Re: The Burning Sands Desert
Walking up to one of the ships, Temnir looks up onto the deck to see if he can spot the captain. Short of that he calls out to one of the deckhands, "Hey! You there, crewman! Is the captain of this vessel on board? I wish do discuss business with him." For once, Temnir seems to be acting less rough than usual. Apparently, getting a ship overrides his condescending tone.
One of the crewmen who was typing off the sails looks down to the two and hollers back, "Aye, 'e be 'ere. 'old on just a mite." He takes a few steps towards the back of the ship and out of sight though both can hear knocking and the man calling out to the captain, "Cap'n Latzu, ya got someone who wants t' discuss business with ya on the dock." After a moment, the man returns to the railing of the ship and motions to the two, "Ya 'ave permission t' come aboard. The cap'n's in 'is quarters."
Before walking up the gangplank, Temnir turns to Raznik and whispers, "Remember, we want safe travel to Heldenburg for as cheap as we can get it. Preferably lodging as well. Don't make any foolish deals." Once on the ship, you can see that there is a door flanked on either side by a staircase that leads up to the helm of the ship. The double-door sports a masterful bas-relief of a muscular sailor with a harpoon, about to throw it at what looks like a kraken though it seems as if it's taken a bit of water damage over the years, no surprise.
Temnir knocks twice and a voice intones, "Enter." The captain's quarters is a literal treasure trove unto itself. At first glance, you would think that it was a pirate that owned this vessel, not a trader. Golden candelabra adorn a large, what appears to be dark wood, desk with ornately carved figureheads on both of the forward legs. Next to the desk is a large selection of maps in a holster as well as a circular wooden orb set into a metal cage with representations of the landmasses of the known world, a rare item indeed. The rest of the room is host to various trophies, from weapons, to animal tophies, to expensive fur rugs and paintings. Looking out the window in the back of the room, however, is the captain.
Turning to face you, a very rough looking dwarf turns to face you. His hat is wide, his coat is long, and his battlescars many. Once again you find yourself thinking more of a pirate than a trader. He motions to two seats in front of his desk which are little more than stools with a small backing to them. "Me crew says ya have business ye'd like t' discuss?"
"Well talk be cheap lass, let me have a look at these so called treasures," he says enthusiastically, wringing his hands in anticipation. As Maeria produces both of the items, the dwarf nods slightly. He takes the sword first and turns it over and over, testing the weight and balance and checking the length of the weapon before taking out a small box from underneath his table and opening it to produce three eye-sized gems, red,blue, and green in color. He takes turns holding them to his eye as he looks over it and nods a little more enthusiastically. He then picks up the mail and repeats the process. Putting his kit away and looking up to Maeria, he folds his hands on his table, "I'd be willin t' give ya 1450g fer the sword n' 750g fer the mail. That's a total 2200g miss n' that ain't nothin t' scoff at. D' we 'ave an accord?"
Setting the quill back in its bottle, the dwarf moves around the desk and bows, "If it be the best m'lord and lady wants, it will be the best m'lord and lady will get." Before leading you upstairs, he turns and peeks his head into the kitchen and you can hear him call out to someone unseen, "Oi, Karthass! Come n' look after the ledger fer a few." He motions to the stairs at the back of the building, "If you will follow me," and he sets off. As you walk up the stairs, the innkeeper continues to talk, "We do indeed have the local bard in fer performances o' music n' storytellin as well as acrobatics every night at sunset and he usually be present in the bar afterwards fer a while after. Interestin chap." Arriving at the third floor, the innkeeper brings you to the two rooms across from each other at the end of the hall. "These be the finest rooms in the inn, currently unoccupied much t' yer luck. Since the incident at Anvilfall, we been almost filled every night."
Opening the door to one, it seems the dwarf is able to back up his claim. The two beds in the room are made well with feather down comforters and fluffy pillows and has a chest at the foot of both beds. There are two windows that overlook the harbor with a great view of the sunset to the left and between the beds you can get a good view of the street below and part of the town. There is a washbasin, already filled with water, and a mirror on a table in the corner and a coatrack in the other. "The room across the hall be identical t' this. Will this fit yer needs m'lord, m'lady??"