Re: The Lizard-Folks Tale
After Ben has ferreted out the demon statue's ruby eyes, the party exits the ziggurat and emerges into a warm, muggy spring morning in the Witchlight Marsh. Already, swarms of tiny midges are circling about, eager to sink their tiny proboscises into whatever flesh they might find.
Directly across the ziggurat, in the wooded copse, the party spots Strong-crest Hookbill, holding court amongst his scarlet ibis colony. The party hears several "urnk-urnk's", but without the aid of Eagle's magic, nobody is able to make out what the conversation might be about.
The party has now explored almost the entirety of the ziggurat's known lower-levels, with notable exception of the secret passage which King Greenscales attempted to flee into. There was really no way to tell how many other secret passages might be honey-combed within the ancient ruin: it was not out of the question to expect miles and miles of labyrinths extending far beneath the surface, perhaps lost to time. Additionally, the upper tombs were most unexplored, the fell shadow having chased the heroes out before they had a chance to properly search the premises.
Still, the companions have learned what they came here to find out: why the lizard-men tribe had been attacking the nearby settlements. Most of the tribe had been slain uncovering this knowledge, but still another mystery remains: the man-eating winged demons that Teal-tongue had alluded to. Sacred Rock.
Inas has some knowledge of where to find the place. It is not too far from the village of Rush Hollow, where purportedly a heroes welcome awaits. More importantly, perhaps the party can collect some of the bounty promised for Althea's safe return.
Maybe some amongst the group were only thinking of returning to Stormhaven, to spend their hard-earned spoils?
Unexplored depths. Rush Hollow. Sacred Rock. Stormhaven.
What would be next?
This message was last edited by the GM at 09:46, Mon 19 Aug 2013.