Banned Merits & Flaws: Unbondable, Magic Resistance, Blase, Iron Will, and any others I find are crap as we develop your character.
Allowed Clans: Assamite, Brujah, Gangrel, Malkavian, Nosferatu, Toreador, Tremere, Ventrue, Giovanni, Caitiff, Setite
Banned Clans: Any Antitribu, True Brujah, Old Clan Tzimisce, Nagarajah, Salubri of any flavor, Baali...
Camarilla Capped Clans: Assamites, Tremere
Anarch Capped Clans: Followers of Set, Gangrel
Recommended Clans: Brujah, Malkavian, Gangrel, Nosferatu, Toreador, Caitiff
Banned Merits & Flaws: Iron Will, Unbondable, Blase, Misplaced Heart, Magic Resistance, and any others I find are broken pieces of poo on the way.
A Word On Backgrounds:
If you take Mentor, Influence, Contacts, Allies, Resources, etc... You will need to do some work. A sentence or two on who, what, and where these things came from and what they do. Don't just tell me you have Influence 3 and its in Transportation. Is it commercial Transportation? Port Authority? Bus system? Subways? Taxi company? Car dealership? A small trucking or delivery company? For more info see the
House Rules.
A Word On Spending Those Freebies Points:
When I see character sheets missing traits we all have it kind of bugs me. Every character should probably have at least a dot in Drive. Without that dot in Drive your character cannot drive a car. Everyone should probably have a dot in Academics. Without a dot in Academics your character did not graduate High School. Think about the last time you talked to someone who didn't graduate High School. You could tell couldn't you? Think very carefully about what those traits say about your character. I understand you can't do a perfect job at it. Do what you can, but don't over look the obvious stuff either.
This message was last edited by the GM at 20:45, Wed 30 Jan 2013.