Re: OOC
Apparently I have not started a new thread fast enough for you guys. Sorry about that, and hang in there.
A couple of good questions thrown at me that I'll answer publicly. (That way Hexus can correct me if I'm wrong, though this time I'm going by the book. Ha!)
1. Improvement roll modifier gives you that number of extra rolls for a skill improvement. If you have +1, you get to pick another skill and roll again for improvement. I understand that some of you are adverse to actually reading the book, so I've copied the description here for you:
Improvement Roll Modifier
Every Adventurer has an Improvement Roll Modifier, based on the CHA characteristic, of between –1 and +1, or more. This represents the relationship an Adventurer has with his community, peers and colleagues, who offer their services or advice, or, if CHA is particularly low, the difficulty of attempting to improve one’s capabilities without the assistance of others.
The number of Improvement Rolls an Adventurer has to spend is modified by the value of the Improvement Roll Modifier. So, in the case of Edric, his Improvement Roll Modifier is zero. In the two examples given earlier Edric would receive four and two Improvement Rolls respectively, as the Games Master has decided to allocate them.
Lilina, on the other hand, has CHA 16 and therefore an Improvement Roll Modifier of +1. Lilina is very confident in her personality and this is abstracted in her ability to seek advice, make use of friends, colleagues and others in her community and make the most of her experiences. In the two examples earlier she would gain five Improvement Rolls (instead of the four the Games Master awards) and three Improvement Rolls rather than two.
Conversely Thrace, with a CHA of 5, is a somewhat sullen individual who tends to keep himself to himself, probably because he lacks confidence socially or because he is, genuinely, anti-social. This places
him at a disadvantage in his development and his Improvement Roll Modifier of –1 means that, in the examples from earlier, he gains only three and one Improvement Rolls respectively.
2. Hero Points - what are they and what are they used for? Again, a copy from the book:
Hero Points
Hero Points are part of the currency of RuneQuest. Hero Points allow Adventurers to differentiate themselves from the rank and file, using Hero Points earned to gain an advantage over opponents, find a way through tricky situations, or mitigate that killing blow that gets through even the best Adventurer’s defence.
Every character starts with a fixed number of Hero Points that are used throughout his adventures and Quests. New Adventurers start the game with two Hero Points and more can be earned as the game progresses.
At the conclusion of a story, each character should receive two Hero Points. This can be modified if the character performed particularly poorly or heroically, giving a range of between zero and four Hero Points awarded. However Hero Points need not be reserved for the end of a story: if an Adventurer performs some action or deed that the Games Master deems especially heroic, or which significantly adds to the atmosphere or progression of the story, then he can make an immediate award, at his discretion. Such awards are never a right and cannot be demanded by players for their characters; they are always the Games Master’s decision. In these cases ad-hoc awards should be of a single Hero Point and no Adventurer should benefit from more than one such award per story.
Edric’s Saga
In a battle with a group of trollkin, Thrace saves the day through a mixture of quick thinking, deft tactics and mighty thrusts with his long spear. As his initiative saves the lives of Edric and Lilina, the Games Master makes him an immediate award of one Hero Point at the end of the combat. At the end of the story’s session and following more heroics from all three Adventurers, the Games Master awards each of them two Hero Points.
Using Hero Points
Hero points can be used in a variety of ways. Each of the following options costs a single Hero Point. Once spent, a Hero Point is gone for ever.
Last Chance Combat Action: If an Adventurer has exhausted his Combat Actions during a fight and needs to find that last burst of desperate energy to perhaps avoid a messy end, he may spend a Hero Point to gain a Combat Action.
Second Chance: An Adventurer can re-roll any dice roll that affects his character. This can be a Skill Test, damage roll or anything else that has some effect on him. He can even force an opponent to re-roll an attack or damage roll made against him.
For example Edric is engaged in an opposed Skill Test with his great rival, Owain. Both are attempting to impress the fair Selena with their storytelling skills (using Influence). Owain has rolled a critical success, beating Edric’s normal success. Edric thus spends a Hero Point forcing Owain to re-roll his Influence skill: the re-roll results in a failure for Owain and so Edric wins the contest and impresses the giggling Selena through a last minute recollection of the heroic fight against the Trollkin...
Glancing Blow: An Adventurer who suffers a Major Injury may spend a Hero Point to downgrade the wound to a Serious Injury. This reduces the damage taken to one Hit Point less than what would be required to inflict a Major Wound.
Heroic Insight: A Hero Point may be spent to gain a hint or clue from the Games Master that helps the Adventurer resolve a situation that has him at an impasse.
For example, Edric is trapped within the troll’s lair and can hear troll guards bearing down on him. Panicked by the situation, he is truly stuck for what to do next. Edric spends a Hero Point for a Heroic Insight: the Games Master smiles and informs Edric’s player that, suddenly, he feels a vague draft of air against his cheek that could only have come from the crack of a concealed doorway. This prompts Edric to search and he finds the exit just in time. The Heroic Insight has saved his life.
Heroic Abilities: The character may spend Hero Points to acquire a Heroic Ability he has qualified for. For more details see the Heroic Abilities chapter beginning on page 156.
Heroic Abilities is an entire chapter in RQ2, so I won't be copying that one. Look it up if you'd like.
I'm likely to allow a more creative use for these Hero Points, depending on the creativity of course.
This message was last edited by the GM at 22:56, Tue 15 Oct 2013.