Fate & Bounty
At the end of each game, the Marshal may at his discretion award chips for efforts taken during the game. These chips will be awarded based on participation and contribution to the progress of the story, and will be done in this thread. Here's how it's gonna work:
1. When the Marshal declares that the game has ended, POST IN THIS THREAD:
(a) Which chips did you cash in? For how much bounty?
(b) What, if anything, are you improving?
(c) What chips you are left with? (How many? Which colors?)
REMEMBER: You can't have more than 10 chips at a time, so if you're around there, I suggest you cash in a few for Bounty.
2. After you have done this, draw your chips from the pot. Roll 3d85 (or d86 if there's a Legend chip floatin' around). If you have an Edge, relic, or other ability that gives you more chips, increase your draw as needed. Use the following table to tell you what color your chips are:
Roll Color
01-50 White
51-75 Red
76-85 Blue
86 Legend
Notes:
- White Chips are worth 1 Bounty, Red Chips are worth 2 Bounty, Blue Chips are worth 3 Bounty, Legend Chips are worth 5 Bounty
- When raising Aptitudes, a player may only raise a character's aptitude for which he has succeeded during the preceding session of play.
- See the Deadlands Player's Guide and Marshal Law: House Rules thread for more details on Fate, Bounty, and Improvin'.
Feel free to ask any questions here or by Private Message.
This message was last edited by the GM at 14:31, Mon 06 Apr 2015.