Rules and Game Mechanics.   Posted by Lord Dubu.Group: 0
Jarilye
 player, 12 posts
Thu 19 Jan 2012
at 23:39
Re: Object Hardness
Digging up the 3.5 PHB (p 165), I'm looking at the following:
  Acid and sonic deal full damage.
  Fire and electricity deal half before hardness.
  Cold deals one quarter before hardness.

  All this, though, is pretty irrelevant other than to explain my preconception.  I guess PF may have just done a blanket simplification without realizing that it was one of the main utilities of sonic and acid, and that it makes sense in many instances that such damage would bypass an object's hardness.  If anyone sees a direct reference to such things in PF, just lemme know.

This message was last edited by the player at 23:40, Thu 19 Jan 2012.

Dairius_Chi
 player, 11 posts
Thu 19 Jan 2012
at 23:45
Re: Object Hardness
http://www.d20pfsrd.com/equipm...s#TOC-Energy-Attacks

Seems they just did a blanket conversion, leaving most of it up to GMs. I for one would always allow acid/sonic to deal full damage and ignore hardness, aside from special cases such as blueshine(dur) or alchemically treated materials.
Jarilye
 player, 18 posts
Sat 4 Aug 2012
at 00:27
Re: Object Hardness
  I have a player with a cleric/paladin aiming for holy vindicator.  The wording of their Channel Energy feature seems a little nebulous.  Normally when a class feature's progression is continued, it's only one class, but this feature says, "The vindicatorís class level stacks with levels in any other class that grants the channel energy ability."

  My experience in 3.5 and PF lead me to interpret the any (as opposed to say, all) in that sentence as being singular, but the player seems to think it's both.  Is anyone familiar with similar wordings and how they've been ruled?
erbridge
 player, 4 posts
Sat 4 Aug 2012
at 01:18
Re: Object Hardness
Since Paladin and Cleric Channel Energy don't stack with each other, I don't really see how Holy Vindicator's can stack with both. If they did, however, I would rule that any in that case would mean all.
Jarilye
 player, 19 posts
Sat 4 Aug 2012
at 14:19
Re: Object Hardness
  He's not saying cleric/paladin stack with each other.  but let's say he'll be cleric 5/paladin 5 when he goes into holy vindicator.  At his second level of holy vindicator, he could expend a use of his cleric channel energy to channel as a cleric 7, or 2 uses of his paladin lay on hands to channel as a paladin 7.
erbridge
 player, 5 posts
Sat 4 Aug 2012
at 19:21
Re: Object Hardness
So in that case, I'd say he would have to pick one.
Dairius_Chi
 player, 22 posts
Sat 4 Aug 2012
at 22:13
Re: Object Hardness
Jarilye:
  He's not saying cleric/paladin stack with each other.  but let's say he'll be cleric 5/paladin 5 when he goes into holy vindicator.  At his second level of holy vindicator, he could expend a use of his cleric channel energy to channel as a cleric 7, or 2 uses of his paladin lay on hands to channel as a paladin 7.

Personally, since they take the time to specify you have to choose one class to progress casting on for PrC, if that little bit was left out of the channel energy thing then I'd say it progresses all channel energies possessed by the character.

So a Cleric 5/Paladin 5/Holy Vindicator 2 would channel like a Cleric 7 and a Paladin 7(cleric 4). This is a personal opinion based on how they handled a similar, but still separate rule.
Jarilye
 player, 20 posts
Sun 5 Aug 2012
at 22:22
Re: Object Hardness
In reply to Dairius_Chi (msg # 34):

  Wait, as far as I know, paladins in PF channel as a cleric of their level (it just takes 2 uses of lay on hands rather than an actual channel energy).  What was the separate rule to which you're referring?

This message was last edited by the player at 22:23, Sun 05 Aug 2012.

erbridge
 player, 6 posts
Sun 5 Aug 2012
at 22:53
Re: Object Hardness
He's referring to PrCs that increase spellcasting classes (for instance) and force you to choose one, by explicitly stating that you need to. In this case, Holy Vindicator doesn't explicitly state that you need to, and so by omission, Dairius would rule that it applies to both. I'd still say that they just missed the line out and it would only apply to one class' Channel Energy.
Dairius_Chi
 player, 23 posts
Mon 6 Aug 2012
at 02:25
Re: Object Hardness
Jarilye:
In reply to Dairius_Chi (msg # 34):

  Wait, as far as I know, paladins in PF channel as a cleric of their level (it just takes 2 uses of lay on hands rather than an actual channel energy).  What was the separate rule to which you're referring?

Sorry sorry, Hospitaler archetype gives the Paladin their own 3+cha mod/day pool of Channel Energy at Paladin level-3, instead of 2 Lay on Hands uses...that must have been what I was thinking on(playing a Hospitaler in another game).

EDIT: Also yeah, erbridge got what I meant.

This message was last edited by the player at 02:27, Mon 06 Aug 2012.

ninthbit
 player, 1 post
Thu 29 Nov 2012
at 03:07
Pathfinder PvP in PbP format
Just thought I would try to solicit an idea from the group.  One of the games I GM is a Pathfinder arena.  I was wondering if anyone had any good ideas on how to handle stealth for a PvP scenario.


Right now, I see it as two choices.
  1. Use the honor system.  Everyone posts their location and lists the DC for the perception check.
  2. GM moderation.  They post the DC and private line the actual location.  Very slow since they need to wait for a GM after every action.


Anyone have a better solution?
LoreGuard
 player, 16 posts
Thu 29 Nov 2012
at 04:26
Re: Pathfinder PvP in PbP format
#2 does note specifically require a GM to be the moderator, I think you could use a Private Line indicating 'not' your 'foe'  Then anyone whom the two had agreed could act as personal moderators can post, indicating they are taking care of it, and post the results as far as which person sees what, in Private Lines back to each of the participants.  That way, anyone from said agreed upon list could act as the moderator for each turn.  It wouldn't have to be the same person each time.  Granted you are still working with a bit of honor system that no-one else tells you who is allowed to see it.
ninthbit
 player, 2 posts
Thu 29 Nov 2012
at 05:10
Re: Pathfinder PvP in PbP format
Cool, I didn't realize you could use the not flag by itself.  That may help a lot.  Thanks.
LoreGuard
 player, 17 posts
Thu 29 Nov 2012
at 05:32
Re: Pathfinder PvP in PbP format
In reply to ninthbit (msg # 40):

I'm assuming that you didn't see that there were 3 private lines in my post... one was Not you.  :)  Given I don't have two accounts (having two would be against TOS), so I haven't specifically tested that particular usage before myself personally.
ninthbit
 player, 3 posts
Thu 29 Nov 2012
at 12:48
Re: Pathfinder PvP in PbP format
I only saw the two.  It worked as planned.  I only saw two.  Thank you.
Toranoko
 player, 11 posts
Fri 30 Nov 2012
at 01:05
Re: Pathfinder PvP in PbP format
Nice info to have there! :D

Okay, so another question: I've got a character that doesn't need to sleep. Kinda nice, but not a super big deal. Well, she's a spell caster so I was reading the rules. It says they have to rest -- "no movement". I doesn't say that there's a limit on how many times they can do the process in a day. So, to the questions:

1) Is "no movement" no strenuous movement, or you have to sit completely still for 8 hours?
2) Can a character really memorize spells, cast them all really quick, rest eight hours, and then do it all again? That seems a bit much to me.
ninthbit
 player, 4 posts
Fri 30 Nov 2012
at 01:29
Re: Pathfinder PvP in PbP format
With an hour to prepaid twice, us 16 hours of rest, they only then have 6 hours left in the day.  Also, I consider standing watch to be to much activity.  You're actively looking around and checking into noises.

But TECHNICALLY I think they can.
ninthbit
 player, 5 posts
Mon 17 Dec 2012
at 07:40
Re: Pathfinder PvP in PbP format
Does anyone know of an official rule on how extraplaner improved famliars are acquired?  Entries such as the voidworm indicate they are summoned.  This would mean they are dispellable.  Is there anything that says they must already be on the plane through calling or teleportation?
Toranoko
 player, 12 posts
Tue 18 Dec 2012
at 01:27
Re: Pathfinder PvP in PbP format
Not necessarily dispellable. The familiar bond is a powerful one that keeps them on the same plane as their Master for much longer than a summon-style spell is capable. Even more interesting, even these planar familiars are incapable of going more than a mile from their Master without needing to be nearby. I would think that the Familiar Bond is too powerful for a dispel, regardless of type of familiar.

I don't believe that would prevent them from being hedged however.
ninthbit
 player, 6 posts
Tue 18 Dec 2012
at 01:54
Re: Pathfinder PvP in PbP format
Its more of a rules debate I'm having.  I'm looking for something that says it officially.  For example, if its a powerful summons suck as the Eidelon is for a summoner, then does an extraplainer  familiar have any real fear of death?  A summons would mean no, its only a manifestation, however if its truly called then it can really die.
Jarilye
 player, 22 posts
Sat 24 Aug 2013
at 16:32
Re: Pathfinder PvP in PbP format
  I'm not that familiar with PF gear.  Other than a cloak of resistance, is there an economical way to increase Will saves through items?
Jarilye
 player, 24 posts
Sun 22 May 2016
at 16:38
Re: Pathfinder PvP in PbP format
  What are some efficient ways of reducing Arcane Spell Failure?  I know about Arcane Armor Training/Mastery, but I'm pretty low on feats in this particular build.  Anyone know of relevant traits, alternate favored class abilities, etc?
KainTheSeeker
 player, 25 posts
Sun 22 May 2016
at 16:51
Re: Pathfinder PvP in PbP format
Light armor like mithril and dark wood work.

Both silken ceremonial and the haramaki are minimal but offer small armor bonus and little or no penalty.
Jarilye
 player, 25 posts
Sun 22 May 2016
at 17:20
Re: Pathfinder PvP in PbP format
Currently level 3, so many (though not all) special materials are out of reach).  ;~;
LoreGuard
 player, 25 posts
Wed 15 Feb 2017
at 05:57
Re: Pathfinder PvP in PbP format
Kingdom Building...
I've noticed that kingdom building is extremely cookie cutter, stationary settlements you build and such, population grows based on number/size of buildings you build, and you get to decide what buildings you build for the most part. [even though the implications are they aren't your buildings]

I liked in part the way you are building attributes of a 'gestalt like' entity representing the kingdom, but it seemed like it is awfully limited in the kinds of progress one could successfully make, and I'm not entirely certain what would stop someone from making a city of all Castles, palaces, mansions, and noble villas, with blacksmiths and magic shops and temples.

I'm wondering how it might be able to be adapted in some measure to represent one or more nomadic tribes, or some other social structures.

For instance, perhaps a nation could consist of a 'group' of populations.  They might represent a static city, or a migratory nomad tribe, and you would allocate resources and build up each of those, and they would have a mechanic for how they roll up into the Kingdom/nation and its resources.  Somehow building things up with Control rolls, but subject to events and things that might pull things down over time.