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03:32, 5th May 2024 (GMT+0)

Out of Character Thread; Version 2.0.

Posted by Sword of DamoclesFor group 0
Oscillator
player, 718 posts
HP 17/28
PR 52/75 Absorb: 0
Thu 30 Apr 2015
at 23:49
  • msg #922

Re: Out of Character Thread; Version 2.0

@Poco
- A moonshine is what you call it when the buttocks glisten
Nightmare
player, 370 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Fri 1 May 2015
at 04:20
  • msg #923

Re: Out of Character Thread; Version 2.0

OOOH! Can I play?

I used my but still to make ass moonshine for my girlfriend. She liked it but after a few sips she became quite cheeky.
Sword of Damocles
GM, 1003 posts
Fri 1 May 2015
at 23:52
  • msg #924

Re: Out of Character Thread; Version 2.0

OK Inhuman, I made Poco's KO rolls and posted for him. It is your action.
Oscillator
player, 719 posts
HP 17/28
PR 52/75 Absorb: 0
Sat 2 May 2015
at 00:44
  • msg #925

Re: Out of Character Thread; Version 2.0

Nightmare:
She liked it but after a few sips she became quite cheeky.

She liked it?  Eeeeewwww.  She was just brown-nosing you!

@Inhuman -- I heard your order, just gonna make sure Caress is done -- and not attacking Osc -- before returning to orig project.  (Also Caress/Steel did slap him in the head w/debris just last round.)
This message was last edited by the player at 00:50, Sat 02 May 2015.
The Inhuman
player, 283 posts
HP 58/206 Power 44/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 09:23
  • msg #926

Re: Out of Character Thread; Version 2.0

Damn the GMs average roll on a d20 must be about a 4 for this fight. Sword the only time you roll high is to avoid KOs and for damage. Not sure we can win this if your lock does not change.
Oscillator
player, 721 posts
HP 8/28
PR 62/75 Absorb: 0
Sat 2 May 2015
at 22:43
  • msg #927

Re: Out of Character Thread; Version 2.0

The Inhuman:
if your lock does not change.

Yeah!  Change your luck AND your lock!
The Inhuman
player, 284 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sat 2 May 2015
at 23:36
  • msg #928

Re: Out of Character Thread; Version 2.0

Happy he finally missed.

Guess we got locky
This message was last edited by the player at 23:39, Sat 02 May 2015.
Oscillator
player, 723 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 3 May 2015
at 03:57
  • msg #929

Re: Out of Character Thread; Version 2.0

Osc is hella unlocky.
What happened, has Osc had too much time around Vosper?
(Next project = hack the dice roller!)


I mean, Osc was already KO'd 2x in this one combat --
and first time was with all defenses and evasion!
This message was last edited by the player at 03:58, Sun 03 May 2015.
The Inhuman
player, 285 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 07:45
  • msg #930

Re: Out of Character Thread; Version 2.0

Everyone is aware the bear is free and able to be hit right?
Poco Tehuantl
player, 431 posts
Hit Points: 0/82
Power Points: 5/103
Sun 3 May 2015
at 08:03
  • msg #931

Re: Out of Character Thread; Version 2.0

Yep, I'm all over him like paparazzi over Paris
Sword of Damocles
GM, 1009 posts
Sun 3 May 2015
at 13:38
  • msg #932

Re: Out of Character Thread; Version 2.0

Poco Tehuantl:
Yep, I'm all over him like paparazzi over Paris

Actually Poco is lying on the ground in a very bad way.

Waiting on Nightmare to act.
The Inhuman
player, 286 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 16:21
  • msg #933

Re: Out of Character Thread; Version 2.0

At this point our best chance is if Ossy plants the bombs and then alerts the scientists. That way the Soviet team might have to try and save those scientists and or defuse the devices.
Sword of Damocles
GM, 1011 posts
Sun 3 May 2015
at 17:13
  • msg #934

Re: Out of Character Thread; Version 2.0

The Inhuman:
At this point our best chance is if Ossy plants the bombs and then alerts the scientists. That way the Soviet team might have to try and save those scientists and or defuse the devices.

Decided to post for Nightmare, big update in the IC thread. Inhuman gets to decide if he wishes to accept the surrender or not. It was a logical choice given it was 2 on 6, with Bear *badly* wounded.

(If the soldiers had remained standing it is possible they could have taken out 2 more people (Vosper/Onyx?) and if Bear was standing he and Caress of Steel could potentially have taken out 2 more at the start of next turn. With Vosper/Poco/Onyx down potentially the only person who could have initiative over the Soviet supers would be Nightmare. But that isn't how things played out...)
This message was last edited by the GM at 17:19, Sun 03 May 2015.
Master Sgt Patrick Muldoon
player, 214 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Sun 3 May 2015
at 19:27
  • msg #935

Re: Out of Character Thread; Version 2.0

I am as surprised as the Inhuman that they surrendered.

I want to confirm that we will be taking no prisoners, including the Soviet Supers. Is that correct?
This message was last edited by the player at 19:28, Sun 03 May 2015.
Sword of Damocles
GM, 1012 posts
Sun 3 May 2015
at 19:33
  • msg #936

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
I am as surprised as the Inhuman that they surrendered.

I want to confirm that we will be taking no prisoners, including the Soviet Supers. Is that correct?

As I recall the scientists and any soldiers/supers would be left in the barracks, safe from the demolitions of the underground facility. Someone will need to repair the generator but otherwise there is enough food, water, and medical supplies until they are rescued.
The Inhuman
player, 288 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 19:37
  • msg #937

Re: Out of Character Thread; Version 2.0

That was what I understood.
The Inhuman
player, 291 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Sun 3 May 2015
at 21:54
  • msg #938

Re: Out of Character Thread; Version 2.0

That was a good exchange. Guess we should pause to let the others react.
Oscillator
player, 724 posts
HP 8/28
PR 55/75 Absorb: 0
Sun 3 May 2015
at 23:34
  • msg #939

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
I am as surprised as the Inhuman that they surrendered.

heh heh

Just b/c they surrendered doesn't mean we won't be attacked -- again -- esp if they have radio communications / relay and a fast-flying / teleporting baddie.  (And we know they have a teleporting sniper...)
Nightmare
player, 373 posts
HP 20/25 (30/38 Yeti)
PR 36/67
Mon 4 May 2015
at 06:53
  • msg #940

Re: Out of Character Thread; Version 2.0

Maybe it was fortunate that I couldn't get to my machine today, considering the rolls I seem to have gotten up to this point things might have been different if I had rolled that attack, myself.
Oscillator
player, 726 posts
HP 8/28
PR 55/75 Absorb: 0
Mon 4 May 2015
at 23:37
  • msg #941

Re: Out of Character Thread; Version 2.0

The Inhuman:
Ok just being too careful.  Deleted my second post.

Don't panic, buddy.  If we screw up & they get the bad stuff out somehow, it's not the end of the 'real' world, just another adventure for us.

:)

Perspective.  heh heh
The Inhuman
player, 297 posts
HP 58/206 Power 43/80
Acc: +2 Dmg: +2 HTH 3d10
Tue 5 May 2015
at 00:33
  • msg #942

Re: Out of Character Thread; Version 2.0

Just playing the character. He does not trust Soviet scientists.
Oscillator
player, 727 posts
HP 8/28
PR 55/75 Absorb: 0
Tue 5 May 2015
at 03:52
  • msg #943

Re: Out of Character Thread; Version 2.0

The Inhuman:
Just playing the character. He does not trust Soviet scientists.

OOC:  I don't trust most scientists.  They're very nerdy, and only the rare ones consider the social impact of what they're doing.

(Years ago, I had a neighbor was working at avery large 'defense co' making GM bacteria that eats oil.  I asked him, 'how do you know this might not spread, mutate, and get out of control?'  His response was (something like -- it's been awhile now) 'my job is to make it, other folks deal with that stuff'.  SCARY!)
Sword of Damocles
GM, 1017 posts
Tue 5 May 2015
at 16:04
  • msg #944

Re: Out of Character Thread; Version 2.0

So I am in mid-workweek but I figured I would chime in here. I am perfectly fine doing more in-character mission end fluff with dialogue and such if everyone is. Conversely I can just put together a big wrap-up post covering dealing with the facility and getting back to SMITE Base. I just might not be able to do that until Friday so if people want to back-and-forth until then that is fine (it is easy enough for me to post a Soviet response during my workweek).

Thoughts?
Master Sgt Patrick Muldoon
player, 215 posts
HP 52/52 PP 82/82
Acc: +2 Dmg: +2 HTH 2d8
Tue 5 May 2015
at 17:30
  • msg #945

Re: Out of Character Thread; Version 2.0

I think a dramatic wrap up would br great.  Until then we can kibitz.
Sword of Damocles
GM, 1018 posts
Tue 5 May 2015
at 17:31
  • msg #946

Re: Out of Character Thread; Version 2.0

Master Sgt Patrick Muldoon:
I think a dramatic wrap up would br great.  Until then we can kibitz.

Cool.

One opinion in, 6 more to go.
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