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Airlock 3.

Posted by GMFor group 0
Klyn Cors
player, 656 posts
Starship Mechanic 29/29
"Machines speak to me,"
Sat 31 Mar 2018
at 07:27
  • msg #21

Airlock 3

Using his wrist comlink, Klyn contacted the others.

"What the hell did you just do?  And please, don't tell me what I fear you did, in fact, do..."
GM
GM, 1880 posts
Sat 31 Mar 2018
at 10:54
  • msg #22

Airlock 3

As the siren continued to blare Lyla raced further into the base. The pair of Rebels made it safely into the hallway and to the next T-junction. When they turned to look toward the Power Converters and the way toward the Main Generator another squad of three stormtroopers stood on guard at the cross roads.

OOC The stormtroopers are at the cross road just before room #15 the Power Converter.

Stealth check to avoid being seen as you look around the corner.

This message was last edited by the GM at 12:16, Sat 31 Mar 2018.
Lyla Rahn
player, 1505 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Sat 31 Mar 2018
at 11:49
  • msg #23

Airlock 3

Lyla was a skilled huntress. She was not going to be seen by her prey, until it was too late. In any case, she quickly ducked back into cover around the corner of the tunnel wall. She signalled "three Stormtroopers" to Klyn.


OOC: 19:44, Today: Lyla Rahn rolled 27 using 1d20+11. stealth.

How far away are the Stormtroopers?

This message was last edited by the player at 01:57, Mon 02 Apr 2018.
GM
GM, 1881 posts
Sun 1 Apr 2018
at 13:15
  • msg #24

Airlock 3

As quickly as she saw the stormtroopers Lyla ducked behind the wall.

OOC The cross roads and the stormtroopers are 250m away.
Lyla Rahn
player, 1506 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Mon 2 Apr 2018
at 02:09
  • msg #25

Airlock 3

OOC: That seems quite far. It would 166–167 squares away, Long range. Good sniping range for me, anyway. :) Is it possible to get closer without being spotted?


Holding the position, Lyla waited for Klyn to finish the call and back her up. While she could snipe them from this range, there was too much risk of one escaping around the corner to raise another alarm. She needed a second gun, or a closer location.
GM
GM, 1883 posts
Mon 2 Apr 2018
at 10:31
  • msg #26

Airlock 3

The asteroid had been hollowed out into a Verpine colony. Many Verpine perhaps hundreds would have been able to live in the asteroid before it was made to house Research Station Shantipole. The corridors were not uniform or straight, many indentations or changes in direction were apparent. Sneaking up or getting closer to the stormtrooper might be possible but it would get harder the closer they got, or another route might be found elsewhere in the colony.
Klyn Cors
player, 657 posts
Starship Mechanic 29/29
"Machines speak to me,"
Mon 2 Apr 2018
at 17:43
  • msg #27

Airlock 3

Notified about the situation, Klyn thought out loud.

"There is no way I could fire at such distance.

While I'm probably not as good as you, but I learned to be stealthy on many occasions. So we could try to get closer before firing at them.  The alarm could help us by keeping them somehow distracted, or on the contrary put them on edge.

We could try another route. Going left would reunite us with the others, but that's probably the area where most troopers will go... I hope they will be ok...

The right path would bring us toward a maintenance shop where we might find something useful, but we will get very close from the hangar with the canon and the TIEs...

And we would have to go through living quarters too.

I fear it's too risky and too long. I suggest we stick with our 'shoot them' plan. At worse we are spotted and the alarm raised... Wait, the alarm is already raised..."
he finished with a ironic smile.
Lyla Rahn
player, 1508 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Tue 3 Apr 2018
at 02:19
  • msg #28

Airlock 3

'I'd say "run and gun", but that's way too much running for us while they're gunning for us.' Lyla sighed. 'They're between us and the Main Generator, and it's going to take way too long to work our around this maze of a base, and we'd just run into some worse problem... So yeah, let's hop between those niches, get as close as we dare, then get into a shootout.'

Lyla switched her DC-17m ICWS into sniper-rifle mode again, then, peeking to be sure the Stormtroopers were looking away, scampered down the corridor to the next niche and beckoning Klyn into hiding in another.
Klyn Cors
player, 659 posts
Starship Mechanic 29/29
"Machines speak to me,"
Tue 3 Apr 2018
at 14:56
  • msg #29

Airlock 3

"In that case, may the force be with us." said Klyn as he followed her

instructions.

stealth 18
GM
GM, 1888 posts
Tue 3 Apr 2018
at 19:29
  • msg #30

Airlock 3

The Verpine colony offered enough cover for Klyn and Lyla to edge their way closer to the cross roads, bringing them about a third of the way along the tunnel. The stormtrooper guards remained at their posts. Klyn and Lyla did not see any Verpine or any other Imperials.

OOC You are now 110 squares away from the stormtroopers. Getting any closer will require another Stealth check from whoever tries it.
Lyla Rahn
player, 1509 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Wed 4 Apr 2018
at 01:45
  • msg #31

Airlock 3

Lyla scanned for the next nook, whispered to Klyn 'Give me the word when they start to turn.' then quickly took off down the tunnel, too aware she was getting closer now, that were boots were scuffing on the asteroid floor, that the troopers could suddenly turn and sight her...


OOC: Stealth 15, +2 if Klyn can give me an aid another.
09:40, Today: Lyla Rahn rolled 15 using 1d20+11. stealth.

Ready: shoot if they sight us.

Klyn Cors
player, 660 posts
Starship Mechanic 29/29
"Machines speak to me,"
Wed 4 Apr 2018
at 06:24
  • msg #32

Airlock 3

Klyn followed Lyla's instructions and moved carefully, ready to give her the go when he spotted any wrong movement.
GM
GM, 1891 posts
Sat 7 Apr 2018
at 07:28
  • msg #33

Airlock 3

Slowly and steadily the pair began to inch closer to the intersection and the stormtroopers. Creeping forward one by one the sound of their approach was masked by the sirens and flashing lights hid their shadows.

OOC Range is now 80 squares, it's getting trickier the close you get. Actions?
Lyla Rahn
player, 1510 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Sat 7 Apr 2018
at 07:47
  • msg #34

Airlock 3

Lyla dared not risk another advance and make her sniper rifle moot; they'd already halved their distance, and at this range, she had no worries. Nestling into the niche, she drew a bead on the furthest Stormtrooper, steadied her breathing, and put all thoughts of killing a man out of her mind. The first time was always the hardest, but after that she'd discovered she was okay with it after all. This was war, they were the enemy, she had no choice. Focused and calm, she pressed the trigger...


OOC: 80 squares is Medium range. With Far Shot, reduce to Short range. With DC-17m ICWS's targeting scope, I take no penalty. :)
Keen Shot: If they have concealment, I take no penalty.
Aiming: I ignore any Cover bonus to their Reflex Defense.
Dastardly Strike: Successful attack on opponent denied Dex to Reflex moves them -1 step on condition track.

Initiative 25
Attack 23, damage 13 @ the Stormtrooper furthest from us.

Klyn Cors
player, 661 posts
Starship Mechanic 29/29
"Machines speak to me,"
Sat 7 Apr 2018
at 10:07
  • msg #35

Airlock 3

There was no way Klyn could hit with his heavy pistol from such a range, so when Lyla started shooting, he ran - careful not to cut Lyla's line of sight - toward the imperials to get close enough and, only then, to fire.

OOC: I don't know if we have a suprise round, but if we do, his action his to move (run if allowed) and his first round action will also to run until he gets in short range.


This message was last edited by the player at 10:14, Sat 07 Apr 2018.
GM
GM, 1894 posts
Tue 10 Apr 2018
at 19:32
  • msg #36

Airlock 3

Co-ordinated and determined to reach their objective Lyla and Klyn executed their assault against the trio of stormtroopers. The first fell to Lyla sniping shot as Klyn charged along the tunnel toward the stormtroopers blaster pistol in hand.

OOC Stormtroopers are at Range 80 for Lyla and Range 56 for Klyn. Surprise round is over. Stormtroopers act on Initiative 5, if you beat you can post round 1 actions.
Klyn Cors
player, 662 posts
Starship Mechanic 29/29
"Machines speak to me,"
Tue 10 Apr 2018
at 21:00
  • msg #37

Airlock 3



It was probably a bold move as the troopers will have an easier time to hit him too, but he knew he had very little chance to hit from is current position.  And it could focus their attention to him while Lyla did her shooting.

init 18
Run again toward the troopers.

Lyla Rahn
player, 1511 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Wed 11 Apr 2018
at 02:09
  • msg #38

Airlock 3

Klyn's idea of running right at the Stormtroopers armed with only a pistol surprised Lyla, but it seemed to be a good one – it surprised the Stormtroopers as well, and probably made them think the Rebels had a lot more people behind him. She quickly used the opportunity he'd bought her, whipping her scope to the next white-armoured 'trooper and blasting a hole through him. She glanced at her new rifle. Damn!

Before the battle got beyond her, Lyla emerged from hiding and ran after Klyn.


OOC: I rolled Initiative 25 in my last post.
Attack 28, rolled a 20, critical hit!
Damage 10, critical damage 28, total damage 38!

Move 6 squares closer.

GM
GM, 1898 posts
Sun 15 Apr 2018
at 11:28
  • msg #39

Airlock 3

As Klyn rushed the stormtroopers Lyla picked them off with her rifle. The last stormtrooper standing let his rifle fill the tunnel with blasterfire. The hail of blaster bolt were too many for Klyn to avoid.

OOC Round 2 ranges are Lyla 74 and Klyn 32.
Klyn takes 9 damage.
Character Status updated

Lyla Rahn
player, 1512 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Mon 16 Apr 2018
at 02:24
  • msg #40

Airlock 3

As Klyn was hit, Lyla spat a curse, stopped in her tracks, and quickly set her sights on the Stormtrooper responsible. She fired another shot, then hurried after Klyn again.


OOC:
Attack 24, damage 13 @ the Stormtrooper
Move 6 squares along

Klyn Cors
player, 663 posts
Starship Mechanic 29/29
"Machines speak to me,"
Mon 16 Apr 2018
at 04:45
  • msg #41

Airlock 3

Klyn winced as the burning pain of the blaster hit moved along his arm.

It didn't stop him to get closer and fire in retaliation.

hit 20   Dmg 21
GM
GM, 1901 posts
Wed 18 Apr 2018
at 18:38
  • msg #42

Airlock 3

At a dash both Klyn and Lyla shot at the last stormtrooper. Under the volley of blasterfire the Imperial was beaten to the ground. The Rebels had won the cross roads. More hallways lead in every direction and the entrance to the Power Converter was in sight ahead.
Lyla Rahn
player, 1513 posts
Twi'lek Scout, 54/54 hp
Lieutenant
Thu 19 Apr 2018
at 02:10
  • msg #43

Airlock 3

Hurrying on, Lyla caught up with Klyn at the intersection, quickly scanning each passage for more Stormtroopers who might have heard the shots fired. 'Damn, Klyn, you've got some tails.' she praised him, sighting the blaster burn on his arm. 'D'you want me to patch you up now, or wait until we get into Main Engineering?'

She checked her map, identifying the Power Converters directly ahead, and pointed. 'Next up, Power Converters. Main Engineering is just left of them.' They were almost at their target, but Lyla was concerned they hadn't yet heard back from the other team. She hoped they were okay.
Klyn Cors
player, 664 posts
Starship Mechanic 29/29
"Machines speak to me,"
Thu 19 Apr 2018
at 16:35
  • msg #44

Airlock 3

"Well, that hurt a bit, but we couldn't afford the risk one of them could be a smart one and go for backup. That way, I was pretty confident they would focus on me."

He winced a bit as he moved his arm.

"Thankfully, they aren't very good at shooting." he added with a smile.

"Now, let's move. We will check on the others when we reach out objective."

He picked one of the helmet to take the radio out, hoping to be able to bypass it and listen to their communications.
GM
GM, 1906 posts
Sun 22 Apr 2018
at 19:04
  • msg #45

Airlock 3

The stormtrooper's helmet was disassembled and Klyn extracted the stormtrooper's comlink. The chatter on the comms indicated that the base was on Defstat Two. It was clear that the Imperials knew something was amiss. A technician on the base's scanners had picked up a suspicious unidentified object approaching the base at about the time they approached with the asteroid hoppers. Alongside this one of the airlocks had malfunctioned evacuating the atmosphere in that region of the base. Security and repair personnel had been sent to deal with the problem.
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