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Ship's Locker.

Posted by GMFor group 0
GM
GM, 430 posts
Game
Master
Thu 15 Aug 2013
at 10:34
  • msg #1

Ship's Locker

This thread is not for discussion (keep that to IC or OOC) but to list your gear. Following is the Empress Victoria's basic locker:

9x TLA Vacc Suits w/6 hr. air supply. 6kg, 20km radio range
1x TL9 Long Range Communicator
1x TL7 Medical Kit
1x TL5 Mechanical Tool Kit
1x TL7 Electronics Tool Kit
2x TL9 Inertial Locators
6x TL7 Electric Torches
2x TL7 Electric Lampa

Weapons Locker:

3x semi-auto 18mm (12 ga.) shotguns,
2x 6mm carbines
1x 7mm rifle
1x 7mm auto-rifle
9x 9mm (.357 Magnum) revolvers

Ammo Locker:

79x shotgun shells (00 Buckshot)
13x 20-shot 6mm mags (Carbine)
11x 20-shot 7mm mags (Rifle/Auto-Rifle)
200 9mm Magnum rounds (Revolver)

Slings and ammo bandoliers (with shotgun shell loops, 6x 6mm pouches or 4x 7mm pouches, depending on the weapon). Revolver holsters and speed-loaders.
This message was last edited by the GM at 13:38, Mon 26 Jan 2015.
Ken Jenkins
player, 443 posts
Ex-Marine Captain
67C889
Mon 9 Sep 2013
at 02:13
  • msg #4

Re: Ship's Locker

9x breather masks,
9x cold weather clothing,
9x swimming gear (SCUBA gear and artificial gills),
9x short range communicators

10x Medical slow drugs
10x Fast drugs

TLA Medical kit that is more portable.

9x Cloth Armor

2x sets of PRIS binoculars,
2x LI/IR goggles

9x Personal survival kits for each person (like what you'd give to a military pilot)
This message was last edited by the GM at 11:10, Wed 11 Sept 2013.
Neva Alexovna Morozova
player, 402 posts
Ex-Other Rogue
A89982
Sat 20 Sep 2014
at 04:42
  • msg #5

Re: Ship's Locker

Neva's Emergency Gear:

Sniper rifle (bipod, suppressor, electronic sights); 10x magazines
Laser Rifle
Auto Pistol with suppressor, light, LTS; 10x mags.
Body Pistol with suppressor, light, LTS; 10x mags.
SMG with suppressor; 10x mags.
Shotgun; 50 rounds.

Case (10) Tranq Gas
Case (10) Smoke Canisters

Combined Night Vision/Thermal Imaging goggles.

Filter Mask
Combat Armour
Concealable Flak Vest
Flashlight
Handcuffs x2
Shotgun Microphone
Video Recorder
Lockpick Set
Disguise Kit
Continental Range Communicator, TL12
60x days dehydrated rations (12kg)

Cr50,000 in Imperial currency
Documents in different names.
Jaxxon Zalvedes
NPC, 39 posts
Ex-Sailor-5
94A797
Sat 20 Sep 2014
at 04:42
  • msg #6

Re: Ship's Locker

2 cases fragmentation grenades (20)

(On the Empress Victoria)
This message was last edited by the player at 19:55, Tue 09 Oct 2018.
Hanno Sakawa
NPC, 9 posts
Geologist
ex-Scout
Mon 26 Jan 2015
at 13:43
  • msg #7

Re: Ship's Locker

Added to your available gear are 6x sets of IR/TI goggles.

These are non-military issue and may not be used for aimed shots (-2 to hit, all shots are considered "snap shots").
GM
GM, 1107 posts
Game
Master
Fri 25 Nov 2016
at 21:33
  • msg #8

Re: Ship's Locker

1x Portable Air Lock (In use)
4x Medscanners
10x Language translators w/ 5x memclips ea. (0.5Kg/Neg.)
20x Grav Belts (10 Kg ea.)
1x Portable Computer workstation (25kg)
5x Inertial Locators 1.5Kg)
4x Metal Detectors (1Kg)
4x Radiation Counters (0.5Kg)
2x Loudspeakers (0.5Kg)
10x Thermal IR Goggles (Neg.)
10x Light Intensifier Goggles (Neg.)
10x Electric Torches (0.5Kg)
1x Voice Recorder (0.5Kg)
1x Shotgun Microphone (1.5Kg)
2x 3D Videorecorders (1.2Kg)
1x Text Recorder (1Kg)
1x Metalwork Tool Set (50Kg)
1x Electronic Tool Set (5Kg)
2x Long Range Comms (1.2Kg)
2x Grav Pallets (500Kg load ea.)
600x Days prepared rations.
This message was last edited by the GM at 19:37, Fri 21 Jan 2022.
GM
GM, 1234 posts
Game
Master
Mon 15 Jan 2018
at 08:23
  • msg #9

Re: Ship's Locker

Additional Gear Purchased:

4 Shotguns +4 reloads (40 rounds) -1
4 Revolvers +4 reloads (24 rounds)
4 Carbines +6 reloads (120 rounds) -1
2 Laser Rifles

2 10kg Cases Plastique (plastic explosives)
1 Demolitions kit (timed and remote fuses)

1 Case grenades, Fragmentation (20) -2
2 Cases grenades, Smoke (32 var. colours) -1
1 Case grenades, Tear Gas (16) -1
1 Case 12 ga. shotshells (500 rounds)
1 Case 5mm Carbine ammunition (1640 cartridges)
10 Cartons 9mm Revolver ammunition (500 rounds)

20x Sets Cloth Armour
20x Breather Masks (filter/air masks)
1x TL12 Vacc Suit (ea.)
1x TL12 Cold Weather Clothing (ea.)
This message was last edited by the GM at 19:32, Fri 21 Jan 2022.
Angus McStubbin
player, 196 posts
ex-Belter
A67B68
Fri 21 Jan 2022
at 19:45
  • msg #10

Re: Ship's Locker

Angus has a pump shotgun and 20 rounds.
Vacc suit, cloth armor just in case, Fragmentation grenade x 2
2 weeks of rations
Water
This message was last edited by the player at 13:22, Tue 25 Jan 2022.
Dr. Talia McKenzie
NPC, 45 posts
Doctor
7A9AA8
Sat 22 Jan 2022
at 12:28
  • msg #11

Re: Ship's Locker

Talia has 1x TL9 Long Range Communicator, Grav Belt, Vacc suit, Language translator, 10x Medical slow drugs
10x Fast drugs, Medscanner, TLA Medical kit.
Shukhunaar
player, 30 posts
Barbarian
D6844A
Mon 24 Jan 2022
at 18:55
  • msg #12

Re: Ship's Locker

Shukhunaar has taken a shotgun (closest to what he's familiar with), a torch (lantern which holds many hours fuel!) and some cold weather clothing. He also takes some cloth armor when someone explains it is tougher than leather.

As he's quite strong, he will also carry two day's prepared rations in case the group needs a snack.
This message was last edited by the player at 18:57, Mon 24 Jan 2022.
Billy
NPC, 333 posts
ex-Merchant
6638A4
Tue 25 Jan 2022
at 03:49
  • msg #13

Re: Ship's Locker

Billy's Equipment

Revolver, Holster + 4 loads.
Shot Gun, Tac flashlight and Sling, + 10 loads.
Tear Gas grenade
Vacc Suit
Pockets full of tools.
Hand Computer
Cutter Survival Kit (1st aid kit, patch kit, food, water, communicator, signal devices, survival poncho/vacc tent etc.)
15 days rations.
This message was last edited by the player at 04:39, Tue 25 Jan 2022.
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