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15:18, 16th April 2024 (GMT+0)

Body Armor.

Posted by GargoyleFor group 0
Gargoyle
GM, 69 posts
Tue 1 Nov 2016
at 18:41
  • msg #1

Body Armor

here is the armor of the universe.
Gargoyle
GM, 70 posts
Tue 1 Nov 2016
at 18:42
  • msg #2

CVR-1

CVR-1

CVR-1 Standard Issue



CVR-2 With Scoop Helmet

This message was last edited by the GM at 02:09, Sat 12 Nov 2016.
Gargoyle
GM, 71 posts
Tue 1 Nov 2016
at 18:42
  • msg #3

CVR-1

CVR-2

Personal Space Combat Armor
   CVR-2 is designed as a full environmental “hard” space –suit that can be worn and used by any UEEF personnel for operations in space, as well as with the VR-020 series Cyclones for combat missions. The Weightlessness of space and low gravity environments makes weight less of a concern, so the CVR-2 is bulkier and heavier than the CVR-1 very much a “space” suit and it only gets the benefits of its full combat bonuses in space. On planets with gravity like Earth, reduce combat bonuses by half and -1 melee attack per round.
   The CVR-2 space armor provides a more extensive oxygen supply and heartier environmental protection for the wearer with additional layers of radiation shielding and insulation, and performs admirably in the environment of space and underwater.

MDC by Location:
Helmet – 55
Arms (2) – 40 each
Legs (2) – 45 each
Main Body – 95

Weight: The standard CVR-2 weighs 31 pounds (14 kg) and in space and Underwater, impose a -10% movement penalty on Physical skills that require freedom of movement such as Acrobatics, Climbing, Gymnastics, Prowl, Swimming, and similar. On Earth and in similar environments, the penalty is -20%.

Standard CVR-2 features:
1) Computer-Controlled Life Support System: A small computer woven into the CVR-2 monitors oxygen supply and consumption,
   internal and external temperature and environmental integrity. This system also monitors the vital signs of the operator
   and monitors the suits overall integrity. The computer runs on a power cell with a charge good for 96 hours. The power
   cell can be charged at a base as well as by the power system of Alphas, Cyclones and Destroids.

2)  Ultra-High Resistant Shielding: Protects the wearer from heat and flames up to 600 degrees Celsius (1,112 Fahrenheit),
    and from temperatures as low as minus 168 degrees Celsius (-270 Fahrenheit). Normal fires inflict no damage, but
    nuclear, plasma and other M.D. fires and heat do full damage.
3)  Shielding: Impervious to radiological, chemical and biological agents, unless the suits environmental protections have
    been compromised (usually due to severe damage).
4)  Internal Oxygen Supply and Air Purification and Recirculation System: Provides breathable air good for 24 hours.
5)  Utility Belt and Holster: The standard issue side arm is the M-30 Wolf pistol.
6)  Impact Resistant Helmet:, with removable visor
7)  H.U.D.: Polarized visor with Heads-Up Display projector.
8)  Radio: Directional, short-ranged radio with a 10 mile (16 km) range.
9)  Electromagnetic Footpads: These footpads allow the operator to stick to the hulls of starships or any other metal
    structure. They are strong enough to hold twice the weight of a Cyclone.
10) Lights: A light is built on the top of the helmet and used to illuminate the area ahead or a work surface in much the
    same way as a mining helmet. Range: 100 feet (30.5 m). The Space Cyclone may provide additional light.
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