Re: Out of Character Thread
@ Sword of Damocles --
a) haven't noticed game self destructing
b) not gonna "post bomb", but I do have a tendency to post a lot (in many games) & don't plan to change right now
c) re: any power that is fairly 'open', ie Psionic Power, Mutant Power, Chemical Power, Absorption, Body Power, Magic Spells, Poison, Special Weapons (hmmmm... did I miss anything? oh yeah, extras that you can add onto Spec Weaps, Animal Plant Powers, Armor) -- can potentially throw everything (ie game balance) out of whack. Psi powers or 'area affect powers' also are challenging for game balance.
d) this game seems pretty good to me.
and lastly
e) if you think players will win and your villain team will lose, you may be in for a surprise. I ran a game and had a fight of 2 baddies vs 6 heroes. Baddies basically destroyed ... and then I fudged a lot until the heroes got the upper hand. Discovered that certain powers -- invisibility and absorb strength, weather control and invulnerability -- paired far better than I'd predicted. ** If you look at the villains in the book, they're often weenies (ie lots of Height Whatever A).** So, this leads me to think that, despite comics --> heroes can't beat evenly matched villains & if the villains have more power (ie Galactus / Thanos / Collector / Watcher etc) ... forget about it...
Anyway, don't give up hope. Our group has heart -- even if we lose. Maybe we change our name to The Underdogs & get pushed back to USA's 'C Team' or something, but we are still roleplaying amazingly well and giving this all a good try.
Can't blame the dice roller. Can't blame the GM. Can't blame the heroes.
And def don't blame the overposting Oscillator!!!
Just accept fate: sometimes life provides a hand of aces, and sometimes it gives a hand that can't beat a pair of twos.