Re: A Game of Throws
Somehow, with the shuffle of the remaining patrons in their haste to exit the building, Crossfire blended in perfectly. With Vera firmly back under his command and the treacherous Del and Cal truly neutralised, he might actually deign this mission to be a success. Deigning was good. Did he deign? It didn't matter, success was good. Now he could go back to his old army buddy and let him know that his family's casino was once again safe from terrorism. Or kidnapping. Or racketeering. Or whatever the problem was, it hardly mattered. As soon as the mess was cleaned up anyway, but that was someone else's problem. Crossfire had done what needed to be done. And when things needed to be done, he could be the one that made sure that he could do them so he'd done them. It seemed that killing always needed to be done on the missions he went on. It was probably a good thing that he'd gone on those missions in the first place. Because he was so good at the killing. Not always the shooting. But the killing, definitely. He was a sniper after all, so it wasn't his fault if he was placed in a situation where he was exposed with only a handgun. And Vera. And Carnage. And nigh bulletproof skin, and flight, and super camouflage, and - he really was badass, come to think of it. Was that a reflection in the window? Looking good.
The guard that stepped in front of Crossfire soon thought better of the move. To Crossfire, who was concealing Vera and carrying Quikhooker out under one arm, the guard must have seen a good Samaritan, and when he flashed his most disarming smile, the guard had made way with a thumbs up and a wink. In actuality, Vera was exposed, bloody and smoking in one of Crossfire's hands, while his other was around a giant lizard tail that nobody could see. Quikhooker, padding along beside him, watched his partner grimace menacingly at the guard, who surveyed the scene appropriately and quickly removed himself from danger, blinking and almost falling over the patrons in an attempt to do so, his arms flailing as he tried to maintain balance. Quiksit had to pull him along when he caught sight of what he must have thought was his clone in the window, because he nearly stopped to talk to it. But the lizard knew it was only a reflection and urged him on.
It was an easy exit from there.
Once outside, they met with Vibro at the car, who could barely maintain a straight face at the scene of her teammates. A sigh managed to escape, and an rolling of the eyes, but nothing was said. Yet. What was the point? Crossfire was torn between cursing the son of a bitch who busted up his ride and ogling Vibro in Mrs. Wolf's dress, but was soon convinced to put some distance between them and the casino. Crossfire at the wheel, Vibro in the passenger seat, and Quiksit in the centre back with Vera, they tore out of there like a getaway driver on a bad bank heist. Crossfire assured the other two that with all the commotion, there was no way they'd be noticed. And he'd know, as the master of 'covertidity'.
One man, half drunk and with a bag of nursed popcorn (one popped kernel at a time), sat on the steps in the front of the casino with a pocketful of casino chips and a deck of souvenir cards as the last of the crowd brushed past him toward their vehicles in a mostly drunken rush. Which was more like a lot of quick stumbling. One car tearing off in the distance caught his attention, with broken windows, a rear end that nearly dragged along the ground and what looked like a large tentacle waving in the back window. He chuckled to himself at the absurdity of it and snapped a photo of it with his phone. Then he enjoyed the rest of his popcorn and the sunrise, waiting for the approaching sirens to become a squad of policemen. When they did, he noticed another vehicle show up, different to any police vehicle he'd ever seen, and he wondered what the hell S.C.R.E.T. stood for.
OOC- Okay, all wrapped up. Now level advancement. Each of you get:
5 improvement rolls -
(Using Improvement Rolls
A player can choose to spend one improvement roll to attempt to increase one known skill.
X Select the skill to be increased and roll 1D100. Add the Adventurer’s INT characteristic to the result of the 1D100 roll.
X If this 1D100 result is greater than the skill’s current score, the skill increases by 1D4+1 points.
X If this 1D100 result is equal to or less than the skill’s current score, the skill only increases by one point.)
10CP to improve your powers. - Crossfire and Vibro, this is to improve powers that you have only, not get new ones.
Quiksit will have something different as he is a mutant. Increase your CON by 2. See the BRP under Mutant for clarification.
2 hero points (though I do question handing out hero points to a couple of you... maybe villain points would be better)
I'll start a new thread soon. Any questions should go to PMs from here.