The Dead Walk in Derevaan: Heldenburg
The rest of the late afternoon and early evening go by with casual conversation among those willing with Kuldar happy to fill any empty silences with an story or two but the camps seems to be divided. While Raznik, Temnir, and Felicia keep to themselves a bit more, the other three stay by the fire they constructed for a while before nodding off to bed with the rest.
The night itself is uneventful other than the pitter patter of the rain that begins to fall in the early hours of the morning, bringing with it the unpleasant side effect of those who chose to sleep on the downside of the slope getting a little wet though not enough to wake them up. Those keeping watch during the night found the raised wall to be a good lookout perch but didn't seem to need it as not even wild life approached their camp sight during the night.
As the morning dawns, the rain continues but it is only falling lightly, turning the fog into more of a mist though it doesn't help with the visibility problem the group had the previous day. Putting out the campfire and gathering their belongings, the group sets out on their three hour walk to Heldenburg. After the three hours though, no sign of Heldenburg can be found but they come across a small semi-paved road that leads them along and eventually find a signpost that tells them that they were about 30 minutes south of the town. Continuing down the turn off for Heldenburg, a faint smell begins to taint the air. A mix of decay and smoke fill the groups nostrils as the continue down the path, eyes peeled for any sign of the undead army or their quarry...
OOC: You are basically 10 minutes out from Heldenburg and have a surefire path to the town. Any preparation / skill checks / etc. should be declared and made now. In addition, everyone make a spot check into the mist.