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Character Generation.

Posted by Sword of DamoclesFor group public
Sword of Damocles
GM, 3 posts
Sun 26 Feb 2012
at 21:28
  • msg #1

Character Generation

All characters will be randomly generated.

All die rolls must be made on the RPOL dice roller.

Here are the steps:

Step One: Roll primary attributes: Strength, Endurance, Intelligence, Agility, Charisma.

One note for players of other games. Charisma in V&V has little to do with good looks or charm. It is a stat that reflects how much like your side (good/bad) your character acts. It also reflect public reputation, but that does not apply so much to low-level heroes. So, for instance, Superman has a very high charisma. Batman and Wolverine are much lower.

To determine these stats, roll 4d6 dropping the lowest die five times. Then assign them as you would like.

Step Two: Roll weight.

Men roll 5d6 x 10. Women roll 5d4 x 10.

Height is up to you.

Step Three: Roll powers.

This is a little complicated because it involves rolling to table you cannot see if you don't own the rules.

First, roll 1d6+2 (reroll ones). This is how many powers you get.

Then, for each power roll d100 on one of the following tables:

Powers
Super Devices
Magic/Psionic Devices
Magic/Psionics
Skills (basically physical and mental training, but with a few other things, too.)

You then must also roll d100 once for a Weakness.

After you find out what your powers and weakness are, you do two things.

1) Drop any one power.
2) Drop one more power if you want to remove the weakness.

Post a message in the Character Creation thread that summarizes all the rolls (including which tables they were rolled on) and decisions made during power generation.

If you do not have the rule book, let me know and I'll tell you what the rolls correspond to.

Step 4: Secondary Characteristics

Calculate the character's secondary characteristics (HP, Power, Carrying Capacity, Movement, etc.).  If you have the rulebook, you can do this yourselves.  Otherwise, I'll do it for you.

Hit Point Modifiers: The hit point modifiers for Strength and Agility are swapped.

Accuracy: The accuracy modifier is now divided into Physical Accuracy, which affects melee and energy attacks, and Mental Accuracy, which affects mental attacks such as Emotion Control, Mind Control, Telekinesis, etc.

Physical Accuracy is based upon Agility and is determined per the standard rulebook.  Mental Accuracy is based upon Intelligence, and is determined by comparing the character's Intelligence score with the accuracy modifier column under Agility on p. 7 of the rulebook.
This message was last updated by the GM at 03:45, Mon 27 Feb 2012.
Sword of Damocles
GM, 4 posts
Sun 26 Feb 2012
at 21:32
  • msg #2

Training

Characters are constantly training to improve their abilities between levels.  Choose one of the options listed below and list it next to Training on the character sheet.  The bonus will apply once the character reaches next level.

1) Attribute: +1 to Str, End, Int, Agi, or Cha.
2) Accuracy: +1 to hit with one attack.
3) Damage: +1 damage with one attack.
4) Weight: Increase or decrease body weight.
5) Knowledge: Acquire a new skill or educational area.
6) Animal Trick: Train a pet or other companion animal a special trick.
7) Power Stunt: Acquire a new power stunt.*
8) Defense: +1 when using evasion defense, Heightened Defense, or similar defenses.
9) Initiative: +2 to initiative score.
10) Roll With Punch: +1 to the number of points a character can roll with in combat, with no increased PR cost.
11) Other: Come up with something creative; if it's reasonable, I'll allow it.

* = A power stunt is an acquired unique application of a power; something that a character with that power can do that other characters with the same power cannot, because they have not learned how to yet.  They can be acquired through Training, as well as through the use of Invention Points.
This message was last edited by the GM at 13:10, Wed 05 June 2013.
Sword of Damocles
GM, 5 posts
Sun 26 Feb 2012
at 21:39
  • msg #3

Character Sheet

Character Name:          Secret ID:

Level: 1
XP: 0
Training:

Gender:          Height:          Age:

Description:

STR:     END: 
AGI:     INT:
CHA:

Weight:               Basic Hits:
Hit Point Modifier: ()x()x()x()=
Hit Points:            Power:
Healing Rate:

Physical Accuracy:          Mental Accuracy:
Damage Modifier:

Reaction Modifiers:

Inventing Points:
Inventing Percentage:

Carrying Capacity:          Basic HTH Damage:
Movement Rates:

Powers:

Weakness:

Background/History:
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