Talents.   Posted by The Gamesmaster.Group: 0
The Gamesmaster
 GM, 7 posts
Wed 2 Jan 2013
at 17:29
Talents are a little like Feats from d20 or Advantages from GURPS but tend to be broader. A list of Talents available to PCs includes the following:

Armour Training
+ 1 to all armour rolls.

May identify magical items by handling them. Only availble if character has at least 1 point in Magical Lore.

Crack Shot
+ 1 to Missile damage rolls

Staff that adds + 1 to all spellcasting tests.

Natural Mage
Does not need to make Spellcasting tests for all spells that cost 1 Magic Point.

+ 1 to all Hand to Hand damage rolls.

+ 2 to Trap Knowledge or avoid trap tests.

This message was last updated by the GM at 17:29, Wed 02 Jan 2013.