Despite agreeing previously to new 'detection limitations based on a range' b/c of the 'mysterious unknown event' initially, I don't think Detections in V&V rules are specifically limited to these ranges.
Despite agreeing earlier that range on senses could apply, I was not explicitly agreeing that this is a good way of doing Detects going forwards NOR did I mean to agree to this as a power limitation.
I'm willing to go w/whatever the GM wants, but want a chance to articulate why I feel this may be an arbitrary/unnecessary limitation.
I'm also not thrilled that Osc's Enhanced Detection now has a range of 31" on my char sheet -- it's both counter intuitive and arbitrary, but also I didn't agree to that.
What makes sense for me for 'sense limitations' is more 'common sense', like:
Poco's smell would be limited by if something can be smelled or not. Maybe he can track someone days later, or smell where something died weeks later, but something with no odor would be hard to detect, as well as anything downwind, in a kitchen with lots of smells, or in smoke or underwater would also be hard to sniff, etc.
Oscillator's 'vibration detection' sense limitations would be similar -- if it's a bumblebee flying around miles away, it'd be unlikely to detect. If it's an ethereal creature, an Astral Projecting, or light energy, not very likely.
But gunshots from snipers? Unless these are really special/unique bullets, I'd think a "vibration detection" ability would be
great at finding both the sources (even w/silencers) AND the impact locations -- or at least *have a chance* to detect those?
These shooters would be shining like FLASHING YELLOW lights for a vibration detector, IMO.
Having a bit of frustration that my char can't use any enhanced Detections to find a shooter (or multiple) NOR do we get to use Det Danger rolls before getting shot.
Just looked up my original statement:
Oscillator:
Well, the HART is primarily a VIBRATION DETECTOR, so INT radius (or INT x2 - not sure what specific range here -- probably same as regular detects) makes sense, but I'd add 2 caveats:
1. something that makes no vibrations (ie non-corporal) might not get a bonus to detect
2. something that makes a *BIG* vibration, like a large spaceship, a shockwave/earthquake, or similar -- probably would have a much larger detect range.
I can't speak for Poco.
Based on my previous statement, I'm still opposed to having a set ruled range limit on Oscillator's Enhanced Detection, but further I think my 2nd point would definitely apply -- unless these are very special guns/bullets/snipers or something?
This message was last edited by the player at 13:09, Tue 29 May 2012.