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16:19, 25th April 2024 (GMT+0)

Out of Character Thread; Version 2.0.

Posted by Sword of DamoclesFor group 0
The Inhuman
player, 307 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 10 May 2015
at 08:24
  • msg #972

Re: Out of Character Thread; Version 2.0

940
2500
2000
2230

I looked at the adventures xp and found the numbers above. I must of made a mistake.
Sword of Damocles
GM, 1026 posts
Sun 10 May 2015
at 13:44
  • msg #973

Re: Out of Character Thread; Version 2.0

I got this off of Oscillator's sheet:

EXP: 3750 xp (lvl 3 = 5k exp)
+ 1750 xp - Egypt Mission
+ 850 xp - base defense
+ 940 xp - mission 1
+ 210 xp - early banter


So adding the recent 2230 xp gets everyone to 5980 xp.
The Inhuman
player, 308 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 10 May 2015
at 17:23
  • msg #974

Re: Out of Character Thread; Version 2.0

Great thanks
Sunphoenix
player, 63 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Mon 11 May 2015
at 21:02
  • msg #975

Re: Out of Character Thread; Version 2.0

Sun Phoenix would like to add a tazer pistol or a stungun... to his selection of mundane weapons.  What would the stats of such a weapon be?  I assume we as SMITE agents are paid.. so he'd like to purchase one of one would not be assigned to him on request {don't know why the military would refuse his request though}.

It would be to give him a better option in capturing enemy agents or at least rendering them a non-threat in a fight situation once they have been put down.
Sword of Damocles
GM, 1028 posts
Mon 11 May 2015
at 21:14
  • msg #976

Re: Out of Character Thread; Version 2.0

Sunphoenix:
Sun Phoenix would like to add a tazer pistol or a stungun... to his selection of mundane weapons.  What would the stats of such a weapon be?  I assume we as SMITE agents are paid.. so he'd like to purchase one of one would not be assigned to him on request {don't know why the military would refuse his request though}.

It would be to give him a better option in capturing enemy agents or at least rendering them a non-threat in a fight situation once they have been put down.

Funny thing about stun guns/tazers; the first one wasn't invented until 1974 (development started in 1969). As it is 1964 research hasn't even started on those types of weapons (it is not a kinder, gentler time). There were sleep rounds with the sniper rifle the team came with but they still do regular damage as a carrier for the sleep poison (although less than a normal bullet of the same caliber).

Also an important thing to remember is the Paralysis power does give the target a save on its action each turn to throw off the paralysis.

Another thing to keep in mind is the section in the V&V rulebook where it mentions gear/equipment and what is appropriate for a character. Someone who can throw fire/ice/energy really shouldn't be using mundane weaponry. Likewise someone like Poco wouldn't be running around with machine guns and grenades (a spear/atlatl would fit his background however). You could try to develop a stun-type stunt for your flame powers, an overwhelming of the target's senses with a pulse of heat. It would need to be carefully put together because stunts (like inventions) are at-best 1/3 of a power but it could be done.
This message was last edited by the GM at 21:25, Mon 11 May 2015.
Oscillator
player, 732 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 13 May 2015
at 02:32
  • msg #977

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I got this off of Oscillator's sheet:

EXP: 3750 xp (lvl 3 = 5k exp)
+ 1750 xp - Egypt Mission
+ 850 xp - base defense
+ 940 xp - mission 1
+ 210 xp - early banter


So adding the recent 2230 xp gets everyone to 5980 xp.

Seems to me that Osc deserves a bonus 20 exp for that.
And it gives Osc a nice round 6k of EXP!
Oscillator
player, 733 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 13 May 2015
at 02:34
  • msg #978

Re: Out of Character Thread; Version 2.0

Oscillator rolled 7 using 1d20 with rolls of 7. cha check lvl 3.
Oscillator rolled 5 using 1d20 with rolls of 5. cha check.

Oh well.  He was never that charismatic anyway.
Poco Tehuantl
player, 435 posts
Hit Points: 0/82
Power Points: 5/103
Wed 13 May 2015
at 11:10
  • msg #979

Re: Out of Character Thread; Version 2.0

GM:
Another thing to keep in mind is the section in the V&V rulebook where it mentions gear/equipment and what is appropriate for a character. Someone who can throw fire/ice/energy really shouldn't be using mundane weaponry.<b> Likewise someone like Poco wouldn't be running around with machine guns and grenades (a spear/atlatl would fit his background however).<\b>


This is a good point.  As such, I'd like to make two changes to Eddy's Equipment:

1/ instead of carrying a pistol, I'm going to say that he procures for himself (during this downtime) a really good quality Bow.  Also, as we are military sponsored: several quivers, and plenty of arrows.    Of course, he'll only be taking one full quiver with him on any given mission, unless circumstance suggests more will be required and appropriate.

2/ I'd like to flavour text his 'bullet proof vest': to be something of a Native American styled armour design: you know, the wooden slatted type that indigenous 'Warriors' are often portrayed/drawn wearing.
Sword of Damocles
GM, 1029 posts
Wed 13 May 2015
at 18:17
  • msg #980

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
GM:
Another thing to keep in mind is the section in the V&V rulebook where it mentions gear/equipment and what is appropriate for a character. Someone who can throw fire/ice/energy really shouldn't be using mundane weaponry.<b> Likewise someone like Poco wouldn't be running around with machine guns and grenades (a spear/atlatl would fit his background however).<\b>


This is a good point.  As such, I'd like to make two changes to Eddy's Equipment:

1/ instead of carrying a pistol, I'm going to say that he procures for himself (during this downtime) a really good quality Bow.  Also, as we are military sponsored: several quivers, and plenty of arrows.    Of course, he'll only be taking one full quiver with him on any given mission, unless circumstance suggests more will be required and appropriate.

2/ I'd like to flavour text his 'bullet proof vest': to be something of a Native American styled armour design: you know, the wooden slatted type that indigenous 'Warriors' are often portrayed/drawn wearing.

Those are both do-able. The armor could be a modern take on the traditional armor (with all the new materials) which would provide the BP Vest benefits.
Sword of Damocles
GM, 1030 posts
Wed 13 May 2015
at 18:23
  • msg #981

Re: Out of Character Thread; Version 2.0

So there is going to be at least 1 month of downtime in which people can work on inventions/stunts. I would say to roll the chance first before going into all kinds of ideas to see if there is even a point to coming up with something right away. Basically though, only Oscillator has an almost 100% chance to come up with something where everyone else is much less.

I am looking at some way of allowing assistance with inventing/stunts so that people can get a little boost to their chances but I want to be careful because it isn't reasonable for Oscillator (for example) to work on an invention/stunt himself AND assist multiple people with their invention/stunt attempts. It would just take too much focus away from his own process.

PS: Everyone should PM me what they trained for 3rd level so I don't necessarily have to scroll through everyone's character sheet.
This message was last edited by the GM at 18:24, Wed 13 May 2015.
Onyx
player, 328 posts
HP: 10/28; PR: 18/67
Dmg: +2; PA: +3; MA: +1
Sun 17 May 2015
at 20:09
  • msg #982

Re: Out of Character Thread; Version 2.0

I'm still trying to work out what would be best for Onyx to train in.
Oscillator
player, 735 posts
HP 8/28
PR 55/75 Absorb: 0
Mon 18 May 2015
at 15:01
  • msg #983

Re: Out of Character Thread; Version 2.0

Osc has successfully invented.
Sword of Damocles
GM, 1031 posts
Mon 18 May 2015
at 22:39
  • msg #984

Re: Out of Character Thread; Version 2.0

I do want to remind people that there is a list of training options in Message #2 of the Character Generation thread, *including* stunts with auto-success and no IP cost. So even those with lower inventing chances *can* get stunts by doing them at level training. Of course the defensive and offensive boosts can be handy as well.

As levels don't happen nearly as often as downtime (and will probably be somewhat slower as levels increase) it is a trade-off to use level training for a stunt instead of a boost to defense/offense/stats/etc.
This message was last edited by the GM at 22:42, Mon 18 May 2015.
Poco Tehuantl
player, 437 posts
Hit Points: 0/82
Power Points: 5/103
Mon 18 May 2015
at 22:59
  • msg #985

Re: Out of Character Thread; Version 2.0

With the thought of Eddy taking on more of a Native Warrior image, including
quote:
1/ instead of carrying a pistol, I'm going to say that he procures for himself (during this downtime) a really good quality Bow.  Also, as we are military sponsored: several quivers, and plenty of arrows.    Of course, he'll only be taking one full quiver with him on any given mission, unless circumstance suggests more will be required and appropriate.

I've started getting some brain fermenting along the lines of Archery stunts.   Maybe also getting Oscy to help Eddy develop some special arrows, or even a 'better bow' (maybe combining some Oscy science and some Tehuantl mysticism to create a stunt-level 'super weapon').

Somehow, this reinvention of Eddy as a 'Native Brave' is envigorating my thoughts for him.
Sunphoenix
player, 64 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Mon 18 May 2015
at 23:56
  • msg #986

Re: Out of Character Thread; Version 2.0

I'm still thinking on my options.. but working on writing right now.. I'll post something hopefully tonight.  Sorry for the delay.
Oscillator
player, 736 posts
HP 8/28
PR 55/75 Absorb: 0
Mon 18 May 2015
at 23:56
  • msg #987

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Maybe also getting Oscy to help Eddy develop some special arrows, or even a 'better bow'

A few ideas 'off the top':
  • A very heavy bowstring / supertense bow that only Poco (& few others) can pull, which would give him a lot better impact (ie damage) and range.
  • Perhaps he can even carry heavier than normal arrows which could hit that much harder?
  • Per Green Arrow & Hawkeye, 'super' arrowheads.  (Although I think that's pretty overplayed.)  ie 'Cat claw' arrows which rip/scratch materials?

Non bow-arrow ideas, following 'cat theme':
  • Stealth suit -- minuses to detection, like Invisibility in darkness, or 'active chamoflage', could be a 'Black Cat' dark non-reflective dye for Poco's cat fur?
  • Grip-claws -- enhanced claws so you could climb almost any material (brick, wood, stone) for climbing
  • Cat Collar - necklace-like utility strap which has miniature water breathing mask, stimulant injector, water purification tablets, hook & thread, lockpicks, etc
  • Scratch-the-Blackboard -- a diamond-tips for claw, scratch surfaces and make people 'stunned' -- ie get the 'shivers'
  • Nightvision (do you already have that?) or boosted hearing (do you have that?)

That's all I got for 10mins of thinking/typing.
:)

That'll be $5, please.
This message was last edited by the player at 23:57, Mon 18 May 2015.
Nightmare
player, 378 posts
HP 25/25 (38/38 Yeti)
PR 67/67
Tue 19 May 2015
at 00:44
  • msg #988

Re: Out of Character Thread; Version 2.0

I've actually decided Nightmare will forego his shotgun and whip, and carry the sniper rifle and pistols (and a nightstick, but that's more personal symbolism than weapon). If anyone asks, he will explain that the 'yeti thing' should be rare because it doesn't do well in warm climates.
Oscillator
player, 737 posts
HP 8/28
PR 55/75 Absorb: 0
Tue 19 May 2015
at 01:20
  • msg #989

Re: Out of Character Thread; Version 2.0

Nightmare:
I've actually decided Nightmare will forego his shotgun and whip, and carry the sniper rifle and pistols (and a nightstick, but that's more personal symbolism than weapon).

Nightmare seems like an effective gunner.

And everyone knows that snipers are nightmarish!!  HA HA
Sword of Damocles
GM, 1032 posts
Tue 19 May 2015
at 12:46
  • msg #990

Re: Out of Character Thread; Version 2.0

Oscillator:
Poco Tehuantl:
Maybe also getting Oscy to help Eddy develop some special arrows, or even a 'better bow'

A few ideas 'off the top':
  • A very heavy bowstring / supertense bow that only Poco (& few others) can pull, which would give him a lot better impact (ie damage) and range.
  • Perhaps he can even carry heavier than normal arrows which could hit that much harder?
  • Per Green Arrow & Hawkeye, 'super' arrowheads.  (Although I think that's pretty overplayed.)  ie 'Cat claw' arrows which rip/scratch materials?

Non bow-arrow ideas, following 'cat theme':
  • Stealth suit -- minuses to detection, like Invisibility in darkness, or 'active chamoflage', could be a 'Black Cat' dark non-reflective dye for Poco's cat fur?
  • Grip-claws -- enhanced claws so you could climb almost any material (brick, wood, stone) for climbing
  • Cat Collar - necklace-like utility strap which has miniature water breathing mask, stimulant injector, water purification tablets, hook & thread, lockpicks, etc
  • Scratch-the-Blackboard -- a diamond-tips for claw, scratch surfaces and make people 'stunned' -- ie get the 'shivers'
  • Nightvision (do you already have that?) or boosted hearing (do you have that?)

That's all I got for 10mins of thinking/typing.
:)

That'll be $5, please.

Actually the heavier bowstring is already included in a bow that would work for Poco. Anyone with less than his CC couldn't even draw a bow for him anyhow (since bow damage is based on HTH). With a bow he could use he would be +9 to hit, 2d10+1+4 damage, and have a range of 90". Aside from some firearms he outranges any of the dedicated energy projectors (the longest range is Onyx at 54" with a laser beam) and does powerblast level damage without the base power cost. In his case I am not inclined to do lots of damage boosting (people like Hawkeye are above average strength but not superhuman so they need special arrows to keep pace). He should still be primarily a close-in fighter, the bow is for those other situations. I could see maybe using crossbow damage for his arrows to reflect their sturdiness (+1d2 instead of +1 damage).

As far as "other stuff", Poco would probably not use super hi-tech stuff as that doesn't really fit the concept. He already has Heightened Senses which takes into account sight/hearing/smell although he had talked about low-light vision in the past.
Sunphoenix
player, 65 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Tue 19 May 2015
at 14:59
  • msg #991

Re: Out of Character Thread; Version 2.0

Ok.  Sorry for the Delay...

Sun Phoenix would like to have his costume modified with special ports on his back, legs and shoulders that allow him to focus his flame powers from his 'burst into flames' to increase his flight speed and increase his flight agility.

Basically the power is Wings... but these "wings" are made of flame.  Since an invention should be about 1/3rd to 1/4th as effective as a full power it would be like this:

"Fire Wings" Wings-Device: +1 AGL{flight only}, A{16} x ground speed[49"/3: 16.33"] <261">/2 = 130.66" [Adding 1/3rd of this to his flight speed +43.55" or 254.55" {57.8mph}] {1 Invention point}

The second is a "pure" stunt... Sun Phoenix practices extending his control over his powers to influence and control flames at a distance...

Basically the power is Telekinesis {Fire Only}. Controlling not weight as fire has no mass/per se... but volume of the flames size.  It would look like this:

"Pyrokinesis" Telekinesis-Magic/Psionics: S x Level x 1 cubic foot{roughly 1 5'ft square//1"}/3, Range: A x Level/3, Speed of Moving flames: E x level/3 = Volume 15cu feet of flames [15squares], Ra: 15", Speed: 18" {1 Invention point}

The controlled fire would only inflict the damage normal flames would inflict... I believe that would be 1d6/turn in the area.  Or you might consider inflicting his basic HTH Damages as he is controlling the flames.  But he could shape it into walls, geometric shapes... or even hand weapons{still only normal flames damage}.

I've not made any invention rolls as I'm not sure if these are even acceptible.

As for 4th level training that Sun Phoenix starts working on...
Its a flame power stunt... basically he working on adding a 'set on fire' added effect to his flame attacks.  Anything he hits with a flame blast he get to make a free special attack to immediately try to set it on fire.  Call it an "Ignite" power.  However the objects must be 'reasonably' flammable~ not bricks, metal, or liquids.

Sword you do not need to search around for Sun Phoenix's training choices it is always at the top of his sheet.. you can't miss it.. like the fourth line down.
This message was last edited by the player at 15:08, Tue 19 May 2015.
Oscillator
player, 738 posts
HP 8/28
PR 55/75 Absorb: 0
Tue 19 May 2015
at 15:29
  • msg #992

Re: Out of Character Thread; Version 2.0

@Poco

Had another thought -- could use various poisons on arrows:

not nec dangerous, but could be psychedelic or otherwise disorienting.
Thats still tribal,.esp if he explains that he harvested it from frogs or some herb...?

Thats pretty awesome bow damage!!
Sword of Damocles
GM, 1033 posts
Tue 19 May 2015
at 15:45
  • msg #993

Re: Out of Character Thread; Version 2.0

Oscillator:
@Poco

Had another thought -- could use various poisons on arrows:

not nec dangerous, but could be psychedelic or otherwise disorienting.
Thats still tribal,.esp if he explains that he harvested it from frogs or some herb...?

Thats pretty awesome bow damage!!

Yes it is, that is why strong characters using HTH weapons can do some nasty damage. Your average person with a bow would do something like 1d6 damage +1 for the bow. Kurai in Bones's game does 1d12+3 plus 1d2 with the bow because he is beefy but Poco blows him out of the water.

Poisons on arrows is a possibility and of course would require negotiation. It also would require downtime, an inventing roll, and expenditure of IPs as well.
Oscillator
player, 739 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 20 May 2015
at 05:02
  • msg #994

Re: Out of Character Thread; Version 2.0

So what is everyone ELSE up to?

Good news was I made Osc's invention roll, so we won't be blowing the lab up just yet.  (Maybe later...?)

Osc is busy spending the next month making a super-duper armored costume.
His 'standard' bulletproof vest just wasn't cutting it, obviously.
Sunphoenix
player, 66 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Wed 20 May 2015
at 05:11
  • msg #995

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 994):

Sun Phoenix~ Lance...would be interested in working in the lab with Osczy... on his Fire Wing costume modifications to boost his flight speed and aerial agility.  He is bright... but no genius obviously.. he has a very creative imagination and a lot of wild ideas~ liberally supported by some actual science.. though he is not always correct on some of his knowledge... but he is an apt listener and student soaking up any and ALL golden nuggets of scientific knowledge that Osczy might care to gift him with!

He ALSO spends a good amount of time practicing with his power in the Hazard Testing Chambers.. working on controlling external sources of flame by his will alone!

For recreation... hehe, he flirts with Vosper! :)  British accents and intelligent women really entice him... but he STRICTLY maintains a polite southern gentleman's chivalrous demeanor; content to simply be her friend sharing drinks and war stories.. and perhaps the occasional dance if he can coerce her on the dance floor with him! ;)
This message was last edited by the player at 05:13, Wed 20 May 2015.
Sword of Damocles
GM, 1034 posts
Wed 20 May 2015
at 14:53
  • msg #996

Re: Out of Character Thread; Version 2.0

Closing this OOC thread as it is nearing 1000 posts. Please continue in the Version 3.0 of the Out of Character Thread...
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