Allansia is one of three known continents on the world of Titan, the others being Khul and the Old World. Stretching from the icy wastes of the Frozen Plateau to the sun drenched waters of the Glimmering Sea, Allansia is far more wildreness than civilised terrain. Orcs, Goblins, Trolls and Lizard Men rule much of the land and there are many areas where human, Elf or Dwarf fears to thread. Not that the cities are entirely save havens of course: Port Blacksand the infamous City of Thieves is as dangerous a place as any monster haunted waste. Even the more peaceful towns have their hazards and many a promising adventuring carrer has been cut short by slaking ones thirst in the wrong tavern.
In short watch your step, keep your swords and wits sharp, treasure your friends and trust to Fulkra, divine patron of travellers to protect your path.