Act II: Voyage Of Enigma.   Posted by The Gamesmaster.Group: 0
The Gamesmaster
 GM, 262 posts
Mon 7 Apr 2014
at 01:18
Act II: Voyage Of Enigma
As the mid morning sun reaches it's zenith you trek once more to the bluffs.  The day is windless and hot, almost expectant.  You hurl the ship, keg and ring out into the sea.  They disappear under the water without trace, leaving a surface as calm as a mirror.

You wait for minutes that seem like hours. Then, looking out to sea, you catch sight of a sail. But what kind of ship can sail so swiftly in such lifeless air?

You see the familiar shape of a merchant's galley gliding towards the cliff. But this is no ordinary trading vessel. For you can see no crew on its deck. Its sails hang lifeless from its masts, yet the ship glides smoothly over the waves. As you look closer, you see that the galley really is sailing over the waves - it is floating above the water!

Suddenly, the ship stops dead. A landing-boat is winched down to the waves, and moves towards the shore. Again, you are certain that there is nobody aboard. It reaches a narrow cove just along the cliff from you, and grinds on to the sand. You get the feeling it is waiting... for you.

A slippery path leads down to the beach from the top of the cliff, which you can easily descend with a little care. As soon as you all climb into the boat, it slides down into the water, and smoothly heads in the direction of the galley. What have you let yourselves in for?

The landing-boat reaches the ship and you climb up the side-rigging. As soon as you are all aboard, the ship sails off at great speed.

Most ships' decks are very cluttered with ropes, barrels and all kinds of nautical tackle. Not this one, though. There is not so much as a coil of rope. The deck seems to be made entirely from black pine, one of the strongest and rarest woods in Allansia. In its middle, between the masts, is a hatchway, presumably leading to the hold. At each end of the lower deck there is a door. To the right of the forward door is a large brass plaque, on which is inscribed 'TWICE SHY'.

Even on the upper decks, there are no ropes - nor even a wheel for steering! What wind there is seems not to touch the sails: they hang limp and lifeless.

Tarrian
 player, 120 posts
 Barbarian Warrior
 of the Pagan Plains
Mon 7 Apr 2014
at 06:35
Re: Act II: Voyage Of Enigma
The Pagan Plains woman climbs aboard with Spear and Large Shield at the ready.  Ready to bring the attack to any foe that might appear.

"Strange indeed, is this ship.  It is unlike any I have ever seen in either Kallamehr or the Port of Blacksands,"

This message was last edited by the player at 06:35, Mon 07 Apr 2014.

Vithrain
 player, 204 posts
 Wizard
 Brother to Elstarir
Fri 25 Apr 2014
at 08:47
Re: Act II: Voyage Of Enigma
Vithrain had been silent in awe for many a moment now.

Finally he gathered his wits together and said in reply to Tarrian, "It is indeed. It is safe to say that it is magical in nature but even the design of it is curious indeed. I wonder if we are able to look around and search all of the ship?"
Dappa
 player, 14 posts
 Apprentice Sorcerer
Fri 25 Apr 2014
at 18:22
Re: Act II: Voyage Of Enigma
Dappa nods resolutely and advances towards the ship.
Elstarir
 player, 146 posts
 Archer
 Stamina 14 / 10
Fri 25 Apr 2014
at 21:37
Re: Act II: Voyage Of Enigma
Elstarir steps up next to his brother ready to keep an eye on him. He was always concerned his brother's curiosity would one day get him killed.
Mannath
 player, 175 posts
 Rogue
Mon 28 Apr 2014
at 14:43
Re: Act II: Voyage Of Enigma
Despite the warm air, Mannath shivered slightly and pulled his new cloak around him. The appearance of the strange looking ship made him nervous, though he did his best to hide it.

He looked around at the seemingly lifeless vessel. "Well, this was a really bad idea," he muttered.
The Gamesmaster
 GM, 267 posts
Tue 13 May 2014
at 00:09
Re: Act II: Voyage Of Enigma
The ship continues to cut it's way through the water... or rather above it. Soon the city is a distant haze on the horizon as the Twice Shy tacks west by northwest. Besides yorselves it seems devoid of life, at least on the top deck, though of course you may search below, either by trying the hatchway, the forward door or the aft door.
Tarrian
 player, 121 posts
 Barbarian Warrior
 of the Pagan Plains
Tue 13 May 2014
at 07:55
Re: Act II: Voyage Of Enigma
Speaking to no one in particular, Tarrian said.

"If I remember correctly, from the many maps and sea charts I have studied.  If this ship keeps going on this course.  It would seem this ship is taking us up into the Glemmering Sea.  Perhaps to the ports of Agra or Bei-Han.  I wonder if it can travel above land, as well as it travels above water?"
Dappa
 player, 17 posts
 Apprentice Sorcerer
Tue 13 May 2014
at 17:33
Re: Act II: Voyage Of Enigma
I look around on the upper deck and listen to the various doors and hatches (if there is any).
Elstarir
 player, 148 posts
 Archer
 Stamina 14 / 10
Tue 13 May 2014
at 17:46
Re: Act II: Voyage Of Enigma
With very little to do and knowing his brother couldn't get himself into too much trouble, fingers crossed, on the boat in the middle of nowhere, the elf archer settled himself down in an area out of the way of crew and started oiling his bow and fixed any damaged feathers on his arrows
Dappa
 player, 18 posts
 Apprentice Sorcerer
Tue 13 May 2014
at 19:31
Re: Act II: Voyage Of Enigma
[OOC: 20:30, Tue 13 May 2014: Dappa rolled 8 using 2d6 ((3,5)).
Considering my skill = 4 + 1 world lore I'd say I failed.]

Mannath
 player, 177 posts
 Rogue
Tue 13 May 2014
at 21:55
Re: Act II: Voyage Of Enigma
As the strange vessel ploughed forward, Mannath's natural curiosity began to nag at him. Much as he wanted to explore the odd ship, part of him begged him not to, that nothing good would come of it.

For now he resisted the urge, but it began to grow. He walked up and down the deck, looking through doors and into murky shadows. He didn't touch anything, he was just... curious.

22:52, Today: Mannath rolled 5 using 2d6. World Lore check tgt8.