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20:51, 2nd May 2024 (GMT+0)

Out of Character Thread.

Posted by Sword of DamoclesFor group 0
Sword of Damocles
GM, 7 posts
Sun 26 Feb 2012
at 21:46
  • msg #1

Out of Character Thread

I think this one speaks for itself... *smile*
Sword of Damocles
GM, 11 posts
Tue 28 Feb 2012
at 00:55
  • msg #2

Re: Out of Character Thread

OK I figured I would just open it up a little for discussion and such while I work on getting the game rolling. :)
Supplicant 1
player, 1 post
Tue 28 Feb 2012
at 01:10
  • msg #3

Re: Out of Character Thread

Aww yeah!

What's the first topic?
Sword of Damocles
GM, 12 posts
Tue 28 Feb 2012
at 01:12
  • msg #4

Re: Out of Character Thread

In reply to Supplicant 1 (msg #3):

Chargen, of course! :)
Sword of Damocles
GM, 13 posts
Tue 28 Feb 2012
at 02:03
  • msg #5

Re: Out of Character Thread

In reply to Supplicant 1 (msg #3):

I moved your rolls over to Character Generation. :)
Supplicant 4
player, 1 post
Tue 28 Feb 2012
at 04:18
  • msg #6

Re: Out of Character Thread

Looking forward to playing with you all again!
Supplicant 4
player, 12 posts
Tue 28 Feb 2012
at 05:46
  • msg #7

Re: Out of Character Thread

I'm finding this interesting reading... just to get me in the right mindset. :)

http://en.wikipedia.org/wiki/1963
Supplicant 2
player, 1 post
Tue 28 Feb 2012
at 08:33
  • msg #8

Re: Out of Character Thread

Uh, why the name choice "Supplicant"?

From dictionary:

Noun 1. supplicant - someone who prays to God
prayer
religious person - a person who manifests devotion to a deity
beadsman, bedesman - a person who is paid to pray for the soul of another

2. supplicant - one praying humbly for something; "a supplicant for her favors"
petitioner, requester, suppliant
applicant, applier - a person who requests or seeks something such as assistance or employment or admission
besieger - an energetic petitioner
postulant - one submitting a request or application especially one seeking admission into a religious order
canvasser, solicitor - a petitioner who solicits contributions or trade or votes

Adj. 1. supplicant - humbly entreating; "a suppliant sinner seeking forgiveness"
suppliant, supplicatory
beseeching, imploring, pleading - begging
Sword of Damocles
GM, 22 posts
Tue 28 Feb 2012
at 13:20
  • msg #9

Re: Out of Character Thread

In reply to Supplicant 2 (msg #8):

Basically just being a wiseass really.......supplicant and applicant sound similar but since someone grabbed onto the supplicant one I stuck with it for ha-ha's. :)
Supplicant 3
player, 4 posts
Tue 28 Feb 2012
at 13:47
  • msg #10

Re: Out of Character Thread

Quite appropriate, I think. Are we all not praying to The Sword? Are we all not looking to Damocles for succor and favour?
This message was last edited by the player at 15:41, Tue 28 Feb 2012.
Supplicant 3
player, 6 posts
Tue 28 Feb 2012
at 15:40
  • msg #11

Re: Out of Character Thread

I have thrown together a character concept and background; all based on real world facts and myth.
I invite you all to check out my character description.


Damocles; could you please log this character for me as 'Poco Tehuantl'.
Sword of Damocles
GM, 33 posts
Fri 2 Mar 2012
at 19:55
  • msg #12

Re: Out of Character Thread

It got rather quiet....lol. Still waiting to hear back from Supplicant 4 in which direction he is going with his character. Also interesting I haven't had any other nibbles about this game, but I can certainly give it a go with 4 once I have all in readiness.
Poco Tehuantl
player, 11 posts
Eddy Romerez
The Little Jaguar God
Fri 2 Mar 2012
at 20:10
  • msg #13

Re: Out of Character Thread

Lets kick it off, Damocles.
I am ready.
Sword of Damocles
GM, 34 posts
Fri 2 Mar 2012
at 20:14
  • msg #14

Re: Out of Character Thread

In reply to Poco Tehuantl (msg #13):

LOL.....YOU may be ready but others are still finishing up and I have to flesh out at least a bit more background than what there is. It has been a hectic week and may be a hectic weekend for doing lots of prepwork......I also have to work on a cast of baddies. :p
Onyx
player, 9 posts
Fri 2 Mar 2012
at 20:23
  • msg #15

Re: Out of Character Thread

I'll be unavailable from about 5 today until Sunday.  Jus FYI.

Stating everything (except *maybe* powers) now.
Oscillator
player, 9 posts
HP 20/20
PR 73/73
Fri 2 Mar 2012
at 22:04
  • msg #16

Re: Out of Character Thread

I think I'm ready too ...
but it ain't up to the players, is it?
Poco Tehuantl
player, 12 posts
Eddy Romerez
The Little Jaguar God
Fri 2 Mar 2012
at 22:28
  • msg #17

Re: Out of Character Thread

Nice character description, Ozzy.   Short and sweet; says what is important without rambling (maybe I should take a leaf from your book  :-p  )
Oscillator
player, 10 posts
HP 20/20
PR 73/73
Fri 2 Mar 2012
at 23:00
  • msg #18

Re: Out of Character Thread

PT -- guessing 'Ozzy' is me?  Thanks.

However, don't take any pointers on being concise from me -- I'm a mega-rambler!  heh

Pretty psyched on my character.

Uh, so can we call you Liono?  :D
Poco Tehuantl
player, 13 posts
Eddy Romerez
The Little Jaguar God
Fri 2 Mar 2012
at 23:16
  • msg #19

Re: Out of Character Thread

I think Panthra is more appropriate ... given that Poco is a jaguar/'black-panther'.

I always thought Liono was a bit of a weak dweeb, personally.  But IC, you guys feel free to give Poco whatever nickname you like.  I plan on playing him as a pretty easy going, jesterish type ... except when dealing with the scumbags.
Oscillator
player, 11 posts
HP 20/20
PR 73/73
Sat 3 Mar 2012
at 06:14
  • msg #20

Re: Out of Character Thread

Funny name 'Poco' for a giant slice-em up wildcat.

I think we'll likely call you whatever you like.

But you should shout "Ho!!!" when you need backup.

(my pref was Cheetarah, but for dif reasons.)
Poco Tehuantl
player, 14 posts
Eddy Romerez
The Little Jaguar God
Sat 3 Mar 2012
at 06:27
  • msg #21

Re: Out of Character Thread

Tehuantl was the Mexican Jaguar God.  'Poco' is Mexican/Spanish for 'Little'.

Eddy, have inherited the spirit of Tehuantl is 'the little Jaguar God'.
Kwai Long
player, 21 posts
Fast Dragon
Evelyn Zhang
Wed 7 Mar 2012
at 22:06
  • msg #22

Re: Out of Character Thread

I picked up one of those little "Remember When" booklets from Hallmark for 1963.  All kinds of fun facts.  Just thought it would be interesting and helpful. :)
Sword of Damocles
GM, 36 posts
Wed 7 Mar 2012
at 22:11
  • msg #23

Re: Out of Character Thread

My apologies to everyone for the extended silence. My DSL is all screwed up and I am trying to get it straightened out. I have not been able to work on anything over rpol.net because of that. I am posting this from my work computer. Hopefully things will be resolved soon so I can working on getting things rolling.

I do have to say I am kinda surprised only 4 people applied to play, but I can make it work. :)
Poco Tehuantl
player, 17 posts
Eddy Romerez
The Little Jaguar God
Wed 7 Mar 2012
at 22:17
  • msg #24

Re: Out of Character Thread

Who needs more?
When you got the right four!
Kwai Long
player, 22 posts
Fast Dragon
Evelyn Zhang
Wed 7 Mar 2012
at 23:05
  • msg #25

Re: Out of Character Thread

Bummer about the computer delays, but glad you're okay. ;)

We're patient types or we'd not still be sniffing around V&V games on here.

But maybe you should pop an ad in the Players Wanted?  Or remind folks on the V&V Heroes Unite?  Sometimes attention spans, they can be short... or things get missed...
Oscillator
player, 15 posts
HP 20/20
PR 73/73
Thu 8 Mar 2012
at 12:03
  • msg #26

Re: Out of Character Thread

Only 4?  I'm quite surprised.

I posted was looking for players in "Heroes Unite" & got 2 players between midnight and 2am!  I cut it off after that.

Maybe just post that you're looking for a few more players?

Errrr.... when your computer works?
Nightmare
player, 6 posts
HP 16/16
PR 64/64
Fri 16 Mar 2012
at 21:53
  • msg #27

Re: Out of Character Thread

I refuse to let the OOC thread languish for a full seven days.
Besides, I haven't yet expressed my greetings to those of you that would be acquaintances in the future.
Onyx
player, 11 posts
Fri 16 Mar 2012
at 21:54
  • msg #28

Re: Out of Character Thread

In reply to Nightmare (msg #27):

Hi all!
Oscillator
player, 19 posts
HP 20/20
PR 73/73
Sat 17 Mar 2012
at 03:58
  • msg #29

Re: Out of Character Thread

Hello 'Nyx and 'Mare!

Seems like we are all def ready for an 'in character' thread, even if we are not ready to play?

At least, Osc is.
:)
Sword of Damocles
GM, 40 posts
Tue 20 Mar 2012
at 01:47
  • msg #30

Re: Out of Character Thread

OK I have more stuff listed in the Setting Information thread, giving everyone at least a little more of an idea of what is going on in the US at this time. I am still waiting for one player to finish up but hope to be getting something going towards the end of the week.
Poco Tehuantl
player, 22 posts
Eddy Romerez
The Little Jaguar God
Tue 20 Mar 2012
at 01:52
  • msg #31

Re: Out of Character Thread

Great, thanks Swordy.   I am looking forward to this kicking off.
Sword of Damocles
GM, 41 posts
Tue 20 Mar 2012
at 01:54
  • msg #32

Re: Out of Character Thread

In reply to Poco Tehuantl (msg #31):

I have to admit I struggled a bit coming up with a good government agency name. I didn't want to use ones I have seen already (SHIELD, CHESS, etc) and I wanted it to be a cool word as well.

(BTW, the name I came up with for the game has a double meaning but I am sure everyone figured that one out a while back) :)
This message was last edited by the GM at 01:55, Tue 20 Mar 2012.
Sword of Damocles
GM, 43 posts
Tue 20 Mar 2012
at 02:27
  • msg #33

Re: Out of Character Thread

In reply to Poco Tehuantl (msg #31):

Plasma screen TV? Milli Vanilli? You do remember this is 1963 right? LOL (That being said there is MUCH better stuff in the HQ than even most rich people can get their hands on.
Poco Tehuantl
player, 25 posts
Eddy Romerez
The Little Jaguar God
Tue 20 Mar 2012
at 02:29
  • msg #34

Re: Out of Character Thread

Heh.  Yeah, right.  I better go change that.
Onyx
player, 12 posts
Tue 20 Mar 2012
at 02:43
  • msg #35

Re: Out of Character Thread

Time Travel: Poco's other power...
Nightmare
player, 8 posts
HP 16/16
PR 64/64
Tue 20 Mar 2012
at 03:24
  • msg #36

Re: Out of Character Thread

Yes, you're too fast for me. But I did make an appearance, and that's more than can usually be said for one of my scatterbrained nature.
Vosper
player, 25 posts
Eloise Sutton
British Speedster
Tue 20 Mar 2012
at 18:45
  • msg #37

Re: Out of Character Thread

Had too much time to think about it and went for a different concept.  Same powers though, same speedster... different attitude. :)
Poco Tehuantl
player, 31 posts
Eddy Romerez
The Little Jaguar God
Sat 24 Mar 2012
at 11:53
  • msg #38

Re: Out of Character Thread

How are we faring, Lord Damocles? Any chance of some non-pingpong excitement in the near future?
Sword of Damocles
GM, 44 posts
Sun 25 Mar 2012
at 01:02
  • msg #39

Re: Out of Character Thread

In reply to Poco Tehuantl (msg #38):

I haven't heard back from Cold War since the beginning of the week so I will be looking to get something moving very soon. Definitely finding the group interaction in the HQ thread interesting. :)
Onyx
player, 20 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Sun 25 Mar 2012
at 02:15
  • msg #40

Re: Out of Character Thread

I have to say, the IC "meet" thread makes it a lot easier for a GM as far as "making the group meld."

Kinda a cool idea (I might borrow as I bring a bunch of divergent threads together in another game of mine.
Oscillator
player, 28 posts
HP 20/20
PR 73/73
Tue 27 Mar 2012
at 08:45
  • msg #41

Re: Out of Character Thread

* Good news -- my g/f and I posted the ultrasound pic of our future child on Facebook -- it's official!  7 month countdown ...
:D
Onyx
player, 21 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Tue 27 Mar 2012
at 08:48
  • msg #42

Re: Out of Character Thread

Congatz!!!!
Poco Tehuantl
player, 32 posts
Eddy Romerez
The Little Jaguar God
Tue 27 Mar 2012
at 09:33
  • msg #43

Re: Out of Character Thread

I remember that feeling ... just about a year ago now, actually.

Congratulations, my friend.
Nightmare
player, 15 posts
HP 16/16
PR 64/64
Tue 27 Mar 2012
at 15:02
  • msg #44

Re: Out of Character Thread

Congrats! Welcome to the party!
Oh, and don't give 'em any peanut butter till they're older.
Believe it or not, that's the one thing I wish someone had told me.
Vosper
player, 29 posts
Eloise Sutton
British Speedster
Tue 27 Mar 2012
at 16:41
  • msg #45

Re: Out of Character Thread

Congratulations!!

You're in for the ride of your life.  It's all worth it. :)
Sword of Damocles
GM, 48 posts
Sat 31 Mar 2012
at 21:29
  • msg #46

Re: Out of Character Thread

Congrats to you as well, Oscillator! And as Vosper said, you are DEFINITELY in for the ride of your life.

In other news I apologize for the significant delays, but I am going to get things rolling now (finally!). I haven't heard anything from Cold War in over a week so if he is still playing he may have to drop in later. But for now, let us all sally forth! :)
Oscillator
player, 31 posts
HP 20/20
PR 73/73
Sun 1 Apr 2012
at 00:14
  • msg #47

Re: Out of Character Thread

Too bad -- 'Cold War' is a great hero name!   :)

Also, complements to everyone that's been posting!  Quite a high level of 'in-character' play going on here.

Psyched to see how the actual game plays out!
This message was last edited by the player at 06:10, Tue 03 Apr 2012.
Sword of Damocles
GM, 54 posts
Thu 12 Apr 2012
at 17:00
  • msg #48

Re: Out of Character Thread

I should be getting a bit of info/dialogue posted tonite or tomorrow. Between the Easter weekend and work being busy I have been a touch tired and unmotivated. Working on the next step...
Oscillator
player, 36 posts
HP 20/20
PR 73/73
Tue 17 Apr 2012
at 07:52
  • msg #49

Re: Out of Character Thread

In-character Oscillator is supposed to be super smart, but OOC I'm just a regular joe like y'all (or regular janes, too).

So I missed something & hope someone might recap -- WHAT is the mission?
Go & rescue scientists from somewhere and get out?  How do we get them out?

Any ideas?

Oscillator could fly ~ 1 person at a time, but that'd take forever.  Not sure how fast our speedster could deliver people, but carrying capacity tends to limit that...?

Anyway, I am somewhat stumped on the mission parameters IRL -- but I imagine we're about to face a superteam or possibly an evil genius type.  Or perhaps a massive heard of normal soldier baddies that we can stomp before we take on the super baddies?
Poco Tehuantl
player, 39 posts
Eddy Romerez
The Little Jaguar God
Tue 17 Apr 2012
at 07:57
  • msg #50

Re: Out of Character Thread

The US military has a secret base in New Mexico*.
They lost communication with the base ... our job is to go in and find out why.   If there really is a problem (and what a boring story this will be if there is not) we are to, I am guessing, find out what the problem is, neutralize any threats, protect/save the good US folk there ... and ultimately SAVE THE DAY.


Well, that's my understanding.



* is New Mexico one of your US states? Or is it part of Mexico?
This message was last edited by the player at 08:02, Tue 17 Apr 2012.
Onyx
player, 25 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Tue 17 Apr 2012
at 08:57
  • msg #51

Re: Out of Character Thread

In reply to Poco Tehuantl (msg #50):

NEW MEXICO IS IN THE USA.

It does border Mexico though.  As well as Texas and Arizona.  And Colorado.

I was there recently (2 months ago).  It is beautiful.
Oscillator
player, 37 posts
HP 20/20
PR 73/73
Tue 17 Apr 2012
at 09:48
  • msg #52

Re: Out of Character Thread

http://maps.google.com/maps?q=...xico&t=m&z=6

I haven't gone in quite awhile, but it's an amazing state.  Very open skies, a few very famous cities (Albuquerque, Santa Fe, Taos, etc).
Also amazing is an 'earthship' community near Taos -- homes that produce their own power, water, and even food!
Onyx
player, 26 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Tue 17 Apr 2012
at 09:54
  • msg #53

Re: Out of Character Thread

Also near Taos- a Native American community that lives the same way it has for thousands of years (obviously within reason).  I forget the name of the tribe, but its kinda incredible.
Sword of Damocles
GM, 57 posts
Tue 17 Apr 2012
at 14:38
  • msg #54

Re: Out of Character Thread

Just so people know, I figured that the group would have had some basic parachute training for just such an occasion. Not unrealistic considering the group is a government agency designed to deal with powered threats both in and out of the US. :)
Vosper
player, 33 posts
Eloise Sutton
HP:16/16 PR:61/61
Tue 17 Apr 2012
at 15:28
  • msg #55

Re: Out of Character Thread

Given her background, I'm sure Vosper's been trained on parachute ops.

As for the mission, here's how I see it: Trouble at double-secret research lab in New Mexico.  New Mexico is full of rocky desert vistas, mesas, canyons and valleys of stone.  Lots of open spaces, lots of isolation.  Good place to have isolated lab.

Los Alamos, New Mexico is where the Manhattan Project (atomic bomb) was worked on.  Because there was so much open space, they could detonate an A-bomb in relative secrecy.

Now we know there's trouble at the lab.  The way I imagine it, they've been invaded/infiltrated.  We'll have to go in, after flying/parachuting down, and infiltrate and liberate the complex.  Probably the best way to save the people inside is to defeat the invaders and liberate the whole complex, rather than evacuating the personnel a few at a time.  Vosper could evacuate them one at a time, but even at her speed, it would take a while if she were to get them any distance away.  She's fast, but she's not the Flash... 150 mph is her speed range, not light speed. ;)

So I'd say we go in, split the party, get ambushed, get captur... err, wait.  That is to say, we go in, scout the base, find the bad guys, kick their butts and save the day. :)
Sword of Damocles
GM, 58 posts
Tue 17 Apr 2012
at 15:50
  • msg #56

Re: Out of Character Thread

Vosper:
As for the mission, here's how I see it: Trouble at double-secret research lab in New Mexico.  New Mexico is full of rocky desert vistas, mesas, canyons and valleys of stone.  Lots of open spaces, lots of isolation.  Good place to have isolated lab.

Los Alamos, New Mexico is where the Manhattan Project (atomic bomb) was worked on.  Because there was so much open space, they could detonate an A-bomb in relative secrecy.

Now we know there's trouble at the lab.  The way I imagine it, they've been invaded/infiltrated.  We'll have to go in, after flying/parachuting down, and infiltrate and liberate the complex.  Probably the best way to save the people inside is to defeat the invaders and liberate the whole complex, rather than evacuating the personnel a few at a time.  Vosper could evacuate them one at a time, but even at her speed, it would take a while if she were to get them any distance away.  She's fast, but she's not the Flash... 150 mph is her speed range, not light speed. ;)

So I'd say we go in, split the party, get ambushed, get captur... err, wait.  That is to say, we go in, scout the base, find the bad guys, kick their butts and save the day. :)

That is a pretty good guess, and yes that is one reason I chose New Mexico because our 1st A-Bomb was tested there and they did have many facilities devoted to weapons development.
Sword of Damocles
GM, 59 posts
Wed 18 Apr 2012
at 02:49
  • msg #57

Re: Out of Character Thread

I am trying to post an image in this thread and I have forgotten how to do it outside of the Game Map section......and also am too tired to look it up...grrrr
Onyx
player, 27 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Wed 18 Apr 2012
at 02:53
  • msg #58

Re: Out of Character Thread

(img src="image link here" /)

Except >< instead of )(

EDIT:  now it's right. Space between img and src
This message was last edited by the player at 02:57, Wed 18 Apr 2012.
Onyx
player, 28 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Wed 18 Apr 2012
at 02:58
  • msg #59

Re: Out of Character Thread

Edit above
Sword of Damocles
GM, 60 posts
Wed 18 Apr 2012
at 03:01
  • msg #60

Re: Out of Character Thread

So here is a basic idea of what the research/test town of Arrowhead looks like:

(Except considerably less green and more scrubby)
Nightmare
player, 21 posts
HP 16/16
PR 64/64
Wed 18 Apr 2012
at 04:12
  • msg #61

Re: Out of Character Thread

Nightmare thinks the best plan would be to knock on the gate and ask for a cup of sugar.
Onyx
player, 29 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Wed 18 Apr 2012
at 05:08
  • msg #62

Re: Out of Character Thread

In reply to Nightmare (msg #61):

LOL
Oscillator
player, 38 posts
HP 20/20
PR 73/73
Wed 18 Apr 2012
at 07:49
  • msg #63

Re: Out of Character Thread

"Excuse me, my friendly Ruskie neighbors, do you have any vodka?"

heh
Oscillator
player, 42 posts
HP 20/20
PR 73/73
Tue 1 May 2012
at 08:40
  • msg #64

Re: Out of Character Thread

Did we hit a pause, peeps?
Sword of Damocles
GM, 63 posts
Tue 1 May 2012
at 11:27
  • msg #65

Re: Out of Character Thread

In reply to Oscillator (msg #64):

Nope, I had been waiting for everyone to post, especially those who can fly under their own power. :p
Oscillator
player, 43 posts
HP 20/20
PR 73/73
Tue 1 May 2012
at 11:40
  • msg #66

Re: Out of Character Thread

Awww, you waited for me.  I can do more...?
:)
Sword of Damocles
GM, 64 posts
Tue 1 May 2012
at 11:48
  • msg #67

Re: Out of Character Thread

In reply to Oscillator (msg #66):

I suppose it depends on what happens next. Everyone who is using a parachute please make an Agility save on 1d20 to avoid any complications parachuting.
Oscillator
player, 44 posts
HP 20/20
PR 73/73
Tue 1 May 2012
at 13:12
  • msg #68

Re: Out of Character Thread

Parachute!  Oscillator jumped out without a parachute!

"Gaaaaaah!!"

Oh wait a second, Oscillator can FLY

Whew.
Nightmare
player, 24 posts
HP 16/16
PR 64/64
Tue 1 May 2012
at 18:04
  • msg #69

Re: Out of Character Thread

Well, that means I'm liable to miss everything else for the next 19 rolls.
Sword of Damocles
GM, 65 posts
Tue 1 May 2012
at 18:08
  • msg #70

Re: Out of Character Thread

Nightmare:
Well, that means I'm liable to miss everything else for the next 19 rolls.

Preparing for the bad dice karma for getting such a high success on your Agility save? :)
Oscillator
player, 45 posts
HP 20/20
PR 73/73
Wed 2 May 2012
at 06:19
  • msg #71

Re: Out of Character Thread

Hey, with AGI of 21, wouldn't you make it on anything but a 20?
Sword of Damocles
GM, 66 posts
Wed 2 May 2012
at 12:30
  • msg #72

Re: Out of Character Thread

In reply to Oscillator (msg #71):

Yup, pretty much unless there were some penalties....which there aren't in this case.
Oscillator
player, 46 posts
HP 20/20
PR 73/73
Wed 2 May 2012
at 13:23
  • msg #73

Re: Out of Character Thread

I'm figuring it'll be an easy descent.

Descending is generally easy, it's going against gravity that's a challenge!
:D
Sword of Damocles
GM, 67 posts
Wed 2 May 2012
at 14:00
  • msg #74

Re: Out of Character Thread

Still waiting on an Agility save from Vosper to move on. (basically parachuting is never 100%, even for experts, thus the save to avoid mishap)
Oscillator
player, 47 posts
HP 20/20
PR 73/73
Thu 3 May 2012
at 13:43
  • msg #75

Re: Out of Character Thread

If someone doesn't post or roll within a few days, any reason why you might not just make the roll for them?

I'm fine with that, as long as I have a reasonalbe opportunity to go.  I don't want to completely stall the game if it can be skipped -- and the dice roller is just clicking a button, not even a real dice caress.

Caresses the dice, kisses it, says "c'mon baby, who's your daddy?"
the rolls a critical failure.  "GAaaaaAAH!  I won't be using THAT die again!"

Isn't all that kinda silly anyway?  heh
Vosper
player, 40 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 3 May 2012
at 16:00
  • msg #76

Re: Out of Character Thread

Sorry guys, I missed that I was supposed to make a roll and was waiting on things to move on.  I'll try to be more vigilant in the future. ;)
Sword of Damocles
GM, 70 posts
Sat 5 May 2012
at 02:30
  • msg #77

Re: Out of Character Thread

In reply to Oscillator (msg #75):

Sir Oscillator, dost thou have anything to add to what thine other allies hath posted in yonder thread? :)
Oscillator
player, 50 posts
HP 20/20
PR 73/73
Tue 8 May 2012
at 12:43
  • msg #78

Re: Out of Character Thread

Poco Tehuantl:
Eddy sniffed the wind.

Dude, you're killing me.

My character wouldn't make the joke there, but I gotta.

Who's wind are you sniffin'?  HA HA HA
Onyx
player, 34 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Wed 9 May 2012
at 00:36
  • msg #79

Re: Out of Character Thread

Somebody is in a solo thread...

;)
Sword of Damocles
GM, 73 posts
Wed 9 May 2012
at 00:39
  • msg #80

Re: Out of Character Thread

Actually I am putting some statistics in a GM-only thread for reference. Should be getting up a post within the next day though...
Onyx
player, 35 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Wed 9 May 2012
at 00:50
  • msg #81

Re: Out of Character Thread

In reply to Sword of Damocles (msg #80):

Ahhh...
Oscillator
player, 51 posts
HP 20/20
PR 73/73
Wed 9 May 2012
at 06:08
  • msg #82

Re: Out of Character Thread

Ehhh?
Sword of Damocles
GM, 75 posts
Thu 10 May 2012
at 02:41
  • msg #83

Re: Out of Character Thread

So as the group approaches it brings to mind an interesting question about detect danger/hidden checks. What exactly are the ranges that people can do this? Most of the characters are pretty average but Poco and Oscillator have heightened senses, Poco from Animal Powers and Oscillator from his HART device. I was thinking for the device perhaps a radius equal to his INT, so he would have the increased detections in a 31" (155 foot) radius around him. For Poco it is trickier because it could be dependent upon sight/hearing/smell although felines don't have the level of olfactory ability as canines do.

Even taking all that into account it still leaves a question as to WHEN to roll to detect danger. Say someone fires a rocket at a PC from 5 miles away, with the rocket travelling faster than the speed of sound when might the PC have the chance to detect it incoming? It is definitely left open to interpretation regarding dangers at a significant distance as opposed to an ambush from 100-200 feet away.
This message was last edited by the GM at 02:46, Thu 10 May 2012.
Nightmare
player, 28 posts
HP 16/16
PR 64/64
Thu 10 May 2012
at 04:06
  • msg #84

Re: Out of Character Thread

I would say apply the detections at the distance to make the most dramatic impact.
    example
  • You crest the hill about a mile away from the town, where the sheriff awaits your assistance.
  • detect hidden rolls are made, those that succeed smell smoke

or
    example
  • detect danger rolls are made
  • those succeeding note a rapidly approaching object about one-quarter of a mile away, you have one phase before whatever it is reaches you

Poco Tehuantl
player, 48 posts
Eddy Romerez
The Little Jaguar God
Thu 10 May 2012
at 06:50
  • msg #85

Re: Out of Character Thread

Detect Danger
I don't think it should be a game-mechanic or actual distance ... or best narrative effect, the PC should get the roll in time (so long as the roll succeeds) to react, at least defensively.

That means, unless the GM wants to give the PC prior warning of a threat, they sense it in enough time to run, take cover, whatever.   That could mean, as the rocket is fired 5 miles away, or just before the mugger jumps from their ambush position.

that said, the GM might decide that it's fun if the PC spots the ambush some distance away.  Although, I'd suggest that ...

Detect Hidden would be a roll used to spot ambushes and the like from a distance.


That way:
- Ambush: PC might spot it prior, but if not, gets a chance to preemptively reactive just in time (two separate rolls).
- rocket: PC might spot it, or the GM might only give them a DD roll to react due to the speed of the attack.
Onyx
player, 36 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Thu 10 May 2012
at 08:06
  • msg #86

Re: Out of Character Thread

Gonna be real busy for a couple days.  Work has me slammed.

I'm not gonna be doing a lot of detecting of anything. :)
Oscillator
player, 52 posts
HP 20/20
PR 73/73
Thu 10 May 2012
at 08:38
  • msg #87

Re: Out of Character Thread

GM:
I was thinking for the device perhaps a radius equal to his INT, so he would have the increased detections in a 31" (155 foot) radius around him.

Well, the HART is primarily a VIBRATION DETECTOR, so INT radius (or INT x2 - not sure what specific range here -- probably same as regular detects) makes sense, but I'd add 2 caveats:
  1. something that makes no vibrations (ie non-corporal) might not get a bonus to detect
  2. something that makes a *BIG* vibration, like a large spaceship, a shockwave/earthquake, or similar -- probably would have a much larger detect range.

I can't speak for Poco.
Oscillator
player, 53 posts
HP 20/20
PR 73/73
Thu 10 May 2012
at 08:41
  • msg #88

Re: Out of Character Thread

GM:
Even taking all that into account it still leaves a question as to WHEN to roll to detect danger. Say someone fires a rocket at a PC from 5 miles away, with the rocket travelling faster than the speed of sound when might the PC have the chance to detect it incoming? It is definitely left open to interpretation regarding dangers at a significant distance as opposed to an ambush from 100-200 feet away.

There is an example or two in the rule book, FYI.

Basically, when I GM, I don't make any hard & fast rules, I just say there are times when it's good to roll these and times when the GM can roll for the players.
Sword of Damocles
GM, 76 posts
Thu 10 May 2012
at 13:47
  • msg #89

Re: Out of Character Thread

Oscillator:
Well, the HART is primarily a VIBRATION DETECTOR, so INT radius (or INT x2 - not sure what specific range here -- probably same as regular detects) makes sense, but I'd add 2 caveats:
  1. something that makes no vibrations (ie non-corporal) might not get a bonus to detect
  2. something that makes a *BIG* vibration, like a large spaceship, a shockwave/earthquake, or similar -- probably would have a much larger detect range.

I can't speak for Poco.


Yeah I was thinking very similarly to the above myself in regards to detections using the HART, so it is obvious warped minds think alike. I figured outside INT the detects would drop back to "normal" levels (taking into account a 31 INT not exactly being normal).
Oscillator
player, 55 posts
HP 20/20
PR 73/73
Fri 11 May 2012
at 20:19
  • msg #90

Re: Out of Character Thread

Happily abnormal, been trying to use a lot of 3 syllable + words as unnecessarily often as possible.
:)
Onyx
player, 39 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Mon 14 May 2012
at 18:43
  • msg #91

Re: Out of Character Thread

Just so I'm clear:  Onyx will set up a magnetic defense before entering (not a light one because- I assume- that would involve light...and that's not what we want.)

I will roll now :)
Sword of Damocles
GM, 79 posts
Mon 14 May 2012
at 20:08
  • msg #92

Re: Out of Character Thread

In reply to Onyx (msg #91):

Nice roll :p......don't forget to mark off a point of power for turning on your magnetic defense. That brings up an interesting point which I don't believe is covered in the V&V rules. If you have an active power going (Flight, Magnetic Defense, etc) are you able to regain power while that power is active? I personally would think no because you are not really "resting". It just makes sense, even if a power has no cost in power to maintain, that having something active puts a stress on you. It would be like jogging slowly, even though it may not feel like exertion it is still dipping into your energy.

So my thoughts here are that for recovery of power you have to be truly resting, not expending any energy other than the base required to keep you alive. So powers, defenses, and suchlike need to be "off" for one to be able to regain power. Hopefully I won't be chased by an angry mob with torches and pitchforks for this, but as I said it just makes sense to me.
Onyx
player, 41 posts
HP: 19/19; PR: 63/63
Dam Mod: +1; PA: +2 MA: -
Mon 14 May 2012
at 23:06
  • msg #93

Re: Out of Character Thread

In reply to Sword of Damocles (msg #92):

Agree.

The only adjustment I would make might be: GM caveat.  A player has no more power, there is a baddie about to kill him.  He gets the baddie talking, recovers a little bit of Power, then gets off the shot.

Comic book stuff :)
Sword of Damocles
GM, 80 posts
Mon 14 May 2012
at 23:08
  • msg #94

Re: Out of Character Thread

In reply to Onyx (msg #93):

If you can get the baddie monologuing then you deserve the time to get back a little power. Of course usually when a player has no more power he *can* fuel his powers with hit points.....not recommended obviously, but doable.
Nightmare
player, 32 posts
HP 16/16
PR 64/64
Tue 15 May 2012
at 03:01
  • msg #95

Re: Out of Character Thread

My personal take on it is that to regain power you have to come close to napping. Where I GM, power returns when the characters are doing absolutely nothing more than talking. Even walking down the road keeps it from returning.
On the other hand, where I run things the code of villainy is something like:
  • Never kill when you can simply maim.
  • Never maim when you can simply capture for later execution.
  • Never simply execute when you can build an elaborate deathtrap.

Needless to say, all villains tend to monologue.
quote:
Captain Amazing: "See if you can get him talking so I can regain my strength."
Captain Amazing's Ogre sidekick: "Get him talking, the trick is getting him to shut up!"

Onyx
player, 42 posts
HP: 19/19; PR: 62/63
Dam Mod: +1; PA: +2 MA: -
Tue 15 May 2012
at 04:52
  • msg #96

Re: Out of Character Thread

And PR adjusted in the bio line.

Ready to rip!
Oscillator
player, 58 posts
HP 20/20
PR 73/73
Wed 16 May 2012
at 02:45
  • msg #97

Re: Out of Character Thread

Recoup power requires downtime, I believe.

See 3.8 pg 27 "Regaining Lost Power Potential" -- "For each minute of rest, a character regains 1 pt of Power.  No strenuous activity may be undertaken."

In my view, anything cost PR is strenuous & not restful.  :)
Sword of Damocles
GM, 83 posts
Thu 17 May 2012
at 20:11
  • msg #98

Re: Out of Character Thread

Ack.....I just figured out I screwed up the pair of sniper shots. Onyx made his roll so he wasn't surprised but Oscillator should not have been able to roll with the damage (the book specifically states that you can't roll with damage if surprised). I would have allowed rolling with the normal amount of damage (as opposed to x2 damage) because of the wearing of the bulletproof vest, so Oscillator should have taken 6 damage and 7 to power.

Ah well, Oscillator gets a freebie because I messed up (I don't want to penalize him for my error but I will remember better next time). :-P
Onyx
player, 45 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Fri 18 May 2012
at 06:58
  • msg #99

Re: Out of Character Thread

Can Onyx's previous evasion apply to this round?  It's a difference between 7 and 5. :(

Also:  Onyx is gonna want to pull ANY metal to use as a shield/cover- so fences, man holes- anything would be crunched into a wall of metal moved forward as he resumes his approach.   Not sure how you want that to work mechanics wise.
Sword of Damocles
GM, 85 posts
Fri 18 May 2012
at 15:07
  • msg #100

Re: Out of Character Thread

In reply to Onyx (msg #99):

No, it doesn't although if you look in my Rules section if you are attacked you can forfeit a coming action to Evade. Also remember to manipulate an object (such as pulling something to you to act as a shield) takes one action initially and just movement afterwards.
Vosper
player, 46 posts
Eloise Sutton
HP:16/16 PR:61/61
Fri 18 May 2012
at 15:14
  • msg #101

Re: Out of Character Thread

Actually (not to argue rules with the GM), Evasions apply from the point started to the character's first action on the next turn.

So, if you evade on 1.20, and are attacked on 2.40, your Evasion is still in effect.  When your action comes up on 2.21 (or so), you may evade again, or not, but your old evasion stops.

But the evasion is stated to be based on your current power score, so I think as you spend PR and roll for damage, you get easier to hit, even in the same turn.
Sword of Damocles
GM, 86 posts
Fri 18 May 2012
at 15:31
  • msg #102

Re: Out of Character Thread

In reply to Vosper (msg #101):

Hmmmmm......just looked in the book and you are right. I am wondering if the other GMs are doing it like that and I just didn't notice the mechanic in action. Doing well so far; 1 error on the surprise rules and 1 error on the Evasion mechanic. I can't wait to see where my next oops takes place... ;)

You are right though, as power is spent your Evasion ability drops. Doubly so for the bulletproof vests since they double the amount of damage rolled from bullets. It makes sense, even though the bullets aren't damaging you physically you are still being bruised and battered because it still hurts to be shot even with a vest.
Sword of Damocles
GM, 87 posts
Fri 18 May 2012
at 15:33
  • msg #103

Re: Out of Character Thread

Oh, I also want to make sure that each player has their current/total hit points and power on their Bio so I can reference things easily and so you can track them easily as well. (I think only Poco needs to fix this)

I updated Oscillator's Bio to reflect the 13 damage rolled into power last turn.
This message was last edited by the GM at 15:35, Fri 18 May 2012.
Vosper
player, 47 posts
Eloise Sutton
HP:16/16 PR:61/61
Fri 18 May 2012
at 15:45
  • msg #104

Re: Out of Character Thread

It's a pretty common house-rule to allow a character to Evade before their action comes up... think it comes from CHAMPIONS and the "abort your next action to perform a defensive maneuver" thing.

Anyway no worries, sorry to be a rules lawyer, I just had the book handy. You're doing fine!

BTW, I think Vosper turned down the BP vest... anybody remember, so I don't have to dig?
Sword of Damocles
GM, 88 posts
Fri 18 May 2012
at 15:52
  • msg #105

Re: Out of Character Thread

In reply to Vosper (msg #104):

I didn't remember but I quick-checked in the appropriate thread. Vosper did in fact decline the bulletproof vest, hoping to rely on her speediness.
Vosper
player, 48 posts
Eloise Sutton
HP:16/16 PR:61/61
Fri 18 May 2012
at 15:58
  • msg #106

Re: Out of Character Thread

Great!  I thought so, just wanted to make sure.

Well, the fact she has Regeneration also factored into her decision. ;)
Onyx
player, 46 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Fri 18 May 2012
at 17:18
  • msg #107

Re: Out of Character Thread

In reply to Sword of Damocles (msg #102):

I do it that way (Evade until next turn) otherwise characters with lots of turns (already a huge advantage) can pick off helpless characters with no defense to TONS of attacks.

The reason I asked was because the two of us were attacked outside of Strike Ranks, so I was curious if the Evasion would be kind of a "first free defensive action in which you got shot" kind of thing. Since its not like I actually got to do anything else during that turn (like use an action to pull a bunch of metal towards me).

Just seems a little punative...which may be the point, or appropriate, or part of the challenge- which is fine!  Just wanted to ask. :)
Nightmare
player, 34 posts
HP 16/16
PR 64/64
Fri 18 May 2012
at 18:36
  • msg #108

Re: Out of Character Thread

I've always wondered about that. According to the write-up for magnetic powers it requires a 'roll to hit' to gain control of a metal object, which then moves at one-tenth of the remaining magnetic capacity in inches per turn.
Without a fairly high capacity, most characters will outrun the very objects they are controlling!
Sword of Damocles
GM, 89 posts
Sat 19 May 2012
at 20:30
  • msg #109

Re: Out of Character Thread

One thing I was thinking is that it would be good to know how people are allocating their movement, especially those with more than 2 actions. Are people using it all up on their 1st action or spreading it out? Even splitting up their movement Vosper on the ground and Oscillator in the air can be at the town in one action of movement.
Sword of Damocles
GM, 90 posts
Mon 21 May 2012
at 00:39
  • msg #110

Re: Out of Character Thread

OK Poco has amended his post, Vosper you can post your 2nd action.
Oscillator
player, 63 posts
HP 20/20
PR 60/73
Tue 22 May 2012
at 04:37
  • msg #111

Re: Out of Character Thread

Nightmare:
I've always wondered about that. According to the write-up for magnetic powers it requires a 'roll to hit' to gain control of a metal object, which then moves at one-tenth of the remaining magnetic capacity in inches per turn.
Without a fairly high capacity, most characters will outrun the very objects they are controlling!

Works best for grabbing a gun, spin & shoot, etc.
Good luck w/melee weapons!
Nightmare
player, 36 posts
HP 16/16
PR 64/64
Wed 23 May 2012
at 05:55
  • msg #112

Re: Out of Character Thread

Actually, it's one of the level-blaster powers, like telekinesis.
Magnetic Powers with 15 strength using a single one pound ball bearing at level 1 does 1d8 + 1 damage at maximum velocity. This is actually the best the character can do. The same character at level 7 uses a one ton wrecking ball and does 3d10 damage.
Oscillator
player, 64 posts
HP 20/20
PR 60/73
Wed 23 May 2012
at 06:42
  • msg #113

Re: Out of Character Thread

Oh yeah, it gets way better if you level up.

I haven't leveled up in an rpol V&V game yet, but I'm still hopeful!
:)
Vosper
player, 50 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 24 May 2012
at 01:37
  • msg #114

Re: Out of Character Thread

Truth.  I just had a character sacrifice himself for the team, after a year of play, just a couple hundred XP shy of 2nd level.

That's the joy of slow play-by-post gaming...
Oscillator
player, 65 posts
HP 20/20
PR 60/73
Thu 24 May 2012
at 06:00
  • msg #115

Re: Out of Character Thread

Vosper:
That's the joy of slow play-by-post gaming...

Sarcasm noted.   :D

Was playing a d20 game where the IRL time was ~ 18 months, but 'in-game' was only ~ 3 days.  Level up?  HA!!  Yeah, right.
:D

Which is a reason why I prefer less detailed conflict resolution rules -- my fav 'face-to-face' game, Prime Time Adventures, literally resolves conflicts that would take hours of dice rolling in ONE conflict check.
http://www.dog-eared-designs.com/pta.html

Game play can move so fast that it surprises players AND GM (ie producer) & you can cover so much ground in a gaming session.

(But that game has no exp, no level ups, etc.)
Onyx
player, 47 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Sun 27 May 2012
at 15:19
  • msg #116

Re: Out of Character Thread

So I am not sure how you want to handle Onxys attempt and pulling a bunch of metal to him for cover.

What do I need to roll?  Is the metal even there?  Etc.
Sword of Damocles
GM, 94 posts
Sun 27 May 2012
at 15:45
  • msg #117

Re: Out of Character Thread

In reply to Onyx (msg #116):

Where you are right now there really isn't any significant metal to use as cover, maybe a scrap tin can here or there. Once you get to the town things will be different. Since you had brought up using metal as a shield I looked up the Shield rules from V&V 2.1, and as an example I came up with this:

Parry value of Manhole Cover: 3
Weight of Manhole Cover: 150 lbs.
Damage Absorbtion: 13 (10 for iron SR, +2 for your Damage Mod, +1 for your Accuracy)


That should give you some idea of how that kind of stuff works. I hope that answers your questions. That being said your flying movement rate of 225" will allow you to get to the outside edge of town easily.
Onyx
player, 49 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Mon 28 May 2012
at 19:15
  • msg #118

Re: Out of Character Thread

Onyx will not use his extra action this turn.

He doesn't really know what to target.

He will be looking for cover once in the town.
Oscillator
player, 68 posts
HP 20/20
PR 60/73
Tue 29 May 2012
at 12:56
  • msg #119

Re: Out of Character Thread

Despite agreeing previously to new 'detection limitations based on a range' b/c of the 'mysterious unknown event' initially, I don't think Detections in V&V rules are specifically limited to these ranges.

Despite agreeing earlier that range on senses could apply, I was not explicitly agreeing that this is a good way of doing Detects going forwards NOR did I mean to agree to this as a power limitation.
I'm willing to go w/whatever the GM wants, but want a chance to articulate why I feel this may be an arbitrary/unnecessary limitation.

I'm also not thrilled that Osc's Enhanced Detection now has a range of 31" on my char sheet -- it's both counter intuitive and arbitrary, but also I didn't agree to that.

What makes sense for me for 'sense limitations' is more 'common sense', like:

Poco's smell would be limited by if something can be smelled or not.  Maybe he can track someone days later, or smell where something died weeks later, but something with no odor would be hard to detect, as well as anything downwind, in a kitchen with lots of smells, or in smoke or underwater would also be hard to sniff, etc.

Oscillator's 'vibration detection' sense limitations would be similar -- if it's a bumblebee flying around miles away, it'd be unlikely to detect.  If it's an ethereal creature, an Astral Projecting, or light energy, not very likely.

But gunshots from snipers?  Unless these are really special/unique bullets, I'd think a "vibration detection" ability would be great at finding both the sources (even w/silencers) AND the impact locations -- or at least *have a chance* to detect those?

These shooters would be shining like FLASHING YELLOW lights for a vibration detector, IMO.

Having a bit of frustration that my char can't use any enhanced Detections to find a shooter (or multiple) NOR do we get to use Det Danger rolls before getting shot.

Just looked up my original statement:
Oscillator:
Well, the HART is primarily a VIBRATION DETECTOR, so INT radius (or INT x2 - not sure what specific range here -- probably same as regular detects) makes sense, but I'd add 2 caveats:
1. something that makes no vibrations (ie non-corporal) might not get a bonus to detect
2.  something that makes a *BIG* vibration, like a large spaceship, a shockwave/earthquake, or similar -- probably would have a much larger detect range.
I can't speak for Poco.

Based on my previous statement, I'm still opposed to having a set ruled range limit on Oscillator's Enhanced Detection, but further I think my 2nd point would definitely apply -- unless these are very special guns/bullets/snipers or something?
This message was last edited by the player at 13:09, Tue 29 May 2012.
Sword of Damocles
GM, 97 posts
Tue 29 May 2012
at 14:49
  • msg #120

Re: Out of Character Thread

In reply to Oscillator (msg #119):

Maybe I am envisioning it wrong but I see Vibration Sense as some sort of radar/sonar type mechanic. It is not the same as your regular senses IMO. I am agreeable to discussion about ranges, but I do feel that there should be some kind of range to it. As I mentioned in our PM I am wondering what you feel is an acceptable range? Something that came to mind is perhaps a base range that is free and for each additional multiple of Int there would be a power cost per turn to "boost" the range.

As far as detecting the snipers you are easily following the trail of the bullets as they come within your range. It sounds like you are looking to triangulate where the shots came from based upon the report and where they are hitting. That is certainly something you could try to do, you just didn't state it directly. The snipers are not easy to immediately find because they are somewhere in the town, most likely under some kind of cover, and it is twilight. Also those shots came from over 200" (1000 feet) away at the time. If you want to make an Int save using the Save rules I just posted that would be fine. You would even get a +2 because triangulation would be fairly routine to someone with your Int.

As far as the Detect Danger rolls for being shot their really is no need since everyone is aware there are snipers, thus everyone pretty much turning on Evasion. Everyone is pretty aware of the danger, just not where exactly it is. Also, you and Onyx DID get Detect Danger rolls before being shot. He made his and went Evasion except the sniper rolled well enough to hit him anyhow.

I will probably have more thoughts later but right now my head hurts...
Sword of Damocles
GM, 98 posts
Tue 29 May 2012
at 21:28
  • msg #121

Re: Out of Character Thread

OK this is going to sound out of the blue but where are people posting from, if I may ask? It just seems like there are considerable disparities between when people post so it makes me wonder where folks are located in the world that are in this game. I am myself in Massachusetts in the US, Eastern Standard Time Zone.

Anyhow, back to our previous discussion, in which I invite opinions from the group.
Oscillator
player, 69 posts
HP 20/20
PR 60/73
Tue 29 May 2012
at 23:46
  • msg #122

Re: Out of Character Thread

California, but I work nights & post @2am-ish.

As for sense limitations, I'd have rathered we set those terms before starting...
I'm interested to hear other folks' POV before I respond...?
Poco Tehuantl
player, 57 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Wed 30 May 2012
at 00:15
  • msg #123

Re: Out of Character Thread

Australia: specifically, Brisbane.
Sword of Damocles
GM, 99 posts
Wed 30 May 2012
at 00:57
  • msg #124

Re: Out of Character Thread

Oscillator:
As for sense limitations, I'd have rathered we set those terms before starting...
I'm interested to hear other folks' POV before I respond...?

No need to wait for other opinions to share your own, ultimately it comes down between us anyhow.

If you think there should not be a specified range what parameters are we looking at? Let's look at the 3 senses most used: sight, hearing, and smell.

Sight Limitations: Cover/Concealment (fog, rain, buildings, etc), Light, Distance (usually because of other things but even on perfectly flat ground it is pretty hard to spot a person 5 miles away unaided)
Hearing Limitations: Ambient Sounds (thunder, rain, loud noises/crowds, etc), Hard Cover (can create confusion due to echoes and such), Distance
Smell Limitations: Distance, Ambient Smells, Nasal Congestion, Weather (rain and wind most specifically), Hard Cover

What are the limitations for Vibration Sense if not range in general? Walls? Loud ambient sounds? High Winds? Rain? It is already understood that darkness is not something that affects it. I ask because with all the above senses even if someone has enhanced senses there are situations that would make it harder or easier to use them.
Vosper
player, 54 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 30 May 2012
at 01:51
  • msg #125

Re: Out of Character Thread

I'm in California too.  :)

Not sure what to say on the senses thing.  Obviously the GM needs to be comfortable, but it is a super-power and should be useful... maybe you guys are disagreeing on the meaning of the word is, is. :)
Nightmare
player, 39 posts
HP 16/16
PR 64/64
Wed 30 May 2012
at 02:09
  • msg #126

Re: Out of Character Thread

I'm in the midwestern state east of the geographic center of the contiguous 48 states and west of the Mississippi river (Central Time Zone) but my life is like a f-, wait, I mean my life is somewhat chaotic so I post at all times of the day and night.

IMHO, the detection %-ages are based on the mentality of the characters and need not be specific to physical senses.
"Holy bathrobe, Batman! How did you see through the Riddler's disguise?"
"Sometimes, Boy Wonder, a crime-fighter has to allow his intuition to guide him."
or
"Your eyes may deceive you, trust your feelings!"

The GM rolls detections, if desired or necessary, and moderates the information given to the players with appropriate descriptive terms to indicate how the detection occurred.
Onyx
player, 50 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Wed 30 May 2012
at 02:30
  • msg #127

Re: Out of Character Thread

PST. California

You gotta have a range. That's just common sense. How that is figured out is debatable, but you gotta have it.

I would base the range on whatever the Vibratory norm would be for the power. Area range if the power describes something as such.
Oscillator
player, 70 posts
HP 20/20
PR 60/73
Wed 30 May 2012
at 13:46
  • msg #128

Re: Out of Character Thread

Sword of Damocles:
No need to wait for other opinions to share your own, ultimately it comes down between us anyhow.

OK.

Sword of Damocles:
What are the limitations for Vibration Sense if not range in general? Walls? Loud ambient sounds? High Winds? Rain? It is already understood that darkness is not something that affects it. I ask because with all the above senses even if someone has enhanced senses there are situations that would make it harder or easier to use them.

Right -- I'd say limits would be something like:
  • doesn't make vibration (ie ethereal, light, astral, etc),
  • makes very small vibrations or is really far away (ie a fly at 100 yards or gunshots miles away)
  • lots of vibrations all at once, ie 'noise', such as finding a pistol shooter while bombs drop,
  • thick obstacle that blocks vibration, ie a 10" thick brick wall, or liquids, or a void/vacuum, or ...?
  • other limitations might apply (I might've missed some)

I don't think there needs to be distance rules, just an understanding of how the sense works.  Sight/sound is much easier since we all have 'em, obv.

Anyway, perhaps a misunderstanding was GM thought I was saying Ozzy could see in the dark or see thru some illusions & not specifcally it was a 'primary' sense using vibration?  Not sure.

Onyx:
You gotta have a range. That's just common sense. How that is figured out is debatable, but you gotta have it.
I would base the range on whatever the Vibratory norm would be for the power. Area range if the power describes something as such.

There's no range for senses in V&V rules that I've got.  Maybe in updated rules?  But I doubt it.
Onyx
player, 51 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Wed 30 May 2012
at 17:26
  • msg #129

Re: Out of Character Thread

In reply to Oscillator (msg #128):

Yeah, but super senses- they gotta have a range.

Spidey sense is super close range (last second).

Daredevil- who's power makes up for a HUGE weakness (one of the few instance I, as a GM would allow a huge range to the skill), still can not sonar see "forever."

Wolverine can't sniff a change in personal scent from 50 feet away.

And those are META heroes.

I'm saying, everyone has their limits. They should be set. If a missile fires off in Russia, your character shouldn't be able to sense it.  With that in mind back track to what's acceptable.  But it should be based on some logical formula.  Int x3 or x5 or some such.
Sword of Damocles
GM, 100 posts
Wed 30 May 2012
at 17:26
  • msg #130

Re: Out of Character Thread

In reply to Oscillator (msg #128):

OK now we are getting somewhere. A little more fine-tuning of understanding on my end, going to present a few scenarios to get even more of an understanding of the power. It sounds less like radar and more like detection of movement (with wind and sounds being movement of the air).

A person hiding behind a wall; vibration sense helps with detection only when they move?

A person standing still in the darkness; same deal?

You are in a dark room and need to move through the room; vibration sense makes it so you can find your way through easily?


I know these are a lot of questions but I just want to have a grip on what the power does. For example if there are people sitting in a room quietly with the door closed and you are out in the hall I don't feel you should be able to know that anymore than someone with regular hearing. Certainly not something like "OK there are 8 people in the room; 2 are children, 1 has a pacemaker, etc". Yeah Daredevil could do something like that but he is blind so he has one less normal sense. This is in essence an additional sense on top of the 5 you have at normal levels. I guess I am just making sure it is not an insta-win button where you can detect things so easily that no one can hide from you and the rest of the group sits back while you do your thing. Just taking into account this is a power on an item which has several significant powers already.

I was also wondering a couple things about the Absorbtion of kinetic energy. What happens if you reach your maximum power potential? Do you start taking the rest as overload damage to hit points? Also from reading the description of Power Blast it really does not seem to be a kinetic energy attack. I was thinking it makes more sense to replace it with TK blasts (obviously TK launched objects are already covered).
Oscillator
player, 71 posts
HP 20/20
PR 60/73
Thu 31 May 2012
at 09:07
  • msg #131

Re: Out of Character Thread

Sword of Damocles:
OK now we are getting somewhere.

That's good!  I'm getting worn out!
heh
Can we keep the game going while we work this out?

Sword of Damocles:
  1. A person hiding behind a wall; vibration sense helps with detection only when they move?
  2. A person standing still in the darkness; same deal?
  3. You are in a dark room and need to move through the room; vibration sense makes it so you can find your way through easily?

  1. Probably YES if the wall is thin, ie wallboard, and they make some noise/vibration (ie cocking a pistol, dropping something, clatter, tap tap tap walking, etc).
    Probably NO if the wall is thick (thick steel, brick) or separated by vaccuum (ie 'airtight')  Also NO if there's no vibration being made.
    Moving OR making noises OR operating a noisy machine does makes a vibration. Probably NO if nothing's moving -- unless they make an unusual amount of vibration for some reason.
  2. Probably NO if the person is not specifically making vibrations/chatter, BUT probably YES if they move & do stuff that creates vibration.
  3. Oscillator's HART (spec weapon) vibrates, so that vibration pattern would allow him some sense of a space.   *This sense would NOT indicate color, or what is alive or moving, or composition of stuff, or light sources, etc.*

Sword of Damocles:
For example if there are people sitting in a room quietly with the door closed and you are out in the hall I don't feel you should be able to know that anymore than someone with regular hearing...

Ah, well that's trickier, but basically a GM call again.  If they are not making noises, chatter, or tapping around, I'd say unlikely (ie no bonus).
But as soon as they clatter about, search for gear, etc -- he should get bonus.

Sword of Damocles:
I guess I am just making sure it is not an insta-win button where you can detect things so easily that no one can hide from you and the rest of the group sits back while you do your thing. Just taking into account this is a power on an item which has several significant powers already.

Having Heightened Sense is not an 'insta-win', b/c you still have to make the % rolls, but we are just talking about when the bonus detect applies, no?
Sword of Damocles:
I was also wondering a couple things about the Absorbtion of kinetic energy. What happens if you reach your maximum power potential? Do you start taking the rest as overload damage to hit points? Also from reading the description of Power Blast it really does not seem to be a kinetic energy attack. I was thinking it makes more sense to replace it with TK blasts (obviously TK launched objects are already covered).

We didn't exactly figure out that part -- but it'd make sense to absorb the Damage and release it as a Damage Bonus added on to his Vib Attack?  (That's in the Absorption Power def under 'Damage'.)

If he reaches his max power potential, I guess he couldn't absorb anymore -- or?  Rules have a variety of options at that point -- but nothing about taking damage from over-absorbing.  Normally that'd be a weakness of some sort.

You already capped the max Absorb at 2xPR.

Other limits: Absorb requires an action to setup Absorb for the turn (Ijust re-read rules, says requires "saving an action" to Absorb rather than using an action to 'turn on' Absorption), so that's another limitation bc he doesn't have a lot of actions per turn.  Absorbed attacks must also be 'kinetic', ie an impact or melee, not fire or ice or energy per se.

Onyx:
I'm saying, everyone has their limits. They should be set. If a missile fires off in Russia, your character shouldn't be able to sense it. ... But it should be based on some logical formula.  Int x3 or x5 or some such.

I agree that Osc's 'enhanced sense' would not likely apply to a missile launched far away, but I disagree that there's a requirement for a formula defining a hard limit.

The power 'Heightened Senses' has no range limit in the rules either, but it does have an 'enhancement factor' for Det Hidden or Det Danger, which Osc does have already.

Sword of Damocles
GM, 101 posts
Thu 31 May 2012
at 12:40
  • msg #132

Re: Out of Character Thread

Oscillator:
We didn't exactly figure out that part -- but it'd make sense to absorb the Damage and release it as a Damage Bonus added on to his Vib Attack?  (That's in the Absorption Power def under 'Damage'.)

If he reaches his max power potential, I guess he couldn't absorb anymore -- or?  Rules have a variety of options at that point -- but nothing about taking damage from over-absorbing.  Normally that'd be a weakness of some sort.

You already capped the max Absorb at 2xPR.

Other limits: Absorb requires an action to setup Absorb for the turn (Ijust re-read rules, says requires "saving an action" to Absorb rather than using an action to 'turn on' Absorption), so that's another limitation bc he doesn't have a lot of actions per turn.  Absorbed attacks must also be 'kinetic', ie an impact or melee, not fire or ice or energy per se.

It isn't that you would be taking damage from over-absorbing, it is that since you have absorbed the maximum amount you are no longer able to absorb so the damage would "get through". Of course you could still roll with the damage putting some into your power which would bleed the power down so you could absorb again.

As far as releasing damage through your Vibratory Attack I believe it is either or, not both. According to the book:

Power: The character receives points of Power from opponents or
incoming attacks
: 2 points of Power per point of damage caused/
absorbed. Victims can replace lost Power by resting.

Damage: Incoming attacks only may be absorbed, and each
damage point stored for later use as a Damage bonus or as a blast
attack as per Power Blast (range and damage equal the number of
points of stored damage the character chooses to expend).


Those are 2 separate types of Absorbtion under the rules, so I a person would have to choose one of the options. Now, if they had more than one dose of Absorbtion that would be different.

From reading over Absorbtion it does sound like you have to forego attacking to hold your actions to Absorb other attacks.

I would still like to swap out Power Blast with Telekinetic Blasts as a type of damage you could absorb. I could also see adding in Sonic Attacks as sound is basically a pressure wave.
Oscillator
player, 73 posts
HP 20/20
PR 60/73
Thu 31 May 2012
at 13:46
  • msg #133

Re: Out of Character Thread

Sword of Damocles:
It isn't that you would be taking damage from over-absorbing, it is that since you have absorbed the maximum amount you are no longer able to absorb so the damage would "get through". Of course you could still roll with the damage putting some into your power which would bleed the power down so you could absorb again.

That makes sense.

Sword of Damocles:
As far as releasing damage through your Vibratory Attack I believe it is either or, not both. According to the book:
Power: The character receives points of Power from opponents or
incoming attacks
: 2 points of Power per point of damage caused/
absorbed. Victims can replace lost Power by resting.

Damage: Incoming attacks only may be absorbed, and each
damage point stored for later use as a Damage bonus or as a blast
attack as per Power Blast (range and damage equal the number of
points of stored damage the character chooses to expend).

Right, I saw that -- thought you were saying he should take damage and store it, then deliver damage back.  (Which I am fine with, btw.)  I think orig you had suggested he store damage as PR, which makes less sense to me in a way.

Sword of Damocles:
Those are 2 separate types of Absorbtion under the rules, so I a person would have to choose one of the options. Now, if they had more than one dose of Absorbtion that would be different.

OK, sure.  Well, are you asking me to choose?  I'd choose the 'store damage pts & return as damage', if we're changing how Osc's power works.  Or just leave it as is, either way.

Sword of Damocles:
From reading over Absorbtion it does sound like you have to forego attacking to hold your actions to Absorb other attacks.
I think it's "hold an action", but presumably if no one attacks then Osc could use the action?

Sword of Damocles:
I would still like to swap out Power Blast with Telekinetic Blasts as a type of damage you could absorb. I could also see adding in Sonic Attacks as sound is basically a pressure wave.

Aha -- there are no TK blasts in this game, are there?  It's throwing TK objects around & such.  I had suggested 'kinetic', meaning anything with physical impact(s) such as melee, thrown TK objects, a club/sword, etc.  This would not include energy or mental stuff, likely not magic blasts too.  I didn't think this power was gonna absorb Power Blast... although I see it IS written that way on the char sheet.  That seems like a mistake.
Forcefield attacks might make sense b/c they are impact...?
Sword of Damocles
GM, 103 posts
Thu 31 May 2012
at 13:59
  • msg #134

Re: Out of Character Thread

In reply to Oscillator (msg #133):

I figured we would keep it as written since it does work fine.

As far as held actions, yes if no one attacked you you could use the held actions as long as it was before the end of the turn.

If you look at Telekinesis in the book the character can project telekinetic blasts doing HTH damage based upon the telekinetic capacity. He can also control objects and use them to cause damage. So really there are a couple ways to cause kinetic damage with Telekinesis.
Onyx
player, 52 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Thu 31 May 2012
at 21:20
  • msg #135

Re: Out of Character Thread

Ossi-

My feeling is that leaving the parameters hazy makes for two big problems.

1) Players being unaware of their own limitations.

2) GMs having a difficult time designing challenging scenarios for the players.

3) A huge window for abuse of the powers parameters and a continued, unnecessary, running argument about what does and doesn't apply to a power.

Just my opinion though, and I'm not GM, so it's really up to you guys.

Also, just to be clear, I'm not attacking or hating on your power, I'm just trying to help make things clear and smooth. Ultimately if you and the GM are clear, that's all that really matters.
Oscillator
player, 74 posts
HP 20/20
PR 60/73
Mon 4 Jun 2012
at 09:21
  • msg #136

Re: Out of Character Thread

Onyx, stop hating!
:D

Sword, not sure what you are thinking about for TK attack, so I'm open to discussing it.  I'm also fine with Osc just absorbing attacks as PR & holding it, but obv a 'damage release' could be more powerful.
Onyx
player, 53 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Mon 4 Jun 2012
at 09:32
  • msg #137

Re: Out of Character Thread

In reply to Oscillator (msg #136):

Don't hate the player, hate the game...and I love the game!  :)

No worries.
Oscillator
player, 75 posts
HP 20/20
PR 60/73
Mon 4 Jun 2012
at 09:33
  • msg #138

Re: Out of Character Thread

I never hate a power, unless the power is 'super hate' or something.  heh
Sword of Damocles
GM, 118 posts
Mon 4 Jun 2012
at 09:44
  • msg #139

Re: Out of Character Thread

Oscillator:
Sword, not sure what you are thinking about for TK attack, so I'm open to discussing it.  I'm also fine with Osc just absorbing attacks as PR & holding it, but obv a 'damage release' could be more powerful.


From the V&V book about Telekinesis:

The character can project waves of telekinesis at a target with a
range of A x Level, doing damage based on the number of pounds
of telekinetic capacity employed in the attack (see the table in 2.6
E; telekinetic capacity is not expanded in the shot, but the amount
used may be less than the character’s maximum if some is already
being used, see below). PR = 1 per shot, attacking as Hand-to-Hand
on the combat table.


And:

Using a telekinetically controlled object as a weapon costs no extra
Power and does damage based on the weight and velocity of the
object as per thrown projectiles.


So Telekinesis can be used to attack with a thrust of telekinetic force or with a controlled object. That is what I meant by exchanging Telekinesis for Power Blast.

As far as the Absorbtion I feel more comfortable with it being a way to replenish and boost one's power. Between your regular Vibratory powers and the ability to Carrier attack it through your HART at Base HTH+1d10++2d8+4 I think Oscillator has sufficient offensive capabilities (8-36 damage if the HTH then the carrier attack hit), even before adding in his Power Blast ability. :)
Oscillator
player, 76 posts
HP 20/20
PR 60/73
Mon 4 Jun 2012
at 13:55
  • msg #140

Re: Out of Character Thread

Ah, you're trying to change the 'absorb kinetic attack' power to ONLY absorb TK attacks?  Well, that's almost a non-power, isn't it?  I mean, TK attacks are pretty rare...

How about, 'absorb TK, sonic, or vibration' attacks?  They're all sorta in the same realm, plus the latter are much closer to Oscillator's powers than TK powers...?  Not sure if you find that too broad.
Sword of Damocles
GM, 119 posts
Mon 4 Jun 2012
at 16:14
  • msg #141

Re: Out of Character Thread

In reply to Oscillator (msg #140):

No no no, you are misunderstanding me. As it was originally written the Absorbtion worked on Forcefield, HTH, Ice Blast, Power Blast. I just want to swap out Telekinetic blasts with Power Blast since by the description I don't feel Power Blast is a kinetic type attack. So it would read Forcefield, HTH, Ice Blast, and Telekinetic Blast.

Is that a bit more clear? (I apologize if you were misunderstanding my intent)
Onyx
player, 54 posts
HP: 18/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Mon 4 Jun 2012
at 16:51
  • msg #142

Re: Out of Character Thread

Not around my books until a little later, so I'll have to post then.

If I have any movement left, onyx will fly up (if it is even necessar) and attempt to pull away the guns from the snipers- Magneto in X-men first class style!  :)
Sword of Damocles
GM, 121 posts
Mon 4 Jun 2012
at 19:55
  • msg #143

Re: Out of Character Thread

According to the rules you can only affect one item at a time, so you could roll to try and snag one of the rifles. Your next action you could try and snag the other. You will have to pop up to be able to see them, but you have enough movement left. It isn't stated but I figure you can manipulate metal objects at the same distance as you can fire your magnetic blasts (S in inches, 21" in your case).
Oscillator
player, 77 posts
HP 20/20
PR 60/73
Tue 5 Jun 2012
at 06:53
  • msg #144

Re: Out of Character Thread

@ Sword of Damocles
AHA!  I totally misunderstood, sounds fine.  Power is still fairly useful.

Forcefield, HTH, Ice Blast, Power Blast Telekinetic Attack ...

Do you need to add the words gunshots or bullets??
Sword of Damocles
GM, 123 posts
Tue 5 Jun 2012
at 12:26
  • msg #145

Re: Out of Character Thread

In reply to Oscillator (msg #144):

LOL......nah, HTH covers that pretty well (guns, knives, fists, explosions). :)
Oscillator
player, 81 posts
HP 20/20
PR 60/73
Thu 7 Jun 2012
at 13:43
  • msg #146

Re: Out of Character Thread

Ooooh!  I go on INIT 1!

That's exciting ... almost!
:D
Sword of Damocles
GM, 134 posts
Thu 7 Jun 2012
at 17:46
  • msg #147

Re: Out of Character Thread

I forgot about that chance for bad things to happen on a miss from attacks until I read over it. I will cut and paste it later into the Rules section. Definitely makes it interesting tossing around Power Blasts willy-nilly (16% chance for something to go awry on a miss). :)
Vosper
player, 59 posts
Eloise Sutton
HP:16/16 PR:59/61
Thu 7 Jun 2012
at 18:32
  • msg #148

Re: Out of Character Thread

Strongly not a fan.  Throwing HTH attacks are already the most inaccurate attack in the game.  These are supposed to be heroes; they're going to end up fumbling more than they hit, with these rules.
Sword of Damocles
GM, 135 posts
Thu 7 Jun 2012
at 19:01
  • msg #149

Re: Out of Character Thread

In reply to Vosper (msg #148):

I hear what you are saying, but recall that HTH is only going to have something undesired happen on a 1-5 out of 100. It is the more dangerous/accurate powers which have a higher chance of collateral damage. I want to at least try it as written for a bit. If it ends up being ridiculous and/or too much bookkeeping I will drop it. I think the rule was designed to simulate collateral damage from high energy being thrown around.
Vosper
player, 61 posts
Eloise Sutton
HP:16/16 PR:59/61
Thu 7 Jun 2012
at 19:50
  • msg #150

Re: Out of Character Thread

I shall of course go along with our wise and powerful GM.  I just hope we don't end up looking more like the Keystone Cops than the Avengers.  ;)
Sword of Damocles
GM, 136 posts
Thu 7 Jun 2012
at 20:14
  • msg #151

Re: Out of Character Thread

Vosper:
I shall of course go along with our wise and powerful GM.  I just hope we don't end up looking more like the Keystone Cops than the Avengers.  ;)


The same rule applies to the baddies of course but like I said if it gets ridiculous I will drop it. I guess I see it something like this though: A group of supers are battling in a lab. One tries to blast another but the other dodges out of the way. The blast follows its trajectory to destroy an expensive piece of lab equipment.

So less Keystone Cops and more the consequences of a violent conflict in an otherwise neutral area. :)
Nightmare
player, 43 posts
HP 16/16
PR 64/64
Thu 7 Jun 2012
at 20:37
  • msg #152

Re: Out of Character Thread

Are you sure we can't have an occasional keystone moment? Personally, I tend to play that like Roger Rabbit.
Player: "You mean my power blast could have gone wild and hit the little old lady any time I used it?!?!"
GM: "Not any time, only when it's funny."
Poco Tehuantl
player, 66 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 7 Jun 2012
at 21:36
  • msg #153

Re: Out of Character Thread

So long as this 'chance to go awry' rule is used to add to the narrative, with the occasional comedic moment, I am inclined to think its a good thing.


Oh, and Eddy speaks his native Spanish, and very fluent English.
Sword of Damocles
GM, 137 posts
Thu 7 Jun 2012
at 22:08
  • msg #154

Re: Out of Character Thread

Poco Tehuantl:
So long as this 'chance to go awry' rule is used to add to the narrative, with the occasional comedic moment, I am inclined to think its a good thing.


That is one area I do try as best I can to do over PbP, is have a decent narrative. I don't know if anyone checked out the other PbP game I run on here using the Talislanta system but you can get a reasonable idea of my narrative style from that game. I definitely tried to set a mood of dawning horror there.
Onyx
player, 58 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Fri 8 Jun 2012
at 00:32
  • msg #155

Re: Out of Character Thread

How about some "Critical" love to go with the fumbles?

I'm rolling like sh*t on damage. :)
Sword of Damocles
GM, 140 posts
Fri 8 Jun 2012
at 05:59
  • msg #156

Re: Out of Character Thread

In reply to Onyx (msg #155):

Well it isn't an auto-fumble/complication and since a 1 always hits and a 20 always misses I don't want to get into crits. I figure on just keeping things as in the previous sentence. I know it sucks to roll lousy damage (been there, done that, have the t-shirt) but eventually it averages out.
Oscillator
player, 82 posts
HP 20/20
PR 60/73
Fri 8 Jun 2012
at 23:00
  • msg #157

Re: Out of Character Thread

I'd say Latin & German, probably?  Maybe something 'else' which is also scientific...?
:)

Sidenote -- vibrating thru guns does NOT count as machinery, right?
Guns are generally pretty low-tech...
Sword of Damocles
GM, 141 posts
Sat 9 Jun 2012
at 02:19
  • msg #158

Re: Out of Character Thread

Oscillator:
I'd say Latin & German, probably?  Maybe something 'else' which is also scientific...?
:)

Sidenote -- vibrating thru guns does NOT count as machinery, right?
Guns are generally pretty low-tech...


Latin and German are acceptable, the German to work closely with our now-friends. Perhaps another language of our now-friends to help work scientifically (Japanese maybe?).

Vibrating through normal guns is not normally applicable to your power since it is basic machinery. Something higher-tech with electronics and circuits is another story (like a laser blaster or something).

As far as simultaneous initiatives go I was going with higher Agility goes 1st but I have no problem with both people going at the same time to resolve posting timeliness. So if you want to go, go ahead. :)
Sword of Damocles
GM, 142 posts
Sat 9 Jun 2012
at 15:53
  • msg #159

Re: Out of Character Thread

So it has been shown that I am not having the best of luck describing certain aspects of combat. I am not sure how to describe the effects of someone being hit but taking no hit point damage because everything got rolled into power. I described it as having the wind knocked out of the opponent which led to some confusion that the opponent was easier to hit. How have people described in their games when a villain gets hit but takes no damage because of rolling all damage into power? I want to get this right so there is no confusion from here onward...
Vosper
player, 63 posts
Eloise Sutton
HP:16/16 PR:59/61
Sat 9 Jun 2012
at 17:35
  • msg #160

Re: Out of Character Thread

When playing online, I've found it best to keep it clear by saying something like:

"The power blast grazes the sniper, but he rolls with the force of the blast and manages to keep on his feet and hang on to his radio."

Or something.  Use the term in the description, "roll", just so we slow-learners don't get confuzzled. :D
Sword of Damocles
GM, 143 posts
Mon 11 Jun 2012
at 18:14
  • msg #161

Re: Out of Character Thread

Oscillator, hopefully you will get an opportunity to post so we can end the turn and move onto the next one. :)

BTW, Vosper thanks for the input, that seems like a decent way to do it.
Oscillator
player, 85 posts
HP 20/20
PR 60/73
Tue 12 Jun 2012
at 06:26
  • msg #162

Re: Out of Character Thread

Sorry for delay, was waiting to hear when to go & missed Poco going.
I just posted.
ONWARDS!
Thanks GM for saying "Go Osc" in OOC thread.
Sword of Damocles
GM, 145 posts
Tue 12 Jun 2012
at 16:00
  • msg #163

Re: Out of Character Thread

In reply to Oscillator (msg #162):

One important thing to note is that vibrating through objects is based on ground movement not flight (similar to Non-corporealness). It isn't specifically stated but it makes sense. Combining phasing with flight speed is just too much, even with a movement penalty for the SR of what is passed through (For example, at your Flight speed of 800" you could pass through 200" of earth per turn <SR of 4>). That being said I will allow flight momentum to carry you through 1" of material before you start using ground movement (so you can fly through a 5 foot wall and if there is nothing on the other side keep flying). The ability to phase through objects is pretty powerful in its own right, I wouldn't even allow someone who has Heightened Speed on the ground to add that in.
This message had punctuation tweaked by the GM at 16:01, Tue 12 June 2012.
Oscillator
player, 86 posts
HP 20/20
PR 60/73
Wed 13 Jun 2012
at 01:24
  • msg #164

Re: Out of Character Thread

Ouch!!  What a ruling!  Glad to hear it before Osc flies thru a mountain!

Well, again this would've been nice to know previously.

So to be clear, Osc can fly, then 'move thru' using walking speed for max 'move thru' amount, then (possibly) fly if he still has move left?
In other words, my current move is totally fine, no?

I'm ok w/this ruling, I suppose, but would've preferred hearing about it during char creation rather than now.

Also, Osc has Vib Powers 2x which gave him a mutated 'move thru devices' ability -- does the 2x Vib Powers improve the move thru distance?  Many GM's enhance powers when it's 2x?

Sorry to quibble -- We keep on 'changing' my powers!!!
Doesn't anyone else have powers that need tweaking?!
:)
Sword of Damocles
GM, 146 posts
Wed 13 Jun 2012
at 01:42
  • msg #165

Re: Out of Character Thread

In reply to Oscillator (msg #164):

It isn't so much a change as one of those tweaks to combos that can get out of hand, like Heightened Speed and Ice Powers where as written the person can always use 100" of movement to stay at 100 ADR or Size Change (Larger) with Heightened Agility where the person has a boatload of hit points but is still accurate in combat. It doesn't specifically mention what movement is used whereas Non-corporealness does specifically mention moving at ground speed. You do have to admit that being able to fly through the earth at 50 mph is a bit much when for example Onyx can barely fly 50 mph through the air.

The reason I am bringing it up now is honestly I didn't think about how it would work until I saw it in action. Remember this is my 1st time attempting to run V&V in over 20 years.

You are right about the movement cost, I halved the PR to activate the move-through but forgot to halve the movement cost so it would be 0.5" of movement per point of SR of the substance moved through. So if you used your full ground move you could pass through 21" of earth (or 105 feet in one turn, which works out to almost 5 mph). I changed the movement cost on your sheet.

Oh yeah, your current move is fine.

(And with the adjusted movement cost if flying through the earth was kosher you would actually have been around 90 mph)
This message was last edited by the GM at 02:01, Wed 13 June 2012.
Sword of Damocles
GM, 149 posts
Wed 13 Jun 2012
at 03:32
  • msg #166

Re: Out of Character Thread

So with this guy being aware of you all (except for Oscillator's position at this point) he can change his facing once per phase at a cost of 2 power as per the V&V book. People can change facing more often during their own actions. One way to negate this is to have 2 people coordinate their attacks on phases outside his actions, that way if he turns to face one he turns his back or at least flank on another.
Oscillator
player, 88 posts
HP 20/20
PR 60/73
Wed 13 Jun 2012
at 06:18
  • msg #167

Re: Out of Character Thread

I recommend against using facing rules since we aren't using a map
Personally I like not using a map -- if people can be descriptive -- and let the GM make the calls.  IMO it's easier to use maps in F2F games.
"I try to sneak up" or "they sneak up on you", or "you face 3 villains encircling you -- whom do you face?" all works for me.

Re: tweaks to combos --
I never Vib thru Walls w/Flight as a 'game-breaker' like the ones you mentioned, but zipping around thru walls can be annoying for GM's.  For me the worst is either Size Change + Height Agi, Height Speed + Height Agi, 2x Anim/Plant Powers (ie a ton of powers), or & various other combos.

As for movement, to confirm, Osc can walk AND fly in same round?
Nightmare
player, 45 posts
HP 16/16
PR 64/64
Wed 13 Jun 2012
at 14:11
  • msg #168

Re: Out of Character Thread

Personally, I figure a quick ration between all movement modes to ground movement, then use that ratio to limit a character's movement (per turn) to the ground movement rate. Otherwise, non-ground movement rates with large numbers of inches per turn add abilities to the characters that don't make sense. A speedster should be capable of using movement only to open all the windows in the office building in seconds, the guy with the jetpack should not.
So a character that has a ground movement rate of 60" and 990" of flight (approximate ratio of 16 to 1) vibrating through a half-foot thick aluminum (SR 8) wall uses 4/5 of an inch of ground movement, or 13" of flight.
Vosper
player, 66 posts
Eloise Sutton
HP:16/16 PR:57/61
Wed 13 Jun 2012
at 15:09
  • msg #169

Re: Out of Character Thread

So if the guy spends 2 PR per facing change... and Vosper can run at 150 mph, but he can change facing to wherever she goes... can she run in circles around him and exhaust his entire PR supply?

Or at least make him dizzy so he's easier to hit? :)
Sword of Damocles
GM, 150 posts
Wed 13 Jun 2012
at 16:38
  • msg #170

Re: Out of Character Thread

Vosper:
So if the guy spends 2 PR per facing change... and Vosper can run at 150 mph, but he can change facing to wherever she goes... can she run in circles around him and exhaust his entire PR supply?

Or at least make him dizzy so he's easier to hit? :)


LOL, well you can certainly use your actions to position yourself so he has to spend power to change facing if you run behind him. So for example if you use 3 actions to do that he would have to burn 6 power to change facing since it is not his action.

Oscillator:
As for movement, to confirm, Osc can walk AND fly in same round?


Yes because you are still just using movement. So a person could use some ground movement to get to the edge of a lake, jump in, then using swimming as an example.

One way to handle it would be to use the ratios like Nightmare suggested (and I think would work and be pretty easy). Another way would be a little more complicated but would work out roughly the same, which would be a ratio of remaining movement. For example, you have a ground move of 42" and flight move of 800". Let's say in your turn you fly 100" then pass through a aluminum wall 5 feet thick. You would use 100" flying then 4" of ground movement to get through the wall. That amount of ground movement is about 10% of your total movement so you would decrease the movement you have remaining in your turn by 10% of your maximum movement; so if you continued flying on the other side you would have been considered to have used 180" of movement flying (100" then 10% of your max to pass through the wall).

Using the ratio would be easier though I think, with you having a 19-1 flight to ground ratio. So flying 100" then passing through a 1" aluminum wall would cost 176" of flight movement (100" base + <4" for the aluminum x 19 ratio>).

Yeah it works out just about the same and is much easier to figure out, so we can go with that rather than jumping back and forth between ground and flight movement.
Oscillator
player, 90 posts
HP 20/20
PR 60/73
Thu 14 Jun 2012
at 09:30
  • msg #171

Re: Out of Character Thread

restatement:
176" of flight movement or 4" of ground movement to get thru a 1" wall

Whoa.  Hard to see that 176" flight = 4" of ground move, have to re-examine that math.

But we'll figure out something good, no doubt!
:)
Sword of Damocles
GM, 151 posts
Thu 14 Jun 2012
at 12:28
  • msg #172

Re: Out of Character Thread

Oscillator:
restatement:
176" of flight movement or 4" of ground movement to get thru a 1" wall

Whoa.  Hard to see that 176" flight = 4" of ground move, have to re-examine that math.

But we'll figure out something good, no doubt!
:)


Remember, that would be for a 5 foot thick aluminum wall (SR 8), just for the example's sake. :)
Sword of Damocles
GM, 153 posts
Thu 14 Jun 2012
at 12:41
  • msg #173

Re: Out of Character Thread

When people attack (and I will be remembering this for when I attack as well), please roll a d100 along with the d20 attack roll. That way if the attack misses the roll for potential mishap/unintended occurrence will already be done.

(This way I don't have to remember to ask people to roll the d100, such as for Vosper and Oscillator's misses this turn.)
Sword of Damocles
GM, 154 posts
Thu 14 Jun 2012
at 16:33
  • msg #174

Re: Out of Character Thread

Nightmare, were you just going to go on 22 or were you coordinating with Onyx and Vosper to go on 18? With the roll you are going to miss but if the three of you go at once he will have to choose who to face so one of you will get rear bonus, another a flanking bonus, and the third no bonus because he/she will be attacking from the front. It is a nice choice of tactics though by Mr. Onyx, especially facing a single opponent. :)
Nightmare
player, 47 posts
HP 16/16
PR 64/64
Thu 14 Jun 2012
at 17:08
  • msg #175

Re: Out of Character Thread

As I've envisioned him, Nightmare wouldn't recognize the coordination thing at this point, and I figured he would just go ahead and try to hit the guy on his phase.
Sword of Damocles
GM, 155 posts
Thu 14 Jun 2012
at 17:10
  • msg #176

Re: Out of Character Thread

In reply to Nightmare (msg # 175):

That's cool, Onyx and Vosper can still maneuver enough so that they can each get the +2 flanking bonus to hit.
Onyx
player, 62 posts
HP: 18/19; PR: 46/63
Dam Mod: +1; PA: +2 MA: -
Thu 14 Jun 2012
at 19:02
  • msg #177

Re: Out of Character Thread

And...another hit from the mosquito man. :)

1 point of damage rolled. SMH.
Sword of Damocles
GM, 157 posts
Thu 14 Jun 2012
at 19:11
  • msg #178

Re: Out of Character Thread

In reply to Onyx (msg # 177):

Man the characters are rolling like it is a d20 system game, we have to remind the dice roller that LOWER is better to hit, and HIGHER is better for damage.

That being said the spread for 1d20 is pretty harsh and I would be open to changing the damage to 2d10, giving a better bell curve. Of course that would apply to power blast all around, affecting the players when the baddies use it. I will leave it up to the group, if people want to make 1d20 damage powers into 2d10 I am agreeable.
Sword of Damocles
GM, 158 posts
Thu 14 Jun 2012
at 21:58
  • msg #179

Re: Out of Character Thread

Damn it! I keep forgetting little important details. In looking at Poco's damage I realized I forgot to roll 1.5 damage into power since the snipers are wearing body armor, so the 1st sniper would have still been standing after Poco's attack. Barely standing, but still standing.
Nightmare
player, 48 posts
HP 16/16
PR 64/64
Thu 14 Jun 2012
at 23:54
  • msg #180

Re: Out of Character Thread

I prefer the 1d20. The spread is terrible for the unaltered power, but it makes a double dose into a devestating ability.
Poco Tehuantl
player, 71 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Fri 15 Jun 2012
at 01:30
  • msg #181

Re: Out of Character Thread

Do you mean for 'attack' rolls?
I am happy to just leave it as d20?
Sword of Damocles
GM, 160 posts
Fri 15 Jun 2012
at 01:32
  • msg #182

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 181):

Heh.....no, I was talking about the 1d20 damage roll for power blast. Twice Onyx has rolled lousy damage so I introduced the possibility of changing the damage to 2d10.
Poco Tehuantl
player, 72 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Fri 15 Jun 2012
at 02:26
  • msg #183

Re: Out of Character Thread

Ahhhh.   Then, with all respects, I don't care how you do it    :-p
Sword of Damocles
GM, 165 posts
Mon 18 Jun 2012
at 14:58
  • msg #184

Re: Out of Character Thread

So it appears you are all dialoguing and weighing your options, I am not sure if you are awaiting anything from me before moving forward.
Poco Tehuantl
player, 74 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Mon 18 Jun 2012
at 15:18
  • msg #185

Re: Out of Character Thread

Eddy's ready, oh so ready, to get moving ... once the others have finished stripping the AJs, and catching their breath.
Vosper
player, 69 posts
Eloise Sutton
HP:16/16 PR:53/61
Mon 18 Jun 2012
at 17:27
  • msg #186

Re: Out of Character Thread

And trying to recover some PR.  Don't forget that part! :D
Onyx
player, 66 posts
HP: 18/19; PR: 42/63
Dam Mod: +1; PA: +2 MA: -
Mon 18 Jun 2012
at 18:05
  • msg #187

Re: Out of Character Thread

And Osi is moving the naked soldiers to the top of another building.
Poco Tehuantl
player, 75 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Mon 18 Jun 2012
at 19:43
  • msg #188

Re: Out of Character Thread

So yeah, we are awaiting you.
Sword of Damocles
GM, 166 posts
Mon 18 Jun 2012
at 20:04
  • msg #189

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 188):

How long are people wanting to rest for? One point of power recovered per minute of complete rest, so 25 minutes of rest for Poco to recover all his used power. Searching/stripping/transporting the unconscious soldiers I would say would prevent those individuals from recovering power for that period of time. According to the individual power tallies the group is looking at 2 minutes rest needed for Nightmare, 8 minutes for Vosper, 13 minutes for Oscillator, 21 minutes for Onyx, and 25 minutes for Poco to recover all spent power.
Poco Tehuantl
player, 76 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Mon 18 Jun 2012
at 21:42
  • msg #190

Re: Out of Character Thread

As I've said in ooc and ic, Eddy is ready to go ... he is just waiting for everyone else.
Sword of Damocles
GM, 167 posts
Mon 18 Jun 2012
at 22:04
  • msg #191

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 190):

Yep, I got that....I guess I am posing that question more to those who have 1/4 the hit points and 2/3 the power points of Poco. Even down 1/4 his power he has more power than anyone else in the group. :)
Poco Tehuantl
player, 77 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Mon 18 Jun 2012
at 22:56
  • msg #192

Re: Out of Character Thread

Yeah, that's why I'm willing to wait.


Ok guys, please specify how much time you want.   We'll rest the longest requested time, then move.
But the GM and I need to hear a figure from each of you.
Vosper
player, 70 posts
Eloise Sutton
HP:16/16 PR:53/61
Tue 19 Jun 2012
at 00:20
  • msg #193

Re: Out of Character Thread

Gah, it seems lame to even wait at all.  Metagaming concerns vs. roleplay, ugh.

How 'bout five minutes?  Give everyone +5 PR.
Oscillator
player, 96 posts
HP 20/20
PR 60/73
Tue 19 Jun 2012
at 01:29
  • msg #194

Re: Out of Character Thread

Well, we can set lookouts, take 30 & watch.
There's no harm in waiting -- doesn't make the 'in-game' world slow down.
But we should all rest from cover.
Vosper
player, 71 posts
Eloise Sutton
HP:16/16 PR:53/61
Tue 19 Jun 2012
at 01:42
  • msg #195

Re: Out of Character Thread

Well, the issue is, what are the bad guys doing while we rest?

They know we're here.  The longer we give them, the more traps they can set, the more objectives they can achieve.
Nightmare
player, 50 posts
HP 16/16
PR 62/64
Tue 19 Jun 2012
at 03:03
  • msg #196

Re: Out of Character Thread

I figured Nightmare has been leisurely tagging along, and is now trying to earn his keep by playing lookout with the sniper scope while everyone else rested a bit.
Oscillator
player, 98 posts
HP 20/20
PR 60/73
Tue 19 Jun 2012
at 12:31
  • msg #197

Re: Out of Character Thread

Vosper:
Well, the issue is, what are the bad guys doing while we rest?
They know we're here.  The longer we give them, the more traps they can set, the more objectives they can achieve.

Yes, that's true.  Well, here's an alternative -- why don't the heroes who don't need to recharge go zipping around & check things out?

Just an idea...
Oscillator
player, 100 posts
HP 20/20
PR 60/73
Wed 20 Jun 2012
at 08:17
  • msg #198

Re: Out of Character Thread

BTW, I'm all for catching a breather OR continuing.

But Osc didn't spend much PR.
Nightmare
player, 53 posts
HP 16/16
PR 62/64
Thu 21 Jun 2012
at 02:15
  • msg #199

Re: Out of Character Thread

In reply to Oscillator (msg # 197):

Actually, Nightmare is about to do just that.
Poco Tehuantl
player, 78 posts
Hit Points: 73 ( /75)
Power Points: 75 ( /100)
Thu 21 Jun 2012
at 09:25
  • msg #200

Re: Out of Character Thread

So we've had votes for 5 minutes and 30 minutes.
But no decision made.
So if nobody minds, I'll make the decision:

Those who wish to take5 on the roof.  Those who don't feel the need can go investigating the direct locale ...
Onyx
player, 67 posts
HP: 18/19; PR: 42/63
Dam Mod: +1; PA: +2 MA: -
Thu 21 Jun 2012
at 09:30
  • msg #201

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 200):

I vote for 10. Easy peasy.

But I'm not mad at 5.

Someone may have to scrape Onyx off the wall, but, sure, 5.  :)
Poco Tehuantl
player, 80 posts
Hit Points: 73 ( /75)
Power Points: 80 ( /100)
Thu 21 Jun 2012
at 09:46
  • msg #202

Re: Out of Character Thread

Ok 10.         I'll go edit my last post


I just want to get this game moving again
Sword of Damocles
GM, 170 posts
Thu 28 Jun 2012
at 14:16
  • msg #203

Re: Out of Character Thread

The doors to the store were actually locked, but in the interest of not having to have 2 people edit their posts I will just handwave that away. So just waiting on what other folks are doing...
Poco Tehuantl
player, 82 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 28 Jun 2012
at 14:41
  • msg #204

Re: Out of Character Thread

Heh.  Eh.  Take a look at Eddy's Str, then tell me he doesn't 'just walk right on in'   :-p
Sword of Damocles
GM, 171 posts
Thu 28 Jun 2012
at 15:20
  • msg #205

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 204):

Oh I am aware of Eddy's strength, as I am sure he is aware this is government property and as little collateral damage as possible is ideal. One does not necessarily need to open a locked door by tearing it off the hinges. ;)
Poco Tehuantl
player, 83 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 28 Jun 2012
at 15:50
  • msg #206

Re: Out of Character Thread

* looks forlorn *


            Ok.
Onyx
player, 69 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Fri 29 Jun 2012
at 04:14
  • msg #207

Re: Out of Character Thread

I'm out of town for the next 4 days.

Feel free to NPC me till then. :)
Sword of Damocles
GM, 173 posts
Sun 1 Jul 2012
at 13:42
  • msg #208

Re: Out of Character Thread

Just wanted to refer people to the Rules section where I am using Jeff Dee's modified saving throw system. Vosper and Poco you both made your INT saves, but your base target number is not your INT score, it is from the table in the Rules section. So for example Poco's INT of 11 gives him a base target number of 10, Vosper's INT of 12 gives her a base t6arget number of 11. Oscillator's INT of 31 gives him a base target number of 14.
Oscillator
player, 102 posts
HP 20/20
PR 70/73
Mon 2 Jul 2012
at 10:05
  • msg #209

Re: Out of Character Thread

INT 10 gives you save 10, INT 31 gives you save 14?

That's a pretty sharp skew downwards...
Sword of Damocles
GM, 175 posts
Mon 2 Jul 2012
at 16:51
  • msg #210

Re: Out of Character Thread

In reply to Oscillator (msg # 209):

Looking at it more and more it is a pretty significant skewing. It is going from 3 point increments of stats (6-8, 9-11) to 6 point increments (12-17, 18-23) where the radical jump comes in. I am looking at that behind-the-scenes to possibly tweak it a bit. Perhaps 3 point increments through 20, 4 point increments through 30, and 5 point increments beyond that...so stay tuned. (I understand what Jeff Dee was going for but it does seem he wielded the Nerf bat a bit on the hard side)
Vosper
player, 77 posts
Eloise Sutton
HP:16/16 PR:61/61
Mon 2 Jul 2012
at 16:56
  • msg #211

Re: Out of Character Thread

Somewhere around here I've got his Living Legends game, I think he handled it differently there.  I'm fine with however the GM wants to handle it.  Dice servers usually hate on me anyways, so unless the number is "20", I can always bollux it up.  And sometimes even then... :D
Sword of Damocles
GM, 176 posts
Mon 2 Jul 2012
at 23:08
  • msg #212

Re: Out of Character Thread

OK so I decided upon a change, and have edited the section in the House Rules section. Basically everyone's base target save number went up by at least one or possibly 2 based on where they sit in the spread of numbers.

Also in the House Rules section is a slight tweak to the base attack number for HTH.
This message was last edited by the GM at 23:23, Mon 02 July 2012.
Oscillator
player, 104 posts
HP 20/20
PR 70/73
Tue 3 Jul 2012
at 09:15
  • msg #213

Re: Out of Character Thread

While I understand every GM may want 'house rules', I think players could have the opportunity to argue with these rules if there is some reason they find them objectionable.

FYI, your 'house rules' thread does not include your change to Detects (which I still disagree with).
Sword of Damocles
GM, 178 posts
Tue 3 Jul 2012
at 12:25
  • msg #214

Re: Out of Character Thread

In reply to Oscillator (msg # 213):

Which change to Detects?
Oscillator
player, 106 posts
HP 20/20
PR 70/73
Tue 3 Jul 2012
at 13:07
  • msg #215

Re: Out of Character Thread

I thought you had put ranges on all detects, but re-read thread & see it was only Osc's Vib Sense.  Guess I misunderstood -- but I understand why I was so determinedly resistant.
Sword of Damocles
GM, 179 posts
Tue 3 Jul 2012
at 13:11
  • msg #216

Re: Out of Character Thread

In reply to Oscillator (msg # 215):

Yeah I was confused because I thought we had hashed that out.
Sword of Damocles
GM, 183 posts
Fri 6 Jul 2012
at 19:45
  • msg #217

Re: Out of Character Thread

OK, in the in-character thread was that Poco singing a song or reciting a poem?
Oscillator
player, 108 posts
HP 20/20
PR 70/73
Fri 6 Jul 2012
at 21:22
  • msg #218

Re: Out of Character Thread

Seemed like in-char dialogue/song...?
Poco Tehuantl
player, 87 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Fri 6 Jul 2012
at 23:55
  • msg #219

Re: Out of Character Thread

That was a poetic way of describing Eddy's action; which is in answer to Ossy's question.
Oscillator
player, 109 posts
HP 20/20
PR 70/73
Mon 9 Jul 2012
at 10:33
  • msg #220

Re: Out of Character Thread

@ Poco Tehuantl -- it was cool, but vague/confusing.
(I liked it.)
Sword of Damocles
GM, 185 posts
Wed 11 Jul 2012
at 17:48
  • msg #221

Re: Out of Character Thread

My apologies for the delay, I wasn't sure if anyone else was going to chime in with anything. After seeing things remaining quiet IC I figured I would nudge things ahead a touch...
Poco Tehuantl
player, 88 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Wed 11 Jul 2012
at 18:20
  • msg #222

Re: Out of Character Thread

Indeed, and thanks. I am looking forward to us getting into the meat of the story.
Onyx
player, 72 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Thu 19 Jul 2012
at 07:54
  • msg #223

Re: Out of Character Thread

Ok.

Easing back into games. I'll catch up tomorrow and the next day.
Oscillator
player, 114 posts
HP 20/20
PR 70/73
Mon 23 Jul 2012
at 07:27
  • msg #224

Re: Out of Character Thread

Why wouldn't you push all of those buttons?!?!  Very cat-like.   :)
Oscillator
player, 117 posts
HP 20/20
PR 70/73
Sat 28 Jul 2012
at 18:33
  • msg #225

Re: Out of Character Thread

Nightmare:
Nightmare checks the mice ...

I LOL'd on that.

Just seems postmodern-y.

"Hey!  Check the mice!!"
:D
Onyx
player, 77 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Tue 7 Aug 2012
at 18:26
  • msg #226

Re: Out of Character Thread

I'm going to be traveling tomorrow on business for almost 16 hours out of the country, so I will not be posting for a moment.

My feeling is once I arrive there I will be able to post, but I'd there are connectivity problems, maybe not.

Just wanted to give everyone the heads up.
Sword of Damocles
GM, 189 posts
Wed 8 Aug 2012
at 03:08
  • msg #227

Re: Out of Character Thread

I am still here and alive and want people to know I have not forgotten about the game. I assuredly want to see this adventure through and move onto more, it is just that I have had a lot of stuff going on in my personal life which has left me drained and struggling to be creative. So please be patient with me, I am not abandoning you all...
Vosper
player, 84 posts
Eloise Sutton
HP:16/16 PR:61/61
Wed 8 Aug 2012
at 04:46
  • msg #228

Re: Out of Character Thread

No worries mate!  hang in there!
Sword of Damocles
GM, 190 posts
Wed 8 Aug 2012
at 06:14
  • msg #229

Re: Out of Character Thread

Nightmare, you get another saving throw. You were using the old way. With an Endurance of 17 you have a base target number of 12, -4 for the difficulty brings you to an 8 or less on a d20. So go ahead and roll again.

So everyone has a base target number based on the applicable attribute score that you need to roll less than or equal to on a d20, before any bonuses or penalties are added of course...
Oscillator
player, 121 posts
HP 20/20
PR 70/73
Wed 8 Aug 2012
at 07:35
  • msg #230

Re: Out of Character Thread

Damn, I rolled saves wrong too.  Will re-roll.  Thought it was d100.

Second topic -- I'm looking for a few people willing to GM a V&V game on RPOL.  The game *is not looking for players* yet.  We are going to have multiple GM's and no one will be solely responsible for the game, the action, etc etc.

If anyone wants to GM, has done it before, & knows V&V, drop me a PM?

- Oscillator
Nightmare
player, 66 posts
HP 16/16
PR 64/64
Wed 8 Aug 2012
at 17:19
  • msg #231

Re: Out of Character Thread

Re-rolled save, target number hit dead on. Post doesn't need to change.
Oscillator
player, 122 posts
HP 20/20
PR 70/73
Thu 16 Aug 2012
at 07:35
  • msg #232

Re: Out of Character Thread

@ Poco
Oscillator didn't even know there WAS a GM.
And none of us do.
:D
Nightmare
player, 67 posts
HP 16/16
PR 64/64
Thu 16 Aug 2012
at 16:17
  • msg #233

Re: Out of Character Thread

@Poco
Hey! No fair! I wanted to do the Deadpool thing!
Sword of Damocles
GM, 191 posts
Sat 18 Aug 2012
at 00:41
  • msg #234

Re: Out of Character Thread

In reply to Nightmare (msg # 233):

My apologies to the group, I have been on vacation since last Friday. Internet has been very spotty up there which is one reason I haven't posted. I have also been struggling with a back injury so it is touchy to sit upright for too long. My goal is to get something posted this weekend to get things rolling again.
Sword of Damocles
GM, 195 posts
Sun 26 Aug 2012
at 14:30
  • msg #235

Re: Out of Character Thread

Hopefully we will hear something from Onyx, he hasn't posted in 2 weeks and has not been in on in 10 days. I hope he is still with us...
Vosper
player, 88 posts
Eloise Sutton
HP:16/16 PR:61/61
Sun 26 Aug 2012
at 18:56
  • msg #236

Re: Out of Character Thread

Could just be the time of year, this is right before school for a lotta folks.
Oscillator
player, 127 posts
HP 20/20
PR 70/73
Thu 30 Aug 2012
at 09:39
  • msg #237

Re: Out of Character Thread

Even though Osc isn't there, if whatever happens makes any vibe noise, does Osc get a chance to check on it?  Det Hidden (using Vibe sense)?
Onyx
player, 80 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Thu 30 Aug 2012
at 10:07
  • msg #238

Re: Out of Character Thread

Hey all!  Sorry for the extended absence.  A move, work, and an increasingly busy schedule has sidelined me for a bit.

Hopefully I can get back on the horse next week (after the Labor Day weekend).
Sword of Damocles
GM, 197 posts
Thu 30 Aug 2012
at 13:08
  • msg #239

Re: Out of Character Thread

In reply to Oscillator (msg # 237):

Being that Oscillator is inside a concrete and dirt shaft, I would say no. In this case what is possibly happening is not something that would cause enough vibration for you to notice it where you are.
Sword of Damocles
GM, 198 posts
Thu 30 Aug 2012
at 13:09
  • msg #240

Re: Out of Character Thread

In reply to Onyx (msg # 238):

That's cool man, it is good to see you again! (I did do your roll for you as I wasn't sure what was up though)
Onyx
player, 81 posts
HP: 18/19; PR: 52/63
Dam Mod: +1; PA: +2 MA: -
Thu 30 Aug 2012
at 17:27
  • msg #241

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 240):

I'm always cool with NPCing me if I'm not around. No problem.

Especially the way YOU roll. :)
Oscillator
player, 133 posts
HP 20/20
PR 70/73
Mon 10 Sep 2012
at 06:52
  • msg #242

Re: Out of Character Thread

Vosper & Nightmare:
20:09, Today: Vosper rolled 10 using 1d20 with rolls of 10. INT save.

00:16, Today: Nightmare rolled 6 using 1d20 with rolls of 6. INT save


Most likely you guys heard Osc's message -- or you're damned stupid.
:D

Hope Osc gave you some helpful data -- and that the baddies don't have super-hearing!!
(ie to shoot Osc with.)
Nightmare
player, 76 posts
HP 16/16
PR 64/64
Tue 11 Sep 2012
at 03:17
  • msg #243

Re: Out of Character Thread

I edited my most recent post to indicate Nightmare's true direction, but thought it best to re-iterate here that he is climbing up the ladder while the elevator goes down.
Sword of Damocles
GM, 210 posts
Tue 11 Sep 2012
at 03:20
  • msg #244

Re: Out of Character Thread

In reply to Nightmare (msg # 243):

That is what I thought, but I figured I would ask since the original text was a bit unclear...
Nightmare
player, 77 posts
HP 16/16
PR 64/64
Tue 11 Sep 2012
at 03:41
  • msg #245

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 244):

"a bit unclear"?
Actually it was deplorable, I have an extreme prejudice against such vague communications, so now I hate myself. If you'll excuse me, I'm going to eat greasy potato chips and swill carbonated soft drinks with a high caffeine content until I fell better.
Sword of Damocles
GM, 211 posts
Tue 11 Sep 2012
at 03:56
  • msg #246

Re: Out of Character Thread

Nightmare:
In reply to Sword of Damocles (msg # 244):

"a bit unclear"?
Actually it was deplorable, I have an extreme prejudice against such vague communications, so now I hate myself. If you'll excuse me, I'm going to eat greasy potato chips and swill carbonated soft drinks with a high caffeine content until I fell better.

Or until you have to strap yourself down on the toilet seat to be able to deal with the inevitable consequences of eating too much greasy food.....whichever comes first....lol.
Oscillator
player, 134 posts
HP 20/20
PR 70/73
Tue 11 Sep 2012
at 08:02
  • msg #247

Re: Out of Character Thread

Nightmare:
Actually it was deplorable, I have an extreme prejudice against such vague communications, so now I hate myself.

Isn't your name Nightmare for a reason?

I didn't think it was b/c of a self-hatred complex, tho.
That's an interesting spin on it!!
HA HA HA
Sword of Damocles
GM, 216 posts
Sat 6 Oct 2012
at 00:37
  • msg #248

Re: Out of Character Thread

Ugh....apologies yet again for the long delay. My personal life has been kicking my ass lately between work and home so my energy has been pretty low as has been my motivation. I finally posted something to move things along and also added a section on movement in the Rules thread (covering walking and climbing speeds). I think we may have lost Onyx because his last login was about 1.5 weeks before Vosper's last login.
Sword of Damocles
GM, 218 posts
Thu 18 Oct 2012
at 02:43
  • msg #249

Re: Out of Character Thread

It definitely looks like we lost Onyx, has been quite a while since he logged in. Things seem to be a little stuck too in-game and am not sure what to do about that....splitting the party is always risky, probably moreso in a PbP game...
Oscillator
player, 142 posts
HP 20/20
PR 70/73
Thu 18 Oct 2012
at 06:14
  • msg #250

Re: Out of Character Thread

Yeah -- and RPOL has a significant 'player vanishes never to return' stat which is hard to replicate in F2F games.  (You're lucky when that player who vanishes is not the GM.)

My method of dealing with that is to randomly sacrifice that character to the first shot(s), but others have different methods (some ideas: NPC the character, give the char to another active player (I got one of those), recruit a replacement player to run that char, and a fun 'superhero' thing to do is recruit a new player & have an in-game event which "transforms" the hero from old hero to the new hero).

I apologize for splitting the team.  Oftentimes, 1-2 heroes will 'scout'.  I think Oscillator could take someone along with him, not sure who would be willing to fly thru concrete tho (would be frightening!).
Vosper
player, 95 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 18 Oct 2012
at 06:40
  • msg #251

Re: Out of Character Thread

Yeah, I admit the pacing and the splitting got me pretty lost.  Just been waiting for a clear sign on what to do.  But posting's been way down.

Not just in this game.  Seems like 90% of the games I'm in are on life support.
Oscillator
player, 143 posts
HP 20/20
PR 70/73
Thu 18 Oct 2012
at 13:35
  • msg #252

Re: Out of Character Thread

Combination of good weather + big elections + work craziness?

Whatever the case, we can make this game good - just by regular posting!

I'm happy to have Osc re-unite with the group just to make things easier...  With Vosper and Osc, seems like we have pretty awesome scouts -- but we could also just carry everyone around with us...?
Poco Tehuantl
player, 106 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 18 Oct 2012
at 13:43
  • msg #253

Re: Out of Character Thread

I am just waiting.

My thoughts: if you want to speed things up, narrate Oscy's fight, and keep moving. It's fine to split the group, so long as the posting rate holds well.   How long has it taken the two of you to make the few rolls of the Oscy-baddies fight?
Sword of Damocles
GM, 219 posts
Thu 18 Oct 2012
at 14:44
  • msg #254

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 253):

The problem is that it isn't just Oscy's fight; this new turn starts with him looking to move out of the ceiling, the elevator reaches the 2nd level and the doors open, and the unknown amount of soldiers that may be in the hallway or somewhere else. So unless no one is planning on exiting the elevator when the doors open (or even being in it) it is a fight for anyone who is on that level. That is the problem, the whole sequence has been less than 30 seconds for the elevator finally reaching the 2nd level while Oscy scouted then attacked the soldiers and went into the ceiling.
Oscillator
player, 144 posts
HP 20/20
PR 70/73
Thu 18 Oct 2012
at 15:08
  • msg #255

Re: Out of Character Thread

I'm confused by the confusion...?  Why don't we all roll INIT & get busy?
Perhaps if Onyx (or anyone else) holds up for too long (3 days - 1 week) then just NPC them for now?

When I GM, I say I'll 'ragdoll' the player if they don't post within 1-2 days.
Why wait?  Is that char really going to do much??
:)

Lets 'roll 'em'!!
Sword of Damocles
GM, 220 posts
Thu 18 Oct 2012
at 15:14
  • msg #256

Re: Out of Character Thread

In reply to Oscillator (msg # 255):

Well, I am waiting to know what Poco and Vosper are doing. Are they getting into the elevator car? Staying on the roof? Nightmare is still climbing, will reach the 1st level during this turn. Onyx I will probably have staying hovering, illuminating the 1st level elevator door and providing support for Nightmare. I have initiative done for the soldiers, just need it from Poco and Vosper if they are planning on joining the festivities on the 2nd level. Once that is done I will be able to get things rolling.
Vosper
player, 96 posts
Eloise Sutton
HP:16/16 PR:61/61
Thu 18 Oct 2012
at 17:41
  • msg #257

Re: Out of Character Thread

I missed that we were even supposed to roll for inish. I'll have mine up shortly.

Yeah, we might as well take on some soldiers. ;)
Poco Tehuantl
player, 107 posts
Hit Points: 73 ( /75)
Power Points: 85 ( /100)
Thu 18 Oct 2012
at 22:39
  • msg #258

Re: Out of Character Thread

Last I understood, in IC (msg's 259 + 261)  Eddy and Vos (and orphaned Onyx presumably) had decided to hold position on top of the elevator car; let it open at 2, then close again.  While Nightmare covers the 1st floor.

And we have waited patiently.  For an entire month (13 Sept to 13 Oct).  while the GM and Os post through their one combat round.


But is it now suggested that the game has slowed because WE are not posting?

And, it seems Vos is as frustrated as I, so is ditching the plan to go with the good old 'just attack anything you see'.
Sword of Damocles
GM, 221 posts
Thu 18 Oct 2012
at 22:59
  • msg #259

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 258):

OK I totally spaced those posts (259+260), having looked back. I *did* acknowledge having ongoing personal issues and apologized for that. (And they are ongoing, without getting into too much detail imagine having a job working with people with significant psychiatric issues then going home to deal with a close family member with significant psychiatric issues, not to mention other more normal stressors) I am trying to get the game going again and I was not suggesting either of you were responsible for slowing the game, merely stating that I was waiting for an initiative roll. I still feel like I am being a total botch as a GM, made even worse by IRL issues. I have thought about closing the game because I would rather not have a game then run a bad game but I know people have put time and effort into their characters and I want to at least try to rectify the situation.
This message was last edited by the GM at 23:01, Thu 18 Oct 2012.
Oscillator
player, 145 posts
HP 20/20
PR 70/73
Fri 19 Oct 2012
at 04:37
  • msg #260

Re: Out of Character Thread

@ Sword of Damocles - please don't harsh the GM!  They're doing their best!

Sorry for rough IRL situation!  I have had many since joining rpol, and have been pleasantly surprised at the wonderful supportive community here.
Your situation sure sounds challenging!

While some players have been frustrated bc our game focus was meandering or they felt left out -- & I hogged too much limelight scouting *APOLOGIES* -- I'm cutting the GM slack!

Often it's good in OOC or in-game to say "so & so, we are waiting on you to do X".

Lastly, if GM is willing, I'm open to having any/all rolls made for me -- by GM OR anyone else that feels so inclined -- my passion has always been for roleplay over roll play.  (But I love my dice!!!)
 :)
Nightmare
player, 80 posts
HP 16/16
PR 64/64
Fri 19 Oct 2012
at 05:53
  • msg #261

Re: Out of Character Thread

Actually, the posting/vanishing/confusion rate here about matches the one I GM on RPOL, so I felt right at home. There seemed to be someone on the first floor, so Nightmare is climbing up to check, and that takes some time while others act. I've never had a problem with such things. It works well, for me, to be able to work my minor fringe stuff while others do combat.
Besides, between Oscillator flying into the ceiling and now, the family has had three birthdays, our 20th wedding anniversary, two ear infections, three soar throats, a new dog dropped on our doorstep (anybody want a pooch?) and at work we've had several large orders that had to be processed and produced 'right now'. So I'm pretty swamped, as well.
Sword of Damocles
GM, 223 posts
Fri 19 Oct 2012
at 15:08
  • msg #262

Re: Out of Character Thread

Oscillator:
I think Oscillator could take someone along with him, not sure who would be willing to fly thru concrete tho (would be frightening!).


That got me to thinking, there is not sufficient oxygen trapped in solid material to diffuse and provide air for a non-corporeal or vibrating person. I recall that Kitty Pryde actually had to hold her breath when passing through matter. That being said anyone phasing through solid material needs to hold their breath. Normally characters can hold their breath for a number of turns equal to their Endurance, I would say half that (or more depending, like fighting off a choke) when exerting themselves. Once that limit is reached I would say a Save vs. Endurance (using the table in the Rules section) is needed every turn after that with a cumulative -1 penalty. Failing the save means the character falls unconscious, with death following in a number of turns equal to the character's Endurance if air is not restored/provided. So Oscy, you definitely want to be aware of time passing when you are phasing, you can hold your breath for 7 turns while doing so (using your powers is exertion), which as an example would allow you to move through 98" (490 feet) of concrete/granite before you would need air.
This message was last edited by the GM at 15:15, Fri 19 Oct 2012.
Oscillator
player, 146 posts
HP 20/20
PR 70/73
Fri 19 Oct 2012
at 17:13
  • msg #263

Re: Out of Character Thread

Thanks!  I've been aware that there's no air in there... But glad to have some rules on how that works.

If he's still in concrete by Turn 6 (*NOT the plan*), he'll be Disintegrating a lot of concrete!!

In-game, would be fun to fly people into solids.
"It won't be the most comfortable, and you'll have to hold your breath, and we won't be able to see anything, but it will be over fast."

Oscillator is over most of the discomfort of vibrating thru solids -- it took awhile tho.
Sword of Damocles
GM, 226 posts
Tue 23 Oct 2012
at 03:03
  • msg #264

Re: Out of Character Thread

In reply to Vosper (msg # 257):

You wanted gunfire? You all gonna get some gunfire now. Been a long day but I will make rolls, post, and update tomorrow. Got a bunch of actions going off in a quick clump right about the time Poco reaches the trio of soldiers.
Sword of Damocles
GM, 229 posts
Wed 24 Oct 2012
at 16:25
  • msg #265

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 258):

Ouch, the dice are being ugly for you right now. Once you hit though, that will put a big damper on their day. At least everyone is in some action right now!
Sword of Damocles
GM, 233 posts
Thu 25 Oct 2012
at 22:13
  • msg #266

Re: Out of Character Thread

Things hopping and a bit more exciting for people now? :)
Oscillator
player, 148 posts
HP 20/20
PR 132/73
Sun 28 Oct 2012
at 18:00
  • msg #267

Re: Out of Character Thread

Friends, we just had our first child.  If the GM could play me, or anyone,  l will be off for awhile!
Busy!
Pics & info:
http://rekzkarz.blogspot.com/2...y-baby-baby.html?m=1
Vosper
player, 104 posts
Eloise Sutton
HP:11/16 PR:52/61
Sun 28 Oct 2012
at 18:20
  • msg #268

Re: Out of Character Thread

Congrats!!
Sword of Damocles
GM, 236 posts
Sun 28 Oct 2012
at 23:49
  • msg #269

Re: Out of Character Thread

In reply to Oscillator (msg # 267):

Yes congratulations! Enjoy your time and get back to us when you can. In the meantime I am already NPCing Onyx (who may be gone for good, his last logon was almost 2 months ago) so maybe someone else would like to run Oscillator? I will post an init so we can get the next turn going but everyone discuss among themselves.
Sword of Damocles
GM, 240 posts
Mon 29 Oct 2012
at 20:57
  • msg #270

Re: Out of Character Thread

So with Onyx being gone almost 2 months I have recruited a new player, Supplicant 7. Please give her a warm welcome (she played Sleepy Jean in BurningBones's New Dawn V&V game alongside my character Bonespike). I am hoping to get her character done with her and into the game as soon as I am able.
Nightmare
player, 85 posts
HP 16/16
PR 56/64
Tue 30 Oct 2012
at 03:08
  • msg #271

Re: Out of Character Thread

Welcome, no longer Sleepy Jean.
Supplicant 7
player, 1 post
Tue 30 Oct 2012
at 18:37
  • msg #272

Re: Out of Character Thread

Yawn

What?

Um...I have children.  "Sleepy no longer Jean" might be more accurate. grin  Thanks!
Poco Tehuantl
player, 117 posts
Hit Points: 73 ( /75)
Power Points: 49 ( /100)
Tue 30 Oct 2012
at 20:15
  • msg #273

Re: Out of Character Thread

Yeah, I know what you mean.  These days, my response to "are you tired?" or "you look tired", is "I have children".


Welcome, Sleepy One.  May we provide you with some small measure of entertainment.
Vosper
player, 108 posts
Eloise Sutton
HP:11/16 PR:48/61
Tue 30 Oct 2012
at 21:11
  • msg #274

Re: Out of Character Thread

Poco Tehuantl:
Yeah, I know what you mean.  These days, my response to "are you tired?" or "you look tired", is "I have children".   


Funny, I usually give the same reply when asked if I imbibe alcohol. ;)

Welcome aboard Sleepy Jean!  I played Blacksun and Shimakaze in the other game, and look forward to writing with you here!
Sword of Damocles
GM, 244 posts
Tue 30 Oct 2012
at 23:50
  • msg #275

Re: Out of Character Thread

Poco is starting to really tear into the soldiers now but on the other hand he has taken a beating to his power from the gunfire (that is the rub from the bulletproof vest, you can roll more into power but you also end up blowing through power in a big hurry).

That being said I am taking a look at how I have been doing burst fire for weapons. I have been using a version used by a number of long-time V&V GMs from the V&V forum where each bullet has its own roll to hit. RAW appears to have one single roll and if it hits you roll damage for all 3 bullets (although I believe you can still roll with each individually). I am not sure which makes more sense, an attack roll for each bullet or 1 roll for all 3. The damage penalty for the bullets seemed built-in to the one roll approach, with 0 damage meaning that bullet actually was just off-target. Rolling 3 attack rolls it doesn't seem right to apply damage penalties since the attack roll itself can miss (of course the damage bonus only applies to the 1st bullet in the burst). Ultimately I have to come to a decision myself but I am curious to hear what other people think...
Nightmare
player, 87 posts
HP 16/16
PR 41/64
Wed 31 Oct 2012
at 03:43
  • msg #276

Re: Out of Character Thread

I don't remember where I got this, but it's another method. ns it gives to characters using automatic weapons.
When using an automatic weapon, declare the number of rounds to use before firing.
    Character's can choose to roll once for the burst, or roll to hit for each round.
    1. If they choose to roll once for the entire burst
    2. Character bonuses do not apply, they get +1 to hit per round fired.
    3. Character bonuses for damage (i.e. damage modifier, heightened attack, etc.) apply to the first round only.
    4. If a hit is indicated, an additional round hits for each two pips they make the to hit roll by.
    1. If they choose to roll for each round
    2. To hit bonuses apply to the first round only.
    3. No character bonuses apply to the damage.
  • In either case, the number of rounds used is subtracted from the damage roll, results of 0 or less indicate the round missed and may have went past the target to strike another target.

Sword of Damocles
GM, 246 posts
Wed 31 Oct 2012
at 21:36
  • msg #277

Re: Out of Character Thread

In reply to Nightmare (msg # 276):

That is one of my (and a number of other V&V GMs) issues with auto-fire, the negative modifier to the damage roll based on how many rounds were fired. As an example take someone firing a minigun (completely logical in the 60's, they existed and were used) at 20 rounds per action (which is still unbelievably slow, I believe they had a cyclical rate of somewhere around 2-3000 rounds per minute which would be like 50 rounds per phase). They would receive a +20 to hit to the base of 6 for HTH, pretty much an auto-hit in many cases. However, even granting 20mm ammunition doing 1d12 damage per round the person would hit with 20 rounds doing 0 damage. A bit on the wonky side, no? I am looking at one variant proposed by someone on one of the V&V message boards, to see if it makes more sense. I will post more once I have had some time to think on all the different options....

Also, be patient, I am finishing up at work so should have the last actions of this turn posted later tonite...
Vosper
player, 109 posts
Eloise Sutton
HP:11/16 PR:48/61
Wed 31 Oct 2012
at 23:54
  • msg #278

Re: Out of Character Thread

I think, back in "the day" when I ran a regular tabletop V&V game, we treated it as multiple shots, with +1 to hit and -1 damage PER SHOT.  So for example, if you corked off a 3 round burst, each shot would be at +2 to hit / -2 damage, but all rolled separately.

That was probably us misreading the rules.  But then I *am* talkin' about 1989 here. :D
Vosper
player, 110 posts
Eloise Sutton
HP:11/16 PR:48/61
Wed 31 Oct 2012
at 23:55
  • msg #279

Re: Out of Character Thread

BTW, thanks to our fearless GM for keeping this going.  Games on RPOL don't always last long, and it's appreciated! :D
Sword of Damocles
GM, 254 posts
Fri 2 Nov 2012
at 03:20
  • msg #280

Re: Out of Character Thread

Man I am either rolling poop attack rolls or damage for Onyx and Oscillator isn't having any luck either (though maybe switch to Power Blast, a higher chance to hit and better damage) in the hands of someone else....it's like the dice roller knows they are being ghost-pc'ed.
Sword of Damocles
GM, 258 posts
Sat 3 Nov 2012
at 16:03
  • msg #281

Re: Out of Character Thread

There still seems to be some confusion around saving throws, so I am referring people again here: link to a message in this game and specifically message number 4 which details the saving throw system I am using.
Onyx
player, 84 posts
HP: 16/19; PR: 28/63
Dam Mod: +1; PA: +2 MA: -
Mon 5 Nov 2012
at 21:21
  • msg #282

Re: Out of Character Thread

Sorry for my extended absence!

I am recently getting back into the swing of things.  Give me a few days to catch up, then I can start posting again for Onyx.

He's a bad mamma jamma.

:)
Sword of Damocles
GM, 259 posts
Mon 5 Nov 2012
at 21:25
  • msg #283

Re: Out of Character Thread

In reply to Onyx (msg # 282):

I thought we had lost you since it had been almost 2 months. Have been NPCing him but not particularly well. I brought it a new recruit to bring the team back up to 5 but looks like it will be 6, which is fine. Good to see you back!

(BTW you can notice he is a little battered at the moment)
Vosper
player, 114 posts
Eloise Sutton
HP:12/16 PR:42/61
Mon 5 Nov 2012
at 21:41
  • msg #284

Re: Out of Character Thread

Welcome back, mate! :D
Sword of Damocles
GM, 262 posts
Sat 17 Nov 2012
at 17:42
  • msg #285

Re: Out of Character Thread

OK I finally decided how I am going to handle auto/burst fire with firearms and have posted the rules in the House Rules section (I borrowed it from a V&V message board member). Cuts down on the rolling and also avoids strange results from scattered rolls.

My personal life has been a little hectic this week so I haven't had much creative energy and also admit to being a little stuck at the moment in-game. I am trying to break-through and figure out where to go next but am feeling a little discouraged. I had an idea a little while back but it would end up extending the combat which I have gotten the feel is boring people (especially with so many bad rolls for the group). GMing a supers game is definitely not as intuitive for me as a fantasy game...
Vosper
player, 115 posts
Eloise Sutton
HP:12/16 PR:42/61
Sat 17 Nov 2012
at 17:49
  • msg #286

Re: Out of Character Thread

Hang in there man.  GMing any game can be challenging and when RL is kicking you, it's even harder.

Not throwing in the towel here - happy to keep going with whatever you're doing. :D
Oscillator
player, 150 posts
HP 20/20
PR 55/73
Mon 19 Nov 2012
at 15:03
  • msg #287

Re: Out of Character Thread

I'm tired, I'm changing a lot of diapers, and I'm still on paternity leave -- but I'd like to reclaim Oscillator.

If I don't post w/in a reasonable time, tho, please continue playing me...?

Thanks.

"This proposition is purely logical." (In-character comment.)
Sword of Damocles
GM, 263 posts
Tue 20 Nov 2012
at 01:12
  • msg #288

Re: Out of Character Thread

I am in Vosper's game and I have to say I like a couple things he is doing. One is allowing flexible initiative, in that people don't have to act in order as long as they all go before the opponents. The second is the idea of the GM rolling initiative for the group and organizing it before the turn starts (although I don't think it has been an issue here yet). I am interested in adopting those rules so long as people are on-board with it.....and yes, I will be getting the turn wrapped up soon. I am just trying to figure out where to go next...
Poco Tehuantl
player, 126 posts
Hit Points: 58 ( /75)
Power Points: 17 ( /100)
Tue 20 Nov 2012
at 01:13
  • msg #289

Re: Out of Character Thread

All fine with me, Swordy.
Vosper
player, 116 posts
Eloise Sutton
HP:12/16 PR:42/61
Tue 20 Nov 2012
at 01:22
  • msg #290

Re: Out of Character Thread

I'm touched you like some of the twists I'm putting on things.  Obviously I have no issues with you adopting them if you like!
Oscillator
player, 151 posts
HP 20/20
PR 55/73
Tue 20 Nov 2012
at 07:20
  • msg #291

Re: Out of Character Thread

Keeping up game pace is good, so I'm all for it.
Amaranth
player, 5 posts
Thu 22 Nov 2012
at 19:59
  • msg #292

Re: Out of Character Thread

Ennui.  That is an awesome choice for Emotion Control.  I'd say I love it, but I suddenly just don't care...yawn
Sword of Damocles
GM, 269 posts
Sat 24 Nov 2012
at 17:52
  • msg #293

Re: Out of Character Thread

I am super-curious to see how this new twist is going to play out. :)
Sword of Damocles
GM, 275 posts
Thu 29 Nov 2012
at 20:26
  • msg #294

Re: Out of Character Thread

Some updates coming tonite, busy week at work.
Sword of Damocles
GM, 279 posts
Tue 4 Dec 2012
at 15:03
  • msg #295

Re: Out of Character Thread

So I guess I will bring the conversation from Dale's game back in here, in fairness to his game.

I did want to clarify that these are not "normal" soldiers. Not only have they had extensive US military training but they also have had intensive agent training. So not only are they higher level (based upon their being covert operatives) they also have the training. Also SMGs and sniper rifles are great equalizers, especially sniper rifles with their accuracy when used with appropriate attachments. The addition of bullet-proof vests and the fact that they allow one to roll more damage into power has drawn out the combat as well. The fact that the group has had particularly bad dice luck in general has not helped either.

I did want to comment on the jumping rules, I borrowed them from a long-time V&V GM who is very active on several V&V forums and has been running games for a long time. The jumping rules as written in the rulebook are really quite overpowered (not to mention a PITA to figure out). As an example my character Bonespike in a now-defunct game had a standing vertical jump of 25" (125 feet) and he only had a STR of 21. That was the particular reason for adopting those rules.

I am also a somewhat tactically-oriented person in that I try to give NPCs tactics appropriate to their INT and/or training; utilizing terrain and resources, trying to logically anticipate and counter opposing tactics, etc. That can drag things out as well.

I do apologize for dragging things out, some of it is due to on & off personal stuff but some is also just feeling a bit lost as well. I thought the twist (using villains I had honestly intended to use anyhow) might allow me to wrap up the combat to move forward because if the villains bug out the group will have achieved the stated goals; secure the technology from being stolen and rescue any hostages. I guess the plot of the mission seemed cooler in my mind (and appropriately James Bond-ish) than it worked out to be in reality. It is also tough to determine an appropriate challenge level for a group of characters with a disparity in power levels, movement, and combat ability. So yeah, basically I am struggling....(and to be honest have been wrestling with whether I want to continue the game but at the same time I don't just want to quit either)
This message was last edited by the GM at 15:24, Tue 04 Dec 2012.
Vosper
player, 123 posts
Eloise Sutton
HP:13/16 PR:40/61
Tue 4 Dec 2012
at 17:36
  • msg #296

Re: Out of Character Thread

My main frustration has been with the dice roller.  Nothing you can do about that.  Still, when I need a 6 or less to hit, it's tough to get much done.  :)

I recently saw "X-Men: First Class" and it's set during this period.  It's kind of been where I take my head to get into this game.
Nightmare
player, 97 posts
HP 8/16
PR 25/64
Wed 5 Dec 2012
at 06:43
  • msg #297

Re: Out of Character Thread

Actually, I've been enjoying it immensely. Having a character that is somewhat weaker has forced me to attempt a greater depth of characterization than usual.
Besides, one of the things I dislike in several superhero games is the 'minion notion'. "If it's not a supervillain, it's just a minion and we walk all over them without breaking a sweat" does nothing for me, at any time. Some of the best comic books I've ever read involved the hero fighting nothing but minions.

I've actually never minded the original jumping rules, as both a player and a GM full length jumps were avoided. It's true that weighing 220 lbs with 18 STR & END allows you to jump 160 feet. It's also true that you're in the air (unable to evade) for three phases while you jump 160 feet. It's also true that you can jump no more than 80 feet (which takes two phases) without first running 80 feet along the ground. A quick, one phase leap by this character is 40 feet. That's about the same as adding STR & END together, anyway, so I often went with that as a quick figure.
Oscillator
player, 161 posts
HP 20/20
PR 42/73
Wed 5 Dec 2012
at 08:40
  • msg #298

Re: Out of Character Thread

@ GM Sword of Damocles

I guess the main thing is you finding out what makes you enjoy running the game & going with that.

I have no issue with the jumping rules as is.  It's a superhero game, and it's quite imbalanced throughout, so I never worried about it.

Hadn't realized these were 'special forces' of any kind until you mentioned it, but they are definitely a strong match vs our super-team.  You said "hard to know how things will match up b/c of power levels, etc" -- yes!  Esp for V&V.  I had 2 villains vs a team in a previous game, and the villains stomped the heroes (brutally).
I had to have the villains retreat after pounding the heroes badly -- but the villains were thwarted since they didn't capture an item b/c one hero could become invisible/insubstantial & they couldn't affect that hero.  So yes, it's quite hard to guess what will be a good match up.

I think the main issue is maintaining game pace -- if we're in combat, let's resolve it in ~ 1-2 weeks.  If it goes for months, even if it's fun & we enjoy ourselves, the players will forget WHAT THE GAME OBJECTIVE WAS...

(In another game, we all split into separate teams.  Then the GM had some personal stuff happen, and the player my character was teamed up with quit.  It's been ~ 6 months so far, and now it looks like we may resume -- but no one remembers what we were doing or why.)

Anyway, if you enjoy then continue.  If you hate it, then it's a good time to shut off (or turn over to someone else to GM).

The characters in this game are excellent, and our startup was good fun.  This mission seems like quite a challenge -- and I'd like to finish the adventure!
Poco Tehuantl
player, 131 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Wed 5 Dec 2012
at 09:23
  • msg #299

Re: Out of Character Thread

Oscillator:
(In another game, we all split into separate teams.  Then the GM had some personal stuff happen, and the player my character was teamed up with quit.  It's been ~ 6 months so far, and now it looks like we may resume -- but no one remembers what we were doing or why.)

well, when you deal with those muggers, we should talk, eh!
Oscillator
player, 162 posts
HP 20/20
PR 42/73
Wed 5 Dec 2012
at 10:24
  • msg #300

Re: Out of Character Thread

What, are we in all the same games?  HA

Actually in THAT game I'm on the docks with 'Eagle-something' looking for squidling humanoid thingies.

Wow, it's been so long, I forgot their name!
Poco Tehuantl
player, 132 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Wed 5 Dec 2012
at 10:39
  • msg #301

Re: Out of Character Thread

Oh, THAT game.  Yeah, Thunder Eagle.

I remember: the two of you were going hunting squid heads ... and wondering how the hell you we're going to do so, and survive if they started electrocuting you in the water.
Good luck with that one.

You reckon that ThatGuy'll manage to get the game running again?  I hope so, but he seems busy.
Oscillator
player, 163 posts
HP 20/20
PR 42/73
Wed 5 Dec 2012
at 14:11
  • msg #302

Re: Out of Character Thread

Poco Tehuantl:
Oh, THAT game.  Yeah, Thunder Eagle.
You reckon that ThatGuy'll manage to get the game running again?  I hope so, but he seems busy.

THAT game.  Right, Thunder Eagle dropped out during our lull.

He said he'd like to & asked if people were interested.  As I don't know him IRL, can't really read too much into that one way or the other...

But I'm up for playing it!
Sword of Damocles
GM, 280 posts
Wed 5 Dec 2012
at 18:27
  • msg #303

Re: Out of Character Thread

In reply to Oscillator (msg # 298):

So it sounds like folks are interested in continuing so I will endeavor to wrap this mission up. Of course now the group has given me a twist to my twist so I have to see how this all plays out. Once that is done I can hopefully craft another scenario that is a bit more open, may ask for some help with that perhaps.

I am glad people understand more that this was not a group of mooks. They definitely had the advantage of knowing the area, expecting some type of opposition, and being well-equipped. Certainly a group of muggers would not be even close to the same level of threat.

Also I guess I tend to like running games that are a bit on the grittier side. I am also an inveterate tinkerer with rules that don't make sense to me (or are overpowered), but I will strive to do it outside of an active mission scenario instead of in medias res. I am also a fan of at least a reasonable level of balance (thus my altered Size Change, Larger rules among other things) and this group definitely has a bit of a power-gap. Poco is arguably the toughest character and Oscillator the most versatile with the rest of the group moving downward from there. Something that is a threat to most of the group probably wouldn't be much of one to Poco or Oscillator so you can see my dilemma, especially with my inexperience. So I guess I will do the best I can to try to learn and adapt. :)
Poco Tehuantl
player, 133 posts
Hit Points: 58 ( /75)
Power Points: 15 ( /100)
Wed 5 Dec 2012
at 20:11
  • msg #304

Re: Out of Character Thread

Eddy might be tough. But not every threat needs to be a physical, 'poundable' one.   For more subtle and cerebral threats, Eddy will need his team mates to identify the problems, and point him at something to pound.
Like Size Change, there are always circumstances that will limit even a 'big' hitter.    {pun intended}

Other than obvious, physical threat, Eddy is a limited sort of guy ... very much a 'specialist'.
Sword of Damocles
GM, 281 posts
Wed 5 Dec 2012
at 20:21
  • msg #305

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 304):

Oh I do understand that, but in this particular scenario the environment significantly favored his style of fighting (close-in spaces). Larger outdoor environments with fliers would definitely be more of a challenge as would "more subtle threats" as you put it.
Sword of Damocles
GM, 283 posts
Thu 6 Dec 2012
at 01:50
  • msg #306

Re: Out of Character Thread

Well now the group knows there is someone unseen behind them at least. Have at it! ;)
Oscillator
player, 164 posts
HP 20/20
PR 42/73
Thu 6 Dec 2012
at 08:56
  • msg #307

Re: Out of Character Thread

Sword of Damocles:
The violent noise and sprays of blood cause Oscillator to start as if he was daydreaming and he shakes his head as his eyes open wide at the sudden commotion.

Uh, were you trying to tell me something with this?

V&V CAN be gritty, but it's meant to be more 'golden-age' comic book styled.  However, The Elementals comic (an old fav of mine) was made using heroes the artist rolled up in V&V -- kind of a random factoid.

re: challenges -- if you NEED to make things challenging for Poco or myself, you could consider:
- Match our strengths, ie Poco vs a brick or myself vs a flyer/phasing type.
- Bring someone in that is completely opposite, ie Poco vs incorporeal type, or myself vs psychic / mind controller type
- someone that 'thrives' from our power types (ie a villain that feeds on rage for Poco or a villain that uses vibration to power his attacks/weaponry) or an 'absorber' (ie they suck up whatever we dish out, then turn it into something else)

But, sometimes the GM just puts cannon-fodder between the heroes & the bosses or supervillains.  When the cannon-fodder whoops the heroes butts, the boss villains are maybe less of a 'build up'.
Oscillator
player, 166 posts
HP 20/20
PR 42/73
Sun 9 Dec 2012
at 04:07
  • msg #308

Re: Out of Character Thread

Vosper got shot in the head?
Oooh, that IS gritty.
Oscillator
player, 167 posts
HP 20/20
PR 42/73
Thu 13 Dec 2012
at 14:03
  • msg #309

Re: Out of Character Thread

Not sure what's the pause here...?

Are we all celebrating Hanukah, or is that just me?
:D

Happy Holidays & ... let's finish the combat, eh?

'Nuf said.
Vosper
player, 125 posts
Eloise Sutton
HP:2/16 PR:40/61
Thu 13 Dec 2012
at 22:08
  • msg #310

Re: Out of Character Thread

I posted an attack that I'm sure missed... am I up again, or where are we?
Sword of Damocles
GM, 285 posts
Thu 13 Dec 2012
at 23:32
  • msg #311

Re: Out of Character Thread

In reply to Vosper (msg # 310):

Sorry, work has been kicking my ass this week. I will wrap things up either tonite or tomorrow.
Nightmare
player, 98 posts
HP 8/16
PR 25/64
Fri 14 Dec 2012
at 06:44
  • msg #312

Re: Out of Character Thread

Just wanted to say I'm still here, but with nothing to post ICly. This is one Nightmare you can't escape quite that easily.
Sword of Damocles
GM, 287 posts
Sun 16 Dec 2012
at 14:41
  • msg #313

Re: Out of Character Thread

So anyone who wants to roll initiative to go help out up on the 1st level please do so and I will get the turn rolling. Not much longer now...
Amaranth
player, 6 posts
HP 34/34
Power 77/77
Wed 19 Dec 2012
at 19:05
  • msg #314

Re: Out of Character Thread

Vosper:
OOC: And I finally hit, and then roll snake eyes for damage. :eyeroll:

But doesn't that mean you hit them right in the eyes?
Vosper
player, 130 posts
Eloise Sutton
HP: 3/16 PR: 34/61
Thu 20 Dec 2012
at 19:43
  • msg #315

Re: Out of Character Thread

I'm sure there's something karmic in here somewhere. :D
Sword of Damocles
GM, 293 posts
Fri 21 Dec 2012
at 04:51
  • msg #316

Re: Out of Character Thread

C'mon Oscy and Poco, layeth some smacketh down. I know people are clamoring for this to be over and it is soooooooooooooooooo close. ;)
Oscillator
player, 173 posts
HP 20/20
PR 41/73
Fri 21 Dec 2012
at 06:15
  • msg #317

Re: Out of Character Thread

I laid the miss down.

(Zing!  Miss.  'Oh well, then, pardon me.')

Have another action on 2, which looks like last,
so I'll wait a little on that action.

Was going to pick up Vosper & take her to safety, then remembered she regenerates...
So we can just leave her there bleeding out w/no worries.

Ah, the downside of the team knowing you regenerate!  heh
Sword of Damocles
GM, 294 posts
Fri 21 Dec 2012
at 17:53
  • msg #318

Re: Out of Character Thread

In reply to Oscillator (msg # 317):

Verily the dice roller hates the group.....we need blood and souls for our Lord Dice Roller!

I forgot the damn soldier was using his pistol as Onyx snatched the SMG from him, so I edited the post. The 6 damage still alone was enough to drop Vosper however.
Oscillator
player, 175 posts
HP 20/20
PR 40/73
Sat 22 Dec 2012
at 08:02
  • msg #319

Re: Out of Character Thread

She'll be baaaAAAAaaaack...!
Sword of Damocles
GM, 297 posts
Mon 24 Dec 2012
at 17:40
  • msg #320

Re: Out of Character Thread

Merry Christmas and Happy Holidays to everyone!

The combat is done, people can post some IC banter when they get the chance then we can get around to finding out what happened and wrapping the adventure. At that time XPs will be forthcoming and I can figure out where to go next.
Vosper
player, 131 posts
Eloise Sutton
HP: 0/16 PR: 27/61
Mon 24 Dec 2012
at 20:49
  • msg #321

Re: Out of Character Thread

Merry Christmas, you lot! :)
Sword of Damocles
GM, 299 posts
Thu 27 Dec 2012
at 23:00
  • msg #322

Re: Out of Character Thread

So would the group prefer that I put together a post summarizing the after-encounter events leading back to the base and end of the mission? I could give out XP then and there will be a period of down-time while some of the group heals from damage taken and IC banter could take place in the SMITE Base and HQ thread.

I would also be open to thoughts from people about missions they might like to see that would fit in with the period. May help give me some ideas to get to the next bunch of action (and to try and keep it moving).
Oscillator
player, 177 posts
HP 20/20
PR 40/73
Fri 28 Dec 2012
at 00:01
  • msg #323

Re: Out of Character Thread

Sword of Damocles:
So would the group prefer that I put together a post summarizing the after-encounter events leading back to the base and end of the mission? I could give out XP then and there will be a period of down-time while some of the group heals from damage taken and IC banter could take place in the SMITE Base and HQ thread.

Sounds good to me.

Maybe open a new HQ chat thread -- or just a post saying MISSION 1 COMPLETED.

EXP?!?!   Oooooh!    :)
Sword of Damocles:
I would also be open to thoughts from people about missions they might like to see that would fit in with the period. May help give me some ideas to get to the next bunch of action (and to try and keep it moving).

Aha
Well...
This message was last edited by the player at 00:11, Fri 28 Dec 2012.
Vosper
player, 132 posts
Eloise Sutton
HP: 0/16 PR: 27/61
Fri 28 Dec 2012
at 00:07
  • msg #324

Re: Out of Character Thread

Works for me.  Vosper is going to be in a foul mood in any case.

As for what to do next, hey.  I'm flexible! :)
Sword of Damocles
GM, 300 posts
Fri 28 Dec 2012
at 00:21
  • msg #325

Re: Out of Character Thread

Just to add clarification, trying to capture the Cold War feel of the 60's but with the world truly sitting on the brink of nuclear annihilation as noted in the Setting Information thread. The difference of course is the addition of supers to the mix and I am definitely leaning in the grittier direction. I do want to keep the game going and I want it to be fun both for you all and for myself.
Sword of Damocles
GM, 302 posts
Sun 30 Dec 2012
at 23:52
  • msg #326

Re: Out of Character Thread

OK so that officially wraps the 1st mission of the group, with xp amounts posted in the last post of the thread.

It again appears that Onyx has left us but I have one player ready to go and another one working on a character to bring the group up to 6. I will pull Onyx out of the group into NPC status once that happens.
Vosper
player, 133 posts
Eloise Sutton
HP: 0/16 PR: 27/61
Mon 31 Dec 2012
at 03:15
  • msg #327

Re: Out of Character Thread

Thank you sir!  XP added to my sheet. :)

I'll post in the appropriate thread shortly.

Looking forward to more Cold War era fun!
Poco Tehuantl
player, 142 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Mon 31 Dec 2012
at 20:32
  • msg #328

Re: Out of Character Thread

Ok, that was a most ... interesting ... silly season.

Including my daughters first birthday (4 parties), Christmas (3 family groups to attend ... with a 1 years old experiencing it all for the first time) and last night ::  I gotta say, 'bring on some quiet time, already'.


Sorry for my lack of attention here.



Thanks all for the seasonal wishes, and thanks for all the fish the experience points.  I'll update soon.
This message was last edited by the player at 20:36, Mon 31 Dec 2012.
Sword of Damocles
GM, 303 posts
Thu 3 Jan 2013
at 15:10
  • msg #329

Re: Out of Character Thread

So there will be about 10 days of downtime while people heal up (via medical team at the base) which will be mostly handwaved but if people have things they'd like to maybe do let me know.

Also, the team would notice a new arrival at the base so Amaranth do feel free to introduce/describe yourself.
Amaranth
player, 7 posts
HP 34/34
Power 77/77
Thu 3 Jan 2013
at 19:37
  • msg #330

Re: Out of Character Thread

OK!  I am a little bit busy today, but I'll try to get a post in later!
Master Sgt Patrick Muldoon
player, 1 post
Mon 7 Jan 2013
at 06:43
  • msg #331

Re: Out of Character Thread

Hey guys,

Looks like I will be joining you. Finishing some things up now.
Amaranth
player, 8 posts
HP 34/34
Power 77/77
Mon 7 Jan 2013
at 18:00
  • msg #332

Re: Out of Character Thread

Yei!  Did I say "Today", way back on the third?  I meant I was busy, um, all week.  I'll see if I can get at least a quick post in - I didn't mean to hang everything up!
Nightmare
player, 103 posts
HP 8/16
PR 25/64
Tue 8 Jan 2013
at 03:27
  • msg #333

Re: Out of Character Thread

You didn't hang anything up. I know I'm supposed to be the darkly quiet, mysterious guy but that doesn't excuse Nightmare's failure to speak during the first one-fifty-secondth of the year.
Oscillator
player, 180 posts
HP 20/20
PR 73/73
Tue 8 Jan 2013
at 10:21
  • msg #334

Re: Out of Character Thread

I've been waiting for more dialogue.  Yay.

Uh, just keep posting.  Don't let something like work get in the way...
HAH

(Written while at work.)
Vosper
player, 137 posts
Eloise Sutton
HP: 0/16 PR: 27/61
Tue 8 Jan 2013
at 17:16
  • msg #335

Re: Out of Character Thread

Shh! ;)
Oscillator
player, 182 posts
HP 20/20
PR 73/73
Wed 9 Jan 2013
at 08:38
  • msg #336

Re: Out of Character Thread

Welcome aboard new players!

@ Master Sgt Patrick Muldoon
@ Amaranth
@ The Inhuman
Nightmare
player, 106 posts
HP 8/16
PR 25/64
Thu 10 Jan 2013
at 06:20
  • msg #337

Re: Out of Character Thread

I've always wondered, does that rank mean they've mastered the art of sergeanting or that they are masters to the sergeants. Well met, Muldoon, may the road rise up to meet you and the wind be always at your back.

Ah, Amaranth. I trust the joy of meeting you shall never fade, or at least be toasted and mixed with honey during the first two days of November.

OOOH! An Inhuman! Can they speak without destroying everything in their path? Does their hair pick up and throw bricks? Impatiently I await the answer to these, and other questions. Not the least of which has to do with the current humidity and dew point.
Oscillator
player, 183 posts
HP 20/20
PR 73/73
Thu 10 Jan 2013
at 14:34
  • msg #338

Re: Out of Character Thread

@ Nightmare -- Good 'Inhumans' reference.
Loved that comic / team (altho never thought Black Bolt was that exciting).
Sword of Damocles
GM, 304 posts
Thu 10 Jan 2013
at 14:46
  • msg #339

Re: Out of Character Thread

Oscillator:
@ Nightmare -- Good 'Inhumans' reference.
Loved that comic / team (altho never thought Black Bolt was that exciting).

The problem with Black Bolt is just that he never says a word....how boring is that? ;)
The Inhuman
player, 1 post
Thu 10 Jan 2013
at 16:42
  • msg #340

Re: Out of Character Thread

Hey what else do you call a guy who looks like me.
The Inhuman
player, 2 posts
Thu 10 Jan 2013
at 16:42
  • [deleted]
  • msg #341

Re: Out of Character Thread

This message was deleted by the player at 23:06, Thu 10 Jan 2013.
Amaranth
player, 10 posts
HP 34/34
Power 77/77
Thu 10 Jan 2013
at 17:51
  • msg #342

Re: Out of Character Thread

Nightmare:
Ah, Amaranth. I trust the joy of meeting you shall never fade, or at least be toasted and mixed with honey during the first two days of November.

It's...the latter, I'm afraid.

(Although if Nightmare actually makes a connection with her name IC, she'll be pretty excited.)
This message was last edited by the player at 17:52, Thu 10 Jan 2013.
Master Sgt Patrick Muldoon
player, 3 posts
Thu 10 Jan 2013
at 23:10
  • msg #343

Re: Out of Character Thread

It means a bit of both actually. ;)

Now get down and me twenty.lol
Oscillator
player, 184 posts
HP 20/20
PR 73/73
Fri 11 Jan 2013
at 08:29
  • msg #344

Re: Out of Character Thread

In reply to The Inhuman (msg # 340):

- Golem
- Clay Boy
- Earthling
- The Blob, The Dab, The Clump, The Thing
- Statue, Sculpture
- Humanoid
- Mudd

:)
The Inhuman
player, 3 posts
Fri 11 Jan 2013
at 08:52
  • msg #345

Re: Out of Character Thread



You funny puny man. ;)
This message was last edited by the player at 08:53, Fri 11 Jan 2013.
Master Sgt Patrick Muldoon
player, 11 posts
Wed 16 Jan 2013
at 19:06
  • msg #346

Re: Out of Character Thread

Sugar  .. , just keeping it early sixties Darlin. ;)
Vosper
player, 143 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 17 Jan 2013
at 03:41
  • msg #347

Re: Out of Character Thread

But of course!

;)
Oscillator
player, 188 posts
HP 20/20
PR 73/73
Tue 22 Jan 2013
at 10:20
  • msg #348

Re: Out of Character Thread

Amaranth:
"I'm afraid not.  I... get up again."  She shrugs.  "I've died a few times now, and so far it hasn't stuck.

Cool!  Sounds like a really interesting power set.

I'm always impressed by something new.   :)
Oscillator
player, 192 posts
HP 20/20
PR 73/73
Tue 5 Feb 2013
at 11:30
  • msg #349

Re: Out of Character Thread

Hey, don't give up on the game, peeps!
:D

Post post post!
Sword of Damocles
GM, 305 posts
Tue 5 Feb 2013
at 13:31
  • msg #350

Re: Out of Character Thread

In reply to Oscillator (msg # 349):

Sorry, things have been hairy in the personal life again combined with moving from my apartment to another state so energy and creativity have been low. I am glad people have been posting and I have not quit on the game I am just taking care of things IRL at the moment. I did get a PM from Onyx and it looks like he has not been lost forever however. Just bear with me and things will get rolling again.
Oscillator
player, 193 posts
HP 20/20
PR 73/73
Tue 5 Feb 2013
at 14:16
  • msg #351

Re: Out of Character Thread

@ Sword -- No worries, we will bear with you (grrrrrrr!!!!) during your transitions.

As a new father w/a 3mo old baby boy, I get it!  Do your best, forget the rest.
Nightmare
player, 113 posts
HP 8/16
PR 25/64
Wed 6 Feb 2013
at 03:23
  • msg #352

Re: Out of Character Thread

Truly not an issue, I find myself enjoying a much slower pace in many of the games on here. Plus it has allowed me to stretch a little on the games I run.
Onyx
player, 85 posts
HP: 10/19; PR: 13/63
Dam Mod: +1; PA: +2 MA: -
Fri 8 Feb 2013
at 20:46
  • msg #353

Re: Out of Character Thread

Yeah, I'm back!

Il try to get up to speed with y'all mofo's inna minute.  Y'all jive turkeys just hold tight!
Master Sgt Patrick Muldoon
player, 16 posts
HP 45/45 PP 79/79
Fri 8 Feb 2013
at 23:40
  • msg #354

Re: Out of Character Thread

Welcome back.
Vosper
player, 147 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 8 Feb 2013
at 23:54
  • msg #355

Re: Out of Character Thread

Glad to have you back, mate! :)
Oscillator
player, 194 posts
HP 20/20
PR 73/73
Mon 11 Feb 2013
at 13:08
  • msg #356

Re: Out of Character Thread

Onyx:
Yeah, I'm back!...Y'all jive turkeys just hold tight!

And where were you?  Leaving the team in a crisis would be the authentical Jive Turkey maneuver, would it not?
Can you at least acknowledge your fowl behavior and jive action?


(IN-CHARACTER comment)


Genuine OOC:  Welcome back!
Onyx
player, 86 posts
HP: 10/19; PR: 13/63
Dam Mod: +1; PA: +2 MA: -
Mon 11 Feb 2013
at 20:45
  • msg #357

Re: Out of Character Thread

In reply to Oscillator (msg # 356):

Heh.  You said "fowl" behavior. Turkeys. I see what you did there. :)
Nightmare
player, 114 posts
HP 8/16
PR 25/64
Tue 12 Feb 2013
at 05:07
  • msg #358

Re: Out of Character Thread

Your good-natured banter has forced me to pull out the roaster. Then I had an idea that I just can't get rid of, and it's sure to doom me somehow or other.
What size frying pan do you need to make Kentucky Fried Turkey?
Vosper
player, 149 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 12 Feb 2013
at 07:37
  • msg #359

Re: Out of Character Thread

SOOPAH DYNO-MYTE!!
Oscillator
player, 197 posts
HP 20/20
PR 73/73
Tue 12 Feb 2013
at 10:36
  • msg #360

Re: Out of Character Thread

roleplaying coughing up a super-hairball should get him some EXP.
But he should lose some HP and be at 0 power for awhile.
And I read that just after eating.  Next time, a warning, perhaps?
:)

Amaranth
player, 18 posts
HP 34/34
Power 77/77
Tue 12 Feb 2013
at 16:24
  • msg #361

Re: Out of Character Thread

I think he just realized that Poco is too melee based, and is setting up to make an Inventing Roll for a ranged attack...grin
Poco Tehuantl
player, 158 posts
Hit Points: 47 ( /75)
Power Points: 11 ( /100)
Tue 12 Feb 2013
at 16:47
  • msg #362

Re: Out of Character Thread

Heh.  That's funny, Amy.
Oscillator
player, 198 posts
HP 20/20
PR 73/73
Thu 14 Feb 2013
at 22:36
  • msg #363

Re: Out of Character Thread

Yeeesh!  Please don't miss & hit us friendlies!

Blech!
Sword of Damocles
GM, 306 posts
Sat 16 Feb 2013
at 23:11
  • msg #364

Re: Out of Character Thread

Amaranth:
I think he just realized that Poco is too melee based, and is setting up to make an Inventing Roll for a ranged attack...grin

That actually is a very interesting thought....lol
Sword of Damocles
GM, 309 posts
Wed 20 Feb 2013
at 23:47
  • msg #365

Re: Out of Character Thread

So I have basically completed my move. One of the side-effects of this is my internet access is significantly curtailed from Mon thru Thurs evening, only really being able to check in at work so posting will definitely slow down there. I will work on being more attentive for the other days to try and keep things rolling.
Master Sgt Patrick Muldoon
player, 20 posts
HP 45/45 PP 79/79
Thu 21 Feb 2013
at 07:44
  • msg #366

Re: Out of Character Thread

Glad you are back :)
This message was lightly edited by the player at 07:44, Thu 21 Feb 2013.
Oscillator
player, 203 posts
HP 20/20
PR 73/73
Sun 24 Feb 2013
at 05:39
  • msg #367

Re: Out of Character Thread

Sword of Damocles:
OOC: I don't want everyone to feel like they have to jump in. Perhaps the group can elect one person to be the primary reporter of events. Discuss this IC or OOC, whichever you prefer.

NOT ME!

If Oscillator were to do the recap, I'd do something like this...


Oscillator activates a slide projector, and begins by clearing his throat.
Then the lecture begins...

"The team's initial formation occured at 04 30 in the afternoon on October 16th.  The weather report said cloudy, but the air was quite transparent.
I recall we had some interaction in our rec room around sandwiches.  Yes, I clearly recall sandwiches...
Our initial briefing began at 06 hundred the following week.  We met in a room decorated much like this one, but the carpet was darker.  And I don't recall any shades on the windows."


In other words, he would lecture for ~ 4 hours and cover everything in razo-sharp detail, and no one would be awake to remember anything!

We can't afford to let this to happen!  We are supposed to be superheroes and someone must stop this!!!

I vote for the sake of humor either Poco or Onyx give the report.  But actually anyone would be entertaining...?

And if no one is interested in the recap, Oscillator could bore the crap out of everyone.
Vosper
player, 154 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 24 Feb 2013
at 18:06
  • msg #368

Re: Out of Character Thread

Vosper could do it, but as a British liaison, I'm not sure she's the logical choice...
Onyx
player, 91 posts
HP: 10/19; PR: 13/63
Dam Mod: +1; PA: +2 MA: -
Sun 24 Feb 2013
at 20:22
  • msg #369

Re: Out of Character Thread

  I don't think Onyx is really of the disposition for the job.  The enemies would be reduced to so many "jive turkeys."
Master Sgt Patrick Muldoon
player, 21 posts
HP 45/45 PP 79/79
Sun 24 Feb 2013
at 23:29
  • msg #370

Re: Out of Character Thread

Seems to me one of you should just do it and get the ball rolling.
Amaranth
player, 24 posts
HP 34/34
Power 77/77
Mon 25 Feb 2013
at 01:56
  • msg #371

Re: Out of Character Thread

I kind of like the idea that the request has been met with dead silence...grin
Poco Tehuantl
player, 163 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Mon 25 Feb 2013
at 02:17
  • msg #372

Re: Out of Character Thread

Kinda like a scene from the School Principal's office:

"So who's going to tell me what happened", he demands of the scuffed up boys, lined up before his desk.

Silence.
Oscillator
player, 208 posts
HP 20/20
PR 73/73
Thu 28 Feb 2013
at 16:28
  • msg #373

Re: Out of Character Thread

 Re: computer

> 5) Mainframe with tie-in to SMITE Central Computer to give and receive info.

Back to GM: Sweet.  But how good can a computer back then be?  Like a (BIG!!) Apple II more or less...?
Vosper
player, 159 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 28 Feb 2013
at 16:39
  • msg #374

Re: Out of Character Thread

Click, click, whirrr.
Amaranth
player, 26 posts
HP 34/34
Power 77/77
Thu 28 Feb 2013
at 17:13
  • msg #375

Re: Out of Character Thread

Heheh...yeah.  With a full military special ops budget, we probably have, like, a 300 baud modem for it!
Vosper
player, 160 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 28 Feb 2013
at 17:15
  • msg #376

Re: Out of Character Thread

Chugga chugga chugga.
Nightmare
player, 122 posts
HP 8/16
PR 25/64
Fri 1 Mar 2013
at 07:53
  • msg #377

Re: Out of Character Thread

Not to mention the fact that you could only communicate with one computer at a time before 1968.
Sword of Damocles
GM, 315 posts
Fri 15 Mar 2013
at 19:02
  • msg #378

Re: Out of Character Thread

If Amaranth and The Inhuman could go here link to a message in this game, scroll down to the section on Training, choose something that they are working on for level 2, and put it in the appropriate spot on their character sheet that would be awesome! :)
Oscillator
player, 215 posts
HP 20/20
PR 73/73
Fri 15 Mar 2013
at 20:06
  • msg #379

Re: Out of Character Thread

Unless I missed something, Osc is ~ 1/2 way to level 2 (1150 exp).
Anyone further along than that?
Sword of Damocles
GM, 317 posts
Thu 21 Mar 2013
at 02:01
  • msg #380

Re: Out of Character Thread

Nope, that is where everyone should be. I have a couple thoughts/ideas brewing and will be looking to get the ball rolling Friday when I have full internet access (not at work).
This message was last edited by the GM at 02:05, Thu 21 Mar 2013.
Sword of Damocles
GM, 319 posts
Fri 22 Mar 2013
at 23:18
  • msg #381

Re: Out of Character Thread

I was looking at a document on skills that I had put together from various sources online that uses the saving throw system I am using. It is a nice way to flesh out characters and have a handle on what things outside of powers someone can do. Wondering if people are interested in taking a peek at the document to see if that is something people would like.....it really is pretty simple overall.
Poco Tehuantl
player, 176 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Fri 22 Mar 2013
at 23:19
  • msg #382

Re: Out of Character Thread

Then gives us your 'pretty simple document', my friend, that we may peruse and be in awe.
Sword of Damocles
GM, 320 posts
Fri 22 Mar 2013
at 23:38
  • msg #383

Re: Out of Character Thread

Poco Tehuantl:
Then gives us your 'pretty simple document', my friend, that we may peruse and be in awe.

*smack* Don't be fresh..... :p
Amaranth
player, 31 posts
HP 34/34
Power 77/77
Fri 22 Mar 2013
at 23:48
  • msg #384

Re: Out of Character Thread

You'd rather him rotten?
Sword of Damocles
GM, 321 posts
Fri 22 Mar 2013
at 23:52
  • msg #385

Re: Out of Character Thread

Skills

Base Chance
Each skill is associated with a given attribute. The base chance to perform any skill is a saving throw using the attribute with which it is associated. Unskilled characters either have the saving throw chance halved or are unable to attempt the skill at all depending upon the specific skill.

Skill Points
Each character gets a number of skill points equal to their Intelligence score. A character may spend a skill point to increase their base save chance by +1. This may be done as many times as desired.

Skill Lists
The following is a good generic set of skills listed with their associated attribute:

Skills
Accounting/Finance (Int)..............................Manual Crafts (Agi)
Agriculture (Int)..............................Manufacturing (Int)
Animal Handling (Cha)..............................Martial Arts (Str/Agi)
Athletics (Str)..............................Medical (Int)
Awareness (Int)..............................Military (End)
Book Knowledge (Int)..............................Natural/Basic Sciences (Int)
Boxing (Str/Agi)..............................Occult/Magical (Cha)
Broadcasting (Cha)..............................Outdoor/Exploration (Int)
Business (Int)..............................Performance (Cha)
Business/Sales (Cha)..............................Persuasion (Cha)
Charity (Cha)..............................Psychology (Int)
Combat/Weapon (specify type) (Agi)..............................Religion/Mysticism (Cha)
Communications (Int)..............................Repair/Maintenance (Int)
Criminal (Cha)..............................Research (Int)
Diplomacy (Cha)..............................Scholar (History, etc) (Int)
Education (Cha)..............................Scientist (Chemistry, etc) (Int)
Engineering (Int)..............................Social Sci./Humanities (Int)
Esoterica (Int)..............................Social Skills (Cha)
Fine Art (Int)..............................Social Work (Cha)
Fine Culture (Cha)..............................Sports (End)
Game Designer (Cha)..............................Streetwise (Cha)
Government/Bureacracy (Cha)..............................Subterfuge (Agi)
Grappling (Str/Agi)..............................Technology (Int)
Journalism (Int)..............................Transportation (Airlines,etc) (Int)
Law Enforcement (Cha)..............................Vehicle Operation (specify) (Agi)
Legal (Int)..............................Wrestling (Str/Agi)

Languages
Characters are assumed to be able to read and write their native language.

Characters may spend skill points on additional languages in the following manner:

          1 skill point: Understand the language

          2 skill points: Speak the language OR read/write the language (player choice)

          3 skill points: Speak AND read/write language

Skill Check
Skill checks are performed as a saving throw compared to the character's skill level and difficulty modifiers. If the roll is less than or equal too the saving throw value, the task is successfully accomplished.

Example:

Elton is attempting to climb a fence. His skill in Athletics is +2 and he has an Agility of 14, giving him a base save of 11. The GM indicates that it is an Easy task (+4), making the required saving throw a 15 or less. The player rolls 16 almost there, but not quite!

Automatics Successes and Failures
A natural roll of 1 is an automatic success.
A natural roll of 20 is an automatic failure.

Difficulty Modifiers
The GM assigns a certain difficulty to a given task, which confers a difficulty modifier as shown below.

Difficulty Modifier Table
Simple +8
Easy +4
Routine +2
Average +0
Challenging -2
Difficult -4
Very Difficult -8

Performing Skills Faster or Slower
With GM approval, a character may perform skills faster or slower than the normal times expected to perform a skill.

          A skill may be performed up to five times faster (GM's call) by making the skill category one tougher (or -16 if Very Difficult)

          A skill may be performed five times slower by making the skill category one easier (or automatic if Simple)
Oscillator
player, 221 posts
HP 20/20
PR 73/73
Sat 23 Mar 2013
at 00:04
  • msg #386

Re: Out of Character Thread

Sword of Damocles:
Skill Points
Each character gets a number of skill points equal to their Intelligence score. A character may spend a skill point to increase their base save chance by +1.

Does leveling up give more skill points?  How do char's improve skills?

I always felt like V&V lacks a skill system, not sure this works or not...?
I like professions & the idea, 'could this profession do that', but its still pretty non-RPG-ish.
Sword of Damocles
GM, 322 posts
Sat 23 Mar 2013
at 00:11
  • msg #387

Re: Out of Character Thread

Oscillator:
Does leveling up give more skill points?  How do char's improve skills?

I always felt like V&V lacks a skill system, not sure this works or not...?
I like professions & the idea, 'could this profession do that', but its still pretty non-RPG-ish.

I would say just like training to get a +1 to a particular attack or attribute you could put 1 point in a skill. (especially as there is a category Knowledge under the training options in the Character Generation rules thread)

I feel this gives characters the ability to have a range of skills to round themselves out and define who they are. It also talks about needing to have a certain knowledge area for different kinds of inventions so that would be helpful there too to quantify who can do what. So I would imagine Poco would have the Athletics skill which would allow him to work on his defensive stunt (or Martial Arts, etc).
Oscillator
player, 222 posts
HP 20/20
PR 73/73
Sat 23 Mar 2013
at 00:15
  • msg #388

Re: Out of Character Thread

Speaking of Poco, love his 'scooping' Osc after the lab fire!
Classic!

This team has a lot of really enjoyable characters, have to say.
Poco Tehuantl
player, 178 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Sat 23 Mar 2013
at 00:26
  • msg #389

Re: Out of Character Thread

My initial thoughts:


Loose the weapons and combat skills; in this system, Powers/Skills cover that. And having mundane skills will confuse and contradict the matter.

Loose the irrelevant stuff.  Players are heroes, not farmers and accountants.  (unless you want 'mundane life' subplots)

I see no Stealth skill (but might be blind.


I beg forgiveness for any insult: thoughts are offered as constructive.
Master Sgt Patrick Muldoon
player, 34 posts
HP 45/45 PP 79/79
Sat 23 Mar 2013
at 01:47
  • msg #390

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 389):

I would say that all characters get the same number of skill points, somthing like 10.

I say this baecause High intelligence is already factored into the skills. I would also create a list of skills which are equeal in what they cover ie all as general or specific as the others. That way you avoid a system where medicine is one skill but each weapon is its own skill.

I also think that skill aquisition should be related to background.  Say 1 point for background skills vs 2 points for non background skills.

Combat skills should either be a familarity that offers no bonus but avoids a flat penalty or what I prefer is offers a bonus in the same way training does.

So your character could buy +1 punch as boxing.

Languages seem too expensive. I would say 1 point each.
Sword of Damocles
GM, 323 posts
Sat 23 Mar 2013
at 02:39
  • msg #391

Re: Out of Character Thread

Yeah I can see the point about losing the combat skills as they don't really translate into the saving throw mechanic. I also wouldn't want combat skills to translate into bonuses to hit as that is the purpose of level training. Perhaps combat skills could be an on/off switch, if you don't have it you have a penalty to use it but accessing it allows normal use which can be improved through level training.

I think Stealth could fall under Subterfuge and it would be easy enough to rename Subterfuge into Stealth.

The mundane skills are so people can round themselves out. Why would someone take something like Fine Arts or Outdoor/Exploration? Because a normal person has skills/knowledge/interests that don't translate into a supers game but round out the person. An average person would have 9-11 skill areas which would cover jobs, hobbies, ability to drive, etc. So someone like Vosper or Muldoon would have some regular skills and some that are specific to their military training. Someone with a higher intelligence obviously would have more skills to reflect broader knowledge and education. I would expect people to round themselves out as if they had been normal 1st, not min-max on the skills that seem swank. I would also say that at the start no more than 3 points in a skill at level 1, the 1st to have the skill and the 2nd for the +2 to the save. This avoids people buying up one skill to the exclusion of all others but does reflect a specialization in interest (like someone with a Phd in Physics would probably have 3 points in Science <Physics>).

I don't recall anyone actually rolling up a Knowledge area at chargen, and the skill system would allow a person to have a character that had both mundane knowledge and knowledge in their "career".

P.S. In looking at it and thinking about it, I think 1 point per language read/write/speak makes more sense. (I just had remembered the document I had found and started tinkering with it)
This message was last edited by the GM at 02:42, Sat 23 Mar 2013.
Master Sgt Patrick Muldoon
player, 36 posts
HP 45/45 PP 79/79
Sat 23 Mar 2013
at 03:42
  • msg #392

Re: Out of Character Thread

If you have a high intelligence you have high int skills, not lots of agility and charisma skills.

So if you spend 1 point for medicine with a 34 Int you have a 34 skill. Meanwhile if you have a 10 int you have a 10 in that same skill. I think that reflects the benefot of intelligence.

I would start everyone with an even number of skil points.
Sword of Damocles
GM, 324 posts
Sat 23 Mar 2013
at 17:00
  • msg #393

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
If you have a high intelligence you have high int skills, not lots of agility and charisma skills.

So if you spend 1 point for medicine with a 34 Int you have a 34 skill. Meanwhile if you have a 10 int you have a 10 in that same skill. I think that reflects the benefot of intelligence.

I would start everyone with an even number of skil points.

Except that 1 point in Medicine for a person with 34 Int doesn't give them a 34 skill, it gives them a base save of 16 to use the skill vs. a base save of 10 for someone with a 10 Int.

I do feel a person with genius level intelligence is going to have more knowledge (ie. skills) than someone of average intelligence. That doesn't mean they are necessarily better at the skills. Someone with a 34 Int but a 10 Agi using an Agi-based skill will do worse than the 10 Int person with an 18 Agi. I could see splitting the difference and saying 10 base skill points +1 point for every 2 points of Int above 10 (round up). With something like that it would be a 10 point difference in the amount of skill points of a person with 31 Int vs. a person with 11 Int (as opposed to 21 points on a one-for-one basis).

Again though it comes down to people picking skills that are appropriate to their character concept. I would expect that Oscillator (Mr. 31 Int) would be picking lots of skills around science/math/research/etc but would not be picking up lots of skills involving combat/athletics/stealth/etc as they would not really fit his character concept. In other words I would be expecting people to choose skills as if they were trying to represent themselves in a chosen career *before* they ever became super. So for example if I was honestly trying to select skills for myself based upon my knowledge/career it would probably be something like this: Athletics, Book Knowledge, Diplomacy, Martial Arts, Natural/Basic Sciences, Persuasion, Psychology, Social Skills, Social Work, Technology, and Vehicle Operation (Car). That would be 11 skills right there not including additional skill points spent (I am definitely more than an 11 Int).

Does that clarify a bit more what I am looking for Skills to represent? A rounded person not a min-maxed character trying to game the system. (thus why having skill points based at least somewhat around Int shouldn't be problematic balance-wise)
Master Sgt Patrick Muldoon
player, 37 posts
HP 45/45 PP 79/79
Sat 23 Mar 2013
at 23:48
  • msg #394

Re: Out of Character Thread

Sword of Damocles:
Except that 1 point in Medicine for a person with 34 Int doesn't give them a 34 skill, it gives them a base save of 16 to use the skill vs. a base save of 10 for someone with a 10 Int.


That is a huge difference. from 50% to 80%

Sword of Damocles:
I do feel a person with genius level intelligence is going to have more knowledge (ie. skills) than someone of average intelligence. That doesn't mean they are necessarily better at the skills. Someone with a 34 Int but a 10 Agi using an Agi-based skill will do worse than the 10 Int person with an 18 Age. I could see splitting the difference and saying 10 base skill points +1 point for every 2 points of Int above 10 (round up). With something like that it would be a 10 point difference in the amount of skill points of a person with 31 Int vs. a person with 11 Int (as opposed to 21 points on a one-for-one basis).


I could not disagree more. Because a character with a high int already starts with high numbers they can have a broad base of skills. On the other hand another character would have to spend their points just to raise the skill to spend 6 of their skill points just to be their equal.

Intelligence already it a huge advantage in the game. If you allow it to make any character with it a skill god as well it becomes even crazier. I look at this idea and consider what it would mean to someone like The Patriot.

quote:
Again though it comes down to people picking skills that are appropriate to their character concept. I would expect that Oscillator (Mr. 31 Int) would be picking lots of skills around science/math/research/etc but would not be picking up lots of skills involving combat/athletics/stealth/etc as they would not really fit his character concept. In other words I would be expecting people to choose skills as if they were trying to represent themselves in a chosen career *before* they ever became super. So for example if I was honestly trying to select skills for myself based upon my knowledge/career it would probably be something like this: Athletics, Book Knowledge, Diplomacy, Martial Arts, Natural/Basic Sciences, Persuasion, Psychology, Social Skills, Social Work, Technology, and Vehicle Operation (Car). That would be 11 skills right there not including additional skill points spent (I am definitely more than an 11 Int).


I think there are too many skills. Less is more.

quote:
Does that clarify a bit more what I am looking for Skills to represent? A rounded person not a min-maxed character trying to game the system. (thus why having skill points based at least somewhat around Int shouldn't be problematic balance-wise)


I like the concept, and would like to create something that can work in other games as well. But I disagree with skill points based on int.
Sword of Damocles
GM, 325 posts
Sun 24 Mar 2013
at 05:16
  • msg #395

Re: Out of Character Thread

I am curious as to exactly what you mean by Int having a huge advantage in the game.

Aside from that however I am thinking of scrapping the idea of the Skills, will just have to figure out another way to quantify what a given character is able to do/know that does not involve the combat tables. I just found the Background table to be very limiting and wanted something that would flesh people out as people not supers. But I don't want this to become a big bone of contention so as it was just a thought I was entertaining I will just drop it, and as it has not been integrated nothing is lost other than time spent in discussion.
Master Sgt Patrick Muldoon
player, 38 posts
HP 45/45 PP 79/79
Sun 24 Mar 2013
at 08:41
  • msg #396

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 395):

Increaced Hit Points, Increaced Damage, Invention Points, Invention Percentage, Detect Hidden Percentage, Detect Danger Percentage.
Sword of Damocles
GM, 326 posts
Sun 24 Mar 2013
at 13:57
  • msg #397

Re: Out of Character Thread

In reply to Master Sgt Patrick Muldoon (msg # 396):

While I can agree about the Invention Points and Invention Percentage, higher Int is not the best way to get a damage bonus (High Agi), increased hit points (High End), and the increase in Detect Hidden/Danger is only 2% per 3 points of Int.

Inventing Points are self-limiting in that it takes 1 to 2 months to use one and each invention is 1/4 to 1/3 as effective as a power (and is a device which has its own limitations). One-shot inventions and using Invention Points for cracking codes, escaping mazes, etc would seem to be the default use of the points because both those things can be done in a much shorter amount of time. If there is not a lot of down-time at best only one invention can be attempted every 2 months.

Anyhow, those are just my thoughts on this but as this was initially stirred up around my Skills rules, the point is moot (though I thank you all for your input).
Master Sgt Patrick Muldoon
player, 39 posts
HP 45/45 PP 79/79
Sun 24 Mar 2013
at 16:31
  • msg #398

Re: Out of Character Thread

Sword of Damocles:
In reply to Master Sgt Patrick Muldoon (msg # 396):
Anyhow, those are just my thoughts on this but as this was initially stirred up around my Skills rules, the point is moot (though I thank you all for your input).


The point is moot? Are you dropping the idea or ignoring the input?
Sword of Damocles
GM, 327 posts
Sun 24 Mar 2013
at 17:26
  • msg #399

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
The point is moot? Are you dropping the idea or ignoring the input?

The input was useful as it shows the difference in opinions on how a skill system should work. Since I want to make sure that everyone is on the same page I think the easiest thing is to drop the idea of a skill system. Since it had not been actually implemented there is nothing lost from the game by dropping it.
Amaranth
player, 32 posts
HP 34/34
Power 77/77
Sun 24 Mar 2013
at 18:39
  • msg #400

Re: Out of Character Thread

Just academically, though, since I finally have a few minutes...

Inventing Points are important to me, as a player.  Unless you happen to get Magic Spells, they're the only way to `gain powers' after chargen - even weak ones.  And I've only ever seen them used for the short-term gains by people with... I think an Int of 40 seems to be about where somebody starts feeling like they have IPs `to spare'.  And on a more, I guess, instinctive level, I've always counted Intelligence and Agility as the most important stats in V&V.  Strength and Endurance are a distant second, and Charisma, of course, is the Universal Dumpstat. (Honestly, both for being `weak', and because it's the only one with a significant ability to improve after chargen.)  So I have to kind of agree with Muldoon on that.  V&V is only based on balance a little bit, as we all know, but Intelligence is already very strong.

...What about a system where every, say, five points in an attribute gave you a Skill Point for skills related to that Attribute?  Plus perhaps another flat 5 `generic' points?

It adds a little bit more to already-coveted Heightened Attributes in general, but at least it's all of them, and not just one.  It might even breathe some life into Charisma. grin
The Inhuman
player, 5 posts
HP 249/249 PP 95/95
Sun 24 Mar 2013
at 19:33
  • msg #401

Re: Out of Character Thread

I think that a skill system would be useful. I think your basic approach is solid.

My only concern is that having it based on intelligence.

If you don't mind I would like to move this to the VnV forum rules thread. Is that OK with you?
Master Sgt Patrick Muldoon
player, 40 posts
HP 45/45 PP 79/79
Sun 24 Mar 2013
at 19:37
  • msg #402

Re: Out of Character Thread

Amaranth:
Just academically, though, since I finally have a few minutes...

Inventing Points are important to me, as a player.  Unless you happen to get Magic Spells, they're the only way to `gain powers' after chargen - even weak ones.  And I've only ever seen them used for the short-term gains by people with... I think an Int of 40 seems to be about where somebody starts feeling like they have IPs `to spare'.  And on a more, I guess, instinctive level, I've always counted Intelligence and Agility as the most important stats in V&V.  Strength and Endurance are a distant second, and Charisma, of course, is the Universal Dumpstat. (Honestly, both for being `weak', and because it's the only one with a significant ability to improve after chargen.)  So I have to kind of agree with Muldoon on that.  V&V is only based on balance a little bit, as we all know, but Intelligence is already very strong.

...What about a system where every, say, five points in an attribute gave you a Skill Point for skills related to that Attribute?  Plus perhaps another flat 5 `generic' points?

It adds a little bit more to already-coveted Heightened Attributes in general, but at least it's all of them, and not just one.  It might even breathe some life into Charisma. grin


Interesting. Though I think we might want to move this to the forum.
Sword of Damocles
GM, 328 posts
Sun 24 Mar 2013
at 20:51
  • msg #403

Re: Out of Character Thread

Actually that is a pretty cool idea, Amaranth. Going through all your characters and giving 1 point per every 5 points of an Attribute (rounded up, so an 11 attribute would give 3 points not 2) would have a range of 17 points for the lowest person to 20 points for the highest. Going with something like that I don't even think there would need to be 5 generic points as even 17 points gives a good range of skills (seeing as my example for the other way using myself only had 11 points in skills). That would give a level of parity across the group while encouraging people to round out their characters.

Oh, and if you want to move this to the other forum, Master Sgt Muldoon that would be fine. :) (although I do thing Amaranth's solution is rather good)
Poco Tehuantl
player, 179 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Sun 24 Mar 2013
at 21:20
  • msg #404

Re: Out of Character Thread

Eddy votes an 'Aye' for Skills.Amaranth
Master Sgt Patrick Muldoon
player, 41 posts
HP 45/45 PP 79/79
Sun 24 Mar 2013
at 21:39
  • msg #405

Re: Out of Character Thread

Sword of Damocles:
Actually that is a pretty cool idea, Amaranth. Going through all your characters and giving 1 point per every 5 points of an Attribute (rounded up, so an 11 attribute would give 3 points not 2) would have a range of 17 points for the lowest person to 20 points for the highest. Going with something like that I don't even think there would need to be 5 generic points as even 17 points gives a good range of skills (seeing as my example for the other way using myself only had 11 points in skills). That would give a level of parity across the group while encouraging people to round out their characters.

Oh, and if you want to move this to the other forum, Master Sgt Muldoon that would be fine. :) (although I do thing Amaranth's solution is rather good)



My concern with this is that it hurts characters with low stat levels and aids characters with high levels, they are already doing good. Second, I am not sure how many skills there are for strength and endurance, so those stats like Int and Agility which are already more useful are further improved. One the plus side it makes charisma more useful.

In any case I will try and consilidate this and post it on the forum.
Sword of Damocles
GM, 329 posts
Sun 24 Mar 2013
at 23:20
  • msg #406

Re: Out of Character Thread

In reply to Master Sgt Patrick Muldoon (msg # 405):

Well, a totally average character (10's in every attribute) would have 10 skill points (2 for each attribute). Bump each attribute up by 1 point to 11 would give that character 15 skill points (3 for each attribute). There aren't a lot of Endurance skills but something like Athletics could also be an End skill (representing marathon running for example, doesn't matter how much you can bench in that). I would probably go through the list and make some alterations where a skill could possibly use more than one attribute (predominantly physical skills it would seem). It is definitely an improvement over basing skill points received solely on Int as previously offered.
Master Sgt Patrick Muldoon
player, 42 posts
HP 45/45 PP 79/79
Mon 25 Mar 2013
at 02:06
  • msg #407

Re: Out of Character Thread

Here is conclusive proof intelligence does not mean a broad range of skills.

http://www.thewb.com/shows/the...22-b987-fcc322496a5d

Game, set and match.

LOL
Oscillator
player, 223 posts
HP 20/20
PR 73/73
Mon 25 Mar 2013
at 05:22
  • msg #408

Re: Out of Character Thread

Osc votes 'Nay' for Skills.

I like the discussion, and frankly I don't think the skills you're discussing are too bad
 -- except in ways I'll mention--
but main beef with it is 'this ain't V&V'.  It'd be almost a homebrew thing.  A 'Frankenstein-game'.

Anyway, other gripes:
  • I haven't seen our roleplaying hampered in any way by a lack of a skills system.  Why fix what ain't broken?  Unnecessary.
  • I haven't seen any V&V game which screams "I need skills!!!".  (But many need game balance.)  Unnecessary #2.
  • Agree w/Muldoon on most of his points (uh, haven't followed link yet so dunno on that).
  • I see a flaw in that 'skills' in this game is a super-ability catagory, but there is no super-power which affects these new skills?!?  So no one can be super in a skill beyond their base stat + points spent?
  • Similarly, its a level-based game, but this skills system is not level based, its stat based.  Why?  Doesn't gel w/rules.
  • V&V is random generated & rolled, not 'point buy'.  Why tack on a system which meshes awkwardly w/other rules? (Maybe try Living Legends?)

But I think the strengths of V&V shine when players act (roleplay) & GM's let the heroes have their glory moment, throw in some baddies, have some 'golden era' tension, and have various returning villains & NPC's.

I don't see how increasing realism or accurate modeling helps THIS game, which is yet another reason I've been loving it.
Nightmare
player, 126 posts
HP 8/16
PR 25/64
Mon 25 Mar 2013
at 05:46
  • msg #409

Re: Out of Character Thread

I can see some sort of need for definitive skill sets. Not just for game balance (the poor guy with the single power suddenly becomes the Engineer/Scientist/Linguist the group needs), but also to set clarity for RP.
Nightmare's a case in point, I wrote up a background that suggested several useful skills but must decide whether to apply them case by case and point by point. With some sort of defined skill set in place, this wouldn't be an issue.
Master Sgt Patrick Muldoon
player, 43 posts
HP 45/45 PP 79/79
Mon 25 Mar 2013
at 05:51
  • msg #410

Re: Out of Character Thread

Oscillator:
[*]Similarly, its a level-based game, but this skills system is not level based, its stat based.  Why?  Doesn't gel w/rules.


Perhaps skills improvement can be part of the leveling up system or run parallel with it.

I am thinking the agent game that might be run will need it.
Master Sgt Patrick Muldoon
player, 44 posts
HP 45/45 PP 79/79
Mon 25 Mar 2013
at 05:58
  • msg #411

Re: Out of Character Thread

Nightmare:
I can see some sort of need for definitive skill sets. Not just for game balance (the poor guy with the single power suddenly becomes the Engineer/Scientist/Linguist the group needs), but also to set clarity for RP.
Nightmare's a case in point, I wrote up a background that suggested several useful skills but must decide whether to apply them case by case and point by point. With some sort of defined skill set in place, this wouldn't be an issue.



I would not use the skills to balance characters. But it might give a less interesting concept some more levers to provide interest.
Sword of Damocles
GM, 330 posts
Mon 25 Mar 2013
at 21:44
  • msg #412

Re: Out of Character Thread

Again I am not married to the idea of skills, it was just one of those things passing through my brain and I happened to have a writeup that a very long-time V&V GM came up with. Also to reiterate that skills would not be a balancing factor, just a way of rounding out characters. I would probably pull all the combat related skills as combat efficiency *is* simulated by gaining level and training. The remaining skills would rarely even come into play directly in a combat situation.

That being said I am equally fine with just having people choose a knowedge area/background and determine specifics as needed.
Vosper
player, 164 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 26 Mar 2013
at 02:34
  • msg #413

Re: Out of Character Thread

Well, my only concern would be that if we implement a more detailed skill system, Vosper won't turn out to be good at things her background is currently letting her do.  Is all.
Oscillator
player, 224 posts
HP 20/20
PR 73/73
Tue 26 Mar 2013
at 03:09
  • msg #414

Re: Out of Character Thread

Sword of Damocles:
That being said I am equally fine with just having people choose a knowedge area/background and determine specifics as needed.

Oscillator: Scientist, science prodigy, specialist in vibration / physics of motion.
Amaranth
player, 33 posts
HP 34/34
Power 77/77
Tue 26 Mar 2013
at 03:11
  • msg #415

Re: Out of Character Thread

I... am not at all sure that a merely Mature tag allows me to respond to that.
Nightmare
player, 127 posts
HP 8/16
PR 25/64
Tue 26 Mar 2013
at 06:03
  • msg #416

Re: Out of Character Thread

I believe you are correct in stating that a merely mature rating does not allow you to respond to that.
Oscillator
player, 225 posts
HP 20/20
PR 73/73
Mon 1 Apr 2013
at 07:34
  • msg #417

Re: Out of Character Thread

Today is "Global RPG Day".
Make sure you tell everyone you know,
"I'm a roleplaying gamer and I'm proud."
Be sure to post your fav RPG characters to FB and Twitter!
Poco Tehuantl
player, 180 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Sun 7 Apr 2013
at 04:20
  • msg #418

Re: Out of Character Thread

{sings}
Why are we waiting,
Slowly dehydraaaating?
Nightmare
player, 129 posts
HP 8/16
PR 25/64
Sun 7 Apr 2013
at 04:36
  • msg #419

Re: Out of Character Thread

I think the GM is trying to recreate the experience of the modern military, long periods of routine boredom interspersed with short bursts of stark terror.
Sword of Damocles
GM, 331 posts
Mon 8 Apr 2013
at 03:15
  • msg #420

Re: Out of Character Thread

I have been trying to put something together but any idea seems to unravel at the seams. My creative focus has been pretty strained of late due to personal stresses over the past 2+ weeks. I am not trying to keep you all in limbo and really do want to move forward but like I said I am struggling to put together a cohesive idea (which I was struggling with before all the added stress). So I do apologize for the epic stall that this game has been in...
Vosper
player, 165 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 8 Apr 2013
at 03:41
  • msg #421

Re: Out of Character Thread

I'm the last one to complain, I've been struggling to keep Days of Infamy going despite my own life making like Pearl Harbor. ;)

Hang in there, good luck, and let us know of any new developments!
Poco Tehuantl
player, 182 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Mon 8 Apr 2013
at 04:24
  • msg #422

Re: Out of Character Thread

Oh no, Vos.  I AM THE LAST ONE to complain ... I am not even making the effort to run a game.


Take care Damocles, and may the fortunes smile upon thee.
Amaranth
player, 35 posts
HP 34/34
Power 77/77
Mon 8 Apr 2013
at 16:27
  • msg #423

Re: Out of Character Thread

Nightmare:
I think the GM is trying to recreate the experience of the modern military, long periods of routine boredom interspersed with short bursts of stark terror.

I just heard that somewhere.  I forget what it was in.

Veteran: "This is the worst part of the battle...the long wait."
Nervous Recruit: "So this is worse than the battle?"
Veteran: "Oh, no.  I forgot about the battle.  This is the second worst part of the battle."

Sword:
I have been trying to put something together but any idea seems to unravel at the seams.

It's hard.  V&V I think is probably even harder than most.  No worries!  I can't complain - Poco was the very last, and he already went.  So I just picture you dangling over our heads by a thread, ready to snap at any moment!

It's very exciting.

It helps to be Amaranth, who can expect to pull the sword out of her head a minute later and hand it back.
Oscillator
player, 227 posts
HP 20/20
PR 73/73
Tue 9 Apr 2013
at 08:52
  • msg #424

Re: Out of Character Thread

Gonna copy Oscillator into the V&V vault.
It's too bad we are stuck, this game has great roleplayers!
Nightmare
player, 130 posts
HP 8/16
PR 25/64
Wed 10 Apr 2013
at 04:26
  • msg #425

Re: Out of Character Thread

I have an idea.
I'm going to propose a training exercise IC, maybe with the characters jumping around and flailing at each other we'll generate some brainstorms for the GM.
Sword of Damocles
GM, 333 posts
Sun 14 Apr 2013
at 18:33
  • msg #426

Re: Out of Character Thread

If people can put somewhere on their character sheets what languages they can speak/understand, I know we discussed it before but I have a feeling the results were scattered through some threads and I don't feel like looking through them all. I know Vosper speaks Russian as one of hers, but don't recall if anyone else did of the original players. Amaranth and Master Sgt Muldoon you should let me know if you speak anything other than English and I will approve/adjust as needed...
Vosper
player, 166 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 14 Apr 2013
at 19:43
  • msg #427

Re: Out of Character Thread

Will do!

And I'll try to pop in on the training excercise when I get a chance - just been busy and back-burnered this one as we're in "down-time".

Not to be confused with "down-ton" abby...
Oscillator
player, 230 posts
HP 20/20
PR 73/73
Mon 15 Apr 2013
at 07:36
  • msg #428

Re: Out of Character Thread

Osc speaks several languages, but he still can barely understand Onyx.
:)
Oscillator
player, 232 posts
HP 20/20
PR 73/73
Mon 15 Apr 2013
at 10:38
  • msg #429

Re: Out of Character Thread

@ Nightmare - when you stage a 'training session' to keep the game going,
didn't think you'd get Russians to do the scenario for you!

Impressive!

:)
Amaranth
player, 37 posts
HP 34/34
Power 77/77
Mon 15 Apr 2013
at 15:24
  • msg #430

Re: Out of Character Thread

That's why we like Nightmare.  He always goes the extra four thousand six hundred and seventy-six miles!

Edit: Whoops!  I mean, four thousand seven hundred and fifty three miles.  4676 is from New York to Moscow.  I forgot we were in Colorado.
This message was last edited by the player at 22:18, Mon 15 Apr 2013.
Poco Tehuantl
player, 184 posts
Hit Points: 50 ( /75)
Power Points: 100 ( /100)
Mon 15 Apr 2013
at 20:25
  • msg #431

Re: Out of Character Thread

AND provides nibblies.   *licks his lips*
Nightmare
player, 134 posts
HP 8/16
PR 25/64
Tue 16 Apr 2013
at 01:46
  • msg #432

Re: Out of Character Thread

Oh, they're not really Russians, you're all just having a bad dream.  ;>
Oscillator
player, 233 posts
HP 20/20
PR 73/73
Tue 16 Apr 2013
at 08:15
  • msg #433

Re: Out of Character Thread

Sword of Damocles:
and Oscillator to destroy his lab

Osc's INTENT was not to destroy the lab,
it was to spend an Inv Pt with a 96% chance to succeed!!!!

and Osc somehow failed.

But thanks for making it sound worse.
:D
The Inhuman
player, 7 posts
HP 212/212 PP 91/91
Thu 18 Apr 2013
at 07:55
  • msg #434

Re: Out of Character Thread

been waiting to do that for months ;)
Poco Tehuantl
player, 186 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Thu 18 Apr 2013
at 11:17
  • msg #435

Re: Out of Character Thread

Wow. That was a surprise.
 Very cool transformation, and character intro, Muldoon.

I can imagine how you've been waiting to unleash that baby on us.

I was wondering when 'the Inhuman' was going to join the game ... didn't realize he was already among us.
Well done, that man.
Oscillator
player, 237 posts
HP 20/20
PR 73/73
Thu 18 Apr 2013
at 12:38
  • msg #436

Re: Out of Character Thread

The Inhuman is now among us...

The giant pussycat has been among us for awhile, spitting up hairballs.
Poco Tehuantil:
Upon reaching the battlefield (the roof, is it?) he had torn into the enemy

How are you spotting the enemy?  Anyone with a gun?
This message was last edited by the player at 12:39, Thu 18 Apr 2013.
Sword of Damocles
GM, 337 posts
Thu 18 Apr 2013
at 12:42
  • msg #437

Re: Out of Character Thread

Just so people know, and apologies as apparently I never made it clear before, most of the base is underground/built into the side of a cliff. There is a small area topside with elevator and stair access as well as a service elevator for supplies but aside from that there is not much of a roof to be had. A landing pad and an access road with a guard outpost basically round out what is topside aside from a large radio antenna.
Vosper
player, 170 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 18 Apr 2013
at 17:10
  • msg #438

Re: Out of Character Thread

Well-played! :)
The Inhuman
player, 9 posts
HP 212/212 PP 91/91
Thu 18 Apr 2013
at 17:18
  • msg #439

Re: Out of Character Thread

Poco Tehuantl:
Wow. That was a surprise.
 Very cool transformation, and character intro, Muldoon.

I can imagine how you've been waiting to unleash that baby on us.

I was wondering when 'the Inhuman' was going to join the game ... didn't realize he was already among us.
Well done, that man.



Thanks!
Oscillator
player, 238 posts
HP 20/20
PR 73/73
Thu 18 Apr 2013
at 17:43
  • msg #440

Re: Out of Character Thread

Sword of Damocles:
OOC: Do allow me to summarize the 6 rounds it takes to get topside and set the scene outside before people tear into stuff. *grin*

You're tha boss!
(I'm the Osc, she's the Vos, Poco's the paws, Onyx is the gloss, etc...)

Sword of Damocles:
(I am at work right now so be patient)

NoooOooooooooOooooo!!!
Patience?!?!!

Aaaaaaaaaaarggghhhh!!!

:)
Amaranth
player, 39 posts
HP 34/34
Power 77/77
Thu 18 Apr 2013
at 17:48
  • msg #441

Re: Out of Character Thread

quote:
OOC: Do allow me to summarize the 6 rounds it takes to get topside and set the scene outside before people tear into stuff. *grin*

Aww, I sort of liked the idea of getting there and seeing Poco standing happily amidst the scattered forms of his unconscious enemies.  Maybe playing with a ball of yarn that he'd really meant to start tying them up with, but, you know, adrenaline and all that.
Sword of Damocles
GM, 341 posts
Sun 21 Apr 2013
at 17:31
  • msg #442

Re: Out of Character Thread

I have been looking at the Evade rules as I currently do them (based on another GM's method; Burning Bones's New Dawn game) where if you have not acted you can forfeit a coming action to set-up Evasion. On the plus side it makes it so the players can improve their odds to not be hit anytime in the turn and on the minus side it does the same for the baddies. It also tends to nerf the benefit of having a faster initiative than your target due to agility, speed, etc. Do people want to keep using it the way I have been, knowing that the villains also reap the benefits (which can make them very hard to hit right off) or do it the way it is written in the V&V 2.1 rulebook? I am fine with either way, I just wanted to put it to the group.
Vosper
player, 172 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 21 Apr 2013
at 17:54
  • msg #443

Re: Out of Character Thread

Well, I generally prefer the "book" method, which is what I use in my game.  It prevents the whole "abort to dodge" phenom that basically becomes the default otherwise.

An evade set up in a prior turn lasts until your first action of the next, so aside from the very first turn, you can be covered by an Evasion pretty much the whole time if you wish.
Sword of Damocles
GM, 342 posts
Sun 21 Apr 2013
at 17:59
  • msg #444

Re: Out of Character Thread

In reply to Vosper (msg # 443):

Yeah that was one of my thoughts as well.
Vosper
player, 173 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 21 Apr 2013
at 18:05
  • msg #445

Re: Out of Character Thread

Well, and also, given the nature and limitations of PbP, it can go something like this:

GM: "OK, phase 37, the villain directs his megadeth blast at Bonespike, who acts on 30.  He rolls a 13 to hit, which is enough.  Take 20 damage."

Bonespike: "I abort my action to evade, which means he misses since he rolled a 13."


versus:

GM: "OK, phase 37, the villain directs his megadeth blast at Bonespike, who acts on 30.  He rolls a 3 to hit, which is an easy hit.  Take 20 damage."

Bonespike: "Man, that sucks. I roll with 7 of it.  On my phase, I'll strike back."


Which is an illustrated way of saying, it kind of lets you see the roll before deciding to "abort to dodge" or not. ;)
Oscillator
player, 239 posts
HP 20/20
PR 73/73
Sun 21 Apr 2013
at 18:19
  • msg #446

Re: Out of Character Thread

I don't see the advantage of the rules mod -- unless player/players are getting killed w/o taking any actions?
Sword of Damocles
GM, 343 posts
Sun 21 Apr 2013
at 18:36
  • msg #447

Re: Out of Character Thread

Oscillator:
I don't see the advantage of the rules mod -- unless player/players are getting killed w/o taking any actions?

Not sure what you are saying here. Do you prefer it the way I borrowed from another GM or by the book where you have to wait for your 1st action to declare Evasion?
Oscillator
player, 241 posts
HP 20/20
PR 73/73
Sun 21 Apr 2013
at 18:45
  • msg #448

Re: Out of Character Thread

Book.
Sword of Damocles
GM, 344 posts
Sun 21 Apr 2013
at 18:50
  • msg #449

Re: Out of Character Thread

OK that is 2 for going back to by the book Evasion.
The Inhuman
player, 12 posts
HP 212/212 PP 91/91
Sun 21 Apr 2013
at 19:50
  • msg #450

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 449):

The book
Sword of Damocles
GM, 345 posts
Sun 21 Apr 2013
at 23:14
  • msg #451

Re: Out of Character Thread

The Inhuman:
In reply to Sword of Damocles (msg # 449):

The book

So then your Evade itself wouldn't actually start until 16 if the consensus is to go by the book. That being said you can still use Stretching defense of course. :)
The Inhuman
player, 14 posts
HP 212/212 PP 91/91
Sun 21 Apr 2013
at 23:27
  • msg #452

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 451):

On this first turn, I would think that each of us has probably been evading as we got here. This was not a surprise round and we had to move here.

But that either way is fine with me
Onyx
player, 97 posts
HP: 19/19; PR: 62/63
Dam Mod: +1; PA: +2 MA: -
Mon 22 Apr 2013
at 01:39
  • msg #453

Re: Out of Character Thread

I'm with the "have been evading" sentiment.

But I'm not really tripping. Whatevs.
Sword of Damocles
GM, 346 posts
Mon 22 Apr 2013
at 04:12
  • msg #454

Re: Out of Character Thread

I would say, both for the baddies and for you all, that you really can't start Evading until you know there is something to Evade (because you don't really roll initiative until the start of combat) otherwise everyone will enter every battle dipping and dodging before they know what is going on. No one is surprised of course, but that just means initiative as usual.
The Inhuman
player, 15 posts
HP 212/212 PP 91/91
Mon 22 Apr 2013
at 04:27
  • msg #455

Re: Out of Character Thread

Fair enough. But I would suggest that either Poco or The Inhuman would be on point. The others, since an attack was expected, would be following and thus not in the line of fire until they act.

So either Poco, the Inhuman or both would be the ones exposed. Just my thoughts.
Sword of Damocles
GM, 350 posts
Mon 22 Apr 2013
at 04:30
  • msg #456

Re: Out of Character Thread

In reply to The Inhuman (msg # 455):

Poco will move/act twice before Red Sledgehammer goes, and most others will go at least once. The Inhuman is a bit slower so people will move around him....an unenviable task. ;)

(BTW, going to sleep for the night, will update best I can tomorrow)
This message was last edited by the GM at 04:31, Mon 22 Apr 2013.
The Inhuman
player, 16 posts
HP 212/212 PP 91/91
Mon 22 Apr 2013
at 04:43
  • msg #457

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 456):

He is flexible. ;)
Vosper
player, 174 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 22 Apr 2013
at 04:49
  • msg #458

Re: Out of Character Thread

Hey, don't forget Vosper.  She's rushing out there too!

To save time: Yes, her first action will be to set up an Evasion! :D
The Inhuman
player, 17 posts
HP 212/212 PP 91/91
Mon 22 Apr 2013
at 04:55
  • msg #459

Re: Out of Character Thread

With the Patriot. I just post each of my actions as separate posts.
Oscillator
player, 242 posts
HP 20/20
PR 73/73
Mon 22 Apr 2013
at 06:49
  • msg #460

Re: Out of Character Thread

Sword of Damocles:
I would say, both for the baddies and for you all, that you really can't start Evading until you know there is something to Evade (because you don't really roll initiative until the start of combat) otherwise everyone will enter every battle dipping and dodging before they know what is going on. No one is surprised of course, but that just means initiative as usual.

I think it's b/c you said "it takes 6 rounds to get there" implies combat has begun.  But we did not take any actions b/c we all tried to 'roll with it', but it would make sense that people could setup defenses, arrive evading, etc.

OR

You could say combat doesn't start until we arrive, and then we all roll initiative upon arrival -- but it doesn't take us 6 rounds to run up the stairs, it takes ~ 1 minute for us to gather (as a team) & confront the baddie.

Mixing melee combat timing with non-combat timing can make everyone confused.

Also, we all agreed to go as a group, however I think it's clear that Oscillator, Vosper, Onyx, and Poco (and maybe others) would not likely have all moved as a group -- particularly going up stairs together -- b/c of powers / styles.  But we roleplayed with it.
Master Sgt Patrick Muldoon
player, 50 posts
HP 52/52 PP 79/79
Mon 22 Apr 2013
at 07:04
  • msg #461

Re: Out of Character Thread

Oscillator:
"Oh my, does everyone speak Russian on this team except me?  Perhaps I'd best begin conversation Russian 101?  Latin is only useful for science, not superheroics."  Oscillator muses.


Vosper, MI-6 operative and Muldoon, super soldier of course we speak Russian. ;)
Poco Tehuantl
player, 187 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Mon 22 Apr 2013
at 08:59
  • msg #462

Re: Out of Character Thread

Eddy is charging into the Frey.  Please don't assume that he  is waiting for anyone else.

I have rolled initiative, and waiting for my chance to launch Eddy's counter-offensive.
Oscillator
player, 244 posts
HP 20/20
PR 73/73
Mon 22 Apr 2013
at 10:35
  • msg #463

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
Muldoon, super soldier -- of course we speak Russian.

Maybe it's just me, but instead of "Super soldier" Muldoon, I kept imagining Sergeant Slaughter the wrestler.
Transforming into 'the Blob' didn't make me think 'super soldier' either.  :)

(And Russian is *A VERY HARD* language to learn!)
The Inhuman
player, 18 posts
HP 212/212 PP 91/91
Mon 22 Apr 2013
at 15:04
  • msg #464

Re: Out of Character Thread

Perhaps that stems more from your ignorance of the military and the skills sets of special operations forces. US Special Forces are force multipliers and the elite of the US Army. Language skills are a key part of their training. They also have a close working relationship with US intelligence agencies. This has been the case since their creation.

You nor your character know everything there is to know about Muldoon, and by judging a book by its cover, have underestimated him. Muldoon is a veteran of two wars, a couple of insurgencies, a few coups and a number of covert operations.

Finally "Super Soldier" does not mean Captain America. If human bodies were manipulated to make them tougher, faster or stronger I doubt the biggest worries would be blond hair, blue eyes and strong jaws.

Hope that clears up any confusion.
Sword of Damocles
GM, 352 posts
Mon 22 Apr 2013
at 15:25
  • msg #465

Re: Out of Character Thread

I would say that the hardest part of learning Russian is the damn Cyrillic alphabet, I mean who the hell uses the old Bell Telephone symbol as a letter?

Honestly though I think once you master the alphabet the language itself isn't too bad, I mean it is similar in many ways to Polish aside from the alphabet.
Vosper
player, 176 posts
Eloise Sutton
HP: 16/16 PR: 59/61
Mon 22 Apr 2013
at 15:48
  • msg #466

Re: Out of Character Thread

For the record, Vosper speaks Russian, Chinese and German, in addition to the Queen's English. ;)
Amaranth
player, 40 posts
HP 34/34
Power 77/77
Mon 22 Apr 2013
at 15:54
  • msg #467

Re: Out of Character Thread

A surprising number of modern Russian words are English words with a Russian accent.  Which was lucky for me, because I'm dreadful at languages but good at accents.

And we never actually `agreed' to all go together.  We talked about it, here, in the OOC thread; IC, everybody very clearly just started up the stairs at their own individual pace.  This might be a place where some of those "teamwork exercises" Muldoon was talking about would have come in handy. grin

quote:
(And Russian is *A VERY HARD* language to learn!)

It's not so bad if you have a backing in Latin.

Inhuman:
Finally "Super Soldier" does not mean Captain America. If human bodies were manipulated to make them tougher, faster or stronger I doubt the biggest worries would be blond hair, blue eyes and strong jaws.

I concur.  The Michelin Man seems like a much better model.  Grin
Amaranth
player, 42 posts
HP 34/34
Power 77/77
Mon 22 Apr 2013
at 16:12
  • msg #468

Re: Out of Character Thread

On another note - if languages are going to be important and all, you can set up the Private Language Groups!  It would take away the posting-in-real-Russian thing, which I agree is super cool, but it would also let people just post to "Language: Russian", and everybody who speaks it will automatically get it.
Nightmare
player, 138 posts
HP 8/16
PR 25/64
Tue 23 Apr 2013
at 02:31
  • msg #469

Re: Out of Character Thread

Aren't you assuming no one chose an obscure language, for whatever subverted reason?
Personally, I tend to also use them for radio/PA/etc. It requires setting groups for threads and/or areas, but it can allow pbp to be a little more immersive.
Oscillator
player, 245 posts
HP 20/20
PR 73/73
Tue 23 Apr 2013
at 07:31
  • msg #470

Re: Out of Character Thread

The Inhuman:
Perhaps that stems more from your ignorance of the military and the skills sets of special operations forces.

Wow -- there's a massive assumption!  I bet I know more than you think I do about special forces, buddy.

Inhuman:
You nor your character know everything there is to know about Muldoon, and by judging a book by its cover, have underestimated him.  Muldoon is a veteran of two wars, a couple of insurgencies, a few coups and a number of covert operations.

Finally "Super Soldier" does not mean Captain America. If human bodies were manipulated to make them tougher, faster or stronger I doubt the biggest worries would be blond hair, blue eyes and strong jaws.

Hope that clears up any confusion.

Uh, not sure what set all that off, but Muldoon's style and approach reminded me in a comedic way of Sergeant Slaughter.  I was getting my chuckle on.  (Plus Sergeant Slaughter didn't exist back then, so I couldn't put out the reference 'in-character'.)

Obviously neither Osc nor myself knows much about Muldoon or you -- so far, Muldoon's got the better security clearance 'in-game', and as far as roleplaying goes we have only recently met & we hadn't seen you do anything except talk about commando stuff.  (& Commando stuff is something Osc really doesn't have much interest in, as a scientist turned reluctant superhero.)


But you are right -- we are just learning all the wonderful and unique capabilities of the Super Muldoon!    :)
Amaranth:
you can set up the Private Language Groups!  It would take away the posting-in-real-Russian thing, which I agree is super cool, but it would also let people just post to "Language: Russian"

Oh no, just what we need -- more complication in the game!!  If I get a vote, I'd vote no.

I don't mind the posting in Russian -- esp now that we've got Google translate available.  If we didn't have that, I'd think it'd be far more challenging for everyone, no?
Master Sgt Patrick Muldoon
player, 51 posts
HP 52/52 PP 79/79
Tue 23 Apr 2013
at 08:27
  • msg #471

Re: Out of Character Thread

Oscillator:
Wow -- there's a massive assumption!  I bet I know more than you think I do about special forces, buddy.


The word perhaps was there to keep it from being an assumption. From your comment it seemed you assumed Muldoon, despite his affiliation with the Green Berets (As they were popularly referred to as in the 1960's name), was merely a knuckle dragger. But since it seems you have extensive knowledge of special operations and in particular US Special Forces, hopefully my explanation of Muldoon's language skills made sense to you.

I try to have the character speak in a manner appropriate to a soldier in the 1960's which by modern standards might give the wrong impression.
This message was last edited by the player at 08:59, Tue 23 Apr 2013.
Oscillator
player, 246 posts
HP 20/20
PR 73/73
Tue 23 Apr 2013
at 11:21
  • msg #472

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
I try to have the character speak in a manner appropriate to a soldier in the 1960's which by modern standards might give the wrong impression.

I've been enjoying how you've played Muldoon so far.  I admire good roleplay and try to do the same.

It's been a challenge trying to make Osc constantly speak with multiple-syllable words, but he wants people to think he's smart (and he IS smart).

Anyway, get to bustin' some heads, Special Agent Muldoon!  :D
Sword of Damocles
GM, 354 posts
Wed 24 Apr 2013
at 23:55
  • msg #473

Re: Out of Character Thread

My apologies, the next batch of initiatives are up. Didn't mean to imply everyone had to go in order. (hopefully no one will hate me TOO much)   :)
Poco Tehuantl
player, 189 posts
Hit Points: 58 ( /75)
Power Points: 98 ( /100)
Thu 25 Apr 2013
at 08:33
  • msg #474

Re: Out of Character Thread

Holy cow.
Again, even with evade 10, I'm taking more damage than I am dishing out ... and this character is slotted as one of the groups 'tanks'.

When he dies, can I just play a well trained soldier with good equipment?
This message was last edited by the player at 08:44, Thu 25 Apr 2013.
Oscillator
player, 248 posts
HP 20/20
PR 73/73
Thu 25 Apr 2013
at 08:50
  • msg #475

Re: Out of Character Thread

From now on, anytime someone gets Magic Spells, please pick a Regeneration / heals others spell!!!

V&V's flawed w/the healing rules.

(Osc was trying to make Regen potions based on Vosper's blood -- when I blew up the lab, btw.  Meh!!!!)
Sword of Damocles
GM, 355 posts
Thu 25 Apr 2013
at 12:38
  • msg #476

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 474):

If you made your Detect Danger roll I would have allowed the Evade bonus but basically the sniper got the drop on you and Amaranth. If Red Sledgehammer had taken a swing at you he would have had almost no chance to hit you.
Sword of Damocles
GM, 356 posts
Thu 25 Apr 2013
at 13:58
  • msg #477

Re: Out of Character Thread

Also, before I possibly get piled on about making the whole group all arrive at the same time I want to refer people to the posts involved: #137 and #140. I just wanted to give a scale of the time it would take for all of the group to arrive, not telling people what I expected them to do.

The healing rules are slow, yes, but remember that you have trained medical staff and an infirmary that increases the healing rate because of proper medical attention.
Amaranth
player, 43 posts
HP 22/34
Power 75/77
Thu 25 Apr 2013
at 15:42
  • msg #478

Re: Out of Character Thread

Poco Tehuantl:
Holy cow.
Again, even with evade 10, I'm taking more damage than I am dishing out ... and this character is slotted as one of the groups 'tanks'.

When he dies, can I just play a well trained soldier with good equipment?

Heh.  I guess that's what the Skills table is for, isn't it?  For what it's worth, from a... character-spotlight standpoint, I was kind of happy about it.  Mechanically, Poco and Amaranth are a lot the same, except Poco is just better.  But the way they got shaped, Poco does more damage, while Amaranth takes it better.

So, you know, both of us getting hit like that kind of gives her a moment to look good, and that's nice, once in a while.  Not that I'm actually glad you got hit, of course!  I just wanted Sword to know there was an up-side to all this on our end of things too, I guess. grin

Yes, my niche moments are all going to involve getting shot in the head.  I'm not saying she's the most carefully thought out character design ever...
Onyx
player, 99 posts
HP: 19/19; PR: 61/63
Dam Mod: +1; PA: +2 MA: -
Fri 26 Apr 2013
at 01:15
  • msg #479

Re: Out of Character Thread

What do I need to roll?

I can do it later tonight.

I'll be attacking with the power blast.
Sword of Damocles
GM, 358 posts
Fri 26 Apr 2013
at 23:58
  • msg #480

Re: Out of Character Thread

Do people want me to roll and post initiatives at the start of every turn to speed things up a touch or do you want to roll your own individually?
Vosper
player, 178 posts
Eloise Sutton
HP: 16/16 PR: 57/61
Sat 27 Apr 2013
at 00:01
  • msg #481

Re: Out of Character Thread

I'm more than fine with it being sped up.  Go for it!
The Inhuman
player, 21 posts
HP 212/212 PP 89/91
Sat 27 Apr 2013
at 00:19
  • msg #482

Re: Out of Character Thread

Yes please.
Oscillator
player, 250 posts
HP 20/20
PR 72/73
Sat 27 Apr 2013
at 00:38
  • msg #483

Re: Out of Character Thread

Roll 'em roll 'em!
The Inhuman
player, 22 posts
HP 212/212 PP 89/91
Sat 27 Apr 2013
at 01:00
  • msg #484

Re: Out of Character Thread

Sword of Damocles:
Do people want me to roll and post initiatives at the start of every turn to speed things up a touch or do you want to roll your own individually?



You did not post the resolution for the last round yet. Waiting to see what happened.
This message was last edited by the player at 01:00, Sat 27 Apr 2013.
Sword of Damocles
GM, 359 posts
Sat 27 Apr 2013
at 01:03
  • msg #485

Re: Out of Character Thread

In reply to The Inhuman (msg # 484):

I know, I will do that as soon as I have more than a couple minutes at a time to sit at the PC. I was just checking in about the initiative thing. :)
The Inhuman
player, 23 posts
HP 212/212 PP 89/91
Sat 27 Apr 2013
at 01:14
  • msg #486

Re: Out of Character Thread

Thanks
Nightmare
player, 141 posts
HP 16/16
PR 61/64
Sat 27 Apr 2013
at 05:49
  • msg #487

Re: Out of Character Thread

Actually, I would be fine if you generated initiatives in any way you desired and then posted them.
Poco Tehuantl
player, 191 posts
Hit Points: 58 ( /75)
Power Points: 96 ( /100)
Sun 28 Apr 2013
at 00:17
  • msg #488

Re: Out of Character Thread

Aye
Nightmare
player, 142 posts
HP 16/16
PR 58/64
Sun 28 Apr 2013
at 04:07
  • msg #489

Re: Out of Character Thread

Sword of Damocles:
OOC: Sorry Ossy, I accidentally put Nightmare's name into your slots as well as his. Fixed now.


I was wondering about that. I have fair skills at math, but even I couldn't make it work as it was posted prior to the edit.
Oscillator
player, 252 posts
HP 20/20
PR 70/73
Sun 28 Apr 2013
at 20:44
  • msg #490

Re: Out of Character Thread

Only thing making it work for Osc is evade + Vib defense!!
:)
INIT is sucking
& if we are dealing w/Shroud as a sniper,
gonna be a challenge...!
Sword of Damocles
GM, 363 posts
Sun 28 Apr 2013
at 23:09
  • msg #491

Re: Out of Character Thread

So Poco rolled his Int save at -4, just waiting for the others to do the same (you don't have to do it in turn), with Oscillator rolling at even odds.
The Inhuman
player, 25 posts
HP 212/212 PP 88/91
Sun 28 Apr 2013
at 23:25
  • msg #492

Re: Out of Character Thread

16:25, Today: The Inhuman rolled 1 using 1d20 with rolls of 1. int save.
Sword of Damocles
GM, 364 posts
Sun 28 Apr 2013
at 23:38
  • msg #493

Re: Out of Character Thread

Once I have all the saves I will post in private to those who made the save what it was for.
Amaranth
player, 45 posts
HP 11/34
Power 59/77
Mon 29 Apr 2013
at 00:14
  • msg #494

Re: Out of Character Thread

I think Inhuman might have just squeaked by on that! grin

I rolled a seven.
Nightmare
player, 143 posts
HP 16/16
PR 58/64
Mon 29 Apr 2013
at 02:51
  • msg #495

Re: Out of Character Thread

Having cloaked himself, no one can hear or see Nightmare as he says, "Doh!"
Oscillator
player, 254 posts
HP 20/20
PR 70/73
Mon 29 Apr 2013
at 08:22
  • msg #496

Re: Out of Character Thread

Sword of Damocles:
So Poco rolled his Int save at -4, just waiting for the others to do the same (you don't have to do it in turn), with Oscillator rolling at even odds.

(Didn't see where we were instructed to roll INT save in the game thread.  Sorry.)

Oscillator rolled 8 using 1d20 with rolls of 8. INT save.

Hmmmmmm....
Sword of Damocles
GM, 365 posts
Mon 29 Apr 2013
at 18:48
  • msg #497

Re: Out of Character Thread

Impressive, 5 out of 7 people made the Int save (I rolled Onyx's to move things along since he Evaded anyhow). Back to work for the week so be patient with the turn update but I hope to do it tonite. Will PM in game thread to those who made the save.
Sword of Damocles
GM, 367 posts
Wed 1 May 2013
at 19:58
  • msg #498

Re: Out of Character Thread

Just waiting on Nightmare then I can take Red Sledgehammer's action and summarize that part of the turn.
Poco Tehuantl
player, 195 posts
Hit Points: 58 ( /75)
Power Points: 72 ( /100)
Wed 1 May 2013
at 21:38
  • msg #499

Re: Out of Character Thread

Having rolled max damage, I can almost guarantee that I'll have not hit.
The dice roller hates me, and is toying with me now.  ;-p
Vosper
player, 182 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Wed 1 May 2013
at 22:34
  • msg #500

Re: Out of Character Thread

The dice roller does indeed hate you, man.  At least based on how it treats you in my game.  O_O
The Inhuman
player, 28 posts
HP 212/212 PP 87/91
Acc: +0 Dmg: +1 HTH 4d10
Thu 2 May 2013
at 03:12
  • msg #501

Re: Out of Character Thread

Are we using the knockback rules?
Oscillator
player, 257 posts
HP 20/20
PR 70/73
Thu 2 May 2013
at 07:14
  • msg #502

Re: Out of Character Thread

Ooooh, I almost get to go -- after Big Red lays out some harsh damage on some unlucky hero.

"Not it!"
Sword of Damocles
GM, 368 posts
Thu 2 May 2013
at 22:40
  • msg #503

Re: Out of Character Thread

In reply to The Inhuman (msg # 501):

Yes we are, as Amaranth found out. Of course you only knock something back if the damage taken to hit points exceeds the target's basic hits. You can take a guess how many basic hits this 900+ lb. Russian has, so knocking him back will not be easy.

Also, just so people are aware, even with his level modifier and bonuses Red Sledgehammer only strikes Vosper or Poco (evading/heightened d.) on a 5 or less currently and The Inhuman on a 4 or less (heightened d./stretching powers). Just so people are aware how tough it is for him to hit most of you and why he has been using a shield (gone now) and evading. With the exception of one shot on Amaranth, Shroud has been the one doing all the damage.
Onyx
player, 105 posts
HP: 8/19; PR: 57/63
Dam Mod: +1; PA: +2 MA: -
Thu 2 May 2013
at 22:49
  • msg #504

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 503):

Also, so folks know, it is quite possible The Shroud will take Onyx down in the next turn of two. Onyx has about 9 HP left and is basically your classic flyer/energy/frail archetype. He just can't really take damage and generally isn't that great at avoiding it. :-/
Sword of Damocles
GM, 369 posts
Thu 2 May 2013
at 22:57
  • msg #505

Re: Out of Character Thread

Onyx:
In reply to Sword of Damocles (msg # 503):

Also, so folks know, it is quite possible The Shroud will take Onyx down in the next turn of two. Onyx has about 9 HP left and is basically your classic flyer/energy/frail archetype. He just can't really take damage and generally isn't that great at avoiding it. :-/

Do remember that Evasion/Magnetic defense is particularly useful vs. bullets. The reason he was struck initially is that he was surprised. That being said people have probably figured out Shroud is *dangerously* accurate, but he *is* a premiere assassin.....maybe even involved in some things in this country (hint, hint)....heh.
Oscillator
player, 258 posts
HP 20/20
PR 70/73
Fri 3 May 2013
at 10:03
  • msg #506

Re: Out of Character Thread

2 points:

1 - we could seriously use a mental control person!
(If we don't have that, Onyx's illusions could be made to do clouds, smoke, broght lights, etc -- ie, 'cover' to block a sniper.)
2 - if we can't hit a target, aim for objects -- generally need less than '20' to hit, and knocking down a wall or a roof can work.

As for Shroud, can be shoot & teleport as 1 action?!  I thought that was 2 actions -- so we have to catch him between his actions, no?

Shroud seems harder than the tank.

I was surprised how in 1 game I ran 2 villains w/interesting but moderate powers, but they pretty much ko'd the team.

Sometimes the dice roller is worse than the villain?!?
Sword of Damocles
GM, 370 posts
Fri 3 May 2013
at 12:50
  • msg #507

Re: Out of Character Thread

Teleportation is movement only, unless you have the ability to open portals; that takes an action.

Shroud is higher level than the tank, but his powers are geared for movement and concealment (I actually took him from a villain/hero document I found online) so no blasting, mind control, etc.
Oscillator
player, 260 posts
HP 20/20
PR 70/73
Fri 3 May 2013
at 18:39
  • msg #508

Re: Out of Character Thread

I'm confused --
Osc has 'absorb' for melee & impact,
but he has to hold an action ON THAT TURN to use it?
He can't hold the last action from end/round?
Seems like it would be very hard to Absorb a shot w/o height Agi or speed bonus?

Considering changing my action then -- bc Osc likely can't take a punch to the face  from Sledge w/o Absorb...?
Onyx
player, 106 posts
HP: 8/19; PR: 57/63
Dam Mod: +1; PA: +2 MA: -
Fri 3 May 2013
at 18:52
  • msg #509

Re: Out of Character Thread

In reply to Oscillator (msg # 506):

Onyx doesn't have any illusions.

Magnetic powers
Light powers
Power Blast.

That's it.

He's arguably the weakest team member.

But he's got loads of personality!!  :)
The Inhuman
player, 30 posts
HP 212/212 PP 87/91
Acc: +0 Dmg: +1 HTH 4d10
Fri 3 May 2013
at 19:08
  • msg #510

Re: Out of Character Thread

No one with power blast is weak.
Onyx
player, 107 posts
HP: 8/19; PR: 57/63
Dam Mod: +1; PA: +2 MA: -
Fri 3 May 2013
at 19:31
  • msg #511

Re: Out of Character Thread

In reply to The Inhuman (msg # 510):

Ha!  :)

I only meant he is probably the most frail, and has the least dimensions to him. He is cohesive and loads of fun to play.
Oscillator
player, 261 posts
HP 20/20
PR 70/73
Fri 3 May 2013
at 19:51
  • msg #512

Re: Out of Character Thread

I thought for sure Onyx had some sound/noise power...?
Ha Ha

Re: Osc (me):  I'm just saying Absorb should work like evasion --
I declare I'm absorbing, & it lasts until my next action (or I get attacked & absorb it).
Sword of Damocles
GM, 371 posts
Fri 3 May 2013
at 20:00
  • msg #513

Re: Out of Character Thread

Except that is not how it works in the book. I have a character made in Burning Bones's new game that absorbs damage and converts it. I am very aware that I have to make choices in combat; save an action or two to absorb damage or make attacks myself. It is the trade-off of absorbtion of energies.
Sword of Damocles
GM, 372 posts
Sat 4 May 2013
at 14:25
  • msg #514

Re: Out of Character Thread

Waiting for Oscillator to decide to do with his action this turn before I act for Shroud and have Amaranth take her turn...
Oscillator
player, 262 posts
HP 20/20
PR 70/73
Sat 4 May 2013
at 19:15
  • msg #515

Re: Out of Character Thread

Updated...!
Amaranth
player, 47 posts
HP 11/34
Power 57/77
Sat 4 May 2013
at 21:08
  • msg #516

Re: Out of Character Thread

Amaranth holds her Action until Shroud goes and time freezes!

...Or...not, but I don't have time right now, I'm sorry!  Will try to post later!
Amaranth
player, 49 posts
HP 13/34
Power 55/77
Tue 7 May 2013
at 22:10
  • msg #517

Re: Out of Character Thread

Sorry - that delay stretched out a teensy bit longer than I'd meant!  Have been sick.  But that should let you start the next round, at least!
Sword of Damocles
GM, 374 posts
Wed 8 May 2013
at 00:40
  • msg #518

Re: Out of Character Thread

Was just looking at the attack/defense chart, noticed that the target number for HTH vs. Stretching defense is 2 not 0, so Red Sledgehammer needs a 6 or less to hit The Inhuman, not a 4 or less....a bit of a difference.
Oscillator
player, 263 posts
HP 20/20
PR 67/73
Wed 8 May 2013
at 12:50
  • msg #519

Re: Out of Character Thread

Poco Tehuantl:
And that's how he came at this big Ruskie; fast ... and hard.

Can we please keep the game PG?
HA HA
Nightmare
player, 146 posts
HP 16/16
PR 56/64
Thu 9 May 2013
at 04:09
  • msg #520

Re: Out of Character Thread

Considering the time period, even PC could become difficult.
The Inhuman
player, 32 posts
HP 208/212 PP 79/91
Acc: +0 Dmg: +1 HTH 4d10
Thu 9 May 2013
at 05:16
  • msg #521

Re: Out of Character Thread

Sword of Damocles:
Was just looking at the attack/defense chart, noticed that the target number for HTH vs. Stretching defense is 2 not 0, so Red Sledgehammer needs a 6 or less to hit The Inhuman, not a 4 or less....a bit of a difference.


Thought it was a 0 myself. That makes way more sense than a 2.
Oscillator
player, 266 posts
HP 22/22
PR 67/73
Wed 15 May 2013
at 07:23
  • msg #522

Re: Out of Character Thread

Strategy ideas --
    Speedies & flyers (Vosper, Onyx, Osc) could be taking out Shroud the Sniper.

    Big muscle (Poco, Sergent Inhuman) could be taking out Big Red

    Amaranth & Nightmare <-- not sure which group you fit best?  I don't know your powers, but if you have mental or non-physical, seems like you could really do something vs Big Red.  If you have any way of helping us 'nail down' Shroud, that might be good too...?

Just posting these here bc I'm not exactly sure which threat is more dangerous?

I'm also not sure there's only 2 attackers, just that's all we've seen so far.
V&V has a tendency to have hidden attackers (invis, illusions, mental powers, etc).

I thought Osc might have some boost at detection (vib detection), but hasn't seemed to have worked yet.

Any other ideas?

I'm kinda stumped -- but I thought we might look at ways to 'out-think' these baddies?
Anyone have an obscure power which might fit the bill?
The Inhuman
player, 35 posts
HP 208/212 PP 79/91
Acc: +0 Dmg: +1 HTH 4d10
Wed 15 May 2013
at 07:28
  • msg #523

Re: Out of Character Thread

I prefer this be handled in character. Just my opinion.
This message was last edited by the player at 07:28, Wed 15 May 2013.
Onyx
player, 109 posts
HP: 8/19; PR: 56/63
Dam Mod: +1; PA: +2 MA: -
Wed 15 May 2013
at 07:38
  • msg #524

Re: Out of Character Thread

In reply to Oscillator (msg # 522):

The Shroud is dealing the damage... But he is hard to find. It's a toss up every turn. Onyx has oroven he can hurt him if he lands a shot...but that is easier said then done.  You have to find him first...

If you can't actually hurt him- that is to say you don't have a way to hit a non-corporeal opponent... I would say just focus on wearing down Red and capturing him. Shroud could vanish at any moment with all our XP. :). Point blank, we are probably not gonna catch the guy.

That said, when Onyx did get a shot off on Shroud, I considered going for the eyes. A blinding shot with light control can blind until an endurance roll is made, possibly taking him out until a 20% or less roll is made. I can attempt this if folks want, but I believe my chance of hitting is in the 5-6 on the d20 range...so it probably will not work. And if it does, he could just teleport away (unless he has to SEE where he is teleporting).

Also: it may be that we need help from Nightmare on Shroud. His Emotion Control could slow down Shroud, or demoralize him and take him out of the equation.

I'm not sure other than that. We are all experiencing the lower level vrs higher level v&v fight dynamic. It really does make it hard to hit/hurt the baddies.  And makes it so that 2-3 higher level guys can really take on 6-7 lower level guys.

Poco, Inhuman & Amaranth seem to be doing thier best.  Vosper is just recieving the dice rollers ire, as is Nightmare.  It is what it is.

In short (too late!) I think our strategy is sound, we are just not at a level that we are going to execute that well.
Oscillator
player, 267 posts
HP 22/22
PR 67/73
Wed 15 May 2013
at 11:02
  • msg #525

Re: Out of Character Thread

Onyx:
The Shroud is dealing the damage... But he is hard to find. It's a toss up every turn.

That said, when Onyx did get a shot off on Shroud, I considered going for the eyes. A blinding shot with light control can blind until an endurance roll is made, possibly taking him out until a 20% or less roll is made. I can attempt this if folks want, but I believe my chance of hitting is in the 5-6 on the d20 range...so it probably will not work. And if it does, he could just teleport away (unless he has to SEE where he is teleporting).

We are all experiencing the lower level vrs higher level v&v fight dynamic. It really does make it hard to hit/hurt the baddies.  And makes it so that 2-3 higher level guys can really take on 6-7 lower level guys.

I agree -- main issue is Hi Lvl Baddies vs Low Lvl Heroes scenario.

Only tactics for this that I know of are:
    use method which don't require much of a 'to hit' roll (ie target objects, like shoot ceiling, area effects, height expertise, weakness detect, mental powers vs dummies),

    or use power effects which aren't diced (illusions of duplicates, illusion of fog or wall, change weather to hurricane, lift non-flying target w/antigrav/TK/magnetism) to disrupt baddies options/moves/strategies, etc.

Sword of Damocles
GM, 376 posts
Wed 15 May 2013
at 17:35
  • msg #526

Re: Out of Character Thread

Oscillator:
Strategy ideas --
    Speedies & flyers (Vosper, Onyx, Osc) could be taking out Shroud the Sniper.

    Big muscle (Poco, Sergent Inhuman) could be taking out Big Red

    Amaranth & Nightmare <-- not sure which group you fit best?  I don't know your powers, but if you have mental or non-physical, seems like you could really do something vs Big Red.  If you have any way of helping us 'nail down' Shroud, that might be good too...?

Just posting these here bc I'm not exactly sure which threat is more dangerous?

I'm also not sure there's only 2 attackers, just that's all we've seen so far.
V&V has a tendency to have hidden attackers (invis, illusions, mental powers, etc).

I thought Osc might have some boost at detection (vib detection), but hasn't seemed to have worked yet.

Any other ideas?

I'm kinda stumped -- but I thought we might look at ways to 'out-think' these baddies?
Anyone have an obscure power which might fit the bill?

Do remember that your vibration sense is not an *automatic* detection, just an enhanced ability to detect. The last Detect Hidden you rolled was a bad roll, you *do* have a 66% chance to Detect Hidden which is far above just about everyone else. When he shoots you have another free option to detect hidden, but I don't feel it is my responsibility to remind people to use things. (Normally you get 1 free Detect Hidden and others cost an action, but I would say if the circumstance changes <ie. someone firing another shot> you can take one without an action)

I was having people roll Int saves to notice where Shroud was when he was visible to represent someone happening to look in the right direction or catching him out of the corner of the eye. With him invisible people *do* need to announce their detects (such as Onyx who PMed me to ask about using his detect hidden).

All this being said there are 7 of you and 2 of them, despite the level difference. If Shroud keeps teleporting as well as using multiple actions he will burn through his power so he does have to be judicious. There are definitely tactical options available to people here and most characters can do more than just "smack something til it lays down unconscious" so I encourage people to work together.
Poco Tehuantl
player, 199 posts
Hit Points: 58 ( /75)
Power Points: 66 ( /100)
Wed 15 May 2013
at 21:19
  • msg #527

Re: Out of Character Thread

Eddy's tactics: hit it again.
Amaranth
player, 52 posts
HP 13/34
Power 49/77
Wed 15 May 2013
at 22:26
  • msg #528

Re: Out of Character Thread

Huh.

That sounds way better than my plan of missing.  I may just have to try your idea!
Sword of Damocles
GM, 377 posts
Wed 15 May 2013
at 23:00
  • msg #529

Re: Out of Character Thread

Now that Big Red ain't evading he is a much easier target. Poco and Amaranth both tagged him with all their attacks this turn. He decided to smack Poco since he hit him 3x and he has been struggling with connecting with The Inhuman.

That being said, Poco got tagged good. Do you want to roll your own KO chance or do you want me to do it?

(Also, there isn't anything inherently *wrong* with hit the target til it is unconscious, just saying that there are definitely options amongst the group...)
Amaranth
player, 53 posts
HP 16/34
Power 49/77
Wed 15 May 2013
at 23:10
  • msg #530

Re: Out of Character Thread

I find it hard to connect with The Inhuman, too.  I think if he could just relax a little on the military thing and maybe use an "I feel..." statement once in a while, it might help.
Onyx
player, 111 posts
HP: 8/19; PR: 53/63
Dam Mod: +1; PA: +2 MA: -
Thu 16 May 2013
at 00:17
  • msg #531

Re: Out of Character Thread

In reply to Amaranth (msg # 530):

Amaranth, you are repeatedly making me laugh out loud in this OOC thread. XD
Oscillator
player, 268 posts
HP 22/22
PR 67/73
Thu 16 May 2013
at 06:40
  • msg #532

Re: Out of Character Thread

Sword of Damocles:
(Normally you get 1 free Detect Hidden and others cost an action, but I would say if the circumstance changes <ie. someone firing another shot> you can take one without an action)

Sorry, I thought it was *always* costing me an action.  If Shroud is popping around & shooting, for sure I'll be taking that free Detect Hidden.

Sword of Damocles:
(Also, there isn't anything inherently *wrong* with hit the target til it is unconscious, just saying that there are definitely options amongst the group...)

Nothing wrong with trying some special attacks.  I always thought that's why they were there for fighting big dudes who seem unstoppable.  A knee shot, an eye shot, shoot the weapon, etc.

Also, Amaranth IS hilarious.  Keep 'em comin'! 
:)
Vosper
player, 187 posts
Eloise Sutton
HP: 8/16 PR: 44/61
Thu 16 May 2013
at 15:41
  • msg #533

Re: Out of Character Thread

The way the dice roller treats me, I'll be lucky to hit ONCE, let alone the twice required for a special attack.  But, yeah, maybe worth a shot. :)
Sword of Damocles
GM, 378 posts
Thu 16 May 2013
at 16:10
  • msg #534

Re: Out of Character Thread

I still have to update the turn, but I wanted to get the initiatives rolled up.

I have often thought about having special attacks hit normally if you make one of the two rolls; but I think they put in the 2 rolls all-or-nothing to prevent every attack from being a special attack-a-thon where no one has anything to lose by going for one every action (also there is logic to missing completely if you fail since you are so focused on one area that the slightest miscue throws you off totally). Same thing for the attacking multiple targets, either all hit or all miss. (not to mention any changes on those cuts both ways)
This message was last edited by the GM at 16:11, Thu 16 May 2013.
Vosper
player, 188 posts
Eloise Sutton
HP: 8/16 PR: 44/61
Thu 16 May 2013
at 16:11
  • msg #535

Re: Out of Character Thread

Well, by the book, it only says multiple attacks are "all or nothing" (i.e., one misses, all miss).  I don't think it says the same for Special Attacks...?
Sword of Damocles
GM, 379 posts
Thu 16 May 2013
at 16:17
  • msg #536

Re: Out of Character Thread

I think it is implied, as it does say if either attack roll misses the special attack fails. Otherwise, would you count the attack as just hitting if only the 1st attack roll hit or if either roll hit? It wouldn't make sense to me to have the attack hit normally if the 1st roll missed but the 2nd roll hit. Maybe that's just me though....could always go inquire on the MHG V&V Forum and get an answer from Mr. Dee himself. ;)
Vosper
player, 189 posts
Eloise Sutton
HP: 8/16 PR: 44/61
Thu 16 May 2013
at 16:18
  • msg #537

Re: Out of Character Thread

Well, I see the concern.  If the special attack failing means it's still a normal hit (if one roll hit and the other missed), why would you NOT make every attack a special attack to the head?  Good point.
Sword of Damocles
GM, 380 posts
Thu 16 May 2013
at 16:19
  • msg #538

Re: Out of Character Thread

Mr. Onyx, I thought everyone was down with me rolling initiative so I don't have to wait for everyone to check in? Nice as that roll is I can't count it as then I would need to make everyone reroll theirs which would slow things down a bit. :|
Sword of Damocles
GM, 381 posts
Thu 16 May 2013
at 16:21
  • msg #539

Re: Out of Character Thread

Vosper:
Well, I see the concern.  If the special attack failing means it's still a normal hit (if one roll hit and the other missed), why would you NOT make every attack a special attack to the head?  Good point.

Yeah, imagine a special attack to the head everytime from someone like Red Sledgehammer. Pretty much auto-KO if he hits and massive damage if even one of the rolls succeeds.....yikes!
Onyx
player, 113 posts
HP: 8/19; PR: 53/63
Dam Mod: +1; PA: +2 MA: -
Thu 16 May 2013
at 16:22
  • msg #540

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 538):

No prob!  Mea culpa!
Amaranth
player, 54 posts
HP 16/34
Power 49/77
Thu 16 May 2013
at 18:21
  • msg #541

Re: Out of Character Thread

Vosper:
Well, by the book, it only says multiple attacks are "all or nothing" (i.e., one misses, all miss).  I don't think it says the same for Special Attacks...?

It does.  "A Special Attack on any target requires two successful rolls to hit to succeed.  If either roll fails, the Special Attack fails."

Just as something to think about, though, it could be a neat Bonus Ability for Natural Weaponry - since that's all unarmed HtH and your chances to hit with that are pretty low to start with, having the ability to always try for a special target location without losing it if you hit in the first place would be pretty reasonable, I think.  I might think about it as a Power Stunt for Amaranth, actually.  Hmm...

Damocles:
Otherwise, would you count the attack as just hitting if only the 1st attack roll hit or if either roll hit? It wouldn't make sense to me to have the attack hit normally if the 1st roll missed but the 2nd roll hit.

You'd have to require the first roll to hit, if you wanted to open it up for this at all - otherwise everybody would definitely make every attack a Special Attack, if only to get two attack rolls.
The Inhuman
player, 37 posts
HP 208/212 PP 77/91
Acc: +0 Dmg: +1 HTH 4d10
Thu 16 May 2013
at 22:43
  • msg #542

Re: Out of Character Thread

GM What kind of shape is Red Sledgehammer in at this point? Is he staggering? Bleeding? How much he knocked back by the Inhuman's blow?

Can't tell what effects our attacks are having
Sword of Damocles
GM, 384 posts
Thu 16 May 2013
at 22:48
  • msg #543

Re: Out of Character Thread

In reply to The Inhuman (msg # 542):

He is definitely bruised, scratched/cut, and bleeding some. He looks like he has taken some punishment but still looks like he can take quite a bit more. Your blow knocked him back 3" (15 feet) but the wall prevented him from going that far. The damage was not enough to break through the wall (he had only been about 5 feet or so from the wall). He is definitely much more hurt than you are. :p
The Inhuman
player, 38 posts
HP 184/212 PP 67/91
Acc: +1 Dmg: +1 HTH 4d10
Sat 18 May 2013
at 03:30
  • msg #544

Re: Out of Character Thread

Sword of Damocles:
The rubbery form of The Inhuman rolls and tumbles back 20 feet, eventually coming to a halt. He lies still on the ground and the big Russian grins savagely, looking around for his next target.

OOC: The Inhuman has be KO'ed by the massive punch from Red Sledgehammer. He will get a chance to wake up at his 1st action next turn. Other people can use an action to give him a chance to wake up before that.



Have not acted yet this round. Does that count?
Sword of Damocles
GM, 386 posts
Sat 18 May 2013
at 03:35
  • msg #545

Re: Out of Character Thread

Nope, the section in the V&V book is pretty specific about it being the 1st action phase on each subsequent turn that the person gets a chance to become conscious.
The Inhuman
player, 39 posts
HP 184/212 PP 67/91
Acc: +1 Dmg: +1 HTH 4d10
Sat 18 May 2013
at 04:00
  • msg #546

Re: Out of Character Thread

Thanks
Poco Tehuantl
player, 202 posts
Hit Points: 35 ( /75)
Power Points: 55 ( /100)
Sat 18 May 2013
at 05:15
  • msg #547

Re: Out of Character Thread

I feel your pain, Inhuman.

Archer went down the same way.
The Inhuman
player, 40 posts
HP 184/212 PP 67/91
Acc: +1 Dmg: +1 HTH 4d10
Sat 18 May 2013
at 05:55
  • msg #548

Re: Out of Character Thread

Thanks

Maybe the Vosper can smack me around and wake me up. ;)
Vosper
player, 193 posts
Eloise Sutton
HP: 9/16 PR: 44/61
Sat 18 May 2013
at 05:57
  • msg #549

Re: Out of Character Thread

She might as well; she can't hit anything in combat.
The Inhuman
player, 41 posts
HP 184/212 PP 67/91
Acc: +1 Dmg: +1 HTH 4d10
Sat 18 May 2013
at 06:03
  • msg #550

Re: Out of Character Thread

Plus who doesn't want to hit Muldoon.
Sword of Damocles
GM, 387 posts
Sat 18 May 2013
at 16:46
  • msg #551

Re: Out of Character Thread

Juuuuuuuust waiting on Ms. Amaranth. :)
Master Sgt Patrick Muldoon
player, 52 posts
HP 52/52 PP 79/79
Mon 20 May 2013
at 03:39
  • msg #552

Re: Out of Character Thread

why minus 8?
Sword of Damocles
GM, 389 posts
Mon 20 May 2013
at 04:00
  • msg #553

Re: Out of Character Thread

In reply to Master Sgt Patrick Muldoon (msg # 552):

Normally wake-up rolls are done using d100 vs. the basic characteristic. Using the modified saving throw system by Jeff Dee makes all saves on a d20 but applies a bonus or penalty depending upon the ease of the save.

Former d100 vs. basic characteristic saves are represented as such:

Very Difficult...........-8..........d100 vs BC Score

With the modifier being added to the base save as calculated by the basic characteristic and the d100 vs. BC Score being the old V&V save.

With a 15 End you have a base End save of 12, -8 for the difficulty brings it down to a 4 (a 20% chance). Saving the old way using d100 vs. BC would only give you a 15% chance.
The Inhuman
player, 42 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Mon 20 May 2013
at 04:41
  • msg #554

Re: Out of Character Thread

Thanks
Oscillator
player, 270 posts
HP 18/22
PR 50/73
Mon 20 May 2013
at 06:11
  • msg #555

Re: Out of Character Thread

The Inhuman:
Plus who doesn't want to hit Muldoon.

I'll give him a slappin'.

:)
Oscillator
player, 271 posts
HP 18/22
PR 50/73
Mon 20 May 2013
at 06:14
  • msg #556

Re: Out of Character Thread

Just was reading book re: lay prone & cover.

Lie Prone -- attacks upon a target which is lying prone require a special roll to hit unless the attack is less than 2" from the target.
Cover -- Attacks on a target which have cover (at least 1/2 concealed behind an obstruction) also require a special roll to hit.

Either could be helpful vs Shroud, but the chance of him special attacking & succeeding, w/Lvl vs Lvl bonus, might be too good.

Amaranth:
Just as something to think about, though, it could be a neat Bonus Ability for Natural Weaponry - since that's all unarmed HtH and your chances to hit with that are pretty low to start with, having the ability to always try for a special target location without losing it if you hit in the first place would be pretty reasonable, I think.  I might think about it as a Power Stunt for Amaranth, actually.  Hmm...

I haven't heard of this idea before, and I def dig it.
(BUT If  I was GM'ing, which I'm not, I'd say something like)
Maybe a bonus for 1-2 types of special attacks with one specific attack -- like a Height Expertise with some type(s) of special attack?
This message was last edited by the player at 07:15, Mon 20 May 2013.
The Inhuman
player, 43 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Mon 20 May 2013
at 15:06
  • msg #557

Re: Out of Character Thread

In reply to Oscillator (msg # 556):

I think that is at least as powerful as a power, maybe more.
The Inhuman
player, 44 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Tue 21 May 2013
at 03:18
  • msg #558

Re: Out of Character Thread

In reply to Vosper (msg # 97):

OOC: Today: Sword of Damocles, on behalf of The Inhuman, rolled 5 using 1d20 with rolls of 5. Wake-up roll (-8 to base). (Close, soooo close....needed a 4. BTW, if we were doing d100 save as per the rules instead of modified saves he would have needed a 15 or less on d100 vs. 20% chance w. the modified save rules

Maybe there is a bonus for getting slapped in the face?

Otherwise we might all be dead soon. lol
Oscillator
player, 273 posts
HP 18/22
PR 50/73
Tue 21 May 2013
at 06:39
  • msg #559

Re: Out of Character Thread

I'm sorry I can't slap you in the face right now.

:D

Amaranth:
Amaranth bleeds profusely.  Perhaps Red Sledgehammer will slip on it.
OOC: I won't try rolling for that, though.  Probably have to be a Special Attack anyway.

LOL.  The old, 'I'm bleeding on you!!  Take that!' attack.

Uh, are you dead btw?  Pretty gnarly pile of blood & bones!!!

Well, if these two Russkies DO take us all out, maybe we can recruit a few more beefy NPC heroes for future?

Another comment on battle strategy --
Can anyone do any 'area effect' or 'mind/mental' attacks?
Maybe Vosper can go & find some grenades in the wrecked HQ?

Another option when facing a big brick is to grab 'em and fly upwards ... if they KO the flyer, they'll get gravity-munched too (hopefully)...

Osc's carry cap is 445 lbs -- I doubt Big Red is that light...?

And where the heck are OUR SNIPERS???
Did all our NPC military guys buy the farm already?
This message was last edited by the player at 06:47, Tue 21 May 2013.
Sword of Damocles
GM, 390 posts
Tue 21 May 2013
at 13:58
  • msg #560

Re: Out of Character Thread

In reply to Oscillator (msg # 559):

To use a line from The League of Extraordinary Gentlemen in regards to Amaranth, she's *complicated*

The 8 soldiers that were out there standing guard are the ones laying around unconscious. They were there to guard the topside access so with them taken out you all are the next line of defense on your base.
Nightmare
player, 151 posts
HP 16/16
PR 44/64
Wed 22 May 2013
at 02:52
  • msg #561

Re: Out of Character Thread

Actually, now that my bad rolls are done I should be able to tag him fairly regularly. On the pernicious d20, five of my first eleven rolls were over fifteen, and only one was under ten.
Onyx
player, 116 posts
HP: 8/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Wed 22 May 2013
at 04:19
  • msg #562

Re: Out of Character Thread

In reply to Nightmare (msg # 561):

Another RPOL dice roller statistician!  Always a fun way to blow off exasperation about terrible rolls.
Amaranth
player, 57 posts
HP -4/34
Power 25/77
Wed 22 May 2013
at 13:35
  • msg #563

Re: Out of Character Thread

But "The Pernicious d20" sounds like a Sherlock Holmes case...
Sword of Damocles
GM, 392 posts
Wed 22 May 2013
at 17:06
  • msg #564

Re: Out of Character Thread

In reply to Poco from the current IC thread, no a 1 is not a critical however you did have a successful head shot. Unfortunately you can see he succeeded on his KO roll this time. One reason I don't do a critical on a 1 (aside from the fact that it isn't in the rules....lol) is that sometimes a person only hits on a 1. Say you are fighting a bunch of mooks, say 10 or so. They can only hit on a 1 but suppose 3 of them beat the odds and roll 1's.....bam, 3 criticals. Likewise a 20 would always have to be a fumble. So I just leave it a 1 always hits and a 20 always misses.
Nightmare
player, 152 posts
HP 16/16
PR 44/64
Thu 23 May 2013
at 01:47
  • msg #565

Re: Out of Character Thread

Seriously, those were really bad rolls!
I had +13 to hit the mook, and missed... repeatedly!
Sword of Damocles
GM, 393 posts
Thu 23 May 2013
at 02:23
  • msg #566

Re: Out of Character Thread

In reply to Nightmare (msg # 565):

I don't know that I would call Red Sledgehammer a mook by a longshot, he was just struggling with the evading Poco and The Inhuman's combo of stretching powers and Heightened Defense. When he does hit you can see what he is capable of and he has taken a significant amount of punishment.

That being said the dice roller was hating on you although one big risk with special attacks is it is all-or-nothing so one good roll and one lousy roll can make for bad times (which is why most people don't try them). Even with good odds to hit the way the dice roller is on here makes special attacks risky. Hell, my guy in Vosper's game tried a regular attack on an stationary object.....only fails on a 20. Guess what he rolled? (1st 2 guesses don't count...lol)

Of course constantly using special attacks to the head may encourage some more accurate enemies to start using the same tactic. ;)
Oscillator
player, 275 posts
HP 18/22
PR 47/73
Thu 23 May 2013
at 10:31
  • msg #567

Re: Out of Character Thread

Nightmare:
Seriously, those were really bad rolls!
I had +13 to hit the mook, and missed... repeatedly!

Did a villain called 'The Mook' arrive on the scene?
:)
Sword of Damocles
GM, 395 posts
Thu 23 May 2013
at 22:17
  • msg #568

Re: Out of Character Thread

Don't lose heart, you guys are wearing down the brick point-by-point. Just the dice roller has not been giving you the KO roll you are so looking for.

Plus, Vosper has an extra action this turn.....one free chance to try and rouse The Inhuman even if she uses her other actions. :)
This message was last edited by the GM at 22:19, Thu 23 May 2013.
Sword of Damocles
GM, 396 posts
Thu 23 May 2013
at 22:28
  • msg #569

Re: Out of Character Thread

I edited the new initiative order post. Shroud is holding so Nightmare, Onyx, Poco, and Vosper can go and Amaranth can make me a roll.
The Inhuman
player, 45 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Thu 23 May 2013
at 22:45
  • msg #570

Re: Out of Character Thread

The Inhuman:
In reply to Vosper (msg # 97):

My question went unanswered.

Maybe there is a bonus for getting slapped in the face?

Only needed it to be +1 to wake up to get back in the fight.

This message was last edited by the player at 22:46, Thu 23 May 2013.
Sword of Damocles
GM, 397 posts
Thu 23 May 2013
at 23:01
  • msg #571

Re: Out of Character Thread

Since unconsciousness through trauma is not exactly a simple process of smacking someone in the face (although it can be, depends on a lot of factors) I feel there should be some kind of mechanic for "assisting" someone with coming to. Perhaps a save vs. Intelligence with the Challenging modifier (-2) to represent the furor of battle (not easy to do triage and EMT work with a battle around you). On a success the person trying to wake the unconscious character provides a +2 bonus to the save needed by that character (thus reducing the -8 penalty to -6).
Onyx
player, 118 posts
HP: 8/19; PR: 50/63
Dam Mod: +1; PA: +2 MA: -
Fri 24 May 2013
at 04:23
  • msg #572

Re: Out of Character Thread

And Nightmare says:  "SAY HELLO TO MY LITTLE FRIEND!"
This message was lightly edited by the player at 17:52, Fri 24 May 2013.
Sword of Damocles
GM, 398 posts
Fri 24 May 2013
at 14:16
  • msg #573

Re: Out of Character Thread

Vosper still has another action and I am waiting on Poco's action as well. :)
Vosper
player, 197 posts
Eloise Sutton
HP: 9/16 PR: 42/61
Fri 24 May 2013
at 16:23
  • msg #574

Re: Out of Character Thread

Sorry to hold things up.  Life's more interesting than usual this month.

And I mean that in the Chinese curse sense. :D
Amaranth
player, 58 posts
HP -2/34
Power 25/77
Fri 24 May 2013
at 19:45
  • msg #575

Re: Out of Character Thread

Mine, too!  Luckily, I'm in a complicated place right now, where not too much is required of me! Grin  Except, apparently, a roll.
Sword of Damocles
GM, 399 posts
Sat 25 May 2013
at 15:05
  • msg #576

Re: Out of Character Thread

Apologies for the delay, I have a couple things going in PM that need to be resolved before anything else happens. :)
Oscillator
player, 277 posts
HP 18/22
PR 44/73
Mon 27 May 2013
at 06:49
  • msg #577

Re: Out of Character Thread

Onyx:
And Nightmare says:  "SAY HELLO TO MY LITTLE FRIEND!"

Uh, hope you mean your gun?!?!?
The Inhuman
player, 47 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Thu 30 May 2013
at 10:11
  • msg #578

Re: Out of Character Thread

Ready to bust heads!!
Sword of Damocles
GM, 400 posts
Thu 30 May 2013
at 12:38
  • msg #579

Re: Out of Character Thread

The Inhuman:
Ready to bust heads!!

I know, I know.....had been waiting on some PMs and once I got them all I was in the start of my work week. I can generally only post from work Mon-Thurs and it has been a bit hectic this week so I haven't been able to compose a post summarizing the last bunch of actions. I hope to do so late tonite/tomorrow so please bear with me...
Sword of Damocles
GM, 401 posts
Mon 3 Jun 2013
at 23:04
  • msg #580

Re: Out of Character Thread

My apologies again for the long delay, was still waiting for another update in PM but decided to just move things along. Nightmare does get to act before Vosper and Poco for the held action, hopefully he will do that tonite. Once he posts Vosper and Poco can feel free to act.
Oscillator
player, 279 posts
HP 18/22
PR 44/73
Tue 4 Jun 2013
at 08:31
  • msg #581

Re: Out of Character Thread

You may be ready to bust heads, but you're laid out on your rubber butt...  (Rubber buns?  Rubber cheeks?)

As for Osc, I wish RPOL had a 'alert player when INIT is up' feature!  I mean, it's not that you all go 10x before he does, but Vosper has a pretty awesome ratio, like 5 x Actions!  JEALOUSY!

Actually, I'm glad this is NOT a F2F game, or I'd be the guy playing on the PS3 waiting for his turn...
The Inhuman
player, 48 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Tue 4 Jun 2013
at 08:50
  • msg #582

Re: Out of Character Thread

The Inhuman is awake.
Poco Tehuantl
player, 207 posts
Hit Points: 35 ( /75)
Power Points: 51 ( /100)
Tue 4 Jun 2013
at 09:27
  • msg #583

Re: Out of Character Thread


It lives!   I T    L I V E S!
Poco Tehuantl
player, 209 posts
Hit Points: 35 ( /75)
Power Points: 49 ( /100)
Tue 4 Jun 2013
at 16:28
  • msg #584

Re: Out of Character Thread

Do we have holding facilities for scum the size of Sledgehammer?

Also, is he in any kind of Armour/Device that he can be stripped of, in case we need to keep him subdued?
Hell, do we have any drugs that can keep him down?
The Inhuman
player, 49 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Tue 4 Jun 2013
at 20:59
  • msg #585

Re: Out of Character Thread

Are we still in combat?
Sword of Damocles
GM, 402 posts
Tue 4 Jun 2013
at 22:00
  • msg #586

Re: Out of Character Thread

In reply to The Inhuman (msg # 585):

Nope, I just didn't line out the rest of the initiative order.
Poco Tehuantl
player, 210 posts
Hit Points: 35 ( /75)
Power Points: 49 ( /100)
Tue 4 Jun 2013
at 22:36
  • msg #587

Re: Out of Character Thread

Do we have holding facilities for scum the size of Sledgehammer?

Also, is he in any kind of Armour/Device that he can be stripped of, in case we need to keep him subdued?
Hell, do we have any drugs that can keep him down?
Sword of Damocles
GM, 403 posts
Tue 4 Jun 2013
at 22:40
  • msg #588

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 587):

Holding facilities at the base? Nope, that isn't what it was designed for, but you could probably give Commander Barnes a holler and he'd have some place to stow him. There is no armor to be stripped, that is his skin (which makes it exceedingly difficult to drug him via injection). There is gaseous anaesthetic in the medical area for surgical purposes, would probably work but may take a bit of it. Remember he is about the same weight as The Inhuman and at least as strong and that is his permanent form.
The Inhuman
player, 51 posts
HP 184/212 PP 63/91
Acc: +1 Dmg: +2 HTH 4d10
Tue 4 Jun 2013
at 23:58
  • msg #589

Re: Out of Character Thread

Considering that he is KO'd it seems like the Inhuman can put him is a submission hold / lock so that he can keep him locked up when he awakes. Stretching and massive strength should trump him even if he is a bit stronger.
Onyx
player, 120 posts
HP: 8/19; PR: 39/63
Dam Mod: +1; PA: +2 MA: -
Wed 5 Jun 2013
at 01:02
  • msg #590

Re: Out of Character Thread

Onyx could encase him in metal. Or some sort of weird S&M getup that would hurt him to escape and embarrass him if he looks into a mirror.
Nightmare
player, 155 posts
HP 16/16
PR 39/64
Wed 5 Jun 2013
at 01:07
  • msg #591

Re: Out of Character Thread

If necessary, Nightmare will just convince the behemoth that he doesn't care enough to try escaping. At the moment, though, he's wandered off to meditate on the mountainside (or something like that).
Sword of Damocles
GM, 409 posts
Fri 7 Jun 2013
at 00:19
  • msg #592

Re: Out of Character Thread

People looking over their character sheets to make changes for Level 2 will notice a new entry called Level Training. That is where you will note what you trained for the level just gained.

When done over time it will look something like this;

Level Training: +2 to Hit w. HTH
          +1 Strength
          Weight Gain x1


That example would show the training already done by a character who has reached level 5 (4 individual trainings).
The Inhuman
player, 53 posts
HP 237/265 PP 66/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 7 Jun 2013
at 00:49
  • msg #593

Re: Out of Character Thread

Well at least we caught Red Sledgehammer.
Oscillator
player, 283 posts
HP 18/22
PR 73/73
Wed 12 Jun 2013
at 06:20
  • msg #594

Re: Out of Character Thread

Sorry, I missed where we scored the EXP.  Can I get a recap?
Poco Tehuantl
player, 213 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Wed 12 Jun 2013
at 11:53
  • msg #595

Re: Out of Character Thread

I think it's just 'go to level two'; no need for itemization.
Sword of Damocles
GM, 411 posts
Wed 12 Jun 2013
at 13:36
  • msg #596

Re: Out of Character Thread

In reply to Poco Tehuantl (msg # 595):

Poco has the right of it, however if you want to see the specific message where it is mentioned it is #134 in the Between a Sledgehammer and a Hard Place thread.
Amaranth
player, 60 posts
HP 34/34
Power 77/77
Wed 12 Jun 2013
at 14:48
  • msg #597

Re: Out of Character Thread

Go directly to level two.  Do not pass Go, do not collect $200.
Oscillator
player, 287 posts
HP 18/22
PR 73/73
Thu 13 Jun 2013
at 12:54
  • msg #598

Re: Out of Character Thread

Poco:
Eddy simply hoiked the big Russian fellow over one shoulder


"Hoiked"?

LOL!!

Not sure if that was a typo or intentional, but got my laugh.
Shoot, if I had known you could just hoik the guy, we shoulda hoiked him waaaAAAaaay back when...!
Is that one of your powers?

:D
Oscillator
player, 289 posts
HP 18/22
PR 73/73
Wed 26 Jun 2013
at 02:34
  • msg #599

Re: Out of Character Thread

Teammates, no offense intended at Muldoon -- Osc is a different personality type.  Plus some clashing between the 'egghead' and the 'sarge' seems appropriate.

I know Onyx & Poco aren't fond of briefings -- would like to hear them say to Barnes something to that effect.  Or ....?

When our action is at a lull, its our chance to build on relatiomship dynamics.  (And Osc actually likes everyone -- even Muldoon, who he secretly admires for being a super-military guy.)
Poco Tehuantl
player, 222 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Wed 26 Jun 2013
at 05:31
  • msg #600

Re: Out of Character Thread

Say something to Barnie?
When have you ever heard teenagers doing such a thing ... no, they'll just start goofing off, and cut out when they can.

After all, they are teenagers.   Barnsie may or may not get that.  But it'll be fun either way.
Oscillator
player, 290 posts
HP 18/22
PR 73/73
Wed 26 Jun 2013
at 06:25
  • msg #601

Re: Out of Character Thread

Are you both teenagers?  I figured you were both older.

Wow!  Teens and with top secret clearances in a military base?  Seems like you'd be wanting to do more than just play ping pong...?  (ie "Hey, where's the beer?!?!", or "What's this button do?")
Onyx
player, 126 posts
HP: 11/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Wed 26 Jun 2013
at 06:59
  • msg #602

Re: Out of Character Thread

Onyx is 19.  Almost 20. A real mature 19, as you can see...;-)
Oscillator
player, 292 posts
HP 18/22
PR 73/73
Wed 26 Jun 2013
at 07:03
  • msg #603

Re: Out of Character Thread

Osc is a lot older than you.  And 'Mr Square Pants' works.  HA
Oscillator
player, 293 posts
HP 18/22
PR 73/73
Wed 26 Jun 2013
at 08:15
  • msg #604

Re: Out of Character Thread

"I'm also far more intelligent than 99% of Earth's humans."

Hard to say Height Int w/o sounding cocky...
(particularly when you're already cocky...)
This message was last edited by the player at 08:16, Wed 26 June 2013.
Poco Tehuantl
player, 224 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Wed 26 Jun 2013
at 08:27
  • msg #605

Re: Out of Character Thread

I accept that Eddy is pretty much 'what you see is what you get'; powers and personality.
Anyone who's had anything to do with him know pretty much what powers he has.

Except: I'm not sure how Osc knows about Eddy's 'fearful growl'?   Eddy has never used or spoken of it.
Oscillator
player, 295 posts
HP 18/22
PR 73/73
Wed 26 Jun 2013
at 09:37
  • msg #606

Re: Out of Character Thread

Uh oh...
I guess I could edit that and say "Poco coughs up hairballs"?

Only thing I can think of (besides reading your char sheet) is that Osc did get some data from the computer OR Poco confided in him OR Osc is just THAT smart...?

Any of that fly?

Otherwise I can go back & modify the post...
The Inhuman
player, 59 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 26 Jun 2013
at 15:20
  • msg #607

Re: Out of Character Thread

Oscillator:
Are you both teenagers?  I figured you were both older.

Wow!  Teens and with top secret clearances in a military base?  Seems like you'd be wanting to do more than just play ping pong...?  (ie "Hey, where's the beer?!?!", or "What's this button do?")


Many 18 and 19 year olds get secret clearances in the military.
Amaranth
player, 64 posts
HP 34/34
Power 77/77
Wed 26 Jun 2013
at 16:13
  • msg #608

Re: Out of Character Thread

But we don't have Clearances anyway - that's why Muldoon was supposed to not show us his powers, and why we had the big talk last time about whether or not we should all get Clearances.

Also, Osc, Red Sledgehammer is expressly not in the room. we had that big kerfluffle about that before the meeting started, remember? So that might be worth editing - someone smarter than 99% of the people would probably remember going upstairs and designing a containment device fifteen minutes ago. grin
The Inhuman
player, 60 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Wed 26 Jun 2013
at 16:33
  • msg #609

Re: Out of Character Thread

Is Amaranth in the room?
Amaranth
player, 65 posts
HP 34/34
Power 77/77
Wed 26 Jun 2013
at 17:25
  • msg #610

Re: Out of Character Thread

Of course she is!  If she'd gotten out of it somehow, I'm sure Poco would have insisted on `keeping her company', or something... grin

I just didn't quit have time for an IC post earlier.  I think I do now.  If something doesn't pop up in the next ten minutes, though, it turned out I was wrong...

Edit: Hah! Got one!
This message was last edited by the player at 17:38, Wed 26 June 2013.
Sword of Damocles
GM, 413 posts
Wed 26 Jun 2013
at 17:53
  • msg #611

Re: Out of Character Thread

Mid-workweek but am hoping to have a post up from Commander Barnes this evening replying to the various responses from the group.
Sword of Damocles
GM, 414 posts
Wed 26 Jun 2013
at 22:42
  • msg #612

Re: Out of Character Thread

OK, post is up, tried to respond to as much as I could in there. I don't see anything coming on the mind powers front unless someone wanted to make a new character AND rolled some of those kinds of powers. There is never a guarantee of course of getting what you want, even on the Magic/Psionics tables. I am definitely not considering adding an 8th player, even 7 can be a bit unwieldy especially for a V&V Neophyte GM as myself who is just trying to stumble his way through the system. :)
Nightmare
player, 161 posts
HP 20/20
PR 65/65
Thu 27 Jun 2013
at 01:23
  • msg #613

Re: Out of Character Thread

Hey! My guy may not be strictly a telepath, but I am aiming for the mystic slot on the team. He's just not a 'typical' mystic.
The Inhuman
player, 62 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 27 Jun 2013
at 02:48
  • msg #614

Re: Out of Character Thread

Looking at picking up some long range fire power for the Inhuman.  Maybe a fifty caliber or a mini-guns as they are rolling out now. Given his strength and weight he can deal with the ammo and weapon weight.

Muldoon is a soldier so using weapons fits my vision of him. Anyone have any objections?
Nightmare
player, 162 posts
HP 20/20
PR 65/65
Thu 27 Jun 2013
at 04:33
  • msg #615

Re: Out of Character Thread

No complaints, here. Nightmare is thinking of trading in his shotgun for some sort of rifle, perhaps one similar to that used by our recent adversary.
Oscillator
player, 296 posts
HP 18/22
PR 73/73
Thu 27 Jun 2013
at 06:25
  • msg #616

Re: Out of Character Thread

Can Muldoon carry a mini-gun?  Sweet.

I (along w/Osc) do think we could use a mental/telepath person, but am totally fine to be the only one to think so.  Sometimes the mark of a genius is to be the only person w/a specific point of view.
Master Sgt Patrick Muldoon
player, 59 posts
HP 46/52 PP 80/80
Thu 27 Jun 2013
at 06:33
  • msg #617

Re: Out of Character Thread

I totally understand why the GM does not want another player. Perhaps if we lose a character their replacement would fill that niche.
Oscillator
player, 298 posts
HP 18/22
PR 73/73
Thu 27 Jun 2013
at 06:53
  • msg #618

Re: Out of Character Thread

Sword of Damocles:
I don't see anything coming on the mind powers front unless someone wanted to make a new character AND rolled some of those kinds of powers.

Yes, but I don't see any need for an 8th PC.

What we need is an NPC who can stay at the base and use his/her Telepathy at long range -- and if they have other powers, great.  Basically they will be our radio AND they can say, "Oh, by the way, X is being mind-controlled" or "I just lost my link to X" if someone gets KO'd, etc.

Of course, if this can't / won't happen, then that's how it is.

Then again, if Muldoon gets a mini-gun, we may need to replace someone soon b/c of 'friendly fire' -- hope it's not Oscillator!!!
Sword of Damocles
GM, 415 posts
Thu 27 Jun 2013
at 13:53
  • msg #619

Re: Out of Character Thread

Oscillator:
Sword of Damocles:
I don't see anything coming on the mind powers front unless someone wanted to make a new character AND rolled some of those kinds of powers.

Yes, but I don't see any need for an 8th PC.

What we need is an NPC who can stay at the base and use his/her Telepathy at long range -- and if they have other powers, great.  Basically they will be our radio AND they can say, "Oh, by the way, X is being mind-controlled" or "I just lost my link to X" if someone gets KO'd, etc.

Of course, if this can't / won't happen, then that's how it is.

Then again, if Muldoon gets a mini-gun, we may need to replace someone soon b/c of 'friendly fire' -- hope it's not Oscillator!!!

I don't have the rulebook in front of me but I am pretty sure the range for Telepathy is less than 1 mile and DEFINITELY less than hundreds or thousands of miles.

Also it looks like so far 3 players (including The Inhuman) are for him carrying a minigun and the other 4 players have not chimed in with an opinion. I personally think it doesn't really fit a brick concept to carry heavy artillery, I mean I could have had Red Sledgehammer shell the base from long range using a howitzer he could carry but I don't see that as how a brick would fight. That being said I offered to have The Inhuman put forth the proposal to the group and also referred him to Section 8.7 on page 53 of the V&V 2.1 rulebook about equipment. If one more player is in agreement I guess we will have a minigun in the group.

I do refer people to the autofire rules in the rules section of this game (even with a 10 shot burst at best 3-4 will hit their target where the others will go wide). For anyone who thinks that is harsh take a look at the original autofire rules where a 10 shot burst would have a +10 to hit but each shot would be at -10 to damage. I will say I am NOT, repeat NOT going to entertain the idea of 20 or more shots per action for a minigun even though the cyclical rate of those things is 2000 shots per minute (500 shots per turn). I think 10 shots in an action is more than enough, especially with the damage for a minigun being 1d12 per round. Also important to think about is the lack of precision by a minigun, they were not designed for pinpoint fire but to saturate an area with rounds. The collateral damage they can cause is tremendous.

Just some food for thought...
This message was last edited by the GM at 15:45, Thu 27 June 2013.
Sword of Damocles
GM, 416 posts
Thu 27 Jun 2013
at 15:19
  • msg #620

Re: Out of Character Thread

Just looked up the minigun on Wikipedia, apparently it fires NATO 7.62x51 rounds which is equivalent to a heavy assault rifle or sniper rifle round and does 1d10 damage per round.
Onyx
player, 129 posts
HP: 11/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Thu 27 Jun 2013
at 15:41
  • msg #621

Re: Out of Character Thread

If you feel the mini gun will unbalance the game, don't allow it.

Onyx is on the other side of the power spectrum in this group, being significantly less potent than many in the game from a raw dice & numbers perspective.

I just thought the gun would be "cool" since Muldoon is a military type.

Maybe something besides a mini-gun, if it is not working for you SoD?  Rifle or something?

I like a sniper rifle for Nightmare.  I think it works with his character.  He's the most "Watchmen" type character of our group, although an argument could be made for Amaranth.
The Inhuman
player, 63 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 27 Jun 2013
at 17:18
  • msg #622

Re: Out of Character Thread

I picked the mini-gun because it looks bad ass, and for the era is state of the art. I made it clear that to the GM when I made the request that it is his game and up to him. He suggested I come here and see what you all thought. That is why I asked in and out of character.

Muldoon has a +1 to hit. With HtH numbers what they are and range modifiers being what they are, I am guessing their will be lots of misses. But I did not look at the autofire rules. If they are a problem no problem.

Finally I was not considering this a permanent addition to Muldoon. This item is primarily something to deal with Shroud. Mini-guns are a nice way to deal with a sniper because you can rain fire over an area very fast.
Sword of Damocles
GM, 417 posts
Thu 27 Jun 2013
at 18:11
  • msg #623

Re: Out of Character Thread

Of course there is the sheer amusement (from a GM's point of view) of the massive collateral damage those miniguns cause, so that could definitely be a pro for me. ;)
Vosper
player, 204 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 27 Jun 2013
at 18:15
  • msg #624

Re: Out of Character Thread

My opinion, since solicited: I don't think Muldoon should lug a minigun around as a piece of regular equipment.  Use one for a special mission, sure.

Although if he's going that route for some heavy assault, he ought to tote a 20mm cannon like goes in the nose of an aircraft.  Unlike a minigun it would do damage that might make his passing on a punch worth it. :)

As for dealing with Shroud, what we really need are area denial attacks.  Gas grenades come to mind.  Smokers possibly too.
Amaranth
player, 68 posts
HP 34/34
Power 77/77
Thu 27 Jun 2013
at 21:23
  • msg #625

Re: Out of Character Thread

I actually think it's kind of funny that superheroes never use regular weapons - although it is kind of part of the genre.  ("You have a gun?  That's your power?  Look, if you're going to use a chain, at least make it a gold chain.  See?  And that's just off the top of my head.")  There are military supers that do, though, and Muldoon certainly seems to fit that.

Normally I'd worry more about the usual note that once the PCs start doing it, the NPCs are likely to, too... but we've already got Shroud with his sniper rifle, and our GM has already demonstrated the ability to use even non-supers with training and equipment to pretty good effect, so... grin  It seems like we're actually a little behind the curve on this one.
The Inhuman
player, 64 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 27 Jun 2013
at 21:47
  • msg #626

Re: Out of Character Thread

Hulk ....

http://img2-2.timeinc.net/ew/i...-Hulk-No-3901992.jpg
Hulk shoot!!
This message was last edited by the player at 21:50, Thu 27 June 2013.
Sword of Damocles
GM, 418 posts
Thu 27 Jun 2013
at 22:17
  • msg #627

Re: Out of Character Thread

Amaranth:
I actually think it's kind of funny that superheroes never use regular weapons - although it is kind of part of the genre.  ("You have a gun?  That's your power?  Look, if you're going to use a chain, at least make it a gold chain.  See?  And that's just off the top of my head.")  There are military supers that do, though, and Muldoon certainly seems to fit that.

Normally I'd worry more about the usual note that once the PCs start doing it, the NPCs are likely to, too... but we've already got Shroud with his sniper rifle, and our GM has already demonstrated the ability to use even non-supers with training and equipment to pretty good effect, so... grin  It seems like we're actually a little behind the curve on this one.

You do have to admit though that there is a huge difference between a sniper rifle or SMG and a minigun. :P

That being said there are certainly many catastrophes that can happen with a minigun, even 10-15 round bursts. Misses have to go *somewhere* and if it is not aimed into the sky they follow their path until they are stopped. And gods forbid if the ammo drum is targeted by a fire or energy attack......like throwing bullets in a fire only much moreso. Yes, yes, there are many things that can go wrong....heh heh heh (Yes, enemy miniguns have all the same risks but they don't tend to give two shits about collateral damage). That of course is not mentioning the old aphorism "what's good for the goose is good for the gander". It seems the majority have spoken so now it is up to me to figure out the precise stats, a reasonable RoF, how much ammo can be carried (it's the bulk not the weight for the strong), how much of an arc can be supressed in a 1 second action, et cetera, et cetera, et cetera.

BTW, I *did* offer an anti-tank rifle as a possibility. For your average person they can only be fired from the ground due to the recoil not to mention they tended to be 5 feet long or more and weighed a nice chunk as well.
Vosper
player, 205 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 27 Jun 2013
at 22:31
  • msg #628

Re: Out of Character Thread

If Muldoon toting an arsenal is going to have the GM hose around armies with enough firepower to turn Vosper (and some of the rest) into a fine red mist, I guess I'll miss her when she's gone... :(
Sword of Damocles
GM, 419 posts
Thu 27 Jun 2013
at 22:33
  • msg #629

Re: Out of Character Thread

Just think of it like the 1st time flamethrowers were used......no allied soldiers wanted to be anywhere near the flamethrower holder because he may as well have been holding a big target. :)
Amaranth
player, 69 posts
HP 34/34
Power 77/77
Thu 27 Jun 2013
at 23:09
  • msg #630

Re: Out of Character Thread

quote:
You do have to admit though that there is a huge difference between a sniper rifle or SMG and a minigun. :P


Nnnnope.

I admit nothing.

grin

Except that when I see the word "minigun", I always think it should be more like the Noisy Cricket.
Vosper
player, 206 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 27 Jun 2013
at 23:12
  • msg #631

Re: Out of Character Thread

Well, if it's going to cause GM retribution and/or villain upgunning - which is the subtext of a lot of what Damocles seems to be saying - I vote we skip it. ;)
Sword of Damocles
GM, 420 posts
Thu 27 Jun 2013
at 23:19
  • msg #632

Re: Out of Character Thread

Awww cmon, give me *some* credit.....not *every* enemy/group of enemies will have heavy weapons. But once it is known heavy weapons are being used by one group and the enemy has an inking that group is coming there is always a risk that some group might have them.

I am not thinking punitively, I am being logical. When you know your enemy has X nasty weapon and what you normally have doesn't cut it what do you do? Try and take them out with what you have or try and get your hands on something to even the odds? Again, not every enemy will have access to that stuff nor will every enemy even have it if they do, but it is a risk.
Vosper
player, 207 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 27 Jun 2013
at 23:21
  • msg #633

Re: Out of Character Thread

I'm not trying to impugn your GMing integrity, man. ;)

I was just reading the warning signs in your posts and trying to head off "Apocalypse Now". ;)
Sword of Damocles
GM, 421 posts
Thu 27 Jun 2013
at 23:23
  • msg #634

Re: Out of Character Thread

Man! I totally forgot about napalm! Thanks! (j/k....maybe....heh)
Vosper
player, 208 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 27 Jun 2013
at 23:26
  • msg #635

Re: Out of Character Thread

Unless stated otherwise, Vosper is going to always have a held action to move AWAY from Muldon, from now on... o_O  :D
The Inhuman
player, 65 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Thu 27 Jun 2013
at 23:28
  • msg #636

Re: Out of Character Thread

Sword of Damocles:
BTW, I *did* offer an anti-tank rifle as a possibility. For your average person they can only be fired from the ground due to the recoil not to mention they tended to be 5 feet long or more and weighed a nice chunk as well.


Muldoon will order one of them as well.
Oscillator
player, 299 posts
HP 18/22
PR 73/73
Fri 28 Jun 2013
at 02:03
  • msg #637

Re: Out of Character Thread

Ah controversy!

My 2cents:
Mini l-gun won't help w/Shroud.
Mini-gun w/lots of collateral damage won't help our PR.
Mini-gun would be fun.
If its too secret, def not the right weapon.  Why not a tank-turret?  Or an elephant gun?  Or blow an IP for a 'Muldoon Special' modified gun?

Seems like running around w/a 'top secret' gun might not be realistic.
Sword of Damocles
GM, 422 posts
Fri 28 Jun 2013
at 02:12
  • msg #638

Re: Out of Character Thread

It isn't top secret per se, the 2 Hueys circling the area have one mounted on each side with a soldier manning each.
Sword of Damocles
GM, 423 posts
Fri 28 Jun 2013
at 02:19
  • msg #639

Re: Out of Character Thread

Just in case anyone forgot (which it seems like they have):

Sword of Damocles:
Commander Barnes listens to your eagerness and finishes his message; "OK then, good luck to you all. Any survivors or hostages are important but the primary goal is to secure that technology. You are going to be given advanced communications devices prior to the jump but keep radio silence until the objective is achieved. Barnes out!"

The radio clicks into silence and moments later one of the crew provides each of you with a communicator, smaller than anything you have previously seen. With the communicators secure the back of the C-130 opens up and you are all brought to the ramp. The jump light stands red for a few moments then lights up green. The crewman calls out; "We are over the drop zone! Good luck! Go! Go! Go!"

Nightmare
player, 164 posts
HP 20/20
PR 65/65
Fri 28 Jun 2013
at 02:25
  • msg #640

Re: Out of Character Thread

I would almost propose we use prop guns. They're most effective for threatening the unarmed, in any case. But, being basically powered secret agents it doesn't make sense not to carry firearms. Kind of like Miami, "You have to carry weapons, 'cause you always carry cash."
On the other hand, The Inhuman could use the oldest equalizer on record to improve his HTH performance. He would just have to learn to walk softly while he carried it.
The Inhuman
player, 66 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 28 Jun 2013
at 02:42
  • msg #641

Re: Out of Character Thread

In reply to Oscillator (msg # 637):

It is not top secret. It was already deployed in 1963
The Inhuman
player, 67 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 28 Jun 2013
at 02:45
  • msg #642

Re: Out of Character Thread

So I guess no weapons for us then. Luckily us not carrying weapons means the villains will not have them, and enemy agents will only have handguns and rifles right?

Guess the Inhuman will be throwing ball bearings, and cinderblocks and trucks.
This message was last edited by the player at 02:49, Fri 28 June 2013.
Oscillator
player, 300 posts
HP 18/22
PR 73/73
Fri 28 Jun 2013
at 02:55
  • msg #643

Re: Out of Character Thread

Osc doesn't need a gun.

In V&V, thrown heavy weapons (ie trucks) do pretty good damage...!
Sword of Damocles
GM, 424 posts
Fri 28 Jun 2013
at 03:02
  • msg #644

Re: Out of Character Thread

The Inhuman:
So I guess no weapons for us then. Luckily us not carrying weapons means the villains will not have them, and enemy agents will only have handguns and rifles right?

Guess the Inhuman will be throwing ball bearings, and cinderblocks and trucks.

Honestly where the hell do people get the idea that I said "no" to firearms? If I was going to say no I would have just said no, not encouraged people to voice their opinions. Am I not allowed to share mine? To let people know my concerns, my reservations? Where in this whole discussion that has been going on today did I say no to firearms?

As a matter of fact, how about I refer to this statement here:

Sword of Damocles:
It seems the majority have spoken so now it is up to me to figure out the precise stats, a reasonable RoF, how much ammo can be carried (it's the bulk not the weight for the strong), how much of an arc can be supressed in a 1 second action, et cetera, et cetera, et cetera.

BTW, I *did* offer an anti-tank rifle as a possibility. For your average person they can only be fired from the ground due to the recoil not to mention they tended to be 5 feet long or more and weighed a nice chunk as well.

This message was last edited by the GM at 07:48, Fri 28 June 2013.
Amaranth
player, 70 posts
HP 34/34
Power 77/77
Fri 28 Jun 2013
at 23:21
  • msg #645

Re: Out of Character Thread

I thought Inhuman was more responding to Vosper - suggesting that while you've said that us carrying bigger weapons might well encourage our enemies to do the same as word gets out, us not carrying bigger weapons doesn't necessarily mean they won't anyway.  Which in a realistic sense is totally valid, though in a gaming context it really could work that way.

I don't know - I get Vosper's worry.  It's easy for someone walking around with 265 hit points to up the potential damage ante for the game; the rest of us are in a lot more trouble if we get hit by something like that.  But my feeling is still mostly that I think both the decision and its possible consequences make sense within the game, and... I don't know, maybe I'm too story driven.  But it bugs me when something that makes sense  doesn't happen because of purely meta reasons.

And hey, if people like us get taken out by enemies with heavy weapons, maybe we'll have a chance to roll up that telepath, right? grin

quote:
Just in case anyone forgot (which it seems like they have):

In fairness to me, I didn't forget.  I wasn't here when that happened. grin  And I think Poco accidentally swallowed his.

Nightmare:
On the other hand, The Inhuman could use the oldest equalizer on record to improve his HTH performance. He would just have to learn to walk softly while he carried it.
Hehe...  That was good.
Poco Tehuantl
player, 226 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Sat 29 Jun 2013
at 08:48
  • msg #646

Re: Out of Character Thread

Amaranth:
quote:
Just in case anyone forgot (which it seems like they have):

...  I think Poco accidentally swallowed his.

I prefer the term, "Ate".
The Inhuman
player, 68 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 29 Jun 2013
at 09:30
  • msg #647

Re: Out of Character Thread

Amaranth:
I thought Inhuman was more responding to Vosper -


Yes.
Vosper
player, 209 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sat 29 Jun 2013
at 17:31
  • msg #648

Re: Out of Character Thread

Hey gang, just a head's up - going to be offline from the 2nd thru the 9th, won't have much if any access or be able to keep up with the game.  If the GM can NPC me along whilst I'm out of pocket, that would be grand. :)
Sword of Damocles
GM, 426 posts
Sun 30 Jun 2013
at 00:03
  • msg #649

Re: Out of Character Thread

Vosper:
Hey gang, just a head's up - going to be offline from the 2nd thru the 9th, won't have much if any access or be able to keep up with the game.  If the GM can NPC me along whilst I'm out of pocket, that would be grand. :)

Since I am not sure what the next mission/adventure/whatever is at this point I may as well take the time you will be gone to work on that. I wouldn't want to come up with something while you are gone, would prefer everyone be present at least at the beginning of whatever is next.
Sword of Damocles
GM, 427 posts
Sun 30 Jun 2013
at 18:30
  • msg #650

Re: Out of Character Thread

Vosper:
"Well, we have to be careful, mates," Vosper said inbetween bits of the sandwhich she'd whipped together at speed.  "Otherwise, the cold war could get very hot, and then, where does it end?  With nukes flying?"

Soooooooo......who wants a post-apocalyptic supers game? ;)
Amaranth
player, 72 posts
HP 34/34
Power 77/77
Sun 30 Jun 2013
at 19:30
  • msg #651

Re: Out of Character Thread

I think Amaranth would get very lonely.

grin
Oscillator
player, 305 posts
HP 18/22
PR 73/73
Mon 1 Jul 2013
at 11:01
  • msg #652

Re: Out of Character Thread

I'm ok with a post-modern game.  Or just modern...?
Vosper
player, 213 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 11 Jul 2013
at 02:58
  • msg #653

Re: Out of Character Thread

I'm back guys, and will be catching up in the games ASAP!
Sword of Damocles
GM, 427 posts
Fri 12 Jul 2013
at 00:27
  • msg #654

Re: Out of Character Thread

Quite a few interesting ideas bandied about by the group. Of course do remember that the various injured folks in the group will require about 14 days of medical support to heal back up to full health.

That being said with all the games I am in being on extended hiatus through the holiday weekend my creative process and motivation has been for-shit. I am likewise discouraged by the lack of feedback on how to stat up a minigun despite putting the question up on 2 different V&V forums (getting only 1 reply). It does need stats because it is a real thing in the game whether The Inhuman carries one or not (since there are 2 on each chopper in the area) but I am wary of making it *too* powerful then having to backpedal.
This message was last updated by the GM at 00:27, Fri 12 July 2013.
The Inhuman
player, 69 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 12 Jul 2013
at 02:16
  • msg #655

Re: Out of Character Thread

If it is too complicated I will drop the idea. I do not want the game to lag .
Nightmare
player, 169 posts
HP 20/20
PR 65/65
Fri 12 Jul 2013
at 06:02
  • msg #656

Re: Out of Character Thread

ok, so I thought about it:
    Minigun, basically a gatling gun rotated by an electric motor powered by a car battery
  1. real ones weigh 62 lbs
  2. average weight of a car battery is 39 lbs
  3. 7.62x51 ammunition weighs about five pounds per hundred rounds
  4. weapon fires about 3000 rounds per minute (or 150 pounds of ammunition)
  5. recoil force is around 100 pounds

Carrying capacity is
rulebook:
the maximum amount of weight in pounds that a character can lift and remain standing
A quick reading of the throwing rules makes it clear that a character's ability to move an object depends on how much the character's carrying capacity exceeds the weight of the object, so a character can carry the chain gun 1/10 of the amount the character's carrying capacity exceeds 250 pounds (weight of the gun system) in game inches.
To aim and fire one of these, the marksman would need a carrying capacity in excess of 62+39+150+100 pounds, let's say 350 pounds so we've got a round number to work with.
Because the electric motor has to 'spin up' to start firing and 'spin down' to cease firing, and considering the enormous rate of fire, it might be best to assume this weapon functions like a bomb that affects everything in a line, or narrow cone, in front of it.
I would say it takes an action for the character to choose the line of fire, and push the button. On the proceeding phase, and every phase thereafter, anyone and anything still in the area of affect is attacked by an explosion
rulebook:
Explosions attack all characters and objects within their radius simultaneously, doing the damage indicated to anyone and anything hit.


to hit modifier +2, damage 1d10
The character's next action phase can be used to re-aim the area of affect, continue firing where they are, or stop firing the weapon.
In any case, every action phase the character chooses to fire in uses 250 rounds of ammunition, not to exceed 750 rounds per turn.
The early mini-guns were notorious for jamming, and had a short life cycle, let the GM handle that kind of stuff for dramatic effect.
Amaranth
player, 73 posts
HP 34/34
Power 77/77
Fri 12 Jul 2013
at 06:37
  • msg #657

Re: Out of Character Thread

Huh.

I'm sleepy and don't have the rules handy, but I have to say just the idea of applying the explosion rules, instead of, like, multiple attacks or any of that, is elegant.  And clever.  Just, whatever else, that was really neat thinking, Nightmare.
Sword of Damocles
GM, 428 posts
Fri 12 Jul 2013
at 14:44
  • msg #658

Re: Out of Character Thread

The Inhuman:
If it is too complicated I will drop the idea. I do not want the game to lag .

It isn't that specifically that is holding up the game, like I said my creativity and motivation has been sorely lacking this past week+.

Nightmare:
ok, so I thought about it:

Minigun, basically a gatling gun rotated by an electric motor powered by a car battery
real ones weigh 62 lbs
average weight of a car battery is 39 lbs
7.62x51 ammunition weighs about five pounds per hundred rounds
weapon fires about 3000 rounds per minute (or 150 pounds of ammunition)
recoil force is around 100 pounds

Carrying capacity is rulebook:
the maximum amount of weight in pounds that a character can lift and remain standing
A quick reading of the throwing rules makes it clear that a character's ability to move an object depends on how much the character's carrying capacity exceeds the weight of the object, so a character can carry the chain gun 1/10 of the amount the character's carrying capacity exceeds 250 pounds (weight of the gun system) in game inches.
To aim and fire one of these, the marksman would need a carrying capacity in excess of 62+39+150+100 pounds, let's say 350 pounds so we've got a round number to work with.
Because the electric motor has to 'spin up' to start firing and 'spin down' to cease firing, and considering the enormous rate of fire, it might be best to assume this weapon functions like a bomb that affects everything in a line, or narrow cone, in front of it.
I would say it takes an action for the character to choose the line of fire, and push the button. On the proceeding phase, and every phase thereafter, anyone and anything still in the area of affect is attacked by an explosion rulebook:
Explosions attack all characters and objects within their radius simultaneously, doing the damage indicated to anyone and anything hit.


to hit modifier +2, damage 1d10
The character's next action phase can be used to re-aim the area of affect, continue firing where they are, or stop firing the weapon.
In any case, every action phase the character chooses to fire in uses 250 rounds of ammunition, not to exceed 750 rounds per turn.
The early mini-guns were notorious for jamming, and had a short life cycle, let the GM handle that kind of stuff for dramatic effect.

Wow.....that is remarkably more involved and yet also less damaging than I would have thought. I actually find the alternative auto-fire rules I borrowed pretty elegant in both avoiding lots of extra attack rolls and abstracting how kick affects bullet placement.

Wikipedia states the minigun had a variable RoF of 3000-6000 rpm which is pretty wild (and for a hand-carried version I would go with 3000 rpm). However, looking at the M61 Vulcan which had the ability to be set for burst fire of 2-3 up to 40-50 rounds to not rip through ammo I would rule that the minigun could be similarly set. So let's just say a 15 round burst for direct-fire purposes, which would reflect about a 1/2 second (phase) of fire. That would be a +15 to hit added to the base of 6 for HTH, so someone would hit with at least 1 bullet on a roll of 19 or less (no accuracy modifiers apply because as a hip-fired weapon you are sighting it roughly). Now, using the auto-fire rules it is easy to determine how many rounds would hit. Say the above user rolled a 1, the optimum roll. One bullet would hit then adding 5 for the kick factor brings the tally to 6 and a second bullet hits, adding 5 again gets 11 and a 3rd hit, another 5 gets 16 and a 4th hit, and another 5 gets 21 (which does not exceed the 21 needed to hit) and the 5th hit with the remaining rounds going wide to varying degrees. So on an optimal roll up to 5 rounds could hit in the above example down to only 1 round on a poor non-20 roll. The minigun uses 7.62x51mm ammo or the equivalent to sniper rounds so each hit would do 1d10 damage but there would be extensive collateral damage for the missed rounds.

For area-denial fire perhaps something like this: On the attacker's action phase and the phase after (2 seconds) 100 rounds are spent to create a cone-shaped area of effect. All targets in the area are attacked at +10 (no other accuracy modifiers apply due to the volume and sweep of the fire), taking 2d10 damage on a hit and half that to Power on a "miss" (reflecting the shock and disorientation of all the rounds impacting around the target). Due to the bulk of the ammunition, not the weight, a person capable of actually carrying and firing the weapon could only carry 500 rounds of ammunition. So the total weight would be 145 lbs (85 lbs for the minigun <from wikipedia> + 35 lbs for the battery + 25 lbs for the ammo+feed system). Reloading (assuming additional ammo was prepared) would take 2 full turns or 1 full turn with 2 people working together. The minigun would have a maximum effective range of 600" (range penalties absolutely apply).

Note that as a mounted weapon, accuracy modifiers *would* apply because the attacker can target from behind the minigun using its sights.

That was just one way that I had looked at handling the minigun. There is also the fact that it is still a new weapon and the government may not be wanting to hand it out so easily, perhaps substituting a M2 Browning .50 caliber MG since those have been in use for quite some time. Also an easier weapon to figure out; 600 rpm converts to 10 round burst in an action, +10 to hit (again no accuracy modifiers due to hip-firing) with each round doing 1d12 per hit (a maximum of 4 rounds would hit a non-evading target with an optimal roll of 1). The weapon itself weighs 85 lbs and 200 rounds of .50 caliber ammo w. feed system adds another 25 lbs for a total carried weight of 110 lbs. The effective range would be 1200".

So yeah, those were some thoughts I was having...
Oscillator
player, 312 posts
HP 18/22
PR 73/73
Sat 13 Jul 2013
at 22:31
  • msg #659

Re: Out of Character Thread

@ Muldoon, sorry you get no mini-gun.  The complexities of it are game overkill!!

HA HA

J/K, rubber man, you get what you want.  Maybe you can get one that turns to rubber when you transform?  How are you gonna carry it before you do that, btw?
The Inhuman
player, 70 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 15 Jul 2013
at 04:39
  • msg #660

Re: Out of Character Thread

Muldoon eats tanks and craps bullets. He will manage.
Nightmare
player, 170 posts
HP 20/20
PR 65/65
Mon 15 Jul 2013
at 05:00
  • msg #661

Re: Out of Character Thread

I still say what The Inhuman needs is a big club. Unfortunately, Muldoon wouldn't be able to carry it.
Oscillator
player, 313 posts
HP 18/22
PR 73/73
Mon 15 Jul 2013
at 06:10
  • msg #662

Re: Out of Character Thread

The Inhuman:
Muldoon eats tanks and craps bullets. He will manage.

If he can do that, why even change into the Inhuman?!?

Just have him 'crap attack' with his 50cal butt?
:D
Nightmare
player, 171 posts
HP 20/20
PR 65/65
Mon 15 Jul 2013
at 06:29
  • msg #663

Re: Out of Character Thread

You know the real problem is how badly the silencer spoils the line of the suit.
The Inhuman
player, 71 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 29 Jul 2013
at 02:34
  • msg #664

Re: Out of Character Thread

shall we go with the Inhuman's plan for a trap?
Oscillator
player, 314 posts
HP 18/22
PR 73/73
Mon 29 Jul 2013
at 06:15
  • msg #665

Re: Out of Character Thread

The Inhuman:
shall we go with the Inhuman's plan for a trap?

Ugh.  I preferred discussing your Inhuman attributes.  HA

How about a 'Honey Pot' attack?  Setup a fake base, fill it with something the Russians gotta have (say Red Sledge or similar), have the intel leak out into media/crime circles/secret agents/double agents/etc, and we lure them back...?

Osc could probably rig up some kind of 1-shot invention to mess up Shroud's teleporting.  Not sure what it might be -- maybe one of the team could wear something which Osc could change the frequency/pulse/color/tone of the blast to some kind of anti-teleporting area blast?

Or maybe some way to provide a 1-shot weight/distance boost for Onyx's magnetism?  Yank that sniper rifle away from 5x range before the 1-shot magbooster shorts out?

Osc will vote against seeking out the Russkies -- unless they have solid intel on *where*...?
The Inhuman
player, 72 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 30 Jul 2013
at 01:24
  • msg #666

Re: Out of Character Thread

Oscillator:
The Inhuman:
shall we go with the Inhuman's plan for a trap?

Ugh.  I preferred discussing your Inhuman attributes.  HA

How about a 'Honey Pot' attack?


In espionage circles a Honey Pot involve sexual seduction of a potential asset.

Oscillator:
Setup a fake base, fill it with something the Russians gotta have (say Red Sledge or similar), have the intel leak out into media/crime circles/secret agents/double agents/etc, and we lure them back...?


That was the Inhuman's plan.
Nightmare
player, 172 posts
HP 20/20
PR 65/65
Tue 30 Jul 2013
at 03:42
  • msg #667

Re: Out of Character Thread

"Unless, of course, Barnes has something else in mind. We're not the only ones with secret military research installations. Perhaps we'll be sent to infiltrate one of theirs."
The Inhuman
player, 73 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 30 Jul 2013
at 04:45
  • msg #668

Re: Out of Character Thread

Oscillator:
Osc could probably rig up some kind of 1-shot invention to mess up Shroud's teleporting.  Not sure what it might be -- maybe one of the team could wear something which Osc could change the frequency/pulse/color/tone of the blast to some kind of anti-teleporting area blast?

Or maybe some way to provide a 1-shot weight/distance boost for Onyx's magnetism?  Yank that sniper rifle away from 5x range before the 1-shot magbooster shorts out?

Osc will vote against seeking out the Russkies -- unless they have solid intel on *where*...?


I like something that might block his teleportation.
Oscillator
player, 316 posts
HP 18/22
PR 73/73
Tue 30 Jul 2013
at 06:49
  • msg #669

Re: Out of Character Thread

The Inhuman:
In espionage circles a Honey Pot involve sexual seduction of a potential asset.

I like something that might block [Shroud's] teleportation.

Honey Pot in computer tech (current) is a fake spot with lots of alluring 'pay data' but it's all fake & used to track/trace.  Similar ideas, probably?

Problem w/blocking Shroud's teleportation is I don't know anything that might do that.  I was thinking something which messes up his 'orientation' / sense of balance / etc might make it too risky for him to teleport, but it'd require Onyx or Osc to HIT him.  And I think we failed at hitting during that entire battle.

Anyone else have ideas chime in -- this is OOC, so Osc can 'steal' your idea in the main thread.
:)
Vosper
player, 215 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 30 Jul 2013
at 06:54
  • msg #670

Re: Out of Character Thread

Force Fields usually work.
Onyx
player, 132 posts
HP: 11/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Tue 30 Jul 2013
at 07:47
  • msg #671

Re: Out of Character Thread

In reply to Oscillator (msg # 669):

Onyx was actually able to hit The Shroud a few times. Then I started rolling 15+ every time, and that was the end of that.

Force fields are a good idea.  We will need to make a one-shot device or something.

Since the shroud uses guns/bullets, and Onyx can sense metal, he is able to get a read on the Shoud and spot him better than most (probably excluding Poco).  Onyx is hitting the Shroud with light attacks...so...I dunno. Maybe something to amplify those?  Not sure.

But a force field will trap him.
This message was last edited by the player at 07:50, Tue 30 July 2013.
Poco Tehuantl
player, 230 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Tue 30 Jul 2013
at 08:35
  • msg #672

Re: Out of Character Thread

Hey, egghead, can you make a one shot device that sense a teleport (within a specific radius) and instantly teleport me to the exact same place.
I'll land on the dude and nab him before he even realizes what the hell happened.
Oscillator
player, 317 posts
HP 18/22
PR 73/73
Tue 30 Jul 2013
at 11:07
  • msg #673

Re: Out of Character Thread

Considering we're not in 2013, I'd be surprised.

Even if Osc can make a forcefield, its specs will suck & I don't wanna consider how much greenhouse gases it will emit!!!
Ha

Thanks for those sugg's -- now we'll see what GM says!!
This message was last edited by the player at 11:08, Tue 30 July 2013.
Sword of Damocles
GM, 429 posts
Tue 30 Jul 2013
at 16:39
  • msg #674

Re: Out of Character Thread

So ummmm, yeah......some interesting ideas thrown about in my quasi-absence. The whole Shroud/Red Sledgehammer thing was intended to be a diversion while I tried to figure out where to go next, not to become a Shroud-hunt. There seems to be an assumption that this attack was unsanctioned and while that might be possible do recall that there was a lot of stuff that was unofficially sanctioned by both governments.....who of course disavowed any knowledge of said activities *wink wink*. There is also the fact that it looks like people are ready to jump up, make some inventions, and go after Shroud while there are still people who need to heal (some of whom will take 2 weeks).

All that being said I have an idea that is rattling about like a pea in a can but honestly my motivation and creativity have been significantly lacking due to a number of reasons. I have even thought about putting the game on hold until I regain some energy to get and keep things rolling, that way people don't have to keep watching and checking in here to see what is going on. I don't want to flat-out cancel the game because people have put in time and effort, but I'd rather put it on hold for a time than have people checking in and getting frustrated that nothing is happening...
Oscillator
player, 318 posts
HP 18/22
PR 73/73
Wed 31 Jul 2013
at 08:19
  • msg #675

Re: Out of Character Thread

Sword of Damocles:
All that being said I have an idea that is rattling about like a pea in a can but honestly my motivation and creativity have been significantly lacking due to a number of reasons. I have even thought about putting the game on hold until I regain some energy to get and keep things rolling, that way people don't have to keep watching and checking in here to see what is going on. I don't want to flat-out cancel the game because people have put in time and effort, but I'd rather put it on hold for a time than have people checking in and getting frustrated that nothing is happening...

I'd vote for keeping the game up & running 'as is', letting us banter & do our 'out-of-game' stuff while you (hopefully) build up energy & motivation to run the game.

I feel for you, b/c I had a game awhile back (right before my wife had our first child) where I was very motivated & then obv had other priorities, and I asked the group if anyone wanted to take over GM'ing.  Silence.  So after awhile we retired that game.

The quality of the player posts in this game is much higher than that one, though.

When you put the game 'to sleep', IMO it's about the same as saying "the game's dead, Jim".

Just my 2c.

For the record, in-game & ooc I'm opposed to hunting the Shroud.  (But I'm not opposed to spending an IP for a 1-shot invention that has a chance of taking him down.)
Vosper
player, 216 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 1 Aug 2013
at 23:32
  • msg #676

Re: Out of Character Thread

Shared my thoughts with you earlier in private, but you know I stand behind you whatever you decide.  Do what works for you.  I'll stay happily if the game continues! ^_^
Onyx
player, 133 posts
HP: 11/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Fri 2 Aug 2013
at 04:30
  • msg #677

Re: Out of Character Thread

  As a GM with games on hold, I have no problem with others doing the same.

  Totally up to you. I'll abide by whatever you decide.
Nightmare
player, 173 posts
HP 20/20
PR 65/65
Fri 2 Aug 2013
at 04:53
  • msg #678

Re: Out of Character Thread

I've no problem with holding. It could be like the summer hiatus, and we could all pursue work on the big screen before we get back together and develop our characters in the new directions written into the scripts while we were out.
Wait, what were we talking about?

If that had been humorous, I would think I had channeled Bob Denver for a moment, there.
Sword of Damocles
GM, 430 posts
Mon 5 Aug 2013
at 18:56
  • msg #679

Re: Out of Character Thread

I am going on vacation starting Thursday the 8th when I go to a death metal show in NYC then from the 9th to the 16th I will be up in the White Mountains. Hopefully this year will be better than last year and I can actually return refreshed and maybe even with some renewed energy. So that is where I am at for the moment and I am not looking to cancel the game, just see where things go in the next 10 days with myself. I will have wireless access at the resort so I can keep tabs here and in the other games I am in. Thank you all for your patience and understanding, I know it is a drag to not know what is going on while things just remain in a holding pattern...
Vosper
player, 217 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 5 Aug 2013
at 19:05
  • msg #680

Re: Out of Character Thread

Have a good trip, and have fun! :)
Sword of Damocles
GM, 431 posts
Wed 21 Aug 2013
at 20:27
  • msg #681

Re: Out of Character Thread

So I am back from vacation and two days into work.....vacation went pretty well overall, don't feel like I need a vacation from vacation. I have an mission idea I think I am going to run with, just need to flesh it out a little and should be getting some things rolling in the next few days. Hope everyone else has been doing well and again I apologize for the long lull, I *really* do want this to be a fun game for everyone.
Onyx
player, 134 posts
HP: 11/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Wed 21 Aug 2013
at 20:50
  • msg #682

Re: Out of Character Thread

Awesome!

I start my vacation today and will be gone for 6 days, then again next weekend. Chances are high I will need a relax vacation after my run-around vacay with my fiancée. :)
Poco Tehuantl
player, 231 posts
Hit Points: 35 ( /75)
Power Points: 100 ( /100)
Wed 21 Aug 2013
at 21:42
  • msg #683

Re: Out of Character Thread

Poco is Loco for some mucho funno, amigo!
Nightmare
player, 174 posts
HP 20/20
PR 65/65
Thu 22 Aug 2013
at 03:53
  • msg #684

Re: Out of Character Thread

I don't do vacations... there's too much work involved.
So I'll be here when anything happens, not that it'll be my fault, I'll just be present.
You know, like the past is history and the future's a mystery, so I'm stuck being a present at present.
Oscillator
player, 319 posts
HP 18/22
PR 73/73
Thu 22 Aug 2013
at 11:15
  • msg #685

Re: Out of Character Thread

Nightmare:
I don't do vacations... there's too much work involved.

Yeah.  I do, but they wear me out!
ie, Wife & kid.  Luckily I love 'em!  :D

Nightmare:
the past is history and the future's a mystery, so I'm stuck being a present at present.

I recognize that quote, but not gonna say who I heard it from, will keep it anonymous.

*I'm looking forward to this game resuming!*

Quick question -- anyone else see Kick Ass 2?  I read the Graphic Novel in a store (didn't buy it), then saw the movie, then went back & bought the comic to re-read.  I was sure that, while in many ways it was on-the-ball, in a bunch of ways it had meandered.

I enjoyed the movie -- but the comic book was way more hard-hitting.
I posted my review (& clearly marked spoiler) on my blog --> http://www.rekzkarz.com/2013/08/kick-ass-2-review.html

Haven't seen Elysium, seems like more of a renter for me.  But it appears to have superheroic elements too.  Anyone seen it?
Sword of Damocles
GM, 432 posts
Thu 22 Aug 2013
at 15:40
  • msg #686

Re: Out of Character Thread

Since it looks like a number of folks either have vacations or company visiting I am thinking to just low-key it for the next week or so, that way no one misses out on being part of any planning and such. I can certainly do a bit of a wrap-up of the 2 weeks of healing leading into the intro of the next mission though.
Oscillator
player, 320 posts
HP 18/22
PR 73/73
Fri 23 Aug 2013
at 03:46
  • msg #687

Re: Out of Character Thread

If you make it 1 mo's or 2 mo's in-game-time, we can invent stuff...!

(We meaning Osc can blow up another lab!!!)
The Inhuman
player, 74 posts
HP 237/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 24 Aug 2013
at 17:08
  • msg #688

Re: Out of Character Thread

I have been without much access to the internet and  moving but I will be back on line after today :)
Sword of Damocles
GM, 433 posts
Tue 3 Sep 2013
at 23:03
  • msg #689

Re: Out of Character Thread

Oscillator:
If you make it 1 mo's or 2 mo's in-game-time, we can invent stuff...!

(We meaning Osc can blow up another lab!!!)

The odds of Oscillator blowing another roll are pretty slim. This brings me to another concern, especially with those with high chances of invention; the potential escalation of power stunts/special items. If everytime there is downtime and it is a month and people work on power stunts or inventions things could get to a point where numbers of people have a half dozen or so 1/4 to 1/3 strength power stunts on top of their existing powers. One could see how this could be problematic and also puts the onus on me to have all the villains have equal chances for power stunts (which is a pain in the ass, designing power stunts for a dozen or more NPCs). So I am really not sure where I am going with this other than expressing some concerns about the possible power escalation and am not sure how to address these concerns...

I am also not sure why I am having such a hard time with getting something rolling in the game. My game certainly isn't the only one which has experienced significant slowdowns due to the summer but it is one of the worst offenders...
This message was last edited by the GM at 23:05, Tue 03 Sept 2013.
Onyx
player, 135 posts
HP: 11/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Wed 4 Sep 2013
at 04:19
  • msg #690

Re: Out of Character Thread

As far as characters that will fall behind power wise...well, that's probably onyx.

Having said that, I just enjoy playing his personality, and don't really mind the rest.

If you want some good baddies with potential, maybe open up a "Villians" thread that is open to players to post Villians we roll up. It will keep us busy during lulls, and you can use or tweak them when/if necessary.  You can mind of run with the ideas we come up with and use them against us. We won't mind (I don't think...), and you might enjoy some of the results. And to can always roll up your own.

Just my 2 cents. I was in a game that did this, and it never used the baddies we rolled, but I really enjoyed the process, honestly.
Oscillator
player, 321 posts
HP 18/22
PR 73/73
Wed 4 Sep 2013
at 07:30
  • msg #691

Re: Out of Character Thread

Sword of Damocles:
The odds of Oscillator blowing another roll are pretty slim. This brings me to another concern, especially with those with high chances of invention; the potential escalation of power stunts/special items. If everytime there is downtime and it is a month and people work on power stunts or inventions things could get to a point where numbers of people have a half dozen or so 1/4 to 1/3 strength power stunts on top of their existing powers. One could see how this could be problematic...

Aha.  Well, I have a couple angles on this:
  1. Why have Invention Points if we can't use them?  They're part of the game, no?  And Inv % is based on INT, which Osc both roleplays AND he works in a secret govt lab.  Seems like a no-brainer (-- oooh, wrong metaphor).
  2. Preserving game balance is not really needed in V&V.  It ain't balanced.  A more helpful way of looking at it might be, "just how unbalancing is that?"  How might a villain or NPC overcome that?  Or maybe just see how it plays out?
  3. If Oscillator had a ton of invented powers (or someone else did), then maybe the team would benefit?  Does Osc having 1-shot inventions or cool power mods threaten the 'fun of the game'?
  4. How fun would Reed Richards (Mr Fantastic / Fantastic Four) or Doctor Strange have been w/o the ability to bring new & interesting stuff to the next mission?  Reed is always inventing cool stuff (almost every comic/adventure!), and Doc Strange always has some random item/power/spell in his dusty collection.  Would Spider Man have been as neato without WebShooters?  Would Iron Man be as neat without a new suit for space, another for underwater, etc?  Or Batman always had some custom batarangs for various baddies...
  5. You might notice that Osc will blow InvPts on lots of stuff -- on making super-restraints, on 1-shot power mods to tackle specific baddies (Shroud, etc), on making healing potions (good for everyone, healing rules in V&V are sucky).  Not likely to 'wreck the game', IMO.
  6. But most importantly, why worry?

If you look at that last battle, doesn't seem like our team was overpowered.  We faced 2 baddies & most of us got creamed.  Shroud's power combo was deadly, while Big Red faced down ~ 5 teammates & didn't break a sweat.

Seems like we could have Inventions w/o overpowering AND the NPC's don't really need 'em.
This message was last edited by the player at 07:34, Wed 04 Sept 2013.
Sword of Damocles
GM, 434 posts
Wed 4 Sep 2013
at 13:10
  • msg #692

Re: Out of Character Thread

Oscillator:
Sword of Damocles:
The odds of Oscillator blowing another roll are pretty slim. This brings me to another concern, especially with those with high chances of invention; the potential escalation of power stunts/special items. If everytime there is downtime and it is a month and people work on power stunts or inventions things could get to a point where numbers of people have a half dozen or so 1/4 to 1/3 strength power stunts on top of their existing powers. One could see how this could be problematic...

Aha.  Well, I have a couple angles on this:
  1. Why have Invention Points if we can't use them?  They're part of the game, no?  And Inv % is based on INT, which Osc both roleplays AND he works in a secret govt lab.  Seems like a no-brainer (-- oooh, wrong metaphor).
  2. Preserving game balance is not really needed in V&V.  It ain't balanced.  A more helpful way of looking at it might be, "just how unbalancing is that?"  How might a villain or NPC overcome that?  Or maybe just see how it plays out?
  3. If Oscillator had a ton of invented powers (or someone else did), then maybe the team would benefit?  Does Osc having 1-shot inventions or cool power mods threaten the 'fun of the game'?
  4. How fun would Reed Richards (Mr Fantastic / Fantastic Four) or Doctor Strange have been w/o the ability to bring new & interesting stuff to the next mission?  Reed is always inventing cool stuff (almost every comic/adventure!), and Doc Strange always has some random item/power/spell in his dusty collection.  Would Spider Man have been as neato without WebShooters?  Would Iron Man be as neat without a new suit for space, another for underwater, etc?  Or Batman always had some custom batarangs for various baddies...
  5. You might notice that Osc will blow InvPts on lots of stuff -- on making super-restraints, on 1-shot power mods to tackle specific baddies (Shroud, etc), on making healing potions (good for everyone, healing rules in V&V are sucky).  Not likely to 'wreck the game', IMO.
  6. But most importantly, why worry?

If you look at that last battle, doesn't seem like our team was overpowered.  We faced 2 baddies & most of us got creamed.  Shroud's power combo was deadly, while Big Red faced down ~ 5 teammates & didn't break a sweat.

Seems like we could have Inventions w/o overpowering AND the NPC's don't really need 'em.

The last battle you were facing a level 4 brick and a level 7 infiltrator, so it would be reasonable to assume it would be a tough battle. (at least I hope people wouldn't expect a cakewalk)

That being said I am not saying *no* inventions, I just need to be very judicious in applying the rules to them. Especially sticking to the 1/4 to 1/3 of a power. I like one-shot items, a great way of using inventing points. Also though, it says inventing points can be used for a flash of insight about something. I am a bit less concerned about items as they can be stolen, copied, destroyed, etc whereas stunts are individual. As an example going on the 1/4 to 1/3 rule an invention (even a permanent one) to deal with Shroud's teleportation would be a small area device. Actually having a device that can negate teleportation in a large area would probably take 4 inventing points as it is basically equal to a power. I guess in some ways one of my biggest concerns is the negotiation process, that sometimes people may not like exactly what 1/4 to 1/3 of a power looks like in the face of what they think an invention/stunt should be able to do. I just don't want to get into a power struggle where I set what I feel is a reasonable parameter and the person continues to try and push the envelope. (the super-restraint for Red Sledgehammer is pretty potent *but* it is also pretty involved and not easily portable so it was easy to let that one in even as a one-shot)

It seems to come back around to my overall lack of experience/comfort with running the power levels of a supers game. As I said to a couple people in PM recently I wish I was 1/4 as good a GM as Dale or GM Bones because then maybe I would be able to roll with things/let things go a bit easier. In addition to just being superior GMs as far as adventures and overall fluidity they also are more easily able to not worry about power combos and such that send my brain spinning.

(As far as villains, I actually have a decent amount of them with potential, including some which are tweaked versions of characters from other games. I do appreciate the offer though, Onyx and I will keep it in mind)
This message was last edited by the GM at 22:58, Wed 04 Sept 2013.
Amaranth
player, 74 posts
HP 34/34
Power 77/77
Wed 4 Sep 2013
at 22:44
  • msg #693

Re: Out of Character Thread

quote:
Aha.  Well, I have a couple angles on this:

...Those were all the same angle, stated slightly differently. grin

But -- I kind of agree, actually.  This is a lot of what Heightened Intelligence offers - a scattering of possible mini-powers, or even full-on single-use Powers, over time.  It's very similar to the way someone with Magic Spells is going to end up with more Powers than everyone else because they can keep adding on, like, 80%-Powers every level.

Magic Spells and Heightened Intelligence can be a dangerous combination with this, but, as a player, I'm not worried or jealous about Osc's ability to invent.  It's what he rolled.  Let Sledgehammer pound him three feet into the pavement and see what good it does him. grin

Granted - Osc's player has a tendency to push the power-envelope, which I think even he would acknowledge.  So I might recommend something like, "I don't want to have to fight about it every time - make your proposal, I'll tell you how close you can get, and that'll be final."  Both in terms of limiting the drain on your energy, and the amount of real-time `power haggling' can eat up.

I think balancing levels between PCs has a place; you can't just ignore it completely.  But that mostly comes in when characters are made.  I don't think I have any suggestions for balancing PCs with Villains, though.  Or even other NPCs.  V&V is hard that way!

Good luck! grin
Nightmare
player, 175 posts
HP 20/20
PR 65/65
Thu 5 Sep 2013
at 02:23
  • msg #694

Re: Out of Character Thread

In my experience, the ratio of imbalance through inventing (or developing 'power stunts') is directly proportional to the largest level gap between the associated characters. During my tenure as the GM of another game (f2f, not pbp), one of the most notorious villains I used had no powers. I rolled up all the normal stats, then ran her through 23 levels of improvements and inventing.
She called herself 'The Crone' and was barely thwarted in her attempt to take over the cosmetics industry and give everyone that used makeup the appearance of extreme old age.

Yeah, sometimes I wonder where these ideas come from, too.
Oscillator
player, 322 posts
HP 18/22
PR 73/73
Thu 5 Sep 2013
at 06:46
  • msg #695

Re: Out of Character Thread

Amaranth:
...Those were all the same angle, stated slightly differently. grin

But -- I kind of agree, actually.  This is a lot of what Heightened Intelligence offers - a scattering of possible mini-powers, or even full-on single-use Powers, over time.

Granted - Osc's player has a tendency to push the power-envelope, which I think even he would acknowledge. 

THANKS.  (I think?!?)

"I acknowledge that Osc pushed the power envelope.  I'm a bad boy."
(Self defense:  Having a special weapon that doesn't do anything *awesome* is annoying.  I want to see players with a Thor's Hammer, or a Cap's Shield, Daredevil's billy club, or a Oscillator's HART, etc.  -- errr, wait a sec, Daredevil's club is kinda weak sauce.  HA)
Amaranth:
So I might recommend something like, "I don't want to have to fight about it every time - make your proposal, I'll tell you how close you can get, and that'll be final."  Both in terms of limiting the drain on your energy, and the amount of real-time `power haggling' can eat up.

That last suggestion is really neat.  Maybe making some formal actual game mechanic -- like each invention point (or power or spell) gets maximum of '3 back & forths'.  Once the GM has called the 3rd 'back & forth' or clarification, player needs to cave & say "OK", or just drop it.  (Obv 3 is just an idea.  With RPOL, I've noticed, sometimes it takes a little more back & forth than you might have in a F2F setting.)

I was GM'ing a V&V game on RPOL where the player kept combining powers to attempt to bypass their limitations.  We had *a lot* of back & forth, and eventually I was just burned out on the player almost before we started.  (And then I felt guilty about that, etc.) 
So I respect any GM that can hang w/me.   :D
Sword of Damocles
GM, 435 posts
Thu 5 Sep 2013
at 13:07
  • msg #696

Re: Out of Character Thread

Oscillator:
(Self defense:  Having a special weapon that doesn't do anything *awesome* is annoying.  I want to see players with a Thor's Hammer, or a Cap's Shield, Daredevil's billy club, or a Oscillator's HART, etc.  -- errr, wait a sec, Daredevil's club is kinda weak sauce.  HA)

I have to say that this is a bit of a disingenuous statement and feels like a bit of a cheap shot to me. Oscillator's HART maybe isn't flashy awesome but it has some cool abilities. In fact it has TWO full powers; Heightened Senses (blame the dice roller for the poor showing of it in the last battle) an Absorbtion of kinetic energy into power. You can also channel your Vibratory Powers through it as a carrier attack as well as a Disintigration effect on inanimate objects. The raw weapon stats aren't too shabby either; +4 to hit and +1d10 HTH damage. On a successful hit and use of the carrier attack Oscillator can dish out 1d6+1d10+2d8+4 damage (8-36 total) which would probably have a pretty flashy look to it as well. Only The Inhuman dishes out more damage than that in one attack.

Little digs/statements like the above do not exactly make me excited to keep running a game. It is hard enough to have motivation with everything that is going on in my life nevermind any added stress of people taking open jabs at me in the game. If you have an issue, take it into PM. (I'd be willing to bet that a number of the other players would be more than happy to have as "boring" a weapon as the HART)
Oscillator
player, 323 posts
HP 18/22
PR 73/73
Thu 5 Sep 2013
at 13:46
  • msg #697

Re: Out of Character Thread

@ Sword of Damocles

Uh, sorry, did not mean a 'cheap shot' at you at all.

I'm quite happy w/Osc's special weapon  & was trying to say something like: having a special weapon that isn't very special isn't interesting --
but HAART IS a cool Special Weapon IMO.

For me, Osc's HAART helped me get a sense of the character (as a scientist/inventor who made a tool/weapon which enhances his 2x Vib powers) AND it would be a neat symbol for Oscillator (if he were actually drawn in a comic).
I also think HAART's powers make logical sense AND are neato.

Hope that clears that up?
Sword of Damocles
GM, 436 posts
Thu 5 Sep 2013
at 16:12
  • msg #698

Re: Out of Character Thread

Yes, it does clear it up. I would say you probably should have phrased it that way the 1st time....heh heh. :P
Sword of Damocles
GM, 439 posts
Thu 5 Sep 2013
at 23:38
  • msg #699

Re: Out of Character Thread

Placed some information about Shroud, Usurper, and Red Sledgehammer in the Important NPCs/Villains thread here: link to a message in this game
Vosper
player, 218 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 6 Sep 2013
at 00:50
  • msg #700

Re: Out of Character Thread

quote:
I wish I was 1/4 as good a GM as Dale or GM Bones because then maybe I would be able to roll with things/let things go a bit easier. In addition to just being superior GMs as far as adventures and overall fluidity they also are more easily able to not worry about power combos and such that send my brain spinning.


You're giving me far too much credit, and underestimating yourself considerably, my friend.

We all have our own strengths and styles.  I enjoy your game greatly!

As for mine...

Well, I played V&V heavily in the late 80's.  My close buddies and I were all young and we elevated in level pretty quick and the game got pretty high-powered.  I often (but not always) was the GM and my buddies usually pushed the power envelope on me.  The whole concept of "Whoa Nelly!!" by the GM and reigning in the players seemed foreign back then, so I learned to compensate in other ways.  So my "comfort zone" of power is higher than some.  Probably the best modules we played through were the "Dr. Apocalypse" series by Bill Willingham (Death Duel with the Destroyers was the first).  Who knows, maybe someday I'll run the heroes in my game through a modified version of that. :D

Short version: You're doing fine.  Go with your gut and keep running! :D
Nightmare
player, 176 posts
HP 20/20
PR 65/65
Fri 6 Sep 2013
at 05:12
  • msg #701

Re: Out of Character Thread

Unfortunately, I have a tendency to let 'inventing points' fly under the radar. As a player, this means I get less out of Ht Int/Magical Spells/Power Stunts but I can live with that. As a GM, this means the players can easily wield Thor's hammer in Iron Man's armor even though the powers they started with were Ht Int, Nat'l Weaponry, Vehicle, and Special Weapon. Sometimes, that's hard to live with.
Oscillator
player, 324 posts
HP 22/22
PR 73/73
Fri 6 Sep 2013
at 08:07
  • msg #702

Re: Out of Character Thread

Nightmare:
players can easily wield Thor's hammer in Iron Man's armor even though the powers they started with were Ht Int, Nat'l Weaponry, Vehicle, and Special Weapon.

Oooh, good idea.

J/K!!!!  Don't panic!
;)
Sword of Damocles
GM, 440 posts
Sat 7 Sep 2013
at 00:48
  • msg #703

Re: Out of Character Thread

I am toying with the idea of retconning the time listed to a month so people can do inventions/stunts but I want to make sure people are keeping in mind the 1/4 to 1/3 of a power rule. Also would like to keep the back-and-forth to a brief and reasonable level. So if people want to do that we can see what people come up with.
Onyx
player, 136 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Sat 7 Sep 2013
at 08:58
  • msg #704

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 703):

Sounds good to me.

But I've got to be one of the easiest players ever.

I will say: Onyx's relative lack of strength keeps me from pitching really hard for him. I had a guy in another game that had an awesome power set- I mean a dream, I couldn't have picked a better group of powers- and I had that guy figured out all the way to level ten with some great power increases, inventions and power stunts.  And the game never even actually started.

I say that to say, V&V is a system that really gets the rich wanting to get richer. If your guy is middle of the road, you tend to approach him as a character, play a role, and not over extend yourself. But, if you have a heavy hitter, you really want to maximize him and make him great- you want him to get to the Captain America/Wolverine/IronMan/Batman level. I think the system encourages it, personally.

Sure, you can bring the one or two trick ponies into the fold, and they can contribute- but the real tanks- like "Behemoth" in the Destroyers module, or "The Bull" in the Crisis at Crusader Citidel module...those are the guys that are mythic. They are fun to take down, and they are fun when you are dishing it out, hands full of dice.  "The Mace" was arguably more powerful than "The Bull," but somehow, the Bull was the guy you got excited about beating.

Just saying.
Sword of Damocles
GM, 441 posts
Sat 7 Sep 2013
at 13:51
  • msg #705

Re: Out of Character Thread

In reply to Onyx (msg # 704):

He may not be physically imposing or an attribute machine, but I think Onyx is a pretty bad-ass with a neat powerset. With flying and 3 different blasting attacks plus the ability to control metal I would definitely take him if I was offered him in a game. Plus, his various blasting attacks are *very* cost effective (1 to 2 power per shot). I guess what I am saying is don't sell yourself short, you got a cool character IMO. :)


Also, just waiting for Onyx and Inhuman to put in a little post. :)
This message was last edited by the GM at 13:53, Sat 07 Sept 2013.
Onyx
player, 137 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Sun 8 Sep 2013
at 08:17
  • msg #706

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 705):

I do like Onyx- he is a classic flyer with good to great blaster abilities and an added cool metal control thing, made even sweeter by the "metal sense" ability.  And playing his personality is frickin fun.

He is a bit frail, but he actually compliments the rest of the team well and as long as he plays his roll- distance, sniper, support- he is very effective.

But he doesn't want to get in a fist fight with a tank.

And, he doesn't have the kind of power set that makes your wheels spin with the possibilities of what is possible...thus leading to incessant lobbying of the GM to allow for even more small allowances to make the character uber powerful. That is my only point.

Sometimes you get a great guy, and you see the possibilities and that makes it hard to hold your tongue.

For example, if I were given Poco...I would be incessantly lobbying for additional cat stuff; night vision, heightened defense for quick reflexes, and on and on...because it makes sense with the character and would make the character MORE like who he already is.  Not necessarily overpowering him, but making him "better" in ways that were both logical and awesome.

With Onyx...it's not really like that. Maybe some kind of "unified energy blast" as a power stunt eventually?  I don't know. It's just not the same, power lobby wise.

Doesn't mean Onyx isn't great- he is!- but I can see how some of the other guys are chomping at the bit to improve/enhance their guy here or there. I think it's natural given the system.
This message was last edited by the player at 10:28, Mon 09 Sept 2013.
Vosper
player, 220 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 9 Sep 2013
at 04:09
  • msg #707

Re: Out of Character Thread

Well, I don't think Onyx would need a stunt to do a 'carrier attack' combining two of his energy forms - just use the rules for carrier attacks?
Oscillator
player, 326 posts
HP 22/22
PR 73/73
Mon 9 Sep 2013
at 09:58
  • msg #708

Re: Out of Character Thread

I'd say Onyx's strongest trait is his accent/style thing.  :D
Onyx:
But he doesn't want to get in a fist fight with a tank.
...
With Onyx...Maybe some kind of "unified energy blast" as a power stunt eventually?

Ooh, I like the unified attack.

Or consider carrier attacks in melee if you do get into HTH w/a tank, but you don't want that.  We can dish it out, but we can't take it!!!

Have you considered another Power Stunt - all your light attacks have a chance to blind target, or a bonus on chance to blind or something?
Nothing like fighting a blinded opponent.

While I agree your point on magnetism isn't that sexy w/lvl 1 character, it gets pretty good as ou level up (& you get * A LOT* more weight than TK power).  Maybe Onyx should be carrying some metal objects around (various metal rings, his "wedding rings", or something?) that he can use for thrown weapons, or "here, hang on to this" and magna-carry / fly other people with him, or he can throw 'em into guns to jam them, etc??

I'm just brainstorming.  Hope you don't mind.

I really like Onyx, btw.
Onyx
player, 139 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Mon 9 Sep 2013
at 10:32
  • msg #709

Re: Out of Character Thread

   Have to say, I like it when the writing works like this.  Great post Osci.

   I genuinely laughed out loud at that. Well done comedic timing.

   OSS IS BOSS!  :)
Amaranth
player, 76 posts
HP 34/34
Power 77/77
Tue 10 Sep 2013
at 01:36
  • msg #710

Re: Out of Character Thread

quote:
Muldoon nodded as he entered the woman and..

Wait, what kind of game is this again? blinkblink
Vosper
player, 222 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 10 Sep 2013
at 02:10
  • msg #711

Re: Out of Character Thread

Crikey! O_O
Nightmare
player, 179 posts
HP 20/20
PR 65/65
Tue 10 Sep 2013
at 02:49
  • msg #712

Re: Out of Character Thread

In reply to Vosper (msg # 711):

Not the epithet I would've used, but similar in tone and definition.
The Inhuman
player, 75 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 10 Sep 2013
at 02:52
  • msg #713

Re: Out of Character Thread

Amaranth:
quote:
Muldoon nodded as he entered the woman and..

Wait, what kind of game is this again? blinkblink



Sorry I have some a of disorder where I type or write words that sound similar to the words I intend to use. But it was a funny one. lol
Oscillator
player, 328 posts
HP 22/22
PR 73/73
Tue 10 Sep 2013
at 10:12
  • msg #714

Re: Out of Character Thread

Amaranth:
quote:
Muldoon nodded as he entered the woman and..

Wait, what kind of game is this again? blinkblink

Wait a sec, that's INHUMAN!   heh heh

Gotta figure out a way to say that 'in-character' too!!
Sword of Damocles
GM, 442 posts
Thu 12 Sep 2013
at 15:25
  • msg #715

Re: Out of Character Thread

So I am curious where people are posting from (I am on the east coast of the US) because I seem to see a lot of posts between the 2am and 4am times (or thereabouts) where I tend to post during the day or late evening. I guess it feels like a long response time between posts and responses because I am awake during the waiting for a response and the post comes in while I am sleep rather than vice-versa. :)
Vosper
player, 226 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 12 Sep 2013
at 16:40
  • msg #716

Re: Out of Character Thread

Yeah, I'm in California.  So your 2 AM is my 11 pm, which is when I sometimes squeak in a post before hitting the hay. ;)
Sword of Damocles
GM, 443 posts
Thu 12 Sep 2013
at 17:00
  • msg #717

Re: Out of Character Thread

Also, are people content with the current group size of 7 supers or would there be interest in adding a player to get to an even 8?
This message was last edited by the GM at 21:57, Thu 12 Sept 2013.
Vosper
player, 227 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 12 Sep 2013
at 17:10
  • msg #718

Re: Out of Character Thread

More meat shields!!

*ahem*  I mean, new players are ALWAYS welcome! :)

Quality is more important than quantity; but as Stalin said, "Quantity have quality all its own." :D
Onyx
player, 143 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Thu 12 Sep 2013
at 17:18
  • msg #719

Re: Out of Character Thread

California.

Often up late.

Burning the midnight oil.
Poco Tehuantl
player, 233 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Thu 12 Sep 2013
at 21:29
  • msg #720

Re: Out of Character Thread

Brisbane, Australia.
But I work night shifts as well as day shifts, on a regular basis ... so my posting is all over the clock.
Plus, I check RPoL when I can outside work hours, too.

Personally, I am good with 7 players, but one more won't make much difference.
Nightmare
player, 183 posts
HP 20/20
PR 65/65
Fri 13 Sep 2013
at 01:37
  • msg #721

Re: Out of Character Thread

Within biking distance of the former population center of the US. In the middle of everything, middle of the middle of the west.
Normally, in the middle of the night. Because until I'm half-dopy with exhaustion I think too fast for my fingers to keep up.
What was the question?
Oh, yeah. The more the merrier.
Oscillator
player, 331 posts
HP 22/22
PR 73/73
Fri 13 Sep 2013
at 01:47
  • msg #722

Re: Out of Character Thread

Bay Area, California.
Work 4 graveyard shifts/wk, other times normal.
Most of my posts are @ night, crazier posts @4:30am or so.

8?  10?  100?  You are GM, so whatever you are up for.
Player quality here is very high tho.
Sword of Damocles
GM, 444 posts
Fri 13 Sep 2013
at 02:11
  • msg #723

Re: Out of Character Thread

On the possible addition of an 8th player we have 3 yes votes and one "meh, it doesn't matter either way", still 3 more players to hear from.
Master Sgt Patrick Muldoon
player, 73 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Fri 13 Sep 2013
at 02:45
  • msg #724

Re: Out of Character Thread

Just important that the new player and character fit.

I am also in NorCal.
Onyx
player, 144 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Fri 13 Sep 2013
at 03:01
  • msg #725

Re: Out of Character Thread

I'm good with a new guy.
Sword of Damocles
GM, 445 posts
Fri 13 Sep 2013
at 05:10
  • msg #726

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
Just important that the new player and character fit.

I am also in NorCal.

Just wondering what you mean by the character fitting, seeing as it is random generation it is hard to predict. :)

(as far as the player I have gamed with him over Skype and he is a good player and GM)
Vosper
player, 228 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 13 Sep 2013
at 05:21
  • msg #727

Re: Out of Character Thread

Crikey, I know who it is, just bloody let him in already!! :)
The Inhuman
player, 76 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 13 Sep 2013
at 05:24
  • msg #728

Re: Out of Character Thread

Powers are random, ,but choices can be made. While powers are rolled the concept is can be developed that compliments the group as can background.

If you have gamed with them before and think there is a fit, that is good enough for me.
Oscillator
player, 332 posts
HP 22/22
PR 73/73
Fri 13 Sep 2013
at 19:45
  • msg #729

Re: Out of Character Thread

The Inhuman:
Powers are random, ,but choices can be made.

Or choices should be random, but powers made...?
Poco Tehuantl
player, 234 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Fri 13 Sep 2013
at 22:14
  • msg #730

Re: Out of Character Thread

I made my choices by random power.
Amaranth
player, 78 posts
HP 34/34
Power 77/77
Fri 13 Sep 2013
at 23:09
  • msg #731

Re: Out of Character Thread

I randomly chose a powerful maid.
Poco Tehuantl
player, 236 posts
Hit Points: 75 ( /75)
Power Points: 100 ( /100)
Fri 13 Sep 2013
at 23:16
  • msg #732

Re: Out of Character Thread

Is your chosen maid randomly powerful?
Nightmare
player, 184 posts
HP 20/20
PR 65/65
Sat 14 Sep 2013
at 00:09
  • msg #733

Re: Out of Character Thread

I randomly chose a maiden once, we've got three kids, now.
My only worry is whether her choices were made randomly.
Onyx
player, 145 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Sat 14 Sep 2013
at 01:14
  • msg #734

Re: Out of Character Thread

I find that I am made powerful by random choices...but there is a method to my madness!

Muah ha ha ha!
Sword of Damocles
GM, 446 posts
Mon 16 Sep 2013
at 03:18
  • msg #735

Re: Out of Character Thread

My apologies for the delay, I zoned that Vosper had asked a question and people were waiting for the answer. Carry on...

(btw, I am back to work tomorrow through Thursday so posting may be curtailed a bit)
Oscillator
player, 333 posts
HP 22/22
PR 73/73
Mon 16 Sep 2013
at 08:38
  • msg #736

Re: Out of Character Thread

I ran dumbly over a maid.  Powerful, 'twas.
(She was ok.)
Oscillator
player, 335 posts
HP 22/22
PR 73/73
Mon 16 Sep 2013
at 12:21
  • msg #737

Re: Out of Character Thread

Poco Tehuantl:
"Actually, I've been trying something new too.
Been playing around with it a little at night, when I've been alone in my room
".

Oh man, you LOL'd me on that one!!!

Chuckling at work!  :D
Oscillator
player, 337 posts
HP 22/22
PR 73/73
Wed 18 Sep 2013
at 10:11
  • msg #738

Re: Out of Character Thread

Vosper:
...At her speed, packing and changing took less than five minutes.

Another chuckle.  Meaning, her 3+ hrs of packing, changing, makeup, etc...

HA HA
Sword of Damocles
GM, 447 posts
Wed 18 Sep 2013
at 13:03
  • msg #739

Re: Out of Character Thread

Just waiting for the list of items people are looking for to determine what does and doesn't fit both an archeological expedition and individual character idioms then I will press forward (just want to have my bases covered).
Oscillator
player, 338 posts
HP 22/22
PR 73/73
Wed 18 Sep 2013
at 23:00
  • msg #740

Re: Out of Character Thread

Field lab kit
Compact HAART (shouldn't be too conspicuous)
Scientist lab coat, etc

Can we requisition an 'Egyptian artifact detector'?  Ha
Nightmare
player, 189 posts
HP 20/20
PR 65/65
Thu 19 Sep 2013
at 03:21
  • msg #741

Re: Out of Character Thread

Nightmare's taking a couple of pistols, some ammunition, a bullwhip, a new outfit, and a change of underwear.
Perhaps he should pack two.
Onyx
player, 149 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Thu 19 Sep 2013
at 08:37
  • msg #742

Re: Out of Character Thread

   A lot of clothes and a bulletproof vest.

   The vest will be worn under the jacket once we arrive. For now, it's in the bag.
Oscillator
player, 339 posts
HP 22/22
PR 73/73
Thu 19 Sep 2013
at 10:34
  • msg #743

Re: Out of Character Thread

Underwear.  Tighty whiteys.  Bleached & very clean, no holes.
White prsesed undershirts.  Several ties & bowties.  Sweater vest.

Nose-hair trimmers.  Special eyeglass-cleaning fabric.

Black leather briefcase.  Magnifying glass.
Breathmints.  Hair pomade, black plastic comb, toothbrush, floss.
Highly technical scientist journal, no pictures, small type.

Pocket protector, slide rule.  Pens.  Erasers & pencils.
Vosper
player, 231 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Thu 19 Sep 2013
at 18:07
  • msg #744

Re: Out of Character Thread

We'll want a metal detector if we have to sift through desert sands.
A geiger counter possibly.
Radios, preferably small and concealable.
Canteens, for God's sake.
With water in them. ;)
Magnifying glass.
Notebook, pens.
General archeological gear including trunks and cases.
A compass.
Maps?
Sword of Damocles
GM, 448 posts
Thu 19 Sep 2013
at 19:10
  • msg #745

Re: Out of Character Thread

Necessary desert supplies like canteens and such will be provided in Cairo. The group does still have their small (for the time) personal communication devices. :)

So far everything look fine and dandy for gear. ;)
Amaranth
player, 81 posts
HP 34/34
Power 77/77
Fri 20 Sep 2013
at 15:49
  • msg #746

Re: Out of Character Thread

Change of clothes, Lessons in colloquial Egyptian Arabic by Laila Younis Tewfik, An introduction to Egyptian colloquial Arabic by T. Mitchell, and Egyptian (Arabic) self-taught by the natural method by Reginald Adams Marriott.  Notebook and a pen sounds good, too.
Oscillator
player, 341 posts
HP 22/22
PR 73/73
Mon 23 Sep 2013
at 08:39
  • msg #747

Re: Out of Character Thread

Seems like we're still undercover, so Osc is not flying or vibrating thru stuff -- unless I specifically say so.

When people are checking things out, are you using your powers?
Poco Tehuantl
player, 244 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Mon 23 Sep 2013
at 09:42
  • msg #748

Re: Out of Character Thread

Am using Power Purr (a bit like Spidy Senses) to investigate this pillow.
Master Sgt Patrick Muldoon
player, 77 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 25 Sep 2013
at 01:11
  • msg #749

Re: Out of Character Thread

Muldoon requisitioned the standard field kit for CIA operations in the Middle East. This included surveillance equipment, basic forgery and disguise gear and the appropriate tools for breaking and entering.

He also requisitioned C4 and detonators, smoke grenades and concussion grenades.
Sword of Damocles
GM, 451 posts
Wed 25 Sep 2013
at 01:21
  • msg #750

Re: Out of Character Thread

WAS there a standard field kit for CIA operations in the Middle East in the early 60's??
Master Sgt Patrick Muldoon
player, 78 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 25 Sep 2013
at 01:47
  • msg #751

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 750):

I don't know. lol. I am thinking bulky listening devices, hollowed out shoe heels, books and coins ect.
Oscillator
player, 342 posts
HP 22/22
PR 73/73
Wed 25 Sep 2013
at 12:16
  • msg #752

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
Muldoon requisitioned 'standard field kit' for CIA ... includ[ing] surveillance equipment, basic forgery and disguise gear and the appropriate tools for breaking and entering... C4 and detonators, smoke grenades and concussion grenades.

Wow.  Guess the undercover isn't that undercover?
With that kind of gear, Osc should have flown in on his own power carrying all that stuff.
C4?  Did they have that back then?

While I guess it's fine for Sergeant Inhuman to carry all kinds of military stuff around,
this is still a Superhero game & less a 'CIA/Spy' game, no?
Or did we just change genres?
Amaranth
player, 82 posts
HP 34/34
Power 77/77
Wed 25 Sep 2013
at 16:59
  • msg #753

Re: Out of Character Thread

The early 60's was well into the Cold War, so the CIA was pretty well funded.  And C4 goes back to WWII, so yes.  I've, um, never been in the CIA, so I don't know what their `standard kits' would be, though.

I'm... not sure what the point of flying in waving surveillance, disguise, and B&E gear around would be; those are the kinds of things that are usually made to be, you know, hidden. grin  I don't think Muldoon is blowing our cover with this.
Poco Tehuantl
player, 245 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Wed 25 Sep 2013
at 17:22
  • msg #754

Re: Out of Character Thread

But I think we are all missing the important questions here.
Do we all get Frequent Flier Points for the trip, or is Barnes claiming them all?
Sword of Damocles
GM, 452 posts
Wed 25 Sep 2013
at 19:21
  • msg #755

Re: Out of Character Thread

Oscillator:
Master Sgt Patrick Muldoon:
Muldoon requisitioned 'standard field kit' for CIA ... includ[ing] surveillance equipment, basic forgery and disguise gear and the appropriate tools for breaking and entering... C4 and detonators, smoke grenades and concussion grenades.

Wow.  Guess the undercover isn't that undercover?
With that kind of gear, Osc should have flown in on his own power carrying all that stuff.
C4?  Did they have that back then?

While I guess it's fine for Sergeant Inhuman to carry all kinds of military stuff around,
this is still a Superhero game & less a 'CIA/Spy' game, no?
Or did we just change genres?

I can understand your thoughts/concerns here, and to some extent I share them. Just because the group works *for* the government doesn't mean they have access to all the top-secret stuff. Different levels of military had different access to equipment and even special forces didn't have access to all the stuff the CIA did. It also brings into my mind that while all kinds of equipment is *available* in the time period, is it in genre for the person/group? I think supers are intended to use their gifts to solve problems, not a big bag of gear. There is even a section in the rule book about gear where they talk about a cat-man having a laser rifle just doesn't fit the image/archetype.

I am OK with some gear to a point, but the more top-secret stuff isn't necessarily available. Much as I am leery, I *am* allowing the C-4 in case the group needs to destroy the target, although I think there is enough firepower between Oscillator, Onyx, Poco, and Inhuman with their energy attacks and raw strength to destroy most things with a little time. The C-4 should be a back-up and should only be used for that specific purpose, not for every potential obstacle.
Onyx
player, 151 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Thu 26 Sep 2013
at 07:04
  • msg #756

Re: Out of Character Thread

Sorry everyone, RL kicking my *ss.

Give me until tomorrow night. I should be able to get something up.
Master Sgt Patrick Muldoon
player, 80 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Thu 26 Sep 2013
at 19:46
  • msg #757

Re: Out of Character Thread

In reply to Oscillator (msg # 752):

Superspies seem a very standard part of the superhero genre. Two of the characters in the team have clandestine operations in their background.
Oscillator
player, 343 posts
HP 22/22
PR 73/73
Thu 26 Sep 2013
at 23:46
  • msg #758

Re: Out of Character Thread

Master Sgt Muldoon -- I agree, sorta.

Mostly tho, they're your 'alter egoes' & you aren't 'black widow' or 'Nick Fury' per se.
But maybe you will be?

(I kind of like the idea of Hulk who's alter ego is a superspy -- imagine Muldoon picking a lock, alarms go off, and then he starts raging & becomes 'Mighty Marshmallow Man'!!!)

Ok, I'll just shut up & role with it (typo intended).
Master Sgt Patrick Muldoon
player, 81 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Fri 27 Sep 2013
at 01:48
  • msg #759

Re: Out of Character Thread

Oscillator:
Master Sgt Muldoon -- I agree, sorta.

Mostly tho, they're your 'alter egoes' & you aren't 'black widow' or 'Nick Fury' per se.
But maybe you will be?

(I kind of like the idea of Hulk who's alter ego is a superspy -- imagine Muldoon picking a lock, alarms go off, and then he starts raging & becomes 'Mighty Marshmallow Man'!!!)

Ok, I'll just shut up & role with it (typo intended).


Well everyone has their secrets.
Oscillator
player, 345 posts
HP 22/22
PR 73/73
Mon 30 Sep 2013
at 12:05
  • msg #760

Re: Out of Character Thread

Onyx:
   Onyx just sipped his coffee, and looked around the room and at the speaker expectantly.

Just don't drink any booze.
;)
Onyx
player, 153 posts
HP: 22/22; PR: 64/64
Dam Mod: +2; PA: +3 MA: -
Tue 1 Oct 2013
at 06:23
  • msg #761

Re: Out of Character Thread

In reply to Oscillator (msg # 760):

If he did, it would get very bright, and very awkward. :)
Oscillator
player, 346 posts
HP 22/22
PR 73/73
Tue 1 Oct 2013
at 09:52
  • msg #762

Re: Out of Character Thread

Onyx:
If he did, it would get very bright, and very awkward. :)

And since it's in the Muslim Middle East, it's 1000% taboo.
Sword of Damocles
GM, 456 posts
Wed 2 Oct 2013
at 01:29
  • msg #763

Re: Out of Character Thread

Poco Tehuantl:
Eddy growled in his sleep a moment, then returned to a gentle purr.

I know information sessions can be boring, but OUCH that stings...
Amaranth
player, 84 posts
HP 34/34
Power 77/77
Wed 2 Oct 2013
at 02:09
  • msg #764

Re: Out of Character Thread

Aww, but he's purring.  That means he like it.  That's just Eddy's way of asking for another hour of explanation!

...I have an OOC question, actually.  I don't know if I missed it or if it was kind of lost in the gloss of time-transfer, but are the people we're talking to now confirmedly on-our-side, people that we should (or at least the US Government seems to) trust?  Or are we under cover now, posing as well-connected interested academics?
Poco Tehuantl
player, 248 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Wed 2 Oct 2013
at 03:01
  • msg #765

Re: Out of Character Thread

Sword of Damocles:
I know information sessions can be boring, but OUCH that stings...

Absolutely no insult or ooc commentary intend, my friend.
Just playing a bored and still tired teenager, forced to wake earlier than he wants and sit in on a meeting.

I, as the player, am actually paying full attention.


Ami: I hope not, Eddy is not 'powered down'.
Sword of Damocles
GM, 457 posts
Wed 2 Oct 2013
at 12:42
  • msg #766

Re: Out of Character Thread

In reply to Amaranth (msg # 764):

The people at the safe house are those you should trust, the place is run by the US government. You only have to maintain disguises outside the safe house but inside you can all just be yourselves. So Poco, I am actually assuming you are not in human form while inside. I apologize if I did not make that clear for people.
Sword of Damocles
GM, 459 posts
Sat 5 Oct 2013
at 13:54
  • msg #767

Re: Out of Character Thread

*taps the microphone*

Is this thing on?...
Poco Tehuantl
player, 249 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sat 5 Oct 2013
at 13:57
  • msg #768

Re: Out of Character Thread

Aye.  T'is.
Oscillator
player, 351 posts
HP 22/22
PR 73/73
Tue 15 Oct 2013
at 13:06
  • msg #769

Re: Out of Character Thread

It sure is!!!
Seen this strange stuff? :
https://www.youtube.com/watch?v=0Jd-iaYLO1A
OK, well, seems like the shutdown was planned?
Sword of Damocles
GM, 466 posts
Tue 15 Oct 2013
at 16:01
  • msg #770

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
Muldoon was not shocked. In fact he had the same thought himself. It was pretty clear that the Soviet operatives needed to be eliminated. Both their psyker and their teleporter presented obstacles to the mission, only their termination could assure success.

Wow....pretty grim statement there in response to a somewhat-kidding statement from Oscillator.
The Inhuman
player, 78 posts
HP 265/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 15 Oct 2013
at 19:52
  • msg #771

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 770):

He is a soldier. They are the enemy. If they can be captured great, then they can be interrogated. But given their abilities capture might be impossible.
Sword of Damocles
GM, 467 posts
Tue 15 Oct 2013
at 20:14
  • msg #772

Re: Out of Character Thread

Yes you are a soldier, but most of the others are not and this is not a military unit. The group does have access to certain technologies of military origin but it is more overseen by the CIA than the military. One goal is to capture the villains if possible. Accidental death via back-and-forth conflict is one thing, deliberate sanction (since you like those terms) is something *completely* different and is done only by order of those in charge. The group is heroes, not assassins....or do people think I am off-base here?
Master Sgt Patrick Muldoon
player, 87 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Wed 16 Oct 2013
at 02:40
  • msg #773

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 772):

Muldoon did not say anything aloud. I just wanted to make his mindset as a soldier clear.
Sword of Damocles
GM, 468 posts
Wed 16 Oct 2013
at 16:15
  • msg #774

Re: Out of Character Thread

Understood, and also acknowledged that Oscillator was the person who made the comment. Just wanted to be clear on people's motivations. What you think and what you do are two different things. (Coming from a mental health background this is a big thing; I may *think* about punching someone in the face because they annoyed me, but I don't *act* on it because it is not the right thing to do and won't make anything better. One does not have to act on ones thoughts.)

Now, if people want to go into a mode where flat-out killing is OK I can just have everyone cryo-frozen, push the button, and reboot the game in Fallout mode. ;)
Oscillator
player, 353 posts
HP 22/22
PR 73/73
Thu 17 Oct 2013
at 06:42
  • msg #775

Re: Out of Character Thread

Sword of Damocles:
Now, if people want to go into a mode where flat-out killing is OK I can just have everyone cryo-frozen, push the button, and reboot the game in Fallout mode.

Hang on, hang on.

Osc was showing how affected he was by the mind-manipulator lady.  Despite his harsh comment (which I've now tracked back a bit b/c of all this OOC thread craziness), we are playing a SuperHero game & not a 'kill 'em all' game (as far as I know).

Muldoon's char is a military dude.  For him, shooting someone is just work, I'd imagine.  Makes sense to me.
For Osc, shooting someone would be pretty 'out there', ie he's a scientist trying to be a hero.  (And now it seems he's got a little PTSD.)

(Sorta like Invincible when he was first grappling with killing.  -- Anyone read that *amazing* comic?)

Anyway, I for one have no interest in playing any more Fallout.  (Plus why does money come out of dead wolves in those games?  Makes very little sense.)
Oscillator
player, 354 posts
HP 22/22
PR 73/73
Thu 17 Oct 2013
at 06:45
  • msg #776

Re: Out of Character Thread

Poco:
...chorizo omelet...

Chorizo omelette in EGYPT?!?!?  STOP STOP STOP!!!

I'm ok with superheroes & superpowers,
I'm ok with stretching the possibilities of what's real,
but CHORIZO IN EGYPT?!?!?!

C'MON!  Let's keep it realistic, for Pete's sake!!!

:)
Sword of Damocles
GM, 469 posts
Thu 17 Oct 2013
at 13:35
  • msg #777

Re: Out of Character Thread

In reply to Oscillator (msg # 775):

You *did* notice that I winked ;) at the end of that statement, yes?
Oscillator
player, 355 posts
HP 22/22
PR 73/73
Thu 17 Oct 2013
at 19:11
  • msg #778

Re: Out of Character Thread

Sword of Damocles:
You *did* notice that I winked ;) at the end of that statement, yes?

Yeah!

:)
Oscillator
player, 358 posts
HP 22/22
PR 73/73
Mon 4 Nov 2013
at 08:37
  • msg #779

Re: Out of Character Thread

Sorry I crashed the game by suggesting we use our 'real first names'.

While it's def part of Justice League, it may not be ok for our team.

I take full responsibility for jamming up our flow, and I apologize.
Not sincerely, of course!!!  HA HA HA
Sword of Damocles
GM, 474 posts
Mon 4 Nov 2013
at 21:39
  • msg #780

Re: Out of Character Thread

Oscillator, you didn't crash anything. I was waiting to give everyone a chance to post their response to the news about the Soviets leaving. I will probably just have to move forward as Onyx hasn't been on for over 2 weeks according the info I get. I will get something posted as soon as I can, back at work again from Mon-Thu with the only internet access being at work.
Oscillator
player, 360 posts
HP 22/22
PR 73/73
Wed 6 Nov 2013
at 07:50
  • msg #781

Re: Out of Character Thread

First names recap:
Amaranth - Victoria
Muldoon/Inhuman - Patrick
Nightmare - Lamar
Onyx - ? (absent)
Osc - Jonas
Poco - Eddy
Vosper - Eloise
Sword of Damocles
GM, 476 posts
Sat 9 Nov 2013
at 01:01
  • msg #782

Re: Out of Character Thread

I uploaded a map to Gamemap for Group 0 showing the departure point and general area the temple is rumored to be located in. Feel free to take a peek at it.
Poco Tehuantl
player, 258 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sat 9 Nov 2013
at 01:39
  • msg #783

Re: Out of Character Thread

Nice. Thanks.

Maps do help
Amaranth
player, 87 posts
HP 34/34
Power 77/77
Sat 9 Nov 2013
at 01:42
  • msg #784

Re: Out of Character Thread

Nah.  I'm pretty sure you just did it for your health.

...Kidding!  That's a pretty big search area, though.  Should be fun!
Sword of Damocles
GM, 477 posts
Sat 9 Nov 2013
at 01:44
  • msg #785

Re: Out of Character Thread

Google maps is your friend........as far as the terrain picture Indiana Jones and the Last Crusade with the rocky hills, canyons, and suchlike.
Poco Tehuantl
player, 259 posts
Hit Points: 75 ( /75)
Power Points: 101 ( /101)
Sat 9 Nov 2013
at 02:10
  • msg #786

Re: Out of Character Thread

Oh absolutely. That's exactly the terrain, and the movie, I was think.
Nightmare
player, 201 posts
HP 20/20
PR 65/65
Sat 9 Nov 2013
at 03:49
  • msg #787

Re: Out of Character Thread

I didn't get out my whip and fedora for nothin', kid.
Oscillator
player, 361 posts
HP 22/22
PR 73/73
Sat 9 Nov 2013
at 06:14
  • msg #788

Re: Out of Character Thread

I say we investigate Sector B, parsec 134234, alt 98', in the 'Moogoo zone'.

Everyone see that?
Oscillator
player, 363 posts
HP 22/22
PR 73/73
Mon 11 Nov 2013
at 08:23
  • msg #789

Re: Out of Character Thread

@ Tehuantl - Osc was looking at your camel, and I'm concerned that it may have a problem with it's foot.

That is, the camel toe appears puffy and swollen.

heh heh heh
HA HA

Oh man, that one hurts.
Sword of Damocles
GM, 478 posts
Mon 11 Nov 2013
at 20:48
  • msg #790

Re: Out of Character Thread

OK I don't have the ability to edit the original image but I updated the thread to show the group driving along a good road well past the marked "departure point". The turn-off onto the dirt road takes place about 15 miles further along the road. The dirt road heads southeast in the direction of the search area for about 10 miles before the farm. So the team will be travelling about 10 miles before reaching the base off the hills. Sorry for any confusion.

(I did this so the team doesn't have to trek 30+ miles through the desert which would definitely involved stopping to camp through the night)
Sword of Damocles
GM, 479 posts
Wed 13 Nov 2013
at 17:08
  • msg #791

Re: Out of Character Thread

I hope that everything is OK with Onyx's player, he hasn't logged into this game in almost a month.....I will probably just NPC him in the background, not going to try and do his snappy banter as I doubt I would do it any justice.
Amaranth
player, 89 posts
HP 34/34
Power 77/77
Wed 13 Nov 2013
at 17:19
  • msg #792

Re: Out of Character Thread

Fo shizzle, on all accounts.
Poco Tehuantl
player, 265 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Sun 17 Nov 2013
at 01:45
  • msg #793

Re: Out of Character Thread

Post 2000!
Vosper
player, 244 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Sun 17 Nov 2013
at 03:15
  • msg #794

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 791):

Yeah, his last log-on in my game was 10/22...
Oscillator
player, 367 posts
HP 22/22
PR 73/73
Mon 18 Nov 2013
at 08:36
  • msg #795

Re: Out of Character Thread

Are you guys GM's, or NSA agents?   (joke)

It seems like there's a lot of slowdown & drop off at season changes.
One of my games seems to have croaked since the time change.
Lots of players vanishing.

Oh well,
let the survivors continue,
and those who vanish ... blessings.
Vosper
player, 245 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 18 Nov 2013
at 19:35
  • msg #796

Re: Out of Character Thread

If I were working for the alphabet soup, I'd know where he was.   ;)

Hope they're both okay.
Sword of Damocles
GM, 484 posts
Wed 20 Nov 2013
at 03:03
  • msg #797

Re: Out of Character Thread

So just posted to try and keep things moving and not bog down in minutiae. If there are things people specifically want to do or look for please feel free to speak up and I will provide information accordingly but if not then the group can move out once rested. (Basically trying to have some background setting but not overmuch so as to get to the meat of the mission)
Sword of Damocles
GM, 485 posts
Thu 21 Nov 2013
at 22:51
  • msg #798

Re: Out of Character Thread

Where is everyone?

...Bueller? BUELLER?
Amaranth
player, 91 posts
HP 34/34
Power 77/77
Fri 22 Nov 2013
at 01:48
  • msg #799

Re: Out of Character Thread

He's out sick today.

Save Ferris!
Poco Tehuantl
player, 267 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Fri 22 Nov 2013
at 03:20
  • msg #800

Re: Out of Character Thread

Um, he's sick. My best friend's sister's boyfriend's brother's girlfriend heard from this guy who knows this kid who's going with the girl who saw Ferris pass out at 31 Flavors last night. I guess it's pretty serious.
Oscillator
player, 371 posts
HP 22/22
PR 73/73
Wed 27 Nov 2013
at 07:23
  • msg #801

Re: Out of Character Thread

"Life moves pretty fast. If you don't stop and look around once in a while, you could miss it." - Ferris Bueller

-- Happy Turkey Day!
Vosper
player, 249 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Wed 27 Nov 2013
at 21:19
  • msg #802

Re: Out of Character Thread

All the best, gang!  Glad this topic is at least happening in a *living* game. :)
Master Sgt Patrick Muldoon
player, 96 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Sun 1 Dec 2013
at 02:44
  • msg #803

Re: Out of Character Thread

In reply to Vosper (msg # 802):

yup Hope you all are having a good weekend.
Oscillator
player, 372 posts
HP 22/22
PR 73/73
Mon 2 Dec 2013
at 07:17
  • msg #804

Re: Out of Character Thread

I also hope you all have good birthdays, as I did on Saturday.

:D
Amaranth
player, 92 posts
HP 34/34
Power 77/77
Mon 2 Dec 2013
at 16:29
  • msg #805

Re: Out of Character Thread

I actually had a pretty good your-birthday.  We went to see the Nutcracker Suite... it was nice.  Although the kids unanimously declared it the most boring afternoon we've had all year, I think.

I can't really blame them.  Stagecraft has a hard time competing with CGI.
Poco Tehuantl
player, 269 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Mon 2 Dec 2013
at 23:17
  • msg #806

Re: Out of Character Thread

Actually, there's a 'kid friendly' performance of the Nutcracker being totted here in Brisbane (Australia).
My wife and I are going to take our Gelfling along and see how 'kid friendly it really is.
Amaranth
player, 93 posts
HP 34/34
Power 77/77
Mon 2 Dec 2013
at 23:46
  • msg #807

Re: Out of Character Thread

I like the quotes.  And the suspicion.

...If I had those kinds of contacts, I would totally want to make an actually not-'kid-friendly' Nutcracker Suite.  Maybe they could run the kid friendly one in the next room...
Poco Tehuantl
player, 271 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Tue 3 Dec 2013
at 00:56
  • msg #808

Re: Out of Character Thread

Heh heh.  That sounds cool.
Oscillator
player, 374 posts
HP 22/22
PR 73/73
Tue 3 Dec 2013
at 09:15
  • msg #809

Re: Out of Character Thread

My kid's allergic to nuts, so no Nutcracker Suite for us.  Plus at one, he doesn't even like Disney yet!

Poco is an Aussie?!?!  Well, I'll be darned!  AWESOME  (I lived in Melb back in '99-2000, still very partial to Australia & Aussies.)

Gelfling?  HA   CLEARLY that is a dated reference!!!!  ;D
(BTW, I love Dark Crystal.  That's why CG sucks...!)
Nightmare
player, 206 posts
HP 20/20
PR 65/65
Wed 4 Dec 2013
at 03:27
  • msg #810

Re: Out of Character Thread

Gelflings are never dated! Only podlings will put up with seeing other species.
Amaranth
player, 95 posts
HP 34/34
Power 77/77
Wed 4 Dec 2013
at 06:37
  • msg #811

Re: Out of Character Thread

Um, Poco?  I think Osc just called you old...
Poco Tehuantl
player, 272 posts
Hit Points: 75 ( /75)
Power Points: 75 ( /101)
Wed 4 Dec 2013
at 07:19
  • msg #812

Re: Out of Character Thread

Yeah.  Yep, he did.  And one of the lessons that old age has taught me is: choose your battles.
Oscillator
player, 377 posts
HP 22/22
PR 73/73
Wed 4 Dec 2013
at 08:18
  • msg #813

Re: Out of Character Thread

Amaranth:
Um, Poco?  I think Osc just called you old...

Meh.  Not 'old', just 'as old as me'?  HA

I still haven't fully learned to 'choose my battles',
but marriage is helping a lot with that one.
;)
Sword of Damocles
GM, 488 posts
Mon 9 Dec 2013
at 19:04
  • msg #814

Re: Out of Character Thread

So I have been waiting to see what the team decides to do. One thing I want to point out is that Falik mentioned visibility would be poor due to heat and dust *from the ground*. I do want to keep this moving but need some consensus from the team as to what is happening. (I don't mind discussion, don't get me wrong, just that the game seems to have stalled again and I don't want to just give things away)
Oscillator
player, 378 posts
HP 22/22
PR 73/73
Tue 10 Dec 2013
at 09:29
  • msg #815

Re: Out of Character Thread

Sword of Damocles:
One thing I want to point out is that Falik mentioned visibility would be poor due to heat and dust *from the ground*.

Osc did pick up on that, and considered yanking the best spotter (best guess = Poco) into the heights to go a-spying, but didn't hear anything back -- most importantly was whether Osc could heft Poco (ie is he lighter than Osc's carry cap?).

Agreed, let's not stall out here people!!!
Sword of Damocles
GM, 489 posts
Tue 10 Dec 2013
at 23:22
  • msg #816

Re: Out of Character Thread

Oscillator has MORE than enough carrying capacity to pick up Poco, he only weighs 180 lbs. He doesn't have armor or anything like that so his body weight is pretty much normal (OK a bit high for his height but easily explained by his dense musculature). So if you want to do that and fly him up and he is willing, have at it.
Oscillator
player, 379 posts
HP 22/22
PR 73/73
Wed 11 Dec 2013
at 07:44
  • msg #817

Re: Out of Character Thread

You don't have to tell me twice.

ZIP!!!

(More sudden than Osc might normally do,
but when the GM says 'go ahead & fly with the big cat man',
you don't say 'how high?')

This message was last edited by the player at 07:51, Wed 11 Dec 2013.
Sword of Damocles
GM, 490 posts
Thu 12 Dec 2013
at 23:55
  • msg #818

Re: Out of Character Thread

OK so Vosper is going to do a quick run-around and Oscillator is going to fly Poco up into the air (you on-board with this, Poco?)......please to give me something a little more specific as to what each of you are doing (how high, how far, how long, etc). Assuming this is happening what is everyone else doing?
Nightmare
player, 207 posts
HP 20/20
PR 65/65
Sun 15 Dec 2013
at 01:45
  • msg #819

Re: Out of Character Thread

Lamar is going to walk around and talk to the various guides and other assorted locals accompanying them. He's not looking for anything specific so much as getting a feel for what is actually going on.
Oscillator
player, 381 posts
HP 22/22
PR 73/73
Mon 16 Dec 2013
at 10:18
  • msg #820

Re: Out of Character Thread

Sword of Damocles:
please to give me something a little more specific as to what each of you are doing (how high, how far, how long, etc).

High enough to get a good view,
we'll zip around for 5-10 minutes, maybe 20 if we see anything
how far ... dunno b/c that'd require a lot of math.
We can get pretty darned far.
Oscillator
player, 382 posts
HP 22/22
PR 73/73
Mon 16 Dec 2013
at 10:19
  • msg #821

Re: Out of Character Thread

Why the heck has everyone stopped posting?

Oh yeah, holidays & Xmas pre-shopping craziness.
Never mind.
Vosper
player, 251 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Tue 17 Dec 2013
at 06:25
  • msg #822

Re: Out of Character Thread

It's also high school finals, and end-of-term IEPs, and other various school stuffs.
Sword of Damocles
GM, 491 posts
Fri 20 Dec 2013
at 07:12
  • msg #823

Re: Out of Character Thread

So the flyers and the runner can feel free to make Detect Hidden checks...
Sword of Damocles
GM, 493 posts
Thu 9 Jan 2014
at 20:14
  • msg #824

Re: Out of Character Thread

Hope everyone had a wonderful holiday season! I know I am a bad GM for waiting so long to get things rolling but hopefully this will spur things on. ;)

One unfortunate thing is it seems we have lost Onyx. Not only will the player be missed but also the additonal aerial capabilities and long-range energy zapping that his character brought to the team. It is definitely unusual to have so few blasters or fliers out of a group of 7 characters but such is the fun of random chargen. :)

I am tempted to background NPC him through this adventure since he is already there but wonder what others think. I could also make him available for someone else to run if they so desire...
Nightmare
player, 208 posts
HP 20/20
PR 65/65
Fri 10 Jan 2014
at 05:28
  • msg #825

Re: Out of Character Thread

I think you should background NPC him. Not only would that keep the continuity proper, but you could use him to spur events if necessary.
Oscillator
player, 386 posts
HP 22/22
PR 73/73
Fri 10 Jan 2014
at 20:31
  • msg #826

Re: Out of Character Thread

Considering our slowdown, I wonder if you've ONLY lost Onyx?

Not seeing much posting period...?
Vosper
player, 252 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Mon 13 Jan 2014
at 21:44
  • msg #827

Re: Out of Character Thread

Sorry, the holidays were berserk and now I'm scrambling to catch up on, well, everything.

Still here, still interested...
Sword of Damocles
GM, 494 posts
Thu 16 Jan 2014
at 16:39
  • msg #828

Re: Out of Character Thread

The group seems to be talking tactics so I don't know if there is anything you need from me at the immediate moment. If so, please let me know and I will post.
Sword of Damocles
GM, 495 posts
Tue 4 Feb 2014
at 15:53
  • msg #829

Re: Out of Character Thread

OK since it seems that the group is paralyzed with indecision I will stir the pot a bit.....everyone please make a Detect Danger roll (heightened senses do apply).
Master Sgt Patrick Muldoon
player, 98 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Tue 4 Feb 2014
at 15:55
  • msg #830

Re: Out of Character Thread

I was waiting for a description of the time and terrain so we could come up with a plan. But I am cool with pot stirring.

07:55, Today: The Inhuman rolled 16 using 1d100 with rolls of 16.
This message was last edited by the player at 15:56, Tue 04 Feb 2014.
Sword of Damocles
GM, 496 posts
Tue 4 Feb 2014
at 16:25
  • msg #831

Re: Out of Character Thread

In reply to Master Sgt Patrick Muldoon (msg # 830):

Ah....my bad. I thought things were fairly described in an earlier thread. The group is at the entrance to a large valley in the line of hills to the south. Smaller valleys open up east and west and the group is in front of a dry riverbed. North, East, and West of the group is desert and scrub.....lots of open sand and such. The oasis is a couple hours back to the north. It is roughly mid-afternoon and very sunny.
Nightmare
player, 211 posts
HP 20/20
PR 65/65
Wed 5 Feb 2014
at 02:47
  • msg #832

Re: Out of Character Thread

Do you still need the detect danger roll?
20:45, Today: Nightmare rolled 4 using 1d100 with rolls of 4. Det Danger (18 + 2 = 20%).
Oscillator
player, 389 posts
HP 22/22
PR 73/73
Wed 5 Feb 2014
at 08:22
  • msg #833

Re: Out of Character Thread

Sword of Damocles:
OK since it seems that the group is paralyzed with indecision...

I'm wondering if we're paralyzed with more than indecision, or just paralyzed?

I don't care if we ATTACK, keep on searching, or head home as failures on this mission
-- but let's DO SOMETHING!!!!
Sword of Damocles
GM, 498 posts
Fri 7 Feb 2014
at 17:15
  • msg #834

Re: Out of Character Thread

If I don't get an initiative from Amaranth by this evening I will post one myself so we can move forward.
Oscillator
player, 392 posts
HP 22/22
PR 73/73
Mon 10 Feb 2014
at 06:55
  • msg #835

Re: Out of Character Thread

@ Sword of Damocles -- I meant to ask, what's the difference between:
Physical Accuracy & Mental Accuracy
when Osc shoots Vibra-blasts or Power blasts?

THANKS
Oscillator
player, 394 posts
HP 22/22
PR 65/73
Mon 10 Feb 2014
at 10:38
  • msg #836

Re: Out of Character Thread

Poco:
"Then they may not actually be attacking!" Eddy called out.

They might not be, but it sure seems like they are...?
Sword of Damocles
GM, 501 posts
Mon 10 Feb 2014
at 16:06
  • msg #837

Re: Out of Character Thread

Oscillator:
@ Sword of Damocles -- I meant to ask, what's the difference between:
Physical Accuracy & Mental Accuracy
when Osc shoots Vibra-blasts or Power blasts?

THANKS

The difference is physical attacks vs. mental attacks. Usually most psionic powers, emotion control, mind control and such would use Mental Accuracy. Things like power blasts, vibration attacks, lightning attacks, and such use Physical Accuracy. Everyone *has* the stat but most people don't have powers that use it. I adopted it from someone else's game because it makes sense to me that having a high Intelligence make you better at using mental powers. Hopefully that makes things clear as mud.
Sword of Damocles
GM, 502 posts
Mon 10 Feb 2014
at 20:48
  • msg #838

Re: Out of Character Thread

Inhuman, they are definitely within range to stretch-punch so go for it. After people attack or not I will start the 1st turn using the initiatives everyone rolled (after summarizing what happened).
Oscillator
player, 396 posts
HP 22/22
PR 65/73
Thu 13 Feb 2014
at 21:40
  • msg #839

Re: Out of Character Thread

Vosper:
...Vos threw one of her darts at the closest one.  And missed, as usual.
Vosper rolled 19 using 1d20 with rolls of 19. Thrown dart, +10 to hit.

+10 to hit and you still missed horribly.  Again!?!?!
You must be rubbing the dice rolling genie the wrong way.
Vosper
player, 260 posts
Eloise Sutton
HP: 16/16 PR: 61/61
Fri 14 Feb 2014
at 00:40
  • msg #840

Re: Out of Character Thread

I should start having her aim at the ground.  That way, when she misses, she might accidentally hit the villain.
Sword of Damocles
GM, 505 posts
Thu 20 Feb 2014
at 18:58
  • msg #841

Re: Out of Character Thread

No sign of Amaranth since the 10th of this month....hope she is OK. Unfortunately it looks like I will have to post for her. I really REALLY hate NPCing other people's characters.....it is enough trying to keep Onyx in character. I hesitate to drop him because he is one of the few characters who can both fly and has significant ranged attacks (3 different kinds to be exact). Ah well.....should have posts up by tomorrow as I am at work through tonite then have to drive late through an ice storm to get home.
Vosper
player, 262 posts
Eloise Sutton
HP: 16/16 PR: 57/61
Thu 20 Feb 2014
at 20:01
  • msg #842

Re: Out of Character Thread

Amaranth's player hasn't logged into my game in over two weeks... 2/4 was her last login.  So it's not just you.

I hope she's okay.  I don't know where she lives, but I know a lot of places in the US are being smashed by severe weather.
Sword of Damocles
GM, 506 posts
Thu 20 Feb 2014
at 20:26
  • msg #843

Re: Out of Character Thread

In reply to Vosper (msg # 842):

Yeah, I know she plays Miracle in your game. She could well be in one of the southern slammed areas where they don't have the infrastructure us Yankees do to deal with bad snowstorms and such. ;)
The Inhuman
player, 83 posts
HP 262/265 PP 94/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 21 Feb 2014
at 08:39
  • msg #844

Re: Out of Character Thread

Hope she is ok.
Sword of Damocles
GM, 508 posts
Thu 13 Mar 2014
at 21:33
  • msg #845

Re: Out of Character Thread

I really apologize again for the stagnation. I know what I want to do for the next turn but I am feeling really discouraged that I am NPCing almost 1/3 of the group so I have to post for each then any additional NPCs then summarize what is going on. It just feels like this game is sliding away and I hate it because I don't want to be one of those GMs who just creates and ends game after game....I want the group to advance in levels and see what choices people make but basically having lost 2 players of 7 in mid-adventure is totally bumming me out...
Oscillator
player, 400 posts
HP 22/22
PR 65/73
Thu 13 Mar 2014
at 22:38
  • msg #846

Re: Out of Character Thread

Sorry to hear that.

Seems like the phoenixes could burn away our NPC buddies
(or they could flee
or vanish to Egyptian Dimension X
Or (NO!!!!!) guess who got mind controlled to become Russkie agents?)

& we could have re enforcements (ie new blood)?

Seems like lotta eager v&v players out there...?
Nightmare
player, 217 posts
HP 20/20
PR 65/50
Fri 14 Mar 2014
at 00:32
  • msg #847

Re: Out of Character Thread

I'm just biding my time until we run into squirrels. Maybe Jones doesn't like snakes, but Nightmare has his own preferences.
Master Sgt Patrick Muldoon
player, 101 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Mon 17 Mar 2014
at 07:24
  • msg #848

Re: Out of Character Thread

Games lose players, real life gets in the way sometimes.

If you kill them just leave an out like the comics and no worries.
Sword of Damocles
GM, 509 posts
Thu 20 Mar 2014
at 23:12
  • msg #849

Re: Out of Character Thread

So I have a player from another game jumping in to take over Onyx for the duration of the mission. What happens after that remains to be seen but at least it will help me out for now. I will be posting an update to the turn after Onyx and Amaranth's actions in the next day or two so hopefully we will be back on the road!

I'll be honest, I am surprised no one has bailed on the game due to the continued stagnation and I appreciate everyone's patience with me. I will do my best to make it justified.
This message was last edited by the GM at 23:13, Thu 20 Mar 2014.
Nightmare
player, 218 posts
HP 20/20
PR 65/50
Fri 21 Mar 2014
at 00:28
  • msg #850

Re: Out of Character Thread

I'm similarly astounded at the game I'm running, for the same reason.
Onyx
player, 159 posts
HP: 22/22; PR: 55/64
Dam Mod: +2; PA: +3 MA: -
Fri 21 Mar 2014
at 02:21
  • msg #851

Re: Out of Character Thread

Happy to be on board for a short shift. I'm not sure I'll get Onyx "voice" quite right, but I'll do my best. I'm thinking Samuel L. Jackson in Pulp Fiction.
Oscillator
player, 401 posts
HP 22/22
PR 65/73
Fri 21 Mar 2014
at 06:05
  • msg #852

Re: Out of Character Thread

Onyx:
Happy to be on board for a short shift. I'm not sure I'll get Onyx "voice" quite right, but I'll do my best. I'm thinking Samuel L. Jackson in Pulp Fiction.

Welcome Onyx2!
Nightmare
player, 219 posts
HP 20/20
PR 65/50
Sat 22 Mar 2014
at 01:51
  • msg #853

Re: Out of Character Thread

As long as you're not going for Bob Denver, or Chris Rock, I think it's great to have you aboard NIO (New Improved Onyx).
Sword of Damocles
GM, 511 posts
Sat 22 Mar 2014
at 17:34
  • msg #854

Re: Out of Character Thread

Is it warmongering to defend yourself against 2 super-powered teams seeking to steal something that doesn't belong to them? :p
Nightmare
player, 221 posts
HP 20/20
PR 65/48
Sat 22 Mar 2014
at 17:53
  • msg #855

Re: Out of Character Thread

Just playin' towards the setting. Later on, I plan to pick an enemy and derogatorily condemn them as a "no account hippie".
Vosper
player, 263 posts
Eloise Sutton
HP: 16/16 PR: 55/61
Sat 22 Mar 2014
at 19:17
  • msg #856

Re: Out of Character Thread

Welcome Onyx2! :)

Sword, I'm still here, for the long haul. ;)
Onyx
player, 161 posts
HP: 22/22; PR: 54/64
Dam Mod: +2; PA: +3 MA: -
Sat 22 Mar 2014
at 21:04
  • msg #857

Re: Out of Character Thread

Out of character ... do we actually have an excuse to attack the Commies? Are they doing something illegal? Are we empowered to enforce the law here?

Onyx is happy to pound them without worrying about such things, but I was not sure as a player whether we have grounds to just go in an attack.
Nightmare
player, 222 posts
HP 20/20
PR 65/48
Sun 23 Mar 2014
at 00:22
  • msg #858

Re: Out of Character Thread

Actually, we're just approaching the mid-sixties. We don't necessarily need to wait for an excuse to attack the commies, we just need to wait till no one's watching.
Oscillator
player, 402 posts
HP 22/22
PR 61/73
Sun 23 Mar 2014
at 07:26
  • msg #859

Re: Out of Character Thread

One might consider their attack on our base as justification for us to attack....?
Onyx
player, 162 posts
HP: 22/22; PR: 54/64
Dam Mod: +2; PA: +3 MA: -
Sun 23 Mar 2014
at 22:26
  • msg #860

Re: Out of Character Thread

Does our group have a leader?
Master Sgt Patrick Muldoon
player, 102 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Mon 24 Mar 2014
at 01:56
  • msg #861

Re: Out of Character Thread

We have a bunch of them ;)
Nightmare
player, 224 posts
HP 20/20
PR 65/48
Mon 24 Mar 2014
at 03:19
  • msg #862

Re: Out of Character Thread

I usually lead, unless it's a samba.
But I don't like waltzes.
Oscillator
player, 404 posts
HP 22/22
PR 61/73
Mon 24 Mar 2014
at 11:19
  • msg #863

Re: Out of Character Thread

Unofficial leaders = whoever wants to step it up.

Official leaders ...?  Nah.
I think Muldoon was selected by our govt 'sponsor', but his lead hasn't 'cemented' yet in the field.
:)
Master Sgt Patrick Muldoon
player, 103 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Mon 24 Mar 2014
at 16:50
  • msg #864

Re: Out of Character Thread

In reply to Oscillator (msg # 863):

Muldoon is the liason to the military and an advisor and trainer to the team. But I think the team's leadership is by commitee.
Sword of Damocles
GM, 513 posts
Mon 24 Mar 2014
at 17:06
  • msg #865

Re: Out of Character Thread

In reply to Master Sgt Patrick Muldoon (msg # 864):

You know what they say about leadership by commitee. ;)
Vosper
player, 266 posts
Eloise Sutton
HP: 16/16 PR: 55/61
Tue 25 Mar 2014
at 01:53
  • msg #866

Re: Out of Character Thread

I think it's been kind of situational.  Oscillator is the smart guy; Muldoon/Inhuman is the military guy; Nightmare is the night stalker guy; Vosper is the espionage chick; Amaranth was the magic chick; Poco is the cat guy; and Onyx is the ambassador of soul.  ;)

We kind of tag-team it up that way.
Oscillator
player, 406 posts
HP 22/22
PR 61/73
Tue 25 Mar 2014
at 06:51
  • msg #867

Re: Out of Character Thread

Yeah!  There ain't no 'committee', it's a bunch of niche expertise!

Some might call it egalitarianism?
Onyx
player, 165 posts
HP: 22/22; PR: 52/64
Dam Mod: +2; PA: +3 MA: -
Wed 26 Mar 2014
at 11:52
  • msg #868

Re: Out of Character Thread

Did we get any power back during our little parley with Ra? I'm assuming not.
Sword of Damocles
GM, 515 posts
Wed 26 Mar 2014
at 12:51
  • msg #869

Re: Out of Character Thread

In reply to Onyx (msg # 868):

That would be a correct assumption, the conversation has taken only seconds. At least the Soviets will also be down some power too. :)
Sword of Damocles
GM, 517 posts
Fri 28 Mar 2014
at 17:22
  • msg #870

Re: Out of Character Thread

Wow....rolled 4 3's in a row for initiative for the Soviet team before finally getting something different....weird!
Sword of Damocles
GM, 518 posts
Fri 28 Mar 2014
at 19:24
  • msg #871

Re: Out of Character Thread

Just to throw in that people don't need to post initiative in the IC threads, I will pull them from the dice roller once they are all up. Also, Onyx there is no metal nearby other than what some of the Soviets are wielding but they are not within range of the magnetic powers yet.
Sword of Damocles
GM, 520 posts
Mon 31 Mar 2014
at 23:24
  • msg #872

Re: Out of Character Thread

The theme to Mortal Combat starts up over the battlefield.....Test Your Might! ;)
Oscillator
player, 411 posts
HP 22/22
PR 61/73
Tue 1 Apr 2014
at 01:07
  • msg #873

Re: Out of Character Thread

Idea to make villains more memorable....?

Yknow how in a comic we see the villain, learn how they speak,  costume, etc...?

In v&v its harder to get a sense of the villain.
I was thinking since we are a govt backed team that itd be cool for us to have a thread with 'Villain profiles' where we (either players or GM?) scribble notes on villain & what we know about them?
For instance,  Big Red (Red Sledgehammer?) fight was awesome -- but now its months later & I cant remember that much about the guy -- and he could break free & return someday....?

Just an idea.

I suppose thread could also include us (heroes) too...?
Onyx
player, 167 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Tue 1 Apr 2014
at 01:34
  • msg #874

Re: Out of Character Thread

In reply to Oscillator (msg # 873):

In favor of the idea so long as it is not dumped on the GM to do. Running the game is work enough.

Some sort of "records" thread where we record data about villains might be interesting. Since we can only edit our own posts, though, it might be hard to keep it organized.
Oscillator
player, 412 posts
HP 22/22
PR 61/73
Tue 1 Apr 2014
at 10:08
  • msg #875

Re: Out of Character Thread

Who knew that damned mind-controller would have a mutant power which can mind-control everyone in our group!!!

She's going to make us slaughter eachother, I guess.
Oh well, looks like it's time to roll up new characters!
Sword of Damocles
GM, 521 posts
Tue 1 Apr 2014
at 13:38
  • msg #876

Re: Out of Character Thread

Oscillator:
Idea to make villains more memorable....?

Yknow how in a comic we see the villain, learn how they speak,  costume, etc...?

In v&v its harder to get a sense of the villain.
I was thinking since we are a govt backed team that itd be cool for us to have a thread with 'Villain profiles' where we (either players or GM?) scribble notes on villain & what we know about them?
For instance,  Big Red (Red Sledgehammer?) fight was awesome -- but now its months later & I cant remember that much about the guy -- and he could break free & return someday....?

Just an idea.

I suppose thread could also include us (heroes) too...?

Ahem.....allow me to direct your attention here: link to a message in this game
Sword of Damocles
GM, 522 posts
Tue 1 Apr 2014
at 13:39
  • msg #877

Re: Out of Character Thread

Oscillator:
Who knew that damned mind-controller would have a mutant power which can mind-control everyone in our group!!!

She's going to make us slaughter eachother, I guess.
Oh well, looks like it's time to roll up new characters!

No no no.....you have it all wrong! She makes the entire group do the Chicken Dance! ;)
Oscillator
player, 413 posts
HP 22/22
PR 61/73
Tue 1 Apr 2014
at 13:44
  • msg #878

Re: Out of Character Thread

The Chicken Dance?!??!  No!  Anything but that!

NooOOooOOoooOOOoooOOooo!!!! 
Sword of Damocles
GM, 523 posts
Tue 1 Apr 2014
at 13:49
  • msg #879

Re: Out of Character Thread

In reply to Oscillator (msg # 878):

I do believe it counts as something totally against what any of your characters would do so everyone would get an immediate check to try and throw off the mind control. ;)
Oscillator
player, 414 posts
HP 22/22
PR 61/73
Tue 1 Apr 2014
at 16:32
  • msg #880

Re: Out of Character Thread

Poco is ready to dance, tho, so no save!!
:)
Onyx
player, 168 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Tue 1 Apr 2014
at 17:55
  • msg #881

Re: Out of Character Thread

Sword of Damocles:
Ahem.....allow me to direct your attention here: link to a message in this game


You know what we REALLY need from this good-for-nothing GM is a thread where we can just spout off and talk about anything we want without having to be all "in character" all the time.

Why, if he was any good at this, he would have thought of that already.

You know, sometimes you just need to get out of character for a bit. Why can't he give us a thread for that?
Oscillator
player, 415 posts
HP 22/22
PR 61/73
Wed 2 Apr 2014
at 06:35
  • msg #882

Re: Out of Character Thread

Onyx:
You know what we REALLY need ... is a thread where we can just spout off and talk about anything we want without having to be all "in character" all the time.

Yeah!

And we should get EXP for any good jokes that anyone writes in that thread!!
I mean, we should seriously LEVEL UP for any LOL's generated in out-of-character banter!!!
Sword of Damocles
GM, 524 posts
Wed 2 Apr 2014
at 13:48
  • msg #883

Re: Out of Character Thread

Posted this on the V&V Community page but figured I would post here and in Dale's game to stimulate discussion...

I was looking at the chart for velocity damage and it really seems unbalanced compared to the brawling weapon damage by weight and HTH base damage by formula. For example you can get a 2d8 damage bonus to a thrown object as long as you can impart 121" of velocity to the object. Now, 121" is 27.5 mph which is not exactly a high velocity. An average person could, RAW, throw a baseball at that speed doing 1 damage (for the weight of the baseball) + 2d8 damage (for the 121"/27.5 mph velocity). The average damage on that is 10 which is easily enough to knock out an average person. I could see a 70 mph baseball being able to knockout your average person pretty easily but it is harder to imagine a 27.5 mph baseball doing that.

The rules leave out a number of the damage die steps that the brawling weight table and HTH formula both have. I could easily see houseruling it to make it a bit more balanced but that would penalize low level telekinetics and even weaker magnetic power users. Really strong characters of course would be significantly less impaired. What do people thing about how the velocity damage table progresses?
The Inhuman
player, 87 posts
Wed 2 Apr 2014
at 21:01
  • [deleted]
  • msg #884

Re: Out of Character Thread

This message was deleted by the player at 06:58, Thu 03 Apr 2014.
Sword of Damocles
GM, 525 posts
Wed 2 Apr 2014
at 21:54
  • msg #885

Re: Out of Character Thread

I decided to focus my discussion around this in the community V&V thread (if it happens) and/or in Dale's game since I believe everyone here is in it plus some more people on top of that.
Oscillator
player, 416 posts
HP 22/22
PR 61/73
Wed 2 Apr 2014
at 22:42
  • msg #886

Re: Out of Character Thread

Just posted a longwinded response there, with relevant Monty Python quote.
:)
Nightmare
player, 228 posts
HP 20/20
PR 65/48
Thu 3 Apr 2014
at 00:31
  • msg #887

Re: Out of Character Thread

I threw my two cents in in the other two places because I lack the sense to keep my two cents in one spot.
Sword of Damocles
GM, 526 posts
Thu 3 Apr 2014
at 13:07
  • msg #888

Re: Out of Character Thread

So is everyone evading for their 1st action? I know the baddies are so if everyone else is I will just jump to Poco's action at 20 and put everyone else down as evading.
Onyx
player, 169 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Thu 3 Apr 2014
at 21:22
  • msg #889

Re: Out of Character Thread

Sure ... I could do that.
The Inhuman
player, 88 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 4 Apr 2014
at 03:53
  • msg #890

Re: Out of Character Thread

Yup
Vosper
player, 270 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Fri 4 Apr 2014
at 03:56
  • msg #891

Re: Out of Character Thread

It's what I do. ;)
Onyx
player, 170 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Fri 4 Apr 2014
at 04:04
  • msg #892

Re: Out of Character Thread

This does make me wonder if the evasion mechanic has a problem. When everyone burns their first action to evade is that a sign of a problem with the mechanic or just a really cautious party?
Vosper
player, 271 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Fri 4 Apr 2014
at 04:13
  • msg #893

Re: Out of Character Thread

I'm a speedster that goes squish if hit by trucks.  Tend to evade a lot. :)
Onyx
player, 171 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Fri 4 Apr 2014
at 04:24
  • msg #894

Re: Out of Character Thread

Vosper:
I'm a speedster that goes squish if hit by trucks.  Tend to evade a lot. :)


Meant no criticism. I'm evading, too.

I think the mechanic pretty much require it unless you have 500 hit points or something.

Which makes me wonder if there is something slightly broken about it.
The Inhuman
player, 89 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 4 Apr 2014
at 04:37
  • msg #895

Re: Out of Character Thread

Versus a mind controller I need all the help I can get.
Vosper
player, 272 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Fri 4 Apr 2014
at 05:10
  • msg #896

Re: Out of Character Thread

I've found it to be a great tactic early in a combat, but it hits a point of diminishing returns.  Remember, your Evasion gives you your CURRENT PR/10 as a minus to be hit.  So as your Power score drops, so does your bonus to Evade.

Also, remember every action past the first costs +2 PR.  Which means if you Evade, then attack, you spend +2 PR on that attack.  Which leads into the diminishing returns mentioned above. :)
Sword of Damocles
GM, 527 posts
Fri 4 Apr 2014
at 05:17
  • msg #897

Re: Out of Character Thread

Vosper:
I've found it to be a great tactic early in a combat, but it hits a point of diminishing returns.  Remember, your Evasion gives you your CURRENT PR/10 as a minus to be hit.  So as your Power score drops, so does your bonus to Evade.

Also, remember every action past the first costs +2 PR.  Which means if you Evade, then attack, you spend +2 PR on that attack.  Which leads into the diminishing returns mentioned above. :)

What she said...
Nightmare
player, 229 posts
HP 20/20
PR 65/48
Fri 4 Apr 2014
at 05:36
  • msg #898

Re: Out of Character Thread

I tend to evade and then do nothing for the rest of the turn so I can use as much movement as possible.
Poco Tehuantl
player, 289 posts
Hit Points: 75 ( /75)
Power Points: 93 ( /101)
Fri 4 Apr 2014
at 13:03
  • msg #899

Re: Out of Character Thread

quote:
OOC: Backlash uses his held action to intercept Poco's attack on Usurper

Didn't know that was a choice.   And without any roll, or anything.
Well, good for him.   A complete waste of action for me then, eh.
Sword of Damocles
GM, 529 posts
Fri 4 Apr 2014
at 13:23
  • msg #900

Re: Out of Character Thread

A held action can be used at any time, even to interrupt someone else's action if you are close enough. I don't know that you would need to roll to allow yourself to be struck by someone else's attack but I am willing to open up the floor for discussion. It just seems logical that one can throw yourself in front of an attack however.
Poco Tehuantl
player, 290 posts
Hit Points: 75 ( /75)
Power Points: 93 ( /101)
Fri 4 Apr 2014
at 13:46
  • msg #901

Re: Out of Character Thread

Hmmmmm.
I think that maybe an 'attack' roll is warranted.   Your skill versus the attacker.
If the attacker makes a more precise attack, then it represents them hitting their target, regardless of your effort.

I agree that your need to be close enough to try, but there is still skill vs skill involved here; no 'automatics'.

But that's just my thought; curious to see what others think.
Sword of Damocles
GM, 530 posts
Fri 4 Apr 2014
at 13:57
  • msg #902

Re: Out of Character Thread

Poco Tehuantl:
Hmmmmm.
I think that maybe an 'attack' roll is warranted.   Your skill versus the attacker.
If the attacker makes a more precise attack, then it represents them hitting their target, regardless of your effort.

I agree that your need to be close enough to try, but there is still skill vs skill involved here; no 'automatics'.

But that's just my thought; curious to see what others think.

I may bring this up on one of the V&V Forums and see what people there think. A lot of long-time V&V GMs post there (some with 20+ years of V&V GMing).

If that is something we go with I would say his attack roll would *not* be against your evading attack since he is deliberately trying to take your attack while you are ducking/dodging *and* trying to get a precision attack in on a different target. He is purposely avoiding any attempt at defense to intercept your attack.

Curious to see what others think as well.
Poco Tehuantl
player, 291 posts
Hit Points: 75 ( /75)
Power Points: 93 ( /101)
Fri 4 Apr 2014
at 14:12
  • msg #903

Re: Out of Character Thread

I am not to worried about it.

I was just a bit surprised by the act.   First: I didn't know we were allowed to do it.  Second: I guess I was just a little disappointed that a perfect attack (I rolled a '1') was so perfectly nullified.

Bit so long as PCs can do it also, and every character is subject to the same rules, there is no problem.
Not that I guess anyone but an 'Invulnerable' is likely to do this.
This message was last edited by the player at 14:19, Fri 04 Apr 2014.
Sword of Damocles
GM, 531 posts
Fri 4 Apr 2014
at 14:22
  • msg #904

Re: Out of Character Thread

Of course anyone is allowed to do this. If anyone at anytime has a question about whether an action can be taken *please* ask me. I do like seeing people try neat stuff honestly, it is just figuring out how it works within the rules.

An Invulnerable or armored person yes would be a logical choice but I would also have someone who had a boatload of hit points do it; roll what they can into power and hope to avoid the KO roll.
Vosper
player, 273 posts
Eloise Sutton
HP: 16/16 PR: 53/61
Fri 4 Apr 2014
at 16:09
  • msg #905

Re: Out of Character Thread

My two cents would be to have him make an Agility save to intercept the attack, rather than a true attack roll.  But that's just me.  No heartburn either way!
The Inhuman
player, 90 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 4 Apr 2014
at 17:42
  • msg #906

Re: Out of Character Thread

As a character with an excellent ability to block a shot I don't mind the rule. But I think it should not bde made up on the fly after the attack roll made by a player.

It should also be limited to a character ability to imterpose via movement ect. That is more than just an agility roll, for example a teleporter can move instantly, a telepath might be able to read the thoughts of attackers, large characters can obcsure targets ect.

In the end I think the rules should favor heroes and make things cooler.
Sword of Damocles
GM, 532 posts
Fri 4 Apr 2014
at 17:51
  • msg #907

Re: Out of Character Thread

In reply to The Inhuman (msg # 906):

I know it may appear on-the-fly but it has always been something that I imagined using a held action for. I would certainly hope that a player would do the same thing to protect a squishy fellow PC but no one has thought of it yet. There are a lot of tactical maneuvers I have in my head waiting either for a PC to use or for an opportunity for an opponent but I don't want to give everything away and want people to think up things themselves. It actually fits that particular baddies MO and even if Poco hadn't hit I still would have done the same action. Seeing as Poco was advancing from a much further distance Backlash easily could see that he was targeting Usurper and with his held action moved in close, jumping in front of the attack at the last moment. Of course I don't expect you to believe me here, it seems too "convenient".

(The group will see why Backlash did what he did soon enough)
Sword of Damocles
GM, 533 posts
Fri 4 Apr 2014
at 18:25
  • msg #908

Re: Out of Character Thread

So here is a reply from one of the V&V forums I posted this question on:

http://www.villainsandvigilant...BB.pl?num=1396620426
Vosper
player, 275 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Fri 4 Apr 2014
at 18:29
  • msg #909

Re: Out of Character Thread

In my own game - which is different than this one! - I ask players holding actions to give me some guidance on their "intent".  This helps me avoid retconning issues.  In a play-by-post, it totally destroys the flow of the game (for me as a GM) to have a player with a held action pop up on Wednesday, to interrupt an action that the villain took on Monday, that the other players already responded to on Tuesday.  Thus, I clarify that "no retconning" is in place, even with held actions.

If a player tells me, "I'm holding my action to interrupt the villain" I will get down to the villain's action and then pause for him, for example.
Sword of Damocles
GM, 534 posts
Fri 4 Apr 2014
at 18:44
  • msg #910

Re: Out of Character Thread

In reply to Vosper (msg # 909):

As a GM would you let players know what the villains intent is if the villain has a held action?
Vosper
player, 276 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Fri 4 Apr 2014
at 18:48
  • msg #911

Re: Out of Character Thread

It's never come up, honestly.

Probably not, but I'd probably make a note of it in my ScratchPad to keep me honest.

I was just talking about the rule in general, not this specific case. ;)  Part of the reality or "metagame" of online play is making a few allowances.  That's really what led to my "flexible initiative" system - no need for that around a table (although there was one player who was famous for analysis paralysis!). :)
The Inhuman
player, 91 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 4 Apr 2014
at 20:46
  • msg #912

Re: Out of Character Thread

A couple of points.

First new rules should not be added on the fly when possible. A from now on would be better.

Second, the ability to intercede your body between an attack and a target should be based on character abilities, powers, size ect.

Finally if the character succeeds in intervening it could work this way.

Perhaps it would first require an agility roll.With bonuses for certain powers that would make it easier such as teleport, telepathy, stretching ect.

A character with a basic hits (5) blacks a character with basic hits (2)

5 -2 =  a base of 3. Always a minimum of one.

If the modifier causes the attack , which would have been a hit , to miss then it hits the blocking character and the attack is then applied against the intervening character at a +4.

Thus Poco would most like have hit his original target due to his great roll.
Onyx
player, 172 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Fri 4 Apr 2014
at 20:54
  • msg #913

Re: Out of Character Thread

My two cents, worth even less than that.

If this is an established tactic for the Soviet team, then I could see the case being made for it working without rolls. Maybe our team could develop some similar tricks through training or practice.

The only question I had was whether Usurper got pushed or knocked out of the way? How did Backlash get between her and Poco otherwise?

Doesn't 2.1 have some sort of parry mechanic? Would that make sense here?

I have no objection to however the GM wants to run it. I'm just trying to add to the conversation.
Sword of Damocles
GM, 535 posts
Fri 4 Apr 2014
at 21:26
  • msg #914

Re: Out of Character Thread

Poco on his action had to move the remaining 30" to reach Usurper. Backlash, with a saved action and only 5" away from Usurper could easily move to intervene and take the attack. One of the points of a held action is that you can interrupt the action of another person. I don't personally feel that I added a new rule, there is an implication in being able to interrupt the action of another character that that could take a number of forms. If Backlash was trying to tackle Poco that would be one thing, he was putting himself into the path of Poco's movement and attack to take the damage himself for a reason.

Think of it like taking a charge in basketball, the defender has the advantage of only needing to move a short distance into the path of the offensive player. The difference is instead of blocking Poco's path to the basket he blocks Poco's path to Usurper. And unlike in basketball he doesn't have to square up and stop moving completely because just being hit by the charge is the point.

V&V 2.1 does have a parry mechanic, it is listed at the back of the book just before the Mexican Wrestling rules. I have used the parry rules on several occasions up to this point.

Also, to touch on something Vosper said, it was pretty obvious that Poco's intent was to attack Usurper and being much closer to her than Poco Backlash was in a position to get there.

I do try to encourage people to think tactically and outside the box. The one time that I remember is when Oscillator wanted to grab the grenade, drop it at the feet of the soldiers, fly through them then up into the ceiling. He almost pulled it off fully too, but it was a much more complicated maneuver than just jumping into someone else's path.
This message was last edited by the GM at 21:31, Fri 04 Apr 2014.
Sword of Damocles
GM, 536 posts
Fri 4 Apr 2014
at 21:40
  • msg #915

Re: Out of Character Thread

In looking back at the thread I did state pretty plainly that Backlash was focusing on Poco, in post #202:

Backlash watches as Poco advances, angling himself to intercept his path and holding himself at the ready to move.

OOC: Backlash holds his 1st action.

The Inhuman
player, 92 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Fri 4 Apr 2014
at 23:28
  • msg #916

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 9

I think my option or some variant of that provides for a workable solution. otherwise Brecksville always jump in front of the other is it attacks. With my proposal it intferes with the ability of the attacker but does not nulify it.

You can shoot around a secret service agent, it is just tougher. Poco rolled a 1 and deserves his hit.
This message was last edited by the player at 23:31, Fri 04 Apr 2014.
Sword of Damocles
GM, 537 posts
Fri 4 Apr 2014
at 23:54
  • msg #917

Re: Out of Character Thread

Assuming I decide to retconn all of this there is the problem that if Backlash did his move but Poco went around him then Backlash still has his saved action. Being hit used his actual action to activate one of his powers. If all he did was move and didn't get hit he didn't use his saved action. Also, Poco *did* get his hit, it was just on a different target.
The Inhuman
player, 93 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 5 Apr 2014
at 00:07
  • msg #918

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 917):

I a not so concerned with the past. But I would like to create a workable rule. It is very comic book to dive in the way. I just don't think it makes sense that a 100 pound Sprite jumps in from of the hulk to block shot as effectively as the other way around.

Not saying my way is perfect but it is a start.
Sword of Damocles
GM, 538 posts
Sat 5 Apr 2014
at 00:20
  • msg #919

Re: Out of Character Thread

In reply to The Inhuman (msg # 918):

I wouldn't exactly call Backlash the Sprite to Poco's Hulk, he actually outweighs Poco by a good 60 lbs. and can easily take that hit with his saved action. Again, people will see why eventually.

Saying that "Poco deserves his hit" does show a desire to have the situation retconned.

I posted again on the forum clarifying that Poco had originally rolled a 1 on his attack before the interrupt to see if that changes the opinion of the person who has been replying.

I could see in the future being more clear that someone is using their interrupt to move into the path of the attack but not sure what that will change. The person using the interrupt is using a held move/action while the attacker is using a regular move/action.
Onyx
player, 173 posts
HP: 22/22; PR: 53/64
Dam Mod: +2; PA: +3 MA: -
Sat 5 Apr 2014
at 00:44
  • msg #920

Re: Out of Character Thread

GM's game. I'm fine with whatever the GM rules.

Just for clarity though, since Backlash needed an action to absorb the attack, the ruling here is that with movement alone characters can interpose between an enemy and an ally so long as they have a delayed action to do so?

If it were Onyx, he could of with his held action zipped down in front of Vosper and unleashed a Power Blast in the face of an enemy before then taking the enemies attack to spare Vosper from being hit?

Move: Get in front of ally to become target of attack
Action: Trigger action (absorb or power blast)
Sword of Damocles
GM, 539 posts
Sat 5 Apr 2014
at 00:48
  • msg #921

Re: Out of Character Thread

In reply to Onyx (msg # 920):

That is correct, but you have to use the action to do something along with the movement. You can't move to interpose yourself and get hit then wait a couple phases to do your action. But yes, Onyx could use a held action to move in front of an ally, do the Power Blast, then potentially take the attack (if the Power Blast missed or if it hit and didn't KO the opponent).
Nightmare
player, 231 posts
HP 20/20
PR 65/48
Sat 5 Apr 2014
at 01:03
  • msg #922

Re: Out of Character Thread

Actually, I don't see any issues with what played out. Maybe Usurper didn't get eviscerated, but we already know what she does, now we have more of an idea as to what Backlash does, as well. Besides, there's no reason the same tactic can be used by us.
That being said, I would like to suggest adopting a house rule that indicates rolling a 1 on the d20 warrants a full description of the awesome maneuver the character makes and that GM fiat can be used to apply bonuses for really cool descriptions.
Sword of Damocles
GM, 540 posts
Sat 5 Apr 2014
at 01:05
  • msg #923

Re: Out of Character Thread

In reply to Nightmare (msg # 922):

A full description of the awesome maneuver which character makes?
Nightmare
player, 232 posts
HP 20/20
PR 65/48
Sat 5 Apr 2014
at 01:18
  • msg #924

Re: Out of Character Thread

Any character, you can never have too many full descriptions of awesome maneuvers.
The Inhuman
player, 94 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Sat 5 Apr 2014
at 14:40
  • msg #925

Re: Out of Character Thread

In reply to Nightmare (msg # 924):
did you apply a evasion to the mind control attack?
This message was last edited by the player at 07:52, Sun 06 Apr 2014.
Nightmare
player, 233 posts
HP 20/20
PR 65/48
Sat 5 Apr 2014
at 16:00
  • msg #926

Re: Out of Character Thread

Actually, Nightmare hasn't done anything but position himself.
Oscillator
player, 418 posts
HP 22/22
PR 61/73
Sun 6 Apr 2014
at 01:41
  • msg #927

Re: Out of Character Thread

Sword of Damocles:
Saying that "Poco deserves his hit" does show a desire to have the situation retconned.

I posted again on the forum clarifying that Poco had originally rolled a 1 on his attack before the interrupt to see if that changes the opinion of the person who has been replying.

I see this as a couple different issues.  Here we go:

1) rolling a 1 on a hit is an auto-hit.  It's in tha book.  Done.

2) a saved action can be used to interrupt someone's action.  It's in tha book.  Done.

3) in a F2F scenario, player would say "I'm going to attack X" and GM/NPC would say "I interrupt your attack and interpose the NPC between you" and players would figure something out.  BUT in a 'play by post', it's very hard to interrupt anyone's action *before they post it.

So...

I have mixed feelings.

BUT DOES IT MATTER?
Sword of Damocles
GM, 542 posts
Mon 7 Apr 2014
at 00:19
  • msg #928

Re: Out of Character Thread

OK so here is what I have decided after looking over a number of things and seeing numerous thoughts on the issue.

Using a held action allows one to intercept another's attack if one is close enough. However, since a 1 is a perfect hit, the intercept is not 100% perfectly timed so the damage is split between the original target and the person intercepting the attack. Otherwise the person intercepting the attack takes on all the damage.

I am adjusting the posts to reflect that both Usurper and Backlash took 10 damage.
Oscillator
player, 419 posts
HP 22/22
PR 61/73
Mon 7 Apr 2014
at 01:58
  • msg #929

Re: Out of Character Thread

Quick comment:

Since this is a collective game, maybe we can all vote?

Adding a rules mechanic that you can INTERRUPT an attack which has hit is an entirely new mechanic in V&V, no?

This IS a democracy, no?

Woops, sorry -- RPG's are not democracies!!
Sorry, was in an alternative universe for a sec there.
Onyx
player, 175 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Mon 7 Apr 2014
at 02:59
  • msg #930

Re: Out of Character Thread

Sword of Damocles:
OK so here is what I have decided after looking over a number of things and seeing numerous thoughts on the issue.

Using a held action allows one to intercept another's attack if one is close enough. However, since a 1 is a perfect hit, the intercept is not 100% perfectly timed so the damage is split between the original target and the person intercepting the attack. Otherwise the person intercepting the attack takes on all the damage.

I am adjusting the posts to reflect that both Usurper and Backlash took 10 damage.


Sounds reasonable to me. Thank you for clarifying and spending so much energy reflecting on it.
Sword of Damocles
GM, 543 posts
Mon 7 Apr 2014
at 11:24
  • msg #931

Re: Out of Character Thread

Still waiting on Oscillator's action... ;)
Master Sgt Patrick Muldoon
player, 104 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Mon 7 Apr 2014
at 15:09
  • msg #932

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 931):
Glad you made an adjustment. For the future I think developing a mechanic would be a good idea.
Sword of Damocles
GM, 544 posts
Mon 7 Apr 2014
at 15:19
  • msg #933

Re: Out of Character Thread

In reply to Master Sgt Patrick Muldoon (msg # 932):

I think we just did develop a mechanic. ;)

One difficulty is that short of sitting down at length and playing out combat scenarios (which I don't have time for) it is hard to see what situations need to be adjudicated ahead of time. So unfortunately, sometimes things will happen on a case-by-case basis because the situation hadn't come up so far and the rules as written are unclear about that issue.
Master Sgt Patrick Muldoon
player, 105 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Mon 7 Apr 2014
at 17:03
  • msg #934

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 933):

So if a character is attacked another character can use a held action and intercept the attack? The only way to by pass it is to roll a one. The abilities, size and movement are irrelivent as long as the blocking character can reach?
Sword of Damocles
GM, 545 posts
Mon 7 Apr 2014
at 17:23
  • msg #935

Re: Out of Character Thread

Well they would have to be able to reach, which is one reason I like having movement be on a continuum as opposed to here one instant, there the next. So in Poco's case Backlash was able to determine he was going to attack Usurper and since he was 5" away to Poco's 30" away he was easily able to get in the path of the attack. Now if Poco was closer than Backlash it would have been likely Backlash could not have arrived in time (based on movement per phase increment). So yes, movement is relevant and relative.

Abilities can make a difference such as a non-corporeal character couldn't block an attack unless becoming solid. Obviously size could make a difference on a case-by-case basis but all things being equal a person can intercept an attack as long as they have a held action. The whole point of having a held action is to be able to go at anytime, including interrupting another's action (as is written in the book). I am curious as to what *specifically* you mean by abilities, size, and movement however so some examples on your part may help me to clarify.
Sword of Damocles
GM, 546 posts
Mon 7 Apr 2014
at 19:24
  • msg #936

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
In reply to Sword of Damocles (msg # 933):

So if a character is attacked another character can use a held action and intercept the attack? The only way to by pass it is to roll a one. The abilities, size and movement are irrelivent as long as the blocking character can reach?

I *think* I know what questions you have here but feel free to give your own examples. You are wondering about abilities (powers?) and movement and the answer will vary.

If the opponent is advancing to melee attack the target and you have either greater speed or significantly closer distance to the target you can get in the way. When it comes to thrown weapons (spears, daggers, etc.) or bows/crossbows you would need to be *very* close to the target. For effectively hitscan powers (power blast, light control, lightning control) and firearms you would need to be right next to the target *and* have to make an Agility save to be able to interpose yourself an instant *before* the power or firearm is fired otherwise it is just too fast to get in position.

Is the above the kind of information you were thinking about?
The Inhuman
player, 95 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 7 Apr 2014
at 19:40
  • msg #937

Re: Out of Character Thread

The Inhuman has stretching and can alter his shape so that he can easily reach characters and form himself to block them. Would that give him a benefit to block a shot? Count as a plus to his agility roll?
Sword of Damocles
GM, 547 posts
Mon 7 Apr 2014
at 20:38
  • msg #938

Re: Out of Character Thread

Well, your advantage is you don't have to move all of yourself to block a shot. So with a melee attack you would be able to stretch there to intercept while still remaining where you are. I figure you can stretch a part of yourself up to your maximum range of 66" each action. The same thing would apply for thrown and propelled weapons, stretching a part of yourself there. In both instances you would take the attack on the part of you that you stretched over with no roll needed.

With the hitscan/firearms you would still have to have a part of you next to the target and make the Agility save. Because of the speed of those attacks the Agility save is not to beat the attack there but to be there at the last instant before the attack is fired. So the fact that you can stretch doesn't affect the Agility save because whether you have to move all of your body or stretching a part of it you still have to time it just right, thus the Agility save.

I know it doesn't sound like a difference but the fact that you don't have to move all of yourself is a significant advantage over any other player that can't be in two places at once (so to speak).

Also, an important thing to remember is that a person intercepting an attack is basically acting as a big parrying object so unless the attacker rolls a complete miss the blocking person automatically takes the hit.
This message was last edited by the GM at 20:41, Mon 07 Apr 2014.
Oscillator
player, 420 posts
HP 22/22
PR 61/73
Mon 7 Apr 2014
at 23:15
  • msg #939

Re: Out of Character Thread

Was going to post Osc's action, but have a PM for GM.
Master Sgt Patrick Muldoon
player, 106 posts
HP 52/52 PP 80/80
Acc: +2 Dmg: +2 HTH 2d8
Tue 8 Apr 2014
at 03:19
  • msg #940

Re: Out of Character Thread

Sword of Damocles:
Also, an important thing to remember is that a person intercepting an attack is basically acting as a big parrying object so unless the attacker rolls a complete miss the blocking person automatically takes the hit.



Seems like the attacker should apply their roll versus the blocking characters defense.

A flame character jumping in front of a flame attack ect.
Sword of Damocles
GM, 549 posts
Tue 8 Apr 2014
at 22:46
  • msg #941

Re: Out of Character Thread

Master Sgt Patrick Muldoon:
Sword of Damocles:
Also, an important thing to remember is that a person intercepting an attack is basically acting as a big parrying object so unless the attacker rolls a complete miss the blocking person automatically takes the hit.



Seems like the attacker should apply their roll versus the blocking characters defense.

A flame character jumping in front of a flame attack ect.

The attacker does not need to roll vs. the blocking character's defense as they are specifically throwing themselves in front of the attack to spare the other person. They are not trying to use any defense against the attack to prevent a chance of it getting past them. It is not unlike throwing yourself on a grenade, a self-sacrificing gesture.

Aside from that, MAN the dice roller is being funky! All three blasters roll 20's on their attacks while Poco has rolled a pair of 1's. Figure the odds of that!
Onyx
player, 176 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Tue 8 Apr 2014
at 22:54
  • msg #942

Re: Out of Character Thread

Yes. As one of the three blasters, I am not amused.
Oscillator
player, 423 posts
HP 22/22
PR 58/73
Tue 8 Apr 2014
at 23:07
  • msg #943

Re: Out of Character Thread

I prayed for too many 20's in old D&D games.
:D
Oscillator
player, 424 posts
HP 22/22
PR 58/73
Tue 8 Apr 2014
at 23:14
  • msg #944

Re: Out of Character Thread

SO ...
Now that we have this new 'body parry'/interception rule...
and Osc has Absorption (altho largely unused / untested) ...
and Osc flies *REALLY* fast (not as fast as Vosper, obv)...

--> Can Osc hold his first action and then fly into a melee,
blocking a hit & absorbing it?

Is that ALL Osc needs to do to 'suck up the damage'?

Ooooooooh....  FUN!
Sword of Damocles
GM, 550 posts
Wed 9 Apr 2014
at 02:04
  • msg #945

Re: Out of Character Thread

Oscillator:
SO ...
Now that we have this new 'body parry'/interception rule...
and Osc has Absorption (altho largely unused / untested) ...
and Osc flies *REALLY* fast (not as fast as Vosper, obv)...

--> Can Osc hold his first action and then fly into a melee,
blocking a hit & absorbing it?

Is that ALL Osc needs to do to 'suck up the damage'?

Ooooooooh....  FUN!

As long as your movement per phase exceeds the melee attacker who is approaching the target that is no problem at all. If the target and the attacker are already engaged in melee it is trickier because you have to get between two people jockeying for position 2-3 feet apart. It *can* be done, but it is not as simple as getting in the path of an oncoming attacker.
Oscillator
player, 425 posts
HP 22/22
PR 58/73
Wed 9 Apr 2014
at 05:06
  • msg #946

Re: Out of Character Thread

That'd be really hard ... except Osc can 'vibra-fly' through people.
:D
Sword of Damocles
GM, 551 posts
Wed 9 Apr 2014
at 13:34
  • msg #947

Re: Out of Character Thread

Oscillator:
That'd be really hard ... except Osc can 'vibra-fly' through people.
:D

You are correct sir, but you would have to drop the vibratory defense once in front of the attacker otherwise you don't block anything. It doesn't say but I figure you can drop a power during your action as part of movement. Of course then the next turn you would have to use an action to turn it back on if you wanted it. Just something to keep in mind.

Also, I am wondering how far from Usurper everyone is. I know Inhuman is still 60" away, Poco is in melee, Amaranth is frozen probably 20" away. I am unclear of how far Nightmare is as well as Onyx, Oscillator, and Vosper. Remember that if you are not within 30" you will take a -1 penalty to ranged attacks. This information is important for the last actions of the villains so as fast as I get the information I can update the result of Poco's attack and the actions of Mindwrack and Backlash.
Onyx
player, 178 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Wed 9 Apr 2014
at 15:08
  • msg #948

Re: Out of Character Thread

I believe I said Onyx flew to be about 100 feet (20") from her before he opened up with his wildly inaccurate attack.

If I neglected to put that in, that was his intent.
Nightmare
player, 234 posts
HP 20/20
PR 65/48
Wed 9 Apr 2014
at 23:49
  • msg #949

Re: Out of Character Thread

I was moving up the valley wall towards the opponent's flank. Assuming a 45 degree angle and 20" of movement, I am seventy feet closer than the arrival point (46" away), and will be seventy more feet closer at the end of the turn (32" away).
The terrain may affect this. If the side of the valley is more or less than seventy feet, the angle would be more or less acute. That one has to be GM fiat.
Oscillator
player, 426 posts
HP 22/22
PR 58/73
Thu 10 Apr 2014
at 02:45
  • msg #950

Re: Out of Character Thread

Re: Poco's move -- Yay!
Onyx
player, 179 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Thu 10 Apr 2014
at 12:06
  • msg #951

Re: Out of Character Thread

Oscillator:
Re: Poco's move -- Yay!


Pretty.

That would have been very cool on the big screen.
Vosper
player, 277 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Thu 10 Apr 2014
at 15:54
  • msg #952

Re: Out of Character Thread

Very cinemagraphic.  I give it a '10'. :)
Sword of Damocles
GM, 552 posts
Thu 10 Apr 2014
at 17:37
  • msg #953

Re: Out of Character Thread

Man you all are going to make me feel bad....Poco's move was a pretty one, unfortunately he didn't hit. Using the rules for changing facing she is able to spend 2 power to turn and face Poco so he doesn't get the +4 for attacking from the rear. Of course at least Poco is no longer mind controlled...

Aside from that I still am waiting on Oscillator to tell me how far he is from Usurper, I have the info I need from everyone else nearby. Once I have that I can do actions for Mindwrack and Backlash.
Vosper
player, 278 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Thu 10 Apr 2014
at 18:06
  • msg #954

Re: Out of Character Thread

I would have thought Poco's move would have at least surprised. :(

Well, we're going to have to tag-team these guys, gang.  Look to see who needs to hold an action so we can all go on the same phase...
This message was last edited by the player at 19:16, Thu 10 Apr 2014.
Oscillator
player, 427 posts
HP 22/22
PR 58/73
Sat 12 Apr 2014
at 06:17
  • msg #955

Re: Out of Character Thread

Sorry to delay -- Osc would fly right to blasting range on her.

Sidenote -- saw Capt America 2.  Fun ... but we are starting to depart too much from source comics IMO.
fyi -- Had ending 'extra scene' .... and a second 'extra'!!!!  Those Marvel fans will sit thru a ton of credits for a tidbit!  Heh  (Well, I did.)
Sword of Damocles
GM, 554 posts
Sat 12 Apr 2014
at 19:10
  • msg #956

Re: Out of Character Thread

This had come up a while ago, and people were agreeable to me rolling Initiative for everyone to save time and not have to wait for people. If people are agreeable I will resume this.
Vosper
player, 280 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sat 12 Apr 2014
at 19:14
  • msg #957

Re: Out of Character Thread

By all means.
Poco Tehuantl
player, 294 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 19:21
  • msg #958

Re: Out of Character Thread

Be my guest.
Onyx
player, 180 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sat 12 Apr 2014
at 21:28
  • msg #959

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 956):

Go for it
Sword of Damocles
GM, 556 posts
Sat 12 Apr 2014
at 22:17
  • msg #960

Re: Out of Character Thread

Moving some stuff from the IC thread to this one...
Poco Tehuantl
player, 297 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 22:18
  • msg #961

Re: Out of Character Thread

- rolled 18 using 1d100 with rolls of 18. KO chance: 15%.

So much for Eddy being one of this teams tanks, eh!  Two swings, two misses.  :-p

Oh well, as the Capt America promo goes, "a real hero never gives up"

Vosper
player, 282 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sat 12 Apr 2014
at 22:18
  • msg #962

Re: Out of Character Thread

Don't worry mate.  It's a proven fact that Vosper can't hit anything, so she can spend all her many actions next turn trying to wake Eddy up.  Will be more effective than actually trying to hit anything.
Sword of Damocles
GM, 557 posts
Sat 12 Apr 2014
at 22:19
  • msg #963

Re: Out of Character Thread

Actually one of the swings *was* a hit, just was partially blocked.
Poco Tehuantl
player, 298 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 22:20
  • msg #964

Re: Out of Character Thread

Ahh.  Just read back (don't normally read a lot of ooc) and discovered the edit to a Partial Hit.
 At least I've tagged her once, then.

 Still; taken more damage now that Usurper and her boyfriend combined.   :-p.  great 'tank'.

 Vos: all good, made the KO check, so "I'm still standing, better than I've ever been. Looking like a true survivor, feeling like a little kid".

 I sympathise.  Archer gets like +14 bonuses to hit, and still barely manages.  :-p  time for the gold to maybe join up, and start a knitting circle, eh!


 But enough chin wagging and whine; let's kick some Rusky laurels.
Sword of Damocles
GM, 558 posts
Sat 12 Apr 2014
at 22:30
  • msg #965

Re: Out of Character Thread

This combat and the one currently going on in Dale's game are why I stress tactics like holding actions to attack a single target such that even with 2 people they either grant a rear attack to one or flank attacks to both.

Poco is still plenty in the fight and it is a drag to me too that despite having +11 to hit with thrown darts Vosper invariably rolls poorly due to the dice roller.
Vosper
player, 283 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sat 12 Apr 2014
at 22:38
  • msg #966

Re: Out of Character Thread

It's totally not your fault.  But even with +4, I doubt an 18 will hit.  There's nothing anyone can do, except hope the dice roller quits screwing Vosper.

I wonder if it's because she's British?  Maybe that's why it also screws Archer in my game.  A conspiracy! :)

It's sad but it's become kind of an established joke that Vosper can't hit the broadside of a barn, despite her supposed accuracy.
Oscillator
player, 428 posts
HP 22/22
PR 58/73
Sat 12 Apr 2014
at 22:41
  • msg #967

Re: Out of Character Thread

Slightly disturbed that the GM removed the 1's from our dice roller.  Seems a tad unfair.

heh

GM:
Backlash (Otvetnyy Udar) rolled 4,23 using 1d4,1d8+18 with rolls of 4,5. Katar damage. (27 damage to Poco)

When the villains are dishing out 27 damage with 1d4,1d8 attacks -- it's pretty impressive.  Can anyone on our team can dish out 27 points of dmg???

Sidebar --
Saw Captain America 2.  Not 'comic' legit, but pretty fun anyway.  Good use of return villains.  :)
This message was last edited by the player at 22:46, Sat 12 Apr 2014.
Sword of Damocles
GM, 559 posts
Sat 12 Apr 2014
at 23:05
  • msg #968

Re: Out of Character Thread

In reply to Oscillator (msg # 967):

Actually several can or come close. Poco and Inhuman can while Onyx, Oscillator, and Vosper come close. Amaranth and Nightmare are the odd ones out although with Heightened Attack he will get there.
Onyx
player, 181 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sat 12 Apr 2014
at 23:16
  • msg #969

Re: Out of Character Thread

Onyx tops out at 22 damage on a max roll. Average of 13.

Backlash's bonus come from absorbing damage. If we have some way to attack him that does not deal damage, that would remove much of that threat -- unless he intercepts more attacks.
Oscillator
player, 429 posts
HP 22/22
PR 58/73
Sun 13 Apr 2014
at 00:39
  • msg #970

Re: Out of Character Thread

Which is how longterm V&V play shows benefits of 'non-physical' attacks:
    Mind Control
    Telekinesis (pick a non-flyer tank up & dangle them)
    Death Touch (n no for good guys)
    Illusions (solid & sense)
    Paralysis Ray
    Poison/Venom

(Of which, I don't think our team has any of that stuff.)
:)
Sword of Damocles
GM, 560 posts
Sun 13 Apr 2014
at 01:06
  • msg #971

Re: Out of Character Thread

Of course you can only absorb as many attacks as you have saved actions.

That being said your team actually *does* have some non-physical attacks, just that they aren't used. Nightmare has Emotion Control and Poco has a roar that can cause fear. One problem is trying to use them on multiple targets gets expensive; 8 power per *attempt* as opposed to 8 power if successful on a single target.

I realized that Nightmare still has a held action so I am giving him the opportunity to use it before I end the turn.
Poco Tehuantl
player, 299 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sun 13 Apr 2014
at 10:55
  • msg #972

Re: Out of Character Thread

Please; when does 'Evade' end?
At the end of the turn? Or on your first action of the next turn?

Being: Usurper obviously as -10 Evade at the moment (blocked Eddy's attack that succeeded by 9).
Whether she still has that benefit or not will help me decide what to do next.
Sword of Damocles
GM, 562 posts
Sun 13 Apr 2014
at 13:27
  • msg #973

Re: Out of Character Thread

As per the rulebook, Evasion/Parry ends on the 1st action of one's next turn.

That being said there seems to be a huge focus on taking down Usurper when there are others on the Soviet team that have done some damage (Backlash of course, and Firefrost having covered Amaranth in ice that is still damaging her). I am not sure if it is a known thing (and it might be) but Mind Controlling is very power intensive, use it too often and you risk going from unconscious to dead in a combat. Energy attacks and bullets are also not able to be Parried by things other than possibly a shield.
Onyx
player, 182 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sun 13 Apr 2014
at 19:16
  • msg #974

Re: Out of Character Thread

I've lost all sense of who is where?

I was thinking an attempt at a blinding flash might make sense if the bad guys are huddled close.

Or I could just continue with that "everyone take down the mind controller" plan. Backlash will likely leap in front of the first attack that targets her.
Vosper
player, 286 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sun 13 Apr 2014
at 19:20
  • msg #975

Re: Out of Character Thread

Since Vosper will probably miss anyway, maybe she should make that first attack, then you guys can flank her and attack from behind on the same phase (26)?
Onyx
player, 183 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sun 13 Apr 2014
at 19:23
  • msg #976

Re: Out of Character Thread

Sounds like a plan to me.

Does Backlash have to choose to intercept an attack before the outcome or only after someone is hit?
Vosper
player, 287 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sun 13 Apr 2014
at 19:24
  • msg #977

Re: Out of Character Thread

I would think he'd have to choose before I roll to hit... hope so, otherwise there's little point...
Sword of Damocles
GM, 564 posts
Sun 13 Apr 2014
at 19:55
  • msg #978

Re: Out of Character Thread

I'll say this much, even though he is near Usurper he is definitely more focused on Poco than anyone else. That being said if he chooses to intercept an attack you would still roll to hit, just that if he takes the attack it hits him unless it is a 1 in which case it goes 50/50 (and unless the roll is a total botch).

If you all surround Usurper she is much more likely to present flank or rear to someone *other* than Poco. What Backlash does remains to be seen at this point. Remember too that anyone who was Evading/Parrying last turn that hasn't acted yet is still considered to be doing so until their first action comes up.
Sword of Damocles
GM, 565 posts
Sun 13 Apr 2014
at 21:35
  • msg #979

Re: Out of Character Thread

We have to wait and see what Nightmare does because he may want to get in on the pack attack and I don't want to have to retconn things. That being said Onyx *did* hit and Vosper unfortunately didn't but she did give Onyx flanking. Usurper is still focusing on Poco. I will wait for Nightmare's action to update.
Oscillator
player, 430 posts
HP 22/22
PR 58/73
Sun 13 Apr 2014
at 23:13
  • msg #980

Re: Out of Character Thread

Sword of Damocles:
That being said your team actually *does* have some non-physical attacks, just that they aren't used. Nightmare has Emotion Control and Poco has a roar that can cause fear. One problem is trying to use them on multiple targets gets expensive; 8 power per *attempt* as opposed to 8 power if successful on a single target.

You might notice I didn't mention those powers, but yeah those also ... uh, do stuff.
:D

As for focussing on Usurper, that was more of a 'roleplaying' thing -- if you value your mind over all else, and someone overpowers it and makes you betray your friends, that might cause an unreasonable dislike.

But in a fight, no one needs to stick to that plan.  As you said, Mind Control costs 20PR per shot & isn't guaranteed to work every time.  (But when Mind Control does work, you wind up getting pulped by your teammate, or pulping your teammate -- both of which sorta suck.)
The Inhuman
player, 96 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Sun 13 Apr 2014
at 23:29
  • msg #981

Re: Out of Character Thread

Sword of Damocles:
As per the rulebook, Evasion/Parry ends on the 1st action of one's next turn.


So Inhuman is still evading from round one until he gets to act in 15.
Oscillator
player, 432 posts
HP 22/22
PR 58/73
Sun 13 Apr 2014
at 23:49
  • msg #982

Re: Out of Character Thread

@ The Inhuman -- yeah, buddy!  We slow guys get THAT one advantage.
The Inhuman
player, 97 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Sun 13 Apr 2014
at 23:59
  • msg #983

Re: Out of Character Thread

Just making sure the rules had not changed. Thanks
Oscillator
player, 433 posts
HP 22/22
PR 58/73
Mon 14 Apr 2014
at 01:32
  • msg #984

Re: Out of Character Thread

Oh, no idea whether those rules have changed.
:)
The Inhuman
player, 98 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Mon 14 Apr 2014
at 01:42
  • msg #985

Re: Out of Character Thread

In reply to Oscillator (msg # 984):

Not wanting to confuse anyone, I was just clarifying.

Thanks
Oscillator
player, 434 posts
HP 22/22
PR 58/73
Mon 14 Apr 2014
at 03:18
  • msg #986

Re: Out of Character Thread

@ The Inhuman -- eh?  What do you mean?


Nightmare:
Malevolent karmic deity at Usurper

@ Nightmare -- that was worth 8PR, no?  :D

Hadn't seen you use your namesake power(s) yet.  YAY
Can't think of a more deserving target.   :)
This message was last edited by the player at 03:20, Mon 14 Apr 2014.
Nightmare
player, 237 posts
HP 20/20
PR 65/38
Mon 14 Apr 2014
at 04:58
  • msg #987

Re: Out of Character Thread

There's a reason for that. I'm getting very tired and sleepy, myself.
Sword of Damocles
GM, 566 posts
Mon 14 Apr 2014
at 15:21
  • msg #988

Re: Out of Character Thread

Will update as soon as I can, had a few things to discuss with Nightmare in PM about what he just did. Also, am back to work so I don't have lots of time to do involved posts until much later.
Sword of Damocles
GM, 568 posts
Tue 15 Apr 2014
at 02:19
  • msg #989

Re: Out of Character Thread

I may have to retconn this entire combat or maybe at least take off the additional power damage from Mindwrack's attack. She is a villain I rolled up randomly a LONG time ago and I gave her that as a psionic power. It didn't seem overly powerful, at least compared to how much power it costs to use it.

I am finding I am having a hell of a time judging what is an appropriate challenge for the group. This *shouldn't* be as hard as it seems to be. Yes their combined level total is higher than the team's but only by a few levels but there are 5 to your 7. I makes me wonder if V&V is just a game I can't GM because I am just struggling to match power levels. I want things to be a challenge but I don't want to stomp all over the group either.

I don't know, it is just very discouraging to me the way this is all playing out. Some of it is the dice but I think some of it is my incompetence as a V&V GM. I feel pretty bummed out and I will admit a part of me wants to throw in the towel on the game. It just feels like too many people are just not having fun...

(BTW, this thread is 16 posts away from 1000 and I won't be looking at it again until tomorrow AM so please be mindful to not post-bomb this thread. I don't want the thread self-destructing like the game seems to be.)
This message was last edited by the GM at 02:20, Tue 15 Apr 2014.
Vosper
player, 291 posts
Eloise Sutton
HP: 9/16 PR: 32/61
Tue 15 Apr 2014
at 03:08
  • msg #990

Re: Out of Character Thread

I'm sorry if my grousing added in any way to your frustration.  I have never had an issue with you as GM, it's the dice server making Vosper seemed cursed that kills me. ;)
Oscillator
player, 436 posts
HP 16/22
PR 53/73
Tue 15 Apr 2014
at 03:48
  • msg #991

Re: Out of Character Thread

@ Sword of Damocles --
a) haven't noticed game self destructing
b) not gonna "post bomb", but I do have a tendency to post a lot (in many games) & don't plan to change right now
c) re: any power that is fairly 'open', ie Psionic Power, Mutant Power, Chemical Power, Absorption, Body Power, Magic Spells, Poison, Special Weapons (hmmmm... did I miss anything?  oh yeah, extras that you can add onto Spec Weaps, Animal Plant Powers, Armor) -- can potentially throw everything (ie game balance) out of whack.  Psi powers or 'area affect powers' also are challenging for game balance.
d) this game seems pretty good to me.

and lastly

e) if you think players will win and your villain team will lose, you may be in for a surprise.  I ran a game and had a fight of 2 baddies vs 6 heroes.  Baddies basically destroyed ... and then I fudged a lot until the heroes got the upper hand.  Discovered that certain powers -- invisibility and absorb strength, weather control and invulnerability -- paired far better than I'd predicted.  ** If you look at the villains in the book, they're often weenies (ie lots of Height Whatever A).**   So, this leads me to think that, despite comics --> heroes can't beat evenly matched villains & if the villains have more power (ie Galactus / Thanos / Collector / Watcher etc) ... forget about it...

Anyway, don't give up hope.  Our group has heart -- even if we lose.  Maybe we change our name to The Underdogs & get pushed back to USA's 'C Team' or something, but we are still roleplaying amazingly well and giving this all a good try.

Can't blame the dice roller.  Can't blame the GM.  Can't blame the heroes.
And def don't blame the overposting Oscillator!!!

Just accept fate:  sometimes life provides a hand of aces, and sometimes it gives a hand that can't beat a pair of twos.
Nightmare
player, 239 posts
HP 20/12
PR 65/22
Tue 15 Apr 2014
at 05:15
  • msg #992

Re: Out of Character Thread

Don't you dare retcon! How am I gonna play out the whole 'hero gets beaten to a bloody pulp but refuses to quit' trope if you turn down the villainy. Heck, some of my favorite published characters are regularly beaten.
The Inhuman
player, 99 posts
HP 262/265 PP 83/94
Acc: +1 Dmg: +2 HTH 5d10
Tue 15 Apr 2014
at 06:29
  • msg #993

Re: Out of Character Thread

As long as the power cost of that attack is 50 or so now worries. ;)
Sword of Damocles
GM, 569 posts
Tue 15 Apr 2014
at 12:50
  • msg #994

Re: Out of Character Thread

I am going to at least give back everyone who failed the Int save the additional power damage. Seeing it in action it is too much for an area attack, even with a save mechanice in place. Maybe I will adjust the power so that the power damage can happen with a single target and just the base damage for an area effect. So the initial damage will stay but the other effect will be gone. Nightmare, you can still consider yourself to be beaten, you will just have a bit more power.

The dice roller *really* doesn't help at all. I actually think Vosper is a pretty cool character and is potentially pretty potent in combat (only Poco has higher to-hit bonuses with HTH by +1) but the dice roller utterly hates her. It has been pretty mean to the group in general it seems.
Sword of Damocles
GM, 570 posts
Tue 15 Apr 2014
at 13:05
  • msg #995

Re: Out of Character Thread

Additional power damage for those who failed the save has been returned and I adjusted Mindwrack's Psistorm power. I do still need KO rolls for Oscillator, Poco, and Vosper (6%, 4%, and 7% chances respectively).
Onyx
player, 185 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Tue 15 Apr 2014
at 14:21
  • msg #996

Re: Out of Character Thread

Did you record Onyx's hit on Usurper? It was not clear to me that you did based on the post you put up. Just want to make sure my 13 point plink gets added in.
Sword of Damocles
GM, 572 posts
Tue 15 Apr 2014
at 14:24
  • msg #997

Re: Out of Character Thread

In reply to Onyx (msg # 996):

Sword of Damocles:
Onyx, hovering above the battlefield, has more success as his energy bolt pierces Usurper's body armor and burns into her eliciting a shout of pain.


From the IC thread.
Onyx
player, 186 posts
HP: 16/22; PR: 45/64
Dam Mod: +2; PA: +3 MA: -
Tue 15 Apr 2014
at 14:38
  • msg #998

Re: Out of Character Thread

Sword of Damocles:
In reply to Onyx (msg # 996):

Sword of Damocles:
Onyx, hovering above the battlefield, has more success as his energy bolt pierces Usurper's body armor and burns into her eliciting a shout of pain.


From the IC thread.


Sorry. I apparently forgot how to read. Thank you.
Sword of Damocles
GM, 573 posts
Tue 15 Apr 2014
at 14:43
  • msg #999

Re: Out of Character Thread

No worries man....it would have been even worse if I didn't break it up from the wall of text it was originally.

And as this thread is almost at 1000 posts I am going to close it and open a new OOC thread...
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