Re: All that Glitters
Congratulations again on defeating Pserkipsis the Guardian Naga and recovering the Sun Disks and missing Order members
This was a difficult encounter and you played your characters very well navigating through it. Nicely done.
***
Four years ago, I got a wild idea to return to 1st edition Advanced Dungeons & Dragons, the very first RPG I ever played. At that time, I had not played 1st edition AD&D for 23 years and had no idea how it would hold up, but the call of nostalgia was very strong and I wanted to give it a go. More than anything though, I wanted to run a game that was easier on the DM side, as I had been running 4th edition D&D games at the time and combat posts were taking a very long time to resolve.
This game was conceived essentially as a one-shot. A simple dungeon delve to plunder some treasure from some crazed Demon-worshipping Goblins beneath a grungy coastal city in the vein of Sanctuary (Thieves World), Sharn (Eberron), Lankhmar (Newhon), Greyhawk City, Waterdeep (Forgotten Realms) and Mos Eisley (Star Wars). I spent a couple of days fleshing out some basic setting details, but left most of it a blank canvas, figuring more specific details were not needed for what I had in mind.
During that first adventure, The Gaping Maw, the players helped flesh out many new details and the city began to take on a life far beyond what was described in the setting primer. This shared world-building continued with each subsequent adventure and has resulted in a pretty interesting setting to host adventures.
Over the past four years, we've explored the bowels of Stormhaven to root out pockets of evil, battled a dying Lizardfolk tribe holed up in an ancient ziggurat, waged an epic siege against a Demon Lord operating out of a ruined castle, hunted and exterminated a Vampire, and defeated a spell-wielding Naga.
We've seen lowly 1st level characters rise all the way up to 6th-9th level over the past four years, quite an impressive feat for any game, and even more so in a PbP. As most of you are aware, it is quite rare for PbP to last beyond character generation, let alone the first encounter.
During these past four years you have breathed life into a simply sketched homebrew campaign setting and I have enjoyed facilitating this game. As with all play-by-post games, there have been lulls here or there brought on by real life stuff (holidays, family visits, vacations, illness, school, promotion testing, business trips, etc.), but we always found a way to return to Stormhaven once life's rigors have settled down.
There have been many memorable game moments for me over the years, but more than anything else I have enjoyed gaming with you and serving as your DM. You are all excellent players and you have given me inspiration to keep this game going and to match the creativity and characterization you each brought to the game.
Speaking of story, we have now concluded another adventure. Your characters will return to Stormhaven and be heralded as heroes by the High Priest of Pelor and the Lord Mayor Eradan Thyrandas. Surely there will be much feasting and revelry as your characters have a chance to hobnob with the movers and shakers of the city. Your characters are now some of the most powerful individuals in the city, surpassed only by a select few Guildmasters, Clerics and Lords.
***
I like to end campaigns on a high note and I think that time is now. This is always a tricky proposition. Due to the extremely high mortality rate of PbP games, the tendency is to want to keep "successful" games going for as long as possible (by successful I mean games that do not crash and burn during or right after character generation). The problem with this approach is games eventually run out of steam and then you are left with the proposition of an unsatisfying conclusion when a game stalls out.
I know all of you want this game to continue, but I have reached the point where my desire to flesh out new adventures and take this game to the next level, beyond simple smash and grab dungeon crawls, to make that happen just isn't there. Additionally, I don't think PbP is the right format to facilitate the types of adventures that make sense for characters approaching "name" level.
I prefer to go out on as high of a note as possible and for that reason, I am going to work up concluding post and bring this game to a close.
Again, thanks for everything. Bravo and well done, all!