GM Reference Information.   Posted by GM.Group: 0
GM
 GM, 21 posts
Wed 29 Feb 2012
at 02:10
Job Offer

GM
 GM, 41 posts
Mon 5 Mar 2012
at 20:47
Mirayn
Mirayn/Jungleblut.
Far Frontiers Sector

1) Mirayn is a large world, perpetually overcast. At least a little precipitation is common almost everywhere. There is a rich biosphere, with thick jungles or temperate rainforest depending on the lattitude.

2) The planetary atmosphere is very unusual, somehow averting a greenhouse effect despite being so close to the sun. The upper atmosphere displays constant electromagnetic effects due to particles and radiation from the sun, and most signals are distorted. Orbital thermal/radar surveys, long-distance electromagnetic communication and navigation are all difficult. This also limits high-altitude atmospheric air travel and makes surface-to-orbit transit somewhat trickier than usual.

3) Mirayn has 2 continents. Capitol City/Mirayn Starport is on the smaller northern continent (Grenven) in a cooler latitude. Val Preszar is the main settlement on Momande, located on the coast. Momande a vast equatorial super-continent nicknamed the "Outback". Much of Momande are vast lowland marshes and swamps in the littoral area surrounding an immense interior desert.

This message was last edited by the GM at 20:34, Tue 19 June 2012.

GM
 GM, 77 posts
 Game
 Master
Wed 21 Mar 2012
at 09:36
Re: Job Offer
Expedition Budget:

Start: Cr200000

Bribes: Cr2800

This message was last edited by the GM at 07:00, Thu 22 Mar 2012.

GM
 GM, 176 posts
 Game
 Master
Tue 5 Jun 2012
at 00:56
Traveller Books
The Traveller Book:

https://docs.google.com/open?i...VSdHVBWGRoYnV0MUNDZw

Books 1-4:

https://drive.google.com/folde...FlZw&usp=sharing

Tony

This message was last edited by the GM at 20:32, Thu 19 Sept 2013.

GM
 GM, 191 posts
 Game
 Master
Tue 19 Jun 2012
at 23:07
Re: Traveller Books
Expedition Vehicles:

Scout GEV:

The Patrol Hovercraft is an open-topped 3-person GEV that is licence-built on Mirayn, mounting TL9 fusion-electric engines on a locally made TL7 frame.

Scout GEV: TL9, Crew: 1, Passengers: 2. Cargo: 100kgs, Fuel: 40L, Speed: 110 kph, Range: 2000 km. Equipment: Headlights, TL8 Short Range Communicator (5,000m). Base Price Cr135,000





Passenger/Cargo GEV:

Like the Scout hovercraft, the Quicksilver Modular Hover-Transport is built on Mirayn with a TL7 frame mounting imported TL9 fusion-electric engine components in order to increase range and performance. Civilian vehicles are modular, with bench seats installed in the covered cargo area. Military versions are either personnel transports (armed and armoured) or cab/flatbed cargo versions.

Access is through 2 personnel hatches forward and 2 cargo hatches aft (in front of the engine compartment).

Passenger Version: TL9, Crew: 1, Passengers: 15. Cargo: 3,000kg, Fuel: 150L, Speed: 60 kph, Range: 2000 km. Equipment: Headlights, TL9 Long Range Communicator (500km range), air conditioning. Base Price Cr425,000.

Cargo Version: TL9, Crew: 1, Passengers: 3. Cargo: 6,600kg, Fuel: 150L, Speed: 60 kph, Range: 2000 km. Equipment: Headlights, TL8 Short Range Communicator (5,000m range). Base Price Cr424,000.












GM
 GM, 315 posts
 Game
 Master
Sun 3 Feb 2013
at 10:46
Re: Traveller Books
Group,

http://www.youtube.com/watch?v=ZWrv3l_2tGQ

Ha ha, great hovercraft scene from the locally-filmed Rumble in the Bronx. That vehicle was retired by the Coast Guard (note the CCG yellow-and-red colour scheme) when they bought new ones. It is permanently parked at the CCG station by Vancouver International Airport.

My sister was an extra on this movie. She had a photo of her, dressed as a hooker, standing beside Jackie Chan. When some Chinese buyers came to see our old house when it was for sale they were very impressed with it.

Tony
GM
 GM, 340 posts
 Game
 Master
Tue 26 Mar 2013
at 05:14
Re: Traveller Books
In reply to GM (msg # 6):

Freed prisoners (not including Stanley and Jaxxon):

quote:
There were 14 prisoners locked down inside: Ken, Liisha, Thomas, Neva, Linus, Blake, Lorain, Drew, Talia, Jothan, Juan (seriously wounded), Fatima, Hal, and Ross (seriously wounded). The 2 worse off patients were stabilised for now, Ross had regained consciousness.


Weapons locker:

The weapons locker held 3x semi-auto 18mm (12 ga.) shotguns, 2x 6mm carbines, 1x 7mm rifle, 1x 7mm auto-rifle and 6x 9mm (.38 cal.) revolvers. For ammunition were 79 shotgun shells, 13x 20-shot 6mm mags, 14x 20-shot 7mm mags and 100 9mm revolver rounds. All the longarms had slings and ammo bandoliers (with shotgun shell loops, 6x 6mm pouches or 4x 7mm pouches, depending on the weapon) but the pistols lacked holsters or speed-loaders.

Gear locker:

In the floor storage compartments the craft had 9x TL7 commercial jungle survival kits remaining, complete and still in their packaging. The markings were in Anglic and the kits appeared to be manufactured on Mirayn.

Each had a rucksack packed with a filter canteen with water purification/salt tablets, tightly-rolled insect netting, nylon hammock, rain poncho, utility knife and machete in self-sharpening sheaths, 3 days rations (9x 400 calorie food bars, expired), magnetic compass (useless on Mirayn), flashlight (batteries dead but rechargeable), fishing lines/signal mirror/sewing kit/para-cord/solar blanket/1st Aid kit/insect repellent, waterproof matches and fire starter tablets.

Additional equipment included a hand-cranked battery charger and water purifier.

This message was last edited by the GM at 05:27, Tue 26 Mar 2013.

GM
 GM, 456 posts
 Game
 Master
Mon 9 Sep 2013
at 02:00
Re: Traveller Books

http://wiki.travellerrpg.com/Jungleblut_Subsector
GM
 GM, 520 posts
 Game
 Master
Sat 19 Oct 2013
at 11:28
Re: Traveller Books
This is a fantastic UWP Decoder:

http://www.joffrehorlor.com/Roleplaying/UWP/

Check it out. Plug in a name like Nomael, Qarant, Alzenaei, etc.

Tony
GM
 GM, 715 posts
 Game
 Master
Fri 1 Aug 2014
at 09:44
Re: Traveller Books

GM
 GM, 726 posts
 Game
 Master
Thu 7 Aug 2014
at 20:40
Re: Traveller Books
Following is a map of the deep Outback on Mirayn.

The players used hovercraft travelling from the port city of Val Preszar to follow a massive river system (the upper river) west to the inland sea. From the friendly native village of Adlanayra, they skirted past the savage tribal village of Sanaslasar to find the remains of an archaeological dig on the shore of the swamp to the south. They followed what appeared to be an ancient road southeast to an ancient tower but this structure had been abandoned and looted.

Back-tracking, they realised the inland sea had grown in size in the 5000 years since the departure of the Sky Raiders and so travelled northwest across the lake following the course of the submerged road. They found the ruins of the great city of Tlaynsilak ("Walls of Gold"), the fabled heart of the Raynirjik culture and the high point of Mirayn civilisation. They were in turn found by mercenaries under the control of Enari Kalamanaru and imprisoned at their base camp where they found Lorain's father, Jothan.

In charge of dig security and the base camp was Kalamanaru's chief enforcer, Bren Pylory, and his right hand man, Gildinkur.

A Mirayn government force of Antiquity Police, led by the notorious Sgt. Boniface, attacked the camp. Escaping in the confusion, they fled across the lake in a damaged hovercraft, picking up a wounded mercenary (Jaxxon). HE promised to lead them to the smuggler's landing pad, which was on an island in the lake.

Crossing the lake, the hovercraft gave out. As repairs were ineffective, they began built a raft to continue along the shore to where they could cross to the island. While they were able to repulse a tribal direct assualt, Lorain and Liisha were kidnapped and taken to be sacrificed at a temple to the Sky Raiders. When they caught up to the missing women they found Liisha had given her life to help Lorain escape. The pursuing tribals were dispersed by gunfire. The "Hill of the Silent Guardians" was some kind of sealed bunker door in the base of a mountain, flanked by two massive glowering human statues.

Solving a puzzle in the door of the vault, they began exploring the "Hill of the Silent Gaurdians". The vault was small and simple, and from the signs of missing gear it seemed to formerly be some kind of communications equipment storage or control bunker for a downlink station on the mountain above. Inside were skeletal remains of 2 humans, an ancient laser carbine, and a mass of jewelry including the double-hexagon breastplate.

The group then used their rafts to sail across to the island. There, at the smugglers' supply base, they took over a free trader that was grounded there. The onboard crew (Migaraa and Ollie) were eager to help, being little more than indentured labour for Kalamanaru's thugs.

Returning the Alzenei the group received a hefty reward from the Institute, who also appreciated the return of their ship. The Institute hired the group as crew for the SS Empress Victoria to make deliveries to their operations throughout Jungleblut, and engage in some free trading of their own. Unfortunately, the coming of war between the far-off Third Imperium and much closer Zhodani Consulate put a serious damper in trade. Commerce raiders operating from suspected Hegemony bases began raiding Free Suns shipping, causing a serious economic slowdown and rise in expenses, like insurance costs.

That was six months ago...








X = Marks the spot of the Hill of the Hidden Gardens.
Tony

This message was last edited by the GM at 20:43, Thu 07 Aug 2014.

GM
 GM, 728 posts
 Game
 Master
Thu 7 Aug 2014
at 20:53
Re: Traveller Books

GM
 GM, 748 posts
 Game
 Master
Wed 20 Aug 2014
at 05:15
Re: Traveller Books

GM
 GM, 749 posts
 Game
 Master
Wed 20 Aug 2014
at 05:27
Re: Traveller Books

This message was last edited by the GM at 05:29, Wed 20 Aug 2014.

GM
 GM, 827 posts
 Game
 Master
Sun 11 Jan 2015
at 08:22
Re: Traveller Books
Following is the translation of the script on the rear of the chest plate:

"...(word not certain)... and here between the banks of.... (river?)
Came the Far Wanderers... in their flight - War of the (lost ones?).
Landed they the (Ship?) of the (journey?). On the isle stands their temple;
There where first the voyagers from the (Great Void?) stepped upon the
new land. And from the (chaos?) they came, the first-comers, the way-
farers, seeking refuge from the struggle in the (Skies?)"


GM
 GM, 1110 posts
 Game
 Master
Sat 26 Nov 2016
at 10:14
Re: Traveller Books
Standard Type C Broadsword Class Mercenary Cruiser:



The Inquisitor was a variant on the Broadsword class Mercenary Cruiser called the Explorer class Survey Cruiser and was arranged as such:

A. Owner's Cabin (Converted to Astronomy/Astrophysics Lab)
B. Gunnery Deck
C. Bridge
D. Mess Deck
E. Medical Deck/Crew Quarters
F. Crew Quarters
G. Cargo Deck 2 (Areas 27 Converted to Lab space)
H. Cargo Deck 1
I. Cargo Deck 3 (Former Muster Deck, 29 is expedition quarters, 31 is converted to Lab space. Expedition cargo is stored in Area 32)
J. Engineering Deck 1
K. Engineering Deck 2

For added security the topmost series of personnel hatches were converted into a dual elevator shaft. Floors can be locked off and keyed into crew/passenger ID. The bottom access shaft remained for emergency use, sealed by hatches (lockable but normally kept unlocked).

This message was last edited by the GM at 09:17, Wed 28 June 2017.

GM
 GM, 1350 posts
 Game
 Master
Tue 12 Mar 2019
at 09:47
Re: Traveller Books



This message was last edited by the GM at 09:51, Tue 12 Mar.