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The Dead Walk in Derevaan: Heldenburg.

Posted by DM VisceriFor group 0
Kuldar Balak
player, 154 posts
Story Points: 1
Sat 20 Oct 2012
at 02:08
  • msg #297

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar was having a hard time merely standing by, but his Dwarven pride did not make him foolish enough to strike before they were ready, he steeled himself as his confidence built up eventually pouring into his words and filling all who heard and he deemed friend, the new ally of Raznik's included.

Direct Kilgur to G10

19:06, Today: Kuldar Balak rolled 2 using 1d20. Kilgur Init.
19:06, Today: Kuldar Balak rolled 11 using 1d20+1. Kuldar Init.

Activating Inspire Courage +2(Attack, Damage, Saves vs Fear)

DM Visceri
GM, 575 posts
the Heavyhanded
the Bringer of Loot
Sun 21 Oct 2012
at 05:15
  • msg #298

Re: The Dead Walk in Derevaan: Heldenburg

Wasting no time. Skraag jolts up front of the group to the top of the plateau and spits out a ball of flame the expands drastically, enveloping all four combatants and blowing the table and its contents back down the far side of the rise. As the flames clear, it seems that all four came away from the blast better than they should have, only the fringes of their attire smoking as well as two cultists with partially missing eyebrows; a fact that neither are pleased about by the looks on their faces. Both begin casting simultaneously. The first sends a green dart hurling at Skraag from his outstretched palm, the second sending a orange-red ray from hers towards the kobold a well. The ray misses its target though the dart sticks in the kobold's arm and begins to burn his skin!

Solomon and Cho'kobo saw their signal to charge. Bolting up the incline with ease, the axebeak's fancy footwork closes the gap between them and, ducking under the remains of the scorching ray, comes up with his tetsubo, arms wreathed in golden flames from his djinni heritage though the smoke from the dissipating fireball allows the cultist to hide himself from the attack. Cho'kobo's footwork ends up being the downfall for his attack as well as a careless step on the edge of the plateau causes his beak attack to fall short of its intended mark. Meanwhile, a crossbow bolt goes whizzing by all three combatants as Renard's shot bounces off the back wall of the room, ineffective.

Raznik frowns at the display and the Blue Eyed man before deciding on a spell and with a trumpeting arrival, an archon with the body of a man, the head of a hound, and a gleaming great sword appears in the middle of the room and wastes no time running to smite the once-nobleman. Bringing his sword up in a diagonal slash, he connects seemingly effortlessly and rips through cloth, flesh, and muscle alike though no blood pours from the wound. Neither does the man react to the pain other than to laugh in the face of the archon, "Foolish pup! You're a century too young to kill me!" And with a wave of his hand, green light enveloping it, the archon simply pops out of existence, sent back to it's own plane.

With a hollow, raspy scream, the allip formerly known as Blaith streaks forward, clawed hands outstretched towards Solomon. Unfortunately, the cultist had dodged out of the way of the attacks in the wrong direction and due to the smoke clouding the combatants' vision, the shade's hands wrap around the woman's throat instead of Solomon's, draining the life force from her instead with a raspy sigh from her. Meanwhile, Kuldar begins his familiar Dwarven war chant, inspiring his comrades to keep away from the pointy ends of the weapons and to not stand in the fire. Kilgur meanwhile, shifts anxiously towards where his master wanted him to go, eager to get into the fight, even adding in a bit of a hoof stamping to emphasize it once they come to a halt.

With another cackling laugh, the shaking of the room comes to a crescendo and bolts of blue-black lightning shoot out of the man's fingers and start landing all around the room though oddly enough, avoiding hitting anyone directly. "Join your companions in death and become part of the cause!" There is a bright flash of light as the lightning strikes all at once around the room. As the groups' vision returns to them, they can see movement around the fringe of the room as well as a new rattling noise as some of the skeletons begin to rise; undeath shining blue in their rib cages and eyes.

Temnir jogs forward to the top of the rise, spell on his lips and magic on his fingertips. Seeing the dead rise as he does so, he adjusts his trajectory slightly before letting off a duo of similar rays of fire towards the male cultist. One bolt burns into the man's chest, eliciting a scream of pain while the other misses just over the man's shoulder, singing his robe.


Initiative Order
25 Skeletons
22 Skraag
20 Cultists
20 Solomon & Cho'kobo
19 Raznik
15 Renard
12 Blaith's Allip
11 Kuldar
10 The Blue Eyed Devil
  6 Temnir
  2 Kilgur

Overall Party Status (Cumulative)
Cho'kobo: Full HP
Kilgur: Full HP
Kuldar: Full HP
Raznik: Full HP
- Hound Archon: Desummoned
Renard: Full HP
Skraag: -3
Solomon: Full HP
Temnir: Full HP

Renard Waywynd
player, 88 posts
Sun 21 Oct 2012
at 05:43
  • msg #299

Re: The Dead Walk in Derevaan: Heldenburg

Cursing his ill luck with the crossbow Renard moves closer to the center of the group, hoping to put a buffer zone between himself and the newly-risen skeletons along the walls.  He was going to have to go on the defensive here and maintain a position that would let him support any of the others as quickly as possible.  He couldn't channel energy as often as a trained cleric, though that ability would be rather helpful at the moment, he planned to save it for healing his injured comrades given that his more powerful healing spells were used up bringing Skraag back from near-death after the earlier conflict with this Blaith's minions.


Move Action: K-15 to I-11
Standard Action: Cast protection from evil

Spells Per Day:
1: 7/7
2: 5/7
3: 0/5

Channel Energy:
4/4

Energy Body/Rounds:
4/7

Skraag
player, 148 posts
50/50 HP
Wis -3
Sun 21 Oct 2012
at 08:04
  • msg #300

Re: The Dead Walk in Derevaan: Heldenburg

Spotting the skeletons raising to 'life' in the area, Skraag mutters a few words in Draconic and a burning aura of flame bursts into life around him.


OOC:
Initiative: 22

Current/Max HP: 47/50
Current AC: 21
 - Touch: 16
 - Flat-Footed: 17
CMD: 17

Target: Anyone
Rolls:


Buffs: (Bonuses from spells, abilities, etc.)
        7/7 Rnds, 2d6+3 Fire damage to anyone adjacent
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Cast "Elemental Aura"
 - Move: to N/A
 - Free:

Solomon
player, 192 posts
Suli
Paladin
Sun 21 Oct 2012
at 16:51
  • msg #301

Re: The Dead Walk in Derevaan: Heldenburg

Solomon yanked on Cho'kobo's reins to get it to move a little closer to Blaith.

The Axe Beak, shaken by the fire, smoke, smell of the undead, and the shear chaos of battle snapped wildly at anything that moved even shadows.  Smoke split from the sides of its mouth as it snapped down on foul smelling air.

Solomon couldn't risk to lose focus, however.  He swung the flaming Pelor's Thumb with deadly intent this time knowing just how dangerous Blaith could be.  He hoped the magic of Pelor's Thumb would tear apart the ghostly form of the spirit.

Free 5' step to close within melee range of Blaith (no AoO). Full Attack.
10:34, Today: Solomon rolled 4 using 1d6. fire damage 2.
10:34, Today: Solomon rolled 13 using 1d10+6. damage 2.
10:33, Today: Solomon rolled 5 using 1d6. fire damage 1.
10:33, Today: Solomon rolled 9 using 1d10+6. damage 1.
10:32, Today: Solomon rolled 20 using 1d20+8. Solomon attack 2.
10:32, Today: Solomon rolled 27 using 1d20+13. Solomon attack 1.
10:30, Today: Solomon rolled 12 using 1d20+11. cho'kobo attack.

Raznik Tayn
player, 209 posts
Human Desert Nomad
Sun 21 Oct 2012
at 22:01
  • msg #302

Re: The Dead Walk in Derevaan: Heldenburg

Watching his summon being swept aside as if it wasn't there, Raznik glances about at the rising skeletons, and prepares to cast a spell. The trivial way in which the blue eyed man had dismissed the archon was troubling, but his eyes roam the room, as his brain works.

If any skeletons approach the others, he will finish summoning 1 celestial auroch close enough for it to trample the offending creature.

17:52, Today: Raznik Tayn rolled 1 using 1d3. Number of Summoned Aurochs.
17:53, Today: Raznik Tayn rolled 14 using 2d6+9. Trample damage.

DM Visceri
GM, 580 posts
the Heavyhanded
the Bringer of Loot
Thu 25 Oct 2012
at 02:27
  • msg #303

Re: The Dead Walk in Derevaan: Heldenburg

The skeletons begin to rise from their resting places along the outskirts of the room, picking up their weapons and missing limbs as they do so. A good number of them are wearing little to no armor and are equipped solely with basic swords or pickaxes while a couple are a bit better armored and carry bows. The archers fire their weapons and while Solomon deflects the one shot at him with his tetsubo, the one aimed at Kuldar misses completely. Having blocked the arrow high, Solomon channels his golden flames down the length of Pelor's Thumb, giving the weapon a reasonable connection to its namesake, and swings it completely through the spectre's countenance, severing it into two parts that swirl violently away from the paladin before coalescing once again into an equal parts surprised and furious Blaith.

"No, no, no, no, NO!" he screams in a shrieking voice as he begins gesturing wildly with his hands, magic seemingly pouring out of his hands and falling to the ground in dark clumps, covering the large bones below him. The more substance that begins to fall from Blaith's hands, the more the allip seems to disappear until even his head and eventually his arms and hands all succumb to the transmutation.

The two cultists aren't content to just sit around idly either though. As Blaith disappears, they begin casting anew. The cultist currently attempting to dodge Cho'kobo takes a step back, makes a hand gesture, and promptly disappears while the male caster finishes his spell and sends a searing beam at Temnir in retaliation. The ray hits him full force and sets his clothes on fire temporarily until the sorcerer bats them out quickly, gasping at the pain. The remaining skeletons also press their attack on various group members though their slow shambling and their rickety construction keeps them from doing any real harm. Having just dodged the attack aimed at Temnir, Kuldar sees an opportunity to take out a skeleton that was shambling its way towards the casters so with an enthusiastic lunge from Kilgur and a swing of his war hammer, the two dispatch the undead easily.

Seeing the skeleton coming up behind Renard who seemed to be unaware of it, Raznik casts quickly, summoning a gleaming white auroch whose horns spiraled out from its body in quite the offensive manner and sent it charging at the offender. It never stood a chance. Lowering its horns, the impact sends shards of bones flying everywhere and even gets the shortsword it had been wielding stuck in the cavern wall. Renard, surprised at the noise behind him, he nods in thanks to the summoner and moved forward to better support the group should the need arise.

As he surveys the battlefield, the point where the green dart had hit him flares up and burns once again, causing him to grasp the wound for a moment before the pain dulls back down to a bearable throbbing. Muttering a few words in Draconic as he sees there are more foes around him than he would like, an aura of flames surrounds Skraag , causing Temnir to shy away slightly from the heat and the flames that had almost begun to lick at his wraps, the scorching from the cultist still fresh in his mind. Beginning his own spell, Temnir spies the closest skeletons and sends a flurry of arcane missiles at them, two missile per, each entering an eye socket and destroying them outright. "Doesn't seem like the smaller ones are much of a challenge." Turning to the blue eyed man, Temnir shrugs, "Why even bother with such weak minions? You underestimate us!" The man simply laughs and raises his hands, "So be it!" he announces almost joyfully as the ground begins to shake with a force that makes the earlier trembling feel insignificant by comparison. As the shaking continues, new skeletons rise from their resting places, these Having fallen to the ground at the shaking, Temnir looks up, annoyance at himself on his face, "Well, shit."


Initiative Order
25 Skeletons
22 Skraag
20 Cultists
20 Solomon & Cho'kobo
19 Raznik
15 Renard
12 Blaith's Allip
11 Kuldar
10 The Blue Eyed Devil
  6 Temnir
  2 Kilgur

Overall Party Status (Cumulative)
Cho'kobo: Full HP
Kilgur: Full HP
Kuldar: Full HP
Raznik: Full HP
Renard: Full HP
Skraag: -9
Solomon: Full HP
Temnir: -14 HP

Skraag
player, 149 posts
50/50 HP
Wis -3
Thu 25 Oct 2012
at 05:51
  • msg #304

Re: The Dead Walk in Derevaan: Heldenburg

With his allies now cluttering up the battlefield, Skraag can't freely use his breath weapon any longer. He mutters a few more words in Draconic and spits out another glowing ember of flame. It flies across the room, expanding as it goes till it forms a three foot ball of flame. Concentrating, Skraag rolls it right up against the blue eyed creatures legs burning it.

OOC:
Initiative: 22

Current/Max HP: 41/50
Current AC: 21
 - Touch: 16
 - Flat-Footed: 17
CMD: 17

Target: Anyone
Rolls:
01:49, Today: Skraag rolled 12 using 3d6+3. Fire Damage; Reflex DC=16 for 1/2.



Buffs: (Bonuses from spells, abilities, etc.)
        6/7 Rnds, 2d6+3 Fire damage to anyone adjacent
        7/7 Rnds, 3d6+3 Flaming Sphere
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Cast "Flaming Sphere"
 - Move: to N/A
 - Free:

This message was last edited by the GM at 06:50, Sun 28 Oct 2012.
Solomon
player, 194 posts
Suli
Paladin
Thu 25 Oct 2012
at 18:23
  • msg #305

Re: The Dead Walk in Derevaan: Heldenburg

Cho'kobo kicked out behind him with a giant clawed foot causing the creature behind him to double over; he then spun around and snapped down in an attempted to sever vertabra issuing a squawking honk as he did so.

Solomon, looking around and seeing skeletons starting to surround him, raised his left hand palm open and reaching for the ceiling.  His mouth moved in silent prayer and the charm around his wrist began to glow.  As he finished his prayer his hand clenched into a fist and a halo of golden light exploded outwards from the charm slamming into all the undead nearby.

12:13, Today: Solomon rolled 13 using 4d6. Channel Positive Energy to harm undead.  Will DC17 for half (30' radius)
12:13, Today: Solomon rolled 19 using 2d6+9. Cho'kobo damage.
12:12, Today: Solomon rolled 20 using 1d20+11. Cho'kobo attack.

Raznik Tayn
player, 210 posts
Human Desert Nomad
Fri 26 Oct 2012
at 02:51
  • msg #306

Re: The Dead Walk in Derevaan: Heldenburg

As the ground shakes beneath his feet, Raznik staggers slightly, but begins casting once more. As the energy is released, nothing seems to happen for a few seconds, before the earth behind the undead nobleman warps, becoming a humanoid stone being, with boulders for fists, which promptly swing towards him, following through the attack, aiming for the skeleton next to him. As the attack completes, it sinks back into the earth, vanishing from sight.

Meanwhile, the rampaging auroch charges through the nearest skeleton, head lowered, a booming below issuing from its maw.

Summon a medium earth elemental in I3, which Slams the noble, cleaving to the neighbouring skeleton, before 5' stepping directly downwards.

22:47, Today: Raznik Tayn rolled 20,15,16,18 using d20+8,d8+13,d20+8,d8+13. Cleaving Power Attack Slam x2.

Auroch moves to M9-N10, trampling the skeleton in between.

22:49, Today: Raznik Tayn rolled 14 using 2d6+9. Trample damage.

Renard Waywynd
player, 89 posts
Fri 26 Oct 2012
at 04:03
  • msg #307

Re: The Dead Walk in Derevaan: Heldenburg

Renard holds his place, thankful that he has a large number of allies to keep him safe.  Flipping his crossbow on its sling around to his back he draws his morningstar and adopts a defensive posture to remain aware of any incoming attacks, "Be sure to call to me if you need healing!  If anyone goes down I will be there as quickly as I am able!"


AC 24 (26 vs. Evil)
Touch 19 (21)
FF 21 (23)

Move Action: Switch crossbow for morningstar.
Standard Action: Total Defense (+4 AC)

Spells Per Day:
1: 7/7
2: 5/7
3: 0/5

Channel Energy:
4/4

Energy Body/Rounds:
4/7

Protection from Evil:
69/70
(+2 AC, +2 on saves, Will negates DC 16)

Kuldar Balak
player, 156 posts
Story Points: 1
Fri 26 Oct 2012
at 04:05
  • msg #308

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar kept his balance when the ground began shaking, but the number of undead springing forth was beginning to worry him. He ceased concentration on his Bardic prowess, letting the lingering effects wash over his allies as he readied himself to do what Dwarves did best, fight.

21:02, Today: Kuldar Balak rolled 31,9 using d20+13,d10+7. D. Waraxe vs F3
21:04, Today: Kuldar Balak rolled 14,15 using d20+8,d8+14. Kilgur Gore(PA) vs F3.

If the target dies before either of these, Kuldar's focus will be handling the Cultist at E6, charging if possible(for +2 attack on he or Kilgur's attacks)

DM Visceri
GM, 584 posts
the Heavyhanded
the Bringer of Loot
Sun 28 Oct 2012
at 11:31
  • msg #309

Re: The Dead Walk in Derevaan: Heldenburg

The newly raised skeletons wear no armor but their bones have a somewhat metallic gleam to them and are black as the cavern wall around them, but this isn't the only thing that makes them hard to see. It seems that whatever experiment had been done on the grey render and that Raznik had been subjected to had also been applied to these undead as well. As they move forward towards their respective targets, they seem to phase in and out of reality, almost as it they aren't walking, simply teleporting from one place to another. During one of these jumps, suddenly a pair of black short swords appear in their hands, their glowing red eyes reflecting off of the steel, giving the swords an eerie glow. The one raised behind Solomon takes both of his swords and slashes the man's back with a dual attack that leaves Solomon in pain and feeling weary. Sensing his master's pain, Cho'kobo kicks out behind him, catching the skeleton and pushing it away before turning around and using his beak to snap a few ribs, missing the vital vertebrae he had been aiming for. The other three split up and go after Kuldar and Renard, hits scored on both of the living though the main injuries are to their strength instead of their bodies. Unlike their more impressive counterparts, neither the footman skeletons nor the archers find any purchase in any of their attacks.

Not satisfied with the amount of fire currently in the room from his doing, Skraag breathes another globe of fire and sends it hurtling towards the Blue Eyed Man where it bounces once and lands at the man's feet, flames licking at his dry robes and charring his rancid skin. Staring the kobold down, the man speaks "It's a battle of magic you want? Then magic you shall have!" Extending a bony finger from under his robes, the man shoots out five green and black shards of what look like ice that weave around Renard and slam into Skraag's chest. "Take it all!" he almost screams jovially as even quicker this time, he snaps his wrist forward and another set of missiles join the first, producing open wounds in the kobold's torso now.

Having finally recovered his composure from being slashed in the back, Solomon can see that the undead that were closing in were going to be a problem if he didn't take care of them quickly and efficiently. Extending his left palm in the direction of the sky, his charm begins to glow and upon his fist clenching, a blast of holy energy erupted forth, smiting the smaller skeletons right out, their existence erased quick enough to make those who had blinked at the wrong time question their previous existence at all. The others were noticeably damaged, except for the Blue Eyed Man who seemed nearly unaffected by the holy energy…nearly.

As Solomon's holy energy fills the room, the cultist that had disappeared suddenly comes back into view, shielding her eyes from the brilliance just a few feet away from where she had been. The other cultist runs over to her, nods quickly, and they both turn in Renard's direction and begin to cast. As they do though, it seems that the oracle is not their intended target. Instead, the giant set of bones in front of them begins to rattle and the ground around it begins to break apart, Blaith's ectoplasm seeping through the cracks it creates. The spell the two weave seems to take some toll on them as the strain is plain on their faces and they begin to sweat profusely, though that could just be from standing so close to Skraag's flaming sphere.

In a stunning display of mastery over extra planar creatures, the ground behind the Blue Eyed Devil shakes for a moment before an earth elemental, stony fists already moving in for the attack, erupts from the floor and in a flurry of stone pummels the noble's head with one hand and causes the archer skeleton's ribcage to explode in every direction as it's head rolls down the incline; the only thing left relatively intact. The nobleman whirls around but by then, the elemental has already disappeared from sight, becoming one with the ground once again which prompts a loud curse from the man. Simultaneously, the previously summoned auroch charges headlong with a loud cry, and although it successfully tramples the skeleton underfoot and knocks it prone, the undead scores a hit on its underside with one of its short swords.

"Be sure to call to me if you need healing!  If anyone goes down I will be there as quickly as I am able!" Renard calls out as he switches out his crossbow for his morningstar and adopting a defensive position after taking the hit from the black skeleton. Luckily the auroch seemed to have come to his rescue so he would likely have a few seconds to prepare to fight or flee from it should he need to.

Kuldar and Kilgur had their hands full to say the least. Aside from the spell casters, the duo seemed to be fighting with two of the deadliest combatants currently on the field. The dwarf had already taken a couple of slashes from one of the skeletons and he had no interest in making a repeat of that. Bringing back his war hammer, he swings for the head and connects with a solid 'thump.' This seems to only anger the skeleton as it jerks what would normally be a broken neck back into place and renews its attempt to take the pair's life. Kilgur adds in his two cents on the matter but has his tusks deflected by a cross block by the other skeleton.  Hoping to help him, leaving the cultists to their magic grudgingly, Temnir moves to near point blank range and blasts the skeleton with a duo of blue rays of fire. "I'm running out of those quickly Kuldar!" While his rays are still firing, Temnir looks over his shoulder to Raznik who looks to be concentrating furiously and as such hasn't moved since the start of the battle, havinging chained summon after summon. "Raznik, can you deal with the cultists? I fear for what they are trying to achieve!"


Initiative Order
25 Skeletons
22 Skraag
20 Cultists
20 Solomon & Cho'kobo
19 Raznik
15 Renard
12 Blaith's Allip
11 Kuldar
10 The Blue Eyed Devil
  6 Temnir
  2 Kilgur

Overall Party Status (Cumulative)
Cho'kobo: Full HP
Kilgur: Full HP
Kuldar: -6 HP + -6 STR
Raznik: Full HP
- Celestial Auroch: -5 HP + -3 STR
- Medium Earth Elemental: Full HP
Renard: -4 HP + -3 STR
Skraag: -28 HP
Solomon: -6 HP + -4 STR
Temnir: -14 HP

Solomon
player, 196 posts
Suli
Paladin
Sun 28 Oct 2012
at 18:20
  • msg #310

Re: The Dead Walk in Derevaan: Heldenburg

Cho'kobo seemed uninterested in the dark clerics' chants or the flaming blue wizard.  It had already tasted its prey once and seemed determined to snap its backbone, thus finishing it off for good.  The giant bird's head thrust forwards, past the rib it had just snapped and into the actual rib cage.  It twisted its head back and forth trying to open its beak wide enough to snap at the backbone.

Solomon, on the other hand, took two swings for the black skull.  His swings leaving firey-blue serpentine auras lingering in the air above his head.  He couldn't afford to switch enemies until this abomination was dispatched.  He spared a worried glance towards the dark clerics.  "Don't let them finish their spell!  Someone cut the devil's tongue from the heads!"

Skraag had been hit hard by two spells and Solomon worried if he were out of the fight or not.  "Skraag, use that dragon's breath you keep bragging about!  Worry not if I'm in the way!"  Though Solomon fear painful blisters and the smell of charred flesh as much as the next guy, he knew he had a certain tollerance to it that most human's lacked.

Attacks all aimed at N8 skeleton.  Adjusted for Stregth loss after the rolls.
12:06, Today: Solomon rolled 5 using 1d6. fire damage 2.
12:06, Today: Solomon rolled 14 using 1d10+6. damage 2.
12:05, Today: Solomon rolled 14 using 1d20+8. attack 2.

12:05, Today: Solomon rolled 6 using 1d6. fire damage 1.
12:05, Today: Solomon rolled 8 using 1d10+6. damage 1.
12:05, Today: Solomon rolled 19 using 1d20+13. attack 1.

12:04, Today: Solomon rolled 12 using 2d6+9. Cho'kobo damage.
12:03, Today: Solomon rolled 15 using 1d20+11. Cho'kobo attack.

This message was last edited by the GM at 19:10, Sun 28 Oct 2012.
Raznik Tayn
player, 211 posts
Human Desert Nomad
Mon 29 Oct 2012
at 00:45
  • msg #311

Re: The Dead Walk in Derevaan: Heldenburg

Raznik's concentration falters slightly as Soloman's light bursts forth, and the celestial auroch vanishes from the room. Regaining his composure, he hears Temnir's request. "I will try." He calls back, though suspecting that his actions will come too late. Calling out in the language of the earth, he commands the elemental, which after a few moments emerges before the cultists, swinging its mighty fists through the air once more, this time remaining in view.

In the meantime, he scans the room, moving slightly closer to the action, so as to get a better view of the battlefield. Calling out to Renard as he goes. "I suspect our draconic friend would appreciate some of your healing magic."

Move the elemental to I7, emerging diagonally up (20' move).
Attack I6, cleave to J6.

20:43, Today: Raznik Tayn rolled 14,19,16,17 using d20+8,d8+14,d20+8,d8+14. Cleaving Power Attack Slam x2.

Raznik moves to E13.

Renard Waywynd
player, 91 posts
Mon 29 Oct 2012
at 01:51
  • msg #312

Re: The Dead Walk in Derevaan: Heldenburg

He stifles a groan, feeling physically weaker due to the skeleton's hit.  The presence of the auroch is more than welcome, and he backs off towards Kuldar, keeping everyone but Solomon and his axebeak within range as he begins to channel healing energy.  After a few seconds of concentration a healing wave of light pulses outward, the energy fading out only after it passes through everyone within 30 feet of him.  He could only guess that those injured by the undead were suffering a similar weakness to him.  He'd have to do something about that...

AC 24 (26 vs. Evil)
Touch 19 (21)
FF 21 (23)

Free Action: I-11 to H-11
Move Action: H-11 to G-11
Standard Action: Channel healing (Roll:
18:49, Today: Renard Waywynd rolled 14 using 4d6. Channel Energy - healing.)

Spells Per Day:
1: 7/7
2: 5/7
3: 0/5

Channel Energy:
3/4

Energy Body/Rounds:
4/7

Protection from Evil:
68/70
(+2 AC, +2 on saves, Will negates DC 16)

This message was last edited by the player at 20:33, Mon 29 Oct 2012.
Skraag
player, 150 posts
50/50 HP
Wis -3
Tue 30 Oct 2012
at 04:26
  • msg #313

Re: The Dead Walk in Derevaan: Heldenburg

Hearing Solomons call for more aid from him, Skraag moves forwards and breaths out a blast of fire at the undead, catching the blue eyed creature and as many of it's minions as he can catch in it's blast.

His flaming sphere continues to burn.

OOC:
Initiative: 22

Current/Max HP: 36/50
Current AC: 21
 - Touch: 16
 - Flat-Footed: 17
CMD: 17

Target: Blue eyed undead
Rolls:
Sphere=00:01, Today: Skraag rolled 13 using 3d6+3. Damage.
Breath=00:07, Today: Skraag rolled 22 using 6d6+3. Fire breath, DC 17 reflex for half.

Buffs: (Bonuses from spells, abilities, etc.)
        5/7 Rnds, 2d6+3 Fire damage to anyone adjacent
        6/7 Rnds, 3d6+3 Flaming Sphere
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Cast "Flaming Sphere"
 - Move: to H-8
 - Free:

This message was last edited by the GM at 22:52, Tue 30 Oct 2012.
Kuldar Balak
player, 157 posts
Story Points: 1
Tue 30 Oct 2012
at 19:38
  • msg #314

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar growls as he feels his strength being sapped, these skeletons were far more dangerous then he had assumed...he'd have to remember that in case he ever saw something like this again. Kuldar watched the Cultists erupt in a glorious blaze, Skraag's breath was truly something to be wary of.

Kuldar brings himself back to the immediate threat, and quickly decides that his axe was just not going to cut it against these skeletons. "Kilgur, attack them!" He called out sliding from his saddle and letting his weapon drop to the side. "Alright lad, this oughta fix ya up." He assures Temnir as his hand alights with a warm light and mends some of the Wizard's wounds.

12:30, Today: Kuldar Balak rolled 8 using 1d20+6. Fast Dismount(DC 15).
12:31, Today: Kuldar Balak rolled 5 using 2d4. Gallant Inspiration: Ride
17:48, Today: Kuldar Balak rolled 10 using 1d8+5. CLW -> Temnir.

Free: Attempt to fast dismount(failed)
Immediate: Cast Gallant Inspiration for ride check
Move: Dismount to E11
Free: Drop Dwarven Waraxe
Standard: Cast Cure Light Wounds on Temnir

Kilgur
Free: 5ft step to E10
Standard: Gore the more damaged skeleton

12:38, Today: Kuldar Balak rolled 23,21 using d20+10,d8+18. Gore(forgot heroism last round).

This message was last edited by the player at 00:51, Wed 31 Oct 2012.
DM Visceri
GM, 587 posts
the Heavyhanded
the Bringer of Loot
Wed 31 Oct 2012
at 08:38
  • msg #315

Re: The Dead Walk in Derevaan: Heldenburg

With all of the footman soldiers having been wiped out in the subsequent attacks, the two archers make for safer havens while lining up another set of shots which bounce off of Solomon's armor and Cho'kobo's barding respectively. The black skeletons engaged with Kuldar, Kilgur, and Temnir move strategically, playing off one another in order to get an advantage on the pair, temporarily separating them and flanking the dwarf and his mount. Luckily, it seems that Kuldar had been expecting something like this and brandishes his weapon to parry one attack and kicks the other away as he attempts to hop out of Kuldar's saddle, causing the maneuver to take on a completely unexpected degree of complexity. "Kilgur, attack them!" Not hesitating, the boar lunges out with its tusks and hooks one of the skeleton's ribcage with a tuck, pulling until its sternum popped and the entire skeleton began to crumble. The skeleton that had been trampled and knocked prone by Raznik's summoned auroch looks like it's going to attack the beast until it suddenly poofs out of existence at which point the undead looks to Renard though his feeble attempt at an attack cannot breach the holy warrior's defenses.

The one recovering from the vicious attacks from both Solomon and Cho'kobo recovers enough to give its attack another go though with it's vertebrae nearly severed, it is a feeble attempt and a swing from Solomon's tetsubo, fiery-blue serpentine aura trailing behind it, smashes the blade out of the way as well as puts a mighty crack in its skull. Cho'kobo reaches out with its beak once again and clamps on to the skeleton's spinal cord, the second swing from Solomon's battering-ram-of-a-weapon connecting again with the top of the skeleton's head, sending shards of blackened bone clattering to the floor in several directions. His immediate foes slain, he turns his attention to the cultists and those more fit to deal with them immediately. "Don't let them finish their spell!  Someone cut the devil's tongue from the heads!" Seeing Skraag free from opponents and scanning for a target, the paladin attempts to fixate the small spitfire on them. "Skraag, use that dragon's breath you keep bragging about!  Worry not if I'm in the way!" "I will try as well," Raznik says as he moves forward to get in range for an attack though is slower than Skraag at taking initiative.

With skeletons in between him and his target, the kobold dashes through the flurry of bones and steel unscathed and quickly spits out a stream of flame from his mouth, once again engulfing the back half of the room in flames. The skeletal archer unlucky enough to remain in the trajectory is immediately turned into a conflagration and falls apart into a charred pile of what once resembled bones and armor; it's bow completely consumed in the blast. The blue eyed man takes the brunt of the attack on top of the already burning sphere at his feet that flares up at the contact with the new source of fire, damaging him and his attire further. As for the cultists, arguably the main aim of the attack, the one closest to the kobold ignites and begins screaming in excruciating pain, dropping to the ground and rolling around frantically. The action is futile though and soon enough he succumbs to the flames and turns into a burning pile, unmoving. The other caster, however, takes the full force of the attack but still manages to keep her feet. While unable to dodge out of the way, she was close enough to the fringe of the attack to keep from igniting. Her flesh seared and peeling off in multiple places, her spell lost, and her will broken, she drops to her knees, places her head in her hands, and begins wailing in pain and hopelessness.

"I suspect our draconic friend would appreciate some of your healing magic," the summoner suggests to Renard as he moves closer. Seeming to agree with the prognosis, the oracle moves back from the skeleton slightly and releases a burst of holy energy that envelops his allies, stitching wounds and staunching bleeding. Hearing Raznik, Kuldar turns to Temnir and quickly, a spell leaves his lips and a green light encompasses his hands before administering aid to the robed man. "Alright lad, this oughta fix ya up." Nodding in thanks, Temnir runs a wide arc around the nearby skeleton out of reach of its blades and tries to get a line on the nobleman though currently the flames obscure his vision of the man so casts a spell on himself instead.

Surveying the battle and seeing that Skraag made short work of the cultist duo Raznik frowns to himself as his earth elemental had already moved in position to make the final blow. The opportunity is taken from him regardless though as a roiling black and purple sword suddenly thrusts through the woman's neck before ripping out sideways and leaving her half-decapitated in a puddle of her own blood on the floor. "Must I do every trifling thing myself?" The Blue Eyed Devil muses aloud with an almost melancholy tone, bringing his hand to his head in an exasperated manner. Pointing to the ground where the cultists had been directing their magic, he calls out suddenly in an aggressive manner, "And shade! Stop lingering around and fulfill your bond!" The roiling sword seems to then extend and enter the ground, causing the stirring bones to immediately burst forth in what looks like the death motions of an extremely large creature, the purple ectoplasm from Blaith's demise wrapping around the bones and being absorbed by them, discoloring them to that of a bad bruise.

What raises itself from the ground is a terror the likes that the group has yet to encounter thus far. The sheer enormity of the skeletal construct is terrifying to behold, it's two hands ending in massive claws black as night, it's skull contorted in an image of rage. As it lifts itself out of the ground fully, it stands near fifteen feet tall though it hunches itself over slightly, it's arms bent slightly with its claws outstretched, looking for its first prey. To make matters worse, the farther out of the ground it makes it, the more it's body begins to flicker in and out of reality and distort. The worst part, however, occurs when it opens its mouth full of razor sharp teeth and a familiar, yet slightly distorted voice emerges, "Yes, yes, bring to zero now. All shall die. All shall die. ALL SHALL DIE."


Initiative Order
25 Skeletons
22 Skraag
20 Cultists
20 Solomon & Cho'kobo
19 Raznik
15 Renard
13 Giant Skeleton / Blaith's Allip
11 Kuldar
10 The Blue Eyed Devil
  6 Temnir
  2 Kilgur

Overall Party Status (Cumulative)
Cho'kobo: Full HP
Kilgur: Full HP
Kuldar: Full HP + -6 STR
Raznik: Full HP
- Medium Earth Elemental: Full HP
Renard: Full HP + -3 STR
Skraag: -14 HP
Solomon: -6 HP + -4 STR
Temnir: Full HP

This message was last edited by the GM at 01:37, Sun 04 Nov 2012.
Solomon
player, 197 posts
Suli
Paladin
Wed 31 Oct 2012
at 21:20
  • msg #316

Re: The Dead Walk in Derevaan: Heldenburg

Free Action
Did that blue eyed creature just call out to Blaith?  Solomon could have sworn he dispatched the spirit.  He looked at the creature that was being risen as the black goo that was once Blaith was absorbed into it.  He was trying to puzzle out just what was going on.

15:17, Today: Solomon rolled 23 using 1d20+4. monster lore.
Kuldar Balak
player, 162 posts
Story Points: 1
Thu 1 Nov 2012
at 07:35
  • msg #317

Re: The Dead Walk in Derevaan: Heldenburg

00:31, Today: Kuldar Balak rolled 21 using 1d20+15. Monster Lore.

I'll just let Solomon handle this one :p


Kuldar wracked his brain, he had already lost the chance to gain the edge on the blackened skeletons, so he was not willing to let this new foe's summoning go unobserved. It seemed the Blue Eyed Devil had taken what remained of Blaith and used it to fuel the creation of some new and dangerous creature...showing signs of the same modification the Gray Render had made advantageous use of.
Solomon
player, 201 posts
Suli
Paladin
Thu 1 Nov 2012
at 18:11
  • msg #318

Re: The Dead Walk in Derevaan: Heldenburg

"So you still exist Blaith.  You trickster!  I will wipe you from this plain you black-snotty retch!  And your master is next!"

After the fight with the ealier creatures he knew that only half his attackes were going to make contact with the beast.  That meant he would have to hit twice as often and twice as hard.  "Pelor guide my hand," he mutterred.  He nudged Cho'kobo forward with a tap of his heel.  He then let the flaming tetsubo rain down upon the giant as it tried to stand from the dark earth it had clawed its way out of.

5'step towards Blaith/skeleton.  Calculations may need to be tweeked.
Damage done by smite attacks ignore DR.
+4 AC vs Blaith

Damage 2: 16 +6 (fire) = 22
Solomon attack 2 = 28
Damage 1: 12 +6 (fire) = 18
Solomon attack 1 = 25.

Cho'kobo damage = 17
Cho'kobo attack = 25.

This message was last edited by the GM at 05:03, Sun 04 Nov 2012.
Renard Waywynd
player, 95 posts
Thu 1 Nov 2012
at 20:49
  • msg #319

Re: The Dead Walk in Derevaan: Heldenburg

Stepping towards Kuldar again Renard can see the Bard's movements are even more sluggish than his own.  He raises a hand, a weary smile on his face as he approaches, "Keep up the good fight, we would not have made it this far without you," he says before muttering the words and making the gestures to cast lesser restoration on the dwarf.  Unfortunately the magic isn't quite as effective as he would have liked.

Free Action: 5 ft. step to F-12
Standard Action: Cast lesser restoration (Roll:
13:48, Today: Renard Waywynd rolled 1 using 1d4. Lesser Restoration.)

Kuldar Balak
player, 164 posts
Story Points: 1
Thu 1 Nov 2012
at 21:49
  • msg #320

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar gave a nod of thanks to Renard, feeling slightly relieved. "I appreciate it lad, but save yer magic for the others- now's not the time for me to be a Dwarf, right now I gotta be a Bard." He gave a smile before raising both hands and calling out toward Solomon. "Why don't you and yer bird show this Undead scum what Righteous Fury really feels like?" Kilgur halts his attack for a moment as Kuldar climbs back on, feeling his armor was still weighing him down a bit. The Boar then delivers another powerful Gore to the nearest skeleton, looking up at the new foe with some visible hesitation.

Standard: Cast Rage on Solomon and Cho'kobo(6 rounds; +2 Strength/Constitution, +1 Morale bonus to Will saves*, -2 AC)
Move: Get back on Kilgur

Kilgur
Standard: Gore G-10/Total defense if that skeleton is dead by Kilgur's Init.
Free: 5ft step to G-9, G-10 if that skeleton is dead.

14:49, Today: Kuldar Balak rolled 12,23 using d20+10,d8+18. Gore vs G-10.

Skraag
player, 153 posts
50/50 HP
Wis -3
Fri 2 Nov 2012
at 05:09
  • msg #321

Re: The Dead Walk in Derevaan: Heldenburg

Skraag mutters a couple words of draconic and breaths out another blast of flame, taking in the big black skeleton and the blue eyed creature again.

OOC:
Initiative: 22

Current/Max HP: 36/50
Current AC: 21
 - Touch: 16
 - Flat-Footed: 17
CMD: 17

Target: Blue eyed undead
Rolls:
00:53, Today: Skraag rolled 18 using 3d6+3. Sphere Damage.
00:52, Today: Skraag rolled 20 using 4d6+6. Fire Damage,DC-16 reflex.

Buffs: (Bonuses from spells, abilities, etc.)
        4/7 Rnds, 2d6+3 Fire damage to anyone adjacent
        5/7 Rnds, 3d6+3 Flaming Sphere
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Cast"fire breath"
 - Move: to
 - Free:

This message was last edited by the GM at 21:52, Sat 03 Nov 2012.
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