who could tell?
Water Hornet
Player, 576 posts
Magnakai Primate
Sommlending, Age: 19
Tue 23 Dec 2014
at 14:46
  • msg #515

Re: OOC: ninth symphony

Ah, let me join the Merry Christmas/Happy new year wishes - to you all!

Regarding Vashna - don't know how the fight in 'the world beyond' works (so, it wasn't a joke from Sun Snake...? :) ), but in this world (I mean, Magnamund) we stopped his followers from helping their Lord rise again. So yay for us! :) (Of course, the stolen Deathstaff was promptly handed over to a Kai whose intentions and morale are questionable...but Water Hornet warned you about that! And then went and personally handed him the Deathstaff *whistles innocently*)
Shadow
GM, 4587 posts
Plotting turtle
GM
Tue 23 Dec 2014
at 14:51
  • msg #516

Re: OOC: ninth symphony


During his thread, Sun Snake had the chance to personally, using Divination, check the prison that is keeping Vashna's soul sealed away. So, whenver he talks about that in character, he is - to the best of his character's knowledge, at least - saying things exactly as they are.

Also, who's to say that giving Peacock the Deathstaff was a bad idea? He's not going to use it to raise Vashna, that much you can be certain of (here, have a WOG to confirm it), so really, as far as keeping Vashna from being released goes, you managed the job masterfully - especially Rain Feather, who put in more effort than everybody else into ti. I hardly would let that happen and then make it pointless - it's much more fun to have your downfall come from a completely different, unplanned direction! ^_^
Water Hornet
Player, 578 posts
Magnakai Primate
Sommlending, Age: 19
Tue 23 Dec 2014
at 16:19
  • msg #517

Re: OOC: ninth symphony

Shadow:
I hardly would let that happen and then make it pointless - it's much more fun to have your downfall come from a completely different, unplanned direction! ^_^
How nice of you. :)
Sabre Fox
player, 2545 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 23 Dec 2014
at 19:21
  • msg #518

Re: OOC: ninth symphony

I don't accept praise from a GM...... It usually is followed by disembowlement :(
Shadow
GM, 4589 posts
Plotting turtle
GM
Tue 23 Dec 2014
at 19:48
  • msg #519

Re: OOC: ninth symphony


Is it? I don't think you've been disemboweled yet in this game... although, of course, we can always work on it if you feel that's a missing experience, Sabre Fox. I always do my best to keep my players satisfied, after all! ^_^
Sun Snake
player, 3907 posts
Kai Lord
Sleeping Kai hidden snake
Wed 31 Dec 2014
at 13:05
  • msg #520

Re: OOC: ninth symphony


Hah, I did the long process of logging in once over the holidays because on the cast list it seemed that someone had posted...but it turns out they didn't post anywhere I could see.

So many sneaky hidden threads going on apparently!


anyway, happy new year one and all :)
Shadow
GM, 4597 posts
Plotting turtle
GM
Wed 31 Dec 2014
at 13:56
  • msg #521

Re: OOC: ninth symphony


Yep, secret threads aplenty. :)

Also, I share in the feeling and wish a happy new year to everybody as well! ^_^
Swift Fox
player, 3075 posts
Magnakai
Ghost of Anskaven
Wed 31 Dec 2014
at 15:45
  • msg #522

Re: OOC: ninth symphony

At least Swift isn't up to anything sneaky...  (*whistles innocently...*)

Happy New Year! :D
Sabre Fox
player, 2546 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 31 Dec 2014
at 20:10
  • msg #523

Re: OOC: ninth symphony

Before the drink kicks In i best wish everyone a happy new year now.

Much disembowlement and secrets to follow! :)
Jacek
NPC, 24 posts
Wed 31 Dec 2014
at 20:24
  • msg #524

Re: OOC: ninth symphony

All the very best to you, it's high time to close this year and begin the next one finally.
Swift Fox
player, 3076 posts
Magnakai
Ghost of Anskaven
Wed 31 Dec 2014
at 23:58
  • msg #525

Re: OOC: ninth symphony

Yep, it's been a long year.  And a chaotic emotional rollercoaster of a year for me personally.  So I'm actually quite glad to see the back of it...

Hope everyone has a good year to come!
Last Swift Fox post of 2014.  See you all on the other side!  :D
This message was last edited by the player at 23:58, Wed 31 Dec 2014.
Water Hornet
Player, 584 posts
Magnakai Primate
Sommlending, Age: 19
Thu 1 Jan 2015
at 00:24
  • msg #526

Re: OOC: ninth symphony

All the best everyone and let's kick off in the new year! ^_^
Shadow
GM, 4606 posts
Plotting turtle
GM
Wed 7 Jan 2015
at 15:53
  • msg #527

Re: OOC: ninth symphony


Alright, GM signal for everybody: since we're now officially past the various holiday and more than a week into the new year, I think it's time for the game to start anew.

As such, I need all the players who still feel like partecipating to the story to make a post in the next 48 hours, which is the time I'm allotting for any currently running secret thread to be brought to conclusion (except ones, like Dusk Rat's, which can be carried on indipendently from the main story); at the end of that time period, I'll reprise the main thread from where we left it off, with the players who've given me confirmation making the final preparations for the infiltration of Gazad Helkona.

I hope you're all ready to rumble! ^_^
Swift Fox
player, 3077 posts
Magnakai
Ghost of Anskaven
Wed 7 Jan 2015
at 15:56
  • msg #528

Re: OOC: ninth symphony

I'm still here :)
Sabre Fox
player, 2547 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 7 Jan 2015
at 17:38
  • msg #529

Re: OOC: ninth symphony

Disembowlement imminent :(
Shadow
GM, 4607 posts
Plotting turtle
GM
Wed 7 Jan 2015
at 18:02
  • msg #530

Re: OOC: ninth symphony


Why the sad face, Sabre fox? I thought that those were your specialty - shouldn't you be happy of being about to have some more chances to show that off? :)
Sun Snake
player, 3908 posts
Kai Lord
Sleeping Kai hidden snake
Wed 7 Jan 2015
at 18:06
  • msg #531

Re: OOC: ninth symphony


Hey!
Water Hornet
Player, 590 posts
Magnakai Primate
Sommlending, Age: 19
Wed 7 Jan 2015
at 21:29
  • msg #532

Re: OOC: ninth symphony

Yes, I'm (almost *wink, wink*) ready! :)
Dusk Rat
player, 1316 posts
aka Ameena
Wed 7 Jan 2015
at 21:53
  • msg #533

Re: OOC: ninth symphony

I'm presuming this only applies to people posting in threads-that-aren't-my-one so I don't need to actually say anything here since you aleady know I'm around ;). Was the rest of the game on a break or something, then? I thought the other IC thread had been rather quiet...I thought you'd all just moved into a thread in a different group which I couldn't see or something.
Water Hornet
Player, 591 posts
Magnakai Primate
Sommlending, Age: 19
Wed 7 Jan 2015
at 22:03
  • msg #534

Re: OOC: ninth symphony

Regarding Hornet: yeah, I was posting in a private thread (a couple of them, actually) and although I tried to post at least once a day, I didn't always manage to keep that pace. In any case, my posting rate should improve now, so looking forward to the big finale. :)
Shadow
GM, 4608 posts
Plotting turtle
GM
Wed 7 Jan 2015
at 23:19
  • msg #535

Re: OOC: ninth symphony


As we all are, I'm sure. :)

And Dusk Rat, I did sat that threads which won't impact the main one will not be stopped - I explicitly stated that yours is one such, so you need not worry on that front.
Water Hornet
Player, 595 posts
Magnakai Primate
Sommlending, Age: 19
Sat 10 Jan 2015
at 23:44
  • msg #536

Re: OOC: ninth symphony

Shadow, just a question: in IC thread, it's currently the evening of the second day (of the flight). Events in the various private threads  took place during the first day (and possibly part of the night)? So we (for me, naturally, Water Hornet) get the sleep restoration from the night and can post what we did during the second day - did I understand it correctly?
Shadow
GM, 4611 posts
Plotting turtle
GM
Sun 11 Jan 2015
at 01:23
  • msg #537

Re: OOC: ninth symphony


Yep, you understood it exactly right, Hornet. :)
Water Hornet
Player, 599 posts
Magnakai Primate
Sommlending, Age: 19
Sun 11 Jan 2015
at 16:06
  • msg #538

Re: OOC: ninth symphony

OK. :-)  I'll try to post in the main thread (as invited by Sun Snake) tonight, the latest tomorrow.
Sun Snake
player, 3911 posts
Kai Lord
Sleeping Kai hidden snake
Sun 11 Jan 2015
at 17:55
  • msg #539

Re: OOC: ninth symphony


Partially because you've been posting more recently than me and might still recall the exact details, partially because I have an audit at the end of this week so thought the summary planning maybe shouldn't rely on me posting large amounts as is normal :p

If you are equally as busy bounce it back and I can summarise something, or perhaps Sabre fox can tell us how he's handling that CS roll of 2 :( I presume modified up to something decent, but still sucks for a final confrontation day!
Water Hornet
Player, 600 posts
Magnakai Primate
Sommlending, Age: 19
Sun 11 Jan 2015
at 18:26
  • msg #540

Re: OOC: ninth symphony

No, I have no problem posting the planning summary and I will (I have been busy, but it's that kind when I have the chance to post every now and then). So, don't worry, Sun Snake, I'll tell others all about the plan (and your brave decision of distracting the Drakkarim by jumping off the Skyrider right on their heads O:-) ).

And I haven't noticed Sabre Fox's CS roll (until now) - that is indeed unfortunate. But then again, you know how it goes in the books: One can still prevail no matter how low their daily CS roll is. ;)
Shadow
GM, 4614 posts
Plotting turtle
GM
Sun 11 Jan 2015
at 19:10
  • msg #541

Re: OOC: ninth symphony


Indeed, how high or low your CS is should not make things impossible... just a tiny bit harder. ^_^

And yes, I'm more than certain that Sabre Fox's CS will still be higher than everybody else even with the roll of 2; if there was one of you who could take it, that's him!
Swift Fox
player, 3078 posts
Magnakai
Ghost of Anskaven
Sun 11 Jan 2015
at 19:12
  • msg #542

Re: OOC: ninth symphony

Water Hornet:
One can still prevail no matter how low their daily CS roll is. ;)

Unless the dice hate you! ;)

Lucky I already maxed out on my CS roll a couple of chapters back and I've been using rests for pure WP recovery ever since.
Think some of the team are going to be hiding behind Swift on this one...  (O.o)
Shadow
GM, 4615 posts
Plotting turtle
GM
Sun 11 Jan 2015
at 19:27
  • msg #543

Re: OOC: ninth symphony


Well, you're the one with experience, so it only makes sense, right? ;D
Sun Snake
player, 3912 posts
Kai Lord
Sleeping Kai hidden snake
Sun 11 Jan 2015
at 19:38
  • msg #544

Re: OOC: ninth symphony


Sun Snake has been running at a roll of 3 throughout, except that time I rolled a 0 and then had to reroll to get one of those 3s. He has had a +3CS adjustment from the start to cushion it though, but it's why I've played him as a better fighter than seemed.
Swift Fox
player, 3079 posts
Magnakai
Ghost of Anskaven
Sun 11 Jan 2015
at 19:55
  • msg #545

Re: OOC: ninth symphony

Who needs CS when you can turn people's brains into mush or blow them up with their own weapons? ;)

Dunno how useful Swift's experience will be, considering she needed a lot of help to get through Argazad...
We'll see what happens though :)
This message was last edited by the player at 19:56, Sun 11 Jan 2015.
Sabre Fox
player, 2548 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 12 Jan 2015
at 10:39
  • msg #546

Re: OOC: ninth symphony

Well on the CS I was gonna ask, do we get two rolls of CS if we had two days sleep? And frankly if it's not a good roll I don't have to take it ;)
Shadow
GM, 4616 posts
Plotting turtle
GM
Mon 12 Jan 2015
at 11:09
  • msg #547

Re: OOC: ninth symphony


...where would you get the second day of sleep from?

And I'm not sure why you're saying that you don't have to keep the roll, either - I mean, you can use FP to reroll it, of course, but if you rolled for CS (which means you didn't went for WP recovery) then yes, you do would have to keep it. I'm a bit confused as to what you're saying here, Sabre Fox.
Sabre Fox
player, 2549 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 12 Jan 2015
at 13:24
  • msg #548

Re: OOC: ninth symphony

I was under the impression we had two days aboard?

And in not taking it I meant as in it being lower than the previous roll so obviously keep the original roll since it was higher.
Shadow
GM, 4617 posts
Plotting turtle
GM
Mon 12 Jan 2015
at 14:24
  • msg #549

Re: OOC: ninth symphony


You have two days, but only one night, as should be obvious from the context.

Also, I'm not sure if I have already ruled on the matter (and if I have, the ones which I ruled it to please let me know via PM), but I'm fairly sure that I'd not let you roll and then choose not to pick the roll; and either way, you would not get any WP back, since you rolled for CS and thus forfeited the chance to recover WP.

In addition to that, if you don't reroll CS you stay with your current total - you don't get to recover any of the CS you've lost, even if you sleep, unless you reroll it (or use a CS recovering potion), and I am certain you had a considerable CS loss in the battle with the Ceners. Or am I remembering things worngly?
Sabre Fox
player, 2550 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 12 Jan 2015
at 15:22
  • msg #550

Re: OOC: ninth symphony

Ironically I was down to 2 on the day roll anyway! So it's a moot point the roll was the same. Only thing was is have probabally stuck with the 7 and used a moon balm to get it back to normal if I had realised :(
Shadow
GM, 4618 posts
Plotting turtle
GM
Mon 12 Jan 2015
at 15:41
  • msg #551

Re: OOC: ninth symphony


You still have more CS base AND more increasing CS gear than anybody else in the group, Sabre fox - which should still leave you as the group's combat powerhouse. As such, you hardly have reason to complain, now do you?
Swift Fox
player, 3080 posts
Magnakai
Ghost of Anskaven
Mon 12 Jan 2015
at 16:38
  • msg #552

Re: OOC: ninth symphony

I thought it was only one night, since this is supposed to be the evening of the second day (if I'm reading that right?)

Pity, another good night's sleep like that would have completely refilled my WP :)

Hope I've got enough to actually get plenty of use out of these cool tricks I can do now...
The Ghost of Anskaven rises again!
(*insert link to MP3 file of maniacal laughter here*)  >:)



(Sorry, couldn't resist that.  Wouldn't be a proper lead-up to a deadly situation without Swift creeping everyone out first!)
Water Hornet
Player, 612 posts
Magnakai Primate
Sommlending, Age: 19
Mon 26 Jan 2015
at 22:49
  • msg #553

Re: OOC: ninth symphony

Did everyone made their rolls secret just like I did, or you guys didn't roll at all? :)
Of course, don't answer if you don't feel like it. We'll be sharing the gathered intel openly, anyway, right? ... Right?
Swift Fox
player, 3089 posts
Magnakai
Ghost of Anskaven
Mon 26 Jan 2015
at 22:56
  • msg #554

Re: OOC: ninth symphony

Water Hornet:
Did everyone made their rolls secret just like I did...

Hmmm, knew I forgot something...
Sun Snake
player, 3927 posts
Kai Lord
Sun Snake Shield Snake
Mon 26 Jan 2015
at 23:01
  • msg #555

Re: OOC: ninth symphony


I tend to roll in secret to preserve any surprise in whether thigns will work or not.


I've made my rolls, oh yes, I've made my rolls....


muahahahahahha!
Swift Fox
player, 3090 posts
Magnakai
Ghost of Anskaven
Mon 26 Jan 2015
at 23:09
  • msg #556

Re: OOC: ninth symphony

That's just how we roll...  :)
(groan!)
Shadow
GM, 4646 posts
Plotting turtle
GM
Tue 27 Jan 2015
at 17:59
  • msg #557

Re: OOC: ninth symphony


I'm sure you'll get your best rolls when you need it! This is just a long-range recognition after all - getting low rolls here is not going to make you fail, at most it will make the mission a bit harder. ^_^
So, while I'm  waiting for the last confirmation of his actions from one of you all, in the meanwhile, I feel up to answering one question from each of you. I won't give you spoilers over what's yet to happen in  the game or regarding the plot, so don't ask about that, but if yuou have any minor curiosity you'd like me to fill you in about concerning the game, I think I can handle that. :)
Also, Lurkers area all allowed a question as well, if they feel like it. It just feels fair!
This message was last edited by the GM at 18:00, Tue 27 Jan 2015.
Jacek
NPC, 25 posts
Tue 27 Jan 2015
at 20:09
  • msg #558

Re: OOC: ninth symphony

Just to estimate the remaining length of the game, are you expecting to hit 5,000 GM-posts by the end of it?
Sun Snake
player, 3928 posts
Kai Lord
Sun Snake Shield Snake
Tue 27 Jan 2015
at 20:49
  • msg #559

Re: OOC: ninth symphony


Ooh, cool idea!


Ok, my question, is there any plot point or character you have been surprised that the group took to instantly, or conversely completely ignored? Players tend to be unpredictable, having we managed to surprise you in that way?
Water Hornet
Player, 613 posts
Magnakai Primate
Sommlending, Age: 19
Tue 27 Jan 2015
at 20:52
  • msg #560

Re: OOC: ninth symphony

Ha! I wanted to ask the very same thing: what was the most surprising moment in the game for you, Shadow?
:)

EDIT: I was greatly surprised when Dusk Rat left with Shining Peacock - but it seemed to happen so naturally, that it made me wonder if that was one of the possibilities you were prepared for.
This message was last edited by the player at 20:54, Tue 27 Jan 2015.
Swift Fox
player, 3091 posts
Magnakai
Ghost of Anskaven
Tue 27 Jan 2015
at 21:13
  • msg #561

Re: OOC: ninth symphony

If any of us get brutally massacred by Vyctar, is it too late to roll up a new character? :)
Shadow
GM, 4648 posts
Plotting turtle
GM
Tue 27 Jan 2015
at 21:22
  • msg #562

Re: OOC: ninth symphony


@ Jacek

That would depend on how we're counting them; depending on the estimate, I have hit them already right now. I'll explain.

I have, currently, 4648 posts under the Shadow moniker. So, to reach 5000, I'd need 350 more posts before the end game; that's about a third of a thread. Considering I expect for it to there be another two more MAIN in game threads, and at least one more OOC thread, even if we believe I only make 1/10 of the posts in a thread under the Shadow moniker, it's quite likely I'll reach 5000 anyway.

However, a great deal of the posts I make, maybe about one-third, are under different monikers - usually Sun Fox and Silver Raven, but I do run all the others NPC as well. Here they are, in order of post number:

Sun Fox 370

Alyne/Dawn Sword 294

Shining Peacock 180

Vyctar 161

Silver Raven 147

Valador 90

Rasha 80

Sylon 71

Zahira 71

Rankhar of Blackshroud 66

Night Crow 63

Banedon 52

Blue Snake 52

Golden Sparrow 50

Wol-Dumar 40

Colin 34

White Mantis 33

Haxadrom 28

Red Dawn 27

Summer Wasp 27

Moon Shadow 25

Sun Nightingale 25

Starfire 20

Black Beaver 19

Storm Ash 18

Phantom Steed 14

Silent Mole 8

Green Rabbit 4

Prince Lenhar 4

Crimson Star 2

Fire Swan 2

Blazing Boar 1

Rain Deer 1

Spring Squirrell 1

So, let's make a count. The five character I use most (Sun Fox, Dawn Sword, Shining Peacock, Vyctar and Silver Raven) are all above 100 posts each, and together totalize 1152 posts. These ones are ALL guaranteed to get a good number of posts in the upcoming threads, so I would say that, however long the game goes, whatever portion of my total posts is currently under these monikers is the same amount you can expect me to make under their moniker in the game's remaining posts.

The second rung of characters (those above 40 but under 100 posts) include a number of character that were prominent for at least one full thread, or else appeared in two or more side threads with strong presence; this includes a great number of characters who died, so aren't going to be used again, but there's at least two on the list that I know are going to play a valid part in the remaining threads (Valador would be an example), so let's split and say one third of these still count as character who'll increase their post count. All together, they totalize 635 posts.

The third rung consituntes the characters above 10 posts but under 40, who are mostly those NPC who are an important part of one of the main characters (PC) backstory. I can't make a prevision for those, since which ones will show up more and which less will depend on the players who survive to the end. Even so, all these characters together totalize 270 post; hardly an high percentage of my total, so unlikely to figure significatively in my upcoming ones.

Then there are the very minor character, who got less then 10 post each, and all together make 23 posts. don't really matter for the count, since when we're talking of upcoming posts, skewing the single digits of that end number isn't really going to be very significative.

Anyway, total posts I've made since the game started, adding togethers both those as Shadow and those as NPC: 6728 (4648 + 2080).

Over our total number of posts, that's actually the 31% or so; which (unsurprisingly, I think) syas that one third of the total post count in the game are mine.

Thus, considering my assesment of us needing to go through two in-game threads and one (though more likely two) OOC threads, we can assume the game still has 3000 posts to go, of which I'll be making about 1000; the count above saive that 2/3 of my posts are made as Shadow, so that's easily 660 posts, Jacek.

Thus, after all this math, and considering that my projection above isn't counting any side thread likely to spring up, my answer to your question (will I make 350 more posts as Shadow and reach 5000 under that moniker) is as thus: I'm completely certain I indeed will, Jacek.

I hope that was an exhaustive answer! ^_^

@ Sun Snake:

Plenty! You've surprised me a lot, at a lot of times, with a lot of things. Making a complete list would take longer than it took me to make the count of all my posts in the game! :D

But I can put up some highlight, hopefully without spoiling too much things.

I was extremely surprised by how much time you sepnt with some minor character who were only just meant to have a small parts. Taolor in Toran springs to mind; he was just a messanger, with no importance whatsoever and (I can safely say it now) no ties to the main plot other than as a general impression of what kind of elitist mentality the Brotherhood was currently under - which, obviously was background establishing for Valador's later appearance.

In a similar vein, I introduced Rasha in the story only as somebody for Frost Ferret to talk with when he was running his own prologue thread; and yet, she gained enough narrative weight that she managed to be the only one in the game Dusk Rat (the character) bonded with, and Dusk Rat (the player) was even upset that she died - I wouldnt' have expected that of a one-shot mercenary that only got a name because Frost decided to spare her life after he beat her in battle.

You also did do a good job of taking turns I did not expected with the story as well; that said, I was careful to make the plot redundant, so you could hardly manage to do something unplanned for on a macro scale - but many of the micro-decision? I didn't see those coming. I mean, giving off the Sommerswerd? Murdering a Vakeros instead of taking him prisoner? Trying to infiltrate the Acolytes by pretending to be Helghast, twice? Completely ignoring any chance of investigating matters inside Toran to immediately head out to the forest where people had disappeared? Forgiving Sun Fox for murdering the bunch of teens she was training? None of those where things I expected, and yet they all happened - and they made the game all the more interesting for me.

Thus, Sun Snake, my answer to you is thus: yeah, you managed to surprise me quite a lot indeed, and I enjoyed it every time that happened. Keep doing it! It's awesome! ^_^

@ Water Hornet:

I was not prepared for that, but not was I particularly surprised - it was the natural thing for Dusk Rat's character to do, I merely expected the player to find a way to keep her character involved in the main plot instead of separating herself from it. Still, I hope she's having fun in her separate thread; I did gave her the chance to figure out a way to stay with the group and she preferred to play out her character's reaction, so I'm fine with that result. Her thread right now is allowing me to try things that wouldn't fit the tone for the main thread, so I'm happy she choose like that, anyway. :)

@ Swift Fox

Yes, it is. ;P

You sure you want that to be your question? There's nothing else you want to know more, Swift?
This message was last edited by the GM at 21:25, Tue 27 Jan 2015.
Swift Fox
player, 3092 posts
Magnakai
Ghost of Anskaven
Tue 27 Jan 2015
at 21:30
  • msg #563

Re: OOC: ninth symphony

Can't really think of anything else, apart from a couple of in-character questions that Swift could probably answer herself if she tries...

Was curious to know if we've managed to completely derail your original plot at any point yet, but you've kind of answered that already :)

I think the one about heading out to the forest immediately was more because of the way I was playing Swift and working within her motivations at the time.
When she separated from the other team and began searching Toran, she actually couldn't care less about what was causing the disappearances.  It was more her priorities (as well as her own inner demons) that were driving much of her decision making then.
This message was last edited by the player at 21:34, Tue 27 Jan 2015.
Sun Snake
player, 3929 posts
Kai Lord
Sun Snake Shield Snake
Tue 27 Jan 2015
at 21:39
  • msg #564

Re: OOC: ninth symphony


So what you are saying is Sabre Fox is derailing your plot all he time and you didn't realise how perfect Helghast are for players getting to play evil characters while still protesting they are really good characters just 'forced' in to being evil? :D
Sabre Fox
player, 2558 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 27 Jan 2015
at 22:04
  • msg #565

Re: OOC: ninth symphony

I believe no one gave me a reason not to kill Haaxadrom!
Swift Fox
player, 3093 posts
Magnakai
Ghost of Anskaven
Tue 27 Jan 2015
at 22:10
  • msg #566

Re: OOC: ninth symphony

Stab 'em all first and ask questions later.  Swift would approve!  ;)
Sun Snake
player, 3930 posts
Kai Lord
Sun Snake Shield Snake
Tue 27 Jan 2015
at 22:11
  • msg #567

Re: OOC: ninth symphony

He's a fellow complex and feeling human being? :p

Edit: Stab them the questions then stab them for answers them stab them for not answering you then stab out of boredom?
This message was last edited by the player at 22:11, Tue 27 Jan 2015.
Shadow
GM, 4649 posts
Plotting turtle
GM
Tue 27 Jan 2015
at 22:15
  • msg #568

Re: OOC: ninth symphony


In reply to Sabre Fox (msg # 565):

Yeah, I can't guess why I imagined that the Kai, supposed paragons of justice, would try to at least check if the Vakeros (a traditional ally) could at least be reasoned with in some fashion, or why I thought they wouldn't let the Drakkarim (a known enemy) keep the most powerful weapon of the light in the world for themselves. How silly of me. :D

Really though, it's funny to see how things go when you lot put your mind to the effort of cleverly finding solutions to your troubles. You've really made this incredibly fun.

So Sabre fox, no questions from you?
This message was last edited by the GM at 22:16, Tue 27 Jan 2015.
Sabre Fox
player, 2559 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 27 Jan 2015
at 22:25
  • msg #569

Re: OOC: ninth symphony

I think the simple answer there was he was coming after Rain who Fox was rather fond of, and trying to kill us all. At least to Fox that is ;)

And asked for questions any major plots we could have missed? I believe that you mentioned the initial meeting of Dawn Sword could have gone rather awry had we not discovered the Helghasts?
Jacek
NPC, 26 posts
Tue 27 Jan 2015
at 22:30
  • msg #570

Re: OOC: ninth symphony

Shadow:
I hope that was an exhaustive answer! ^_^

Abso-very-lutely, Sir Boss. I obviously forgot all the NPCs you've been running. It's an interesting type of ranking the NPCs you've mentioned here, too. Right now, I'm only curious if the players would rank their importance similarly according to their own subjective impression, obviously only those that they encountered in their threads.

Thanks a lot, anyway.
Shadow
GM, 4650 posts
Plotting turtle
GM
Tue 27 Jan 2015
at 22:39
  • msg #571

Re: OOC: ninth symphony

@ Sabre Fox:

Well, that's really not something I think you can't figure out on your own, but yeah, obviously things would have gone quite wild, very very soon.

Consider: if you'd not discovered the Helghast (which, I shall point out, was almost entirely a result of Rain Feather's suspicious attitude), you were planning on going along with their request of being brought to the Monastery - they had you fooled.

So, you bring the group at the Monastery, and once there, they soprung their plan into actions, using the civilians as distraction whie Alyne and one of the Helghast snuck into the Vault of the Sun. The Helghast (just like the one you killed in the Chasm) were there to betray the Ceners at the opportune moment, while pretending to be helping the plan along; and you know what the goal of the Helghast (who are currently under the Nadziranim's control) actually was - to get the Lorestones in order of improving their HGybrids to the point they could stand up to a Magnakai, and make for a proper Elite Strike Force under Ixiataaga, when they'd awoken him.

So, if the Helghast succeeded, then the attack on the Monastery that happened dfuring the plot as it actually went, would not have been launched; instead, one of the two Helghast would have brought however many of the Lorestones he'd stolen to Argazad, while the other would have accompanied Alyne back to the High Priest - apparently under the guise of acting as her bodyguard, but actually just to go help its two brethen (you missed one of the two Helghast hidden among the Acolyted at the Maakengorge because it was killed by the Ceners) in recovering the Deathstaff and preventing Vashna from being resurrected.

Thus, you have two scenarios there: in both of them, you've gone back to the Monastery (all six of you!) which might well have spelled doom for Silver Raven (he'd have likely been the leader of whichever force of Hybrids you ended up facing later down the road). the first scenario is the one I described, where the Helghast and Alyne succeeded in the teft; the second, naturally, is the one where you managed to somehow stop them - still a bad situation, but at least the damage would have been contained.

So, you have the scenarios, so, as my PC, all of you tell me: how do you think things would have developed from either of those two possibilities? How would the game have proceeded, and how much would it have resembled what you actually played through? What would you have done, and what do you expect my NPC (Such as you saw them act in the game thus far) would have done in response?
Shadow
GM, 4651 posts
Plotting turtle
GM
Tue 27 Jan 2015
at 22:50
  • msg #572

Re: OOC: ninth symphony

Jacek:
Right now, I'm only curious if the players would rank their importance similarly according to their own subjective impression, obviously only those that they encountered in their threads.

Thanks a lot, anyway.

It was no trouble! ^_^

I confess, I'm just as curious as you are about what the Players think of my assessment of the NPC... especially since I'm pretty sure some of them are seeing some with post counts above 20 and don't even know who the hell those characters are! :D
Jacek
NPC, 27 posts
Tue 27 Jan 2015
at 23:14
  • msg #573

Re: OOC: ninth symphony

They can easily assume that those characters are simply those lucky enough not to have fallen in the first combat :)
Shadow
GM, 4652 posts
Plotting turtle
GM
Wed 28 Jan 2015
at 16:39
  • msg #574

Re: OOC: ninth symphony


Note for the players: I'm working on the next in-game post, but it's a lot of information that I have to double-check about the fortress, so it might take me unti tomorrow before I have an answer for you all. Still, I have a good group of rolls, so you should expect some useful results. Just be patient a little bit more! ^_^
Swift Fox
player, 3094 posts
Magnakai
Ghost of Anskaven
Wed 28 Jan 2015
at 16:50
  • msg #575

Re: OOC: ninth symphony

No hurry :)

Intriguing alternate plot there.
I can say that if Swift had failed to save Silver Raven and ended up fighting against a monster-version of him, he would probably have killed her easily, as she would likely have spent most of the battle trying to get through to anything left of him, rather than fighting back.
Assuming she survived, she'd have been severely traumatised.  Given her mental state at the start of the game, she'd probably have just snapped completely and maybe even gone rogue to hunt down and try to kill Valador if she discovered he was responsible.
In short, would probably have ended up rolling up a new character quite early on!

I am curious, if Sun Snake hadn't managed to turn Alyne to our side, would we have had to fight her at some point too?
Shadow
GM, 4653 posts
Plotting turtle
GM
Wed 28 Jan 2015
at 17:01
  • msg #576

Re: OOC: ninth symphony


@ Swift

I'll consider this one to be your question then.

Honestly, once I established definitively that Alyne was to be the maiden of the sacrifice, fighting her was really no longer in the cards - unless you managed to corner her during the Monastery raid in the scenario I outlined above, that is.

So no, Swift Fox, if Sun Snake had failed to turn Alyne to your side and make her become Dawn Sword, she would not have fought you all. Instead, she would have willingly sacrified herself at the High Priest's command, and you would have had to face a combat with Vashna reborn.

Really, Sun Snake's effort to turn her wasn't all that useful, now was it? ;D
Swift Fox
player, 3095 posts
Magnakai
Ghost of Anskaven
Wed 28 Jan 2015
at 17:18
  • msg #577

Re: OOC: ninth symphony

Shadow:
Really, Sun Snake's effort to turn her wasn't all that useful, now was it? ;D

Well I'd rather fight Sun Snake than Vashna! ;)  hehe.
Sabre Fox
player, 2560 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 28 Jan 2015
at 19:18
  • msg #578

Re: OOC: ninth symphony

As per what you previously said Shadow, was a battle with Vashna really on the cards should Alyne have sacrificed herself? o.O
Shadow
GM, 4654 posts
Plotting turtle
GM
Wed 28 Jan 2015
at 19:24
  • msg #579

Re: OOC: ninth symphony


Yes, it was planned for; I just said so. You managed to prevent it from happening in game, which proves your great skill, but if it hadn't been possible, then that wouldn't have been an accomplishment at all, don't you agree?

You're my players, and since I want you to have fun and be the heroes of the story, I never bluff with you - if the narrative says you managed to stop a catastrophe, or succeeded in preventing an evil plan, then it's a safe bet that, had you somehow failed, that catastrophe or evil plan would have come to pass.

I hope that helps you all feel prouder of your accomplishments so far! ^_^
This message was last edited by the GM at 19:25, Wed 28 Jan 2015.
Water Hornet
Player, 614 posts
Magnakai Primate
Sommlending, Age: 19
Wed 28 Jan 2015
at 21:30
  • msg #580

Re: OOC: ninth symphony

It surely does, as far as my feelings go. ^_^ Fighting Vashna?! No, thank you, that's really something I'm happy didn't happen.

Regarding alternative scenarios: don't really know, as Water Hornet joined the chaos quite late :) But I wonder where he would meet rest of Kai. But maybe it would be similar, just except for "LW's dead" and "Brotherhood's senior magician is a traitorous lunatic", there'd also be "and they also managed to steal a couple  of Lorestones"; not to mention "Vashna has risen". :)
Actually, I think Hornet would vote for recovering stolen Lorestones in stead of seizing the Deathstaff - but that depend on the positioning, as Lorestones would go to Argazad.
Sun Snake
player, 3931 posts
Kai Lord
Sun Snake Shield Snake
Thu 29 Jan 2015
at 14:04
  • msg #581

Re: OOC: ninth symphony


Hmm, not sure, I think a lot of Sun Snake's desire to find the middle group between things has come from encounters like with Alyne and Rain Feather mediating with Vyctar.

I think if the forces of Darkness get more victories and struck at the monastery, Sun Snake would have been a far more black and white character and would have been far more 'chop heads of first sort it out later' person.


I'm not sure he would have given Sun Fox any form of chance, for example!
Swift Fox
player, 3096 posts
Magnakai
Ghost of Anskaven
Thu 29 Jan 2015
at 14:37
  • msg #582

Re: OOC: ninth symphony

Sun Snake:
I'm not sure he would have given Sun Fox any form of chance, for example!

What about Swift? ;)
Sun Snake
player, 3932 posts
Kai Lord
Sun Snake Shield Snake
Thu 29 Jan 2015
at 14:53
  • msg #583

Re: OOC: ninth symphony


You're so paranoid about her backstory. She didn't have a choice, so Sun Snake would have understood that her past was past. Unless she'd gone rogue or been evil while being a Kai, in which case I believe there's a strict death sentence involved with rogue Kai that our Gm mentioned near the start of the game :D




That's a question to try and sneak in to our GM - near the start of the game the fact that rogue Kai were to be hunted down seemed to be brought forth quite onimously and strongly. Was that a thread that was supposed to be far more strongly played but we circumvented it? Have we maybe not seen that thread properly yet?
Shadow
GM, 4655 posts
Plotting turtle
GM
Thu 29 Jan 2015
at 15:13
  • msg #584

Re: OOC: ninth symphony


Yep, Kai who leave the Monastery are hunted down and executed. That's why all deaths of a Kai are verified if there's any chance to, to avoid people faking their death to leave. Once a Kai, forever a Kai, to paraphrase a famous motto. :)

I brought it up because it gave you in-character justification for a number of things, like going after Silver Raven all the way into the Darklands(we needed to verify if he was dead!), for example. It's also the plot justification for why both of your missions were authorized despite the Monastery lockdown - because checking to make sure of the real fate of MIA Kai is one of the few acceptable reasons to deploy a mission in those circumstances.

Additionally, it was an important character beat for at least two different players (you should easily be able to guess who) that they were going to be offered the chance to betray the Order and join one of your enemies; that needed to be foreshadowed, and I needed to bring it up as a possible justification for killing in any PvP that might result.

Do you think that suffices as far as explanations go, Sun Snake?
Sun Snake
player, 3933 posts
Kai Lord
Sun Snake Shield Snake
Thu 29 Jan 2015
at 15:22
  • msg #585

Re: OOC: ninth symphony


I did't appreciate the reason for the missions being important was the verification. I presumed that recovering the Sommerswerd/LW's fate and discovering what could be powerful enough to make Kai disappear on Toran's borders was important enough. So fgood to know that extra wrinkle!


And yes, I can see that Water Hornet and I needed to know we'd be killed if we betrayed the order to keep us in line :p
Swift Fox
player, 3097 posts
Magnakai
Ghost of Anskaven
Thu 29 Jan 2015
at 15:28
  • msg #586

Re: OOC: ninth symphony

Well she came dangerously close to going rogue at one point, but events conspired to drag her back onto the path of redemption :)

Maybe we were all supposed to go rogue and then all the squabbling factions of the Monastery will be forced to work together against us, thus we unite the Order again! :D
Shadow
GM, 4656 posts
Plotting turtle
GM
Thu 29 Jan 2015
at 15:31
  • msg #587

Re: OOC: ninth symphony


Well, technically Sun Fox was already on the mission to recover the Sommersswerd, and Silver Raven was already on the mission to find out what happened to the disappearing patrols. So, technically again, you couldn't be assigned that same mission as well.

But, being assigned the mission to check if they'd died, AND complete their missions if they did die, or otherwise couldn't? That was technically allowed.

It's all a matter of technicalities; if anybody asks, your missions are technically justified by upholding the Order's oaths, and aren't a way to postpone the leader's election until the Sommerswerd is recovered, so you can't be accused of acting politically - nor can, most importantly, the people who assigned the missions to you.

It doesn't really affects you that much, but considering the Monastery situation, I'm sure you can see why it's very meaningful to have a proper reason to present, should one be asked for? ;D

And Swift Fox, you weren't one of the two Kai I was talking about; the possibility of you going rogue was never even a concern for me. The offer to change sides was made to two different players; you didn't received one, nor I think it likely you will, and even if you were to receive it, we both know that you wouldn't do it, nor were you ever going to. The two characters who DID receeived the offer? They took a long, long time to make their decisions, and until uit was taken (and I'm not telling you which decision they made), I had no idea which way they would go.
Swift Fox
player, 3098 posts
Magnakai
Ghost of Anskaven
Thu 29 Jan 2015
at 15:44
  • msg #588

Re: OOC: ninth symphony

Well Swift's reasoning for going rogue wasn't related to any offers from anyone.

Though I'd assumed that Valador's comment to her in the temple was something along those lines actually.
Not sure if I misinterpreted it or not...
Shadow
GM, 4657 posts
Plotting turtle
GM
Thu 29 Jan 2015
at 15:51
  • msg #589

Re: OOC: ninth symphony


Valador's intentions are a spoiler, so they'll stay secret.

And Swift fox, no matter how hard her past and how much she holds it against herself, is not a psychopath; she wouldn't have gone rogue without a valid justification in her head, and I'm sure that, no matter what happened, she wouldn't have found something capable of justifying it to herself. She might have reacted badly, maybe even violently, if some bad things had happened, but betraying the seond chance Lone Wolf, Banedon and her Master had given her? I really can't see it happening, nor could I even when the game had just started.

Swift Fox might doubt herself, but her actions speak louder than her doubts, and those actions are ones of a person that'd rather kill herself, or let herself be killed, than betray the ones who have put their trust in her. That's how I read ther character from the very beginning... and I've yet to find anything to diasbuse me of the notion. You've played her with incredible consistency; going rogue for her would be completely out of character (even if she herself would not agree with the assessment, due to her self-loathing), and you're too good a player to ever go OOC like that. :)
This message was last edited by the GM at 15:54, Thu 29 Jan 2015.
Sun Snake
player, 3934 posts
Kai Lord
Sun Snake Shield Snake
Thu 29 Jan 2015
at 15:58
  • msg #590

Re: OOC: ninth symphony


Lol, how could you even suggest Blue Snake would have had ulterior motives to assign the missions :)


Hmm, assuming Starfire/Golden Sparrow and Moon Shadow or even Shining Peacock weren't the ones actually pushing for any of these missions, of course...



And yes, I've not spotted anything with Swift Fox where she has gone rogue or could. The only danger I could see would have been if she had tried - like Rain Feather - to 'pretend' to go rogue to try and infiltrate with someone like Shining Peacock or Valador. Both seem far too astute at twisting people where there would be some nasty moral quandaries of doing horrible things to keep playing the character and therefore getting in to a position to be blackmailed.

Clearly Sun Fox twisted in that sort of way where she was forced deeper and deeper and then seemed commited to that path because of how dark it got. Good thing Sun Snake got so horrified at how horrible everyone around him was that he emotioanlly shut down for a while and did a few sympathetic and logical outreachings, right? :D
Swift Fox
player, 3099 posts
Magnakai
Ghost of Anskaven
Thu 29 Jan 2015
at 17:12
  • msg #591

Re: OOC: ninth symphony

What makes you think Moon Shadow could have any kind of ulterior motives?  Hmmm?
I mean it's not like she gave Swift any secret orders to assassinate... err, nothing, nope.  I didn't say anything there, you must have misheard me...  (O.o)


As for Swift going rogue, there was one particular scenario when it would actually have been in-character for her to try it...
Sun Snake
player, 3935 posts
Kai Lord
Sun Snake Shield Snake
Thu 29 Jan 2015
at 21:24
  • msg #592

Re: OOC: ninth symphony


Wow, impressive update in terms of length, content, but also the tone and narrative of it.


Fighting a head cold right now (which is why I was around during work hours earlier :p )  so might not get back to this properly until tomorrow, but just wanted to give a shout out now to it :D
Water Hornet
Player, 615 posts
Magnakai Primate
Sommlending, Age: 19
Thu 29 Jan 2015
at 22:20
  • msg #593

Re: OOC: ninth symphony

Indeed! I think an FP for the GM would only be appropriate :) - not only for the description itself, but for the perfectly thought-out 'factography' of the fortress (I didn't read the description of Argazad, but Gazad Helkona is how a proper Darklands' fortress should look like, in my imagination).

[Private to PCs: Guys, we're doomed.
Shadow
GM, 4659 posts
Plotting turtle
GM
Thu 29 Jan 2015
at 22:32
  • msg #594

Re: OOC: ninth symphony


Well, thanks for the compliments, everybody - I'm happy to know that the post came out fine! ^_^

Also, Swift Fox, I daresay that, while you are technically correct (the best kind of correct, I'm told) that your character did indeed considered going "rogue" if that scenario should happen... that wasn't at all the same as betraying the Order, now was it? In fact, I daresay that it was almost the opposite - "taking one for the team", as they say.

Which, really, fits with my analysis perfectly: Swift Fox would rather go rogue and be killed to save the Order, than betray its members. And yet she wondered why Blue Snake made her team leader... :D
This message was last edited by the GM at 22:33, Thu 29 Jan 2015.
Swift Fox
player, 3101 posts
Magnakai
Ghost of Anskaven
Thu 29 Jan 2015
at 22:36
  • msg #595

Re: OOC: ninth symphony

Agreed.  Quite an epic description :)


[Private to Water Hornet: Maybe we can use the others to set off the traps before we go in though! :)
Sun Snake
player, 3937 posts
Kai Lord
Sun Snake Shield Snake
Thu 29 Jan 2015
at 22:40
  • msg #596

Re: OOC: ninth symphony

I'm frightened of all the private messages.


Private to Sun Snake: Sooooon, oh yes, sooooooon.]
Water Hornet
Player, 621 posts
Magnakai Primate
Sommlending, Age: 19
Sun 8 Feb 2015
at 20:05
  • msg #597

Re: OOC: ninth symphony

Shadow, is it me, or the post with links to maps (especially the Big Magnamund Map) disappeared? Seems I just can't find it.
o.O
Shadow
GM, 4679 posts
Plotting turtle
GM
Sun 8 Feb 2015
at 20:13
  • msg #598

Re: OOC: ninth symphony


It's not just you. The site the big Magnamund Map was in has been closed; I found a second, but that one was then closed down too, and I haven't dfound a third yet. I do have the map itself on my PC memory, but I haven't the slightest idea on how to upload it here (or anywhere else, for that matter), so we're without maps now.

If anybody has solutions to offer, I'm all hears; I couldn't think of any, other than removing the - now pointless - links.
Water Hornet
Player, 622 posts
Magnakai Primate
Sommlending, Age: 19
Sun 8 Feb 2015
at 20:22
  • msg #599

Re: OOC: ninth symphony

Aha, OK, thanks for the explanation. :)

I don't know how to upload them onto RPoL; and if that's possible at all - but could be, if there's an option called Game Map in the game 'ribbon' (where the Dice Roller, etc., is).
But I have some web space (web pages) available - so if no-one knows of any better solution, I could put the map up at that location (and then just share a link like it used to work before). That should work.
This message was last edited by the player at 20:23, Sun 08 Feb 2015.
Sun Snake
player, 3950 posts
Kai Lord
Sun Snake Shield Snake
Sun 8 Feb 2015
at 20:39
  • msg #600

Re: OOC: ninth symphony


I have personal space, if you email me the maps then I can host them and give you the links.

Edit: Oh, just realised WH offered the same!
This message was last edited by the GM at 21:24, Sun 08 Feb 2015.
Dusk Rat
player, 1353 posts
aka Ameena
Sun 8 Feb 2015
at 21:10
  • msg #601

Re: OOC: ninth symphony

You can upload image files directly from your computer into the maps section - I did it in one of my games.
Shadow
GM, 4680 posts
Plotting turtle
GM
Sun 8 Feb 2015
at 21:24
  • msg #602

Re: OOC: ninth symphony


That doesn't work with the giant map Dusk Rat, because of the Kb limit - the map is 4.4 MB, whereas the site can only support a map of up to a 1.5 Mb size.

I'll try to mail it to either one of you two then, Snake, Hornet - hopefully that works. on't put up your mail adress here on the OOC thread though; this is public space, and so revealing that kind of personal information is not a good idea. That's what PM are for.
This message was last edited by the GM at 21:25, Sun 08 Feb 2015.
Sun Snake
player, 3951 posts
Kai Lord
Sun Snake Shield Snake
Sun 8 Feb 2015
at 21:43
  • msg #603

Re: OOC: ninth symphony


That email address has long been spammed to heck, but I guess I shouldn't give the spambots that don't know it any more ammo :)
Shadow
GM, 4682 posts
Plotting turtle
GM
Mon 9 Feb 2015
at 11:10
  • msg #604

Re: OOC: ninth symphony


By the way, Hornet, what were you checking the map for, anyway? It seems to me like there isn't much use to it at the point where you are in the game right now - it's not like it has a detailed topography of the Gazad Helkona area or anything like that, after all, and you're not at a point where you need to choose a route for the skyship or anything like that, where the map could help. Thus, I'm a bit curious as to what you would use it for. :)
Swift Fox
player, 3109 posts
Magnakai
Ghost of Anskaven
Mon 9 Feb 2015
at 11:23
  • msg #605

Re: OOC: ninth symphony

Most likely Standard Adventuring Procedure(tm).
When you don't know what to do, check the map and it makes it look like you're actually coming up with some complex intricate plan using the surrounding terrain...  Instead of just making it up as you go along, like we usually do!  :)
Shadow
GM, 4683 posts
Plotting turtle
GM
Mon 9 Feb 2015
at 11:38
  • msg #606

Re: OOC: ninth symphony


Aw. But I like you lot making it up as you go along. It's very fun to read! ^_^
Shadow
GM, 4684 posts
Plotting turtle
GM
Mon 9 Feb 2015
at 19:09
  • msg #607

Re: OOC: ninth symphony


So, map issue aside, am I to assume that you're done with your planning section? You don't want to discuss anything else, and are ready to spring into action?

Because if so, you might want to direct Groumor to a landing place, decide who's coming and who's staying, and confirm to Frost ferret (and whoever else you leave on the ship) how exactly you're going to keep in communication with him.
Water Hornet
Player, 623 posts
Magnakai Primate
Sommlending, Age: 19
Mon 9 Feb 2015
at 19:42
  • msg #608

Re: OOC: ninth symphony

In reply to Swift Fox (msg # 605):

LOL :D That was exactly that. :)

Shadow, I just wanted to check whether what Hornet said about Gazad Helkona being 'a southern gate of Darklands' was true. I know there is also Cragmantle south of GH, but that's a Drakkarim fortress, right? And in case Drakkarim decided to attack Darklands (not saying that that would make sense), GH would bear the brunt of the attack.
Shadow
GM, 4685 posts
Plotting turtle
GM
Mon 9 Feb 2015
at 20:13
  • msg #609

Re: OOC: ninth symphony


Yep, you're mostly right, Hornet - Gazad Helkona held a very crucial entry point to the Darklands, specifically having Cragmantle and the Drakkar nation of Skaror to its south. It's not the only Darklord fortress to block access to te Darklands - in fact, except for Kaag and Helghedad, all the other are holding a strategic position of some kind - but id do is the one in the most solid position, standing just in front of a single narrow passage in the maountains that it can keep under watch with perfection. As far as defensive positioning goes, it's the best placed fortress the Darklords had.
Swift Fox
player, 3110 posts
Magnakai
Ghost of Anskaven
Mon 9 Feb 2015
at 20:37
  • msg #610

Re: OOC: ninth symphony

Well, I think Swift is ready to go.  She's got nothing else to add, unless anyone else has something to ask her.
Water Hornet
Player, 625 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Feb 2015
at 00:03
  • msg #611

Re: OOC: ninth symphony

Shadow:
...in fact, except for Kaag and Helghedad, all the other are holding a strategic position of some kind...

Yes, that's what I remembered, but wanted to double-check on the map. Thinking about it, it does make sense: if the Darklands' inland is a wasteland anyway, then it seems logical to build fortresses/dwelling places at the borders (and at the access points there).

I wondered if anyone assaulting the Darklands could use the tactic of avoiding the fortresses and advancing further inland. But it seems there would be no point in doing that - what use to an invader would be a dead land? So, in the end, anyone wanting to subdue the Darklands would have to besiege fortress-cities. That would probably end even worse then attempt to besiege Mogaruith. o.O

Oh well, just thinking aloud :)


In any case, I think I'm ready to move on, as well.
Shadow
GM, 4694 posts
Plotting turtle
GM
Mon 16 Feb 2015
at 18:16
  • msg #612

Re: OOC: ninth symphony


So, Gazad Helkona group, have you decided on how you're going to proceed regarding this first obstacles? I've seen you all offer suggestions, but no finalized decision yet.

Are you waiting for something from me? If wso, just say it, and I'll provide whatever information you need - or answer any questions, should you all have any.
Sun Snake
player, 3962 posts
Kai Lord
Sun Snake Shield Snake
Mon 16 Feb 2015
at 18:49
  • msg #613

Re: OOC: ninth symphony


Sun Snake has said he'll go first, I'm just awaiting the DC for the attempt and to see if Swift Fox, etc can help?

I've already deducted the trailblazing WP for that aspect.
Shadow
GM, 4696 posts
Plotting turtle
GM
Mon 16 Feb 2015
at 19:06
  • msg #614

Re: OOC: ninth symphony


That would settle the matter for you lot on the ground, but I still don't know if Sabre Fox and Swift Fox are actually going to opt for the climb or not - I haven't had it confirmed, only suggested.
Sabre Fox
player, 2569 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 16 Feb 2015
at 21:04
  • msg #615

Re: OOC: ninth symphony

i forget what the bonus is for the climbing equipment?
Swift Fox
player, 3116 posts
Magnakai
Ghost of Anskaven
Mon 16 Feb 2015
at 21:05
  • msg #616

Re: OOC: ninth symphony

Ah sorry, didn't notice I was holding things up.
Then again, Swift is a bit hesitant anyway, so Sun Snake can have the deciding decision here, since he's the team's resident strategist  :)
Shadow
GM, 4697 posts
Plotting turtle
GM
Mon 16 Feb 2015
at 21:45
  • msg #617

Re: OOC: ninth symphony


The bonus for your equipmejnt, Sabre Fox, is a +2 to the climbing roll. In addition to that, if you are all tied together, then the highest roll in the group determines if the whole group succeeds or not - whereas otherwise, the lowest roll in the group would drag down everybody else by failing.

That said, the second bonus normally applies due to the following reasoning: if a person falls halfway thorugh a climb, the others tied to her would stop the fall and drag the person up.

This doesn't really apply to the present situation, since stopping the drop halfway wouldn't help if those who failed the roll were already inside the quicksand; however, I would let people who failed have an easier time getting out than they would have otherwise. Still harder than the ones on the ground, but no longer something where you only get out of the quicksand if you roll a 9.

I hope that's enough information for you, Sabre Fox?

And while I'm at it - Sun Snake, I already gave you the DC, and it is 6. It will be 3 for anybody following you, though, thanks to you opening a path to them... but that's only if you actually succeed. So, if you're going ahead with your plan, you can give me a roll already.

Speaking of DC, Sabre Fox, I also already pointed out the one faced by the climbers, which is 5. If you feel that would change anything on a strategical matter, be sure to let it be know, as well! ^_^
Sun Snake
player, 3963 posts
Kai Lord
Sun Snake Shield Snake
Mon 16 Feb 2015
at 23:39
  • msg #618

Re: OOC: ninth symphony


Rerolled a 0 to an 8.
Sabre Fox
player, 2571 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 17 Feb 2015
at 00:11
  • msg #619

Re: OOC: ninth symphony

well if we are going for the wall, then Huntmastery and the climbing equipment is an automatic five then so should pass :)

Also, the part about splitting up Snake was reference to the conversation we made previously on splitting the group if we have to or without alerting the enemy to what we are doing. I believe its an even distribution.
Sun Snake
player, 3965 posts
Kai Lord
Sun Snake Shield Snake
Tue 17 Feb 2015
at 00:24
  • msg #620

Re: OOC: ninth symphony


In that case the split sounds about right? Swift Fox should be in the opposite group from Sun Snake, and probably should not split up from Silver Raven.
Swift Fox
player, 3117 posts
Magnakai
Ghost of Anskaven
Tue 17 Feb 2015
at 00:30
  • msg #621

Re: OOC: ninth symphony

Sun Snake:
Swift Fox should be in the opposite group from Sun Snake

Hmmm, I wonder why?  ;)  hehe.
Shadow
GM, 4698 posts
Plotting turtle
GM
Tue 17 Feb 2015
at 10:16
  • msg #622

Re: OOC: ninth symphony


Because you're a proven team leader, of course! That way, should Snake die, you can lead the mission in his stead. I'm sure that's all Snake meant, and no untoward things were planned on his side, right? ^_^

Also, since one of you asked, Hunting and Huntmastery bonuses apply as normal to this roll (since it is an hunting-based effort), which should make it clear why I said that Sabre Fox's climb was easy; and, for those who are climbing, the bonus from Sabre Fox's equipment applies to everybody, not just himself.

Anyway, Sun Snake, your roll was a success, so that means that for those who are walking down (ie, Hornet + a couple NPC) the Dc for that roll is just a 3.

Sabre Fox, Water Hornet, once I have your rolls I will be able to update. :)
This message was lightly edited by the GM at 10:17, Tue 17 Feb 2015.
Sabre Fox
player, 2572 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 17 Feb 2015
at 16:48
  • msg #623

Re: OOC: ninth symphony

rolled 8 :)
Sun Snake
player, 3966 posts
Kai Lord
Sun Snake Shield Snake
Tue 17 Feb 2015
at 18:38
  • msg #624

Re: OOC: ninth symphony

I was more thinking the similar powers in opposite teams thing, but sure, the Foxes Swift and Sabre can fight for leadership, that would be funny :p
This message was last edited by the player at 19:42, Tue 17 Feb 2015.
Water Hornet
Player, 629 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Feb 2015
at 18:43
  • msg #625

Re: OOC: ninth symphony

Rolled a 7. ^.^

Regarding splitting into teams: which team do you get cookies in? Because that's the one I will be joining. :)
Sabre Fox
player, 2573 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 17 Feb 2015
at 19:27
  • msg #626

Re: OOC: ninth symphony

Remember this isn't permanent split. It's a backup incase we get separated we move with our designated people to cover shortfalls. If we have two targets to go for, we automatically split Into the pre assigned groups. That way we don't tip off the enemy with what and why we are doing it
Shadow
GM, 4700 posts
Plotting turtle
GM
Tue 17 Feb 2015
at 21:02
  • msg #627

Re: OOC: ninth symphony


That's an awesome plan. Very well thought out, too. However, I heard that planning is dangerous... it may leads to Fate making its hand known by putting you in the exact situation where yor plan would risk failing. Like, say, finding a trapped door that can only be opened by pulling three levers in different rooms at the same time.

Good thing that Great Mad joker of Fate isn't listening in on what's happening nor planning on surprising you all with unexpected twists, right? ^_^

Also, if the team is to comprise all three foxes, I think Sun would take charge long before Swift and Sabre have finished their duel for leadership, don't you think? :)
Sabre Fox
player, 2574 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 17 Feb 2015
at 21:31
  • msg #628

Re: OOC: ninth symphony

See thats why Sun Fox is on the opposite team ;)

I know better than to separate swift and raven :)
Sun Snake
player, 3967 posts
Kai Lord
Sun Snake Shield Snake
Tue 17 Feb 2015
at 21:32
  • msg #629

Re: OOC: ninth symphony


You just hope Sun Fox will behead Sun Snake before he can mess with all of your minds! :p
Swift Fox
player, 3120 posts
Magnakai
Ghost of Anskaven
Tue 17 Feb 2015
at 22:30
  • msg #630

Re: OOC: ninth symphony

Swift actually doesn't mind separating from Raven.  Just depends on the circumstances of said separation!

Also she wouldn't duel for leadership.  She really doesn't want it.  She'd be more likely to stab anyone who suggested making her leader again! ;)
This message was last edited by the player at 22:31, Tue 17 Feb 2015.
Water Hornet
Player, 633 posts
Magnakai Primate
Sommlending, Age: 19
Fri 20 Feb 2015
at 23:41
  • msg #631

Re: OOC: ninth symphony

I updated my last IC post (in case anyone was waiting for Hornet's response/findings).

On another note: next weekend and the whole week after that (i.e. the first week of March), I'll be away from my place, so will only have access to RPoL via my phone. I should still be able to post, but somewhat limited.
Shadow
GM, 4707 posts
Plotting turtle
GM
Mon 23 Feb 2015
at 22:53
  • msg #632

Re: OOC: ninth symphony

water Hornet:
OOC: Nope, haven't forgotten; although I wish I could have. :)
 Is it too late to try improving our chances? Or now it's time to roll (and live with the results...)?

Yep, it's too late to change your path choice now; I made the IC post and everything. That's the reason I waited for you all to confirm your choice before asking for the luck roll; I could have done both at the same time (it'd have been faster) but I wanted to give you all the possible chances to change your minds on the road you wished to walk.

Now the choice is made, and the rolls will determine your fate. :)

Aside note: the path you'd selected in the beginning, Hornet, would have required only one luck roll to come up "good" for you lot to suceed; while the other path, the one that'd go closer to the nest, would have required three "good luck" rolls to work. I know, not really useful information to have, but I thought it might be interesting anyway, so there it is! ^_^
Water Hornet
Player, 638 posts
Magnakai Primate
Sommlending, Age: 19
Tue 24 Feb 2015
at 10:33
  • msg #633

Re: OOC: ninth symphony

I see. :) I just wondered whether we could try improving our chances on the selected path (but I understand that since I didn't say it in advance, it didn't happen :) ). Well, fortunately we rolled just well enough.

quote:
Aside note: the path you'd selected in the beginning, Hornet, would have required only one luck roll to come up "good" for you lot to succeed; while the other path, the one that'd go closer to the nest, would have required three "good luck" rolls to work. I know, not really useful information to have, but I thought it might be interesting anyway, so there it is

It is an interesting piece of information. Actually, did you calculate the exact probabilities (rolling 1/2/3 "good luck" rolls out of 4 rolls) or just went by a gut feeling?
Shadow
GM, 4708 posts
Plotting turtle
GM
Tue 24 Feb 2015
at 11:47
  • msg #634

Re: OOC: ninth symphony


The exact probabilities aren't difficult to calculate - one path had a 5% chance of awakening the swarm, one path had a 25% chance of not awakening it, and the last one has a 68% chance of it waking up. I considered making it a DC based roll specifically because the possibility for the path you were on was a bit higher than I liked, but in the end it seemed to fit better the way I did it, and luck rolls felt more appropriate for this particular challenge.
Shadow
GM, 4711 posts
Plotting turtle
GM
Sat 28 Feb 2015
at 13:24
  • msg #635

Re: OOC: ninth symphony


So... is there any reason why nobody posted anything in answer to Sun Snake's last comment? I don't want to have Sun fox be the one to come up with any plans or anything regarding how you are to fight the monster - you're the players, so you're supposed to be the ones suggesting solutions, plans and such.

Is there a reason I'm missing why nobody posted in the last three days? Because it's a bit disheartening to see a character give you a clear ETA on the upcoming attack, ask for suggestion, and then for nothing to be said afterwards by anybody else.
Swift Fox
player, 3129 posts
Magnakai
Ghost of Anskaven
Sat 28 Feb 2015
at 13:48
  • msg #636

Re: OOC: ninth symphony

Well I was waiting to see if there was something specific I was supposed to do in this plan, since stealth attacking is out...
Shadow
GM, 4712 posts
Plotting turtle
GM
Sat 28 Feb 2015
at 13:53
  • msg #637

Re: OOC: ninth symphony


I don't think any plan has being posted yet; you're in the phase where you create the plan, not in the phase where you put it into action. Or at least, that's the impression I got.
Sun Snake
player, 3979 posts
Kai Lord
Sun Snake Shield Snake
Sat 28 Feb 2015
at 13:56
  • msg #638

Re: OOC: ninth symphony

Just realise WH is on reduced posting this week.

Desite Sun Snakes words, he by no means has all the answers... in fact maybe only the timing of the attack and the difficulty of sniping comes from rolls and the GM :)


So don't assume the plan listed has any chance of working, feel free to come up with something else or maybe just figure out with invisibility/pathsmanship good ambush places, i think swift fox is the most ambush/trap sensitive of us all.

For the moment Sun Snake thinks we can't get a clear shot at it, but maybe therte's something we can all do to create that. Again, i think Swift is better placed to figure out what she needs for a clear shot, and maybe we can nexus / trailblaze / mind meld a way to get it?


Also I wanna see things burn, i like sabre's suggestion :)
Sun Snake
player, 3980 posts
Kai Lord
Sun Snake Shield Snake
Sat 28 Feb 2015
at 13:59
  • msg #639

Re: OOC: ninth symphony


Actually, i forgot to ask, is the webbing on all the trees? Or are there any that can be climbed where the critter wouldn't feel it?
Shadow
GM, 4713 posts
Plotting turtle
GM
Sat 28 Feb 2015
at 14:04
  • msg #640

Re: OOC: ninth symphony


I knew that Hornet wouldn't be around this week - but I did expect Swift and Sabre to contribute to some form of battle plan.

You do made some suggestions, Sun Snake, but mostly your post was along the line of "here's the problem - here's my proposed possible solutions - what say you?", and I was waiting for the others to answer before handing out my word of GM on the chances of success, since I don't want you to feel forced into following one path or another; I want you all to come up with creative plans together by yourselves.

And there is webbing on most trees, yes; not all, but it'd be hard to tell if some are climbable with some of branches in the way. Still, if any of you feels like trying, a Hunting roll with a DC of 9 will give you the answer to that question with more certainty and detail.
Sabre Fox
player, 2582 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 28 Feb 2015
at 14:59
  • msg #641

Re: OOC: ninth symphony

I was actually waiting for Sun Fox's input regarding the Fire storm I was planning to make! Then I was gonna reply to Snake
Shadow
GM, 4714 posts
Plotting turtle
GM
Sat 28 Feb 2015
at 15:12
  • msg #642

Re: OOC: ninth symphony


I think Sun Snake already gave you something of an answer to that idea, Sabre Fox - fire might destroy the mesh of detection webs, but it might also attract attention from the Kraans in the sky, which you specifically choose this path to avoid. What else could bhe added to that? I'm not going to tell you wether Sun Snake's suppositoons are right or wrong - that'd defy the whole point of coming up with a plan, which is that you'll only know if the plan will fail or not after it is put into action.

All four of you need to agree on how exactly you're going to prepare for the incoming attack; that's why I've given you ten in-game minutes of prep time, so that you could come up with something. So far, you've only offered a couple of ideas and haven't agreed on anything - that's a far cry from a full plan.

I'm going to whithold the monster attack until two mondays from today, so that Hornet has a chance to weight in with his own ideas - but in the meantime, i strongly suggest you all come up with something workable; I will take into account your strategy when the time to fight come, and if you don't have one ready, well, you can expect the hunter's own strategy to go off without an hitch, with all that implies for your chances of success.

Up to you to tip the scales in your favour - if you won't, don't expect me to do it for you! ^_^
Water Hornet
Player, 642 posts
Magnakai Primate
Sommlending, Age: 19
Tue 3 Mar 2015
at 16:36
  • msg #643

Re: OOC: ninth symphony

Sorry for the delayed response, guys (it took a while to set up a wi-fi connection). I'm going through IC posts and will weigh in tonight/tomorrow.
Shadow
GM, 4717 posts
Plotting turtle
GM
Tue 3 Mar 2015
at 18:05
  • msg #644

Re: OOC: ninth symphony


Don't worry, Hornet, I said that you'd get until next monday to plan and prepare for the attack, so you have all the time you need to post; don't hurry yourself if you have more important things to do this week. I'll welcome any post you make, but you did warn us you couldn't post this week, so you're justified in not doing it if you can't.
Water Hornet
Player, 644 posts
Magnakai Primate
Sommlending, Age: 19
Wed 4 Mar 2015
at 07:19
  • msg #645

Re: OOC: ninth symphony

Thanks, Shadow; and I should be able to snuck in a post or two this week, too.

Regarding my latest post, would the proposed idea be possible? Specifically:
- can Hornet sent out a "psychic distress signal" to imitate an animal caught in the predator's web?
- would such a signal have to be sent in the direction of the predator? or can it be made in general (like shouting "Help!" hoping for anybody to hear) with the danger of attracting other predators from the forest?
- would Mind over Matter suffice to carry the rope through the air?


EDIT:
Regarding the method how to draw the beast out: my originally proposed idea won't work (in light of Hornet's disciplines set), but I'll try something else - once I come up with something doable, I'll tell (I threw in another idea for Shadow to approve/reject, so we'll see) :)
This message was last edited by the player at 17:10, Fri 06 Mar 2015.
Sabre Fox
player, 2584 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 6 Mar 2015
at 21:48
  • msg #646

Re: OOC: ninth symphony

Week from hell :/ will post by Sunday latest when I'm back on track
Sun Snake
player, 3982 posts
Kai Lord
Sun Snake Shield Snake
Fri 6 Mar 2015
at 21:51
  • msg #647

Re: OOC: ninth symphony

Shadow had given me the costs for sharing senses with Swift Fox, just waiting to see if it will be needed :)

Edit: Also week from hell sounds shitty Sabre, hope next week is far better!
This message was last edited by the player at 21:51, Fri 06 Mar 2015.
Shadow
GM, 4719 posts
Plotting turtle
GM
Fri 6 Mar 2015
at 23:15
  • msg #648

Re: OOC: ninth symphony


Sorry to hear you had a bad week, Sabre Fox - and happy for you that it's over. I wish you better luck with the next!
Shadow
GM, 4720 posts
Plotting turtle
GM
Sun 8 Mar 2015
at 18:54
  • msg #649

Re: OOC: ninth symphony


Friendly GM warning - the attack will be tomorrow, so if you have any last minute preparatory actions/battle plans you want to drop, do it before then. You're currently still withouth any agreed upon strategy.

For the purpose of taking actions, you can consider your characters alerted to the fact your enemy is about to strike by Sixth Sense, so you're aware the enemy is almost upon you.

Be prepared!
Sabre Fox
player, 2586 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 8 Mar 2015
at 20:21
  • msg #650

Re: OOC: ninth symphony

well the bad week seemed to be a direct opposition to the fact that I have two days off work so I was essentially having the stress I normally get crammed into last week. lol its always the same!

On that note its my birthday tomorrow. So something nice and shiny for Foxy would be rather appreciative :)
Sun Snake
player, 3984 posts
Kai Lord
Sun Snake Shield Snake
Sun 8 Mar 2015
at 20:25
  • msg #651

Re: OOC: ninth symphony


Happy birthday for tomorrow!
Shadow
GM, 4721 posts
Plotting turtle
GM
Sun 8 Mar 2015
at 20:40
  • msg #652

Re: OOC: ninth symphony


Happy birthday from me as well, Sabre Fox! Would a nice battle for you to shine into an acceptable gift? ;D
Swift Fox
player, 3135 posts
Magnakai
Ghost of Anskaven
Sun 8 Mar 2015
at 20:43
  • msg #653

Re: OOC: ninth symphony

Happy Birthday! :D

Think I'll have Swift hold back a little and let you get the killing blow on this one ;)  hehe.
I doubt there's a bar in Gazad Helkona, so I can't buy you a drink...  (Also I used all my money for crafting materials!)
Sabre Fox
player, 2587 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 8 Mar 2015
at 22:01
  • msg #654

Re: OOC: ninth symphony

Well a few extra disciplines/improvements would be nice

Not that I'm greedy or anything :)
Water Hornet
Player, 647 posts
Magnakai Primate
Sommlending, Age: 19
Mon 9 Mar 2015
at 00:33
  • msg #655

Re: OOC: ninth symphony

Happy birthday, Sabre. :)

I still have some Gold Crowns left, so if there is a bar in GH, I'm paying (I just hope they do accept Gold Crowns and not only Kika... o_O ^_^)
This message was last edited by the player at 13:23, Mon 09 Mar 2015.
Swift Fox
player, 3137 posts
Magnakai
Ghost of Anskaven
Mon 9 Mar 2015
at 20:22
  • msg #656

Re: OOC: ninth symphony

ooo, nice move there Sun Snake! :)


By the way, just wanted to check if someone else took that refilling chalice and the mug that transmutes liquid into Laumspur?
One of them is still on my inventory, so checking if that needs correcting...
Sun Snake
player, 3987 posts
Kai Lord
Walks amongst raindrops
Mon 9 Mar 2015
at 20:26
  • msg #657

Re: OOC: ninth symphony


There is no Snake, you all imagined him... :p
Water Hornet
Player, 649 posts
Magnakai Primate
Sommlending, Age: 19
Mon 9 Mar 2015
at 20:58
  • msg #658

Re: OOC: ninth symphony

Swift, yes: the Water Summoning Chalice and Transmutation Mug ((TM) - Shadow) were taken by Hornet.

Snake, what in Naar's name was that move called?
o_O
^_^
Sun Snake
player, 3988 posts
Hiding Snake,
Hidden Coward
Mon 9 Mar 2015
at 21:02
  • msg #659

Re: OOC: ninth symphony


I call it the "I walk between the rain drops, tommy gun and katana in hand" manoeuver :D
Shining Peacock
NPC, 185 posts
Very best Kai ever born!
Mentora, Age: 25
Mon 9 Mar 2015
at 21:13
  • msg #660

Re: OOC: ninth symphony


None of you believed me when I said that Sun Snake was the closer one to be my equal, my one fated opponent? Because I was dead serious, you know, even when Sun Snake himself doubted his own abilities.

I wonder how long it will take before some of you starts to come around to my point of view...

Sun Snake
player, 3989 posts
Hiding Snake,
Hidden Coward
Mon 9 Mar 2015
at 21:31
  • msg #661

Re: OOC: ninth symphony

...and stab Sun Snake in the back? :p


Remember people, do cool stuff, get +s to your disciplines, trade them in for shiny improvements, do more cool stuff, get more +s, etc!
This message was last edited by the player at 21:34, Mon 09 Mar 2015.
Sabre Fox
player, 2589 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 9 Mar 2015
at 23:48
  • msg #662

Re: OOC: ninth symphony

Just for reference before I post, does Sun Fox have invisible shield? As I envision a joint effort here with that along with Nexus to push back the branches by the two Fox's
Swift Fox
player, 3138 posts
Magnakai
Ghost of Anskaven
Tue 10 Mar 2015
at 00:20
  • msg #663

Re: OOC: ninth symphony

Sun Snake:
There is no Snake, you all imagined him... :p


Creepy imaginary Snake is creepy!  (And imaginary!)  (O.o)'


I'm not that good at figuring out cool stuff that's good enough for plus-sign things...
I just stick to doing occasional spooky things :)
This message was last edited by the player at 00:34, Tue 10 Mar 2015.
Shadow
GM, 4722 posts
Plotting turtle
GM
Tue 10 Mar 2015
at 10:59
  • msg #664

Re: OOC: ninth symphony


Spooky things aren't a bad idea - they might nt result in gaining +, but if they're spooky enough, they often result in FP, and isn't that just as good? :)
Swift Fox
player, 3139 posts
Magnakai
Ghost of Anskaven
Tue 10 Mar 2015
at 14:05
  • msg #665

Re: OOC: ninth symphony

Yep, FPs are useful things.  I think they're all that's been keeping Swift alive so far :)
Shadow
GM, 4723 posts
Plotting turtle
GM
Tue 10 Mar 2015
at 14:21
  • msg #666

Re: OOC: ninth symphony


I'm sure your continued survival is due to more than just that. :)
Swift Fox
player, 3140 posts
Magnakai
Ghost of Anskaven
Tue 10 Mar 2015
at 14:44
  • msg #667

Re: OOC: ninth symphony

Shadow:
I'm sure your continued survival is due to more than just that. :)

You mean you've been holding back?  That's very kind of you! :)  hehe.
(Just kidding, please don't kill me!)
Sun Snake
player, 3990 posts
Hiding Snake,
Hidden Coward
Tue 10 Mar 2015
at 18:36
  • msg #668

Re: OOC: ninth symphony

Swift Fox:
I'm not that good at figuring out cool stuff that's good enough for plus-sign things...


Just pick fun things - we have enough disciplines and improvements now in line with our character's personality that we can try fun stuff, and if that earns anything then cool.
Shadow
GM, 4724 posts
Plotting turtle
GM
Tue 10 Mar 2015
at 19:57
  • msg #669

Re: OOC: ninth symphony


Sabre Fox, if you ant to use Nexus, you can, and you don't need to roll - as Silver Raven's actions proved, using a Nexus push to deflect away the spikes would work. After all, you have to pay 2 WP to use it so it seems fair to me that you don't need to roll if you're willing to pay for the Nexus use.
Jacek
NPC, 28 posts
Tue 10 Mar 2015
at 19:58
  • msg #670

Re: OOC: ninth symphony

And from me, one more Happy Birthday, Sabre Fox.
Sabre Fox
player, 2591 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 10 Mar 2015
at 20:44
  • msg #671

Re: OOC: ninth symphony

Post altered and Nexus using. I misread it thinking it was magic Raven used! I'm used to that from him
Water Hornet
Player, 651 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Mar 2015
at 22:43
  • msg #672

Re: OOC: ninth symphony

OK, guys, I hope I haven't just doomed the whole group. (Failed dodge roll. Twice.)
On the other hand, Shadow has said several times we should learn to live with failed rolls as well as with succeeded ones.
.
<_<
.
>_>
.
O_O
.
*fingers crossed it isn't an instant death roll*
Sabre Fox
player, 2592 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 10 Mar 2015
at 22:46
  • msg #673

Re: OOC: ninth symphony

I believe that logic goes as follows

Dc is 6, so anything lower and that will be varying points of damage

I would only worry in this scenario had you rolled a 1 or 0 which could have been a crush risk
Sun Snake
player, 3991 posts
Hiding Snake,
Hidden Coward
Tue 10 Mar 2015
at 22:50
  • msg #674

Re: OOC: ninth symphony

Water Hornet:
Shadow has said several times we should learn to live with failed rolls as well as with succeeded ones.


I think our GM meant other failed rolls, not these ones. These ones will probably be bad :p

I mean.... you'll be fine. All the parts of you where-ever they end up will be fine...


Plus you were the bait anyway, you might provoke the critter to hastily moving out to take advantage of the skewered food :)
This message was last edited by the player at 22:52, Tue 10 Mar 2015.
Water Hornet
Player, 652 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Mar 2015
at 23:06
  • msg #675

Re: OOC: ninth symphony

Sun Snake:
Plus you were the bait anyway, you might provoke the critter to hastily moving out to take advantage of the skewered food :)
That was exactly my plan all along...

In short: I like Sabre's version much better. :)
This message was last edited by the player at 23:06, Tue 10 Mar 2015.
Sabre Fox
player, 2593 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 10 Mar 2015
at 23:07
  • msg #676

Re: OOC: ninth symphony

Hey if your death helps me win the bet with Sun Fox I'm all for it! :)
Swift Fox
player, 3141 posts
Magnakai
Ghost of Anskaven
Tue 10 Mar 2015
at 23:10
  • msg #677

Re: OOC: ninth symphony

And if I can get a clean shot at it while it's busy chewing on either of you, I'm all for that! :D  hehe.
This message was last edited by the player at 23:11, Tue 10 Mar 2015.
Sun Snake
player, 3992 posts
Hiding Snake,
Hidden Coward
Tue 10 Mar 2015
at 23:23
  • msg #678

Re: OOC: ninth symphony


Yay, seem failed rolls mean the team rallies around to support you WH!


Well, except for Sun Snake.... he never existed. He was Tyler Durgen to your...Ed Norton character the name of which escapes me...
Shadow
GM, 4725 posts
Plotting turtle
GM
Wed 11 Mar 2015
at 00:03
  • msg #679

Re: OOC: ninth symphony


Accepting failed rolls is the roll to awesome self improvement opportunitites! Don't pass it up! :D

Although I can agree that one should choose their self-improving opportunities with great care, since some are way better than others. But that's just a matter of taste.

I liked Hornet decision, myself... now I'm curious to see what you lot will make of the consequences it had for the whole team! ^_^
Swift Fox
player, 3142 posts
Magnakai
Ghost of Anskaven
Wed 11 Mar 2015
at 01:39
  • msg #680

Re: OOC: ninth symphony

And that's the difference between Swift and that thing.
After immobilising someone with a spike through the foot, Swift would probably have said something like "Stick around!" just before disappearing again.
It might have the sneaky-sneaky stuff worked out, but it just doesn't have the morbid sense of humour necessary to complement this style of fighting! ;)

Still though...  Ouch!
Sabre Fox
player, 2594 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 11 Mar 2015
at 18:33
  • msg #681

Re: OOC: ninth symphony

:(

im all upset now, i wanted to be able to cut off Hornets foot :(
This message was last edited by the player at 18:36, Wed 11 Mar 2015.
Sun Snake
player, 3994 posts
Hiding Snake,
Hidden Coward
Wed 11 Mar 2015
at 18:35
  • msg #682

Re: OOC: ninth symphony


You still can, it might be infected :D
Shadow
GM, 4726 posts
Plotting turtle
GM
Wed 11 Mar 2015
at 19:03
  • msg #683

Re: OOC: ninth symphony


See how much more interesting things get when you just let one failure go past? It improves the game, makes it more breath-taking! Embrace the price of failure! ;P
Sabre Fox
player, 2595 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 11 Mar 2015
at 19:11
  • msg #684

Re: OOC: ninth symphony

But they got out of it before I went all jigsaw on him :(
Shadow
GM, 4727 posts
Plotting turtle
GM
Wed 11 Mar 2015
at 20:40
  • msg #685

Re: OOC: ninth symphony


You can always use nexus to burn everybody to a crisp, so don't despair yet, Sabre Fox!

Also Swift, give me a roll for luck, if you will - just edit it in your last post, that will suffice.
Sun Snake
player, 3995 posts
Hiding Snake,
Hidden Coward
Wed 11 Mar 2015
at 20:43
  • msg #686

Re: OOC: ninth symphony


Fire good! Fire angry!
Water Hornet
Player, 654 posts
Magnakai Primate
Sommlending, Age: 19
Wed 11 Mar 2015
at 20:59
  • msg #687

Re: OOC: ninth symphony

Awww...you guys are all so caring. Hugs for everyone, when this is all over (and if Hornet is still alive by that time. And in one piece, Sabre. ;) ).
Sabre Fox
player, 2596 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 11 Mar 2015
at 21:20
  • msg #688

Re: OOC: ninth symphony

You mistake me for someone who isnt mightly flashy in his rescue efforts ;)
Shadow
GM, 4728 posts
Plotting turtle
GM
Wed 11 Mar 2015
at 22:06
  • msg #689

Re: OOC: ninth symphony


Really, how dare anybody suggest that Sabre won't go for the most spectacular option available? ^_^
Sun Snake
player, 3996 posts
Hiding Snake,
Hidden Coward
Wed 11 Mar 2015
at 22:59
  • msg #690

Re: OOC: ninth symphony


Behead the monster with Water Hornet's severed head?
Sabre Fox
player, 2597 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 11 Mar 2015
at 23:15
  • msg #691

Re: OOC: ninth symphony

Nah, feet first :)
Shadow
GM, 4729 posts
Plotting turtle
GM
Wed 11 Mar 2015
at 23:28
  • msg #692

Re: OOC: ninth symphony


...somehow, I can't see that working, but then again, youve surprised me before, so...
Swift Fox
player, 3144 posts
Magnakai
Ghost of Anskaven
Wed 11 Mar 2015
at 23:36
  • msg #693

Re: OOC: ninth symphony

Set his severed head on fire and use it as a projectile weapon? :)
Sun Snake
player, 3997 posts
Hiding Snake,
Hidden Coward
Wed 11 Mar 2015
at 23:40
  • msg #694

Re: OOC: ninth symphony


Seems like a plan!
Shadow
GM, 4730 posts
Plotting turtle
GM
Thu 12 Mar 2015
at 00:06
  • msg #695

Re: OOC: ninth symphony


..it does?

Anyway, here's a map of the area, so you can better plan your strategy for the battle.

I          I
I          I
I          I
I  T   SF  I
I  TS      I
I  T     R I
I  T       I
I  TF  W   I
I  T     D I
I          I

S is Swift Fox, F is Sun Fox, R is Silver Raven, D is Dawn Sword, W is Water Hornet, SF is Sabre Fox, and T is the enemy trunk that's attempting to kill you all.

Sun Snake and your enemy are nowhere you can see.
Sun Snake
player, 3999 posts
Hiding Snake,
Hidden Coward
Thu 12 Mar 2015
at 08:21
  • msg #696

Re: OOC: ninth symphony


That's because the enemy is sneaky and Sun Snake never existed (it was all Water Hornet)
Water Hornet
Player, 655 posts
Magnakai Primate
Sommlending, Age: 19
Thu 12 Mar 2015
at 11:59
  • msg #697

Re: OOC: ninth symphony

Indeed, even the player of Sun Snake is just my other personality.
^_^
o_0

BTW, last night I kicked my foot and broke a toe - and now I'm limping just like Water Hornet the character (hopefully, it's only temporary - for both of us ;)). But at least it pushes the immersion in the game even further. ;-D
Sun Snake
player, 4000 posts
Magnakai Primate
Sommlending, Age: 19
Thu 12 Mar 2015
at 12:17
  • msg #698

Re: OOC: ninth symphony


Whatever do you mean...
Swift Fox
player, 3145 posts
Magnakai
Ghost of Anskaven
Thu 12 Mar 2015
at 22:45
  • msg #699

Re: OOC: ninth symphony

Sun Snake:
You're wearing the red scarf around your forehead, right? :)

Actually, Swift is probably more like Akuma than like Ryu! ;)

Thought it would be a suitably bad-ass move there.  But Sabre just stole my thunder! :(  *sigh*

(Although going by his description, I think he might have moved into my line of fire there, so possibly my 2WP won't be completely wasted!  (*insert evil cackling sound-effect here*))
Shadow
GM, 4731 posts
Plotting turtle
GM
Thu 12 Mar 2015
at 23:03
  • msg #700

Re: OOC: ninth symphony


Your push will still be useful, Swift - I'll show you how in my next post.

Before I do that, though, I'd like to hear Sabre tell us which direction he's facing! You can use the map for reference, Sabre Fox, that way we can all agree on where you're facing and how that will influence the next action of the unter now that you failed its "crush them with a tree trunk" plot.
Sabre Fox
player, 2600 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 12 Mar 2015
at 23:12
  • msg #702

Re: OOC: ninth symphony

fox headed towards Sun Fox, looped around her before running up the length of the stone. He is actually just past Swift Fox now at the top of the stone column facing north as per the diagram

Tho he is on high alert to not be taken by suprise now ;)
Shadow
GM, 4732 posts
Plotting turtle
GM
Thu 12 Mar 2015
at 23:28
  • msg #703

Re: OOC: ninth symphony


...why in the world would you need to make a U movement when you can just do your deed by moving in a straight line? That makes no sense at all, not to mention that I don't think you would have the time to run across the full lenght of the trunk twice, once southward and then once again northwards to cut it up. Especially when just cutting it up as you run southward is much faster and more straightforward.

Can you explain to me what the point of that would be? Because if it is just to make sure your insult to Sun Fox is heard, you can safely do that from your starting point without having to run all the way next to her - unless you were whispering, she'd be able to hear you anyway no matter where in the clearing you are.

So, is there anything I'm missing that would justify so byzanthine a movememnt path?
Sabre Fox
player, 2601 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 14 Mar 2015
at 08:25
  • msg #704

Re: OOC: ninth symphony

well i was unsure of the closeness of the column is all since i doubt the picture was to scale. however if that doesnt sound likely, ill make a run from swift fox to just past sun fox
Water Hornet
Player, 656 posts
Magnakai Primate
Sommlending, Age: 19
Sat 14 Mar 2015
at 20:48
  • msg #705

Re: OOC: ninth symphony

Well, I can see why this bugger (no pun intended) is one of the deadliest predators in the Helkona forest. ^_^

Shadow, according to the previous diagram and the fact that the beast went for Raven and then moved to Dawn's position, does that mean that Hornet is the one closest to the creature, currently?


Also:  I'm not completely sure why, but the name 'Skryza' really fits the beast (as if it was a name from the books themselves), at least to my ears. :)
Swift Fox
player, 3146 posts
Magnakai
Ghost of Anskaven
Sat 14 Mar 2015
at 22:40
  • msg #706

Re: OOC: ninth symphony

Water Hornet:
Also:  I'm not completely sure why, but the name 'Skryza' really fits the beast (as if it was a name from the books themselves), at least to my ears. :)

It is, although this one seems to have been "modified" considerably in very cool (and creepy) ways! :)
Shadow
GM, 4734 posts
Plotting turtle
GM
Sat 14 Mar 2015
at 23:32
  • msg #707

Re: OOC: ninth symphony


As swift Fox says, the name is indeed from the book - I modified the monster pretty heavily from it's appearance in book 25, but I couldn't leave it out entirely, it was just too thematically appropriate. :)

And yes, hornet, you're the closest one to the hunter - and that is NOT a coincidence, either; you're bleeding out, that makes you a more juicy target than the stunned Sun Fox or the more combat ready members of the team.
Sun Snake
player, 4001 posts
Kai Lord
Ever watching, judging...
Sat 14 Mar 2015
at 23:36
  • msg #708

Re: OOC: ninth symphony

Hey, Sabre, fancy potentially engaging in some jolly co-operation? (To quote a Dark Souls NPC) I might have a certain sword I possess that - if shoved in to the critter - would let us track it. However, it might need someone more skillful than Sun Snake to actually jam the thing in to the critter.

I'm hoping that if you do the dangerous bit, Sun Snake can do the clever bit from the back in safety.

Or, if you insist, Sun Snake might try to make himself a target ... maybe...
Shadow
GM, 4735 posts
Plotting turtle
GM
Sun 15 Mar 2015
at 00:16
  • msg #709

Re: OOC: ninth symphony


Remember that you have only one action each at your disosal before the thing escapes again. Be careful not to waste too many of them! ^_^
Sun Snake
player, 4002 posts
Kai Lord
Ever watching, judging...
Sun 15 Mar 2015
at 08:00
  • msg #710

Re: OOC: ninth symphony


Maybe just take pictures? It is a very cool sounding creature.
Water Hornet
Player, 658 posts
Magnakai Primate
Sommlending, Age: 19
Sun 15 Mar 2015
at 10:34
  • msg #711

Re: OOC: ninth symphony

Aha, nice. :)

Snake, making a target out of yourself is a good idea - I, personally, like it. O:-) OK, maybe it would be more effective to let you strike out of shadows while the beast is munching on someone else...like Dawn Sword...or Renora! ;)

Anyway, Shadow allowed to make an Animal Estimate roll on the beast as a free action, so let's see what Hornet can gleam out of it. Maybe he'll shout something like: "Go for the eyes, Boo! Go for the eyes!" (to quote a Baldur's Gate famous ranger... :) )
(BTW, Animal Estimate rolls are Animal Kinship ability, so anyone can try - but Animal Control gives a nice bonus to it.)
This message was last edited by the player at 10:41, Sun 15 Mar 2015.
Swift Fox
player, 3147 posts
Magnakai
Ghost of Anskaven
Sun 15 Mar 2015
at 11:48
  • msg #712

Re: OOC: ninth symphony

Hmm, do I have any weapons that can punch through metal?
*searches through the disturbingly large collection of sharp stabby things in inventory...*

Ok...  This may be a problem!  (O.o)


Well since Hornet is the most injured looking of us, maybe he could play dead and encourage it to stick around and chew on him a bit while the rest of us sneak up behind it :)
Shadow
GM, 4736 posts
Plotting turtle
GM
Sun 15 Mar 2015
at 15:32
  • msg #713

Re: OOC: ninth symphony


The armoured metal plates are what gives it that high a CS - if you can get any damage in, then it'll be because you're managing to strike at one of its more exposed points.

Which doesn't mean that you shouldn't try to be strategic about it - if you can come up with a good strategy to get past its defenses, you might well get a CS bonus to your attack, or some other form of advantage. :)
This message was last edited by the GM at 15:36, Sun 15 Mar 2015.
Water Hornet
Player, 659 posts
Magnakai Primate
Sommlending, Age: 19
Sun 15 Mar 2015
at 19:47
  • msg #714

Re: OOC: ninth symphony

-= IC post edited =-

You see guys what happens when Snake disappears and Sabre is looking the other way? A lowly Magnakai steps forward to guide the group to the glorious victory...! And by that I mean: we're doomed. o.O

:)

Seriously, though: I'm afraid Hornet can't tell you more in this one combat round, but he hinted at some tactics how to fight the beast. But that isn't, by far, everything we can do. For instance, I've been wondering if we could somehow use to our advantage the fact that the beast is mostly covered in metal - like earthing a lightning (from Lightning Hand) through it, or simply heating the metal up to cause pain to Skryza.

Shadow, I assume shouting the warning to the others and re-arming himself (Hornet had his rapier and shield out before, but needed free hands to pull out the spike from his foot) takes up Hornet's action for this round, doesn't it?
This message was last edited by the player at 19:49, Sun 15 Mar 2015.
Shadow
GM, 4737 posts
Plotting turtle
GM
Sun 15 Mar 2015
at 20:11
  • msg #715

Re: OOC: ninth symphony


You can use the spike as a weapon if you want - it's big enough to work as a spear in a pinch, even if not a good one (ie, Weaponskill/Weaponsmastery bonuses won't apply to it). Or you could figth barehanded. :)

If you want your proper weapons out, then you shouldn't have the time to attack, no - unless you can figure a way to draw much faster through discipline usage, that is.
Sun Snake
player, 4003 posts
Kai Lord
Ever watching, judging...
Sun 15 Mar 2015
at 20:19
  • msg #716

Re: OOC: ninth symphony

Yeah, my AK roll was a 1 so Sun Snake's been trying to recruit it assuming its a new potential Kai.



Swift Fox, just to point out your Craftsmanship lets you track magical weapons. So Sun Snake doens't need his sword stuck in the critter to track it when it doens't move. Any magical weapon jammed in to it by anyone will be something you can home in on. No need for spooky Sun Snake radar when the thing moves :)
Swift Fox
player, 3148 posts
Magnakai
Ghost of Anskaven
Sun 15 Mar 2015
at 20:30
  • msg #717

Re: OOC: ninth symphony

Well I've got nothing that can do any significant damage to it right now.  My first shot hit it, but only seems to have taken a small amount of END off it, and unless I'm EXTREMELY lucky and hit it right in the eyes with a critical shot, I'll just be wasting my arrows shooting at it any more...

Would the Jade Spike count as a magical weapon for tracking purposes?
Sun Snake
player, 4004 posts
Kai Lord
Ever watching, judging...
Sun 15 Mar 2015
at 20:36
  • msg #718

Re: OOC: ninth symphony


Maybe hit the right spot and we can reduce its CS instead so we can all pile on the damage later? I think we have to worry about those web spin thingies, as they are its ranged attack and can jam us up. If Water Hornet things we can plink those off then it might also be worth it even if again its not doing much EP damage yet.
Water Hornet
Player, 660 posts
Magnakai Primate
Sommlending, Age: 19
Sun 15 Mar 2015
at 20:47
  • msg #719

Re: OOC: ninth symphony

Well, there are several weak spots. Weak in the meaning we can inflict damage through hitting it (although not get an instant kill). Just heed Hornet's last orders (I edited my last IC post). :) (As I said, Hornet had to be curt and couldn't go into more detail currently).

In any case, I think our most pressing issue is preventing the beast from disappearing again, at this point.
Swift Fox
player, 3149 posts
Magnakai
Ghost of Anskaven
Sun 15 Mar 2015
at 21:48
  • msg #720

Re: OOC: ninth symphony

Hmmm, can arrows actually destroy the tail spinners?
Oh well, I'll give it a go anyway, at least they don't seem to be armoured :)
Shadow
GM, 4738 posts
Plotting turtle
GM
Sun 15 Mar 2015
at 23:37
  • msg #721

Re: OOC: ninth symphony


I can't give you details on the monster's weaknesses unless you beat the estimate DC, Swift Fox - you'll have to decide if you want to trust that Hornet knows what he's talking about in that.
Sun Snake
player, 4005 posts
Kai Lord
Ever watching, judging...
Mon 16 Mar 2015
at 05:12
  • msg #722

Re: OOC: ninth symphony


Does group attacking work on ranged attacking too? IE does a CS bonus for the next attacker transfer to a bonus on the random number for the DC check?
Shadow
GM, 4739 posts
Plotting turtle
GM
Mon 16 Mar 2015
at 14:13
  • msg #723

Re: OOC: ninth symphony


Long-range attacks don't get the "gang up" bonus because, quite plainly, the users aren't ganging up on the target. That's a bonus which is granted (the way I see it, at least) because the target is distracted from having to fend off multiple attackers - it's a very melee-oriented boost.
Sun Snake
player, 4006 posts
Kai Lord
Ever watching, judging...
Mon 16 Mar 2015
at 18:43
  • msg #724

Re: OOC: ninth symphony

Worth asking the question!
This message was last edited by the player at 19:23, Mon 16 Mar 2015.
Swift Fox
player, 3151 posts
Magnakai
Ghost of Anskaven
Mon 16 Mar 2015
at 22:54
  • msg #725

Re: OOC: ninth symphony

Hmmm, now I'm wondering...

Was Sun Snake the real Ghost of Anskaven, and has merely imprinted all those traumatic memories onto Swift Fox for some sinister reason of his own?  ;)
Sabre Fox
player, 2603 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 16 Mar 2015
at 23:16
  • msg #726

Re: OOC: ninth symphony

I smell evil afoot!
Water Hornet
Player, 661 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Mar 2015
at 08:18
  • msg #727

Re: OOC: ninth symphony

I smell an evil foot.
:D
Shadow
GM, 4741 posts
Plotting turtle
GM
Tue 17 Mar 2015
at 11:51
  • msg #728

Re: OOC: ninth symphony


I though the current problem was an evil spider with sixteen feet, not a single evil foot. Guess you learn something new everyday! ^_^
Water Hornet
Player, 662 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Mar 2015
at 12:09
  • msg #729

Re: OOC: ninth symphony

Nah, it's merely a distraction; we know you're just trying to hide that the real danger is Sun Snake. That psychopath has just devoured Dawn and Renora!

<_<

>_>

(O_O)

*runs limps away*
This message was last edited by the player at 12:12, Tue 17 Mar 2015.
Sun Snake
player, 4008 posts
Kai Lord
Ever watching, judging...
Tue 17 Mar 2015
at 12:25
  • msg #730

Re: OOC: ninth symphony

It's logical combat tactics, you fight one smelly evil foot, then the next smelly evil foot, and then before you know it the critter hasn't got a leg to stand on (figuratively and literally)


Anyway, to make up for Snake not being there on account of having never existed, just like Dawn Sword and Renora are also figmments of everyone's imagination, who wants a +4CS melee bonus?

I mean maybe Sun Snake could use it if he were to happen to attempt a sneak attack, but also he's more good for avoiding damage in his fighting style and items than dishing it out.

Basically, it's everyone important that is eligeable. Swift Fox, if you do any melee stuff you can get the boost.

Sabre Fox, you can get the boost without hassle if you are using your swords. That can also apply to Sun fox and Silver Raven too.

Basically, everyone important, and no one at all has been left out. Absolutely no one at all...


:p Water Hornet, because you didn't understand how cool swords were or how cool it was to let Snake have unfettered access to your mind, Snake will need to use Divination at an extra cost to give you the bonus.

That applies to everyone except Swift Fox if doing somehting other than usign a sword in melee.


So just to summarise, first come first served on someone getting Sun Snake's Psi-surge +4CS bonus for melee attacks, Swift Fox and sword users present no problems, non-sword use/users need some extra WP reserves beng drained but are possible.

I'm checking just now to see if that bonus is transferable round to round.
Sun Snake
player, 4009 posts
Kai Lord
Ever watching, judging...
Tue 17 Mar 2015
at 12:28
  • msg #731

Re: OOC: ninth symphony

Water Hornet:
Nah, it's merely a distraction; we know you're just trying to hide that the real danger is Sun Snake. That psychopath has just devoured Dawn and Renora!

<_<

>_>

(O_O)

*runs limps away*


Aha, Watre Hornet has the smelly evil foot! I knew there was a reason I wasn't giving him Psi-surge bonuses. Not the fact he knows too much. It's the evil foot thing! Kill him! Then bring his delicious corpse to Sun Snake for removal by eating

I mean... *runs*
Water Hornet
Player, 663 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Mar 2015
at 15:31
  • msg #732

Re: OOC: ninth symphony

LOL :D

Snake, just for the record: Hornet is a sword user - his weapon (Turtle Rapier) is categorized as a Short Sword.

To follow up on Snake's post: remember Hornet told others 'to learn from how he attacks the beast'? That's because you can get bonuses if you do. (And everyone is eligible - Hornet doesn't discriminate anyone :) ).

But right now, it seems we'll be dancing in the rain again (the rain of deadly petrified projectiles o_O).
This message was last edited by the player at 15:32, Tue 17 Mar 2015.
Shadow
GM, 4743 posts
Plotting turtle
GM
Tue 17 Mar 2015
at 15:44
  • msg #733

Re: OOC: ninth symphony


Swords and Short Swords are not the same thing, Hornet - at least, as far as Weaponsmastery is concerned, and that's what matters here. I'm sorry.
Water Hornet
Player, 664 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Mar 2015
at 15:52
  • msg #734

Re: OOC: ninth symphony

Right; I thought that might be the case. Just wasn't sure if we were talking about swords in the broad sense (short sword = sword = broadsword) or the narrow sense (3 different weapon types). :)
Sun Snake
player, 4010 posts
Actually a snake
Actual Cannibal Beowuuf
Tue 17 Mar 2015
at 18:08
  • msg #735

Re: OOC: ninth symphony


Yeah, clearly I meant good swords :p


That's cool about the bonus you bring, for some reason my brain didn't tie up Water Hornet directing attacks to weak spots as actually conveying mechanical advantage!
Sun Snake
player, 4011 posts
Actually a snake
Actual Cannibal Beowuuf
Tue 17 Mar 2015
at 18:22
  • msg #736

Re: OOC: ninth symphony


Water Hornet:
'Fool!' thought Water Hornet, addressing none other than himself, 'I should've known that the antlers would protect the beast from extrinsic magic effects.'


I think Hornet is a little too hard on himself, not even us sword wielders (proper ones) expected that!
Shadow
GM, 4744 posts
Plotting turtle
GM
Tue 17 Mar 2015
at 18:28
  • msg #737

Re: OOC: ninth symphony


Yep, if you work together, you're all more effective. Revolutionary innovation, I know. :)

And Hornet knew the pseudo-arachnid would use the antlers to stop any attack aimed for the head, Sun Snake - that's why he asked to attack other portions of it and what he's berating himself for.
Sun Snake
player, 4012 posts
Kai Lord
Tutelary
Tue 17 Mar 2015
at 18:33
  • msg #738

Re: OOC: ninth symphony


Oh, in that case, umm...keep up the good work WH! :p
Water Hornet
Player, 666 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Mar 2015
at 18:35
  • msg #739

Re: OOC: ninth symphony

Yeah, this is the thing that I/Hornet indeed expected :)

Anyway, (as Shadow himself pointed out) we have several bonuses available (damage increase following Hornet's attack, Snake's CS boost, ganging up bonus), we just have to think of the most effective way how to make use of them. Right now, it appears to me we should focus on delivering a single destructive blow - e.g. let Sabre attack after everyone else and with Snake's boost, thus granting him max CS bonus.

The first thing, though, is to lure the beast into an open confrontation, of course. (And no wonder this is something Skryza is trying to avoid.) That will be the hard part.

EDIT:
Also, 25 more posts before we hit another milestone (post-count-wise).
And IC thread has less than a hundred posts to go before another thread is needed.
This message was last edited by the player at 18:38, Tue 17 Mar 2015.
Shadow
GM, 4745 posts
Plotting turtle
GM
Tue 17 Mar 2015
at 18:43
  • msg #740

Re: OOC: ninth symphony


If you survive this fight, I'm likely going to close the thread on the note of you all reaching Gazad Helkona's outher walls - it seems apropriate. :)
Sun Snake
player, 4013 posts
Kai Lord
Tutelary
Tue 17 Mar 2015
at 19:01
  • msg #741

Re: OOC: ninth symphony


22,222 seems the more impressive milestone - I think Shadow should ressurect the least disected player :)


Also, at 666 post count you are most certainly the evil foot WH!
Shadow
GM, 4746 posts
Plotting turtle
GM
Tue 17 Mar 2015
at 19:41
  • msg #742

Re: OOC: ninth symphony


Really, the most evil here am I. After all, if we tally all my posts together, my evilness is over 9 thouhands. ;D
Sun Snake
player, 4014 posts
Kai Lord
Tutelary
Wed 18 Mar 2015
at 12:19
  • msg #743

Re: OOC: ninth symphony


Well clearly one has to just look to the combats to see how evil you are :)
Shadow
GM, 4747 posts
Plotting turtle
GM
Wed 18 Mar 2015
at 13:09
  • msg #744

Re: OOC: ninth symphony


Aw, you think the fights I arrange for you aren't fair? :)
Water Hornet
Player, 667 posts
Magnakai Primate
Sommlending, Age: 19
Wed 18 Mar 2015
at 13:31
  • msg #745

Re: OOC: ninth symphony

Of course they're not fair - look at poor Skryza, for instance. Eight fully armed trained killers take on a poor spidey that did nothing but lived peacefully in its natural habitat. ^_^

In other words, as someone once said: "If you find yourself in a fair fight, your tactics suck." ;)

*prepares for seven more Skryza to appear*
Swift Fox
player, 3152 posts
Magnakai
Ghost of Anskaven
Wed 18 Mar 2015
at 13:44
  • msg #746

Re: OOC: ninth symphony

I knew we should have brought the bug spray...
Shadow
GM, 4748 posts
Plotting turtle
GM
Wed 18 Mar 2015
at 13:55
  • msg #747

Re: OOC: ninth symphony


Good thing you didn't! I wouldn't have known how to conteract that. :P
Swift Fox
player, 3154 posts
Magnakai
Ghost of Anskaven
Wed 18 Mar 2015
at 15:58
  • msg #748

Re: OOC: ninth symphony

I don't suppose it's possible to craft bug spray with the items we all have? ;)  hehe.
Shadow
GM, 4749 posts
Plotting turtle
GM
Wed 18 Mar 2015
at 16:12
  • msg #749

Re: OOC: ninth symphony


I don't know... how would you go for it, if I were to allow you enough leeway to pursue such an extravagant path?
Swift Fox
player, 3155 posts
Magnakai
Ghost of Anskaven
Wed 18 Mar 2015
at 16:31
  • msg #750

Re: OOC: ninth symphony

Hmm, not sure...  Maybe if I still had the Mustow, mixed with a bit of Graveweed, possibly a bit of...
Oh, never mind, we'll just stab it to death! >:)  Hehe.
Water Hornet
Player, 668 posts
Magnakai Primate
Sommlending, Age: 19
Wed 18 Mar 2015
at 16:34
  • msg #751

Re: OOC: ninth symphony

I do have Mustow left...but no Graveweed and anyway - stabbing sounds like fun. :)
Sun Snake
player, 4015 posts
Kai Lord
Tutelary
Wed 18 Mar 2015
at 17:36
  • msg #752

Re: OOC: ninth symphony


I forgot something ridiculously fundamental to do with surprise attacks and something else that means Sun Snake might reappear sooner rather than later.
Shadow
GM, 4750 posts
Plotting turtle
GM
Wed 18 Mar 2015
at 17:56
  • msg #753

Re: OOC: ninth symphony


To be fair, the beast's number make it daunting enough that it's normal to forget things, from time to time. :)
Sun Snake
player, 4016 posts
Kai Lord
Tutelary
Wed 18 Mar 2015
at 18:36
  • msg #754

Re: OOC: ninth symphony


I'll go with that excuse rather than me being stupid :)
Shadow
GM, 4751 posts
Plotting turtle
GM
Wed 18 Mar 2015
at 19:32
  • msg #755

Re: OOC: ninth symphony


Always happy to be of use! ^_^
Sun Snake
player, 4017 posts
Kai Lord
Tutelary
Wed 18 Mar 2015
at 20:37
  • msg #756

Re: OOC: ninth symphony


Lol, speaking of which...
Shadow
GM, 4753 posts
Plotting turtle
GM
Thu 19 Mar 2015
at 09:05
  • msg #757

Re: OOC: ninth symphony


We got to 22'000 posts! That's great, as in, you all are great for having made this possible. And thus, in the spirit of celebrating that, I'm giving each of you a full WP refill, which goes in effects immediately after Sun Snake's next IC post. I hope that makes it clear to you all how much I appreciate your willingness to stick with the game as long as you all have; this game is one of the best things in my life, and that's mostly thanks to how great you all are. You're magnificent! ^_^
Swift Fox
player, 3157 posts
Magnakai
Ghost of Anskaven
Thu 19 Mar 2015
at 13:28
  • msg #758

Re: OOC: ninth symphony

Awww, stop it, you're making us blush!  (^.^)'  Hehe.
Also, Yay!  Free WP!  Thanks! :D

I wouldn't have stuck with the game this long if I wasn't enjoying it too :)
It's been a crazy few years in my life here, so it's been nice to have a little escape from that sometimes.
This message was last edited by the player at 13:29, Thu 19 Mar 2015.
Jacek
NPC, 29 posts
Thu 19 Mar 2015
at 15:46
  • msg #759

Re: OOC: ninth symphony

Just wait till there's 22'222. That'll be a memorable moment. The same trick done with 3s is very unlikely to be achieved, after all.

Still, good job everyone.
This message was last edited by the player at 15:47, Thu 19 Mar 2015.
Shadow
GM, 4754 posts
Plotting turtle
GM
Thu 19 Mar 2015
at 15:55
  • msg #760

Re: OOC: ninth symphony


Yup, we're aleady on the way to that - and yeah, I don't think the game would make it another 10'000 posts. Still, we've made it very far alredy, and there's still a little bit to go, so let's make it great! :)

Say, Jacek, in your position as outside observer, what do you think of the current happenings in the game? Am I being too soft on them? ;D
Water Hornet
Player, 669 posts
Magnakai Primate
Sommlending, Age: 19
Thu 19 Mar 2015
at 16:27
  • msg #761

Re: OOC: ninth symphony

Swift Fox:
Awww, stop it, you're making us blush!  (^.^)'  Hehe.

Second that. ^_^
And even jumping in late on, I'm enjoying the game not a bit less (thank you, Shadow, for allowing that).

And woohoo - full WP restore! :)
Sabre Fox
player, 2605 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 19 Mar 2015
at 18:06
  • msg #762

Re: OOC: ninth symphony

I didn't even get anything for my birthday except promises of spidery death :(

Why is Foxy always abused by you lot? :(
Shadow
GM, 4755 posts
Plotting turtle
GM
Thu 19 Mar 2015
at 18:14
  • msg #763

Re: OOC: ninth symphony


They're envoius of your awesomeness, Sabre Fox.
Sabre Fox
player, 2606 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 19 Mar 2015
at 18:17
  • msg #764

Re: OOC: ninth symphony

They don't show it unless it's through lies and deception!
Shadow
GM, 4756 posts
Plotting turtle
GM
Thu 19 Mar 2015
at 18:19
  • msg #765

Re: OOC: ninth symphony


That's how their envy manifests itself - by trying to steal your accomplishments with their trickery. Don't let them!
Jacek
NPC, 30 posts
Thu 19 Mar 2015
at 18:29
  • msg #766

Re: OOC: ninth symphony

Shadow:
Say, Jacek, in your position as outside observer, what do you think of the current happenings in the game? Am I being too soft on them? ;D

When in doubt, hit them hard! It won't hurt me after all, now will it.

By the way, I've only just realized that Sun Snake noticed the same thing I did, only that he did it 2 days ago. Blame my reflexes for it...
Shadow
GM, 4758 posts
Plotting turtle
GM
Thu 19 Mar 2015
at 19:02
  • msg #767

Re: OOC: ninth symphony


What would that be?
Swift Fox
player, 3159 posts
Magnakai
Ghost of Anskaven
Thu 19 Mar 2015
at 19:04
  • msg #768

Re: OOC: ninth symphony

Jacek:
When in doubt, hit them hard! It won't hurt me after all, now will it.

Haha, yeah, good point!  :)


[Private to Shadow: Can I use Pathsmanship to find my way to the OOC lounge and stealth-murder him? ;)
This message was last edited by the player at 19:04, Thu 19 Mar 2015.
Sun Snake
player, 4020 posts
Kai Lord
Tutelary
Thu 19 Mar 2015
at 19:18
  • msg #769

Re: OOC: ninth symphony

The 22,222 thing I believe?



Edit: [Private to Shadow: So if the critter kills me this round, does that mean I get to be an ghostly observer and stealth-murder Jacek in the OOC lounge? :)
This message was last edited by the player at 19:20, Thu 19 Mar 2015.
Jacek
NPC, 31 posts
Thu 19 Mar 2015
at 19:40
  • msg #770

Re: OOC: ninth symphony

Yes, Sun Snake (and Shadow), that's just what I meant.

[Private to myself: What a bunch of fools. Had they only known I've passed transcendence eons ago and can read minds now, let alone all those supposedly hidden private lines...

Edit: Ouch, I didn't I just forget to close the square bracket in this comment, did I?
This message was last edited by the player at 19:41, Thu 19 Mar 2015.
Water Hornet
Player, 670 posts
Magnakai Primate
Sommlending, Age: 19
Thu 19 Mar 2015
at 21:20
  • msg #771

Re: OOC: ninth symphony

Shadow, the next round will be spent to run to the origin of the sound (i.e. to the beast)? (I mean, this will be the only thing that we manage to do during the round?)
Shadow
GM, 4759 posts
Plotting turtle
GM
Thu 19 Mar 2015
at 21:41
  • msg #772

Re: OOC: ninth symphony


...I really need to work on my communication skills, since all of you have asked me about that, which means I ought to have put it in the original post OOC lines.

Anyway, the rule is as follow:

You can make it to the place you heard the scream coming from in time to also have the chance to launch one attack before the round ends, assuming you hurry to make it there - which just means that a stealth approach would take too long.

Once you all have moved there, I will give you a description of what's going on in that area (assuming there's anything goig on there and that this is not a trap) and then you can give me your actions for the round, complete with rolls if you od end up attacking (assuming there's anything you want to attack there).
This message was last edited by the GM at 21:44, Thu 19 Mar 2015.
Sun Snake
player, 4022 posts
Kai Lord
Tutelary
Thu 19 Mar 2015
at 21:42
  • msg #773

Re: OOC: ninth symphony


Anything you want to attack?

O.O


Or anyone?

-.-


I'm on to you...all of you...
Shadow
GM, 4760 posts
Plotting turtle
GM
Fri 20 Mar 2015
at 18:52
  • msg #774

Re: OOC: ninth symphony


Now now, Sun Snake, you worry about the spider in front of yours... let the swords at your back free to do as they wish! You have nothing to fear from them! :D
Sun Snake
player, 4024 posts
Kai Lord
Tutelary
Fri 20 Mar 2015
at 19:51
  • msg #775

Re: OOC: ninth symphony


Seems comforting...
Swift Fox
player, 3161 posts
Magnakai
Ghost of Anskaven
Fri 20 Mar 2015
at 20:09
  • msg #776

Re: OOC: ninth symphony

Don't worry.  What's the worst that could happen? :D


[Private to Shadow: So what's the DC to hit him with a "Strike from the Shadows" attack again?
Sun Snake
player, 4025 posts
Kai Lord
Tutelary
Fri 20 Mar 2015
at 21:11
  • msg #777

Re: OOC: ninth symphony

-.-

Probably higher than normal due to the giant spider in the way trying to eat Sun Snake's organs :(
This message was last edited by the player at 09:39, Sat 21 Mar 2015.
Water Hornet
Player, 672 posts
Magnakai Primate
Sommlending, Age: 19
Sun 22 Mar 2015
at 08:50
  • msg #778

Re: OOC: ninth symphony

Don't worry, Sun Skake.
*looks furiously at Skryza*
No-one will be eating Snake's organs but us!

I mean...burying a Kai without his innards would be an atrocity.

I mean...we'll save you, just hold on!
Shadow
GM, 4761 posts
Plotting turtle
GM
Sun 22 Mar 2015
at 10:50
  • msg #779

Re: OOC: ninth symphony


So you are going to help Snake in the end? Since nobody was posting, I got the idea that you actually wanted to just watch him be eaten. ;)
Sun Snake
player, 4026 posts
Kai Lord
Tutelary
Sun 22 Mar 2015
at 11:14
  • msg #780

Re: OOC: ninth symphony


Oh, I assumed all these mean posts in my direction were hiding private lines where people were coming up with cool ideas to save poor Snake :(


In all seriousness, this round I have ways to ensure no instant death and his EP is good. If Sun Snake shifts his Psi-surge bonus to others in other rounds, there is a very minor chance of instant death, but nothing to worry about. :p
Swift Fox
player, 3162 posts
Magnakai
Ghost of Anskaven
Sun 22 Mar 2015
at 13:41
  • msg #781

Re: OOC: ninth symphony

Ah ok, I thought I'd already posted mine...  (O.o)

Hang on...  *dashes off to IC thread...*
Water Hornet
Player, 673 posts
Magnakai Primate
Sommlending, Age: 19
Sun 22 Mar 2015
at 15:43
  • msg #782

Re: OOC: ninth symphony


Sorry, not enough time to post IC right now, will do it in the evening.

But we should perhaps discuss how to attack - two things to consider:
1) Snake's CS bonus (from Psy-surge I assume) can be transferred to another member of the team? Or this round, Snake, you prefer keeping it to yourself (to minimize damage you take)?
2) Attack order - don't forget the gang-up bonus and the advantage for letting Water Hornet attack first.

Right now, I think Hornet should go first, than others (like Swift and Sabre; and Sun Fox) - while my CS/Combat Ratio isn't that great (although it isn't that bad, either, thanks to a lot of bonuses), I think Swift and Sabre can utilize gang-up/'Hornet first' bonus better.

Shadow, please give a shout if such things can't be decided OOC - e.g. Swift already posted IC, so maybe that means her attack comes before those of others now....?
Swift Fox
player, 3164 posts
Magnakai
Ghost of Anskaven
Sun 22 Mar 2015
at 15:57
  • msg #783

Re: OOC: ninth symphony

Getting between Swift and something she wants to stab is probably not the healthiest thing you could do today! ;)
Sun Snake
player, 4027 posts
Kai Lord
Tutelary
Sun 22 Mar 2015
at 16:09
  • msg #784

Re: OOC: ninth symphony


I've already made my attack roll so i'm not sure I can trade it around now? :(


Death wise I would have known after something was pointed out that I could lose the +4CS it and not risk instant kill this round, so i would have been ameniable to it. Next round onwards it's all good too.


It's not so much the damage Snake takes as what he deals - doing more damage than the critter means completing weapon tricks to severe limbs, bury weapons in it, etc.

WH, you might consider that too maybe? Rather than one big attack, ensuring we have more chances to cripple it making it easier for all next round?
Shadow
GM, 4762 posts
Plotting turtle
GM
Sun 22 Mar 2015
at 16:22
  • msg #785

Re: OOC: ninth symphony


I'm fine with you deciding the order of attack OOC, and Swift having already posted is not a problem - we have done this before, and since I will be summing up combat results as smething I do with my post, the order you post into doesn't matter, only that you agree on which order I have to put your attacks into.

Which is to say that yes, Hornet, you can go first, as long as Swift and Sabre agree to go after you OOC. Sun Snake will still have the first attack though, before anybody else, because the Skryza is focusing on him.

Speaking of which, Sun Snake, I need to point out that your Combat Ratio is currently -10, and that the bonus to damage you get is +2, not +3 as we erroneously calculated it last turn. That said, the decision on how you want Psy-Surge to apply is still all up to you.

You are never going to hear me complain about you all coming up with an attack strategy that works for the whole group by discussing it together, and if the in-game conditions require that you do so OOC, then that's where you can do it.

I hope that clarifies everything! ^_^
This message was last edited by the GM at 16:23, Sun 22 Mar 2015.
Swift Fox
player, 3165 posts
Magnakai
Ghost of Anskaven
Sun 22 Mar 2015
at 16:38
  • msg #786

Re: OOC: ninth symphony

Well I don't mind changing the attack order around :)
Sun Snake
player, 4028 posts
Kai Lord
Tutelary
Sun 22 Mar 2015
at 16:39
  • msg #787

Re: OOC: ninth symphony

Ah, weaponmastery adds 1 damage not 2, that's where I messed up. :(

So, I presume damage reduction helps with the calculation? Eg if Sun Snake deals more damage after damage bonuses/reductions than the monaster (assuming he deals damage) then the limb hack works?

In that case, with the adjustments, Sun Snake would succeed in a contest with the Psi-surge bonus applied to him, and fail if he gives it to someone else this round. The damage he takes stays the same and isn't an issue.

That said, it's only 1 point of damage difference, so if someone else can capitalise better with +4CS then it may well be worth it.


As I said, it might be an idea to diversify the bonuses we have? Depends upon the chances people have to do stuff. Sun Snake has a 40% chance without psi-surge, and 50% chance with it, so others might find it helps more? This round it will be the difference between a leg coming off and not, but damage wise there is only 1EP difference.
Shadow
GM, 4763 posts
Plotting turtle
GM
Sun 22 Mar 2015
at 16:50
  • msg #788

Re: OOC: ninth symphony


Missing legs do have an effect - they change which strategies the monster can emply, as would any other successful targeted attack - but yes, on the whole it's just 1 point of damage more that you inflict if you keep the bonus to yourself.
Water Hornet
Player, 675 posts
Magnakai Primate
Sommlending, Age: 19
Sun 22 Mar 2015
at 19:15
  • msg #789

Re: OOC: ninth symphony

Shadow:
I hope that clarifies everything! ^_^

Yep, thanks - perfectly clear now. :)

So, as I said, I think Swift and Sabre should try to maximize their damage by going after Hornet (and, naturally, Snake).
Swift, you are OK with that, aren't you?
Let's hear what Sabre thinks, then.
Shadow
GM, 4764 posts
Plotting turtle
GM
Sun 22 Mar 2015
at 19:21
  • msg #790

Re: OOC: ninth symphony


You will also need t give me a roll before I can resolve anything, hornet. :)

Also, I really ought to point out that, when I refer to a "targeted attack", that's something that onle a Weaponsmaster can do, by using a weapon they're skilled in to perform an unusual action - which has a 2 WP cost.

Now, naturally that doesn't mean that you can't describe your attack as aiming for something in fluff text, but when I'm resolving, you'll only be able to reach strategic objectives - like severing a limb, gougin out an eye, disarm the opponent, or other such specifically crippling injuries or effects - if you're actually a skilled Weaponsmaster capable of doing so. And such success will only be achieved if you inflict more damage than you take, which is the usual way I measure success in combat situation whenever you try something unusual.

Just thought I ought to point that out so nobody is disappointed in the results of their attacks. :)
Water Hornet
Player, 676 posts
Magnakai Primate
Sommlending, Age: 19
Sun 22 Mar 2015
at 19:24
  • msg #791

Re: OOC: ninth symphony

Yeah, I forgot about the roll, but have now edited the post. :)

And got the bit about the targeted attack (if I have ever described, or will ever describe, something like that - it is usually fluff. Or to be precise: that is usually description of Hornet's intentions, but I know the fate - i.e. GM - rules how it eventually pans out. :) )
This message was last edited by the player at 19:26, Sun 22 Mar 2015.
Shadow
GM, 4766 posts
Plotting turtle
GM
Mon 23 Mar 2015
at 09:18
  • msg #792

Re: OOC: ninth symphony


So, I now have everybody's rolls, and they are good overall. That said, Sun Snake, I need you to confirm for me that you're keeping to yourself the +4 CS (or if not, be told who you're giving it to) since that's going to change how the damage you all took will be distributed.

Once I knw that, I have the battle post ready to go. :)
Sun Snake
player, 4029 posts
Kai Lord
Tutelary
Mon 23 Mar 2015
at 13:15
  • msg #793

Re: OOC: ninth symphony


Currently no one has asked for it so Sun Snake would keep it for himself this round.


That said, I'm happy to leave a little more time for someone to claim it for this round.
Water Hornet
Player, 677 posts
Magnakai Primate
Sommlending, Age: 19
Mon 23 Mar 2015
at 14:14
  • msg #794

Re: OOC: ninth symphony

I can't speak for others, of course, but I think you should keep the bonus to yourself, Snake.
Sun Snake
player, 4039 posts
Kai Lord
Tutelary
Sat 28 Mar 2015
at 13:52
  • msg #795

Re: OOC: ninth symphony

Just for fun I made up an action chart for the LW gamebooks (not New Order) on Excel.

http://www.dmjump.net/action%20chart.xls


You might need the Souvenir font to see the LW font, not sure

http://www.dmjump.net/Souvenir.ttf


Edit: That was the weirdest double post with Swift Fox, I almost missed the update except I noticed the post count went up by two for the forum!


The quickest path is to go to the fortress door, but we don't have a plan to get through it yet. I don't think stealth will cut it. Going to the giaks might give us the ability to get in, but then we will need to be stealthy I think :(
This message was last edited by the player at 13:58, Sat 28 Mar 2015.
Shadow
GM, 4768 posts
Plotting turtle
GM
Sat 28 Mar 2015
at 14:40
  • msg #796

Re: OOC: ninth symphony


Well, if you don't have a ready plan, I can volounteer that, since I got to remove Renora from your group anyway, she'll be willing to act as a distraction by walkig to the gates and introducing herself as an ally. You cab start working that into any plans you have already, of you want - I did design the fortress as an actual fortress, with getting inside unnoticed being not easy at all, so it's only natural you'll need to put a bit of effort into finding your way in.

Also, I still need Sabre Fox's vote before I can update you to Helkona's border - for now, I have two votes for ignoing the giaks (Snake and hornet) and one "it's the same to me" from Swift, unless I misinterpreted the posts, but I want you all to agree on the same decision before moving forward, since the choice will have repercussions either way and nobody has the right to be able to say later "my idea was better".

You have plenty enough reasns to kill each other without my adding another one to the pile, after all! ^_^
Sabre Fox
player, 2612 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 29 Mar 2015
at 06:01
  • msg #797

Re: OOC: ninth symphony

Ignore the Giaks from Foxy if I didn't make it clear lol. A good fight is one thing, but a pointless one draining resources ain't Foxy's style ;)
Water Hornet
Player, 685 posts
Magnakai Primate
Sommlending, Age: 19
Mon 30 Mar 2015
at 21:32
  • msg #798

Re: OOC: ninth symphony

Shadow, would it be possible to combine Animal Kinship and Pathsmanship to deduce if Kraan patrols follow a specific pattern when patrolling the skies?

And can Pathsmanship reveal the meaning of the Vyctar's (extended?) symbol above the gate?
Sun Snake
player, 4042 posts
Kai Lord
Tutelary
Mon 30 Mar 2015
at 21:41
  • msg #799

Re: OOC: ninth symphony


Throw in Nexus if you have the WP too to help map the air currents that might dictate the Kraan flightpaths?
Shadow
GM, 4770 posts
Plotting turtle
GM
Tue 31 Mar 2015
at 09:59
  • msg #800

Re: OOC: ninth symphony


Not sure why you would need to kow the details of the flying patrols, Hornet - you're approaching the place from the ground level. Still, if you wnt to use Pathsmanship + Animal Control for that, I might allow it, assuming you can give me a justification for how you're using them. Nexus wouldn't be needed, I think.
Water Hornet
Player, 687 posts
Magnakai Primate
Sommlending, Age: 19
Tue 31 Mar 2015
at 21:11
  • msg #801

Re: OOC: ninth symphony

Well, I was just worried that up from the air it would be easy to spot a group approaching the fortress' walls/gates - hence I thought we need to satisfy all three conditions:
a) no-one on the ground spots us as we approach the fortress
b) no-one in the air spots us as we approach the fortressc
c) we find a way to get over the walls / past the gates

But OK, let's not make things more complicated than they already are. ^_^
Shadow
GM, 4771 posts
Plotting turtle
GM
Tue 31 Mar 2015
at 21:16
  • msg #802

Re: OOC: ninth symphony


Oh, you do need to avoid detection from the air - but, knowing the flight path of the kraans would help little with that: there's no way you can follow a route where they would never flly above you at any point. Thus, knowing the air patrols routes won't change your options: you'd still need to figure out a way to hide from the eyes of the kraans anyway.

But, if it can be of any consolation to you, Sun fox do has an idea about how that could be done... but, like all NPC ideas, you as PC will need to figure out how to better apply it. She'll present it as soon as somebody brings the matter up - for now, she's just listening to any ideas you can come up with, to see if you have any better than her own.
Sabre Fox
player, 2614 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 1 Apr 2015
at 16:45
  • msg #803

Re: OOC: ninth symphony

I do have things to add but needy Laptop to post as it's quite a lot! So please bear with me till tomorrow :)
Shadow
GM, 4772 posts
Plotting turtle
GM
Thu 2 Apr 2015
at 09:36
  • msg #804

Re: OOC: ninth symphony


Take your time, Sabre Fox - it doesn't seems like there's too much posting goign on anyway. :)
Sun Snake
player, 4045 posts
Kai Lord
Tutelary
Thu 2 Apr 2015
at 11:43
  • msg #805

Re: OOC: ninth symphony


In my case it was deliberate so that Sabre could post something and not have to wade through a wall of text. Nice to see he's about to produce his own wall of text.
Shadow
GM, 4773 posts
Plotting turtle
GM
Thu 2 Apr 2015
at 14:14
  • msg #806

Re: OOC: ninth symphony


Yep, that's a reading experience I'm looking forward to! ^_^
Swift Fox
player, 3178 posts
Magnakai
Ghost of Anskaven
Thu 2 Apr 2015
at 15:36
  • msg #807

Re: OOC: ninth symphony

So we don't need to get inside the fortress after all.
Sun Snake and Sabre Fox can combine their efforts to create a MASSIVE Wall of Text to crush the entire building!  Problem solved! :)  hehe.
Shadow
GM, 4774 posts
Plotting turtle
GM
Thu 2 Apr 2015
at 16:09
  • msg #808

Re: OOC: ninth symphony


Ah, but you will still need to dig up the Sommerswerd from the ruins afterward, so even if the Walls of Text win you the day, there's still much to do afterwards! ;D
Water Hornet
Player, 688 posts
Magnakai Primate
Sommlending, Age: 19
Thu 2 Apr 2015
at 22:02
  • msg #809

Re: OOC: ninth symphony

But imagine Shining Peacock going all 'What the hell happened here?!'

^_^

OK, he'd just probably be jealous it wasn't his wall of text that crushed Gazad Helkona.
This message was last edited by the player at 22:02, Thu 02 Apr 2015.
Swift Fox
player, 3179 posts
Magnakai
Ghost of Anskaven
Fri 3 Apr 2015
at 07:26
  • msg #810

Re: OOC: ninth symphony

Yep.  Leave the Sommerswerd for him to dig out.  That way he won't have to stab us in the back to take it from us later! ;)

(Also we can stab him in the back while he's busy digging!)
This message was last edited by the player at 07:26, Fri 03 Apr 2015.
Shadow
GM, 4775 posts
Plotting turtle
GM
Fri 3 Apr 2015
at 08:00
  • msg #811

Re: OOC: ninth symphony


Well, he wouldn't use his hands to dig - that'd risk damagin his clothes, and we can't have that. :)
Sabre Fox
player, 2615 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 5 Apr 2015
at 17:41
  • msg #812

Re: OOC: ninth symphony

eugh, for a bank holiday weekend it sure hasnt been without problems :/ finally managed to get back online. ill have a look at the posts before i interject. just hope i havent missed too much and you have been good boys and girls! :)
Water Hornet
Player, 690 posts
Magnakai Primate
Sommlending, Age: 19
Mon 6 Apr 2015
at 20:13
  • msg #813

Re: OOC: ninth symphony

How about creating a local dust storm? There are at least four Nexus wielders, right? Plus the landscape seems suitable for that (cleared area of parched soil around the fortress).
Shadow
GM, 4776 posts
Plotting turtle
GM
Tue 7 Apr 2015
at 08:07
  • msg #814

Re: OOC: ninth symphony


That's definitely doable, Hornet, although you will need some good rolls to direct the dust properly; just raising the volcanic ashes from the ground willbe easy, but directing them would take a bit more effort. :)

Just to make it clear - both yours and Sun Snake's suggestion might work, and they weren't how I was expecting you to tackle the challenge, meaning that there's plenty more ways for you to go about this that might succeed. Keep being creative, and you'll see that, despite how well organized the patrols are, they're only a minor inconvenience to Magnakai like you! ^_^
Swift Fox
player, 3182 posts
Magnakai
Ghost of Anskaven
Tue 7 Apr 2015
at 11:35
  • msg #815

Re: OOC: ninth symphony

Well I can't see any way, though I'm guessing there's something I'm missing or just don't have the mental capacity to figure out...

Unless there's another way in than this heavily-guarded gate we're all staring at?
A back door where they put the rubbish bins out? :)
Shadow
GM, 4777 posts
Plotting turtle
GM
Tue 7 Apr 2015
at 12:47
  • msg #816

Re: OOC: ninth symphony

I'm sure either Sun Snake or Sabre Fox has mentioned the existence of side-doors, which do are less guarded. It's just that the patrols aren't guarding the doors, they're keeping watch over the entire perimeter.


To put Sabre Fox's words into a visual perspective:



                ______________________________________________
               / ____________________________________________ \
              / / __________________________________________ \ \
             / / / ________________________________________ \ \ \
            / / / / ______________________________________ \ \ \ \
           / / / / / ____________________________________ \ \ \ \ \
          / / / / / / __________________________________ \ \ \ \ \ \
         / / / / / / / ________________________________ \ \ \ \ \ \ \
        / / / / / / / / ______________________________ \ \ \ \ \ \ \ \
       / / / / / / / / /                              \ \ \ \ \ \ \ \ \
      / / / / / / / / /                                \ \ \ \ \ \ \ \ \
     / / / / / / / / /               G                  \ \ \ \ \ \ \ \ \
    / / / / / / / / /       s               s            \ \ \ \ \ \ \ \ \
   / / / / / / / / /    s                        s        \ \ \ \ \ \ \ \ \
  / / / / / / / / /                                        \ \ \ \ \ \ \ \ \
 / / / / / / / / /                                   s      \ \ \ \ \ \ \ \ \
/ / / / / / / / /                                      s     \ \ \ \ \ \ \ \ \
I I I I I I I I I                                            I I I I I I I I I
I I I I I I I I I   s                                   s    I I I I I I I I I
I I I I I I I I I                                            I I I I I I I I I
I I I I I I I I I                                       s    I I I I I I I I I
I I I I I I I I I                                       s    I I I I I I I I I
I I I I I I I I I                                            I I I I I I I I I
I I I I I I I I I   s                                   s    I I I I I I I I I
I I I I I I I I I                                            I I I I I I I I I
\ \ \ \ \ \ \ \ \                                      s     / / / / / / / / /
 \ \ \ \ \ \ \ \ \     s                                    / / / / / / / / /
  \ \ \ \ \ \ \ \ \                                 s      / / / / / / / / /
   \ \ \ \ \ \ \ \ \       s                      s       / / / / / / / / /
    \ \ \ \ \ \ \ \ \               s G                  / / / / / / / / /
     \ \ \ \ \ \ \ \ \                                  / / / / / / / / /
      \ \ \ \ \ \ \ \ \                                / / / / / / / / /
       \ \ \ \ \ \ \ \ \____________________>_________/ / / / / / / / /
        \ \ \ \ \ \ \ \__________________<_____________/ / / / / / / /
         \ \ \ \ \ \ \______________________>___________/ / / / / / /
          \ \ \ \ \ \____________________<_______________/ / / / / /
           \ \ \ \ \________________________>_____________/ / / / /
            \ \ \ \______________________<_________________/ / / /
             \ \ \__________________________>_______________/ / /
              \ \________________________<___________________/ /
               \____________________________>_________________/




Hopefully that can suffice. The lines are the patrols, except that there's actually more than twice the number over what you see here. G are the two main gates, s the eighteen side entrances (you can use their placement to get a feeling for the walls), and the arrows tells you the direction the patrol moves in.

The "figure of eight" patrols you need to imagine overimposed on the concentric ones, with each one covering an area within 1/6th and 2/6th of the entire figure.

Does that helps any?
This message was last edited by the GM at 12:55, Tue 07 Apr 2015.
Sun Snake
player, 4049 posts
Kai Lord
Tutelary
Wed 8 Apr 2015
at 11:48
  • msg #817

Re: OOC: ninth symphony


Can we avoid the magma and burrow under? :D
Swift Fox
player, 3183 posts
Magnakai
Ghost of Anskaven
Wed 8 Apr 2015
at 12:32
  • msg #818

Re: OOC: ninth symphony

Sun Snake:
Can we avoid the magma and burrow under? :D

Or sink the whole fortress into the magma? ;)
Sabre Fox
player, 2619 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 8 Apr 2015
at 13:22
  • msg #819

Re: OOC: ninth symphony

However that has given me an idea we could cause a magma eruption that would be seen as natural? A few of us have Nexus and Fire Dominion for the task ;)
Water Hornet
Player, 692 posts
Magnakai Primate
Sommlending, Age: 19
Wed 8 Apr 2015
at 16:20
  • msg #820

Re: OOC: ninth symphony

Wow, Shadow, nice picture there - it is really helpful!

Also, besides Fire Dominion, we have access to "Water Dominion" (thanks to the High Priests's Mask of Weather Control) - so if there's any hidden source of water under the earth, we might try to take advantage of it. (Although using the Mask is WP-draining so if we can avoid it, that'd be nice.)
Sun Snake
player, 4051 posts
Kai Lord
Tutelary
Wed 8 Apr 2015
at 18:36
  • msg #821

Re: OOC: ninth symphony


There was a comment that the Nadziranim had placed magical guards on the lava to contain it and even use it. However, now we are closeby, can Sun Snake link everyone's minds again? You have fire domain and as said water domain users, Sun Snake has tremorsense and rabdonancy to detect perhaps flaws and magic/water pockets, and with everyone acting as one if we can get closer to the keep to touch it, perhaps we can feel a crack and actually create an explosion of lava to trigger some traps. Especially traps of the undead horses, that might divert those patrols in to fighting their keep not us.
Swift Fox
player, 3185 posts
Magnakai
Ghost of Anskaven
Wed 8 Apr 2015
at 18:48
  • msg #822

Re: OOC: ninth symphony

Also with Silver Raven (and to a lesser degree, Swift) being crafters, might be able to detect weaknesses in the structure of whatever is containing the magma (guessing something physical, enhanced and reinforced by magic).

Anyways, if this idea involves large amounts of destruction and chaos, expect Swift to be 100% in favour of it! ;)
Shadow
GM, 4778 posts
Plotting turtle
GM
Wed 8 Apr 2015
at 20:00
  • msg #823

Re: OOC: ninth symphony


You know the costs for linking everybody's minds together, Sun Snake, so you can do it whenever you want. That said, even if you're now closer, there's really not mmuch more information you would be able to gleam with it over what you already have; up to you to decide if it's worth it or not.

Sinking the fortress is not possible, nor is burrowing underside. :)

Finding some way to disarm the magical traps that keep the magma at bay migt be doable, but you'll need to actually get close to one to check; it would depend on how you go about it, really.
Sun Snake
player, 4052 posts
Kai Lord
Tutelary
Wed 8 Apr 2015
at 20:21
  • msg #824

Re: OOC: ninth symphony


So we can't remotely diasble one then?
Shadow
GM, 4779 posts
Plotting turtle
GM
Wed 8 Apr 2015
at 20:30
  • msg #825

Re: OOC: ninth symphony


Not really, no - short of nuking the whole trapped item, that is.

Swift Fox and Silver Raven are the only one with any kind of abilty to affect magic, and while that can be used to sense the presence of magic at great distance, the only way they have to affect a magical item is either with Raven's counterspell (which requires line of sight, an understanding of the spell involved, an quite a bit of time, and is greatly helped bby the ability to see details with precision) or either of the two's Caftsmanship, which gives them the ability to overpower or otherwise affect the magic by "crafting over it", so to speak - and that requires them to actually be able to manipulate the trap itself (so within touch range, or at least close enough to use Mind over Matter with precision, which is already hard in itself without adding Craftsmanship to the equation).

Does that helps you any in getting a good grasp for the situation?
This message was last edited by the GM at 20:31, Wed 08 Apr 2015.
Shadow
GM, 4781 posts
Plotting turtle
GM
Fri 10 Apr 2015
at 18:07
  • msg #826

Re: OOC: ninth symphony


...hi to all?

Not sure if you all are still interested in playing, since everybody has logged in but nobody has posted. Are you waiting for something from me? Becaus if so, somebody has better tell me - I have not really much to post until you guys come up with a strategy to approach the fortress and put it in practice (and you haven't even completed the first part yet), so if you want me to do something other than wait for you to play the game, you will need to actually ask me to provide whatever it is that's keeping you from posting. Because I have no idea what that is at the moment.
Sun Snake
player, 4054 posts
Kai Lord
Tutelary
Sat 11 Apr 2015
at 10:03
  • msg #827

Re: OOC: ninth symphony


I think everyone is on reduced posting? I certainly don't know what everyone else can do regarding the distractions, aside from nexus which is cool. I hadn't recalled Frost ferret as being the only illusionist, so one of the big advantages we had i think is gone.

Water Hornet's idea is probably the best, and once inside we might want to connect to a trap and unleash it to even the odds.
Silver Raven
NPC, 167 posts
Magnakai Sentinel
Age: 22, Kai Lord
Sat 11 Apr 2015
at 10:26
  • msg #828

Re: OOC: ninth symphony


Relly? I missed when that was said - if that's so, can you tell me where I have to look to find out how long until we're all back to full posting capability?

And I think there was a talk at some point where your abilities were explained in character, back on the ship, so if you need a reminder, here is what Sun Fox and Silver Raven have:

Silver Raven's Powerset:

Weaponsmastery (Sword, Dagger, Swordtrick)
Divination
K-Alchemy (L. Hand, Summon Water, Counterspell, Net, Freeze, Mist, Sense Evil)
Craftsmanship (Repairing at Will, Fusion, Forge Magic)
magic items: Acid Ring, Dragon's Song

Sun Fox's Powerset:

Weaponsmastery (Sword, Broadsword, Dagger, 1H Wield, W.Throw, Daggertrick, Armor Knowledge)
Huntmastery
Nexus (Fire Dominion, Arrow Deflection, Breeze Shield, Wind Blast)
Battle Magic (Flaming Blade, Strenght, Empowerment, Inv. Shield)
Psy-Surge
Psy-Screen
magic items: Silver Scimitar, Laethian Gloves

As for you PC, I'll leave it to each player to decide how much they want to share  I remember that some of you were quite cagey with explaining their full array of options.
Water Hornet
Player, 693 posts
Magnakai Primate
Sommlending, Age: 19
Sat 11 Apr 2015
at 12:34
  • msg #829

Re: OOC: ninth symphony

Yeah - sorry about the silence; in my case it was partly due to the unexpected peak at work, but more importantly I was trying to come up with a plan that would have a chance to succeed, but didn't really think much up.

As I see it, ideally we need to create a distraction that will draw away patrols' attention and at the same time not draw attention of Vyctar. The two conditions seemed quite contradictory, so I was also thinking about the double bluff we discussed earlier - something that would give Vyctar a false trail (well-known red herring ;) ).

So far, what seems at least somewhat workable to me, is:
let Renora approach the gates openly and tell the story of her being followed by a group of magicians. At the same moment we create the dust storm and some time afterwards envelop the gate with the smoke and set off one of lava traps.

The aim is to create the illusion that there indeed is magic at work, but the dust storm is just a side-effect (a prelude) to the 'attack'. This will no doubt alert Vyctar to the presence of intruders - but since we'll be using Kai-Alchemy, hopefully Nadziranim in the fortress will pick up that left-handed magic is being used, and add to the confusion (I also wondered if the spell 'Sense Evil' could be reversed to give off a stronger signature of left-handed magic - but that's a detail.)

The problem of course is that we can't do anything to the lava trap, unless we get closer (if I understood Shadow correctly) - that means we'll have to time our every step with great precision; I mean: Renora's approach, the start of the dust storm, the release of smoke, our dash towards the fortress' walls and setting off of the trap, and getting past the wall (which won't be at all easy).

And if everything works in our favour, we will have to decide how to proceed afterwards - maybe we'll have to employ the plan of splitting up - one group will play the role of attacking magicians (and they will keep using left-handed magic here and there), the other will try to disappear from the fortress' sentinels (all of them - living, incorporeal, magical, etc.) and maybe prepare a surprise attack (possibly to draw the attention away from the magicians' group).
Swift Fox
player, 3186 posts
Magnakai
Ghost of Anskaven
Sat 11 Apr 2015
at 12:46
  • msg #830

Re: OOC: ninth symphony

Not really much Swift can do right now, since her player has no ideas of how to get in there...
I'm still active though, so if someone else needs Swift or her abilities for a plan of their own, feel free to put it to her :)

As for Swift's abilities.  I think she only mentioned her disciplines back on the ship, she seemed a little reluctant to reveal any capabilities gained by the various shinies she's carrying around :)
Though some of them have already been revealed over the course of the journey anyway...


Pathsmanship (Detect Trap)
Huntmastery (Night Vision)
Invisibility (Blur)
Psi-Screen
Craftsmanship (Past Memories Recollection, Repairing At Will, Disruption, Fusion, Evolution)

Visible items:
Gold Diadem with 6 diamonds on it (Previously been shown to contain some sort of healing power)
Red Gourgaz Hide Vest (Non-magical, just body armour.  Damaged in the fight against the Skryza)
Korlinium Doublet (Worn under the vest)
Red Scarf ("Liberated" from the High Priest's collection.  Controls the wind, though not as powerful as Nexus)
Silver-Plated Bow (Basically Swift's old bow with a pattern of silver over it and an opal set into each end)
Blessed Eye Shield (Modified version of that shield with a mirror face that Swift has been carrying around for ages now)
Jade Spike (Former Blade of the Ghost of Anskaven...  Cursed weapon?) :)
Blue Iris (Dagger with a blue hilt)
Pink Rose (Dagger with a pink hilt)
Korlinium Gloves (Protection when handling dangerous magical gear!)
Kagonite Arrow (Can punch through (almost?) anything.  Though it also seems to symbolise something important to Swift, she won't use it unless she's sure she can recover it again afterwards!)
Magical Ring (Another item snaffled from the High Priest's stash, used it in combination with the diadem, to heal Sabre after the High Priest fight)

Anything else she has is hidden away beneath her clothing or in her backpack.
Since she's remaining silent though, it seems none of her items can provide much of a solution here...
Sun Snake
player, 4055 posts
Kai Lord
Tutelary
Sat 11 Apr 2015
at 13:13
  • msg #831

Re: OOC: ninth symphony


My understanding is we can't set off any trap from the outside, we need to be inside, so lava trap is for part two to get us around inside the place, not for helping us get inside itself :(

Otherwise I'm happy to go with Water Hornet's plan, and we just bull rush to the nearest traps and try to set them off in our favour, using one of the side doors I think.

I wonder if Water Hornet and Sun Snake can target the Kraan nearest the dust storm and get them to veer away, making it harder for any Drakkar patrol to see what is there - and so maybe letting us using that as cover to get to the wall?



I think inside letting some of the undead rush out of those traps, and finding ways to barricade us on the better side of those traps - might be the option.



To resummarise Sun Snake's powers and his WP/ etc

13/17 WP - no WP batteries left to recharge with. Patience grants 2 more free uses of a Divination based discipline use today, with added bonus that it will auto succeed.

Weaponmastery (sword, axe)
Divination - Mind Reading (-4WP), Memory drifting (-3WP),
Spirit Walking (-4WP)
Invisibility - Suppress body scent (-2WP), Silent Step (-3WP),
Fairy Step (-2WP)
Pathsmanship - Trail blazing (-3WP), Rabdomancy (-3WP),
Tremorsense (-6WP)
Psi-screen - Psychic mirror (-3WP), Mind Peace (-5WP),
Mind Fort (-6WP)
*Divination and Pathsmanship - track area as if walking it (-1WP)

Tremorsense has been hinted at having quite powerful uses, but as you
can see it's also quite expensive. I suspect that Sun Snake could use it to
predict enemy movements or other such things if he figures out the
correct combination of circumstances and disciplines with it.


The Kai Axe has a pool of sun points, and can either be used to 'smite'
dark creatures, but the better use seems to be to add +1 to a discipline
roll.

Currently Sun Snake only has 17CS, but he does have a vest and shield
that lets him take -2EP less wounds, and also axe/sword and shield let him
do +2 damage. So ok but not amazing in a fight.
Shadow
GM, 4782 posts
Plotting turtle
GM
Sat 11 Apr 2015
at 15:44
  • msg #832

Re: OOC: ninth symphony


I can say that, as long as Hornet i willing to use Animal Control to do it, then interfering with the kraans is also a strategy tht might work - although what kind of reaction that would elicit from the drakkarim would be hard to say at this point.
Sun Snake
player, 4056 posts
Kai Lord
Tutelary
Sat 11 Apr 2015
at 15:53
  • msg #833

Re: OOC: ninth symphony


That's why I would suggest limiting it as if a reaction to the dust storm, in he hope the Drakkarim might think an unnatural storm was all they were worried about, rather than it being deliberate interference.
Water Hornet
Player, 694 posts
Magnakai Primate
Sommlending, Age: 19
Sat 11 Apr 2015
at 16:49
  • msg #834

Re: OOC: ninth symphony

I completely agree regarding the Kraans - let's do that, air patrols are just as dangerous (if not more) to us as those on the ground.

There's just one thing: looking at the defenses of the place, one can say Vyctar is deadly serious about the fortress' security - hence I'd assume that Drakkarim have very strict orders regarding any suspicious activity beyond the walls. If we try to 'scare' Kraans away from the dust storm, it might cause their riders to force the beasts to return to that area and examine it very carefully.

So how about driving the flying beasts away from the smoke (with one short impulse) - that might make Drakkarim focus on that instead on the dust storm (that hopefully covers our approach)?

---

As for Water Hornet's abilities and equipment, I'll sum up the most important and relevant things:

Disciplines (improvements):
- Animal Control (Nature's Ally)
- Psy-Screen (Effortless Defence)
- Curing
- Nexus
- Pathsmanship

Equipment:
- Starfield Warhammer - can damage structures and armour/shields
- Jade Mask of Weather Control - grants 'Water Dominion' effect (like Nexus impr. Fire Dominion)
- Laethian Gloves - allows to absorb and then unleash fire
- Mustow Potion - creates smoke
- Ruby Ring - shoots fire darts
- Silver & Amethyst Ring - allows one to use Nexus (kind of)
- Water Summoning Chalice + Transmutation Mug - water collector + Laumspur creator
- Rope (short) + Torch + Tinderbox

Potions:
- Laumspur (+4 END)
- Mustow
- Larnuma Oil (+1 END, +1 WP)
- Gnallia leaf (add water and boil: +4 END, +1 WP)
- Tortwich Salt (add to meal: +3WP for a day; 4 doses)

So, Snake, and anybody else: if you need a recharge, feel free to ask!

Regarding CS: I'm at 16, but have a lot of stuff, that ups the CS / adds dealt damage / reduces received damage - so Hornet should be able to fare acceptably well in a fight.
This message was last edited by the player at 16:49, Sat 11 Apr 2015.
Shadow
GM, 4783 posts
Plotting turtle
GM
Sat 11 Apr 2015
at 18:06
  • msg #835

Re: OOC: ninth symphony


Well, as I said, the reaction of the Drakkarim will depend on what exactly you do with the kraans, so choosing what type of interference you want to apply will most definitely affect what kind of results you get. :)

Also, I'll give you a tip on something you've missed: outside of Divination, Fire Dominion is the longest range ability you have, and most imortantly, it is one of very few which can actually be multi-targeted, instead of being resticted to a single person (Psy-Surge) or affecting a wide area indiscriminately (most other Nexus uses).

Make of that what you will... although I believe Swift Fox should have some ideas on how that can be used to your advantage in such a situation as this one, seeing as her infiltration of Argazad would not have been workable without a member of her group deploying this particular skill. ^_^
Swift Fox
player, 3187 posts
Magnakai
Ghost of Anskaven
Sat 11 Apr 2015
at 18:31
  • msg #836

Re: OOC: ninth symphony

Hmm, well it had crossed my mind to try and use the braziers on the wall to set the banner on fire, but didn't think it would provide much of a distraction...
This message was last edited by the player at 18:31, Sat 11 Apr 2015.
Shadow
GM, 4784 posts
Plotting turtle
GM
Sat 11 Apr 2015
at 18:55
  • msg #837

Re: OOC: ninth symphony


That's a good starting point, in that it would surely cause some confusion, but really, you're limiting yourselves. :)
Sun Snake
player, 4057 posts
Kai Lord
Tutelary
Sat 11 Apr 2015
at 19:25
  • msg #838

Re: OOC: ninth symphony


Can we have the torches the Drakkarim carry burst in to flame then? Since it's one method of signalling, and the light is letting patrols see each other, blinding them wiht a flare up then having the light extinguish seems to be a good way to disorient them and give us something to work with?
Water Hornet
Player, 695 posts
Magnakai Primate
Sommlending, Age: 19
Sat 11 Apr 2015
at 21:45
  • msg #839

Re: OOC: ninth symphony

Of course, extinguishing the torches! That sounds like a great idea (plus, with a previous flare up). :)
Sun Snake
player, 4058 posts
Kai Lord
Tutelary
Sun 12 Apr 2015
at 09:08
  • msg #840

Re: OOC: ninth symphony


I hadn't appreciated /remembered the fire domain was that flexible :)
Shadow
GM, 4785 posts
Plotting turtle
GM
Sun 12 Apr 2015
at 10:40
  • msg #841

Re: OOC: ninth symphony


Indeed. :)

And that's just one tip - there's more that you can do if you set your mind to it. Just be creative, and bypassing the iron tight security won't be as hard as it appears! ^_^
Shadow
GM, 4786 posts
Plotting turtle
GM
Mon 13 Apr 2015
at 16:40
  • msg #842

Re: OOC: ninth symphony


Of course, as workable as the idea is, you might want to delineate your plan of action in character. Also, you might want to give me a finalized version of it, so that I know exactly what you're planning and gave you some numbers you must make and a clearer idea of what you need to roll. :)
Water Hornet
Player, 696 posts
Magnakai Primate
Sommlending, Age: 19
Mon 13 Apr 2015
at 19:21
  • msg #843

Re: OOC: ninth symphony

Yeah, it seems we have a bunch of smaller ideas, just need to pick among and combine them. Will have to go through and sort them a bit before posting.
Sabre Fox
player, 2621 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 15 Apr 2015
at 17:57
  • msg #844

Re: OOC: ninth symphony

right back in. work is the bane of my life :/
Shadow
GM, 4787 posts
Plotting turtle
GM
Wed 15 Apr 2015
at 18:00
  • msg #845

Re: OOC: ninth symphony


I'm envious of that. Still, I hope you feel up for doing your part in infiltrating the fortress, Sabre Fox? Hornet and Snake mostly came up with a plan that leverages Nexus pushes and Fire Dominions - and those are yours areas of expertise. Not to mentiion that, even if you're going to infiltrate fromone of the side-doors (which aren't the only way in, by the way) somebody will need to take care of the sentinels... ;)
Sun Snake
player, 4060 posts
Kai Lord
Tutelary
Wed 15 Apr 2015
at 18:27
  • msg #846

Re: OOC: ninth symphony


Who got 22,222?
Shadow
GM, 4788 posts
Plotting turtle
GM
Wed 15 Apr 2015
at 18:36
  • msg #847

Re: OOC: ninth symphony


You did, Sun Snake - specifically, it was your IC post answering Sun Fox's question.

Im wondering, should I give the group a bonus for reaching this specific milestone, or would you lot prefer to receive it when we get to 23'000 posts? I won't be doing both, so it's really a matter of wether the best idea would be to give you a reward immediately, or instead to wait a bit so that you will post with more enthusiasm to reach it...

GM decisions are always very hard. :)
Swift Fox
player, 3189 posts
Magnakai
Ghost of Anskaven
Wed 15 Apr 2015
at 18:59
  • msg #848

Re: OOC: ninth symphony

I don't mind waiting till 23,000.  We might still be trying to figure out how to get past the defences by then, so a little bonus will be welcome, hehe :)

Hope Sun Snake doesn't feel too down.  Remember that Swift was able to see through the dragon trick back at the Maakengorge, so Shining Peacock isn't as perfect as he thinks he is...  ;)

I don't think Swift has anything that can create illusions, although she can temporarily make herself a bit illusory and ghost-like if she wants to.
I think my skills will only be any use if we manage to get inside, even then I'm not sure...
If you need anything stealth-murdered, Swift will be ready and eager! :)
Sun Snake
player, 4062 posts
Kai Lord
Tutelary
Wed 15 Apr 2015
at 20:32
  • msg #849

Re: OOC: ninth symphony


Yeah, wait until 23,000?


And I forget if Sun Snake said he spotted the flaw in the illusion, but he did as well. So yeah, Shining Peacock isn't perfect by any means... but one opponent at a time :p
Shadow
GM, 4789 posts
Plotting turtle
GM
Wed 15 Apr 2015
at 20:45
  • msg #850

Re: OOC: ninth symphony


You do realize that Peacock's illusion of the dragon wasn't meant for you, yes? He wasn't trying to bypass your psychic shields, so you could see things that in the minds of the Acolytes had been patched up by projecting the illusion inside their head. The image wasn't perfect for you, but as far as his intended targets were concerned, the dragon appeared all too real.

Just saying. :)
Water Hornet
Player, 698 posts
Magnakai Primate
Sommlending, Age: 19
Wed 15 Apr 2015
at 20:55
  • msg #851

Re: OOC: ninth symphony

Yep, I'd also wait for another thousandth post.

Shining Peacock lacks one thing that we don't: friends...friends ready to stick a dagger into cover one's back when things get tough. O:-)

EDIT: My offer of replenishing potions still stands, if anyone needs any.
This message was last edited by the player at 20:57, Wed 15 Apr 2015.
Sun Snake
player, 4063 posts
Kai Lord
Tutelary
Wed 15 Apr 2015
at 21:07
  • msg #852

Re: OOC: ninth symphony


I think Dusk Rat might disagree!
Swift Fox
player, 3190 posts
Magnakai
Ghost of Anskaven
Wed 15 Apr 2015
at 21:09
  • msg #853

Re: OOC: ninth symphony

Well Swift did try to make friends with her, but got rejected in favour of Shining Peacock...  *sniffle* :(
Sun Snake
player, 4065 posts
Kai Lord
Tutelary
Fri 17 Apr 2015
at 05:09
  • msg #854

Re: OOC: ninth symphony


Oh, I forgot to make it clear later, I was pretty sure I got the 22,222 I just wanted someone else to say it :p


Aww, RPoL was down all last night, so I guess no one managed to summarise what we actually want to do and when?


Funnily, I don't know what if anything Sun Snake can do to help in this case, I think it's everyone else that is Nexusing and Fire Dominating to get us up to the gate. If there's any Invisibility stuff or stunning stuff Sun Snake can do, let me know.
Swift Fox
player, 3191 posts
Magnakai
Ghost of Anskaven
Fri 17 Apr 2015
at 07:34
  • msg #855

Re: OOC: ninth symphony

I don't think there's anything Swift can do either.

Just go invisible and maybe try to stealth-murder anything that does come after us...
Shadow
GM, 4790 posts
Plotting turtle
GM
Fri 17 Apr 2015
at 14:40
  • msg #856

Re: OOC: ninth symphony


If you think your abilities with Invisibility or Pathsmanship could be useful, it is up to you to let me know how - I'm not going to tell you how to use your powers any more than I already have. :)

And invisibility do will be useful for sure - at the very least, if you intend to make a rush for the walls during the distraction. That will require a roll for Camouflage to be successful, even if it likely will not be a difficult one, if the distraction is good enough.
Sun Snake
player, 4066 posts
Kai Lord
Tutelary
Fri 17 Apr 2015
at 16:19
  • msg #857

Re: OOC: ninth symphony


I'm not sure if Sun Snake can use Divination/Trail Blazing/Invisibility to help guide everyone in the safest line toweards the wall if we are using the dust storm as cover?
Shadow
GM, 4791 posts
Plotting turtle
GM
Fri 17 Apr 2015
at 16:32
  • msg #858

Re: OOC: ninth symphony


Can't see why not - except Divination wouldn't really be necessary. Using Trailblazing+Invisibility that way will give the others a bonus to their Camouflage roll based on your own, Sun Snake, so the higher your result, the better it will be for everybody else.
Sun Snake
player, 4067 posts
Kai Lord
Tutelary
Fri 17 Apr 2015
at 17:59
  • msg #859

Re: OOC: ninth symphony


Cool, then I guess I can do something!


Swift Fox, maybe you can dust out somehting based on your own stuff to help :)
Swift Fox
player, 3192 posts
Magnakai
Ghost of Anskaven
Fri 17 Apr 2015
at 18:12
  • msg #860

Re: OOC: ninth symphony

Can't think what.  Swift is definitely a loner, in that she has very few abilities that can affect others.
(Other than either healing them or killing them.  Any preference?) ;)
This message was last edited by the player at 18:15, Fri 17 Apr 2015.
Sun Snake
player, 4068 posts
Kai Lord
Tutelary
Fri 17 Apr 2015
at 18:33
  • msg #861

Re: OOC: ninth symphony


Pathsmanship and Craftsmanship can read the area and the Fortress - maybe give us a weak spot near one of the other gates we couldn't detect from the airship?

Even just reading Sun Snake's Invisibility use and giving pointers might give me a boost to my roll and so raise the group's roll?
Swift Fox
player, 3193 posts
Magnakai
Ghost of Anskaven
Fri 17 Apr 2015
at 19:13
  • msg #862

Re: OOC: ninth symphony

Ah ok...  :)

What do I need to roll for that?
Shadow
GM, 4792 posts
Plotting turtle
GM
Fri 17 Apr 2015
at 19:26
  • msg #863

Re: OOC: ninth symphony


I need to know how exactly you'd be helping, Swift Fox, before I can give you any DC.
Swift Fox
player, 3194 posts
Magnakai
Ghost of Anskaven
Fri 17 Apr 2015
at 19:30
  • msg #864

Re: OOC: ninth symphony

Umm, not too sure actually...  (;~;)

Can Craftsmanship+Pathsmanship tell me anything about the gate and the area leading up to it that will help?
Shadow
GM, 4793 posts
Plotting turtle
GM
Fri 17 Apr 2015
at 19:55
  • msg #865

Re: OOC: ninth symphony


Why yes, it can! :)
Remember: ALL of you are essential to succeed in this mission - everybody has something to contribute.
Swift Fox
player, 3195 posts
Magnakai
Ghost of Anskaven
Fri 17 Apr 2015
at 20:03
  • msg #866

Re: OOC: ninth symphony

Yay! :)
Shadow
GM, 4794 posts
Plotting turtle
GM
Fri 17 Apr 2015
at 20:43
  • msg #867

Re: OOC: ninth symphony


Found your team spirit, Swift Fox? :)
Swift Fox
player, 3196 posts
Magnakai
Ghost of Anskaven
Fri 17 Apr 2015
at 20:47
  • msg #868

Re: OOC: ninth symphony

Maaaaaayyyybe? :)
Sabre Fox
player, 2622 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 18 Apr 2015
at 08:59
  • msg #869

Re: OOC: ninth symphony

If someone lays down a plan I'll go along with it. Since I've built Fox as a battering ram in good at that :)
Sun Snake
player, 4069 posts
Kai Lord
Tutelary
Sat 18 Apr 2015
at 09:08
  • msg #870

Re: OOC: ninth symphony


Water Hornet having some of the skills and having the original plan might be the better one to lay it out. Sun Snake can try to hide everyone better in the storm until we can batter a gate with our leading battering ram :)
Shadow
GM, 4796 posts
Plotting turtle
GM
Sat 18 Apr 2015
at 10:37
  • msg #871

Re: OOC: ninth symphony


Do remember, if you make your "battering down" of the door too literal, you might not like the results, as Swift Fox has discovered and told you. Just saying. :)
Swift Fox
player, 3198 posts
Magnakai
Ghost of Anskaven
Sat 18 Apr 2015
at 13:24
  • msg #872

Re: OOC: ninth symphony

If we could somehow damage one of the other gates (or at least trigger the enchantment on it) though, it might serve as a useful distraction, assuming the enchantment on each gate works independently of the others...
This message was last edited by the player at 13:26, Sat 18 Apr 2015.
Sun Snake
player, 4070 posts
Kai Lord
Tutelary
Sat 18 Apr 2015
at 13:51
  • msg #873

Re: OOC: ninth symphony


So the 'distracting' storm needs to have something to it so that it will trigger the destruction.

Or we go with the theory of double bluff - we trigger the destruction of one of the gates obviously, then we make it seem like one of the other gates has blown accidentally by some incursion, then use that distraction to sneak in to the first gate?
Shadow
GM, 4797 posts
Plotting turtle
GM
Sat 18 Apr 2015
at 14:27
  • msg #874

Re: OOC: ninth symphony


Both of those might work... or not. You won't know until you try, and to try anything, you'll need to come up with a clear and complete plan of action first. :)
Water Hornet
Player, 699 posts
Magnakai Primate
Sommlending, Age: 19
Sat 18 Apr 2015
at 18:23
  • msg #875

Re: OOC: ninth symphony

I think that is actually a good point: trigger the gates' defense enchantment to draw the attention away - we have only try to guess which answer to Snake's question ("to bluff or to double-bluff?" ;) ) will bring better results. And I might have an idea how to resolve it... ;)
*heads off to the IC thread*

EDIT:

I have a plan ready in my mind (and actually written in the ScratchPad ^_^ I just need a confirmation from Shadow regarding questions in the IC thread) - it goes something like this:
as soon as Renora is inside the fortress (meaning the guards hopefully believed her story - at least partially), we raise a dust storm covering one main gate and two side entrances in its area of effect and we create distractions that would allow us to go for either of the side entrances. We then gain access through one of those entrances (randomly chosen) and set off a lava (or any other) trap to add to the confusion.

It will make Vyctar aware of us - but I couldn't think of anything completely 'stealthy'...and this way we at least create some uncertainty about the details of our progress.
This message was last edited by the player at 20:21, Sat 18 Apr 2015.
Swift Fox
player, 3199 posts
Magnakai
Ghost of Anskaven
Sat 18 Apr 2015
at 20:40
  • msg #876

Re: OOC: ninth symphony

I think Vyctar will be aware of us no matter what we do.  We're going to have to cause some kind of kerfuffle to get in, and we have to assume he knows (or at least guesses) enough of Kai abilities to suspect Sun Snake decided to come after him.
(Also I think I remember Sun Snake actually promising to come after him after letting him leave the caves, right?) :)

So yep, probably best to just go for it and hope he can't figure out our exact strategy before we can get to him :)
Sun Snake
player, 4072 posts
Kai Lord
Tutelary
Sat 18 Apr 2015
at 20:54
  • msg #877

Re: OOC: ninth symphony


As happened with Sabre Fox's 'betrayal'earlier, Vyctar is clever enough to not trust things, but if you can create enough doubt then he will at least entertain the possibility of something happen. Sun Snake calling Sabre Fox 'Alyne' created reasonable doubt, and here maybe the Deathstaff/mage comment and Renora being actually evil might be enough to create some doubt what is happening.
Shadow
GM, 4798 posts
Plotting turtle
GM
Sat 18 Apr 2015
at 21:07
  • msg #878

Re: OOC: ninth symphony


Hornet, remember what I said about deactivating traps being a time-consuming task which requires attention and concentration - it's not at all the same as triggering them, which just requires carelessness... unless you know what the trap does, that is. :)
This message was last edited by the GM at 08:41, Sun 19 Apr 2015.
Water Hornet
Player, 701 posts
Magnakai Primate
Sommlending, Age: 19
Sun 19 Apr 2015
at 11:22
  • msg #879

Re: OOC: ninth symphony

Shadow:
Hornet, remember what I said about deactivating traps being a time-consuming task which requires attention and concentration - it's not at all the same as triggering them, which just requires carelessness...


Well, that doesn't make me nervous at all...not a bit... :)

Sorry for the delay with posting IC, everyone, the post will be up in the evening the latest.
Water Hornet
Player, 703 posts
Magnakai Primate
Sommlending, Age: 19
Sun 19 Apr 2015
at 16:22
  • msg #880

Re: OOC: ninth symphony

Hmmm, the post didn't end up as a wall of text I partly expected. Well, I guess that means the plan is effective and should succeed. ^_^

OK, let's be serious for a moment, again. :)


To speak in terms of game mechanics, I suggest the following:

0) Wait until Renora shows up in front of the gate; begin once the guards reach some kind of a decision (let her in, attack her, drive her away).

1) Involve everybody capable in gradually creating a dust storm - we have several Nexus users plus a scarf and a ring (for those without access to Nexus). I'd go for a low and widespread cloud; but perhaps we can create both thick, tall and widespread one, if we have more than two people contributing to the effect, Shadow?

2) Shoo away Kraans by allowing Snake to Psy-surge them via link created by Hornet (but maybe that's too much and Hornet can manage this alone).

3) As we move, flare up and then extinguish torches used by guards. Shoot with an arrow someone on the battlements who looks important (an officer of some kind).

4) Run (under dust's cover) to one of the (randomly determined) side entrances and figure a way in - if there are guards, maybe even try to Mind Charm them (through Kai-Alchemy)...?

5) Once inside: start a fire, set off a trap, free prisoners (even if made up of creatures hostile to us) - just try to create chaos.

6) Get lost inseide the fortress.
Sun Snake
player, 4074 posts
Kai Lord
Tutelary
Sun 19 Apr 2015
at 16:36
  • msg #881

Re: OOC: ninth symphony


As I mentioned IC, I wasn't sure the feasibility of psi-surging many Kraan at the same time - hopefully Animal Control alone might work. Still, if it helps Sun Snake can try. Perhaps co-ordinating efforts as Sun Snake was going to do in the spider fight? So Monitoring Water Hornet's Animal Control attempts, and using Psi-surge blasts on a Kraan mind that isn't co-operating? Maybe?


The undead barriers seem to be the most deadly trap - to us, sure, but I would guess also to the Drakkarim. A mobile trap, too. Perhaps the lava and magically explosive traps would be better for blocking people from coming after us, or creating diversions?
Water Hornet
Player, 705 posts
Magnakai Primate
Sommlending, Age: 19
Sun 19 Apr 2015
at 16:40
  • msg #882

Re: OOC: ninth symphony

Yeah, just read it - and explained what I meant to do. Isn't that similar to how you managed to fry Bug-emmiting Cener's bugs? :)

I'm voting for setting off (in a controlled manner, if we can) any trap to cover our infiltration: undead, lava, magical mines...whatever comes under our hands. But we need to get close to the traps, right? Plus, we don't know their exact positioning at this moment, do we?
Sun Snake
player, 4075 posts
Kai Lord
Tutelary
Sun 19 Apr 2015
at 17:11
  • msg #883

Re: OOC: ninth symphony


I think the bugs were different, in that they were sort of a group mind  so I just enforced it with a Mind Fort :D Still, if it's possible to get around the restriction I'm happy to try!

I think that Sun Snake is limited to human minds in the more creative stuff though. Putting actual images, etc into human mind is difficult enough, so not sure even with the more aline mind of an animal he can do it. Still, if combined we can inflict something on them, then cool. Just warning you, as you may have guessed I  have tried many things successful and not, and the limitation tends to be when trying to do something already covered by an existing discipline/improvement, and giving an ability to someone they wouldn't otherwise have access to. Fingers crossed we're not in either of those two categories.


I hope our scan of the fortress even at a distance was enoug combined that we got a good idea of the traps? Will need to find out from our GM on that one.
Swift Fox
player, 3201 posts
Magnakai
Ghost of Anskaven
Sun 19 Apr 2015
at 17:41
  • msg #884

Re: OOC: ninth symphony

This could get interesting quickly... :)

If you want Swift to try and shoot a guard though, bear in mind that she only has two of the normal arrows left, so will only have one remaining if we need to shoot at stuff inside the fortress.

(I'm guessing her quiver is visible enough for anyone else to see what ammo she's got remaining:  Two wooden arrows, the black Kagonite arrow, and an odd-looking arrow with a blunt gold tip with diamonds around it).
This message was last edited by the player at 17:41, Sun 19 Apr 2015.
Shadow
GM, 4800 posts
Plotting turtle
GM
Sun 19 Apr 2015
at 18:34
  • msg #885

Re: OOC: ninth symphony


So, answers!

1) More than two people would not change matters regarding Nexus - the final result depends on control, the numbers just make calling up the cloud faster. Both options give you one solid advantage and one small disadvantage, your choiche is to determine which ones you get.

2) As Snake said, I'm not very keen on letting you combine things to get a result which would be available with another Discipline/Improvement; the purpose of mixing powers is to let you achieve results that would not be possible with the listed skills, not to make some of those skills pointless to have.

That said, Hornet, you can give orders to animals, as long as they're reasonably justified in the animal's mind, since you do have Animal Control; you just have to roll for it to work. The DC is 3 for a single kraan, and will increase by 1 for every two kraans you add into the order.

So, while I'm not allowing Sun Snake to hypnotize all the kraans, your plan is still applicable. Sun Snake, if he wants to, can use Psy-Surge on one kraan, but only after you've reached the doors, since before he'll be using Trailblazing, which is going to require his full focus.

3) Withouth Night Vision, Telescopic Sight and a Military Diplomacy roll against a DC of 6, you can't tell the relative importanceof any one Drakkar among the dozens of guards standing around. Yes, that's an "and" - you need all three.

4) Each side entrance is guarded by two soldiers, you can see their torches and anybody with Divination can sense their minds.

5) You want to let them know you've succesfully infiltrated their fortress unnoticed once your diversion has succeeded in making them preoccupied on focusing on the possibility of an incoming attack from outside?

Swift, if you need arrows, Dawn Sword has a quiver of her own.
Shadow
GM, 4802 posts
Plotting turtle
GM
Mon 20 Apr 2015
at 19:17
  • msg #886

Re: OOC: ninth symphony

Sun Snake:
So I'm on trailblazing duty to the gate, and I can psi-surge if needed (though it's an expensive use) at the gate?

That seems the idea - I'm waiting for Hornet to confirm he's fine with my answers to tell you what you'll need to roll.

Also, Sabre Fox, the idea was always to flare up the torches' flames first, to dazzle the guards with the sudden flash, before putting them out to give you better darkness to hide into; how is your suggestion different from that?
Water Hornet
Player, 707 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Apr 2015
at 19:29
  • msg #887

Re: OOC: ninth symphony

OK...

1) I vote for the low, widespread cloud, then.
Regarding that - who will be the two people using Nexus? Water Hornet will be using (at one point) Animal Control, Sabre Fox will be using Fire Dominion and that means Sun Fox is the only remaining one with Nexus. Swift, Snake, Raven don't have Nexus. Dawn Sword is not a Magnakai (right?). Seems like we'll have to have someone use one of the items (the scarf or the ring).
Or, Shadow, Sabre and Hornet's momentarily distractions won't affect the dust storm (it doesn't require two people to concentrate permanently on the task)?

2) I see (regarding Kraans). Will have to just order (some of) them away.
I also thought about finding an alpha-female (IIRC, Kraan flocks are led by a female) and asking Sun Snake to mentally attack her. But that's probably both unnecessary and impossible - I imagine Kraan mounts used by Drakkarim are tamed (to a degree) and have the natural psychology of a pack suppressed.

3) I just thought shooting a random Drakkar could add to the chaos.

4) Good - perhaps we can use that to our advantage...somehow. o.O

5) Hmmmm...you have a good point there! :D I got carried away thinking of how to create as much confusion as possible.
Swift Fox
player, 3202 posts
Magnakai
Ghost of Anskaven
Mon 20 Apr 2015
at 19:33
  • msg #888

Re: OOC: ninth symphony

Not sure if I can make that shot actually.  Just checking something...
Sun Snake
player, 4077 posts
Kai Lord
Tutelary
Mon 20 Apr 2015
at 19:54
  • msg #889

Re: OOC: ninth symphony


Our flare up idea might have gotten lost in the walls of text :)


Also Hornet, you allowed to just not burn through Snake's WP and let him have some for later :p

I forget how many WP potions we have and where everyone else is at right now.
Shadow
GM, 4803 posts
Plotting turtle
GM
Mon 20 Apr 2015
at 20:21
  • msg #890

Re: OOC: ninth symphony


I thought you would use AC once you're already inside the cloud and running for the gate, Hornet - that way, you would help Sun Fox with Nexus first, and use AC afterwards.
Water Hornet
Player, 708 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Apr 2015
at 20:29
  • msg #891

Re: OOC: ninth symphony

@Shadow: Yeah, OK, I'm all for doing it this way; I just wasn't sure if it was possible to use Nexus and then focus on something else (AC).

@Snake: ^_^
I'm quite fine WP-wise: 16/18
As for potions...
Potions:
- Laumspur (+4 END)
- Mustow
- Larnuma Oil (+1 END, +1 WP)
- Gnallia leaf (add water and boil: +4 END, +1 WP)
- Tortwich Salt (add to meal: +3WP for a day; 4 doses)



@Swift: if not, just forget it. At least Vyctar won't be wondering what kind of a magician would also be a master archer ;)
Shadow
GM, 4804 posts
Plotting turtle
GM
Mon 20 Apr 2015
at 21:21
  • msg #892

Re: OOC: ninth symphony


Seems like we're ready to go then.

So, first of all, Hornet and Sabre need to pay the WP cost for respectively, Nexus push and Nexus fire dominion.

Once the torches have been put out, you need to run for the fortress without being noticed, which will be a DC 8 Camouflage check; this will be reduced to a DC 3 for everybody except Sun Snake, but only if Sun Snake himself beats the DC 8.
While you're running, Hornet, you should give me your AC roll; remember, you need to beat a DC 3 to move one kraan, and get two more for every point higher you go on the roll. Since giving orders costs WP, you can give me up to five rolls, each one of which will be measured against the DC individually.
After that, you'll be close to the door, which will be guarded by two soldiers with the following stats:

Drakkar Sentinel 1: CS 21, END 33
Drakkar Sentinel 2: CS 23, END 27

The sentinels need to be killed in two rounds or they'll raise the alarm; also, anybody who has either Divination or Night Vision (and the WP to use it) gets a +8 to their CS (or ranged attack roll) for this battle only, on behalf of actually being able to see while the enemy is not.
Good luck, and feel free to fluff your efforts a bit when you post the rolls! ^_^
This message was last edited by the GM at 21:23, Mon 20 Apr 2015.
Sun Snake
player, 4078 posts
Kai Lord
Tutelary
Mon 20 Apr 2015
at 21:36
  • msg #893

Re: OOC: ninth symphony


Do we have enough martial power to get the guards quickly? Sun Snake with Divination mean a base CS of 25. 29 with Psi-surge but that means he'd have 5WP which seems quite low to face the inside of a fortress and Vyctar with (two free Divination uses not withstanding)

We should probably decide on an order to attack the soldiers in to maximise the gang up bonuses too.
Water Hornet
Player, 709 posts
Magnakai Primate
Sommlending, Age: 19
Tue 21 Apr 2015
at 15:27
  • msg #894

Re: OOC: ninth symphony

Understood - the action begins now...!
:)

Shadow, will you be putting up a post describing Renora approaching the gate?

Snake, yeah, we'll have to plan the best attack order to maximize gang-up bonus and allow (one of) us deliver the killing blow (two blows, actually).
Shadow
GM, 4805 posts
Plotting turtle
GM
Tue 21 Apr 2015
at 15:34
  • msg #895

Re: OOC: ninth symphony


...you're right, Renora's actions are the signal to start the plan, aren't they? Going to make a post shortly.
Sabre Fox
player, 2624 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 21 Apr 2015
at 17:10
  • msg #896

Re: OOC: ninth symphony

Well
Chances are both Sun and Sabre should attack first as the two battlers. We should be able to take one each easily if you guys back us up since I think both foxes have night vision for a massive bonus :)

Wp also paid
This message was last edited by the player at 17:10, Tue 21 Apr 2015.
Sabre Fox
player, 2625 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 21 Apr 2015
at 17:14
  • msg #897

Re: OOC: ninth symphony

Managed to roll to a 4 for camo run. Make sure you beat that roll Snake!
Swift Fox
player, 3204 posts
Magnakai
Ghost of Anskaven
Tue 21 Apr 2015
at 18:15
  • msg #898

Re: OOC: ninth symphony

Swift might be able to have a go at one of the guards, assuming he's still alive by the time she gets to him.

If all goes to plan, she might have a little surprise readied anyway.
The Ghost of Anskaven has come to haunt Gazad Helkona...  ;)
Sun Snake
player, 4079 posts
Kai Lord
Tutelary
Tue 21 Apr 2015
at 18:50
  • msg #899

Re: OOC: ninth symphony


Sun Snake (thankfully) did his part, your fates are in your own hands!  :p
Sabre Fox
player, 2626 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 21 Apr 2015
at 20:40
  • msg #900

Re: OOC: ninth symphony

Well with a 4 and Snakes help Foxy gets through :)

Just hope you all do too!

The Drakkar should be very easy due to night vision. Fox will tower over them due to the darkness and with dual wield, I'm confident of an insta kill, and if not two rounds dead

First hurdle tho! 0.0
Water Hornet
Player, 711 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Apr 2015
at 15:40
  • msg #901

Re: OOC: ninth symphony

Eh, I rolled a 3 with a re-roll. But that's enough, right? (Or did I need at least 4?)
Shadow
GM, 4806 posts
Plotting turtle
GM
Wed 22 Apr 2015
at 17:30
  • msg #902

Re: OOC: ninth symphony


Rolling 3 is enough, Hornet, otherwise the DC would have been 4. :)

Snake, Hornet, I have no combat rolls from you - am I to assume you're not going to attack? I can understand it if you don't, especial Hornet who'd be lacking the CS bonus, but I need it stated explictly, otherwise I'd be depriving you of the chance to act.

Also, Every body who do is attacking (so that also inclue you two foxes), please tell me your target for each of the combat rounds, just so I'm sure I'm making no mistkes.
Sun Snake
player, 4080 posts
Kai Lord
Tutelary
Wed 22 Apr 2015
at 18:07
  • msg #903

Re: OOC: ninth symphony


I didn't know we needed to roll, since we hadn't decided on attack order nor found out if we'll get to the gate :P


I can attack after Sun Fox and Sabre, without Psi-surge nor axe use (since presumeably the brightness of the axe would show up). Will attack the strongest Drakkar each round in terms of EP.
Water Hornet
Player, 712 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Apr 2015
at 19:00
  • msg #904

Re: OOC: ninth symphony

Yep, I also didn't realize we'd be handling it all (the approach to the gate and combat) in one go (but you did put down Drakkarim combat stats, so - my mistake).

So, we need to agree on the combat order. If the best fighters (i.e. Sabre and Sun Fox) attack first and then we go on in the order of descending CS, it will allow us to minimize END loss, but I'm a bit worried we might not manage to kill both opponents in two rounds. But maybe I'm being unnecessarily skeptic. Give me a moment to do the math.

BTW, Swift, I let the music (that you linked to) play as I was reading your post - it was really fitting. :)
This message was last edited by the player at 19:03, Wed 22 Apr 2015.
Sun Snake
player, 4082 posts
Kai Lord
Tutelary
Wed 22 Apr 2015
at 19:13
  • msg #905

Re: OOC: ninth symphony


Sabre Fox and Sun Fox have two swings at those guys, with a +8CS bonus each...we should be ok :)


I think with his Divination bonus Sun Snake is probably in the running next, along with Swift Fox?

Then Water Hornet and Silver Raven?
Shadow
GM, 4807 posts
Plotting turtle
GM
Wed 22 Apr 2015
at 19:19
  • msg #906

Re: OOC: ninth symphony


Raven won't fight, he's lagging behind to use Lighting Hands to increase the distraction and give the impression of an attack from enemy mages, as is Sun Fox (remember, her scimitar can fire off Lightning Hands even if she, herself, doesn't actually have Kai Alchemy).

They'll ran up after you as they shoot, but they won't be by the gates in time to affect the removal of the sentinels.

Dawn Sword won't attack because her CS is low and she lacks the ability to strike in the dark, so it'd risk hitting one of you instead of herself, and she wouldn't take that risk.
Water Hornet
Player, 713 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Apr 2015
at 19:30
  • msg #907

Re: OOC: ninth symphony

Yeah, you're right. I've also just calculated bonuses that Water Hornet gets from his equipment and it puts him on par (more or less) with Drakkarim Sentinels. I estimate others are in similar numbers (or better).

Snake, you can switch places with Hornet, if you want to preserve WP/END. Otherwise, I agree regarding the attack order: Sabre Fox + Sun Fox (1), Sun Snake + Swift Fox (2), Water Hornet + Silver Raven (3).


Just seen Shadow's post...the fact that Sun Fox won't be joining the fight (in time), changes things a bit.

Maybe we should then opt for maximizing the dealt damage? Like:
Drakkar Sentinel 1: Water Hornet, Sun Snake
Drakkar Sentinel 2: Swift Fox, Sabre Fox

?
Sun Snake
player, 4083 posts
Kai Lord
Tutelary
Wed 22 Apr 2015
at 19:31
  • msg #908

Re: OOC: ninth symphony

Ok, so it's Sabre Fox and ??? followed by  ??? and Water Hornet?

Sun Snake will  have a CS of 25, do either of the other two beat that? I think Water Hornet also had a low base and it was Animal Control tricks that could boost him, right?

Edit: Sorry, that's CS 26 with the axe

Edit 2: Swift Fox might have ways of one shotting the sentry or haver a naturally high CS, I forget... so perhaps She and Sun Snake should swap positions?

If not, then we can go with that attack order  - thoguh I presume Sabre Foxand the other high CS person hits first?
This message was last edited by the player at 19:41, Wed 22 Apr 2015.
Swift Fox
player, 3206 posts
Magnakai
Ghost of Anskaven
Wed 22 Apr 2015
at 19:49
  • msg #909

Re: OOC: ninth symphony

Well, I'll just say I actually managed to strike it lucky with the Dice Roller for once.  So the Sentinels are about to find out why everyone in Anskaven was once afraid of the dark!  ;)
*cue maniacal laughter...*
Water Hornet
Player, 714 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Apr 2015
at 19:54
  • msg #910

Re: OOC: ninth symphony

Water Hornet is at CS 22 (incl. all bonuses like weapons and armour).

Actually, I thought better fighters (of each pair) should go second.
Because: +2CS gang-up bonus translates into moving one column to the right on CRTable, which translates into +1 damage dealt, usually. But in the higher CRs it can mean +2 damage, so we should allow better fighter to get +2CS bonus, thus moving to a better CR column, thus getting + 2 damage (instead of + 1 damage if the worse fighter gets +2 CS bonus). But that's just a theory.

EDIT:
Well, reading Swift Fox's post, it seems we need not to worry. :)

But not knowing the results of the rolls, I'd go for the:
Sentinel 1 (CS 21): Water Hornet first, Swift Fox second
Sentinel 2 (CS 23): Sabre Fox + Sun Snake (the order is up to you, I guess)

EDIT 2:
Anyway, going to roll for combat.
This message was last edited by the player at 20:36, Wed 22 Apr 2015.
Sabre Fox
player, 2627 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 22 Apr 2015
at 22:50
  • msg #911

Re: OOC: ninth symphony

I'll handle a run in and attack post tomorrow. I didn't think we could post at first as Snake his his attempts ;)

And Fox will attack both sentinels at once. I'm pretty sure that he will kill both easy, but your back up would be kind all
Shadow
GM, 4810 posts
Plotting turtle
GM
Thu 23 Apr 2015
at 17:03
  • msg #912

Re: OOC: ninth symphony

Sabre Fox:
Yea I don't think it's even possible for Fox to beat a 12 camo roll without serious aid here

Indeed, it's not possible - only somebody with Invisibility could mae tht kind of check, and it'd be hard even for them; to hide from a flying observer while climbing a vertical, artificial wall is something that takes sueperhuman skill at the level only a Magnakai specialized for that would have.

For the record, this is the result of your choiche of using the widespred but low height cloud of dusk over the concentrated bu taller one: higher amount of rolls for making it through the door (26 instead of 9) but with the most effective way to do so (bypass by climbing the wall and opening the door from the other side) having twice the DC (12 instead of 6).

Your choices matter in this game, and I'm fairly certain I told you that whatever option you took regarding the cloud, it would change things; now you also know how. You can still make it through (in fact, I'm sure you can even succed at making the climb if you want, even if it can't be Sabre doing it), but you will need to get more creative... and, you have more time to come up with crative ideas and try them out.

I hope that feels fair to everybody! :)
Sabre Fox
player, 2629 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 23 Apr 2015
at 17:12
  • msg #913

Re: OOC: ninth symphony

Personally the wall would be counterproductive I think, I mean if Fox was spotted by one sentry up there it's pretty much game over
Shadow
GM, 4811 posts
Plotting turtle
GM
Thu 23 Apr 2015
at 17:21
  • msg #914

Re: OOC: ninth symphony


You'd have to roll for avoiding being spotted by sentinels above the walls, of course, but it would be a much easier roll than hiding while climbing, and if you're spotted, you'd still have a chance to stop the soldier from giving the alarm. It's surely not without dangers, but if the climb-hiding was made at a lower DC, it'd be doable.

Even as it is, it can be done, it's just harder. Up to you if it's worth taking the risk, of course! ^_^
Sun Snake
player, 4086 posts
Kai Lord
Tutelary
Thu 23 Apr 2015
at 18:57
  • msg #915

Re: OOC: ninth symphony


Didn't hurt to ask, didn't assume it would be viable climbing wise even if being seen wasn't a consideration.
Shadow
GM, 4812 posts
Plotting turtle
GM
Thu 23 Apr 2015
at 19:26
  • msg #916

Re: OOC: ninth symphony


I've no problem with answering questions, and if you're uncertain about things, asking is always a good idea - I make mistakes and forget things occasonally just like everyody else.

In this case, it's a question of strategy at its core. You've several ways you coudld make it past (including climbing the wall, yes; even if it requires a pretty narrow combination of skills to make it, that's a combination you have, so it can be done), each with it own risks, you just need to pick one and try it out. As I said, you can make a total of 26 rolls in your attempts of getting past this door, so it's not like you're facing an impossible task; yeah, any mistake will have consequences, but if you're careful on what options you pick, they'll nt be deadly ones. :)
Water Hornet
Player, 718 posts
Magnakai Primate
Sommlending, Age: 19
Thu 23 Apr 2015
at 21:22
  • msg #917

Re: OOC: ninth symphony

Shadow:
Your choices matter in this game, and I'm fairly certain I told you that whatever option you took regarding the cloud, it would change things...
And that what makes the game even more fun. Knowing that every little thing that we do (or don't do!) matters. :)

As for the current situation: we seem to be in an agreement to try going through the door.
If I read rules/Kai disciplines correctly, unlocking the door is a MoM use costing 1 WP; and Nexus reduces MoM costs by 1 WP, meaning that unlocking the door won't cost any WP (for Magnakai with Nexus).

Opening the door, of course, is a Nexus push - that costs 2WP. But I might have an idea of an alternative way.

So, if everybody agrees, I will try unlocking the door (after Raven/Shadow answers the question about the Net spell).
This message was last edited by the player at 21:24, Thu 23 Apr 2015.
Shadow
GM, 4813 posts
Plotting turtle
GM
Fri 24 Apr 2015
at 11:47
  • msg #918

Re: OOC: ninth symphony

Sun Snake:
Hmm, rather than being worried about the sentry, can we use him?

Can Sun Snake use any combination of Pathsmanship/Divination/Psi-surge to implant Sun Snake saying 'open the door' as if one of the two sentries were yelling, but only have the half-asleep sentry hear it?

The idea being we don't even really have to hide from that sentry if he does open the door, if he een starts to open it then wouldn#t that be enough for a Nexus push fro mthe outside to blast it open, knock him over, then we can probably kill him quickly too with a surprise attack?

Aside from the fact that there is no "Mind Control" improvement (the closest ting woul be Mind Charm), yout idea is not impossible; you'll need Invisibility not Pathsmanship, to pass your voice off as that of a Drakkar, but it can be done, and while you lack Telepathy, so you can't send the message straight to his mind, there's a number of abiltities that generate fake sounds or other types of illusions you could use, although I'm uncertain which ones your group has access to right now.

However, your Sixth Sense would warn you of this: every single instance you've seen of guards interacting between themselves around the fortress - the flying patrols system of passwords during the initial scan, the ground sentinels communicating with each other by waving torches, even the guards at the main gate using the torches to signal those above the walls so that the gates could be opened from inside - seems to rely on some form of codes. It is almost certain that the guard on the other side of the passage will need some form of signals to open the door as well, so my question is: assuming you can engineer a way to let them hear your message, how are you going to know what that message will need to say?
Swift Fox
player, 3209 posts
Magnakai
Ghost of Anskaven
Fri 24 Apr 2015
at 13:58
  • msg #919

Re: OOC: ninth symphony

Yeah, Swift could probably mimic a Drakkar well enough, but she doesn't know any of the passwords, etc.

Unless someone could "pull" the knowledge of the password from the sentry's mind or something.

Out of curiosity, what would be the DC to climb the wall unseen, using Invisibility.  (And could Huntmastery use make the climb easier/faster?)
Shadow
GM, 4814 posts
Plotting turtle
GM
Fri 24 Apr 2015
at 14:12
  • msg #920

Re: OOC: ninth symphony


The DC is the same for everyboy, Swift Fox, and that means 12. The main advantage an Invisibility user has is their +6 bonus to the roll, which I hope you'll agree makes the chances of succeeding much higher. :)

Huntmastery would grant you the 3 bonus to the climb roll, so that one, too, becomes easy - and easier still if you were to borrow Sabre's climbing equipment.
Sun Snake
player, 4088 posts
Kai Lord
Tutelary
Fri 24 Apr 2015
at 17:20
  • msg #921

Re: OOC: ninth symphony


ah, I posted quickly at lunch and completely forgot the password/signalling scheme. Hmm, if Swift Fox has the combined talents, maybe a single person over the wall to open the gate isn't so far fetched then?

Probably too many variables to try and get the password sceheme from the single Drakkar, especially if it's some weird shiftng system. Still, I guess the half asleep sentry is close by so if we can open the gate we can go say hello to our new friend and interrogate him in case for future use :)
Swift Fox
player, 3210 posts
Magnakai
Ghost of Anskaven
Fri 24 Apr 2015
at 17:42
  • msg #922

Re: OOC: ninth symphony

Well I've already had two good rolls.  That'll have used up my month's supply of luck.  So if you want Swift to try it, you could always ask her...

Just be prepared to run away very quickly! ;)
Sun Snake
player, 4089 posts
Kai Lord
Tutelary
Sat 25 Apr 2015
at 18:23
  • msg #923

Re: OOC: ninth symphony


So are we going to put Swift Fox in harms way or has WH / Sabre got any other tricks? I think Sun Snake interrogating the guard is probably best left to us being in the building rather than trying to trick the guard now. I can maybe play better with a half asleep Drakkar and play off any odd mental images as 'dreams' than trying to trick an alert guard.
Water Hornet
Player, 720 posts
Magnakai Primate
Sommlending, Age: 19
Sat 25 Apr 2015
at 20:52
  • msg #924

Re: OOC: ninth symphony

Well, I think it's up to Swift. Getting over the wall doesn't seem extra difficult, considering DC and WP use (especially compared to some other rolls we've had to make so far). Yet, there is one big 'BUT' - and that is the failure might really have lethal consequences.

Trying to telekinetically lockpick the lock and open the door, on the other hand, seems like a safer way. Sure, there's still a chance of failure (especially we can alert the guard) and possibility we spend too much WP, but somehow it looks like 'a safer bet'.

Long story short, I'd go for the lockpicking, but if Swift feels trying to scale the wall unnoticed would be more fun and something she wants to try, I won't try to stop her. :)
Sun Snake
player, 4090 posts
Kai Lord
Tutelary
Sat 25 Apr 2015
at 20:59
  • msg #925

Re: OOC: ninth symphony


Well perhaps rather than let a fellow Kai fall to her death, a Nexus user can use the Nexus that was going to be used banging away noisily on the door to cushion their fall? :p
Water Hornet
Player, 721 posts
Magnakai Primate
Sommlending, Age: 19
Sat 25 Apr 2015
at 21:04
  • msg #926

Re: OOC: ninth symphony

Nah - we have to save WP for the case if the said Kai doesn't survive the fall and weakens by this ill-conceived plan the whole team.. O:-)

OK...I can lend Swift a rope, for instance.
Sun Snake
player, 4092 posts
Kai Lord
Tutelary
Sat 25 Apr 2015
at 21:08
  • msg #927

Re: OOC: ninth symphony

Cool. We''l let Swift Fox climb up first, the we can fire the rope up to her if she needs it on the end of the arrow. I'm sure our aim will be ok.

Maybe someone can dig a spiked pit in case she falls to...cushion that fall...


Also, completley unrelated question, does anyone have any slippery grease? I'm...conducting a survey...


More seriously, while rope is cool, I think Sabre has a full climbing kit. As long as there isn't a camouflage penalty for using it, then that might completely reduce the risk?

Edit: Also, if there's any way for Sun Snake to use Divination/Inivisbility mixed to help co-ordinate a distraction to further help Swift Fox be unnoticed then let me know :) Or maybe co-ordinate with Water Hornet to use Animal Control at the right times as that distraction?
This message was last edited by the player at 21:10, Sat 25 Apr 2015.
Water Hornet
Player, 722 posts
Magnakai Primate
Sommlending, Age: 19
Sat 25 Apr 2015
at 21:17
  • msg #928

Re: OOC: ninth symphony

Hmmm, maybe that could be done: finding a way for Hornet and Snake to see through Kraans eyes...? Or rather pick up any 'thought' of a Kraan that would notice an intruder climbing the wall (and then pinpoint that Kraan to...neutralize it in some way...?).
Shadow
GM, 4815 posts
Plotting turtle
GM
Sun 26 Apr 2015
at 06:19
  • msg #929

Re: OOC: ninth symphony


I like it when you lot get creative. :)

Catching Swift Fox with Nexus should she fall is definitely possible, but considering the bonuses rom Huntmastery and Sabre's climbng gear, its not likely that such a thing will happen.

Helping her by distracting the kraans? That's also feasible, although you'll need to tell me exactly which abilities you're going to use to make her work easier: what you've suggested so far is theorically good, but you need to justify it with your abilities - you need to tell me what skills you're going to use to do it, because you have multiple combination that might provide a suficiet distaction and, depending on which one you go for, the chance of it working will change.
Sun Snake
player, 4094 posts
Kai Lord
Tutelary
Sun 26 Apr 2015
at 06:37
  • msg #930

Re: OOC: ninth symphony


Hmm, just realised I can't communicate any skill of mine without Mindfort unless  I've misunderstood, and that's just too expensive right now.

I mean can Water Hornet basically monitor the Kraan with Animal Control, Sun Snake uses Divination to scan that monitoring, use his Invisibility instincts to feel when a Kraan is going to get close, then use Pathsmanship to be able to find a very efficient way to communicate to Water Hornet both which Kraan is twinging Sun Snake's danger sense, and how the Kraan needs to be diverted?
Shadow
GM, 4816 posts
Plotting turtle
GM
Sun 26 Apr 2015
at 07:15
  • msg #931

Re: OOC: ninth symphony


I'd allow you to use Divination + Invisibility + Pathsmanship to predict the best way to follow to avoid detection in general; as you already know, projecting those info into sombody else mind takes your Mindfort combo, since you don't have Telepathy.

That said, you can guide Hornet by words or gestures on how to manipulate the flight path of the kraans (which he'll need to do by ordering them around, DC  5), and I won't ask you to use Pathsmanship to make that work; you're both Magnakai after all, your Sixth Sense would help you understand each other if you both allow it to work.

Naturally enough, this won't be as effective as sending the power through a psychic link, so we'll say that doing it will give Swift a +2 to her Invisibility check, while the psychic variant woul grant her a +4.

Does that sounds far to you all?
Sun Snake
player, 4095 posts
Kai Lord
Tutelary
Sun 26 Apr 2015
at 07:28
  • msg #932

Re: OOC: ninth symphony


What's the cost of that? I know that the pairs were 1WP, how much to use all three together?


And WH, do you want to spend the WP on your Animal Control for this?



I'm happy to give a +2, I think the bonuses are stacking up enough to make this not a suicide run for Swift Fox!
Shadow
GM, 4817 posts
Plotting turtle
GM
Sun 26 Apr 2015
at 08:28
  • msg #933

Re: OOC: ninth symphony


Well, here's the list of what you're using:

Divination:
Automatically localize the source of a perceived danger in an area (free)

Pathsmanship:
-2 WP to track creature over water or through air

Invisibility:
-1 WP to automatically perfectly cover tracks (no rolls needed)

So, that would be a 3 WP cost in total (you're tracking the kraans through the air to perceive when they're dangerous to Swift Fox attempt, and then covering her tracks by making them look elsewhere), but if you want to spare WP, you can roll for the hiding attempt, that way you'll only spend 2 WP, but you need to beat a Dc 2 roll to be successful (notice that to get the +6 you need to pay 1 WP, so basically using that would be the same as directly paying 3 WP to ensure success).

Hopefully that's a good enough explanation? :)
Swift Fox
player, 3213 posts
Magnakai
Ghost of Anskaven
Sun 26 Apr 2015
at 11:39
  • msg #934

Re: OOC: ninth symphony

By the way, how long does an Invisibility "use" last for?
Would one use of it last long enough to climb up the wall, down the other side and still avoid the notice of any sentries in there (or to avoid waking up the sleepy one)?
This message was last edited by the player at 11:40, Sun 26 Apr 2015.
Water Hornet
Player, 723 posts
Magnakai Primate
Sommlending, Age: 19
Sun 26 Apr 2015
at 14:25
  • msg #935

Re: OOC: ninth symphony

Whatever can lower the risk for Swift, I'm all for it; so yeah, let's try what you're saying, Snake. Btw, I have Pathsmanship, too - maybe that could help somehow (even if merely allowing Snake to save some WP).
Sun Snake
player, 4096 posts
Kai Lord
Tutelary
Sun 26 Apr 2015
at 16:45
  • msg #936

Re: OOC: ninth symphony


I'll pay the 3WP for now, and if Water Horne can save any WP for me, yay.
Shadow
GM, 4818 posts
Plotting turtle
GM
Mon 27 Apr 2015
at 11:24
  • msg #937

Re: OOC: ninth symphony


@ Swift Fox: the Invisibility check covers sneaking up while climbing, both the "outsie the walls" part and the "inside the walls part", in a single roll; that said, if you find some other way to descend inside the fortress, you can do so. The same applies for the climbing Hunting check.

Whatever goes on above the wall will be a separate matter, and the actual difficulty of it all will depend on how you choose to tackle it, assuming you make it up there.

And Swift Fox, you do know In Character that Sabre has climbing equipment - you used it to cross the quicksand, remember? ^_^

@ Hornet: considering this is a use of mixed disciplines, I can't see any way you coul reduce Snake's burder here. That said, if you can think of a way you could help, let me know and I'll make a call on the feasibility of it. :)
Water Hornet
Player, 725 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Apr 2015
at 13:28
  • msg #938

Re: OOC: ninth symphony

Ah, right; I had to re-read carefully what you've said (msg #931 & msg #931) ^_^

So, Swift needs to beat the climbing and hiding DC; Snake pays 3 WP and directs Hornet - if I beat Animal Control DC (5), Swift gets +2 (apart from her other bonuses)...? Hope got it correct this time. :)
Shadow
GM, 4819 posts
Plotting turtle
GM
Mon 27 Apr 2015
at 13:43
  • msg #939

Re: OOC: ninth symphony


Yep, you did. :)
Water Hornet
Player, 726 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Apr 2015
at 15:31
  • msg #940

Re: OOC: ninth symphony

Also a side note: I will be away from 01-May till 07-May, so not sure how much (if at all) I'll be able to post. (But if I manage to, then all the players, except for Dusk Rat, will be in the same time zone as I'm visiting Scotland ^_^)
Shadow
GM, 4820 posts
Plotting turtle
GM
Mon 27 Apr 2015
at 15:58
  • msg #941

Re: OOC: ninth symphony


Isn't Dusk Rat from the United Kingdom as well? Or am I remembering it wrong?
Sun Snake
player, 4098 posts
Kai Lord
Tutelary
Mon 27 Apr 2015
at 16:35
  • msg #942

Re: OOC: ninth symphony


Scotland? Yay! Say hello to it from me (currently in England :(  )


And yeah, Dusk Rat is not a million miles away from me (just slightly too far to launch a real life gaming group) so apparently all the players willbe in the same timezone?
Swift Fox
player, 3214 posts
Magnakai
Ghost of Anskaven
Mon 27 Apr 2015
at 18:12
  • msg #943

Re: OOC: ninth symphony

Which part of Scotland?

If you're going over to the western coastline, watch out for a stealthy Kai with a backpack full of sharp things! ;)
Water Hornet
Player, 727 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Apr 2015
at 19:05
  • msg #944

Re: OOC: ninth symphony

Oops, sorry, I thought Dusk Rat was from the USA (that was probably Rain Feather...if I'm not wrong again).

I'll be in Edinburgh; also have a trip planned to Glasgow. But I'll keep in mind not to walk any dark alleys after sunset ;) (And I should be returning through London, so will set foot on English soil, as well :) )


Game-wise: is it already time to start rolling?
Swift Fox
player, 3215 posts
Magnakai
Ghost of Anskaven
Mon 27 Apr 2015
at 19:19
  • msg #945

Re: OOC: ninth symphony

Was waiting to see if Sabre was going to lend me his climbing gear.  But I can start rolling anyway if it'll speed things up...
Sun Snake
player, 4100 posts
Kai Lord
Tutelary
Mon 27 Apr 2015
at 20:12
  • msg #946

Re: OOC: ninth symphony


Yay, Edinburgh. Just down the road from Aberdeen where I come from, and a cool city. I'm sure you'll check out the castle, but do go to the other end of Princess Street for Carlton Hill to see the area there too - you get some nice views of the surrounding area and the observatory is there.

And lol, I live not a million miles from  London, so you really are touching all the places I have been vaguely close to :) Are you getting to spend any time in London before you head off?
Swift Fox
player, 3216 posts
Magnakai
Ghost of Anskaven
Mon 27 Apr 2015
at 20:25
  • msg #947

Re: OOC: ninth symphony

I'll be in Glasgow from about 6pm till near midnight on the 1st May at a bar called the Counting House, just off George Square.

If you're in the area at that time, you might just encounter the infamous Ghost of Anskaven Glasgow!  ;)
Water Hornet
Player, 728 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Apr 2015
at 21:08
  • msg #948

Re: OOC: ninth symphony

Heh, almost like I'm looking for something in your past, Snake, isn't it? (Which I'm not o.O)
Thanks for the tip - I'll surely check it out.
And yes, I'll stay in London for two days (any tips regarding places to visit are greatly appreciated ;)).

On 1st May I'll be just coming to Edinburgh, but when I get to Glasgow, I'll ask the bartender at that place if he hasn't noticed something strange happening to the place's patrons a couple of days into the past (like some of them mysteriously disappearing). :)


As for rolling - let's wait for Sabre to weigh in first, I suppose.
Swift Fox
player, 3217 posts
Magnakai
Ghost of Anskaven
Mon 27 Apr 2015
at 22:00
  • msg #949

Re: OOC: ninth symphony

Hmm yeah, I wonder if Sun Snake has some kind of shady backstory as well...  Have to bring that up in conversation sometime if we all survive the current challenge!  ;)

Oki doki, what do I need for this?  A roll for Invisibility and another for Huntmastery for climbing?
What's the DC for each (or should I just aim as high as possible?)
Shadow
GM, 4821 posts
Plotting turtle
GM
Mon 27 Apr 2015
at 22:31
  • msg #950

Re: OOC: ninth symphony


I think I already gave to you the DC you need to hit on both attempts to succeed, Swift Fox, but let's reiterate:

- for climbing, you need to beat a DC of 5, and you get a +3 bonus from Huntmastery and a +2 bonus from Sabre Fox's climbing kit - I'll let you do the math on that by yourself, and just point out that Sabre Fox was astoundingly smart in taking that considering how often it came in handy, so I'm giving him 1 FP for having otusmarted me (and everybod else) with the best choiche in the selection of mundane gear that everybody in the game made. :)

- for avoiding detection, you have to beat a DC of 12, and you can get a +6 bonus if you pay 1 WP to use your Invisibility to the fullest, and a further +2 which depends on Water Hornet rolling higher than 5 on his Animal Contrl check.

And of course, alongside the roll, it might be proper to make a good post fluffing out the event - I know that most often you seem to forget this, but I said it to each one of you when the game started and I'll say it again - if you make a very convicing, well-written and appropriate to your character post that describe how you're going to try your beat at beating the challenge, it might result in bonuses - so far, the only people who only truly used that to their advantage were Rain (who got some bonuses to her rolls at least in three different occasions I can remember across the game) and Snake (who used his creativity to instead collect a number of + for his disciplines), although I'm sure that both Hornet and Sabre also received these kind of bonuses at least once; I'm less sure about the others, although I think at least a + was gained by everyone of you.

With that said, Swift fox, in the end it's all up to you, so roll well, and good luck! ^_^
Swift Fox
player, 3218 posts
Magnakai
Ghost of Anskaven
Mon 27 Apr 2015
at 23:03
  • msg #951

Re: OOC: ninth symphony

Well, I've already mentioned before that I'm lousy at descriptions, so I think fair warning was given. ;)  hehe.

Right then, I'll see what I can cobble together just before I call it a night here.  Post in progress.

Let's do this...  :)
Sun Snake
player, 4102 posts
Kai Lord
Tutelary
Tue 28 Apr 2015
at 18:04
  • msg #952

Re: OOC: ninth symphony


Yay! We sort of did it, without losing too many resources. Now to get the snoozing guy... somehow... perhaps non-fatally?


@WH For London, the centre is pretty tightly packed with all the cool land marks and so forth. Added bonus there will be Shaun the Sheeps around to go look at!
http://shauninthecity.org.uk/

Anyway, the best bet if you have the money is to get one of the tour buses like the Original Tours. They basically give you a trip around the cioty for 2 - 3 hours to get a feel for everything around, then you hop on hop off to actually go to them. You can get a two day ticket so that you have a day and a half to explore what they point out.

The south bank of the Thames tends to be good to walk along just for the variety of shops and sights of London. If you go West along there you can actually hit Battersey park and see the old station.

Otherwise, stick to the centre and see the Tower of London, Tower Bridge, Westminister, all that fun stuff :)

Actually, all the thames shuttles between the two piers tend to do voluntary commentaries so you can learn some history from them too and also see the city from the river.

Also Trafalgar Square and the gallery leads to Leicester Square and all the food places too :)

If you more a museum buff then the natural history and british museum are cool, if you like art both the national gallery and also on the south bank the tate modern is cool (that is on the opposite side of the river to St Paul's, and you can cross the millenium bridge to them)

You might be able to spot my mum has to go through London when she comes down, so we end up spending some time in London :)
Swift Fox
player, 3221 posts
Magnakai
Ghost of Anskaven
Tue 28 Apr 2015
at 22:15
  • msg #953

Re: OOC: ninth symphony

Sun Snake:
Now to get the snoozing guy... somehow... perhaps non-fatally?


Only one way I can do that.  And there's a possibility it'll be my last move in the game (and maybe yours too if you stick around!)

Ironically enough, it would actually be going against Swift's character to kill him right now.

Let's see how this turns out then...
Water Hornet
Player, 730 posts
Magnakai Primate
Sommlending, Age: 19
Tue 28 Apr 2015
at 22:19
  • msg #954

Re: OOC: ninth symphony

How about hitting him with something heavy - perhaps a stone - on the head? Inelegant, but effective...?

@Snake: Wow, thanks for all the tips! Will have to write it down. :)
Sun Snake
player, 4103 posts
Kai Lord
Tutelary
Wed 29 Apr 2015
at 05:45
  • msg #955

Re: OOC: ninth symphony


We'll have to start calling Swift Fox "Solid Fox" soon!

https://www.youtube.com/watch?v=lnKeN9zIkoE
Sun Snake
player, 4104 posts
Kai Lord
Tutelary
Wed 29 Apr 2015
at 05:46
  • msg #956

Re: OOC: ninth symphony


Oh, also did we hide the bodies of the two sentries yet? We probably should if we haven't.
Swift Fox
player, 3223 posts
Magnakai
Ghost of Anskaven
Wed 29 Apr 2015
at 07:57
  • msg #957

Re: OOC: ninth symphony

Sun Snake:
We'll have to start calling Swift Fox "Solid Fox" soon!

Only if I get to wear a bandanna that gives me infinite arrows :)

And the stealth camouflage unit for when my WP for Invisibility runs out!
Water Hornet
Player, 731 posts
Magnakai Primate
Sommlending, Age: 19
Wed 29 Apr 2015
at 07:57
  • msg #958

Re: OOC: ninth symphony

Yeah, that was...impressive. :)

Regarding the bodies: I was actually waiting for us to find a way inside - so we could hide the bodies inside. Even if we had to drag the corpses, I think the storm would cover any tracks on the ground (including blood)...?
Although, on the second thought, now I started wondering whether it wouldn't be better to leave the bodies outside - depends, where it is more probable for them to be found. But perhaps inside the walls we can find some place where no-one will come looking (at least for a couple of hours.
Sun Snake
player, 4105 posts
Kai Lord
Tutelary
Wed 29 Apr 2015
at 12:15
  • msg #959

Re: OOC: ninth symphony


Ok, so I can probably meat puppet the solder if we have a use for him. It will knock sun Snake out of doing anything else while the link is engaged, and neither Sun Snake nor the soldier can fight.

Does this seem like something we need? A lower ranked soldier, but also someone whom we can use as a distraction or maaaaaybe get us to some other areas?
Shadow
GM, 4826 posts
Plotting turtle
GM
Wed 29 Apr 2015
at 12:53
  • msg #960

Re: OOC: ninth symphony


As it should become clear soon enough, Hornet, there's a tunnel that runs from the door you're in front of to the one Swift Fox is in front of; yo could easily stash the bodies there, although the blood that is ppoling on the ground and mixing with the dirt and hard rocks of the door front, as well as any that was splattered over the door and walls, will be a bit more difficult to hide.

Also, the fact that a single door out of all the ones the fortress has is unguarded is sure to be noticed by the first Drakkar to walk past it, so really, it's just a matter of time before somebody discovers that something happened there.
Swift Fox
player, 3225 posts
Magnakai
Ghost of Anskaven
Wed 29 Apr 2015
at 13:13
  • msg #961

Re: OOC: ninth symphony

Ahh ok.  Didn't know there was a tunnel.

So there are actually TWO doors?  (O.o)

Can I tell if that key will open both of them?
This message was last edited by the player at 13:13, Wed 29 Apr 2015.
Shadow
GM, 4828 posts
Plotting turtle
GM
Wed 29 Apr 2015
at 13:20
  • msg #962

Re: OOC: ninth symphony


Yes. They do open with the same key, though. Basically, here's a schematic of the area:



__________________________________________________________
               ( s   )                       I            I
               ) i   (                       I            I
               ( d   )                       I   main     I
               ) e d (     WALL              I     gate   I
               (   o )                       I            I
               )   o (                       I            I
_______________(___r_)_______________________I____________I


I hope this helps a bit?
Swift Fox
player, 3230 posts
Magnakai
Ghost of Anskaven
Wed 29 Apr 2015
at 18:57
  • msg #963

Re: OOC: ninth symphony

Awww, I'm not Bad Cop this time? :(

That sounded creepy though, I think he's trying to impress Swift here ;)
Sun Snake
player, 4108 posts
Kai Lord
Tutelary
Wed 29 Apr 2015
at 18:59
  • msg #964

Re: OOC: ninth symphony


Maybe Sun Snake forgot keep up the facade in all the rush :D
Swift Fox
player, 3231 posts
Magnakai
Ghost of Anskaven
Wed 29 Apr 2015
at 20:41
  • msg #965

Re: OOC: ninth symphony

Just letting Sun Snake do his thing here.  Hope he hasn't forgotten about all the very angry people armed with sharp things who will probably be swarming in here soon...  ;)
Sun Snake
player, 4110 posts
Kai Lord
Tutelary
Wed 29 Apr 2015
at 20:44
  • msg #966

Re: OOC: ninth symphony


Feel free to jump in, I'm off to bed soon and we should probably end this and get back to planning the next move before we lose Water Hornet!
Water Hornet
Player, 732 posts
Magnakai Primate
Sommlending, Age: 19
Wed 29 Apr 2015
at 23:02
  • msg #967

Re: OOC: ninth symphony

Sun Snake:
...before we lose Water Hornet!
Now that sounded creepy (at least to me)! :D
Sun Snake
player, 4111 posts
Kai Lord
Tutelary
Thu 30 Apr 2015
at 05:38
  • msg #968

Re: OOC: ninth symphony


There is a film/song I could quote here...
https://www.youtube.com/watch?v=6jbDOAHd97I
Water Hornet
Player, 734 posts
Magnakai Primate
Sommlending, Age: 19
Thu 30 Apr 2015
at 08:38
  • msg #969

Re: OOC: ninth symphony

:D Hehe, that's nice (I've neither heard the song, nor seen the film, until now).

I wonder where is the truth regarding this young Drakkar, Renora's involvement and overall political situation among Drakkarim...
Swift Fox
player, 3232 posts
Magnakai
Ghost of Anskaven
Thu 30 Apr 2015
at 11:39
  • msg #970

Re: OOC: ninth symphony

ooo, I love St. Etienne! :D  Ultimate lazy summer day chill-out music...

(Now all we need is a lazy summer day!)

Swift has her own opinion about this guy, which is what drove her choice not to kill him (yet!)
Sun Snake
player, 4115 posts
Kai Lord
Tutelary
Thu 30 Apr 2015
at 18:46
  • msg #971

Re: OOC: ninth symphony


Yeah, a friend of mine played it a lot in university :)

And we might get summer yet, there has definitely been periods of sun around the coldness and rain!
Swift Fox
player, 3234 posts
Magnakai
Ghost of Anskaven
Thu 30 Apr 2015
at 19:13
  • msg #972

Re: OOC: ninth symphony

Sun Snake:
And we might get summer yet, there has definitely been periods of sun around the coldness and rain!

We can only hope!  It's sunny right now, but it's been veering wildly from one extreme to the other all day.

Also, if Sun Snake's Wall of Text powers aren't what's keeping this guy from attacking us, what is?
Did you psychically bribe him with promises of cookies?  :o
Sun Snake
player, 4116 posts
Kai Lord
Tutelary
Thu 30 Apr 2015
at 19:17
  • msg #973

Re: OOC: ninth symphony


I'd tell you, but it might sound creepy :p


And yeah, given that Basingstoke is cool but it's still a 20 minute walk to really hit the green areas to walk home, this 'sunny/rainy' shifting of recent weeks is annoying after the full days of sun :( I get far enough away from work and home then it goes horrible just when I get to the nice areas!
Swift Fox
player, 3235 posts
Magnakai
Ghost of Anskaven
Thu 30 Apr 2015
at 19:43
  • msg #974

Re: OOC: ninth symphony

Sun Snake:
I'd tell you, but it might sound creepy :p

This is Swift Fox's player you're talking to here.  You really don't wanna know what I'd find creepy! ;)
Sun Snake
player, 4117 posts
Kai Lord
Tutelary
Thu 30 Apr 2015
at 19:46
  • msg #975

Re: OOC: ninth symphony


I said it might sound creepy, not that you would find it creepy! :p
Swift Fox
player, 3236 posts
Magnakai
Ghost of Anskaven
Thu 30 Apr 2015
at 19:50
  • msg #976

Re: OOC: ninth symphony

Awww, you had to go and get my hopes up there :(
Water Hornet
Player, 735 posts
Magnakai Primate
Sommlending, Age: 19
Thu 30 Apr 2015
at 20:51
  • msg #977

Re: OOC: ninth symphony

Wow!
*stares with an open mouth at the ASCII map in the IC thread*
Amazing job, Shadow!

A lot of things to think about.
And not to waste any time, my first question would be: how big are "o" buildings on the map? (I assume they're roughly circular, so what would be their diameter?)
This message was last edited by the player at 20:52, Thu 30 Apr 2015.
Shadow
GM, 4837 posts
Plotting turtle
GM
Thu 30 Apr 2015
at 21:02
  • msg #978

Re: OOC: ninth symphony


Thank you for the compliments. :)

Te map is only roughly to scale, not precisely so - that's be very hard for me to do, considering the fortress is close to a perfect circle while my map is an octagon - but the circle, specifically, are tall and thin buildings, a bit pillar-like and by far the small in diameter, even if they're also the second tallest thing in the fortress (they edge out the watchtowers by a bit, but are still not as high as the citadel itself). They're also the only buildings ending in minarets - you saw them from outside the fortess walls, if recall the description.

For a precise measure, these small spires are about three meters of diameters or so (about nine ft), and you can assume a single character on the map to represent about the same dimension, that is being about 3 meters long - but do not consider it perfect, just an approximation.

I hope that helps?
This message was last edited by the GM at 21:04, Thu 30 Apr 2015.
Swift Fox
player, 3237 posts
Magnakai
Ghost of Anskaven
Thu 30 Apr 2015
at 21:23
  • msg #979

Re: OOC: ninth symphony

Hmm, can Craftsmanship tell me anything about the structure of those "o" pillar things, or if they have any noticeable enchantments on them?
(Reminding me a bit of the undead wards in "Forests of Ruel", so wondering if these ones are meant to ward off folks like us...)

Also can we see any details of "1", "2b" and "3" from the door where we are now?
As well as the thing that looks like this:
 _
I=I
I=I
Shadow
GM, 4838 posts
Plotting turtle
GM
Thu 30 Apr 2015
at 21:28
  • msg #980

Re: OOC: ninth symphony


You can if you chance a look outside  to study the buildings, which requires a camouflage roll with a DC of 3 to open the door and peeking without being discovered by any random passersby in the area. :)
Swift Fox
player, 3238 posts
Magnakai
Ghost of Anskaven
Thu 30 Apr 2015
at 21:39
  • msg #981

Re: OOC: ninth symphony

Fluffed it with a zero, but Invisibility use should auto-succeed shouldn't it?
Definitely used up all my luck getting over that wall, hehe
Shadow
GM, 4839 posts
Plotting turtle
GM
Thu 30 Apr 2015
at 22:23
  • msg #982

Re: OOC: ninth symphony


Do you want to make a post where you roleplay that? The +6 bonus will indeed work (of course) to make you pass the check, so you're free to write that you did everything unnoticed - although you could have just made the post with your attempt, if you weren't sure you could apply the bonus.

You know, playing the game by acting in character and stuff like that. :)
Swift Fox
player, 3239 posts
Magnakai
Ghost of Anskaven
Fri 1 May 2015
at 07:39
  • msg #983

Re: OOC: ninth symphony

Well, I was thinking of adding the IC action for it to that end-of-week brainstorming session you mentioned, but I can add it in now if you'd prefer :)
Shadow
GM, 4840 posts
Plotting turtle
GM
Fri 1 May 2015
at 12:30
  • msg #984

Re: OOC: ninth symphony


The choice of when to post is up to you; I'll give you the information after you do it. :)
Sun Snake
player, 4119 posts
Kai Lord
Tutelary
Sun 3 May 2015
at 19:53
  • msg #985

Re: OOC: ninth symphony


Just wanted to add to Hornet's comment about how cool the map is. I'm scared to know what half the things are - especailly those small o things. Unless they are barrels of explosives, then we might be able to have some fun :D
Sabre Fox
player, 2633 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 May 2015
at 08:59
  • msg #986

Re: OOC: ninth symphony

Well I've recovered from my seven day work stint. The map is quite impressive. Can we ask questions based on what we see to clarify however?
Shadow
GM, 4841 posts
Plotting turtle
GM
Mon 4 May 2015
at 11:40
  • msg #987

Re: OOC: ninth symphony


You can, but since you're inside the wall at thisbmoment, to check anything you will have to chance a look outside - which I already explained to Swift Fox requires you to roll for Camouflage to avoid detection.

Of course, once you do get that look outside, you're also free to use any other disciplines you have to get a better read of the place's layout, so there's that.
Sun Snake
player, 4120 posts
Kai Lord
Tutelary
Mon 4 May 2015
at 13:27
  • msg #988

Re: OOC: ninth symphony


@Sabre: 7 day working week? Yeshk, sounds bruital! There was a PM in one of my posts to your character, just in case it got lost in the flurry.
Sun Snake
player, 4121 posts
Kai Lord
Tutelary
Mon 4 May 2015
at 13:33
  • msg #989

Re: OOC: ninth symphony


I updated my character post with some more info, including a question to our Drakkar friend.
Sun Snake
player, 4123 posts
Kai Lord
Tutelary
Mon 4 May 2015
at 15:10
  • msg #990

Re: OOC: ninth symphony


Prisoners, monsters, and underground routes to move around... we might just have found the starts of a plan...
Sabre Fox
player, 2634 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 6 May 2015
at 09:31
  • msg #991

Re: OOC: ninth symphony

Yea seven days :/ it was a one off but I was pretty much a zombie afterwards lol

Anyway if camo is dc 3 I'm pretty sure Snake could do that without a roll! Worth investigating?

Ah forget that. Looks like Swift already did!
This message was last edited by the player at 09:32, Wed 06 May 2015.
Swift Fox
player, 3242 posts
Magnakai
Ghost of Anskaven
Wed 6 May 2015
at 12:00
  • msg #992

Re: OOC: ninth symphony

Well I don't know if the others could maybe gain more information than Swift could.  She was just trying to analyse the structures of the buildings that were visible from the doorway to gain a few hints about their purpose.
Different combinations of disciplines would probably get different results to put together :)

Wishing I hadn't wasted 5WP on that door earlier though.  My immediate thought was to break the defensive charm on it before Sabre cuts a hole in it, hehe :)
Sun Snake
player, 4125 posts
Kai Lord
Tutelary
Wed 6 May 2015
at 17:18
  • msg #993

Re: OOC: ninth symphony


I was hoping if Swift Fox was acting as a stealthy doorstop then maybe others like Sabre Fox could look out from the shadows, but I guess we're trading off being harder to see than Swift Fox with being easier to hear to get in to a good position.

I think Sun Snake has done as much mental scanning as he could, let's noit forget we have a soldier that can confirm/deny many of our observations :) He might be more amenable than you'd think...


And I'm sure there was a chance we could have blown the door wide open no matter how careful we were without your efforts, Swift Fox.


Water Hornet might be able to confirm the WP restorers he possesses, I think they were meal based additives?
Sabre Fox
player, 2635 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 7 May 2015
at 14:42
  • msg #994

Re: OOC: ninth symphony

Looking at the map, it would probably be best to infiltrate towards the citadel on the left side of the map out of easily spotted sight. The Sommerswerd and Vyctar will most likely be close together in that area
Sun Snake
player, 4126 posts
Kai Lord
Tutelary
Thu 7 May 2015
at 18:08
  • msg #995

Re: OOC: ninth symphony


Is it worth going to the Nadziranim dungeons for some creatures to release and cause chaos? Or free the prisoners as a small army to help?
Shadow
GM, 4845 posts
Plotting turtle
GM
Thu 7 May 2015
at 18:26
  • msg #996

Re: OOC: ninth symphony


I hope you're not asking me that? Becuse I can't answer - that's a decision you have to make on your own. I do would point out that you are almost without information over what could be found in the undergrounds labs and holding cells, so you might want to investigate a bit before committing to either choiche... that said, the decisions is yours in the end. I can't promise success nor threathen failure, but I do can guarantee that whateer you do will have consequences of some type, if that helps. :)

Also, this thread has gotten to its end, so i think it's time to open a new one! Shouldn't take long, and in the meantime, you can all reflect on this interesting suggestion.

Thread closed.
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