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02:29, 3rd May 2024 (GMT+0)

Out of Character Thread.

Posted by Sword of DamoclesFor group 0
Oscillator
player, 426 posts
HP 22/22
PR 58/73
Thu 10 Apr 2014
at 02:45
  • msg #950

Re: Out of Character Thread

Re: Poco's move -- Yay!
Onyx
player, 179 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Thu 10 Apr 2014
at 12:06
  • msg #951

Re: Out of Character Thread

Oscillator:
Re: Poco's move -- Yay!


Pretty.

That would have been very cool on the big screen.
Vosper
player, 277 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Thu 10 Apr 2014
at 15:54
  • msg #952

Re: Out of Character Thread

Very cinemagraphic.  I give it a '10'. :)
Sword of Damocles
GM, 552 posts
Thu 10 Apr 2014
at 17:37
  • msg #953

Re: Out of Character Thread

Man you all are going to make me feel bad....Poco's move was a pretty one, unfortunately he didn't hit. Using the rules for changing facing she is able to spend 2 power to turn and face Poco so he doesn't get the +4 for attacking from the rear. Of course at least Poco is no longer mind controlled...

Aside from that I still am waiting on Oscillator to tell me how far he is from Usurper, I have the info I need from everyone else nearby. Once I have that I can do actions for Mindwrack and Backlash.
Vosper
player, 278 posts
Eloise Sutton
HP: 16/16 PR: 51/61
Thu 10 Apr 2014
at 18:06
  • msg #954

Re: Out of Character Thread

I would have thought Poco's move would have at least surprised. :(

Well, we're going to have to tag-team these guys, gang.  Look to see who needs to hold an action so we can all go on the same phase...
This message was last edited by the player at 19:16, Thu 10 Apr 2014.
Oscillator
player, 427 posts
HP 22/22
PR 58/73
Sat 12 Apr 2014
at 06:17
  • msg #955

Re: Out of Character Thread

Sorry to delay -- Osc would fly right to blasting range on her.

Sidenote -- saw Capt America 2.  Fun ... but we are starting to depart too much from source comics IMO.
fyi -- Had ending 'extra scene' .... and a second 'extra'!!!!  Those Marvel fans will sit thru a ton of credits for a tidbit!  Heh  (Well, I did.)
Sword of Damocles
GM, 554 posts
Sat 12 Apr 2014
at 19:10
  • msg #956

Re: Out of Character Thread

This had come up a while ago, and people were agreeable to me rolling Initiative for everyone to save time and not have to wait for people. If people are agreeable I will resume this.
Vosper
player, 280 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sat 12 Apr 2014
at 19:14
  • msg #957

Re: Out of Character Thread

By all means.
Poco Tehuantl
player, 294 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 19:21
  • msg #958

Re: Out of Character Thread

Be my guest.
Onyx
player, 180 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sat 12 Apr 2014
at 21:28
  • msg #959

Re: Out of Character Thread

In reply to Sword of Damocles (msg # 956):

Go for it
Sword of Damocles
GM, 556 posts
Sat 12 Apr 2014
at 22:17
  • msg #960

Re: Out of Character Thread

Moving some stuff from the IC thread to this one...
Poco Tehuantl
player, 297 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 22:18
  • msg #961

Re: Out of Character Thread

- rolled 18 using 1d100 with rolls of 18. KO chance: 15%.

So much for Eddy being one of this teams tanks, eh!  Two swings, two misses.  :-p

Oh well, as the Capt America promo goes, "a real hero never gives up"

Vosper
player, 282 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sat 12 Apr 2014
at 22:18
  • msg #962

Re: Out of Character Thread

Don't worry mate.  It's a proven fact that Vosper can't hit anything, so she can spend all her many actions next turn trying to wake Eddy up.  Will be more effective than actually trying to hit anything.
Sword of Damocles
GM, 557 posts
Sat 12 Apr 2014
at 22:19
  • msg #963

Re: Out of Character Thread

Actually one of the swings *was* a hit, just was partially blocked.
Poco Tehuantl
player, 298 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sat 12 Apr 2014
at 22:20
  • msg #964

Re: Out of Character Thread

Ahh.  Just read back (don't normally read a lot of ooc) and discovered the edit to a Partial Hit.
 At least I've tagged her once, then.

 Still; taken more damage now that Usurper and her boyfriend combined.   :-p.  great 'tank'.

 Vos: all good, made the KO check, so "I'm still standing, better than I've ever been. Looking like a true survivor, feeling like a little kid".

 I sympathise.  Archer gets like +14 bonuses to hit, and still barely manages.  :-p  time for the gold to maybe join up, and start a knitting circle, eh!


 But enough chin wagging and whine; let's kick some Rusky laurels.
Sword of Damocles
GM, 558 posts
Sat 12 Apr 2014
at 22:30
  • msg #965

Re: Out of Character Thread

This combat and the one currently going on in Dale's game are why I stress tactics like holding actions to attack a single target such that even with 2 people they either grant a rear attack to one or flank attacks to both.

Poco is still plenty in the fight and it is a drag to me too that despite having +11 to hit with thrown darts Vosper invariably rolls poorly due to the dice roller.
Vosper
player, 283 posts
Eloise Sutton
HP: 16/16 PR: 49/61
Sat 12 Apr 2014
at 22:38
  • msg #966

Re: Out of Character Thread

It's totally not your fault.  But even with +4, I doubt an 18 will hit.  There's nothing anyone can do, except hope the dice roller quits screwing Vosper.

I wonder if it's because she's British?  Maybe that's why it also screws Archer in my game.  A conspiracy! :)

It's sad but it's become kind of an established joke that Vosper can't hit the broadside of a barn, despite her supposed accuracy.
Oscillator
player, 428 posts
HP 22/22
PR 58/73
Sat 12 Apr 2014
at 22:41
  • msg #967

Re: Out of Character Thread

Slightly disturbed that the GM removed the 1's from our dice roller.  Seems a tad unfair.

heh

GM:
Backlash (Otvetnyy Udar) rolled 4,23 using 1d4,1d8+18 with rolls of 4,5. Katar damage. (27 damage to Poco)

When the villains are dishing out 27 damage with 1d4,1d8 attacks -- it's pretty impressive.  Can anyone on our team can dish out 27 points of dmg???

Sidebar --
Saw Captain America 2.  Not 'comic' legit, but pretty fun anyway.  Good use of return villains.  :)
This message was last edited by the player at 22:46, Sat 12 Apr 2014.
Sword of Damocles
GM, 559 posts
Sat 12 Apr 2014
at 23:05
  • msg #968

Re: Out of Character Thread

In reply to Oscillator (msg # 967):

Actually several can or come close. Poco and Inhuman can while Onyx, Oscillator, and Vosper come close. Amaranth and Nightmare are the odd ones out although with Heightened Attack he will get there.
Onyx
player, 181 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sat 12 Apr 2014
at 23:16
  • msg #969

Re: Out of Character Thread

Onyx tops out at 22 damage on a max roll. Average of 13.

Backlash's bonus come from absorbing damage. If we have some way to attack him that does not deal damage, that would remove much of that threat -- unless he intercepts more attacks.
Oscillator
player, 429 posts
HP 22/22
PR 58/73
Sun 13 Apr 2014
at 00:39
  • msg #970

Re: Out of Character Thread

Which is how longterm V&V play shows benefits of 'non-physical' attacks:
    Mind Control
    Telekinesis (pick a non-flyer tank up & dangle them)
    Death Touch (n no for good guys)
    Illusions (solid & sense)
    Paralysis Ray
    Poison/Venom

(Of which, I don't think our team has any of that stuff.)
:)
Sword of Damocles
GM, 560 posts
Sun 13 Apr 2014
at 01:06
  • msg #971

Re: Out of Character Thread

Of course you can only absorb as many attacks as you have saved actions.

That being said your team actually *does* have some non-physical attacks, just that they aren't used. Nightmare has Emotion Control and Poco has a roar that can cause fear. One problem is trying to use them on multiple targets gets expensive; 8 power per *attempt* as opposed to 8 power if successful on a single target.

I realized that Nightmare still has a held action so I am giving him the opportunity to use it before I end the turn.
Poco Tehuantl
player, 299 posts
Hit Points: 60 ( /75)
Power Points: 72 ( /101)
Sun 13 Apr 2014
at 10:55
  • msg #972

Re: Out of Character Thread

Please; when does 'Evade' end?
At the end of the turn? Or on your first action of the next turn?

Being: Usurper obviously as -10 Evade at the moment (blocked Eddy's attack that succeeded by 9).
Whether she still has that benefit or not will help me decide what to do next.
Sword of Damocles
GM, 562 posts
Sun 13 Apr 2014
at 13:27
  • msg #973

Re: Out of Character Thread

As per the rulebook, Evasion/Parry ends on the 1st action of one's next turn.

That being said there seems to be a huge focus on taking down Usurper when there are others on the Soviet team that have done some damage (Backlash of course, and Firefrost having covered Amaranth in ice that is still damaging her). I am not sure if it is a known thing (and it might be) but Mind Controlling is very power intensive, use it too often and you risk going from unconscious to dead in a combat. Energy attacks and bullets are also not able to be Parried by things other than possibly a shield.
Onyx
player, 182 posts
HP: 22/22; PR: 50/64
Dam Mod: +2; PA: +3 MA: -
Sun 13 Apr 2014
at 19:16
  • msg #974

Re: Out of Character Thread

I've lost all sense of who is where?

I was thinking an attempt at a blinding flash might make sense if the bad guys are huddled close.

Or I could just continue with that "everyone take down the mind controller" plan. Backlash will likely leap in front of the first attack that targets her.
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