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18:36, 26th April 2024 (GMT+0)

The Dead Walk in Derevaan: Heldenburg.

Posted by DM VisceriFor group 0
Kuldar Balak
player, 138 posts
Story Points: 1
Thu 30 Aug 2012
at 03:46
  • msg #196

Re: The Dead Walk in Derevaan: Heldenburg

Kilgur and his companion seem to be on the edge of this blasted fear spell, but the pair still have little reason to leave the comfort and safety of the water- Kilgur flailing around wildly barely able to keep afloat, and Kuldar sinking like the drunken stone that birthed him, almost finding no point to fighting the pull- really wishing he had settled for a reinforced coat like his Ma had told him right about now.

20:44, Today: Kuldar Balak rolled -1 using 1d20-5. Kuldar Swim.
20:43, Today: Kuldar Balak rolled 10 using 1d20+4. Kilgur Swim.

Skraag
player, 122 posts
Thu 30 Aug 2012
at 05:06
  • msg #197

Re: The Dead Walk in Derevaan: Heldenburg

Skraag, feeling the strange heaviness in his limbs and the feeling of drowning, loses his rhythm and begins splashing about to little effect.



OOC:
01:03, Today: Skraag rolled 11 using 1d20+1. Swim.
01:02, Today: Skraag rolled 22 using 1d20+3. Con check.
 

Raznik Tayn
player, 189 posts
Human Desert Nomad
Thu 30 Aug 2012
at 15:38
  • msg #198

Re: The Dead Walk in Derevaan: Heldenburg

Calming at last, Raznik looks about himself, seemingly a little confused by his action, and certainly baffled by his new found ability to swim. Yx'raul, on the other hand begins to drown inexplicably, slipping into unconsciousness, sinking beneath the surface of the water. Watching the beast fall away, Raznik looks at the cause and realization dawns on his face. "A riverswell spirit! It stays near its remains. If we consecrate them, we will destroy the creature." Knowing it is likely too late for Yx'raul, but noticing Skraag also struggling to draw breath, he adds more. "Avoid its touch. It fills the lungs with water. I have heard that expelling them of the water will be enough to save you."

Raznik:

Initiative: 18

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

02:10, Today: Raznik Tayn rolled 21,17 using d20+1,d20+4. Swim: Raznik, Yx'raul.

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard:
 - Move: Move to -B-1
 - Free:

Yx'raul:

Initiative: 17

Current/Max HP: 0/52
Current AC: 27
 - Touch: 13
 - Flat-Footed: 24
CMD: 23

Target:
Rolls:

02:11, Today: Raznik Tayn rolled 3 using 1d20+1. Yx'raul: Con.

Buffs: Mage Armor (+4 armor AC), Lesser Evolution Surge (Shadow Form: 20% concealment, full damage to incorporeal - no concealment, half damage to corporeal)
Debuffs: Drowning

Actions:
 - Full-Round:
 - Standard:
 - Move:
 - Free:

This message was last edited by the player at 15:39, Thu 30 Aug 2012.
DM Visceri
GM, 535 posts
the Heavyhanded
the Bringer of Loot
Sun 2 Sep 2012
at 20:03
  • msg #199

Re: The Dead Walk in Derevaan: Heldenburg

His first scorching ray being fairly successful, Temnir seems to decide for an encore. Unfortunately, fate is against him as not just one, but both rays veer off target, one splashing into the water creating a gout of steam and the other spiraling off towards the cavern ceiling. The sorcerer grits his teeth and begins casting anew. It's then that Renard finally finds his way completely free of the darkness and begins rummaging around with his things while items on his belt and the quarrels for his crossbow seem to shift in their container of their own volition, avoiding Renard's searching hand. Meanwhile, still in the darkness and having just been struck by some sort of icy energy, Solomon reacts on instinct alone, swinging Pelor's thumb but finding only darkness within his reach.

On the lake, everyone has finally come to their senses, realizing where they are if not how they got there. Raznik, seeing his companions regain some sense of lucidity, calls out to them in warning, "A riverswell spirit! It stays near its remains. If we consecrate them, we will destroy the creature." Skraag, having still been feared, was unable to avoid the drowning touch of the spirit and could feel his lungs fill with water though he seemed to be able to remain conscious and above the water though he made no forward motion. The riverswell spirit takes advantage of him though and places its hand on the top of his head, seemingly trying to push the 'dragon' under the water! "Avoid its touch. It fills the lungs with water. I have heard that expelling them of the water will be enough to save you." The remainder of the party are either continuing to keep themselves afloat or, in Kuldar's case, sinking like a stone.

OOC: Con Save from Skraag DC 11 / Yx'raul drowning turn 1/3 (death occurs on turn 3)


Initiative Order
22 Temnir
20 Kilgur
18 Raznik
17 Yx'raul
16 Riverswell Spirit
15 Kuldar
12 Skraag + Renard
  9 Solomon + Blaith's Allip
24 Subordinate Allips
21 Shadowy Warrior


Party Status
Renard: Fine
Solomon: 3 Wisdom drained total + 3 Strength drained total
Skraag: -11 HP + 3 wisdom drained total
Temnir: 3 Wisdom drained total
Kuldar: 3 Wisdom drained total
Kilgur: Fine
Raznik: Fine
Yx'raul: Drowning (Unconscious and at 0 HP)

Renard Waywynd
player, 65 posts
Tue 4 Sep 2012
at 19:06
  • msg #200

Re: The Dead Walk in Derevaan: Heldenburg

Very conscious of the darkness at his back and the dangers that might be lurking within Renard takes aim with his crossbow at the strange rotting dwarf which Raznik claimed to be a riverswell spirit.  All the while he is thinking of ways to deal with the magical darkness..

Initiative: 12

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 18

Energy Body rounds: 5/7

Spells Per Day:
1: 7/7 (DC 15)
2: 7/7 (DC 16)
3: 4/5 (DC 17)

Target: Riverswell spirit @ -E8
Rolls:
12:06, Today: Renard Waywynd rolled 10 using 1d20+9. Confirm crit.
12:05, Today: Renard Waywynd rolled 28 using 1d20+9. Ranged attack (Point Blank Shot).
12:07, Today: Renard Waywynd rolled 2 using 1d8+1. Crossbow damage.

Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Fire crossbow @ riverswell spirit.
 - Move:
 - Free: Load crossbow (Rapid Reload feat)

This message was last edited by the player at 19:07, Tue 04 Sept 2012.
Kuldar Balak
player, 140 posts
Story Points: 1
Tue 4 Sep 2012
at 20:38
  • msg #201

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar comes to his senses, but surely must be dreaming for him to be where he is...no, no his drowning dreams usually involved more subtle reminders of his other fears, looked like this was a real drowning incident. He tries his best to move closer to the surface, but it seems his armor is just too much of a burden- he hoped Kilgur had the instincts to dive down after him.

13:37, Today: Kuldar Balak rolled 10 using 1d20+4. Kilgur swim.
13:36, Today: Kuldar Balak rolled -2 using 1d20-5. Kuldar swim.

Alright, so can Kilgur dive down to get me? I mean armor and all I'm still only a light load for him...I just didn't teach him any 'dive' tricks that are triggered by air bubbles breaking the surface of water.

Solomon
player, 165 posts
Suli
Paladin
Tue 4 Sep 2012
at 21:27
  • msg #202

Re: The Dead Walk in Derevaan: Heldenburg

Solomon was lost in the field of magical darkness.  It was time to consider leaving it even if that meant taking a fall or bumping into the the armored specter.  Solomon turned to move towards the stairs.  He could only hope he remembered exactly where they were.  It was then his intention to move towards where Temnir was (or used to be).  He had no idea how far the field of darkness stretched, but the wizard was the most likely to dispell it.

Double move down the stairs and towards Temnir.  Chances are he'll fall and have to get up from prone, but that's a chance I'm willing to take.
This message was last edited by the player at 21:50, Tue 04 Sept 2012.
Raznik Tayn
player, 192 posts
Human Desert Nomad
Wed 5 Sep 2012
at 17:13
  • msg #203

Re: The Dead Walk in Derevaan: Heldenburg

Having finally made it to dry land, Raznik starts casting a spell. The mark on his forehead glows brightly for a moment, and seconds later, an unnatural gust of wind blows through the cavern, taking the form of a swirling cloud over the lake. Raznik calls out to the creature in whistling language, and the creature suddenly spins in place, becoming a vortex of air, and swiftly moving to engulf the riverswell.

Raznik:

Initiative: 18

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

Buffs:
Debuffs:

Actions:
 - Full-Round: Summon Monster IV - Medium Air Elemental
 - Standard:
 - Move:
 - Free:

Elemental:

Initiative: 18

Current/Max HP: 30/30
Current AC: 19
 - Touch: 16
 - Flat-Footed: 13
CMD: 22

Target: Enemy at -E8
Rolls:

Buffs: Whirlwind (2 rounds)
Debuffs:

Actions:
 - Full-Round:
 - Standard: If enemy picked up, move 100' north.
 - Move: -E8 (DC 14 reflex or take 1d6+3 damage; DC 14 reflex or be picked up by the wind)
 - Free: Become whirlwind (10' high)

Skraag
player, 125 posts
Wed 5 Sep 2012
at 22:13
  • msg #204

Re: The Dead Walk in Derevaan: Heldenburg

Skraag, coming back to himself as the fear drains away, turns from the water creature and begins to try and flail his way towards the shore near where Temnir.



OOC:
18:09, Today: Skraag rolled 7 using 1d20+1. Swim.
18:09, Today: Skraag rolled 15 using 1d20+3. Con.

DM Visceri
GM, 539 posts
the Heavyhanded
the Bringer of Loot
Thu 6 Sep 2012
at 18:37
  • msg #205

Re: The Dead Walk in Derevaan: Heldenburg

Seemingly frustrated with his attacks lack of contact with their intended targets, Temnir switches up his tactics and goes with his bread and butter magic missile spell that rockets into the riverswell spirit punching four neat holes through it's visage before they slowly fill themselves in. With the spirit momentarily distracted and the rest of the group coming to their senses, many of them attempt to make a b-line for shore, opting to get out of the spirit's natural habitat. Skraag has a bit of trouble swimming, still dealing with the water beginning tofill his lungs and Yx'raul loses his battle to the drowning effect and disappears back to his own plane but his master is not detered. Raznik makes it ashore and even before he gets fully out of the water, begins casting as an improbable windstorm begins to brew and coalesce into a wispy form with flowing yellow eyes; an air elemental. Flying across the gap, the elemental takes the form of a whirlwind and engulfs the spirit, battering it and blowing it northwards a considerable distance, placing it against the back wall of the cavern (70 feet away).

Kuldar, finally reaching the bottom of the underground lake, looks upwards into dim light, wondering if his mount would be intelligent enough to come to his rescue. He had never taught Kilgur any sort of tricks regarding water so it comes to his surprise when he sees a sizable shadow against the faint light of the surface approaching slowly but surely. It seems Kilgur's loyalty to his master has overcome his disdain of the water.  Meanwhile above water, the riverswell spirit rebounds from being tossed away and begins to quickly close the gap once again though it doesn't quite make it back to the fray, giving the others another chance to make it to shore.

Solomon was seemingly running out of options. Hoping to regroup and attack from a better position, Solomon makes a dash for where he believes the stairs to be but misjudges the distance by a step and almost goes hurdling down the stairs onto the floor. The only thing that saves him is pure dumb luck and a hand that latches on to the side of the platform as he falls and somehow lands on his feet though a little dazed. Not wasting time though, he continues his trek through the blackness towards where he believes Temnir to be, something that isn't too difficult as all you would have to do is follow the string of curses the sorcerer is stringing together one after another as if the profanity would form together as a spell of its own to vanquish the specters.

Renard, finally thwarting Jeeves and loading his crossbow fires on the Riverswell Spirit. The bolt seems to be perfectly on target and the quarrel whizzes through the apparition, leaving a burning white hole through the visage. He wasn't able to watch it long though as the black cloud of darkness began to move towards him and began to obstruct his field of vision, seemingly following Solomon with a vengeance. A cold hand reaches out but Solomon bats it way with his tetsubo, seeing it coming at the last moment possible.

(OOC: DC 11 Con check from Skraag)

Initiative Order
22 Temnir
20 Kilgur
18 Raznik + Air Elemental
17 Yx'raul
16 Riverswell Spirit
15 Kuldar
12 Skraag + Renard
  9 Solomon + Blaith's Allip
24 Subordinate Allips
21 Shadowy Warrior


Party Status
Renard: Fine
Solomon: 3 Wisdom drained total + 3 Strength drained total
Skraag: -11 HP + 3 wisdom drained total
Temnir: 3 Wisdom drained total
Kuldar: 3 Wisdom drained total
Kilgur: Fine
Raznik: Fine
Yx'raul: Drowning (Unconscious and at 0 HP)

This message was last edited by the GM at 23:08, Thu 06 Sept 2012.
Solomon
player, 167 posts
Suli
Paladin
Fri 7 Sep 2012
at 21:29
  • msg #206

Re: The Dead Walk in Derevaan: Heldenburg

Solomon moved once again now that he knew the darkness was somehow attached to the figure in black.  All he managed to accomplish was blinding the others.  "Kuldar, Skraag, can either of you see through this stuff?" he called out.  Until, he could come up with a plan he concentrated on defense.
Skraag
player, 126 posts
Sat 8 Sep 2012
at 04:22
  • msg #207

Re: The Dead Walk in Derevaan: Heldenburg

Skraag continues struggling towards the shore, hoping to get clear before the water thing reaches him again.

OOC:
00:20, Today: Skraag rolled 9 using 1d20+1. Swim.
00:20, Today: Skraag rolled 23 using 1d20+3. Con.
Renard Waywynd
player, 69 posts
Sat 8 Sep 2012
at 05:14
  • msg #208

Re: The Dead Walk in Derevaan: Heldenburg

Happy that he's finally able to contribute to the battle Renard's celebration is cut off as the magical dark engulfs him again, "Ugh, this isn't getting old at all..." he says, the words fairly dripping with sarcasm.  Hearing Solomon's voice nearby behind him he turns and heads towards it, keeping his crossbow at the ready as he reactivates the holy glow of his energy body ability, "I might be able to help, Solomon!"

Initiative: 12

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 18

Energy Body rounds: 4/7

Spells Per Day:
1: 7/7 (DC 15)
2: 7/7 (DC 16)
3: 4/5 (DC 17)

Target: Riverswell spirit @ -E8
Rolls:

Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Activate energy body
 - Move: -A10 to A11
 - Free:

This message was last edited by the player at 05:14, Sat 08 Sept 2012.
Kuldar Balak
player, 141 posts
Story Points: 1
Sat 8 Sep 2012
at 06:11
  • msg #209

Re: The Dead Walk in Derevaan: Heldenburg

Kuldar wasn't sure if he should be glad or not that he had reached the bottom of this spontaneous lake, but his spirits were raised when he saw his faithful steed making its way to his aid, still no reason he should stop trying himself. Kuldar couldn't quite tell due to the water obscuring his sight, but it seemed that Kilgur was not at all comfortable being underwater.

23:09, Today: Kuldar Balak rolled 6 using 1d20+4. Kilgur swim: dive.
23:09, Today: Kuldar Balak rolled -2 using 1d20-5. Kuldar swim.

Kuldar: 3/36 rounds of air used(30/40ft down)
Kilgur: 1/36 rounds of air used(10ft down)

Raznik Tayn
player, 193 posts
Human Desert Nomad
Sat 8 Sep 2012
at 23:12
  • msg #210

Re: The Dead Walk in Derevaan: Heldenburg

Raznik watches the success of the elemental and whistles to it once more. It regains its normal form and swoops towards the area of darkness, flying over the heads of those encompassed within. Spinning up once more, the elemental, now whirlwind, moves to one edge of the darkness before disappearing within, heading towards the centre.

Raznik:

Initiative: 18

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard:
 - Move:
 - Free:

Elemental:

Initiative: 18

Current/Max HP: 30/30
Current AC: 19
 - Touch: 16
 - Flat-Footed: 13
CMD: 22

Target: Enemy at B12
Rolls:

Buffs: Whirlwind (2 rounds)
Debuffs:

Actions:
 - Full-Round:
 - Standard: If enemy picked up, move remaining movement south.
 - Move: B9 then B12 (DC 14 reflex or take 1d6+3 damage; DC 14 reflex or be picked up by the wind)
 - Free: Cease being whirlwind; Become whirlwind (10' high)

DM Visceri
GM, 541 posts
the Heavyhanded
the Bringer of Loot
Sun 9 Sep 2012
at 18:45
  • msg #211

Re: The Dead Walk in Derevaan: Heldenburg

As the shadowy warrior drew near, a tingling traveled along Temnir's spine but the mental persuasion to flee didn't take hold. The sorcerer realized that as the darkness engulfed him, the creature must be somewhere nearby. "Ugh, this isn't getting old at all..." Renard seems to mimic his thoughts. Unfortunately, with Solomon close now too, he was afraid that any attack to widespread would serve to char his companion as well. Luckily, as he sees a hand beginning to take shape in the darkness and reach out for him behind a pair of glowing yellow eyes, he reacts with the first spell that comes to mind, his hands quickly glowing red hot before he stretches them out in front of him and sends a searing hot cone of flames in front of him. The darkness burns away slightly and Solomon appears next to him out of the way of the flames, much to his relief.

Raznik sees his opening and orders his elemental to move in for the attack. Once again turning into a whirlwind, the elemental moved into the darkness, dispersing the black cloud as it goes and ends it's attack by engulfing the shadowy warrior. Those nearby look on tensely as the whirlwind begins to calm slightly as the shadow warrior begins to come in to view, on both of his knees on the ground in front of them, specks of shadow quickly disintegrating off of his body into the air until after a few seconds, his form evaporates completely though not before he fixes Solomon with a vengeful stare. "I might be able to help, Solomon!" Renard says as he rushed in to the paladin, dispersing the rest of the shadow and seeing that quickly dispersing form of the warrior before he completely disappears.

Solomon had been about to call in for help seeing through the darkness but it seemed now that it was unneeded and as he scans the area for the rest of his companions, he now notices two things quickly; the spirit out on the lake, and the fact that both Kuldar and Kilgur are missing from his sight. Underwater, Kilgur reaches his master and Kuldar is able to grab on as the mount turns back towards the surface and begins paddling for all he is worth, obviously ready to get out of the water. On the surface, Skraag tries to move towards shore but battling the water in his lungs seems to take priority and he ends up treading water. The riverswell spirit, making it back to the fight, only sees a small percentage of the people in the water as there had been recently so he goes for Skraag, the only visible target. Touching the kobold's head, more icy pain and water rushes into his lungs from an unseen source.

(OOC: Skraag Con check DC 12. Kuldar and Kilgur will make it to the surface this turn. Plan accordingly.)

Initiative Order
22 Temnir
20 Kilgur
18 Raznik + Air Elemental
17 Yx'raul
16 Riverswell Spirit
15 Kuldar
12 Skraag + Renard
  9 Solomon + Blaith's Allip
24 Subordinate Allips
21 Shadowy Warrior


Party Status
Renard: Fine
Solomon: 3 Wisdom drained total + 3 Strength drained total
Skraag: -15 HP + 3 wisdom drained total
Temnir: 3 Wisdom drained total
Kuldar: 3 Wisdom drained total
Kilgur: Fine
Raznik: Fine

This message was last edited by the GM at 18:45, Sun 09 Sept 2012.
Renard Waywynd
player, 71 posts
Sun 9 Sep 2012
at 18:56
  • msg #212

Re: The Dead Walk in Derevaan: Heldenburg

Feeling rather like a lighthouse Renard peevishly de-activates his magical holy glow again.  With the shadow warrior taken care of he turns, scanning the room for any other danger and notes that water spirit is still on the attack.  He holds out his hand and speaks the magic words and sends a ray of searing light at the obviously-undead thing.

Initiative: 12

Current/Max HP: 68/68
Current AC: 20
 - Touch: 15
 - Flat-Footed: 17
CMD: 18

Energy Body rounds: 4/7

Spells Per Day:
1: 7/7 (DC 15)
2: 7/7 (DC 16)
3: 3/5 (DC 17)

Target: Riverswell spirit @ -E8
Rolls:
11:55, Today: Renard Waywynd rolled 25 using 1d20+8. Ranged touch for ray attack.
11:55, Today: Renard Waywynd rolled 26 using 7d6. Searing light damage.

Buffs: (Bonuses from spells, abilities, etc.)
Debuffs: (Ailments from spells, abilities, etc.)

Actions:
 - Full-Round:
 - Standard: Cast searing light
 - Move:
 - Free: Drop energy body

Kuldar Balak
player, 142 posts
Story Points: 1
Sun 9 Sep 2012
at 19:44
  • msg #213

Re: The Dead Walk in Derevaan: Heldenburg

Glad to feel some fur and a harness nearby, Kuldar grabs on for dear life and kicks his legs as best he can to help propel the pair upward, but Kilgur had magical aide, it was tough to say he had ever truly been strained even the slightest in any load he had to carry. Kuldar looked to the slowly approaching surface, wondering, hoping the others had done alright, he had been separated from the battle for far too long.
Solomon
player, 169 posts
Suli
Paladin
Tue 11 Sep 2012
at 15:32
  • msg #214

Re: The Dead Walk in Derevaan: Heldenburg

"What just happened?" asked Solomon.  Was the creature defeated or did it flee?  For now he would assume the later and keep up his guard.  He moved over to pick up the bow from where he had dropped it earlier in the battle.  It was not magical so would not likely effect the ghost.  Still, it was a better idea than taking to the water.  It seemed that once again, the godly spells he prayed for were useless given the present circumstances.  "I think a tactical retreat may be in order.  I'm willing to bet the water spirit will not leave the lake; and if it does, all the better for us."

Move - move to bow.  Move - Retrieve bow
Skraag
player, 127 posts
Tue 11 Sep 2012
at 23:16
  • msg #215

Re: The Dead Walk in Derevaan: Heldenburg

Skraag continues to flounder about helplessly
Raznik Tayn
player, 194 posts
Human Desert Nomad
Wed 12 Sep 2012
at 01:48
  • msg #216

Re: The Dead Walk in Derevaan: Heldenburg

Watching the shadows disperse, Raznik takes stock of the battlefield, performing a quick head count, only now noticing the riverswell spirit move in for the kill. Thinking fast, he commands the elemental once more, sending it streaking off to engulf the undead monster once more. As the violent winds swirl on the attack, Raznik summons another creature, a wave rising from the water for a moment before it submerges, searching for the missing Kuldar, hoping to drag the dwarf to the surface.

Raznik:

Initiative: 18

Current/Max HP: 64/64
Current AC: 14
 - Touch: 10
 - Flat-Footed: 14
CMD: 16

Target:
Rolls:

Buffs:
Debuffs:

Actions:
 - Full-Round: Summon Monster IV - Medium Water Elemental
 - Standard:
 - Move:
 - Free:

Air Elemental:

Initiative: 18

Current/Max HP: 30/30
Current AC: 19
 - Touch: 16
 - Flat-Footed: 13
CMD: 22

Target: Enemy at -E8
Rolls:

Buffs: Whirlwind (2 rounds)
Debuffs:

Actions:
 - Full-Round:
 - Standard: If enemy picked up, move remaining movement north.
 - Move: -E8 (DC 14 reflex or take 1d6+3 damage; DC 14 reflex or be picked up by the wind)
 - Free: Cease being whirlwind; Become whirlwind (10' high)

Water Elemental:

Initiative: 18

Current/Max HP: 30/30
Current AC: 17
 - Touch: 11
 - Flat-Footed: 16
CMD: 18

Target:
Rolls:

Buffs:
Debuffs:

Actions:
 - Full-Round:
 - Standard: Pick up Kuldar
 - Move: -C11
 - Free:
DM Visceri
GM, 544 posts
the Heavyhanded
the Bringer of Loot
Wed 12 Sep 2012
at 21:12
  • msg #217

Re: The Dead Walk in Derevaan: Heldenburg

"I've had just about enough of these annoyances. Die already so I put my friend back in the afterlife where he belongs!" Resorting back to using his scorching rays, the two lines of fire streak towards the riverswell spirit, one entering a ghostly eyeless socket, the other going right through the creature's chest. The spirit writhes in pain and turns to fly towards the sorcerer but Raznik and his elementals are faster. The air elemental streaks towards the spirit at Raznik's command and envelops it in it's whirlwind. From somewhere within the vortex of air, a shrill screech comes out and suddenly water sprays in every which direction. Upon closer inspection, it seemed that the spirit was vanquished back to it's drowned body somewhere in the lake.

Raznik quickly summoned a water elemental anyway though to help ease the ascent of Kuldar and Kilgur, bringing them to the surface and escorting them to the edge of the lake as well as the now sinking Skraag once the first two had been seen to safety. Renard, seeing that Skraag's lungs seemed to be full of water, presses on the kobold's chest and helps vacate his lungs of the fluid, saving him from drowning though he remains unconscious. Seeing the immediate danger to the party pass, Solomon does a head count and makes sure no other surprises are waiting for them around the cavern.

(OOC: Victory! Assumed you guys took the time to save Skraag and that you are all now safe on the shore of the lake.)

Final Party Status
Renard: Fine
Solomon: 3 Wisdom drained total + 3 Strength drained total
Skraag: Unconscious and at 0 HP + 3 wisdom drained total
Temnir: 3 Wisdom drained total
Kuldar: 3 Wisdom drained total
Kilgur: Fine
Raznik: Fine

Raznik Tayn
player, 196 posts
Human Desert Nomad
Wed 12 Sep 2012
at 22:40
  • msg #218

Re: The Dead Walk in Derevaan: Heldenburg

Raznik dismisses the air elemental, sending the water one in search of the spirit's body. Should it find it, it will disinter it, bringing it to shore. "Laying the creature to rest will prevent any others from experiencing its wrath," he explains, as he rests, leaning against the platform and facing the lake.
DM Visceri
GM, 545 posts
the Heavyhanded
the Bringer of Loot
Thu 13 Sep 2012
at 10:25
  • msg #219

Re: The Dead Walk in Derevaan: Heldenburg

During the remainder of it's time on the prime material plane, the water elemental searches the depths of the lake and just before  it's time is up, it finds a bony hand sticking up from the sediment on the lakebed, a silver ring shining on one hand. Quickly extricating the body from the makeshift grave, it carries it back up to the shore where the group gets a good look at it. Indeed it had, at one point, been a dwarf and he seems to have been wearing some sort of steel armor though by now all that is left is a small amount of rusted chains and tattered cloth. The ring on his hand, however, shows no sign of age or wear.
Renard Waywynd
player, 72 posts
Sat 15 Sep 2012
at 06:25
  • msg #220

Re: The Dead Walk in Derevaan: Heldenburg

Glad to no longer have to deal with the darkness and the water Renard turns his attention to the injuries of his teammates, of which there seem to be very few.  Several of them seem to be sluggish in their thoughts and movements but there are no apparent injuries and so he writes it off as battle fatigue, especially after such a rough encounter as that.  Skraag seems to have taken the brunt of the attack, and so Renard bundles the "dragon" up in a cloak after casting a spell of healing (see below).

We should rest for a while and figure out what our next move is.  If we can spare another night here I can make sure everyone is healed as best as possible."
23:21, Today: Renard Waywynd rolled 17 using 2d8+7. Cure Moderate Wounds.
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