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The Dead Walk in Derevaan: Heldenburg.

Posted by DM VisceriFor group 0
Renard Waywynd
player, 46 posts
Fri 13 Jul 2012
at 00:22
  • msg #96

Re: The Dead Walk in Derevaan: Heldenburg

It wasn't until a few moments after he called out to her that Renard noticed Felicia had fallen in battle, overtaken by the nasty little beasts.  His morale is even more shaken when, after Kilgur shifts positions, one of the festrogs turns it's attention on him.  On the edge of panic he can't help but feel that if a true warrior like Felicia could fall in a battle like this then what sort of hope would he have?  Barely even cognizant of his own actions Renard calls down energy again but this time he doesn't send it out as a wave of healing - instead he holds it in.  Within seconds he begins to glow a bright gold-white, his form becoming an indistinct and hazy shimmer.  The gloom of the cavern is substantially brightened and any allies that look his way feel a strange sense of comfort, rather out of place in the middle of the chaos...

Initiative: 4

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target:
Rolls:

Spells Per Day/DC:
1: 6/6 DC 15
2: 6/6 DC 16
3: 4/4 DC 17

Channel Energy/Day: 3/4

Energy Body rounds: 7/7

Actions:
 - Full-Round:
 - Standard: Use energy body class (Life mystery feature, Advanced Player's Guide pg. 49.)
 - Move:
 - Free:

Notes: Elemental subtype, undead w/non-reach weapons take 1d6+7 damage if they hit me.

Kuldar Balak
player, 104 posts
Story Points: 1
Fri 13 Jul 2012
at 09:51
  • msg #97

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar grimaces at the sight, to be so close and unable to help was a terrible feeling...he hadn't known Felicia for long so it was hard to say if he could truly celebrate her life, if nothing else he could at least lead her friends in a round to her honor, but first thing's first: Killing these little sonsabitches what gone and killed her to begin with! "Damn it, Felicia!" Kuldar called out, before shaking his head, and stepping aside to begin a tale of their comrade, taking a moment to point out a nearby Festrog and calling for the attack.

"Oh the lass with blazin' claws,
we sing of Felicia the fair.
Some say she was born-a-fightin',
Can't say 'cause I weren't there."


Kuldar 5ft steps to E, 2
Begins Inspire Courage +2

Kilgur 5ft steps to H, 2
Attacks Festrog at G, 3
02:51, Today: Kuldar Balak rolled 22,19 using d20+10,d8+14. PowAtt(-2) flanking Gore.

Raznik Tayn
player, 153 posts
Human Desert Nomad
Fri 13 Jul 2012
at 18:23
  • msg #98

Re: The Dead Walk in Derevaan: Heldenburg

Watching Felicia get torn apart, Raznik pauses, shock plain on his face. He stands still for a moment, but is drawn back to the present by Yx'raul's roar, as it launches another attack at the festrog before it. Stepping up behind the beast he casts another spell, reducing the wounds incurred even further.

OOC: I included Raznik's healing on Yx'raul in his HP last time, so it wasn't fully healed. I haven't this time.

Yx'raul:

Initiative: 10

Current/Max HP: 44/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target: Enemy at coordinates E3
Rolls:

19:12, Today: Raznik Tayn rolled 6,4,4,3 using d8+4,d8+2,d4+2,d4+2. Yx'raul Damage.
19:12, Today: Raznik Tayn rolled 12,28,16,22 using d20+8,d20+8,d20+8,d20+8. Yx'raul Bite, Slam, 2x Claws.

Buffs: Mage Armor (+4 armor AC)
Debuffs: Sickened (-2 attack, damage, saves, skills, ability checks)

Actions:
 - Full-Round: Full Attack (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Standard:
 - Move:
 - Free:

Raznik:

Initiative: 10

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

19:21, Today: Raznik Tayn rolled 13 using 1d10+5. Lesser Rejuvenate Eidolon.

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard: Cast Lesser Rejuvenate Eidolon
 - Move: Move to D6
 - Free:

DM Visceri
GM, 486 posts
the Heavyhanded
the Bringer of Loot
Sat 14 Jul 2012
at 03:20
  • msg #99

Re: The Dead Walk in Derevaan: Heldenburg

Having been pulled off of Felicia's corpse by the power of Pelor searing through their bodies, the two festrogs picked the nearest targets, unleashing a flurry of barrages, seemingly blaming whoever they could get their hands on for their pain; Kuldar and Kilgur. A claw digs into Kuldar's armor, getting a hold of his hip and ripping whatever the claws come into contact to before the dwarf can smack the arm away from him with a swipe from his axe as he steps back, "Damn it, Felicia!" he laments, shaking his head before starting a short dirge for the fallen woman (D8).

"Oh the lass with blazin' claws,
we sing of Felicia the fair.
Some say she was born-a-fightin',
Can't say 'cause I weren't there."


Kilgur had been in the process of turning around to assist Renard when the two claws reach out and latch on to the boar's backside causing a squeal of pain from Kilgur as the festrog seems to have him tight and unable to move (D18). On the other side of the room, another of the party's companions seems to be fairing a bit better as Yx'razul throws his weight into the festrog in front of him with a roar but not before it could turn on Solomon, its flesh still smoldering in places, lashing out but being deflected as the paladin had something else on his mind.

Raznik followed up behind his eidolon's attack, breaking his vision away from the scene of carnage, and imbuing the creature once again with restorative magic, closing the rest of his wounds, leaving him looking, for the most part, brand new. In addition to his wounds closing, it seems that Yx'razul has finally been able to shake the dry heaving and wooziness that had been plaguing him since his first interaction with the pus.

Meanwhile, it seemed like Solomon wasn't done with attacks from angry festrogs yet. One of the festrogs closer to Renard struck out as Solomon moved forward to attack it and got ahold of the paladin with both claws. Seemingly these things were able to find the nooks and crannies of the paladin's armor like they were glaring weaknesses for the world to see and they were exploiting them quite effectively (D19). "NOOOOO!" Solomon (Darth Vader) shoutes as he thrusts the tetsubo forward, just missing the festrog, before swinging it full circle and catching it unsuspecting right in the jaw, not knocking it off as he had hoped, but definitely leaving it hanging off to one side, completely dislocated, and knocking the front half of the creature to the ground as it looked up at him with hate.

This was fortunate for Renard, however, who was just about to become festrog food as just as the creature was about to strike him, the one that Solomon had struck, slammed into its side, knocking it off balance and losing its reach on the oracle. A wave of panic courses through him as his mind begins to process his surroundings and how ill prepared he feels to be in the exact spot he finds himself in on the front line. Instinctively, he calls out to Pelor but instead of a beam of light, a singular quickly spinning ball floats through the cave roof and into his chest. For a moment nothing happens until, starting at the point the glowing orb entered and expanding outwards towards his limbs, he begins to glow white hot in the middle and more golden the further out you looked. His appearance also becoming somewhat hazy and transparent and the room around him brightens substantially.

The light Renard gives off causes the festrog holding Kilgur in place to shield its eyes, allowing the boar to wiggle free and bolt forward, using the unbalanced festrog's confusion to his own advantage and ramming his tusks into the creature's side. This time, Kilgur is not as lucky as he has been and the pus hits him full force in the face, causing him to stagger slightly and heave up his lunch on the spot, his skin beginning to appear mottled and grey compared to normal.

Temnir, having watched the proceedings with his mouth hanging slightly ajar, shakes himself back into reality and quickly summons a third set of force projectiles and sends them at the festrog behind Kilgur, causing the creature to raise it's other arm but not seeming to do as much damage as the previous attacks had thus far. "What the hell does it take to kill these damn things?! Solomon, Renard! Your prayers seemed to piss these things off, try it again!" Temnir shouts feeling like his larger spells were going to waste in this confined space.



Initiative
20 Felicia
16 Festrogs
11 Kuldar
10 Raznik + Yx'razul + Temnir
  9 Solomon
  4 Renard
  1 Kilgur

Party Status
Kilgur: -18 hp + Sickened - 6 Round Remaining
Kuldar: -8 hp
Solomon: -19
Everyone Else: Full hp
Felicia: Dead

Status Ailments:

Sickened:
- The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Prone:
- The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.

Standing up is a move-equivalent action that provokes an attack of opportunity.

Renard Waywynd
player, 47 posts
Sat 14 Jul 2012
at 04:04
  • msg #100

Re: The Dead Walk in Derevaan: Heldenburg

Despite the fact that he is currently glowing like an oversized firefly Renard doesn't actually feel different aside from the peaceful sense of calm that entered him at the same time as that globe of light.  He takes a few deep breaths and sizes up his current situation.  He notices that Solomon next to him has taken a few hits, as has Kilgur the boar, but nobody looks to be in dire straits and, truthfully, it seemed to him best that they end this battle as quickly as possible.  He calls down that divine light once more, but this time sets it loose upon the foul cave beasts much like Solomon did earlier.

Initiative: 4

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 21

Target: All undead enemies within 30 ft.
Rolls: 21:03, Today: Renard Waywynd rolled 15 using 4d6. Channel Energy - damage.

Spells Per Day/DC:
1: 6/6 DC 15
2: 6/6 DC 16
3: 4/4 DC 17

Channel Energy/Day: 3/4

Energy Body rounds: 6/7

Actions:
 - Full-Round:
 - Standard: Channel energy
 - Move:
 - Free:

Notes: Elemental subtype, undead w/non-reach weapons take 1d6+7 damage if they hit me.

Solomon
player, 141 posts
Suli
Paladin
Sun 15 Jul 2012
at 15:51
  • msg #101

Re: The Dead Walk in Derevaan: Heldenburg

Solomon wanted nothing more than to continue to pelt this pathetic creature with his his tetsubo.  However, Temnir had called out for another blast of divine energy; and Solomon was forced to wonder if Temnir had seen a weakness in the creatures.  Solomon rested the tetsubo on his right shoulder and thrust forth his left hand towards the creature who's face he had just smashed.  "Burn with Pelor's divine justice you murdering devil's!"  Once more the halo of golden light erupted from his holy symbol.

The rest of his divine magic would have to be saved for healing.  These filthy creatures looked to spread disease and Pelor's healing would cure such.  No one else was going to die this day.

AC 22 (26 vs slack-jawed festrog), HP: 53
Channel Energy (damage) 11 (Will DC17 to avoid)

Kuldar Balak
player, 107 posts
Story Points: 1
Mon 16 Jul 2012
at 13:48
  • msg #102

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar continued his assault, letting the inspiration from his first verse continue washing over them. Kilgur followed his most recent order to the dot, attempting continue with their momentum to take down another Festrog, though he was still not feeling well from the last dose of pus and made a poorly aimed strike, Kuldar did his best to correct his aim with advice, but he had his own problems to deal with. Kuldar's axe had been seeing much battle recently, and so much of it Undead...Kuldar was sure that without Renard and Solomon around to help, he doubted they could have made it this far.

06:47, Today: Kuldar Balak rolled 3 using 2d4. Gallant Inspiration: Kilgur's attack.
06:46, Today: Kuldar Balak rolled 14,19 using d20+6,d8+12. Gore vs Festrog G, 3. total 17 attack
06:46, Today: Kuldar Balak rolled 15,10 using d20+13,d10+6. Dwarven Waraxe vs F, 3.

Raznik Tayn
player, 155 posts
Human Desert Nomad
Tue 17 Jul 2012
at 15:09
  • msg #103

Re: The Dead Walk in Derevaan: Heldenburg

Rejuvenated and bloodthirsty, Yx'raul continues its assault on the nearest festrog, claws whirling and teeth dripping with poison. Raznik seems somewhat at a loss, standing idle, as the battle continues before him. He surveys the scene with glazed eyes, focussing on Felicia's partially consumed body. It stirs something in his mind, and he calls out. "Don't let them feed on flesh. It rejuvenates them."

OOC: Raznik should be at D6.

Yx'raul:

Initiative: 10

Current/Max HP: 52/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target: Enemy at coordinates E3
Rolls:

15:53, Today: Raznik Tayn rolled 13,12,7,7 using d8+6,d8+4,d4+4,d4+4. Yx'raul Damage.
15:52, Today: Raznik Tayn rolled 15,17,27,29 using d20+10,d20+10,d20+10,d20+10. Yx'raul Bite, Slam, 2x Claws.

Buffs: Mage Armor (+4 armor AC)
Debuffs:

Actions:
 - Full-Round: Full Attack (successful bite has Eidolon poison - type poison (injury); save Fort negates; frequency 1/round for 4 rounds; effect 1d4 Str damage; cure 1 save DC 14)
 - Standard:
 - Move:
 - Free: 5' step to E5

Raznik:

Initiative: 10

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard:
 - Move:
 - Free: Hold until Yx'raul takes damage

DM Visceri
GM, 490 posts
the Heavyhanded
the Bringer of Loot
Thu 19 Jul 2012
at 05:30
  • msg #104

Re: The Dead Walk in Derevaan: Heldenburg

The festrogs are seemingly begin to grow impatient with their expected meal putting up more of a fight than they had intended, even after felling one of them already. The pack lets out a series of growls and the one directly to the northeast of Felicia, the one who felled the rogue, lets out a heavy gurgling tone like the ripping of leather that sounds like...language, "Dwa." Immediately after it 'talks,' the rest of the frontline snap their heads around towards Kuldar before racing towards the still chanting bard much to his surprise and horror.

An unrelenting assault of teeth and claws strike out at Kuldar and it's as much as he can do to avoid being torn to ribbons, let alone fight back effectively, his waraxe failing to hit the quick targets. Claws scratch armor, teeth bounce off of barding, and a few of them get through though, miraculously, most of the attacks the dwarf is able to avoid through a combination of thick armor, fast footwork, and pure luck. One particular painful attack was when one of the bastards clawed at the nape of his neck as he was busy dodging a blow from the opposite side, tearing down to muscle and causing Kuldar to reveal his throat momentarily (D29). A festrog takes the opening to try and rip out his jugular with his teeth but is foiled as another magic missile shoots right through it's head, a grim-looking Temnir still holding his hand out in the direction of the blast. "That god-blast thing you do would be welcome at any time you two!" he calls out, taking a step back, not liking the looks he begins to get from the remaining undead.

Before Solomon and Renard can get their magic flowing though, Yx'razul moves in for one last hurrah as he rears up and places a foot on the festrog's shoulder, grabbing the back of its head with his teeth and decapitating the creature on the spot before throwing the detached head down the hallway the undead had originally come from before letting out a victorious roar. "Don't let them feed on flesh. It rejuvenates them," Raznik informs his companions after the wake of his eidolon's victory roar has diminished slightly, even as one currently chews on its most recent prize from Kuldar's leg, its wounds seeming to cease oozing pus and it's skin slowly knitting itself back together.

Both Solomon and Renard reach for their respective holy symbols, Solomon a paragon of rage and vengeance, Reneard looking like an avatar of Pelor himself as both call out to the god of the sun and a sharp violent light, and an enveloping wall of light erupt from the two respectively. "Burn with Pelor's divine justice you murdering devil's!" Solomon crys out in a dangerous voice bespeaking the inner turmoil within the paladin that screams for justice for Felicia. The light hits the final three festrogs like a charging tarrasque as they all are bowled over, their skin instantly charring over, revealing the bones as the struggle to right themselves as their dead flesh continues ripping away. One reaches out a bony claw in their direction before his bones crumble and blow away in the force of the magic along with the others as the cavern falls into silence once more.



Current Party HP
Kilgur: -18 hp
Kuldar: -37 hp
Solomon: -19 hp
Everyone Else: Full hp
Felicia: Dead

Renard Waywynd
player, 48 posts
Thu 19 Jul 2012
at 05:39
  • msg #105

Re: The Dead Walk in Derevaan: Heldenburg

As the creatures boil in their own skin the glow covering Renard's body slowly subsides until he is back to normal.  The danger was past now and it was time to look to the injured.  First on his list, of course, was Felicia.  He had to make sure she was dead - he would be damned if she was right on the edge and died simply because he had made a bad guess in the heat of battle.  He hurries over to the fallen cat-woman, kneeling down to check her vital signs, hoping to find something as he murmurs softly to himself, "Come on, don't you die on us,"

22:35, Today: Renard Waywynd rolled 22 using 1d20+10. Heal check on Felicia.

(OOC: I know I probably didn't need the roll but meh, whatevs... :P)
DM Visceri
GM, 492 posts
the Heavyhanded
the Bringer of Loot
Thu 19 Jul 2012
at 05:50
  • msg #106

Re: The Dead Walk in Derevaan: Heldenburg

As Renard quickly and masterfully attends to Felicia, it is with a heavy heart he finds her beyond the help of his healing abilities. Her eyes have already glassed over, staring into the ether of nothingness and he skin has begun to grow cold on her extremities as her lifeblood has been mostly spilled onto the cavern floor around her. Only the gods can tend to her now. at the very least, perhaps some solace can be taken in the fact that they were able to avenge her death and that, hopefully, she did not die for nothing.



OOC: So who wants to loot her?....Too soon?
Solomon
player, 143 posts
Suli
Paladin
Fri 20 Jul 2012
at 13:40
  • msg #107

Re: The Dead Walk in Derevaan: Heldenburg

Solomon strode down the tunnle that the Festrog's came from to make sure there were no others.  He then returned, and dropped to his knees besides Felicia.  Tears were already streaming from his face.  He set her head in his lap then silently prayed and apologized to her.  "Renard, take whatever is of value from her.  Then I'll go bury her.  I don't suppose anyone has any holy water?"
Raznik Tayn
player, 156 posts
Human Desert Nomad
Fri 20 Jul 2012
at 15:25
  • msg #108

Re: The Dead Walk in Derevaan: Heldenburg

His movements lethargic, Raznik slowly approaches the corpse of the feline woman who had been a companion for a short time. Pulling a flask from his pack, he hands it to Soloman. "Here." Turning, he looks at Yx'raul which is busy dismembering the corpses of the festrogs, and buries his head in his hands, crouching on the floor, mindless of the pool of blood beneath him.
Kuldar Balak
player, 110 posts
Story Points: 1
Fri 20 Jul 2012
at 17:27
  • msg #109

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar felt heavy, not just his body's being tired due to the few rather nasty scratches he had recently gotten, but his mind and spirit as well...he had known Felicia for very little time, but losing a comrade in battle was never easy. He gave a heavy sigh, pacing a bit and wondering why he didn't restock on some quality drink when he had the chance. Raznik seemed to be taking it hard, though that one had a good bit that was off about him, and it seemed directly connected to that beast he summons, even so...Kuldar felt he had to at least try something. The Dwarf walks over to Raznik, placing a hand on his shoulder. "Lad...I know ye likely ain't in the best mood ta be talkin', but I really can't imagine Felicia would be happy to see ya like this."
Renard Waywynd
player, 49 posts
Fri 20 Jul 2012
at 17:31
  • msg #110

Re: The Dead Walk in Derevaan: Heldenburg

He lets out a long, slow sigh as he confirms what he already knew to be true - Felicia wasn't coming back from this one.  With a grim expression Renard sets about the unpleasant task of going through her bags.  He doesn't pocket anything, he simply lays them out next to her for all to see so the others can decide which items would be most beneficial for which people.

(OOC: Since we can't see her item list, DM, I'm hoping you'll give us a list in the next update so we can divvy stuff up appropriately.)
Raznik Tayn
player, 157 posts
Human Desert Nomad
Fri 20 Jul 2012
at 18:08
  • msg #111

Re: The Dead Walk in Derevaan: Heldenburg

As Kuldar reaches his shoulder, Raznik jerks back, involuntarily, avoiding his touch and falling into the blood, his revealed face streaked with tears. "Sorry. I... I suspect you are right." Standing from his prone position, he looks at the blood dripping from his clothes with disgust. Wiping his hands on his robes, he moves over to help Renard with emptying Felicia's pack, keeping himself busy.
Solomon
player, 144 posts
Suli
Paladin
Fri 20 Jul 2012
at 19:02
  • msg #112

Re: The Dead Walk in Derevaan: Heldenburg

Solomon picks up Felicia's body once the others are done collecting her belongings.  He starts carrying her towards the entrance of the cave for burial.  He hoped the holy water would prevent her from coming back as one of the undead.

"You may want to find a way to block off or fortify this entrance area of the cave for a night's rest.  We'll all need to recover before we journy further," he said in a very monotone voice.
DM Visceri
GM, 493 posts
the Heavyhanded
the Bringer of Loot
Fri 20 Jul 2012
at 19:02
  • msg #113

Re: The Dead Walk in Derevaan: Heldenburg

As Renard and Raznik set about the grim task of removing Felicia's valuables, hopeful that even in death, she could provide assistance to the group's mission, they come up with a list of everything of value she had on her as they set it out on the ground beside her. Raznik removes the items from the handy haversack as well.

OOC: So here's the list of gear. Let me know what you guys will be taking with you and what you will be leaving behind in your next posts.

Amulet of Mighty Fists
Ring of Sustenance
Handy Haversack
Bracers of armor +2
Ring of Protection +1
Vestment of Many Styles
Longbow, composite: Masterwork, +5 Str
Arrows x60
Masterwork Box (heavy and the weight shifts as you move it)
Daylight Oil
Potion of Shield of faith +4 (potion)
Potion of Remove blindness/deafness (potion)
Potion of Displacement (potion)
Wand, Cure light 50 charges
Waterskin
Bedroll
Flint and Steel
Torch x5
Oil x2
197 gold

This message was last edited by the GM at 19:11, Fri 20 July 2012.
Raznik Tayn
player, 162 posts
Human Desert Nomad
Sat 21 Jul 2012
at 18:43
  • msg #114

Re: The Dead Walk in Derevaan: Heldenburg

Sorting through Felicia's items, Raznik identifies a few that he would find useful. "With the ring, I could stay awake for longer, allowing Yx'raul to stand guard. The amulet would make it stronger." Picking up another item, he looks at it curiously. Shaking the box gently, he feels the weight move around inside. "Does anyone know what this is? I have not seen it before."
Temnir Liyaan
player, 123 posts
Male, Human, 22 years old
5'11", 165lbs.
Sat 21 Jul 2012
at 18:49
  • msg #115

Re: The Dead Walk in Derevaan: Heldenburg

Leaning against the cave wall, Temnir watches Solomon retreat with the dead rogue out past him with his arms crossed. Hearing Raznik's question though, he looks back to the summoner who is holding a somewhat ornate box. "Hmmm, I believe that is what the ancient civilizations of the world would call a box. Myths suggest that they would hollow out the inside and place items inside of it." Abandoning his sarcastic defense mechanism, Temnir takes a few steps over to him and looks down, "Have you looked inside it yet?" As he speaks, he crouches down and grabs the top of the box and lifts it back. The sight inside is something unexpected indeed. The box is divided into two parts. The larger is filled with multicolored gems of all shapes and sizes; a miniature treasure trove unto itself. The smaller division has four vial shaped indentations...
Kuldar Balak
player, 112 posts
Story Points: 1
Sat 21 Jul 2012
at 21:51
  • msg #116

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar lets out a bit of a snort on Temnir's assessment of the box, though does show some interest on the contents, though gems and metals did tend to catch most Dwarves' attention. "Hm...an odd setup, wonder why she didn't store the potions in there?" He gives a bit of a shrug, before sitting down nearby.
Renard Waywynd
player, 51 posts
Sun 22 Jul 2012
at 00:06
  • msg #117

Re: The Dead Walk in Derevaan: Heldenburg

As the group moves about in the aftermath of the battle Renard channels some more healing energy, having two more left for the day after the fight.  He makes sure to catch Kuldar, Kilgur, and Solomon in the range of the magical healing before approaching the Dwarf, "You took quite a few hits.  It worries me to think we may easily have lost two of our crew in that fight when one is bad enough.  Do you want me to heal you and your boar some more?"

17:01, Today: Renard Waywynd rolled 8 using 4d6. Channel Energy - healing.

OOC: Including the roll for Cure Moderate Wounds in case Kuldar agrees to the healing.  Will do the rest of the healing during my next post.
17:05, Today: Renard Waywynd rolled 20 using 2d8+7. Cure Moderate Wounds.

Solomon
player, 145 posts
Suli
Paladin
Mon 23 Jul 2012
at 07:57
  • msg #118

Re: The Dead Walk in Derevaan: Heldenburg

Solomon bears the weight of Felicia as a personal cross as he walks the long length out of the cave. It was merely a couple weeks ago that they had met but even in that short time he had gotten to know the woman to some extent and she had seemed so vibrant and full of life to be brought low to this state now. As he finally near to the entrance of the mine, he could feel his connection with Cho'kobo connect and the axebeak came around the corner slowly in reaction to his roiling emotions. Sadness for the loss of a comrade in arms, shock as he had yet to fully come to let it fully sink in, guilt as he wondered if there was anything else he could have done. But the predominant emotion that began to take ahold of him was anger. Anger at the undead who had ravaged her. Anger at the cult that had created the unspeakable horrors that had done this to her. And anger at whoever was behind this entire plot. He would have revenge and he would have it undeniably.

The thoughts poured over him as he solely laid her down a short walk from the mine in a copse of small bushes and a gnarled tree and began to dig her grave with the help of his trusty side-kick. As he dug, it began to rain again, a fitting thing for his current emotional state. As he laid her carefully down into the hole, he crossed her arms and closed her eyelids and began a prayer to Pelor to bless her spirit in the afterlife while he sprinkled the holy water Raznik had supplied him with in and around her grave as well as onto of her heart and forehead.

"Hear me Pelor. Today a worthy soul leaves the sight of your sun and ventures to your side. Look out for her in death as I would in life and guide her safely to you." He began to choke up a little as a solitary tear descended his cheek. "Give me the strength to abide by my oaths and stay not from my mission but please, give me the opportunity to avenge her. That is all I ask." He finishes by touching his holy symbol to her lips and slowly begins to replace to soil on top of her, fashioning a small cross from the nearby brush to place as a headstone. Calling on Pelor's power once more, the god of the sun grants him a boon as glowing golden script appears on the makeshift headstone bearing her name; "Here Lies Felicia Armstrong"

He stood by her grave for a few minutes before turning away and walking purposefully back towards the mine, Cho'kobo not leaving his side but periodically nuzzling his neck with his beak in condolence. "Stay Cho'kobo. We will be back soon. Make sure no cultist disturbs her rest." The axebeak nods in approval and watches Solomon descend back into the mine. Finally making the trek back to the group, he looks around to the members of his party, all seemingly affected by the loss of their comrade. Even sarcastic and distant Temnir was quiet and introspective as he approached which was a first for the badmouthed sorcerer. Dutiful in tone, he keeps all emotion from his voice as he gives instructions. "Kuldar, Renard, Raznik. Fetch the items from the storage rooms and bring them here so we can form a barricade against whatever lies deeper into the cavern. Temnir, come with me and help me drag these scourges away from our camp."
Kuldar Balak
player, 114 posts
Story Points: 1
Mon 23 Jul 2012
at 23:43
  • msg #119

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar enjoys the warm light closing his wounds, definitely a benefit to having something like that around, Kuldar being able to heal somewhat but...definitely not over so wide an area, or so many at once. "Aye lad, it be a tough one but...I am a Dwarf after all, it'd be a wee bit embarrassing if those scratches had been the death a' me." An immediate look of regret washed over his face, and he felt the need to 'cover his ass', as it were. "Oy...not tha' I be sayin' the lass was weak, but she was a scout, didn't know they were thar till it was too late." He gave a heavy sigh as he held up a hand to show he was good after the second healing, he then turned to attend to his mount's needs.

16:42, Today: Kuldar Balak rolled 9 using 1d8+5. CLW->Kilgur.

Kuldar: 66/75
Kilgur: 50/51

Raznik Tayn
player, 164 posts
Human Desert Nomad
Tue 24 Jul 2012
at 01:22
  • msg #120

Re: The Dead Walk in Derevaan: Heldenburg

Looking at the box, Raznik brings the potions over, and slots them into place. "They seem to belong," he says as explanation. "I do not intend to speak ill of the dead, but perhaps these vials were found in such a state." With that he turns from the group and moves to sit at one side of the cave. Soon Soloman returns, and grateful for something to take his mind of his failure, he quickly sets to gaining access to the store rooms, seeing what lies within. Yx'raul's head snaps up, to follow his master, and he plods along after him, still carrying a limb from the slain undead.
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