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, welcome to The Sky Raiders Saga (FASA Classic Traveller)

16:29, 26th April 2024 (GMT+0)

OOC: Off-Topic Posts II.

Posted by GMFor group 0
GM
GM, 1295 posts
Game
Master
Wed 22 Aug 2018
at 18:16
  • msg #555

Re: OOC: Off-Topic Posts II

In reply to Blake Renfield (msg # 554):

I am leaving on my annual summer camp vacation tomorrow, likely not coming back until a week Friday. We can call a break here then, I have things I should probably be doing more!

On that note I am planning on running the Classic Traveller adventure "Chamax Plague" for the kids if they want.

Thanks,

Tony
This message was last edited by the GM at 20:37, Wed 22 Aug 2018.
Ken Jenkins
player, 1248 posts
Ex-Marine Captain
67C889
Thu 23 Aug 2018
at 03:16
  • msg #556

Re: OOC: Off-Topic Posts II

Have fun boss.

Chamax is a great adventure.  They'll be running afraid in the woods after that one :)
Billy
player, 137 posts
ex-Merchant
6638A4
Thu 23 Aug 2018
at 06:24
  • msg #557

Re: OOC: Off-Topic Posts II

Have a good break  :)

That reminded me of the short ad-hoc games I used to run for my son while we were hanging around somewhere.  Swords and Sorcery  type content -  with Scissors, Paper, Stone as the 'random' factor.  A win was a good result, draw = neutral result, loss = bad result for what ever action he was trying :)  That was a lot of fun for both of us.
Blake Renfield
player, 697 posts
Ex-Scout
589A46
Fri 24 Aug 2018
at 02:01
  • msg #558

Re: OOC: Off-Topic Posts II

Chamax -- nuke the planet from orbit.
Linus Spruance
player, 561 posts
Ex-Navy Starman
9986A7
Fri 24 Aug 2018
at 09:40
  • msg #559

Re: OOC: Off-Topic Posts II

It's the only way to be sure...
GM
GM, 1296 posts
Game
Master
Tue 4 Sep 2018
at 08:36
  • msg #560

Re: OOC: Off-Topic Posts II

In reply to Linus Spruance (msg # 559):

Ripley: How long after we're declared overdue can we expect a rescue?

Corporal Hicks: [pause] Seventeen days.

Private Hudson: Seventeen *days*? Hey man, I don't wanna rain on your parade, but we're not gonna last seventeen hours!

It was fun, basically a bug hunt. I have run that a few times before. Sometime I'll run Horde!

Tony
'Lucky Jack' McIntyre
player, 25 posts
ex-Belter
A88785
Sun 9 Sep 2018
at 09:13
  • msg #561

Re: OOC: Off-Topic Posts II

Hi!

I'm taking over your belter-with-a-welder.

It's going to be fun playing with you guys!
Linus Spruance
player, 562 posts
Ex-Navy Starman
9986A7
Sun 9 Sep 2018
at 14:03
  • msg #562

Re: OOC: Off-Topic Posts II

Hello there!
Billy
player, 139 posts
ex-Merchant
6638A4
Sun 9 Sep 2018
at 19:43
  • msg #563

Re: OOC: Off-Topic Posts II

Welcome  :)
Blake Renfield
player, 698 posts
Ex-Scout
589A46
Sun 9 Sep 2018
at 23:55
  • msg #564

Re: OOC: Off-Topic Posts II

We could use some luck there Lucky!!
GM
GM, 1298 posts
Game
Master
Mon 10 Sep 2018
at 06:24
  • msg #565

Re: OOC: Off-Topic Posts II

In reply to 'Lucky Jack' McIntyre (msg # 561):

Groovy!

To set the scene, veteran belter "Lucky Jack" has been contracted to accompany an expedition to the home of the fabled Sky Raiders, who rampaged this area of Far Frontiers many thousands of years ago during the Vilani Imperium. But after signing his NDA he finds out it is located in deep space... on a massive asteroid mothership over four thousand years old! He is there to support some scientists and academics from the Institute for Interstellar Studies in the Imperial-client state of the League of Suns (aka "Free Suns").

It turns out that the Sky Raiders did not originate near here at all, they are the remnants of a lost minor human race known as the Loeskalth. After gaining Jump drive from Vilani traders in the earliest days of Vilani expansion they established a large pocket empire in their home subsector somewhere in the Domain of Ilieish who's location has been lost to time. When the Vilani attempted to bring the Loeskath under their dominion they knew their's was a lost cause considering the overwhelming strength of the First Imperium. They then devoted the wealth of many systems into creating a massive asteroid starship 10 km long and 2km wide from what was probably a comet. And not just a sublight starship but an actual Jump-capable one. The Jump drive was used to escape into the Rift. Then a Bussard Ramjet allowed the mothership to finish the crossing at sublight speed with the Star Raiders in stasis.

Using a combination of Bussard ramjet propulsion and, after refuelling, their Jump drive, tjeu eventually passed through the Reft, Trojan Reach, the Beyond and Vanguard Reaches Sectors to set up shop in Far Frontiers, to Rimward of the Zhodani consulate. Far Frontiers at the time was settled by a minor-human race, the Vlazdhumecta. After gaining Jump technology from the Zhodani they expanded rapidly and then completely collapsed, with some Worlds to coreward eventually annexed by the Consulate. In the remaining unclaimed area the Loeskalth, raided and pillaged many dozens of Worlds and earning the name "Sky Raiders". After centuries of activity they suddenly disappeared, leaving behind few traces like a base on Mirayn (located in an Imperial client state) that led to their only positively identified colony, on Qarant/Jungleblut (located in a neutral but Zhodani-leaning pocket empire).

Archaeological research continues on Qarant but evidence suggests there was some kind of civil war that shattered the Sky Raiders and led to most of the population leaving in an exodus, mainly to Qarant. There they flourished for a while but were eventually felled by a plague similar to (or the same as) the one that previously destroyed their base on Mirayn and annihilated the native population there. The remainder drifted along with the crippled mothership into the depths of space and oblivion. The mothership has now been located many parsecs to coreward of Mirayn and Qarant, drifting on a course that will take it straight into Zhodani space in a few decades. Few Jump-capable starships this size had ever been successfully constructed, let along travelled for hundreds of parsecs, this despite the relatively low technological level of the Sky Raiders. There were therefore significant technical and social knowledge to be gained from the mother ship. Not to mention the incredible amount of treasure, wealth looted from dozens of worlds.

The expedition originally went well. Using information gained from a wrecked battle rider found on Qarant the mothership was located in weeks (and not years, as feared) and the chartered research vessel Inquisitor Jumped to a rendez-vous point and then accelerated for a number of weeks to match course. As the first of the ship's two modular cutters (which look like Eagle transporters from "Space: 1999"
) made its approach to land on the mothership (or at least anchor to the surface due to the ship's spin) a mutiny broke out and the Institute members still aboard were seized. Down on the surface Lucky Jack took the cutter up to investigate why the Inquisitor had ceased comms and the starship shot the cutter's engineering module off, leaving it to crash on the mothership's surface due to its previous course. Lucky Jack lived up to his nickname, managing to make a hard but intact landing through the use of emergency maneuver thrusters, skill, giant testicles and a massive amount of luck. One of the crewmen, Billy, who feared he was marked for spacing due to finding out the real identity of the hijackers, rescued the remaining Institute personnel (mainly scientists) on the Inquisitor and they escaped using the second cutter to reach the surface in a hard landing. The Inquisitor then seemingly Jumped away.

Right now the plan for the stranded members of the Institute expedition is to explore the mothership some, while trying to repair the two crippled modular cutters but mixing and matching components. Jack is with the exploration party of the Institute scientists with their security detail (the PCs). Following a large but abandoned transport tunnel (that has a breathable atmosphere) they have found a side tunnel with living quarters and, at the top level closest to the centreline of the asteroid, a massive chamber that seemed to be planted with vegetation (forests) on the "sides" and an artificial sun in the centre. There is a functioning biome inside the chamber, suggesting very robust automatic systems and/or human or robotic caretakers.
Ken Jenkins
player, 1249 posts
Ex-Marine Captain
67C889
Sun 16 Sep 2018
at 04:14
  • msg #566

Re: OOC: Off-Topic Posts II

In reply to 'Lucky Jack' McIntyre (msg # 561):

Welcome new Jack!
GM
GM, 1300 posts
Game
Master
Mon 1 Oct 2018
at 20:46
  • msg #567

Re: OOC: Off-Topic Posts II

In reply to Ken Jenkins (msg # 566):

My apologies for the slowdown! I just completed the playtest of an adventure and the write-up and errata have taken a long time to complete. I promise we will resume shortly!

Thanks,

Tony
Ken Jenkins
player, 1256 posts
Ex-Marine Captain
67C889
Sun 7 Oct 2018
at 00:25
  • msg #568

Re: OOC: Off-Topic Posts II

It's been busy for me as well so the slowdown was appreciated.
GM
GM, 1303 posts
Game
Master
Mon 8 Oct 2018
at 11:11
  • msg #569

Re: OOC: Off-Topic Posts II

In reply to Ken Jenkins (msg # 568):

The new player (Jack) can post gear in the Post-it Notes thread for reference.

Don't forget you have access to team gear in the ship's locker (but not the first post) and the expedition gear.

Thanks,

Tony
'Lucky Jack' McIntyre
player, 33 posts
ex-Belter
A88785
Thu 11 Oct 2018
at 11:43
  • msg #570

Re: OOC: Off-Topic Posts II

Well, shall we get a few hefty 12 gauge 'BOOM's or shall I suddenly make someone's head explode?
Billy
player, 148 posts
ex-Merchant
6638A4
Thu 11 Oct 2018
at 12:04
  • msg #571

Re: OOC: Off-Topic Posts II

In reply to 'Lucky Jack' McIntyre (msg # 570):

Or, perhaps, you could light the fire from here?  You might become a god of spontaneous combustion ....
'Lucky Jack' McIntyre
player, 34 posts
ex-Belter
A88785
Thu 11 Oct 2018
at 12:06
  • msg #572

Re: OOC: Off-Topic Posts II

In reply to Billy (msg # 571):

Isn't there a few people tied up over the fire? I think they'll probably be unimpressed  :)
Linus Spruance
player, 568 posts
Ex-Navy Starman
9986A7
Thu 11 Oct 2018
at 12:20
  • msg #573

Re: OOC: Off-Topic Posts II

Or we go lo-tech, go and talk...
'Lucky Jack' McIntyre
player, 35 posts
ex-Belter
A88785
Thu 11 Oct 2018
at 12:25
  • msg #574

Re: OOC: Off-Topic Posts II

In reply to Linus Spruance (msg # 573):

I'm happy with that
Billy
player, 149 posts
ex-Merchant
6638A4
Thu 11 Oct 2018
at 12:43
  • msg #575

Re: OOC: Off-Topic Posts II

Can we close the distance before they start the fires?
Linus Spruance
player, 569 posts
Ex-Navy Starman
9986A7
Thu 11 Oct 2018
at 13:06
  • msg #576

Re: OOC: Off-Topic Posts II

Why not... shall we go that way, then?
'Lucky Jack' McIntyre
player, 36 posts
ex-Belter
A88785
Thu 11 Oct 2018
at 13:12
  • msg #577

Re: OOC: Off-Topic Posts II

Yes for me. I'll get into position too. If one of our skilled tacticians wants to supervise Jack he won't mind
Linus Spruance
player, 570 posts
Ex-Navy Starman
9986A7
Thu 11 Oct 2018
at 14:30
  • msg #578

Re: OOC: Off-Topic Posts II

I'm no tactician. I was a storeman in the Navy. Then I went into bar tending... which at least gives me experience in talking to rowdy people
Ken Jenkins
player, 1259 posts
Ex-Marine Captain
67C889
Thu 18 Oct 2018
at 04:42
  • msg #579

Re: OOC: Off-Topic Posts II

I ran nuclear reactors... not quite a violent trade.
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