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The Dead Walk in Derevaan: Heldenburg.

Posted by DM VisceriFor group 0
DM Visceri
GM, 457 posts
the Heavyhanded
the Bringer of Loot
Wed 4 Jul 2012
at 07:14
  • msg #71

Re: The Dead Walk in Derevaan: Heldenburg

Walking through the cavernous passageway for a few minutes, it seems that Solomon's judgement was well founded as the once spacious tunnel becomes smaller and forces the group into a tighter formation. While the mouth of the caverns seems to be natural, after about fifty feet, the obvious signs of man carved stone begin presenting themselves. Also, it seems that the carefully laid track on the ground has been ripped up here, further into the cave, ending altogether eventually, only the cleaner stone detonating where it had previously been before.

As the group makes their way quietly forward, the sound of cascading water begins to manifest itself from the darkness though as a the first junction of the tunnels comes up, i still sounds like it is a little ways off. Felicia hasn't detected any malicious traps thus far though she did note what looked like a collapsed tunnel in the northern wall of the tunnel that Temnir somberly relays is the place that he became separated from his companions. The sorcerer has taken on a grim and determined disposition since they entered the mine and keeps his answers direct and the the point., focusing into the darkness ahead.

At the junction there seems to be two choices for them to make. To their right, part of the wall has crumbled slightly, smaller rocks littering the floor and larger boulders piled against the wall and the sound of the rushing water seems to be coming from that direction. The ceiling, however, seems to begin to slope up, hinting at a larger chamber beyond. To their left, they could be mistaken as it is extremely dim, but there seems to be a light further down the corridor though from where they are standing, it is hard to tell where it is originating from. Where the other direction seems to become more of a natural cavern again, the direction of the light is even more hand-carved than the tunnel and seems to level out and have the appearance of a stone building rather than a cavern.

Where to?

OOC: Game map updated:
   link to a message in this game
Solomon
player, 127 posts
Suli
Paladin
Wed 4 Jul 2012
at 15:09
  • msg #72

Re: The Dead Walk in Derevaan: Heldenburg

"Felicia, would you mind going to take a closer look?" he asked, in a whisper, as he directed her attention down the left tunnel, where there seems to be a faint light.  They were looking for signs of life after all.  He was hoping her keen senses and stealth would give the group an idea of what they face up ahead.
Felicia Armstrong
player, 93 posts
Of the F'n Vicious Claws
Wed 4 Jul 2012
at 15:33
  • msg #73

Re: The Dead Walk in Derevaan: Heldenburg

Felecia nods silently in acknowledgment to Solomon's request. She then moves cautiously down the left hand tunnel. Felecia continues moving quietly down the tunnel watchful for any traps.
This message was last edited by the player at 15:34, Wed 04 July 2012.
DM Visceri
GM, 459 posts
the Heavyhanded
the Bringer of Loot
Wed 4 Jul 2012
at 22:59
  • msg #74

Re: The Dead Walk in Derevaan: Heldenburg

Felicia moves forward silently, keeping close to the wall that has the light shining from it. The closer she gets, the more her dark vision clears and she can see that this area of the caverns is almost like carved out living quarters or perhaps a forward base for the mining operators. To her left are two symmetrical rooms that are stacked full of mining equipment; picks, shovels, spare mine carts, chisels, helmets and uniforms, crates of candles, even a few small birdcages. The backs of each room are lost to her as they lie around the corner of the gated rooms.

Down the hallway further is a break in the wall and then a narrow corridor that extends for a it before ending at the back wall of the cavern. What she is mainly intent on is the source of the light coming from the doorway directly to her right. She quickly checks for traps and is fairly sure that there are none to be had. Poking her head slowly around the corner, she can see a bit of the rooms ahead though they angle off in different directions so it's hard to see further than a few feet. The light seems to be coming from further down the passage to the right though.

Looking behind her towards the group to give them the all clear sign, she sees there is a room directly to their right, around the corner that leads to the right tunnel. This wouldn't matter to her normally but for the shapes crouched in the back of the room. If not for their spined backs and limbs, the grey-green creatures would possibly be able to pass for boulders at the end of a cave. Unfortunately, as Felicia takes a step to warn off the group, this is when she finds the trap she had previously though nonexistent. A section of the floor underfoot gives way slightly and a metal barred gate comes slamming down into the rock, closing off the rooms with the light and producing a sizable amount of noise. The creatures who were previously unaware of the adventurer's presence snap their necks around towards the noise, revealing sunken eyes, large canines, and a skull that looks mostly humanoid.

They stare in Felicia's direction for a few tense moments during which the rogue is perfectly still, hoping to avoid detection herself. The closest creature turns fully in her direction and crouches down back into the position it had been while facing the other direction and closes its eyes as its nose begins twitching eerily...before its eyes snap open and it launches itself forward at a breakneck speed, running on all fours full tilt towards Felicia making no noise other then it's canine-like panting. The others don't hesitate to follow.

Initiative and Actions!





OOC: Keep in mind your respective sight distances. 20 feet for those relying on the torch, 60-120 feet for those with darkvison or lowlight vision. These things are not making enough sound to be detected by those who cannot see them.
This message was last edited by the GM at 23:00, Wed 04 July 2012.
Felicia Armstrong
player, 94 posts
Of the F'n Vicious Claws
Wed 4 Jul 2012
at 23:31
  • msg #75

Re: The Dead Walk in Derevaan: Heldenburg

Felicia, seeing a bunch of nasty creature moving towards her, decides to slip off of one side and try and draw the whole batch after her. If the others stay quiet for just a few seconds they might be able to take the whole bunch of creatures from behind and by surprise. Felecia slips along the wall and into a narrower section of tunnel so fewer of the things can come at her at once. She pops her claws and activates their flame, then braces for the creatures attacks.



OOC:
19:28, Today: Felicia Armstrong rolled 20 using 1d20+3. Init.
Moves to G-(-1)..(Actually standing on the "G".

This message was last edited by the player at 00:51, Thu 05 July 2012.
Solomon
player, 128 posts
Suli
Paladin
Thu 5 Jul 2012
at 02:14
  • msg #76

Re: The Dead Walk in Derevaan: Heldenburg

Solomon could see in light too feint for ordinary humans.  This was a gift from his Janni heritage.  He saw dark figures darting out from the tunnel to the right.  They were headed right for Felicia.  Solomon acted more on instinct rather than rely on tactics.  He rushed forward swinging his tetsubo with one hand at one of the figures as it immerged from the side tunnel.

Initiative: 9

Current/Max HP: 72/72
  Current AC: 22
   - Touch: 12
   - Flat-Footed: 20
  CMD: 22

Target:  D3
  Rolls:
19:57, Today: Solomon rolled 9 using 1d10+4. damage.
19:57, Today: Solomon rolled 30 using 1d20+11. attack.

Actions:
   - Full-Round:
   - Standard: Tetsubo attack
   - Move: to D4
   - Free: 19:56, Today: Solomon rolled 18 using 1d20+4. K.Relig (assuming they are undead)
 

Renard Waywynd
player, 43 posts
Thu 5 Jul 2012
at 06:40
  • msg #77

Re: The Dead Walk in Derevaan: Heldenburg

Renard, being unable to see beyond the lights at the front of the group, senses the change in mood as those in front prepare for battle.  He brings out his morningstar, considering his crossbow to be more or less useless in this darkness, "I'd only be in the way fighting in the dark so I'll stay at the back.  If you need healing call out every few seconds or come and find me," he says in a voice just loud enough for those around him to hear (i.e. everyone besides Felicia and Solomon.)

Initiative: 4

Current/Max HP: 68/68
Current AC: 20 (Temp 24 for Total Defense)
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target:
Rolls:
23:33, Today: Renard Waywynd rolled 4 using 1d20+3. initiative.

Actions:
 - Full-Round:
 - Standard: Total Defense
 - Move: Move spell components to belt pouch (same as Standard action due to being haunted by Jeeves :P)
 - Free:

This message was last edited by the GM at 08:06, Thu 05 July 2012.
Raznik Tayn
player, 146 posts
Human Desert Nomad
Thu 5 Jul 2012
at 13:40
  • msg #78

Re: The Dead Walk in Derevaan: Heldenburg

As the gate slams shut, Yx'raul quickly moves through the group, and bites at the monster nearest to Felicia. Watching Yx'raul move, confusion apparent on his face, Raznik prepares himself for the attack, nevertheless, holding his sling ready.

Yx'raul:

Initiative: 21

Current/Max HP: 52/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target: Enemy at coordinate F2
Rolls:

14:18, Today: Raznik Tayn rolled 21 using 1d20+7. Yx'raul Initiative.

14:27, Today: Raznik Tayn rolled 8 using 1d8+6. Damage.
14:26, Today: Raznik Tayn rolled 19 using 1d20+10. Yx'raul Bite.

Buffs: Mage Armor (+4 armor AC)
Debuffs:

Actions:
 - Full-Round:
 - Standard: Move to F3
 - Move: Bite F2 (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Free:

Raznik:

Initiative: 10

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target: ?
Rolls:

14:17, Today: Raznik Tayn rolled 10 using 1d20. Initiative.

14:36, Today: Raznik Tayn rolled 5 using 1d4+2. Damage.
14:35, Today: Raznik Tayn rolled 11 using 1d20+6. Readied Attack.

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard: Ready attack on first enemy spotted
 - Move:
 - Free:

Kuldar Balak
player, 89 posts
Story Points: 1
Fri 6 Jul 2012
at 04:32
  • msg #79

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar had spent enough time underground to have honed his vision to the point of being able to see exactly what was transpiring. Unfortunately Kilgur did not share the same boon and keeps tossing his head in frustration until Solomon leads the torch away and reveals the Festrogs at which point Kilgur digs his hooves into the ground and charges the nearest one, following Kuldar who had done the same not long before.

Kilgur
Initiative: 1

Current/Max HP: 51/51
Current AC: 23
 - Touch: 10
 - Flat-Footed: 23
CMD: 18(+4 vs Trip)

Target: Festrog @ F,2
19:01, Today: DM Visceri, on behalf of Kuldar Balak, rolled 1 using 1d20. Kilgur Initiative.
20:27, Today: DM Visceri, on behalf of Kuldar Balak, rolled 23,20 using d20+8,d8+14. Kilgur Gore + Charge.

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round: Charge to G,3
 - Standard:
 - Move:
 - Free:

Initiative: 11

Current/Max HP: 75/75
Current AC: 25
 - Touch: 13
 - Flat-Footed: 24
CMD: 20(+4 vs Trip/Bull Rush)

Target: Fesrog @ F,2
19:01, Today: DM Visceri, on behalf of Kuldar Balak, rolled 11 using 1d20+1. Initiative.
20:28, Today: DM Visceri, on behalf of Kuldar Balak, rolled 25,14 using d20+15,d10+6. Kuldar Attack + Charge.

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round: Charge to F,3
 - Standard:
 - Move:
 - Free:

Temnir Liyaan
player, 121 posts
Male, Human, 22 years old
5'11", 165lbs.
Fri 6 Jul 2012
at 04:51
  • msg #80

Re: The Dead Walk in Derevaan: Heldenburg

"What the hell is the racket up there, I thought we were trying to go about this quietly!" Temnir asks rather annoyed until Solomon darts forward and Temnir sees the answer to his question. "Oh shi-" he cuts himself off as he begins readying himself for combat. Rejecting a few spells that would catch others in the crossfire, he settles on one and begins a series of complex hand and arm motions before one settles on his own heart, and another against the side of his head. Nothing flashy happens as with most of his spells but the discharge of magical energy is apparent to any with the gift.



Cast Spell
Move to C,9
14:38, Today: Temnir Liyaan rolled 10 using 1d20+2. Initiative.

This message was last edited by the player at 08:01, Fri 06 July 2012.
DM Visceri
GM, 462 posts
the Heavyhanded
the Bringer of Loot
Fri 6 Jul 2012
at 08:04
  • msg #81

Re: The Dead Walk in Derevaan: Heldenburg

Seeimingly without any provocation, Yx'razul comes crashing through the legs of the entire party still present in the original hallway, almost knocking over his master who looks after the charging eidolon with a confused look on his face, straining to see what it was that set the beast off. Setting a stone in his sling to be cautious, Raznik continues to look into the blackness if whatever Yx'razul went after showed itself.

The lead festrog had been unaware of the eidolon's presence so when he comes crashing into him, jaws snapping closed around its back, the force of the attack knockes it down and sends it rolling. Using the momentum, the creature rolls onto its feet and skids to a stop facing Yx'razul, both creatures staring each other down until Yx'razul suddenly begins to dry heavy and his legs seem to quiver a bit. Where the eidolon had bitten into the festrog, patches of white pustules, many of them having burst and now seeping white and yellow pus down its side, dot its skin.

Felicia, thankful for the intervention, had taken the time to quickly make her way to the tunnel opposite of the main group, barely dodging out of the way when the festrog was knocked towards her. Hoping to draw some of them to her, allowing the group to keep themselves hidden until they could use their surprise to their advantage, Felicia engages her claws which begin giving off light of their own from the flames that twirl around each digit.

Their view of the prize blocked by Yx'razul, however, caused the pack to switch targets and surround the eidolon, showing no sign of disappointment at the new target, jaws extending and snapping at the beast though only one gets through his tough skin but latches on and manages to disrupt the eidolon's footing, bringing him to the ground in the middle of the pack of flesh-craving festrogs! The one that brought him down rips a piece of the eidolon's flesh off and begins to quickly devour it, looking more enthusiastic and ready for more.

The other two who weren't able to get close enough to Yx'razul spot Felicia and hurl themselves after her instead. She is able to dodge the first lunge but the second festrog to bear down on her gets her calf in its mouth and rips flesh off, causing Felicia to loose her footing as well, sending her to the floor. Her head hitting against the cold, damp stone, she sees that the cause of the water is an underground stream behind her a bit farther into the cavern.

Kuldar, his dark vision showing him the scene unfolding before him looses his dwarven waraxe from its sheath and charges into the fray, cutting a long gash into the closest festrog who was still chewing on Yx'razul's flesh, causing more of the pus to spray out at him though he turns his body away just in time to shield his front from the spray. With Kuldar in sight of the torch and the vestige of one of the creatures visible, Raznik lets loose his sling but the sound of rock hitting rock only serves to broadcast the failed shot.

"What the hell is the racket up there, I thought we were trying to go about this quietly!" Temnir calls out as he watched comrade after comrade dash off into the darkness beyond. Standing with arms crossed, an annoyed look on his face, Solomon finally dashes forward, having readied Pelor's Thumb. The paladin, settling for the closest adversary he could find, comes to Kuldar's side and swings the giant club and strike true, the festrog crumpling under the weight of the blow slightly before springing back, snarling in an extremely feral and canine-like way.

The creatures finally coming into the light, Temnir uncrosses his arms in surprise, "Oh shi-" he exclaims, cutting himself off as he begins casting a spell and begins a series of complex hand and arm motions before one settles on his own heart, and another against the side of his head. Nothing flashy happens as with most of his spells but the discharge of magical energy is apparent to any with the gift.

"I'd only be in the way fighting in the dark so I'll stay at the back.  If you need healing call out every few seconds or come and find me," Renard says in a hushed shout to those who were more inclined to put themselves in the heat of battle, preferring to stay back and play the support role since his vision in these dark tunnels was shoddy at best, even with the torch it seemed. He readied his morningstar in case something decided to come his way either way though.

Kilgur, having been having trouble with being both underground and unable to see where his master had gone and what was happening despite being able to hear fighting ahead finally has his target as Solomon's torch spreads light over the festrogs. Lowering his head, the boar charges full speed past Solomon, reaching his tusks to the side to rip through the legs of the festrog as he passed. His attack is dead on as tusks rip through the front two legs skin and muscle both. The do, however release the same spray of pus at the boar who almost catches it full in the face but it sprays across his side instead.



Initiative
21 Yx'razul
20 Felicia
16 Festrogs
11 Kuldar
10 Raznik + Temnir
  9 Solomon
  4 Renard
  1 Kilgur

Party Status
Yx'razul: -7 hp + Prone + Sickened - 3 rounds remaining
Felicia: -10 hp + Prone
Everyone Else: Full hp

Status Ailments:

Sickened:
- The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Prone:
- The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

This message was last edited by the GM at 08:15, Fri 06 July 2012.
Solomon
player, 131 posts
Suli
Paladin
Fri 6 Jul 2012
at 12:14
  • msg #82

Re: The Dead Walk in Derevaan: Heldenburg

Solomon drops the torch now that he was in the thick of battle.  His empty hand now joins the other in wielding the large studded foriegn club.  He raises it above his head and brings it down repeatedly trying to smash the beast into pulp.

Initiative: 9

Current/Max HP: 72/72
   Current AC: 22
    - Touch: 12
    - Flat-Footed: 20
   CMD: 22

Target:  E4
   Rolls:
06:10, Today: Solomon rolled 7 using 1d10+5. damage.
06:10, Today: Solomon rolled 14 using 1d10+5. damage.
06:10, Today: Solomon rolled 23 using 1d20+9. attack.
06:10, Today: Solomon rolled 26 using 1d20+11. attack.

Actions:
    - Full-Round:  Two Tetsubo attacks
    - Standard:
    - Move:
    - Free: Drop Torch
 

Felicia Armstrong
player, 95 posts
Of the F'n Vicious Claws
Sat 7 Jul 2012
at 17:42
  • msg #83

Re: The Dead Walk in Derevaan: Heldenburg

Felecia claws at one of the beast in front of her, hoping to take it out quickly.




OOC:
Initiative: 21

Current/Max HP: 58/58
Current AC: 21 (-4 prone)
 - Touch: 15
 - Flat-Footed: 21
CMD: 21

Target: G-0
Rolls:
13:40, Today: Felicia Armstrong rolled 16 using 1d20+4. Attack claw 1.
13:39, Today: Felicia Armstrong rolled 13,3 using 2d6+5,1d6. Damage claw 1 + fire.
13:39, Today: Felicia Armstrong rolled 21 using 1d20+4. Atack claw 2.
13:39, Today: Felicia Armstrong rolled 10,3 using 2d6+5,1d6. Damage claw 2.



Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round: Full attack
 - Standard:
 - Move:
 - Free:

This message was last edited by the GM at 20:09, Sat 07 July 2012.
Renard Waywynd
player, 44 posts
Sat 7 Jul 2012
at 17:52
  • msg #84

Re: The Dead Walk in Derevaan: Heldenburg

As the battlefield is at least partially lit up by the various dropped torches and other light sources Renard begins to feel a bit more confident in joining the fray.  He moves towards the south wall and scoots along, attempting to squeeze past Kilgur the boar who is currently locked in combat with one of the beasts.  In order to avoid any unpleasantness he keeps his eye on that particular creature until he has backed out of striking range (5 ft. step), then moves farther west to a more centralized position among the group.

Initiative: 4

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target:
Rolls:

Actions:
 - Full-Round: Double-move to G-4
 - Standard:
 - Move:
 - Free: 5 ft. step (from F-5 to G-5 staying along the wall to avoid Attack of Opportunity.)

Raznik Tayn
player, 149 posts
Human Desert Nomad
Sun 8 Jul 2012
at 16:43
  • msg #85

Re: The Dead Walk in Derevaan: Heldenburg

Despite its sickness, Yx'raul reaches up from the floor to attack the festrogs, biting and clawing at them, looking weak. Raznik sees his minion collapsed on the floor and reloads his sling before whispering a spell, causing the beast to disappear and reappear before him, both of their marks glowing brightly.

Yx'raul:

Initiative: 21

Current/Max HP: 45/52
Current AC: 27 (23 vs melee, 31 vs ranged)
 - Touch: 13 (9 vs melee, 17 vs ranged)
 - Flat-Footed: 24 (20 vs melee, 28 vs ranged)
CMD: 23

Target: Enemies at coordinates F2, E4, E3, E2
Rolls:

17:37, Today: Raznik Tayn rolled 9,9,4,5 using d8+4,d8+2,d4+2,d4+2. Damage.
17:36, Today: Raznik Tayn rolled 10,23,11,19 using d20+4,d20+4,d20+4,d20+4. Yx'raul Bite, Slam, 2x Claws.

Buffs: Mage Armor (+4 armor AC)
Debuffs: Sickened (-2 attack, damage, saves, skills, ability checks), Prone (-4 attack, -4 AC vs melee, +4 AC vs ranged)

Actions:
 - Full-Round: Full Attack F2 (if dead then E4 then E3 then E2) (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Standard:
 - Move:
 - Free:

Raznik:

Initiative: 10

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard: Maker's Call to C7
 - Move: Reload
 - Free:

Kuldar Balak
player, 91 posts
Story Points: 1
Sun 8 Jul 2012
at 22:34
  • msg #86

Re: The Dead Walk in Derevaan: Heldenburg

"Gah!" Kuldar exclaims as the pus sprays out at him, "Watch the lil bastards, that stuff be noxious at best!" Not wasting any more time, Kuldar takes a breath and starts in on a quick diddy to help inspire his friends to greatness.

"I've never seen a skeleton.
I be hoping not t' see one,
I be also hoping, if I do,
That it will be a wee one."


Kilgur, meanwhile, attacks the closest festrog, hoping to lift the load on Yx'razul a bit so he eidolon can get back on its feet before it is torn to shreds.

Kilgur

Initiative: 1

Current/Max HP: 51/51
Current AC: 23
 - Touch: 10
 - Flat-Footed: 23
CMD: 18(+4 vs Trip)

Target: Festrog @ F,2
15:30, Today: DM Visceri, on behalf of Kuldar Balak, rolled 9,16 using d20+8,d8+14. Kilgur gore.

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round: Attack Festrog @ F,2 or closest "living" target
 - Standard:
 - Move:
 - Free:

Kuldar

Initiative: 11

Current/Max HP: 75/75
Current AC: 25
 - Touch: 13
 - Flat-Footed: 24
CMD: 20(+4 vs Trip/Bull Rush)

Target: None

Buffs: Inspire Courage +2
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Begin Inspire Courage +2
 - Move:
 - Free:

This message was last edited by the GM at 23:13, Sun 08 July 2012.
Temnir Liyaan
player, 122 posts
Male, Human, 22 years old
5'11", 165lbs.
Sun 8 Jul 2012
at 22:39
  • msg #87

Re: The Dead Walk in Derevaan: Heldenburg

Temnir moves forward quickly, thinking about grabbing his crossbow that was still slung around his shoulder but rejecting the idea as the party was blocking most of his shots and it wouldn't do to injure one of their own. Instead, noticing Felicia struggling on the ground with her own targets, he points and sends four bolts of force through the fray, slamming them into the festrog that had bitten the rogue.



Move: E,7
Cast: Magic Missile @ Festrog F,0

15:38, Today: Temnir Liyaan rolled 11 using 4d4+4. Magic Missile.

This message was last edited by the player at 23:54, Sun 08 July 2012.
DM Visceri
GM, 466 posts
the Heavyhanded
the Bringer of Loot
Mon 9 Jul 2012
at 00:20
  • msg #88

Re: The Dead Walk in Derevaan: Heldenburg

Surrounded by slavering festrogs intent on killing and eating him, Yx'razul lashes out with tooth, claw, and tail, trying to fend off the hungry undead. His position on the ground didn't give him much agility though and only the preoccupied festrog who had turned to face his new attackers and one other were hit by the attacks. One claw rakes the side of one of the creatures and the eidolon's tail slams into the festrog's back that had focused its attention on Solomon though the festrog seems occupied with its new targets and doesn't retaliate. The rest of the festrogs, however, do.

Coming back to loom over the eidolon after dodging it's wild strikes, a set of claws rake the eidolon's back while one of the festrogs latches onto his shoulder with one claw, sinking the razor like protrusions deep into his muscles and using his other clawed hand to execute a vicious attack across his snout, digging gouges across his face, just nearly missing the eyes but sparing little else. The eidolon had avoided the spray of pus from his own attack but as he was stuck, the only thing flying out of him was a stream of blood from all three wounds as he struggled not to be overcome.

The festrog who was standing off against Solomon crouches slightly, bearing it's impressive canines and snarls at him before leaping out, claws outstretched and maw open wider than any human's skull should ever be able to achieve, aiming for his neck. Reacting quickly, Solomon drops the torch and brings up his tetsubo with both hands to fend it off though a claw still reaches past, gouging the paladin's exposed neckline just missing the artery and jugular before being pushed back to the ground, the tetsubo following it to the ground and slamming it into the hard floor of the cave. Not quite done with it, Solomon raises the weapon again and brings it down hard on the festrog's spine, visibly snapping it.

Meanwhile Felicia tries to fend off the two festrogs that have her down on the ground, fighting for her life. Claws flash and one of the creatures comes away with a newly scarred face, slashed pustules spraying her face with the rancid pus. The festrog growls angrily and launches itself at her midsection, a claw sinking into her stomach and its teeth digging into her hip, ripping clothing and flesh alike as it takes another chunk off, causing Felicia to let out a muffled scream only to have two more claws rip into her legs from the other festrog lurking nearby. As the two new claws sunk in, four black and purple force missiles slam into it's side, causing it to release its grip and looks back across the room where Temnir stands, slightly behind Solomon, hand outstretched towards it.

"Gah!" Kuldar exclaims as he wipes pus from his person, "Watch the lil bastards, that stuff be noxious at best!" Seeing the festrog go down in front of him and Temnir's magic missiles fly by, as well as the horrible wounds both Yx'razul and Felicia were taking, the dwarf decided that what they needed most was inspiration and began into a short diddy to lift their spirits and hopefully give them the will to turn the tide.

"I've never seen a skeleton.
I be hoping not t' see one,
I be also hoping, if I do,
That it will be a wee one."


Meanwhile, Kilgur takes a step forward and tosses his head at the festrog currently attempting to disembowel Yx'razul but it leaps out of the way before its tusks can connect. Nearby, Raznik, having just finished slinging a luminescent rock towards the other side of the fray, clearly outlining Felicia and her assailants, loaded his sling again and rattles off a quick spell as Yx'razul disappears from the floor in front of the festrogs, much to their surprise. As they turn towards the other attackers, they see the eidolon has reappeared in front of his master, bloodied and beaten, but back on its feet.

During all the fighting, Renard, morningstar drawn, skirts the edge of the battle, moving past Kilgur as he moves onto his next opponent just as the first festrog fell to Solomon's blows and comes around to the south of the fighting, surveying where he may be needed most though with the disappearance of Yx'razul, he finds himself inadvertently on the front line of the battle.



Initiative
21 Yx'razul
20 Felicia
16 Festrogs
11 Kuldar
10 Raznik + Temnir
  9 Solomon
  4 Renard
  1 Kilgur

Party Status
Yx'razul: -43 hp + Sickened - 2 rounds remaining
Felicia: -42 hp + Prone + Sickened - 2 rounds remaining
Solomon: -10 hp
Everyone Else: Full hp

Status Ailments:

Sickened:
- The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Prone:
- The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

Solomon
player, 134 posts
Suli
Paladin
Mon 9 Jul 2012
at 01:36
  • msg #89

Re: The Dead Walk in Derevaan: Heldenburg

Solomon wasn't worried for himself.  He was worried for Felicia.  All he could see was her on the floor with a flurry of claws and teeth raking at her flesh.  "Your fight is with me devils!" Solomon cried out hoping to draw their attention.  He worried that no matter how hard he hit these things he wouldn't be able to get to and save Felicia in time.  "Temnir, keep aiding Felicia!" he called out to the spellcaster.  Seeing Renard moving around that way, he assumed the man was moving in to help the cat woman.  Solomon raised his tetsubo into the air, but rather than bringing it down he prayed.  A golden halo of light exploded out from the small sun-shaped charm braclet on his left wrist.  The wave of light passed harmlessly through his allies, but would hopefully punch and burn its way through the undead monstrosities before him.

AC:22, HP:62
Channel Positive Energy to harm undead 12 damage to all in 30' radius [Will DC17 to resist]

Kuldar Balak
player, 92 posts
Story Points: 1
Mon 9 Jul 2012
at 15:29
  • msg #90

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar ceases concentration on his Inspiring tale, letting the lingering effects aid them for a few moments while he moved in to support Felicia. "Hold on lass, I'm comin'!" He calls out, before moving past a few of the Festrogs to try and damage one of those by the downed Catfolk. "Kilgur, defend Felicia!" Kudlar is able to direct before swinging his axe down, his Boar only a couple seconds behind in his attack.

Kuldar
init: 11
HP: 75/75
AC: 25/T: 13/FF: 24

Move to E, 1
Attack Festrog F, 0
08:25, Today: Kuldar Balak rolled 16,10 using d20+13,d10+6. Dwarven Waraxe vs Festrog F,0.

Will use Gallant Inspiration if that is a miss

Kilgur
init: 1
HP: 51/51
AC: 23/T: 10/FF: 23

Charge Festrog G, 0, ending movement at G, 1
08:29, Today: Kuldar Balak rolled 23,15 using d20+12,d8+14. flanking charge gore vs Festrog G, 0.

Renard Waywynd
player, 45 posts
Mon 9 Jul 2012
at 22:34
  • msg #91

Re: The Dead Walk in Derevaan: Heldenburg

The combination of poor lighting and the chaos of the melee had prevented Renard from realizing Felicia's dire situation before.  He cannot reach her to cast a healing spell but he is, of course, not without options.  As before on the ship he calls down a healing light and sends it out, catching all of his allies within its healing glow save for Raznik who is just barely outside it's reach, though fortunately uninjured so it doesn't matter.  Despite his healing, however, the cat-lady still seems to be in pretty bad shape.

He calls out carefully to Felicia, hoping not to attract the attention of any of the nasty beasts attacking her, "I can help you up, Felicia, or I can heal you again, your choice!"

Initiative: 4

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target: All Allies
Rolls:
15:29, Today: Renard Waywynd rolled 19 using 4d6. Channel Energy - healing.

Spells Per Day/DC:
1: 6/6 DC 15
2: 6/6 DC 16
3: 4/4 DC 17

Channel Energy/Day: 3/4

Actions:
 - Full-Round:
 - Standard: Channel Energy
 - Move:
 - Free:

Raznik Tayn
player, 150 posts
Human Desert Nomad
Mon 9 Jul 2012
at 23:31
  • msg #92

Re: The Dead Walk in Derevaan: Heldenburg

The beast standing at Raznik's feet looks forlorn. This is the first time he had seen it in such a weakened state. Despite its wounds, the beast looks ready to rejoin the fight. "Hold on, Yx'raul." The man casts a spell, and touches the eidolon, causing many of its wounds to close. "Do these creatures have a weakness?" he calls out to the others, as Yx'raul charges back into the fray, launching itself at the nearest festrog, attempting to ignore the nausea it experiences.


Raznik:

Initiative: 10

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

00:10, Today: Raznik Tayn rolled 16 using 3d10+7. Rejuvenate Eidolon.

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard: Cast Rejuvenate Eidolon
 - Move:
 - Free:

Yx'raul:

Initiative: 10

Current/Max HP: 25/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target: Enemy at coordinates E3
Rolls:

02:31, Today: Raznik Tayn rolled 12,4,6,3 using d8+4,d8+2,d4+2,d4+2.
02:31, Today: Raznik Tayn rolled 28,20,23,16 using d20+10,d20+10,d20+10,d20+10. Yx'raul Bite, Slam, 2x Claws.

Buffs: Mage Armor (+4 armor AC)
Debuffs: Sickened (-2 attack, damage, saves, skills, ability checks)

Actions:
 - Full-Round: Charge to D4 (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Standard:
 - Move:
 - Free: Hold until after Raznik

This message was last edited by the player at 01:32, Tue 10 July 2012.
Felicia Armstrong
player, 96 posts
Of the F'n Vicious Claws
16/58 HP
Tue 10 Jul 2012
at 00:09
  • msg #93

Re: The Dead Walk in Derevaan: Heldenburg

Felecia scrambles to her feet, braced as well as she can for their attack.


OOC:
Initiative: 21

Current/Max HP: 58/58
Current AC: 21
 - Touch: 15
 - Flat-Footed: 21
CMD: 21

Target:
Rolls:




Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Stand Up
 - Move: Full Defense
 - Free:

This message was last edited by the player at 02:28, Thu 12 July 2012.
DM Visceri
GM, 475 posts
the Heavyhanded
the Bringer of Loot
Thu 12 Jul 2012
at 08:21
  • msg #94

Re: The Dead Walk in Derevaan: Heldenburg

As Yx'razul is about to run forward again back into battle, a curt command from Raznik stops him in his tracks, "Hold on, Yx'raul." Stopping, begrudgingly, the eidolon looks back at his master questioningly and is obviously quite annoyed.

Felicia, still surrounded by enemies on either side, attempts to roll out of their reach, giving her some time to scramble to her feet. As she tucks in her legs to execute the roll, both festrogs swipe at her exposed back, both connecting with her flesh in a sickening ripping sound as she collapses on the spot in agonizing pain (D17). The festrogs weren't done with her yet though. Lying prone on her stomach now, both festrogs went in for the kill on the helpless rogue, claws and teeth flashing in the light of the various spells and torches. The first places a clawed foot on the rogues back and digs its jaws into the flesh of her side, tearing greedily and using it's claw to dislodge more meat (D17) as the second festrog is right behind, using its claw to try and get its own purchase (D11). Felicia squirms for a moment, gasping in pain as the festrogs begin to feast on the rogue as the life leaves her body...

The remaining festrogs rush in to their new targets having been denied their previously surrounded prey, not happy with the turn of events, a primal intelligence glinting in their eyes as they find new targets and attack. One runs in to take advantage of Renard's newfound bravery placing him on the frontline and sinks its teeth into his leg and yanking back, bringing the oracle, like his allies before him, crashing to the ground with the slobbering beast looming over him (D9). Two other strike out for Kuldar and Kilgur though the duo both deflect the attacks deftly.

"Hold on lass, I'm comin'!" Kuldar shouts as he deflects the first blow and pushes his way past the festrog to try and get to the unmoving rogue. As he passes, a clawed hand rakes across his back (D9), stinging but not slowing him down. "Kilgur, defend Felicia!" The dwarf makes it to one of the feasting festrogs and manages to sink his axe into it and even dodging the spray of pus though it doesn't dissuade it from continuing to feast. Kilgur follows his master's command and charges past the festrogs, who had not yet recovered from trying to reach the dwarf, and rams his tusks into festrog there, pus missing the boar.

As Raznik's spell takes effect on his eidolon, closing some of the wounds it had sustained from the beasts, it bolts off to the front line once again. "Do these creatures have a weakness?" Raznik calls out to his companions as he contemplates the next action to take against these seemingly superior foes. Yx'razul charges the first target in sight who is still turned after lashing out at Kuldar as he rushed past and slams into it, teeth and claws tearing into flesh and causing large swaths of the pus to come shooting out of the open wounds though miraculously, the eidolon seems to keep most of it out of his mouth and off of his person. The festrog's legs give a bit but it keeps itself righted as it squirms free of the bite, the poison of the eidolon seeming to have almost taken effect.

Temnir meanwhile swears loudly as he watches Felicia get jumped by the two festrogs on the other side of the room, his voice growing a bit panicky, "Someone do something about those damned things on her!" Taking his own advice, Temnir fires off another magic missile barrage at his same target, scorch marks appearing on the creatures back though like with Kuldar, the festrog seemed content to take the damage in stride with its meal.

"Your fight is with me devils!" Solomon cried out, desperate to get the attention off of Felicia though his words do nothing to deter the beasts. "Temnir, keep aiding Felicia!" he cries out even as the magic missiles stream past him, "I'm doing what I can! Get in there and get her!" With no festrog on him currently, Solomon tries a new tactic. Raising his tetsubo in the air overhead, he lets out a ringing prayer that fills the air and lets out a golden halo of light that shot forth from his wrist-bound charm, searing the flesh of the festrogs and momentarily illuminating the darkness. All but one seemed to feel the full force of the holy magic and finally, the two feasting undead, let out an unnatural screeching howl of pain and turned on Solomon, maws covered in the blood of the rogue and eyes spelling death for the paladin if they can get their claws on him.

Renard, having been flung to the ground quickly lets off a holy burst of his own though in an attempt to heal those around him, himself included, in the time that the festrog in front of him was recoiling in pain from the damaging rays from Solomon's attack. "I can help you up, Felicia, or I can heal you again, your choice!" Hearing no reply, he begins to worry profusely that his ministrations were too late.

(OOC: Well we have our first character death of the game. We will deal with the implications and planning for her after the combat has concluded)



Initiative
20 Felicia
16 Festrogs
11 Kuldar
10 Raznik + Yx'razul + Temnir
  9 Solomon
  4 Renard
  1 Kilgur

Party Status
Yx'razul: Full hp + Sickened - 1 rounds remaining
Felicia: Dead :( [-45 hp this round]
Everyone Else: Full hp

Status Ailments:

Sickened:
- The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Prone:
- The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

This message was last edited by the GM at 08:41, Thu 12 July 2012.
Solomon
player, 139 posts
Suli
Paladin
Thu 12 Jul 2012
at 22:13
  • msg #95

Re: The Dead Walk in Derevaan: Heldenburg

"NOOOOO!" Solomon yelled out in fury when he saw Felicia go down and get torn apart.  He didn't even bother praying; Pelor would read his heart and and acknowledge his intentions.  Solomon took a large step and tried to deliver his fury, and that of his God, upon the Festrog.  He attempted to jab the end of his tetsubo into the creature's chest.  Then he pulled it back and swung the tetsubo in a full circle over his head, nearly missing the creature, only to increase its momentum during a second swing and bringing it to connect against the creature's jaw hopefully tearing it from his face.

AC:22 (26 against Festrog F3), HP:72
5-foot step to F4
Smite F3,
16:04, Today: Solomon rolled 25 damage.
16:04, Today: Solomon rolled 22 damage.
16:06, Today: Solomon rolled 28 using 1d20+9. story point reroll on second attack.
16:03, Today: Solomon rolled 14 using 1d20+9. attack.
16:03, Today: Solomon rolled 17 using 1d20+14. attack.

This message was last edited by the player at 23:13, Thu 12 July 2012.
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