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Guidance System...

Posted by Sword of DamoclesFor group 0
Sword of Damocles
GM, 68 posts
Wed 2 May 2012
at 16:48
  • msg #1

Guidance System...

There is still about an hour or so of light in the sky as the group makes its way towards the town from the drop zone. Calculations using an area map show it is about 3 miles to the outskirts of the test town, so moving with some level of care it should take just about an hour to reach the town.

OOC: So, what are people doing on the way to the town? Is there a particular way you are approaching?
Vosper
player, 38 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 2 May 2012
at 17:18
  • msg #2

Re: Guidance System...

"Well, how cautious are we to be, here?" Vosper asked.  "I can get there right quick, but it'll kick up dust in this desert.  If we want to be all stealth-like, it'll take longer."
Onyx
player, 32 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Wed 2 May 2012
at 18:28
  • msg #3

Re: Guidance System...

   Onyx looked around, realizing they didn't really have a "leader."

   "I think we should take it slow, jack.  Mellow, ya'know?  We gotta watch each other's backs too.  If you see somethin' don't hesitate to pull a brother's coat tail, ya'dig?  When we get right up on 'em tho, we should fly in.   I can probably carry two, maybe three people, so long as everyone weighs less than 250. Ossy, how many people could you carry?" he asked the square.
Nightmare
player, 25 posts
HP 16/16
PR 64/64
Thu 3 May 2012
at 04:25
  • msg #4

Re: Guidance System...

Nightmare unhitches the chute, and bundles it together. As he takes his hat from his coat and buttons it, again, atop his head, he says, "I doubt stealth would gain us much, but I believe tiring ourselves on the approach would be a bad idea. I will endeavor to be circumspect, as I walk."
Vosper
player, 39 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 3 May 2012
at 04:33
  • msg #5

Re: Guidance System...

"We'll take it slow, then," Vosper said.  "But I'll take a wee scout ahead.  Not too far, just to get the lay of the land."

The speedster dashed ahead then, moving at 150 mph over the desert sands, running at twice the speed of a charging cheetah.
Poco Tehuantl
player, 44 posts
Eddy Romerez
The Little Jaguar God
Thu 3 May 2012
at 08:23
  • msg #6

Re: Guidance System...

Eddy helped with the bundling and hiding of the parachutes.
His strength and claws made a very quick hole in the desert's flesh for them to bury their evidence.

"I'm all for walking straight in.  Alone, if you guys wanna play backup, but we have to enter that one way regardless, so if they're watching, they'll know we're coming anyway" he shared, as he filled the hole in over the 'shutes.
Nightmare
player, 26 posts
HP 16/16
PR 64/64
Thu 3 May 2012
at 15:03
  • msg #7

Re: Guidance System...

Nightmare has been attempting to shove his parachute back into the pack it shot from. "I'll just carry this, it might come in handy."
"Actually, it occurs to me that if anyone in that base is watching the approaches, they're likely to make use of whatever security has been already set up. As this was a government facility, they've likely got the best and know someone dropped down in the desert, even though they don't know it's us."

Poco Tehuantl
player, 45 posts
Eddy Romerez
The Little Jaguar God
Fri 4 May 2012
at 09:30
  • msg #8

Re: Guidance System...

"Either way, we might as well start heading that way, and hope that Vosper can catch up.   Otherwise, she's going to get left behind and miss all the action" Eddy said.


With the parachutes, etc, all packed and either buried or carried, Eddy was ready to head off across the sands towards their destination.
Oscillator
player, 48 posts
HP 20/20
PR 73/73
Mon 7 May 2012
at 07:32
  • msg #9

Re: Guidance System...

Oscillator watched their descent, packing, and so on.

He kept his HARP in-hand, using vibration to detect any anomalies.

He flew behind the heroes, considering a new method for using vibration to track parachute drops.
Onyx
player, 33 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Mon 7 May 2012
at 08:33
  • msg #10

Re: Guidance System...

   Onyx, too, flew above the others, not shining his light, but instead trying to feel the magnetic pull of the metals around him; trying to sense if anything was moving out there...
Poco Tehuantl
player, 46 posts
Eddy Romerez
The Little Jaguar God
Mon 7 May 2012
at 08:40
  • msg #11

Re: Guidance System...

Eddy walked with his fellows through the desert, towards yon tender goal.
He kept his eyes and ears open, too ... for any signs of danger.
Nightmare
player, 27 posts
HP 16/16
PR 64/64
Tue 8 May 2012
at 06:34
  • msg #12

Re: Guidance System...

Nightmare strides calmly along, except for the occasional snicker, "...catch up... I bet she can."
Although his eyes are open, he is neither peering through the darkness nor expecting an eminent attack.
Oscillator
player, 49 posts
HP 20/20
PR 73/73
Tue 8 May 2012
at 11:54
  • msg #13

Re: Guidance System...

Oscillator flies down towards Poco Tehuantl and asks him with a smile -- but also with a serious note,
"Do you smell anything strange?  You do possess super-oflactory capabilities, I assume?"
Poco Tehuantl
player, 47 posts
Eddy Romerez
The Little Jaguar God
Tue 8 May 2012
at 11:55
  • msg #14

Re: Guidance System...

Eddy sniffed the wind.
Sword of Damocles
GM, 74 posts
Thu 10 May 2012
at 02:34
  • msg #15

Re: Guidance System...

The group makes their way in the direction of the town, Vosper zipping ahead and back with Oscillator and Onyx flying above the group. The terrain is predominantly foothills and scrub so there are many places where the group can see the town in the distance and others where they can't see very far ahead at all. Poco doesn't scent anything unusual on the varying winds at this point. There are definitely points along the way that seem perfect for an ambush but all the group sees or senses is desert life. After a time the group crests a final hill, the town probably about half a mile away and the day well into twilight. The lights from the town cast a glow in the sky. From what you can glean from this distance things look pretty quiet, nothing moving around. The sign for the general store can just be made out, looking to be about centrally located in the town.

OOC: No one sees or senses anything untoward, at least at this point.
Poco Tehuantl
player, 49 posts
Eddy Romerez
The Little Jaguar God
Thu 10 May 2012
at 15:51
  • msg #16

Re: Guidance System...

"So I guess it's time decide how we're going in ... all tippy-toes and cat-like, hard and fast, or casual and cool" he smiled to his fellows.
Onyx
player, 37 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Thu 10 May 2012
at 16:11
  • msg #17

Re: Guidance System...

In reply to Poco Tehuantl (msg #16):

   "Well, you know me jack!  I'm always casual and cool!"  Onyx cracked a wide grin.

   "But as far as this, I'm gon' say: defenses up, let's hit 'em hard, get it done.  Somebody hang back a little and make sure we don't get blindsided tho."
Nightmare
player, 29 posts
HP 16/16
PR 64/64
Thu 10 May 2012
at 16:24
  • msg #18

Re: Guidance System...

Nightmare is smiling, as he says, "I think we should walk in quietly, but I don't know that we need to sneak up on anything. In any case, we should walk in. I'm not sure what we should expect, and don't think we'll know any more than that until we get there."
Vosper
player, 41 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 10 May 2012
at 17:47
  • msg #19

Re: Guidance System...

"Seems quiet to me... too bloody quiet.  Safe bet they know we're here.  We should advance in overlapping fields of fire to cover one another," Vosper said, frowning.
Oscillator
player, 54 posts
HP 20/20
PR 73/73
Fri 11 May 2012
at 20:19
  • msg #20

Re: Guidance System...

"My main concern is our vulnerability to mental attackers.  From here on, I suggest we have a codeword -- Marshmallow, perhaps -- which we prompt from anyone who seems to be acting unlike themselves."

Pausing, "Then again, as we barely know eachother, so this might be premature.

But there could also be shapeshifters, illusion makers, and similar..."


Oscillator wanted to ask Poco to sniff the wind again, but didn't want to make any humorous quips before a battle.  Battles could be nasty -- people do better when they have their heads in it.
Vosper
player, 42 posts
Eloise Sutton
HP:16/16 PR:61/61
Fri 11 May 2012
at 21:08
  • msg #21

Re: Guidance System...

"Code words'll work for illusions and shapeshifters," Vosper replied evenly, as if she considered this kind of thing all the time.  "But mental powers... telepathy, mind control... they'd just get any password out of our noggin', I'd wager.  Best to step lively."
Poco Tehuantl
player, 50 posts
Eddy Romerez
The Little Jaguar God
Sat 12 May 2012
at 09:59
  • msg #22

Re: Guidance System...

"Yeah, Marshmellows, that's fine" Eddy said, then turning to 'Mare, "I agree, just wander on in like a cowboy in those movies ... abandoned town, tumbleweeds, gunslingers," adjusting the gun at his hip as he said so, "that's the way to do this.
With style
".

He seemed ready, right now, to do exactly this.
Oscillator
player, 56 posts
HP 20/20
PR 73/73
Sat 12 May 2012
at 17:25
  • msg #23

Re: Guidance System...

To Vosper, Oscillator replies, "Telepathy perhaps, if they spend the time digging for code words.  Mind control -- same thing, I believe.  Frankly, I don't know enough about mental powers, except that it's unlikely a quick attack will grant someone a password.  I theorize that would more likely require an involved mental probe, not quite as likely in the heat of ... well, you know.  Battle."

To Poco, Oscillator said nothing.  Oscillator had his own style, which he had been told was overly academic, and a few claimed it was the absence of style.
Sword of Damocles
GM, 77 posts
Sat 12 May 2012
at 17:55
  • msg #24

Re: Guidance System...

OOC: So there has been some discussion, has the group decided how they are planning to approach the town? Who is going where and doing what? Are you all advancing as a group or splitting up in some way?
This message was last edited by the GM at 17:56, Sat 12 May 2012.
Nightmare
player, 30 posts
HP 16/16
PR 64/64
Sat 12 May 2012
at 18:45
  • msg #25

Re: Guidance System...

"If I may, perhaps it would be best if Poco and Onyx approach stealthily at the sides while Oscillator flies overhead. As the three observe and prevent us from being surprised, Vosper and I will walk in boldly. If there's any trouble, she can run away while I do... what I do."
Nightmare proceeds to place this plan into affect, in other words, he keeps walking down the road towards the town.
Onyx
player, 38 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Sun 13 May 2012
at 00:26
  • msg #26

Re: Guidance System...

  Onyx frowned a little.

   "I'm not very stealthy, man, but I can approach from above.  I can maybe hit 'em with a little light show for a distraction too, if we want." Bruce suggested.
Poco Tehuantl
player, 51 posts
Eddy Romerez
The Little Jaguar God
Sun 13 May 2012
at 02:07
  • msg #27

Re: Guidance System...

Eddy frowned, he'd been proposing the walk in all along.
"Ok, but if I'm going to stealth in, I'll go on ahead".

With that, he bounded off into the ever-darkening shadows on all fours.


From there, he lopped and bounded off into the township, using the shadows and growing darkness to slip towards their destination.
He kept an eye on his fellows' approach. He let his senses take in the environs, ready to notice any hint of danger to the team.
Vosper
player, 43 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 13 May 2012
at 03:55
  • msg #28

Re: Guidance System...

"Roight," Vosper replied gamely. "Nothing I like better than walking in boldly. Except running in boldly.  We'll see how this pans out."

With that, she took pace with Nightmare, slowing down to a steady march.  Her eyes scanned the landscape, though, ready to react at super-speed.
Nightmare
player, 31 posts
HP 16/16
PR 64/64
Mon 14 May 2012
at 04:36
  • msg #29

Re: Guidance System...

"I know, this may seem like a bad idea in that we're not protecting ourselves from attack, but until we know what the problem is we don't know that we will be attacked. If we assume so, we close our minds to the other possibilities."
"A closed mind has one thing in common with a hole in the head, neither one allows you to think clearly."

Vosper
player, 44 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 14 May 2012
at 05:48
  • msg #30

Re: Guidance System...

"Not to worry," Vosper replied to Nightmare, looking straight ahead as she walked into the jaws of doom.  "If I thought your plan was rot, I'd not be walking in with you.  I actually think it's a bloody good idea, and if there's anyone suited to taking whatever they throw at us and getting the hell out of the way, I'd say it's me."

"Just hope you can hold up yourself, mate,"
she added, a touch of concern in her voice.
Oscillator
player, 57 posts
HP 20/20
PR 73/73
Mon 14 May 2012
at 13:14
  • msg #31

Re: Guidance System...

"I'm willing to observe from above, however my detection abilities might faire best were I to stay low with the rest of the group.  Thus, I will only venture as high as I can still keep you all in my sensory range."

Oscillator waits a beat to hear any responses, then zooms upwards and listens in with his radio earpiece.

"Oscillator here:  all clear so far", he says -- unless it isn't.

OOC:  GM, Oscillator stays at a vertical height to spot and continues Detect rolls (if needed).
Sword of Damocles
GM, 78 posts
Mon 14 May 2012
at 14:47
  • msg #32

Re: Guidance System...

OOC: Onyx and Oscillator please make Detect Danger rolls. (Oscillator at normal level not enhanced, you will see why)
Onyx
player, 40 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Mon 14 May 2012
at 18:47
  • msg #33

Re: Guidance System...

   His adrenalin pumping as he approached, Onyx's senses were far more on edge than usual.

   The magnetic field he used as a defense was rippling the air around him as he flew, and his eyes darted from side to side, taking in everything.

OOC: 11:44, Today: Onyx rolled 4 using 1d100. Det. Dan. 14%.

Oscillator
player, 59 posts
HP 20/20
PR 73/73
Wed 16 May 2012
at 02:49
  • msg #34

Re: Guidance System...

OOC: Oscillator rolled 97 using 1d100 with rolls of 97. unmod det danger <= 26%.

Oscillator suddenly remembers he may have left a Bunsen burner on in his lab.
"Oh shucks, I quite possibly have set the entire facility on fire ... again..."
and is so lost in his thinking that he completely misses -- (something)
Sword of Damocles
GM, 81 posts
Wed 16 May 2012
at 22:01
  • msg #35

Re: Guidance System...

The group makes its way towards the town; Poco slinking off alone while Nightmare and Vosper approach more directly. Oscillator and Onyx move in from the air. The soft glow of the lights is evident as twilight falls and there is a gentle breeze in the air.

As the group closes to within about 300 yards Onyx gets the sensation of being watched and jinks in flight while Oscillator flies along unconcerned at the moment. At that instant each is struck in the air by a bullet and the report is heard a moment later.

OOC: Both Onyx and Oscillator are struck for 13 damage. I did take into account both the vibratory and magnetic defenses as well as Onyx's evasion. Because of the vests you can each roll with the damage at double normal, so Onyx would take 1 hit point and 12 power and Oscillator would take 13 power.

Everyone can make a Detect Hidden roll at this point. (basically to spot the flash at the moment of fire)

Poco Tehuantl
player, 52 posts
Eddy Romerez
The Little Jaguar God
Wed 16 May 2012
at 23:34
  • msg #36

Re: Guidance System...

- rolled 61 using 1d100 with rolls of 61. Spot Hidden 32%.
Oscillator
player, 60 posts
HP 20/20
PR 73/73
Thu 17 May 2012
at 01:17
  • msg #37

Re: Guidance System...

Oscillator rolled 28 using 1d100 with rolls of 28. Det hidden.
Onyx
player, 43 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Thu 17 May 2012
at 01:19
  • msg #38

Re: Guidance System...

   Onyx felt, or sensed, the bullet more than saw it, and spun with its force, thankful for the extra protection his vest lent him.  Still he could feel a small trickle of blood where the shot had grazed his arm.

   "Sheee..." He said softly, remembering that he shouldn't be too loud lest he attract more potential gunfire.

   His eyes searched for the source of the gun fire...but he just couldn't quite see where it had come from.

   Onyx continued dodging through the air, but descended to the earth to find some cover.  If he couldn't find any suitable, he would bend some metal into an appropriate form of cover.

OOC: 18:11, Today: Onyx rolled 12 using 1d100 with rolls of 12. Detect Hidden (10%).
Sword of Damocles
GM, 82 posts
Thu 17 May 2012
at 02:23
  • msg #39

Re: Guidance System...

OOC: Everyone should roll Initiative at this point.
Nightmare
player, 33 posts
HP 16/16
PR 64/64
Thu 17 May 2012
at 05:27
  • msg #40

Re: Guidance System...

Nightmare had continued to quietly walk towards the town when he heard the report. "That was too sharp to come from a muffler, it sounds like someone needs their timing fixed."
He takes another step or two, then realizes that Onyx and Oscillator appear to be suffering the aftereffects of an attack. He speaks to Vosper, saying, "I think I may want to leave the road."

OOC: 00:16, Today: Nightmare rolled 17 using 1d100 with rolls of 17. detect hidden. (failed, detect hidden is 12%)
00:17, Today: Nightmare rolled 6 using 1d10 with rolls of 6. initiative, initiative at 27

Poco Tehuantl
player, 53 posts
Eddy Romerez
The Little Jaguar God
Thu 17 May 2012
at 07:31
  • msg #41

Re: Guidance System...

- rolled 39 using 1d10+30 with rolls of 9. Initiative
Onyx
player, 44 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Thu 17 May 2012
at 08:27
  • msg #42

Re: Guidance System...

   By the time Onyx got to the ground, he was little rattled and his reaction speed wasn't what it could have been.

OOC: 01:25, Today: Onyx rolled 20 using 1d10+17 with rolls of 3. Initiative.
Oscillator
player, 61 posts
HP 20/20
PR 73/73
Thu 17 May 2012
at 09:13
  • msg #43

Re: Guidance System...

The bullet tore through Oscillator's white coat and into the bulletproof vest -- and cleared his mind.  This was a serious firefight!

"These vests are an excellent addition to my combat potential!"

Oscillator's HART weapon begins to thrumb with a low pitch vibration "bbbzzzzzzz".
He engages the touch control which can re-arrange kinetic to potential energy.

OOC: Oscillator rolled INIT 25 using 1d10+15 with rolls of 10. INIT
(Edited -- had the wrong #'s.  - Osc)
First Action is activating "absorb" for next attack.

This message was last edited by the player at 09:26, Thu 17 May 2012.
Vosper
player, 45 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 17 May 2012
at 19:18
  • msg #44

Re: Guidance System...

"Christ," Vosper breathed as the report echoed and two of their number took hits.  Fortunately non-lethal ones, but still.  Her speed kicked into overdrive as she scanned for the source of the shots.

12:17, Today: Vosper rolled 44 using 1d10+39 with rolls of 5. Inish.
12:16, Today: Vosper rolled 38 using 1d100 with rolls of 38. Detect Hidden, failed.

(Vosper will use her first action to set up an Evasion!)

Sword of Damocles
GM, 84 posts
Thu 17 May 2012
at 22:07
  • msg #45

Re: Guidance System...

Turn 1

The group scans about, hoping to have caught a glimpse of muzzle flash but no one had seen anything. All the group knows is the shots came from somewhere in the town ahead and that likely more shots are forthcoming...

Vosper zigs and zags along the ground as she approaches the town. An audible buzzing is heard as Oscillator tinkers with his HART in the air.

OOC: It is roughly 220" to the general store in the town. Until people get amongst the buildings there really isn't much out here to provide cover and only some small shrubs here and there for concealment.

Vosper 44
Poco Tehuantl 39
Vosper 29
Nightmare 27
Oscillator 25
Poco Tehuantl 24
Unknown Snipers 22
Onyx 20
Vosper 14
Nightmare 12
Oscillator 10
Poco Tehuantl 9
Unknown Snipers 7
Onyx 5

(Oscillator you acted out of turn but since you were just using an action to activate a power and were before the snipers I just went ahead with it)

Poco Tehuantl
player, 54 posts
Eddy Romerez
The Little Jaguar God
Fri 18 May 2012
at 02:08
  • msg #46

Re: Guidance System...

Eddy had been bounding ahead* of the team for some time now ... since they had crested that final hill way back when.
And now he checked to see how close he was to the township.


* movement of 89.
Let's see if I can get this mechanically correct:
- call 'evade' at the beginning of my first action, then make a full run for the edge of town.
I am not using my multiple actions, as I wish to hold onto those PR

This message was last edited by the player at 00:29, Mon 21 May 2012.
Vosper
player, 49 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 21 May 2012
at 06:27
  • msg #47

Re: Guidance System...

Still weaving and dodging, Vosper does a run through the center of town, looking for trouble, counting on her speed to get her out of it.
Nightmare
player, 35 posts
HP 16/16
PR 64/64
Mon 21 May 2012
at 15:32
  • msg #48

Re: Guidance System...

Slower than the others, but still at a respectable speed for a running human, Nightmare also begins to zig and zag his way towards the town, mumbling as he runs, "Scatter targets, require the enemy to expand his field of fire."

OOC: first action is evasion, full move (48") towards the town but at an (approximate) 30° angle to the path taken by Poco
Oscillator
player, 62 posts
HP 20/20
PR 60/73
Tue 22 May 2012
at 04:34
  • msg #49

Re: Guidance System...

Sword of Damocles:
(Oscillator you acted out of turn but since you were just using an action to activate a power and were before the snipers I just went ahead with it)

OOC: Sorry -- figured it was ok since it was just a defense.
I can PM  the action next time if it's out of order?

Sword of Damocles
GM, 91 posts
Thu 24 May 2012
at 14:51
  • msg #50

Re: Guidance System...

The silence aside from the desert sounds is almost eerie as the sky continues to darken. Vosper arrives in the center of the town, looking about for any signs of life, a dust cloud in her wake. Poco moves to the edge of town, moving such that he makes himself a harder target. Nightmare likewise moves in on the town but is still a ways away, also moving carefully. From their brief initial observations there does not appear to be anyone moving around in town. This just seems completely wrong as even taking into account the holidays there should be some people moving around at this hour.

OOC: Poco and Vosper can both make detect hidden rolls please.

Vosper 44
Poco Tehuantl 39
Vosper 29
Nightmare 27
Oscillator 25

Poco Tehuantl 24
Unknown Snipers 22
Onyx 20
Vosper 14
Nightmare 12
Oscillator 10
Poco Tehuantl 9
Unknown Snipers 7
Onyx 5

Poco, you are up for your 2nd action.

Vosper (and others upcoming), please remember to mark off 2 power for 2nd actions.

Poco Tehuantl
player, 55 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Thu 24 May 2012
at 16:05
  • msg #51

Re: Guidance System...

- rolled 61 using 1d100 with rolls of 61. vs 32% chance to Detect Hidden.

Unless Eddy sees something, I am not using my second action.  I'll keep my PR until I have something for Eddy yo act upon

Vosper
player, 51 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 24 May 2012
at 19:11
  • msg #52

Re: Guidance System...

(Of course not.  This is going to take a while.  Maybe if they walk up and shoot me in the head... :)

12:11, Today: Vosper rolled 75 using 1d100 with rolls of 75. Detect Hidden. )
Sword of Damocles
GM, 92 posts
Sat 26 May 2012
at 21:36
  • msg #53

Re: Guidance System...

As the group continues to move towards (or in some cases are already inside) the town both Nightmare and Poco have something strike the ground near them with a pair of reports moments later. It seems their evasive movements have put the unknown gunmen's aim off, at least for the moment.

OOC: People can make Detect Hidden rolls once again.

Vosper 44
Poco Tehuantl 39
Vosper 29
Nightmare 27
Oscillator 25
Poco Tehuantl 24
Unknown Snipers 22

Onyx 20
Vosper 14
Nightmare 12
Oscillator 10
Poco Tehuantl 9
Unknown Snipers 7
Onyx 5

Onyx, you are up.

Poco Tehuantl
player, 56 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Sat 26 May 2012
at 23:21
  • msg #54

Re: Guidance System...

Crouching in the shadows, Eddy was startled as the round spat up dirt nearby.
He quickly looked about, in the general direction that he guessed the bullet may have come from, but couldn't see any clue to the attackers location.

Moving quickly, he speed off through the shadows, in the hopes of throwing off the aim of his assailant ... and finding a better place to watch from.


- rolled 64 using 1d100 with rolls of 64. vs Detect Hidden 32%.
Oscillator
player, 66 posts
HP 20/20
PR 60/73
Sun 27 May 2012
at 01:37
  • msg #55

Re: Guidance System...

PM
Nightmare
player, 37 posts
HP 16/16
PR 64/64
Sun 27 May 2012
at 02:30
  • msg #56

Re: Guidance System...

As he zigs and zags toward the town, Nightmare notes a round whistling nearby. Rather than look at the eventual location of the bullet striking, he continues his jinking across the landscape. There is nothing he can do but close with the target, and he will do nothing else until he does so.
Vosper
player, 52 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 27 May 2012
at 05:49
  • msg #57

Re: Guidance System...

22:48, Today: Vosper rolled 99 using 1d100 with rolls of 99. Detect Hidden.
Onyx
player, 48 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Sun 27 May 2012
at 16:26
  • msg #58

Re: Guidance System...

   Onyx again took up a zig-zagging pattern and shot off as fast as possible towards the city.

OOC:  Evade and fly towards the city!

Sword of Damocles
GM, 95 posts
Mon 28 May 2012
at 06:04
  • msg #59

Re: Guidance System...

OOC: Vosper, you are up next. People should remember to mark of 2 power for a second action. Also anyone who has not already done so please make a Detect Hidden check.
This message was last edited by the GM at 06:05, Mon 28 May 2012.
Vosper
player, 53 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 28 May 2012
at 06:15
  • msg #60

Re: Guidance System...

No action here, just evasive, moved through town, looking around.  Unless I need an action to Detect Hidden, in which case I won't bother... with my rolls, there's no point... :)
Oscillator
player, 67 posts
HP 20/20
PR 60/73
Mon 28 May 2012
at 07:23
  • msg #61

Re: Guidance System...

OOC: Ready to post my actions, waiting on Nightmare...?
Nightmare
player, 38 posts
HP 16/16
PR 64/64
Mon 28 May 2012
at 18:02
  • msg #62

Re: Guidance System...

Nightmare evaded with his first action, and is using his full movement to get closer to the town (where he might determine who's shooting at them). Other than that, he will be holding his actions until such time as they are required for a response.
Oscillator
player, 72 posts
HP 20/20
PR 60/73
Thu 31 May 2012
at 09:12
  • msg #63

Re: Guidance System...

Oscillator stays with the group, attempting to detect the shooters' locations.

OOC:  Oscillator rolled 90 using 1d100 with rolls of 90. detect hidden. Meh.

We are figuring stuff out in OOC thread, but I want to revise original move based on re-examination of rules: Oscillator 'saves an action' which he can use to Absorb -- if he's attacked.  Apparently 'Absorb' is not 'activated' like a standard defense. (Already said he has Vib Def activated.)

Sword of Damocles
GM, 102 posts
Thu 31 May 2012
at 12:47
  • msg #64

Re: Guidance System...

OOC:

Vosper 44
Poco Tehuantl 39
Vosper 29
Nightmare 27
Oscillator 25
Poco Tehuantl 24
Unknown Snipers 22
Onyx 20
Vosper 14
Nightmare 12
Oscillator 10

Poco Tehuantl 9
Unknown Snipers 7
Onyx 5

Poco, you are up.

Poco Tehuantl
player, 58 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Thu 31 May 2012
at 22:03
  • msg #65

Re: Guidance System...

I still have nothing to react to ... so not spending PR to do nothing
Sword of Damocles
GM, 104 posts
Thu 31 May 2012
at 22:27
  • msg #66

Re: Guidance System...

OOC: Poco I believe you can try to Detect Hidden every time you have an action, so you could do that at least. I don't charge power for that as an "action" in and of itself, unlike movement or physical stress. Of course, if you find something you can use the action.
This message was last edited by the GM at 22:28, Thu 31 May 2012.
Poco Tehuantl
player, 59 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Fri 1 Jun 2012
at 12:33
  • msg #67

Re: Guidance System...

Ok, great. Thank you.  Then:
- rolled 23 using 1d100 with rolls of 23. vs 32% chance to detect hidden (init 9)
- rolled 9 using 1d20 with rolls of 9. Shoot sniper, +8 to hit bonus.
Sword of Damocles:
You can try and shoot through the cover (you guess the shooters are prone), but that requires 2 rolls so I would need another roll (2 rolls total, not counting your 1st, at -1 for range).
         Second roll - rolled 8 using 1d20 with rolls of 8.
- rolled 12 using 1d8+4 with rolls of 8. Damage if shot hits.



Eddy had just hunkered down in the shadows of a low-lying rooftop, she his keen eyes caught, not so much the glint of metal, but the slight movement of the snipers gun as the other moved to shoot at Eddy's team again.

Drawing his pistol, he drew a line to the enemy, and informed his comrades via their communications link: "Roof of the General Store" ... knowing that several of his comrades could get there so much faster than he.

Then: he fired.
He knew that his shot probably wouldn't achieve much more than 'cover fire' for his team; but that was better than nothing.


spending, of course, 2PR to take this action.
                Eddy has no more movement this turn, so will make a run towards the enemy next turn

This message was last edited by the player at 09:24, Mon 04 June 2012.
Sword of Damocles
GM, 105 posts
Fri 1 Jun 2012
at 21:49
  • msg #68

Re: Guidance System...

In reply to Poco Tehuantl (msg #67):

OOC: What you saw was a pair of rifle barrels just barely visible on the roof of the general store, about 150 feet away. You can try and shoot through the cover (you guess the shooters are prone), but that requires 2 rolls so I would need another roll (2 rolls total, not counting your 1st, at -1 for range). Also your damage would have to penetrate the cover (Hard Wood, thick; SR 4) to possibly affect the shooter if you hit.

According to the rules additional Detect Hidden rolls usually take at least 1 action but I am going to roll with it to keep things moving this time.

The team does in fact have individual comms to talk with each other.

Once we figure out exactly what happens with your turn I will post for the snipers.

Poco Tehuantl
player, 60 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Mon 4 Jun 2012
at 09:25
  • msg #69

Re: Guidance System...

I have edited my last post
Sword of Damocles
GM, 120 posts
Mon 4 Jun 2012
at 16:40
  • msg #70

Re: Guidance System...

Poco finally spots the pair of snipers from the barest glint of streetlights off the rifle barrels. He puts a shot up where they are and hears one of the men curse. A moment later that man pops up to his knee, aims down at Poco, and pulls the trigger. A *click* is heard and the sniper curses, dropping the rifle and falling back from the edge. At the same instant the other sniper fires but the bullet strikes the ground wide of Nightmare.

Poco informs the group over the comms that the snipers are nested on top of the general store. People recall that is the location that Commander Barnes said the laboratory was located in.

OOC: (You guys couldn't BUY a Detect Hidden roll now I can't buy a successful to hit roll)

Vosper 44
Poco Tehuantl 39
Vosper 29
Nightmare 27
Oscillator 25
Poco Tehuantl 24
Unknown Snipers 22
Onyx 20
Vosper 14
Nightmare 12
Oscillator 10
Poco Tehuantl 9
Unknown Snipers 7

Onyx 5

Onyx you are up!

This message was last edited by the GM at 01:26, Thu 07 June 2012.
Onyx
player, 55 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Mon 4 Jun 2012
at 20:15
  • msg #71

Re: Guidance System...

   Onyx popped up and attempted to snatch one of the rifles out of a snipers hand magnetically.

   "Gimmedat, fool!" He said, pulling at the metal.

Just rolled as I am not in front of the books.  +2 to hit.

13:12, Today: Onyx rolled 9 using 1d20 with rolls of 9. Attempt to Snatch a rifle!

Sword of Damocles
GM, 122 posts
Tue 5 Jun 2012
at 00:24
  • msg #72

Re: Guidance System...

Onyx flies up above the level of the roof, reaching out with his magnetic powers. The sniper who had been firing at Poco has his rifle yanked away just as he drops it. He reaches for his sidearm, staying in a somewhat crouched position, speaking into a walkie-talkie in a language you don't understand. Both the men are dressed in US Army fatigues and are wearing bulletproof vests. The second man looks to begin moving.

OOC: That's the end of the round, Onyx make sure you mark off 2 power for the 2nd action and 2 power for grabbing the rifle.

Vosper 44
Poco Tehuantl 39
Vosper 29
Nightmare 27
Oscillator 25
Poco Tehuantl 24
Unknown Snipers 22
Onyx 20
Vosper 14
Nightmare 12
Oscillator 10
Poco Tehuantl 9
Unknown Snipers 7
Onyx 5


Everyone roll new initiative please. :)

Vosper
player, 55 posts
Eloise Sutton
HP:16/16 PR:61/61
Tue 5 Jun 2012
at 00:39
  • msg #73

Re: Guidance System...

17:38, Today: Vosper rolled 42 using 1d10+39 with rolls of 3. Inish.
Onyx
player, 56 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Tue 5 Jun 2012
at 01:18
  • msg #74

Re: Guidance System...

OOC:  18:16, Today: Onyx rolled 21 using 1d10+17 with rolls of 4. Init.

Nightmare
player, 40 posts
HP 16/16
PR 64/64
Tue 5 Jun 2012
at 01:45
  • msg #75

Re: Guidance System...

OOC: 20:43, Today: Nightmare rolled 26 using 1d10+21 with rolls of 5. initiative.
Oscillator
player, 78 posts
HP 20/20
PR 60/73
Tue 5 Jun 2012
at 06:55
  • msg #76

Re: Guidance System...

Oscillator rolled 1 using 1d10 = 16 INITGah
This message was last edited by the player at 06:55, Tue 05 June 2012.
Poco Tehuantl
player, 61 posts
Hit Points: 75 ( /75)
Power Points: 96 ( /100)
Tue 5 Jun 2012
at 07:44
  • msg #77

Re: Guidance System...

- rolled 31 using 1d10+30 with rolls of 1. Initiative.
Sword of Damocles
GM, 124 posts
Tue 5 Jun 2012
at 13:57
  • msg #78

Re: Guidance System...

Turn 2

OOC: Initiative

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20
Poco 16
Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5
Poco 1
Oscillator 1

Vosper, you are up 1st.

Vosper
player, 56 posts
Eloise Sutton
HP:16/16 PR:61/61
Tue 5 Jun 2012
at 18:07
  • msg #79

Re: Guidance System...

'Bout bloody time, she thought, zipping towards the snipers Poco had located.  She had half-imagined running through the town for hours, looking left every time the snipers were on her right.  It was like something out of a cartoon.  But now the bad guys were located.

Still, she was keenly aware that, fast-healing or no, she wasn't bulletproof.  And she'd declined the vests on the basis that it might slow her down.  So, moving at 150 mph, she dashed towards the snipers, weaving an evasive pattern as she closed.

"No point in tryin' t'be quiet, they obviously know we're here," she commented as she dashed in.

(OOC: Vosper moves to the thugs and sets up an Evasion).
Poco Tehuantl
player, 62 posts
Hit Points: 75 ( /75)
Power Points: 96 ( /100)
Tue 5 Jun 2012
at 21:52
  • msg #80

Re: Guidance System...

please, GM, remind this foolish player: how high is the General Store?

And if the sniper had to kneel up to shoot down towards Eddy:
Can Eddy either jump up there, with his tremendous strength, in one move action? Or (with his tremendous strength and claws) climb up the wall?

Sword of Damocles
GM, 125 posts
Tue 5 Jun 2012
at 23:46
  • msg #81

Re: Guidance System...

OOC: The roof itself is at about 11.5 feet with an additional 2.5 feet for a short wall around the outer edge of the roof. There is a fire escape on the side but they pulled the ladder up.
This message was last edited by the GM at 23:47, Tue 05 June 2012.
Poco Tehuantl
player, 63 posts
Hit Points: 75 ( /75)
Power Points: 96 ( /100)
Wed 6 Jun 2012
at 00:06
  • msg #82

Re: Guidance System...

With a snarl, Eddy shiethed the pistol as he took several running steps, then leapt ...
                                                                                ... 15' straight up, clearing the small well around the roofs edge, and landed with grace and Preditors style, right in front of the snipers.

A sneer swept across his face, and long, nasty looking claws grew from his fingers as he looked towards them.
"Game over, gentlemen" he purred.
Vosper
player, 57 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 6 Jun 2012
at 00:16
  • msg #83

Re: Guidance System...

Moving at speed, using her velocity, Vosper tried to do a running jump up to the fire escape to clamber up.

17:16, Today: Vosper rolled 12 using 1d20 with rolls of 12. Agility save @ +2, needing 14 total >.

Nightmare
player, 41 posts
HP 16/16
PR 64/64
Wed 6 Jun 2012
at 01:57
  • msg #84

Re: Guidance System...

Nightmare continues his jagged run to the town, mumbling, "I should've brought a bigger gun."

OOC: By my calculations, it will take at least three full turns of running before Nightmare reaches the town, so I figure I'll just evade with my first action and hold all my others until I reach it.
Sword of Damocles
GM, 126 posts
Wed 6 Jun 2012
at 02:08
  • msg #85

Re: Guidance System...

In reply to Nightmare (msg #84):

OOC: Yeah for future reference in a situation like this someone may want to give you a lift. :)
Poco Tehuantl
player, 64 posts
Hit Points: 75 ( /75)
Power Points: 96 ( /100)
Wed 6 Jun 2012
at 02:51
  • msg #86

Re: Guidance System...

Yeah.  See if Vosper will let you ride her!

It might be over quicker than you'd like, but as I tell me wife: 'that leaves you more time for the laundry and vacuuming, right Toots!'


Actually, we could work on a suit of reinforced clothing for Nightmare. It would make him more durable, and if it's reinforced, say, with metal thread, then Onyx could draw him along in flight using his 'magnetic' personality. 

This message was last edited by the player at 03:03, Wed 06 June 2012.
Sword of Damocles
GM, 128 posts
Wed 6 Jun 2012
at 03:42
  • msg #87

Re: Guidance System...

Vosper zig-zags her way to the building now that she knows where the snipers are. Poco runs and leaps up onto the roof in an impressive display of athleticism. The two snipers look nervous but also determined, one of them finishes speaking excitedly in a foreign language into his walkie talkie. One levels an American-made sniper rifle and the other a silenced Colt 1911. Vosper makes it to the building at speed, leaps, and grabs onto the top of the fire escape, pulling herself onto the roof. Nightmare continues to make his way to the rest of the group as fast as he can.

OOC:

Vosper 42
Poco 31
Vosper 27
Nightmare 26

Onyx 21
Sniper 1 20
Poco 16
Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5
Poco 1
Oscillator 1

Onyx, you are up next.

Oscillator
player, 79 posts
HP 20/20
PR 60/73
Wed 6 Jun 2012
at 06:48
  • msg #88

Re: Guidance System...

OOC:  Oscillator can carry 1 person, maybe 2 depending on how heavy they both are.
If Nightmare wants a lift, Ozzy will give him one when he goes next.

Onyx
player, 57 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Wed 6 Jun 2012
at 08:05
  • msg #89

Re: Guidance System...

   Tired of running and dodging, Onyx went offensive.

   "You jive turkey suckas is sho-nuff gone get yo goose cooked now!" He said demonstratively, and fired a bolt of pure energy at the other sniper holder.

I think I hit (+2 to hit)...rolled a 4!  But I don't think I did much damage...rolled a 4 (+1 damage)

01:03, Today: Onyx rolled 4 using 1d20 with rolls of 4. Powerblast Damage.
01:03, Today: Onyx rolled 4 using 1d20 with rolls of 4. Powerblast Attack.

Sword of Damocles
GM, 129 posts
Wed 6 Jun 2012
at 22:40
  • msg #90

Re: Guidance System...

Onyx blasts the sniper who still has his rifle but the man is able to move enough to blunt the brunt of the blow although he grunts from the impact. With Poco looming in front of him the same sniper takes a short step back and snaps his rifle up, sending a round right at Poco's head.

OOC: Poco he hit you with a successful head shot for 11 damage. You can only roll with the normal amount since it is a bulletproof vest so that would put 9 into power leaving you with 2 hit points of damage. The remaining damage does not knock you out.

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20

Poco 16
Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5
Poco 1
Oscillator 1

Also, Poco you are up.

This message was last edited by the GM at 01:27, Thu 07 June 2012.
Poco Tehuantl
player, 65 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 7 Jun 2012
at 00:37
  • msg #91

Re: Guidance System...

Eddy snarled as the rifle butt smashed up under his chin ... his head snapping back slightly. Then, his yellow, slitted eyes returned quickly to lock with the sniper, and one taloned hand ripped up through the man's gizzard.


- 2 damage; rolled with 9 points of damage.
- spent 2 PR for second action:
- rolled 10 using 1d20 with rolls of 10. Attack: +12 bonus.
- rolled 25 using 2d10+10 with rolls of 6,9. Damage dealt.

Sword of Damocles
GM, 130 posts
Thu 7 Jun 2012
at 04:50
  • msg #92

Re: Guidance System...

Poco's vicious slash drops the sniper to the ground in a heap, unconscious. The other sniper gazes wide-eyed at his companion and Poco and looks like he may try to bob and weave.

OOC: It is pretty obvious he will be attacked by someone so he will forfeit his action to set up Evasion.

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20
Poco 16

Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5
Poco 1
Oscillator 1

Oscillator, you are up.

Oscillator
player, 80 posts
HP 20/20
PR 60/73
Thu 7 Jun 2012
at 09:02
  • msg #93

Re: Guidance System...

"Care to accompany me?"

Oscillator swoops down, picks up Nightmare, zips towards the ongoing melee
-- and sets him nearby as he lands.  "I'm a team player."

OOC:  Not sure I've got any action left, but if so Osc will also scan the area.  You can roll for me, on the off chance that's do-able...?
Sword of Damocles
GM, 131 posts
Thu 7 Jun 2012
at 12:43
  • msg #94

Re: Guidance System...

Oscillator flies back, picking up Nightmare and bringing him all the way back, depositing him on the roof then scanning the area. The lone sniper pulls out his walkie-talkie again, speaking into it excitedly in a foreign language. He whips his head around looking all around him and shifts his balance onto his toes, bobbing and weaving.

OOC: Sniper 2 is now Evading.

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20
Poco 16
Oscillator 16
Sniper 2 14

Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5
Poco 1
Oscillator 1

Vosper, you are up.

Vosper
player, 58 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 7 Jun 2012
at 15:07
  • msg #95

Re: Guidance System...

Up on the roof, Vosper sees the sniper yammering into a radio.  (Does she recognize the language?)  Blurring forward, she tries to flank him, aiming for the back of his head with her billy club.

(Going to try to get behind him for a bonus.)

08:07, Today: Vosper rolled 12 using 1d20 with rolls of 12. Vosper HTH, +3 accuracy, +2 club, flank?

Sword of Damocles
GM, 132 posts
Thu 7 Jun 2012
at 16:15
  • msg #96

Re: Guidance System...

Vosper tries to slip in behind the sniper but her attack goes wide as he is dodging and weaving, desperately trying to avoid being struck.

OOC: Nightmare, you are up.

What languages are your characters familiar with? (Please take into account Intelligence, background, and other factors. Most of you are not going to be linguists. Even Oscillator with his Intelligence probably spent more time on his research than learning languages, other than Latin of course.)

Nightmare
player, 42 posts
HP 16/16
PR 64/64
Thu 7 Jun 2012
at 17:19
  • msg #97

Re: Guidance System...

Nightmare is deposited on the edge of the roof, and as he points to Oscillator with his thumb, quips, "I just flew in, and, boy, are his arms tired."
Extending his other arm, he fires his American-made .45 at the sniper.

OOC: edited after being informed he could take action
edited again to indicate that Lamar would have learned Latin (standard curricula in those days) and have picked up some sketchy Hindi, Lhasa, Kazakh, and Russian, but only what would have been necessary for travel

This message was last edited by the player at 17:41, Thu 07 June 2012.
Sword of Damocles
GM, 133 posts
Thu 7 Jun 2012
at 17:41
  • msg #98

Re: Guidance System...

OOC: Unfortunately due to level modifiers and Evasion both Vosper and Nightmare's attacks miss. Each should roll 1d100, on a 5 or less something awry may happen. (According to the rules on a miss there is a chance equal to the base attack number that something bad happens such as friendly fire, damage to something in the area, etc.)

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20
Poco 16
Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11

Onyx 6
Sniper 1 5
Poco 1
Oscillator 1

Onyx, you are up.

This message was last edited by the GM at 20:19, Thu 07 June 2012.
Vosper
player, 60 posts
Eloise Sutton
HP:16/16 PR:59/61
Thu 7 Jun 2012
at 18:44
  • msg #99

Re: Guidance System...

11:44, Today: Vosper rolled 55 using 1d100 with rolls of 55. Fumble.
Vosper
player, 62 posts
Eloise Sutton
HP:16/16 PR:59/61
Thu 7 Jun 2012
at 19:52
  • msg #100

Re: Guidance System...

"Bloody hell, he's givin' his mate 'Shroud' a bloody rundown on us in Russian," Vosper warned as she recovered from her swing.  "They weren't expecting superhumans, but they are now!"
Onyx
player, 59 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Fri 8 Jun 2012
at 00:35
  • msg #101

Re: Guidance System...

   Onyx moved a little to the right and pointed at the remaining soldiers center mass, unleashing a bolt of pure energy with pinpoint precision.

   "You don't know who you messin' wit, sucka!"

OOC: crit? +2 to hit, +1 dam

17:30, Today: Onyx rolled 7 using 1d20 with rolls of 7. Power blast dam.
17:29, Today: Onyx rolled 1 using 1d20 with rolls of 1. Onyx power blast.

Sword of Damocles
GM, 139 posts
Fri 8 Jun 2012
at 05:55
  • msg #102

Re: Guidance System...

Onyx blasts the sniper but what appeared to be a square hit the sniper was able to dodge enough at the last second to just have the wind knocked out of him.

OOC:

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20
Poco 16
Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5

Poco 1
Oscillator 1

Poco you are up then Oscillator to end the turn.

Oscillator
player, 83 posts
HP 20/20
PR 60/73
Fri 8 Jun 2012
at 23:04
  • msg #103

Re: Guidance System...

OOC:  Last but not least...?
I'd suggest same INIT's go simultaneously
since rpol is asynchronous posting & each delay can be a day...?
But obv will do whatever GM/group prefers?

Which, until I hear otherwise, is wait...

Poco Tehuantl
player, 67 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 9 Jun 2012
at 08:19
  • msg #104

Re: Guidance System...

Eddy was suddenly feeling uncomfortable with the concept of ripping chunks out of these guys ... so stepped back to let his fellow heroic types deal with the bad men, and began scanning the locale for any other threats.
This message was last edited by the player at 15:03, Sat 09 June 2012.
Oscillator
player, 84 posts
HP 20/20
PR 60/73
Tue 12 Jun 2012
at 06:24
  • msg #105

Re: Guidance System...

Oscillator glances at Nightmare.  "I'm entering the premises."

He vibrates downwards through the roof of the building, flies towards where he figures the action is on the rooftop.

If he sees any obvious supertypes inside the building, he'll blast 'em.

OOC: In other words, movement only @ 1/3 speed (~ 100" so he can fly thru walls, PR=1 to move thru), holding 'attack action' -- unless a reasonable target is revealed.  He also has the option to absorb if he's attacked.

Sorry for delay, was waiting to hear when to go & missed Poco going.  Thanks GM for saying "Go Osc" in OOC thread.

This message was last edited by the player at 06:26, Tue 12 June 2012.
Sword of Damocles
GM, 144 posts
Tue 12 Jun 2012
at 15:52
  • msg #106

Re: Guidance System...

Oscillator moves through the ceiling as if it was not there. The remainder of the group faces off against the lone sniper who yells something into his walkie talkie as he swings his pistol around with wide eyes. There is no reply from the walkie talkie.

Inside the building Oscillator is viewing the inside of a general store and nothing pings his senses. He did feel the roof was made of material considerably denser and thicker than what a normal store would be built of. The lights are on and he can easily see all 4 sides of the store, including the door mentioned by Commander Barnes. The front of the store is glass windows with a pair of double doors.

OOC:

Vosper 42
Poco 31
Vosper 27
Nightmare 26
Onyx 21
Sniper 1 20
Poco 16
Oscillator 16
Sniper 2 14
Vosper 12
Nightmare 11
Onyx 6
Sniper 1 5
Poco 1
Oscillator 1


New initiative please...

Nightmare
player, 44 posts
HP 16/16
PR 64/64
Tue 12 Jun 2012
at 18:16
  • msg #107

Re: Guidance System...

OOC: initiative 22
Onyx
player, 60 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Tue 12 Jun 2012
at 18:16
  • msg #108

Re: Guidance System...

OOC: 11:16, Today: Onyx rolled 24 using 1d10+17 with rolls of 7. Initiative.

Vosper
player, 64 posts
Eloise Sutton
HP:16/16 PR:59/61
Tue 12 Jun 2012
at 18:34
  • msg #109

Re: Guidance System...

10:26, Today: Vosper rolled 48 using 1d10+39 with rolls of 9. Inish.

"Hell, somebody shut him UP!  Nevermind, it's too late.  He's already given his boss a complete rundown on us and they've gone to radio silence,"
Vosper commented with exasperation, "all while dodging everything we're throwing at him.  You!" she snarled at the goon in Russian. "How can you say all that while dodging?  You're a cheeky one.  Shut up!"
Poco Tehuantl
player, 68 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Tue 12 Jun 2012
at 21:48
  • msg #110

Re: Guidance System...

- Poco Tehuantl rolled 31 using 1d10+30 with rolls of 1.
Oscillator
player, 87 posts
HP 20/20
PR 60/73
Wed 13 Jun 2012
at 01:27
  • msg #111

Re: Guidance System...

OOC: Oscillator rolled 25 using 1d10+15 with rolls of 10. INIT.
Cha Ching!!!

Sword of Damocles
GM, 147 posts
Wed 13 Jun 2012
at 01:48
  • msg #112

Re: Guidance System...

OOC:

Vosper 48
Vosper 33
Poco 31
Oscillator 25
Onyx 24
Nightmare 22
Vosper 18
Sniper 2, Poco 16
Oscillator 10
Onyx 9
Nightmare 7
Vosper 3
Sniper 2, Poco 1

Vosper, you are up!

Vosper
player, 65 posts
Eloise Sutton
HP:16/16 PR:59/61
Wed 13 Jun 2012
at 02:03
  • msg #113

Re: Guidance System...

Vosper's first action is to set up an evasion.

Her second action is to again try to get behind Boris and wonk him on the head with her truncheon.

19:03, Today: Vosper rolled 9 using 1d20 with rolls of 9. Vosper HTH, +3 accuracy, +2 club, flank?

Sword of Damocles
GM, 148 posts
Wed 13 Jun 2012
at 03:25
  • msg #114

Re: Guidance System...

Vosper zips around nimbly on the rooftop, working to get behind the sniper. With the sniper looking around he sees her moving and turns at the last moment, just sidestepping her attack.

OOC:

Vosper 48
Vosper 33

Poco 31
Oscillator 25
Onyx 24
Nightmare 22
Vosper 18
Sniper 2, Poco 16
Oscillator 10
Onyx 9
Nightmare 7
Vosper 3
Sniper 2, Poco 1

Poco, you are up!

This message was last edited by the GM at 21:47, Thu 14 June 2012.
Oscillator
player, 89 posts
HP 20/20
PR 60/73
Wed 13 Jun 2012
at 15:52
  • msg #115

Re: Guidance System...

After Poco...
Poco Tehuantl
player, 69 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Wed 13 Jun 2012
at 22:23
  • msg #116

Re: Guidance System...

Poco stood back, Letting his fellows finish this job ... while he scanned the locale for any additional threats.
Oscillator
player, 91 posts
HP 20/20
PR 60/73
Thu 14 Jun 2012
at 09:37
  • msg #117

Re: Guidance System...

Underneath the action, Oscillator attempts to spot the sniper by listening for vibration.  If nothing, he'll slide up thru the ceiling & looking around...
ie Det Hidden, then rise up thru ceiling & blast target.
Oscillator rolled 25 using 1d100 - detect hidden.   Made it?

BLAST -
Oscillator rolled 15 using 1d20. blast.   MISS?
Spent 3 PR, not rolling dmg b/c missed.

OOC: This might surprise the target, theoretically, to be shot from someone coming up from the floor behind them?
This message was last edited by the player at 09:41, Thu 14 June 2012.
Onyx
player, 61 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Thu 14 Jun 2012
at 09:57
  • msg #118

Re: Guidance System...

   Onyx swung around in the air until he was behind the gunman, and off to the gun mans left a bit.

   As he approached his position he called out to the others, "Vosper, Nightmare, let's pop dis fool at da same time!  1, 2, Three!!!"

   At the appropriate moment Onyx blasted the Sniper with another blast of pure energy...

Delay action (and movement) to coincide with Nightmare and Vosper on SR 18 (?).  Figured we should try it!
Sword of Damocles
GM, 152 posts
Thu 14 Jun 2012
at 12:38
  • msg #119

Re: Guidance System...

Oscillator is able to pick out which vibration on the roof is the sniper and rises through the floor behind him. Still dodging and weaving the sniper does not notice Oscillator but the vibratory blast goes just over the sniper's head.

OOC:

Vosper 48
Vosper 33
Poco 31
Oscillator 25
Onyx 24
(holding action)
Nightmare 22
Vosper 18
Sniper 2, Poco 16
Oscillator 10
Onyx 9
Nightmare 7
Vosper 3
Sniper 2, Poco 1

Onyx is holding, Nightmare, you are up!

Nightmare
player, 46 posts
HP 16/16
PR 64/64
Thu 14 Jun 2012
at 16:31
  • msg #120

Re: Guidance System...

Nightmare whips a nightstick from beneath his coat, trots up to the the sniper, and pokes the nightstick at him while saying, "You know, you're only going to get hurt. You could probably slow us just as much by surrendering as by fighting."

11:23, Today: Nightmare rolled 13,7 using 1d20,2d4+4 with rolls of 13,2,1. to hit (+6) and damage with nightstick.
disregarding level vs level adjustments, this will only hit if the sniper turns his side or back facing to Nightmare
11:23, Today: Nightmare rolled 64 using 1d100 with rolls of 64. potential miss result.

Sword of Damocles
GM, 156 posts
Thu 14 Jun 2012
at 17:13
  • msg #121

Re: Guidance System...

The sniper is able to avoid being struck by Nightmare's attack and does not reply save wave the barrel of his pistol at Nightmare.

OOC:

Vosper 48
Vosper 33
Poco 31
Oscillator 25
Onyx 24
(holding action)
Nightmare 22
Vosper 18
Sniper 2, Poco 16
Oscillator 10
Onyx 9
Nightmare 7
Vosper 3
Sniper 2, Poco 1

Vosper is up so Onyx you can coordinate w. her for a +2 to each of your attacks!

Vosper
player, 67 posts
Eloise Sutton
HP:16/16 PR:57/61
Thu 14 Jun 2012
at 17:16
  • msg #122

Re: Guidance System...

Knowing she cannot hit the super-ninja, Vosper instead ran behind him, opposite Onyx.  He would have to turn to face her, and Onyx could shoot him in the back; or he'd stay facing Onyx, and she'd try to conk his noggin with her truncheon.

(Coordinating with Onyx...)


10:43, Today: Vosper rolled 51 using 1d100 with rolls of 51. Fumble.
10:42, Today: Vosper rolled 19 using 1d20 with rolls of 19. Vosper HTH, +3 accuracy, +2 club, flank?

Of course.  I should have named her "Miss Vosper", because all she does is miss...
This message was last edited by the player at 17:43, Thu 14 June 2012.
Onyx
player, 63 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Thu 14 Jun 2012
at 19:06
  • msg #123

Re: Guidance System...

   Onyx let loose with a blast from his fingertips, but the energy was dispersed unevenly and didn't carry much of a punch.

   Nor was the blast well placed.

   Apparently, Onyx had a lot to learn.

OOC:  12:01, Today: Onyx rolled 1 using 1d20 with rolls of 1. Power blast damage.
12:00, Today: Onyx rolled 14 using 1d20 with rolls of 14. Power Blast.

I guess I'm the antithesis. I hit all the time and do no damage. Like, at all. Despite having one of the best damage dice weapons in the game. :(

Poco Tehuantl
player, 70 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 14 Jun 2012
at 21:31
  • msg #124

Re: Guidance System...

held action from init 31
Seeing no additional threats incoming, Eddy returned his attention to this man who seemed to have endless luck, and a knack for surviving against even combined heroic attacks.

Eddy hit him ... hard.

- rolled 4 using 1d20 with rolls of 4. +12 to hit.
- rolled 23 using 2d10+10 with rolls of 8,5. Damage.

Init 16 action:

Eddy immediately followed that right claw up with his left ... but somehow, he swung wide, possibly in his attempt to avoid any counter-attack by this tenacious fellow.

- rolled 19 using 1d20 with rolls of 19. +12 attack.
- rolled 94 using 1d100 with rolls of 94. 'attack goes awry' ... 5% chance.


Eddy growled under his breath in frustration.
This message was last edited by the player at 23:03, Thu 14 June 2012.
Sword of Damocles
GM, 159 posts
Thu 14 Jun 2012
at 23:37
  • msg #125

Re: Guidance System...

Both Vosper and Onyx manage to flank the sniper. Vosper swings with her club which goes wide as he continues to dip and weave. Onyx's powerblast just misses, taking a chunk out of the rooftop.

Poco leaps into the fray, opening a huge gash in the sniper, who claps his free arm over the wound, bringing his pistol to bear on Poco. The sniper knows he must try to bring down the one who took his partner out. Poco slashes again but this time he misjudges the timing and the attack goes wide.

The sniper brings his pistol up, obviously aiming to do grievous damage to Poco. The shot *thwips* from the silenced pistol, on a line for Poco's head but he manages to twist out of the way at the last instant, just getting grazed by the bullet.

OOC: Poco is hit in the head by the special attack but it only does 8 damage which he can easily roll into his power. He takes no hit point damage.

Vosper 48
Vosper 33
Poco 31 (holding action)
Oscillator 25
Onyx 24 (holding action)
Nightmare 22
Vosper 18
Sniper 2, Poco 16

Oscillator 10
Onyx 9
Nightmare 7
Vosper 3
Sniper 2, Poco 1

Oscillator, you are up, take this guy down!

Oscillator
player, 92 posts
HP 20/20
PR 60/73
Fri 15 Jun 2012
at 06:40
  • msg #126

Re: Guidance System...



Oscillator gives a second zap -- with better luck!
OOC: Hit 3 (w/+5 to hit mod), dmg 11.
"You are outnumbered and outmatched.  Surrender!"
Sword of Damocles
GM, 161 posts
Fri 15 Jun 2012
at 13:35
  • msg #127

Re: Guidance System...

Oscillator extends his hand again, a deep vibration coming from it, visible in the air as it leaps to the sniper. The blast hits him squarely and his body shakes violently for a moment. Oscillator's command goes unheeded as the sniper drops to the roof in a heap, still twitching involuntarily, his gun dropping from his fingers. All around the town of Arrowhead there is silence, just the sounds of the desert and the hum of the electric lights. This just seems quite wrong, even with the holiday and this not being a *real* town, there should be some activity noticeable.......what do you all do?

OOC: Aaaaaaaand that's a wrap! ;)

Vosper 48
Vosper 33
Poco 31 (holding action)
Oscillator 25
Onyx 24 (holding action)
Nightmare 22
Vosper 18
Sniper 2, Poco 16
Oscillator 10
Onyx 9
Nightmare 7
Vosper 3
Sniper 2, Poco 1


Everyone please make sure you have marked off power expenditure for 2nd actions and such.

Also everyone gets 211 xp for defeating the snipers.

Oscillator
player, 93 posts
HP 20/20
PR 60/73
Fri 15 Jun 2012
at 17:40
  • msg #128

Re: Guidance System...

"Perhaps checking the body is in order?   Maybe a scent-check, Poco Tehuantil?"
Despite being the one to take down the last sniper, Osc is very aware of the claws on Poco.
Hopes Poco doesn't have a temper problem....?
This message was last edited by the player at 17:41, Fri 15 June 2012.
Sword of Damocles
GM, 162 posts
Fri 15 Jun 2012
at 17:44
  • msg #129

Re: Guidance System...

OOC: Just so everyone is clear, the 2 snipers are not dead, just unconscious from dropping to zero hit points. They will get wake-up rolls every hour as per the rulebook.
Vosper
player, 68 posts
Eloise Sutton
HP:16/16 PR:53/61
Fri 15 Jun 2012
at 17:57
  • msg #130

Re: Guidance System...

"Roight," Vosper said, leaning back against the wall and wiping her brow with the back of her hand.  "That lot was tough.  Well-trained.  No doubt this is a KGB op, lads, and I'd say they sent their best n' brightest this time out."

She tried to catch her breath, grab a moment's respite before they launched into the fray once again.

"They've got to be already down there," she said, her eyes going downwards towards the earth.

(Trying to regain as much PR as possible before next move...)
Onyx
player, 64 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Fri 15 Jun 2012
at 19:30
  • msg #131

Re: Guidance System...

   Onyx touched down, kneeling, trying to catch his breath. His hand wiped away the blood where the snipers bullet had grazed him.

   "Sheeet.  You'd think they knew we were comin'!  Or at least me!  Those m@th€rf¥€£*# s were gunnin' for a brotha!"

   Looking down he saved a hand in the air, "Gimme a minute ta catch my breath.  Man, this is way more intense than a game a b-ball!"

OOC: REALLY NEED TO GET SOME PR BACK.

Sorry for yelling. :)

Sword of Damocles
GM, 163 posts
Fri 15 Jun 2012
at 19:50
  • msg #132

Re: Guidance System...

Examining the downed snipers stirs up some confusion in the minds of the group. The pair are dressed in standard-issue US military desert fatigues, US military body armor, US Colt 1911 .45 caliber pistols, and advanced but still US made sniper rifles with starlight optics. A check of their persons turns up US military IDs with name, rank, and serial number as normal. The pair have American names and look like any typical US soldier except they were speaking in Russian according to Vosper. Basically, they don't *look* like Soviet operatives but they certainly acted as such.

Someone figures there is probably some kind of reward for returning equipment to the US military once this is all over, whatever *this* is.
This message was last edited by the GM at 19:51, Fri 15 June 2012.
Poco Tehuantl
player, 73 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Fri 15 Jun 2012
at 20:11
  • msg #133

Re: Guidance System...

Eddy had stood nearby, scanning the area again as his compatriots searched the downed snipers.
He had felt that something was very wrong for some time now ... and this new news concerning the identities of these boys only made his hackles stand even more on end.

"Catch your breath, Bruce, Vos.  You're going to need it.
When you're ready, we're going in hard.   They sure as hell know we are here, and I'm not interested in playing games any more
", he growled.

His mane waved in time with the desert wind as he stood on the parapet, looking out over the ghost town.
Nightmare
player, 49 posts
HP 16/16
PR 62/64
Fri 15 Jun 2012
at 20:23
  • msg #134

Re: Guidance System...

After examining the soldiers, Nightmare begins to remove their weapons and set them in a pile to one side. "If they wake anytime soon, it would be best that they not be armed. You know, it is possible the two individuals here were unaware of what they were doing. If the Russkies have figured out a way to turn people into puppets, what better place to test it than a US military research complex."
After he's done, he picks up one of the rifles and begins using the scope to scan the town. "I was curious as to how they could spot us at that distance."
Onyx
player, 65 posts
HP: 18/19; PR: 42/63
Dam Mod: +1; PA: +2 MA: -
Fri 15 Jun 2012
at 22:57
  • msg #135

Re: Guidance System...

   Onyx, puffing a little bit, said, "Strip 'em down to they never-minds.  It'll take em longer to get ready if they wake up. We could fly em onto the ground too. They might not even know they stuff is up here."
Oscillator
player, 94 posts
HP 20/20
PR 60/73
Sat 16 Jun 2012
at 00:03
  • msg #136

Re: Guidance System...

Peering around, Oscillator added, "Perhaps there is a higher building top I might set these thugs on?  With no equipment, they will be surely delayed descending?"

Oscillator had landed and was also getting his breath back.
"Unfortunately these Russkies lack any clues for us -- we could interrogate before whoever they radio'd arrives, or we can disarm them & move along?  I'd choose the latter;  they know we are here, but they can't predict our next move -- particularly since we have no real prepared tactical plan."

Noticing Poco's stance, and furthermore noting the complete silence, he comments, "Well that bodes poorly.  Heroes, this unnatural silence surely means the animals sense something we may not.  Perhaps an impending attack, or possibly something rather bad coming?  Prepare yourselves -- I propose Onyx & myself scout from above?"
Sword of Damocles
GM, 164 posts
Sat 16 Jun 2012
at 01:13
  • msg #137

Re: Guidance System...

OOC: Just so it is clear, it isn't totally silent. You can hear the desert sounds; wind, animal calls, crickets, etc. You can hear the hum of the electric lights. You just don't hear any sounds of people, and at around 6pm even assuming a portion of the town was on leave for the holiday there should be people around doing things.
Oscillator
player, 95 posts
HP 20/20
PR 60/73
Sat 16 Jun 2012
at 04:51
  • msg #138

Re: Guidance System...

Oscillator:
Noticing Poco's stance, and furthermore noting the complete silence, he comments, "Well that bodes poorly.  Heroes, this unnatural silence surely means the animals sense something we may not.  Perhaps an impending attack, or possibly something rather bad coming?"

Change that post to:
"This silence is as though the city is vacant.  Perhaps our arrival is more anticipated than we've been told?"
Oscillator
player, 97 posts
HP 20/20
PR 60/73
Tue 19 Jun 2012
at 01:31
  • msg #139

Re: Guidance System...

After a long silence, Oscillator says, "if we are going to catch our breath & patch up here -- not a bad idea, mind you -- lets do it from cover.  I will detect vibration around us."
Vosper
player, 72 posts
Eloise Sutton
HP:16/16 PR:53/61
Tue 19 Jun 2012
at 01:43
  • msg #140

Re: Guidance System...

"Just gimme a few minutes," Vosper said, dropping low and putting her hands on her knees. "We shouldn't wait too long.  They know we're here.  That bloke gave 'em our freaking biographies whilst dodging everything we threw at him.  Wouldn't be surprised if they've got our bloody shoe size.  The longer we give 'em, the more nastiness they can concoct."
Nightmare
player, 51 posts
HP 16/16
PR 62/64
Tue 19 Jun 2012
at 03:05
  • msg #141

Re: Guidance System...

"Judging by the setup, here, those two would have to be deep cover. They don't spend deep cover lightly, and never without backup. I wouldn't be surprised if we were to meet our counterparts from across the curtain, here."
After a moment spent scanning, he goes on, "Not like an elite force is a novel idea, this is just a new staffing directive."
Vosper
player, 73 posts
Eloise Sutton
HP:16/16 PR:53/61
Tue 19 Jun 2012
at 06:57
  • msg #142

Re: Guidance System...

"We'd bloody well better NOT," Vosper said, shaking her head.  "We barely managed to take down one of their agents."
Oscillator
player, 99 posts
HP 20/20
PR 60/73
Tue 19 Jun 2012
at 12:34
  • msg #143

Re: Guidance System...

"While you seem to believe we may be in more danger, we are in fact a dangerous team of superheroes.  Perhaps we have knocked out most of their defenses and they are afraid of us?"  Oscillator doesn't necessarily believe this proposal, but says it anyway for the logic in it.

In case he's wrong, he adds, "I'm not certain of this perspective, but I offer it for balance -- and most of us are wearing bullet proof armor as well."
Nightmare
player, 52 posts
HP 16/16
PR 62/64
Tue 19 Jun 2012
at 19:04
  • msg #144

Re: Guidance System...

"I'm going to go look around, I'm not as fast as some of you, but I can be harder to see."
Nightmare puts the sniper rifle on his shoulder, and prepares to drop off the roof. Looking back at the others, he says, "If I find anything of interest, I'll return and tell you. If I make a mistake, you'll be signaled by weapons fire, though not necessarily mine."
This message was last edited by the player at 16:06, Wed 20 June 2012.
Poco Tehuantl
player, 79 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Thu 21 Jun 2012
at 09:29
  • msg #145

Re: Guidance System...

It had been ten minutes since Oscellator and Onyx had dropped the two hapless soldiers, in their draws no less, on another nearby building ... to sleep off the lesson this team had given them.

Meanwhile, Nightmare had gone for a look-see around the place for a little further intell.
Eddy could see him returning now.

With this ten minutes grace and rest under their belt, he hoped the team was ready to move.
"Did you find anything interesting, 'Mare?"
This message was last edited by the player at 09:47, Thu 21 June 2012.
Sword of Damocles
GM, 168 posts
Sat 23 Jun 2012
at 17:07
  • msg #146

Re: Guidance System...

The group gets a breather after depositing the trussed snipers on a nearby rooftop. Nightmare takes that time to look around on the ground. Against all logic Arrowhead appears completely empty of people. There are no signs of struggle anywhere but it looks in places like people literally dropped what they were doing as drinks and burnt cigarettes lay on the ground and plates of food sit partially eaten. Even taking into account leave for the holidays and the time of the day there *should* be some people around in this research town of approximately 200 individuals, both civilian and military.

At random times while the group is resting there is a distinct feeling of being watched.
Onyx
player, 68 posts
HP: 18/19; PR: 42/63
Dam Mod: +1; PA: +2 MA: -
Sat 23 Jun 2012
at 23:00
  • msg #147

Re: Guidance System...

   "Let's get ta steppin'.  I'm gettin' the heebie-jeebies out here, man.  Where to next?  We goin' in there."

   Onyx pointed down at the structure everyone was standing on.
This message was last edited by the player at 08:36, Tue 03 July 2012.
Vosper
player, 74 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 24 Jun 2012
at 00:22
  • msg #148

Re: Guidance System...

"Unless we've got some Intel on a better entrance, we've got t'check the basements for tunnels," Vosper replied, straightening.  She'd caught her breath, her super-fast metabolism having caught up.

She wanted to eat a whole pizza, but she was ready for action.
Sword of Damocles
GM, 169 posts
Sun 24 Jun 2012
at 01:20
  • msg #149

Re: Guidance System...

OOC: Everyone make sure they replenish 10 points of power for the rest.
Nightmare
player, 54 posts
HP 16/16
PR 62/64
Sun 24 Jun 2012
at 03:38
  • msg #150

Re: Guidance System...

"Have any of you heard of the Marie Celeste? This town seems quite similar. It's doubtful what we're seeing is the work of conventional forces of any sort."
"It shouldn't be a problem entering the store and finding the walk-in freezer, but I think we should expect some resistance when we do so."

Although Nightmare puts the sniper rifle he was carrying down, he does sift through the sniper's weapons and appropriate any of the ammunition the two men had been carrying for their pistols.
"At least these gentlemen had good taste in sidearms, even if they were a lousy judge of targets."
Poco Tehuantl
player, 81 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 28 Jun 2012
at 09:15
  • msg #151

Re: Guidance System...

"Then let's go" Eddy growled, and dropped off the edge of the building.

As he fell, he spun 1/2, so that he landed nimbly in front of the general store's front door, facing them.
Pushing on the door, he stalked in. Seeing the 'frozen' section, whence apparently was the entrance to the complex below, he sniffed the air  {Detect Hidden} and began walking towards it.
This message was last edited by the player at 13:45, Thu 28 June 2012.
Oscillator
player, 101 posts
HP 20/20
PR 70/73
Thu 28 Jun 2012
at 13:25
  • msg #152

Re: Guidance System...

"See you shortly, I'm descending directly." and Oscillator vibrated doen through the floor and again through th wall, landing by Poco.

He stretched his senses out for any vibration which might have been unusual..
(ie Det Hidden)
Nightmare
player, 55 posts
HP 16/16
PR 64/64
Thu 28 Jun 2012
at 17:17
  • msg #153

Re: Guidance System...

As the others zip off the roof, Nightmare smiles and says, "Ah, the vigor of youth. I'll be right behind you, otherwise you'ld be pushing."
Casually stepping to the fire escape, he descends and makes his way to the front of the general store, to enter and see what the others have found to do.
Vosper
player, 75 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 28 Jun 2012
at 18:36
  • msg #154

Re: Guidance System...

Vosper followed Nightmare down the slow way.  She would have used a burst of speed, but there was only room for single file on the ladder, and besides, she was still catching her breath.

Once at the general store, she offered, "I can go first with my speed if you like.  Otherwise, we can go in together, but don't bunch up and watch the first step... liable to be a doozy."
Sword of Damocles
GM, 172 posts
Sun 1 Jul 2012
at 06:55
  • msg #155

Re: Guidance System...

When Poco enters the building he notices the doors seem heavier than they should be but otherwise work normally. As the group descends in various ways to enter the building they all observe what looks like a normal general store; rows of shelves of assorted products, refrigerated units along the outside walls, a section of produce, a butcher area with the walk-in freezer door in easy view behind it. Again there is no sign of habitation and the only sounds are the various machines in the shop.

OOC: Everyone please make an INT save with a Difficulty of -4 to the Base number. (Except Poco who makes the save at -2 because of his senses)
Poco Tehuantl
player, 84 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sun 1 Jul 2012
at 08:13
  • msg #156

Re: Guidance System...

Eddy prowled down between the row of shelves, warily but determinedly towards yon freezer section.


- rolled 7 using 1d20-2 with rolls of 9. Int save: target 10.
Vosper
player, 76 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 1 Jul 2012
at 08:34
  • msg #157

Re: Guidance System...

Keen-eyed, Vosper scanned for trouble as she moved into the fray.


01:33, Today: Vosper rolled 7 using 1d20 with rolls of 7. INT save -4 . INT 12, target #8.

Onyx
player, 70 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Sun 1 Jul 2012
at 18:03
  • msg #158

Re: Guidance System...

Onyx floats down to the ground level and hovers above the ground as he moves into the general store with the others.

OOC: 14:00, Today: Sword of Damocles, on behalf of Onyx, rolled 15 using 1d20 with rolls of 15. INT save.
Oscillator
player, 103 posts
HP 20/20
PR 70/73
Mon 2 Jul 2012
at 10:08
  • msg #159

Re: Guidance System...

Oscillator says, "Unusual, the walls, floor, and ceiling of this store are considerably more dense here than your normal general store."

OOC: Oscillator rolled 7 using 1d20. INT SAVE.
Nightmare
player, 56 posts
HP 16/16
PR 64/64
Mon 2 Jul 2012
at 15:21
  • msg #160

Re: Guidance System...

Leisurely entering the general store, Nightmare wanders towards the freezer, hefting a can of soup then replacing it on the shelf. As he enters the freezer, he wonders aloud, "Do you think it stays cold all the way down, or do they have heaters that warm the place enroute?"

OOC: 20:51, Yesterday: Nightmare rolled 3 using 1d20 with rolls of 3. INT save, target 7.
Sword of Damocles
GM, 174 posts
Mon 2 Jul 2012
at 16:26
  • msg #161

Re: Guidance System...

With everyone either walking or hovering just over ground level and moving into the store different people in the group notice small clues that something had happened. Poco notices a just barely detectable sharp scent in the air. Nightmare, Oscillator, and Vosper all notice minute quantities of fine white powder in the corners of the floor and a tiny dusting in places on surfaces. It does not appear to be your typical desert sand nor dust that anyone is familiar with.

OOC: Everyone but Onyx made their INT saves, so there is a bit of info to chew on. :)
Oscillator
player, 105 posts
HP 20/20
PR 70/73
Tue 3 Jul 2012
at 09:23
  • msg #162

Re: Guidance System...

Oscillator collects some of the dust and puts it into a sealable container in the store (ideally a small vial or small beverage container)"Unfortunate that I didn't bring a field lab.  Next mission perhaps.

I sincerely hope this is not an explosive powder.

Poco Tehuantl, are you able to discern what this substance might be?"


OOC:  Is the 'powder' arranged in any noticeable fashion, such as 'piles of powder' where people might have stood, etc?  Oscillator will *not* ingest the powder, as he doesn't have regeneration & can't very well deal with poisons, but he pockets the sample to investigate back at the lab.
Sword of Damocles
GM, 180 posts
Tue 3 Jul 2012
at 14:10
  • msg #163

Re: Guidance System...

Poking around some does not show any type of pattern in the minute amounts of strange dust, it appears to have been blown around by the ceiling fans and probably when the doors were opened and closed. It is apparent that whatever happened did so suddenly as in looking around shows signs of people having been active in the store; an open bottle of coke near the register, shopping carts left in aisles with goods in them, newspapers dropped to the ground as if they had been read, and other similar signs.
Poco Tehuantl
player, 85 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Tue 3 Jul 2012
at 15:31
  • msg #164

Re: Guidance System...

"Place smells funny", Eddy growled, as he stalked towards the back of the shop, "Acrid, sharp.
But I don't know what that smell is
".

Unless anyone or anything stopped him, though, Eddy seemed intent on finding that elevator down, and was headed straight to the freezer section where he believed he would find the hidden entrance.
Nightmare
player, 57 posts
HP 16/16
PR 64/64
Tue 3 Jul 2012
at 16:03
  • msg #165

Re: Guidance System...

Nightmare suddenly asks something unusual, as he looks for the butcher case. "Ummm, Poco? Do you smell any mice?"
As he looks around, he is deliberately investigating dark corners, and hidden areas under shelves. Although he doesn't mention any reason for doing so.
Vosper
player, 78 posts
Eloise Sutton
HP:16/16 PR:61/61
Tue 3 Jul 2012
at 20:09
  • msg #166

Re: Guidance System...

A sudden thought strikes Vosper, and she blanches.  "Bloody hell, I hope this powder ain't all that's left of the people," she breathes.  It was - she hoped - just an idle thought.
Onyx
player, 71 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Tue 3 Jul 2012
at 20:17
  • msg #167

Re: Guidance System...

   Looking around at the powder the others were talking about, Onyx felt a bit abashed that he hadn't recognized it before.

   Acting as if he did, he spoke, a thought occurring to him.

   "Maybe this powder is some kinda mind control stuff.  Seemed like the fellas up stairs didn't really know what they was doin.  Maybe we can get some scarfs and wrap me around our nose and mouth to keep the stuff out.  Or maybe they have them little white masks the nurses use, ya dig?"

   Onyx went about trying to find something he could use to keep from inhaling the powder if worse came to worst.
Sword of Damocles
GM, 181 posts
Tue 3 Jul 2012
at 23:02
  • msg #168

Re: Guidance System...

Poco throws open the freezer door at the back of the room and through the thin mist sees the fire extinguisher at the back of the freezer that Commander Barnes mentioned.

While that is happening Nightmare is poking around the shelves and dimly lit areas. He finds the still bodies of 2 small mice underneath the shelves holding the grains and cereals. He does notice some flies here and there in the shop as well as the occasional spider but those are all moving around normally.
This message was last edited by the GM at 15:25, Tue 10 July 2012.
Nightmare
player, 58 posts
HP 16/16
PR 64/64
Thu 5 Jul 2012
at 04:14
  • msg #169

Re: Guidance System...

Nightmare gently collects the mice and heads for the freezer. En route, he examines the rodents in an attempt to determine their actual state. Whatever that state is, he will mention it as he leaves the furry bodies on a shelf in a freezer.
"I figured a general store would have a rodent or two, unless there was something fishy about the setup. All I found were a couple mice, and they aren't moving, but they're not dead."
"You know, if the town's entire population was gassed into unconsciousness and then moved for safe keeping, we're up against someone with really good logistics."

This message was last edited by the player at 05:14, Thu 05 July 2012.
Sword of Damocles
GM, 182 posts
Thu 5 Jul 2012
at 04:55
  • msg #170

Re: Guidance System...

PM
Oscillator
player, 107 posts
HP 20/20
PR 70/73
Thu 5 Jul 2012
at 07:11
  • msg #171

Re: Guidance System...

"They are prepared for us.  They likely have profiles on us.  And we are lacking most info on them.  But we can still succeed, teammates."

As this sad attempt at a pep talk falls flat, Oscillator levitates to a position behind Poco Tehuantl.  "Does anyone have a sense of where our targets might be situated?"

Extending his tuning-pitchfork, Oscillator checks again for vibration anomalies.

OOC: Detect Hidden -- Fail  DANG!
Poco Tehuantl
player, 86 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Fri 6 Jul 2012
at 11:28
  • msg #172

Re: Guidance System...

Oscillator:
"Does anyone have a sense of where our targets might be situated?"

You and I are gonna fall straight down

Straight down
Downtown
Straight down

All of us stand and point our fingers
At the ground

Straight down
Straight down
Straight down
Sword of Damocles
GM, 184 posts
Wed 11 Jul 2012
at 17:45
  • msg #173

Re: Guidance System...

Oscillator is only able to sense the vibrations of the group moving around and the background vibrations of various motors in the store.

Poco swings aside the fire extinguisher easily once he finds the catch, exposing keypad within. Once the keypad is exposed part of the wall slides aside, revealing the elevator doors mentioned by Commander Barnes. All that remains is entering the code given on the plane.

OOC: Just would like an idea of where everyone is. There is enough room in the freezer for everyone to fit with room to spare if that is what people choose to do.
Poco Tehuantl
player, 89 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Wed 11 Jul 2012
at 18:22
  • msg #174

Re: Guidance System...

Eddy stood before the key panel and elevator doors.  He twiddled his fingers in the air a moment, as though about to perform a magic trick, then started punching buttons.

Unless anyone stopped him, the code would be entered; and Eddy intended to enter the elevator.
Nightmare
player, 59 posts
HP 16/16
PR 64/64
Thu 12 Jul 2012
at 06:12
  • msg #175

Re: Guidance System...

Nightmare places the sleeping mice in the outer pocket of his coat, and enters the elevator. "From here, I think there's nowhere to go but down."
Oscillator
player, 110 posts
HP 20/20
PR 70/73
Thu 12 Jul 2012
at 10:06
  • msg #176

Re: Guidance System...

"Quite so."
Oscillator flew into the freezer/elevator & prepared for a descent.
He closed his eyes and, again, expanded his sense of vibration.
Vosper
player, 79 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 16 Jul 2012
at 07:30
  • msg #177

Re: Guidance System...

"I bloody hate elevators," Vosper breathes - and then promptly moves to follow the others into this one.
Oscillator
player, 111 posts
HP 20/20
PR 70/73
Mon 16 Jul 2012
at 08:20
  • msg #178

Re: Guidance System...

"Agreed.  In fact, I rarely use them now that I can fly and bypass physical obstacles.  Being on this team requires me to reconsider mobility." Oscillator responded to Vosper.

OOC:  Is anyone NOT getting on-board?  Why don't we scootch this along?
Onyx
player, 73 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Thu 19 Jul 2012
at 07:56
  • msg #179

Re: Guidance System...

   Onyx flew into the elevator glancing around, trying to spot something- anything- since he had already missed everything so far.
Sword of Damocles
GM, 186 posts
Sat 21 Jul 2012
at 21:09
  • msg #180

Re: Guidance System...

Everyone climbs into the elevator with room to spare. The panel has a row of unlit buttons marked thusly from top to bottom:

L1) Offices
L2) Barracks/Infirmary
L3) Mess Hall/Maintenance
L4) Storage
L5) Research

Another panel is marked with the picture of a phone and there is also an intercom built into the wall. A small camera is obvious on the ceiling once people enter the elevator. The intercom is silent but a small red light shows that the camera is active. There is a small maintenance hatch noticable in the roof of the elevator. Next to the hatch is a small vent panel for the circulation of air.
Poco Tehuantl
player, 90 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 21 Jul 2012
at 22:00
  • msg #181

Re: Guidance System...

Eddy looked up, and gave the camera a smile and a wave. Then, ripped it off (or punched it, or covered the lens with some material, or whatever ... so long as we nullified it).

He then stepped under the Maintanence hatch, and pushed upwards; exerting more and more pressure until it popped open.

"Ladies choice" he said to Vosper, gesturing to the panel.
Vosper
player, 80 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 22 Jul 2012
at 02:42
  • msg #182

Re: Guidance System...

"Research level seems obvious," Vosper replied slowly, although her tone held a note of uncertainty.  It DID seem obvious... she just hoped it wasn't TOO obvious.
Nightmare
player, 60 posts
HP 16/16
PR 64/64
Sun 22 Jul 2012
at 05:11
  • msg #183

Re: Guidance System...

"If we go to the storage area, it is likely to be the least guarded area. Assuming this facility was built in the standard fashion, there will be stairs to approach the other levels with."
Nightmare quietly checks the mice in his pocket, wondering if they will shake off the effects of whatever soporific has been used on them.
Oscillator
player, 112 posts
HP 20/20
PR 70/73
Mon 23 Jul 2012
at 07:02
  • msg #184

Re: Guidance System...

"My selection would be research, but I'll go with the group's concensus. "
Oscillator hovered in the elevator, prepared to grab someone and vibrate out through the box if it died & dropped without power.

"Poco Tehuantl, perhaps you might wait on destroying the elevator until AFTER our ride?"
He also didn't mention that his powers included the ability to make techno-gadgets (like that camera) inoperable -- let him get his aggression out now.  And they were in an 'enemy' building after all; this wasn't public.
Poco Tehuantl
player, 91 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Mon 23 Jul 2012
at 07:21
  • msg #185

Re: Guidance System...

Eddy gave The Oscellator a look.   Eddy also had the power to make techno-gadgets (like that camera) inoperable, as he had just demonstrated.

And, as nobody else seemed to have the courage or ability to push a button, Eddy pushed them all.
Oscillator
player, 113 posts
HP 20/20
PR 70/73
Mon 23 Jul 2012
at 07:25
  • msg #186

Re: Guidance System...

"Or, maybe we'll try all of the floors...?"

Oscillator realized he was in a very small space with a very big and dangerous Poco Tehuantl.  But Oscillator was supposed to be a hero.
Still, he gave Poco a very large smile before he spoke -- to the others,
"Ahem, and can somone keep Poco away from the control panels?"
Nightmare
player, 62 posts
HP 16/16
PR 64/64
Mon 23 Jul 2012
at 17:38
  • msg #187

Re: Guidance System...

Nightmare turns to Oscillator, and says with a smile in his voice, "Experimentation is the cornerstone of all scientific advancement."
Oscillator
player, 115 posts
HP 20/20
PR 70/73
Tue 24 Jul 2012
at 07:06
  • msg #188

Re: Guidance System...

"True science requires a conjectured hypothesis before the experimentation begins..." but Oscillator leaves it there.

These are not scientists, but lay people.  And Poco is not to be trifled with.
"But our dilemma has been resolved -- and if there are traps, we will also likely find those now too."
Vosper
player, 81 posts
Eloise Sutton
HP:16/16 PR:61/61
Tue 24 Jul 2012
at 19:51
  • msg #189

Re: Guidance System...

"Well that's one way to bloody solve it," Vosper groused.  Hitting every level would give them the most exposure time, but also make sure they didn't miss anything.  Her thought had been to start at the research level.  It was the most likely danger spot - but also, it would have let the bad guys slip past them if they were higher up.

She started stretching her legs.  "When the doors open," she said, "I'll do a sweep.  Get ready for hell in case they're ready when they open."

She moved to one side of the doors, clearly not wanting to be standing right there when the doors opened.
Onyx
player, 74 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Tue 24 Jul 2012
at 20:15
  • msg #190

Re: Guidance System...

   Onyx, who had been standing in the back of the elevator attempting to catch his breath, stood up and said: "Alright.  Let's do dis y'all!  It's time to let these suckas have it!"

   He stretched out with his magnetism ability, trying to "feel" around for any strangeness in the elevators construction- things that might indicate bombs, loose cables. He also tried to sense if there was a ladder way inside the elevator shaft.
Sword of Damocles
GM, 187 posts
Fri 27 Jul 2012
at 23:39
  • msg #191

Re: Guidance System...

The elevator rumbles into life, slowly descending into the complex. Calling a beam of light into existence Onyx shines it up through the ruined maintenance hatch, noting an access ladder along one side of the elevator shaft. After about 30 second of slow descent the elevator reaches L1, the offices, and smoothly settles to a stop. A couple seconds later the doors open, revealing a wide corridor extending away from the doors. The fluorescent lights in the ceiling seem to be in stand-by mode, flickering weakly and only dimly lighting the area. A large pane of glass and a secure-looking door to the right denotes what is likely the security station mentioned by Commander Barnes. Aside from the sounds of the vents and the lights it is very quiet.

OOC: Everyone please make Detect Danger rolls, normal chances not enhanced. You will see why if you make them.....or not.
Vosper
player, 82 posts
Eloise Sutton
HP:16/16 PR:61/61
Sat 28 Jul 2012
at 00:56
  • msg #192

Re: Guidance System...

"Look!  A penny!" Vosper exclaimed, and bent down to pick it up.

17:55, Today: Vosper rolled 72 using 1d100 with rolls of 72. Fail to detect danger.

I couldn't make one of these to save my life...

Poco Tehuantl
player, 92 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 28 Jul 2012
at 02:03
  • msg #193

Re: Guidance System...

- rolled 73 using 1d100 with rolls of 73. Detect Danger 12%.

Eddy smiled at his companions, as he reached out to hold the door of the elevator open.
"Hold the lift for me, eh.  And consider coming to my rescue if I scream like a girl"

Then, he left the elevator and headed for the security console.
If there were maps to this place, showing useful things like stairs (fire or otherwise) between the levels and the layout of the individual floors, there would surely be copies here.
Oscillator
player, 116 posts
HP 20/20
PR 70/73
Sat 28 Jul 2012
at 05:37
  • msg #194

Re: Guidance System...

"Poco Tehuantl, how can you push all the buttons and then exit the elevator?!?  That's most inconsiderate!!
One of us, namely me, gets stuck with the undesirable task of holding the door now!"


Oscillator floated, holding the door of the elevator open, looking annoyed.
Then he noticed buttons on the elevator panel he hadn't really noticed before.


OOC: Oscillator holds the door rather than detect any danger.
Oscillator rolled 91 using 1d100. Osc Detect.
(With rolls like these, who needs enemies?!?!)

Nightmare
player, 63 posts
HP 16/16
PR 64/64
Sat 28 Jul 2012
at 05:39
  • msg #195

Re: Guidance System...

Nightmare again checks the mice, and wonders aloud. "Do you think there might be more of those rogue soldiers down here?"

OOC: Today: Nightmare rolled 64 using 1d100 with rolls of 64. det danger (16%).
Onyx
player, 75 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Fri 3 Aug 2012
at 03:12
  • msg #196

Re: Guidance System...

As the door opens Onyx gets a bad feeling, something just touches his senses wrong up ahead. As others tense to move out into the corridor he puts his arm across the doorway, shaking his head; "Don' be rushin' out dere, something be wrong. Stay cool and let's take care here."

OOC: 23:03, Today: Sword of Damocles, on behalf of Onyx, rolled 12 using 1d100 with rolls of 12. Detect Danger.
Poco Tehuantl
player, 93 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Fri 3 Aug 2012
at 23:44
  • msg #197

Re: Guidance System...

Eddy was already out the door, thought, before Bruce gave his warning.
He was weary for threats, however, and had already asked the others to back him up if anything happened.
Oscillator
player, 118 posts
HP 20/20
PR 70/73
Sat 4 Aug 2012
at 01:40
  • msg #198

Re: Guidance System...

OOC:  Waiting for GM, and b/c this game is chock full o'humor, & b/c I completely blew my detect hidden roll...

Completely distracted from what's going on and any associated danger,
Oscillator's scientist nature has him completely absorbed in something as mundane as the elevator controls,
which causes him to conjecture aloud, "Curious -- this elevator's control system has quite a few buttons which are most unusual.
And the manufacture of the control panel, excellent, I must say --"

and he drones on and on and on, oblivious.

OOC:And then, maybe, something happens?

Funny, IRL a month passes, but 'in-game' it's mere moments
... and yet, I still feel claustrophobic!!!  For a month!!!
heh

Vosper
player, 83 posts
Eloise Sutton
HP:16/16 PR:61/61
Sat 4 Aug 2012
at 20:20
  • msg #199

Re: Guidance System...

Retrieving the penny from the floor of the elevator, Vosper looked up as the doors opened and Poco bounded out.  Onyx warned of trouble, but the bouncing cat-man was already out.

"Roight," she commented, and using her speed, prepared for the worst...

{OOC: set up an Evasion...)
Nightmare
player, 64 posts
HP 16/16
PR 64/64
Sun 5 Aug 2012
at 03:04
  • msg #200

Re: Guidance System...

Nightmare's head tilts to one side, and he says to Onyx, "If they didn't know we were coming, there wouldn't have been snipers on the roof. Assuming they went to that trouble topside, I think the proper phrase is 'Lookout, it's a trap'."
Onyx
player, 76 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Mon 6 Aug 2012
at 03:06
  • msg #201

Re: Guidance System...

  "Let's shed a 'lil light on da subject, shall we?"  Onyx said and flashed a beam of light in an attempt to illuminate the path forward.
Oscillator
player, 119 posts
HP 20/20
PR 70/73
Mon 6 Aug 2012
at 10:03
  • msg #202

Re: Guidance System...

"Nightmare, it is unlikely to be a trap.  They wouldn't know which floor we would pick -- particularly since we didn't know which floor we were going to pick until a few moments ago."
Sword of Damocles
GM, 188 posts
Wed 8 Aug 2012
at 03:05
  • msg #203

Re: Guidance System...

As Poco steps out of the elevator and starts down the hall he feels his lower leg catch on something just above the ground. Moments later from the ventilation panels in the ceiling erupt clouds of what looks like steam but there is no heat felt. It quickly fills the hallway and enters the elevator. As it touches the flesh of each of you there is a tingling sensation and it has a slightly acrid scent to it.

OOC: Everybody please make saves vs. Endurance with a modifier of -4 (Difficult), using the table in the House Rules section.
Nightmare
player, 65 posts
HP 16/16
PR 64/64
Wed 8 Aug 2012
at 04:46
  • msg #204

Re: Guidance System...

Leaning to the nearest wall so he can slide down it and not land on his head, Nightmare mumbles "told ya so"

OOC: 23:44, Today: Nightmare rolled 72 using 1d100 with rolls of 72. vs BCx3 (51). - failed
12:18, Today: Nightmare rolled 8 using 1d20 with rolls of 8. roll right (-8). - succeeded

This message was last edited by the player at 17:20, Wed 08 Aug 2012.
Oscillator
player, 120 posts
HP 20/20
PR 70/73
Wed 8 Aug 2012
at 07:33
  • msg #205

Re: Guidance System...

"Errr, it WAS unlikely...", Oscillator amended his previous statement as the gas fell on them.

OOC: Oscillator blows the END save, but makes an AGI save to fly up & away before getting hit.
Can Oscillator vibrate up through the top of the elevator before the gas hits? 

This message was last edited by the player at 07:37, Wed 08 Aug 2012.
Poco Tehuantl
player, 94 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Wed 8 Aug 2012
at 21:06
  • msg #206

Re: Guidance System...

Eddy instinctively covered his face with his hand ... which, really, probably did little good.

- rolled 7 using 1d20 with rolls of 7. End save ... need 8 or less.
Vosper
player, 85 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 9 Aug 2012
at 04:11
  • msg #207

Re: Guidance System...

"Bollux," was all Vosper said as the gas washed over them.

She did reach forward and pressed the "close door" button, for whatever good that might do.

21:10, Today: Vosper rolled 5 using 1d20 with rolls of 5. End save.
Onyx
player, 78 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Fri 10 Aug 2012
at 09:06
  • msg #208

Re: Guidance System...

   "Son of a-!" Onyx backed up quickly into the elevator.

   He had seen enough effects of white powder on people in the 'hood to know he didn't want any of this one on his person.  Whatever it was.

   "The Man" always wanted somebody to take some kind of powder.
Poco Tehuantl
player, 95 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 16 Aug 2012
at 07:27
  • msg #209

Re: Guidance System...

Eddy wondered what this shit was, and what the GM was going to have it do to his friends.
Sword of Damocles
GM, 192 posts
Sat 18 Aug 2012
at 00:45
  • msg #210

Re: Guidance System...

Nightmare, Onyx, Poco, and Vosper are able to resist the somnolent. Onyx is able to fly up into the shaft through the hatch. Oscillator vibrates through the ceiling of the elevator just in the nick of time before catching a whiff of the gas. Nightmare and Vosper are in the elevator, still engulfed by the cloud as is Poco who is right outside the doors. Even holding their breath they can feel the gas tingling on their skin, trying to sap their will.

OOC: There is no initiative per se in this situation, but with a few seconds having passed I need to know what each person is doing next.
Poco Tehuantl
player, 96 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 18 Aug 2012
at 01:21
  • msg #211

Re: Guidance System...

Eddy turned back towards the elevator.

With Oscellator no longer holding the door, and he didn't know what effect the powder was having on Vos or 'Mare, the elevator would close its doors momentarily, and continue down.
While Eddy still felt the security booth yonder held valuable information for them, he could not afford to let his friends descend without him.

With agility, he quickly reentered the lift.
Grabbing Vos by her lovely, delicate little British waist, he hoisted her up through the roof hatch, calling "Bruce, help here".

He hoped that once Vos was safe, he could turn his attention to Nightmare.
Nightmare
player, 68 posts
HP 16/16
PR 64/64
Sat 18 Aug 2012
at 03:35
  • msg #212

Re: Guidance System...

Nightmare pushes himself from the elevator wall, and watches Vosper get helped out the hatch. Nodding politely to Poco, he takes a step to get under the hatch, and jumps. After catching the edge of the hatch opening, he pulls himself through and steps to one side.
As he waits atop the elevator car, he muses aloud, "That wouldn't have been part of the normal security, I would say it was a trap to keep us from exiting the elevator on that floor."
"If there are no traps on the next floor, we should come back to this one. Defensive emplacements are used to protect important things, not empty offices."


OOC: New jumping rules means he has a five and a half-foot vertical jump, assuming the elevator isn't extremely tall no, I'm an ogre! he should be able to reach the hatch and pull himself through.
Oscillator
player, 123 posts
HP 20/20
PR 70/73
Sat 18 Aug 2012
at 04:57
  • msg #213

Re: Guidance System...

Oscillator hovered above the elevator.  When the top was opened he used a controlled vibration wave to keep the gas from coming upwards.
He might've been able to clear the chamber completely, but he didn't want to harm his friends (or destroy  the elevator).

"Vosper, I thought your speed might create a vacuum or a whirlpool & funnel the gas out...?"  Oscillator tries to sound calm, but he is not.  Dying by gas is high on his list of ways he does NOT wish to die.
Vosper
player, 86 posts
Eloise Sutton
HP:16/16 PR:61/61
Sat 18 Aug 2012
at 06:33
  • msg #214

Re: Guidance System...

Coughing, Vosper lets Eddie help her out of the elevator hatch.  She shook her head.  "I'm fast," she said, "but not that fast.  I can beat most cars, but not outrace a jet.  No vaccums or whirlpools in my bag o' tricks, mates," she hacked.

On the roof of the elevator, she glanced down. "We've all been dosed, I c'n feel it.  Like a bloody Benadryl.  What d'we do now?" she asked, trying to shake it off.
Oscillator
player, 124 posts
HP 20/20
PR 70/73
Sat 18 Aug 2012
at 22:15
  • msg #215

Re: Guidance System...

Oscillator had avoided 'getting dosed', but didn't mention that.  And he thought Vosper was significantly faster than a car -- maybe he could teach her to create a vacuum after this mission was done.  That was just basic physics.
"Our options are limited for what we can do here, except find the antidote.  If that reagent was poison, which is my guess, there is likely an antidote.  Poisons tend to have their antidotes nearby."

Actually, Oscillator had never dealt with poisons, but he was theorizing aloud what seemed logical.  It was an educated guess.
Nightmare
player, 69 posts
HP 16/16
PR 64/64
Sun 19 Aug 2012
at 15:45
  • msg #216

Re: Guidance System...

Shaking dust from his coat, Nightmare puts his hand in his pocket, and checks on the mice. "Assuming this trap was added by whoever infiltrated the place, it would be logical to assume they would have whatever antidote is required."
Sword of Damocles
GM, 193 posts
Sun 26 Aug 2012
at 00:11
  • msg #217

Re: Guidance System...

Moments after everyone has climbed or flown on top of the elevator the doors close and it begins its descent to the next level. Oscillator is able to keep the cloud from rising and it begins to dissipate into the inert powder noted in the general store. Inside the elevator shaft it is dimly lit by small lights every 5 feet and the emergency ladder is easily accessible. From the amount of time it took to descend to the 1st level it is logical to assume it will take about a minute to descend to the next level.

OOC: So what are people doing as the elevator descends? Flyers can hover and slowly descend to follow the elevator or they can stand on the roof with the others.
Poco Tehuantl
player, 97 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sun 26 Aug 2012
at 00:30
  • msg #218

Re: Guidance System...

"Maybe I should've taken a big mouthful of that stuff" the man-cat said with a smirk, "So that we could see what it does". He stood atop the elevator, brushing dust off his clothing.

"Damn that we didn't see that wire, eh!" he concluded, "I reckon that security room would have been some use ... Unless they'd cleaned it out"
Nightmare
player, 70 posts
HP 16/16
PR 64/64
Sun 26 Aug 2012
at 04:24
  • msg #219

Re: Guidance System...

Nightmare stands atop the elevator, and watches the shaft move past. "Well, we'll just have to look harder at the next stop."
Oscillator
player, 125 posts
HP 20/20
PR 70/73
Sun 26 Aug 2012
at 06:02
  • msg #220

Re: Guidance System...

"The elevator is easily the most anticipated route we could take.  Perhaps if I fly down it will be somewhat less expected?"
Oscillator vibrates out of the elevator shaft into the entryway (just in front of the elevator) in an attempt to pre-empt whatever systems might be expecting their arrival, and will descend thru floors/ceilings rather than in (or above) the elevator.

(Plus less risk of short-circuiting the elevator, which could be dangerous.)
Sword of Damocles
GM, 194 posts
Sun 26 Aug 2012
at 14:29
  • msg #221

Re: Guidance System...

OOC: Just so people know the elevator has not reached its destination, I was wondering what people were doing as it is descending. It is about 100 feet between levels (the elevator is on the slow side).
Vosper
player, 87 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 26 Aug 2012
at 18:55
  • msg #222

Re: Guidance System...

"I've got a suggestion," Vosper said.  "Let's NOT stop at the next bloody floor.  Instead, let's stop the lift between floors.  We can open the hall doors and peek in.  If a big nasty gas cloud erupts, we can shut the bleedin' doors.  While the rest of us stay in the lift or on top, safe.  I'll volunteer if you need a door-knocker... my speed should let me react fast."
Oscillator
player, 126 posts
HP 20/20
PR 70/73
Thu 30 Aug 2012
at 02:38
  • msg #223

Re: Guidance System...

Oscillator continues vibrating down thru ceiling/floor & dirt in between.
Sword of Damocles
GM, 196 posts
Thu 30 Aug 2012
at 04:32
  • msg #224

Re: Guidance System...

OOC: Oscillator has vibrated into the walls of the elevator shaft and is heading down. At about the halfway point of the descent everyone aside from Oscillator should make a Detect Danger check, Poco you get your Heightened Senses bonus in this situation.
Onyx
player, 79 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Thu 30 Aug 2012
at 04:43
  • msg #225

Re: Guidance System...

Onyx slowly glides along to follow the elevator as it descends, having managed to avoid the somnolent effects of the gas. He thinks about how best to apply his powers in the likely coming events.

OOC: 00:41, Today: Sword of Damocles, on behalf of Onyx, rolled 19 using 1d100 with rolls of 19. Detect Danger roll.
Nightmare
player, 71 posts
HP 16/16
PR 64/64
Thu 30 Aug 2012
at 04:47
  • msg #226

Re: Guidance System...

As the elevator descends, Nightmare watches the mechanism and examines the shaft. Appaarently, he doesn't ride in elevators, much.

OOC:23:45, Today: Nightmare rolled 13 using 1d100 with rolls of 13. detect danger (16%).
Poco Tehuantl
player, 98 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 30 Aug 2012
at 23:41
  • msg #227

Re: Guidance System...

Eddy stood patiently waiting atop the elevator.   Ossy was scout outside, and Eddy hoped that the man would be able to report back any danger before falling (or vibrating) into it.
And Vosper seemed ready to 'do a quick scout' once the elevator doors opened at the next level.

He, in turn, readied himself to respond to any threats that appears, or any warnings the two gave.


- rolled 72 using 1d100 with rolls of 72. Detect Danger: 48%.
Vosper
player, 89 posts
Eloise Sutton
HP:16/16 PR:61/61
Fri 31 Aug 2012
at 06:46
  • msg #228

Re: Guidance System...

Vosper did some quick leg stretches, clasping her shins and pulling her heels up to the back of her thighs, shaking it loose.  She wanted maximum speed for this one.

"What is UP with all these pennies?"
she mused, noticing another coin on the floor.  And little else.

23:46, Today: Vosper rolled 61 using 1d100 with rolls of 61. Detect Danger.
Sword of Damocles
GM, 199 posts
Fri 31 Aug 2012
at 21:13
  • msg #229

Re: Guidance System...

Nightmare notices a touch more light in the shaft above the group and nudges the others. Everyone looks up and sees the elevator doors on Level 1 apparently being forced open, letting some more light into the shaft. A pair of small, spherical objects are tossed through, dropping rapidly towards the group. The doors close immediately upon the objects being thrown in.

OOC: Everyone in the shaft has 2 phases in which to perform one action or movement. I'd like a standard initiative roll-off to see the order in which people act in that time. Oscillator is busily descending through the wall.
Nightmare
player, 72 posts
HP 16/16
PR 64/64
Fri 31 Aug 2012
at 21:36
  • msg #230

Re: Guidance System...

Nightmare points out the descending spheres, assumes they will impact in a dangerous manner, and grabs for the emergency ladder to begin to climb.

OOC: apparently he was busy watching the doors close above him,
16:35, Today: Nightmare rolled 22 using 1d10+21 with rolls of 1. initiative (for roll off).


Edited to add action, previously left out due to misunderstanding about initiative roll, edited to make the actions a possible intent rather than established feat
This message was last edited by the player at 03:18, Wed 05 Sept 2012.
Poco Tehuantl
player, 99 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Fri 31 Aug 2012
at 23:45
  • msg #231

Re: Guidance System...

Eddy's catlike instincts reacted immediately to the threat.
His powerful legs bunched a moment, then he lept high off the elevator roof ... Reminiscent of a cat leaping to higher ground.
As he sailed up towards the dropping objects, he pawed the first one, swiping it down hard and fast ... towards that gap between the elevator and the shaft wall.

He hoped to send it through the gap, and plummeting below the elevator before it exploded.


- rolled 39 using 1d10+30 with rolls of 9. Initiative.

- rolled 10 using 1d20+5 with rolls of 5. Swat first grenade.
Sorry, that should be a d20 roll, with a +5 bonus to the attack roll.  So I rolled a technical 5 (I so DON'T want to be eating shrapnel!)
Eddy will try to swat the other with his next action if nobody else can deal with it

This message was last edited by the player at 07:02, Sat 01 Sept 2012.
Sword of Damocles
GM, 200 posts
Fri 31 Aug 2012
at 23:55
  • msg #232

Re: Guidance System...

In reply to Poco Tehuantl (msg # 231):

OOC: Just to be clear, this isn't a standard initiative. I am just using to see who reacts 1st in the 2 seconds it will take the objects to get to the group. So there isn't really a "2nd action" per se, each person gets to do one action/movement.
Poco Tehuantl
player, 100 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 1 Sep 2012
at 00:13
  • msg #233

Re: Guidance System...

now comprende.   So now I REALLY hope someone else can deal with the other grenade (that is: assuming I've dealt with one!)
Sword of Damocles
GM, 201 posts
Sat 1 Sep 2012
at 00:24
  • msg #234

Re: Guidance System...

In reply to Poco Tehuantl (msg # 233):

OOC: You definitely "hit" the grenade, the question is can you put it where you want. Knocking it down and trying to slip it between the elevator and the wall of the shaft would be an Agility save (15 base for your AGI of 30) but at -8 (Very Difficult) for trying to redirect it so precisely at a descending elevator while you are mid-jump, leaving you with a 7 or less needed on a d20. You may be better off swatting it back up the shaft, that would be an Agility save vs. Average difficulty so you would need a 15 or less. The 1st option is cooler, but much more difficult. I will leave it up to you.
This message was last edited by the GM at 00:26, Sat 01 Sept 2012.
Oscillator
player, 128 posts
HP 20/20
PR 70/73
Sat 1 Sep 2012
at 01:15
  • msg #235

Re: Guidance System...

Sword of Damocles:
OOC:Oscillator has vibrated into the walls of the elevator shaft and is heading down. At about the halfway point of the descent everyone aside from Oscillator should make a Detect Danger check, Poco you get your Heightened Senses bonus in this situation.

Oscillator doesn't get to do even a normal Det Danger OR Det Hidden?  ... OK
Poco Tehuantl
player, 101 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 1 Sep 2012
at 07:06
  • msg #236

Re: Guidance System...

Dagnamit.  So much for cinematics.  I didn't realize it would turn that mechanical and complicated.

So: mechanically, will it be easier if Eddy doesn't jump?  What if he doesn't 'swat' it towards the gap, but just kinda catches redirects it into the gap when it arrives, like a wicket keeper in cricket redirects a ball onto the wickets?

Will these things give me a better chance?

Onyx
player, 82 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Tue 4 Sep 2012
at 09:46
  • msg #237

Re: Guidance System...

   Seeing the spherical objects, Onyx immediately assumed they were metal.  He reacted by attempting to hold them in place and "push" them back where they had come from.

   "You jive som-of-a-bi-"

   He stopped short, looking at Vosper, not wanting to offend.
Vosper
player, 90 posts
Eloise Sutton
HP:16/16 PR:61/61
Tue 4 Sep 2012
at 17:05
  • msg #238

Re: Guidance System...

"The word you're looking for, mate, is 'bitch'," Vosper added smartly with a British twist.

Then, in a blur of super-speed, she tried to catch one of the grenades and toss it back!


10:04, Today: Vosper rolled 20 using 1d20 with rolls of 20. catch grenade.

This is the keystone cops with the dice roller.  Let me know what humiliating hilarity ensues...

This message was last edited by the player at 17:50, Tue 04 Sept 2012.
Sword of Damocles
GM, 202 posts
Tue 4 Sep 2012
at 18:05
  • msg #239

Re: Guidance System...

In reply to Poco Tehuantl (msg # 236):

OOC: Not jumping you could redirect it with a penalty of -4 instead of -8. The problem is not knowing when the grenades will detonate (ie. how long they were cooked before being tossed in). The roll you posted would definitely launch it back up the shaft out of range.

Onyx I would focus on one as Poco is dealing with the other, otherwise you are looking at a double attack where if one fails they both fail. That being said you should make an attack roll at -4 to intercept the falling grenade (before your +2 for accuracy).

Vosper don't sweat it as I am not using a 20 being an auto-fumble just as a 1 isn't a crit. I do hear you about the dice roller, yea and verily tis a fickle thing. I like your character though, don't do yourself in. *wink*

Actually, Onyx would be acting after Poco and Vosper anyway even without knowing his initiative roll. So Poco would be bumping one up the shaft, Vosper would miss the second then hopefully Onyx snags it with his power and launches it up.

This message was last edited by the GM at 18:07, Tue 04 Sept 2012.
Poco Tehuantl
player, 102 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Tue 4 Sep 2012
at 21:47
  • msg #240

Re: Guidance System...

Sword of Damocles:
The roll you posted would definitely launch it back up the shaft out of range.

ok, let's do that.  Leap into the air, and kick it heaven bound
Poco Tehuantl:
Eddy's catlike instincts reacted immediately to the threat.
His powerful legs bunched a moment, then he lept high off the elevator roof ... Reminiscent of a cat leaping to higher ground.
As he sailed up towards the dropping objects, he kicked the first grenade ... sending it up into the elevator shaft, far above.


- rolled 39 using 1d10+30 with rolls of 9. Initiative.

- rolled 10 using 1d20+5 with rolls of 5.
Sorry, that should be a d20 roll, with a +5 bonus to the attack roll.  So I rolled a technical 5 (I so DON'T want to be eating shrapnel!)

This message was last edited by the player at 21:51, Tue 04 Sept 2012.
Sword of Damocles
GM, 203 posts
Tue 4 Sep 2012
at 23:55
  • msg #241

Re: Guidance System...

As the elevator descends and the objects fall towards the party Poco jumps up and kicks one of the objects well up the shaft. Vosper tries to snag the other one as it falls but times it just wrong. Fortunately Onyx is able to snag it with his magnetic power and sends it flying up the shaft as well. A moment later both the objects detonate with mighty bangs but the group is out of the danger zone. The top of the elevator is showered with small bits of concrete and the cable shudders but seems to be holding. The noise of the blasts is painful and echoing in the shaft.

OOC: Everyone in the shaft please make Endurance saves at -4 from close-quarters noise to avoid being deafened. Using the table from the Rules section Nightmare would need an 8 or less, Onyx a 7 or less, Poco an 8 or less, and Vosper an 8 or less on 1d20.
Nightmare
player, 73 posts
HP 16/16
PR 64/64
Wed 5 Sep 2012
at 03:21
  • msg #242

Re: Guidance System...

Nightmare shakes his head, "Great, now I can hear what Mozart sounded like... to Beethoven."

OOC: save missed by 9, I would cry about but I wouldn't be able to hear my sobs, so what's the point
22:16, Today: Nightmare rolled 17 using 1d20 with rolls of 17. save to avoid being deafened.

Sword of Damocles
GM, 204 posts
Wed 5 Sep 2012
at 04:38
  • msg #243

Re: Guidance System...

In reply to Nightmare (msg # 242):

OOC: Don't worry, it isn't permanent by a longshot. It would take more than a couple grenades to do that. *smile*
Vosper
player, 91 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 5 Sep 2012
at 05:16
  • msg #244

Re: Guidance System...

She wouldn't notice a bus about to run her down, and couldn't hit the broad side of a barn, but give her a loud noise and BOY could she clap her hands over her ears fast!


22:15, Today: Vosper rolled 5 using 1d20 with rolls of 5. Deaf?

Oscillator
player, 129 posts
HP 20/20
PR 70/73
Wed 5 Sep 2012
at 07:43
  • msg #245

Re: Guidance System...

Oscillator popped his head back into the elevator shaft to make sure the team was still ok, and to see if he could identify the source of the attack.

Then he drops down thru the elevator to say hello to the team,
"I'm holding a forward position to get the jump on potential attackers."
& resumes his position scouting ahead.
.
This message was last edited by the player at 09:57, Wed 05 Sept 2012.
Poco Tehuantl
player, 103 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Wed 5 Sep 2012
at 08:59
  • msg #246

Re: Guidance System...

Eddy landed back down on the elevator roof hard; somewhat stunned by the explosions above, and the shockwaves that descended from them.  He held his ears and head, and howled a guttural cry.

- rolled 14 using 1d20 with rolls of 14.
Vosper
player, 92 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 5 Sep 2012
at 15:37
  • msg #247

Re: Guidance System...

OOC: Should I make another save vs. Deaf for Poco's howl?  :)

Her head ringing, Vosper moved to put her hands reassuringly on Eddy's shoulders.  "S'all right, mate, we made it," she said, her voice sounding small and quiet in her ears.  Blast near deafened me, she mused, must have been hell on his cat-ears.
Onyx
player, 83 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Wed 5 Sep 2012
at 16:43
  • msg #248

Re: Guidance System...

Although the explosion is deafening, Onyx is able to get his hands up just in the nick of time.

OOC: 12:41, Today: Sword of Damocles, on behalf of Onyx, rolled 2 using 1d20 with rolls of 2. Save to avoid deafness.
Sword of Damocles
GM, 205 posts
Wed 5 Sep 2012
at 16:57
  • msg #249

Re: Guidance System...

The elevator continues its descent to the next level. Onyx and Vosper are able to get their hands up just in time and aside from some minor ringing in their ears are able to stave off the brunt of the noise of the explosions of the grenades. Nightmare and Poco are not so lucky and although they are not completely deafened they are suffering from intense ringing in the ears and what sounds they can hear are very muffled.

OOC: Nightmare and Poco will have their Detect Danger/Detect Hidden percentages based on hearing halved for the time being as well as a -4 penalty to initiative for difficulty reacting to sound cues and the disorientation of the tinnitus. You don't know for how long but you feel confident it will clear up eventually.
Oscillator
player, 130 posts
HP 20/20
PR 70/73
Thu 6 Sep 2012
at 08:35
  • msg #250

Re: Guidance System...

Oscillator attempts to discern any anomalous vibrations.
OOC:  ie Det Hidden.
Sword of Damocles
GM, 206 posts
Fri 7 Sep 2012
at 21:23
  • msg #251

Re: Guidance System...

In reply to Oscillator (msg # 250):
Oscillator
player, 131 posts
HP 20/20
PR 70/73
Sat 8 Sep 2012
at 00:20
  • msg #252

Re: Guidance System...

Oscillator takes a position with cover and hopes to surprise the would-be attackers
OOC: and holds an action to power blast or Vib attack
(depending on if the target appears like it might get short circuited).

This message was last edited by the player at 00:21, Sat 08 Sept 2012.
Sword of Damocles
GM, 207 posts
Sun 9 Sep 2012
at 02:09
  • msg #253

Re: Guidance System...

OOC: So there are 2 rounds (30 seconds) before the elevator reaches the second level. So Oscillator has two rounds to figure out what is going on. What are the rest of you doing in that time?
Nightmare
player, 74 posts
HP 16/16
PR 64/64
Sun 9 Sep 2012
at 02:15
  • msg #254

Re: Guidance System...

Nightmare pulls his pistol out and begins climbing the ladder on the side of the elevator shaft. It's not as easy as it should be, as he is holding the pistol in one hand, holding on with the other hand, and has his eyes glued to the door opening to the floor above.

OOC: In the event they want to throw some more grenades down, Nightmare will attempt to dissuade them.
Oscillator
player, 132 posts
HP 20/20
PR 70/73
Mon 10 Sep 2012
at 00:11
  • msg #255

Re: Guidance System...

Oscillator whispers into the comm unit softly, "Company on next floor, guns.  Targetting elevator."
This message was last edited by the player at 23:11, Wed 12 Sept 2012.
Sword of Damocles
GM, 208 posts
Mon 10 Sep 2012
at 02:04
  • msg #256

Re: Guidance System...

OOC: Onyx and Vosper should make INT saves to see if they hear/notice the whispered voice through the comm while Nightmare and Poco can attempt INT saves at -4 for the tinnitus.
Vosper
player, 93 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 10 Sep 2012
at 03:09
  • msg #257

Re: Guidance System...



20:09, Today: Vosper rolled 10 using 1d20 with rolls of 10. INT save.
Nightmare
player, 75 posts
HP 16/16
PR 64/64
Mon 10 Sep 2012
at 05:17
  • msg #258

Re: Guidance System...

Nightmare gives no indication as to whether he heard the comms, or not, continuing to climb up to the elevator doors on the first level.

OOC: 00:16, Today: Nightmare rolled 6 using 1d20 with rolls of 6. INT save to hear the comms.
edited to reference the correct floor
This message was last edited by the player at 03:15, Tue 11 Sept 2012.
Poco Tehuantl
player, 104 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Mon 10 Sep 2012
at 23:50
  • msg #259

Re: Guidance System...

Eddy got up off the elevator top, snarling as he wiggled his clawed finger in his ear to get them working again.

When Ossy spoke, he sneered, and said to Vos and Onyx, "Let's just hold position. When the doors open and then close again, they'll be confused about where we are.
I'll then popp the doors open once the elevator has gone down, and we'll swing in from there.
Ossy can keep us informed of when to make our move
".
Sword of Damocles
GM, 209 posts
Tue 11 Sep 2012
at 02:03
  • msg #260

Re: Guidance System...

OOC: Nightmare is climbing up the ladder back towards the 1st level (Offices)? The elevator has not reached the 2nd level at this point, basically another almost 30 seconds of descent.
Vosper
player, 94 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 12 Sep 2012
at 16:01
  • msg #261

Re: Guidance System...

"Roight," Vosper replied smartly to Poco.  "Does anyone have any grenades?  Now that would be a right proper welcome," she mused aloud.

She held up above the elevator as instructed, waiting for the doors to open and the firefight to begin.
Sword of Damocles
GM, 212 posts
Wed 12 Sep 2012
at 22:25
  • msg #262

Re: Guidance System...

OOC: I am waiting on Initiative from Oscillator for the round. Basically he and the soldiers will have one full round then the group will arrive at towards the end of the second round, and will be able to get in an action each in order of their initiative.
Oscillator
player, 135 posts
HP 20/20
PR 70/73
Wed 12 Sep 2012
at 23:11
  • msg #263

Re: Guidance System...

OOC:  INIT 16.     Thank you horrible dice roller!
This message was last edited by the player at 23:14, Wed 12 Sept 2012.
Sword of Damocles
GM, 213 posts
Wed 12 Sep 2012
at 23:50
  • msg #264

Re: Guidance System...

Oscillator's vibratory blast goes just wide due to the flickering lights and he hears the sounds of something solid being smashed. One of the soldiers gathers himself quicker than the other two. He barks out something in another language to the pair. Gripping his SMG in one hand he detaches a grenage and flings it down the corridor in an underhanded but swift motion. The other 2 soldiers grip their SMGs and look around figuring out what to do.

OOC: It will take the grenade 2 phases to get to the end of the corridor. You can attempt to blast it but will take a -4 to hit it due to its size and movement. I will not roll anything until it gets to the end of the corridor where you are, assuming it does.

Soldier #1 17
Oscillator 16
Soldier #2 15
Soldier #3 11
Soldier #1 2
Oscillator 1

I figure I will make this public because people should be there soon and it is just easier at this point....heh.

Oscillator
player, 136 posts
HP 20/20
PR 70/73
Thu 13 Sep 2012
at 07:04
  • msg #265

Re: Guidance System...



Osc grabs the grenade,
OOC: Oscillator rolled 5 using 1d20 with rolls of 5. grab the grenade.
then flies thru ONE soldier & drops the grenade
saying, "Surrender now, villains, before my comrades get angry with you!",
then goes vibra-flying up thru the ceiling.
This message was last edited by the player at 13:50, Thu 13 Sept 2012.
Sword of Damocles
GM, 214 posts
Thu 13 Sep 2012
at 17:09
  • msg #266

Re: Guidance System...

OOC: So Oscillator and I are working out the specifics of his action. Just want to sum up what the others are doing: Nightmare is climbing the ladder to the 1st level, Poco and Vosper are on top of the elevator (?), and I am having Onyx hover halfway between levels so he can react in either direction. Do I have things correct?
Oscillator
player, 137 posts
HP 20/20
PR 70/73
Fri 14 Sep 2012
at 03:15
  • msg #267

Re: Guidance System...

Flying at terrific speeds is hard.
OOC: Oscillator rolled 8 using 1d20. AGI save.
But apparently Osci pulled it off!!!   !

Nightmare
player, 78 posts
HP 16/16
PR 64/64
Fri 14 Sep 2012
at 03:37
  • msg #268

Re: Guidance System...

Nightmare grimaces as he climbs, what he finds distasteful about the situation is anybody's guess.

OOC: afaik you have it right
Oscillator
player, 138 posts
HP 20/20
PR 70/73
Fri 14 Sep 2012
at 23:37
  • msg #269

Re: Guidance System...

Wooooosh!!!!
OOC: Oscillator rolled 15 using 1d20. Agi save to drop grenade near the baddies.

Meh.  Think I missed.  Oh well, it was an ambitious maneuver!

Sword of Damocles
GM, 215 posts
Sat 6 Oct 2012
at 00:25
  • msg #270

Re: Guidance System...

Level 2, entry and corridor:

Oscillator reacts quickly, flying down the corridor at great speed and manages to catch the grenade in its bouncing flight. The soldiers' eyes all go wide and one of them starts to raise his SMG, but Oscillator is moving just a little too fast. He drops the grenade in his flight, hoping to time it to bounce in between the soldiers and flies through one of them, phasing through the ceiling. Oscillator feels the vibration of a burst of gunfire where he had just entered the ceiling and an instant later the vibrations of the grenade detonating. He is enclosed by the darkness of the rock and concrete he entered.

Elevator shaft:

Vosper and Poco ride the roof of the elevator as it starts to settle to the next level. Nightmare is about 25 feet below the 1st level on the ladder, a 75 foot descent to the elevator and level 2 beneath him. The elevator doors for level 1 remain closed at this point. Onyx hovers in between the levels, shining a beam of light from his hand like a flashlight, illuminating Nightmare's ascent more fully and shining on the doors to level 1.

OOC: So at this point we are about halfway through the current turn. One of the things I have thought about is movement. Your full move is considered a sprint so half your movement rate is a walk. I figure climbing a ladder is done at 1/4 your movement rate (so if you normally move 40" in one turn you can climb 10" of ladder in one turn).

Soldier #1 17
Oscillator 16
Soldier #2 15

Soldier #3 11
Soldier #1 2
Oscillator 1

Poco Tehuantl
player, 105 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Sat 6 Oct 2012
at 01:05
  • msg #271

Re: Guidance System...

As Eddy rode the elevator down, he found himself aimlessly whistling a catchy tune he'd heard recently.


quote:
"Garota de Ipanema" ("The Girl from Ipanema") is a well-known bossa nova song, a worldwide hit in the mid-1960s that won a Grammy for Record of the Year in 1965. It was written in 1962, with music by Antônio Carlos Jobim and Portuguese lyrics by Vinicius de Moraes. English lyrics were written later by Norman Gimbel.

The first commercial recording was in 1962, by Pery Ribeiro. The version performed by Astrud Gilberto, along with João Gilberto and Stan Getz, from the 1964 album Getz/Gilberto, became an international hit, reaching number five in the United States pop chart, number 29 in the United Kingdom, and charting highly throughout the world.

Numerous recordings have been used in films, sometimes as an elevator music cliché (for example, near the end of The Blues Brothers). It is believed to be the second-most recorded pop song in history, after Yesterday by The Beatles.

Oscillator
player, 139 posts
HP 20/20
PR 70/73
Sat 6 Oct 2012
at 20:25
  • msg #272

Re: Guidance System...

Oscillator moves through concrete using vibration sense for a general sense of where he is, and vibra-flies behind the soldiers.
He readies his 'absorb' defense -- if necessary.
OOC:  Osc is ready to drop down thru the ceiling next turn to split their attention & get them in a crossfire.
Sword of Damocles
GM, 217 posts
Fri 12 Oct 2012
at 14:36
  • msg #273

Re: Guidance System...

In reply to Oscillator (msg # 272):

OOC: If that is the plan we should roll a new initiative. Oscillator gets a sense of where he is but cannot sense the exact location of the soldiers due to the vibrations of the ventilation system. Is Poco in the elevator car or on top? What are the rest of you doing? Oscillator remember if you are going to use your Absorbtion you will forfeit your 1st attack.
Nightmare
player, 79 posts
HP 16/16
PR 64/64
Fri 12 Oct 2012
at 17:50
  • msg #274

Re: Guidance System...

Nightmare continues to climb up to the other level, watching above for anything preventing him from doing so.
Oscillator
player, 141 posts
HP 20/20
PR 70/73
Fri 12 Oct 2012
at 20:47
  • msg #276

Re: Guidance System...

Oscillator emerges from the concrete, trying to draw their gunfire (& hoping they're shooting regular bullets).

"Perhaps we can resolve this dispute rationally?" Oscillator says, intending to attract their hostility.

OOC: Osci INIT = 21.
He uses all his actions (!!!) for a full Absorption defense.
Oops, accidentally double-posted.

This message was last edited by the player at 20:49, Fri 12 Oct 2012.
Vosper
player, 97 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 18 Oct 2012
at 17:44
  • msg #277

Re: Guidance System...

"Sod this," Vosper breathed as the elevator reached their destination.  She moved to drop down to the elevator car once the inevitable fusillade of fire passed and get to it, using her super-speed.

10:42, Today: Vosper rolled 43 using 1d10+39 with rolls of 4. Inish.

Vosper will hold her actions to avoid the fire that would probably happen when the elevator doors open.  She'll pile up her actions till then. ;)

This message was last edited by the player at 17:44, Thu 18 Oct 2012.
Poco Tehuantl
player, 108 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 18 Oct 2012
at 22:49
  • msg #278

Re: Guidance System...

Eddy shrugged, and looked at Onyx, "I guess we are taking the war to the enemy".  He readied to follow Vosper.
His claws slipped down out of his fingers.


- rolled 35 using 1d10+30 with rolls of 5. Init.

Eddy will wait for Vosper to move, then back her up with all haste. His claws slid down into place

Sword of Damocles
GM, 222 posts
Fri 19 Oct 2012
at 14:53
  • msg #279

Re: Guidance System...

Turn 1 (ish)

Poco and Vosper stand over the hatch of the elevator as it settles into position. Oscillator moves back through the concrete, looking to pop out and distract the soldiers from the arriving elevator. Nightmare reaches the elevator doors at level 1 with Onyx hovering just below him, shining a light on the doors. Moments pass as the elevator doors open and nothing is seen or heard from the hatch. The elevator doors begin to close...

OOC: Not sure if Nightmare wants to do anything on his count. Am going with Poco and Vosper holding and they can decide if they want to react to the doors closing. Vosper can move down and prevent the doors from closing on 28 if she wants.

Vosper 43 holding
Poco 35 holding

Nightmare 31
Vosper 28
Onyx 21
Oscillator 21
Poco 20
Soldier 3 20
Soldier 1 19
Soldier 2 17
Nightmare 16
Vosper 13
Onyx 6
Oscillator 6
Poco 5
Soldier 3 5
Soldier 1 4
Soldier 2 2
Nightmare 1

This message was last edited by the GM at 20:29, Mon 29 Oct 2012.
Nightmare
player, 81 posts
HP 16/16
PR 64/64
Fri 19 Oct 2012
at 16:14
  • msg #280

Re: Guidance System...

Drawing a deep breath and focusing on what he learned from his time in Tibet, Nightmare enters the first floor, saying, "I am but a shadow." as he does so.

OOC: Nightmare's action will be to Cloud The Minds of all targets within his range (16"), this will attack all minds in range as a Paralysis Ray and cost one point of power for all that are affected by the attack, as I am unaware of how many would be in range, I'll let the GM decide how to handle the rolling, and as I am unaware of how many are affected, I must await the GM's decision before I can properly register the amount of power expended
Vosper
player, 98 posts
Eloise Sutton
HP:16/16 PR:61/61
Fri 19 Oct 2012
at 16:40
  • msg #281

Re: Guidance System...

Looking to Poco, Vosper frowns.  "Can't be that easy," she whispers, waiting for the fusillade of fire, or grenades, or gas.

(Vosper continues to hold)
Sword of Damocles
GM, 225 posts
Mon 22 Oct 2012
at 04:50
  • msg #282

Re: Guidance System...

Vosper and Poco wait for what would seem to be some inevitable gunfire or something, but all they see is the elevator doors closing.

Nightmare activates the doors to the 1st level and pulls himself up, feeling himself connect with one mind nearby and brushing across another. Onyx turns off his light to avoid alerting anyone more than the doors opening, hovering below the opening and waiting for any signal from Nightmare. Nightmare sees one soldier armed with an SMG and a pistol holstered on his hip about 50 feet down the corridor, looking towards the doors with a confused expression on his face. He calls out to someone as yet unseen and Nightmare is able to make out something about open doors but no one in sight. The soldier begins to move down the corridor towards the elevator.

Oscillator phases through the ceiling back into the corridor, sees the trio of soldiers about 40 feet away towards the elevator, and addresses them casually. He concentrates strongly, preparing himself for the inevitable fusillade of gunfire. One of them is facing back down the corridor and curses in Russian when he sees Oscillator, raising his SMG, while the other two glance over their shoulders at the curse but return their attention to the elevator doors.

OOC: Oscillator, please make me a Detect Danger roll. Poco, you are up and see the doors closing, what do you do?

Vosper 43 holding
Poco 35 holding
Nightmare 31
Vosper 28 holding
Soldier 1 lvl 1 24 holding
Onyx 21 holding
Oscillator 21

Poco 20
Soldier 3 20
Soldier 1 19
Soldier 2 17
Soldier 2 lvl 1 17
Nightmare 16
Vosper 13
Soldier 1 lvl 1 9
Onyx 6
Oscillator 6
Poco 5
Soldier 3 5
Soldier 1 4
Soldier 2 2
Soldier 2 lvl 1 2
Nightmare 1

This message was last edited by the GM at 20:30, Mon 29 Oct 2012.
Oscillator
player, 147 posts
HP 20/20
PR 70/73
Mon 22 Oct 2012
at 12:50
  • msg #283

Re: Guidance System...

OOC: Oscillator rolled 40 using 1d100 - Det Danger.
Success is Det Danger w/'Vibration Sense' @ 72%,
or fail if Det Danger @ 26% w/o Enh'd Sense.

Vosper
player, 99 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 22 Oct 2012
at 21:26
  • msg #284

Re: Guidance System...

Vosper glanced to Poco and lifted a slender blonde brow.  No gunfire.  What was going on?  And what should they do about it?

The questions on her features were plain to read - as well as the fact that the British super-soldier was deferring to the man-cat on what to do next.
Poco Tehuantl
player, 109 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Mon 22 Oct 2012
at 23:18
  • msg #285

Re: Guidance System...

Eddy shrugged.  It was either move or wait another level.

Dropping through the elevator trapdoor, he caught the rim of the trap-door/elevato- roof at the last moment* and used the momentum to swing forward through the closing elevator doors ...
                    * using his extreme Agility and cat like grace
... thereby causing the doors to reopen.

He hit the ground running, and headed claws first towards the first enemy he could see.


- rolled 15 using 1d20 with rolls of 15. Attack ... +12 bonus.
- rolled 21 using 2d10+10 with rolls of 7,4. Damage.

Sussessful attack doing 21 damage?

Sword of Damocles
GM, 227 posts
Wed 24 Oct 2012
at 03:49
  • msg #286

Re: Guidance System...

Nightmare sees another soldier enter the hall from a side room and that soldier looks right at him, eyes going wide. He raises his SMG and sends a burst of fire at Nightmare, 2 bullets striking him glancing blows he barely feels through his vest. The 1st soldier looks at the 2nd like he is crazy and they babble to each other in Russian. As that is happening Onyx, having heard the gunfire, flies up into the doorway and lets loose a blast of energy at the 1st soldier. The blast strikes the soldier squarely and staggers him, but he is still able to point his SMG at Onyx and send a burst of fire at him but his magnetic field causes the bullets to veer just off target.

Oscillator senses the vibrations of a pair of figures moving up the corridor behind him. He is able to turn himself enough so that he is not presenting his back to the soldier in front or the soldiers to the rear. All 3 soldiers open up with bursts of SMG fire, with 4 bullets striking him and the other 5 missing high or wide impacting the walls and ceiling. He feels the energy of the strikes surge into him, a distinctly unusual sensation. The two rear soldiers notice the bullets seem to have no effect whatsoever on Oscillator and one calls out to the others while the other babbles something into his comm in what is probably Russian.

Poco swings down, catching the doors just before they close and getting them open again. He runs towards the 2 forward soldiers who each get off a burst of SMG fire just before he reaches them. Both bursts catch Poco squarely on center mass and although none of the bullets penetrate the vest he feels the ache of each one distinctly. The multiple impacts throw off his strike just enough that the 1st soldier is able to step back causing it to miss.

Vosper, standing on the top of the elevator car, hears bursts of gunfire from above and from the corridor the elevator opens into.

OOC: Nightmare is struck twice for a total of 2 damage which is rolled into power (-2 power). Oscillator is struck 4 times for a total of 19 damage which becomes absorbed as 38 power. Poco is struck 6 times for a total of 23 damage which individually is rolled into power (-23 power). His 1st attack missed but he still has his saved move/action so he can attack again (remember if you choose to multi-attack all attacks have to hit or they all miss). Vosper has 2 saved actions and can take them before Nightmare goes in 16 if she likes.

Vosper 43 holding
Poco 35
Nightmare 31
Vosper 28 holding
Soldier 1 lvl 1 24
Onyx 21
Oscillator 21 holding
Poco 20
Soldier 3 20
Soldier 4 20
Soldier 5 20
Soldier 1 19
Soldier 2 17
Soldier 2 lvl 1 17

Nightmare 16
Vosper 13
Soldier 1 lvl 1 9
Onyx 6
Oscillator 6
Poco 5
Soldier 3 5
Soldier 4 5
Soldier 5 5
Soldier 1 4
Soldier 2 2
Soldier 2 lvl 1 2
Nightmare 1


This message was last edited by the GM at 15:02, Tue 30 Oct 2012.
Vosper
player, 100 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 24 Oct 2012
at 04:43
  • msg #287

Re: Guidance System...

Poco dropped down just ahead of her, sprinting forward. There was a rattle of gunfire.

Enough.

Dropping down, she took a quick glance and shifted forward.

(Use 43 action to set up an Evasion; -6 to be hit, in addition to Ht. Defense (-10 total).

Then, seeing the gunmen strafing Poco, she blurred forward at super-speed.

21:38, Today: Vosper rolled 1 using 1d20 with rolls of 1. Billy club to the head. +7 to hit.


21:42, Today: Vosper rolled 1 using 1d4 with rolls of 1. Billy club damage.
21:42, Today: Vosper rolled 5 using 1d6+4 with rolls of 1. HTH damage.

Poco Tehuantl
player, 110 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Wed 24 Oct 2012
at 11:20
  • msg #288

Re: Guidance System...

quote:
Poco is struck 6 times for a total of 23 damage which individually is rolled into power (-23 power).
I am remembering that we are wearing bullet-proof jackets, which allow us to 'roll with' 2pts of damage for each 1pt of PR?   Does that mean Eddy looses only 12 PR to roll with the 23pts of damage he took?



quote:
His 1st attack missed but he still has his saved move/action so he can attack again
Spending 2PR for second attack:
-   rolled 20 using 1d20 with rolls of 20. Attack ... +12 bonus. 
-   rolled 17 using 2d10+10 with rolls of 1,6. Damage.
OH OH; BOTCHED!


Like a cartoonists  'blur of fur and claw', Eddy followed up with the other claw, attempting to wildly tear into the enemy soldiers.  
Sword of Damocles
GM, 228 posts
Wed 24 Oct 2012
at 12:37
  • msg #289

Re: Guidance System...

In reply to Poco Tehuantl (msg # 288):

OOC: The bulletproof vests allow you to roll twice the amount of damage from bullets into power, so if you have 80 power and are hit once you can roll up to 16 points of bullet damage into power instead of only 8. So it is hard to damage someone with bullets until their power gets whittled down (such as Onyx who actually took a point of damage). The downside is the power gets decreased MUCH faster (representing the pain of getting hit by multiple bullets).

As far as the 20 goes remember that isn't a fumble just like a 1 isn't a critical. You do need to roll 2d100 for your missed attacks (6% chance each one goes awry). I also updated your sheet with your current power total (including the 2 points for the 2nd action).

Vosper I also took off 2 points of power for your 2nd action as well. (I actually updated everyone's power totals while I was at it)

Nightmare is up, then Vosper again.

This message was last edited by the GM at 12:40, Wed 24 Oct 2012.
Poco Tehuantl
player, 111 posts
Hit Points: 73 ( /75)
Power Points: 60 ( /100)
Wed 24 Oct 2012
at 13:02
  • msg #290

Re: Guidance System...

Sword of Damocles:
As far as the 20 goes remember that isn't a fumble just like a 1 isn't a critical. You do need to roll 2d100 for your missed attacks (6% chance each one goes awry).

- rolled  2d100 with rolls of 72,15. 6% chance of fumble
Nightmare
player, 82 posts
HP 16/16
PR 61/64
Wed 24 Oct 2012
at 17:29
  • msg #291

Re: Guidance System...

Sprinting down the corridor to the 1st soldier, Nightmare pulls his pistol as he runs. Using the 1st soldier as cover, he leans out and fires at the second.

12:27, Today: Nightmare rolled 8 using 1d8+4 with rolls of 4. damage to the soldier.
12:27, Today: Nightmare rolled 2 using 1d20 with rolls of 2. shoot the 2nd soldier.
three power spent, one to attack and two for second action in the turn

This message was last edited by the player at 03:02, Thu 25 Oct 2012.
Sword of Damocles
GM, 230 posts
Thu 25 Oct 2012
at 17:21
  • msg #292

Re: Guidance System...

OOC: Vosper you can take your action on 13 before I have the soldier on level 1 act. Once you go I will do the actions of Soldier 1 lvl 1 then Onyx and do a mini-update before a big cascade of actions from Poco, the other soldiers, and Nightmare to end the turn.
Vosper
player, 101 posts
Eloise Sutton
HP:16/16 PR:59/61
Thu 25 Oct 2012
at 17:36
  • msg #293

Re: Guidance System...

OOC: What was the effect of Vosper's hit last action?  Might impact what she does this time. ;)
Sword of Damocles
GM, 231 posts
Thu 25 Oct 2012
at 18:10
  • msg #294

Re: Guidance System...

In reply to Vosper (msg # 293):

OOC: You definitely successfully hit him, but he didn't take any hit point damage. Stuff was rolled into power. So you gotta hit him again. :p

By the way, which soldier were you attacking, #1 or #2?

This message was last edited by the GM at 18:11, Thu 25 Oct 2012.
Vosper
player, 102 posts
Eloise Sutton
HP:16/16 PR:57/61
Thu 25 Oct 2012
at 18:40
  • msg #295

Re: Guidance System...

I'll go with #1 and stay on him.

11:38, Today: Vosper rolled 4 using 1d20 with rolls of 4. Billy club to the head. +7 to hit.

11:39, Today: Vosper rolled 4 using 1d4 with rolls of 4. Billy club damage.
11:39, Today: Vosper rolled 10 using 1d6+4 with rolls of 6. HTH damage.

Subtracted 2 more PR. ;)

Sword of Damocles
GM, 232 posts
Thu 25 Oct 2012
at 21:11
  • msg #296

Re: Guidance System...

Nightmare moves up quickly to use the 1st soldier as cover, sending a bullet at the 2nd soldier. The 2nd soldier is hit but his body armor takes the force of the shot, causing him to grunt from the impact. The sudden noise startles the 1st soldier for a moment and he sends another burst from his SMG at Onyx. Unfortunately when he steps back to fire Nightmare is right between him and Onyx. Two of the bullets strike home and the 3rd goes wide. Onyx moves to return fire more clearly but his energy blast goes just over the 1st soldier's head.

Down on the 2nd level Vosper has had enough of the waiting game. She zips down into the elevator and out into the corridor, a zig-zagging blur of motion. She runs up to the 1st soldier, striking him once then a second time with her billy club. The first blow he catches on his arm, but the second hits more solidly and he winces in pain, stepping back from the impact.

OOC: Because of the positioning I gave the 1st soldier on lvl 1 a 50/50 chance to shoot through Nightmare trying to his Onyx. Even with a -8 penalty the first 2 bullets hit. Poco and the remaining soldiers are up in order then Nightmare.

Vosper 43
Poco 35
Nightmare 31
Vosper 28
Soldier 1 lvl 1 24
Onyx 21
Oscillator 21 holding
Poco 20
Soldier 3 20
Soldier 4 20
Soldier 5 20
Soldier 1 19
Soldier 2 17
Soldier 2 lvl 1 17
Nightmare 16
Vosper 13
Soldier 1 lvl 1 9
Onyx 6
Oscillator 6 holding

Poco 5
Soldier 3 5
Soldier 4 5
Soldier 5 5
Soldier 1 4
Soldier 2 2
Soldier 2 lvl 1 2
Nightmare 1

This message was last edited by the GM at 20:32, Mon 29 Oct 2012.
Poco Tehuantl
player, 112 posts
Hit Points: 73 ( /75)
Power Points: 60 ( /100)
Thu 25 Oct 2012
at 22:09
  • msg #297

Re: Guidance System...

Sword of Damocles:
OOC:By the way, which soldier were you attacking, #1 or #2?
Vosper:
I'll go with #1 and stay on him.
Then let's say that Eddy is attacking soldier #1



Eddy continued his assault on the soldier, clawing and hissing like a rhino in heat.

Spend 2PR for this attack:
- rolled 7 using 1d20 with rolls of 7. Attack ... +12 bonus.
- rolled 24 using 2d10+10 with rolls of 10,4. Damage.

Sword of Damocles
GM, 234 posts
Fri 26 Oct 2012
at 03:28
  • msg #298

Re: Guidance System...

OOC: Go ahead Nightmare, nothing happened to your character so do your last action and I will wrap up the turn with the actions of the soldiers and you.
Nightmare
player, 83 posts
HP 16/16
PR 59/64
Fri 26 Oct 2012
at 04:37
  • msg #299

Re: Guidance System...

Nightmare apparently decides the 1st soldier is lousy cover, as he whips out his nightstick and chops it down on the 1st soldier's head. As he does so, he says to the soldier, "You're dreaming, wake up and go to sleep."

OOC: Special attack to the head, one point of power for attack, two points of power for the action, three total
23:25, Today: Nightmare rolled 9 using 2d20 with rolls of 4,5. nightstick to 1st soldier head-spec atk.
23:26, Today: Nightmare rolled 9 using 2d4+4 with rolls of 1,4. nightstick damage (X4 KO).

Sword of Damocles
GM, 235 posts
Fri 26 Oct 2012
at 06:15
  • msg #300

Re: Guidance System...

Nightmare suddenly appears in front of the 1st soldier, catching him upside the head although the soldier does roll away from much of the blow. The 2nd soldier moves up and fires a burst at Nightmare but the one bullet that hits just barely grazes the bulletproof vest.

The pair of soldiers who had arrived behind Oscillator split so they can flank him and both send a burst of SMG fire at him, 4 shots striking him soundly. He feels his power surge as the bullet energy is absorbed then a sharp drain as the last 2 bullets strike. They continue to chatter back and forth in Russian.

Poco moves up on the soldier Vosper struck, slashing him mightily across the chest and dropping him in a heap to the ground. The soldier in the rear who had been firing on Oscillator whirls and sends a burst of rounds at Poco, striking him once but again not penetrating the vest. The second soldier who had been in the front tries to hit the wildly dodging Vosper with a burst from his SMG, catching her with 1 bullet that manages to avoid catching fully but still is hurt.

OOC: Nightmare is hit once for 0 damage which does nothing. Oscillator is struck by 4 bullets for 27 damage which is initially absorbed as 40 power. That brings him to 146 power and the remaining 14 power is ablated off of the max. Poco is struck once for 7 damage which is rolled into power (-7 power). Vosper is hit once for 11 damage of which 5 is rolled into power (-5 power) and 6 points to her hit points (-6 hp).

Vosper 43
Poco 35
Nightmare 31
Vosper 28
Soldier 1 lvl 1 24
Onyx 21
Oscillator 21
Poco 20
Soldier 3 20
Soldier 4 20
Soldier 5 20
Soldier 1 19
Soldier 2 17
Soldier 2 lvl 1 17
Nightmare 16
Vosper 13
Soldier 1 lvl 1 9
Onyx 6
Oscillator 6
Poco 5
Soldier 3 5
Soldier 4 5
Soldier 5 5
Soldier 1 4 (out)
Soldier 2 2
Soldier 2 lvl 1 2
Nightmare 1


That is the turn, new initiatives from everyone please. Vosper don't forget to regenerate between turns.

This message was last edited by the GM at 20:33, Mon 29 Oct 2012.
Poco Tehuantl
player, 113 posts
Hit Points: 73 ( /75)
Power Points: 51 ( /100)
Fri 26 Oct 2012
at 08:36
  • msg #301

Re: Guidance System...

You rolled 39 using 1d10+30 ((9)) ... for Eddy's initiative
Nightmare
player, 84 posts
HP 16/16
PR 56/64
Fri 26 Oct 2012
at 21:58
  • msg #302

Re: Guidance System...


16:58, Today: Nightmare rolled 24 using 1d10+21 with rolls of 3. initiative.

Vosper
player, 103 posts
Eloise Sutton
HP:11/16 PR:52/61
Sun 28 Oct 2012
at 00:57
  • msg #303

Re: Guidance System...

The impact of the bullet threw Vosper skidding back, but she kept her feet, a spray pattern of blood decorating the wall from the injury.

"Christ,"
she breathed, touching the wound and coming away with fingers slick with dark blood.  "Asshole.  That was my favorite shirt!"

Her flippancy belied her pain, but the wound was already beginning to close at impossible speed.


17:52, Today: Vosper rolled 44 using 1d10+39 with rolls of 5. Inish.

17:55, Today: Vosper rolled 88 using 1d100 with rolls of 88. Regen extra HP 20% chance.

Regen heals 1 HP.

Sword of Damocles
GM, 237 posts
Sun 28 Oct 2012
at 23:58
  • msg #304

Re: Guidance System...

Turn 2

OOC: Turn 2 up and ready to go....Vosper you are up.

Vosper 44
Poco 39
Vosper 29
Oscillator 25
Poco 24
Nightmare 24
Soldier 2 lvl 1 23
Soldier 3 21
Onyx 20
Soldier 4 20
Soldier 1 lvl 1 17
Soldier 5 17
Soldier 2 15
Vosper 14
Oscillator 10
Poco 9
Nightmare 9
Soldier 2 lvl 1 8
Soldier 3 6
Onyx 5
Soldier 4 5
Soldier 1 lvl 1 2
Soldier 5 2

This message was last edited by the GM at 20:33, Mon 29 Oct 2012.
Vosper
player, 105 posts
Eloise Sutton
HP:11/16 PR:52/61
Mon 29 Oct 2012
at 00:32
  • msg #305

Re: Guidance System...

Vosper uses her first action to set up an Evasion. ;)
Poco Tehuantl
player, 114 posts
Hit Points: 73 ( /75)
Power Points: 51 ( /100)
Mon 29 Oct 2012
at 09:18
  • msg #306

Re: Guidance System...

Eddy uses his first action to set up an Evasion. ;)
Vosper
player, 106 posts
Eloise Sutton
HP:11/16 PR:50/61
Mon 29 Oct 2012
at 15:44
  • msg #307

Re: Guidance System...

Over her shoulder, the wildly weaving Vosper quips, "Nyet, tovarishchi, vashi puli chto-to delatʹ. Oni delayut nas serditymi." 

She then spun and, whirling at super-speed, loosed a throwing dart at the shooter nearest her.

08:41, Today: Vosper rolled 7 using 1d20 with rolls of 7. Throwing dart, HTH +7 to hit.
08:43, Today: Vosper rolled 11 using 2d8 with rolls of 3,8. Velocity damage.
08:42, Today: Vosper rolled 11 using 1d6+5 with rolls of 6. HTH damage.
Total damage = 22, if hits.
2 PR spent!

Sword of Damocles
GM, 238 posts
Mon 29 Oct 2012
at 18:47
  • msg #308

Re: Guidance System...

Poco gets himself up on the balls of his feet, ready to react at a moment's notice to any attacks sent at him. He also looks for his next opening to attack.

Vosper again falls into rapid stop-start movement, a blur of motion. Speaking in Russian to the soldier who just shot her she causes his eyes to go wide. Setting herself into a spin she launches a flatchet of metal at the soldier, who is just able to dodge out of the way. The metal dart buries itself almost completely into the metal wall next to the soldier.

OOC: Close....oh so close. Does anyone want to run Oscillator for this round? If not I will post something later then Nightmare and Poco will be up...

Vosper 44 Evade
Poco 39 Evade
Vosper 29

Oscillator 25
Poco 24
Nightmare 24
Soldier 2 lvl 1 23
Soldier 3 21
Onyx 20
Soldier 4 20
Soldier 1 lvl 1 17
Soldier 5 17
Soldier 2 15 Evade
Vosper 14
Oscillator 10
Poco 9
Nightmare 9
Soldier 2 lvl 1 8
Soldier 3 6
Onyx 5
Soldier 4 5
Soldier 1 lvl 1 2
Soldier 5 2

This message was last edited by the GM at 20:34, Mon 29 Oct 2012.
Poco Tehuantl
player, 115 posts
Hit Points: 73 ( /75)
Power Points: 51 ( /100)
Mon 29 Oct 2012
at 19:53
  • msg #309

Re: Guidance System...

Oscillator leveled his HeART at another soldier, and channelled some very uncooperative vibes down its twin barrels at the man.

Meanwhile, Eddy (having dropped one man) turned to the next significant target, and tore into that man's flesh.

Oscillator attacks soldier 4
- rolled 7 using 1d20 with rolls of 7. Os's vibration attack ... Bonus ?

Eddy attacks soldier 2
- rolled 3 using 1d20 with rolls of 3. Attack ... +12 bonus.
- rolled 23 using 2d10+10 with rolls of 8,5. Damage.

This message was last edited by the player at 20:21, Mon 29 Oct 2012.
Sword of Damocles
GM, 239 posts
Mon 29 Oct 2012
at 20:19
  • msg #310

Re: Guidance System...

In reply to Poco Tehuantl (msg # 309):

OOC: Oscillator has Soldiers 4 & 5 flanking him, is he ignoring them to attack Soldier 3 who is occupied (along with Soldier 2) with Poco/Vosper?
Poco Tehuantl
player, 116 posts
Hit Points: 73 ( /75)
Power Points: 51 ( /100)
Mon 29 Oct 2012
at 20:21
  • msg #311

Re: Guidance System...

I dunno, man.  I'm just trying to help out and keep things moving.

Let's say he's attacking soldier 4 instead ... I'll edit my last post

Sword of Damocles
GM, 241 posts
Mon 29 Oct 2012
at 20:59
  • msg #312

Re: Guidance System...

In reply to Poco Tehuantl (msg # 311):

OOC: Fair enough! I am going to let Nightmare, Onyx, and the soldiers go before I sum up and come around again to Vosper.
Nightmare
player, 86 posts
HP 16/16
PR 56/64
Tue 30 Oct 2012
at 04:31
  • msg #313

Re: Guidance System...

Nightmare simply rushes past the 1st soldier, veering around and behind the 2nd soldier. As he does so he spins and, again, attempts to bop the soldier on the noggin. Somewhat incongruently, he advises his target that "Some bad dreams will give you such a headache!"


Figure target soldier will either have his back to me, or to Onyx, besides I'm trying to get the soldiers to shoot each other.
22:25, Today: Nightmare rolled 13,1 using d20,d20 with rolls of 13,1. nightstick to 2nd soldier's head - spec.
22:25, Today: Nightmare rolled 4,7 using d20,d20 with rolls of 4,7. nightstick damage. mistake with dice roller. Yes, the good roll was rolled wrong while the bad roll was rolled right.
22:26, Today: Nightmare rolled 12 using 2d4+4 with rolls of 4,4. nightstick damage.

Sword of Damocles
GM, 242 posts
Tue 30 Oct 2012
at 15:34
  • msg #314

Re: Guidance System...

Nightmare tries to come around behind the 2nd soldier who turns to keep both Nightmare and Onyx on his flanks, swinging his club at the soldier's head but his aim is just off. The soldier turns his SMG and sends a burst of fire at Nightmare, all 3 rounds striking him. Onyx sends a blast of energy at the 1st soldier, striking him and causing him to grunt with the impact but he still stands. He fires his SMG at Onyx but all the bullets are deflected by his magnetic field.

Oscillator sends a burst of vibrations at one of the soldiers flanking him, but it goes slightly wide. Both the soldiers send a burst of SMG fire at him, one hitting twice and the other three times. Oscillator feels the bruising impacts through his vest but weathers the storm.

Poco slashes the 2nd soldier brutally despite his efforts to avoid the blow, tearing through his body armor and sending him back against the wall where he is still standing but badly injured. Another soldier, wide-eyed at the carnage, sends a burst of rounds at Poco but he is able to twist and dodge and is unscathed.

OOC: Nightmare is struck by 3 bullets for 15 damage which is rolled into power (-15 power). Oscillator is hit 5 times for 31 damage which is all rolled into power (-31 power). I adjusted power scores accordingly for damage and power expenditure. Vosper is up next.

Vosper 44 Evade
Poco 39 Evade
Vosper 29
Oscillator 25
Poco 24
Nightmare 24
Soldier 2 lvl 1 23
Soldier 3 21
Onyx 20
Soldier 4 20
Soldier 1 lvl 1 17
Soldier 5 17
Soldier 2 15 Evade

Vosper 14
Oscillator 10
Poco 9
Nightmare 9
Soldier 2 lvl 1 8
Soldier 3 6
Onyx 5
Soldier 4 5
Soldier 1 lvl 1 2
Soldier 5 2

Vosper
player, 107 posts
Eloise Sutton
HP:11/16 PR:48/61
Tue 30 Oct 2012
at 15:48
  • msg #315

Re: Guidance System...

Vosper throws another dart and misses horribly.

08:47, Today: Vosper rolled 19 using 1d20 with rolls of 19. Throwing dart, HTH +10 to hit.
Sword of Damocles
GM, 243 posts
Tue 30 Oct 2012
at 16:38
  • msg #316

Re: Guidance System...

OOC: Oscillator, Poco, and Nightmare are up then Onyx and the cascade of remaining soldiers to close out the round.
Poco Tehuantl
player, 118 posts
Hit Points: 73 ( /75)
Power Points: 49 ( /100)
Tue 30 Oct 2012
at 22:42
  • msg #317

Re: Guidance System...

Tracking the enemies dodge with his HeART device, Oscillator fired another beam of vibration at the man.

Eddy, like any cat with its prey cornered, snarled a cat like laugh, and pounced, intent on finishing the soldier.


Os continues to attack soldier 4:
- rolled 19 using 1d20 with rolls of 19. Attack

Eddy continues to attack soldier 2:
- rolled 5 using 1d20 with rolls of 5. Attack ... + 12 bonus.
- rolled 17 using 2d10+10 with rolls of 4,3. Damage.

Nightmare
player, 88 posts
HP 16/16
PR 41/64
Wed 31 Oct 2012
at 04:02
  • msg #318

Re: Guidance System...

Nightmare grunts from the impact of the rounds, and murmurs, "Now you've ticked me off" before his shotgun whips up from inside his trench coat and fires at the soldier (2nd).

OOC: dice roller is being random,
21:59, Today: Nightmare rolled 16 using 1d20 with rolls of 16. shotgun blast, to hit.
21:59, Today: Nightmare rolled 10 using 2d6 with rolls of 5,5. shotgun blast, damage.

Sword of Damocles
GM, 249 posts
Thu 1 Nov 2012
at 00:15
  • msg #319

Re: Guidance System...

Nightmare fires his shotgun at the 2nd soldier but his evasive movements cause the shot to go wide. The 2nd soldier fires another burst of rounds from his SMG but his own evasive movements throw off his aim, causing all the bullets to miss. Onyx fires another blast of energy at the 1st soldier but he easily dodges out of the way, returning fire with a burst from his SMG. One round hits Onyx, penetrating the vest enough to draw blood, but the other 2 are just barely deflected by his magnetic field.

Oscillator fires another blast of vibrations at the 4th soldier but it goes wide. Poco sends the 2nd soldier into the wall with a vicious slash, dropping him to the ground unconscious and bleeding. Vosper, still dodging and whirling, sends another dart out at a soldier but it again impacts the wall, embedding itself. The 3rd soldier sends a burst of SMG rounds at Poco, striking him 3 times despite his dodging. The 4th soldier moves away from Oscillator, sending a burst of rounds at the spinning Vosper, striking her once but barely grazing her. The 5th soldier sends another burst at Oscillator, but his aim is off some and only one bullet strikes him and it is absorbed by his vest.

OOC: Onyx is struck by 1 bullet for 10 damage, 8 of which is rolled into power (-8 power) and the remaining 2 into hit points (-2 hp). Oscillator is hit once for 4 damage which is all rolled into power (-4 power). Poco is hit by 3 bullets for 18 damage, 17 of which is rolled into power (-17 power) and the remaining point into hit points (-1 hp). Vosper is hit once for 2 damage all of which is rolled into power (-2 power). I adjusted power scores and hit points accordingly for damage and power expenditure.

Vosper 44 Evade
Poco 39 Evade
Vosper 29
Oscillator 25
Poco 24
Nightmare 24
Soldier 2 lvl 1 23
Soldier 3 21
Onyx 20
Soldier 4 20
Soldier 1 lvl 1 17
Soldier 5 17
Soldier 2 15 Evade
Vosper 14
Oscillator 10
Poco 9
Nightmare 9
Soldier 2 lvl 1 8
Soldier 3 6
Onyx 5
Soldier 4 5
Soldier 1 lvl 1 2
Soldier 5 2


Turn 2 is done, need new initiatives from everyone. Vosper go ahead and regenerate 1 hit point with a 20% chance to regenerate a second.

This message was last edited by the GM at 03:42, Wed 21 Nov 2012.
Vosper
player, 111 posts
Eloise Sutton
HP:12/16 PR:46/61
Thu 1 Nov 2012
at 00:25
  • msg #320

Re: Guidance System...

Failed again.  Is the chance cumulative?  I'd have a 40% chance then - still failed, but wanna make sure. 17:23, Today: Vosper rolled 54 using 1d100 with rolls of 54. Regen extra HP 20% chance.


17:25, Today: Vosper rolled 42 using 1d10+39 with rolls of 3. Inish. She'll use her first action to set up an Evasion.

Nightmare
player, 89 posts
HP 16/16
PR 39/64
Thu 1 Nov 2012
at 03:09
  • msg #321

Re: Guidance System...

OOC: 21:04, Today: Nightmare rolled 28 using 1d10+21 with rolls of 7. initiative.
Poco Tehuantl
player, 119 posts
Hit Points: 72 ( /75)
Power Points: 30 ( /100)
Thu 1 Nov 2012
at 07:47
  • msg #322

Re: Guidance System...

- rolled 34 using 1d10+30 with rolls of 4. Initiative .
Sword of Damocles
GM, 250 posts
Thu 1 Nov 2012
at 17:24
  • msg #323

Re: Guidance System...

Turn 3

OOC: Vosper is evading for her 1st action, Poco you are up. (Sorry about the delay, I was waiting on Oscillator but just decided to roll it and move forward)

Vosper 42 Evade
Poco 34
Nightmare 28
Vosper 27
Onyx 25
Oscillator 22
Soldier 3 22
Soldier 5 21
Soldier 4 20
Poco 19
Soldier 2 lvl 1 17
Soldier 1 lvl 1 15
Nightmare 13
Vosper 12
Onyx 10
Oscillator 7
Soldier 3 7
Soldier 5 6
Soldier 4 5
Poco 4
Soldier 2 lvl 1 2

This message was last edited by the GM at 20:34, Thu 01 Nov 2012.
Sword of Damocles
GM, 251 posts
Thu 1 Nov 2012
at 18:08
  • msg #324

Re: Guidance System...

OOC: Nightmare, you can actually take your action since you are on level 1 and Poco is on level 2.
Poco Tehuantl
player, 120 posts
Hit Points: 72 ( /75)
Power Points: 30 ( /100)
Thu 1 Nov 2012
at 18:24
  • msg #325

Re: Guidance System...

Ok, well it seems 'evade' was near useless to me last round ... I still took a pounding.  So this time, I think I'll just take Eddy on the offensive and hope he drops anything that might wound him early in the round. :-p

Oscillator continued to joust with his opponent, aiming and firing another wave of energy.

Meanwhile, Eddy was no longer playing with his food.  Having tore to shreds two of the soldiers, Eddy launched himself at a new piece of prey.

Os continues to attack soldier 4.
- rolled 14 using 1d20 with rolls of 14. Attack

Eddy, having finished off soldiers 1 and 2, attacks soldier 3
- rolled 13 using 1d20 with rolls of 13. Attack ... +12 bonus.
- rolled 24 using 2d10+10 with rolls of 4,10. Damage.

As I am running out of PR, I'd prefer, this round, if Eddy only rolled with 1/2 of any damage he takes, please

Sword of Damocles
GM, 252 posts
Thu 1 Nov 2012
at 20:23
  • msg #326

Re: Guidance System...

In reply to Poco Tehuantl (msg # 325):

OOC: I had thought about asking you that, if you would like me to retconn last round's damage so only the normal amount is rolled into power vs. double the amount from bullets against a bulletproof vest I certainly can. It would definitely take some hit points off but would save you some power.
Poco Tehuantl
player, 122 posts
Hit Points: 72 ( /75)
Power Points: 30 ( /100)
Thu 1 Nov 2012
at 22:23
  • msg #327

Re: Guidance System...

No need to retcon, friend Damocles.
But I think I'll just not roll with anything this turn, and see how things go ... we'll narrate it as Poco going Loco for a few moments.

Nightmare
player, 90 posts
HP 16/16
PR 39/64
Fri 2 Nov 2012
at 02:12
  • msg #328

Re: Guidance System...

Nightmare says, "I'll just be leaving, now" before whipping his nightstick at the 2nd soldier, attempting to knock one of the soldier's grenades off where it's hung. Not bothering to watch the results of his swing, he darts into the door the soldier originally came out of, and hides behind a desk or whatever can give him visual cover.

OOC:20:04, Today: Nightmare rolled 11,18 using 1d20,1d20 with rolls of 11,18. attack to grenade (special).
20:05, Today: Nightmare rolled 10 using 2d4+4 with rolls of 2,4. nightstick damage.
Figure he missed whatever he was swinging at, but thought since he had already shown that he could appear at will he would try to sneakily disappear in a more conventional manner.

Vosper
player, 112 posts
Eloise Sutton
HP:12/16 PR:44/61
Fri 2 Nov 2012
at 02:25
  • msg #329

Re: Guidance System...

"Bloody bastards!" Vosper snarled, frustrated at her inability to hit these slobs.  If these were the goons, then they were in for rot-all when they ran into the top banana.  Poco was a mess, and she was getting tired.  Even Osc was wearing down.

Whirling again, she pitched a dart at the man she'd tried to hit before.


19:22, Today: Vosper rolled 1 using 1d20 with rolls of 1. Throwing dart, HTH +10 to hit.
19:25, Today: Vosper rolled 5 using 2d8 with rolls of 1,4. Velocity damage.
19:24, Today: Vosper rolled 7 using 1d6+5 with rolls of 2. HTH damage. 12 total.
2 PR spent!

This message was last edited by the player at 02:26, Fri 02 Nov 2012.
Sword of Damocles
GM, 255 posts
Fri 2 Nov 2012
at 05:40
  • msg #330

Re: Guidance System...

Nightmare tries to smack the grenade off the 2nd soldier's belt but misjudges the timing. He continues his move to enter a room off the main corridor as the soldier turns to track his progress before he goes around the corner into the room. Onyx sends a blast of energy at the 1st soldier but it does not catch him squarely and he rolls with it.

Poco throws himself into a flurry of attacks and the 3rd soldier is just able to dodge aside. Unfortunately that puts him square into Vosper's sights and although she is spinning and weaving her dart strikes the soldier squarely. The 4th soldier sends a burst of rounds at the bundle of fur and claws that is Poco, all 3 rounds hitting him and this time a couple rounds draw some more blood. Oscillator sends a burst of vibration at the partially distracted 4th soldier but again his aim is off. The 5th soldier uses Oscillator's partial distraction with the 4th soldier to shoot a burst at him, hitting with all 3 bullets and doing some bruising even through the vest.

OOC: Poco is hit 3 times for 13 damage, 6 of which is rolled into power (-6 power) and the rest into hit points (-7 hp). Oscillator is hit 3 times for 18 damage, all of which is rolled into power (-18 power). Power scores and hit points have been adjusted as needed. Poco is up next.

Vosper 42 Evade
Poco 34
Nightmare 28
Vosper 27
Onyx 25
Oscillator 22
Soldier 3 22 Evade
Soldier 5 21
Soldier 4 20

Poco 19
Soldier 2 lvl 1 17
Soldier 1 lvl 1 15
Nightmare 13
Vosper 12
Onyx 10
Oscillator 7
Soldier 3 7
Soldier 5 6
Soldier 4 5
Poco 4
Soldier 2 lvl 1 2

This message was last edited by the GM at 13:33, Fri 02 Nov 2012.
Poco Tehuantl
player, 124 posts
Hit Points: 65 ( /75)
Power Points: 23 ( /100)
Fri 2 Nov 2012
at 06:31
  • msg #331

Re: Guidance System...

Eddy continued his relentless assault against his current target.

continue to attack soldier 3
- rolled 13 using 1d20 with rolls of 13. Attack ... +12 bonus.
- rolled 23 using 2d10+10 with rolls of 10,3. Damage.

Sword of Damocles
GM, 256 posts
Fri 2 Nov 2012
at 14:50
  • msg #332

Re: Guidance System...

Up on the 1st level the pair of soldiers react to the actions of Nightmare and Onyx. The 1st soldier sends a burst of fire at Onyx, 2 of the 3 bullets deflected by his magnetic field but the 3rd hits him and is stopped by his vest although still a bruising impact. The 2nd soldier, unwittingly reminded of his other gear by Nightmare's attempted strike and then evasion into a side room, pulls said grenade off his belt. He pulls the pin, lets it cook for a couple seconds, then tosses it almost casually into the room. Nightmare, hiding behind some file cabinets in the 10x10 office sees the grenade bounce right into the center of the room. It detonates and even with the protection of his vest he feels some significant tissue trauma from the blast and his already ringing ears ring some more.

On the 2nd level Poco presses his attack against the wildly dodging 3rd soldier. This time he times his attack just right and his vicious swipe send the 3rd soldier back into the wall then slumping to the ground bleeding. The 5th soldier yells into his comm in Russian as he prepares to fire again.

OOC: Nightmare takes 10 damage from the grenade blast, 6 of which are rolled into power (-6 power) and the rest come off his hit points (-4 hp). He should make an Endurance save at -4 vs. the noise of the blast. Onyx and the 2 soldiers need to make straight Endurance saves. Onyx takes 5 damage from the bullet which is all rolled into power (-5 power). The grenade reminded me that Nightmare and Poco both should have been taking -4 to initiative from the tinnitus from the blasts in the elevator shaft. If you 2 could factor them in from this point on in the initiative that would be cool, I am certainly not going to retconn all the previous posts. :) Also, Nightmare is up again.

Vosper 42 Evade
Poco 34
Nightmare 28
Vosper 27
Onyx 25
Oscillator 22
Soldier 3 22 Evade
Soldier 5 21
Soldier 4 20
Poco 19
Soldier 2 lvl 1 17
Soldier 1 lvl 1 15

Nightmare 13
Vosper 12
Onyx 10
Oscillator 7
Soldier 3 7 Out
Soldier 5 6
Soldier 4 5
Poco 4
Soldier 2 lvl 1 2

This message was last edited by the GM at 04:59, Sat 03 Nov 2012.
Nightmare
player, 91 posts
HP 12/16
PR 33/64
Sat 3 Nov 2012
at 00:34
  • msg #333

Re: Guidance System...

Nightmare sneers, refusing to grunt or moan from the pain. Then he composes himself and lays out on the floor, feigning injury. Hiding his shotgun beneath his coat, he waits for the soldier to check on the grenade's result.

OOC: attempting to appear subdued and holding his action, intending to attack as soon as the soldier enters the room
save against blast noise  - 11:19, Today: Nightmare rolled 20 using 1d20+4 with rolls of 16. save vs deafening (@ -4).
target 12, failed

This message was last edited by the player at 17:21, Sat 03 Nov 2012.
Sword of Damocles
GM, 257 posts
Sat 3 Nov 2012
at 04:59
  • msg #334

Re: Guidance System...

OOC: Vosper, Onyx, and Oscillator are up then some soldiers before Poco goes.
Vosper
player, 113 posts
Eloise Sutton
HP:12/16 PR:44/61
Sat 3 Nov 2012
at 05:32
  • msg #335

Re: Guidance System...

Vosper throws another dart and misses as usual.

22:32, Today: Vosper rolled 16 using 1d20 with rolls of 16. Throwing dart, HTH +10 to hit.
2 PR spent.

This message was last edited by the player at 05:33, Sat 03 Nov 2012.
Sword of Damocles
GM, 260 posts
Sat 10 Nov 2012
at 16:11
  • msg #336

Re: Guidance System...

Up on the 1st level Nightmare is completely deafened by the blast of the grenade and it appears the soldiers are as well. Onyx seems to have been able to shake it off and sends another blast of energy at the 1st soldier, striking him squarely in the chest. The blast drops the soldier like a sack of potatoes. Nightmare waits for the other soldier to investigate, peeking out from under his eyelids since he can't hear anything.

On the 2nd level Oscillator, tired of being shot at from behind, switches things up and sends a blast of energy at the 5th soldier but the blast goes low, scorching the floor. The 5th soldier returns fire with his SMG but the energy blast throws off the aim slightly causing one of the bullets to go wide. Vosper flings another dart at the 4th soldier but her aim is off and it impacts the wall. The 4th soldier sends another burst of SMG fire at Poco, striking him with two bullets one of which draws more blood.

OOC: Nightmare and the 2 soldiers are deafened by the blast. Oscillator is hit twice for 10 damage, all of which is rolled into power (-10 power). Poco is struck by 2 bullets for 11 damage, 4 of which is rolled into power (-4 power) and the remaining 7 points into hit points (-7 hp). Poco is up and Nightmare can take his action before Soldier 2 lvl 1 acts. Power and hit points updated for everyone.

Vosper 42 Evade
Poco 34
Nightmare 28
Vosper 27
Onyx 25
Oscillator 22
Soldier 3 22 Evade
Soldier 5 21
Soldier 4 20
Poco 19
Soldier 2 lvl 1 17
Soldier 1 lvl 1 15
Nightmare 13 Hold
Vosper 12
Onyx 10
Oscillator 7
Soldier 3 7 Out
Soldier 5 6
Soldier 4 5

Poco 4
Soldier 2 lvl 1 2


Poco Tehuantl
player, 125 posts
Hit Points: 58 ( /75)
Power Points: 17 ( /100)
Sat 10 Nov 2012
at 21:40
  • msg #337

Re: Guidance System...

Eddy returned his attention to the soldier who'd just shot him, and raked at him wildly.

continue to attack soldier 4.
- rolled 12 using 1d20 with rolls of 12. Attack ... +12 accuracy.
- rolled 23 using 2d10+10 with rolls of 5,8. Damage.

Nightmare
player, 92 posts
HP 12/16
PR 33/64
Sun 11 Nov 2012
at 00:28
  • msg #338

Re: Guidance System...

Quietly watching the door, Nightmare carefully aims his shotgun at it's center. His focused intent is to blast anything that comes through the door. There's a flicker of movement, and he shoots.

OOC: Just trying to shoot what comes in the door, most likely failing.
18:26, Today: Nightmare rolled 18 using 1d20 with rolls of 18. shotgun attack.
Fortunately, or unfortunately depending on your position, the damage is merely average.
18:26, Today: Nightmare rolled 7 using 2d6 with rolls of 6,1. shotgun damage.

Sword of Damocles
GM, 264 posts
Wed 21 Nov 2012
at 04:30
  • msg #339

Re: Guidance System...

On the 1st level Nightmare pulls out his shotgun and fires when he thinks the 2nd soldier is in target. Unfortunately the soldier notices the shotgun moving and ducks behind the wall and the shotgun pellets pepper the wall. The 2nd soldier steps back into the room and levels his SMG at Nightmare, sending a burst of rounds at him but only one strikes him, penetrating his vest.

On the 2nd level Poco slashes at the 4th soldier, striking him solidly and sending him flying back down the corridor badly wounded. The soldier is able to roll and get up to his feet but is obviously bleeding.

OOC: Nightmare is hit by 1 bullet for 10 damage, 6 of which is rolled into power (-6 power) and the remaining 4 points into hit points (-4 hp). Hit points and power updated as needed.

Vosper 42 Evade
Poco 34
Nightmare 28
Vosper 27
Onyx 25
Oscillator 22
Soldier 3 22 Evade
Soldier 5 21
Soldier 4 20
Poco 19
Soldier 2 lvl 1 17
Soldier 1 lvl 1 15
Nightmare 13 Hold
Vosper 12
Onyx 10
Oscillator 7
Soldier 3 7 Out
Soldier 5 6
Soldier 4 5
Poco 4
Soldier 2 lvl 1 2


Turn 3 is done, will be generating new initiatives. Those who are deafened or partially deafened take -4 to their initiative rolls (Poco, Nightmare, Soldier 2 lvl 1). Vosper go ahead and regenerate another hit point with a 20% chance for a 2nd hit point.

Sword of Damocles
GM, 265 posts
Wed 21 Nov 2012
at 04:45
  • msg #340

Re: Guidance System...

Turn 4

OOC: Rolled initiatives for all but Poco; adjusted initiative rolls for Poco, Nightmare, and Soldier 2 lvl 1 by -4 for deafness/tinnitus.

Vosper 45
Vosper 30
Poco 27
Oscillator 21
Nightmare 20
Soldier 5 19
Onyx 18
Soldier 4 18
Soldier 2 lvl 1 18
Vosper 15
Poco 12
Oscillator 6
Nightmare 5
Soldier 5 4
Onyx 3
Soldier 4 3
Soldier 2 lvl 1 3

This message was last edited by the GM at 04:57, Wed 21 Nov 2012.
Poco Tehuantl
player, 127 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Wed 21 Nov 2012
at 04:58
  • msg #341

Re: Guidance System...

Eddy, like any cat, doesn't allow prey to escape once he's tasted blood.
With a bounding charge, he hits the 4th soldier hard, even as the man rolled back onto his feet from Eddy's last attack.

- rolled 6 using 1d20 with rolls of 6. Attack: +12 bonus.
- rolled 23 using 2d10+10 with rolls of 3,10. Damage.

This message was last edited by the GM at 04:59, Wed 21 Nov 2012.
Oscillator
player, 152 posts
HP 20/20
PR 55/73
Wed 21 Nov 2012
at 09:57
  • msg #342

Re: Guidance System...

Oscillator attempted to move to the side and make a crossfire.  Then Poco jumped in the middle -- hard to strategize tactics when one of your team was so unrestrained.
Oh well -- Poco's claws were more effective than his blasts, and having a giant 'cat-man' slashing at you was intimidating.

Still, Oscillator had to believe that intellect always triumphed over mere muscle.
"If we can capture the leader, perhaps the rest will surrender?  Or we can get some answers?  Find the leader!"

And then he fired a blast at the soldier with the most stripes/command designations.  Osc had never served, so he couldn't 'read' the hierarchy -- but he was quite familiar with the 'chain of command' concept.
Vosper
player, 117 posts
Eloise Sutton
HP:13/16 PR:40/61
Wed 21 Nov 2012
at 17:35
  • msg #343

Re: Guidance System...

Vosper sets up an Evasion for her first action, although she's getting tired and increasingly less effective at dodging.  At this rate they were all going down to a bunch of goons with guns... albeit well-trained ones... before they even caught up to the 'boss' that Osc wanted to find.

"Can't bloody well dash off and leave you lot to fend for yourselves,"
she commented sourly, her breathing rapid.  "Got to put this crew down first."

Spinning, she tossed another dart at high velocity at the same soldier she'd missed many times before.  Desperation may have helped her aim, but her throw looked true...

09:31, Today: Vosper rolled 2 using 1d20 with rolls of 2. Throwing dart, HTH +10 to hit.
09:33, Today: Vosper rolled 12 using 2d8 with rolls of 8,4. Velocity damage.
09:32, Today: Vosper rolled 5 using 1d6+3 with rolls of 2. Damage.
Total = 17.
PR=2 for second Action.

Nightmare
player, 93 posts
HP 8/16
PR 25/64
Thu 22 Nov 2012
at 08:23
  • msg #344

Re: Guidance System...

Nightmare faces the door, and intones, "I am sooo tired of this."
Then his eyes flash slightly.

OOC: Using his power, Innate Power - Emotion Control:
It's Just Not Worth It
16" radius attack (doesn't affect targets to the rear) evokes ennui
in those that fail to save. PR = 8 per attempt
02:22, Today: Nightmare rolled 16 using 1d20 with rolls of 16. EC attack roll.

Sword of Damocles
GM, 267 posts
Fri 23 Nov 2012
at 05:26
  • msg #345

Re: Guidance System...

On the 1st level Nightmare attempts to get the remaining soldier to grow tired of the fighting but he is able to shrug it off. Moments later Onyx is able to grab the soldier's SMG with his magnetic powers but the soldier is able to hold onto it for now. He fires a burst at Onyx but between the magnetic field and having the SMG violently jerked the rounds all go wide.

On the 2nd level Vosper sets herself to weaving and dodging then launches a dart at the soldier Poco knocked back previously. Her dart and Poco tear into the soldier simultaneously and he is slammed back into the wall, dropping into a heap on the ground. Oscillator sends a blast of power at the other soldier, striking him and injuring him badly but the soldier retaliates by firing a burst of rounds at him, hitting with two.

A couple seconds later, about 100 feet down the hall there is a low rumble not unlike a soft clap of thunder and a pair of people appear out of nowhere. The 1st is another soldier, this one drops to one knee and takes aim with a sniper rifle. The second is a stunningly attractive blonde woman dressed in a red and black jumpsuit and holds a strange weapon that seems like a cross between a sword and a spear. She calls down the corridor with an obvious Russian accent; "You, the flying one, tell your companions to stand down and no one else will get hurt. Perhaps an arrangement can be made?"

OOC: Oscillator is hit twice for 12 damage, all of which is rolled into power (-12 power). Power scores updated as needed. So the group has a bunch of actions next but the sniper is holding an action.

Vosper 45
Vosper 30
Poco 27
Oscillator 21
Nightmare 20
Soldier 5 19
Onyx 18
Soldier 4 18 Out
Soldier 2 lvl 1 18
Soldier 6 17 Holding
Uzurpator 16

Vosper 15
Poco 12
Oscillator 6
Nightmare 5
Soldier 5 4
Onyx 3
Soldier 4 3 Out
Soldier 2 lvl 1 3
Soldier 6 2
Uzurpator 1

This message was last edited by the GM at 05:29, Fri 23 Nov 2012.
Oscillator
player, 153 posts
HP 20/20
PR 42/73
Fri 23 Nov 2012
at 06:27
  • msg #346

Re: Guidance System...



Oscillator, shrugging off two shots to his body armor vest, puts his arms & HART up, signaling.
"Team, stand down.  Let's try and negotiate an arrangement?"
Oscillator
player, 154 posts
HP 20/20
PR 42/73
Sat 24 Nov 2012
at 00:59
  • msg #347

Re: Guidance System...

OOC: so w/new INIT rules, did Osc go first or ...?  Might be good to say Osc went first in this case...?
Sword of Damocles
GM, 268 posts
Sat 24 Nov 2012
at 04:41
  • msg #348

Re: Guidance System...

In reply to Oscillator (msg # 347):

OOC: You don't have to wait for your initiative to come up to talk to people. :)
Poco Tehuantl
player, 128 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Sat 24 Nov 2012
at 10:11
  • msg #349

Re: Guidance System...

Eddy's reaction to the appearance of more enemy was to pick up the fallen soldier at his feet, and charge the new arrivals using the fallen soldier as a body shield.
BUT Then Oscillator called upon him (them all) to hold.
       Which made Eddy bristle; for the egghead had earned no authority over him yet.

So, Eddy decided to follow the 'request' ... let the vibro-dude have his parlayence with the lady.
Then, if need be, Eddy would put her on her deriere.


Holding my action for a relevant moment
Vosper
player, 118 posts
Eloise Sutton
HP:13/16 PR:40/61
Sat 24 Nov 2012
at 20:12
  • msg #350

Re: Guidance System...

Vosper hesitated.  These were Russian spies caught in the act of sabotage or theft.  What was there to talk about?  On the other hand, keeping them talking could buy her time to heal up; she knew she'd recover faster than almost anyone else.

Frowning, she paused.

"Kakiye mery mogut bytʹ prinyaty s shpionov i prestupnikov? Ili vy sobirayetesʹ pretendovatʹ na vse etouzhasnoye nedorazumeniye?" she asked in Russian.
Nightmare
player, 94 posts
HP 8/16
PR 25/64
Sat 24 Nov 2012
at 21:32
  • msg #351

Re: Guidance System...

Nightmare remained behind the desk he had chosen, his eyes on the door. Calmly, he waited for the ringing in his ears to subside, attempting to allow his body to recover while preparing for the inevitable assault.
Sword of Damocles
GM, 270 posts
Sat 24 Nov 2012
at 23:42
  • msg #352

Re: Guidance System...

The beautiful femme fatale chuckles at Vospers words but seems pleased the group has stood down for the time being; "Please comrade, we may understand you but your friends obviously don't. Do share your thoughts with them."

She turns her gaze to Oscillator and smiles disarmingly at him; "Thank you for being reasonable. All this bloodshed is truly unnecessary and we would prefer to leave but one of our companions got himself locked in a secure area. Perhaps you could assist us in getting him out?"

She gestures to the soldier who had been firing on Oscillator who lowers his SMG to a standby position and backs down the corridor, not turning his back on Poco for a second but not making any hostile moves. The soldier by her continues to kneel, the sniper rifle aimed down the corridor. Noting the group's reaction to this the woman speaks again; "I promise you my companion here will not fire unless one of you makes a move, but seeing what the cat man and the speeder did to his companions you cannot begrudge him some precautions. We notice that only one of his companions still stands while all of you appear far less worse for wear." She turns her gaze back to Oscillator and waits to see what he decides.

Meanwhile, on the 1st level Onyx hears Oscillator's words over the communicator but when he calls out to Nightmare he gets no response and notices that soldier does not appear to hear him either. Nightmare takes a few moments to breathe and watches for the soldier to reappear.

OOC: Oscillator it is your "action" so if you want to do something other than talk let me know. Otherwise everyone on level 2 is considered "on hold" and would act (if needed) in the order they went on hold. People can feel free to speak as they wish however.

Vosper 45
Vosper 30
Poco 27
Oscillator 21
Nightmare 20
Soldier 5 19
Onyx 18
Soldier 4 18 Out
Soldier 2 lvl 1 18
Soldier 6 17 Holding
Uzurpator 16
Vosper 15 Holding
Poco 12 Holding

Oscillator 6
Nightmare 5
Soldier 5 4
Onyx 3
Soldier 4 3 Out
Soldier 2 lvl 1 3
Soldier 6 2
Uzurpator 1

Oscillator
player, 155 posts
HP 20/20
PR 42/73
Sun 25 Nov 2012
at 18:56
  • msg #353

Re: Guidance System...

Oscillator stands there, apparently weighing up the situation.  He also touches his head, as though he has a headache.


Oscillator looks around, seeing how everyone reacts.

"Yeah, the stuff she says, uh huh."
This message was last edited by the player at 09:24, Mon 26 Nov 2012.
Vosper
player, 119 posts
Eloise Sutton
HP:13/16 PR:40/61
Tue 27 Nov 2012
at 03:42
  • msg #354

Re: Guidance System...

"Right," Vosper replies snarkily.  "What I SAID is... What kind of arrangements can be made with spies and criminals? Or are you going to claim this is all a terrible misunderstanding?"

She glanced at Oscillator, then back at the woman.

"He won't fire unless someone makes a move?"
she asked.

"What if someone makes a move he can't see?" she grinned.

And deliberately glanced over the woman's shoulder, as if seeing something there...
Sword of Damocles
GM, 271 posts
Tue 27 Nov 2012
at 03:54
  • msg #355

Re: Guidance System...

The beautiful woman smiles at Vosper's statement and the smile widens at the attempt to get her to look away; "Let's just say there are other eyes nearby keeping us informed." The soldier with the sniper rifle maintains his concentration on the group and the remaining soldier with the SMG moves back towards her a bit more.

OOC: Everyone can make a Detect Danger roll (no bonuses, again it will become clear eventually), it isn't "danger" per se at least not in the immediate sense so just bear with me.
Poco Tehuantl
player, 129 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Tue 27 Nov 2012
at 03:57
  • msg #356

Re: Guidance System...

- rolled 31 using 1d100 with rolls of 31. Detect Danger.
Vosper
player, 120 posts
Eloise Sutton
HP:13/16 PR:40/61
Tue 27 Nov 2012
at 04:09
  • msg #357

Re: Guidance System...

"Look!  A penny!" Vosper began, glancing down.  But for once, she actually made her roll.

20:08, Today: Vosper rolled 14 using 1d100 with rolls of 14. Detect Danger.
Sword of Damocles
GM, 272 posts
Tue 27 Nov 2012
at 04:21
  • msg #358

Re: Guidance System...

OOC: BTW, Nightmare you can feel free to do your next action on Level 1. I will do the actions of Onyx and the soldier.
Oscillator
player, 156 posts
HP 20/20
PR 42/73
Tue 27 Nov 2012
at 10:01
  • msg #359

Re: Guidance System...

OOC: Oscillator rolled 90 using 1d100. det danger.

"I gottta headache!"
Sword of Damocles
GM, 273 posts
Tue 27 Nov 2012
at 20:32
  • msg #360

Re: Guidance System...

In reply to Vosper (msg # 357):

PM
Nightmare
player, 95 posts
HP 8/16
PR 25/64
Wed 28 Nov 2012
at 04:30
  • msg #361

Re: Guidance System...

Nightmare waits, eyes on the door. He's expecting another grenade and intends to shoot the grenade, rather than the grenade pitcher.

OOC: just in case, I rolled to detect danger (22:27, Today: Nightmare rolled 25 using 1d100 with rolls of 25. detect danger) and missed by 9
Vosper
player, 121 posts
Eloise Sutton
HP:13/16 PR:40/61
Wed 28 Nov 2012
at 06:02
  • msg #362

Re: Guidance System...

"I see," Vosper said, eying the woman steely. "You're not worried about someone else being here, because someone already is.  On your side."

Oscillator
player, 157 posts
HP 20/20
PR 42/73
Thu 29 Nov 2012
at 11:47
  • msg #363

Re: Guidance System...

Taking that as a cue, Oscillator shifts his senses into the realm of vibration.
Sword of Damocles
GM, 274 posts
Thu 29 Nov 2012
at 16:02
  • msg #364

Re: Guidance System...

In reply to Oscillator (msg # 363):
Sword of Damocles
GM, 276 posts
Fri 30 Nov 2012
at 01:06
  • msg #365

Re: Guidance System...

Up on level 1 Onyx is able to yank the SMG out of the grasp of the soldier and tries to aim a blast of energy at his head but it goes high, blasting the lights overhead and significantly dimming the immediate area. The soldier pulls out his pistol and sends a round at Onyx, catching him squarely and drawing blood. Onyx hears what is going on below both from his and the soldier's comm but the soldier appears unable to hear anything. Nightmare waits in the side room to see if the soldier throws a grenade or pops into range, still unable to hear from the blast.

On level 2 the parley continues, with the woman responding initially to Vosper; "You can't fault us for wanting some hidden protection, look at how many of our men are down or wounded. You have foiled our task, we do not have the time to accomplish what we were here for since you arrived and for all we know there may be troops still coming to back you up. I am guessing your task was to prevent us from acquiring the piece of technology, and you have accomplished that. There is no shame in our 'escaping' without the technology and with heavy casualties. Surely that is more acceptable than a continued firefight. All we want to do at this point is get our man and leave, a logical ending to this. You chased us off and saved the technology while we go to face our consequences with our leaders."

The sniper maintains his guarded position and the other soldier stands ready as well in case of renewed hostilities. The woman turns her attention to Oscillator again, a warm smile on her face; "Please, go and call the elevator so that we may go down and retrieve our companion. I know you personally can be a great help in getting him out of the secure area. You needn't worry about our hidden protection, he is of no threat to *you*." She finishes her statement with a very seductive gaze at Oscillator.

OOC: Onyx is hit by one bullet for 9 damage, 5 of which is rolled into power (-5 power) and the remaining 4 into hit points (-4 hp). He has possession of the SMG. Nightmare, you are still deafened and unaware of anything being communicated. If you choose to you may use your held action before the turn ends. Otherwise the turn ends with everyone on level 2 on hold but parleying.

Vosper 45
Vosper 30
Poco 27
Oscillator 21
Nightmare 20
Soldier 5 19
Onyx 18
Soldier 4 18 Out
Soldier 2 lvl 1 18
Soldier 6 17 Holding
Uzurpator 16
Vosper 15 Holding
Poco 12 Holding
Oscillator 6 Holding
Nightmare 5 Holding
Soldier 5 4 Holding
Onyx 3
Soldier 4 3 Out
Soldier 2 lvl 1 3 Holding
Soldier 6 2 Holding
Uzurpator 1 Holding

Nightmare
player, 96 posts
HP 8/16
PR 25/64
Fri 30 Nov 2012
at 01:24
  • msg #366

Re: Guidance System...

Nightmare waits, watching the door. He'll be like this until his ears are more functional, unwilling to chance being surprised as he has no way of knowing what is going on outside.
Oscillator
player, 158 posts
HP 20/20
PR 42/73
Fri 30 Nov 2012
at 06:20
  • msg #367

Re: Guidance System...

OOC: Waiting on new INIT before, um, 'following orders'...?
Sword of Damocles
GM, 277 posts
Sun 2 Dec 2012
at 16:10
  • msg #368

Re: Guidance System...

OOC: Anyone on the 2nd level who would like to reply to the woman may do so. I am thinking of doing initiative for those on level 1 since they are still in combat whereas on level 2 everyone has been on hold. Obviously if anything changes then we can do initiative for level 2.
Oscillator
player, 159 posts
HP 20/20
PR 42/73
Mon 3 Dec 2012
at 09:23
  • msg #369

Re: Guidance System...

Am I on Lvl 1 or Lvl 2?  Perhaps that aspect is confusing?
Sword of Damocles
GM, 278 posts
Mon 3 Dec 2012
at 13:26
  • msg #370

Re: Guidance System...

In reply to Oscillator (msg # 369):

OOC: The levels are descending as opposed to ascending. Nightmare and Onyx are on level 1, the rest of the group is on level 2. :)
Oscillator
player, 160 posts
HP 20/20
PR 42/73
Mon 3 Dec 2012
at 14:25
  • msg #371

Re: Guidance System...

PM
Vosper
player, 122 posts
Eloise Sutton
HP:13/16 PR:40/61
Tue 4 Dec 2012
at 00:58
  • msg #372

Re: Guidance System...

Sword of Damocles:
On level 2 the parley continues, with the woman responding initially to Vosper; "You can't fault us for wanting some hidden protection, look at how many of our men are down or wounded. You have foiled our task, we do not have the time to accomplish what we were here for since you arrived and for all we know there may be troops still coming to back you up. I am guessing your task was to prevent us from acquiring the piece of technology, and you have accomplished that. There is no shame in our 'escaping' without the technology and with heavy casualties. Surely that is more acceptable than a continued firefight. All we want to do at this point is get our man and leave, a logical ending to this. You chased us off and saved the technology while we go to face our consequences with our leaders."

The sniper maintains his guarded position and the other soldier stands ready as well in case of renewed hostilities. The woman turns her attention to Oscillator again, a warm smile on her face; "Please, go and call the elevator so that we may go down and retrieve our companion. I know you personally can be a great help in getting him out of the secure area. You needn't worry about our hidden protection, he is of no threat to *you*." She finishes her statement with a very seductive gaze at Oscillator.


"You'd be surprised what I could fault you for," Vosper replied, smiling coldly.  "And I don't think the fact we've foiled you means you get to go and have a do over sometime later.  We've already got reinforcements on the way; every second we hold you is one you're closer to a nice cozy cell."

"Problem is, I'm an impatient sort," she said, and then, in a burst of speed, dashed right for them.  She hoped to move behind the shooter and strike him on the way past with her club!


16:57, Today: Vosper rolled 16 using 1d20 with rolls of 16. Vosper HTH w/club, +7,  flank?

Poco Tehuantl
player, 130 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Tue 4 Dec 2012
at 10:58
  • msg #373

Re: Guidance System...

Eddy moved almost simultaneously; charging forward, holding the downed enemy soldier.

When he got close enough, he hurled the unconscious soldier at the woman ... continuing to run so that he could get to her soon after the body did.


Using held action to back up, and move along with, Vos.
- rolled 15 using 1d20 with rolls of 15. Throw unco soldier at woman.

I believe that the enemy is outside Eddy's movement range, so am throwing something at them as Eddy charges at them.

IF, however, you rule that Eddy can reach and attack this action, then I'd please like to change my post/action


edit:  GM tells me that she is in range of my attack, so altering my action with a new post
This message was last edited by the player at 06:04, Wed 12 Dec 2012.
Sword of Damocles
GM, 282 posts
Thu 6 Dec 2012
at 01:47
  • msg #374

Re: Guidance System...

As Poco and Vosper begin to move aggressively things unfurl very quickly. The soldier with the sniper rifle fires at Poco, grazing his head and drawing blood but he shakes off the moment of blackness. At the same time from behind the group there is a muffled shot and a moment of muzzle flash caught out of the corner of the eye. That bullet strikes Vosper heavily in the head, staggering her and opening a horrendous wound but she remains standing, continuing her move. The other soldier begins to raise his rifle and the woman starts to bring her weapon into position. The violent noise and sprays of blood cause Oscillator to start as if he was daydreaming and he shakes his head as his eyes open wide at the sudden commotion.

OOC: The soldier with the sniper rifle and an unseen assailant use their held actions (which were held before Poco and Vosper). Poco is hit for 6 damage, 1 of which is rolled into power (-1 power) and the other 5 into hit points (-5 hp). Vosper is struck for 11 damage, none of which roll into power because it was a surprise attack (failed Det. Danger roll) so all goes into hit points (-11 hp). Oscillator is stirred back into action so he is himself again. Since their held actions interrupted Poco and Vosper each can feel free to delete their posts and do something different with their held actions. If not I will narrate their action results.

Vosper 45
Savan 34
Vosper 30
Poco 27
Oscillator 21
Nightmare 20
Savan 19
Soldier 5 19
Onyx 18
Soldier 4 18 Out
Soldier 2 lvl 1 18
Soldier 6 17
Uzurpator 16
Vosper 15 Holding
Poco 12 Holding
Oscillator 6 Holding
Nightmare 5 Holding

Savan 4
Soldier 5 4
Onyx 3
Soldier 4 3 Out
Soldier 2 lvl 1 3

Soldier 6 2
Uzurpator 1

Sword of Damocles
GM, 284 posts
Thu 6 Dec 2012
at 02:10
  • msg #375

Re: Guidance System...

In reply to Poco Tehuantl (msg # 373):

OOC: Also, if you decide to use the same action I am curious which of the unconscious soldiers you throw; one, two, three, or four. Four was the one most recently knocked out.
Oscillator
player, 165 posts
HP 20/20
PR 42/73
Thu 6 Dec 2012
at 14:07
  • msg #376

Re: Guidance System...

Sword of Damocles:
The violent noise and sprays of blood cause Oscillator to start as if he was daydreaming and he shakes his head as his eyes open wide at the sudden commotion.

Oscillator shouts out, "Fellows, ignore my previous request!
That foul fiend-esse manipulated my words and actions against my behest."


Apparently multi-syllabic statements marks control of Oscillators own mind?

Oscillator then vibrates deeply into the wall & vanishes from sight -- and hopefully out of range of the mind-controller.  From within the wall, he begins 'sensing' positions based on vibration -- preparing for his next attack.
This message was last edited by the player at 14:24, Thu 06 Dec 2012.
Vosper
player, 124 posts
Eloise Sutton
HP:2/16 PR:40/61
Fri 7 Dec 2012
at 21:09
  • msg #377

Re: Guidance System...

Vosper was pitched forward by a bullet through the skull.  Would have killed most people.  Everything took a strange cant and she seemed to go deaf and blind for a heartbeat.  The first sound that came to her was her own breathing, the thud of her pulse.  Blood washed her face, casting half of it in crimson.

Her run at the shooter aborted, she fumbled for a dart with shaking fingers.  The sniper, the one who'd hit her.  She tried a toss at super-speed at him, aiming for the point of the shot.

13:09, Today: Vosper rolled 15 using 1d20 with rolls of 15. Throwing dart, HTH +10 to hit.

But of course, she couldn't hit a thing.
Poco Tehuantl
player, 134 posts
Hit Points: 53 ( /75)
Power Points: 14 ( /100)
Wed 12 Dec 2012
at 06:06
  • msg #378

Re: Guidance System...

using the 'held action' from last turn ::  reporting with a different action


Eddy moved almost simultaneously; charging forward, holding the downed enemy soldier.

When he got close enough, he hurled the unconscious soldier at the woman ... although this was simply a distraction and an act of bravado.

When he got to the woman, he slammed into her with swinging claws.

Using held action to back up, and move along with, Vos.

Attack this new woman enemy:
-  rolled 4 using 1d20 with rolls of 4. Attack: +12 accuracy.
- rolled 15 using 2d10+10 with rolls of 3,2. Damage.

Sword of Damocles
GM, 286 posts
Fri 14 Dec 2012
at 15:50
  • msg #379

Re: Guidance System...

Everything continues to unfold very quickly on the 2nd level. Poco grabs and tosses the body of the 4th soldier as a distraction as he rushes up and slashes the vamping woman viciously, drawing blood but she still stands strong although she grunts in pain. Vosper whirls and flings a dart at the sniper which goes wide and hits the wall. The 5th soldier turns and fires a burst of rounds at Poco, hitting him once and the other two go wide in the direction of the sniper. Cursing loudly the sniper adjusts his aim in an instant and sends a bullet into Soldier 5, catching him off guard and dropping him to the ground. The woman slashes at Poco with her weapon but his damage must have thrown off her aim. An instant later a dark cloaked and cowled form becomes visible right behind the woman and the sniper. Placing a hand on each of them he speaks to the group; "Izvinite druzya , no my dolzhny uyekhat. Ya uveren, chto my uvidim drug druga snova ochen skoro." Immediately at the end of his words the trio winks out, leaving the corridor in silence aside from the breathing of Poco and Vosper and filled with the carnage of battle.

OOC: Poco is hit once for 7 damage, 1 of which is rolled into power (-1 power) and the other 6 into hit points (-6 hp). Poco does not hear or smell any of the trio that he was near to. The combat continues on the 1st level so we can do initiative for there and for others who may wish to try and get up there.

Vosper 45
Savan 34
Vosper 30
Poco 27
Oscillator 21
Nightmare 20
Savan 19
Soldier 5 19
Onyx 18
Soldier 4 18 Out
Soldier 2 lvl 1 18
Soldier 6 17
Uzurpator 16
Vosper 15
Poco 12
Oscillator 6
Nightmare 5 Holding
Savan 4
Soldier 5 4
Onyx 3
Soldier 4 3 Out
Soldier 2 lvl 1 3
Soldier 6 2
Uzurpator 1

Nightmare
player, 99 posts
HP 8/16
PR 25/64
Sat 15 Dec 2012
at 06:30
  • msg #380

Re: Guidance System...

Nightmare hears nothing, hiding behind the desk and waiting impatiently for the soldier's next attack. He starts to talk, mostly to himself, "Ok, so I got bloodied. Now I know there's a professional out there, if you're professional enough to hear me maybe we could discuss the terms of my surrender. Of course, if you're professional enough to hear me you wouldn't believe a word."

OOC: 00:26, Today: Nightmare rolled 26 using 1d10+17 with rolls of 9. init @ -4 (but still just watching the door, anyway).
Poco Tehuantl
player, 135 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Sun 16 Dec 2012
at 20:31
  • msg #381

Re: Guidance System...

Eddy growled at the enemies withdrawal; a growl that turned into a cat-like snicker.

As he walked back down the corridor to the elevator, he said, "Gunna go rescue Bruce and 'Mare.  Anyone wanna come watch?".

With his excessive strength, he slipped his claws into the crack between the elevator door and pulled the doors apart.

With an agile leap onto the ladder within, he began scaling up the ladder at a fast rate towards the first floor level.



- rolled 31 using 1d10+30 with rolls of 1. Init.
Oscillator
player, 168 posts
HP 20/20
PR 41/73
Mon 17 Dec 2012
at 08:34
  • msg #382

Re: Guidance System...

OOC:  I'm not rolling INIT b/c my understanding is GM rolls it now?
So just waiting to see ... who's up next?
Maybe we could have a player make the roll if GM is delayed?  I'd be willing to do it.

Sword of Damocles
GM, 288 posts
Tue 18 Dec 2012
at 04:24
  • msg #383

Re: Guidance System...

Turn 5

OOC: OK here are the initiatives for the new turn. Oscillator, Poco, and Vosper you guys are at this point about 100 feet (20") down the corridor from the elevator. Climbing is done at 1/4 your movement rate.

Vosper 45
Vosper 30
Poco 27
Nightmare 26
Onyx 26
Oscillator 17
Vosper 15
Soldier 2 lvl 1 15
Poco 12
Nightmare 11
Onyx 11
Oscillator 2

Vosper
player, 126 posts
Eloise Sutton
HP: 3/16 PR: 38/61
Tue 18 Dec 2012
at 04:44
  • msg #384

Re: Guidance System...

Vosper shakes her head and takes a moment to gather her wits.

OOC: 1 action to Regenerate.

"I'll take the lead," she said unsteadily, blood still streaming down her brow.  With that, she used her hyper-speed to dash ahead and climb up the ladder at superhuman speed.
Oscillator
player, 169 posts
HP 20/20
PR 41/73
Tue 18 Dec 2012
at 08:24
  • msg #385

Re: Guidance System...

OOC:  To clarify, Sword's saying no baddies are on Level 2 anymore?

If so, Osc will fly up the elevator shaft & possibly give a friendly hero a lift?
Or he could take someone up thru the floor...?
No hurry b/c Osc is a ways down on the INIT table...

Poco Tehuantl
player, 136 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Tue 18 Dec 2012
at 08:36
  • msg #386

Re: Guidance System...

... so, Eddy moves up the ladder at 23" an action  How many actions till he gets to the 1st floor elevator doors, please? And are they open, or will they need to be persuaded apart?
Sword of Damocles
GM, 289 posts
Tue 18 Dec 2012
at 13:23
  • msg #387

Re: Guidance System...

In reply to Poco Tehuantl (msg # 386):

OOC: I would suggest holding your actions and getting a lift from Oscillator otherwise you will not have enough movement to get down the corridor then up the ladder. You wouldn't be in until next turn doing that.
Poco Tehuantl
player, 137 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Tue 18 Dec 2012
at 13:29
  • msg #388

Re: Guidance System...

Great.  If the Oscy Elevator Service is a go, I am all in.   
Oscillator
player, 170 posts
HP 20/20
PR 41/73
Tue 18 Dec 2012
at 14:08
  • msg #389

Re: Guidance System...

Sounds good -- uh, if I can carry you?

Are you > 445 lbs?

(No offense intended!)
Poco Tehuantl
player, 138 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Tue 18 Dec 2012
at 14:48
  • msg #390

Re: Guidance System...

None taken.  Eddy is 180 lb
Sword of Damocles
GM, 290 posts
Wed 19 Dec 2012
at 04:02
  • msg #391

Re: Guidance System...

Onyx fires another blast of energy at the remaining soldier's head but it goes wide again in the back-and-forth of the conflict, scorching the wall next to the soldier. In the office Nightmare sees the flash of light from the blast but still hears nothing aside from a really loud ringing.

OOC: I *really* (REALLY) am starting to dislike the dice roller. Vosper you can definitely climb up the ladder and open the doors with your 1st action then you can take your second action to attack the lone soldier if you choose.

Vosper 45
Vosper 30
Poco 27
Nightmare 26 Holding
Onyx 26
Oscillator 17
Vosper 15
Soldier 2 lvl 1 15
Poco 12
Nightmare 11
Onyx 11
Oscillator 2

Oscillator
player, 171 posts
HP 20/20
PR 41/73
Wed 19 Dec 2012
at 15:01
  • msg #392

Re: Guidance System...

OOC: So 445-180 = 265.

Anyone else under 265 lbs want a lift as well?

Vosper
player, 127 posts
Eloise Sutton
HP: 3/16 PR: 36/61
Wed 19 Dec 2012
at 15:38
  • msg #393

Re: Guidance System...

Dashing up the ladder, Vosper did her best to ignore the throbbing in her head and tossed open the door.  Spotting the guard, she loosed a dart at high speed.


07:36, Today: Vosper rolled 2 using 2d8 with rolls of 1,1. Velocity damage.
07:36, Today: Vosper rolled 7 using 1d6+3 with rolls of 4. HTH damage.
07:35, Today: Vosper rolled 3 using 1d20 with rolls of 3. Throwing dart, HTH +10 to hit.


OOC: And I finally hit, and then roll snake eyes for damage. :eyeroll:
Poco Tehuantl
player, 139 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Wed 19 Dec 2012
at 15:49
  • msg #394

Re: Guidance System...

Ahhhh Vossy.  In your own game, you've suggested that I sacrifice a chicken to the Dice Roller God.  Maybe the same be true for you over here, eh!
Vosper
player, 128 posts
Eloise Sutton
HP: 3/16 PR: 36/61
Wed 19 Dec 2012
at 15:56
  • msg #395

Re: Guidance System...

It wouldn't do any good.  There aren't enough chickens...  :(
Sword of Damocles
GM, 291 posts
Thu 20 Dec 2012
at 15:15
  • msg #396

Re: Guidance System...

OOC: Since Poco is holding to get a lift from Oscillator and there will be a few phases from his count before the pair are on the 1st level Vosper can take her action on 15 and I will likewise do the soldier's action. I will sum that up then Poco and Oscillator can use their saved actions. Once that is done I will sum that up and assuming the soldier is still standing Nightmare, Onyx, Oscillator, and Poco can use their remaining actions.
Vosper
player, 129 posts
Eloise Sutton
HP: 3/16 PR: 36/61
Thu 20 Dec 2012
at 18:06
  • msg #397

Re: Guidance System...


10:05, Today: Vosper rolled 17 using 1d20 with rolls of 17. Throwing dart, HTH +10 to hit.
Sword of Damocles
GM, 292 posts
Thu 20 Dec 2012
at 23:34
  • msg #398

Re: Guidance System...

Vosper rushes up the ladder in a blur of speed, reaching the 1st level rapidly. She pries open the doors and sees Onyx engaged with another SMG-wielding soldier. The soldier is unscathed while Onyx is noticeably bleeding. Vosper enters the hall and whirls, flinging a dart at the soldier which hits him solidly and the blood seeping from the area shows it did penetrate his armor. She whirls again and sends another dart flying but this one goes wide and embeds itself in the wall. The soldiers turns slightly upon being struck and sends a round from his silenced pistol at Vosper, the rounds striking her solidly and dropping her to the ground unconscious. Moments later Oscillator emerges from the elevator shaft, dropping Poco to his feet. Both see the soldier and Onyx still standing (flying in Onyx's case) and Vosper bleeding on the ground as is another soldier. Nightmare is nowhere to be seen.

OOC: Vosper hits the soldier once, doing damage to him. She is struck once for 6 points, 3 of which is rolled into power (-3 power) and the other 3 from hit points reducing her to zero (-3 hp).

Vosper 45
Vosper 30

Poco 27 Holding
Nightmare 26 Holding
Onyx 26

Oscillator 17
Vosper 15
Soldier 2 lvl 1 15

Poco 12
Nightmare 11
Onyx 11
Oscillator 2

This message was last edited by the GM at 17:52, Fri 21 Dec 2012.
Nightmare
player, 100 posts
HP 8/16
PR 25/64
Fri 21 Dec 2012
at 05:28
  • msg #399

Re: Guidance System...

Alerted by the flash of energy in the hall, Nightmare pads to the door while pulling his bolas from his coat. Spinning the bolas as he approaches the door, he steps out into the hallway and lets fly at the soldier.

OOC: 23:25, Today: Nightmare rolled 3 using 1d20 with rolls of 3. to hit with bolas.
23:26, Today: Nightmare rolled 7,3 using 1d4+4,1d3 with rolls of 3,3. bolas damage.
Should hit the dude

Oscillator
player, 172 posts
HP 20/20
PR 41/73
Fri 21 Dec 2012
at 06:11
  • msg #400

Re: Guidance System...

Sword of Damocles:
Since Poco is holding to get a lift from Oscillator...

Oscillator flies by & picks up Poco Tehuantl,
"Might I provide you a method for rapid elevation..?"

Sword of Damocles:
Moments later Oscillator emerges from the elevator shaft, dropping Poco to his feet.

Power blast at nearest soldier, likely a miss.
Poco Tehuantl
player, 140 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Fri 21 Dec 2012
at 11:02
  • msg #401

Re: Guidance System...

Eddy bounds forward to attack the enemy.
-  rolled 18 using 1d20 with rolls of 18. Attack ... +12 bonus.
- rolled 22 using 2d10+10 with rolls of 6,6. Damage.

Sword of Damocles
GM, 295 posts
Fri 21 Dec 2012
at 18:08
  • msg #402

Re: Guidance System...

Nightmare responds to the flashes of light in the hallway. He steps out and throws his bolas at the soldier who manages to see them coming out of the corner of his eye but not quite enough to avoid the hit. He grunts from the painful impact. Oscillator launches a blast of energy at the soldier which goes wide and scorches the wall next to the soldier. Poco rushes at the soldier, slashing with his claws but with the soldier moving to try and keep all targets in sight it does not connect. Fortunately the timing of Poco's attack lines the soldier up with Onyx who strikes him solidly with a blast of energy and the soldier is looking very battered and scorched at this point.

OOC: Nightmare, Oscillator, and Poco can take their final actions for this turn. Probably not likely the soldier will make it to the next turn (I hope).

Vosper 45
Vosper 30
Poco 27
Nightmare 26
Onyx 26
Oscillator 17
Vosper 15
Soldier 2 lvl 1 15

Poco 12
Nightmare 11
Onyx 11
Oscillator 2

Poco Tehuantl
player, 141 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Fri 21 Dec 2012
at 19:01
  • msg #403

Re: Guidance System...

-  rolled 16 using 1d20 with rolls of 16. Attack ... +12 bonus.
-  rolled 14 using 2d10+10 with rolls of 1,3. Damage.

Nightmare
player, 101 posts
HP 8/16
PR 25/64
Sat 22 Dec 2012
at 07:36
  • msg #404

Re: Guidance System...

Realizing that the soldier is now being overwhelmed, Nightmare goes on the offensive as he sprints to the soldier and throws a punch at him.

OOC: 01:35, Today: Nightmare rolled 17 using 1d20 with rolls of 17. punch the soldier
 01:35, Today: Nightmare rolled 8 using 1d4+4 with rolls of 4. damage from punch.
with a mere +4 to hit, this is likely a miss

Oscillator
player, 174 posts
HP 20/20
PR 40/73
Sat 22 Dec 2012
at 08:01
  • msg #405

Re: Guidance System...

Despite knowing she can regen, Osc can't help it
& he flies to the side of Vosper to see if he can help her.

"I'm a scientist, not a medical doctor.  Sorry if this hurts you."
He makes sure she's breathing, then puts pressure where the bleeding is worst.
Sword of Damocles
GM, 296 posts
Mon 24 Dec 2012
at 17:39
  • msg #406

Re: Guidance System...

Oscillator stops to minister to Vosper's wounds, seeing her laying limp on the ground. Nightmare moves in to flank the remaining soldier but his punch goes wide. The soldier is unable to keep both Poco and Nightmare in front of him and Poco's slash just catches him, sending him into the wall then slumping to the ground bleeding. The corridor is quiet aside from the heavy breathing of the group. Nightmare cannot hear anything aside from loud ringing while Poco and Onyx are able to hear some through the ringing in their ears. Although unconscious, Vosper appears to be breathing normally and her wounds are already looking like they are starting to close.

OOC: So I basically had Nightmare and Poco coordinate actions to flank the soldier. That in addition to a +1 Merry Xmas-get-this-combat-done bonus allowed Poco's attack to hit, finishing the battle.

Vosper 45
Vosper 30
Poco 27
Nightmare 26
Onyx 26
Oscillator 17
Vosper 15
Soldier 2 lvl 1 15
Poco 12
Nightmare 11
Onyx 11
Oscillator 2

Oscillator
player, 176 posts
HP 20/20
PR 40/73
Tue 25 Dec 2012
at 07:37
  • msg #407

Re: Guidance System...

Seeing that the mayhem has stopped for a moment, Oscillator offers, "Perhaps we take a moment to regroup?"

He continued to survey the area with his motion sense.

"I apologize for offering erroneous information previously.  I believe one of the opposition utilized some form of consciousness manipulation on my psyche."

When Vosper is able to sit up on her own, he moves back from her.
"Your recuperative powers are amazing.  I was distressed about the severity of your injuries, but apparently you heal fast.  Most impressive."
He seemed uncomfortable touching her -- but he did it because she was injured so badly.
Despite all appearances of self-confidence, perhaps Oscillator is uncomfortable around attractive women?
Sword of Damocles
GM, 298 posts
Tue 25 Dec 2012
at 14:25
  • msg #408

Re: Guidance System...

In reply to Oscillator (msg # 407):

OOC: Don't forget even with Regeneration once a person drops to zero hit points they have to regenerate to full before they wake up (normally people get a wake-up roll every hour).

Sword of Damocles
GM, 301 posts
Sun 30 Dec 2012
at 23:48
  • msg #409

Re: Guidance System...

Wrap-up:

After a few minutes Vosper's wounds are all closed, including the horrific one on her head, with not a scar to see. She wakes up and looks good as new, aside from the blood on her uniform. Searching the 1st level the group finds no other enemies and the situation remains silent. Radio silence is broken to inform Commander Barnes that the enemies have been routed and the base is secure. He replies that reinforcements are on their way in and should be expected within 60 minutes.

The group finds no sign of the Russian supers and their soldier allies as they search the remaining levels. On level 4 (the storage level) they find a skeleton crew of soldiers, scientists, and staff from both the installation and the facilities topside. They are all unharmed aside from a bit of a hangover-like effect from the sleeping agent used. Checking level 5 (the research level) the group finds that there is no "trapped" soldier although the room where he would have been trapped had a coded lock. Inside that room is a terminal that allows access to the research & testing room where the device is kept. The scientists point out the entire room is surrounded by a impenetrable energy field that needs to be deactivated by a specific code. Cutting off the power precipitously would have resulted in a self-destruct of the device and any stored data. The handful of scientists that possessed the code are all on leave, leading to the assumption that the Russians timed their raid poorly, possibly due to incomplete information. Had Oscillator allowed himself to be led down to the research level the woman probably would have tried to have him crack the code to access the device.

As stated, within 1 hour a substantial amount of soldiers arrive, including some with obviously advanced armor and weaponry, to secure the entire area. Commander Barnes expresses appreciation at the efforts of the group. He is somewhat disappointed the villains got away, but the group accomplished the primary and secondary mission goals; securing the technology and rescuing any hostages. From the descriptions the party gives of the pair of villains Commander Barnes is able to formulate a profile which will be ran through computers to get a specific match although the name "Shroud" is recognized by him. A flight is secured to transport the group back to their base.

OOC: All conversation can now go to the SMITE Base and HQ thread and I will be closing this one.

Everyone receives 740 xp for the soldiers defeated plus an additional 200 xp for accomplishing the stated mission goals.

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