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20:44, 25th April 2024 (GMT+0)

Standard Issue and Storage cache contents.

Posted by The AdminFor group 0
The Admin
GM, 33 posts
Tue 3 Apr 2012
at 03:50
  • msg #1

Standard Issue and Storage cache contents

Standard equipment:

Issued Yearly to each Inhabitant this standard issue is not counted afgainst a persons work Credit Balance. any items lost or dmaged must be purchased By the person, although "standard wear" discounts can reduce the price considerably.
Laundry Is conducted every three days, and clothing damaged or destroyed while on duty are replaced free of charge. ( Pending Admin approval)

Any item used up or replaced must be turned in for recycling and Hoarding is punished with work deductions or confinement.

x5       Casual wear jumpsuits, various colors                10 lbs
X3 Jump suits  (Blue with colored Panels )(sp1 Ac+0)      9  lbs
Solid Blue:                     General Population
Green:                          Medical
Dark Blue:                      Labor
Yellow:                         Technical Support
Black:                           Security ( Plus Light Armored vest )
Black and Yellow stripes:  (Illumination Panels)
White:                          Administration
X2 Indoor Boots:                                           4 lbs
X2 Fatigue Cap:                                            2 lbs
X2 Gloves:
+2 saves versus Contact toxins, Acid, Heat hands only           2 lbs
1        blanket                                                3 lbs
2        sheets                                                 3 lbs
1        Pillow                                                 2 lbs
41 lbs stored in Duffle bag or in locker.

each Dweller is issued a Hygien kit to keep themselve clean and neatly groomed, to control the transmission of illness and maintain a pleasant environment inside the Shelter, unused or damaged items must be returend to the supply offcier or the cost of the item is deducted from the Dwellers work credits. Hoarding and gray market sale of items is discouraged and can be punished by work credit deductions, punitive work assignments or confinement.

Toiletries kit   ( replaced Monthly)
1 hand sanitizer 20 uses
1 liquid soap/shampoo 20 uses
1 shaving foam
1 roll toilet paper ( replaced as needed )
1 tube toothpaste
1 tooth brush
5 disposable razors ( replaced Monthly )
1 wash cloth
1 towel
4 Underwear
Comb and Brush
Fingernail clipper/file
1 personal Hygiene Kit ( for women )

Issued as needed

Reinforced Jumpsuit:                                    8 lbs
 Sp 2 AC +1 +2 saves Versus heat, Acid, Contact toxins
(Blue With Colored Panels depending on section assignment.)
Work Boot steel toed                                    4 lbs
Protective helmet                                       3 lbs
HUD ( part of headset with radio link)
Wrist comp with scanner attached                        3 lbs
Tool Kit ( electronic or mechanical) in carry       12/25 Lbs

Emergency Exit Kit "Bug Out" pack
Each Inhabitant is issued an emergancy exit Kit this contains the basic gear need to survive if they should have to exit the Shelter in an emergency. they are required to maintain and account for their kit at all times and it is usually secured in the dwellers locker or carried with them to a work sigte and stored in thier locker at that location.

Red = issued to security Emergency services Only, With Chief Of security approval.

Web Gear                                                    3 lbs
Four Pouches (medium pouches)                               4 lbs
Breathing Mask                                              3 lbs
(protects from gasses and airborne pollutants +5 versus
gasses, airborne disease,10 minute air supply)
Multi tool                                                 .5 lbs
Swiss Army Knife                                            1 lbs
Flash Light (Maglite)                                       2 lbs
Anti Toxin                                                    ---
Anti Rad                                                      ---
Fast Use medi-pack                                          3 lbs
First aid Kit                                               5 lbs
1  Poncho with hood and face cover                          4 lbs
1  Pair Gloves                                              1 lbs
1  Pair Sun/glare Goggles                                   1 lbs
1  Pair Outdoor Boots                                       3 lbs
1  Fatigue Jacket.
Sp +2 AC 1  ( if worn over Jumpsuit total DR+2 Ac+2)       5 lbs
Blue With Day glow green shoulder patch( removable) and built
in illumination Patches. ( illumination patches give off as
much light as a chem stick, recharged by built in solar cell)
40 lbs for standard Kit in pack


Holster: Belt, Tactical, or Shoulder                   3 lbs
Standard side Arm
1 9mm Pistol                                           4 lbs
6 ammo Pouches                                         2 lbs
6 Magazines                                            1 lbs
1 Survival Knife                                       2 lbs
12 lbs carried, worn, or stored in locker


Survival Pack:
(one per person, requires Valid ID to release)
canisters can be forced open with a strength check DC 15, or opened with a pry bar or hand axe.

Hard Shell Back Pack
with solar powered Battery Charger
HP 5
Dr 2
Shell can be detached from frame for various uses.

1 One man tent                                                        4 lbs
1 Mess Kit                                                            1 lbs
 ( metal cup, bowl, small skillet/pot with folding handle,
knife fork spoon) self contained in carry pouch
14 ESR (Emergency Survival Rations) ( 1 days food )2 lbs each          24 lbs
2   2 Quart Canteens                                                  2 lb empty
Water filter with hand pump                                             1 lbs
10 Water filtration/treatment filters good for 10 gallons.              1 lbs
10 Chem Lights                                                          1 lbs
1   Flashlight ( two sets batteries)                                    2 lbs
1   Space Blanket                                                       1 lbs
1   Padded Sleeping Mat. ( insulated)                                   4 lbs
10 Fuel tablets ( one hour )                                            1 lbs
1  folding Saw                                                          2 lbs
1  Entrenching Tool                                                     3 lbs
1  Survival Knife                                                       2 lbs
1  Compass   and map of 50 mile radius outside shelter ( outdated)      1 lbs
1  Signal Whistle                                                         ---
1  Signal Mirror                                                           ---
1  Filter Mask ( +5 save versus airborne toxins and diseases)           1 lbs
5 replacement filters.                                                  1 lbs
70 Lbs

Secure Supplies: these supplies are stored in canisters that require specific ID types to access. They can be bypassed with an electronics tool kit and disable device Check DC 20 to bypass. Canisters are SP8 HP 15 and must be destroyed to break open canisters. can be opened with a successful repair check DC 15 and a plasma or power cutter.

Food Cache
In rigid canister with straps for 2 man carry.
requires Admin ID to release
50   ESRs                                                                                   100 lbs in two man carry case

Outdoor survival Supplies
One Per five people per Emergency Cache
electronically secured to prevent removing more canisters than need unless Administration override entered.

Pack One
1 Electro-optical Binoculars ( Night Vision)
1 survival rifle ( single Shot .22 magnum/12 gauge shotgun combo)       5 lbs
100 rounds .22 magnum                                                   1 lbs
20   rounds 12 gauge shot                                               2 lbs
3 camo face paint                                                       1 lbs
5    gallons water                                                     30 lbs
150 water filter/treatment filters                                    2.5 lbs
100 heat tabs for stove (1 hr cooking heat)                             2 lbs
100 chem Lights     ( one hour)                                         4 lbs
1 Portable stove                                                        1 lbs.
20 lbs In carry bag

Pack Two
2x50 foot nylon rope                                                    20 lbs
150 feet parachute cord                                                 5 lbs
200 Feet fishing line                                                   1 lbs
20 fishing hooks/sinkers                                                1 lbs
50 feet woven metal wire                                                4 lbs
1 fishing kit, lures, floats collapsible rod.                           3 lbs
20   batteries( rechargeable)                                           --
45 Lbs In case

Pack Three (Survival tool Kit )<pre>
2 Folding shovels                                                   10 lbs
2 Battery Lamps rechargeable ( 4 hours continuous use)               2 lbs
1 Pick Axe                                                           7 lbs
1 axe                                                                9 lbs
1 Hammer                                                             2 lbs
2 Hatchets                                                           5 lbs
2 lbs Nails                                                          2 Lbs
5 Machetes with belt sheath                                          10 lbs
50 Lbs In case

1 Lightweight Mechanical tool kit basic( in carry bag)               15 lbs

Pack Four
1 10x10 tarp                                                          4 lbs
5 Space Blankets                                                      5 lbs
1 4 man tent                                                          7 lbs
2 walkie talkies                                                      2 lbs
1 Flare Pistol 20 flares 15 signal (red), 5 illumination              5 lbs
1 Solar Power unit household output for one device                    10 lbs
1 Electric Water still
 ( 5 gallons per day ), requires solar power unit.                    10 lbs
1 emergency radio transmitter receiver, requires solar power unit.     5 lbs
60 lbs in pack
Outdoor survival aid kit
Stretcher incorporated into carrying case for ease of carry
5 tubes sun screen 20 applications +2 save versus heat exhaustion       2.5 lbs
5 tubes insect repellant 20 applications                                2.5 lbs
5 snake bit kits ( +5 versus poisonous Bites)                           2.5 lbs
5 tubes Burn Cream 20 applications                                      2.5 lbs
150 Nutrient bars                                                        15 lbs
( 1/2 days food requirement, without proper food treat character as
fatigued due
to hunger pangs)
 liters rehyrdration fluid                                               15 lbs
( second save versus dehydration/heat stroke)
1 mosquito netting shelter 10x20 with frame                              10 lbs
1 folding cot                                                            10 lbs
1 Folding Stretcher 250 lbs capacity, rigid cover                         5 lbs
65 pounds in case

1 per emergency Station, requires Medical Officer ID to access
Emergency Medical Kit
Pack One
( pharmaceutical Kit)

4 Injector Gun                                                           2 lbs
( ranged touch attack versus unwilling subjects can
 penetrate SP 2 clothing)
20 liters saline solution
20 anti-rad                                                              5 lbs
50 anti-toxin (Mild)                                                     2 lbs
20 anti Toxin (Strong)                                                   2 lbs
20 Anti-toxin (Deadly)                                                   2 lbs
200 Immune Booster tablets( +4 save versus disease, one check)           1 lbs
250    pain Killer tablets                                               1 lbs
50    tranquilizer Save Dc 14 or become disabled
50    Anesthetic ( fort save 18 or unconscious 1d4 hours)                1 lbs
200 vitamin Supplements; +2 survival, disease saves for one day          1 lbs
500 Aspirin                                                              1 lbs
20 Lbs In case

Pack two ( trauma Kit)
10  Skin sealer   spray 10 applications each                              2 lbs
1      medical stapler                                                    2 lbs
       100 applications  one treatment each                               5 lbs
10    Suture Kits                                                        10 lbs
200  anti-septic swabs.                                                   2 lbs
50    Large bandages                                                      2 lbs
100  medium Bandages                                                      2 lbs
200  Small Bandages                                                       4 lbs
1000 Assorted band-aids
20    feet surgical tubing                                               4 lbs
5     IV infusion kits ( one use must be re sterilized before re-use)    15 lbs
55 Lbs In carry Case

Long Basic medical Supplies
10    First aid kits                                                     50 lbs


Field Surgery Kit
1   field surgery kit in separate case.( required for surgery)         5 lbs
5   Surgery supply kits ( expended by each surgery check)             25 lbs
10  Liters plasma replacement ( does not need refrigeration)          25 lbs
10  Liters blood replacement ( Does not need refrigeration            25 lbs
10  Doses nano-surgeons( x2 healing 1 day per dose)                   2.5lbs
85 Lbs In carry case

Medical Bag
1   Basic Medical Kit In separate Kit,
 required for long term Care                              5 lbs
20 Supply kits one used per day for long term care        40 lbs
1   Medical Computer bracer/with medical scanner
( +2 treat injury/diagnosis)                               4 lbs
5   Bio-monitors with telemetry link to writ comp.
  ( +2 survival. treat injury)                             1 lbs
50 Lbs In carry case

Emergency service Kit
Requires EMS ID<pre>
1 Fireproof Suit                                              15 lbs
1 Sealed Helmet with 10 minute air supply/air scrubbers        7 lbs
 ( Fort save +5 vs gas, toxins, smoke)
1 Location transponder linked to Shelter comm                  1 lbs
  (range 1 mile outside, 100 feet indoors without system boost)
1 Therm-optic HUD built into helmet                                                            ---
 (ignores smoke,complete darkness, 1 hr battery life)
1 Small fire axe
 ( +4 to force door, or lock, counts as battle axe as weapon)
1 First Aid Kit advanced)                                         5 lbs
10 doses Stabl ( immediately stabilizes dying character)          1 lbs
1 Large Fire extinguisher ( extinguishes 5 ( five foot area)  fires)                                                            7 lbs
1 Hi-intensity Illumination Harness                               3 lbs
( Follows gaze, can be used to blind in dark areas
Ref Save DC 14 or blinded 1d4 rounds if looking directly at wearer)
1 walkie talkie                                                    1 lbs
 linked to Shelter Comm system, range 1 mile outside 100yards inside
 without system boost
39 Lbs stored in duffle bag


Tactical Kit

Security ID required
1 sealed Helmet with gasmask built in                                       7 lbs
1 Light Armored Vest
1 Riot Shield Bullet Proof transparent                                      7 lbs
 ( large shield +2 AC,SP 8 10 HP, can provide 1/2 coverage if crouching )
1 walkie talkie with headset earpiece and Microphone                        1 lbs
  (linked to Shelter Comm system, range 1 mile outside 100yards inside
without system boost)
1 10mm Pistol
4 spare Magazines
1 pistol belt with ammo pouches                                             4 lbs
1 collapsible baton                                                         3 lbs
1 combat knife                                                              2 lbs
1 web gear                                                                  3 lbs
3 Flash Bangs                                                               6 lbs
1 tear gas grenades                                                         2 lbs
1 Pepper spray                                                              1 lbs
1 taser 5 cartridges                                                        2 lbs
1 shotgun                                                                   9 lbs
20 shotgun shells (shot)                                                    1 lbs
20 Shotgun shells ( non-lethal)                                             1 lbs
50 lbs stored In duffle bag and carry case

Weapons Locker:
requires Admin Clearance and tactical alert to open
Identical to secure storage canisters however an anti tamper system releases tear gas and sounds alarm if attempt to force or cut into the canister is attempted.

1 Assault rifles
1 assault rifle with 40 mm grenade launcher
4 9mm Submachine guns (laser sights, suppressed)
2 Shotguns ( 8 shot 12 gauge)
6 10 mm Semi-Automatic Pistols
6 9mm Pistols
4 light armored vests and combat helmet
8 40mm flash Bang grenades
8 40mm Smoke grenades
8 40mm tear gas grenades
8 40mm Fragmentation Grenades
12 flash Bang grenades
12 Smoke grenades
12 tear gas grenades
12 Fragmentation Grenades
10 combat knives
2 heavy assault shields
  (wall shield Sp 8 HP 20/fitted with view port and firing port...if crouching
 character has full cover)
2 Riot shields
400 Rounds assault rifle
100 rounds shotgun
800 rounds 10mm
1200 rounds 9mm

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