Vithrain:
Character Sheet updated.
Minor Spells taken:
Cool
Hear
Heat
How much XP do I have to spend and what on??
Note the Minor Magic spells on your character sheet. Remember they
don't cost Magic Points to cast. :)
You have 50 XP. You don't have to spend it now now however. For a list of what to spend see here:
link to a message in this game
Some of these Special Skills are self explanatory, but to clarify:
Armour: Allows you to wear armour without penalty. The higher your Armour Special Skill the higher value armour you can wear.
City Lore: Is knowledge of one particular city - Port Blacksand or Kallamehr for instance.
Dodge: Is used to... well dodge things outside combat such as falling boulders or runaway horses.
Hunting: Catching or trapping food to eat in the wilderness.
Forest Lore: Basic woodland survival skills.
Language: Knowledge of an additional language (by default everyone already knows Language: Common Speech.)
Plains Lore: As Forest Lore but for plains.
Religion Lore: A grasp of the gods, mythology and religious ritual.
Second Sight: Allows the character to 'see' magical effects - the traces of a recently cast spell for instance.
World Lore: Basically common knowledge - who is the current king of Chalice, where does the wizard Yatztromo live, etc, etc.
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