RolePlay onLine RPoL Logo

, welcome to Out Of the Bunkers

15:58, 18th April 2024 (GMT+0)

Definitions and  FAQ.

Posted by The AdminFor group 0
The Admin
GM, 7 posts
Sat 31 Mar 2012
at 10:18
  • msg #1

Definitions and  FAQ

Definitions

Class Abilities:
Class abilites are those abilities granted to a specific class. Such as a thiefs surprise attack, a rangers duel wielding, monk abilites etc...they come through level progression within a specific class.

To select a class ability a character must have all the requisites for that ability including the requisites to take that clss, level at which the ability is gained in the parent class, or stat requirements.
If an ability has an effect or variable dependant on class level that level is calculated by determining the level at which the ability, or a precursor ability was purchased, and then subtracting that from the characters total level to come up wiht the characters effective Class level.


Skill levels
as a player increases ranks in certain skills, the effectiveness of the skill increases granting abilities, attacks and perks not available at lower degrees of skill.  these benefits are determined by the Level of the skill. Each level is determined by the number of ranks in the skill.
 Skill Levels              Ranks required
I                            1 rank
II                           3 ranks
III                          6 ranks
IV                         10 ranks
V                          20 ranks

to gain the benefits of each level the player must have ranks in the skill equal to or greater to the required ranks. ( no rounding up ) at which point he gains the benefits of the Skill level.

Skill/power checks
Some skills, powers, abilities require a skill check to determine success. such checks use 1d20+( ranks in power+stat modifier) + any other modifiers as the skill score for determining success or failure. For certain checks level in rank may be added as indicated in the ability/skill/power descriptions.

Opposed Skill/power checks
In certain cases the check is opposed by the target or another player. In this case the roll/or check used to oppose the check will be indicated in the description. If indicated a power/skill/ability may be used to oppose the check as directed by the GM or descriptions.


Skill evolutions:
As powers, skills or abilities reach a certain level of development they can learn to use their ability in new ways that make the power/skill/ability more effective, more damaging or give them unique benefits not available to less skilled characters.

Evolutions become available at Level IV receiving the first evolution when he spends 10 ranks .However, Some evolutions require pre-requisites which must be met before an evolution can be chosen, and others follow a set path of evolution that limits their choices.

Ranks spent to purchase evolutions after the first ( ten ranks) are not counted toward attack bonuses, and or skill checks. or added to damage if the power or skill adds ranks to damage rolls.

Skill Mutations:
Occasionally a skill has abilities that do not increase he power or effectiveness of the skill itself. It may add some new or alternate uses or abilities to the skill/power/ability outside of combat or allow him to execute novel maneuvers or attacks

Mutations are given levels to determine when a character can acquire that mutation. The character must have sufficient ranks in a skill/ability/power to reach that level before the player can select a mutation. each mutation, unless indicated, requires one rank to be spent in the mutation. However these ranks do not count toward any check, attack roll, damage or effect
The Admin
GM, 8 posts
Sat 31 Mar 2012
at 10:24
  • msg #2

What Skills are used

Skills Used
Skills from several versions D20/3.x are available some are contradictory or combined in various forms. to simplify the problem a list of recommended skills has been compiled. In some cases not all skills are usable, such as computer use in a fantasy game. In such cases the GM will edit the list as needed.

Several skills have been added or altered these skill will be explained in depth. in later posts.

Skills usable in this game
red>*</red> New or altered skill ( see skill descritions thread )


Appraise
Armor Training*
Athletics*
         Bicycling
         Ball Handling
                     Base Ball
                     Basketball
                     Bowling
                     Soccer
         Boxing/ Punching
         Contact sport
                   Football
                   Lacrosse
                   Rugby

         Endurance Sports
               Long Distance running
               Triathlon
               Cross country running
         Gymnastics

         Skiing/snowboarding
         Skating
         Shooting/Archery
         Surfing
         Swimming
         Track and Field
         Wrestling

Balance
Bluff
Boat Handling*
                 Light water craft
                 Heavy Watercraft
                 Personal water craft
Climb
Concentration
Computer Use
Craft*
Craft ( armorsmith)
Craft ( blacksmithing)
Craft (chemical)
Craft (electronic)
Craft (mechanical)
Craft (pharmaceutical)
Craft (structural)
Craft (visual art)
Craft ( weapons smith)
Craft (writing)
Decipher Script
Demolitions
Diplomacy
Disable Device
Disguise
Drive*
                 Motorcycle
                 Wheeled
                 Tracked
                 Hover
                 Heavy equipment
                 Mecha
                 Walkers
Escape Artist
Forgery
Gamble
Gather Information
Handle Animal
Heal
Hide
Intimidate
Invent/improvise*
Investigate
Improvise
Jump
Knowledge
Listen
Move Silently
Open Lock
Perform
Pilot *
           Fixed wing
           Glider
           Lighter than air
           Parachute
           Personal Aircraft
           Rotor Craft
           Starship ( by size category)


Profession
Read/Write Languages
Repair
Ride
Research ( library )
Research ( scientific )*
Science:
Search
Sense Motive
Sleight Of Hand
Speak Language
Spot
Survival
Swim
Treat Injury
Tumble
Use Magic Device
Use Rope
Weapons/combat  Training*
The Admin
GM, 9 posts
Sat 31 Mar 2012
at 10:44
  • msg #3

Skill Based Combat

Skill based Combat:
How it works.
Instead of an across the board level based bonus each player has an attack bonus based on the ranks he spends in a particular group of weapons or attacks. As he spends more time and practice with a weapon ( skill ranks) his attacks become more efficient and deadlier.

When rolling an attack the player uses his (ranks in Skill + Stat Modifier) + (any modifiers or penalties assigned) + 1d20

To be successful the total of the roll must equal or exceed the targets Defense bonus.

How do I determine my ranks in skill.
to determine ranks in skill you count any ranks spent in a group of weapons or attacks, not counting ranks spent for evolutions or mutations.

Why skill based combat?
To reflect that each character spends more time in one form of combat or another and few individuals are as good with every weapon or form of attack. some characters may favor knives, over guns, and there is no reason why a character would be any better with a weapon he seldom spends any time using or practicing with simply because he has gained a level.

Doesn't this allow players to have high attack bonuses at lower levels?
Yes, yes it does. But  a player who spends all his character points and skill ranks to have an obscene attack bonus may find himself totally dependant on other players for many reasons. Or may find himself excluded from role play due to his lack of any non combat skill.

What's to keep me from building a combat monster with a huge attack bonus and lots of deadly attacks right off the bat?
Yourself, if you are only concerned with building a monster at third level you really should find another game. If I have to constantly reign you in I will be sadly disappointed.

So can my brainy tech guy be just as good with a gun as the Green Beret Navy Seal?
Yes, yes you can.  within a limited set of weapons or attacks. nothing says you cant put in the sort of effort required to be as good with a gun or knife and any other player. However, it's hard to be a well skilled brain, and a combat machine at the same time. You should consider the options and plan your skill rank allocation wisely.

why is that geek as good with a pistol as my Navy Seal that's not fair?
Sorry it's very fair. he's spent the effort to get very good with his pistol taking skill ranks away from his geekish pursuits. And I would point out that He's good with every thing from a pistol to a Frikking nuclear destructo-ray....
The Admin
GM, 10 posts
Sat 31 Mar 2012
at 11:03
  • msg #4

Mutations

Mutations?

What to expect:
anything, and everything they will not be earth shaking super hero mutations but they will be significantly out of the norm for humans.

Will my characters appearance change?
Perhaps, depending on what mutations he acquires

Do I have to take the mutations I am given.
Yes, yes you do. That is a huge part of this game. Dealing with the unexpected mutations that arise and role playing the adaptation, learning curve and disadvantages that comes with them.

Can drawbacks, flaws, or bad stuff happen with mutations?
Yes.

If I find myself hating my character after I get my mutations what do I do.
Talk to me, I want players to enjoy the game. and if you simply can not live with the character as it has evolved/mutated I will do my best to work things out. However this is a last resort..and infinite series of "redos" is highly unlikely.

I have an idea for a mutation I would love to see in the game, ya want to hear it?!
Please tell me more.

Um that's it? I can change my skin color? that's not as fun as blasting fire from my finger tips or smacking people across the parking lot.
Sorry.

Why did I get this crappy skin changing color mutation and he got to smack people across the parking lot?
Blind dumb luck....


Okay so I can change my skin color, does that mean I can blend in with the back ground like a chameleon or turn invisible.
It sure does, with practice and training.... right now it means you can change your skin color.

Okay So I can smack people across the parking lot, carry two people on my back at a run, and fire a 50 caliber machine gun from the hip.   but I have to eat like a horse, I hurt all over, I'm growing out of my clothes and armor, and people are scared I am going to eat their kids...what's up with that?

Package deal. Did ya really think you were going to get that much strength without some side effect?
Sign In