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01:49, 24th April 2024 (GMT+0)

The Dead Walk in Derevaan: Heldenburg.

Posted by DM VisceriFor group 0
Raznik Tayn
player, 129 posts
Human Desert Nomad
Wed 27 Jun 2012
at 00:20
  • msg #21

Re: The Dead Walk in Derevaan: Heldenburg

Raznik pauses in his stride once again, as he had been periodically since Yx'raul had disappeared. "They are on their way back," he says to Temnir. He too looks about nervously at the thudding sound.
Renard Waywynd
player, 34 posts
Wed 27 Jun 2012
at 01:51
  • msg #22

Re: The Dead Walk in Derevaan: Heldenburg

Staying at the back of the group and keeping quiet for the time being Renard reviews his spells, readies his crossbow, and moves his spell components to various belt pouches where they will be easy to reach and difficult for Jeeves to reorganize.  Though his interest was piqued by the shambling shadow in the fog he couldn't help but think how good of a decoy it was being, and so he turned away, scanning the other areas of the fog and straining his ears to pick up any sound beside the heavy thumping.

18:51, Today: Renard Waywynd rolled 17 using 1d20. Perception.
DM Visceri
GM, 429 posts
the Heavyhanded
the Bringer of Loot
Wed 27 Jun 2012
at 02:07
  • msg #23

Re: The Dead Walk in Derevaan: Heldenburg

Tensions seem to be running a little bit higher than usual as everyone looks into the mist in different directions but it is Renard who finally notices something moving towards them. Luckily, before any harm can come to the figures, Felicia and Yx'razul come into sight, as cautious as the rest of the group had been waiting for them to materialize. The other shadow however, is now nowhere to be seen or heard.
Solomon
player, 110 posts
Suli
Paladin
Wed 27 Jun 2012
at 02:55
  • msg #24

Re: The Dead Walk in Derevaan: Heldenburg

Solomon could feel his heart beating in his chest waiting for the shadows to step into the light.  When he saw Felicia he smiled and stepped forward to meet her.  He didn't seem to give any attention to Raznik's monster.
Kuldar Balak
player, 62 posts
Story Points: 1
Wed 27 Jun 2012
at 04:18
  • msg #25

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar frowned a bit, these shadows were beginning to annoy him...it was almost like they only existed to create confusion and tension...hm. "I'm beginnin' ta think those shadows are mere illusions- the thudding I cannae say." He looked down to Kilgur inquisitively, to see if he had smelled anything yet.
Felicia Armstrong
player, 81 posts
Of the F'n Vicious Claws
Wed 27 Jun 2012
at 06:02
  • msg #26

Re: The Dead Walk in Derevaan: Heldenburg

"I made it all the way to Heldenburg. The whole city seems pretty much destroyed, but I saw a lot of movement beyond the walls. Undead I think, but I did not get a clear view. There were a lot of them though.", Felecia tells all the others as she explains what she saw.
Temnir Liyaan
player, 115 posts
Male, Human, 22 years old
5'11", 165lbs.
Wed 27 Jun 2012
at 08:57
  • msg #27

Re: The Dead Walk in Derevaan: Heldenburg

Temnir looks at Felicia not bothering to hide the shock her words instill in him, "What do you mean pretty much destroyed? I was there no more than a week ago and they had the ability to hold off the siege another month at the least! With my companions, the heroes assembled at Heldenburg, and the towns militia, they should have been able to at least hold off the undead until now!" Temnir begins to pace a little bit frantically at the bad news. For someone who doesn't often show emotion, this is the equivalent of a full on outburst. He descends into incoherent mumblings, words such as 'provisions,' 'fighting force,' and 'mission' being the only real words emphasized at any given point.
Felicia Armstrong
player, 82 posts
Of the F'n Vicious Claws
Wed 27 Jun 2012
at 15:00
  • msg #28

Re: The Dead Walk in Derevaan: Heldenburg

Felecia continues to speak to Temnir and the others, her tone more sorrowful as see Temnir's reaction, "The battle was over before I got there of course, but it looks like whoever was controlling the undead, filled some wagons with something explosive and drove them into the walls and gate. The gate was destroyed as well as a lot of the wall. Almost all the building that I could see, with maybe one or two exceptions have been burned to the ground as well."
DM Visceri
GM, 432 posts
the Heavyhanded
the Bringer of Loot
Wed 27 Jun 2012
at 22:11
  • msg #29

Re: The Dead Walk in Derevaan: Heldenburg

Temnir swears and stalks off into the mist towards Heldenburg, disappearing from sight between the two rock outcroppings that flank the road on either side at the edge of the group's vision. It is only a few moments later that you hear the 'thud' noise again, much louder than it previously had been and this time followed by a deep bellowing roar from something big. Before the sound even ends, you see Temnir running full tilt back to the group, panic clear on his face. "I FOUND THE SHADOW!" he yells as he skids to a stop in the middle of the group.

As the group looks in anticipation in the direction Temnir had fled from, the thudding begins again and gets quicker until the mist seems to swirl directly in front of them...but nothing is there...until the roar comes again at which point a semi-transparent form of a hulking monster begins to come into view. Spittle flies from it's maw and the force of the roar whips cloaks and forces you to brace yourself. Grey skin ripped and torn, exposing bone in many places over bulging muscles arms and legs, the beast stands at least nine feet tall and it's bulk suggests it weighs quite a lot as well. It has two columns of eyes, three for each set, that glow red and are fixated on the party. As you look at it though, you almost feel like you want to rub your eyes as even though you see it in front of you, it seems to also be off to one side. This suddenly matters little to you as it begins to move forward, mouth agape and arms outstretched.



Initiative and Actions!


This message was last edited by the GM at 23:24, Wed 27 June 2012.
Felicia Armstrong
player, 83 posts
Of the F'n Vicious Claws
Wed 27 Jun 2012
at 23:17
  • msg #30

Re: The Dead Walk in Derevaan: Heldenburg

"Shit!", Felicia comments to no one in particular as she stares at the apparition suddenly coming at them out of the fog.


OOC:
19:15, Today: Felicia Armstrong rolled 21 using 1d20+5. Initiative.

Move to at least E-1...Go to A-1 if possible.
 

This message was last edited by the player at 16:25, Thu 28 June 2012.
Solomon
player, 111 posts
Suli
Paladin
Wed 27 Jun 2012
at 23:27
  • msg #31

Re: The Dead Walk in Derevaan: Heldenburg

"I don't think that's an illusion."  He catches fleeting glimpses of the beast off to the side.  He blinks his eyes, "...then again."

AC: 22, HP: 72
Initiative 7
Move action - Detect Evil
Standard action - if evil, cast Protection from Evil
                  if not, cast Saddle Surge
What knowledge roll is required to see if we've heard of such a beast?


GM Edit: Knowledge Arcana
This message was last edited by the GM at 23:51, Wed 27 June 2012.
Raznik Tayn
player, 131 posts
Human Desert Nomad
Thu 28 Jun 2012
at 00:55
  • msg #32

Re: The Dead Walk in Derevaan: Heldenburg

As Temnir emerges at a run, Raznik quickly looks in the direction of his flight. As the beast appears, he finds himself momentarily paralyzed, but quickly stirs, casting a spell on Yx'raul, before taking a step back and drawing his sling. Nodding at Yx'raul, the beast charges into battle, leaping at the creature.


Raznik:

Initiative: 16

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

01:45, Today: Raznik Tayn rolled 16 using 1d20. Initiative.

Buffs: Inspire Courage (+2 morale vs charm, fear; +2 attack; +2 damage)
Debuffs:

Actions:
 - Full-Round:
 - Standard: Cast Mage Armor on Yx'raul
 - Move: Draw Sling
 - Free: 5' step to K4

Yx'raul:

Initiative: 15

Current/Max HP: 52/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target: Enemy at coordinate C6-D7
Rolls:

01:46, Today: Raznik Tayn rolled 15 using 1d20+7. Yx'raul Initiative.

01:53, Today: Raznik Tayn rolled 13,13,7,7 using 1d8+8,1d8+6,1d4+6,1d4+6. Yx'raul Damage.
01:53, Today: Raznik Tayn rolled 33,15,21,25 using 1d20+14,1d20+14,1d20+14,1d20+14. Yx'raul Bite, Slam, 2x Claws.

Buffs: Mage Armor (+4 armor AC), Inspire Courage (+2 morale vs charm, fear; +2 attack; +2 damage)
Debuffs:

Actions:
 - Full-Round: Charge to E5 (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Standard:
 - Move:
 - Free:

This message was last edited by the player at 05:27, Thu 28 June 2012.
Kuldar Balak
player, 63 posts
Story Points: 1
Thu 28 Jun 2012
at 04:42
  • msg #33

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar seemed a little uncomfortable with Temnir's temper rising, he had been wondering what might calm him down but then he up and stormed off. He gave a heavy sigh and looked down to Kilgur, who seemed confused by this smell that was faint at best, and outright vanished at other times. "I dinnae know lad, somethin' tells me this place ain't quite right..." But before he can go much further he hears Temnir rushing back, he looks up to see something huge and monstrous appear out of thin air, and he just about fell off of Kilgur at the sight. "Oh Sod! What the hell is tha'?!" He wastes no time analyzing it, and begins a somewhat shaky tale on the destruction of some old Necromancer's undead army by a small group of brave adventurers. Kilgur moved forward to try and combat this new foe, showing little fear or regard for its intimidating form...thought one might notice his knees shaking slightly, and it definitely isn't from so light a load.

Initiative: 21

Current/Max HP: 75/75
Current AC: 25
 - Touch: 13
 - Flat-Footed: 24
CMD: 20

Starting Inspire Courage +2
Using Loremaster's 1/day to get a 29 on my Knowledge check

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Begin Inspire Courage
 - Move: Draw Dwarven Waraxe
 - Free: Knowledge Arcana

Kilgur
Initiative: 21

Current/Max HP: 51/51
Current AC: 23
 - Touch: 10
 - Flat-Footed: 23
CMD: 18(+4 vs Trip)

Target: ??? at coordinate C6-D7
Rolls: 21:41, Today: Kuldar Balak rolled 29,11 using d20+10,d8+8. Kilgur gore(no power attack). *damn, would have been a great roll to PA on :/*

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Attack ???
 - Move: Move to E8(Up 2, Up-left 2, should avoid any AoO due to reach)
 - Free:

Renard Waywynd
player, 35 posts
Thu 28 Jun 2012
at 06:18
  • msg #34

Re: The Dead Walk in Derevaan: Heldenburg

Not having much of a part in the conversation, Renard seems rather put off by Temnir's sudden outburst.  If the man wasn't going to trust his team then why were they here in the first place?  And then storming off alone when there's strange shadows about?  Well at any rate he was prepared for a fight and already situated at a good spot in the back of the group.  He raises his crossbow and fires off the bolt before quickly and easily reloading another.  That taken care of he wracks his brain trying to recall any past knowledge about such a beast.

Initiative: 19

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target: Big ass monster @ D-7
Rolls:
23:14, Today: Renard Waywynd rolled 19 using 1d20+3. Initiative.
23:16, Today: Renard Waywynd rolled 10 using 1d20+8. Ranged attack. (OOC note: Forgot it's +10, not +8, treat this as a roll of 12)
23:17, Today: Renard Waywynd rolled 6 using 1d8+1. Damage (light crossbow).
23:18, Today: Renard Waywynd rolled 19 using 1d20+10. Knowledge: Religion.
23:18, Today: Renard Waywynd rolled 11 using 1d20+10. Knowledge: Nature.

Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Fire Light Crossbow
 - Move: Knowledge Checks (see rolls)
 - Free: Reload Crossbow (Rapid Reload)

This message was last edited by the GM at 06:23, Thu 28 June 2012.
Temnir Liyaan
player, 116 posts
Male, Human, 22 years old
5'11", 165lbs.
Thu 28 Jun 2012
at 08:59
  • msg #35

Re: The Dead Walk in Derevaan: Heldenburg

Still reorienting himself after running back to the group, Temnir racks his mind for a powerful spell to kill this abomination that had been apparently stalking them. "I was looking to take out my anger on something but I could have done with something smaller! I knew the gods hated me!" Outstretching his arm, his ring crackles slightly and then releases a bright blue and white bolt of lightning that streaks between Kuldar and Kilgur and Yx'razul and heads for the monster.



00:48, Today: Temnir Liyaan rolled 4 using 1d20+2. Initiative.
01:56, Today: Temnir Liyaan rolled 30 using 7d6. Lightning Bolt.

DM Visceri
GM, 438 posts
the Heavyhanded
the Bringer of Loot
Thu 28 Jun 2012
at 09:23
  • msg #36

Re: The Dead Walk in Derevaan: Heldenburg

"Shit!" Felicia exclaims, caught off guard by the monster's sudden appearance before them. "Oh Sod! What the hell is tha'?!" likewise surprised though as soon as the words leave his much, a mixed look of realization and puzzlement comes over his face as if he's realized something but not what he had expected. Not wasting any time lingering on it though, he begins in on a tale of overwhelming odds and heroes vanquishing an undead army as he rides the battle boar into the creature's reach.

Kilgur wastes no time in trying to bring down the beast, tusks embedding themselves just underneath the massive creature's knees to which it looks down and roars in the duo's face, raising one clawed hand, ignoring Renard's crossbow bolt that whizzed by it's head, and swiping at the boar viciously. It follows up with the other arm and leans forward, mouth agape attempting to get Kuldar in its jaws. The boar dodges back from the first claw but the second hits him square in the side, claws latching onto flesh and holding on tight, keeping the two in place as the jaws descend on Kuldar who is quickly able to keep the massive mouth at bay by swinging his waraxe, steel clinking off teeth harmlessly, causing the beast to jerk its head back momentarily.

Standing, paralyzed, at the sight of the giant creature and it's brutal attacks against Kilgur and Kuldar, Raznik has to shake himself free of the sight. Looking for his eidolon, he quickly casts a spell over Yx'razul and wills the creature forth to attack as he himself draws his sling and gets a stone ready. The eidolon quickly charges his way into base to base, half slithering, half lifting his front two legs and lunging the distance and sinks his teeth into the muscular leg, tearing at the flesh which comes off with relative ease and follows up with two claws, one raking a decent gash. The other comes in immediately after but seems to go right through the leg, meeting no resistance, almost causing Yx'razul to stumble forward, eliciting a confused and angry growl from the eidolon.

Using his blessed vision granted by Pelor to root out evil, Solomon senses no inherent evil from the creature itself though there seems to be an evil aura surrounding it but nothing that he can latch onto so he begins a spell that causes himself and Cho'Kobo to begin to glow faintly in pulsing waves of light as the axebeak cries out, ready for battle. "I don't think that's an illusion," the paladin informs everyone but blinks his eyes as if trying to clear his vision immediately after, "...then again."

Temnir, still reorienting himself from the run back to the group quickly racks his mind for a spell. "I was looking to take out my anger on something but I could have done with something smaller! I knew the gods hated me!" Outstretching his arm, his ring crackles slightly and then releases a bright blue and white bolt of lightning that streaks between Kuldar and Kilgur and Yx'razul and heads for the monster, momentarily making the mist reflect the light, destroying all sight before revealing the creature with a large scorch mark on its chest though the beast doesn't even seem to notice as it lets out another deafening roar aimed at Kuldar and Kilgur who is still trapped in the beast's grasp. Eyes wide in disbelief at the resilience of the creature, Temnir looks to his companions, "Will someone tell me what in all the hells that thing is?!"



Initiative
21 Felicia + Kuldar + Kilgur
19 Renard
16 ???
16 Raznik
15 Yx'razul
  7 Solomon + Cho'Kobo
  4 Temnir

Party Status
Kilgur: -14 hp + Grappled
Everyone Else: Full hp

OOC: Since I have yet to figure out a better way to arrange players on mounts, assume that the player him or herself is where the two of them are and the mount will just be below or to the side (depending on positioning) but still occupying the same space.

This message was last edited by the GM at 10:28, Thu 28 June 2012.
Kuldar Balak
player, 72 posts
Story Points: 1
Thu 28 Jun 2012
at 11:17
  • msg #37

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar decides to comply with Temnir's request, now that he had recalled the thing. "This be a Grey Render, they normally 'adopt' a group of smaller things- no one knows why. They only attack when angry or defending their 'children', they also don't do...that." Kuldar gestures vaguely at the seeming inconsistency the beast was having earlier, not sure if it wanted to exist or not. "I bet the Necromancers turned this thing into a deadly foe, it's mind be gone for all we know."

After giving the explanation, Kuldar pulls his axe back and tries severing one of the claws that was holding Kilgur, and decides he might be able to get a better angle if off the Boar. Kilgur flailed his head around wildly, attempting to take more flesh from the thing's underbelly.

Initiative: 21

Current/Max HP: 75/75
Current AC: 25
 - Touch: 13
 - Flat-Footed: 24
CMD: 20

Target: Grey Render at coordinate C6-D7
Rolls: 04:12, Today: Kuldar Balak rolled 26,11 using d20+11,d10+6. D. Waraxe vs Grey Render(grappled).
*grappled means denied dex, unless this doesn't gain the condition when doing so*

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Attack Grey Render
 - Move: Dismount(to D8)
 - Free: Continue Inspire Courage


Kilgur
Initiative: 21

Current/Max HP: 37/51
Current AC: 23
 - Touch: 10
 - Flat-Footed: 23
CMD: 18(+4 vs Trip)

Target: Grey Render at coordinate C6-D7
Rolls: 04:16, Today: Kuldar Balak rolled 18,22 using d20+6,d8+14. grappled Gore vs Grey Render(PA-2).

Buffs: Inspire Courage +2
Debuffs: Grappled(-2 to attack vs grappler)

Actions:
 - Full-Round:
 - Standard: Attack Grey Render
 - Move:
 - Free:

This message was last edited by the player at 11:18, Thu 28 June 2012.
Raznik Tayn
player, 134 posts
Human Desert Nomad
Thu 28 Jun 2012
at 12:55
  • msg #38

Re: The Dead Walk in Derevaan: Heldenburg

Taking a step to the side, Raznik loads his sling and fires at the creature. "It is strange. Could there be a spell convincing it that we have hurt its prectorate?" Noticing Soloman's hesitation and seeing Yx'raul in his path, Raznik nods at the beast which steps to the side before attempting to maul the grey render once more.

Raznik:

Initiative: 16

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target: Enemy at C6-D7
Rolls:

13:48, Today: Raznik Tayn rolled 8 using 1d4+4. Damage.
13:48, Today: Raznik Tayn rolled 14 using 1d20+8. Attack.

Buffs: Inspire Courage (+2 morale vs charm, fear; +2 attack; +2 damage)
Debuffs:

Actions:
 - Full-Round:
 - Standard: Attack
 - Move: Load Sling
 - Free: 5' step to K5

Yx'raul:

Initiative: 15

Current/Max HP: 52/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target: Enemy at coordinate C6-D7
Rolls:

13:54, Today: Raznik Tayn rolled 10,8,9,9 using 1d8+8,1d8+6,1d4+6,1d4+6. Yx'raul Damage.
13:54, Today: Raznik Tayn rolled 25,23,27,17 using 1d20+12,1d20+12,1d20+12,1d20+12. Yx'raul Bite, Slam, 2x Claws.

Buffs: Mage Armor (+4 armor AC), Inspire Courage (+2 morale vs charm, fear; +2 attack; +2 damage)
Debuffs:

Actions:
 - Full-Round: Full-Attack (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Standard:
 - Move:
 - Free: 5' step to E6

Solomon
player, 113 posts
Suli
Paladin
Thu 28 Jun 2012
at 21:47
  • msg #39

Re: The Dead Walk in Derevaan: Heldenburg

"Ride Cho'kobo!" Solomon called out, as he struck the bird's flank with his heels.  The two rode by glowing with magic that would aid their strikes.  Cho'kobo snapped at the beast hoping to rip muscle from bone.  Solomon whispered a prayer to his dead Janni ancestors and the veins in his arms bulged and turned green.  Acid oozed from his palms and down his weapon.  He swung...

Solomon:

Initiative: 7

Current/Max HP: 72/72
 Current AC: 14
  - Touch: 12
  - Flat-Footed: 20
 CMD: 22

Target:  Grey Render
 Rolls:
15:28, Today: Solomon rolled 18 using 1d20+13. Solomon attack. Damage 24 (4 of that is acid damage.  Figured in saddle surge damage bonus post roll.)

Actions:
  - Full-Round:
  - Standard: Tetsubo attack
  - Move: Ride-by attack 50' straight ahead (no AoA's)
  - Swift: Elemental Assault

Cho'kobo:

Initiative: 7

Current/Max HP: 52/52
 Current AC: 20
Ride check 33 for "Mounted Combat" feat to avoid any damage if Cho'kobo is hit.

Target: Grey Render
 Rolls:
15:26, Today: Solomon rolled 22 using 2d6+15. Cho'kobo damage.
15:25, Today: Solomon rolled 30 using 1d20+11. Cho'kobo attack


GM Edit: 23:11, Today: DM Visceri, on behalf of Kuldar Balak, rolled 5 using 2d4. Gallant Inspiration on Solomon.

This message was last edited by the GM at 06:12, Fri 29 June 2012.
Renard Waywynd
player, 37 posts
Fri 29 Jun 2012
at 00:38
  • msg #40

Re: The Dead Walk in Derevaan: Heldenburg

The bookshelves of his mind don't seem to contain any knowledge of a beast such as this but he considers it a safe bet that the creature is some sort of undead and for undead he has a special tool...  Holding his hand up, palm out, he mumbles the magic words and shoots a spectacular beam of light in the beast's direction.  At the same time he pays close attention to the damage he deals, having learned during the ship-to-ship combat that undead happen to take more than your average damage from this particular spell.  Once the spell is finished he moves to a better position on the battlefield where he can reach more allies should they suddenly require healing.

Initiative: 19

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target: Big ass monster @ D-7
Rolls: 17:35, Today: Renard Waywynd rolled 13 using 1d20+8. Ranged touch for ray attack.
17:36, Today: Renard Waywynd rolled 11 using 3d8. Damage (searing light).
17:36, Today: Renard Waywynd rolled 6 using 1d20. Monster Lore.

Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

1: 6/6 (DC 15)
2: 6/6 (DC 16)
3: 3/4 (DC 17)

Actions:
 - Full-Round:
 - Standard: Cast searing light on the monster.
 - Move: Move 10 ft. to J-6
 - Free: Monster Lore check to see if the monster takes damage as an undead or not.


Solomon
player, 115 posts
Suli
Paladin
Fri 29 Jun 2012
at 02:00
  • msg #41

Re: The Dead Walk in Derevaan: Heldenburg

After his first attack Solomon began to wonder.  Something Raznik had said about the beast gave him pause.  "This beast is not iherrently evil.  Perhaps its family and friends were also killed by the necromancers and their ilk.  Raznik, does this creature speak one of man's tongues?" he called out.

free action
Raznik Tayn
player, 136 posts
Human Desert Nomad
Fri 29 Jun 2012
at 02:20
  • msg #42

Re: The Dead Walk in Derevaan: Heldenburg

"I... I do not know. I do not believe it is an ordinary specimen, however. From what I know, grey renders do not normally have the ability to appear where they are not."
Felicia Armstrong
player, 84 posts
Of the F'n Vicious Claws
Fri 29 Jun 2012
at 03:34
  • msg #43

Re: The Dead Walk in Derevaan: Heldenburg

Felicia runs around to one side, headed for a flanking position.



OOC:
Initiative: 21

Current/Max HP: 58/58
Current AC: 21
 - Touch: 15
 - Flat-Footed: 21
CMD: 21

Target:
Rolls:



Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Attack undead
 - Move: to D-1 (Along west side of map)
 - Free:
 

Temnir Liyaan
player, 117 posts
Male, Human, 22 years old
5'11", 165lbs.
Fri 29 Jun 2012
at 06:28
  • msg #44

Re: The Dead Walk in Derevaan: Heldenburg

Chain casting a new spell, Temnir rolls his eyes at his companions, "I vote we ask it why it's trying to eat us after we kill it! It doesn't look to be the type to listen to reason over a mug of ale if you ask me." Concentrating on his spell a moment longer, he points his finger as four black spherical projectiles of some nature materialize and begin spinning around the finger until all four shoot off in quick succession trailing purple energy and slam unerringly into the gray render's stomach. "When facing something you can't hit, use a spell that can't miss my master always told me," the triumph in his eyes is quickly replaced by something else as he realizes what he said but shakes it off and begins to move to the right towards the boulder hoping it would offer some cover if needed.



23:25, Today: Temnir Liyaan rolled 15 using 4d4+4. Magic Missile.

This message was last edited by the player at 06:49, Fri 29 June 2012.
DM Visceri
GM, 445 posts
the Heavyhanded
the Bringer of Loot
Fri 29 Jun 2012
at 06:49
  • msg #45

Re: The Dead Walk in Derevaan: Heldenburg

Felica dashes around the back of the group towards one of the outcroppings of rocks and vaults over the lower or the two and disappears from sight, heading to the beast's blindspot.  Meanwhile, Kuldar quickly attempts to relay the information he knows about the beast without losing a limb to the jaws of the creature in the mean time. "This be a Grey Render, they normally 'adopt' a group of smaller things- no one knows why. They only attack when angry or defending their 'children', they also don't do...that," gesturing to the beast as it fades a bit and tricks the eye into a different location. "I bet the Necromancers turned this thing into a deadly foe, it's mind be gone for all we know."

Brandishing his dwarven waraxe, Kuldar tries to remain seated on Kilgur but feels his attack might be better aimed if he were to dismount and fight as a separate entity. Getting a good angle on the arm that currently head his friend, he swings purposefully and as the axe makes contact with the beast, the arm seems to disappear and shift two feet away from him faster than the eye could see, if it hadn't actually moved at all causing the axe to embed itself in the dirt instead of it's intended target. Kilgur squirms in the beats grasp, head whipping back and forth to no avail.

Renard takes this time to prepare a spell, holding his hand up, palm out as a burning white light shoots forward, parting the mist similar to Temnir's lightning but to better effect and without blinding his teammates. The spell shoots directly at the beasts head until at the last moment, it happens again. The gray render suddenly appears somewhere other than where the attack had been aimed and it didn't seem happy as it lets out a series of snorting grunts, half raising Kilgur off the ground, half leaning over to take a chunk out of the boar with his maw but the companion's thrashing dissuades it and instead drops him and turns to Kuldar who had caught his eye as the searing light Renard had shot glinted off the waraxe the dwarf just managed to pry from the ground. One massive hand swings through the air in a full bodied backhand, hitting the dwarf square in the chest and sending him flying backwards into the boulder, the impact knocking the wind out of the bard and ending his tale as he falls to the ground.

Raznik sidesteps and uses the momentum to fuel his sling's power though the bullet flies wide of its intended target. Responding to Kuldar's information even as the dwarf goes flying, "It is strange. Could there be a spell convincing it that we have hurt its prectorate?" Noting that Yx'razul was in the path of the hesitating paladin and axe beak, he wills the eidolon out of the way as it makes its next attacks. Once again its teeth rip and tear at leg flesh though as it tries to bring its weight to bear as well as its claws, the seemingly on target attacks miss their mark.

Seeing his opening, Solomon and Cho'kobo charge, "Ride Cho'kobo!" he calls out as the axe beak bursts off at a fast speed for the short distance it had to close, the effect of the spell trailing behind them and gaining strength with each step they took. The two attack in tandem, Cho'kobo plucking a large tendon from the gray render's side, causing it to stumble momentarily and Solomon swinging his testsubo, calling on the power of his ancestors to imbue his strike with elemental power...but the strike seems to go right through the monster yet again despite his best efforts and that of Kuldar who had managed to lift himself enough to cheer Solomon on, inspiring the paladin's attack.

Obviously frustrated by his lack of success with his own attack, the two continue on past the render into the mist but Solomon calls out to Raznik, "This beast is not iherrently evil.  Perhaps its family and friends were also killed by the necromancers and their ilk.  Raznik, does this creature speak one of man's tongues?"

"I... I do not know. I do not believe it is an ordinary specimen, however. From what I know, grey renders do not normally have the ability to appear where they are not," the summoner calls back, already readying himself for another assault.

Chain casting a new spell, Temnir rolls his eyes at his companions, "I vote we ask it why it's trying to eat us after we kill it! It doesn't look to be the type to listen to reason over a mug of ale if you ask me." Concentrating on his spell a moment longer, he points his finger as four black spherical projectiles of some nature materialize and begin spinning around the finger until all four shoot off in quick succession trailing purple energy and slam unerringly into the gray render's stomach. "When facing something you can't hit, use a spell that can't miss my master always told me," the triumph in his eyes is quickly replaced by something else as he realizes what he said but shakes it off and begins to move to the right towards the boulder hoping it would offer some cover if needed.



Initiative
21 Felicia + Kuldar + Kilgur
19 Renard
16 Gray Render
16 Raznik
15 Yx'razul
  7 Solomon + Cho'Kobo
  4 Temnir

Party Status
Kuldar: -13 hp + Prone
Kilgur: -14 hp
Everyone Else: Full hp


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