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Out of Character Thread; Version 2.0.

Posted by Sword of DamoclesFor group 0
Sword of Damocles
GM, 574 posts
Tue 15 Apr 2014
at 14:45
  • msg #1

Out of Character Thread; Version 2.0

...and thus it continues.
Vosper
player, 292 posts
Eloise Sutton
HP: 9/16 PR: 43/61
Tue 15 Apr 2014
at 20:13
  • msg #2

Re: Out of Character Thread; Version 2.0

And I make my KO roll!  Yay me. :)

No worries man, heroes lose fights, I don't mind at all.  Just wish Vos looked cooler doing it. :D
Sword of Damocles
GM, 575 posts
Tue 15 Apr 2014
at 20:16
  • msg #3

Re: Out of Character Thread; Version 2.0

My apologies to the group for my little pity party in the last OOC thread. I just hate when it doesn't look like people are having fun and things are going lousy. I guess sometimes you have to learn how nasty a power can be by seeing it in action.

Hopefully the dice roller will be a touch more cooperative...with the team that is. I am sure you all wish curses on it for the villains! ;)
Oscillator
player, 437 posts
HP 16/22
PR 53/73
Wed 16 Apr 2014
at 01:50
  • msg #4

Re: Out of Character Thread; Version 2.0

Good news!
Oscillator rolled 20 using 1d100 -- Oscillator KO roll 6%.

Not ko'd.

Now let's see if he hits anyone?  :)
Nightmare
player, 240 posts
HP 20/12
PR 65/33
Wed 16 Apr 2014
at 02:21
  • msg #5

Re: Out of Character Thread; Version 2.0

Are you kidding! I got to

Spoiler text: (Highlight or hover over the text to view)
manifest a monkey-headed spectral woman warrior
!
How can that not be fun?
Sword of Damocles
GM, 576 posts
Wed 16 Apr 2014
at 13:44
  • msg #6

Re: Out of Character Thread; Version 2.0

OK I will be getting to the actions my three villains then will do an update thread ASAP. At work so be patient please. (Usurper is going to evade/parry but the other 2 will be doing something)
Sword of Damocles
GM, 577 posts
Wed 16 Apr 2014
at 18:01
  • msg #7

Re: Out of Character Thread; Version 2.0

So I want to put several questions out there, in light of some of the last comments about my pity party post in the last OOC thread.

1) How many of those here who have GMed V&V on rpol.net have "fudged" rolls when things are looking dire for the PCs?

2) Regardless of whether one has or has not "fudged" a roll in favor of the players how do people feel about "fudging" rolls?

3) Would people prefer that I play things 100% straight even if the PCs get thoroughly trounced or "fudge" occasionally when things are really grim?


(I am not saying it is there at this point, I am just doing some research around this because people have pretty strong feelings about "fudging" either pro or con...)
Onyx
player, 187 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Wed 16 Apr 2014
at 18:16
  • msg #8

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 7):

I have fudged rolls, but never do so against the players and always do it for a story reason.

That said, I do not have any problem with the bad guys putting a beat down on the party. I don't fudge just because the party is losing. Sometimes the good guys lose. Sometimes they deserve to lose.

Most of the times I have fudged -- that I can recall -- have been to reward a player. Nothing worse that a player devising some great strategy or describing some awesome cinematic action only to have it fail because of a die roll that misses by 1 or 2 points. You could say that is not fudging so much as giving players a situational bonus for good role playing, I suppose.
Nightmare
player, 241 posts
HP 20/12
PR 65/33
Thu 17 Apr 2014
at 02:06
  • msg #9

Re: Out of Character Thread; Version 2.0

Actually, I will fudge rolls on both sides (players and NPCs), but for different reasons. Usually, I get an idea that some scene, or maneuver, or happenstance, would be really cool, so I fudge a 20 or a 1 to have an excuse to throw my idea in.
Truthfully, the heroes in my game are usually up against half-baked NPC villains, so hardly ever have trouble with winning or losing a fight.
Being as I have created the half-baked NPC's, I can only blame myself.
Sword of Damocles
GM, 578 posts
Thu 17 Apr 2014
at 15:05
  • msg #10

Re: Out of Character Thread; Version 2.0

Still waiting for input from some of the other players on this issue...
Vosper
player, 293 posts
Eloise Sutton
HP: 9/16 PR: 43/61
Thu 17 Apr 2014
at 18:39
  • msg #11

Re: Out of Character Thread; Version 2.0

Enh, I'd rather lose than have you fudge rolls for us.  Up to you how you wanna handle it, I try to "let the dice fall where they may".
The Inhuman
player, 100 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 17 Apr 2014
at 20:22
  • msg #12

Re: Out of Character Thread; Version 2.0

The Inhuman should always hit and all villains should roll 1s against him for to hit and damage.

Otherwise let the dice fall where they may.
Sword of Damocles
GM, 579 posts
Thu 17 Apr 2014
at 20:24
  • msg #13

Re: Out of Character Thread; Version 2.0

The Inhuman:
The Inhuman should always hit and all villains should roll 1s against him for to hit and damage.

Otherwise let the dice fall where they may.

Ummm......yeahhhhhhh....nice try. ;)
Oscillator
player, 440 posts
HP 16/22
PR 53/73
Fri 18 Apr 2014
at 05:04
  • msg #14

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
1) How many of those here who have GMed V&V on rpol.net have "fudged" rolls when things are looking dire for the PCs?

2) Regardless of whether one has or has not "fudged" a roll in favor of the players how do people feel about "fudging" rolls?

3) Would people prefer that I play things 100% straight even if the PCs get thoroughly trounced or "fudge" occasionally when things are really grim?

1) yes, 2) fine, if it makes the game/story better.

3) there are specific rolls I might consider fudging more than others -- a 'last minute save from death', a player throws in an IP and devotes a lot of juice to a 'team saving' action, the one remaining hero tries to get away, etc.

BUT
You can probably do a lot of those choices just by making specific move decisions for NPC's, like not firing a shot on a KO'd hero, not mind controlling the team tank, etc.

BUT
maybe it's best just to be consistent -- if you haven't been fudging, just stick to your guns.  If you have been, that's fine too.

I think you might consider fudging & giving Vosper at least 1 hit before we all die.    :D
Sword of Damocles
GM, 581 posts
Sun 20 Apr 2014
at 14:31
  • msg #15

Re: Out of Character Thread; Version 2.0

I am guessing the delay for the other 3 people who are up in the order is because of the holidays (Easter, Passover, whichever).
Onyx
player, 189 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Mon 21 Apr 2014
at 02:03
  • msg #16

Re: Out of Character Thread; Version 2.0

And the dice roller love continues. Sorry about the 20 Inhuman.
The Inhuman
player, 102 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 21 Apr 2014
at 20:45
  • msg #17

Re: Out of Character Thread; Version 2.0

In reply to Onyx (msg # 16):

No worries I get another attack next turn.
Sword of Damocles
GM, 582 posts
Mon 21 Apr 2014
at 21:53
  • msg #18

Re: Out of Character Thread; Version 2.0

So whilst I am waiting for Vosper's post I am going to put something to the group. Anyone who has read my Rules, House Rules, and Misc. thread noticed that I boosted the base HTH to hit number from 5 to 6. I have occasionally toyed with the idea of bumping it up a bit more to 7. As this impacts both player AND NPC attack rolls I am curious if people are content with it at 6 or if they want to try having 7 as the base HTH number.
Oscillator
player, 441 posts
HP 16/22
PR 53/73
Mon 21 Apr 2014
at 23:13
  • msg #19

Re: Out of Character Thread; Version 2.0

re: HTH attack
--> 7 for heroes, 5 for villains?

Nightmare:
OOC: Not sure whether this is a multiple attack, or just two attacks at the same target, or whatever. 21:50, Today: Nightmare rolled 2,15,9,7 using d20,d20,d8+5,d8+5 with rolls of 2,15,4,2. shoot both pistols at FireFrost.

Most V&V games you can only attack 1 target with 1 attack, but you can use multiple attacks & do 1 vs each target & first miss = *ALL* miss.  (Also costs extra PR.)  Or carrier attacks & special targetting requires 2 attack rolls.

Maybe you have something special worked out w/2 guns?
This message was last edited by the player at 23:15, Mon 21 Apr 2014.
Onyx
player, 190 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Mon 21 Apr 2014
at 23:15
  • msg #20

Re: Out of Character Thread; Version 2.0

My character will not be using HTH attacks at any point, so I don't feel I have a vote here.

I'm not in favor of melee and weapons villains having an easier time hitting Onyx, but will live with whatever the GM determines.

Might I ask why the felt need to change it?
Sword of Damocles
GM, 583 posts
Mon 21 Apr 2014
at 23:22
  • msg #21

Re: Out of Character Thread; Version 2.0

Oscillator:
re: HTH attack
--> 7 for heroes, 5 for villains?

Nightmare:
OOC: Not sure whether this is a multiple attack, or just two attacks at the same target, or whatever. 21:50, Today: Nightmare rolled 2,15,9,7 using d20,d20,d8+5,d8+5 with rolls of 2,15,4,2. shoot both pistols at FireFrost.

Most V&V games you can only attack 1 target with 1 attack, but you can use multiple attacks & do 1 vs each target & first miss = *ALL* miss.  (Also costs extra PR.)  Or carrier attacks & special targetting requires 2 attack rolls.

Maybe you have something special worked out w/2 guns?

He doesn't he just wasn't sure if he could do it. Technically by the rules he cannot and allowing someone to double attack a person sets a dangerous precedent. It isn't much of an issue with things like firearms, most of which do about 1d8 damage, but when you have people with HIGH HTH accuracy and HIGH HTH damage it can get out of control damn quick. I think that is why they only wrote about multiple attacks spread over different targets with a "one miss, they all miss" caveat.

I have been talking about it some with Nightmare in PM.
Sword of Damocles
GM, 584 posts
Mon 21 Apr 2014
at 23:26
  • msg #22

Re: Out of Character Thread; Version 2.0

Onyx:
My character will not be using HTH attacks at any point, so I don't feel I have a vote here.

I'm not in favor of melee and weapons villains having an easier time hitting Onyx, but will live with whatever the GM determines.

Might I ask why the felt need to change it?

Actually if you have a controlled metal object and you want to hit someone with it you roll as HTH not Magnetic Control, so it does impact you a bit potentially.

Like I said though, I had bumped it to 6 at the start of this game with the possibility to bump it to 7 down the line. I am fine with keeping it where it is, but seeing a lot of the missing going on with HTH I figured to just put the thought out there.

(Also, with both Magnetic and Light defenses, the HTH base drops down to 0 and 2 to hit respectively vs. Onyx)
Onyx
player, 191 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Tue 22 Apr 2014
at 00:20
  • msg #23

Re: Out of Character Thread; Version 2.0

Yeah, it is just the principle of the thing. Gotta be opposed to anything that might get the foster character hurt.
Oscillator
player, 442 posts
HP 16/22
PR 53/73
Tue 22 Apr 2014
at 01:19
  • msg #24

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
...but when you have people with HIGH HTH accuracy and HIGH HTH damage it can get out of control damn quick. I think that is why they only wrote about multiple attacks spread over different targets with a "one miss, they all miss" caveat.

I think the 'spirit' of V&V is something like...
It's lighthearted, not nec a 1-hit kill game.
Villains get 'death touch', not heroes, for a specific reason.
Combat should last at leats a few rounds
-- unless you're fighting SuperduperscooperflooperMan with a carry cap of 10 bazillion lbs.
:)
Nightmare
player, 243 posts
HP 20/12
PR 65/29
Tue 22 Apr 2014
at 01:33
  • msg #25

Re: Out of Character Thread; Version 2.0

To be honest, I wasn't concerned with whether or not Nightmare hit his target.
I just thought it was cool to have him shoot from both hands. Technically, once he gets close enough to someone for an action, he could shoot them twice, in the head, with little chance of missing, unless we have a good mechanic to restrict such things. Not to mention the infamous Heightened Attack that makes leveling up even more dangerous.
Oscillator
player, 443 posts
HP 16/22
PR 53/73
Tue 22 Apr 2014
at 04:04
  • msg #26

Re: Out of Character Thread; Version 2.0

@ Nightmare - Might I suggest as a 'power stunt' as you level up, the ability to shoot both guns at one target?  Since it's only 1d8 each, seems reasonable (and pretty cool).
Vosper
player, 294 posts
Eloise Sutton
HP: 9/16 PR: 43/61
Tue 22 Apr 2014
at 04:29
  • msg #27

Re: Out of Character Thread; Version 2.0

Sorry guys, just got back in from a long weekend away.

Personally, I am fine with a '5' for HTH attacks.  Vosper's inaccuracy isn't her target number, it's the dice roller.  ;)

But as our GM knows, I tend to be a "Rules As Written" kinda GM. ;)
This message was last edited by the player at 04:30, Tue 22 Apr 2014.
Oscillator
player, 444 posts
HP 16/22
PR 53/73
Tue 22 Apr 2014
at 04:49
  • msg #28

Re: Out of Character Thread; Version 2.0

Vosper:
Vosper's inaccuracy isn't her target number, it's the dice roller.  ;)

I compliment your consistency!  ANOTHER 20?!?!
:D
Nightmare
player, 244 posts
HP 20/12
PR 65/29
Tue 22 Apr 2014
at 06:00
  • msg #29

Re: Out of Character Thread; Version 2.0

Actually, I think Nightmare's gonna get a sniper rifle. First, he'll make everybody feel like they don't care. Then while they're sitting around being good targets, the invisable stalker will shoot them in the head.
Can you imagine how much damage an invisible sniper could do? As soon as I get that minimal teleport spell going I'll be a terror.
Sword of Damocles
GM, 585 posts
Tue 22 Apr 2014
at 12:43
  • msg #30

Re: Out of Character Thread; Version 2.0

Nightmare:
Actually, I think Nightmare's gonna get a sniper rifle. First, he'll make everybody feel like they don't care. Then while they're sitting around being good targets, the invisable stalker will shoot them in the head.
Can you imagine how much damage an invisible sniper could do? As soon as I get that minimal teleport spell going I'll be a terror.

Oh hush you. :p

Actually though, I have thought a lot about Heightened Attack. Of all the "Heightened" things around combat it is the only one that breaks consistency. Heightened Defense gives -4 to be hit by all attacks, Heightened Expertise gives +4 to hit with a specified amount of weapons/attacks, but Heightened Attack gives +1 to damage per level. For consistency's sake what it *should* do is give a +4 to all damage, putting it in parity with the other 2 Heightened combat powers. I am not saying I am going to change it, but it does make sense to alter it. Since no one is higher than level 4 (ha-ha...) changing it wouldn't impact anyone right now. There is only one player with it (Nightmare) so if there were any changes to it I would negotiate it with him.
This message was last edited by the GM at 16:39, Wed 23 Apr 2014.
Sword of Damocles
GM, 586 posts
Tue 22 Apr 2014
at 12:59
  • msg #31

Re: Out of Character Thread; Version 2.0

Oscillator:
@ Nightmare - Might I suggest as a 'power stunt' as you level up, the ability to shoot both guns at one target?  Since it's only 1d8 each, seems reasonable (and pretty cool).

As a power stunt it *might* be a possibility. It could be done similarly to auto-fire in that you only get the damage bonus on the first bullet but not the second, modeling that you can't aim two weapons equally well with two eyes. You'd still need the two rolls to hit since it is two separate weapons and in this case it would be if one misses both miss like Multiple Attacks in the rules.

Oscillator:
Vosper:
Vosper's inaccuracy isn't her target number, it's the dice roller.  ;)

I compliment your consistency!  ANOTHER 20?!?!
:D

Yeah the dice roller has been really hateful to a lot of the party. I think there have been 4 or 5 rolls of a 20 in the two turns of combat and then Vosper with a couple 18's as well. It is almost against the laws of probability but it *is* a program as opposed to actual dice.

Going by the feedback above I will just keep the base HTH to hit roll at 6 instead of bumping it to 7. Just figured I'd throw it out there though, thanks for the input.
Sword of Damocles
GM, 587 posts
Tue 22 Apr 2014
at 13:19
  • msg #32

Re: Out of Character Thread; Version 2.0

Just to let people know, I am back in the work week so I will get the action for Mindwrack done and write a summary post as soon as I can. So please to be patient, then Poco and Amaranth will be up (granted she is just encased in ice freezing...).
Sword of Damocles
GM, 589 posts
Tue 22 Apr 2014
at 22:20
  • msg #33

Re: Out of Character Thread; Version 2.0

Latest update is up, Poco goes then Singularity, then Oscillator, and finally a trio of Soviets to finish off the turn.
Oscillator
player, 445 posts
HP 16/22
PR 53/73
Tue 22 Apr 2014
at 23:26
  • msg #34

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
You'd still need the two rolls to hit since it is two separate weapons and in this case it would be if one misses both miss like Multiple Attacks in the rules.

If it's a 'power stunt', you could theoretically let either attack miss and the other still have a chance of hitting.  No reason NOT to, except that other 'multiple attacks' don't work that way.

Sword of Damocles:
re: 20's Yeah the dice roller has been really hateful to a lot of the party.

People, before you roll your ACTUAL ROLL, type "faking dice roller" on the roll and roll once just to get rid of those cursed 20's!!!  :D

No idea if that'll work -- shouldn't, really -- but at least Vosper should be trying it!  HA
Sword of Damocles
GM, 590 posts
Wed 23 Apr 2014
at 21:54
  • msg #35

Re: Out of Character Thread; Version 2.0

Man.....it has been a SLOW day today and precious little has been going on in any of the V&V games. I have to say the lack of discussion was driving me a bit batty today.
Nightmare
player, 245 posts
HP 20/12
PR 65/29
Wed 23 Apr 2014
at 23:15
  • msg #36

Re: Out of Character Thread; Version 2.0

Actually, I was thinking of training the ability to 'grab' things with the whip. But several other ideas popped into my head so I'm still thinking about it.
Sword of Damocles
GM, 591 posts
Wed 23 Apr 2014
at 23:21
  • msg #37

Re: Out of Character Thread; Version 2.0

I *think* you would already be able to try and grab things with the whip. Just like trying to get a hold on a target with your hands it would require a special attack (2 successful rolls to hit) to achieve.
Sword of Damocles
GM, 592 posts
Thu 24 Apr 2014
at 12:54
  • msg #38

Re: Out of Character Thread; Version 2.0

I am not sure where Poco has been and I would prefer not to NPC him in this instance. He has been wanting to hit Usurper but is aware of Backlash's willingness to take a hit for her. Likewise he knows if he tries to hit Backlash it would have the same effect. He could I suppose try and hit Mindwrack who tried to hurt him last turn or I could hold his action to at least let Singularity and Oscillator go. I hope everything is OK with Poco's player, he usually isn't away for this long.
Onyx
player, 192 posts
HP: 16/22; PR: 43/64
Dam Mod: +2; PA: +3 MA: -
Thu 24 Apr 2014
at 14:59
  • msg #39

Re: Out of Character Thread; Version 2.0

Does Backlash have a held action?

The whole reason Onyx attacked him was because he had used his action to attack, which meant he could not absorb a hit.

If Poco is aware of this, then that means an attack on either Usurper or Backlash would not be absorbed.
Sword of Damocles
GM, 593 posts
Thu 24 Apr 2014
at 15:28
  • msg #40

Re: Out of Character Thread; Version 2.0

Backlash still has his held action plus his last action of the turn coming up. So he is still able to use that held action to absorb an attack and will still be able to act as well. Yes he took the chance taking the damage from your hit, but he knows what Poco can do and that Poco has been targeting Usurper so he has his focus.
Onyx
player, 193 posts
HP: 16/22; PR: 43/64
Dam Mod: +2; PA: +3 MA: -
Thu 24 Apr 2014
at 15:37
  • msg #41

Re: Out of Character Thread; Version 2.0

Did not notice the held action at the top of the order.

Also forgot that you don't have to expend a held action before taking your next phase. I think in my mind you have to use a held action before your next phase -- even though the rules do not have that requirement.

When Backlash made the attack, I figured that meant he had no held action.

So, at one point does he have to use that held action. Onyx attacked him. If he had rolled more damage, could Backlash have decided to absorb it instead of take the hit?

Or did he have to decide to absorb before the damage was rolled?
Sword of Damocles
GM, 594 posts
Thu 24 Apr 2014
at 16:05
  • msg #42

Re: Out of Character Thread; Version 2.0

Onyx:
Did not notice the held action at the top of the order.

Also forgot that you don't have to expend a held action before taking your next phase. I think in my mind you have to use a held action before your next phase -- even though the rules do not have that requirement.

When Backlash made the attack, I figured that meant he had no held action.

So, at one point does he have to use that held action. Onyx attacked him. If he had rolled more damage, could Backlash have decided to absorb it instead of take the hit?

Or did he have to decide to absorb before the damage was rolled?

I don't believe there is any sequence in which you need to use your held actions (will have to look when I get a chance) other than needing to use it by the end of the turn or it goes *poof*.

For your other question it is much easier to look at in a tabletop situation because you have to make a decision in the moment where in PbP unless the person states "I am attacking so and so" you don't know what is being done and therefore the absorption can appear retroactive. Technically he would need to choose to absorb your attack before the damage is rolled but as people tend to do attacks and damage in the same post that is hard to do.

Now, the Soviet team *does* have intel on your team (as you have intel on *some* of them) and from their observations of Poco's ferocity and general accuracy he is the larger threat over Onyx (Poco averages 21 damage vs. Onyx's 13 damage per hit). Therefore Backlash took the chance on letting your attack hit him (even if you had rolled higher damage).
Sword of Damocles
GM, 595 posts
Thu 24 Apr 2014
at 16:53
  • msg #43

Re: Out of Character Thread; Version 2.0

In a nutshell, people need to trust that I am not playing fast and loose with them and the rules. I hope that people *do* trust me as the GM because if not what would be the point of playing. :p

On a related note, I edited the most recent initiative order so it is clear Backlash still has a held action.
This message was last edited by the GM at 16:55, Thu 24 Apr 2014.
Vosper
player, 296 posts
Eloise Sutton
HP: 9/16 PR: 41/61
Thu 24 Apr 2014
at 17:19
  • msg #44

Re: Out of Character Thread; Version 2.0

I have never had any issues with your GMing.  Your incessant rules tinkering makes my head spin sometimes, but that's not a complaint, just a smartass comment. :)
Sword of Damocles
GM, 596 posts
Thu 24 Apr 2014
at 17:28
  • msg #45

Re: Out of Character Thread; Version 2.0

Vosper:
I have never had any issues with your GMing.  Your incessant rules tinkering makes my head spin sometimes, but that's not a complaint, just a smartass comment. :)

Consider Vosper to have hemmorhoids with the Heightened Speed modifier. ;)
Onyx
player, 194 posts
HP: 16/22; PR: 43/64
Dam Mod: +2; PA: +3 MA: -
Thu 24 Apr 2014
at 18:18
  • msg #46

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
In a nutshell, people need to trust that I am not playing fast and loose with them and the rules. I hope that people *do* trust me as the GM because if not what would be the point of playing. :p


Did not mean to imply lack of trust.

Just trying to understand.

Sorry if I came across otherwise.

You are correct on not needing to use held actions in order. That was my bad memory.
Sword of Damocles
GM, 597 posts
Thu 24 Apr 2014
at 19:00
  • msg #47

Re: Out of Character Thread; Version 2.0

In reply to Onyx (msg # 46):

No need to apologize, I know it is tricky in a PbP because it would be easy to cheat things in favor of the NPCs (or PCs) whereas in a tabletop game everything moves a lot quicker with live interaction. The whole held action-absorb damage thing can be easy to abuse so I understand a little curiousity around the process.
Vosper
player, 297 posts
Eloise Sutton
HP: 9/16 PR: 41/61
Thu 24 Apr 2014
at 19:47
  • msg #48

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 45):

That must be why she always misses.  :D
Sword of Damocles
GM, 598 posts
Fri 25 Apr 2014
at 02:57
  • msg #49

Re: Out of Character Thread; Version 2.0

If Poco doesn't appear and post by tomorrow AM, I will mark him as holding so that at least Singularity and Oscillator can go. (Of course Oscillator has not been on since Tuesday himself...heh)
This message was last edited by the GM at 03:00, Fri 25 Apr 2014.
Poco Tehuantl
player, 302 posts
Hit Points: 56 ( /75)
Power Points: 63 ( /101)
Fri 25 Apr 2014
at 03:00
  • msg #50

Re: Out of Character Thread; Version 2.0

I am here, friends.   Don't go without me.

Will post momentary, once I read the IC thread of events.
Sword of Damocles
GM, 599 posts
Fri 25 Apr 2014
at 03:17
  • msg #51

Re: Out of Character Thread; Version 2.0

Hmmmm....we could end up with the hold action-a-thon, potentially with two people losing their actions as the turn ends.
The Inhuman
player, 103 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 25 Apr 2014
at 03:22
  • msg #52

Re: Out of Character Thread; Version 2.0

Don't mind me ...just standing there
 lol
Sword of Damocles
GM, 600 posts
Fri 25 Apr 2014
at 03:25
  • msg #53

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 52):

Don't worry, I have something for Inhuman, standing out there all by his lonesome. ;)
Master Sgt Patrick Muldoon
player, 107 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Fri 25 Apr 2014
at 03:35
  • msg #54

Re: Out of Character Thread; Version 2.0

He will be just be standing there. Need to get that agility up to 15 lol
Sword of Damocles
GM, 601 posts
Fri 25 Apr 2014
at 03:39
  • msg #55

Re: Out of Character Thread; Version 2.0

In reply to Master Sgt Patrick Muldoon (msg # 54):

Hell even a 14 would help, then he would get 2 actions on any roll but a one.
Sword of Damocles
GM, 602 posts
Sat 26 Apr 2014
at 00:00
  • msg #56

Re: Out of Character Thread; Version 2.0

Well shit, we managed to locate Poco but now Oscillator is lost in the wilderness...
Sword of Damocles
GM, 603 posts
Sat 26 Apr 2014
at 17:21
  • msg #57

Re: Out of Character Thread; Version 2.0

If Oscillator doesn't post by tonite I will post for him so we can move on.
Oscillator
player, 446 posts
HP 16/22
PR 53/73
Sun 27 Apr 2014
at 01:49
  • msg #58

Re: Out of Character Thread; Version 2.0

Sorry, but I've returned from the wilderness!
But I've only got a loincloth on...



Hold the train a sec, there...

Aren't I supposed to wait for AFTER Singularity takes an action?
AHA!!!
This message was last edited by the player at 01:50, Sun 27 Apr 2014.
Sword of Damocles
GM, 604 posts
Sun 27 Apr 2014
at 01:57
  • msg #59

Re: Out of Character Thread; Version 2.0

Actually he is holding, which I forgot to post.....d'oh!
Oscillator
player, 447 posts
HP 16/22
PR 53/73
Sun 27 Apr 2014
at 03:20
  • msg #60

Re: Out of Character Thread; Version 2.0

@Sword of Damocles -- have discovered your Achilles Heel w/this tactic ...  Everyine holding actions really screws up rpol flow.
Particularly now that we know absorbers can steal hits.

In other words, Osc holds his action. I dont think the earlier evade will matter, additionally being able to 'fly thru' material (incl organic) still could allow him to block an attack... Just like the bad guy!!!
Sword of Damocles
GM, 605 posts
Sun 27 Apr 2014
at 05:16
  • msg #61

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 60):

The early evade doesn't matter if you are choosing to take a hit, but you *do* have to drop your Vibratory Defense or the attack may well just pass through. You can drop a power that doesn't take movement or an action to drop at any time, even out of phase, but you have to use the appropriate move or action to re-activate it.
This message was last edited by the GM at 05:44, Sun 27 Apr 2014.
Onyx
player, 195 posts
HP: 16/22; PR: 43/64
Dam Mod: +2; PA: +3 MA: -
Sun 27 Apr 2014
at 11:55
  • msg #62

Re: Out of Character Thread; Version 2.0

Onyx has a bullet proof vest? I don't see that on his sheet. How exactly does it work?
Sword of Damocles
GM, 607 posts
Sun 27 Apr 2014
at 13:07
  • msg #63

Re: Out of Character Thread; Version 2.0

Onyx:
Onyx has a bullet proof vest? I don't see that on his sheet. How exactly does it work?

Yes he does, I looked WAY back to the beginning of the game. His player must have forgotten to write it down. The sheet has been updated to reflect the vest.

Bulletproof Vest: Allows you to roll with 2x the damage to power from bullets and 1.5x the damage from other kinetic attacks (punches, knives, etc.). It also allows you to roll with 1 additional point of non-kinetic damage.
Sword of Damocles
GM, 608 posts
Sun 27 Apr 2014
at 14:15
  • msg #64

Re: Out of Character Thread; Version 2.0

Just wanted to say, if people know they are going to be away and unable to post for several days please let me know. I will NPC characters briefly if needed to keep the flow of combat moving. I know, I have been a big delay on the game as well but have been trying to keep this combat flowing quickly for a change.
Oscillator
player, 450 posts
HP 16/22
PR 53/73
Sun 27 Apr 2014
at 22:46
  • msg #65

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Bulletproof Vest: Allows you to roll with 2x the damage to power from bullets and 1.5x the damage from other kinetic attacks (punches, knives, etc.). It also allows you to roll with 1 additional point of non-kinetic damage.

Glad to have that re-post.  That didn't make it onto Osc's sheet either (until 1 min ago).  Also updated Vib Powers (from PM discussion).

And wrote in what he's training for if/when we get EXP.  (I'm an optimist!!!)
Oscillator
player, 452 posts
HP 16/22
PR 53/73
Mon 28 Apr 2014
at 04:10
  • msg #66

Re: Out of Character Thread; Version 2.0

GM:
Just as Backlash and Usurper are starting to drift apart, she stops suddenly and with a grin strikes Backlash with her naginata. There is a ripple in the air as the impact is absorbed.

I was just considering that I should have Osc tell someone to hit him or shoot him on the team each combat...  Just didn't wanna get bad karma from draining from a hero.
Nightmare
player, 246 posts
HP 20/12
PR 65/29
Mon 28 Apr 2014
at 05:58
  • msg #67

Re: Out of Character Thread; Version 2.0

If it had been discussed ahead of time, I could have Nightmare shoot Usurper with one pistol and Oscillator with the other. But at this point in the game it wouldn't make sense for him to do that.
I believe I'm aware as to the identity of 'Manifestation' but it wouldn't be right to give it away OOC.
Sword of Damocles
GM, 611 posts
Mon 28 Apr 2014
at 05:59
  • msg #68

Re: Out of Character Thread; Version 2.0

Yeah, don't worry about Manifestation, it is on your side but nothing anyone else can see.
Sword of Damocles
GM, 613 posts
Mon 28 Apr 2014
at 16:06
  • msg #69

Re: Out of Character Thread; Version 2.0

So I am updating the original turn posting for actions since it has been team/enemy/team/enemy so far. Once I have a couple team actions in a row I will do a new post with a summary.
Vosper
player, 302 posts
Eloise Sutton
HP: 9/16 PR: 39/61
Mon 28 Apr 2014
at 16:13
  • msg #70

Re: Out of Character Thread; Version 2.0

Yeah, I finally hit something, I want a description of how little I actually hurt the villain! :)
Poco Tehuantl
player, 308 posts
Hit Points: 38 ( /75)
Power Points: 49 ( /101)
Mon 28 Apr 2014
at 17:02
  • msg #71

Re: Out of Character Thread; Version 2.0

A really graphic and bloodthirsty description of how little she hurt him, please.
Sword of Damocles
GM, 614 posts
Mon 28 Apr 2014
at 17:34
  • msg #72

Re: Out of Character Thread; Version 2.0

I will do an update post after Nightmare and Singularity go as there are finally two team members going back-to-back.
Onyx
player, 196 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Tue 29 Apr 2014
at 00:40
  • msg #73

Re: Out of Character Thread; Version 2.0

Poco looks like he's getting close to down. A few others of us are down in the range were a single one of those +18 hits from Backlash would take us out.

Who on their side looks hurt -- other than Usurper?
Sword of Damocles
GM, 617 posts
Tue 29 Apr 2014
at 01:54
  • msg #74

Re: Out of Character Thread; Version 2.0

Well, Mindwrack is looking pretty battered and Backlash is looking about as good as Poco is (ie. battered and bleeding). Singularity and Firefrost appear to be untouched while Usurper was knocked out and vanished.
Onyx
player, 197 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Tue 29 Apr 2014
at 16:33
  • msg #75

Re: Out of Character Thread; Version 2.0

Should we be helping Amaranth to break out? If so, do I have to roll to hit the ice with a power blast?
Sword of Damocles
GM, 619 posts
Tue 29 Apr 2014
at 16:36
  • msg #76

Re: Out of Character Thread; Version 2.0

Yes, but you would only miss on a 20. Amaranth does regenerate automatically between turns and can force a regeneration as well so she isn't doing as bad as any of you would be. I just wanted to remind people that she *is* still encased in ice.

At this point the most efficient thing to do is attack the members of the Soviet team, especially with everyone's power scores starting to dip lower.
Onyx
player, 198 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Tue 29 Apr 2014
at 16:46
  • msg #77

Re: Out of Character Thread; Version 2.0

Since I am new, I do not know her powers. I did not know if she might bring enough beef to the fight to help us out.

Is she close enough to anyone of the enemies that Onyx could do a double attack on her ice and one of the bad guys?
Sword of Damocles
GM, 620 posts
Tue 29 Apr 2014
at 16:47
  • msg #78

Re: Out of Character Thread; Version 2.0

In reply to Onyx (msg # 77):

Don't worry about it, Vosper's dart attack did enough damage past ice's structural rating to fracture the ice and have it all fall off of her. :)

And yes, Amaranth has one particular power that could be very useful against Firefrost if she rolls well enough to hit him.
This message was last edited by the GM at 16:48, Tue 29 Apr 2014.
Vosper
player, 304 posts
Eloise Sutton
HP: 9/16 PR: 37/61
Tue 29 Apr 2014
at 16:51
  • msg #79

Re: Out of Character Thread; Version 2.0

I figured I might as well do something useful with my action, instead of throwing darts into thin air. ;)
Onyx
player, 199 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Tue 29 Apr 2014
at 16:52
  • msg #80

Re: Out of Character Thread; Version 2.0

Does Firefrost have ice armor?
Sword of Damocles
GM, 621 posts
Tue 29 Apr 2014
at 16:53
  • msg #81

Re: Out of Character Thread; Version 2.0

Hey.....you DID hit Backlash last time, just didn't roll great damage. :)

To Onyx: Yes, he is completely encased in ice armor with a flame aura outside.
The Inhuman
player, 105 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 29 Apr 2014
at 17:41
  • msg #82

Re: Out of Character Thread; Version 2.0

Maybe Inhuman should free her, that way he can claim he did something useful during this fight.
Sword of Damocles
GM, 622 posts
Tue 29 Apr 2014
at 17:54
  • msg #83

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 82):

Vosper was able to free Amaranth so she is set. Waiting on Onyx to go.
Sword of Damocles
GM, 624 posts
Tue 29 Apr 2014
at 19:46
  • msg #84

Re: Out of Character Thread; Version 2.0

I am wrestling with what to do with Mindwrack's action. She is decent with melee but not nearly as capable as her psistorm. She is damn close to being out of the fight but she is up. Logically she would go after the person who has done the most damage to the Soviet team (Poco) but he has taken a lot of damage already and Backlash is still going too.
Sword of Damocles
GM, 625 posts
Tue 29 Apr 2014
at 22:21
  • msg #85

Re: Out of Character Thread; Version 2.0

So Oscillator is holding his action. I kind of need to know *what* he is holding his action for so I don't roll an attack and damage then a full post and have to pull it. Mindwrack *is* up and she has proven dangerous with her psistorm. I know people are concerned about Backlash's held action and I won't say without good reason. That said the Soviets have definitely seen that Oscillator can absorb kinetic damage and there are two of the villains who can throw out damage that *isn't* kinetic.

So again just trying to get an idea of what Oscillator is planning.
Oscillator
player, 458 posts
HP 10/22
PR 53/73 Absorb: 0
Tue 29 Apr 2014
at 22:40
  • msg #86

Re: Out of Character Thread; Version 2.0

Will post.  Holding actions does not make the game faster.

I do have an idea, namely -- if we (or the baddies) hold our actions, we type in PM what we are thinking, and then the post what we wrote -- just so things don't slow down?
Sword of Damocles
GM, 626 posts
Tue 29 Apr 2014
at 22:41
  • msg #87

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 86):

That makes sense, however I think people know why Backlash is holding his action. :)
Oscillator
player, 460 posts
HP 10/22
PR 53/73 Absorb: 0
Tue 29 Apr 2014
at 22:52
  • msg #88

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
That makes sense, however I think people know why Backlash is holding his action. :)

So the threat of Absorb is a new form of Invulnerabilty?  HA
Sword of Damocles
GM, 627 posts
Tue 29 Apr 2014
at 22:56
  • msg #89

Re: Out of Character Thread; Version 2.0

Well, in its own way it sort of is. Again though, every action you hold to absorb is one less action to do anything else in the turn so it is a balancing act.

On another note I see the dice roller is up to its tricks again...
Oscillator
player, 461 posts
HP 10/22
PR 53/73 Absorb: 0
Tue 29 Apr 2014
at 22:58
  • msg #90

Re: Out of Character Thread; Version 2.0

Every Absorber has only certain types of damage they can absorb, usually.  So Onyx might be effective... or Osc...?
Sword of Damocles
GM, 628 posts
Tue 29 Apr 2014
at 23:01
  • msg #91

Re: Out of Character Thread; Version 2.0

Backlash is an PC from one of GM Bones's games that I brought in here and made into a villain. He only had 3 powers after dropping the weakness and only 2 of those powers could be bumped up to compensate, thus the nasty absorption.
The Inhuman
player, 106 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 29 Apr 2014
at 23:08
  • msg #92

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 91)

Can the inhuman using stretching to either reach down to the ground and thus decrease the height of his fall or form a parachute type shape or can he form a ball and bounce?
Sword of Damocles
GM, 629 posts
Wed 30 Apr 2014
at 02:30
  • msg #93

Re: Out of Character Thread; Version 2.0

You could try to do a one-shot stunt since you have never done this before. Make your inventing roll and if you succeed it costs 1 invention point. This would be a one-time thing although you could later research it as a ongoing stunt.

One thing I will let you know, the fall really isn't going to damage you much at all because the final damage is divided by your limited Invulnerability. Without it at your weight it would be about 120 points of damage, with it you are looking at about 30 points of damage; 8 of those you can roll into power taking 22 off your hit points, not even 1/10th. You'd barely be scratched compared to pretty much everyone else in the group taking that fall.
Onyx
player, 201 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Wed 30 Apr 2014
at 03:09
  • msg #94

Re: Out of Character Thread; Version 2.0

What about the unconsciousness roll, though?
Onyx
player, 202 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Wed 30 Apr 2014
at 03:11
  • msg #95

Re: Out of Character Thread; Version 2.0

Just a point of order. Backlash cannot absorb any attacks right now. If people can hit him, his other defenses are the only thing that will help him.
The Inhuman
player, 107 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 30 Apr 2014
at 03:17
  • msg #96

Re: Out of Character Thread; Version 2.0

The inhuman will take my lumps
Oscillator
player, 462 posts
HP 10/22
PR 53/73 Absorb: 0
Wed 30 Apr 2014
at 05:04
  • msg #97

Re: Out of Character Thread; Version 2.0

Just to continue griping, if Osc holds his action & Backlash do also, why should Osc make a move first?  I could've rolled my 20 and missed while shooting at an expended absorbing Backlash!!!

Oh... well, I guess that wouldn't have mattered then, would it?  Meh.
The Inhuman
player, 108 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 30 Apr 2014
at 05:27
  • msg #98

Re: Out of Character Thread; Version 2.0

I get to act before the end of the round. maybe I can hit someone :)

If I don't get KOed. :O
Sword of Damocles
GM, 630 posts
Wed 30 Apr 2014
at 14:54
  • msg #99

Re: Out of Character Thread; Version 2.0

Onyx:
Just a point of order. Backlash cannot absorb any attacks right now. If people can hit him, his other defenses are the only thing that will help him.

This is 100% correct plus the damage he absorbed from Mindwrack's hit was on the pitiful side.
Sword of Damocles
GM, 632 posts
Thu 1 May 2014
at 13:53
  • msg #100

Re: Out of Character Thread; Version 2.0

Another nice hit from Poco, with the teamwork of putting damage on her Mindwrack is out. Two down, three to go.
Nightmare
player, 248 posts
HP 20/12
PR 65/29
Thu 1 May 2014
at 17:31
  • msg #101

Re: Out of Character Thread; Version 2.0

How far up are the flying characters?
Sword of Damocles
GM, 633 posts
Thu 1 May 2014
at 17:32
  • msg #102

Re: Out of Character Thread; Version 2.0

In reply to Nightmare (msg # 101):

About 20 inches or so off the ground (figure between 15" and 20") so well within range of a firearm attack with no penalties.
Poco Tehuantl
player, 312 posts
Hit Points: 27 ( /75)
Power Points: 28 ( /101)
Thu 1 May 2014
at 23:11
  • msg #103

Re: Out of Character Thread; Version 2.0

quote:
OOC: No one took any damage in this series of attacks but Inhuman is falling from 30" up and will impact the ground in phase 1.

The damn guy is made of rubber.  What are we worried about?
That he's going to going bouncing around the valley for the next 10min knocking is all over like skittles?
Onyx
player, 203 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Fri 2 May 2014
at 00:12
  • msg #104

Re: Out of Character Thread; Version 2.0

How much does Inhuman weigh?

Could Onyx catch him in the air?
The Inhuman
player, 110 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 2 May 2014
at 00:13
  • msg #105

Re: Out of Character Thread; Version 2.0

Does a 14 hit for Backlash for Inhuman?
Sword of Damocles
GM, 635 posts
Fri 2 May 2014
at 03:23
  • msg #106

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
quote:
OOC: No one took any damage in this series of attacks but Inhuman is falling from 30" up and will impact the ground in phase 1.

The damn guy is made of rubber.  What are we worried about?
That he's going to going bouncing around the valley for the next 10 min knocking us all over like skittles?

Yeah kinda this, without the bouncing around so much part.

That said Inhuman weighs 950 lbs, a couple pounds over Onyx's CC. The problem is with 3 phases of fall left Onyx wouldn't have enough time to get to him, get under him, and counterthrust without risking getting squished under him. Because there were 43 initiative phases in the turn, each one is worth 1/3 of a second so Onyx would only have effectively 1 second to do all that. Inhuman is only going to take about 30 points of damage because of his limited invulnerability. Onyx on the other hand would have a 950 lb object falling at 23 mph landing on top of him. It doesn't sound like much, but a car moving at 10 mph can do a LOT of damage to a person. (I also just checked the rules and the catcher's CC must *exceed* the weight of the falling object so it is kind of moot anyhow)

And for Inhuman, no a 14 does not hit Backlash. He is difficult to hit with his Willpower defense, what people need to remember to do is coordinate actions so that targets have to choose who to let flank them or get behind them. Inhuman's damage is a major threat so it is likely none of them will take his attack from behind, but he could still set up someone else which is equally valuable (even if it doesn't feel like it).
The Inhuman
player, 111 posts
HP 262/265 PP 81/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 2 May 2014
at 03:37
  • msg #107

Re: Out of Character Thread; Version 2.0

Maybe I will land on a villain.
Onyx
player, 204 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Fri 2 May 2014
at 04:20
  • msg #108

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 106):

Does sound moot, although I'm not sure catching is the same as basically grabbing him in the air and flying with him. The plan was not to get under him.

As for movement, Onyx has something like 225" of movement a turn and can use up to all of it in a single phase, so I'm not sure why it should matter how may phases are left in the turn.

But, like you say, moot point. He is heavier than Onyx can carry.
Oscillator
player, 463 posts
HP 10/22
PR 53/73 Absorb: 0
Fri 2 May 2014
at 20:18
  • msg #109

Re: Out of Character Thread; Version 2.0

Thanks Poco -- I love the idea of Inhuman 'boing boing'-ing his way around the battle field.  Sounds like a definite power stunt!!!

@GM -- I'm waiting on Singularity, I think.

What baddies are left?

Can Osc vibra-shatter that ice?  Seems like it should be very straightforward?

Uh, anyone need a healing potion, btw?  Anyone know Osc had invented those (based on Voser's blood)?
This message was last edited by the player at 20:26, Fri 02 May 2014.
Sword of Damocles
GM, 636 posts
Fri 2 May 2014
at 21:11
  • msg #110

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 109):

Yes you are, I am trying to figure out what he is going to do. :|
Vosper
player, 305 posts
Eloise Sutton
HP: 9/16 PR: 37/61
Fri 2 May 2014
at 21:12
  • msg #111

Re: Out of Character Thread; Version 2.0

Well, Vosper took major damage from that mind whammy and can't regenerate mental/psionic damage.  But since your potion is based on her blood, I doubt it would help?
Sword of Damocles
GM, 637 posts
Fri 2 May 2014
at 21:19
  • msg #112

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 111):

Actually it would since it is *derived* from your blood, especially since it does cost 2 PR per turn of Regeneration because you are forcing Regeneration in someone who doesn't usually do so (or in Vosper's case regenerating damage she normally *can't* regenerate).
The Inhuman
player, 112 posts
HP 256/265 PP 73/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 3 May 2014
at 03:32
  • msg #113

Re: Out of Character Thread; Version 2.0

20:31, Today: The Inhuman rolled 42 using 1d100 with rolls of 42. KO. vs lasar


20:31, Today: The Inhuman rolled 44 using 1d100 with rolls of 44. KO. vs fall
Onyx
player, 205 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Sat 3 May 2014
at 03:57
  • msg #114

Re: Out of Character Thread; Version 2.0

If I had Inhuman's hit points, I am not sure I would always roll with the punch. Power is his more precious resource. The only thing that mitigates that is the ko roll.
The Inhuman
player, 114 posts
HP 256/265 PP 73/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 3 May 2014
at 04:01
  • msg #115

Re: Out of Character Thread; Version 2.0

Yeah. But with his slow speed and HtH attacks he does not burn much power. But if I get too low on power I'll have to start eating more hit points.

Since I cant hit anyone at least I can eat some attacks.
Onyx
player, 206 posts
HP: 14/22; PR: 37/64
Dam Mod: +2; PA: +3 MA: -
Sat 3 May 2014
at 04:04
  • msg #116

Re: Out of Character Thread; Version 2.0

What you need is a lamp post lying around so you can whack people with that.
The Inhuman
player, 115 posts
HP 256/265 PP 73/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 3 May 2014
at 04:05
  • msg #117

Re: Out of Character Thread; Version 2.0

In reply to Onyx (msg # 116):

That was my thought when I created him, but all our fights have been set pieces with nothing around to throw or swing.
Sword of Damocles
GM, 639 posts
Sat 3 May 2014
at 14:00
  • msg #118

Re: Out of Character Thread; Version 2.0

Inhuman, one of the reasons I suggested you take +1 to hit with HTH at level 2 is because of your lower chance to hit. The extra d10 of damage is well and good but an extra 5% chance to hit IMO is better (the extra d10 is on average 5.5 damage). Even hitting something with an object you have to find an almost 4000 lb. object to get a better bonus to hit than your "natural weaponry" stunt.

Oscillator, you can distribute CRIT potions to 2 people (movement) and still be able to use an action to either take one yourself (recommended) or do something else. I would suggest Nightmare and Vosper 1st since aside from you they are the most injured. I was thinking too that the CRIT potions instead of using the person's healing rate could do a flat 2 HP per turn regeneration at a cost of 1 PR per turn since it is only a temporary regeneration.
This message was last edited by the GM at 14:03, Sat 03 May 2014.
Vosper
player, 306 posts
Eloise Sutton
HP: 9/16 PR: 37/61
Sat 3 May 2014
at 16:41
  • msg #119

Re: Out of Character Thread; Version 2.0

I'd suggest giving them to Poco.  He's our "main man" in this fight.  Vosper hasn't done anything of note and the villains are mostly ignoring her because she's no threat.
Sword of Damocles
GM, 640 posts
Sat 3 May 2014
at 17:10
  • msg #120

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 119):

All it would take is for her to start hitting and Poco is still doing OK comparatively. If Oscillator wants to give one to Poco he should hold until after Backlash acts. Also, you can only use 1 potion per 10 turn period and even using a 2nd one after that could have potential risks.
Nightmare
player, 250 posts
HP 20/12
PR 65/27
Sat 3 May 2014
at 18:18
  • msg #121

Re: Out of Character Thread; Version 2.0

Interesting. Would it require an action to be spent 'injecting' the serum by those that receive it? Should we make the intelligence save (as for assisting another to wake up) when using the serum?
Sword of Damocles
GM, 641 posts
Sat 3 May 2014
at 20:29
  • msg #122

Re: Out of Character Thread; Version 2.0

In reply to Nightmare (msg # 121):

It does take an action, either to inject into yourself or someone else. You don't have to make any kind of attribute check to use the serum when you or the target is conscious.
Sword of Damocles
GM, 643 posts
Sat 3 May 2014
at 23:09
  • msg #123

Re: Out of Character Thread; Version 2.0

Since Poco was likely to be hurting, I used Oscillator's action to inject him at the end of his move after dropping off CRIT potions to 2 other team members.

Also, I will be getting a new initiative order up for the new turn soon.
Oscillator
player, 465 posts
HP 10/22
PR 51/73 Absorb: 0
Sun 4 May 2014
at 04:05
  • msg #124

Re: Out of Character Thread; Version 2.0

I'd say he'd give to Poco & Vosper & then anyone/everyone -- himself last.
He IS a superhero, after all.  Ha
Onyx
player, 208 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Sun 4 May 2014
at 11:07
  • msg #125

Re: Out of Character Thread; Version 2.0

Are those katars made of metal?

Is it a special attack to grab one magnetically?
Sword of Damocles
GM, 645 posts
Sun 4 May 2014
at 14:27
  • msg #126

Re: Out of Character Thread; Version 2.0

The katars are absolutely made of metal. I had only had Onyx try that once before on a rifle and I did not have him roll a special attack. I am not sure if it requires one because you are going for a piece of metal but I guess for now I will say it doesn't. He DOES have 2 of them so you would need to make 2 successful attacks and he gets an adjusted STR save to try and hold onto them if you succeed. If either attack misses they both do and it would cost you 6 PR to try it; 2 PR per grab plus 2 PR for the additional attack as per the Multiple Attack rules.
Onyx
player, 209 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Sun 4 May 2014
at 17:22
  • msg #127

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
The katars are absolutely made of metal. I had only had Onyx try that once before on a rifle and I did not have him roll a special attack. I am not sure if it requires one because you are going for a piece of metal but I guess for now I will say it doesn't. He DOES have 2 of them so you would need to make 2 successful attacks and he gets an adjusted STR save to try and hold onto them if you succeed. If either attack misses they both do and it would cost you 6 PR to try it; 2 PR per grab plus 2 PR for the additional attack as per the Multiple Attack rules.


Before I waste my time, what is the strength save look like?

Onyx can lift 3,500 pounds, so if he holds on to the things I'm more than happy to lift him off the ground
Sword of Damocles
GM, 646 posts
Sun 4 May 2014
at 18:01
  • msg #128

Re: Out of Character Thread; Version 2.0

Since your magnetic capacity is quite a bit higher than his carrying capacity it would be a d20 save vs. STR using my adapted save rules. He would have a -8 penalty to the base roll because it is similar to the old d100 vs. Attribute save.
Onyx
player, 210 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Sun 4 May 2014
at 18:13
  • msg #129

Re: Out of Character Thread; Version 2.0

Saving power by one attack, but nat 20'ed. On phone, do will post something ic later.
Vosper
player, 310 posts
Eloise Sutton
HP: 3/16 PR: 29/61
Sun 4 May 2014
at 22:51
  • msg #130

Re: Out of Character Thread; Version 2.0

So what does the healing potion do again, exactly?
Oscillator
player, 466 posts
HP 10/22
PR 51/73 Absorb: 0
Sun 4 May 2014
at 22:55
  • msg #131

Re: Out of Character Thread; Version 2.0

Onyx:
Onyx can lift 3,500 pounds, so if he holds on to the things I'm more than happy to lift him off the ground

Props on that move.  Love it.  You might also look for metal belt buckles, metal plated armor, devices, etc.  :D

Vosper:
So what does the healing potion do again, exactly?

What, no trust?!?!?   :D

"causes a limited REGENERATION power: Regeneration for 10 turns per dose, costs 1 PR per turn."  GM just ruled (or is considering?!?!) regen gives back 2HP per turn...?

Not sure if it'll make HUGE dif in this combat, but if it saves ONE of us.

It was actually my attempt to bypass us having to wait 1-2 months in between combats for someone to heal.  I mean, I'm fine with field use, but it doesn't give back much HP really -- uh, but for Osc & 'more normal' HP folks, it could be quite a lot.
Vosper
player, 311 posts
Eloise Sutton
HP: 3/16 PR: 29/61
Sun 4 May 2014
at 22:56
  • msg #132

Re: Out of Character Thread; Version 2.0

Normally Vos would just rely on her own Regen, but Mindwrack's nastiness is something she can't heal from on her own.
Oscillator
player, 468 posts
HP 10/22
PR 51/73 Absorb: 0
Sun 4 May 2014
at 23:02
  • msg #133

Re: Out of Character Thread; Version 2.0

Vosper:
running in a circle and kicking up as much dust as she can, hoping to obscure their aim.

Did that have ANY in-game effect?  Seems like it'd be a good technique in the desert...?
Poco Tehuantl
player, 316 posts
Hit Points: 13 ( /75)
Power Points: 20 ( /101)
Tue 6 May 2014
at 05:13
  • msg #134

Re: Out of Character Thread; Version 2.0

GM:
Backlash is up next, he has an action and a saved action but of course he can only use one in a phase. If he starts to attack and someone uses a saved action to attack him first he can abort since he hasn't actually used an action and could then use his saved action. Or if he doesn't then he could use his action after he is attacked then his saved action immediately afterwards. It is very confusing because he has the first saved action...

So ... saving my action was irrelevant? And he's still got the upper hand?
Sword of Damocles
GM, 648 posts
Tue 6 May 2014
at 12:43
  • msg #135

Re: Out of Character Thread; Version 2.0

In the interest of just getting this all over with Backlash is going to use his regular action to try and attack Poco. If you want to counter using your held action go ahead, I won't allow him to use *his* held action. Regardless of whether you hit or not he will still have his regular action and his held action to use (ie. you can't make someone waste an action by interrupting them since the action doesn't happen until after the interrupting action).

Also, I adjusted Poco's HP and power. The CRIT regeneration happens between turns and I had already given him his 2 hp and subtracted 1 power between the last turn and this one.
This message was last edited by the GM at 12:46, Tue 06 May 2014.
Poco Tehuantl
player, 317 posts
Hit Points: 11 ( /75)
Power Points: 20 ( /101)
Tue 6 May 2014
at 14:07
  • msg #136

Re: Out of Character Thread; Version 2.0

Ok.
The Inhuman
player, 117 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 6 May 2014
at 17:30
  • msg #137

Re: Out of Character Thread; Version 2.0

did i miss?
Sword of Damocles
GM, 649 posts
Tue 6 May 2014
at 17:43
  • msg #138

Re: Out of Character Thread; Version 2.0

The Inhuman:
did i miss?

Yep.....the HTH base is 6, +1 for your accuracy, +3 for natural weapon stunt makes your base to hit a 10 or less. That is before level adjustment and any other defenses.
Vosper
player, 312 posts
Eloise Sutton
HP: 3/16 PR: 29/61
Tue 6 May 2014
at 17:52
  • msg #139

Re: Out of Character Thread; Version 2.0

I think Inhuman could get +1 to hit for using Vosper as a club... it's one way she could do damage to the enemy. ;)
Sword of Damocles
GM, 650 posts
Tue 6 May 2014
at 17:54
  • msg #140

Re: Out of Character Thread; Version 2.0

Except his natural weapon stunt gives him a +3 to hit, with her it would only be +1. :)
Vosper
player, 313 posts
Eloise Sutton
HP: 3/16 PR: 29/61
Tue 6 May 2014
at 18:53
  • msg #141

Re: Out of Character Thread; Version 2.0

So Vosper really IS useless, then. :(

Oh well.
The Inhuman
player, 118 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 6 May 2014
at 19:17
  • msg #142

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 141):

Me too. Lol
Oscillator
player, 470 posts
HP 10/22
PR 51/73 Absorb: 0
Tue 6 May 2014
at 23:14
  • msg #143

Re: Out of Character Thread; Version 2.0

GM:
Backlash is up next, he has an action and a saved action but of course he can only use one in a phase. If he starts to attack and someone uses a saved action to attack him first he can abort since he hasn't actually used an action and could then use his saved action. Or if he doesn't then he could use his action after he is attacked then his saved action immediately afterwards. It is very confusing because he has the first saved action...

This *HAS* to be flawed.

If someone (A) has a saved action AND it's their action,
and someone else (B) expends their saved action to interrupt,
AND there is a rule that you can only use 1 action in a turn, guess what?
Aborting your action *IS* using your action.
Therefore you have to wait until at least the next phase to act.

Confusing 'hold action' logic --> solved.

I'd say that earns me a bonus 100 exp!  What do you think?   :)
Onyx
player, 212 posts
HP: 14/22; PR: 34/64
Dam Mod: +2; PA: +3 MA: -
Tue 6 May 2014
at 23:23
  • msg #144

Re: Out of Character Thread; Version 2.0

Once he declares an attack isn't that an action?

Otherwise you are going to encourage high agility characters to just stockpile actions and then use them all on the last couple phases of the turn.

Character A: I attack C.

Character B: I interrupt your attack with my delayed action.

Character A: Well, I abort my attack on C and use my delayed action to zap Character B before he can attack me.

Character B: Then I abort my first attack and use my second delayed action to abort his attack on me.

and so on.
Oscillator
player, 472 posts
HP 10/22
PR 51/73 Absorb: 0
Tue 6 May 2014
at 23:32
  • msg #145

Re: Out of Character Thread; Version 2.0

@ Onyx -- hey, don't try to steal my 100 exp!  heh heh

I think this would *suck* in a F2F game, but at least it wouldn't take up weeks/months of game time.  But in play-by-post games, this could take forever!

I really liked in another game where a character held an action AND in the post said, 'When so and so does this, I will shoot'.  That lets the GM post when the action happens, if it happens...
Sword of Damocles
GM, 651 posts
Tue 6 May 2014
at 23:52
  • msg #146

Re: Out of Character Thread; Version 2.0

Yes that makes sense Oscillator, to declare *what* the action is you are choosing to interrupt.

The above mentioned concern is moot since I am just letting Poco do his interrupt just to keep the game moving, Backlash can always have a team mate power him up. :p

Ultimately though you can't cause someone to *lose* an action if you interrupt it, only delay it until right after yours. So in this case if Poco attacks then Backlash can retaliate if he wants and will still have another action to use in the next phase (or hold or whatever).

I think Poco is trying to figure out just *what* he is going to do however. I am not doing anything with Backlash until I know what Poco is doing because I don't want to roll an action then have to retcon it. I have let Poco know that Backlash *does* intend to attack him so he can decide if he wants to interrupt in the hopes of knocking Backlash out with damage.

BTW, Oscillator I will be deleting your post in the IC thread because it really isn't IC appropriate.
Master Sgt Patrick Muldoon
player, 108 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 7 May 2014
at 00:05
  • msg #147

Re: Out of Character Thread; Version 2.0

I think the character with the action saved from higher initiative should go first

So if a character is holding an action from 35 and one from 20 and another character is holding a 31, the character can take his 35 before the 31, then the 311 acts if not the character holding the action from 20 can go.
Sword of Damocles
GM, 652 posts
Wed 7 May 2014
at 00:09
  • msg #148

Re: Out of Character Thread; Version 2.0

In reply to Master Sgt Patrick Muldoon (msg # 147):

That was actually my thought process, but where it breaks down is when the higher initiative hold character wants to use the held action to absorb an attack and the next person in hold just keeps holding until the first one attacks. At that point the second person can use their held action to interrupt the first person but if the first person still has the held attack then what?

Yeah, too much mental mathematics so I just said fuck it and decided to just have him go so Poco can interrupt his attack if he wants. Otherwise it is just blah, blah, blah and potentially a flurry of held attacks before the end of the turn.
Oscillator
player, 473 posts
HP 10/22
PR 51/73 Absorb: 0
Wed 7 May 2014
at 00:26
  • msg #149

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
That was actually my thought process, but where it breaks down is ...
At that point the second person can use their held action to interrupt the first person but if the first person still has the held attack then what?

Not sure it 'breaks down', it's clear to me.
THEN ... they can act AFTER the interrupt with their standard action,
AND they can act with their held action on the following phase (or whenever).

I think it's weirder when it's characters A, B, C, and D.
In this scenario, held actions get really confusing!

You might consider an 'RPOL specific rules-tweak' like, "you may only keep one held action"...?
Sword:
BTW, Oscillator I will be deleting your post in the IC thread because it really isn't IC appropriate.

Sorry, didn't mean to post to wrong thread.
Was it my link to youtube?!?!  I'd meant to put that in OOC.  Woops!
REPOSTING


For any Game of Thrones fans, this version of the theme song has wife & me cracking up:
https://www.youtube.com/watch?v=DHlzIgSvnYc

There's a ringtone link at the top --
I'm using it for alerts for when to go to work, makes me laugh every time.
Poco Tehuantl
player, 318 posts
Hit Points: 11 ( /75)
Power Points: 20 ( /101)
Wed 7 May 2014
at 09:53
  • msg #150

Re: Out of Character Thread; Version 2.0

quote:
... so he can decide if he wants to interrupt in the hopes of knocking Backlash out with damage.

Not like that can actually happen.  He had a saved; so he'll just absorb any damage I do, and use it in retaliation.

So: let's just go do that, eh.
Sword of Damocles
GM, 654 posts
Wed 7 May 2014
at 23:17
  • msg #151

Re: Out of Character Thread; Version 2.0

I do feel bad here, the dice roller has been absolute shit to the party when they need it most. Honestly a few points difference in a roll here or there would have made a HUGE difference. But, people would prefer I not fudge and let the dice fall where they may.....and unfortunately they have.
The Inhuman
player, 119 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 8 May 2014
at 00:00
  • msg #152

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 151):

No worries
Sword of Damocles
GM, 655 posts
Thu 8 May 2014
at 13:31
  • msg #153

Re: Out of Character Thread; Version 2.0

Nice shooting from both Onyx and Vosper, then the dice-roller turns on the villains for the moment. The group is in the fray still, battered but willing!
Vosper
player, 315 posts
Eloise Sutton
HP: 3/16 PR: 27/61
Thu 8 May 2014
at 15:40
  • msg #154

Re: Out of Character Thread; Version 2.0

Our luck had to change sometime! ;)
Oscillator
player, 475 posts
HP 10/22
PR 43/73 Absorb: 0
Thu 8 May 2014
at 19:54
  • msg #155

Re: Out of Character Thread; Version 2.0

Glad I get to get some of that good luck!!!  Wonder if Osc's shot bypasses Firefrost's armor?
:)
Sword of Damocles
GM, 656 posts
Thu 8 May 2014
at 20:31
  • msg #156

Re: Out of Character Thread; Version 2.0

Oscillator:
Glad I get to get some of that good luck!!!  Wonder if Osc's shot bypasses Firefrost's armor?
:)

Unfortunately, no.

Today: Sword of Damocles rolled 44 using 1d100 with rolls of 44. Firefrost armor roll (vs. 90%).
Onyx
player, 214 posts
HP: 14/22; PR: 31/64
Dam Mod: +2; PA: +3 MA: -
Thu 8 May 2014
at 20:52
  • msg #157

Re: Out of Character Thread; Version 2.0

If we every hope to take Firefrost down, we're going to need to focus fire to get through that armor before he can grow it back.
Sword of Damocles
GM, 657 posts
Thu 8 May 2014
at 21:22
  • msg #158

Re: Out of Character Thread; Version 2.0

Onyx:
If we every hope to take Firefrost down, we're going to need to focus fire to get through that armor before he can grow it back.

Yup, and unless Inhuman hits him (which is difficult as hell because of both Ice and Flame Defense as well as the level bonus) he easily has enough pro-rated movement left to regrow what has been chipped off right now.
Vosper
player, 317 posts
Eloise Sutton
HP: 3/16 PR: 27/61
Thu 8 May 2014
at 21:29
  • msg #159

Re: Out of Character Thread; Version 2.0

If we hope to take Firefrost down, we need to coordinate and all hit him in rapid succession so his armor goes down before he can regrow it...
Sword of Damocles
GM, 658 posts
Thu 8 May 2014
at 22:05
  • msg #160

Re: Out of Character Thread; Version 2.0

...and the dice roller swings back in favor of the Russians, sorry folks. Those who were KO'ed all have PMs with some information.
Onyx
player, 215 posts
HP: 14/22; PR: 31/64
Dam Mod: +2; PA: +3 MA: -
Thu 8 May 2014
at 22:45
  • msg #161

Re: Out of Character Thread; Version 2.0

Did you post the outcome of the hits on Singularity. Do we have any sense about whether we hurt him? Or hit him?
Sword of Damocles
GM, 659 posts
Thu 8 May 2014
at 22:48
  • msg #162

Re: Out of Character Thread; Version 2.0

Onyx:
Did you post the outcome of the hits on Singularity. Do we have any sense about whether we hurt him? Or hit him?

My apologies, edited his post. There were 2 KO rolls for him in the dice roller but I posted a bit about the damage now. You two definitely hurt him.
Oscillator
player, 476 posts
HP 2/22
PR 23/73 Absorb: 0
Fri 9 May 2014
at 05:58
  • msg #163

Re: Out of Character Thread; Version 2.0

@Sword of Damocles:
As I pm'd:
Dice are one thing, but landing the KO blow by melee-hitting a flyer from a non-flying land-based tank is totally different.

Feeling *VERY* frustrated w/this call.

Would Osc fly at ground level?!?!?  Would he intentionally expose himself to both attackers?!?!?

I'm stupefied by this round!!!
(And KO'd)
Sword of Damocles
GM, 660 posts
Fri 9 May 2014
at 06:33
  • msg #164

Re: Out of Character Thread; Version 2.0

Oscillator:
@Sword of Damocles:
As I pm'd:
Dice are one thing, but landing the KO blow by melee-hitting a flyer from a non-flying land-based tank is totally different.

Feeling *VERY* frustrated w/this call.

Would Osc fly at ground level?!?!?  Would he intentionally expose himself to both attackers?!?!?

I'm stupefied by this round!!!
(And KO'd)

And this right here is EXACTLY why it is important for people to state HOW MUCH movement they are using. This is doubly important for a FLYER so that the GM who is NOT capable of reading minds knows the exact positioning of people. It really helps me with my ability to determine who is attacking who and just how they do it.

I think people can agree that this statement of intent: "Oscillator flies up thru the ground, takes in the scene, and blasts Firefrost (in the back, ideally, possibly as a surprise attack?)." really doesn't give me much to work with.

So I need to know just how high off the ground Onyx and Oscillator are, remembering that being KO'ed high enough off the ground can flat-out kill you with the falling damage. Both Firefrost and Singularity are probably around 10-15" up.
This message was last edited by the GM at 06:42, Fri 09 May 2014.
Poco Tehuantl
player, 320 posts
Hit Points: 2 ( /75)
Power Points: 10 ( /101)
Fri 9 May 2014
at 07:19
  • msg #165

Re: Out of Character Thread; Version 2.0

They'd have to be at least 13' up, as Eddy can jump 12' up, with a run up.
And you did tell me, when I asked, that Eddy couldn't reach them.
Sword of Damocles
GM, 661 posts
Fri 9 May 2014
at 07:25
  • msg #166

Re: Out of Character Thread; Version 2.0

They are 10 to 15 inches up, not feet, so they are from 50 to 75 feet in the air (probably closer to the 50 feet at this point).
Poco Tehuantl
player, 321 posts
Hit Points: 2 ( /75)
Power Points: 10 ( /101)
Fri 9 May 2014
at 08:16
  • msg #167

Re: Out of Character Thread; Version 2.0

Ahhh.   These VnV measurements always confuse me.
Not to mention the lack of 'Imperial' understanding.
Onyx
player, 216 posts
HP: 14/22; PR: 31/64
Dam Mod: +2; PA: +3 MA: -
Fri 9 May 2014
at 12:59
  • msg #168

Re: Out of Character Thread; Version 2.0

Onyx is 30 to 40 feet off the ground (6-8"). Has been the whole fight.
Oscillator
player, 477 posts
HP 2/22
PR 23/73 Absorb: 0
Fri 9 May 2014
at 15:43
  • msg #169

Re: Out of Character Thread; Version 2.0

Sorry to make a stink.
I thought it was clear that Osc would fly into earth & then upwards into sky.  Hovering during combat with land-based tanks would have been off my list of moves -- better to stay vibrating thru the ground than to be a target at land level.
Sword of Damocles
GM, 662 posts
Fri 9 May 2014
at 15:47
  • msg #170

Re: Out of Character Thread; Version 2.0

Oscillator:
Sorry to make a stink.
I thought it was clear that Osc would fly into earth & then upwards into sky.  Hovering during combat with land-based tanks would have been off my list of moves -- better to stay vibrating thru the ground than to be a target at land level.

I think I would have reacted better if you just calmly asked "Hey man, how could he have attacked me I was high in the air".

Also, I do still need to know how high in the air you are. As Onyx said he is about 6-8" off the ground, a good height to avoid instadeath if you fall to the ground unconscious.
Oscillator
player, 478 posts
HP 2/22
PR 23/73 Absorb: 0
Fri 9 May 2014
at 16:01
  • msg #171

Re: Out of Character Thread; Version 2.0

Have no idea how high firefrost was or dist for range or remaining move, but I'll say --

Within range to shoot FF
Out of range of BL
Sword of Damocles
GM, 663 posts
Fri 9 May 2014
at 16:07
  • msg #172

Re: Out of Character Thread; Version 2.0

Firefrost as I said is about 10" off the ground and hovering roughly around the main melee battle zone where Backlash and Poco had been squaring off. So once more please, how far off the ground and from Firefrost are you?
Oscillator
player, 479 posts
HP 2/22
PR 23/73 Absorb: 0
Fri 9 May 2014
at 19:17
  • msg #173

Re: Out of Character Thread; Version 2.0

sword:
I think I would have reacted better if you just calmly asked "Hey man, how could he have attacked me I was high in the air".

Sorry I wasnt calm enough after getting KO'd.  Will try to be calmer in future.

U said 'Onyx is about 6-8" off the ground, a good height to avoid instadeath if you fall to the ground unconscious.'
Whatever the shooting range to Firefrost is, and high above melee reach.
Sorry I can't throw out a number.
Sword of Damocles
GM, 665 posts
Sat 10 May 2014
at 02:27
  • msg #174

Re: Out of Character Thread; Version 2.0

I am just waiting to hear back from Oscillator in PM before I post the initiative order for Turn 5.
Nightmare
player, 254 posts
HP 20/12
PR 65/19
Sat 10 May 2014
at 15:30
  • msg #175

Re: Out of Character Thread; Version 2.0

Grimly, Nightmare says, "What's the point, anyway? None of us are going to gain by this."
Then he unleashes the angst within him.

OOC: Unleashes Emotion Control, spent 8 PR, made a to hit roll (necessity unknown)
Oscillator
player, 480 posts
HP 2/22
PR 37/73 Absorb: 0
Sat 10 May 2014
at 22:07
  • msg #176

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I am just waiting to hear back from Oscillator in PM before I post the initiative order for Turn 5.

PM complete
Sword of Damocles
GM, 668 posts
Sat 10 May 2014
at 23:11
  • msg #177

Re: Out of Character Thread; Version 2.0

Oscillator:
Sword of Damocles:
I am just waiting to hear back from Oscillator in PM before I post the initiative order for Turn 5.

PM complete

Yes, it was received. It is still Oscillator's action in the game though. :)
Oscillator
player, 481 posts
HP 2/22
PR 37/73 Absorb: 0
Mon 12 May 2014
at 00:12
  • msg #178

Re: Out of Character Thread; Version 2.0

@ Sword of Damocles -- uncertain where Osc is?  Was the post changed?  Did we go back from Osc popping up out of the ground, or is this after the attack from Backlash?

Sorry I got lost...
Sword of Damocles
GM, 669 posts
Mon 12 May 2014
at 00:38
  • msg #179

Re: Out of Character Thread; Version 2.0

Backlash hit you with the power blast, knocking you out. You were teleported back to the operatives and guides and Poco fed you a CRIT potion. You were given the option to return and you did, being teleported up in the air as you restarted your flight before returning. (This was all at the top of this new turn)

Just look a few posts up, I posted the new initiative order for Turn 5.
This message was last edited by the GM at 00:39, Mon 12 May 2014.
Oscillator
player, 483 posts
HP 2/22
PR 37/73 Absorb: 0
Mon 12 May 2014
at 01:14
  • msg #180

Re: Out of Character Thread; Version 2.0

Ah.
Ok.
I nissed.  Next?
Sword of Damocles
GM, 671 posts
Mon 12 May 2014
at 03:55
  • msg #181

Re: Out of Character Thread; Version 2.0

Inhuman does not have the stretch to reach Singularity as he accelerated straight up many phases back. (9 phases back)
This message was last edited by the GM at 03:56, Mon 12 May 2014.
Oscillator
player, 484 posts
HP 2/22
PR 32/73 Absorb: 0
Mon 12 May 2014
at 05:14
  • msg #182

Re: Out of Character Thread; Version 2.0

*missed, that is.  HA HA

(No idea what nissed means.)
Nightmare
player, 257 posts
HP 20/12
PR 65/19
Mon 12 May 2014
at 23:47
  • msg #183

Re: Out of Character Thread; Version 2.0

Nissed - disrespect someone by calling them a 'Nancy-boy'
Oscillator
player, 487 posts
HP 2/22
PR 32/73 Absorb: 0
Tue 13 May 2014
at 01:57
  • msg #184

Re: Out of Character Thread; Version 2.0

Shooting Backlash & missing might be a good strategy!  HA HA

Where's Vosper?
;)
(She'll probably get 20x hits on Backlash!)
Master Sgt Patrick Muldoon
player, 111 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Tue 13 May 2014
at 02:52
  • msg #185

Re: Out of Character Thread; Version 2.0

I played a Champions character named Bow Bro once when I was a kid. It was a 70's themed game. Pretty fun.
This message was last edited by the player at 03:53, Tue 13 May 2014.
Sword of Damocles
GM, 674 posts
Tue 13 May 2014
at 14:20
  • msg #186

Re: Out of Character Thread; Version 2.0

You guys really have been hosed by the dice roller in this combat.

Here are the dice rolls that missed and were well above 10: 19, 13, 15, 15, 14, 19, 18, 14, 20, 15, 14, 16, 17, 15, 20, 13, 18, 15 (18 rolls)

Successful rolls since 4/28: 5, 6, 9, 5, 6, 1, 7, 7, 7, 7, 12, 2, 10, 5 (13 rolls)

Statistically there is a 50% chance of rolling 10 or less on 1d20, and the group is at about 42% (I may have missed counting a few misses that were around 10 or 11 so it may be lower still).
Onyx
player, 223 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Tue 13 May 2014
at 15:39
  • msg #187

Re: Out of Character Thread; Version 2.0

Hate, hate, hate the dice roller.
The Inhuman
player, 123 posts
HP 248/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 13 May 2014
at 16:36
  • msg #188

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 186): did I hit last attack
Sword of Damocles
GM, 675 posts
Tue 13 May 2014
at 17:23
  • msg #189

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 188):

Please see post #369 in the IC thread where I provided that information. :)
Master Sgt Patrick Muldoon
player, 112 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Tue 13 May 2014
at 19:50
  • msg #190

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
In reply to The Inhuman (msg # 188):

Please see post #369 in the IC thread where I provided that information. :)



So my 39 point attack did not get through his armor. :( Hopefully someone else can hit him this round
Onyx
player, 224 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Tue 13 May 2014
at 19:53
  • msg #191

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
Sword of Damocles:
In reply to The Inhuman (msg # 188):

Please see post #369 in the IC thread where I provided that information. :)



So my 39 point attack did not get through his armor. :( Hopefully someone else can hit him this round


Oh yeah, I did say we should all focus on him. What am I doing holding fire for Singularity then?
Sword of Damocles
GM, 676 posts
Tue 13 May 2014
at 20:01
  • msg #192

Re: Out of Character Thread; Version 2.0

I don't know, would you like to change your attack since Singularity is actually nowhere near you yet? :)
Onyx
player, 225 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Tue 13 May 2014
at 20:12
  • msg #193

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I don't know, would you like to change your attack since Singularity is actually nowhere near you yet? :)


Firefrost has taken 50 points or so, yes?

On his phase, he'll get to regrow armor if he has movement, so if we don't hit him now, we might not get the chance. Of course, we could just waste our shots by bouncing off.

What do you think, Osc?
Sword of Damocles
GM, 677 posts
Tue 13 May 2014
at 20:15
  • msg #194

Re: Out of Character Thread; Version 2.0

He has not moved of any significance this turn, basically just hovering in the air trying to keep his eyes on all comers. He blew off Inhuman because he hadn't hit anything so I gave Inhuman the rear attack (otherwise he wouldn't have hit) and now he has Firefrost's attention.
Onyx
player, 227 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Wed 14 May 2014
at 00:22
  • msg #195

Re: Out of Character Thread; Version 2.0

Onyx is going to wait to trade fire with Singularity. It will be very cinematic to have them both unleash at once.
Oscillator
player, 492 posts
HP 2/22
PR 32/73 Absorb: 0
Wed 14 May 2014
at 01:00
  • msg #196

Re: Out of Character Thread; Version 2.0

I posted a move, not sure if it'll work bc of distance factor.
But Osc has a lot of move...?
Just checking -- although I think I missed anyway.
This message was last edited by the player at 01:04, Wed 14 May 2014.
Sword of Damocles
GM, 678 posts
Wed 14 May 2014
at 02:32
  • msg #197

Re: Out of Character Thread; Version 2.0

The distance isn't an issue because Oscillator is not *that* far from Firefrost. Unfortunately the attack with the HART missed, even if you attacked from behind with his level adjustment a 16 misses. The curse of the dice roller continues.
Oscillator
player, 493 posts
HP 2/22
PR 32/73 Absorb: 0
Wed 14 May 2014
at 03:43
  • msg #198

Re: Out of Character Thread; Version 2.0

Not sure I'd want to stick my HAART in his behind.
:)
Sword of Damocles
GM, 680 posts
Wed 14 May 2014
at 13:51
  • msg #199

Re: Out of Character Thread; Version 2.0

By the way, I never offered this as an option and it just dawned on me: Onyx could certainly be re-imagined as far as a background goes. So Bones, if you *wanted* to keep Onyx and to rewrite him to your specifics that would be fine. He could also be open to someone else to pick up if they want to swap out their character.
Onyx
player, 228 posts
HP: 14/22; PR: 30/64
Dam Mod: +2; PA: +3 MA: -
Wed 14 May 2014
at 14:09
  • msg #200

Re: Out of Character Thread; Version 2.0

Thank you. I might think about that option.

The Onyx comic book maybe just got a new writer. :)
The Inhuman
player, 125 posts
HP 227/265 PP 54/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 14 May 2014
at 20:00
  • msg #201

Re: Out of Character Thread; Version 2.0

Thud :(
Onyx
player, 231 posts
HP: 4/22; PR: 23/64
Dam Mod: +2; PA: +3 MA: -
Wed 14 May 2014
at 20:03
  • msg #202

Re: Out of Character Thread; Version 2.0

The Inhuman:
Thud :(


That dice roller just hates us.
The Inhuman
player, 126 posts
HP 227/265 PP 54/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 14 May 2014
at 20:09
  • msg #203

Re: Out of Character Thread; Version 2.0

Never even got to do a hit point of damage. My only hit was either going to be against the guy with ice armor or absorption.
Sword of Damocles
GM, 681 posts
Wed 14 May 2014
at 20:45
  • msg #204

Re: Out of Character Thread; Version 2.0

Onyx:
The Inhuman:
Thud :(


That dice roller just hates us.

It really really does. I know this has seemed like an fight you couldn't win but honestly even 3 or 4 more successful hits and the group is only facing Firefrost. He is really only tough because of his armor, ice and fire attacks don't do a ton of damage and are power-intensive compared to Power Blast and Light Control.

Muldoon/Inhuman does get a wake-up roll on his first action phase next turn (yes, I roll initiative for an unconscious character) and people can spend their actions to give him an extra chance to wake-up for each person that spends an action.
Onyx
player, 232 posts
HP: 4/22; PR: 23/64
Dam Mod: +2; PA: +3 MA: -
Wed 14 May 2014
at 21:01
  • msg #205

Re: Out of Character Thread; Version 2.0

How many actions does Vosper have?

Operation, wake up Sgt. Muldoon.
Sword of Damocles
GM, 682 posts
Wed 14 May 2014
at 21:02
  • msg #206

Re: Out of Character Thread; Version 2.0

Heh.....Vosper always has at least 3 actions and sometimes 4. :)
Sword of Damocles
GM, 683 posts
Wed 14 May 2014
at 21:21
  • msg #207

Re: Out of Character Thread; Version 2.0

BTW, I don't know if you are even interested Inhuman/Muldoon, but if you want you can roll up a new character after this mission. Inhuman is a bag of hit points and can do a boat-ton of damage but he has to *hit*. I bet you would trade a couple d10s of damage for another +4 or so to hit. He does also have that change into other human forms ability, but that is generally not helpful in a combat situation.

Anyhow, I am just putting that out there.
Sword of Damocles
GM, 685 posts
Wed 14 May 2014
at 22:46
  • msg #208

Re: Out of Character Thread; Version 2.0

So Vosper starts out with *two* actions. What is she going to do? She could attack Backlash twice and see if she can take him out before he can save an action. She could even attack twice and take off with her movement so Backlash can't possibly reach her to counterattack (although depending on how far she goes Firefrost could but he doesn't go for a while).

Just saying. :)
This message was last updated by the GM at 22:46, Wed 14 May 2014.
Vosper
player, 325 posts
Eloise Sutton
HP: 6/16 PR: 12/61
Wed 14 May 2014
at 22:59
  • msg #209

Re: Out of Character Thread; Version 2.0

Vosper throws her dart twice and misses!

Or, you know, I could wake up Muldoon. ;)  Does he have a decent wakey-wakey roll?
Sword of Damocles
GM, 686 posts
Wed 14 May 2014
at 23:06
  • msg #210

Re: Out of Character Thread; Version 2.0

Inhuman needs a 4 or less on 1d20 but if you make an Int save at -2 from my table you would give him a +2 to that save.

You could always try throwing one dart and see what happens from there.
The Inhuman
player, 127 posts
HP 227/265 PP 54/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 14 May 2014
at 23:15
  • msg #211

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 210):
does he teleport away?
Sword of Damocles
GM, 687 posts
Wed 14 May 2014
at 23:17
  • msg #212

Re: Out of Character Thread; Version 2.0

He doesn't because unlike everyone else so far he is just KO'ed due to shock/pain not due to hitting zero hit points. He can be revived much quicker than those people. People who are in danger of possibly dying have been teleported away.
The Inhuman
player, 128 posts
HP 227/265 PP 54/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 14 May 2014
at 23:20
  • msg #213

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 212):

Cool
Vosper
player, 326 posts
Eloise Sutton
HP: 6/16 PR: 12/61
Wed 14 May 2014
at 23:51
  • msg #214

Re: Out of Character Thread; Version 2.0

Vosper dashed, doing her distorting spin, and tried to wake up Inhuman.  She tried to make an Int save, but was too stupid.

16:50, Today: Vosper rolled 14 using 1d20 with rolls of 14. Int Save. Duhr...

"Get up, mate, I can't hit shite and these blokes are walkin' all over us!" she urged.
This message was last edited by the player at 23:52, Wed 14 May 2014.
Sword of Damocles
GM, 688 posts
Wed 14 May 2014
at 23:54
  • msg #215

Re: Out of Character Thread; Version 2.0

He still gets a wake-up roll, just without the +2.
Vosper
player, 327 posts
Eloise Sutton
HP: 6/16 PR: 12/61
Wed 14 May 2014
at 23:58
  • msg #216

Re: Out of Character Thread; Version 2.0

Well I'll see if he makes the roll before I try again.
Oscillator
player, 494 posts
HP 2/22
PR 32/73 Absorb: 0
Thu 15 May 2014
at 00:56
  • msg #217

Re: Out of Character Thread; Version 2.0

quote:
Vosper rolled 14 using 1d20 with rolls of 14. Int Save.

Think of it THIS way, Vosp -- if b you DID wake him, u might get attached to your character being effective at something.
Ha Ha
The Inhuman
player, 129 posts
HP 227/265 PP 54/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 15 May 2014
at 01:17
  • msg #218

Re: Out of Character Thread; Version 2.0

May be stuck in a meeting, here are a couple rolls so no one has to wait on me

17:36, Today: The Inhuman rolled 1 using 1d20 with rolls of 1.

17:36, Today: The Inhuman rolled 9 using 1d20 with rolls of 9.
Vosper
player, 328 posts
Eloise Sutton
HP: 6/16 PR: 12/61
Thu 15 May 2014
at 02:33
  • msg #219

Re: Out of Character Thread; Version 2.0

"Thank bloody Cor," Vos exclaimed as Inhuman roused on her first attempt.

(OOC: Hold action for 2nd action.)
Sword of Damocles
GM, 689 posts
Thu 15 May 2014
at 19:11
  • msg #220

Re: Out of Character Thread; Version 2.0

Since they act in the same phase Nightmare and Oscillator can force Backlash into flanking. Unfortunately even if Onyx does hold to coordinate Backlash would be able to put someone at his front but at least 2 people can get flanking.
Nightmare
player, 260 posts
HP 20/12
PR 65/15
Fri 16 May 2014
at 03:10
  • msg #221

Re: Out of Character Thread; Version 2.0

Nightmare had a plan, mostly waiting for the number of minds to affect to thin out. Sorry about the co-ordinating thing.
Onyx
player, 233 posts
HP: 4/22; PR: 23/64
Dam Mod: +2; PA: +3 MA: -
Fri 16 May 2014
at 03:22
  • msg #222

Re: Out of Character Thread; Version 2.0

On phone, so can't do ic post. Rolled five dice for attack on Backlash. Will be back online Sunday.
This message was last edited by the player at 05:03, Sun 18 May 2014.
The Inhuman
player, 131 posts
HP 218/265 PP 49/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 17 May 2014
at 20:04
  • msg #223

Re: Out of Character Thread; Version 2.0

GM who is KOed?
Oscillator
player, 496 posts
HP 0/22
PR 11/73 Absorb: 0
Sun 18 May 2014
at 06:01
  • msg #224

Re: Out of Character Thread; Version 2.0

I'm KO'd again.  :)
Oscillator
player, 497 posts
HP 0/22
PR 11/73 Absorb: 0
Sun 18 May 2014
at 06:15
  • msg #225

Re: Out of Character Thread; Version 2.0

From 'rules discussion' in VnV Heroes Unite : Villains & Vigilantes Community game:

Was talking about Fastball Special move:

In the game I'm in, we have a cat-hero would is superstrong and a rubber hero who is superstrong, and both have special abilities related to falling.  So maybe they could throw eachother, or better yet throw a flyer or similar...?

*Actually, Oscillator can absorb kinetic damage, so theoretically Osc could hold an action and be thrown into a bunch of villains, dishing out damage AND absorbing the damage he takes!!*

Hey, this sounds like a cool strategic move for future...!

Sword of Damocles
GM, 694 posts
Sun 18 May 2014
at 18:27
  • msg #226

Re: Out of Character Thread; Version 2.0

Turn number 7.....I am thinking one way or another this battle is just about done.
Sword of Damocles
GM, 696 posts
Mon 19 May 2014
at 19:40
  • msg #227

Re: Out of Character Thread; Version 2.0

Just so people are aware, everyone *is* conscious although some are hanging onto consciousness by a thread. So people can feel free to dialogue a bit. Something *is* about to happen but I just want everyone to get a chance to touch base about the battle.
Sword of Damocles
GM, 699 posts
Wed 21 May 2014
at 22:48
  • msg #228

Re: Out of Character Thread; Version 2.0

I will give people until Friday to talk back-and-forth or even comment at all then I will just move things forward to the climax of the mission.
Sword of Damocles
GM, 703 posts
Tue 27 May 2014
at 13:05
  • msg #229

Re: Out of Character Thread; Version 2.0

So when I said that Oscillator was healed with no scars I meant no scars from the wounds he took in the battle, not a healing of all old scars and conditions like needing eyeglasses and such. I just wanted to mention that. :)
The Inhuman
player, 146 posts
HP 177/177 Power 78/78
Acc: +1 Dmg: +2 HTH 3d10
Tue 27 May 2014
at 15:08
  • msg #230

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 229): thanks for the clarification.
Oscillator
player, 507 posts
HP 0/22
PR 11/73 Absorb: 0
Tue 27 May 2014
at 23:22
  • msg #231

Re: Out of Character Thread; Version 2.0

@ Sword of Damocles
-- Awww, c'mon, it was just a 'player inspired' expansion on the idea.  And why not?  Cellular regeneration would likely heal a person back to an 'ideal genetic state', not to what they were like just before a battle.

Regardless, Osc has now ditched his glasses & will not be wearing them again.

(I thought it was a fun angle on the sarcophagus maneuver.)
Sword of Damocles
GM, 705 posts
Wed 28 May 2014
at 19:23
  • msg #232

Re: Out of Character Thread; Version 2.0

I know Onyx is away until next week and I run Amaranth, but I was wondering if people wanted me to wrap up this mission somewhat concisely so we can move on? I was opening it up for some RPing and such but if people would prefer to just quick-time it I can certainly do that. I don't want to stretch things out if people aren't interested in doing so. (I was just noticing the combat ended about 1.5 weeks ago and not a lot has happened since then so I figured I'd ask if people were bored and wanted to go to the next phase)
This message was last edited by the GM at 19:28, Wed 28 May 2014.
Vosper
player, 345 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Thu 29 May 2014
at 00:51
  • msg #233

Re: Out of Character Thread; Version 2.0

Really not in any hurry, was just looking for something to respond to, besides people taking a dip in the transmogrifier. ;)
Poco Tehuantl
player, 326 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Thu 29 May 2014
at 01:19
  • msg #234

Re: Out of Character Thread; Version 2.0

I don't know what you have planned for our 'gift' from Ramses-dude.

But here is an idea:       {PM to GM; feel free to un-PM it if you are happy for the other PCs to see my suggestion}
Master Sgt Patrick Muldoon
player, 119 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 29 May 2014
at 05:33
  • msg #235

Re: Out of Character Thread; Version 2.0

I am curious to hear about the reward and what else our host has to say.
Sword of Damocles
GM, 706 posts
Fri 30 May 2014
at 20:19
  • msg #236

Re: Out of Character Thread; Version 2.0

So in having a discussion in PM with one of the players I took a look at everyone's character. I noticed that everyone has 1 stat that is within 2 points of the next bonus level. I am thinking about possibly allowing a one-time augment via Ramesses's technology to grant each character that 2 point stat boost. For each character that would at the least boost their hit points/power/movement and possibly initiative as well. The analysis shows that stats would be boosted as follows: Nightmare (+2 Str), Onyx (+2 End), Oscillator (+2 End), Poco (+2 Str), The Inhuman (+2 Agi), and Vosper (+2 End). What do people think about this?

(I am planning on retiring Amaranth at the end of the mission)
This message was last edited by the GM at 15:05, Sun 01 June 2014.
The Inhuman
player, 150 posts
HP 177/177 Power 78/78
Acc: +1 Dmg: +2 HTH 3d10
Sat 31 May 2014
at 01:03
  • msg #237

Re: Out of Character Thread; Version 2.0

Sounds awesome

+2 agility
Vosper
player, 347 posts
Eloise Sutton
HP: 0/16 PR: 2/61
Sun 1 Jun 2014
at 05:14
  • msg #238

Re: Out of Character Thread; Version 2.0

Never an objection to a leg up! ;)
Nightmare
player, 272 posts
HP 20/12
PR 65/3
Sun 1 Jun 2014
at 05:38
  • msg #239

Re: Out of Character Thread; Version 2.0

That would be very nice. I've always felt Endurance was one of the most effective stats.
Sword of Damocles
GM, 707 posts
Sun 1 Jun 2014
at 14:59
  • msg #240

Re: Out of Character Thread; Version 2.0

Since it seems that everyone is fine with the boosts I will go ahead and make the changes to your character sheets. You will see the results shortly. :)

Edit: All updates done to character sheets!
This message was last edited by the GM at 15:50, Sun 01 June 2014.
Oscillator
player, 511 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 1 Jun 2014
at 22:35
  • msg #241

Re: Out of Character Thread; Version 2.0

Sorry, I posted in main thread before reading this:
Oscillator (+2 End)

I'd prefer +2 to INT, or +2 to STR.

+2 to End doesn't do much -- UNLESS you already raised Osc's END to 15 and recomputed stats (but I think Osc's END was already 15).
Sword of Damocles
GM, 708 posts
Sun 1 Jun 2014
at 22:48
  • msg #242

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 241):

The Endurance was 13, just check the original chargen thread. Jumping to 15 increased his hit points by 6, his power by 2, his ground movement by 2, and his flight by a bunch.
Oscillator
player, 512 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 1 Jun 2014
at 22:49
  • msg #243

Re: Out of Character Thread; Version 2.0

Aha -- well, you ARE fast!
:)

OK, I'll take it.  Osc has gotta be tougher now anyway.
:D

Power Blast +1" range.  Flight should be x2, no?  Sweet!
This message was last edited by the player at 22:52, Sun 01 June 2014.
Sword of Damocles
GM, 709 posts
Wed 4 Jun 2014
at 13:03
  • msg #244

Re: Out of Character Thread; Version 2.0

Oscillator:
Aha -- well, you ARE fast!
:)

OK, I'll take it.  Osc has gotta be tougher now anyway.
:D

Power Blast +1" range.  Flight should be x2, no?  Sweet!

Well, Flight didn't double but I did adjust it from 800" to the new amount.


Also, just wondering if everyone is particularly busy or are people waiting for me to respond to something? (I am pretty sure there is some room for dialogue at this point)
The Inhuman
player, 151 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 4 Jun 2014
at 17:07
  • msg #245

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 244):
The Inhuman
player, 152 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 4 Jun 2014
at 17:08
  • msg #246

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 245):

I was waiting on you
Vosper
player, 350 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Wed 4 Jun 2014
at 17:38
  • msg #247

Re: Out of Character Thread; Version 2.0

Stomach flu.  No fun.  Trying to catch up.
Oscillator
player, 513 posts
HP 28/28
PR 75/75 Absorb: 0
Thu 5 Jun 2014
at 15:37
  • msg #248

Re: Out of Character Thread; Version 2.0

Osc said his piece.
Sword of Damocles
GM, 711 posts
Thu 5 Jun 2014
at 15:42
  • msg #249

Re: Out of Character Thread; Version 2.0

Oscillator:
Osc said his piece.

Ah.....since Oscillator had asked the leading question I thought he may have a response for Ramesses answer. If he is content with the answer and has no desire to comment that is fine. It *does* seem a little unusual for Oscillator to not get into a back-and-forth scientific discussion though (you certainly don't have to). ;)

I will get up some stuff soon, am in mid-work week and things have been a little rough on the personal front. I definitely want to play this through and move forward though.
Oscillator
player, 515 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 6 Jun 2014
at 04:13
  • msg #250

Re: Out of Character Thread; Version 2.0

@ Sword of Damocles

You got one more pleading from Osc.

Dangle 'Star Wars Jedi tech' in front of my retro scientist hero and *of course* he will beg for more.


Osc: "Would you consider helping me upgrade my HAART device?"

Ramsses: "Of course I would, but the GM has prohibited your special weapon from any more powers."

Osc: "NoooOooooOoooo!"


Ha Ha Ha
This message had punctuation tweaked by the player at 04:14, Fri 06 June 2014.
Oscillator
player, 518 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 11 Jun 2014
at 00:37
  • msg #251

Re: Out of Character Thread; Version 2.0

Poco:
"The Blue Raja was English, too, you know, and he was a self-proclaimed 'limey fork-flinger'."

Aren't you quoting the movie "Mystery Men"?  Isn't that a time difference?
Or was there REALLY a Blue Raja??
Nightmare
player, 275 posts
HP 25/25
PR 67/67
Wed 11 Jun 2014
at 05:01
  • msg #252

Re: Out of Character Thread; Version 2.0

Poco is a youngish, felinish, goddish thing. The subtle boundaries twixt past, present, and future tend to be blurred by any one of these aspects, with three you get eggroll.
Oscillator
player, 519 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 11 Jun 2014
at 15:03
  • msg #253

Re: Out of Character Thread; Version 2.0

@Poco
Gotcha Fuzzy!!!
Sword of Damocles
GM, 712 posts
Thu 12 Jun 2014
at 14:31
  • msg #254

Re: Out of Character Thread; Version 2.0

So it sounds like people are more or less ready to get back to the US. If so I will move things forward within the next day. (Don't worry Oscillator, you may yet get the chance to meet with him it is just that the team *is* expected back to report)
Oscillator
player, 520 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 15 Jun 2014
at 02:51
  • msg #255

Re: Out of Character Thread; Version 2.0

No worries.

Osc simply loves dealing with USA's brass.
(Maybe Osc can hide in his lab while Muldoon & Vosper do all the military stuff..?)
Poco Tehuantl
player, 331 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 17 Jun 2014
at 02:25
  • msg #256

Re: Out of Character Thread; Version 2.0

Oscillator:
Poco:
"The Blue Raja was English, too, you know, and he was a self-proclaimed 'limey fork-flinger'."

Aren't you quoting the movie "Mystery Men"?  Isn't that a time difference?
Or was there REALLY a Blue Raja??

"People assume that time is a strict progression of cause to effect, but *actually* from a non-linear, non-subjective viewpoint - it's more like a big ball of wibbly wobbly... time-y wimey... stuff"
         - The Doctor


Let's just say, this player is happy just relaxing and having fun with the game, rather than being all time accurate and scientifically correct.
Oscillator
player, 521 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 17 Jun 2014
at 03:46
  • msg #257

Re: Out of Character Thread; Version 2.0

@Poco
Let's just say there's one really HAIRY hero who won't admit to getting caught with his pants down --

Um, if he wears pants?

:D

Thanks for the Doctor quote.  ENJOYED
Nightmare
player, 276 posts
HP 25/25
PR 67/67
Wed 18 Jun 2014
at 06:13
  • msg #258

Re: Out of Character Thread; Version 2.0

Besides, like I said, eggroll.
Poco Tehuantl
player, 332 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Wed 18 Jun 2014
at 06:21
  • msg #259

Re: Out of Character Thread; Version 2.0

Eggroll
Sword of Damocles
GM, 714 posts
Sat 21 Jun 2014
at 17:49
  • msg #260

Re: Out of Character Thread; Version 2.0

OK so I have wrapped up the mission thread and everyone is back at SMITE HQ. Apologies for the delays and also from wrapping things up so abruptly but I figured people were ready for some down-time before the next mission.
Vosper
player, 352 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sat 21 Jun 2014
at 18:15
  • msg #261

Re: Out of Character Thread; Version 2.0

No worries!
Poco Tehuantl
player, 333 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sat 21 Jun 2014
at 21:44
  • msg #262

Re: Out of Character Thread; Version 2.0

All good, mon capitano
Sword of Damocles
GM, 717 posts
Sun 6 Jul 2014
at 01:37
  • msg #263

Re: Out of Character Thread; Version 2.0

Don't everybody speak up at once. :p
Oscillator
player, 527 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 9 Jul 2014
at 04:23
  • msg #264

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
...but I figured people were ready for some down-time before the next mission.

Certainly.

Um, a bit.

Technically, I like the practice of "OOG" (out of game) time, so we can flip thru things we would be doing that are not 'heroic adventure' rather quickly, rather than us having long periods of roleplaying our time at the base in real-time.

ie We all post a paragraph or two about what we do at the base before our next assignments, and then the standard chit chat in the rec room, etc etc.

But whatever everyone wants is fine w/me.

I'm also OK with Barnes getting zipped off to Egypt and us calling the shots for the next mission.   ;)

For instance -- 'With Barnes at Ramesses lair for the time being, Muldoon temporarily leads the team.  Collaboratively, the team decides it is time to take a strike at the Russian facility, just as they took a strike at the USA facility.  This time the team would have the advantage of preparedness (ie spending a bunch of Invention Points on one-shot customizations to take out specific baddies) and surprise.
The hardest part might be getting in and out easily.  They consult the computer database to see if there's any asset that can teleport a team to and from a location.'


etc.

Just throwin' out an idea...
Sword of Damocles
GM, 718 posts
Wed 9 Jul 2014
at 13:46
  • msg #265

Re: Out of Character Thread; Version 2.0

Oscillator:
Sword of Damocles:
...but I figured people were ready for some down-time before the next mission.

Certainly.

Um, a bit.

Technically, I like the practice of "OOG" (out of game) time, so we can flip thru things we would be doing that are not 'heroic adventure' rather quickly, rather than us having long periods of roleplaying our time at the base in real-time.

ie We all post a paragraph or two about what we do at the base before our next assignments, and then the standard chit chat in the rec room, etc etc.

But whatever everyone wants is fine w/me.

I'm also OK with Barnes getting zipped off to Egypt and us calling the shots for the next mission.   ;)

For instance -- 'With Barnes at Ramesses lair for the time being, Muldoon temporarily leads the team.  Collaboratively, the team decides it is time to take a strike at the Russian facility, just as they took a strike at the USA facility.  This time the team would have the advantage of preparedness (ie spending a bunch of Invention Points on one-shot customizations to take out specific baddies) and surprise.
The hardest part might be getting in and out easily.  They consult the computer database to see if there's any asset that can teleport a team to and from a location.'


etc.

Just throwin' out an idea...

Do recall that before the end of the thread Ramesses had mentioned a Soviet research facility hidden deep under the ice in Antarctica. The team can pass on that information then Ramesses can elaborate upon it.

As far as inventions, and especially one-shot inventions it is important to remember that they are equal to 1/4 to 1/3 of a regular power. Even at that power level the risk is that going into a battle with a dozen (for example) one-shot items could radically shift the balance. I am honestly NOT looking to pound on the characters but at the same time a battle with other supers should likewise not be a cakewalk but a challenge. Too many even one-shot items could move a challenge to a cakewalk. Fighting a bunch of regular soldiers should be a cakewalk, a bunch of supers should not. I am admittedly still trying to figure out the fine art of encounter balance and it doesn't help when the dice roller can be so swingy.

Another problem with too much gadgets and gear is that people start to rely on things other than their powers. As an example let's use Poco. While he is certainly capable of carrying around hand grenades, automatic weapons, explosives, and other such things it really takes him away from what he is as a character. It even talks about that in the rulebook. It is one thing for a character statted up as a soldier to carry around a bunch of weapons and gear and another for people with powers that more than compensate for not carrying around such things. I am not saying no overall just that each thing will have to be looked at to see if it fits for a particular character. Another example is Inhuman, while he IS formerly a soldier he has abilities that far outstrip the average and even better gear a soldier has. He can disguise himself, stretch his body parts out to strike things for damage equal to a bomb, etc. He shouldn't be primarily relying on gear to augment his character but using his talents.
The Inhuman
player, 154 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 9 Jul 2014
at 15:07
  • msg #266

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 265):

except for big things to hit people with, those are always appropriate for bricks. ;)
Sword of Damocles
GM, 719 posts
Wed 9 Jul 2014
at 15:26
  • msg #267

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 265):

except for big things to hit people with, those are always appropriate for bricks. ;)

True but one doesn't need specialized equipment for that. Just pick up a car, truck, fallen tree, etc. :)
Oscillator
player, 534 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 15 Jul 2014
at 01:38
  • msg #268

Re: Out of Character Thread; Version 2.0

The only upside here is that if Inhuman tries to beat Osc into mush,
Osc should be able to vibrate down or fly up & away before he gets too pounded...?

Have we had any battles in the briefing room yet?
:)
Poco Tehuantl
player, 340 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 15 Jul 2014
at 02:21
  • msg #269

Re: Out of Character Thread; Version 2.0

No.  And it seems unlikely, and even unfair, to suggest that Inhuman would do so.


It's much more likely that Eddy would start such a brawl ... but mostly just to relieve his boredom.
Sword of Damocles
GM, 720 posts
Tue 22 Jul 2014
at 15:26
  • msg #270

Re: Out of Character Thread; Version 2.0

As far as inventions go I think 1 permanent invention per 1-2 month period of downtime is reasonable, so Oscillator would really only be able to invent 1 permanent item. Maybe I would be agreeable to allowing him to assist in someone else's invention process for a bit of a bonus to their roll but not to be able to himself invent 2 items. One-shot items are an exception to this of course, it is specifically stated those can be invented relatively rapidly in comparison to permanent inventions so a number of one-shot items could be invented during the downtime.

Again though, if anyone wants to work on anything (invention/stunt/spell) they should speak with me so we can begin the process. Even though she doesn't have a high Int, Vosper *could* choose to work on an invention for herself. The same is for any of our more average Int people.
Oscillator
player, 538 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 22 Jul 2014
at 22:27
  • msg #271

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
As far as inventions go I think 1 permanent invention per 1-2 month period of downtime is reasonable, so Oscillator would really only be able to invent 1 permanent item. Maybe I would be agreeable to allowing him to assist in someone else's invention process for a bit of a bonus to their roll but not to be able to himself invent 2 items.

That's cool.  Actually, what I was hoping for was a reasonable explanation for everyone to take a shot at making some really cool invention for their character (using their Inv Pt & roll) and a bonus b/c Osc is helping them is awesome!

Ideas for Vosp / Nightmare / Inhuman:

Darts: Agent Orange / Freeze / Glow in the Dark area effect (ie mark a target) / Electricity Surge (vs machinery) / Sticky Darts / homing darts (ie +5 bonus to hit, need a heat source) / MIRV darts (1 dart thrown & three flechette darts fly out)

Bullets: (as above) and also armor penetrating, tracer rounds, screamers, knockouts, darkness, etc

Think Hawkeye or Green Arrow, etc
List of Green Arrow's Trick Arrows (for reference)
http://dc.wikia.com/wiki/Trick_Arrows

Inhuman: Bandolier strap with 'green beret' combat goodies: caltrops, amazing commando knife, compass, flares, heavy duty rope, 3x grenades, etc
(Just stuff that'd make him more 'commando-like', whether transformed or not.)

etc
Sword of Damocles
GM, 721 posts
Tue 22 Jul 2014
at 22:42
  • msg #272

Re: Out of Character Thread; Version 2.0

Oscillator:
Sword of Damocles:
As far as inventions go I think 1 permanent invention per 1-2 month period of downtime is reasonable, so Oscillator would really only be able to invent 1 permanent item. Maybe I would be agreeable to allowing him to assist in someone else's invention process for a bit of a bonus to their roll but not to be able to himself invent 2 items.

That's cool.  Actually, what I was hoping for was a reasonable explanation for everyone to take a shot at making some really cool invention for their character (using their Inv Pt & roll) and a bonus b/c Osc is helping them is awesome!

Ideas for Vosp / Nightmare / Inhuman:

Darts: Agent Orange / Freeze / Glow in the Dark area effect (ie mark a target) / Electricity Surge (vs machinery) / Sticky Darts / homing darts (ie +5 bonus to hit, need a heat source) / MIRV darts (1 dart thrown & three flechette darts fly out)

Bullets: (as above) and also armor penetrating, tracer rounds, screamers, knockouts, darkness, etc

Think Hawkeye or Green Arrow, etc
List of Green Arrow's Trick Arrows (for reference)
http://dc.wikia.com/wiki/Trick_Arrows

Inhuman: Bandolier strap with 'green beret' combat goodies: caltrops, amazing commando knife, compass, flares, heavy duty rope, 3x grenades, etc
(Just stuff that'd make him more 'commando-like', whether transformed or not.)

etc

While that is all neat and such, I must point out the importance that inventions be no more than 1/4 to 1/3 of a power. So for example the homing dart is too powerful at +5 to hit since Heightened Expertise gives a +4 bonus to hit with anywhere from one weapon to all weapons. So something like a 1/3 power might be a +2 to hit while requiring a heat source. Even then as a hurled weapon there is only so much movement one can get, so throwing it in the direction of a heat source wouldn't allow it to turn 45 degrees or more in flight. The same would go to bullets because once they leave the "launcher" they start to lose forward momentum, only things like rockets can really radically change their trajectory. (The MOAB even though it is a gravity bomb *can* be guided pretty redically but it is also falling from thousands of feet up giving plenty of time for even small course deviation to make a radical final impact point.)

Things like fire bullets with a flame attack carrier would probably be on the lines of 1d4 damage (1/3 at best of 1d12) to keep things from going out of control. Armor-piercing rounds already exist, they are statted up in one of the They Might Be Characters books that someone created.
Oscillator
player, 540 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 22 Jul 2014
at 23:22
  • msg #273

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I must point out the importance that inventions be no more than 1/4 to 1/3 of a power.

Gotcha.  But then again, what wouldn't any of us (IRL) give for 1/4 of a superpower?  HA

I wonder whether Vosper (or the Flash for that matter) couldn't hurl a dart much faster / farther than a normal person, but what about a scientifically sculpted aerodynamic dart weighted with a payload in the tip?

As far as the damage bonus being minimal, I understand that -- but throwing a dart & starting a fire, or shooting a bullet and shorting out a nefarious device --> that's pretty sweet.

Anyway, so far no takers so I'm not gonna fret.  But I will be PM'ing Osc's next invention ideas.  :)
Vosper
player, 363 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Tue 22 Jul 2014
at 23:49
  • msg #274

Re: Out of Character Thread; Version 2.0

Sorry gang been a bit swamped.

To reply, Vos would welcome any kind of improvement to her darts but, her main concern is accuracy.  So any bonus to hit would be welcome.

Truthfully I initially wanted to play Vos as a "Flash-like" character, but she doesn't work that way within the rules (both official and house), so she's kind of morphed into a speedy super-spy.
Onyx
player, 256 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Wed 23 Jul 2014
at 02:25
  • msg #275

Re: Out of Character Thread; Version 2.0

I've not been playing Onyx long enough to envision an invention that makes sense for him. I know the previous play and Osc had some ideas, but I've only used him in the last half of one battle.
Sword of Damocles
GM, 722 posts
Thu 24 Jul 2014
at 17:03
  • msg #276

Re: Out of Character Thread; Version 2.0

Despite what is going on with my mom, I am endeavoring to continue a better pace with the game. Of course, it appears that right now everywhere is in the summer doldrums so things are going to be slow (unfortunate when one is looking for a distraction).
The Inhuman
player, 157 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 25 Jul 2014
at 00:16
  • msg #277

Re: Out of Character Thread; Version 2.0

What is that behind you?



Doing my best to provide a distraction.
Oscillator
player, 543 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 25 Jul 2014
at 05:46
  • msg #278

Re: Out of Character Thread; Version 2.0

Is that your behind?
Sword of Damocles
GM, 723 posts
Fri 25 Jul 2014
at 05:58
  • msg #279

Re: Out of Character Thread; Version 2.0

Just remember that Inhuman can look at his behind without moving his head. ;)
Oscillator
player, 544 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 26 Jul 2014
at 05:02
  • msg #280

Re: Out of Character Thread; Version 2.0

I will try *NOT* to remember that!!!   Yeesh
The Inhuman
player, 158 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 26 Jul 2014
at 17:58
  • msg #281

Re: Out of Character Thread; Version 2.0

With stretching he can look at his own butt from around the block.
Oscillator
player, 545 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 27 Jul 2014
at 02:44
  • msg #282

Re: Out of Character Thread; Version 2.0

@The Inhuman -- I'd say no one looks at his butt, period.

Inhuman CAN look at his butt from many *unflattering* angles.
While Captain America had a heroic butt, but The Inhuman was not so lucky...
Master Sgt Patrick Muldoon
player, 135 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 27 Jul 2014
at 17:53
  • msg #283

Re: Out of Character Thread; Version 2.0

No but Muldoon on the other hand is a hunk.
Vosper
player, 366 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Tue 29 Jul 2014
at 09:00
  • msg #284

Re: Out of Character Thread; Version 2.0

Trying to catch up after a long weekend.
Sword of Damocles
GM, 724 posts
Wed 30 Jul 2014
at 22:23
  • msg #285

Re: Out of Character Thread; Version 2.0

OK......suddenly night falls, everybody is crushed. Roll up new characters! ;)
Onyx
player, 257 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Wed 30 Jul 2014
at 22:27
  • msg #286

Re: Out of Character Thread; Version 2.0

Already done that! Enter Cyclone Man!
Vosper
player, 367 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Thu 31 Jul 2014
at 01:08
  • msg #287

Re: Out of Character Thread; Version 2.0

Woo, got my new character ready to go!
Poco Tehuantl
player, 345 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Thu 31 Jul 2014
at 09:23
  • msg #288

Re: Out of Character Thread; Version 2.0

So I'll be playing a psychic who can turn invisible and {negotiate an interesting Mental Power with GM}.
He wears Psychic Armour, also; but won't likely get into physical combat unless he can't help it.


- rolled 16 using 4d6 with rolls of 1,6,5,5. Stat. Int
- rolled 15 using 4d6 with rolls of 5,2,5,5. Stat. End
- rolled 14 using 4d6 with rolls of 6,4,1,4. Stat. Agil
- rolled 9 using 4d6 with rolls of 3,3,1,3. Stat. Str
- rolled 8 using 4d6 with rolls of 2,3,1,3. Stat. Char
- rolled 15 using 5d6 with rolls of 1,6,1,1,6. Weight. = 150lb 68kg) = 3 basic Hits
- rolled 4 using 1d6+2 with rolls of 2. # of Powers.
- rolled 172 using 4d100+2 with rolls of 66,5,48,51.
- rolled 66 using 1d100+30 with rolls of 36. Armour A.
Powers = Psionics, Armour A (66), Ice Powers, Invisibility
- rolled 24 using 1d100 with rolls of 24. Weakness. = Low Self Control



STR: 9
END: 15
AGI: 14
INT: 16
CHA: 8

Weight: 150lb
Basic Hits: 3
Hit Point Modifier: (Str: 0.8)x(End: 1.8)x(Ag: 1.3)x(Int: 1.2)= 2.25
Hit Points: 7
Power: 62
Healing Rate: .4

Detect Hidden: 12%
Detect Danger: 16%

Physical Accuracy: +1
Mental Accuracy: +2
Damage Modifier: +2

Reaction Modifiers: +/- 2

Inventing Points: 1.6
Inventing Percentage: 48%

Carrying Capacity: 167lb
Basic HTH Damage: 1d4
Movement Rates: 38"

Powers:
- Psionics
- Armour A (66)
- Invisibility

Weakness:
- Low Self Control
This message was last edited by the player at 13:16, Thu 31 July 2014.
Sword of Damocles
GM, 725 posts
Thu 31 Jul 2014
at 13:30
  • msg #289

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
So I'll be playing a psychic who can turn invisible and {negotiate an interesting Mental Power with GM}.
He wears Psychic Armour, also; but won't likely get into physical combat unless he can't help it.


- rolled 16 using 4d6 with rolls of 1,6,5,5. Stat. Int
- rolled 15 using 4d6 with rolls of 5,2,5,5. Stat. End
- rolled 14 using 4d6 with rolls of 6,4,1,4. Stat. Agil
- rolled 9 using 4d6 with rolls of 3,3,1,3. Stat. Str
- rolled 8 using 4d6 with rolls of 2,3,1,3. Stat. Char
- rolled 15 using 5d6 with rolls of 1,6,1,1,6. Weight. = 150lb 68kg) = 3 basic Hits
- rolled 4 using 1d6+2 with rolls of 2. # of Powers.
- rolled 172 using 4d100+2 with rolls of 66,5,48,51.
- rolled 66 using 1d100+30 with rolls of 36. Armour A.
Powers = Psionics, Armour A (66), Ice Powers, Invisibility
- rolled 24 using 1d100 with rolls of 24. Weakness. = Low Self Control



STR: 9
END: 15
AGI: 14
INT: 16
CHA: 8

Weight: 150lb
Basic Hits: 3
Hit Point Modifier: (Str: 0.8)x(End: 1.8)x(Ag: 1.3)x(Int: 1.2)= 2.25
Hit Points: 7
Power: 62
Healing Rate: .4

Detect Hidden: 12%
Detect Danger: 16%

Physical Accuracy: +1
Mental Accuracy: +2
Damage Modifier: +2

Reaction Modifiers: +/- 2

Inventing Points: 1.6
Inventing Percentage: 48%

Carrying Capacity: 167lb
Basic HTH Damage: 1d4
Movement Rates: 38"

Powers:
- Psionics
- Armour A (66)
- Invisibility

Weakness:
- Low Self Control

Sooooo......I am pretty sure people got that I was being sarcastic about everyone dying. Assuming that is the case, this is a real one-up on my post (coming up with a sarcastic replacement character).

Obviously no one is really dead BUT, that being said, if anyone *is* unhappy about their current character and wants to roll up a new one that is fine. (I can't imagine someone being unsatisfied with a character like Poco, of course)
Poco Tehuantl
player, 346 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Thu 31 Jul 2014
at 14:19
  • msg #290

Re: Out of Character Thread; Version 2.0

Yeah, I know you were being sarcastic.

It could be that I was playfully one-upping you.
Or, I might just be bored.
Or I love making up characters.
Or a little from every category.
Sword of Damocles
GM, 726 posts
Thu 31 Jul 2014
at 15:05
  • msg #291

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Yeah, I know you were being sarcastic.

It could be that I was playfully one-upping you.
Or, I might just be bored.
Or I love making up characters.
Or a little from every category.

Heh....I kinda figured.

Of course I noticed you made an error in the hit point modifier. A 9 in Str gives a 1.0 not a 0.8 (9-11 is considered dead average) so the character would actually have 9 hit points not 7. :)

I like rolling up characters myself. I recently rolled one up for a V&V game the GM may never run. Initially I thought he might be a scrapper because he rolled 3 powers but I proposed some tweaks to the 2 powers he kept (Sonic Powers and Heightened Senses) and VERY minor attribute tweaks. The GM was agreeable and although not tough by any stretch he is an interesting and quite viable character. It is interesting, I don't think I have yet rolled up a V&V character on rpol.net that could be considered a HTH powerhouse (Bonespike was the closest at around 50 hit points).

Worst comes to worst this rolled character could become another villain for my game (with a couple more villain tweaks....muahahahaha!). ;)
Nightmare
player, 289 posts
HP 25/25
PR 67/67
Fri 1 Aug 2014
at 06:52
  • msg #292

Re: Out of Character Thread; Version 2.0

That would be a really cool character, but you'ld have to talk the GM into a new psychic power... lactokinesis - mental control of dairy products.
Then he could put on his armor and call himself the Milk Truck.
Sword of Damocles
GM, 727 posts
Mon 4 Aug 2014
at 16:13
  • msg #293

Re: Out of Character Thread; Version 2.0

Soooo.....I am going to be leaving for the White Mountains on Friday 8/8 for a week. I should be able to post but I may not be able to check in as often. I was looking to try and move this along some but am waiting to hear from a couple of people. Inhuman, Oscillator, and Vosper have all worked out stunts/inventions with me and Poco unfortunately did not make his roll. That leaves Nightmare and Onyx who I need to hear from about what (if anything) they are doing with their month of downtime (spell/invention/stunt?). Probably the easiest thing is to each make a roll to see if they are successful before getting into any negotiations and such. Remember that you *can* get some input/assistance from Oscillator on inventions/stunts (not really on spells) which would give a bonus to the inventing roll equal to your Int or half Oscillator's Int, whichever is higher.
Onyx
player, 258 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Mon 4 Aug 2014
at 21:42
  • msg #294

Re: Out of Character Thread; Version 2.0

Failed roll. Month at the pool for Onyx.
Sword of Damocles
GM, 728 posts
Mon 4 Aug 2014
at 21:52
  • msg #295

Re: Out of Character Thread; Version 2.0

OK one roll down, one to go. Remember that you *can* use a level training for a stunt without having to make an inventing roll or spending inventing points.
Nightmare
player, 290 posts
HP 25/25
PR 67/67
Tue 5 Aug 2014
at 00:44
  • msg #296

Re: Out of Character Thread; Version 2.0

Nightmare decided to figure out something about avoiding the cold rather than play with his whip. So I worked on a spell.
Sword of Damocles
GM, 729 posts
Thu 7 Aug 2014
at 17:10
  • msg #297

Re: Out of Character Thread; Version 2.0

OK so it looks like people are done with their stunts/inventions/spells so I will be looking to push things along within the next few days on my vacation. For those who did not make their inventing rolls it is perfectly fine to still work out a stunt/invention with me in the interim so that it will already be ready for the next successful invention roll (or if someone wants to do a stunt for their level-up). If I can have an idea on how available people will be to post that will let me know how active I should be myself. I know the summer is huge for slowdowns (as is the whole November/December holiday time) so I am just checking in. (Also, still trying to keep my mind active so any conversations are welcome....here in OOC, in PM, in other games, or in the V&V Community thread)
Poco Tehuantl
player, 347 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Fri 8 Aug 2014
at 00:20
  • msg #298

Re: Out of Character Thread; Version 2.0

My posting will be its usual contrary self; without being affected by any holiday or seasonal issues.
The Inhuman
player, 160 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 8 Aug 2014
at 02:08
  • msg #299

Re: Out of Character Thread; Version 2.0

The Inhuman is ready to rumble.
Nightmare
player, 291 posts
HP 25/25
PR 67/67
Fri 8 Aug 2014
at 03:12
  • msg #300

Re: Out of Character Thread; Version 2.0

Nightmare is here every night... that wasn't nearly as ironic before I typed it.
Poco Tehuantl
player, 348 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sat 9 Aug 2014
at 06:08
  • msg #301

Re: Out of Character Thread; Version 2.0

The irony is spectacular
Oscillator
player, 548 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 10 Aug 2014
at 03:44
  • msg #302

Re: Out of Character Thread; Version 2.0

I'd like to play two simultaneous characters.
Onyx
player, 259 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Sun 10 Aug 2014
at 12:09
  • msg #303

Re: Out of Character Thread; Version 2.0

I'm fine ... ready whenever the game moves or happy to cool my jets
Nightmare
player, 292 posts
HP 25/25
PR 67/67
Sun 10 Aug 2014
at 22:15
  • msg #304

Re: Out of Character Thread; Version 2.0

I have this recurring dream where I wake up and discover the parts of my life which I value most have all been the illusive content of a game played on a computer.
I'm still trying to decide whether or not it's a nightmare.
Oscillator
player, 549 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 10 Aug 2014
at 22:23
  • msg #305

Re: Out of Character Thread; Version 2.0

I keep wondering if any of you are really humans,
or if this is all just an AI messin' wit my head?
Nightmare
player, 293 posts
HP 25/25
PR 67/67
Mon 11 Aug 2014
at 02:47
  • msg #306

Re: Out of Character Thread; Version 2.0

Aha! Only an AI would accuse another poster of being an AI! Now the humans will have both of us figured out!
Oscillator
player, 550 posts
HP 28/28
PR 75/75 Absorb: 0
Mon 11 Aug 2014
at 03:58
  • msg #307

Re: Out of Character Thread; Version 2.0

Reposted from other game:
Sidebar 1:  I've been hooked into INJUSTICE (the DC heroes fighter) on Android (also on IOS).
    a) it's super-addictive
    b) I'm committed to *not pay a dime EVER*
    c) it's kinda fun
    d) it's kinda bad AND really large (bigger than 1 gig?!?!?!)
    e) I love WonderWoman (awesome) and am saddened by Flash (weak sauce)

I also play Marvel Puzzle Quest.
         a, b, *I find it absurdly fun*, and it's pretty small.
         e) Fav heroes are Iron Man & Black Widow b/c of how they combo -- and they are starters.
Anyone else play either of these?

Sidebar 2:  Any non-spoiler commentary on following movies:
    a) Guardians of Galaxy
    b) Hercules
    c) Ant-Man
    d) Avengers 2
    e) Iron Man 'Extremis Armor' (oooh, hard not to spoil when discussing this)
    f) Falcon from Captain America 2
    etc etc

Oscillator
player, 551 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 13 Aug 2014
at 01:35
  • msg #308

Re: Out of Character Thread; Version 2.0

Or don't comment.  I won't take it personally.

(Sob)
The Inhuman
player, 161 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 13 Aug 2014
at 01:39
  • msg #309

Re: Out of Character Thread; Version 2.0

I commented on the VnV forum.


Sorry to anyone who thought people were posting IC only to find this reply.
Nightmare
player, 294 posts
HP 25/25
PR 67/67
Wed 13 Aug 2014
at 02:43
  • msg #310

Re: Out of Character Thread; Version 2.0

Just like an AI to fake a sob in an effort to convince the humans he's one of them.
Oscillator
player, 552 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 13 Aug 2014
at 04:41
  • msg #311

Re: Out of Character Thread; Version 2.0

Nightmare:
Just like an AI to fake a sob in an effort to convince the humans he's one of them.

Maybe I should swap out Osc and become AI, the living computer?
:D
Sword of Damocles
GM, 730 posts
Thu 21 Aug 2014
at 02:07
  • msg #312

Re: Out of Character Thread; Version 2.0

My apologies for the long delay but I was enjoying my time up in the mountains and then the weekend to unwind from that. Am back at work but will be looking to move things along this weekend.
Poco Tehuantl
player, 349 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Thu 21 Aug 2014
at 12:32
  • msg #313

Re: Out of Character Thread; Version 2.0

Roger that, Gold Leader.
Oscillator
player, 553 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 22 Aug 2014
at 05:44
  • msg #314

Re: Out of Character Thread; Version 2.0

@ Sword of Damocles <-- which mountains?  Hiking & such?

We live near eachother, I believe.  Took my 22 mo old kid to "Little Farm" in Berkeley today.

*FUN*
The Inhuman
player, 162 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 22 Aug 2014
at 11:55
  • msg #315

Re: Out of Character Thread; Version 2.0

Wow he is almost two already.
Sword of Damocles
GM, 731 posts
Fri 22 Aug 2014
at 13:34
  • msg #316

Re: Out of Character Thread; Version 2.0

Oscillator:
@ Sword of Damocles <-- which mountains?  Hiking & such?

We live near eachother, I believe.  Took my 22 mo old kid to "Little Farm" in Berkeley today.

*FUN*

Nope, you live close to Vosper's and Inhuman's players. I am totally Mr. East Coast, living in New Hampshire. Vosper's player has mentioned your and Inhuman's proximity to him on the phone many times. :)
Nightmare
player, 295 posts
HP 25/25
PR 67/67
Sat 23 Aug 2014
at 00:54
  • msg #317

Re: Out of Character Thread; Version 2.0

What is it with this 'coastal' thing? If men were meant to live by the water, we would've invented the bikini in the middle ages!
Vosper
player, 368 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sat 23 Aug 2014
at 01:46
  • msg #318

Re: Out of Character Thread; Version 2.0

Born here, grew up here.  Traveled of course but ended up back here.  I never feel quite at home anyplace too "land locked".  The sea's in my veins I guess. :)
Oscillator
player, 554 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 23 Aug 2014
at 21:21
  • msg #319

Re: Out of Character Thread; Version 2.0

Ditto what Vosper said, but I've moved all around coasts.
Nightmare
player, 296 posts
HP 25/25
PR 67/67
Sun 24 Aug 2014
at 02:53
  • msg #320

Re: Out of Character Thread; Version 2.0

What? Oh, born there... sorry...
I was distracted trying to erase from my mind the image of the chain mail bikini.
Oscillator
player, 555 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 30 Aug 2014
at 04:23
  • msg #321

Re: Out of Character Thread; Version 2.0

Slowing slowing slowing...

Stopped?

NooOooOoooOooOooo!!!
Poco Tehuantl
player, 350 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sun 31 Aug 2014
at 09:14
  • msg #322

Re: Out of Character Thread; Version 2.0

Let's hope not.
This message was last edited by the player at 09:14, Sun 31 Aug 2014.
Sword of Damocles
GM, 735 posts
Wed 17 Sep 2014
at 22:27
  • msg #323

Re: Out of Character Thread; Version 2.0

The GM requests that any foreign languages used for IC posts please be translated in a message to the GM below. The GM is too lazy to copy and paste stuff into Google translate. :p
Oscillator
player, 563 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 20 Sep 2014
at 05:09
  • msg #324

Re: Out of Character Thread; Version 2.0

@ Sword of Damocles

Commander Barnes:
"So let's just jump right into things. I am assuming you all have had the opportunity to look over the information I had sent last week? If this is the case I am curious as to the team's thoughts on the mission. I am not feeling anything yet but I imagine that we should be graced with Ramesses's mental presence anytime soon."

Urggghh -- was there actually qny info for us?  How could I have missed it?!!?
Sword of Damocles
GM, 736 posts
Sat 20 Sep 2014
at 07:04
  • msg #325

Re: Out of Character Thread; Version 2.0

Oscillator:
@ Sword of Damocles

Commander Barnes:
"So let's just jump right into things. I am assuming you all have had the opportunity to look over the information I had sent last week? If this is the case I am curious as to the team's thoughts on the mission. I am not feeling anything yet but I imagine that we should be graced with Ramesses's mental presence anytime soon."

Urggghh -- was there actually qny info for us?  How could I have missed it?!!?

Message #268 in the Base and HQ thread...
Oscillator
player, 564 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 24 Sep 2014
at 00:27
  • msg #326

Re: Out of Character Thread; Version 2.0

Sorry, may not be posting for awhile -- house got robbed.
Luckily no one was hurt -- but missing most computing power for a bit.
Master Sgt Patrick Muldoon
player, 142 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 24 Sep 2014
at 04:27
  • msg #327

Re: Out of Character Thread; Version 2.0

Sorry to hear that. Glad everyone is ok
Sword of Damocles
GM, 737 posts
Wed 24 Sep 2014
at 15:07
  • msg #328

Re: Out of Character Thread; Version 2.0

I am also sorry to hear that. Posting is still slow overall in all the games I am involved in so don't worry about that. Take care of things and be back when you are able.
Vosper
player, 373 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Wed 24 Sep 2014
at 15:50
  • msg #329

Re: Out of Character Thread; Version 2.0

That sucks dude.  Sorry to hear it!

Best home security device available... an Australian Cattle Dog. ;)

Last week was a disaster for me but I'm trying to catch back up.
Sword of Damocles
GM, 738 posts
Fri 10 Oct 2014
at 05:39
  • msg #330

Re: Out of Character Thread; Version 2.0

I am still around but haven't posted in any of the games I am in lately. My mom was hospitalized last Wednesday for complications around chemo treatment and is currently in hospice so my brain is a bit distracted. I do intend to come back as soon as I can so please bear with me.
Poco Tehuantl
player, 353 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Fri 10 Oct 2014
at 18:40
  • msg #331

Re: Out of Character Thread; Version 2.0

Be well, friend.
And may the fortunes smile upon you and yours.
Oscillator
player, 565 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 10 Oct 2014
at 20:27
  • msg #332

Re: Out of Character Thread; Version 2.0

@Sword -- very sorry to hear. Hard stuff.
Vosper
player, 374 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 10 Oct 2014
at 22:54
  • msg #333

Re: Out of Character Thread; Version 2.0

Hang in there mate.  I know the drill, sorta.  Best wishes!
Oscillator
player, 566 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 14 Oct 2014
at 01:37
  • msg #334

Re: Out of Character Thread; Version 2.0

Boy, this has been a rough Oct 2014!
Vosper
player, 375 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Tue 14 Oct 2014
at 14:45
  • msg #335

Re: Out of Character Thread; Version 2.0

Rough 2014 period.

Hang in there lads.
Nightmare
player, 304 posts
HP 25/25
PR 67/67
Tue 14 Oct 2014
at 17:27
  • msg #336

Re: Out of Character Thread; Version 2.0

It's not my fault. The fur came in really heavy this year, and it's made it difficult to type properly.
Besides, do you know how much filing you have to do to keep the claws from scratching the letters off the keyboard? Last year I thought the wife was going to turn me into a newt when she couldn't find the tilde! Don't want to face that, again.
The Inhuman
player, 165 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 16 Oct 2014
at 16:12
  • msg #337

Re: Out of Character Thread; Version 2.0

In reply to Nightmare (msg # 336):

Finally got new Inhuman pic.
Vosper
player, 376 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Thu 16 Oct 2014
at 18:36
  • msg #338

Re: Out of Character Thread; Version 2.0

Such a handsome bloke!
The Inhuman
player, 166 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 16 Oct 2014
at 19:54
  • msg #339

Re: Out of Character Thread; Version 2.0

Yeah finally found an image that captured his beauty.
Sword of Damocles
GM, 739 posts
Thu 13 Nov 2014
at 14:57
  • msg #340

Re: Out of Character Thread; Version 2.0

Will be moving stuff along, finishing up my work week today.
Nightmare
player, 307 posts
HP 25/25
PR 67/67
Thu 13 Nov 2014
at 18:20
  • msg #341

Re: Out of Character Thread; Version 2.0

In reply to Nightmare (msg # 336):

I got better.
Sword of Damocles
GM, 740 posts
Thu 13 Nov 2014
at 23:17
  • msg #342

Re: Out of Character Thread; Version 2.0

A conversation I have been having in PM has me thinking about something. The team still hasn't seemed to gel, especially in a combat situation taking advantage of options available in V&V. There had been talk of team danger room type training but nothing materialized. Perhaps a way to create a bit more bonding and tactical sense an incentive can be offered for down-time danger room sessions (actively written up and participated in by all team members)....something like 100-150xp per person who participates in said training? Had I thought of this/had it in place before the team could all theoretically be level 3 at this point.

I feel this may be a fun way to get everyone thinking about how to work together a bit better. Thoughts?
Onyx
player, 264 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Fri 14 Nov 2014
at 21:20
  • msg #343

Re: Out of Character Thread; Version 2.0

No problem for me.

I've never been much of a tactical genius, though, so the odds of me as a player hitting the perfect combo in a team setting are low.

I tend toward things like ... the zappy guys should stay away and zap while the punchy gals should run up an wail on the bad guys.
Vosper
player, 379 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sat 15 Nov 2014
at 03:12
  • msg #344

Re: Out of Character Thread; Version 2.0

Fine with me!
Oscillator
player, 571 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 15 Nov 2014
at 07:32
  • msg #345

Re: Out of Character Thread; Version 2.0

Osc would be happy to help assemble the room.


Osc'd call it a  Tactical Training Practice room, or TRAP Room?
:)

Gotta make things original!!
Onyx
player, 265 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Sat 15 Nov 2014
at 15:18
  • msg #346

Re: Out of Character Thread; Version 2.0

Tactical Response and Practice room would be TRAP.

Tactical Training Practice room would be TTP, wouldn't it?
Sword of Damocles
GM, 741 posts
Sat 15 Nov 2014
at 15:29
  • msg #347

Re: Out of Character Thread; Version 2.0

How about Tactical And Mobility Practice Operations Nook or TAMPON? ;)
Oscillator
player, 572 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 15 Nov 2014
at 23:28
  • msg #348

Re: Out of Character Thread; Version 2.0

Onyx:
Tactical Response and Practice room would be TRAP.

"and Practice"?  That seems weird, no?

Onyx:
Tactical Training Practice room would be TTP, wouldn't it?

T.TraP, is that better?

Whatever, quibblers!  heh heh
Sidenote -- Good news, Guardians of Galaxy is now out on DVD.
I dloaded watched it 2x already!!  FUN
:D

Vosper
player, 380 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 16 Nov 2014
at 01:08
  • msg #349

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
How about Tactical And Mobility Practice Operations Nook or TAMPON? ;)


Vosper resents this statement. :P
Nightmare
player, 308 posts
HP 25/25
PR 67/67
Sun 16 Nov 2014
at 06:23
  • msg #350

Re: Out of Character Thread; Version 2.0

It could always be called the Extreme Protocol Investigation Center. That would be EPIC.
This message was last edited by the player at 06:23, Sun 16 Nov 2014.
Vosper
player, 381 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 16 Nov 2014
at 15:14
  • msg #351

Re: Out of Character Thread; Version 2.0

Or Live Action Metahuman Excercise.  Aka LAME ;)
Oscillator
player, 573 posts
HP 28/28
PR 75/75 Absorb: 0
Mon 17 Nov 2014
at 00:10
  • msg #352

Re: Out of Character Thread; Version 2.0

Nightmare:
Extreme Protocol Investigation Center. That would be EPIC.

I have no issues with that -- BUT I do have issues with calling it "The Danger Room" or "The Holodeck" or similar.

Our heroes are all quite unique, our villains have been unique, we can have our practice room be unique also.

So anyone want to write up a (more elaborate) scenario with me, btw? 
  • Capture the flag (team vs team)
  • Timed Obstacle Course (individuals)
  • Face your FEAR (players offer up something from their psyche profile)
  • Deactivate the Bomb
  • Save the Captive
  • Unbeatable Scenario (like Star Trek's "Kobayashi Maru")
  • Fight Yourself

Of course, there's gotta be a lot more, but I just jotted a few scenarios off the top that could be fun.

So whatever damage happens in the room is 'temporary'/'illusion'/'sim', or is it real?
Or is there a 'deadly switch' that must be off at all times, but someone secretly flips it on?  HA

I PM'd a couple ideas about the room to GM, trying to spend some of Osc's IP to build out the room.  Definitely have some ideas.

Oh yeah -- questions about EXP:
Do people running / making scenarios get some EXP?
Do people inside the simulator get EXP?
Does Osc get +3 levels for building out the simulator?
;)
Sword of Damocles
GM, 742 posts
Mon 17 Nov 2014
at 17:39
  • msg #353

Re: Out of Character Thread; Version 2.0

Oscillator can certainly spend IPs on the training room if he desires, as can anyone else, although it is not necessary. The room would be provided by the military and can be lethal or non-lethal as desired. As long as it gets the team working together and coming up with stuff they can use in battle together I am happy.

As far as XPs go, I am sticking with 100-150xp per person participating (I am assuming everyone will to some extent). I prefer to have people earning the same amount of XP so everyone goes up at the same time. It keeps things simple for me with bookkeeping and such, which is why Amaranth and Inhuman started out with the same amount of XP as everyone else.

This talk of XPs made me think of something. I don't recall if anyone checked for Charisma increase when they got to 2nd level. Assuming no one did people can make the d20 roll and if you roll above your current Charisma you get 1 point.
Nightmare
player, 309 posts
HP 25/25
PR 67/67
Mon 17 Nov 2014
at 18:18
  • msg #354

Re: Out of Character Thread; Version 2.0

Do we get the point if we roll a 20, disregarding our current Charisma?
Sword of Damocles
GM, 743 posts
Mon 17 Nov 2014
at 18:21
  • msg #355

Re: Out of Character Thread; Version 2.0

Nightmare:
Do we get the point if we roll a 20, disregarding our current Charisma?

I don't have the rulebook in front of me, but I believe that is the intention. In essence you are "critting" your Charisma roll.
The Inhuman
player, 167 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 17 Nov 2014
at 20:49
  • msg #356

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 355):

I think the best way to simulate it, is to allow characters who train together to pm each other when in combat to plan actions ooc
Sword of Damocles
GM, 744 posts
Mon 17 Nov 2014
at 21:51
  • msg #357

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 355):

I think the best way to simulate it, is to allow characters who train together to pm each other when in combat to plan actions ooc

That is fine as I have access to the messages also. That way I can help with clarifications if needed.
Oscillator
player, 574 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 18 Nov 2014
at 02:39
  • msg #358

Re: Out of Character Thread; Version 2.0

Oscillator rolled 1 using 1d20 with rolls of 1. cha check.

Sort of sums up Osc's depression following being intro'd to Ramesses, the god of future tech,
and not getting to learn anything.
Sword of Damocles
GM, 745 posts
Tue 18 Nov 2014
at 16:56
  • msg #359

Re: Out of Character Thread; Version 2.0

Oscillator:
Oscillator rolled 1 using 1d20 with rolls of 1. cha check.

Sort of sums up Osc's depression following being intro'd to Ramesses, the god of future tech,
and not getting to learn anything.

You might just be right....a bit of depression indeed.

That being said, we have a few other people who need to make that d20 check vs. Charisma to see if they gain a point.
Nightmare
player, 310 posts
HP 25/25
PR 67/67
Tue 18 Nov 2014
at 18:35
  • msg #360

Re: Out of Character Thread; Version 2.0

No charisma for me, thanks.
12:23, Tue 18 Nov 2014: Nightmare rolled 13 using 1d20 ((13)).
Vosper
player, 382 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Tue 18 Nov 2014
at 19:53
  • msg #361

Re: Out of Character Thread; Version 2.0


11:52, Today: Vosper rolled 13 using 1d20 with rolls of 13. Charisma.
Onyx
player, 266 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Tue 18 Nov 2014
at 20:54
  • msg #362

Re: Out of Character Thread; Version 2.0

I rolled a 9.

No Charisma for Onyx either.

We may be heroes, but we aren't that good.
Oscillator
player, 575 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 19 Nov 2014
at 02:39
  • msg #363

Re: Out of Character Thread; Version 2.0

Onyx:
We may be heroes, but we aren't that good.

We're good, but no one knows b/c the govt is keeping our existence top secret.

Only rumors of us exist so far.
:)
Master Sgt Patrick Muldoon
player, 146 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 23 Nov 2014
at 17:22
  • msg #364

Re: Out of Character Thread; Version 2.0

09:20, Today: Master Sgt Patrick Muldoon rolled 13 using 1d20 with rolls of 13. cha.
Oscillator
player, 577 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 23 Nov 2014
at 23:22
  • msg #365

Re: Out of Character Thread; Version 2.0

Maybe we need a PR person besides Commander Barnes at the secret govt installation?
Oscillator
player, 578 posts
HP 28/28
PR 75/75 Absorb: 0
Mon 15 Dec 2014
at 00:12
  • msg #366

Re: Out of Character Thread; Version 2.0

Dunno about y'all, but I'm sad about the silence in *ALL* of my games.
:(

So, to boost my spirits I uninstalled a torrented app (thank you, http://kickass.to) & bought it for myself for holidays.
:)

One of (Samsung) Android's advantages over iPhone = (so called) 'IR Blaster'
SMART IR REMOTE app
https://play.google.com/store/...s?id=com.remotefairy

It's not the cheapest app, but it sure is fun remote controlling *almost everything*!
Works on my TV, sound system, cable box, (and devices at work, in bars, etc etc).
(Only doesn't control my ROKU, and that's got a separate remote control app.)

I'm not affiliated with the company, I'm just bored on rpol & wanna stir things up.
(and y'never know, someone else might be looking for something like this too?)
Nightmare
player, 312 posts
HP 25/25
PR 67/67
Mon 15 Dec 2014
at 05:19
  • msg #367

Re: Out of Character Thread; Version 2.0

It's a quiet time of the year. While some of us are feeding the reindeer, waxing the runners, and installing the newest GPS software, others are busy surrounding the fireplace with barbed wire and replacing the coffee table with a machine gun nest.
Or maybe that's just at my house (still don't know where the wife gets the sandbags every year).
Sword of Damocles
GM, 746 posts
Wed 7 Jan 2015
at 16:52
  • msg #368

Re: Out of Character Thread; Version 2.0

I do intend on resuming the game soon, am just waiting to hear back from Onyx's player whether he will be able to continue.
Sword of Damocles
GM, 747 posts
Fri 9 Jan 2015
at 18:51
  • msg #369

Re: Out of Character Thread; Version 2.0

OK so Onyx is on-board. Inhuman hasn't logged in since mid-December so I just want to hear from him as well. After that I can get rolling.
The Inhuman
player, 168 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 10 Jan 2015
at 17:48
  • msg #370

Re: Out of Character Thread; Version 2.0

I am back. Recovering from work, holidays and pneumonia.
Vosper
player, 384 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 11 Jan 2015
at 01:19
  • msg #371

Re: Out of Character Thread; Version 2.0

You know I'm still in. ;)
Nightmare
player, 313 posts
HP 25/25
PR 67/67
Sun 11 Jan 2015
at 03:02
  • msg #372

Re: Out of Character Thread; Version 2.0

Ever have one of those bad dreams where you wake in a cold sweat, relieved that it's over, and then go back to sleep to find yourself in the same dream?
Vosper
player, 385 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 11 Jan 2015
at 07:17
  • msg #373

Re: Out of Character Thread; Version 2.0

Yes, that's called "real life". ;)
Nightmare
player, 314 posts
HP 25/25
PR 67/67
Sun 11 Jan 2015
at 17:30
  • msg #374

Re: Out of Character Thread; Version 2.0

No, that's a recurring me.
Sword of Damocles
GM, 748 posts
Thu 15 Jan 2015
at 15:40
  • msg #375

Re: Out of Character Thread; Version 2.0

People can finish conversing in the Ready Room thread but I am also going to move stuff to the HQ thread for the motor pool gathering to deploy to Antarctica. This way we can get rolling which I would assume people are wanting. ;)
Vosper
player, 386 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 16 Jan 2015
at 02:00
  • msg #376

Re: Out of Character Thread; Version 2.0

Going to be AFK until late Monday/early Tuesday gang.  Will catch up ASAp, feel free to move Vos along as needed... don't let me hold things up! ;)
Sword of Damocles
GM, 751 posts
Sun 18 Jan 2015
at 06:09
  • msg #377

Re: Out of Character Thread; Version 2.0

Adjusted velocity damage table added to House Rules section.
Sword of Damocles
GM, 752 posts
Sun 18 Jan 2015
at 19:12
  • msg #378

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Eddy was already going through the packing cases looking for a rifle (his pistol already at his hip).
As usual, he currently wore his cargo pants and flak jacket.
As he looked for the rifle, he tried on the attic camo bodysuits (complete with goggles) until he had one in his size (to wear over the cargo pants and flak).


I had put in the gun case as something for Nightmare, being that he is the least mobile of all the team members. He also arguably has the weakest attacks as far as pure damage output and is one of the less durable team members.
Poco Tehuantl
player, 357 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sun 18 Jan 2015
at 19:37
  • msg #379

Re: Out of Character Thread; Version 2.0

So there is only one gun?
Sword of Damocles
GM, 753 posts
Sun 18 Jan 2015
at 19:55
  • msg #380

Re: Out of Character Thread; Version 2.0

Most rifle cases are for a single rifle. I suppose i should ask who else on the team wants a rifle.

Visibility could be an issue depending on snow, wind, and light.
Poco Tehuantl
player, 358 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sun 18 Jan 2015
at 20:29
  • msg #381

Re: Out of Character Thread; Version 2.0

Ok.  Sorry, I had visions of 'packing crates' style of case.
Sword of Damocles
GM, 754 posts
Mon 19 Jan 2015
at 00:13
  • msg #382

Re: Out of Character Thread; Version 2.0

Nightmare doesn't necessarily need to shoot first as much as provide cover from range.
Vosper
player, 387 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Thu 22 Jan 2015
at 18:21
  • msg #383

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Adjusted velocity damage table added to House Rules section.


OK.
This message was last edited by the player at 18:23, Thu 22 Jan 2015.
Sword of Damocles
GM, 755 posts
Thu 22 Jan 2015
at 18:32
  • msg #384

Re: Out of Character Thread; Version 2.0

If all goes well by the end of this mission everyone will be level 3, just to put a carrot out there for people. :P
Sword of Damocles
GM, 756 posts
Thu 22 Jan 2015
at 19:02
  • msg #385

Re: Out of Character Thread; Version 2.0

Also, I do plan on posting within the next 24 hours about what *exactly* is in the explosive crates and the rifle case. My work week ends tonite so back to my computer late tonite. Once that is done the team can get gated to the insertion site and the mission can commence.
Sword of Damocles
GM, 759 posts
Fri 23 Jan 2015
at 17:05
  • msg #386

Re: Out of Character Thread; Version 2.0

Some additional information in the House Rules section has been added: Additional fireams rules and movement costs for various activities.
Oscillator
player, 585 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 25 Jan 2015
at 04:50
  • msg #387

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
what *exactly* is in the explosive crates and the rifle case.

I'm gonna take a wild guess.

How about:
a) explosives
b) a rifle

I think I deserve an extra 100 exp for that!!!  Ha Ha
:)

NOTE:  I read OOC before the actual post.  Meh
The first case contains: one dozen 10 lb. thermite packages complete with fuses and detonator.
The second case contains six 25 lb. thermobaric charges, with fuses and detonator.
And instructions!!!

The rifle case contains an arctic-camouflaged sniper Remington Model 700 rifle
And instructions!!!


Well, you might not believe me that I didn't read the post...
But I did guess *DAMNED ACCURATELY*, so I deserve at least 50 exp!   :)
(50 less b/c I totally missed the instruction booklets!)
This message was last edited by the player at 04:53, Sun 25 Jan 2015.
Nightmare
player, 320 posts
HP 25/25
PR 67/67
Sun 25 Jan 2015
at 04:58
  • msg #388

Re: Out of Character Thread; Version 2.0

You're fooling no one! We know you're actually a precog pretending to be a vibrational scientist!

Now, me, I'm exactly what I pretend to be...
Poco Tehuantl
player, 360 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sun 25 Jan 2015
at 06:18
  • msg #389

Re: Out of Character Thread; Version 2.0

Yep, me too.  What you see is what you get; one beautifully packaged, hunk of might cat meat!
Oscillator
player, 587 posts
HP 28/28
PR 75/75 Absorb: 0
Sun 25 Jan 2015
at 06:48
  • msg #390

Re: Out of Character Thread; Version 2.0

Our brick is a big pussy, while our sniper worries about karma issues.
Poco Tehuantl
player, 361 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Sun 25 Jan 2015
at 09:27
  • msg #391

Re: Out of Character Thread; Version 2.0

And our scientist is a closet Pre-sentient.
Oscillator
player, 588 posts
HP 28/28
PR 75/75 Absorb: 0
Mon 26 Jan 2015
at 00:40
  • msg #392

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
And our scientist is a closet Pre-sentient.

An antisocial nerd with a crush.

But vibratory powers have been given 5 star approval from many babes.
:)
Oscillator
player, 590 posts
HP 28/28
PR 75/75 Absorb: 0
Tue 27 Jan 2015
at 00:10
  • msg #393

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
OOC: I don't feel like looking backwards but IIRC it was stated to try NOT to kill any scientists/non-combatants and just destroy the research facility. You are aware that there are sturdy shelters topside for people to evacuate to.

Well that's good!
:)

I don't really have an issue saying it 'IN CHARACTER', considering 'killing eggheads' was brought up 'in character'.

But thanks Sword for pointing it out anyway.
Sword of Damocles
GM, 763 posts
Thu 29 Jan 2015
at 18:34
  • msg #394

Re: Out of Character Thread; Version 2.0

Hard for me to post often while at work but I will be updating tomorrow most likely. Is everyone basically ready for the gate to open to go to Antarctica or is there anything else people need to do/discuss?
Master Sgt Patrick Muldoon
player, 152 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 30 Jan 2015
at 00:23
  • msg #395

Re: Out of Character Thread; Version 2.0


The Inhuman is always ready.
Vosper
player, 391 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 30 Jan 2015
at 17:32
  • msg #396

Re: Out of Character Thread; Version 2.0

Ready to rock.
Onyx
player, 270 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Fri 30 Jan 2015
at 17:38
  • msg #397

Re: Out of Character Thread; Version 2.0

Ready to go
Poco Tehuantl
player, 362 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Fri 30 Jan 2015
at 21:20
  • msg #398

Re: Out of Character Thread; Version 2.0

Yup
Oscillator
player, 592 posts
HP 28/28
PR 75/75 Absorb: 0
Sat 31 Jan 2015
at 00:20
  • msg #399

Re: Out of Character Thread; Version 2.0

Perhaps we could discuss the implications of the theorem of relativity as it relates to gaming vs PBP gaming?

Nah

Lets DO it!
Nightmare
player, 325 posts
HP 25/25
PR 67/67
Sat 31 Jan 2015
at 03:09
  • msg #400

Re: Out of Character Thread; Version 2.0

Relativity? Alpha particles, beta rays, gamma equivalencies... it's all greek to me.

I'm ready.
Oscillator
player, 599 posts
HP 28/28
PR 75/75 Absorb: 0
Wed 11 Feb 2015
at 02:57
  • msg #401

Re: Out of Character Thread; Version 2.0

What the heck is everyone doing?!?!?
My rpol hasn't really started back up, still kinda slow.
:(

My substitutes have been:
Hearthstone
Marvel Puzzle Quest
SolForge

and some other less awesome Android games...

Super excited on Avengers 2 in May, and I guess new Star Wars coming soon...!
Nightmare
player, 330 posts
HP 25/25
PR 67/67
Wed 11 Feb 2015
at 05:36
  • msg #402

Re: Out of Character Thread; Version 2.0

Yeah, and I understand they've decided to replace Jar Jar Binks with an iconic character from the new owner's catalog.

Luke: I know the new republic is important, but I have to rebuild the jedi order. I'm sorry but the senate must work out it's problems without me, Senator Organa's presence should help cement your agenda, she's got the biggest following.
Senator Binks: Not bigger than Xavier Cougat, the mambo king! Everybody mambo!
Senator Binks mambos himself to a fall down the steps to the senate.
Senator Binks: Ya hoo hoo hooey!
Sword of Damocles
GM, 770 posts
Wed 11 Feb 2015
at 19:53
  • msg #403

Re: Out of Character Thread; Version 2.0

Oscillator:
What the heck is everyone doing?!?!?
My rpol hasn't really started back up, still kinda slow.
:(

My substitutes have been:
Hearthstone
Marvel Puzzle Quest
SolForge

and some other less awesome Android games...

Super excited on Avengers 2 in May, and I guess new Star Wars coming soon...!

I am trying to get things rolling in my own way but wanting to let people dialogue a bit. Would people prefer that I pushed the pace and moved to near the facility?
Onyx
player, 274 posts
HP: 28/28; PR: 66/66
Dmg: +2; PA: +3; MA: +1
Wed 11 Feb 2015
at 21:14
  • msg #404

Re: Out of Character Thread; Version 2.0

I'd be happy to jump ahead, but if other folks want to do the talky-talk, I'm fine with that.
Master Sgt Patrick Muldoon
player, 157 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 12 Feb 2015
at 05:58
  • msg #405

Re: Out of Character Thread; Version 2.0

Posted what I needed to say
Nightmare
player, 332 posts
HP 25/25
PR 67/67
Thu 12 Feb 2015
at 06:30
  • msg #406

Re: Out of Character Thread; Version 2.0

I've had my say as well.
Except, what's the Topeka Fesk Club (I saw it on a t-shirt)?
Poco Tehuantl
player, 366 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Thu 12 Feb 2015
at 23:08
  • msg #407

Re: Out of Character Thread; Version 2.0

Move it along, citizen.  There is nothing to see here.
Oscillator
player, 600 posts
HP 28/28
PR 75/75 Absorb: 0
Fri 13 Feb 2015
at 05:04
  • msg #408

Re: Out of Character Thread; Version 2.0

No mobile gamers...?  Meh

Hilarious Jar Jar 'quote'.

Was chatting w/fellow Star Wars obsessive -- hoping the racial / racist aliens fad has ended.


I'm fine with moving along too.  We have had a lot of chat time.
Onyx
player, 279 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Sun 22 Feb 2015
at 13:48
  • msg #409

Re: Out of Character Thread; Version 2.0

The way I see it, we need to have a "You call it, Captain," moment here.

I don't know which of our characters would make the natural leader. Onyx knows he would not. He sees Eddy in the same category. He does not trust book learning, and he has not yet come around to the idea of women as leaders. So, he turned to the one guy with leadership training.

On a meta level, we keep bogging down because everyone wants to talk about everything. It hurts game flow.

So, who should be our leader?

Onyx can be persuaded in game to come around to any choice, but for the good of the game, I think it would help us to have one.
Oscillator
player, 607 posts
HP 28/28
PR 74/75 Absorb: 0
Sun 22 Feb 2015
at 16:32
  • msg #410

Re: Out of Character Thread; Version 2.0

Onyx:
The way I see it, we need to have a "You call it, Captain," moment here.
...
On a meta level, we keep bogging down because everyone wants to talk about everything. It hurts game flow.

So, who should be our leader?

While I agree we need a team leader of sorts, I disagree that we are bogged down bc we don't have one.

We are moving slowly.  This game tends to have lots of in-char chatter, but when we are engaged in a scenario (as we are about to do), things move faster.

I have no issue with planning -- except our plans rarely work.  Ha

But we are a superhero team -- in-game play and ooc respect help determine roles.

Off the top, Id say Vosper makes an ideal leader bc she is a superspy, she is quick, and she has been less ego-y.  But, its the 50's and she's the only woman in the team.

Muldoon was the military's tactical pick.  He has a lot of combat experience and is a so-called Supersoldier.  Problem is he is slow & hasn't proven his powers are effective in combat.

Onyx could be leader, but old Onyx seemed somewhat anti-authority.  I'm still unfamiliar with new Onyx.  Also, his powers are pretty good -- but so far I haven't heard him attempt to lead the team to anything AND his background wouldn't tend to have him lead Muldoon or Vosp without some reason.

Poco has been our most effective teammate in combat, but hasn't shown interest in leading.  Also he spits up hairballs.

Osc (me) is supersmart (on paper - Ha) and somewhat effective in combat.  Also I post a lot.  But my character doesn't want to be a superhero as much as a scientist (a la Reed Richards), he's deliberately abrasive, and he likely talks too much.

Nightmare could lead, but he has a lot of mystery to him.  I don't really know his powers fully, either.

Amaranth was our other female, and I said Vosp was our only female, but that's bc I think Amaranth dropped out...?

So, to summarize, *IF* we need a field leader, I'd vote:
Vosper,
Muldoon,
Poco,
Osc,
Onyx,
Nightmare

*BUT we could just say 'lets move along' in OOC and the team & GM tend to do that also, & skip having a leader.
Nightmare
player, 336 posts
HP 25/25
PR 67/67
Sun 22 Feb 2015
at 20:21
  • msg #411

Re: Out of Character Thread; Version 2.0

Despite indications to the contrary, the team has likely been listed as a military unit and will be treated like one by their 'sponsors'. Considering the time period - Poco, Onyx, and Vosper are in socially disadvantaged groups and would be passed over in lieu of the other team members, Nightmare has a record of violating international law and is known to the Soviets so would be passed over in lieu of the other team members. Our sponsors would only allow Oscillator or Inhuman to be recognized as 'in charge', and would likely lean towards Inhuman due to his military experience.
As far as who leads in the field, that would be another story.
Onyx
player, 280 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Sun 22 Feb 2015
at 20:53
  • msg #412

Re: Out of Character Thread; Version 2.0

On the new Onyx: I see him has not trusting the white establishment, but he's clearly not so distrusting that he won't work with the government. Perhaps that might become an issue at some point.

He was trying to get ahead in the white man's world by getting and education -- the talented tenth approach. He was also being pushed into this by his father. After his accident and his treatment during his recovery, he became disillusioned by the idea that white men would let him stand on equal footing with them. His interest in the black power movement came out of those experiences.

But none of that keeps him from understanding that in a fight you need someone in charge who knows what they are doing.

This is how I see his point of view right now.
Vosper
player, 400 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sun 22 Feb 2015
at 23:29
  • msg #413

Re: Out of Character Thread; Version 2.0

We're in the 1960s, not 50s, but even so.  Vos is a British national, not an American, so I doubt they'd put her in charge even if she weren't a woman.

Of course, putting anyone in charge of this bunch could result in a lot of "ignoring orders" from the "rabble"... ;)
Oscillator
player, 608 posts
HP 28/28
PR 74/75 Absorb: 0
Sun 22 Feb 2015
at 23:43
  • msg #414

Re: Out of Character Thread; Version 2.0

Onyx:
On the new Onyx: I see him has not trusting the white establishment, but he's clearly not so distrusting that he won't work with the government.

Awwww.  I was hoping that he was a black convict, experimented on against his will in prison (a la Tuskegee experiment), and then blackmailed into being a supersoldier.

Uh oh, I think I need to get out more.  Ha Ha

That said, lemme know if you have any great ideas on Osc's background / personality...?
I'm open to suggestions.    :)
Master Sgt Patrick Muldoon
player, 158 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 23 Feb 2015
at 03:41
  • msg #415

Re: Out of Character Thread; Version 2.0

Rather than bicker in character I am glad we are coming to agreement here.

First to Ossy concerns, as far as being ineffective in combat, Inhuman was still standing at the end of the last fight.

Based on background, Muldoon would probably be the best choice to lead the team into combat. He has two decades of combat experience and training in special operations. He has military and criminal backgrounds, so this sort of job is right up his alley.

We discussed in the past that the characters have been training together, and they have been in combat together, so they should be developing trust in one another.

Whoever we go with IC, I suggest the following
As far as the plan.

Initial targets

Three towers first. (all at the same time 3 teams of two)
Communications shack and antenna.
Barracks and Armory.

Labs(We need to collect/destroy data and scientists. Ossy is best qualified to prioritize what needs to be taken and destroyed. With no communications and limited shelter we should be able to convince the scientists to return with us rather than freeze to death)
This message was last edited by the player at 03:42, Mon 23 Feb 2015.
Vosper
player, 402 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Mon 23 Feb 2015
at 03:49
  • msg #416

Re: Out of Character Thread; Version 2.0

That works for me. ;)
Master Sgt Patrick Muldoon
player, 159 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 23 Feb 2015
at 05:39
  • msg #417

Re: Out of Character Thread; Version 2.0

Anyone have any suggestions for improvement to that plan?
Oscillator
player, 610 posts
HP 28/28
PR 74/75 Absorb: 0
Mon 23 Feb 2015
at 06:42
  • msg #418

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
Rather than bicker in character I am glad we are coming to agreement here.

First to Ossy concerns, as far as being ineffective in combat, Inhuman was still standing at the end of the last fight.

Based on background, Muldoon would probably be the best choice to lead the team into combat. He has two decades of combat experience and training in special operations. He has military and criminal backgrounds, so this sort of job is right up his alley.

We discussed in the past that the characters have been training together, and they have been in combat together, so they should be developing trust in one another.

Glad to read this.  I fully agree.

I think Muldoon & Osc have found 'begrudging' respect for eachother.

I didn't mean that Inhuman's abilities in combat are totally ineffective, apologies for that.  I recall a discussion about how Inhuman had difficulty landing blows & had less action points.

In support of Muldoon to lead, he has combat experience.  Shouting out orders doesn't require actions.  Govt (ie GM) would've given Muldoon all our power folios, and Barnes likely wants him to lead -- to be the glue that locks the team together.

Personally, I'd like him to stay gruff and military style & get into occasional spats with the civilians on the team (like Osc) -- but only so long as we can keep the spats friendly and in-character.
Nightmare
player, 338 posts
HP 25/25
PR 67/67
Mon 23 Feb 2015
at 13:40
  • msg #419

Re: Out of Character Thread; Version 2.0

It makes strategic and dramatic sense for Muldoon to lead us on the field. Nightmare's plan was deliberately flawed, and meant to be theoretically perfect with no real value. So, give us some assignments and watch us work, sarge!
Poco Tehuantl
player, 370 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Mon 23 Feb 2015
at 13:45
  • msg #420

Re: Out of Character Thread; Version 2.0

Hmmmm. Yeah.  I can see Eddy cooperating with Major Force over there.

But let's see how it goes.    :-p
Oscillator
player, 611 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 24 Feb 2015
at 02:30
  • msg #421

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
'Major Force'

I like that nickname almost better than "The Inhuman"!  Ha Ha Ha
Master Sgt Patrick Muldoon
player, 160 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 24 Feb 2015
at 03:33
  • msg #422

Re: Out of Character Thread; Version 2.0

Anyone have a preference for how we split the teams?

My thinking is as follows:

The Inhuman
Onyx

Oscillator
Nightmare

Vosper
Poco Tehuantl
This message was last edited by the player at 03:40, Tue 24 Feb 2015.
Vosper
player, 403 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Tue 24 Feb 2015
at 04:26
  • msg #423

Re: Out of Character Thread; Version 2.0

Works for me, Poco can *almost* keep up with me. :)
Oscillator
player, 613 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 24 Feb 2015
at 05:02
  • msg #424

Re: Out of Character Thread; Version 2.0

Gotta let 'the team leader' pick.
Onyx
player, 282 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Tue 24 Feb 2015
at 12:28
  • msg #425

Re: Out of Character Thread; Version 2.0

Sounds good to me
Nightmare
player, 340 posts
HP 25/25
PR 67/67
Tue 24 Feb 2015
at 13:35
  • msg #426

Re: Out of Character Thread; Version 2.0

It does seem appropriate for the team leader to divide the teams.
Sword of Damocles
GM, 774 posts
Tue 24 Feb 2015
at 14:05
  • msg #427

Re: Out of Character Thread; Version 2.0

Just as an observation; taking potentially 24+ people prisoner and marching them across 5 miles of frigid territory to the pick-up point could be problematic (especially with a good number of them possibly being unconscious due to injuries), not to mention having a whole bunch of people viewing Ramesses's gate trick. Leaving the barracks intact would give them a safe place to shelter until they are rescued or leaving the vehicles intact so they could get back to Vostok base after the team leaves.
Onyx
player, 283 posts
HP: 28/28; PR: 64/66
Dmg: +2; PA: +3; MA: +1
Tue 24 Feb 2015
at 16:38
  • msg #428

Re: Out of Character Thread; Version 2.0

Good point.

Were we charged with capturing scientists? Or just destroying vile experiments? Our government might not want a bunch of prisoners on its hands.

Which triggers another though from a new member of the team -- if we are captured are we supposed to deny being a government team?
Sword of Damocles
GM, 775 posts
Tue 24 Feb 2015
at 16:48
  • msg #429

Re: Out of Character Thread; Version 2.0

Onyx:
Good point.

Were we charged with capturing scientists? Or just destroying vile experiments? Our government might not want a bunch of prisoners on its hands.

Which triggers another though from a new member of the team -- if we are captured are we supposed to deny being a government team?

You were just charged with destroying all the experiments and information/data about them.

As far as your second point, IIRC back then the US and USSR were often capturing each others spies then later on there were swaps of them. Actually being a government team could potentially be a good thing as it is much easier to just make rogue agents disappear. Government agents would fetch a good exchange price where rogue agents are a liability.
Master Sgt Patrick Muldoon
player, 161 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 24 Feb 2015
at 18:48
  • msg #430

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 429):

So we do not want to secure scientists? Seems like that would be critical to slow or end the project.
Sword of Damocles
GM, 776 posts
Tue 24 Feb 2015
at 19:00
  • msg #431

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Sword of Damocles (msg # 429):

So we do not want to secure scientists? Seems like that would be critical to slow or end the project.

Destroying the experiments and all the documentation pretty much kills the project. Yes the scientists could potentially replicate it but it would take years. There is a reason why research is diligently documented; No one could remember all the little details and nuances to the research just in their heads, not even a super genius.....just too much raw information. Even Reed Richards documented stuff and he is one of the smartest scientists in the Marvel Universe. It is one thing to take an existing disease and just dump it around somewhere, another thing entirely to engineer a completely radical hybrid of an existing disease that is extra virulent and untraceable.

As an example think about the Manhattan Project, how many scientists were involved and how much r&d went on. Everything was documented, there was just too much information to keep it in one's memory. Also only a small handful of the scientists knew exactly what was going on, most of the rest were there in a support role.
Oscillator
player, 614 posts
HP 28/28
PR 74/75 Absorb: 0
Wed 25 Feb 2015
at 02:21
  • msg #432

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
So we do not want to secure scientists? Seems like that would be critical to slow or end the project.

Hard to imagine us calling ourselves "superheroes" after we allow all these random scientists to get killed (or kill them).

Um, even though we are splitting up, I suggest we *NOT* split the thread.  Could get ugly.
This message was last edited by the player at 02:26, Wed 25 Feb 2015.
The Inhuman
player, 175 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 25 Feb 2015
at 03:37
  • msg #433

Re: Out of Character Thread; Version 2.0

I agree I don't think there is any need to split the thread. Just a way to organize the attack.
Onyx
player, 286 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Thu 26 Feb 2015
at 15:16
  • msg #434

Re: Out of Character Thread; Version 2.0

Since Onyx's move is well over 100" should we be in initiative now?

His intention is to close with the tower and attack. His flight is 238".
Sword of Damocles
GM, 779 posts
Thu 26 Feb 2015
at 15:44
  • msg #435

Re: Out of Character Thread; Version 2.0

Onyx:
Since Onyx's move is well over 100" should we be in initiative now?

His intention is to close with the tower and attack. His flight is 238".

Since everyone is moving in that would make sense. Poco and Inhuman will burn all their movement getting almost up to the tower but everyone else will be there with movement to spare (Nightmare being carried by Oscillator, Onyx flying, and Vosper running).
Sword of Damocles
GM, 780 posts
Sun 1 Mar 2015
at 17:21
  • msg #436

Re: Out of Character Thread; Version 2.0

*taps the mic*

"Is this thing on? Where is everyone?"
The Inhuman
player, 178 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 1 Mar 2015
at 19:41
  • msg #437

Re: Out of Character Thread; Version 2.0

Maybe you can roll initiative for them>
Onyx
player, 287 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Sun 1 Mar 2015
at 20:21
  • msg #438

Re: Out of Character Thread; Version 2.0

I wasn't 100% certain I was supposed to roll ... but did after the mic tapping.
Nightmare
player, 343 posts
HP 25/25
PR 67/67
Sun 1 Mar 2015
at 20:26
  • msg #439

Re: Out of Character Thread; Version 2.0

I, too, heard the tap tap tapping at the microphone
so I rolled initiative
Sword of Damocles
GM, 781 posts
Sun 1 Mar 2015
at 20:37
  • msg #440

Re: Out of Character Thread; Version 2.0

My apologies, I forgot I was doing the initiatives for everyone, it has been a little while since the last combat.
The Inhuman
player, 179 posts
HP 206/206 Power 80/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 1 Mar 2015
at 22:41
  • msg #441

Re: Out of Character Thread; Version 2.0

That was what I remembered but I rolled in any case.
Oscillator
player, 617 posts
HP 28/28
PR 74/75 Absorb: 0
Sun 1 Mar 2015
at 23:24
  • msg #442

Re: Out of Character Thread; Version 2.0

Uh, so do I roll or no roll?
Is this mic even on?  Tap tap...

Normally the Init's get posted in the game thread, right?

Not competing with Onyx, but Osc's flight is 924".
Unless I have a typo on my char sheet?

Is Oscillator faster than Vosper?  :)
Onyx
player, 288 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Mon 2 Mar 2015
at 00:34
  • msg #443

Re: Out of Character Thread; Version 2.0

Oscillator:
Not competing with Onyx, but Osc's flight is 924".


Onyx only flies 54 mph, so it probably is not a typo on your sheet. For a flying character, Onyx goes pretty slow.
Sword of Damocles
GM, 783 posts
Mon 2 Mar 2015
at 02:00
  • msg #444

Re: Out of Character Thread; Version 2.0

So interesting.....I post on a couple V&V forums and someone was asking about places to run PbP. I mentioned running on here and some other person asked about my game and whether there is room. I have not said anything to him at this point.
Onyx
player, 289 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Mon 2 Mar 2015
at 02:03
  • msg #445

Re: Out of Character Thread; Version 2.0

I'm not sure I'm following the trail there. Are you intrigued because someone appears to have tracked your from another forum to this one?
Sword of Damocles
GM, 784 posts
Mon 2 Mar 2015
at 02:07
  • msg #446

Re: Out of Character Thread; Version 2.0

Well he didn't track me here, I mentioned I GM here and he said he is a member here himself. He then asked if I have any openings in the game.
Onyx
player, 290 posts
HP: 28/28; PR: 63/66
Dmg: +2; PA: +3; MA: +1
Mon 2 Mar 2015
at 02:13
  • msg #447

Re: Out of Character Thread; Version 2.0

Okay ... now I got it.
Oscillator
player, 618 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 3 Mar 2015
at 01:24
  • msg #448

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Well he didn't track me here, I mentioned I GM here and he said he is a member here himself. He then asked if I have any openings in the game.

And then you said... ?

Our game has openings?
We don't have openings?
You charge $1 per player post?  ha ha
Oscillator
player, 619 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 3 Mar 2015
at 01:26
  • msg #449

Re: Out of Character Thread; Version 2.0

Nightmare:
Nightmare calmly puts the [sniper rifle's] scope to his eye...

While we are flying nearly Osc's full speed?

In terms of realism, the odds of getting a shot off would be 0%.
But in terms of V&V, you've probably got an 85% chance to hit a grunt!!!
:)
Sword of Damocles
GM, 785 posts
Tue 3 Mar 2015
at 03:41
  • msg #450

Re: Out of Character Thread; Version 2.0

Oscillator:
Sword of Damocles:
Well he didn't track me here, I mentioned I GM here and he said he is a member here himself. He then asked if I have any openings in the game.

And then you said... ?

Our game has openings?
We don't have openings?
You charge $1 per player post?  ha ha

I actually have not replied about my game one way or another. If people would like a 7th player I can invite otherwise I will say there is no room.
The Inhuman
player, 181 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 3 Mar 2015
at 03:47
  • msg #451

Re: Out of Character Thread; Version 2.0

I am cool with a new player. caveat being the new character not step an existing characters shtick.
Oscillator
player, 621 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 3 Mar 2015
at 05:22
  • msg #452

Re: Out of Character Thread; Version 2.0

My main caveat is they contribute to our game/group somehow.

*NO DEAD WEIGHT*
Nightmare
player, 344 posts
HP 25/25
PR 67/67
Tue 3 Mar 2015
at 05:28
  • msg #453

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 449):

He doesn't show it, much, but Nightmare's agility is super-human, exceeded only by Poco's (and possibly Vosper's). But he's mainly thinking of firing for cover, to keep the soldiers from shooting back getting off a shot could keep down the soldier's heads, or so Nightmare thinks.

Oh, and tmtm.
Oscillator
player, 622 posts
HP 28/28
PR 74/75 Absorb: 0
Tue 3 Mar 2015
at 06:44
  • msg #454

Re: Out of Character Thread; Version 2.0

Nightmare:
Oh, and tmtm.

Translate tmtm plz?

Nightmare:
Nightmare watches the tower come closer through the rifle scope, tensing and preparing

We are flying 210 MPH!  That building is ZOOMING fast.
(Gee, I wonder how cold would we be going 210mph?  Yeeeesh!)
Nightmare
player, 346 posts
HP 25/25
PR 67/67
Tue 3 Mar 2015
at 08:12
  • msg #455

Re: Out of Character Thread; Version 2.0

The More The Merrier, of course.
Poco Tehuantl
player, 373 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 3 Mar 2015
at 10:03
  • msg #456

Re: Out of Character Thread; Version 2.0

I'm fine with a 7th.  A Psychic would be good.
Sword of Damocles
GM, 786 posts
Tue 3 Mar 2015
at 14:33
  • msg #457

Re: Out of Character Thread; Version 2.0

So just a few things:

Poco maybe should be on Tower 1 since that is 100" away which he can get to by spending most of his movement and a running jump of 10", leaving him enough to get into the tower. Otherwise he won't be able to do anything until next turn because the other towers are 120" away.

Not sure why Inhuman attacked the base of the tower as it isn't a skeleton framework but an enclosed base. Even with Disintegrate it wouldn't be enough damage to collapse the tower (based on the SR of steel).

Nightmare cannot be "tossed" inside the tower because the top is encased in glass. Oscillator would either have to phase him in so both are inside or he goes crashing through the glass. (Also Oscillator's movement is slowed by carrying Nightmare's weight & gear but he still has plenty of movement to get to the tower and then some.)

I am just waiting on Vosper's 2 actions before I can start with my Inits.



As far as the 7th player goes I sent him a message on the V&V forum with a link to my game to look at and some caveats about my being an inveterate house-ruler. If he is still interested after that I told him to send me a RTJ. I am sure the group would love a psychic-type but we'll have to see what the dice provide. The team has enough brick/melee types and blasters, hopefully something diverse pops out.
The Inhuman
player, 182 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 3 Mar 2015
at 17:56
  • msg #458

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 457):

Did not realize the tower was enclosed. Seems like it would not be due to wind. In any case disintegrating the corner of the building where it meets the foundation should have the same effect.
Sword of Damocles
GM, 787 posts
Tue 3 Mar 2015
at 18:58
  • msg #459

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 457):

Did not realize the tower was enclosed. Seems like it would not be due to wind. In any case disintegrating the corner of the building where it meets the foundation should have the same effect.

I figured a cylindrical cross-section since it is less affected by the wind (dome homes and Deltec round houses are FAR less impacted by high winds than standard geometrically constructed houses).

With steel having an SR of 11, 17 points of disintegration damage would vaporize approximately 1.5 cubic feet of it. With 1 cubic foot being 1728 inches and the structure being say 1/4" sheet steel I *think* 1.5 cubic feet of a material 1/4" thick would be essentially 10368 square inches or a chunk of steel about 8.5 x 8.5 feet (I think I worked the math correctly, has been a LONG time since doing volume conversions). If I used the formula correctly the surface area of a hollow cylinder 6 feet wide and 20 feet tall is about 752 square feet. The amount of steel vaporized above would be about 72 cubic feet or about 1/10th of the surface area. I guess maybe a percentile roll vs. that would be reasonable, giving a 10% chance of outright collapse.

(Anyone good with the maths can PLEASE check to make sure I did this correctly....)
The Inhuman
player, 183 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 3 Mar 2015
at 21:52
  • msg #460

Re: Out of Character Thread; Version 2.0

I was thinking once was thinking once The Inhuman took out one of the supports near the foundation it would have a far better chance of collapse. Had u known it was a cylinder and had almost no chance of effecting it I would have done something else.

Seems like disintegrating the bottom 20 percent on one side of a structure would be more like chopping down a tree.
This message was last edited by the player at 21:55, Tue 03 Mar 2015.
Sword of Damocles
GM, 788 posts
Tue 3 Mar 2015
at 22:02
  • msg #461

Re: Out of Character Thread; Version 2.0

If you want to retcon your post to do something different that is fine, I haven't gone yet.
Poco Tehuantl
player, 375 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 3 Mar 2015
at 22:23
  • msg #462

Re: Out of Character Thread; Version 2.0

Please, how high do you place the tower windows?

With a running start, Eddy can make a verticals jump of 12'.  Could he leap through a window?
Sword of Damocles
GM, 789 posts
Tue 3 Mar 2015
at 22:25
  • msg #463

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Please, how high do you place the tower windows?

With a running start, Eddy can make a verticals jump of 12'.  Could he leap through a window?

The tower is 20 feet high before reaching the bottom of where the enclosed area is.
Poco Tehuantl
player, 376 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Tue 3 Mar 2015
at 22:32
  • msg #464

Re: Out of Character Thread; Version 2.0

That was the fastest response in the West.
I was about to add:  PM
Sword of Damocles
GM, 790 posts
Tue 3 Mar 2015
at 22:46
  • msg #465

Re: Out of Character Thread; Version 2.0

Was a quick response in part because I am speaking with Supplicant 8 about character creation so I am right around. I did respond to your PM in PM.
Oscillator
player, 623 posts
HP 28/28
PR 74/75 Absorb: 0
Wed 4 Mar 2015
at 01:47
  • msg #466

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Nightmare cannot be "tossed" inside the tower because the top is encased in glass. Oscillator would either have to phase him in so both are inside or he goes crashing through the glass. (Also Oscillator's movement is slowed by carrying Nightmare's weight & gear but he still has plenty of movement to get to the tower and then some.)

Osc was planning to zip *thru* any obstacles & go inside.  Even if team was spotted, we were far away in the snow & might only merit a "hey, what the heck?" before we are on top of them & striking.  Most folks can't move 200+mph immediately.

Only problem to 'vibra-fly' entry could be a forcefield, which I think we would've noticed (by seeing the snow buildup).

Sword of Damocles:
With steel having an SR of 11, 17 points of disintegration damage would vaporize approximately 1.5 cubic feet of it.  (Anyone good with the maths can PLEASE check to make sure I did this correctly....)

I think that's about right, b/c the Disintigration power's example (from the book) is 5pts of damage vs an SR 10 substance vaporizing 'exactly' 1/2 cubic foot.
Sword of Damocles
GM, 791 posts
Wed 4 Mar 2015
at 01:54
  • msg #467

Re: Out of Character Thread; Version 2.0

Oh yeah, everyone please give a warm welcome to Supplicant 8 who is in the process of working on a character.

In regards to the disintegration thing I think I have been trying to explain it too technically. More simply the disintegration effect spreads out equally through the substance; 27 damage to a SR 1 substance vaporizes a 3 x 3 x 3 foot section of it, not a 27 x 1 x 1 foot section (assuming it is 27 feet deep).
Oscillator
player, 624 posts
HP 28/28
PR 74/75 Absorb: 0
Wed 4 Mar 2015
at 05:33
  • msg #468

Re: Out of Character Thread; Version 2.0

re: Disint -- makes sense, unless someone has a 'shaping stunt' or something.
Supplicant 8
player, 1 post
Wed 4 Mar 2015
at 06:33
  • msg #469

Re: Out of Character Thread; Version 2.0

Hello everyone.. I'm the new prospective player.  Sun Phoenix!
The Inhuman
player, 184 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 4 Mar 2015
at 07:12
  • msg #470

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Oh yeah, everyone please give a warm welcome to Supplicant 8 who is in the process of working on a character.

In regards to the disintegration thing I think I have been trying to explain it too technically. More simply the disintegration effect spreads out equally through the substance; 27 damage to a SR 1 substance vaporizes a 3 x 3 x 3 foot section of it, not a 27 x 1 x 1 foot section (assuming it is 27 feet deep).


Through the substance or the object? If Inhuman uses disintegrate against a car does the disintegrate fender or does it do a chuck of the car ie fender, engine,  engine block?
This message was last edited by the player at 07:42, Wed 04 Mar 2015.
Poco Tehuantl
player, 377 posts
Hit Points: 82 ( /82)
Power Points: 103 ( /103)
Wed 4 Mar 2015
at 08:41
  • msg #471

Re: Out of Character Thread; Version 2.0

Hiya, SunPhoenix.  Glad to have you along.

I'm led to believe that we are the 'good guys'.   So keep that in mind as you read through previous stuff, eh!
;-p
Supplicant 8
player, 2 posts
HP 13 / 13
PR 55 / 55
Wed 4 Mar 2015
at 10:05
  • msg #472

Re: Out of Character Thread; Version 2.0

LOL. No problem... I'm one of those straight-jawed heroes myself...
Sword of Damocles
GM, 792 posts
Wed 4 Mar 2015
at 14:06
  • msg #473

Re: Out of Character Thread; Version 2.0

The Inhuman:
Sword of Damocles:
Oh yeah, everyone please give a warm welcome to Supplicant 8 who is in the process of working on a character.

In regards to the disintegration thing I think I have been trying to explain it too technically. More simply the disintegration effect spreads out equally through the substance; 27 damage to a SR 1 substance vaporizes a 3 x 3 x 3 foot section of it, not a 27 x 1 x 1 foot section (assuming it is 27 feet deep).


Through the substance or the object? If Inhuman uses disintegrate against a car does the disintegrate fender or does it do a chuck of the car ie fender, engine,  engine block?

It would vaporize a chunk of fender and frame since those are contiguous, exposing the engine block.
Onyx
player, 292 posts
HP: 28/28; PR: 62/66
Dmg: +2; PA: +3; MA: +1
Wed 4 Mar 2015
at 16:36
  • msg #474

Re: Out of Character Thread; Version 2.0

Welcome to the game SunPhoenix. We could use some heat where we are right now.
The Inhuman
player, 185 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 4 Mar 2015
at 16:54
  • msg #475

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 473):

So if I disintergrate a glass of milk the first attack would be the glass and the milk would fall to the ground? Same with a gas tank?
Sword of Damocles
GM, 796 posts
Wed 4 Mar 2015
at 17:04
  • msg #476

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 473):

So if I disintergrate a glass of milk the first attack would be the glass and the milk would fall to the ground? Same with a gas tank?

No, the milk is in direct contact with the glass as is the gasoline with the side of the tank. A car engine is only in direct contact with the frame in a few places so the disintegration effect would cover the fender and frame first since they are more contiguous.
The Inhuman
player, 186 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 4 Mar 2015
at 17:51
  • msg #477

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 476):

What happens to excess points of damage? Would they then effect the engine?

What about canvas thrown over a crate or

What if Inhuman attacks an armored target?
Sword of Damocles
GM, 797 posts
Wed 4 Mar 2015
at 18:11
  • msg #478

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 476):

a. What happens to excess points of damage? Would they then effect the engine?

b. What about canvas thrown over a crate or

c. What if Inhuman attacks an armored target?

a. The effect would spread out to destroy fender and frame first. If in that process the engine was in contact with the area of spreading destruction then there would be spread into the engine as well as the fender/frame.

b. Due to the highly limited SR of a piece of regular canvas as well as the thinness of the material I would just handwave it into the area of disintegration of the material beneath, because they are in contact and the thickness of the canvas is negligible.

c. It depends on the armored target. If you are talking about someone wearing a suit of armor it would be affected as per the rules, having a % chance of taking the damage equal to the amount of ADR remaining otherwise the (likely living) target would take the damage. The same goes for the biological version of armor. The biological one would regrow, the technological one would have to be repaired/replaced.

If you mean something like a tank then the damage would be applied to the tank's hit points as well as the destruction of material then reference the Damage to Disable/Damage to Destroy section in the rules.
Vosper
player, 405 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Thu 5 Mar 2015
at 01:57
  • msg #479

Re: Out of Character Thread; Version 2.0

Welcome Sunny! ;)

As for Vos' actions, I too had assumed skeletal-framed guard towers.  If the towers are completely enclosed, how can Vosper attack those within?  Hm...
Sword of Damocles
GM, 798 posts
Thu 5 Mar 2015
at 02:12
  • msg #480

Re: Out of Character Thread; Version 2.0

Vosper:
Welcome Sunny! ;)

As for Vos' actions, I too had assumed skeletal-framed guard towers.  If the towers are completely enclosed, how can Vosper attack those within?  Hm...

Spin-throw a dart through the glass at one of the soldiers?

Run around to the door, go through the door, and run up the ladder you would assume is there?

...just a couple thoughts.
The Inhuman
player, 187 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 04:18
  • msg #481

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
a. The effect would spread out to destroy fender and frame first. If in that process the engine was in contact with the area of spreading destruction then there would be spread into the engine as well as the fender/frame.

b. Due to the highly limited SR of a piece of regular canvas as well as the thinness of the material I would just handwave it into the area of disintegration of the material beneath, because they are in contact and the thickness of the canvas is negligible.

c. It depends on the armored target. If you are talking about someone wearing a suit of armor it would be affected as per the rules, having a % chance of taking the damage equal to the amount of ADR remaining otherwise the (likely living) target would take the damage. The same goes for the biological version of armor. The biological one would regrow, the technological one would have to be repaired/replaced.

If you mean something like a tank then the damage would be applied to the tank's hit points as well as the destruction of material then reference the Damage to Disable/Damage to Destroy section in the rules.


Thanks for clarifying. Wanted to make sure we were on the same page in the future.
Poco Tehuantl
player, 378 posts
Hit Points: 82/82
Power Points: 103/103
Thu 5 Mar 2015
at 05:59
  • msg #482

Re: Out of Character Thread; Version 2.0

In my honest, this is all WAYYYY to much nitpicking over a Power.
There comes a time when 'knowing what I can do' and 'doing the exact maths' has crossed a line.

Let's just trust the GM, and have some fun.  Really, he's here to help us do so.  I believe that.
The Inhuman
player, 188 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 06:44
  • msg #483

Re: Out of Character Thread; Version 2.0

Just needed to know how it works. Other wise I will end up ret conning actions. This way it is done and I know what to expect when I use it in the future.
Poco Tehuantl
player, 379 posts
Hit Points: 82/82
Power Points: 103/103
Thu 5 Mar 2015
at 07:10
  • msg #484

Re: Out of Character Thread; Version 2.0

Vosper:
I too had assumed skeletal-framed guard towers.  If the towers are completely enclosed, how can Vosper attack those within?  Hm...

This is why I was asking IC about how to get in to the towers once we get there.
But it never got answered.

I assume there is a door that Eddy can rip off its hinges; but that's just an assumption.
The Inhuman
player, 189 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 07:56
  • msg #485

Re: Out of Character Thread; Version 2.0

Remember IC before the answer came Nightmare spotted the sentry with the radio and his buddy who had seem to have spotted us.We probably should have clarified it out of character. Gotten a better description of the facility. But like you said you don't want to be doing too much nitpicking, especially in character. I would think given Ramesses ability to see anything anywhere the team should have a good idea what the compound looks like.
This message was last edited by the player at 08:01, Thu 05 Mar 2015.
Poco Tehuantl
player, 380 posts
Hit Points: 82/82
Power Points: 103/103
Thu 5 Mar 2015
at 08:05
  • msg #486

Re: Out of Character Thread; Version 2.0

Just want to know how to get in.


It'll be a shit if we get there, and access is via an underground tunnel.  But so be it.  We've gone in under prepared; and Eddy will tackle the towers and the situation in the same manner he does everything, I guess.

On the fly; even though he can't.
The Inhuman
player, 190 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 08:15
  • msg #487

Re: Out of Character Thread; Version 2.0

Inhuman can disintegrate a hole in the buildings.

PS If the buildings had no doors and the entry was underground are intel, ie Ramesses would have told us so.
Poco Tehuantl
player, 381 posts
Hit Points: 82/82
Power Points: 103/103
Thu 5 Mar 2015
at 08:17
  • msg #488

Re: Out of Character Thread; Version 2.0

Let's hope so.
Sword of Damocles
GM, 799 posts
Thu 5 Mar 2015
at 13:52
  • msg #489

Re: Out of Character Thread; Version 2.0

Apologies if I missed the question about doors but yes, there are doors on the towers they just face the center of the facility. You wouldn't be able to see that on the closest tower but would be able to on the other two because of their placement.

Also, to clarify, it wasn't as much as the soldier saw you as got a weird feeling (successful Detect Danger roll) when the rifle was being played over the tower. He was shouting to his friend that something got his hackles up where you all were. Of course once the team broke cover *then* they saw you. So you know I would absolutely be having the team make Detect Danger rolls in that kind of situation (and in fact HAVE done that back in the first mission thread when people were approaching the site).
The Inhuman
player, 191 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 15:03
  • msg #490

Re: Out of Character Thread; Version 2.0

Per earlier conversation with the GM I edited my action.
Sword of Damocles
GM, 800 posts
Thu 5 Mar 2015
at 15:20
  • msg #491

Re: Out of Character Thread; Version 2.0

I still think Poco should be charging on Tower 1, since he will be able to get there with movement and a leap and have enough to get in and climb to the top. Otherwise he won't have any actions until next turn unless someone comes out into his path.

Also, I am waiting on Vosper's actions. I am guessing the 1st will be to set-up an Evade and advance on the towers but I need the 2nd. Otherwise I will put her as holding and start with the first soldiers able to act.
Oscillator
player, 625 posts
HP 28/28
PR 74/75 Absorb: 0
Thu 5 Mar 2015
at 16:15
  • msg #492

Re: Out of Character Thread; Version 2.0

The thread hss had some serious creep!  Talking about what happens when I disint a glass of milk cracked me up!!
As for "how do I get into a buildiing" asked by speedster...

Maybe someone can explain why Hulk always has pants?  Cant we just have a naked giant green Hulk with giant green package flapping around?  That'd be pretty scary!

Its got me thinking,*how long has it been since we've taken actions?!?!?!*

Someone needs to post, 'Am I still breathing?'  Ha Ha

And welcome Sun Phoenix!!!  (Please, don't go 'Dark Phoenix' on us!!)
Sword of Damocles
GM, 801 posts
Thu 5 Mar 2015
at 16:18
  • msg #493

Re: Out of Character Thread; Version 2.0

Oscillator:
a. Maybe someone can explain why Hulk always has pants?

b. Its got me thinking,*how long has it been since we've taken actions?!?!?!*

a. Spandex, loooooooots of spandex.

b. Waiting on the Vosper but still on the last day of my workweek myself. I will moving things forward one way or another within the next day.
Sword of Damocles
GM, 802 posts
Thu 5 Mar 2015
at 16:20
  • msg #494

Re: Out of Character Thread; Version 2.0

By the way Oscillator, *are* you vibra-flying Nightmare into the watchtower with your move/action so he can use his held action? I kinda needs to know and I think he would like to as well...
Onyx
player, 293 posts
HP: 28/28; PR: 62/66
Dmg: +2; PA: +3; MA: +1
Thu 5 Mar 2015
at 16:31
  • msg #495

Re: Out of Character Thread; Version 2.0

Great entrance by SunPhoenix ... did we have any information that we would be joined by another person?

Trying to work out how Onyx will react to his appearance.
Sword of Damocles
GM, 803 posts
Thu 5 Mar 2015
at 16:36
  • msg #496

Re: Out of Character Thread; Version 2.0

Onyx:
Great entrance by SunPhoenix ... did we have any information that we would be joined by another person?

Trying to work out how Onyx will react to his appearance.

Unfortunately because he mis-rolled his initiative it will need to be deleted and he can edit/repost it at the right time.

In the interest of ease of continuity we can just retcon that the team had an idea a new recruit might be out there ahead of time.
Oscillator
player, 627 posts
HP 28/28
PR 74/75 Absorb: 0
Thu 5 Mar 2015
at 17:05
  • msg #497

Re: Out of Character Thread; Version 2.0

re: SunPhoenix comment about his stats being visible & ours not.

Player request: can we all make our 'about' character descriptions have relevant info on our powers?  Like a dossier, not like a char sheet?

Something like:
Known powers:
Known weaknesses:
Misc:
Oscillator
player, 628 posts
HP 28/28
PR 74/75 Absorb: 0
Thu 5 Mar 2015
at 17:06
  • msg #498

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
By the way Oscillator, *are* you vibra-flying Nightmare into the watchtower with your move/action so he can use his held action?

Affirmative.
Oscillator
player, 629 posts
HP 28/28
PR 74/75 Absorb: 0
Thu 5 Mar 2015
at 17:08
  • msg #499

Re: Out of Character Thread; Version 2.0

Updated my character description.
Sunphoenix
player, 7 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Thu 5 Mar 2015
at 20:01
  • msg #500

Re: Out of Character Thread; Version 2.0

Ok... so we ALL have to wait for the fastest person to post first?  Wow.. that will make combats really slow.  I had Sun Phoenix go after the raido communication tower/antenna because no one else int he party was attacking it first ...so I figured none of my actions would really affect what they had planned to do regardless of the initiative phase.  The only change would be, seeing as all the guards must have either rolled max or have higher agility's than Sun Phoenix, he cannot very effectively draw their fire since they are acting before him.

Do I Really need to change very much of my action?

And as to answer Onyx's question... I was interjecting Sun Phoenix on the premise that he was supposed to be team back up should things go terribly wrong... in their assault. Like your camp being discovered/destroyed, and unexpected snow-storm blowing up... not really there to participate int he attack ..but considering his abilities and the environment he was to make sure none of you succumbed to the elements due to misfortune.  His secondary mission was also to assist in the completion of your mission should the unexpected occur..  but THIS was all assuming you successfully infiltrated before the alarm was raised.  Had you guys all snuk in her would have waited until he was extracted and your first meeting would have likely been back at base where the Commander would likely introduce a new member of the SMITE Team.

But... Sun Phoenix made a judgement call that as you decided to go in hot and loud.. he should add his skills to the mix as now the time is running on the russian response ..so cutting off communications and helping in the assault was as he saw it the best way to make sure your mission succeed as opposed to turning into a slugfist with the Antartic Russian Military was to help with direct immediate intervention.

Likely the Commander will have words for him for overstepping his guidelines in his surveillance/assistance/emergency backup mission perameters! :)
This message was last edited by the player at 20:02, Thu 05 Mar 2015.
Onyx
player, 294 posts
HP: 28/28; PR: 62/66
Dmg: +2; PA: +3; MA: +1
Thu 5 Mar 2015
at 20:07
  • msg #501

Re: Out of Character Thread; Version 2.0

On the initiative, check out message 10 on this thread: link to a message in this game

This issue is not that you have to wait for the faster PCs to go. All PCs who are faster than the fastest NPC can post in any order, but no one slower than a given NPC should post until after that NPC has taken his action.

In this case, one of the guards beat Sun Phoenix's initiative.

I'm pretty sure that was the point of Sword's comment.

I appreciate the thought you put into why your character is here and why he leaped into action. I'm sure Onyx will appreciate a giant flaming target zooming through the air to draw hostile fire. :)
The Inhuman
player, 192 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 20:26
  • msg #502

Re: Out of Character Thread; Version 2.0

In repl o Sunphoenix (msg # 500):

When we were informed about tthe configuration of the towers it changed my character's actions. I had planned to take the tower out with my first action and the antenna with my second, but based on the the tower Structure I Changed my action. This was in play before you posted your action. my apologies for any inconvenience
The Inhuman
player, 193 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 20:29
  • msg #503

Re: Out of Character Thread; Version 2.0

I n reply to Oscillator (msg # 497):

I already had descriptions of Inhuman's abilities posted. Made of you have to make the description hopefully that makes things clear.
Sunphoenix
player, 8 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Thu 5 Mar 2015
at 20:51
  • msg #504

Re: Out of Character Thread; Version 2.0

Oscillator:
And welcome Sun Phoenix!!!  (Please, don't go 'Dark Phoenix' on us!!)


lols!  Sun Phoenix's powers are sort of like Anna's from "Frozen".  The powers are natural to him.. genetically he would register as a mutant... but anyone with serious mystical senses would realize ... there is more to it than that.  There is indeed something 'mystical' about his power.  NOT the phoenix force.. but some kind of spirit associated with and bound to Lance's own spirit.

I mention Anna of "Frozen" because one of his future stunts would be the ability to Telekinetically control flames at a distance and imbue a 'semblance' of life in to animated flames... basically his other two generated and abandoned powers of Telekinesis and Animated Servant.  Very similar to things Anna could do with her ice powers.

At some point... Lance will try to develop those abilities as power stunts.. but that is long term, possibly beyond the scope of this game..but we'll see.
This message was last edited by the player at 20:52, Thu 05 Mar 2015.
Oscillator
player, 630 posts
HP 28/28
PR 74/75 Absorb: 0
Thu 5 Mar 2015
at 22:45
  • msg #505

Re: Out of Character Thread; Version 2.0

@Sunphoenix - "Holy Burning Bush, Batman!"
Ha Ha

We play with a really cool version (IMO) OF V&V init adapted for playbypost which keeps things moving along well even if a player doesnt post for awhile.

In the case of Vosper, that player posts frequently but has a lot on their 'IRL' plate.  But I wouldnt worry about us getting slowed down much -- this game tends to be fairly zippy in terms if V&V rpol.

As far as us being discovered -- haven't read the GM saying alarms were blaring, so there was a good chance that we've been spotted by 1-2 guards but not set off alarms at installation -- although our new team leader toppling a guard tower might alert some folks.  Ha Ha
The Inhuman
player, 194 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 5 Mar 2015
at 23:20
  • msg #506

Re: Out of Character Thread; Version 2.0

@ with the tower being covered in sheet metal and after consulting with the GM yesterday i changed Inhuman's first action to eliminate the antenna. With that accomplished  Inhuman will turn his focus to the towers.
Vosper
player, 406 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Thu 5 Mar 2015
at 23:57
  • msg #507

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Run around to the door, go through the door, and run up the ladder you would assume is there?

...just a couple thoughts.


Will do, thanks!
Vosper
player, 408 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Fri 6 Mar 2015
at 00:05
  • msg #508

Re: Out of Character Thread; Version 2.0

Sorry for the delay gang.  Will try to keep up better.
Sunphoenix
player, 9 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 01:38
  • msg #509

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 506):

OHHHH!!! Now I understand!  I could not understand why my action was causing so much of an issue.  I did not read the disintegration debate... it was not relevant to me I already know how that power works.  All I was seeing was the declared actions in the IC thread... I did not realize you were changing your declared action as nothing int he IC thread mentioned a mid-action change of actions.  I'll change my post... but I'll need to ask Sword for some more details of the Compound.
Sunphoenix
player, 10 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 01:59
  • msg #510

Re: Out of Character Thread; Version 2.0

Ok.. so as not to hold up the rest of the party posting.. Sun Phoenix goes for the Generator Shack to try to cut the power to at least the surface compound... hopefully.  He also positioned himself that if more guards come out of the Barracks.. he will be the first thing they see.. hopefully it will draw their fire as a distraction.

At least this is my plan.. I'm waiting for Sword to give me an ok with the modification.
Sunphoenix
player, 11 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 09:18
  • msg #511

Re: Out of Character Thread; Version 2.0

Ok.. so with Sun Phoenix's called shot to hit a small section of the Generators power cable to cut power to the Compound at least temporarily his action is declared.  Note the action was to render the base with out power into the power cables are replaced... but the generator itself is unharmed... so as not to be a death sentence to the personnel left in the base.
Poco Tehuantl
player, 382 posts
Hit Points: 82/82
Power Points: 103/103
Fri 6 Mar 2015
at 13:47
  • msg #512

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Poco should be charging on Tower 1, since he will be able to get there with movement and a leap and have enough to get in and climb to the top.

I have editted my post to do so.
Sword of Damocles
GM, 805 posts
Fri 6 Mar 2015
at 14:06
  • msg #513

Re: Out of Character Thread; Version 2.0

So currently Vosper is the only one on Tower 2 for sure with Poco converging on Tower 1 with Oscillator/Nightmare. It will take Poco until his next action to get up into the tower so he will have attacks on phase 21 and 20 and will be out of movement until next turn.

It will also take Oscillator/Nightmare 3 phases to get to and into Tower 1 so Nightmare will be able to use his held action in 19 *unless* he wants to shoot through the glass but there would be a penalty to hit of -2 due to zipping along 100" to get to the tower.
Sword of Damocles
GM, 806 posts
Fri 6 Mar 2015
at 14:13
  • msg #514

Re: Out of Character Thread; Version 2.0

Nightmare wouldn't be going until 19, especially if in HTH so I will hold those rolls until then.
Sword of Damocles
GM, 810 posts
Fri 6 Mar 2015
at 21:05
  • msg #515

Re: Out of Character Thread; Version 2.0

Quite a blow from Poco on that hapless soldier.....wonder if he is still alive?
Master Sgt Patrick Muldoon
player, 162 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 6 Mar 2015
at 21:07
  • msg #516

Re: Out of Character Thread; Version 2.0

 reply to  Sword of Damocles (msg # 515):

it'll be fine He landed in the snow
Sunphoenix
player, 15 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Fri 6 Mar 2015
at 21:11
  • msg #517

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 515):

Damn.. in a different situation.. Sun Phoenix would have tried to save the soldier from the very likely lethal falling impact... but I don't have any means of acting before my next action in reaction to something I did not do.

Ah well.. the hero part of Lance/Sun Phoenix does not hate the Russians nor take any joy in seeing their soldier's die.. but the Marine/Soldier side of him realizes this is little different from war!  We cannot loose or condemn the world to tyrannical oppression by a Soviet State
This message was last edited by the player at 21:12, Fri 06 Mar 2015.
The Inhuman
player, 196 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 6 Mar 2015
at 23:01
  • msg #518

Re: Out of Character Thread; Version 2.0

In reply to Sunphoenix (msg # 517):

Perhaps you could save that sort of thing for your I posts
Master Sgt Patrick Muldoon
player, 163 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 7 Mar 2015
at 00:13
  • msg #519

Re: Out of Character Thread; Version 2.0

In reply to Sunphoenix (msg # 517):

I think you can post your action now Sunphoenix
Master Sgt Patrick Muldoon
player, 163 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 7 Mar 2015
at 00:13
  • msg #519

Re: Out of Character Thread; Version 2.0

In reply to Sunphoenix (msg # 517):

I think you can post your action now Sunphoenix
Sword of Damocles
GM, 811 posts
Sat 7 Mar 2015
at 00:37
  • msg #520

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Sunphoenix (msg # 517):

I think you can post your action now Sunphoenix

I just left his action where he originally posted it and referenced it in my last post. So am waiting on Poco then I have one to go.
Oscillator
player, 633 posts
HP 28/28
PR 74/75 Absorb: 0
Sat 7 Mar 2015
at 04:46
  • msg #521

Re: Out of Character Thread; Version 2.0

Im not opposed to it, but how is Vosp throwing 2 darts at 1 target  1 misses while other hits?
Does she have a new power stunt?

Do we all get to shoot twice at same target now, too?
Sunphoenix
player, 16 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Sat 7 Mar 2015
at 05:04
  • msg #522

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 521):

The rules say you can do this... sort of...

Section 3.5 Multiple Attacks
"It is possible to attack more than one target in a single phase, so long as the attacker can see them all and doesn't move between attacks.  Roll to hit on each target: if the roll to hit for any of the targets is a miss then the attacker's timing is off and all  the attacks miss."

... lol. I'm sure ALL of us have read this and heard the many debates on this particularly awkward piece of rules.  And you are correct Osc... this rule states multiple targets.. not targeting the same target twice! Plus it states that if any of the attacks miss they all miss.. {which seems kinda harsh to me... but were talking RAW}!

{Shrug}.. it could be a power stunt of hers?

I haven't read this rule in a while.. and was hoping to use it with Sun Phoenix to fire like dual fire blasts at targets to help deal some more damage... for my abysmally low damage value compared to the rest of the group... that way I could potentially do 2d12+2 damage with a dual blast or more... BUT reading it carefully.. I guess RAW that would not work.. unless the GM is particularly nice for some reason!

I guess I'll just have to be content to be the 'weak' link in the party cause there is no real way for me to inflict more damage... no critical hit damage increase, no multi-attack, no called shots damage boosts other than hitting special effect targets!
Master Sgt Patrick Muldoon
player, 165 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 7 Mar 2015
at 05:38
  • msg #523

Re: Out of Character Thread; Version 2.0

Because she acted faster and went on 46 and 31.

On both Vosper threw darts.
Sword of Damocles
GM, 812 posts
Sat 7 Mar 2015
at 06:03
  • msg #524

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
Because she acted faster and went on 46 and 31.

On both Vosper threw darts.

This.
Master Sgt Patrick Muldoon
player, 166 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 7 Mar 2015
at 06:17
  • msg #525

Re: Out of Character Thread; Version 2.0

Sunphoenix:
I guess I'll just have to be content to be the 'weak' link in the party cause there is no real way for me to inflict more damage... no critical hit damage increase, no multi-attack, no called shots damage boosts other than hitting special effect targets!


You have adaption and willpower. Most attacks against you start at zero. Pretty nice defense. Evade when in a bind and be hard to hit indeed.

You have a d12+1 for damage and only costs 2PR per attack at range with +6 to hit.

Your character can fly which can avoid some issues.

Not a bad character. The GM let you start at full XP and let you boost your stats. Personally I would drop the Sun and change the name to just Pheonix, but otherwise a pretty good character.
This message was last edited by the player at 06:57, Sat 07 Mar 2015.
Sunphoenix
player, 19 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Sat 7 Mar 2015
at 06:27
  • msg #526

Re: Out of Character Thread; Version 2.0

In reply to Master Sgt Patrick Muldoon (msg # 525):

Thanks Sarg!  I choose a modification on the Phoenix name to add some uniqueness to the character.. I did not want the annoyance of running into another Phoenix named character and having to place my own distinction on the two of us... its a fairly rare name but its kinda obvious on its own.

I just want to make sure I can pull my own weight in assisting the team.. as opposed to be the flashy... but otherwise weak link in the team roster.

You are the second person to mention a +6 bonus on my ranged flame blast... where are you getting that from?  I don't read anything like that under the power itself.  Have I missed something?  Cause his Heightened Expertise adds +4 to the use of all his powers... though his Flame Powers are the only offensive power he has... meaning a 19- on Flame Power to use it.  Where is this +6 coming from?  And my books says it 3PR per flame blast attack...
This message was last edited by the player at 06:29, Sat 07 Mar 2015.
Sword of Damocles
GM, 814 posts
Sat 7 Mar 2015
at 06:30
  • msg #527

Re: Out of Character Thread; Version 2.0

The +6 comes from +2 for Sunphoenix's accuracy and another +4 from the Heightened Expertise.
Master Sgt Patrick Muldoon
player, 167 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 7 Mar 2015
at 06:33
  • msg #528

Re: Out of Character Thread; Version 2.0

Sunphoenix:
In reply to Master Sgt Patrick Muldoon (msg # 525):
Where is this +6 coming from?  And my books says it 3PR per flame blast attack...


+2 for Accuracy from Agility and +4 Heightened Expertise = +6

As for the cost check with the GM. Different books different costs.

"Now buck up Marine and let's get these Russkies."
Sunphoenix
player, 20 posts
Lance Brighton
HP 21/21, PR 56/50, PA +2
Sat 7 Mar 2015
at 06:35
  • msg #529

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
The +6 comes from +2 for Sunphoenix's accuracy and another +4 from the Heightened Expertise.


OH..duh!  I get it now! lol!
Oscillator
player, 634 posts
HP 28/28
PR 74/75 Absorb: 0
Sat 7 Mar 2015
at 08:46
  • msg #530

Re: Out of Character Thread; Version 2.0

I'd like a ToastyPhoenix, but I am ok with SunnyP.

You might wait on your power stunts until u see how your dude plays with the team.  (But I always spend IP when I can.)

As for Vosp throwing 1 dart per phase, thanks for that -- I missed it.
Onyx
player, 296 posts
HP: 28/28; PR: 61/66
Dmg: +2; PA: +3; MA: +1
Sat 7 Mar 2015
at 18:04
  • msg #531

Re: Out of Character Thread; Version 2.0

You sound down on your character SunPhoenix. Maybe I'm misreading that.

You have a good character from my point-of-view.

Part of V&V is that we all have different power levels. Flame Power is a good attack power. He has good defenses. And he can fly.

Sounds like a super hero to me.
The Inhuman
player, 197 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 7 Mar 2015
at 19:22
  • msg #532

Re: Out of Character Thread; Version 2.0

Part of comics is different power levels. But having a tight concept is what really matters and like Onyx says an attack, defenses and movement from a random character is pretty cool.

You also have roleplaying hooks to hang a hat on. His average intelligence is something you can role play. Combine that with being young and recently brain washed .. I mean trained by the marines and you have a good platform.

Then look at the group dynamics. For starters, you and Onyx, the two have race in common but it would seem a very different ideological approach. Next you have Muldoon, older and less naĂŻve, different branch of the service.

That is at least characters you can play off of to grow the character.

So guess what I am saying is focus on the roleplaying. Think about the strengths and weaknesses character's personality rather than just his powers.
Sword of Damocles
GM, 817 posts
Sun 8 Mar 2015
at 01:39
  • msg #533

Re: Out of Character Thread; Version 2.0

In response to a PM and Vosper's most recent post I just want to clarify something if it wasn't clear already.

They were not expecting the team.

That being said, if you train a lethal weapon on anyone even if they don't see you they get a Detect Danger roll. Rolling a 2 on a Detect Danger roll is a definite success. Now, the soldier didn't actually SEE anyone but just had a bad feeling about the area the team was in. Once the team broke cover I gave Detect Danger rolls to the other 2 towers to see if they noticed the team. Tower 3 did so Tower 1 and Tower 3 got to act normally. Tower 2 was surprised, until Vosper hit the soldier at which point they could enter the initiative. As a turn is 15 seconds long there is no way anyone would be completely flat-footed for a whole turn, it just makes no sense. This applies to the team as well, if they were ambushed. I don't think anyone wants a villain team getting a whole turn's worth of unopposed AND undefended actions (ie. no rolling with damage, no Heightened Defense, etc.).

If I hadn't rolled well for Tower 1 then things would have likely unfolded differently but that isn't how it worked out. Right now the team isn't in a bad position; comm tower destroyed, power disabled for now, one soldier out/dead, one badly wounded (soon to be two as Vosper hit again), and one cowering in fear. So two out of six definitely out with two more on the verge. Yes, there is more coming but it isn't the worst start...
The Inhuman
player, 198 posts
HP 206/206 Power 78/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 8 Mar 2015
at 01:52
  • msg #534

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 533):

Thanks for clarifying matters.
Oscillator
player, 637 posts
HP 28/28
PR 73/75 Absorb: 0
Sun 8 Mar 2015
at 03:50
  • msg #535

Re: Out of Character Thread; Version 2.0

NooooOooooooOooooOooooo!!!!

...

Oh.

Meh.
Sunphoenix
player, 21 posts
Lance Brighton
HP 21/21, PR 56/51, PA +2
Sun 8 Mar 2015
at 07:23
  • msg #536

Re: Out of Character Thread; Version 2.0

Onyx:
You sound down on your character SunPhoenix. Maybe I'm misreading that.

You have a good character from my point-of-view.

Part of V&V is that we all have different power levels. Flame Power is a good attack power. He has good defenses. And he can fly.

Sounds like a super hero to me.


Nah... I got mostly what I wanted... I just want to be effective so the party can rely on Sun Phoenix to pull his own weight not be the guy they all have to look after cause he can't hit very hard.  But I've got some tricks up my sleeve to sort of give him a little more 'hitting' power.. so its all cool!  And yes... Sarg, I play characters mostly for the role-playing aspect of the game not necessarily for the most efficient~ numbers on paper effectiveness.  I think its gonna be a blast!
Sword of Damocles
GM, 819 posts
Sun 8 Mar 2015
at 23:48
  • msg #537

Re: Out of Character Thread; Version 2.0

I just modified Inhuman's post #58 to reflect the tactical changes. Poco advances on Tower 1 and Oscillator drops off Nightmare in it. Oscillator then flies to support Vosper with Tower 2 while Onyx and Inhuman take on Tower 3 (after Inhuman takes out the comm tower).

Clear enough?
Master Sgt Patrick Muldoon
player, 168 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 8 Mar 2015
at 23:59
  • msg #538

Re: Out of Character Thread; Version 2.0

Excellent! Thanks GM.
Sword of Damocles
GM, 820 posts
Mon 9 Mar 2015
at 00:05
  • msg #539

Re: Out of Character Thread; Version 2.0

I had suggested that because otherwise Poco would have been doing *nothing* this turn but moving and still not been close enough to do anything to the other towers.
Oscillator
player, 640 posts
HP 28/28
PR 73/75 Absorb: 0
Mon 9 Mar 2015
at 02:52
  • msg #540

Re: Out of Character Thread; Version 2.0

While Osc didn't hear this 'in-character', I'm fine with changes OOC -- but don't want to undermine our new team leader.
Master Sgt Patrick Muldoon
player, 169 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 9 Mar 2015
at 03:25
  • msg #541

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 540):

GM made an adjustment to make the game better. Always a good thing. With Ossy ' s abilities should not be a big deal.
Vosper
player, 410 posts
Eloise Sutton
HP: 19/19 PR: 59/63
Mon 9 Mar 2015
at 19:53
  • msg #542

Re: Out of Character Thread; Version 2.0

Keep in mind Vosper's going through a thing after feeling ineffective and frustrated with her performance throughout her tenure on the team.  That wasn't meant to be an above-game snipe at the GM!
Oscillator
player, 641 posts
HP 28/28
PR 73/75 Absorb: 0
Tue 10 Mar 2015
at 05:08
  • msg #543

Re: Out of Character Thread; Version 2.0

Vosper:
That wasn't meant to be an above-game snipe at the GM!

Can we keep our 'sniping' 'in-character? Ha Ha
Sword of Damocles
GM, 824 posts
Wed 11 Mar 2015
at 12:44
  • msg #544

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Eddy eviscerates the 'Soldier 1 Tower 1'.

- rolled 8 using 1d20 with rolls of 8. attk;  +12 bonus.
-  rolled 20 using 2d10+10 with rolls of 9,1. damage.

Wow.....that's...pretty grim.
Sword of Damocles
GM, 825 posts
Wed 11 Mar 2015
at 18:01
  • msg #545

Re: Out of Character Thread; Version 2.0

I will post as soon as I can, am at work. Need enough free time to figure out the knockback damage and falling damage to the other soldier and roll an action for one of the other soldiers...
Sword of Damocles
GM, 826 posts
Wed 11 Mar 2015
at 22:42
  • msg #546

Re: Out of Character Thread; Version 2.0

I just remembered something. Soldier 1 Tower 1 is on the opposite side of the tower from Poco and he has no movement left (which I believe was why he used Emotion Control for his previous action). Nightmare's punch did no knockback so the soldier remained where he was, using Nightmare to shield himself from looking at Poco. With at least 2" between them Poco is unable to reach the soldier to attack with his claws. Pistol yes, claws no.

Can't really move forward until this situation is resolved, but Soldier 1 Tower 3's action does still stand when everything is cleared up.
Master Sgt Patrick Muldoon
player, 170 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 11 Mar 2015
at 22:52
  • msg #547

Re: Out of Character Thread; Version 2.0

He could still shoot him or use emotion control against him correct?
Sword of Damocles
GM, 827 posts
Wed 11 Mar 2015
at 22:55
  • msg #548

Re: Out of Character Thread; Version 2.0

He has already used Emotion Control against him, you can't double up on it. The soldier is afraid of him. He can shoot him however, yes.
Poco Tehuantl
player, 386 posts
Hit Points: 82/82
Power Points: 93/103
Thu 12 Mar 2015
at 00:26
  • msg #549

Re: Out of Character Thread; Version 2.0

Editted to simply smashing 'something' within arms reach.
Sword of Damocles
GM, 828 posts
Thu 12 Mar 2015
at 12:59
  • msg #550

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Editted to simply smashing 'something' within arms reach.

It is a guard tower, there really isn't anything within arms reach at the moment except maybe a folding chair. Are you looking to mangle the chair or do you want to shoot the soldier?
Oscillator
player, 643 posts
HP 28/28
PR 73/75 Absorb: 0
Thu 12 Mar 2015
at 15:25
  • msg #551

Re: Out of Character Thread; Version 2.0

Hey big cat, cant you throw.something at 'em?
Sunphoenix
player, 23 posts
Lance Brighton
HP 21/21, PR 56/51, PA +2
Fri 13 Mar 2015
at 02:15
  • msg #552

Re: Out of Character Thread; Version 2.0

So.. er whose turn is it now to act?
Poco Tehuantl
player, 387 posts
Hit Points: 82/82
Power Points: 93/103
Fri 13 Mar 2015
at 02:27
  • msg #553

Re: Out of Character Thread; Version 2.0

Oh for ....


Eddy will look out the window, and admire the view.

Off to edit my post now.
Master Sgt Patrick Muldoon
player, 171 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 13 Mar 2015
at 02:46
  • msg #554

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
He could still shoot him or use emotion control against him correct?


Sorry Poco was just trying to offer an option.
Poco Tehuantl
player, 388 posts
Hit Points: 82/82
Power Points: 93/103
Fri 13 Mar 2015
at 02:50
  • msg #555

Re: Out of Character Thread; Version 2.0

All good.  Let's just keep on moving, citizen.
Oscillator
player, 644 posts
HP 28/28
PR 73/75 Absorb: 0
Fri 13 Mar 2015
at 04:51
  • msg #556

Re: Out of Character Thread; Version 2.0

Anyone from here in new Megacity game?

Im BURN GRRL!
Sunphoenix
player, 24 posts
Lance Brighton
HP 21/21, PR 56/51, PA +2
Fri 13 Mar 2015
at 09:39
  • msg #557

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 556):

Not heard of it.. got a link?
Sword of Damocles
GM, 829 posts
Fri 13 Mar 2015
at 18:28
  • msg #558

Re: Out of Character Thread; Version 2.0

I typed this last night and set it aside without posting, vacillating about whether or not to post it and I have decided to post it after conferring with another player. I am not trying to call anyone out and Poco maybe what you posted is just an aberration for you but for me to continue the game and for it to be fun I really need things like arguing, snark, and passive-aggressive stuff to stop. I don't dislike anyone in here, if I did I would have kicked people or flat-out ended the game, I just don't like some of the behaviors:

Poco Tehuantl:
All good.  Let's just keep on moving, citizen.

Yeah no.....

You don't get to say this:
Poco Tehuantl:
Oh for ....


Eddy will look out the window, and admire the view.

Off to edit my post now.

....then play the "it's all good" card. Not right now, not the way things have been going in my head lately. This is a GAME, I am supposed to be doing this because I ENJOY it, but comments like the above? Yeah I don't need it, it isn't worth it to me. I have caught enough flak in this game both OOC and in PM; second guessing decisions, arguing points, micromanaging, and I just don't need it.

I get it....I really do. I am not Dale and I am not GM Bones, I admit that. I am not a great GM and am not even a good GM I am just trying to have some fun. But in a game like V&V fun has rules so things don't just go willy-nilly. I understand sometimes the rules leave people in a situation they don't like but that is just the way the game goes sometimes.

People are free to think I am overreacting and honestly I that is on them. Aside from GM Bones I don't see anyone else out there running a game. Dale has a good reason so I have no issues with his game being on hold/ending. Maybe I am overreacting but maybe, just maybe, something like this is the straw that breaks the camel's back. This isn't where the bulk of my anger is coming from by a longshot but constantly having to defend my every decision in a GAME is the shitted cream on the shit sundae that is all the real-life stress I have right now. I had to stop to write this before a 2 hour drive home from my workweek because I had to get it out of my head so I can concentrate on driving.

So take this all as you will, think me a wuss or a douche or whatever. I am tired of apologizing for everything, for feeling like I have to second-guess myself. And Poco before you think this is all because of you it isn't, this was just the last push. This has been going on mostly behind the scenes off-and-on pretty much since the game started. There have been many times where I have felt like pulling the plug on the game because I don't need added stress from a GAME. I am not going to go into everything that is going on in my life because I don't want people to think I am looking for pity (I am not) and because it really isn't anyone's business.

People who know me, who really know me, know this is not how I want to be. I stuff my anger down, swallow the barbed comments, and try to keep rolling but things eventually reach a boiling point and.....well, there you go.

My guess is regardless of what I decide to do it is possible this game is pretty much over after this post because of how other people may take this, that is their choice. All I can say is *I* am allowed to be upset by things and to speak my mind too.

Ultimately I *don't* want to end the game because I have put a lot of time and work into it, but if it is not fun and is just adding stress it isn't worth it.

I *will* apologize to the people for whom this is coming at out of nowhere. That much I will do but I will *not* apologize otherwise.

Onyx
player, 299 posts
HP: 28/28; PR: 59/66
Dmg: +2; PA: +3; MA: +1
Fri 13 Mar 2015
at 19:03
  • msg #559

Re: Out of Character Thread; Version 2.0

I just want to say I am sorry that the game has become a source of stress for you, Sword.

Running a game is a lot of work. It is a big investment of energy and time. So it is always stressful to a degree. You want to provide your players with a good time. That can be stressful, too.

But if the game is adding to the negative stuff in your life instead of adding to the list of positive stuff in your life, then something has gone wrong.

I'm sorry it has gotten to that for you. I'm sorry if I've contributed to that in any way.

I've enjoyed being part of this game. I hope it continues and I'm happy to keep playing, but I'd rather it stop than be a bad experience for anyone.
Master Sgt Patrick Muldoon
player, 172 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 13 Mar 2015
at 19:57
  • msg #560

Re: Out of Character Thread; Version 2.0

First sorry for my part. I know I can be a bit of a pain.

I also know being a GM is tough work. As far as you game, I have had great fun and think you are doing a good job.

I will try to do better and keep things fun.
Poco Tehuantl
player, 389 posts
Hit Points: 82/82
Power Points: 93/103
Fri 13 Mar 2015
at 21:48
  • msg #561

Re: Out of Character Thread; Version 2.0

I too.


If there is one thing I hate about online gaming, it's how long combats take to play out.  And with very mechanical systems like VnV, they take forever.

I have expressed my own frustration with this before, in this very game; in ooc, and privately to the ST.

The other thing that I hate, and which usually contributes to the first, is the adamant and mathematical adherence to every tiny rule of the system.   Such gets in the way of narrative flow.


Three days ago, I posted an action for Eddy.   And have edited twice now, because it was decided that he doesn't have a few steps of movement, and that there can't possibly be 'something' to trash.

I just want the story to progress.  I want the combat to progress.


And referring to my choices and responses as passive aggressive?   May I suggest that comparing yourself to other GMs and suggesting that we hold you in same negative comparison is rather weak.
You run a fun game, otherwise I wouldn't be here.

If this is a chore for you, then don't do it.    I certainly don't want you to feel obligated.
But if you continue to run the game, I'll continue to contribute (unless you ask me not to).

And if I get frustrated with how long combat takes, then I am sorry.
You already know I hate it.
Sword of Damocles
GM, 830 posts
Fri 13 Mar 2015
at 22:31
  • msg #562

Re: Out of Character Thread; Version 2.0

I am a rules person, that is just how I roll. V&V is a pretty mechanical game and the rules try to have a certain logic I try to go with that. I think I have been pretty clear that I am a tinkerer and house-ruler.

There are definitely better systems for smoother combat flow but still have enough crunch to satisfy. One I particularly enjoy and admire is Supers RED, a d6 dice pool game with a lot of flexibility. If combat is honestly too draggy maybe we should look at that.

V&V is a combat-heavy game, most of the rules are written for it. I respect that people don't care for combat. I am not as good at the out of combat stuff, it doesn't always do much for me. Supers games for me are more about the action so that is what I tend to run. Would people prefer a different system where combat goes quicker?

I do also honestly believe I am not in Dale and Bones's league, for one I don't roll with things as well. If it is "weak" to point that out I can live with that. It is the truth in my opinion.
Poco Tehuantl
player, 390 posts
Hit Points: 82/82
Power Points: 93/103
Fri 13 Mar 2015
at 22:35
  • msg #563

Re: Out of Character Thread; Version 2.0

Ok.  So can we move this combat along?

I'd love to see some progress and achievement.

If I ever get the chance to play a SuperREDs game, I'll take the opportunity, as I've never played it.
Until then, less crack some Ruskies skulls.
Sword of Damocles
GM, 831 posts
Fri 13 Mar 2015
at 22:48
  • msg #564

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Ok.  So can we move this combat along?

I'd love to see some progress and achievement.

If I ever get the chance to play a SuperREDs game, I'll take the opportunity, as I've never played it.
Until then, less crack some Ruskies skulls.

Won't be until later, am about to start a tabletop game session for the next few hours.

That said I will probably do something with your post, maybe just write back in the soldier being attacked. What is there now just rubs me wrong.
Poco Tehuantl
player, 391 posts
Hit Points: 82/82
Power Points: 93/103
Fri 13 Mar 2015
at 22:53
  • msg #565

Re: Out of Character Thread; Version 2.0

Take my current post as a 'choosing not to spend PR in another action'; and let Nightmare contribute to the mayhem.

Have editted my last ic post; hopefully it doesn't offend.
This message was last edited by the player at 23:05, Fri 13 Mar 2015.
Vosper
player, 411 posts
Eloise Sutton
HP: 19/19 PR: 59/63
Sat 14 Mar 2015
at 01:21
  • msg #566

Re: Out of Character Thread; Version 2.0

It's really hard to run a game with challenging, inventive players when you're going through a shit-storm in real life.  I'm in this one for the long haul, and hope we can all keep this fun.  I even have delusions of restarting my own game some day - or another, different game. ;)
Sunphoenix
player, 25 posts
Lance Brighton
HP 21/21, PR 56/51, PA +2
Sat 14 Mar 2015
at 09:10
  • msg #567

Re: Out of Character Thread; Version 2.0

Well. I'm new here so really my opinion doesn't matter all that much.. but I think Sword you are running a fair and by the rules game.  You ARE keeping it interesting. You are doing a far cry better than many I have played with before.  And PbP is slow.. its the nature of the beast... but I'm personally playing right now 9 different PbP games not to mention 5 sit down games as well that rune quite a bit faster, and so I've kinda gotten use to the glacial progress of some games... not necessarily THIS game... and in my opinion.. your keeping the flow in good pace considering some of the lethargic games I'm playing right now! :)

THAT said... it is really hard to keep a game going when your IRL problems... that EVERYONE has are weighing down on you. So much as I love playing.. YOUR sanity and Peace of mind are FAR MORE important to me!!!  If setting the game down is BEST FOR then as your friend I'd be a real heel to be critical about you wanting to set it down for a bit!  Dude.. its just a game.. there are SOOOO Many more thing in life that are more important that should take precedence.

If you can run it and keep your self in good spirits...fine.. but don't feel your OBLIGATED to do so... if its bad for you!

I've played many PbP games and I know sometimes a turn of phrase or the wording of something ...sometimes conveys a different meaning that the poster expected..cause admittedly this clumbsy medium of interaction does not carry tone or intent well~ so I try to take everything others post with a grain of salt and prefer to give everyone and 'extra-helping' of "benefit of doubt" to everything I read.  LOL! I know sometimes after I have posted something ...I'll look at it read it again and go... 'You know.. that sounded sooo much better in my head...', I probably need to reword that! :)  Writing well, descriptively and not in a pendantic list like fashion is a hard skill to master... and many of us are not Mercedes Lackey, Robert E. Howard or 'Doc' E.E. Smith... so sometimes we just don't cxonvey what we are meaning... and yes a little frustration with the inherent speed of PbP doesn't help much.  I guess all I'm trying to say is ...we should all try to be a little understanding {not saying you guys have not been}... taking into account the nature and limitations of this gaming venue we are using. :)


But if were still laying.. I'm still game!  I love combat and PR both so I try to add a little bit of RP in all my combat posts! :)

So ...when is it my turn again?
Poco Tehuantl
player, 392 posts
Hit Points: 82/82
Power Points: 93/103
Sat 14 Mar 2015
at 09:24
  • msg #568

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
OOC: Oscillator's HTH attack drops the soldier. Soldier 1 Tower 3 hits Inhuman for 9 damage (4 taken by Invulnerability with 5 rolled into Power).

Sunphoenix is up.

Now.     :-p
Nightmare
player, 348 posts
HP 25/25
PR 67/67
Sat 14 Mar 2015
at 20:32
  • msg #569

Re: Out of Character Thread; Version 2.0

Knowing how hard it is to run a game and how much more difficult it is here, from personal experience, I can't express how well this one appears to be run. Even the inevitable rough edges generated by the imperfect synthesis of the involved humanity add to, rather than detract from, the overall experience. Keeping the game moving, and growing, is an accomplishment I hope to, someday, attain myself.
Oscillator
player, 645 posts
HP 28/28
PR 71/75 Absorb: 0
Sun 15 Mar 2015
at 02:03
  • msg #570

Re: Out of Character Thread; Version 2.0

@GM - I imagine I'm one of the people at issue here, but not sure.

Ive recently written many snarky responses & chosen not to post them.  (Ok, maybe a few got thru my 'dont post' filter, but youd be surprised how many didnt.)

Real life stress, which sometimes isnjust minor partner fights & other times like lately is family life & death stuff, makes this thing a bogger distraction *BUT* I have a shorter fuse.

In last action sequence, we had a lot of things happen -- new player join, new'field ops' leader, and we hadn't done action for awhile.

I had my posts changed, actions changed, and team gameplan changed -- but so what.

If we were F2F, we'd probably have chuckled.
But even F2F has IRL conflict, personalities & so on.

But I have come to accept your GM style, Sword, and hope you havent been offended by me or how I play with your name (Dam Sword, Sword o'Dam, etc).
If you have been offended by me, I apologize.  You can point out to me in PM if there was anything specific I did...?

I am fine with game rolling along.  This game has good players, a neat setting, and a very good GM.

Peace out.
Oscillator
player, 647 posts
HP 28/28
PR 71/75 Absorb: 0
Sun 15 Mar 2015
at 23:30
  • msg #571

Re: Out of Character Thread; Version 2.0

OOC:  Guess we need an updated map?  (if there is one)

If we already have an idea of where these captives are, do we *have* to take out the whole standing military?  What about the old 'distraction' maneuver?  SunPhoenix (flyer & blazing) seems like a great distraction...

Just an idea.  Would love to hear/discuss Muldoon's plan as it progresses in OOC.
Oscillator
player, 649 posts
HP 28/28
PR 71/75 Absorb: 0
Mon 16 Mar 2015
at 01:25
  • msg #572

Re: Out of Character Thread; Version 2.0

Muldoon:
Ossy is to take point on the lab.

Sure thing.  Just lemme know when we find it...?
Master Sgt Patrick Muldoon
player, 173 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 16 Mar 2015
at 01:45
  • msg #573

Re: Out of Character Thread; Version 2.0

I updated post to replace "take down" with secure to avoid any confusion.
Sword of Damocles
GM, 837 posts
Mon 16 Mar 2015
at 01:49
  • msg #574

Re: Out of Character Thread; Version 2.0

Oscillator:
Muldoon:
Ossy is to take point on the lab.

Sure thing.  Just lemme know when we find it...?

That would be the large, permanent central building.
Oscillator
player, 650 posts
HP 28/28
PR 71/75 Absorb: 0
Mon 16 Mar 2015
at 04:54
  • msg #575

Re: Out of Character Thread; Version 2.0

Chaaaaaarrggee!!!
Oscillator
player, 652 posts
HP 28/28
PR 71/75 Absorb: 0
Mon 16 Mar 2015
at 05:43
  • msg #576

Re: Out of Character Thread; Version 2.0

Hey GM, I see Amaranth is still in our cast.

Shouldn't she devolve to NPC?
Sword of Damocles
GM, 839 posts
Mon 16 Mar 2015
at 16:38
  • msg #577

Re: Out of Character Thread; Version 2.0

I am leaving her on in case she pops on and PMs me to let me know how she is doing.

Also, could everyone roll me 1d100 please. You don't have to post the rolls, I will just take them off of the dice roller.
This message was last edited by the GM at 16:47, Mon 16 Mar 2015.
Sword of Damocles
GM, 840 posts
Mon 16 Mar 2015
at 18:59
  • msg #578

Re: Out of Character Thread; Version 2.0

Wow, Onyx and Sunphoenix rolled the same result. I always knew the dice roller was corrupt! ;)
Oscillator
player, 653 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 00:33
  • msg #579

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
OOC: So everyone through 30 if you want to move you can or you can hold actions, because that is when things are going to start happening. Other people may want to edit their posts if they were moving after 30 in the count.

My first action is on phase 24, so ... not sure if my action even happens (ie vibra-flying to Nightmare & both of us zipping to lab).

Inhuman:
*Inhuman using the character names. If the GM suggests that the setting requires additional code names assume they were used in place 

I don't see why the GM should be responsible for deciding if we use code-speak or not.  My codenames were easy enough for us to understand, but might be harder for enemies -- or not.  No idea.  I figured it was also an egg-head maneuver AND someone might get a chuckle.

The main reason Osc used codenames was bc it seems obvious that our walkie-talkies would not have any significant encryption -- don't think they had that back then.

Our team could have the advantages of:
a) we speak English, but the super-Russians already showed they speak English too
b) surprise
c) limited range for interception

but I'd assume our communication would be intercepted.  (BUT since GM reads everything & the Russians don't really exist, obv it's all just for roleplay.)

Meanwhile, still waiting for someone to nickname Osc.  (Vibrator Man?  Vibes?)
The Inhuman
player, 202 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Mar 2015
at 02:00
  • msg #580

Re: Out of Character Thread; Version 2.0

Oscillator:
I don't see why the GM should be responsible for deciding if we use code-speak or not.


Because he controls the reality. He determines the levels of detail we need to go into setting up an operation.


quote:
The main reason Osc used codenames was bc it seems obvious that our walkie-talkies would not have any significant encryption -- don't think they had that back then.


First we already have code names. Second it is a lot of extra complications because this is a superhero game. This genre accepts certain conventions, like ignoring extra code names.

Finally we all already have code names.


I vote we skip the extra complication. We are incredibly easy to identify ie giant blob guy, fast girl, vibrating guy ... does anyone else feel the need for additional code games?
This message was last edited by the player at 02:04, Tue 17 Mar 2015.
Nightmare
player, 351 posts
HP 25/25
PR 60/67
Tue 17 Mar 2015
at 02:11
  • msg #581

Re: Out of Character Thread; Version 2.0

Actually, having that one guy who can't remember anyone's codename so he makes a new, descriptive name up each time he addresses someone adds a bit of reality to the situation. We've all dealt with that guy in real life, otherwise we wouldn't answer to 'dude', 'bro', or 'baldie' quite as easily (ok, maybe that last one's just me).
The Inhuman
player, 203 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Mar 2015
at 02:52
  • msg #582

Re: Out of Character Thread; Version 2.0

Would rather skip it, but if the group chooses, to save time here it goes:

Operation Snow White
Nightmare: Bashful
Onyx: Doc
Oscillator: Dopey
Poco: Grumpy
Sunphoenix: Happy
The Inhuman: Sleepy
Vosper: Sneezy

Determined by alphabetical order to make it harder to determine who is who.
This message was last edited by the player at 02:53, Tue 17 Mar 2015.
Sword of Damocles
GM, 841 posts
Tue 17 Mar 2015
at 03:12
  • msg #583

Re: Out of Character Thread; Version 2.0

Workday and visiting daughter done and hitting the hay. Have all the d100 rolls, will hopefully update sometime tomorrow (in the work week thru Thurs night), please be patient....this should be fun. ;)
This message was last edited by the GM at 03:12, Tue 17 Mar 2015.
Oscillator
player, 654 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 04:06
  • msg #584

Re: Out of Character Thread; Version 2.0

The Inhuman:
Operation Snow White
Nightmare: Bashful
Onyx: Doc
Oscillator: Dopey
Poco: Grumpy
Sunphoenix: Happy
The Inhuman: Sleepy
Vosper: Sneezy

When you say we all have codenames already, that's true -- we have our designated superhero names.

Your list, however, is hard b/c no one corresponds to these names!!!

& Thus we can't intuitively 'get it'& have to keep referring to your list.

How about THESE codenames (-- OR our walkie-talkies have superpowerful 4-bit encryption?):

Nightmare: Scary
Onyx: Shiney
Oscillator: Doc
Poco: Hairy
Sunphoenix: Toasty
The Inhuman: Grumpy
Vosper: Princess

:)
The Inhuman
player, 204 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Mar 2015
at 04:40
  • msg #585

Re: Out of Character Thread; Version 2.0

The Pentagon picks the code names.

At least you are not Mr Pink.


Or we could just do like a comic book and stick with the names we have.
This message was last edited by the player at 04:51, Tue 17 Mar 2015.
Vosper
player, 415 posts
Eloise Sutton
HP: 18/19 PR: 50/63
Tue 17 Mar 2015
at 05:13
  • msg #586

Re: Out of Character Thread; Version 2.0

I can't believe we're having an argument about this.  *eyeroll*

There was nothing wrong with the nicknames Osc tossed out.
The Inhuman
player, 205 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Mar 2015
at 05:22
  • msg #587

Re: Out of Character Thread; Version 2.0

I cant believe we are wasting any time on this at all. I could have skipped the whole thing. Pretty sure the Russians will know who kicked in the door on the place when they get our descriptions from the survivors.

We already have code names. We could have just gone as is an skipped all this.
Oscillator
player, 656 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 05:23
  • msg #588

Re: Out of Character Thread; Version 2.0

Vosper:
I can't believe we're having an argument about this.  *eyeroll*
There was nothing wrong with the nicknames Osc tossed out.

I *CAN* believe it, but only b/c ...  Muldoon & Osc don't agree on much of anything!
Muldoon said Osc should take point on the lab, but maybe he has a hard time with civilians having any authority.

I was just trying to play the character.

There's really no reason to argue on this -- but clearly Dopey, Grumpy, Sleepy are not flattering codenames for anyone (but Grumpy sorta fits for Muldoon.  HA HA).
The Inhuman
player, 206 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Mar 2015
at 05:25
  • msg #589

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
OOC: So everyone through 30 if you want to move you can or you can hold actions, because that is when things are going to start happening. Other people may want to edit their posts if they were moving after 30 in the count.



GM still waiting to post if our first action is less than 30 correct?
The Inhuman
player, 207 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 17 Mar 2015
at 05:32
  • msg #590

Re: Out of Character Thread; Version 2.0

Muldoon does not have a problem with Oscillator. Seems to me like that characters moved past that. That is why Muldoon is trusting Oscillator to lead his team of Vosper and Nightmare into the main objective.
This message was last edited by the player at 05:33, Tue 17 Mar 2015.
Oscillator
player, 657 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 14:16
  • msg #591

Re: Out of Character Thread; Version 2.0

"Yes, Master Sargeant, sir!"

:)

Glad to hear it, buddy!!

Basically, Osc & Muldoon need a drinking scene after this run  (like Thor & Erik Selwig).
Oscillator
player, 659 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 22:58
  • msg #592

Re: Out of Character Thread; Version 2.0

Osc figures he & SunPhoenix can get into lab, Osc can take a quick look & tell SP ideal targets, Osc splits before SP blows up the most explodey stuff, and then they get back to the fight?

Could maybe release the contaminants...?

Open to opinions...?
Sword of Damocles
GM, 844 posts
Tue 17 Mar 2015
at 23:01
  • msg #593

Re: Out of Character Thread; Version 2.0

Oscillator:
Osc figures he & SunPhoenix can get into lab, Osc can take a quick look & tell SP ideal targets, Osc splits before SP blows up the most explodey stuff, and then they get back to the fight?

Could maybe release the contaminants...?

Open to opinions...?

Remember that back where the team was are the cases with both the thermobaric and thermite charges which will do the job FAR more efficiently and with much less risk as they can be set to go off.

Also that there will likely be non-super and non-combatant scientists that would need to be evacuated regardless.
This message was last edited by the GM at 23:02, Tue 17 Mar 2015.
Oscillator
player, 661 posts
HP 28/28
PR 71/75 Absorb: 0
Tue 17 Mar 2015
at 23:07
  • msg #594

Re: Out of Character Thread; Version 2.0

Right -- who's carrying the charges?!?!?
Sword of Damocles
GM, 845 posts
Tue 17 Mar 2015
at 23:09
  • msg #595

Re: Out of Character Thread; Version 2.0

No one, they are back about 100" (500 feet) from Tower 1 with the snowmobiles. They were left there so that in case of combat there wouldn't be the chance they could be set off.
Oscillator
player, 662 posts
HP 28/28
PR 71/75 Absorb: 0
Wed 18 Mar 2015
at 00:28
  • msg #596

Re: Out of Character Thread; Version 2.0

Wow -- if Russians can teleport agents in, this plan seems like it should be a 'get in get out fast' plan,
not a 'let's take 'em all on,  then plant the charges, eat some lunch, & then leave' plan.

Well, that's my (REkz = gamer) opinion, not Osc's.  Osc will take whatever the leader offers.

(I don't recall us specifically discussing NOT taking the charges, but I may be having a memory lapse on that.)
Sword of Damocles
GM, 846 posts
Wed 18 Mar 2015
at 00:30
  • msg #597

Re: Out of Character Thread; Version 2.0

Message 29 and 30 of the IC thread...
Oscillator
player, 663 posts
HP 28/28
PR 71/75 Absorb: 0
Wed 18 Mar 2015
at 00:34
  • msg #598

Re: Out of Character Thread; Version 2.0

You are fast!  :)
Nightmare
player, 353 posts
HP 25/25
PR 60/67
Wed 18 Mar 2015
at 00:37
  • msg #599

Re: Out of Character Thread; Version 2.0

From a strategic standpoint, we should have had part of us do a distraction while the rest did extraction and destruction. Then we could have been split up and made it easier for the teleportin' soviets to get us.
Sword of Damocles
GM, 847 posts
Wed 18 Mar 2015
at 00:41
  • msg #600

Re: Out of Character Thread; Version 2.0

Heh.....now would I do that to you all?
Oscillator
player, 665 posts
HP 28/28
PR 71/75 Absorb: 0
Wed 18 Mar 2015
at 00:44
  • msg #601

Re: Out of Character Thread; Version 2.0

Despite all the planning one might make, generally V&V is about superheroes & villains clashing & duking it out.  Unless someone has invis or darkness, most of us have zero stealth abilities.
We just gotta accept that.  :)
Sword of Damocles
GM, 848 posts
Wed 18 Mar 2015
at 01:15
  • msg #602

Re: Out of Character Thread; Version 2.0

Onyx and Poco attacked, Oscillator evades, and Nightmare holds. Just waiting on Inhuman then my soldiers can go.
The Inhuman
player, 208 posts
HP 201/206 Power 70/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 18 Mar 2015
at 04:21
  • msg #603

Re: Out of Character Thread; Version 2.0

Posted
Poco Tehuantl
player, 398 posts
Hit Points: 82/82
Power Points: 91/103
Wed 18 Mar 2015
at 04:47
  • msg #604

Re: Out of Character Thread; Version 2.0

The Inhuman:
"Poco take down the barracks"


Oh, if you insist!        ;-p


Ordering Eddy to do exactly as he's already decided!     A wise choice, my friend.
Master Sgt Patrick Muldoon
player, 175 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 18 Mar 2015
at 05:06
  • msg #605

Re: Out of Character Thread; Version 2.0

Got to pretend I am giving orders. ;)
Poco Tehuantl
player, 399 posts
Hit Points: 82/82
Power Points: 91/103
Wed 18 Mar 2015
at 05:35
  • msg #606

Re: Out of Character Thread; Version 2.0

I understand. And to assist with this, Eddy'll pretend to follow them*.




                                                              * upon the above conditions
Oscillator
player, 666 posts
HP 28/28
PR 71/75 Absorb: 0
Wed 18 Mar 2015
at 05:50
  • msg #607

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
And to assist with this, Eddy'll pretend to follow them*.

ROFLMAO

Yeah, Osc immitates what the cat-man-do.
Nightmare
player, 354 posts
HP 25/25
PR 60/67
Wed 18 Mar 2015
at 12:38
  • msg #608

Re: Out of Character Thread; Version 2.0

I'm the mystic guy here, leave Katmandu to me.
Sword of Damocles
GM, 849 posts
Wed 18 Mar 2015
at 13:57
  • msg #609

Re: Out of Character Thread; Version 2.0

I will be posting as soon as I can. I am in mid-workweek so bear with me.
Sword of Damocles
GM, 851 posts
Wed 18 Mar 2015
at 21:39
  • msg #610

Re: Out of Character Thread; Version 2.0

Sunphoenix, nicely evocative post. A fine attempt but unfortunately you went too deep in the well and came up dry. The 3 hit the teleporter and the 19 hit Bear, but the 12 for the special attack did NOT hit as the teleporter is evading (among other things). Had you foregone the special attack you would have hit both. That and the power cost is the risk of multiple attacks *combined* with special attacks.

With you and Vosper having gone I can get to the first *real* actions the other 3 Soviet supers. ;)
Sunphoenix
player, 29 posts
Lance Brighton
HP 21/21, PR 56/42, PA +2
Wed 18 Mar 2015
at 22:36
  • msg #611

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 610):

Would not have mattered either way.. cause 5 points and 6 points don't mean squat in damage anyhows...  Pea shooters are STILL pea-shooters. 'Shrug'.

And Wow.  My roll to hit is a 21- and he can evade with MORE than a -9 to my roll? That at least 100+ power!  'sigh' .. I'm Waaay out-classed.
This message was last edited by the player at 22:39, Wed 18 Mar 2015.
Sword of Damocles
GM, 852 posts
Wed 18 Mar 2015
at 22:40
  • msg #612

Re: Out of Character Thread; Version 2.0

Not true, damage is damage. Even if all the damage is rolled into power that means the power score is dropped. Dropped power score means less effective evasion as well as decreasing combat longevity. That is one of the problems of people with many actions. A speedster with 4 actions per turn burns 6 power per turn for extra actions on top of costs of powers. So someone zapping 4 times in a turn with a 2 power attack would burn through 14 points of power. Doing 6 points of power on top of that brings them closer to "exhaustion" where any power expenditure comes from HP and all damages are cut in half.
Sword of Damocles
GM, 853 posts
Wed 18 Mar 2015
at 23:10
  • msg #613

Re: Out of Character Thread; Version 2.0

Sunphoenix:
And Wow.  My roll to hit is a 21- and he can evade with MORE than a -9 to my roll? That at least 100+ power!  'sigh' .. I'm Waaay out-classed.

Evasion is not the only way to decrease a roll, there are also any number of defenses that will lower the number for Flame Powers below the base of 15. Combine one of those defenses with evasion and you can achieve that without having 100+ power.

One way to mitigate that is positioning (+2 for Flanking and +4 for Rear) although aware targets can pay power to change their facing out of turn. Another way is to increase accuracy with the power, training +1 to hit with Flame Powers.
This message was last edited by the GM at 23:13, Wed 18 Mar 2015.
Vosper
player, 418 posts
Eloise Sutton
HP: 19/19 PR: 46/63
Wed 18 Mar 2015
at 23:23
  • msg #614

Re: Out of Character Thread; Version 2.0

Yes, we found one way to get around the "bad guy just pays 2 PR to change facing" trick was to Hold actions and then have two (or more) heroes act on the same phase, attacking from opposite directions (and hopefully angles where a miss won't hit each other).  The bad guy can't face two directions at once...
Oscillator
player, 667 posts
HP 28/28
PR 71/75 Absorb: 0
Thu 19 Mar 2015
at 05:28
  • msg #615

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
A speedster with 4 actions per turn burns 6 power per turn for extra actions on top of costs of powers.

Uh, I'll take the 4 actions!!!

Speaking of Speedsters, last episode of*The Flash* was awesome!

SunPhoenix:
Sunphoenix rolled 19 using 1d20 with rolls of 19.

I find it *very hard* in V&V to NOT do multiple attacks per action, but there are a few tricks (eso for pyros like you):

-- Inanimate obj's hit on anything but 20 -- so *BURN* those explosives, big guns, etc.

-- roll *either* a special attack or a multiple attack, but not both

-- if you have height attack or +10 or more, the world is your oyster -- do a ton of multi special attacks!!  (This is where Weak Detect + Hi Int pays off!!)

-- Try EVADE for your first action at beginning of combat.  It is generally as good as Height Def!!

Try not to get too greedy with each action!

That covers it.  'Nuf said.
This message was last edited by the player at 05:37, Thu 19 Mar 2015.
Vosper
player, 419 posts
Eloise Sutton
HP: 19/19 PR: 46/63
Thu 19 Mar 2015
at 05:37
  • msg #616

Re: Out of Character Thread; Version 2.0

Agreed.  And tonight's "Arrow" was great too. :)

And as our resident speedster... I can't have enough power points.  Just sayin'. ;)
Sword of Damocles
GM, 854 posts
Thu 19 Mar 2015
at 14:06
  • msg #617

Re: Out of Character Thread; Version 2.0

Important to remember that inanimate objects being manipulated by someone do NOT fall under the "anything but a 20 hits". In that situation it requires a special attack (2 rolls) against which the manipulator can apply defenses/evasion as usual.


That being said here is a *for now* ruling on the whole Multiple Attacks thing (I am awaiting a response from Jeff Dee specifically):

If you are making a multiple attack you need to roll the 1st attack to see if it hits. If it does you can roll the 2nd attack. If it doesn't then you wouldn't have made the 2nd roll. Rolling them both simultaneously implies both went off, with all the power costs that requires.


So for this particular pass, Inhuman and Sunphoenix only lose power for the 1st missed attack. I would like it if they edited their posts to reflect not having made the 2nd attack. I will edit my post to reflect only a single attack by Inhuman against Bear. I adjusted both their Power scores to reflect the change, so each only spent 2 power instead of 6 this time.
This message was last edited by the GM at 14:14, Thu 19 Mar 2015.
Sword of Damocles
GM, 855 posts
Thu 19 Mar 2015
at 19:23
  • msg #618

Re: Out of Character Thread; Version 2.0

In thinking, I do want to say that it *is* a bit meta-gamey to roll one attack THEN decide if you are going to make a second if the first one hits. In a one-second phase there really isn't time to do that kind of thing. I know the rule as written is implying one thing but I am guessing it wasn't the intention to meta-game multiple attacks.

I still haven't heard anything back from Jeff Dee but other longtime V&V GMs seem to agree that if you shoot off a multiple attack you lose the power regardless of the 1st attack missing because they are going off simultaneously.
Master Sgt Patrick Muldoon
player, 176 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 19 Mar 2015
at 22:55
  • msg #619

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 618):

I generally prefer to go rules ad written.  But your game your call
Oscillator
player, 668 posts
HP 28/28
PR 71/75 Absorb: 0
Thu 19 Mar 2015
at 23:27
  • msg #620

Re: Out of Character Thread; Version 2.0

Uh... can you translate that into plain english?
:)
The Inhuman
player, 209 posts
HP 201/206 Power 68/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 01:59
  • msg #621

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 620):

Seemed clear to me
The Inhuman
player, 211 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 07:00
  • msg #622

Re: Out of Character Thread; Version 2.0

If we are fixing rules I think we should look at the rule about knockback and only if you take damage to hit points.
Sword of Damocles
GM, 857 posts
Fri 20 Mar 2015
at 07:22
  • msg #623

Re: Out of Character Thread; Version 2.0

The Inhuman:
If we are fixing rules I think we should look at the rule about knockback and only if you take damage to hit points.

Actually you only take knockback if you take hit point damage and only if the damage exceeds your basic hits. The only exception is if the damage takes you to zero hit points or knocks you out.

I totally forgot that Poco would have been knocked back (forward) 15" which would have slammed him into the back wall of the barracks (for 1d6 + 1d4 damage, which could be rolled into power). Since I forgot that is my problem and I am not going to retroactively do knockback. Of course I do like honest players who will say something like; "Hey man, I think you forgot to do knockback on that attack." ;)
This message was last edited by the GM at 07:24, Fri 20 Mar 2015.
Poco Tehuantl
player, 401 posts
Hit Points: 63/82
Power Points: 91/103
Fri 20 Mar 2015
at 07:25
  • msg #624

Re: Out of Character Thread; Version 2.0

The rules are important to you, and many here.
If that's the rules, go ahead and use them.   I don't mind.

Does that mean Eddy can't make it back to where the enemy is?  Is he out of movement again?
Does this do him more damage?
The Inhuman
player, 212 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 07:30
  • msg #625

Re: Out of Character Thread; Version 2.0

In reply  to Poco Tehuantl (msg # 624):

sorry about that poco

that's not why I brought up knockback. DeSantis your address and rolls seems like somebody in the armor or some other way Reducing damage should still take knockback.

Iron man gets blasted for knock back all the time but is unscathed
Sword of Damocles
GM, 858 posts
Fri 20 Mar 2015
at 07:31
  • msg #626

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
The rules are important to you, and many here.
If that's the rules, go ahead and use them.   I don't mind.

Does that mean Eddy can't make it back to where the enemy is?  Is he out of movement again?
Does this do him more damage?

No he has plenty of movement left. He wouldn't actually *go* 15" from the knockback as the barracks are not that big (maybe 12" long and 4" wide).

It would be 7 knockback damage, all of which is easily rolled into power.
Sword of Damocles
GM, 859 posts
Fri 20 Mar 2015
at 07:35
  • msg #627

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply  to Poco Tehuantl (msg # 624):

sorry about that poco

that's not why I brought up knockback. DeSantis your address and rolls seems like somebody in the armor or some other way Reducing damage should still take knockback.

Iron man gets blasted for knock back all the time but is unscathed

So you are saying that regardless of armor, invulnerability, or whether the damage is hit point or power there should still be knockback (adjusted by the basic hits)?
The Inhuman
player, 213 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 07:41
  • msg #628

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 627):

Rolling might effect it, but yes.
Sword of Damocles
GM, 860 posts
Fri 20 Mar 2015
at 13:29
  • msg #629

Re: Out of Character Thread; Version 2.0

I am curious why this is suddenly coming up. There was a good amount of knockback in the last battle and the one against Red Sledgehammer and it wasn't an issue then. Also, it doesn't seem any of the other players have a concern about how knockback happens or doesn't happen.

Interestingly, a change to knockback would affect your character the least. With 20 basic hits and 4 invulnerability per attack Inhuman would have to take a minimum of 25 points of impact-related damage to be thrown 1" or 33 points if rolling damage at full Power score.

The next heaviest PC, Oscillator taking 25 damage would be thrown 10" even with rolling damage into power (for 1d6+1d4 additional damage) and if taking 33 points would be thrown 18" (for 1d8+1d4 damage). If rolling damage into power does NOT decrease knockback that same 25 points would hurl Oscillator back 21" (for 1d8+1d4 damage) and the 33 damage would throw him back 28" (again for 1d8+1d4 damage).

Our lightest PC Vosper, if rolling damage into power decreases knockback, would be sent back 13" (for 1d6+1d3 damage) by 25 damage and 21" (for 1d8+1d3) by 33 damage.
If rolling damage into power does not decrease that changes to 23" (for 1d8+1d3) for 25 damage and 30" (again for 1d8+1d3) for 33 damage.

I would guess that if put to a vote the rest of the players would be content with the knockback rules as-is, especially as any changes would effect the players far more often over the course of the game than any one team of villains.
The Inhuman
player, 214 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 14:35
  • msg #630

Re: Out of Character Thread; Version 2.0

men tion ced it because the rules don't make a lot of sense. like I said before I prefer to play rules is written but if we're going to make changes then I'd probably start there.

In general the knock back rules are a little bit extreme but the idea that somebody suit of armor or was in Vonore ability getting hit just stands there seems a little odd and out of line from the comics and physics.
Sword of Damocles
GM, 861 posts
Fri 20 Mar 2015
at 15:08
  • msg #631

Re: Out of Character Thread; Version 2.0

Do remember though that Armor degrades and Invulnerability does get overcome one way or another. So once the Armor degrades enough it doesn't absorb the energy of the impact, same with Invulnerability.

Also bullets, knife stabs, bolts/arrows, spear thrusts, and the like don't cause knockback (just watch the Mythbusters episode where they shoot at a pig carcass with different caliber weapons). So in V&V the list of things that cause knockback to me are slashing/bludgeoning HTH, TK bolts, Ice bolts, Forcefield ram, and explosions. Energy attacks like flame bolts, lightning, and such don't cause knockback (which includes Power Blast).

Aside from your concerns about Armor and Invulnerability, the rules IMO actually *do* make sense. Only hit point damage after rolling damage into power and subtracting your basic hits counts for knockback, reflecting that someone heavier/denser is less likely to get thrown back by an impact.
The Inhuman
player, 215 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 15:14
  • msg #632

Re: Out of Character Thread; Version 2.0

quote:
Also bullets, knife stabs, bolts/arrows, spear thrusts, and the like don't cause knockback (just watch the Mythbusters episode where they shoot at a pig carcass with different caliber weapons). So in V&V the list of things that cause knockback to me are slashing/bludgeoning HTH, TK bolts, Ice bolts, Forcefield ram, and explosions. Energy attacks like flame bolts, lightning, and such don't cause knockback (which includes Power Blast).


That was my concern
Sword of Damocles
GM, 862 posts
Fri 20 Mar 2015
at 15:43
  • msg #633

Re: Out of Character Thread; Version 2.0

The Inhuman:
quote:
Also bullets, knife stabs, bolts/arrows, spear thrusts, and the like don't cause knockback (just watch the Mythbusters episode where they shoot at a pig carcass with different caliber weapons). So in V&V the list of things that cause knockback to me are slashing/bludgeoning HTH, TK bolts, Ice bolts, Forcefield ram, and explosions. Energy attacks like flame bolts, lightning, and such don't cause knockback (which includes Power Blast).


That was my concern

Which was your concern regarding what you quoted above?
Vosper
player, 420 posts
Eloise Sutton
HP: 19/19 PR: 46/63
Fri 20 Mar 2015
at 16:08
  • msg #634

Re: Out of Character Thread; Version 2.0

I think the KB rules are fine.  In my view, some energy attacks would cause KB and some wouldn't.  Cyclops? Yes.  Iron Man? Yes.  Storm? Yep ("Do you know what happens to a toad that gets hit by lightning?" - Sorry, couldn't resist...).  Superman's heat vision? Nope...
The Inhuman
player, 216 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 16:27
  • msg #635

Re: Out of Character Thread; Version 2.0

GM

As rules changes should not take place mid combat in any case, please do not let this side chat slow down the game.
This message was last edited by the player at 16:28, Fri 20 Mar 2015.
Sword of Damocles
GM, 863 posts
Fri 20 Mar 2015
at 16:33
  • msg #636

Re: Out of Character Thread; Version 2.0

I am still waiting on actions from Onyx and Oscillator and Nightmare needs to do something different with his held action because from where he is there is no way he could see or target the teleporter in the barracks.
The Inhuman
player, 217 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 20 Mar 2015
at 17:02
  • msg #637

Re: Out of Character Thread; Version 2.0

Oh ok. Thanks.
Onyx
player, 301 posts
HP: 28/28; PR: 57/66
Dmg: +2; PA: +3; MA: +1
Fri 20 Mar 2015
at 17:56
  • msg #638

Re: Out of Character Thread; Version 2.0

I will take my action ASAP.

On knock back, I think the rules allow saying certain types of attack don't do knock back. For instance, a psychic attack would not.

I'm fine with rules as written.
Oscillator
player, 669 posts
HP 28/28
PR 71/75 Absorb: 0
Fri 20 Mar 2015
at 22:31
  • msg #639

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I am still waiting on actions from Oscillator...

Oscillator rolled 5 using 1d100 with rolls of 5. Ko save.
I'm figuring I'm KO'd?
Oscillator
player, 671 posts
HP 28/28
PR 71/75 Absorb: 0
Fri 20 Mar 2015
at 22:36
  • msg #640

Re: Out of Character Thread; Version 2.0

I'm a bit confused since Osc was taking the lead on lab, but that seems postponed b/c we didn't take the explosives (???) so we are now fighting but I thought tactics would be Muldoon'ed?
I haven't been Muldoon'ed yet, so it's just sorta willy nilly combat?

Meh -- looks like Osc might be KO'd.  Waaah

How come we don't have ANYONE that can do Weakness Detect or anything like that?  Man that'd be useful!    :)

Whenever we go in 'blind' to these combats vs NPC's, they know all our abilities but we know zilch about them.

Normally I (me not Osc) would say -->
get the Bear (tank) in the air (levitating/dropping tanks don't often do much harm)
Whisper (sonic) - flyers (like me) tend to have low HP.  Fastball special w/Poco or Inhuman?

Don't know enough about the other two, but Nightmare sniping the teleporter seems *wise*.

From previous battles, 2-on-1 seems best for us...?  At least we get flanking?  :)
Sword of Damocles
GM, 864 posts
Fri 20 Mar 2015
at 22:58
  • msg #641

Re: Out of Character Thread; Version 2.0

Oscillator:
I'm a bit confused since Osc was taking the lead on lab, but that seems postponed b/c we didn't take the explosives (???) so we are now fighting but I thought tactics would be Muldoon'ed?
I haven't been Muldoon'ed yet, so it's just sorta willy nilly combat?

1) Meh -- looks like Osc might be KO'd.  Waaah

2) How come we don't have ANYONE that can do Weakness Detect or anything like that?  Man that'd be useful!    :)

3) Whenever we go in 'blind' to these combats vs NPC's, they know all our abilities but we know zilch about them.

Normally I (me not Osc) would say -->
get the Bear (tank) in the air (levitating/dropping tanks don't often do much harm)
Whisper (sonic) - flyers (like me) tend to have low HP.  Fastball special w/Poco or Inhuman?

4) Don't know enough about the other two, but Nightmare sniping the teleporter seems *wise*.

5) From previous battles, 2-on-1 seems best for us...?  At least we get flanking?  :)

1) Yes, he has been. You said you were flying *far* above HTH range, what exactly does that mean? Also, I will give you a End save to stave off unconsciousness long enough to land safely if you make it (d20, 12 or less).

2) Because no one rolled that?

3) All they know is what they have been able to observe and report to each other. You were able to recognize two of them and shared what you know. The other 2 you haven't been able to see enough quite yet or whether they are male or female.

4) Except from his position he wouldn't be able to see the teleporter in the barracks just as he doesn't see Poco. Between the camo netting, the small windows, the power being out, and his position 25' above in the tower he just doesn't have the angle.

5) Of course. Teaming up, holding actions, then coordinating attacks forces a single target to at least giving flanking if there are 2 people. That is what Bear and the telekinetic did on Inhuman.
Oscillator
player, 672 posts
HP 28/28
PR 71/75 Absorb: 0
Fri 20 Mar 2015
at 23:16
  • msg #642

Re: Out of Character Thread; Version 2.0

1 - Oscillator rolled 12 using 1d20 with rolls of 12. End save.  Yay, I glide to KO somewhere. :)

2 - ha ha

3 - they know that AND they're run by the GM, who probably knows something about us.

4 - Nightmare needs a better spot

5 - Start Muldoon-ing it, Inhuman!
Oscillator
player, 673 posts
HP 28/28
PR 71/75 Absorb: 0
Fri 20 Mar 2015
at 23:25
  • msg #643

Re: Out of Character Thread; Version 2.0

If we're going to talk about 'dumb' rules, maybe the V&V KO rule should be mentioned...
Grrrrr...

Evasion, Vib Def, etc & still KO'd after 1 action phase!!!

What is Oscillator, the Silver Dragon?!?!?

(Happened in another V&V game where my char, Silver Dragon, entered his first combat with Height Def and Invisibility and Evade & was immediately KO'd!  HA HA  Clearly I'm a lucky player!)
Sword of Damocles
GM, 865 posts
Fri 20 Mar 2015
at 23:54
  • msg #644

Re: Out of Character Thread; Version 2.0

Nightmare *does* have plenty of other targets; Bear, the telekinetic, Whisper, and 5 soldiers advancing to a combat position.

The problem is if KO is removed or *dramatically* decreased overall, then combats with big bags of hit points (Archer, Inhuman, and Red Sledgehammer for example) become grindfests where the team tries to take out one target whose hit points far exceed everyone else's before they get taken out. I did a little adding and Inhuman, even with the revision to his PC back in the Sun Chamber, still has more hit points than everyone else in the party combined and that includes the new person.
Oscillator
player, 674 posts
HP 28/28
PR 71/75 Absorb: 0
Sat 21 Mar 2015
at 01:10
  • msg #645

Re: Out of Character Thread; Version 2.0

True.

Still, I wouldn't mind having 1 level of Size Change +.
:)
Master Sgt Patrick Muldoon
player, 177 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 21 Mar 2015
at 04:07
  • msg #646

Re: Out of Character Thread; Version 2.0

Oscillator:
I'm a bit confused since Osc was taking the lead on lab, but that seems postponed b/c we didn't take the explosives (???) so we are now fighting but I thought tactics would be Muldoon'ed?
I haven't been Muldoon'ed yet, so it's just sorta willy nilly combat?


After all the OOC complaining I figured you wanted less.

I gave an orders Poco take the barracks, Oscy get the explosives and blow the lab. The rest of the team target the Soviet supers starting with the Bear.


* We did not carry the explosives because the GM suggested we not take as they might explode if carried into combat. PS the decision not to take the explosives seemed to be group consensus as no one volunteered to carry them or indicated a problem with leaving them.


Simple, lots of room to decide what you want to do. Plus a caveat that you can ignore the orders because I did not want you to feel like your characters are puppets.

Now you complain about less orders. Go figure.
This message was last edited by the player at 04:12, Sat 21 Mar 2015.
Nightmare
player, 356 posts
HP 25/25
PR 60/67
Sat 21 Mar 2015
at 04:24
  • msg #647

Re: Out of Character Thread; Version 2.0

    oh my
  1. Meh -- looks like Osc might be KO'd.  Waaah
    Yes, he has been. You said you were flying *far* above HTH range, what exactly does that mean? Also, I will give you a End save to stave off unconsciousness long enough to land safely if you make it (d20, 12 or less).
    • I would try to help, but didn't bring my bowling ball

  2. How come we don't have ANYONE that can do Weakness Detect or anything like that?  Man that'd be useful!    :)
    Because no one rolled that?
    • HEY! It's just that you have to get close to them and they try to hit you, so it doesn't get used much.

  3. Whenever we go in 'blind' to these combats vs NPC's, they know all our abilities but we know zilch about them.
     Normally I (me not Osc) would say -->
     get the Bear (tank) in the air (levitating/dropping tanks don't often do much harm)
     Whisper (sonic) - flyers (like me) tend to have low HP.  Fastball special w/Poco or Inhuman?
    • Can't I just shoot 'em?

    All they know is what they have been able to observe and report to each other. You were able to recognize two of them and shared what you know. The other 2 you haven't been able to see enough quite yet or whether they are male or female.
    • Wouldn't a better plan be to point the gun and pull the trigger then make ids.

  4. Don't know enough about the other two, but Nightmare sniping the teleporter seems *wise*.
    Except from his position he wouldn't be able to see the teleporter in the barracks just as he doesn't see Poco. Between the camo netting, the small windows, the power being out, and his position 25' above in the tower he just doesn't have the angle.
    • I'll snipe someone, anyway.

  5. From previous battles, 2-on-1 seems best for us...?  At least we get flanking?  :)
    Of course. Teaming up, holding actions, then coordinating attacks forces a single target to at least giving flanking if there are 2 people. That is what Bear and the telekinetic did on Inhuman.
    • Yep, that'ld be right

Sunphoenix
player, 30 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Sat 21 Mar 2015
at 19:09
  • msg #648

Re: Out of Character Thread; Version 2.0

Busy right now.. I'll post an action tonight.
Oscillator
player, 675 posts
HP 22/28
PR 61/75 Absorb: 0
Sat 21 Mar 2015
at 22:58
  • msg #649

Re: Out of Character Thread; Version 2.0

@Inhum "Now you complain about less orders. Go figure."
Uh, ok, sure.

So, if Osc was to go & hit the lab, what is he supposed to do without explosives?  Just some recon?

OK, when Osc wakes up (if that happens), he can go & recon.

Wasn't trying to complain, was trying to post a request.  IF you're gonna be leader, then lead.  If you're not, then let's not have a leader.  Simple, I thought.  Maybe not?

Meanwhile ... Zzzzzzzzzzzzzzzzzzzz....
The Inhuman
player, 219 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 21 Mar 2015
at 23:54
  • msg #650

Re: Out of Character Thread; Version 2.0

We did not expect Soviet Supers. Inhuman called a frag order.

The Inhuman:
No plan ever survives combat. Inhuman thought as he see the Russian supers.

Keying his mic and speaking into his walkie talkie "Good work Ossy."

Knowing the combat capabilities of the big cat. Muldoon trusted him to handle the soldiers on his own "Poco take down the barracks. Ossy if you can do recover the charges and blow the lab."

"The rest of the team lets take the Soviet supers. Target the Bear first over."
As he spoke Inhuman launched out of the window and rolled into a ball. Rolling toward the enemy the Inhuman regained his more humanoid shape and one arm reached out for the Bear before his other arm reached for the Whisper.

The Inhuman had to get between the Hear and the rest of the team. If he packed the punch Oscy suggested, the Inhuman needed to make himself a target.
OOC if anyone wants to do something other than what was order feel free they are your characters.</Orange>


So Oscillator's last order given seconds after the enemy was spotted was to recover the charges and blow the lab. Inhuman gave that order because our primary mission objective is destruction of the lab. It appears likely we will not have a chance to capture the place and have time to evacuate the buildings and might even be defeated by the enemy. Ocsy was picked for the job because he is able to move very fast and even go through the earth if needed.

As to why I am not giving more orders. Everyone has orders.

Poco take down the barracks.

Ossy if you can do recover the charges and blow the lab

The rest of the team lets take the Soviet supers. Target the Bear first over.
This message had punctuation tweaked by the player at 23:56, Sat 21 Mar 2015.
The Inhuman
player, 220 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 00:10
  • msg #651

Re: Out of Character Thread; Version 2.0

Oscillator:
So, if Osc was to go & hit the lab, what is he supposed to do without explosives?  Just some recon?

OK, when Osc wakes up (if that happens), he can go & recon.


No you and your team were going to recon the lab, collect data and evacuate the lab.

As that was being done the rest of us would have secured the facility, recovered the explosives and once you and the others were out blow the building.

But enemy super arrived.

That is when Inhuman issued the frag order.

Oscillator:
OK, when Osc wakes up (if that happens), he can go & recon.


Per your most last order Osc is supposed to recover the explosives and blow the lab.

At this point our mission priorities are in conflict.

Primary blow the lab
Secondary team welfare
Tertiary avoid casualties.

As a team we will have to make some hard choices to succeed in blowing the lab without suffering serious losses. As we are in active combat, and as the enemy is shooting to kill seems like time to take the gloves off. But I wanted to clarify that with the GM and his view of the "comic code" in his universe.

Finally leadership in a operation like this is not hand holding. It is giving the team members, based on the capabilities, objectives and using their own discretion to get the job done.

In the real world their would have been an operation order specify the objectives, rules of engagement, a simple battle plan and plan to evac.
But OOC we did not have the information to do that until we were already on scene. So it ios all pretty seat of the pants.

So rather than ask for more orders, hopefully when Ossy wakes up he will recover the explosives and blow the lab. If he can evacuate the lab with out endangering his ability to destroy the lab or endanger his team he should do so.
This message was last edited by the player at 00:24, Sun 22 Mar 2015.
Sword of Damocles
GM, 868 posts
Sun 22 Mar 2015
at 00:25
  • msg #652

Re: Out of Character Thread; Version 2.0

Actually the enemy isn't shooting to kill any more than the team is. Getting pounded by fists, slashed by claws, and pierced by darts is just as lethal as getting shot by an AK-47. With hit points AND power points needing to go to zero before that happens it is unlikely any of the supers will end up dead. They are fighting to defend the facility, no more no less.
The Inhuman
player, 221 posts
HP 171/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 00:30
  • msg #653

Re: Out of Character Thread; Version 2.0

Agreed. But until they are not fighting they are combatants. Not suggesting we shoot prisoners or the wounded suggesting at the point we are in combat and the tertiary objective of avoiding enemy casualties needs to take a back seat to .blowing the lab and avoiding friendly casualties.
Sword of Damocles
GM, 869 posts
Sun 22 Mar 2015
at 00:32
  • msg #654

Re: Out of Character Thread; Version 2.0

IIRC the tertiary objective was to avoid casualties among the scientists. It is pretty hard to avoid casualties to soldiers and supers. Right now the only scientist you see is a big bear so he falls under "combatant". Non-powered and unarmed scientists on the other hand are not targets.
Onyx
player, 303 posts
HP: 28/28; PR: 51/66
Dmg: +2; PA: +3; MA: +1
Sun 22 Mar 2015
at 00:36
  • msg #655

Re: Out of Character Thread; Version 2.0

What were we told the scientists are doing here?
Sword of Damocles
GM, 870 posts
Sun 22 Mar 2015
at 01:20
  • msg #656

Re: Out of Character Thread; Version 2.0

Researching an extremely virulent, non-traceable bioweapon.
Nightmare
player, 358 posts
HP 25/25
PR 58/67
Sun 22 Mar 2015
at 03:47
  • msg #657

Re: Out of Character Thread; Version 2.0

I still say Americans of this time period would buy into Nightmare's plan...
 shoot 'em all and let the lawyers sort it out
Oscillator
player, 677 posts
HP 22/28
PR 61/75 Absorb: 0
Sun 22 Mar 2015
at 04:30
  • msg #658

Re: Out of Character Thread; Version 2.0

The Inhuman:
In the real world their would have been an operation order specify the objectives, rules of engagement, a simple battle plan and plan to evac.
But OOC we did not have the information to do that until we were already on scene. So it ios all pretty seat of the pants.

I'm guessing you mean 'IRL' without a team of superheroes with various degrees of attachment to the military?

Only major confusing part was

going on an "blow up the lab" mission in the freezing cold
but leaving the explosives to have everyone go recon...?

If we had an inviso-stealth person recon solo, that'd maybe have made more sense.

Anyway, IF Osc wakes up, he'll do his best to evac the scientists (I think that should be simple enough) & blow the lab.
Sword of Damocles
GM, 871 posts
Sun 22 Mar 2015
at 04:46
  • msg #659

Re: Out of Character Thread; Version 2.0

Oscillator still gets a wake-up roll between turns. Hey, maybe another invention would be some kind of injectable that gives a bonus to wake-up rolls but only if they are caused by KO, not by being dropped to zero hit points.
Vosper
player, 422 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Sun 22 Mar 2015
at 04:51
  • msg #660

Re: Out of Character Thread; Version 2.0

Can Vosper inject him with the CRIIT potion to help?
Sword of Damocles
GM, 872 posts
Sun 22 Mar 2015
at 05:13
  • msg #661

Re: Out of Character Thread; Version 2.0

The CRIT would heal the damage but wouldn't help wake him up (he is only down 4 out of 28 hit points). In the last battle when people were knocked out, after the CRIT was administered by the guides they were ministered to by the guides in a non-combat situation so it was easier to wake. Each action used gives Oscillator an extra chance to wake-up and if people make a Int save on a d20 at -2 he gets an extra +2 to his chance to wake.

(Oh and I just looked, you get a chance to wake up at the start of each turn not between turns.)
This message was last edited by the GM at 05:14, Sun 22 Mar 2015.
Vosper
player, 423 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Sun 22 Mar 2015
at 05:23
  • msg #662

Re: Out of Character Thread; Version 2.0

Gotcha, thanks for clearing that up.

Well, if Osc doesn't wake up at the start of this turn, Vos can keep trying to wake him - or she can try to grab the demo charges and do his job.  But I'd rather do the former.
Oscillator
player, 679 posts
HP 22/28
PR 61/75 Absorb: 0
Sun 22 Mar 2015
at 05:37
  • msg #663

Re: Out of Character Thread; Version 2.0

I'll make the following suggestion, but feel free to do whatever seems right for your hero:

a) inject Osc with a CRIIT
b) take 1 or more CRIIT potions for the others
c) leave Osc there to wake up -- it will happen eventually.

Also, it's hard to imagine that a healing potion wouldn't also give Osc a bonus to wake up as well..?
Sword of Damocles
GM, 873 posts
Sun 22 Mar 2015
at 06:00
  • msg #664

Re: Out of Character Thread; Version 2.0

Having lots of people working on you gets you a bonus, a CRIIT gives you back hit points. Just like Regeneration (which it is based on) it *rapidly* heals hit points. Someone who regenerates normally still has the same wake-up chance as anyone else when KO'ed by damage not exceeding their hit points.

Here also is relevant text from the Regeneration power:

An unconscious character may regenerate, but does so in place of
his normal chance to wake up that turn.
An incapacitated character regenerates automatically betweenturns,
becoming merely unconscious once all of his hit points are
regained.

Sunphoenix
player, 31 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Sun 22 Mar 2015
at 11:15
  • msg #665

Re: Out of Character Thread; Version 2.0

Sorry for the delay... was exhausted yesterday. Posting now.

EDIT: Ah well... shrug... I tried.  My only claim to power is the accuracy of my powers so taking the risk to hurt multiple foes at once seemed to be stepping up to the plate for the team and a reasonable risk.  I don't have anything else that can really be of benefit, especially out here on the Ice where there is nothing to set on fire to change the battle field.
This message was last edited by the player at 11:33, Sun 22 Mar 2015.
Sword of Damocles
GM, 874 posts
Sun 22 Mar 2015
at 15:12
  • msg #666

Re: Out of Character Thread; Version 2.0

Sunphoenix:
Sorry for the delay... was exhausted yesterday. Posting now.

EDIT: Ah well... shrug... I tried.  My only claim to power is the accuracy of my powers so taking the risk to hurt multiple foes at once seemed to be stepping up to the plate for the team and a reasonable risk.  I don't have anything else that can really be of benefit, especially out here on the Ice where there is nothing to set on fire to change the battle field.

Honestly, stick with the single attacks. Even with your accuracy between Evasion and level difference it can be dicey to hit, especially early on in the battle (remember, it is only Turn 2). Focus single attacks on one individual. Even if you don't do hit point damage you will burn off (no pun intended) their power, making their Evasion less effective and decreasing their durability. If *you* burn out all YOUR power you decrease your ability to survive AND to help the team.

Power is a HUGE thing as running out of it halves all combat effectiveness AND takes power costs right out of hit points. Dropping a foe to zero power can be a way to get them to surrender due to being so worn out.

I know you want to contribute, and believe me that consistently tagging ONE foe is definitely something the team appreciates. As far as damage output you *could* use level training for a stunt instead of improving something else. Maybe a damage boost to your Flame bolts; +1d4 to damage at an additional cost of 1 power. You all will have down time to spend IPs but training for a stunt is automatic where using IPs requires a roll.
Sword of Damocles
GM, 877 posts
Sun 22 Mar 2015
at 15:46
  • msg #667

Re: Out of Character Thread; Version 2.0

OK, initiatives posted for the new turn...

Go Team SMITE!
Poco Tehuantl
player, 403 posts
Hit Points: 63/82
Power Points: 84/103
Sun 22 Mar 2015
at 16:25
  • msg #668

Re: Out of Character Thread; Version 2.0

Take that, teleporting, backstabbing bastard!
The Inhuman
player, 223 posts
HP 153/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 16:48
  • msg #669

Re: Out of Character Thread; Version 2.0

In reply to Poco Tehuantl (msg # 668):

Bam!! Nice shot!
Sword of Damocles
GM, 878 posts
Sun 22 Mar 2015
at 16:51
  • msg #670

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Poco Tehuantl (msg # 668):

Bam!! Nice shot!

Well, it would be....if she wasn't non-corporeal AND Evading. (Check message #145 in the IC thread)
The Inhuman
player, 224 posts
HP 153/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 17:12
  • msg #671

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 670):

Seems like this is the Soviet a team. We can easily lose this fight.

If we are going to accomplish our objective we need to act quickly.
This message was last edited by the player at 17:21, Sun 22 Mar 2015.
The Inhuman
player, 225 posts
HP 153/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 17:34
  • msg #672

Re: Out of Character Thread; Version 2.0

GM

We are about to get into another one of those times when we found out the details after we plan.

Are the charges on timers?

Do they need to be set in the building or around the building?

What do we need to know about blowing the building that you have not told us?

Foreseeing Vosper evading and running to the charges. Using her next action and her super speed to set the timers on the charges , grabbing what as many as she can carry and holding her last action  so she can drop them where they are needed with little time left for the enemy to stop them from blowing.
Vosper
player, 424 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Sun 22 Mar 2015
at 18:04
  • msg #673

Re: Out of Character Thread; Version 2.0

My action depends on whether Osc makes his wake-up roll or not... he rolls at the top of the turn, right?
Sword of Damocles
GM, 879 posts
Sun 22 Mar 2015
at 18:10
  • msg #674

Re: Out of Character Thread; Version 2.0

The Inhuman:
GM

We are about to get into another one of those times when we found out the details after we plan.

1) Are the charges on timers?

2) Do they need to be set in the building or around the building?

3) What do we need to know about blowing the building that you have not told us?

4) Foreseeing Vosper evading and running to the charges. Using her next action and her super speed to set the timers on the charges , grabbing what as many as she can carry and holding her last action  so she can drop them where they are needed with little time left for the enemy to stop them from blowing.


1) There are timers *and* a detonator.

2) The thermite charges need to be set in/around the labs to flash fry everything. The thermobaric charges need to be set up inside such that after the thermite is triggered they are triggered to collapse the lab area upon itself. Do recall that I said the lab is underground, reached through the central building.

3) I don't believe there is anything I have left out of importance.

4) If the Soviet supers are defeated then people would just take the elevator down to the labs. Otherwise, Oscillator could have phased them down and dropped them off.
Sword of Damocles
GM, 880 posts
Sun 22 Mar 2015
at 18:11
  • msg #675

Re: Out of Character Thread; Version 2.0

Vosper:
My action depends on whether Osc makes his wake-up roll or not... he rolls at the top of the turn, right?

Nope, he makes his own check when the count reaches his initiative. Vosper can spend an action to give him a check at her initiative and if she makes the Int save at -2 he gets a +2 to his wake-up roll. If he wakes up he gets to act on his initiative.
The Inhuman
player, 226 posts
HP 153/206 Power 62/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 22 Mar 2015
at 18:44
  • msg #676

Re: Out of Character Thread; Version 2.0

Given all that complexity sounds like waking up Ossy is the better option.

That is why I asked. I will edit my prior post.
This message was last edited by the player at 18:45, Sun 22 Mar 2015.
Sword of Damocles
GM, 883 posts
Sun 22 Mar 2015
at 18:48
  • msg #677

Re: Out of Character Thread; Version 2.0

Oscillator can make a save now but since he can't really act until 19 anyhow (his base of 20 -1 for getting aware of everything) I won't make the roll for him. He can make 2 rolls at 20.
Onyx
player, 305 posts
HP: 28/28; PR: 51/66
Dmg: +2; PA: +3; MA: +1
Sun 22 Mar 2015
at 19:23
  • msg #678

Re: Out of Character Thread; Version 2.0

Just a little meta-gaming here ...

Onyx has Light Control, against which Non-Corporealness does not provide a defense. He'd have a base 14 to hit her with +3 ACC, assuming she does not have another defense.

However, if and when Bear goes down his next target from an emotional point of view is the other character with magnetic powers.

I'm not sure if in game there is any reason why someone would have a reason to persuade him to attack Whisper instead of Steel, but I wanted to throw that out there.
Sword of Damocles
GM, 884 posts
Sun 22 Mar 2015
at 19:25
  • msg #679

Re: Out of Character Thread; Version 2.0

Onyx:
Just a little meta-gaming here ...

Onyx has Light Control, against which Non-Corporealness does not provide a defense. He'd have a base 14 to hit her with +3 ACC, assuming she does not have another defense.

However, if and when Bear goes down his next target from an emotional point of view is the other character with magnetic powers.

I'm not sure if in game there is any reason why someone would have a reason to persuade him to attack Whisper instead of Steel, but I wanted to throw that out there.

Just level adjustment and any type of heightened defenses (if any) and/or Evasion. Of course right now really no one else other than Poco has seen her due to where she and Poco are, which means only Poco knows she is non-corporeal. But as they say, one thing at a time. ;)
Master Sgt Patrick Muldoon
player, 178 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 22 Mar 2015
at 19:32
  • msg #680

Re: Out of Character Thread; Version 2.0

It is very hard to visualize the fight. Lots of moving parts.

If you have a few minutes maybe you could sketch it out on a piece of paper and upload the image and paste it here. Basic and fast solution.

http://imgur.com/
Sword of Damocles
GM, 885 posts
Sun 22 Mar 2015
at 22:33
  • msg #681

Re: Out of Character Thread; Version 2.0

This isn't to scale (by a long shot) but a basic idea. The squiggly bits are sections of the destroyed tower, one piece orbiting Unkn super 1 and another piece being controlled behind Inhuman. The main portion is between Tower 1, the mess, the barracks, and the main facility. Another chunk is blocking the door on the other side of the barracks.


Master Sgt Patrick Muldoon
player, 179 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 23 Mar 2015
at 00:43
  • msg #682

Re: Out of Character Thread; Version 2.0

Thanks that is great
Vosper
player, 427 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Mon 23 Mar 2015
at 00:53
  • msg #683

Re: Out of Character Thread; Version 2.0

Helpful, thanks!
Master Sgt Patrick Muldoon
player, 180 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 23 Mar 2015
at 01:30
  • msg #684

Re: Out of Character Thread; Version 2.0

Who is up?
Sword of Damocles
GM, 886 posts
Mon 23 Mar 2015
at 01:34
  • msg #685

Re: Out of Character Thread; Version 2.0

Waiting on Poco's second action on the now non-Evading Soviet super and Sunphoenix's first action.
Master Sgt Patrick Muldoon
player, 181 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 23 Mar 2015
at 05:48
  • msg #686

Re: Out of Character Thread; Version 2.0

Oscillator:
Sword:
[Osc] can make 2 rolls at 20.

Oscillator rolled 2 using 1d20. wakeup!
Oscillator rolled 10 using 1d20. wakeup!
One of those has gotta have succeeded!


Excellent!!

Time to bake donuts.
Sword of Damocles
GM, 887 posts
Mon 23 Mar 2015
at 15:14
  • msg #687

Re: Out of Character Thread; Version 2.0

Actually Poco *can* hit her when she is evading but it is VERY hard. She is not evading right now so he has a better chance of hitting her, would be improved even more with positioning with another team member for that +2 for flanking.

Oscillator is successfully rousted by Vosper. I will adjust his initiative to reflect 5 phases from Vosper to minister to him and 1 phase for him to get his surroundings, putting him in 22. He will need to re-activate his vibratory defense but as he paid the cost for the flight for 1 hour it is still available (since he didn't go below zero hit points).

So yes, Oscillator can go before I do anything with the soldiers. Inhuman can also go since the soldiers before him are holding their actions. I am at work now so I will update as soon as I can.
Sword of Damocles
GM, 888 posts
Mon 23 Mar 2015
at 21:26
  • msg #688

Re: Out of Character Thread; Version 2.0

I'd post for Oscillator but I am not 100% sure what he'd do. My guess is he would activate his vibratory defense (action) and take off into the air again (move) but I don't want to be wrong and have to retcon everything...
Master Sgt Patrick Muldoon
player, 182 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 23 Mar 2015
at 22:13
  • msg #689

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 688):

Hopefully he will go and recover the demo charges and go blow up the lab while we fight the Soviets.
Sword of Damocles
GM, 889 posts
Mon 23 Mar 2015
at 22:22
  • msg #690

Re: Out of Character Thread; Version 2.0

That is certainly an option and there are enough fliers left to occupy Whisper's attention.
Oscillator
player, 681 posts
HP 22/28
PR 61/75 Absorb: 0
Tue 24 Mar 2015
at 00:32
  • msg #691

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I'd post for Oscillator but I am not 100% sure what he'd do. My guess is he would activate his vibratory defense (action) and take off into the air again (move) but I don't want to be wrong and have to retcon everything...

Sounds right -- and EVADE while flying for the charges...
Aggghhh, that'd be 2 actions (turn defense on & evade)...

BUT

Does evade even help anyway??!?!

:)

ACTION POSTED
Sorry, didn't mean to delay folks or story.  (When you're KO'd, it's hard to know when to jump back in.)
This message was last edited by the player at 00:42, Tue 24 Mar 2015.
Sword of Damocles
GM, 890 posts
Tue 24 Mar 2015
at 00:52
  • msg #692

Re: Out of Character Thread; Version 2.0

Evade absolutely helps, adding a penalty to be hit equal to 1/10th your current power.

Let me give an example:

If you had your vibratory defense up, Poco could hit you on a 11 or less. The defense drops HTH from a base of 6 down to 0. Poco has a +12 to hit with his claws -1 for level 2 vs level 2 is 11 or less to hit. Now if you were evading at your current power score that would apply a -6 penalty bringing hit to hit down to a 5 or less.

That give a more concrete picture of what evasion does?

PS: I am posting from my tablet so updates will be sometime tomorrow at the earliest (at the start of my workweek).
This message was last edited by the GM at 00:54, Tue 24 Mar 2015.
Oscillator
player, 683 posts
HP 22/28
PR 61/75 Absorb: 0
Tue 24 Mar 2015
at 05:09
  • msg #693

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
That give a more concrete picture of what evasion does?

Despite knowing what evasion does, which is the main reason Osc did evade as first action, evading hasn't seemed to make much of a difference!!!

That's why I'm considering a new tactic of holding first action and taking absorb as first action instead.

Unlikely to get a 1-hit KO -- if Osc can absorb the threat.
Sword of Damocles
GM, 891 posts
Tue 24 Mar 2015
at 13:02
  • msg #694

Re: Out of Character Thread; Version 2.0

Oscillator:
Despite knowing what evasion does, which is the main reason Osc did evade as first action, evading hasn't seemed to make much of a difference!!!

That's why I'm considering a new tactic of holding first action and taking absorb as first action instead.

Unlikely to get a 1-hit KO -- if Osc can absorb the threat.

Actually it has made a difference many times, Whisper just rolled really well (he is very accurate with his Sonic Attack).

The hold/absorb tactic is perfectly valid, assuming the incoming attack is on the list of things you can absorb (HTH, Telekinesis, Forcefield, and Ice Powers). It wouldn't have done you any good against the sonic attack.
Oscillator
player, 684 posts
HP 22/28
PR 61/75 Absorb: 0
Wed 25 Mar 2015
at 04:26
  • msg #695

Re: Out of Character Thread; Version 2.0

@Sword
"Absorb Kinetic Energy" - I may not have listed sonic power, but it's definitely a kinetic energy form.
Oscillator is supposed to be "the master of vibration".
If sound isn't vibration, what is?!
Master Sgt Patrick Muldoon
player, 183 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 25 Mar 2015
at 05:36
  • msg #696

Re: Out of Character Thread; Version 2.0

Who are we waiting on?
Sword of Damocles
GM, 892 posts
Wed 25 Mar 2015
at 11:26
  • msg #697

Re: Out of Character Thread; Version 2.0

Oscillator:
@Sword
"Absorb Kinetic Energy" - I may not have listed sonic power, but it's definitely a kinetic energy form.
Oscillator is supposed to be "the master of vibration".
If sound isn't vibration, what is?!

I knew this was going to happen. We had agreed on something and now there has to be a change. I probably should have specified impact attacks when I said kinetic attacks because that is what I was thinking.

And we are waiting on me. I don't have easy computer access during my work week so I haven't had the chance to do a big update.
The Inhuman
player, 228 posts
HP 153/206 Power 60/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 25 Mar 2015
at 13:58
  • msg #698

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 697):
No worries just wanted to make sure I was not holding things up
Sword of Damocles
GM, 894 posts
Wed 25 Mar 2015
at 22:22
  • msg #699

Re: Out of Character Thread; Version 2.0

OK, big update made and Vosper is up. A couple folks need to make KO rolls and adjust HP and Power as needed.

I will try to update a bit more frequently if possible. So after Vosper goes and 3 of the Soviet supers go I will do an update before the last batch of the team's initiatives.
This message was last edited by the GM at 22:24, Wed 25 Mar 2015.
Oscillator
player, 685 posts
HP 22/28
PR 61/75 Absorb: 0
Thu 26 Mar 2015
at 06:09
  • msg #700

Re: Out of Character Thread; Version 2.0

If sound isn't vibration, what is?!
Sword:
I knew this was going to happen. We had agreed on something and now there has to be a change.

Glad YOU knew already!!  Ha

out of town, please play Osc (heroically) -- dont wanna slow y'all down!
Sword of Damocles
GM, 895 posts
Thu 26 Mar 2015
at 13:29
  • msg #701

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 700):

Sound *is* vibration but it affects things no matter how disjointed their molecules are (which is the whole thing with Vibratory Powers, you can let your molecules slip between/around other stuff). This is why sound is still effective in pretty much any substance (an especially so through metal and water) but is useless in a vacuum where there are effectively no molecules to effect. When I think of a kinetic attack I think impact because technically ANY attack that has mass is kinetic, including a laser beam because photons have weight otherwise they couldn't be affected by a black hole. Being exposed to loud sounds doesn't knock one over of itself, otherwise people at airshows would be scattered like tenpins when a plane emits a sonic boom or if people are near where lightning strikes and having experienced both neither happened.

Also, on the attack table Vibratory Powers offers no defense against Sonic Attacks which shows the effectiveness of sound no matter how much space is between molecules. So from this point forward to end ANY confusion "kinetic" attacks will now be "impact" attacks. Things like a telekinetic blast, an ice attack, a HTH attack, or a forcefield bash.

Your absorb parameters were set YEARS ago at this point and I have already given way on enough things about Oscillator. There was never any question until all of the sudden here is a sonic attack. I will not be adding Sonic to the list of things absorbed and in fact I will be changing the language to Impact instead of Kinetic.

I expect you may not be pleased with this but as I am tired of arguing over things I am just making the decision based upon how I view the game physics.
This message had punctuation tweaked by the GM at 15:00, Thu 26 Mar 2015.
Onyx
player, 306 posts
HP: 17/28; PR: 44/66
Dmg: +2; PA: +3; MA: +1
Thu 26 Mar 2015
at 16:14
  • msg #702

Re: Out of Character Thread; Version 2.0

Vosper -- Onyx is going to keep pegging Bear until someone tells him to stop or the sonic attacks take him down.
Vosper
player, 430 posts
Eloise Sutton
HP: 19/19 PR: 44/63
Thu 26 Mar 2015
at 16:17
  • msg #703

Re: Out of Character Thread; Version 2.0

Sounds good.  I'll hold my action and we can flank him. ;)
The Inhuman
player, 229 posts
HP 153/206 Power 60/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 26 Mar 2015
at 17:27
  • msg #704

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 703):

I am hitting him too.
Oscillator
player, 686 posts
HP 22/28
PR 61/75 Absorb: 0
Fri 27 Mar 2015
at 05:51
  • msg #705

Re: Out of Character Thread; Version 2.0

Sword:
I expect you may not be pleased with this ...

You are correct!

But you are the GM, so ...

"As you wish."
Master Sgt Patrick Muldoon
player, 184 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 27 Mar 2015
at 06:13
  • msg #706

Re: Out of Character Thread; Version 2.0

To those targeting the Bear, he is not evading if you want to take a chance on special attacks to KO him or something else.
This message was last edited by the player at 06:16, Fri 27 Mar 2015.
Sword of Damocles
GM, 897 posts
Fri 27 Mar 2015
at 06:34
  • msg #707

Re: Out of Character Thread; Version 2.0

So I found a chart/document from a long-time V&V GM that he uses to calculate PC power levels. I ran everyone's character numbers through it and this is what popped out (roughly, from highest to lowest ranking):

Oscillator 1295 (Beta)
Inhuman 1133 (Gamma)
Nightmare 1122 (Gamma)
Poco 1095 (Gamma)
Onyx 1024 (Gamma)
Vosper 1001 (Gamma)
Sunphoenix 792 (Delta)


And here is how the rankings go:

Alphas are 1,600+
Betas are 1,200-1,599
Gammas are 800-1,199
Deltas are less than 800


I wonder how the PCs would have ranked in Dale's WW2 game...
Onyx
player, 307 posts
HP: 17/28; PR: 44/66
Dmg: +2; PA: +3; MA: +1
Fri 27 Mar 2015
at 06:40
  • msg #708

Re: Out of Character Thread; Version 2.0

Was planning on special attack to head. Rolled dice but too hard to post on phone.

Did 16 damage, so 32% chance on KO.
Sword of Damocles
GM, 898 posts
Fri 27 Mar 2015
at 06:43
  • msg #709

Re: Out of Character Thread; Version 2.0

Onyx:
Was planning on special attack to head. Rolled dice but too hard to post on phone.

Did 16 damage, so 32% chance on KO.

Not quite, he has a little invulnerability due to his level of size change and can roll damage into power. But he will take hit point damage.
Sword of Damocles
GM, 899 posts
Fri 27 Mar 2015
at 06:47
  • msg #710

Re: Out of Character Thread; Version 2.0

Close on the KO roll, very close Onyx.
Master Sgt Patrick Muldoon
player, 185 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 27 Mar 2015
at 07:02
  • msg #711

Re: Out of Character Thread; Version 2.0

My copy of the rules for special attacks says the following:

Head: A successful hit here multiplies the victim’s chances of being
knocked unconscious by four (see 3.6).

So if he did at least 8 hit points to him I think it would be a KO.
Sword of Damocles
GM, 900 posts
Fri 27 Mar 2015
at 07:03
  • msg #712

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
My copy of the rules for special attacks says the following:

Head: A successful hit here multiplies the victim’s chances of being
knocked unconscious by four (see 3.6).

So if he did at least 8 hit points to him I think it would be a KO.

He did 7 after invulnerability and rolling into power so it was a 28% chance.
Sword of Damocles
GM, 901 posts
Fri 27 Mar 2015
at 07:05
  • msg #713

Re: Out of Character Thread; Version 2.0

Updated map:


Master Sgt Patrick Muldoon
player, 186 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 27 Mar 2015
at 07:05
  • msg #714

Re: Out of Character Thread; Version 2.0

Oh so close
Sword of Damocles
GM, 902 posts
Fri 27 Mar 2015
at 07:11
  • msg #715

Re: Out of Character Thread; Version 2.0

Going to bed, will make any additional rolls in the AM.
Oscillator
player, 687 posts
HP 22/28
PR 61/75 Absorb: 0
Fri 27 Mar 2015
at 14:57
  • msg #716

Re: Out of Character Thread; Version 2.0

"Oscillator 1295 (Beta)"

While Osc does have an (potentially) effective power set, I don't think he's 'overpowered'.

While I have attempted to inject my creativity into his powers, they haven't really 'meshed' effectively as I would like.

Playing him is challenging bc we are always having similar dispute: can he do 'X'?
Me,"Yes"
GM, "No"
Sword of Damocles
GM, 904 posts
Fri 27 Mar 2015
at 15:15
  • msg #717

Re: Out of Character Thread; Version 2.0

I wasn't saying he was overpowered, just that he was one of the more powerful characters (versatile)....it isn't the same thing.

....yup, went back and looked at the post and there was nothing about anyone being overpowered, just some numbers and what they come out to.
This message was last edited by the GM at 15:20, Fri 27 Mar 2015.
The Inhuman
player, 231 posts
HP 153/206 Power 60/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 27 Mar 2015
at 15:37
  • msg #718

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 717):

The Inhuman feels sad that he is a Gamma.
Master Sgt Patrick Muldoon
player, 187 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 27 Mar 2015
at 15:38
  • msg #719

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 718):
But Muldoon will use it as motivation to get better.
Sword of Damocles
GM, 905 posts
Fri 27 Mar 2015
at 15:41
  • msg #720

Re: Out of Character Thread; Version 2.0

I did do a calculate on Pyrebird, who comes out as a high Beta. Judging by the formula and what little I know of Patriot and Archer I am pretty sure they are both firmly in the Alpha category. (As you increase in level the numbers do go up a little too)
Sword of Damocles
GM, 906 posts
Fri 27 Mar 2015
at 18:49
  • msg #721

Re: Out of Character Thread; Version 2.0

Today: Sword of Damocles rolled 98 using 1d100 with rolls of 98. Bear KO roll.

And Bear keeps fighting....


I was ready to do an update then realized I am still waiting on Sunphoenix's attack. If he does it soon I should have an update up within the next 3 hours otherwise it won't be until much later tonite...
This message was last edited by the GM at 18:50, Fri 27 Mar 2015.
Vosper
player, 432 posts
Eloise Sutton
HP: 19/19 PR: 40/63
Fri 27 Mar 2015
at 19:02
  • msg #722

Re: Out of Character Thread; Version 2.0

And this is the problem with having a supposedly dodgy character.

"I'm really hard to hit!"

"Oh yeah?  Then why did 5 Mooks just make you do the dance of lead like you were a stationary target dummy?"

"Oy..."
This message was last edited by the player at 19:12, Fri 27 Mar 2015.
Master Sgt Patrick Muldoon
player, 188 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 27 Mar 2015
at 19:53
  • msg #723

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 722):

Let hope he has better luck going for the ko
Oscillator
player, 688 posts
HP 22/28
PR 61/75 Absorb: 0
Fri 27 Mar 2015
at 20:22
  • msg #724

Re: Out of Character Thread; Version 2.0

Vosper:
the problem with having a supposedly dodgy character.

LOL'd me!!!  Ha

Yes, 'supposedly'!  Ha

Superspeed just ain't what it used to be!!!
This message was last edited by the player at 20:23, Fri 27 Mar 2015.
Sword of Damocles
GM, 907 posts
Fri 27 Mar 2015
at 21:09
  • msg #725

Re: Out of Character Thread; Version 2.0

Dammit, the one time I am looking for Sunphoenix's player to be around he isn't here. :p
Master Sgt Patrick Muldoon
player, 189 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 28 Mar 2015
at 21:58
  • msg #726

Re: Out of Character Thread; Version 2.0

Come on Sunphoenix finish the bear off!!!
Sunphoenix
player, 35 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Sat 28 Mar 2015
at 22:17
  • msg #727

Re: Out of Character Thread; Version 2.0

Opps.. Am I holding things up?
Poco Tehuantl
player, 407 posts
Hit Points: 62/82
Power Points: 72/103
Sat 28 Mar 2015
at 22:35
  • msg #728

Re: Out of Character Thread; Version 2.0

Some people have the strength to hold up a car, my friend.
Some have the sheer power to hold up an entire building.
Some have the strength of will to hold up a bank.

You, indeed, have proven yourself strong enough to hold up an entire game.      :-p


But such is the nature of online gaming.   We look forward to your post, when you can, friend.
Sunphoenix
player, 37 posts
Lance Brighton
HP 21/21, PR 56/40, PA +2
Sat 28 Mar 2015
at 22:46
  • msg #729

Re: Out of Character Thread; Version 2.0

Posted... HOPE this is effective...
Sunphoenix
player, 38 posts
Lance Brighton
HP 21/18, PR 56/30, PA +2
Sat 28 Mar 2015
at 22:48
  • msg #730

Re: Out of Character Thread; Version 2.0

I am correct that melee attacks use up 2 PR right?
Sword of Damocles
GM, 908 posts
Sat 28 Mar 2015
at 22:52
  • msg #731

Re: Out of Character Thread; Version 2.0

HTH attacks cost no power unless they are your 2nd or later action at which point it is the standard 2 power for actions after the first. The flame carrier attack does cost its regular amount of power so you spent a total of 4 power; 2 for the flame attack and 2 for the second action.
Sunphoenix
player, 39 posts
Lance Brighton
HP 21/18, PR 56/30, PA +2
Sat 28 Mar 2015
at 23:00
  • msg #732

Re: Out of Character Thread; Version 2.0

Why would I spend PR for my flame body?  I've already activated that power.. and I did not use a fire blast.  He just happened to touch my flaming form when I punched him.

And Sunphoenix only made one hand to hand attack... but the martial art as I have seen demonstrated is a series of double fisted strikes.. my post only descipbed the punch techniques it's purely discriptive. Game-wise only one punch was made.
Sword of Damocles
GM, 909 posts
Sat 28 Mar 2015
at 23:04
  • msg #733

Re: Out of Character Thread; Version 2.0

Nowhere does it say touching your body does 2d6 damage. A carrier attack always costs the power for a regular attack with the power. You made the HTH attack, which hit allowing you to roll for the Flame Attack which also hit. Total 2 power for the Flame Attack plus 2 power for the second action.

The other V&V GMs in here can feel free to confirm that what I am saying is correct.
Onyx
player, 308 posts
HP: 17/28; PR: 44/66
Dmg: +2; PA: +3; MA: +1
Sat 28 Mar 2015
at 23:12
  • msg #734

Re: Out of Character Thread; Version 2.0

Flame power does not fall damage when touched. To have an aura power like that would be a mutant power of its own.
Sunphoenix
player, 40 posts
Lance Brighton
HP 21/18, PR 56/30, PA +2
Sat 28 Mar 2015
at 23:20
  • msg #735

Re: Out of Character Thread; Version 2.0

Well I would think that when the power description says...

"Or, the character's whole body could burst into flames.  This gives him an automatic Flame Defense while he is burning.  It also allows him to fly through the air at a rate of one mile per hour per inch of normal normal movement. PR=3 to activate the ability, PR=3 per attack, and PR=1 per hour of flight."

... implied is that if someone touches him or he touches someone else they are going to get burned?

Though indeed how 'vaguely' it is all worded one could make either interpretation {shrug}!

Lightning Control has the same ability.. and it is also {sigh}.. just as vaguely written!

I'm not trying to start an argument.. just struck me as odd that if I'm engulfed in flames from activating the power spending Power to do so.. that I'd Also have to spend power to actually burn something I'm touching?

Whatever you ruling I'm fine with .. just seemed obvious to me is all.  All it does is add another level of limited usefulness of my abilities.. but there are other team members... so even if I'm exhausted, they at least can keep on fighting.  I'll just use my gun.
This message was last edited by the player at 23:22, Sat 28 Mar 2015.
Sunphoenix
player, 41 posts
Lance Brighton
HP 21/18, PR 56/30, PA +2
Sun 29 Mar 2015
at 01:39
  • msg #736

Re: Out of Character Thread; Version 2.0

Hey.. I didn't attack the bear!  Getting that close to that bruiser is Stupid... in my almost exhausted state... I went after Whisper!
This message was last edited by the player at 01:39, Sun 29 Mar 2015.
Sword of Damocles
GM, 912 posts
Sun 29 Mar 2015
at 02:23
  • msg #737

Re: Out of Character Thread; Version 2.0

I adjusted the post and who took damage. He had been about to go for Poco or Inhuman but you certainly drew his attention.
Sword of Damocles
GM, 913 posts
Sun 29 Mar 2015
at 03:06
  • msg #738

Re: Out of Character Thread; Version 2.0

Vosper hits but Poco misses. Noting that Inhuman was not winding up yet Bear spent the 2 power to face Poco (figuring he would probably go for another head shot).
This message was last edited by the GM at 04:11, Sun 29 Mar 2015.
Vosper
player, 437 posts
Eloise Sutton
HP: 14/19 PR: 19/63
Sun 29 Mar 2015
at 04:10
  • msg #739

Re: Out of Character Thread; Version 2.0

Did Vos' 2nd attack hit?  If not did he spend 2 PR to turn to face her?
Sword of Damocles
GM, 917 posts
Sun 29 Mar 2015
at 04:12
  • msg #740

Re: Out of Character Thread; Version 2.0

Yup her attack hit, he did not change his facing towards Vosper. He is eyeing Inhuman hungrily.
The Inhuman
player, 234 posts
HP 153/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 04:21
  • msg #741

Re: Out of Character Thread; Version 2.0

Did the bear evade? Did Inhuman miss?
This message was lightly edited by the player at 04:27, Sun 29 Mar 2015.
Sword of Damocles
GM, 919 posts
Sun 29 Mar 2015
at 04:28
  • msg #742

Re: Out of Character Thread; Version 2.0

Inhuman did not miss, Bear attacked you at the same time.
The Inhuman
player, 235 posts
HP 153/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 04:32
  • msg #743

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 742):

I rolled a 5 on the KO. Did I knock him out?
Sword of Damocles
GM, 920 posts
Sun 29 Mar 2015
at 04:36
  • msg #744

Re: Out of Character Thread; Version 2.0

It is nice that you are trying to save me the trouble but I roll for KO on the NPCs and you folks roll for your own KOs.
The Inhuman
player, 236 posts
HP 153/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 04:40
  • msg #745

Re: Out of Character Thread; Version 2.0

Wish you had mentioned when I rolled the KO for Bear earlier in the fight.
Sword of Damocles
GM, 921 posts
Sun 29 Mar 2015
at 04:44
  • msg #746

Re: Out of Character Thread; Version 2.0

I would have thought you noticed when Sword of Damocles rolls KO rolls in the dice roller, such as this:

10:31, Sat 21 Mar: Sword of Damocles rolled 77 using 1d100 with rolls of 77. Whisper KO roll.
The Inhuman
player, 237 posts
HP 144/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 04:46
  • msg #747

Re: Out of Character Thread; Version 2.0

Wish I had would have saved me getting excited that we might get out of this without at least one of the team dying.

These guys are tough.
This message was last edited by the player at 04:50, Sun 29 Mar 2015.
Oscillator
player, 689 posts
HP 22/28
PR 61/75 Absorb: 0
Sun 29 Mar 2015
at 05:03
  • msg #748

Re: Out of Character Thread; Version 2.0

SunPhoenix:
... implied is that if someone touches him or he touches someone else they are going to get burned?

While you might get the implication, its not *explicit*, which would mean 'a rule'.

GM let you pay PR to add a fire attack as a carrier melee, which seems very fair IMO.

Im playing a fire character in another game.  My annoyance with Flame power is you don't automatically get ability to put out flames AND you can still be hurt by flames.
Its just stupid!!!

That said, V&V is not perfect by any means.
But it can be a lot of fun.
:)
Master Sgt Patrick Muldoon
player, 190 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 29 Mar 2015
at 05:14
  • msg #749

Re: Out of Character Thread; Version 2.0

A zero versus flame is as close to immunity as you can get without a mutation. But the carrier attack seems like a good way to simulate a fire character touching and  burning them.
Oscillator
player, 690 posts
HP 22/28
PR 61/75 Absorb: 0
Sun 29 Mar 2015
at 06:00
  • msg #750

Re: Out of Character Thread; Version 2.0

The Inhuman:
...we might get out of this without at least one of the team dying.
These guys are tough.

Sorry Im still out-of-town & watching the threads (glad Im not slowing the action down!!), strong suggestion:
Muldoon call out some more coordinated strikes .

My thoughts are:
Onyx needs to blind Teleporter or magnetically 'yank' Metal or sniper rifle,
SunPhoenix should set someone on fire (Sonic?  Teleporter?)
Muldoon has stretch, so can he *engulf* Bear or perhaps fling Bear away (or at someone?) or get Bear off the ground?
Vosper could take Osc's bombs & stick a few on Bear (or others?  -- or detonate near them),
Poco (or Inhuman) could grapple flyer to weigh them down? (probably a low carry cap),
etc

Just brainstorming for 2 secs -- trying to distract myself from reality.

IRL - actually, Im visiting my 72 yr old mother who lives 9hrs away.  My stepdad just died & she had a heart attack & has an impending hip replacement.  I'm encouraging her to relocate nearer to me, but trying not to push.  She toggles between suicidal and sick to hopeful but overwhelmed.

It's been a really rough time, I feel totally powerless and sad.

Sorry to dump on you guys.  I wish I had some hope, but it feels like an impending calamity.

Going to pray & sleep & then have 9 hr drive home.

Hope to resume gaming Monday?

Sword of Damocles
GM, 922 posts
Sun 29 Mar 2015
at 06:15
  • msg #751

Re: Out of Character Thread; Version 2.0

Remember though, that grappling someone is tricky in V&V. It involves a special attack so it needs to rolls to be successful. Poco's HTH bonuses are basically around his claws, if he grapples he loses a chunk of the bonuses. Inhuman is not particularly good at HTH either.

That being said Bear HAS taken a bunch of damage and is definitely being worn down and Whisper is hurt as well.
Poco Tehuantl
player, 410 posts
Hit Points: 55/82
Power Points: 52/103
Sun 29 Mar 2015
at 06:25
  • msg #752

Re: Out of Character Thread; Version 2.0

Good luck, Oscy.   Doesn't sound like a nice place to be.
The Inhuman
player, 238 posts
HP 144/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 29 Mar 2015
at 07:07
  • msg #753

Re: Out of Character Thread; Version 2.0

  r eply to Oscillator (msg # 750):

Sorry your but your step father and your mother's struggles. Lost my step dad ten years ago, my mom struggled for a long time but made it through. I am sure having you there is helping. Hopefully she makes the right decision regarding the move.
Onyx
player, 309 posts
HP: 17/28; PR: 44/66
Dmg: +2; PA: +3; MA: +1
Sun 29 Mar 2015
at 18:00
  • msg #754

Re: Out of Character Thread; Version 2.0

Sorry to hear the tough RL news. I will join in your prayers.
Onyx
player, 311 posts
HP: 17/28; PR: 41/66
Dmg: +2; PA: +3; MA: +1
Sun 29 Mar 2015
at 18:05
  • msg #755

Re: Out of Character Thread; Version 2.0

How do our characters know who we can take down most quickly?

I'm trying to figure out how Onyx would act on the order Muldoon just gave. I guess he'd go after the magnetic character, although if someone draws his attention to the fact that someone is being all ghostly, he might be able to use his Light attack on them.
Sword of Damocles
GM, 923 posts
Mon 30 Mar 2015
at 21:58
  • msg #756

Re: Out of Character Thread; Version 2.0

I was going to try and do an update before I leave work but it just got so stressful here that I can't even think to formulate what is next and putting up a summary. I apologize and will try to get things moving again as soon as I can. Believe me, I hate seeing things hang as much as anyone else does.
Master Sgt Patrick Muldoon
player, 191 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 30 Mar 2015
at 22:16
  • msg #757

Re: Out of Character Thread; Version 2.0

No worries. Hang in there.
Master Sgt Patrick Muldoon
player, 192 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 1 Apr 2015
at 02:44
  • msg #758

Re: Out of Character Thread; Version 2.0

Any effect from Poco's last hit on bear? Is he hurt?

We cant see their HP or PP so more description of their would would be good.
Sword of Damocles
GM, 926 posts
Wed 1 Apr 2015
at 11:22
  • msg #759

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
Any effect from Poco's last hit on bear? Is he hurt?

We cant see their HP or PP so more description of their would would be good.

Bear is definitely hurt and Poco did hit.
The Inhuman
player, 240 posts
HP 126/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 1 Apr 2015
at 14:41
  • msg #760

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 759):

Poco can you take a round and get rid of all those soldiers that have not evaded?
Onyx
player, 312 posts
HP: 17/28; PR: 41/66
Dmg: +2; PA: +3; MA: +1
Wed 1 Apr 2015
at 19:15
  • msg #761

Re: Out of Character Thread; Version 2.0

Vosper -- Are your rolls this high when you play DnD? You must be a monster in that.
Sword of Damocles
GM, 927 posts
Wed 1 Apr 2015
at 21:09
  • msg #762

Re: Out of Character Thread; Version 2.0

Soooooo....what is the Sunphoenix doing because he is UP. :)
The Inhuman
player, 241 posts
HP 126/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 1 Apr 2015
at 23:33
  • msg #763

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 762):

Sunphoenix you got plenty left in the tank. Everyone of us has gone down in a fight. You don't die until you are at zero hp and zero pp. You have adaption and willpower

Ps you are a marine damn it.
This message was last edited by the player at 23:33, Wed 01 Apr 2015.
Vosper
player, 439 posts
Eloise Sutton
HP: 14/19 PR: 17/63
Wed 1 Apr 2015
at 23:36
  • msg #764

Re: Out of Character Thread; Version 2.0

Nope, in D&D I can't roll out of the single digits.  In this game I can't roll out of the teens.

I think I'll write my characters as bumbling bufoons, because that's what the dice server makes them...
Sword of Damocles
GM, 928 posts
Wed 1 Apr 2015
at 23:41
  • msg #765

Re: Out of Character Thread; Version 2.0

Also important to remind you that Sunphoenix is a viable character, just made some tactical errors early in combat by going for the multiple and special attacks which burn a LOT of power and risk one roll missing and throwing it all off. Those are best saved for when the opponents are lower in power and/or not evading. Definitely a cool idea, but in V&V it is usually safer to wait until the opponent is worn down a bit before throwing those attacks around.

Sunphoenix and Nightmare are also the only 2 who have done anything to Whisper and it definitely has made an impact. Whisper is definitely down in both hit points and power and has to take that into account.
Nightmare
player, 362 posts
HP 20/25
PR 47/67
Thu 2 Apr 2015
at 00:06
  • msg #766

Re: Out of Character Thread; Version 2.0

Yeah, plus he can't carry a tune.
The Inhuman
player, 243 posts
HP 115/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 2 Apr 2015
at 19:09
  • msg #767

Re: Out of Character Thread; Version 2.0

In reply to Nightmare (msg # 766):

GM can we get some idea of how damaged the bear is at this point. IE he is at 10 % or 50% ect.

To the team, we need to put down the soldiers. They are not evading and between poco and Vosper we should be able to get rid off most if not all of them.

Inhuman will stick on bear.

Meanwhile the other characters can go after the supers. Onyx and his light powrr on the shadowy one and Phoenix on whisper.

That leaves Ossy to complete the primary mission.
Sword of Damocles
GM, 930 posts
Thu 2 Apr 2015
at 19:13
  • msg #768

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 767):

Difficult to say exactly but it is obvious he is pretty beat up. As a guess I would tell you definitely below 50% by a good amount just not an exact estimate.

Poco and Vosper on the soldiers is not a bad idea. If the rolls go even reasonably well each one could probably take out one soldier per action.
Vosper
player, 440 posts
Eloise Sutton
HP: 14/19 PR: 17/63
Thu 2 Apr 2015
at 19:35
  • msg #769

Re: Out of Character Thread; Version 2.0

Meaning Vosper might take out a soldier with three actions...
The Inhuman
player, 244 posts
HP 115/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 2 Apr 2015
at 20:15
  • msg #770

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 769):

Heck as low as your power is at the moment I know the choices are getting tougher and tougher.
Master Sgt Patrick Muldoon
player, 193 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 3 Apr 2015
at 00:28
  • msg #771

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
In reply to The Inhuman (msg # 767):

Difficult to say exactly but it is obvious he is pretty beat up. As a guess I would tell you definitely below 50% by a good amount just not an exact estimate.


Glad I asked because I would have guessed he was hurt worse then that.
Sword of Damocles
GM, 931 posts
Fri 3 Apr 2015
at 01:03
  • msg #772

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
Sword of Damocles:
In reply to The Inhuman (msg # 767):

Difficult to say exactly but it is obvious he is pretty beat up. As a guess I would tell you definitely below 50% by a good amount just not an exact estimate.


Glad I asked because I would have guessed he was hurt worse then that.

Well it isn't easy to tell just by looking at someone. Also, down by 60-80% looks a lot different when one has 206 hit points (like Inhuman) than when one has 82 hit points. Bear is battered though, you can tell that and it is likely he probably can't take much more of what he has been taking.
The Inhuman
player, 246 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 3 Apr 2015
at 01:39
  • msg #773

Re: Out of Character Thread; Version 2.0

But as we can see no matter how many hit points you have there is always the KO. Been knocked out in every fight so far. lol

Hopefully Vosper can help him get back into the fight :)
This message was last edited by the player at 01:45, Fri 03 Apr 2015.
The Inhuman
player, 247 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 3 Apr 2015
at 06:19
  • msg #774

Re: Out of Character Thread; Version 2.0

Missed my recovery roll.

Sorry guys.
Sword of Damocles
GM, 933 posts
Fri 3 Apr 2015
at 14:47
  • msg #775

Re: Out of Character Thread; Version 2.0

So just waiting on Onyx. I am thinking about Oscillator's action while I wait. My thought is being that he is intelligent and knows it will take a certain amount of time to set the charges and gather the scientists (which is much longer than the battle will last) that he would try and aid in finishing the battle, especially with Inhuman down. He is actually one of the least damaged heroes and has a lot of power remaining compared to everyone else.
Onyx
player, 314 posts
HP: 17/28; PR: 38/66
Dmg: +2; PA: +3; MA: +1
Fri 3 Apr 2015
at 18:53
  • msg #776

Re: Out of Character Thread; Version 2.0

Yeah ... now how do we keep him from waking up?

Or the rest of us from dying?
The Inhuman
player, 248 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 3 Apr 2015
at 19:03
  • msg #777

Re: Out of Character Thread; Version 2.0

Lol just read the IV thread . You were wondering how to keep the bear down.

Hope I wake up before he does.


BTW GREAT JOB PUTTING THE BEAR DOWN
Onyx
player, 315 posts
HP: 17/28; PR: 38/66
Dmg: +2; PA: +3; MA: +1
Fri 3 Apr 2015
at 19:09
  • msg #778

Re: Out of Character Thread; Version 2.0

The Inhuman:
Lol just read the IV thread . You were wondering how to keep the bear down.

Hope I wake up before he does.


BTW GREAT JOB PUTTING THE BEAR DOWN


Yes, I can roll 8 points of damage on 2d10+2 with the best of them.
The Inhuman
player, 249 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 5 Apr 2015
at 20:37
  • msg #779

Re: Out of Character Thread; Version 2.0

Sunphoenix you are up
Onyx
player, 316 posts
HP: 17/28; PR: 36/66
Dmg: +2; PA: +3; MA: +1
Sun 5 Apr 2015
at 20:40
  • msg #780

Re: Out of Character Thread; Version 2.0

Someone is eager to get to his between turns recovery roll.

Speaking of which ... when the Bear drops does he change back into a normal human?
Sword of Damocles
GM, 936 posts
Sun 5 Apr 2015
at 22:38
  • msg #781

Re: Out of Character Thread; Version 2.0

Onyx:
Someone is eager to get to his between turns recovery roll.

Speaking of which ... when the Bear drops does he change back into a normal human?

You know, it actually doesn't specify in the description. It just says it takes an action to change into the new form and an action to change back. So perhaps it has to be a conscious change.
Sword of Damocles
GM, 939 posts
Mon 6 Apr 2015
at 01:49
  • msg #782

Re: Out of Character Thread; Version 2.0

Interesting, I figured Poco would go on the attack considering he is still pretty decent on hit points and power (I know he is at half on each but that is still better than a number of other PCs combined).
Poco Tehuantl
player, 415 posts
Hit Points: 43/82
Power Points: 52/103
Mon 6 Apr 2015
at 01:55
  • msg #783

Re: Out of Character Thread; Version 2.0

My general guideline (unless something else suggests an alternative; such as Vos waiting to tag-team) is:
If I can gain +5 or better from evade, do it.

By the time Eddy gets to 49 or less Power:
A/ he might as well just Attack
B/ most everyone else on the battlefield is close to exhausted.
Sword of Damocles
GM, 940 posts
Mon 6 Apr 2015
at 01:57
  • msg #784

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
My general guideline (unless something else suggests an alternative; such as Vos waiting to tag-team) is:
If I can gain +5 or better from evade, do it.

By the time Eddy gets to 49 or less Power:
A/ he might as well just Attack
B/ most everyone else on the battlefield is close to exhausted.

Fair enough. I wonder if Vosper is going to try and roust Inhuman.
Poco Tehuantl
player, 416 posts
Hit Points: 43/82
Power Points: 52/103
Mon 6 Apr 2015
at 02:08
  • msg #785

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I wonder if Vosper is going to try and roust Inhuman.

You know how I see that turning out:

https://m.youtube.com/watch?v=0lw17Pb7Nso
This message was last edited by the player at 02:13, Mon 06 Apr 2015.
Vosper
player, 444 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Mon 6 Apr 2015
at 02:51
  • msg #786

Re: Out of Character Thread; Version 2.0

Sword of Damocles
GM, 942 posts
Mon 6 Apr 2015
at 03:13
  • msg #787

Re: Out of Character Thread; Version 2.0

To not clutter in IC thread, sure for the natural 1 I will give you an extra +1 to Inhuman's save difficulty. So with his Endurance of 15 his base is 12 -8 for difficulty +3 for your assistance means he needs a 7 or less on a d20 instead of a 4 or less.
Poco Tehuantl
player, 418 posts
Hit Points: 43/82
Power Points: 52/103
Mon 6 Apr 2015
at 03:44
  • msg #788

Re: Out of Character Thread; Version 2.0

That's nearly double the chance he previously had.

Can't sneeze at that ... even if you have been lying around in the arctic snow!
Sword of Damocles
GM, 943 posts
Mon 6 Apr 2015
at 03:58
  • msg #789

Re: Out of Character Thread; Version 2.0

Nice, so Inhuman wakes up. He will be able to go in 20 (21 -1 phase to get himself oriented). Same as I did for Oscillator earlier.
Poco Tehuantl
player, 419 posts
Hit Points: 43/82
Power Points: 52/103
Mon 6 Apr 2015
at 04:37
  • msg #790

Re: Out of Character Thread; Version 2.0

Now, Inhuman gets to do the 'looks up at Vosper and murmurs "am I dead? Are you and angel" thing'.
The Inhuman
player, 251 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 6 Apr 2015
at 05:35
  • msg #791

Re: Out of Character Thread; Version 2.0

Took the words out of his mouth:)
Sword of Damocles
GM, 945 posts
Tue 7 Apr 2015
at 01:44
  • msg #792

Re: Out of Character Thread; Version 2.0

So Onyx's hit pretty obviously damaged Whisper, as in BADLY damaged him. He appears to have no interest in further offense himself. Just wanted to put that out there to the heroes.
Oscillator
player, 692 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 7 Apr 2015
at 04:18
  • msg #793

Re: Out of Character Thread; Version 2.0

Vosper:
I think I'll write my characters as bumbling bufoons, because that's what the dice server makes them...

Another LOL!

You just need area effect weapons, or somehow start targetting immobile objects with something?  :)
Get some explosive darts, magnetic / heat seaking darts, *SOMETHING*!!!

HA HA

Actually, being able to run really fast is a damned good power even if you rarely hit anything!  Focus on utility --> she can grab & place all these bombs in one round, where it would take Osc ~ 3 rounds, and Inhuman would need 10 rounds!
:D

Just start schlepping stuff at high speeds!!!??
Vosper
player, 446 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Tue 7 Apr 2015
at 05:14
  • msg #794

Re: Out of Character Thread; Version 2.0

So far I'm good for waking people up, at least. ;)
Oscillator
player, 694 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 7 Apr 2015
at 05:39
  • msg #795

Re: Out of Character Thread; Version 2.0

Maybe change your name to "FAST WAKER"?
The Inhuman
player, 252 posts
HP 95/206 Power 54/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 7 Apr 2015
at 06:15
  • msg #796

Re: Out of Character Thread; Version 2.0

Inhuman eats attacks and falls down from time to time.

But along with the others, together we make a great team.
Sword of Damocles
GM, 946 posts
Tue 7 Apr 2015
at 12:54
  • msg #797

Re: Out of Character Thread; Version 2.0

Actually the dice roller has been far kinder to Vosper this combat. She has actually made a significant number of successful attacks this combat, a reflection of her +11 to hit with her whirlwind darts.
Vosper
player, 447 posts
Eloise Sutton
HP: 7/19 PR: 15/63
Tue 7 Apr 2015
at 19:32
  • msg #798

Re: Out of Character Thread; Version 2.0

This is true.  Usually I hit with 1/3 or 1/4 of my attacks, typically against 50% odds. ;)
Sword of Damocles
GM, 947 posts
Tue 7 Apr 2015
at 20:22
  • msg #799

Re: Out of Character Thread; Version 2.0

I have PMs into Oscillator and Nightmare's players regarding their posts that I am awaiting replies on (and possible retcons) before doing a summary then the next few villain actions.
Oscillator
player, 695 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 8 Apr 2015
at 05:20
  • msg #800

Re: Out of Character Thread; Version 2.0

I went back & changed my post.
Sword of Damocles
GM, 949 posts
Wed 8 Apr 2015
at 16:10
  • msg #801

Re: Out of Character Thread; Version 2.0

OK update posted, with Poco and Vosper up next.
Oscillator
player, 697 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 8 Apr 2015
at 20:28
  • msg #802

Re: Out of Character Thread; Version 2.0

Dialogue can go on between phases, right?

I did that.
Sword of Damocles
GM, 950 posts
Wed 8 Apr 2015
at 20:37
  • msg #803

Re: Out of Character Thread; Version 2.0

Oscillator:
Dialogue can go on between phases, right?

I did that.

Absolutely.
Master Sgt Patrick Muldoon
player, 194 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 11 Apr 2015
at 18:51
  • msg #804

Re: Out of Character Thread; Version 2.0

Sunpheonix, we are going same round, you can hit Caress of Steel from behind for a bonus or get her to spend 2pp to turn.
Sunphoenix
player, 45 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Sat 11 Apr 2015
at 21:00
  • msg #805

Re: Out of Character Thread; Version 2.0

Yeah... I'll do that if you like.. I'm at a funeral today spending time with family.. I'll post later. Sorry.
Oscillator
player, 698 posts
HP 17/28
PR 52/75 Absorb: 0
Sun 12 Apr 2015
at 05:32
  • msg #806

Re: Out of Character Thread; Version 2.0

@ Sunphoenix -- I'm sorry too.

I've had some death & a lot of family medical stuff lately.

Best wishes for you & your family!
The Inhuman
player, 254 posts
HP 95/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 12 Apr 2015
at 06:11
  • msg #807

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 806):

Sorry for your loss.
Sword of Damocles
GM, 952 posts
Sun 12 Apr 2015
at 18:52
  • msg #808

Re: Out of Character Thread; Version 2.0

My condolences to you Sunphoenix and Oscillator, best wishes to you both.

So I am leaving for Florida Thursday 4/16/15 and won't be back until Thursday 4/23/15. I am visiting my dad and I am pretty sure he doesn't have internet so I am likely not going to be doing any posting during that time period. Just wanted to let people know.
The Inhuman
player, 255 posts
HP 95/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 12 Apr 2015
at 20:04
  • msg #809

Re: Out of Character Thread; Version 2.0

Sounds like a nice trip. What part of Florida?
Sword of Damocles
GM, 953 posts
Sun 12 Apr 2015
at 20:18
  • msg #810

Re: Out of Character Thread; Version 2.0

Just north of Tampa, so Gulf Coast Florida.
The Inhuman
player, 256 posts
HP 95/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 12 Apr 2015
at 20:22
  • msg #811

Re: Out of Character Thread; Version 2.0

My folks live on the Gulf Coast too, south of there on Pine Island.
Sword of Damocles
GM, 954 posts
Mon 13 Apr 2015
at 00:48
  • msg #812

Re: Out of Character Thread; Version 2.0

I was hoping to wrap up the combat before I left but it is likely that will not happen with only 4 days of posting left.
Vosper
player, 450 posts
Eloise Sutton
HP: 7/19 PR: 13/63
Mon 13 Apr 2015
at 01:16
  • msg #813

Re: Out of Character Thread; Version 2.0

It's okay boss.  We'll wait. ;)
Oscillator
player, 699 posts
HP 17/28
PR 52/75 Absorb: 0
Mon 13 Apr 2015
at 03:29
  • msg #814

Re: Out of Character Thread; Version 2.0

"Everyone gets KO'd / lays down, totally paralyzed
both the Russian & the American team.
No one knows why...
and then Ramesses appears, says, "HA HA HA HA"
and steals the rare intergalactic artifact the Russians had,
which he deliberately sent the American team to foil the security so he could nab it easier..."


How's that sound?
Sunphoenix
player, 46 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Mon 13 Apr 2015
at 12:27
  • msg #815

Re: Out of Character Thread; Version 2.0

Sorry for the Delay folks.. got pretty ... hectic around here with all the preparations for the funeral... and thanks.. REALLY for being so patient and considerate! :)

It was a nice ceremony.. and the Merchant Marine military sendoff with the bugler playing 'Taps'.. really set it all off.
Sword of Damocles
GM, 956 posts
Mon 13 Apr 2015
at 22:59
  • msg #816

Re: Out of Character Thread; Version 2.0

So a little battle update here: Bear is currently KO'ed and in Inhuman's grip, Whisper is tearing off to the East, the teleporter (female) is a bit hurt but still game, the debris-manipulator (gender unknown) is 30 feet in the air and a little hurt, and there are 4 armed soldiers (male) only one of whom is a little hurt (granted Poco can take one out per action or 2 on a double attack). There are of course a number of unconscious soldiers scattered around in the towers or on the ground as well...
This message was last edited by the GM at 23:01, Mon 13 Apr 2015.
The Inhuman
player, 258 posts
HP 85/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Mon 13 Apr 2015
at 23:04
  • msg #817

Re: Out of Character Thread; Version 2.0

How hard will it be for Bear to break the Inhuman's "bear" hug if he wakes?
Vosper
player, 452 posts
Eloise Sutton
HP: 7/19 PR: 10/63
Mon 13 Apr 2015
at 23:15
  • msg #818

Re: Out of Character Thread; Version 2.0

Onyx, Osc, suggest we coordinate on the teleporter unless you have a better idea. ;)
Poco Tehuantl
player, 423 posts
Hit Points: 24/82
Power Points: 32/103
Tue 14 Apr 2015
at 00:00
  • msg #819

Re: Out of Character Thread; Version 2.0

I imagine energy and mental attacks have more luck against an incorporeal, than my claws do.
Vosper
player, 453 posts
Eloise Sutton
HP: 7/19 PR: 10/63
Tue 14 Apr 2015
at 00:07
  • msg #820

Re: Out of Character Thread; Version 2.0

That's a wonky facet of how V&V works.  A very accurate character with HTH can often hit "ghosts" more easily than someone with a fancy energy attack...
Poco Tehuantl
player, 424 posts
Hit Points: 24/82
Power Points: 32/103
Tue 14 Apr 2015
at 00:10
  • msg #821

Re: Out of Character Thread; Version 2.0

??

Hmmmm ...
Vosper
player, 454 posts
Eloise Sutton
HP: 7/19 PR: 10/63
Tue 14 Apr 2015
at 00:14
  • msg #822

Re: Out of Character Thread; Version 2.0

Well it's like this.

Power Blast gives you a base 15 > to hit.  Noncorporeal reduces this to "0".

HTH gives you a base 5 > to hit.  Noncorporeal reduces this to "0".

But if you have a +11 to hit with HTH, barring Evasion and level modifiers, you'll hit a noncorporeal target on an 11 or less.  While Paul Powerblast, who normally would need a 19> to hit with a +4 accuracy, now hits on a "4" or less.

It's wonky that way.  Go early 80's! ;)
Sword of Damocles
GM, 957 posts
Tue 14 Apr 2015
at 00:30
  • msg #823

Re: Out of Character Thread; Version 2.0

The Inhuman:
How hard will it be for Bear to break the Inhuman's "bear" hug if he wakes?

Not very easy for him. Not impossible but definitely difficult.

Vosper:
Well it's like this.

Power Blast gives you a base 15 > to hit.  Noncorporeal reduces this to "0".

HTH gives you a base 5 > to hit.  Noncorporeal reduces this to "0".

But if you have a +11 to hit with HTH, barring Evasion and level modifiers, you'll hit a noncorporeal target on an 11 or less.  While Paul Powerblast, who normally would need a 19> to hit with a +4 accuracy, now hits on a "4" or less.

It's wonky that way.  Go early 80's! ;)

Yup Vosper has it right....weird but true. Some people rule that if the defense brings an attack to a "0" that means the target is immune but that just makes some defenses too damn good. The "0" before bonuses and penalties is what I do.
Master Sgt Patrick Muldoon
player, 195 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 14 Apr 2015
at 00:57
  • msg #824

Re: Out of Character Thread; Version 2.0

Vosper:
Well it's like this.

Power Blast gives you a base 15 > to hit.  Noncorporeal reduces this to "0".

HTH gives you a base 5 > to hit.  Noncorporeal reduces this to "0".

But if you have a +11 to hit with HTH, barring Evasion and level modifiers, you'll hit a noncorporeal target on an 11 or less.  While Paul Powerblast, who normally would need a 19> to hit with a +4 accuracy, now hits on a "4" or less.

It's wonky that way.  Go early 80's! ;)


I like the way it works. But then again I am an 80's guy.
Vosper
player, 455 posts
Eloise Sutton
HP: 7/19 PR: 10/63
Tue 14 Apr 2015
at 01:44
  • msg #825

Re: Out of Character Thread; Version 2.0

It is what it is.  I play the system for nostalgia more than anything (not to mention the quality players!). ;)
Master Sgt Patrick Muldoon
player, 196 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 14 Apr 2015
at 03:45
  • msg #826

Re: Out of Character Thread; Version 2.0

I have played a lot of superhero rules and I think VNV is the best by far.

That said I agree that the players here on rpol are what make it special.
Oscillator
player, 700 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 14 Apr 2015
at 04:50
  • msg #827

Re: Out of Character Thread; Version 2.0

Sword:
Some people rule that if the defense brings an attack to a "0" that means the target is immune but that just makes some defenses too damn good. The "0" before bonuses and penalties is what I do.

While I'm ok with V&V allowing HtH combat hitting incorporeal folks, as it makes no sense at all, sometimes I think the GM can make a special rule like "you won't be able to hit pretty much with any normal HtH".  But put a little magic in it, and you're good.  (ie Magic Spell, drop an IP, etc.)
Vosper:
Onyx, Osc, suggest we coordinate on the teleporter unless you have a better idea. ;)

OK.  How?  You call it -- in char, or here, all good.
:D
Onyx
player, 318 posts
HP: 10/28; PR: 26/66
Dmg: +2; PA: +3; MA: +1
Tue 14 Apr 2015
at 15:47
  • msg #828

Re: Out of Character Thread; Version 2.0

Vosper:
Onyx, Osc, suggest we coordinate on the teleporter unless you have a better idea. ;)


I'm up for that.
Onyx
player, 319 posts
HP: 10/28; PR: 26/66
Dmg: +2; PA: +3; MA: +1
Tue 14 Apr 2015
at 15:51
  • msg #829

Re: Out of Character Thread; Version 2.0

Mental attacks (Emotion Control & Mind Control) do work better against Non-corporeal than they do against those without the power.

Non-corporeal can be a real pain for characters without the right powers or low Accuracy scores.
The Inhuman
player, 259 posts
HP 85/206 Power 52/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 14 Apr 2015
at 16:03
  • msg #830

Re: Out of Character Thread; Version 2.0

I think the combat matrix id pretty awesome.  Doesn't always make perfect sense but overall works well.

I think while 0 being immunity might make sence in a few cases it would require a new chart and create a lot of frustration and big problems balancing scenarios.
This message was lightly edited by the player at 16:04, Tue 14 Apr 2015.
Sword of Damocles
GM, 958 posts
Tue 14 Apr 2015
at 16:35
  • msg #831

Re: Out of Character Thread; Version 2.0

The Inhuman:
I think the combat matrix id pretty awesome.  Doesn't always make perfect sense but overall works well.

I think while 0 being immunity might make sence in a few cases it would require a new chart and create a lot of frustration and big problems balancing scenarios.

Yes, YES, 100000% YES!

...anyhow, moving on. Onyx, Oscillator, and Vosper feel free to make your attacks. You have chosen a target and with thoughtful positioning (2 on one side, one on another) all of you can get a +2 flanking bonus. I know you are all coordinating so you don't have to wait for your resolution and Nightmare has already gone.
Onyx
player, 321 posts
HP: 10/28; PR: 26/66
Dmg: +2; PA: +3; MA: +1
Tue 14 Apr 2015
at 17:15
  • msg #832

Re: Out of Character Thread; Version 2.0

Added crappy die rolls to my previous post.
This message was last edited by the player at 17:15, Tue 14 Apr 2015.
Sword of Damocles
GM, 959 posts
Tue 14 Apr 2015
at 17:23
  • msg #833

Re: Out of Character Thread; Version 2.0

Onyx:
Added crappy die rolls to my previous post.

Well, it *does* hit at least and damage is damage. Every hit point or power point of damage helps the team.
Sword of Damocles
GM, 960 posts
Tue 14 Apr 2015
at 17:31
  • msg #834

Re: Out of Character Thread; Version 2.0

Actually, in thinking if you all want to hold and coordinate with Poco then you can give Oscillator the rear attack for +4 (since he will have the hardest time hitting) as she will not give Poco any bonus if she can avoid it. Yes, the one soldier will get to go but now there is a yeti among them so he may go that way.
Sword of Damocles
GM, 961 posts
Tue 14 Apr 2015
at 17:36
  • msg #835

Re: Out of Character Thread; Version 2.0

Bleah.....as always the dice roller hates Vosper. Although honestly against Bear and the soldiers that would have been an easy hit.....but that doesn't help now.
Vosper
player, 458 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Tue 14 Apr 2015
at 17:42
  • msg #836

Re: Out of Character Thread; Version 2.0

I'm used to being useless.
Sword of Damocles
GM, 962 posts
Tue 14 Apr 2015
at 17:48
  • msg #837

Re: Out of Character Thread; Version 2.0

Interestingly enough, aside from Onyx you and Poco are the most useful against non-corporeal foes due to your overall accuracy. The dice roller of course disagrees. But in theory anyhow you 3 are the best. For all the blasty-blasty that Sunphoenix, Oscillator, and Inhuman have (very accurate powers) that "0" in the defense column eats everything but their accuracy bonus which gets eroded by level difference and such.
Sword of Damocles
GM, 963 posts
Tue 14 Apr 2015
at 17:53
  • msg #838

Re: Out of Character Thread; Version 2.0

I guess what I am saying is even if Vosper had power blast and triple her hit points she wouldn't necessarily be more effective based on how the dice roller seems to average for her.
Vosper
player, 459 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Tue 14 Apr 2015
at 18:12
  • msg #839

Re: Out of Character Thread; Version 2.0

Oh I know. ;)
Oscillator
player, 702 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 15 Apr 2015
at 01:41
  • msg #840

Re: Out of Character Thread; Version 2.0

Side note: Osc has a power (which is very hard to use so far) of fly-thru device disruption.

I guess I should be specifically asking you when we face villains if there are any obvious devices Osc could immediately fly through...?

But I'm asking now.  I know it's late in the game...
The Inhuman
player, 260 posts
HP 85/206 Power 48/80
Acc: +2 Dmg: +2 HTH 3d10
Wed 15 Apr 2015
at 14:02
  • msg #841

Re: Out of Character Thread; Version 2.0

After invulnerability and rolling blow I just made my ko.
This message was last edited by the player at 14:08, Wed 15 Apr 2015.
Sword of Damocles
GM, 966 posts
Wed 15 Apr 2015
at 22:34
  • msg #842

Re: Out of Character Thread; Version 2.0

So Inhuman and Sunphoenix are up. Depending on when they go I *may* be able to do the remaining Soviet actions and hopefully Nightmare can go too. If that happens I will set-up initiatives for the next turn and things will be on hold until I return from Florida, hopefully rejuvenated in body, mind, and spirit...
Sword of Damocles
GM, 967 posts
Thu 16 Apr 2015
at 06:30
  • msg #843

Re: Out of Character Thread; Version 2.0

I am heading out to Florida in about an hour or so. Barring any changes I am not aware of I probably won't be posting until next Thursday so I will see you all then.
Vosper
player, 460 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Thu 16 Apr 2015
at 06:31
  • msg #844

Re: Out of Character Thread; Version 2.0

Fair weather and clear skies, amigo.
Master Sgt Patrick Muldoon
player, 197 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 16 Apr 2015
at 06:32
  • msg #845

Re: Out of Character Thread; Version 2.0

Hey have a great trip. I hope you and your dad have a wonderful visit. bring me back some oranges and a mickey mouse hat.
Sunphoenix
player, 48 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Thu 16 Apr 2015
at 12:03
  • msg #846

Re: Out of Character Thread; Version 2.0

Sorry for the delay...

Been trying to figure this out...

Whisper who is battered, burned, and bloodied turns for a moment to the debris manipulator then nods. He takes a deep breath as he hovers, angling his flight panels. A moment later a massive pulse of unheard but felt sound is released down and behind him. The wing-suited Soviet suddenly accelerates past the speed of sound, the shockwave battering everyone in the vicinity while he tears off through the air towards the East, decelerating to his normal speed a moment later about 900 feet away but still moving quickly at his normal flight speed. Everyone's ears are left ringing by the sound.

Umm... please excuse me for being maybe obtuse... but 900'feet away is only 180" {game scale -1" = 5'ft}... that's little more than 40mph?

Sunphoenix flies slow and moves faster than that?  I don't see ANY reason for Sunphoenix not to chase that jackass down and blast him out of the skies!

... party suggestions?
Sword of Damocles
GM, 968 posts
Thu 16 Apr 2015
at 22:04
  • msg #847

Re: Out of Character Thread; Version 2.0

Sunphoenix:
Sorry for the delay...

Been trying to figure this out...

Whisper who is battered, burned, and bloodied turns for a moment to the debris manipulator then nods. He takes a deep breath as he hovers, angling his flight panels. A moment later a massive pulse of unheard but felt sound is released down and behind him. The wing-suited Soviet suddenly accelerates past the speed of sound, the shockwave battering everyone in the vicinity while he tears off through the air towards the East, decelerating to his normal speed a moment later about 900 feet away but still moving quickly at his normal flight speed. Everyone's ears are left ringing by the sound.

Umm... please excuse me for being maybe obtuse... but 900'feet away is only 180" {game scale -1" = 5'ft}... that's little more than 40mph?

Sunphoenix flies slow and moves faster than that?  I don't see ANY reason for Sunphoenix not to chase that jackass down and blast him out of the skies!

... party suggestions?

So it appears I have net access but only my tablet. I did want to respond to this. Whisper went 900 feet in one phase (second). If he continued at that speed for a whole turn he would have a move of 2700" (13500 feet). He basically had a 1 second "afterburner" at mach 1 after which he continues at his normal flight (faster than Oscillator). Movement at speed I do on a phase-by-phase basis to prevent the teleport effect. I don't sweat short distance positioning generally (less than 10").

That more clear?
Master Sgt Patrick Muldoon
player, 198 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 16 Apr 2015
at 22:45
  • msg #848

Re: Out of Character Thread; Version 2.0

In any case I suggest we concentrate on current threats.

The Bear is easy to hit as he is being held. Should be able to roast his nuts ... so to speak.

Caress of Steel is still a threat and does not appear to be that hard to hit.
This message was last edited by the player at 22:46, Thu 16 Apr 2015.
Sunphoenix
player, 49 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Fri 17 Apr 2015
at 00:38
  • msg #849

Re: Out of Character Thread; Version 2.0

In reply to Master Sgt Patrick Muldoon (msg # 848):

Ok Master Sergeant.. Caress of Steel it is..
Sunphoenix
player, 50 posts
Lance Brighton
HP 21/9, PR 56/32, PA +2
Fri 17 Apr 2015
at 06:39
  • msg #850

Re: Out of Character Thread; Version 2.0

Grrr.. been preparing to go to a Con.. Whoyercon today after work.  We'll try to post my reply.. but this is my vacation weekend.. will be at Con until Sunday.
The Inhuman
player, 264 posts
HP 78/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 17 Apr 2015
at 06:53
  • msg #851

Re: Out of Character Thread; Version 2.0

Perhaps the GM can NPC you while you are away
Oscillator
player, 704 posts
HP 17/28
PR 52/75 Absorb: 0
Sat 18 Apr 2015
at 23:53
  • msg #852

Re: Out of Character Thread; Version 2.0

Sword:
He basically had a 1 second "afterburner" at mach 1 after which he continues at his normal flight (faster than Oscillator).

Ooooooh, I think we've got a home for Osc's next Invention Point!!!
:)
Master Sgt Patrick Muldoon
player, 199 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 23 Apr 2015
at 19:26
  • msg #853

Re: Out of Character Thread; Version 2.0

When did the GM say he would be back?  Can't wait to defeat these commies!
Vosper
player, 461 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Thu 23 Apr 2015
at 22:22
  • msg #854

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
So I am leaving for Florida Thursday 4/16/15 and won't be back until Thursday 4/23/15. I am visiting my dad and I am pretty sure he doesn't have internet so I am likely not going to be doing any posting during that time period. Just wanted to let people know.

Poco Tehuantl
player, 427 posts
Hit Points: 20/82
Power Points: 26/103
Fri 24 Apr 2015
at 12:11
  • msg #855

Re: Out of Character Thread; Version 2.0

NOTICE OF ABSENCE.

Due to a family situation, I'll be away from home for the next week or so.
I'll be at a hotel, but I don't know if it has wifi; or even if I'll have time to post.
If I can, I will.
My apologies for any inconvenience.
Master Sgt Patrick Muldoon
player, 200 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Fri 24 Apr 2015
at 13:49
  • msg #856

Re: Out of Character Thread; Version 2.0

In reply to Poco Tehuantl (msg # 855):

I hope everything is okay
Vosper
player, 462 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Fri 24 Apr 2015
at 15:51
  • msg #857

Re: Out of Character Thread; Version 2.0

Good luck, Poco.  All the best!
Sword of Damocles
GM, 970 posts
Fri 24 Apr 2015
at 23:50
  • msg #858

Re: Out of Character Thread; Version 2.0

Good luck Poco, hope everything goes OK. I will NPC Poco as needed until you return.

Also, obviously I am now back and Nightmare is the last to act this turn. I was able to read stuff but posting detailed combat stuff on a tablet is just too much of a pain so it had to wait until now.
Master Sgt Patrick Muldoon
player, 201 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sat 25 Apr 2015
at 00:57
  • msg #859

Re: Out of Character Thread; Version 2.0

welcome back .. I think
The Inhuman
player, 266 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 25 Apr 2015
at 01:29
  • msg #860

Re: Out of Character Thread; Version 2.0

The GM is rolling hot dice this fight. Us .. not so much.
Vosper
player, 463 posts
Eloise Sutton
HP: 7/19 PR: 8/63
Sat 25 Apr 2015
at 01:44
  • msg #861

Re: Out of Character Thread; Version 2.0

As usual. ;)
Oscillator
player, 706 posts
HP 17/28
PR 52/75 Absorb: 0
Sat 25 Apr 2015
at 04:15
  • msg #862

Re: Out of Character Thread; Version 2.0

Good luck Poco!  Man, my March & April have just been full of family medical issues. *HARD*

Anyway, welcome back GM!
Sunphoenix
player, 52 posts
Lance Brighton
HP 21/9, PR 56/26, PA +2
Sun 26 Apr 2015
at 07:21
  • msg #863

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 860):

Yeah your not kidding... Sunphemix has huge defenses against hand to hand attacks ...right now he's at a '0' versus hand to hand attacks and all magnetic attacks manipulating objects hit on hand hand to hand other than the straight magnetic blast ... and this guy not only hit me but also someone else at the same time!

{Shrug}... like I said before... Out-Classed.
Sword of Damocles
GM, 971 posts
Sun 26 Apr 2015
at 18:19
  • msg #864

Re: Out of Character Thread; Version 2.0

Sunphoenix:
In reply to The Inhuman (msg # 860):

Yeah your not kidding... Sunphemix has huge defenses against hand to hand attacks ...right now he's at a '0' versus hand to hand attacks and all magnetic attacks manipulating objects hit on hand hand to hand other than the straight magnetic blast ... and this guy not only hit me but also someone else at the same time!

{Shrug}... like I said before... Out-Classed.

Even against a 0 defense accuracy and level adjustment bonuses apply. A 3 and a 5 in her case will hit a straight 0 defense.
The Inhuman
player, 267 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 26 Apr 2015
at 18:21
  • msg #865

Re: Out of Character Thread; Version 2.0

We are all outclassed kids but heroes don't quit. I am sure more of us will be taken out of the fight before it is done.
This message was last edited by the player at 18:26, Sun 26 Apr 2015.
Sword of Damocles
GM, 972 posts
Sun 26 Apr 2015
at 18:34
  • msg #866

Re: Out of Character Thread; Version 2.0

The Inhuman:
We are all outclassed kids but heroes don't quit. I am sure more of us will be taken out of the fight before it is done.

Also remember that Sunphoenix isn't taken out, not with Willpower A. There are a number of CRIT potions available that can help him out. In the meantime he still has a high chance to hit with his flame bolt.
Oscillator
player, 708 posts
HP 17/28
PR 52/75 Absorb: 0
Sun 26 Apr 2015
at 22:23
  • msg #867

Re: Out of Character Thread; Version 2.0

The Inhuman:
We are all outclassed kids but heroes don't quit.

I disagree -- they may be heavier hitters, but we have more class.

Even as Osc lay unconscious on the ground, drooling blood ... he had class.

Please partake of a CRIT potion from Osc, btw, if you need healing -- just fly on over, grab an injector (generally spend movement), and inject yourself.  And then trust that Osc's invention will work on you.

:)
Oscillator
player, 709 posts
HP 17/28
PR 52/75 Absorb: 0
Sun 26 Apr 2015
at 22:25
  • msg #868

Re: Out of Character Thread; Version 2.0

@Sword,

So we're waiting on Nightmare  & then it's a new round, right?
Sword of Damocles
GM, 974 posts
Sun 26 Apr 2015
at 22:56
  • msg #869

Re: Out of Character Thread; Version 2.0

Oscillator:
@Sword,

So we're waiting on Nightmare  & then it's a new round, right?

Correct.
Nightmare
player, 368 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Mon 27 Apr 2015
at 05:08
  • msg #870

Re: Out of Character Thread; Version 2.0

Many apologies for my laggardly posting.
Had a son go to prom, turn 16, wife planning big night for her bff, work suddenly requiring extra effort, one car died and another bought, and I saw a frog in the backyard.
But I'm feeling much better, now.
Master Sgt Patrick Muldoon
player, 203 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 27 Apr 2015
at 05:16
  • msg #871

Re: Out of Character Thread; Version 2.0

Frog in the backyard?
Master Sgt Patrick Muldoon
player, 204 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Mon 27 Apr 2015
at 05:19
  • msg #872

Re: Out of Character Thread; Version 2.0

GM Is it easier for my allies to hit the Bear while he is grappled?
Oscillator
player, 710 posts
HP 17/28
PR 52/75 Absorb: 0
Mon 27 Apr 2015
at 05:25
  • msg #873

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
Frog in the backyard?

NooooOoooOooOooo!

What's wrong with a frog in the backyard?

Do you have a pet fly?
;)

GM Sword, time to rollio the initive-io?
This message was last edited by the player at 05:26, Mon 27 Apr 2015.
Sword of Damocles
GM, 975 posts
Mon 27 Apr 2015
at 16:23
  • msg #874

Re: Out of Character Thread; Version 2.0

I am back at work from vacation now so I will update and post new initiatives as soon as I can.
Sword of Damocles
GM, 978 posts
Tue 28 Apr 2015
at 15:19
  • msg #875

Re: Out of Character Thread; Version 2.0

Inhuman, in response to the question you deleted normally people do get a bonus to hit a grappled target. Because you are grappling him by wrapping him up in one arm the only open target is the head which he is whipping around trying to bite you. People *can* target the head but it still takes a special attack to hit it. As he is wrapped up I will negate the level difference as a penalty to be hit. So basically 2 successful attacks at no bonus or penalty will smack Bear in the cabeza, with the requisite 4x KO chance.

Oh, the GM claims post 4000! WOOT!

(4000 posts.....I can say I am pleased/surprise it has lasted/gone on this long)
This message was last edited by the GM at 15:31, Tue 28 Apr 2015.
Oscillator
player, 711 posts
HP 17/28
PR 52/75 Absorb: 0
Tue 28 Apr 2015
at 15:34
  • msg #876

Re: Out of Character Thread; Version 2.0

GM, how big is the Level Dif?
Congrats on post 4k.

:)

Inhuman:
Bear is still wrapped up by Inhuman

Maybe a power stunt on your stretch would have some ongoing grapple / disable move?
This message was last edited by the player at 15:37, Tue 28 Apr 2015.
Sword of Damocles
GM, 979 posts
Tue 28 Apr 2015
at 15:42
  • msg #877

Re: Out of Character Thread; Version 2.0

Oscillator:
GM, how big is the Level Dif?

Ohhhhh but that would be *telling*. It isn't huge but it isn't the lowest either, will make a bit of difference.
The Inhuman
player, 269 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 28 Apr 2015
at 16:06
  • msg #878

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 875):


Inhuman slammed the Bear's head into the show to keep him from biting him again. So I don't imagine that is much of a target.

What does the Inhuman have to do to gain control of the head to prevent the Bear from biting him.
This message was last edited by the player at 16:16, Tue 28 Apr 2015.
Sword of Damocles
GM, 980 posts
Tue 28 Apr 2015
at 16:55
  • msg #879

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 875):


Inhuman slammed the Bear's head into the show to keep him from biting him again. So I don't imagine that is much of a target.

What does the Inhuman have to do to gain control of the head to prevent the Bear from biting him.

That would be a special attack so 2 successful HTH attacks to do that.
Master Sgt Patrick Muldoon
player, 205 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 28 Apr 2015
at 17:23
  • msg #880

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 879):

Grappling an opponent seems pretty useless.
Sword of Damocles
GM, 981 posts
Tue 28 Apr 2015
at 17:27
  • msg #881

Re: Out of Character Thread; Version 2.0

Normally it makes it easier to hit them but when they are wrapped in your arm like Reed Richards then you would get hit too. You do get s bonus to hit because you aren't in your own way.
Master Sgt Patrick Muldoon
player, 206 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 28 Apr 2015
at 17:44
  • msg #882

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 881):

I would think he would get minus to hit as well. How strong is the Bear?
This message was last edited by the player at 17:48, Tue 28 Apr 2015.
Sword of Damocles
GM, 982 posts
Tue 28 Apr 2015
at 18:14
  • msg #883

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Sword of Damocles (msg # 881):

I would think he would get minus to hit as well. How strong is the Bear?

He does get a penalty to hit even with his bite, but he has a lot of base bonuses and a 4 definitely hit last time. He is probably roughly half as strong as Inhuman being effectively a super-charged grizzly bear.
Master Sgt Patrick Muldoon
player, 207 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 28 Apr 2015
at 19:53
  • msg #884

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 883):

Are you NPCing Poco?
Sword of Damocles
GM, 984 posts
Tue 28 Apr 2015
at 22:06
  • msg #885

Re: Out of Character Thread; Version 2.0

I did end up rolling for Poco just to keep things moving since his last login was over 36 hours ago and I wanted to keep things moving.
Oscillator
player, 713 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 29 Apr 2015
at 01:12
  • msg #886

Re: Out of Character Thread; Version 2.0

What do I roll for a wakeup?
I should have this memorized by now.  HA
Sword:
save base number is based on your Endurance score and compared to the table in the House Rules section. In your case with a 15 Endurance your base save is 12 or less, -8 for being a Very Difficult save means you need a 4 or less on 1d20. If Vosper made her check it would be a 6 or less. You will also get another wake-up roll between turns. So re-roll your save on a d20, looking for a 4 or less.


Oscillator rolled 3 using 1d20 with rolls of 3. wakeup from KO.

YAY!  I wake up... (and then get shot?)
This message was last edited by the player at 01:15, Wed 29 Apr 2015.
Master Sgt Patrick Muldoon
player, 208 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Wed 29 Apr 2015
at 01:16
  • msg #887

Re: Out of Character Thread; Version 2.0

Sword in case you missed this.
Poco Tehuantl:
NOTICE OF ABSENCE.

Due to a family situation, I'll be away from home for the next week or so.
I'll be at a hotel, but I don't know if it has wifi; or even if I'll have time to post.
If I can, I will.
My apologies for any inconvenience.


Hopefully he is doing ok.
Sword of Damocles
GM, 985 posts
Wed 29 Apr 2015
at 01:36
  • msg #888

Re: Out of Character Thread; Version 2.0

Oscillator:
What do I roll for a wakeup?
I should have this memorized by now.  HA
Sword:
save base number is based on your Endurance score and compared to the table in the House Rules section. In your case with a 15 Endurance your base save is 12 or less, -8 for being a Very Difficult save means you need a 4 or less on 1d20. If Vosper made her check it would be a 6 or less. You will also get another wake-up roll between turns. So re-roll your save on a d20, looking for a 4 or less.


Oscillator rolled 3 using 1d20 with rolls of 3. wakeup from KO.

YAY!  I wake up... (and then get shot?)

Nope,it takes a couple phases to orient yourself and you can take an action in 25. You would need to reactivate your vibratory defense but flight is still active. The debris manipulator went defense but there are 2 soldiers with AK-47s that are coming up.
Oscillator
player, 714 posts
HP 17/28
PR 52/75 Absorb: 0
Wed 29 Apr 2015
at 01:59
  • msg #889

Re: Out of Character Thread; Version 2.0

So I was supposed to go Oscillator 27.

Are you saying I go on Phase 25, or Phase 2???
Sword of Damocles
GM, 986 posts
Wed 29 Apr 2015
at 02:04
  • msg #890

Re: Out of Character Thread; Version 2.0

Oscillator:
So I was supposed to go Oscillator 27.

Are you saying I go on Phase 25, or Phase 2???

Phase 25 then your next action would be in 12 as listed. So basically you can go now.
Poco Tehuantl
player, 429 posts
Hit Points: 20/82
Power Points: 26/103
Wed 29 Apr 2015
at 23:32
  • msg #891

Re: Out of Character Thread; Version 2.0

Sword, thanks for posting for Eddy.  I appreciate it.

I'll be back by mid next week.
Master Sgt Patrick Muldoon
player, 209 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 30 Apr 2015
at 00:57
  • msg #892

Re: Out of Character Thread; Version 2.0

Hang in there cowboy.
The Inhuman
player, 270 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 01:51
  • msg #893

Re: Out of Character Thread; Version 2.0

the Inhuman will not be upset if anyone wants to hit the Bear.
Sword of Damocles
GM, 988 posts
Thu 30 Apr 2015
at 02:15
  • msg #894

Re: Out of Character Thread; Version 2.0

The Inhuman:
the Inhuman will not be upset if anyone wants to hit the Bear.

You will have to pull his head out from the snow so they have a target though...
The Inhuman
player, 271 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 02:25
  • msg #895

Re: Out of Character Thread; Version 2.0

Bears have other vital targets ..

https://www.youtube.com/watch?v=etzvPYMUpeU
Sword of Damocles
GM, 989 posts
Thu 30 Apr 2015
at 02:30
  • msg #896

Re: Out of Character Thread; Version 2.0

I know, but you essentially stated you have him wrapped up like a thick coil of rope.
The Inhuman
player, 272 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 02:46
  • msg #897

Re: Out of Character Thread; Version 2.0

Did you want the video? It makes it very clear we can take him down.
This message was last edited by the player at 02:53, Thu 30 Apr 2015.
Vosper
player, 466 posts
Eloise Sutton
HP: 8/19 PR: 8/63
Thu 30 Apr 2015
at 02:55
  • msg #898

Re: Out of Character Thread; Version 2.0

So we can't target the bear without hitting Inhuman?
Master Sgt Patrick Muldoon
player, 210 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 30 Apr 2015
at 15:34
  • msg #899

Re: Out of Character Thread; Version 2.0

In reply to Vosper (msg # 898):

His hindquarters should be exposed. But guess you need a ruling from the boss.
Sword of Damocles
GM, 991 posts
Thu 30 Apr 2015
at 15:44
  • msg #900

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Vosper (msg # 898):

His hindquarters should be exposed. But guess you need a ruling from the boss.

Again, I was under the impression you had both the arms and legs wrapped up tight in a coil of arm length. If his butt is exposed it would be logical his legs would be free. Even if he is not able to use them on the ground he could kick and slash with them as they have claws (he is less full-bear and more man-bear hybrid like a werewolf). Yes, he would get a penalty to hit but he *could* do it.
Master Sgt Patrick Muldoon
player, 211 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 30 Apr 2015
at 16:34
  • msg #901

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 900):

Sounds like he is pretty much immobile then.

So Vosper guess you have to hit someone else. Sorry for the delay.
Sword of Damocles
GM, 992 posts
Thu 30 Apr 2015
at 16:36
  • msg #902

Re: Out of Character Thread; Version 2.0

Here is an interesting take/house rule on holds by Majestic, a long-time GM from the V&V forums that has potential:

Holds

A hold can be applied on any combatant by making a
successful special attack (for HTH or Telekinesis); Gravity
Control attacks (and using Magnetic Powers to grab a target
with a significant amount of metal) do not require special
attacks. For HTH holds, both combatants should be
approximately the same size, though it is still often possible
to apply a hold if the attacker is much bigger than the
defender. No damage is done on the initial grab to hold a
target, but when the GM feels it is appropriate (and if the
attacker wishes to do so), half damage may be inflicted on
each subsequent action (due to squeezing, crushing, or
clinching).

When a combatant successfully has a hold on an opponent,
they may choose to maintain that hold and do no extra
damage; doing this does not cost an action unless the target
is struggling (attempting to break free or escape on their
own actions). When the target is struggling, the holder
must spend one action per turn to maintain the hold (after
the first if the holder does not have another action that
turn). Anyone attempting to hit a held target is usually able
to do so by rolling a 19 or less on 1d20 (just like hitting an
inanimate object); if the target is moving significantly, treat
them as having their normal defenses (even Heighted
Defense if they are considered to be mobile enough).
Evasion and Dodging may not normally be done by a
character that is being held.

Until the holder willingly releases their captive, the two
ways to get out of a hold are to break free or escape; both
methods require an action by the person being held. To
break free, each combatant rolls damage for their relevant
attack form (HTH, Telekinesis, Gravity Control, Magnetic
Powers, etc.), making sure to incorporate all bonuses such
as Damage Modifier and Heightened Attack. No to hit roll is
required. If the holder gets a higher total (or in the case of
a tie), then the hold is maintained. If the person being held
gets the higher total, then they have broken free. To
escape, the character must succeed at an Escape Artist Skill
roll, adding one to the roll for each point of Strength the
holder has greater than the person attempting to escape.
In both cases (breaking free or escaping), the character that
has gotten out of the hold uses 1d10 inches of movement
to do so; they may then continue to use additional
movement to get further away from the holder.

The Inhuman
player, 273 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 16:53
  • msg #903

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 902):

Would need some edits to account for other specials rules he must use.
Sword of Damocles
GM, 993 posts
Thu 30 Apr 2015
at 16:56
  • msg #904

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 902):

Would need some edits to account for other specials rules he must use.

The only different thing is the Escape Artist skill (we talked about skills a while back, group consensus was it was too arbitrary). That is easily replaced with a Strength save at Very Difficult (-8 to the base save number, replacing the old d100 attribute save).
Master Sgt Patrick Muldoon
player, 212 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 30 Apr 2015
at 18:38
  • msg #905

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles

I think the one with the hold on should have an advantage in the rolls of damage to break a hold. Harder to break a hold than maintain it.

Held person should roll 150 percent higher to break 200 percent reversed hold or allows full movement escape.

so just waiting on Sunphoenix

I they the attempt to escape results in less than 50 percent grappler inflicts damage.

Other powers like stretching, weakness detection, should give advantages. Some forms of natural weaponry should be count toward the total.

There should be a way to use agility as well perhaps, but at a disadvantage.
This message was last edited by the player at 18:39, Thu 30 Apr 2015.
Sword of Damocles
GM, 994 posts
Thu 30 Apr 2015
at 19:23
  • msg #906

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Sword of Damocles

I think the one with the hold on should have an advantage in the rolls of damage to break a hold. Harder to break a hold than maintain it.

Held person should roll 150 percent higher to break 200 percent reversed hold or allows full movement escape.

so just waiting on Sunphoenix

I they the attempt to escape results in less than 50 percent grappler inflicts damage.

Other powers like stretching, weakness detection, should give advantages. Some forms of natural weaponry should be count toward the total.

There should be a way to use agility as well perhaps, but at a disadvantage.

I don't know that it is 50% harder to break a hold than to maintain it. Leverage and skill also make a huge difference and honestly sometimes it is harder for a person much larger to hold onto a smaller person (again, ever restrained a child? It takes everything you have to maintain a hold over the thing that seems to have 8 limbs). A full nelson is ridiculously easy to escape from; throw your head further forward, raise your arms straight up, and drop. I have had this done to me by people much bigger/stronger and I was able to slip the hold.

I think part of the damage vs. damage is the held person pressing out trying to open just enough room for a quick slip. Watch MMA, it is amazing to see guys who look like they are tied up in a choke, guillotine, or arm/knee bar reversing the hold and you had better believe some guys are stronger than others. From what I have observed it only takes a moment of daylight to change one's position. Take the Emelianenko match vs. Kevin Randleman. Randleman was much stronger and even suplexed Fedor on his head but Fedor was able to reverse the hold and submit Randleman. Royce Gracie also took on grapplers much bigger/stronger than he was and was able to escape their holds, applying submission moves himself.

The damage vs. damage formula is the simplest thing, Inhuman will still have a massive advantage against most opponents. Bear happens to be an exception with significant damage bonuses due to Agility and natural weaponry. Anyone else on this battlefield would be in a pretty bad pickle with little chance to escape. Adding in other powers than those that do straight damage would complicate things. The ability to do 1/2 damage on one's action AND take part in an opposed damage roll on the grappled target's action is a pretty cool deal.

Just some of my thoughts here...
The Inhuman
player, 274 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 19:55
  • msg #907

Re: Out of Character Thread; Version 2.0



Like you I have wrestled and know full Nelson is a strawman.

If  you are grappling a skilled opponent twice your strength trying to break a hold is not easy. A small fast guy can escape a hold but it is usually done when the opponent tries to transition to a submission.

I you watch UFC it takes multiple attempts to break a hold and usually a mistake or a weaker opponent to do it. Obviously jujitsu or aikido are an exception.
Also the two hits for a special is for a hold not a mere grab.


As far as natural weaponry, I think it depends on the source and effect. Martial arts would add but as we discussed before claws and teeth would not. On the other hand a porcupine or sea urchin would totally count.

Other powers like flame powers, vibratory powers, should work assist.

Finally I think stretching would be a big advanatage. reed richards is not strong but grapples very effectively against stronger  faster opponents. As the Bear is cocooned to the point he cannot be struck by outsiders by an opponent who is twice as strong I can't imagine he has much chance to escape.


A really surprised the game does not have better grappling rules. Perhaps we should open a discussion on the VNV board.
Sunphoenix
player, 53 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Thu 30 Apr 2015
at 20:20
  • msg #908

Re: Out of Character Thread; Version 2.0

Sorry for the slow posting..will try to get to it tonight...VERY busy day.. and STILL not over!
Sword of Damocles
GM, 995 posts
Thu 30 Apr 2015
at 20:48
  • msg #909

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 907):

A full nelson really isn't a strawman because many more people think it is an effective hold than those who know it isn't.

If I was to use the rules I posted above all bonuses to damage would count, including natural weaponry. Otherwise you get into trying to justify why one damage bonus applies while another doesn't. Why should Heightened Attack damage apply when Natural Weaponry doesn't, etc. Natural Weaponry can be animal ferocity as well as claws/teeth. It is just easier to apply all damage bonuses instead of adjudicating for any edge case that might come up.

While what you are saying about Bear is correct not much chance isn't the same as no chance. That is why they have the d100 save vs. attribute (or the base chance on a d20 with a -8 to the base for being very difficult).

It is a special attack to gain a hold because it really is not easy to grapple someone who doesn't want to be grappled even if one has a lot of skill. Certainly in this case Inhuman is not more skilled than Bear in grappling because both of you have had training with the military and he is higher level than you.
Sword of Damocles
GM, 996 posts
Thu 30 Apr 2015
at 21:00
  • msg #910

Re: Out of Character Thread; Version 2.0

The Inhuman:
Finally I think stretching would be a big advanatage. reed richards is not strong but grapples very effectively against stronger  faster opponents. As the Bear is cocooned to the point he cannot be struck by outsiders by an opponent who is twice as strong I can't imagine he has much chance to escape.

I ask again, was it your intention to cocoon Bear or just to tie up his arms and lift him off the ground? If he is held in the air with his legs free he *could* try to attack you at a penalty but other people could cleanly attack him. Alternatively you *could* bring his head out of the snow so people could get a special attack at the head.
The Inhuman
player, 275 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 21:55
  • msg #911

Re: Out of Character Thread; Version 2.0

It inhuman was able to cocoon him that us what the Inhuman did.
Sword of Damocles
GM, 997 posts
Thu 30 Apr 2015
at 22:03
  • msg #912

Re: Out of Character Thread; Version 2.0

The Inhuman:
It inhuman was able to cocoon him that us what the Inhuman did.

OK then pull his head out so people can target it at least.
The Inhuman
player, 276 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 22:52
  • msg #913

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 912):
Or I can keep him there and disintergrate him correct while they finish up the rest.
The Inhuman
player, 277 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 22:53
  • msg #914

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 912):
Or I can keep him there and disintergrate him correct while they finish up the rest.

My other thought was to lift him to the event of my stretching and throw him straight down
Sword of Damocles
GM, 998 posts
Thu 30 Apr 2015
at 22:59
  • msg #915

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 913):

You can also just squeeze him for half damage automatically without the additional power cost of Disintegrate. (1st Disintegrate 2 points, 2nd 4 points....1st squeeze zero points, 2nd squeeze 2 points)

Alternatively you *could* throw him from a massive height, if you WANT to take the chance of reducing him to a pile of red goo. (I am not saying 100% that it will because I ain't giving anything away but I am not saying it won't either)
Master Sgt Patrick Muldoon
player, 213 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Thu 30 Apr 2015
at 23:05
  • msg #916

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 915):

He has bit the Inhuman for 80 points. He had it coming.

Can I crush and disintergrate as a carrier?
Sword of Damocles
GM, 999 posts
Thu 30 Apr 2015
at 23:09
  • msg #917

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Sword of Damocles (msg # 915):

He has bit the Inhuman for 80 points. He had it coming.

Can I crush and disintergrate as a carrier?

Really? And you have disintegrated his head several times as well as spiking him to the icy ground.

I suppose you could crush and disintegrate, but you would have to roll the disintegrate attack (yeah you would only fail on a 20 but still...).
Oscillator
player, 717 posts
HP 17/28
PR 52/75 Absorb: 0
Thu 30 Apr 2015
at 23:11
  • msg #918

Re: Out of Character Thread; Version 2.0

80 points?!?!?

Have I ever had a character that could do 80 pts of damage?!?!?!?
Sword of Damocles
GM, 1000 posts
Thu 30 Apr 2015
at 23:13
  • msg #919

Re: Out of Character Thread; Version 2.0

Oscillator:
80 points?!?!?

Have I ever had a character that could do 80 pts of damage?!?!?!?

Oscillator can over time. The 80 points was over many attacks.
The Inhuman
player, 278 posts
HP 58/206 Power 46/80
Acc: +2 Dmg: +2 HTH 3d10
Thu 30 Apr 2015
at 23:15
  • msg #920

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 917):

Inhuman deserved to get bit but still ;)
Sword of Damocles
GM, 1001 posts
Thu 30 Apr 2015
at 23:16
  • msg #921

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 920):

A But Still is what you use to make Ass Moonshine.
Oscillator
player, 718 posts
HP 17/28
PR 52/75 Absorb: 0
Thu 30 Apr 2015
at 23:49
  • msg #922

Re: Out of Character Thread; Version 2.0

@Poco
- A moonshine is what you call it when the buttocks glisten
Nightmare
player, 370 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Fri 1 May 2015
at 04:20
  • msg #923

Re: Out of Character Thread; Version 2.0

OOOH! Can I play?

I used my but still to make ass moonshine for my girlfriend. She liked it but after a few sips she became quite cheeky.
Sword of Damocles
GM, 1003 posts
Fri 1 May 2015
at 23:52
  • msg #924

Re: Out of Character Thread; Version 2.0

OK Inhuman, I made Poco's KO rolls and posted for him. It is your action.
Oscillator
player, 719 posts
HP 17/28
PR 52/75 Absorb: 0
Sat 2 May 2015
at 00:44
  • msg #925

Re: Out of Character Thread; Version 2.0

Nightmare:
She liked it but after a few sips she became quite cheeky.

She liked it?  Eeeeewwww.  She was just brown-nosing you!

@Inhuman -- I heard your order, just gonna make sure Caress is done -- and not attacking Osc -- before returning to orig project.  (Also Caress/Steel did slap him in the head w/debris just last round.)
This message was last edited by the player at 00:50, Sat 02 May 2015.
The Inhuman
player, 283 posts
HP 58/206 Power 44/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 09:23
  • msg #926

Re: Out of Character Thread; Version 2.0

Damn the GMs average roll on a d20 must be about a 4 for this fight. Sword the only time you roll high is to avoid KOs and for damage. Not sure we can win this if your lock does not change.
Oscillator
player, 721 posts
HP 8/28
PR 62/75 Absorb: 0
Sat 2 May 2015
at 22:43
  • msg #927

Re: Out of Character Thread; Version 2.0

The Inhuman:
if your lock does not change.

Yeah!  Change your luck AND your lock!
The Inhuman
player, 284 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 23:36
  • msg #928

Re: Out of Character Thread; Version 2.0

Happy he finally missed.

Guess we got locky
This message was last edited by the player at 23:39, Sat 02 May 2015.
Oscillator
player, 723 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 3 May 2015
at 03:57
  • msg #929

Re: Out of Character Thread; Version 2.0

Osc is hella unlocky.
What happened, has Osc had too much time around Vosper?
(Next project = hack the dice roller!)


I mean, Osc was already KO'd 2x in this one combat --
and first time was with all defenses and evasion!
This message was last edited by the player at 03:58, Sun 03 May 2015.
The Inhuman
player, 285 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 07:45
  • msg #930

Re: Out of Character Thread; Version 2.0

Everyone is aware the bear is free and able to be hit right?
Poco Tehuantl
player, 431 posts
Hit Points: 0/82
Power Points: 5/103
Sun 3 May 2015
at 08:03
  • msg #931

Re: Out of Character Thread; Version 2.0

Yep, I'm all over him like paparazzi over Paris
Sword of Damocles
GM, 1009 posts
Sun 3 May 2015
at 13:38
  • msg #932

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Yep, I'm all over him like paparazzi over Paris

Actually Poco is lying on the ground in a very bad way.

Waiting on Nightmare to act.
The Inhuman
player, 286 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 16:21
  • msg #933

Re: Out of Character Thread; Version 2.0

At this point our best chance is if Ossy plants the bombs and then alerts the scientists. That way the Soviet team might have to try and save those scientists and or defuse the devices.
Sword of Damocles
GM, 1011 posts
Sun 3 May 2015
at 17:13
  • msg #934

Re: Out of Character Thread; Version 2.0

The Inhuman:
At this point our best chance is if Ossy plants the bombs and then alerts the scientists. That way the Soviet team might have to try and save those scientists and or defuse the devices.

Decided to post for Nightmare, big update in the IC thread. Inhuman gets to decide if he wishes to accept the surrender or not. It was a logical choice given it was 2 on 6, with Bear *badly* wounded.

(If the soldiers had remained standing it is possible they could have taken out 2 more people (Vosper/Onyx?) and if Bear was standing he and Caress of Steel could potentially have taken out 2 more at the start of next turn. With Vosper/Poco/Onyx down potentially the only person who could have initiative over the Soviet supers would be Nightmare. But that isn't how things played out...)
This message was last edited by the GM at 17:19, Sun 03 May 2015.
Master Sgt Patrick Muldoon
player, 214 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 3 May 2015
at 19:27
  • msg #935

Re: Out of Character Thread; Version 2.0

I am as surprised as the Inhuman that they surrendered.

I want to confirm that we will be taking no prisoners, including the Soviet Supers. Is that correct?
This message was last edited by the player at 19:28, Sun 03 May 2015.
Sword of Damocles
GM, 1012 posts
Sun 3 May 2015
at 19:33
  • msg #936

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
I am as surprised as the Inhuman that they surrendered.

I want to confirm that we will be taking no prisoners, including the Soviet Supers. Is that correct?

As I recall the scientists and any soldiers/supers would be left in the barracks, safe from the demolitions of the underground facility. Someone will need to repair the generator but otherwise there is enough food, water, and medical supplies until they are rescued.
The Inhuman
player, 288 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 19:37
  • msg #937

Re: Out of Character Thread; Version 2.0

That was what I understood.
The Inhuman
player, 291 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 21:54
  • msg #938

Re: Out of Character Thread; Version 2.0

That was a good exchange. Guess we should pause to let the others react.
Oscillator
player, 724 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 3 May 2015
at 23:34
  • msg #939

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
I am as surprised as the Inhuman that they surrendered.

heh heh

Just b/c they surrendered doesn't mean we won't be attacked -- again -- esp if they have radio communications / relay and a fast-flying / teleporting baddie.  (And we know they have a teleporting sniper...)
Nightmare
player, 373 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Mon 4 May 2015
at 06:53
  • msg #940

Re: Out of Character Thread; Version 2.0

Maybe it was fortunate that I couldn't get to my machine today, considering the rolls I seem to have gotten up to this point things might have been different if I had rolled that attack, myself.
Oscillator
player, 726 posts
HP 8/28
PR 55/75 Absorb: 0
Mon 4 May 2015
at 23:37
  • msg #941

Re: Out of Character Thread; Version 2.0

The Inhuman:
Ok just being too careful.  Deleted my second post.

Don't panic, buddy.  If we screw up & they get the bad stuff out somehow, it's not the end of the 'real' world, just another adventure for us.

:)

Perspective.  heh heh
The Inhuman
player, 297 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 5 May 2015
at 00:33
  • msg #942

Re: Out of Character Thread; Version 2.0

Just playing the character. He does not trust Soviet scientists.
Oscillator
player, 727 posts
HP 8/28
PR 55/75 Absorb: 0
Tue 5 May 2015
at 03:52
  • msg #943

Re: Out of Character Thread; Version 2.0

The Inhuman:
Just playing the character. He does not trust Soviet scientists.

OOC:  I don't trust most scientists.  They're very nerdy, and only the rare ones consider the social impact of what they're doing.

(Years ago, I had a neighbor was working at avery large 'defense co' making GM bacteria that eats oil.  I asked him, 'how do you know this might not spread, mutate, and get out of control?'  His response was (something like -- it's been awhile now) 'my job is to make it, other folks deal with that stuff'.  SCARY!)
Sword of Damocles
GM, 1017 posts
Tue 5 May 2015
at 16:04
  • msg #944

Re: Out of Character Thread; Version 2.0

So I am in mid-workweek but I figured I would chime in here. I am perfectly fine doing more in-character mission end fluff with dialogue and such if everyone is. Conversely I can just put together a big wrap-up post covering dealing with the facility and getting back to SMITE Base. I just might not be able to do that until Friday so if people want to back-and-forth until then that is fine (it is easy enough for me to post a Soviet response during my workweek).

Thoughts?
Master Sgt Patrick Muldoon
player, 215 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 5 May 2015
at 17:30
  • msg #945

Re: Out of Character Thread; Version 2.0

I think a dramatic wrap up would br great.  Until then we can kibitz.
Sword of Damocles
GM, 1018 posts
Tue 5 May 2015
at 17:31
  • msg #946

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
I think a dramatic wrap up would br great.  Until then we can kibitz.

Cool.

One opinion in, 6 more to go.
Onyx
player, 325 posts
HP: 10/28; PR: 18/66
Dmg: +2; PA: +3; MA: +1
Tue 5 May 2015
at 18:01
  • msg #947

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
Master Sgt Patrick Muldoon:
I think a dramatic wrap up would br great.  Until then we can kibitz.

Cool.

One opinion in, 6 more to go.


Happy to go for the big dramatic post rather than grinding out game play for the inevitable.
Vosper
player, 472 posts
Eloise Sutton
HP: 8/19 PR: 4/63
Tue 5 May 2015
at 18:43
  • msg #948

Re: Out of Character Thread; Version 2.0

Sure.
Nightmare
player, 374 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Wed 6 May 2015
at 00:07
  • msg #949

Re: Out of Character Thread; Version 2.0

I have no opinion, and will post similarly in either case.
Oscillator
player, 728 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 6 May 2015
at 00:20
  • msg #950

Re: Out of Character Thread; Version 2.0

Nightmare:
I have no opinion, and will post similarly in either case.

Ditto.
Sunphoenix
player, 58 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Wed 6 May 2015
at 03:11
  • msg #951

Re: Out of Character Thread; Version 2.0

I'm fine either way... I can RP it all out or I'm just as fine with a GM wrap up post.
Poco Tehuantl
player, 432 posts
Hit Points: 0/82
Power Points: 5/103
Fri 8 May 2015
at 01:54
  • msg #952

Re: Out of Character Thread; Version 2.0

I have returned, my friends.

Am I correct in believing that the combat is done?  That Eddy went down, but is up again now?  And the mission is effectively done?
The Inhuman
player, 303 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Fri 8 May 2015
at 03:06
  • msg #953

Re: Out of Character Thread; Version 2.0

Yes I think so. Welcome back.
Sword of Damocles
GM, 1020 posts
Fri 8 May 2015
at 05:46
  • msg #954

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
I have returned, my friends.

Am I correct in believing that the combat is done?  That Eddy went down, but is up again now?  And the mission is effectively done?

Yes, yes, and yes.

Or for more detail; Poco was dropped to zero, the Soviets finally surrendered with the defeat of the remaining soldiers, Poco was revived with a CRIT potion, and I will be doing a wrap-up of events in the Antarctic within the next day.
Sword of Damocles
GM, 1021 posts
Fri 8 May 2015
at 16:15
  • msg #955

Re: Out of Character Thread; Version 2.0

I am still working on composing the wrap-up post but I will post a couple things here that should make people happy:

First is the XP award for this mission; 1230 xp per person for villains defeated plus an additional 1000 xp per person for taking out a potentially world-altering bioweapon. That will put everyone well into 3rd level.

Also I never did Charisma rolls for level 2 so everyone should roll d20 vs. their current Charisma; roll above and get 1 point of Charisma. After making the 1st roll make another d20 roll for level 3. Likely as not everyone will get at least 1 point of Charisma from this.
Onyx
player, 326 posts
HP: 10/28; PR: 18/67
Dmg: +2; PA: +3; MA: +1
Fri 8 May 2015
at 16:35
  • msg #956

Re: Out of Character Thread; Version 2.0

Oh, goody. New toys.

Now to figure out where to put that training.
Poco Tehuantl
player, 433 posts
Hit Points: 0/82
Power Points: 5/103
Sat 9 May 2015
at 08:31
  • msg #957

Re: Out of Character Thread; Version 2.0

Yes, Eddy makes level 3.

- rolled 13 using 1d20 with rolls of 13. Charisma increase roll: be Char 10: lvl 2.
- rolled 13 using 1d20 with rolls of 13. Charisma increase roll: be Char 11: lvl 3.

... with two increases to Charisma.

And I'll take as Development, a +1 damage with his claws, please.  (Nicè and simple)
This message was last edited by the player at 08:33, Sat 09 May 2015.
Nightmare
player, 376 posts
HP 20/25 (30/38 Yeti)
PR 26/67
Sat 9 May 2015
at 18:39
  • msg #958

Re: Out of Character Thread; Version 2.0

Nightmare has leveled up, and decided to train Strength next level.
Previous level was listed as training "Combat Accuracy" and I added a +1 Combat Accuracy to the character sheet in the same spot as the mental and physical accuracy.
I rolled for Charisma even though it was impossible to beat his current charisma on a d20.
Vosper
player, 474 posts
Eloise Sutton
HP: 19/19 PR: 63/63
Sat 9 May 2015
at 18:43
  • msg #959

Re: Out of Character Thread; Version 2.0

11:41, Today: Vosper rolled 18,6 using d20,d20 with rolls of 18,6. Charisma saves (13). Charisma boosted to 14.

As training, I'd set it to HTH accuracy a while back, and will continue with that.  Given my luck with the dice server, and the fact her stats are all at the low end of their brackets, it only makes sense.
Poco Tehuantl
player, 434 posts
Hit Points: 0/82
Power Points: 5/103
Sat 9 May 2015
at 18:44
  • msg #960

Re: Out of Character Thread; Version 2.0

'Mare has Char 20 ?!?

Holy Nightmare, Batman.
The Inhuman
player, 304 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 9 May 2015
at 19:16
  • msg #961

Re: Out of Character Thread; Version 2.0

In reply to Poco Tehuantl (msg # 960):

Is combat accuracy for all attacks or just one?
Sunphoenix
player, 59 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Sat 9 May 2015
at 19:23
  • msg #962

Re: Out of Character Thread; Version 2.0

15:21, Today: Sunphoenix rolled 17 using 1d20 with rolls of 17. Charisma Save to increase - 2nd level.

15:22, Today: Sunphoenix rolled 19 using 1d20 with rolls of 19. Charisma Save to increase - 3rd level.

So... +2 Charisma for Sunphoenix

I guess.. I'll go with a +1 Strength for the level training.. for the increase in hit points.  I'll have a full 2 invention points to spend at this level anyways.  For my Phoenix Aura Flight stunt... assuming I can make the roll {annoying that both my invention rolls for last level worked... but I only got to use one of them... ah well}.
This message was last edited by the player at 21:07, Sat 09 May 2015.
The Inhuman
player, 305 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 9 May 2015
at 19:36
  • msg #963

Re: Out of Character Thread; Version 2.0

Did Sunpheonix start at 0 xp? Or did he start with xp?
This message was last edited by the player at 19:47, Sat 09 May 2015.
Sunphoenix
player, 60 posts
Lance Brighton
HP 21/0, PR 56/22, PA +2
Sat 9 May 2015
at 20:46
  • msg #964

Re: Out of Character Thread; Version 2.0

In reply to The Inhuman (msg # 963):

As far as I know... Sword started me at the same XP as the average of the team.
Sword of Damocles
GM, 1022 posts
Sat 9 May 2015
at 21:01
  • msg #965

Re: Out of Character Thread; Version 2.0

The Inhuman:
Did Sunpheonix start at 0 xp? Or did he start with xp?

I start everyone at the same XP, just to make it simpler for me.
Master Sgt Patrick Muldoon
player, 216 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 10 May 2015
at 00:01
  • msg #966

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 965):

I started at 0 so how much do I have
Sunphoenix
player, 61 posts
Lance Brighton
HP 25/4, PR 58/24, PA +2
Sun 10 May 2015
at 00:34
  • msg #967

Re: Out of Character Thread; Version 2.0

Can someone explain to me what exactly the Charisma reaction modifiers mean in the core rules?  In my games.. I don't use the charisma reaction chart in the core book but the Charisma Counts modified chart out of Dragon Magazine.  The chart seems to make more sense.  But since your using the core rules.. I guess I have to understand why the higher your charisma is.. the more negative a reaction you have from neutral poeple.. {shakes head}.  Never understood that... how are you using the Charisma reaction chart in your game Sword?
Sword of Damocles
GM, 1023 posts
Sun 10 May 2015
at 01:43
  • msg #968

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
In reply to Sword of Damocles (msg # 965):

I started at 0 so how much do I have

You didn't start at zero. When you joined the game I put you at exactly the same XP as the original PCs.
Sword of Damocles
GM, 1024 posts
Sun 10 May 2015
at 01:51
  • msg #969

Re: Out of Character Thread; Version 2.0

Sunphoenix:
Can someone explain to me what exactly the Charisma reaction modifiers mean in the core rules?  In my games.. I don't use the charisma reaction chart in the core book but the Charisma Counts modified chart out of Dragon Magazine.  The chart seems to make more sense.  But since your using the core rules.. I guess I have to understand why the higher your charisma is.. the more negative a reaction you have from neutral poeple.. {shakes head}.  Never understood that... how are you using the Charisma reaction chart in your game Sword?

Yeah it is somewhat silly the way it is written.

I don't have the Dragon magazine with that article handy so I would say the modifier for Neutrals depends on whether the person is a hero or villain and also what they are doing. So if you are a hero the modifier for a Charisma above 11 is a bonus to the reaction roll *unless* you are doing something frightening/intimidating/obviously illegal in which case it is reasonable for it to be a penalty to the roll. Villains usually have a penalty to their reaction roll with neutrals unless they are not known to be a villain I would think...
The Inhuman
player, 306 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 10 May 2015
at 05:52
  • msg #970

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 968):

How much xp do we all have?
Sword of Damocles
GM, 1025 posts
Sun 10 May 2015
at 07:02
  • msg #971

Re: Out of Character Thread; Version 2.0

The Inhuman:
In reply to Sword of Damocles (msg # 968):

How much xp do we all have?

Everyone should have 5980 XP.
The Inhuman
player, 307 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 10 May 2015
at 08:24
  • msg #972

Re: Out of Character Thread; Version 2.0

940
2500
2000
2230

I looked at the adventures xp and found the numbers above. I must of made a mistake.
Sword of Damocles
GM, 1026 posts
Sun 10 May 2015
at 13:44
  • msg #973

Re: Out of Character Thread; Version 2.0

I got this off of Oscillator's sheet:

EXP: 3750 xp (lvl 3 = 5k exp)
+ 1750 xp - Egypt Mission
+ 850 xp - base defense
+ 940 xp - mission 1
+ 210 xp - early banter


So adding the recent 2230 xp gets everyone to 5980 xp.
The Inhuman
player, 308 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 10 May 2015
at 17:23
  • msg #974

Re: Out of Character Thread; Version 2.0

Great thanks
Sunphoenix
player, 63 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Mon 11 May 2015
at 21:02
  • msg #975

Re: Out of Character Thread; Version 2.0

Sun Phoenix would like to add a tazer pistol or a stungun... to his selection of mundane weapons.  What would the stats of such a weapon be?  I assume we as SMITE agents are paid.. so he'd like to purchase one of one would not be assigned to him on request {don't know why the military would refuse his request though}.

It would be to give him a better option in capturing enemy agents or at least rendering them a non-threat in a fight situation once they have been put down.
Sword of Damocles
GM, 1028 posts
Mon 11 May 2015
at 21:14
  • msg #976

Re: Out of Character Thread; Version 2.0

Sunphoenix:
Sun Phoenix would like to add a tazer pistol or a stungun... to his selection of mundane weapons.  What would the stats of such a weapon be?  I assume we as SMITE agents are paid.. so he'd like to purchase one of one would not be assigned to him on request {don't know why the military would refuse his request though}.

It would be to give him a better option in capturing enemy agents or at least rendering them a non-threat in a fight situation once they have been put down.

Funny thing about stun guns/tazers; the first one wasn't invented until 1974 (development started in 1969). As it is 1964 research hasn't even started on those types of weapons (it is not a kinder, gentler time). There were sleep rounds with the sniper rifle the team came with but they still do regular damage as a carrier for the sleep poison (although less than a normal bullet of the same caliber).

Also an important thing to remember is the Paralysis power does give the target a save on its action each turn to throw off the paralysis.

Another thing to keep in mind is the section in the V&V rulebook where it mentions gear/equipment and what is appropriate for a character. Someone who can throw fire/ice/energy really shouldn't be using mundane weaponry. Likewise someone like Poco wouldn't be running around with machine guns and grenades (a spear/atlatl would fit his background however). You could try to develop a stun-type stunt for your flame powers, an overwhelming of the target's senses with a pulse of heat. It would need to be carefully put together because stunts (like inventions) are at-best 1/3 of a power but it could be done.
This message was last edited by the GM at 21:25, Mon 11 May 2015.
Oscillator
player, 732 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 13 May 2015
at 02:32
  • msg #977

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
I got this off of Oscillator's sheet:

EXP: 3750 xp (lvl 3 = 5k exp)
+ 1750 xp - Egypt Mission
+ 850 xp - base defense
+ 940 xp - mission 1
+ 210 xp - early banter


So adding the recent 2230 xp gets everyone to 5980 xp.

Seems to me that Osc deserves a bonus 20 exp for that.
And it gives Osc a nice round 6k of EXP!
Oscillator
player, 733 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 13 May 2015
at 02:34
  • msg #978

Re: Out of Character Thread; Version 2.0

Oscillator rolled 7 using 1d20 with rolls of 7. cha check lvl 3.
Oscillator rolled 5 using 1d20 with rolls of 5. cha check.

Oh well.  He was never that charismatic anyway.
Poco Tehuantl
player, 435 posts
Hit Points: 0/82
Power Points: 5/103
Wed 13 May 2015
at 11:10
  • msg #979

Re: Out of Character Thread; Version 2.0

GM:
Another thing to keep in mind is the section in the V&V rulebook where it mentions gear/equipment and what is appropriate for a character. Someone who can throw fire/ice/energy really shouldn't be using mundane weaponry.<b> Likewise someone like Poco wouldn't be running around with machine guns and grenades (a spear/atlatl would fit his background however).<\b>


This is a good point.  As such, I'd like to make two changes to Eddy's Equipment:

1/ instead of carrying a pistol, I'm going to say that he procures for himself (during this downtime) a really good quality Bow.  Also, as we are military sponsored: several quivers, and plenty of arrows.    Of course, he'll only be taking one full quiver with him on any given mission, unless circumstance suggests more will be required and appropriate.

2/ I'd like to flavour text his 'bullet proof vest': to be something of a Native American styled armour design: you know, the wooden slatted type that indigenous 'Warriors' are often portrayed/drawn wearing.
Sword of Damocles
GM, 1029 posts
Wed 13 May 2015
at 18:17
  • msg #980

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
GM:
Another thing to keep in mind is the section in the V&V rulebook where it mentions gear/equipment and what is appropriate for a character. Someone who can throw fire/ice/energy really shouldn't be using mundane weaponry.<b> Likewise someone like Poco wouldn't be running around with machine guns and grenades (a spear/atlatl would fit his background however).<\b>


This is a good point.  As such, I'd like to make two changes to Eddy's Equipment:

1/ instead of carrying a pistol, I'm going to say that he procures for himself (during this downtime) a really good quality Bow.  Also, as we are military sponsored: several quivers, and plenty of arrows.    Of course, he'll only be taking one full quiver with him on any given mission, unless circumstance suggests more will be required and appropriate.

2/ I'd like to flavour text his 'bullet proof vest': to be something of a Native American styled armour design: you know, the wooden slatted type that indigenous 'Warriors' are often portrayed/drawn wearing.

Those are both do-able. The armor could be a modern take on the traditional armor (with all the new materials) which would provide the BP Vest benefits.
Sword of Damocles
GM, 1030 posts
Wed 13 May 2015
at 18:23
  • msg #981

Re: Out of Character Thread; Version 2.0

So there is going to be at least 1 month of downtime in which people can work on inventions/stunts. I would say to roll the chance first before going into all kinds of ideas to see if there is even a point to coming up with something right away. Basically though, only Oscillator has an almost 100% chance to come up with something where everyone else is much less.

I am looking at some way of allowing assistance with inventing/stunts so that people can get a little boost to their chances but I want to be careful because it isn't reasonable for Oscillator (for example) to work on an invention/stunt himself AND assist multiple people with their invention/stunt attempts. It would just take too much focus away from his own process.

PS: Everyone should PM me what they trained for 3rd level so I don't necessarily have to scroll through everyone's character sheet.
This message was last edited by the GM at 18:24, Wed 13 May 2015.
Onyx
player, 328 posts
HP: 10/28; PR: 18/67
Dmg: +2; PA: +3; MA: +1
Sun 17 May 2015
at 20:09
  • msg #982

Re: Out of Character Thread; Version 2.0

I'm still trying to work out what would be best for Onyx to train in.
Oscillator
player, 735 posts
HP 8/28
PR 55/75 Absorb: 0
Mon 18 May 2015
at 15:01
  • msg #983

Re: Out of Character Thread; Version 2.0

Osc has successfully invented.
Sword of Damocles
GM, 1031 posts
Mon 18 May 2015
at 22:39
  • msg #984

Re: Out of Character Thread; Version 2.0

I do want to remind people that there is a list of training options in Message #2 of the Character Generation thread, *including* stunts with auto-success and no IP cost. So even those with lower inventing chances *can* get stunts by doing them at level training. Of course the defensive and offensive boosts can be handy as well.

As levels don't happen nearly as often as downtime (and will probably be somewhat slower as levels increase) it is a trade-off to use level training for a stunt instead of a boost to defense/offense/stats/etc.
This message was last edited by the GM at 22:42, Mon 18 May 2015.
Poco Tehuantl
player, 437 posts
Hit Points: 0/82
Power Points: 5/103
Mon 18 May 2015
at 22:59
  • msg #985

Re: Out of Character Thread; Version 2.0

With the thought of Eddy taking on more of a Native Warrior image, including
quote:
1/ instead of carrying a pistol, I'm going to say that he procures for himself (during this downtime) a really good quality Bow.  Also, as we are military sponsored: several quivers, and plenty of arrows.    Of course, he'll only be taking one full quiver with him on any given mission, unless circumstance suggests more will be required and appropriate.

I've started getting some brain fermenting along the lines of Archery stunts.   Maybe also getting Oscy to help Eddy develop some special arrows, or even a 'better bow' (maybe combining some Oscy science and some Tehuantl mysticism to create a stunt-level 'super weapon').

Somehow, this reinvention of Eddy as a 'Native Brave' is envigorating my thoughts for him.
Sunphoenix
player, 64 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Mon 18 May 2015
at 23:56
  • msg #986

Re: Out of Character Thread; Version 2.0

I'm still thinking on my options.. but working on writing right now.. I'll post something hopefully tonight.  Sorry for the delay.
Oscillator
player, 736 posts
HP 8/28
PR 55/75 Absorb: 0
Mon 18 May 2015
at 23:56
  • msg #987

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Maybe also getting Oscy to help Eddy develop some special arrows, or even a 'better bow'

A few ideas 'off the top':
  • A very heavy bowstring / supertense bow that only Poco (& few others) can pull, which would give him a lot better impact (ie damage) and range.
  • Perhaps he can even carry heavier than normal arrows which could hit that much harder?
  • Per Green Arrow & Hawkeye, 'super' arrowheads.  (Although I think that's pretty overplayed.)  ie 'Cat claw' arrows which rip/scratch materials?

Non bow-arrow ideas, following 'cat theme':
  • Stealth suit -- minuses to detection, like Invisibility in darkness, or 'active chamoflage', could be a 'Black Cat' dark non-reflective dye for Poco's cat fur?
  • Grip-claws -- enhanced claws so you could climb almost any material (brick, wood, stone) for climbing
  • Cat Collar - necklace-like utility strap which has miniature water breathing mask, stimulant injector, water purification tablets, hook & thread, lockpicks, etc
  • Scratch-the-Blackboard -- a diamond-tips for claw, scratch surfaces and make people 'stunned' -- ie get the 'shivers'
  • Nightvision (do you already have that?) or boosted hearing (do you have that?)

That's all I got for 10mins of thinking/typing.
:)

That'll be $5, please.
This message was last edited by the player at 23:57, Mon 18 May 2015.
Nightmare
player, 378 posts
HP 25/25 (38/38 Yeti)
PR 67/67
Tue 19 May 2015
at 00:44
  • msg #988

Re: Out of Character Thread; Version 2.0

I've actually decided Nightmare will forego his shotgun and whip, and carry the sniper rifle and pistols (and a nightstick, but that's more personal symbolism than weapon). If anyone asks, he will explain that the 'yeti thing' should be rare because it doesn't do well in warm climates.
Oscillator
player, 737 posts
HP 8/28
PR 55/75 Absorb: 0
Tue 19 May 2015
at 01:20
  • msg #989

Re: Out of Character Thread; Version 2.0

Nightmare:
I've actually decided Nightmare will forego his shotgun and whip, and carry the sniper rifle and pistols (and a nightstick, but that's more personal symbolism than weapon).

Nightmare seems like an effective gunner.

And everyone knows that snipers are nightmarish!!  HA HA
Sword of Damocles
GM, 1032 posts
Tue 19 May 2015
at 12:46
  • msg #990

Re: Out of Character Thread; Version 2.0

Oscillator:
Poco Tehuantl:
Maybe also getting Oscy to help Eddy develop some special arrows, or even a 'better bow'

A few ideas 'off the top':
  • A very heavy bowstring / supertense bow that only Poco (& few others) can pull, which would give him a lot better impact (ie damage) and range.
  • Perhaps he can even carry heavier than normal arrows which could hit that much harder?
  • Per Green Arrow & Hawkeye, 'super' arrowheads.  (Although I think that's pretty overplayed.)  ie 'Cat claw' arrows which rip/scratch materials?

Non bow-arrow ideas, following 'cat theme':
  • Stealth suit -- minuses to detection, like Invisibility in darkness, or 'active chamoflage', could be a 'Black Cat' dark non-reflective dye for Poco's cat fur?
  • Grip-claws -- enhanced claws so you could climb almost any material (brick, wood, stone) for climbing
  • Cat Collar - necklace-like utility strap which has miniature water breathing mask, stimulant injector, water purification tablets, hook & thread, lockpicks, etc
  • Scratch-the-Blackboard -- a diamond-tips for claw, scratch surfaces and make people 'stunned' -- ie get the 'shivers'
  • Nightvision (do you already have that?) or boosted hearing (do you have that?)

That's all I got for 10mins of thinking/typing.
:)

That'll be $5, please.

Actually the heavier bowstring is already included in a bow that would work for Poco. Anyone with less than his CC couldn't even draw a bow for him anyhow (since bow damage is based on HTH). With a bow he could use he would be +9 to hit, 2d10+1+4 damage, and have a range of 90". Aside from some firearms he outranges any of the dedicated energy projectors (the longest range is Onyx at 54" with a laser beam) and does powerblast level damage without the base power cost. In his case I am not inclined to do lots of damage boosting (people like Hawkeye are above average strength but not superhuman so they need special arrows to keep pace). He should still be primarily a close-in fighter, the bow is for those other situations. I could see maybe using crossbow damage for his arrows to reflect their sturdiness (+1d2 instead of +1 damage).

As far as "other stuff", Poco would probably not use super hi-tech stuff as that doesn't really fit the concept. He already has Heightened Senses which takes into account sight/hearing/smell although he had talked about low-light vision in the past.
Sunphoenix
player, 65 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Tue 19 May 2015
at 14:59
  • msg #991

Re: Out of Character Thread; Version 2.0

Ok.  Sorry for the Delay...

Sun Phoenix would like to have his costume modified with special ports on his back, legs and shoulders that allow him to focus his flame powers from his 'burst into flames' to increase his flight speed and increase his flight agility.

Basically the power is Wings... but these "wings" are made of flame.  Since an invention should be about 1/3rd to 1/4th as effective as a full power it would be like this:

"Fire Wings" Wings-Device: +1 AGL{flight only}, A{16} x ground speed[49"/3: 16.33"] <261">/2 = 130.66" [Adding 1/3rd of this to his flight speed +43.55" or 254.55" {57.8mph}] {1 Invention point}

The second is a "pure" stunt... Sun Phoenix practices extending his control over his powers to influence and control flames at a distance...

Basically the power is Telekinesis {Fire Only}. Controlling not weight as fire has no mass/per se... but volume of the flames size.  It would look like this:

"Pyrokinesis" Telekinesis-Magic/Psionics: S x Level x 1 cubic foot{roughly 1 5'ft square//1"}/3, Range: A x Level/3, Speed of Moving flames: E x level/3 = Volume 15cu feet of flames [15squares], Ra: 15", Speed: 18" {1 Invention point}

The controlled fire would only inflict the damage normal flames would inflict... I believe that would be 1d6/turn in the area.  Or you might consider inflicting his basic HTH Damages as he is controlling the flames.  But he could shape it into walls, geometric shapes... or even hand weapons{still only normal flames damage}.

I've not made any invention rolls as I'm not sure if these are even acceptible.

As for 4th level training that Sun Phoenix starts working on...
Its a flame power stunt... basically he working on adding a 'set on fire' added effect to his flame attacks.  Anything he hits with a flame blast he get to make a free special attack to immediately try to set it on fire.  Call it an "Ignite" power.  However the objects must be 'reasonably' flammable~ not bricks, metal, or liquids.

Sword you do not need to search around for Sun Phoenix's training choices it is always at the top of his sheet.. you can't miss it.. like the fourth line down.
This message was last edited by the player at 15:08, Tue 19 May 2015.
Oscillator
player, 738 posts
HP 8/28
PR 55/75 Absorb: 0
Tue 19 May 2015
at 15:29
  • msg #992

Re: Out of Character Thread; Version 2.0

@Poco

Had another thought -- could use various poisons on arrows:

not nec dangerous, but could be psychedelic or otherwise disorienting.
Thats still tribal,.esp if he explains that he harvested it from frogs or some herb...?

Thats pretty awesome bow damage!!
Sword of Damocles
GM, 1033 posts
Tue 19 May 2015
at 15:45
  • msg #993

Re: Out of Character Thread; Version 2.0

Oscillator:
@Poco

Had another thought -- could use various poisons on arrows:

not nec dangerous, but could be psychedelic or otherwise disorienting.
Thats still tribal,.esp if he explains that he harvested it from frogs or some herb...?

Thats pretty awesome bow damage!!

Yes it is, that is why strong characters using HTH weapons can do some nasty damage. Your average person with a bow would do something like 1d6 damage +1 for the bow. Kurai in Bones's game does 1d12+3 plus 1d2 with the bow because he is beefy but Poco blows him out of the water.

Poisons on arrows is a possibility and of course would require negotiation. It also would require downtime, an inventing roll, and expenditure of IPs as well.
Oscillator
player, 739 posts
HP 8/28
PR 55/75 Absorb: 0
Wed 20 May 2015
at 05:02
  • msg #994

Re: Out of Character Thread; Version 2.0

So what is everyone ELSE up to?

Good news was I made Osc's invention roll, so we won't be blowing the lab up just yet.  (Maybe later...?)

Osc is busy spending the next month making a super-duper armored costume.
His 'standard' bulletproof vest just wasn't cutting it, obviously.
Sunphoenix
player, 66 posts
Lance Brighton
HP 25/25, PR 58/58, PA +2
Wed 20 May 2015
at 05:11
  • msg #995

Re: Out of Character Thread; Version 2.0

In reply to Oscillator (msg # 994):

Sun Phoenix~ Lance...would be interested in working in the lab with Osczy... on his Fire Wing costume modifications to boost his flight speed and aerial agility.  He is bright... but no genius obviously.. he has a very creative imagination and a lot of wild ideas~ liberally supported by some actual science.. though he is not always correct on some of his knowledge... but he is an apt listener and student soaking up any and ALL golden nuggets of scientific knowledge that Osczy might care to gift him with!

He ALSO spends a good amount of time practicing with his power in the Hazard Testing Chambers.. working on controlling external sources of flame by his will alone!

For recreation... hehe, he flirts with Vosper! :)  British accents and intelligent women really entice him... but he STRICTLY maintains a polite southern gentleman's chivalrous demeanor; content to simply be her friend sharing drinks and war stories.. and perhaps the occasional dance if he can coerce her on the dance floor with him! ;)
This message was last edited by the player at 05:13, Wed 20 May 2015.
Sword of Damocles
GM, 1034 posts
Wed 20 May 2015
at 14:53
  • msg #996

Re: Out of Character Thread; Version 2.0

Closing this OOC thread as it is nearing 1000 posts. Please continue in the Version 3.0 of the Out of Character Thread...
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