RolePlay onLine RPoL Logo

, welcome to Teratogenicity de Terra Aeruginosus

13:50, 18th April 2024 (GMT+0)

OOC.

Posted by HeraclitusFor group 0
Hexus
player, 113 posts
Tue 8 Oct 2013
at 23:49
  • msg #375

Re: OOC

who who what what...is something going on here?
Vibro
player, 261 posts
Wed 9 Oct 2013
at 10:15
  • msg #376

Re: OOC

Good to see you back oh great hairy one.

I'm not after your job, you can take back the reins any time. The other two are starting to take liberties, but not me ... I've been an angel :-)
Quiksit
player, 195 posts
Thu 10 Oct 2013
at 06:23
  • msg #377

Re: OOC

Vibro hacked my account and made me do immoral things.

It wasn't even to a guard.
Crossfire
player, 206 posts
Sat 12 Oct 2013
at 02:02
  • msg #378

Re: OOC

My sympathies Hexus, it wasn't intentional but we appear to have kidnapped your GM with all these local references. I believe he'll open our game thread up so you can join in properly soon.
Quiksit
player, 196 posts
Sun 13 Oct 2013
at 15:27
  • msg #379

Re: OOC

NEXT....
Vibro
player, 266 posts
Sun 13 Oct 2013
at 21:19
  • msg #380

Re: OOC

Move along please, nothing to see here.
This message was last edited by the player at 07:38, Mon 14 Oct 2013.
Vibro
player, 267 posts
Sun 13 Oct 2013
at 21:24
  • msg #381

Re: OOC

The Lizard's voice boomed embarrasingly next to her. They had been here for several days since their last unsanctioned mission had ended, and QuikTemper was getting impatient.

The impromptu rescue mission hadn't exactly been a precision surgical strike, and the cleanup operation from their employer was still underway. Until the fallout could be fully assessed the team was benched and confined to headquarters.

Crossfire hadn't been seen since they arrived. Vibro assumed he was in the bathroom admiring his reflection. It was not unusual for Crossfire to disappear for long periods of time, only to be found 'studying' the effects of light refraction off various reflective surfaces.

Crossfire's last visit to Coney Island had nearly ended in disaster after he became trapped inside the hall of mirrors for 6 days. Some say it was his sniper training that allowed him to survive the long days in isolation without food or water. Others believe it was due to him being found in a trance like state, the meditation transcending him to a higher state of being where physical nourishment was not required. Vibro suspected however, that it was simply because his brain cell couldn't cope with the sensory overload.
This message was last edited by the player at 07:41, Mon 14 Oct 2013.
Quiksit
player, 197 posts
Mon 14 Oct 2013
at 08:15
  • msg #382

Re: OOC

Quiksit was enjoying romping round the house in his real form.  Human suits were so ugly.  Vibro always looked at him oddly when he was in the full Lizard, she seemed to have trouble reading him. Maybe she was just working out how to start the next fight.

Quiksit turned on the television, looking for ideas, the News might have something good. There was a movie about a bank robbery, but Quiksit didn't think that fit with being the good guys like they clearly were.  He simply kept working away at the electronic components that he was refurbishing from his ship, trying to get them back into order.  Mostly he was having to cannibalize parts for the work, and that was going to leave him with some major replacement issues shortly... but at least some working components would be better than none.
He'd have to make a trip out to the ship soon to get new components to work on.  It was a slow process.
"Oh", Quiksit exclaimed, there was a nice civil war on in the Middle East. Perhaps the right team of good guys could hit the leadership of the evil oppressors... but he wasn't sure that evil oppressors wasn't a description of both sides.  Maybe the right team could collect from both leaderships and then whack them both... it had potential.  Quiksit knew that Crossfire had done mercenary work before... he'd have to mention it to him when he finally came out of the bathroom.  He'd been in there a while, Quiksit had been sticking his finger down the kitchen sink... he was unsure what Vibro had been doing?

There was something he vaguely remembered about a small boy and a dragon... Quiksit was keen to meet a dragon.  They didn't have any where he came from but they certainly seemed real enough on Sol IV. After all Saint George had killed one, and the church wouldn't be Sainting people who hadn't proved their feat.
Crossfire
player, 208 posts
Tue 15 Oct 2013
at 11:29
  • msg #383

Re: OOC

You're a bunch of pricks but it was very funny. Sensory overload indeed.

Somehow after 18 months gameplay and not getting a level advancement I'm beginning to doubt I'll ever get enough clones to feel I can afford to chuck out a Narcissist specialist
Crossfire
player, 209 posts
Tue 15 Oct 2013
at 11:35
  • msg #384

Re: OOC

"You know how some prick busted up my ride while we were in the Casino and BlackWolfIsTooCheapToPayUs never gave us a reward for saving his family. If we did a simple bank heist I'd get enough coin to fix the motor and you'd have some coin to buy parts so you don't have to keep cannibalizing your ship. What do you think Quickmasturbatuer"
Quiksit
player, 198 posts
Tue 15 Oct 2013
at 17:33
  • msg #385

Re: OOC

"Speed is important", said Quiksit.
Maybe Crossfire doesn't mind going through the change he mused to himself.

"Do you know of a bank that is holding dirty money?"
"We don't want to do anything morally dubious."

"What about a bank in the Caymen Islands? don't they hold money for mobsters?"

Heraclitus
GM, 482 posts
Character is Destiny
Tue 15 Oct 2013
at 22:41
  • msg #386

Re: OOC

Apparently I have not started a new thread fast enough for you guys. Sorry about that, and hang in there.

A couple of good questions thrown at me that I'll answer publicly. (That way Hexus can correct me if I'm wrong, though this time I'm going by the book. Ha!)

1. Improvement roll modifier gives you that number of extra rolls for a skill improvement. If you have +1, you get to pick another skill and roll again for improvement. I understand that some of you are adverse to actually reading the book, so I've copied the description here for you:

Improvement Roll Modifier
Every Adventurer has an Improvement Roll Modifier, based on the CHA characteristic, of between –1 and +1, or more. This represents the relationship an Adventurer has with his community, peers and colleagues, who offer their services or advice, or, if CHA is particularly low, the difficulty of attempting to improve one’s capabilities without the assistance of others.
The number of Improvement Rolls an Adventurer has to spend is modified by the value of the Improvement Roll Modifier. So, in the case of Edric, his Improvement Roll Modifier is zero. In the two examples given earlier Edric would receive four and two Improvement Rolls respectively, as the Games Master has decided to allocate them.
Lilina, on the other hand, has CHA 16 and therefore an Improvement Roll Modifier of +1. Lilina is very confident in her personality and this is abstracted in her ability to seek advice, make use of friends, colleagues and others in her community and make the most of her experiences. In the two examples earlier she would gain five Improvement Rolls (instead of the four the Games Master awards) and three Improvement Rolls rather than two.
Conversely Thrace, with a CHA of 5, is a somewhat sullen individual who tends to keep himself to himself, probably because he lacks confidence socially or because he is, genuinely, anti-social. This places
him at a disadvantage in his development and his Improvement Roll Modifier of –1 means that, in the examples from earlier, he gains only three and one Improvement Rolls respectively.


2. Hero Points - what are they and what are they used for? Again, a copy from the book:

Hero Points
Hero Points are part of the currency of RuneQuest. Hero Points allow Adventurers to differentiate themselves from the rank and file, using Hero Points earned to gain an advantage over opponents, find a way through tricky situations, or mitigate that killing blow that gets through even the best Adventurer’s defence.
Every character starts with a fixed number of Hero Points that are used throughout his adventures and Quests. New Adventurers start the game with two Hero Points and more can be earned as the game progresses.
At the conclusion of a story, each character should receive two Hero Points. This can be modified if the character performed particularly poorly or heroically, giving a range of between zero and four Hero Points awarded. However Hero Points need not be reserved for the end of a story: if an Adventurer performs some action or deed that the Games Master deems especially heroic, or which significantly adds to the atmosphere or progression of the story, then he can make an immediate award, at his discretion. Such awards are never a right and cannot be demanded by players for their characters; they are always the Games Master’s decision. In these cases ad-hoc awards should be of a single Hero Point and no Adventurer should benefit from more than one such award per story.
Edric’’s Saga
In a battle with a group of trollkin, Thrace saves the day through a mixture of quick thinking, deft tactics and mighty thrusts with his long spear. As his initiative saves the lives of Edric and Lilina, the Games Master makes him an immediate award of one Hero Point at the end of the combat. At the end of the story’s session and following more heroics from all three Adventurers, the Games Master awards each of them two Hero Points.
Using Hero Points
Hero points can be used in a variety of ways. Each of the following options costs a single Hero Point. Once spent, a Hero Point is gone for ever.
Last Chance Combat Action: If an Adventurer has exhausted his Combat Actions during a fight and needs to find that last burst of desperate energy to perhaps avoid a messy end, he may spend a Hero Point to gain a Combat Action.
Second Chance: An Adventurer can re-roll any dice roll that affects his character. This can be a Skill Test, damage roll or anything else that has some effect on him. He can even force an opponent to re-roll an attack or damage roll made against him.
For example Edric is engaged in an opposed Skill Test with his great rival, Owain. Both are attempting to impress the fair Selena with their storytelling skills (using Influence). Owain has rolled a critical success, beating Edric’s normal success. Edric thus spends a Hero Point forcing Owain to re-roll his Influence skill: the re-roll results in a failure for Owain and so Edric wins the contest and impresses the giggling Selena through a last minute recollection of the heroic fight against the Trollkin...
Glancing Blow: An Adventurer who suffers a Major Injury may spend a Hero Point to downgrade the wound to a Serious Injury. This reduces the damage taken to one Hit Point less than what would be required to inflict a Major Wound.
Heroic Insight: A Hero Point may be spent to gain a hint or clue from the Games Master that helps the Adventurer resolve a situation that has him at an impasse.
For example, Edric is trapped within the troll’s lair and can hear troll guards bearing down on him. Panicked by the situation, he is truly stuck for what to do next. Edric spends a Hero Point for a Heroic Insight: the Games Master smiles and informs Edric’s player that, suddenly, he feels a vague draft of air against his cheek that could only have come from the crack of a concealed doorway. This prompts Edric to search and he finds the exit just in time. The Heroic Insight has saved his life.

Heroic Abilities: The character may spend Hero Points to acquire a Heroic Ability he has qualified for. For more details see the Heroic Abilities chapter beginning on page 156.


Heroic Abilities is an entire chapter in RQ2, so I won't be copying that one. Look it up if you'd like.

I'm likely to allow a more creative use for these Hero Points, depending on the creativity of course.
This message was last edited by the GM at 22:56, Tue 15 Oct 2013.
Hexus
player, 114 posts
Wed 16 Oct 2013
at 02:08
  • msg #387

Re: OOC

Yep, all correct. If hairy litmus gives everyone 3 imp. rolls, anyone with a bonus gets another improvement roll.
I allow my players to make improvement rolls all on the same skill. So in effect one could focus on a low skill and make it desirable to use.
Vibro
player, 268 posts
Wed 16 Oct 2013
at 05:21
  • msg #388

Re: OOC

Thanks y'all
Crossfire
player, 210 posts
Wed 16 Oct 2013
at 12:20
  • msg #389

Re: OOC

Thanks Hexus, now I have the an image going through my head of Hairy wiping his Clitus around the place like Litmus paper.
Vibro
player, 269 posts
Fri 18 Oct 2013
at 07:28
  • msg #390

Re: OOC

Vibro used her time to master different languages.

"Mes coƩquipiers sont me retient. Je serais mieux sur ny propre."
Heraclitus
GM, 484 posts
Character is Destiny
Fri 18 Oct 2013
at 09:31
  • msg #391

Re: OOC

Apt.
Vibro
player, 270 posts
Fri 18 Oct 2013
at 11:27
  • msg #392

Re: OOC

"Vamos a volcar esos pesos muertos y seguir solo?"

As time progressed it seemed to just start flowing natuarally.
Crossfire
player, 211 posts
Sat 19 Oct 2013
at 00:34
  • msg #393

Re: OOC

Crossfire used his time to check on airfares to Grand Cayman Island, located just south of Cuba he figured the climate would be nice for sunbathing
Heraclitus
GM, 485 posts
Character is Destiny
Sat 19 Oct 2013
at 00:43
  • msg #394

Re: OOC

To answer Vibro, yes, we can move on with just you if the other two don't want to level up. Looks like Crossfire's going on holiday instead.
Quiksit
player, 199 posts
Sun 20 Oct 2013
at 02:32
  • msg #395

Re: OOC

Because it helps take away his excuse to be slack I have done the character improvement for Quiksit... had to add the skill disguise and pumped it for all it was worth... I can now do accents...

And I can't see anybody else's character sheet... so I am not certain... but rating in at 102% I claim kudos for being the first to top 100% in a skill.
This message was last edited by the player at 02:37, Sun 20 Oct 2013.
Heraclitus
GM, 486 posts
Character is Destiny
Sun 20 Oct 2013
at 09:28
  • msg #396

Re: OOC

I have a feeling you have done something wrong Q.
Crossfire
player, 212 posts
Sun 20 Oct 2013
at 11:16
  • msg #397

Re: OOC

So if we're moving onto the game proper and if I'm expected to level up, am I cheaky to check that each different type of weapon I use requires me to invest skill points in it. There's no general gunplay skill which is synergistic with pistol, assault rifle & sniper rifle specialties. It seems I'm blowing an awful lot of skill points in simple gunplay by speading it across 3 ballistic weapons and 1 laser weapon. Is that what others eg the bad guys do (or are we the bad guys)?

If I am expected to level up, what was that earlier bonus we were awarded as I should add that on at the same time.
Hexus
player, 115 posts
Sun 20 Oct 2013
at 17:04
  • msg #398

Re: OOC

Depending on what your actual skill ranks are, I would devote increases in one skill are, like pistol or rifle.  Bad guys, typically have one that is better than the others.

Although, if Hypocretes allows, all semi-auto rifles can fall under one skill catagory.  So sniper and rifle could go together.
Heraclitus
GM, 487 posts
Character is Destiny
Sun 20 Oct 2013
at 22:33
  • msg #399

Re: OOC

That would require me to be awfully generous. I

Actually, I think I had set up a way where rifles fall under one category, handguns under another, but then set up specialty skills. The reality is that a sniper would be better with a sniper rifle, infantry better with an assault rifle etc. Maybe I'd better review the system mechanics. The only reason I really hesitate is because I don't want to you an advantage in skills over the others.

Hexus, with ancient style weapons (ie. swords, clubs, staff), does skilling up with one type of sword mean you can use all the same types?  I think if this is the case then guns should be the same way.

Feel free to weigh in Chrono.
Sign In