Re: OOC Discussion
Well, currently the game is quite linear but our GM usually gave each character a day in each town we had come across to do whatever we want. However, the choice we often take is something she hasn't prepared or something completely out of the blue for her. I think that's the source of her headache. A player will take 5 minutes going down from his room to grab breakfast coz he'll do whatever it takes to get the breakfast for free, for example. Another player will go to a temple of Mor to pick up random herbs, offending the priests, etc. We'll be there when the actual event happens but before then the group completely splits off most of the times. Also, doesn't help that this is her first time GMing.
Also, I know what you mean re the speed of the game! We had no dungeon crawl yet but our usual combat lasts half an hour or so because we're all quite new and learning. I would very much love to see how traps work in real life games. Do the rogue just naturally sense something's up ever now and then or do the party just continuously check for trap every few meters or so?
Playing online has an advantage of rping, I think. IRL, I tend to be quite shy so I play character that doesn't say much. Also, I don't speak English quite as fluently (or correctly) as I'd like so that doesn't help =/ I think, the storytelling opportunities in online rp can be well worth the wait for events to move along :)
And, Kass, that essay sounds interesting and relevant to the current society. I've never heard of the Arab Spring but I do know bits and pieces about the London Riot (though mostly media fed garbage). All the best with it! :)