Backgrounds
This thread is not going to spell out individual levels of these backgrounds. The published source material does that just fine. I am attempting to add some depth to these traits and force some consistency by making them a little easier to understand from an RP point of view.
Most backgrounds have varying degrees of quantity / quality mixing. Think of it like allocating your dots among different areas, people, etc... Lets say you have Influence, Gangs at 4. You could split those and have two mid-level gang members in two different gangs (or the same gang!). Split it further and you could have four individual grunts in four gangs (or the same gang!). Or, you can put all your eggs in one basket and grab up the gang's Underboss. For clarity purposes we'll call this "Allocation." it should be fairly obvious which backgrounds will work well with this.
Allocation will not be reflected in the dots on your sheet. It will be fleshed out in the little descriptor you have to write to go along with any Backgrounds you take.
Allies: When you detail your Allies (and you will) you need to flesh out who they are, your relationship, etc... This should not be more than a sentence or two. Allies are essentially friends. They are also (usually) mortal. So you will need to keep that in mind. Remember Allies can also call on YOU for favors and support when they are in need. Failing to help them can result in losing the ally (and thus dots in this background). Most importantly: Allies are mortal!
Contacts: Contacts work just like allies only these people are less friendly and more professional. They are more likely to expect payment or favors in return for their assistance. Also, like Allies, they are usually mortal. You'll need to flesh out who, what, etc... These people are as well as a quick sentence or two with some details as to your relationship with them.
Generation: We should all know by now what this does, but if not it lowers your starting Generation from its base of 13. Subtract your rating in this from 13 and you have your new Generation. This cannot exceed a rating of 4 without my prior approval. Eighth Generation characters have special requirements before beginning play.
Haven: Haven is from the book Havens of the Damned. It is included as an optional background representing the strength, safety, and security of your haven. I would recommend taking it if you plan on being a social vampire, or making a lot of enemies.
Herd: If you take Herd you should be able to give a description of who comprises that Herd. Are they a number of specific people rather than a general group? The former is more likely. You would do well to flesh out a few of them. This doesn't have to be done before play begins, but I want it done over time. Herd and Retainers are NOT interchangeable! Herd are mortals your PC feeds from regularly. Retainers are mortals he has chosen to invest his Blood, time, and resources in. Mortals in your Herd do not get that kind of attention.
Influence: See the following post for more information on Influence.
Mentor: Mentor cannot be bought without ST approval. There are some questions you can answer ahead of time to speed the discussion along: How much of a role do you want your Mentor to take in your PC's life? How personally powerful do you want your Mentor to be, and in what areas? Not all Mentors are going to be able to get you out of trouble with the cops and save your ass in Elysium without incurring debts of their own. Debts they are going to want you to repay. After we have this quick talk we'll go through established NPCs, and find or create an appropriate Mentor for you.
Retainers: Retainers are handled differently than in the books. Rather than 1 dot in Retainers buying 1 retainer I'm adding a mechanic for improving existing retainers. So, 1 dot in Retainers means 1 retainer. Subsequent dots in that retainer will mean she gets a little more awesome.
EX: Retainer, Security (Biggs) 4 and Retainer, Security (Wedge) 4 means you have two very high speed, low drag security guards covering your ass. From a mechanics point of view each dot in Retainer, _______ will improve relevant dice pools for that retainer by 1 from a base of 5. Relevant dice pools means dice pools important to whatever purpose that retainer serves. This eliminates the all-purpose ghoul (something like a butler or concierge is still acceptable), but you will no longer be sending your butler on assassination runs for you. This isn't a bad thing as it makes your ghouls more valuable and more readily affects their specialties and age. Another thing you should expect is that "I want an assassin ghoul" is no longer going to cut it. Retainers are valuable and require considerable investment. You will have to find one, or purchase it from another Kindred. Also, and this is the second time I've said this: Retainers, and Herd are not interchangeable! Mortals in your PC's Herd are mortals he feeds from regularly. Retainers are mortals your PC has chosen to invest time, Blood, and resources in to develop them in some fashion.
Resources: A quick sentence or two on where the money is coming from. If its coming from an Influence trait, I need to know that. Likewise if your PC is living off his retirement savings, or if he holds a job or does he spend a few nights a month knocking over ATMs...Those are all viable methods for obtaining money.
Status: This represents how others view you in the confines of different factions. Status has different flavors based on Faction: Camarilla (the default), Anarch, Elder, Sabbat, etc... In the books they list a position held as an example. Do not limit yourself to such a narrow scope. There are many remarkable Kindred who have higher Status ratings than you would expect because of their personal power.
This message was last edited by the GM at 22:16, Wed 26 Dec 2012.