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13:45, 24th April 2024 (GMT+0)

Character creation.

Posted by The AdminFor group 0
The Admin
GM, 4 posts
Sat 31 Mar 2012
at 08:49
  • msg #1

Character creation Checklist

Character creation Check list

1. Concept

2. description

3. No-No list ( what you definately don't want to happen to your character)

4. Interest lists ( what you might enjoy having happen in game and to your character)

5. Evolution Path
         Physical    ( abilities and alterations)
         Mental      ( control, manipulate or sense thoughts, perceptions)
         Elemental  ( shape control and generate elemental forces)
         Builder      ( uncanny ability with machines and tech)
         Symbiotic  (gain and bond with a symboitic life form)
        Anything goes ( just what it says )

6. Base character
        Stats ( 28 point Buy)
        Level Benifits
                  3rd level equivelent 30 character points
                  ( build by level, and record level by level expenditures please)
                   Skill ranks: int mod x 4 at first level + purchased skill ranks
                   Intellegence modifier + purchased skill ranks after first level
                   Skills Max  ranks 6 in class skills, 3 in cross class skills
                     Feats two free and max, 1 per level purchased
                     Talents Max one per level
                     Class abilities Max one per level
                     Hit Points 1d4 per level + purchased Hit points
                     Health points 1d6  per level + purchased
                     Saves As purchased
                     Action Points as purchased ( reset each level or as indicated By gm
                     Level based  BaB: Not used
                     Level based Def Bonus: Not used
7.   Equip:
                Wealth level 8 no weapons, armor, or vehicles
                Standard equipment package for residents ( and by role in Shelter: see GM)

The Admin
GM, 27 posts
Sun 1 Apr 2012
at 21:28
  • msg #2

Re: Character creation Checklist

while no specific class system is used for this game, Levels will be gained as experience is awarded. each Level a character will receive (7) character points to distribute purchasing hit points, skill points, and other advantages, as they see fit. I believe this will allow maximum flexibility and character diversity with a stable simple system to ensure characters remain within a similar level of power.

Level Advantages
At each level the character spends his available character point to purchase advantages.  These ideally reflect the experiences the character had while in play, or special study and training the character spent time in during his off time. players should but are not required to purchase advantages in such a manner or to include any study or practice of skills or advantages they wish to purchase at some point in the game, either in play or in their ‘characters spare time.

Advantage                                                  Cost
+1 to Fort, Ref, or Will Save                                1
+1 Reputation Bonus                                          1
+1 Class Ability( max one per level)                         2
+1 Talent       ( max one per level)                         2
+1 Feat         ( max one per level)                         3
+1 Caster Level ( max one per level)                         3
+1 class skill:                                              1
( class skills cost .25pt each at character creation) 
+1 skill Point                                               0.25
+1 action Point                                              3
+1 Health Point                                               .25
+1 Energy Point                                               .5
+1 Hit points                                                1

Talents feats, and class Talents, may be taken from any Modern d20 source, and other sources with GM permission. However all Prerequisites must be met including prerequisites for the class they are taken from.

Standard Level Advantages
At first level the Character receives Intelligence Modifier x4 In skill points.
At first level the Character recieves+4 skill points if playing a human
At first level the Character receives +2 to one stat of choice
At first level the Character receives 1 free feat ( 2 if playing a human)
At first level all characters receive 4 free action points.
At First level all characters receive the Simple weapons skill as a class cost skill

Each Level a character gains Constitution  Modifier in Hit points.
Each Level a character gains 1d6+ (Constitution Modifier) in Health Points.
Each Level a character gains His Intelligence Modifier In skill points
At each third level the character receives  receive a free Feat
At each 4th level characters receives 1 pt, to assign to a stat of their choice.

This message was last edited by the GM at 15:29, Mon 11 Jan 2021.
The Admin
GM, 28 posts
Sun 1 Apr 2012
at 22:14
  • msg #3

Character creation example

Construction example

Jane Doe wishes to create a third level techie. She has filled out her concept and description.  so now she begins the process of building a character.


First She assigns her Stats using the 28 point buy method.

All stats start at * and can be raised by spending Stat Points at the following costs.
9         1pts
10        2pts
11        3pts
12        4pts
13        5pts
14        6pts
15        8pts
16        10pts
17        13pts
18        16pts



and ends up with

Str  :11
Dex  :14
Con  :10
Int  :15
Wis  :13
Cha  :12

She selects her Free feats
Skill Focus: repair
Gear head

selects her 5 free class skills
repair, craft mechanical, craft electronic, use computer, and weapons training pistol

Figures up her bas Hit points
Con Mod (+0) + 4 = 5
    her health Points
0 +6 = 6 health points.

and skill points:
(Int Mod (+2) x 4) +4 (Human Bonus)= 8+4 =12 skill points


She then decides to spend her 10 character points for first level and purchases

+1 will save        1pt
+1 ref Save         1Pt
+12 skill points     3pts
+8 Health points    2pts
+3 Hit points       3pts
total 10pts

She allocates her skill points Adding her free skill points, and her purchased Skill ranks she has 24 ranks to spend on her first level

Class skills( 1 skill point per rank)
Computer Use                  :4 ranks
Craft Mechanical              :4 ranks
Craft Electronic              :4 ranks
Repair                        :4 ranks
Weapons training Pistol       :4 ranks
   20 skill points in class skills

cross class( 2 Skill points per rank)
Treat Injury                  :1 ranks
Spot                          :1 ranks
   4 skill points in cross class Skills

total 24 skill points spent


With her first level created Jane writes up her character in a convenient form and gets ready to increase it's level to level two.

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