RolePlay onLine RPoL Logo

, welcome to VnV: A Balance of Powers

22:08, 26th April 2024 (GMT+0)

Out of Character Thread; Version 2.0.

Posted by Sword of DamoclesFor group 0
Sword of Damocles
GM, 574 posts
Tue 15 Apr 2014
at 14:45
  • msg #1

Out of Character Thread; Version 2.0

...and thus it continues.
Vosper
player, 292 posts
Eloise Sutton
HP: 9/16 PR: 43/61
Tue 15 Apr 2014
at 20:13
  • msg #2

Re: Out of Character Thread; Version 2.0

And I make my KO roll!  Yay me. :)

No worries man, heroes lose fights, I don't mind at all.  Just wish Vos looked cooler doing it. :D
Sword of Damocles
GM, 575 posts
Tue 15 Apr 2014
at 20:16
  • msg #3

Re: Out of Character Thread; Version 2.0

My apologies to the group for my little pity party in the last OOC thread. I just hate when it doesn't look like people are having fun and things are going lousy. I guess sometimes you have to learn how nasty a power can be by seeing it in action.

Hopefully the dice roller will be a touch more cooperative...with the team that is. I am sure you all wish curses on it for the villains! ;)
Oscillator
player, 437 posts
HP 16/22
PR 53/73
Wed 16 Apr 2014
at 01:50
  • msg #4

Re: Out of Character Thread; Version 2.0

Good news!
Oscillator rolled 20 using 1d100 -- Oscillator KO roll 6%.

Not ko'd.

Now let's see if he hits anyone?  :)
Nightmare
player, 240 posts
HP 20/12
PR 65/33
Wed 16 Apr 2014
at 02:21
  • msg #5

Re: Out of Character Thread; Version 2.0

Are you kidding! I got to

Spoiler text: (Highlight or hover over the text to view)
manifest a monkey-headed spectral woman warrior
!
How can that not be fun?
Sword of Damocles
GM, 576 posts
Wed 16 Apr 2014
at 13:44
  • msg #6

Re: Out of Character Thread; Version 2.0

OK I will be getting to the actions my three villains then will do an update thread ASAP. At work so be patient please. (Usurper is going to evade/parry but the other 2 will be doing something)
Sword of Damocles
GM, 577 posts
Wed 16 Apr 2014
at 18:01
  • msg #7

Re: Out of Character Thread; Version 2.0

So I want to put several questions out there, in light of some of the last comments about my pity party post in the last OOC thread.

1) How many of those here who have GMed V&V on rpol.net have "fudged" rolls when things are looking dire for the PCs?

2) Regardless of whether one has or has not "fudged" a roll in favor of the players how do people feel about "fudging" rolls?

3) Would people prefer that I play things 100% straight even if the PCs get thoroughly trounced or "fudge" occasionally when things are really grim?


(I am not saying it is there at this point, I am just doing some research around this because people have pretty strong feelings about "fudging" either pro or con...)
Onyx
player, 187 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Wed 16 Apr 2014
at 18:16
  • msg #8

Re: Out of Character Thread; Version 2.0

In reply to Sword of Damocles (msg # 7):

I have fudged rolls, but never do so against the players and always do it for a story reason.

That said, I do not have any problem with the bad guys putting a beat down on the party. I don't fudge just because the party is losing. Sometimes the good guys lose. Sometimes they deserve to lose.

Most of the times I have fudged -- that I can recall -- have been to reward a player. Nothing worse that a player devising some great strategy or describing some awesome cinematic action only to have it fail because of a die roll that misses by 1 or 2 points. You could say that is not fudging so much as giving players a situational bonus for good role playing, I suppose.
Nightmare
player, 241 posts
HP 20/12
PR 65/33
Thu 17 Apr 2014
at 02:06
  • msg #9

Re: Out of Character Thread; Version 2.0

Actually, I will fudge rolls on both sides (players and NPCs), but for different reasons. Usually, I get an idea that some scene, or maneuver, or happenstance, would be really cool, so I fudge a 20 or a 1 to have an excuse to throw my idea in.
Truthfully, the heroes in my game are usually up against half-baked NPC villains, so hardly ever have trouble with winning or losing a fight.
Being as I have created the half-baked NPC's, I can only blame myself.
Sword of Damocles
GM, 578 posts
Thu 17 Apr 2014
at 15:05
  • msg #10

Re: Out of Character Thread; Version 2.0

Still waiting for input from some of the other players on this issue...
Vosper
player, 293 posts
Eloise Sutton
HP: 9/16 PR: 43/61
Thu 17 Apr 2014
at 18:39
  • msg #11

Re: Out of Character Thread; Version 2.0

Enh, I'd rather lose than have you fudge rolls for us.  Up to you how you wanna handle it, I try to "let the dice fall where they may".
The Inhuman
player, 100 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 17 Apr 2014
at 20:22
  • msg #12

Re: Out of Character Thread; Version 2.0

The Inhuman should always hit and all villains should roll 1s against him for to hit and damage.

Otherwise let the dice fall where they may.
Sword of Damocles
GM, 579 posts
Thu 17 Apr 2014
at 20:24
  • msg #13

Re: Out of Character Thread; Version 2.0

The Inhuman:
The Inhuman should always hit and all villains should roll 1s against him for to hit and damage.

Otherwise let the dice fall where they may.

Ummm......yeahhhhhhh....nice try. ;)
Oscillator
player, 440 posts
HP 16/22
PR 53/73
Fri 18 Apr 2014
at 05:04
  • msg #14

Re: Out of Character Thread; Version 2.0

Sword of Damocles:
1) How many of those here who have GMed V&V on rpol.net have "fudged" rolls when things are looking dire for the PCs?

2) Regardless of whether one has or has not "fudged" a roll in favor of the players how do people feel about "fudging" rolls?

3) Would people prefer that I play things 100% straight even if the PCs get thoroughly trounced or "fudge" occasionally when things are really grim?

1) yes, 2) fine, if it makes the game/story better.

3) there are specific rolls I might consider fudging more than others -- a 'last minute save from death', a player throws in an IP and devotes a lot of juice to a 'team saving' action, the one remaining hero tries to get away, etc.

BUT
You can probably do a lot of those choices just by making specific move decisions for NPC's, like not firing a shot on a KO'd hero, not mind controlling the team tank, etc.

BUT
maybe it's best just to be consistent -- if you haven't been fudging, just stick to your guns.  If you have been, that's fine too.

I think you might consider fudging & giving Vosper at least 1 hit before we all die.    :D
Sword of Damocles
GM, 581 posts
Sun 20 Apr 2014
at 14:31
  • msg #15

Re: Out of Character Thread; Version 2.0

I am guessing the delay for the other 3 people who are up in the order is because of the holidays (Easter, Passover, whichever).
Onyx
player, 189 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Mon 21 Apr 2014
at 02:03
  • msg #16

Re: Out of Character Thread; Version 2.0

And the dice roller love continues. Sorry about the 20 Inhuman.
The Inhuman
player, 102 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 21 Apr 2014
at 20:45
  • msg #17

Re: Out of Character Thread; Version 2.0

In reply to Onyx (msg # 16):

No worries I get another attack next turn.
Sword of Damocles
GM, 582 posts
Mon 21 Apr 2014
at 21:53
  • msg #18

Re: Out of Character Thread; Version 2.0

So whilst I am waiting for Vosper's post I am going to put something to the group. Anyone who has read my Rules, House Rules, and Misc. thread noticed that I boosted the base HTH to hit number from 5 to 6. I have occasionally toyed with the idea of bumping it up a bit more to 7. As this impacts both player AND NPC attack rolls I am curious if people are content with it at 6 or if they want to try having 7 as the base HTH number.
Oscillator
player, 441 posts
HP 16/22
PR 53/73
Mon 21 Apr 2014
at 23:13
  • msg #19

Re: Out of Character Thread; Version 2.0

re: HTH attack
--> 7 for heroes, 5 for villains?

Nightmare:
OOC: Not sure whether this is a multiple attack, or just two attacks at the same target, or whatever. 21:50, Today: Nightmare rolled 2,15,9,7 using d20,d20,d8+5,d8+5 with rolls of 2,15,4,2. shoot both pistols at FireFrost.

Most V&V games you can only attack 1 target with 1 attack, but you can use multiple attacks & do 1 vs each target & first miss = *ALL* miss.  (Also costs extra PR.)  Or carrier attacks & special targetting requires 2 attack rolls.

Maybe you have something special worked out w/2 guns?
This message was last edited by the player at 23:15, Mon 21 Apr 2014.
Onyx
player, 190 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Mon 21 Apr 2014
at 23:15
  • msg #20

Re: Out of Character Thread; Version 2.0

My character will not be using HTH attacks at any point, so I don't feel I have a vote here.

I'm not in favor of melee and weapons villains having an easier time hitting Onyx, but will live with whatever the GM determines.

Might I ask why the felt need to change it?
Sword of Damocles
GM, 583 posts
Mon 21 Apr 2014
at 23:22
  • msg #21

Re: Out of Character Thread; Version 2.0

Oscillator:
re: HTH attack
--> 7 for heroes, 5 for villains?

Nightmare:
OOC: Not sure whether this is a multiple attack, or just two attacks at the same target, or whatever. 21:50, Today: Nightmare rolled 2,15,9,7 using d20,d20,d8+5,d8+5 with rolls of 2,15,4,2. shoot both pistols at FireFrost.

Most V&V games you can only attack 1 target with 1 attack, but you can use multiple attacks & do 1 vs each target & first miss = *ALL* miss.  (Also costs extra PR.)  Or carrier attacks & special targetting requires 2 attack rolls.

Maybe you have something special worked out w/2 guns?

He doesn't he just wasn't sure if he could do it. Technically by the rules he cannot and allowing someone to double attack a person sets a dangerous precedent. It isn't much of an issue with things like firearms, most of which do about 1d8 damage, but when you have people with HIGH HTH accuracy and HIGH HTH damage it can get out of control damn quick. I think that is why they only wrote about multiple attacks spread over different targets with a "one miss, they all miss" caveat.

I have been talking about it some with Nightmare in PM.
Sword of Damocles
GM, 584 posts
Mon 21 Apr 2014
at 23:26
  • msg #22

Re: Out of Character Thread; Version 2.0

Onyx:
My character will not be using HTH attacks at any point, so I don't feel I have a vote here.

I'm not in favor of melee and weapons villains having an easier time hitting Onyx, but will live with whatever the GM determines.

Might I ask why the felt need to change it?

Actually if you have a controlled metal object and you want to hit someone with it you roll as HTH not Magnetic Control, so it does impact you a bit potentially.

Like I said though, I had bumped it to 6 at the start of this game with the possibility to bump it to 7 down the line. I am fine with keeping it where it is, but seeing a lot of the missing going on with HTH I figured to just put the thought out there.

(Also, with both Magnetic and Light defenses, the HTH base drops down to 0 and 2 to hit respectively vs. Onyx)
Sign In