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, welcome to Usurper, a Medieval Strategy Game - Round 4

22:01, 2nd May 2024 (GMT+0)

Discussion Zone.

Posted by The SystemFor group 0
The System
GM, 667 posts
Thu 16 Jul 2015
at 13:55
  • msg #1

Dicussion Zone

This is the place for open discussion, taunting, and general brick-throwing.
Sylvek
P1, 75 posts
Thu 16 Jul 2015
at 14:06
  • msg #2

Re: Dicussion Zone

The GM smells like cheese!

How's that?  xP
The System
GM, 668 posts
Thu 16 Jul 2015
at 14:24
  • msg #3

Re: Dicussion Zone

In reply to Sylvek (msg # 2):

well pfffttt! You're a doodoo head~!
Sylvia Starhelm
player, 1 post
Fri 7 Aug 2015
at 21:02
  • msg #4

Re: Dicussion Zone

I have come to decapitate this sham of a civilization and create one that history will never forget!

*Sword Slices through the air*

PLOP

One noble is dead. Only a few hundred more to go.
Sylvek
P1, 76 posts
Fri 7 Aug 2015
at 21:04
  • msg #5

Re: Dicussion Zone

I should probably change this name at some point.  It's the same one I had for Round Two.  xD
The System
GM, 669 posts
Fri 7 Aug 2015
at 21:12
  • msg #6

Re: Dicussion Zone

The Arbiter makes his presence known as the ethereal forms gradually take shape from the inky blackness, "Spur yourself to action whilst you can.  Be strong and haughty while you may; but, I tell you true: all will not be easy for you in this land."
Ronja Lovisdottir
player, 1 post
Fri 7 Aug 2015
at 21:21
  • msg #7

Re: Dicussion Zone

Sylvia Starhelm:
I have come to decapitate this sham of a civilization and create one that history will never forget!

*Sword Slices through the air*

PLOP

One noble is dead. Only a few hundred more to go.

Oh, such a friendly attitude.
Besides, history forgets everything - you really think the stories from more than two generations back are true?
Nah, they're just stories, tales that makes the old people feel good about themselves and 'their' nation.
History's a poor goal, all together.
Alhamandriel d'Souzathii
P2, 1 post
Fri 7 Aug 2015
at 21:31
  • msg #8

Re: Dicussion Zone

Never mind two generations. Do you think tales of the one prior to this will be told?
Ronja Lovisdottir
player, 2 posts
Fri 7 Aug 2015
at 21:34
  • msg #9

Re: Dicussion Zone

Alhamandriel d'Souzathii:
Never mind two generations. Do you think tales of the one prior to this will be told?

For at least a few months more, yes, I do.
And I've no intention of discarding the lessons to be learned from others' mistakes either.
I think you meant to imply this generation will be so exceptional that it will overshadow the previous ones, but the thing there is that the most important tales are not of success - they are fun, but teach little - but rather of failure.
Only if we fail so miserably that we become the but of everyone's joke, will the past be forgotten.
If we succeed, they will still say 'See how they prospered, where others have failed', which means they will remember the past by how they were lesser than us.
This message was last edited by the player at 21:35, Fri 07 Aug 2015.
Sylvia Starhelm
player, 2 posts
Fri 7 Aug 2015
at 21:37
  • msg #10

Re: Dicussion Zone

In reply to Ronja Lovisdottir (msg # 9):

I see that you too are a product of this hedonistic culture.
Ronja Lovisdottir
player, 3 posts
Fri 7 Aug 2015
at 21:43
  • msg #11

Re: Dicussion Zone

Sylvia Starhelm:
In reply to Ronja Lovisdottir (msg # 9):

I see that you too are a product of this hedonistic culture.

And I see that you are a typical elf, if a bit violent.
Besides, what's wrong with a little Hedonism now and then? *grin* It's fun, being a bit hedonistic at times.
Alexandra Marik
player, 1 post
Amazons
Exiled General
Tue 11 Aug 2015
at 03:09
  • msg #12

Re: Dicussion Zone

Hello everyone, I just joined the game. Its a pleasure to be playing with you all and thank ou for having me.

My ruthless slaughter of your people and the ruination of all they have built and hold dear will be done in the most efficient and painless way possible as a token of my gratitude. You are of course most welcome.
Sylvek
P1, 77 posts
Tue 11 Aug 2015
at 03:10
  • msg #13

Re: Dicussion Zone

So, I'm assuming that's everyone from the previous game now then.  xD
The System
GM, 670 posts
Tue 11 Aug 2015
at 03:15
  • msg #14

Re: Dicussion Zone

All the consistent players from Iterations 2 and 3.

Over the next five days I will be finishing the wiki.

Please feel-free to point out any stupid you find.

I know - lots of blanks still.  They will get filled.

Also - ask questions on anything that remains unclear.

I expect we will TENTATIVELY get started in roughly 10 days.
Alexandra Marik
player, 2 posts
Amazons
Exiled General
Tue 11 Aug 2015
at 03:19
  • msg #15

Re: Dicussion Zone

It does seem like it to me, I guess I probably should have mixed my character and her race up a little bit more before applying to the game but the boss said it was okay. Although thats no excuse, my apologies everyone.
Sylvek
P1, 78 posts
Tue 11 Aug 2015
at 03:29
  • msg #16

Re: Dicussion Zone

Perfectly fine, Alexandra.

GM, I should probably let you know that I found a bunch of typos in the wiki then.  xP
The System
GM, 671 posts
Tue 11 Aug 2015
at 03:32
  • msg #17

Re: Dicussion Zone

I am sure you did.  Feel free to fix them or make fun of me and post them all  =)
Sylvek
P1, 79 posts
Tue 11 Aug 2015
at 03:35
  • msg #18

Re: Dicussion Zone

Oh, I can actually edit stuff?  I didn't realize you had given me permission to do those things!
The System
GM, 672 posts
Tue 11 Aug 2015
at 03:41
  • msg #19

Re: Dicussion Zone

I'm pretty sure all of the people here have that permission
The System
GM, 677 posts
Tue 11 Aug 2015
at 05:47
  • msg #20

Re: Dicussion Zone

Okay... so some bad news - I somehow flash-fried the power supply on my desktop - and well before I had any chance to do my latest backups - so, it's going to be about two days before I get a new one (power supply) to get that beast up and running again.  This may delay things for me for a minute.  I'll still be checking/updating via laptop - but, I won't be nearly as quick without my dual monitor goodness.
Sylvek
P4, 80 posts
Tue 11 Aug 2015
at 05:54
  • msg #21

Re: Dicussion Zone

Pssh.  I haven't had my dual monitor for months and have been keeping up with you.  Less excuses, more progress!  :P

Nah, I understand how crappy that can be.  I've burned out my fair share of computers before.
The System
GM, 678 posts
Tue 11 Aug 2015
at 06:07
  • msg #22

Re: Dicussion Zone

The other downside being all of my convenient setups (such as FTP access) were all on that computer.  I dislike working from macs.  It's obnoxious.

But, I'll figure it out.  Just need to setup stuff over on here that I haven't done in a while.
Sylvek
P4, 81 posts
Tue 11 Aug 2015
at 06:09
  • msg #23

Re: Dicussion Zone

That's exactly what I did when I had to set up my laptop to come out to this third world country eight months ago.  You'll learn to make do.
Alexandra Marik
P1, 3 posts
Amazons
Exiled General
Tue 11 Aug 2015
at 16:52
  • msg #24

Re: Dicussion Zone

No worries boss, I'm just glad that this game is back and running again. I don't mind a few more delays now that everything is alive and functioning again.
Sylvek
P4, 82 posts
Wed 12 Aug 2015
at 01:46
  • msg #25

Re: Dicussion Zone

It's been barely a week since we finished the last round, Alexandra.  Unless you weren't in it with us?
The System
GM, 679 posts
Wed 12 Aug 2015
at 02:01
  • msg #26

Re: Dicussion Zone

No - she was not - she was in iteration 2.
Sylvek
P4, 83 posts
Wed 12 Aug 2015
at 02:04
  • msg #27

Re: Dicussion Zone

Ah, that makes sense.

How are you doing, GM?  Computer exploding problems relatively mitigated?
The System
GM, 680 posts
Wed 12 Aug 2015
at 02:19
  • msg #28

Re: Dicussion Zone

Just steadily working on each page of the Wiki.  Hopefully most of it is shaping up to be readable.
Sylvek
P4, 84 posts
Wed 12 Aug 2015
at 02:20
  • msg #29

Re: Dicussion Zone

Just let me know which ones you want me to read over to fix for any editing errors.  I don't want to interfere with your work and look at the wrong ones before you finish.
The System
GM, 681 posts
Wed 12 Aug 2015
at 02:27
  • msg #30

Re: Dicussion Zone

I am tentatively 'done' from the Creating your Usurpation down to Spells.
Sylvek
P4, 85 posts
Wed 12 Aug 2015
at 02:27
  • msg #31

Re: Dicussion Zone

Cool.  I'll  look them over and double check for clarity then.
The System
GM, 682 posts
Wed 12 Aug 2015
at 02:38
  • msg #32

Re: Dicussion Zone

Thank you.
The System
GM, 683 posts
Wed 12 Aug 2015
at 04:21
  • msg #33

Re: Dicussion Zone

Hey folks - feel free; for those with the inclination/time - as you are reviewing the rules: if you see any term used that seems nebulous/confusing/not well-worded - please make a list and post them here: they will end-up in the 'Terminology' page with a definition.
The System
GM, 684 posts
Thu 13 Aug 2015
at 00:03
  • msg #34

Re: Dicussion Zone

Woot! New and bigger power supply installed with a nice, clean fan to boot - back in business.

Tonight I should be able to finish up about 75% of the wiki and hopefully by Friday the wiki will be complete.  Then, we can play Q-n-A until we're ready to play.
Sylvek
P4, 86 posts
Thu 13 Aug 2015
at 00:17
  • msg #35

Re: Dicussion Zone

Cool. Let me know as you finish sections and I'll read them and fix things.
The System
GM, 685 posts
Thu 13 Aug 2015
at 00:22
  • msg #36

Re: Dicussion Zone

I'm down to combat.

Going to be a bit before I make a sample turn.
The System
GM, 686 posts
Fri 14 Aug 2015
at 02:34
  • msg #37

Re: Dicussion Zone

Okay - all ready.

Folks - over the next few days, I will be inviting new players to join - please take a read over the Rules in the Wiki and let me know what questions you have, or where you think I may have left-out information.
Ronja Lovisdottir
P3, 4 posts
Fri 14 Aug 2015
at 03:15
  • msg #38

Re: Dicussion Zone

The System:
Okay - all ready.

Folks - over the next few days, I will be inviting new players to join - please take a read over the Rules in the Wiki and let me know what questions you have, or where you think I may have left-out information.

I suppose you might want to put the part about Cohorts being a thing in a more visible spot.
Right now, the only info about leadership outside of the wiki is the bit about making your Chief - the cohort is first mentioned a few 'chapters' down in the wiki, and it's even a slightly redundant chapter (assuming they've read every off-wiki post) since it's just more detailed and complete info on creating the usurpation.
(EDIT: And might want to add the 1 Unit to the list of what you start with in the RTJ. You mention late-comers getting the 'usual [...] one unit', but I don't see it in the info for 'non-late-comers')

Not sure how hard it'd be to actually stumble across; I already knew the info, just vaguely felt I'd not happened upon any info on it, so went to check.

I think it's fine as is, but possibly consider whether mentioning stone versus wood (in terms of what it is used for) in the 'Lair' page, rather than just the more 'specific' Renovation/Construction pages - probably, again, fine as is, though.
It'd be mostly for the convenience of not having to load extra pages to get a reminder if they struggle too - but they probably won't, since I don't see any mention of vaguer terms like 'construction materials' or whatever.

And you seem to be a step (or several) ahead of me, as actions now have a clearly-defined set off tools that are useful for them, and even clear bonuses (I think the +4 was established last time, but I don't recall ever reading about the +3 secondary)
Might even make it worth switching tools around, rather than just guessing at the most useful one and not bothering changing for a small chance of a small bonus (but also a slightly-smaller chance of losing the same bonus instead, since whatever you switched out might have been more suitable)
This message was last edited by the player at 03:17, Fri 14 Aug 2015.
The System
GM, 687 posts
Fri 14 Aug 2015
at 03:35
  • msg #39

Re: Dicussion Zone

Added:

Mentions of Cohort in RtJ thread, Introduction, and broadened the explanation in the Leader Bonuses page.

Added "1 Unit" to starter kit info.

Fixed start kit info to be more readable.

Added slightly generic description in Lair page: "With time, you still stock up-on Lumber for Constructing new Rooms (and making certain items), Stone for Renovating those Rooms (and for certain items), and Iron key weapons and armor."

Thanks much!
Ronja Lovisdottir
P3, 5 posts
Fri 14 Aug 2015
at 04:03
  • msg #40

Re: Dicussion Zone

The System:
Stone for Renovating those Rooms (and for certain items), and Iron key weapons and armor."

'Iron for'?
The System
GM, 688 posts
Fri 14 Aug 2015
at 04:10
  • msg #41

Re: Dicussion Zone

In reply to Ronja Lovisdottir (msg # 40):

*waves hand* You saw nothing.
Ronja Lovisdottir
P3, 6 posts
Fri 14 Aug 2015
at 06:39
  • msg #42

Re: Dicussion Zone

The System:
In reply to Ronja Lovisdottir (msg # 40):

*waves hand* You saw nothing.

In that case, once the game's ready to start, do please let me (and probably everyone else) know what the 'planned schedule' is.
It changed twice last time, after all, so I don't know for certain if you're back to thinking you can handle twice a week, if we're sticking with once a week, or if the 'whenever everyone's updated' schedule's being continued.
The System
GM, 704 posts
Fri 14 Aug 2015
at 11:04
  • msg #43

Re: Dicussion Zone

For me - the twice a week schedule is fine, especially in the early game.  Once we have our 'cast' of players - we can put that to a vote again and seen if people are willing to keep it up.

Later in the game, I might need it to drop-down to once a week, as the complexity increases.
Ronja Lovisdottir
P3, 7 posts
Fri 14 Aug 2015
at 14:10
  • msg #44

Re: Dicussion Zone

The System:
For me - the twice a week schedule is fine, especially in the early game.  Once we have our 'cast' of players - we can put that to a vote again and seen if people are willing to keep it up.

Later in the game, I might need it to drop-down to once a week, as the complexity increases.

I suppose I can handle twice a week again, but my vote's going to start at once a week - and probably isn't going to change.
This message was last edited by the player at 14:11, Fri 14 Aug 2015.
The System
GM, 705 posts
Fri 14 Aug 2015
at 14:13
  • msg #45

Re: Dicussion Zone

Sounds good. I'm fine either way - for me - it just gets harder as the game progresses.  More actions = more checks, etc.

As I've said to RedFox - once I learn more about programming, I will be able to put more of this into a clean generator; but, for now - JS and Excel are my friends.
Sylvek
P4, 87 posts
Fri 14 Aug 2015
at 14:13
  • msg #46

Re: Dicussion Zone

I'm probably with Ronja on this one.  When medical school goes into full swing, it would suck to miss out on turns like that what happened last round.
The System
GM, 720 posts
Fri 14 Aug 2015
at 20:35
  • msg #47

Re: Dicussion Zone

Hey folks - I think we'll begin play next Friday.

This will allow us time to add new players if any decide to join - it will also allow anyone who does so join a chance to read and get caught-up on the rules.

Feel-free in the mean time to tinker with your Lair threads and build various 'starter' setups for yourself.  Nothing will be set-in-stone until Friday morning.

For this iteration; we will leave-out the Council Voting system until I have a chance to rework it.  It's going to receive some re-balancing in favor of simplicity and lowering the overall changes it makes to the game world.

However, as it has been brought up - I'd like to ask for everyone's opinion on schedule.  Looks like we've got a couple of votes for once-per-week turns.

This means:

I post 'new turn' indicator (week, month, year), you post orders, I post results, you post changes/upkeep.

This means ~2 'posts' per week from everyone, possibly three depending upon any complicated turns/decisions.

So - scheduling: How does Sundays sound?  Beginning on Friday, I will post-up the new turn indicator, and if everyone can have their first post in by Sunday, I will have responses done by the middle of the week, and everyone can post their changes accordingly before Sunday.  Does that work?

[ Cycle ]
  • Sunday: Receive new turn indicator
  • Players Post as soon as possible.
  • Monday-Wednesday: Narrator posts results
  • Thursday-Saturday: players post any decisions/changes they make (such as purchases at a CP.)
  • Sunday: Receive new turn indicator.

This message was last edited by the GM at 16:56, Sat 22 Aug 2015.
Talonrel Windrunner
P4, 88 posts
Fri 14 Aug 2015
at 20:55
  • msg #48

Re: Dicussion Zone

That works for me.
Sylvia Starhelm
P5, 3 posts
Fri 14 Aug 2015
at 22:46
  • msg #49

Re: Dicussion Zone

In reply to The System (msg # 47):

That sounds good to me. I am going to be exceptionally busy for the next 2 months as I am teaching 2 (new to me) subjects in High School. Previously I have been teaching 7th graders. Now I have to actually do 'work' to check the students 'work'.
The System
GM, 725 posts
Fri 14 Aug 2015
at 22:47
  • msg #50

Re: Dicussion Zone

Also - for those who have not yet selected a portrait - please do.

Yes, I'm going to be a pain about it this time.
The System
GM, 727 posts
Fri 14 Aug 2015
at 23:02
  • msg #51

Re: Dicussion Zone

added:

http://wiki.rpol.net/?id=50711/basicstrategy

A quick overview of things to consider at the beginning of the game.
The System
GM, 728 posts
Sat 15 Aug 2015
at 00:24
  • msg #52

Re: Dicussion Zone

Little side note to clarify something - as in previous iterations - you cannot recruit new Units during this 'pre-game' phase.  Only purchase items/set-aside gold for future recruitment. (This has been added to the 'creating your Usurpation' page.)
Alhamandriel d'Souzathii
P2, 2 posts
Sat 15 Aug 2015
at 19:22
  • msg #53

Re: Dicussion Zone

Scheduling works for me
The System
GM, 729 posts
Sat 15 Aug 2015
at 19:24
  • msg #54

Re: Dicussion Zone

Sounds like majority are in agreement.  If you have not yet spoken in here - please feel free to hurl taunts.


Ranged Combat has received its own post to explain how speed affects # of rounds of ranged combat.

http://wiki.rpol.net/?id=50711/ranged_combat
Arak One Eye
P6, 2 posts
Sat 15 Aug 2015
at 19:30
  • msg #55

Re: Dicussion Zone

Your mother was a hamster and your father smelt of elderberries! *cough*

Couldn't resist...  That being said everything sounds good.

as we can not buy a second unit to start will we have the opportunity to do so during this pre-phase or will we have to wait until month 2?
The System
GM, 730 posts
Sat 15 Aug 2015
at 19:34
  • msg #56

Re: Dicussion Zone

You can recruit new units as soon as the game actually starts just not in the pre phase
Ronja Lovisdottir
P3, 8 posts
Sat 15 Aug 2015
at 19:37
  • msg #57

Re: Dicussion Zone

Arak One Eye:
as we can not buy a second unit to start will we have the opportunity to do so during this pre-phase or will we have to wait until month 2?

The System:
You can recruit new units as soon as the game actually starts just not in the pre phase

So, basically, 'neither' :P
The System
GM, 731 posts
Sat 15 Aug 2015
at 19:43
  • msg #58

Re: Dicussion Zone

*chuckle.

You ca. Conduct diplomacy with a nearby CP during week 1 and recruit that way.. I guess that is the first opportunity.
Talonrel Windrunner
P4, 89 posts
Sat 15 Aug 2015
at 19:45
  • msg #59

Re: Dicussion Zone

Provided that you don't fail diplomacy.  Or can you not fail in the first month that way, too?  I suppose that works.
The System
GM, 732 posts
Sat 15 Aug 2015
at 19:50
  • msg #60

Re: Dicussion Zone

In reply to Talonrel Windrunner (msg # 59):

You can't fail at diplomacy during the first month
Talonrel Windrunner
P4, 90 posts
Sat 15 Aug 2015
at 19:51
  • msg #61

Re: Dicussion Zone

Well, that answers that question then!

Argh, I want to start already.  I'm jonesing for this game SO HARD right now...

But nooooo.  We have to wait for more people.  Yeesh.  And the GM has to fix quests and junk.  GAH.  xD
Ronja Lovisdottir
P3, 9 posts
Sat 15 Aug 2015
at 19:54
  • msg #62

Re: Dicussion Zone

The System:
In reply to Talonrel Windrunner (msg # 59):

You can't fail at diplomacy during the first month

Oh, right, we're doing 'no fails' stuff this time too?
Since you said you'll be more open, what are the exact special 'easy start' rules, then?
Don't want to do like last time, and refuse to chance failures only to be later told I couldn't fail anyway.
Talonrel Windrunner
P4, 91 posts
Sat 15 Aug 2015
at 19:57
  • msg #63

Re: Dicussion Zone

I believe you can only not fail the first month.  I'm not sure what you mean by "easy start" rules.  That's the only thing I know of offhand that you could mean.
Arak One Eye
P6, 3 posts
Sat 15 Aug 2015
at 21:39
  • msg #64

Re: Dicussion Zone

Its in the wiki somewhere. I remember reading it last night.  We can't completely fail except in combat (where units can still die like normal).  If I remember correctly if we fail it counts as a partial success.
Talonrel Windrunner
P4, 92 posts
Sat 15 Aug 2015
at 21:53
  • msg #65

Re: Dicussion Zone

And partial successes are still good since they give you a +10 if you attempt that same action again.
Ronja Lovisdottir
P3, 10 posts
Sat 15 Aug 2015
at 23:49
  • msg #66

Re: Dicussion Zone

Talonrel Windrunner:
And partial successes are still good since they give you a +10 if you attempt that same action again.

That's partial failures.
Partial successes are 'You succeed, but only technically'
Minimal harvests, crappy nodes, etcetera.
Talonrel Windrunner
P4, 93 posts
Sun 16 Aug 2015
at 00:09
  • msg #67

Re: Dicussion Zone

Oh, pfft.  That's what I get for responding from my phone while drinking.  You'd think that even then I could remember that much about a system I've been helping with for the past few years.  I mixed them up.

Yes, you're correct.
The System
GM, 733 posts
Sun 16 Aug 2015
at 05:48
  • msg #68

Re: Dicussion Zone

During the first month - if you get a fail - it becomes a partial success.  It's like a success - but, less result.


http://wiki.rpol.net/?id=50711/BasicStrategy
This message was last edited by the GM at 07:38, Sun 16 Aug 2015.
The System
GM, 734 posts
Sun 16 Aug 2015
at 20:06
  • msg #69

Re: Dicussion Zone

Fixed an error on Scout/Artisan - it had claimed to be Unit only.  This was not supposed to be the case.

Added explanation of IN : http://wiki.rpol.net/?id=50711/Intelligence%20Network
Inside of the Spymaster's Suite Page.
The System
GM, 735 posts
Mon 17 Aug 2015
at 20:17
  • msg #70

Re: Dicussion Zone

Hey folks - we're getting started on Friday.  If you know anyone else who would be interested - we'd love to have them.  For those who haven't done so yet - start choosing your leader's races, bonuses, and starting Unit (be sure to name them!) and your Lair's (need an equally epic name).

Also - use your journal threads to record your initial purchases.
The System
GM, 742 posts
Wed 19 Aug 2015
at 17:47
  • msg #71

Re: Dicussion Zone

Hey folks - some of you still haven't setup your stat sheets - let me know if something is wrong, if you can't see it - or if you need any other help.
Ronja Lovisdottir
P3, 11 posts
Wed 19 Aug 2015
at 18:25
  • msg #72

Re: Dicussion Zone

Did you change the map since the map was first posted?
I can't find anything that looks like where I planned to start - I don't remember the location exactly, but I remember certain traits, and I can't get anywhere to fit it.
This message was last edited by the player at 18:25, Wed 19 Aug 2015.
The System
GM, 743 posts
Wed 19 Aug 2015
at 18:27
  • msg #73

Re: Dicussion Zone

The only addition from when I first setup the maps was the addition of landmarks.  Those did not change any terrain or anything else.
Ronja Lovisdottir
P3, 12 posts
Wed 19 Aug 2015
at 18:37
  • msg #74

Re: Dicussion Zone

The System:
The only addition from when I first setup the maps was the addition of landmarks.  Those did not change any terrain or anything else.

My bad then.
Like I said, I didn't actually look that closely.
Ronja Lovisdottir
P3, 16 posts
Wed 19 Aug 2015
at 20:20
  • msg #75

Re: Dicussion Zone

Duration: DMP lasts for twice as many rounds as the total DMP value, and the duration restarts if the Unit receives another instance of DMP.  You can reduce the amount of DMP by completing, the benefactors of whom share a race with the Unit in Question.

Missing something about diplomacy or such?
The System
GM, 749 posts
Wed 19 Aug 2015
at 20:24
  • msg #76

Re: Dicussion Zone

wow - that sentence was gibberish.  Let me check on that.
The System
GM, 750 posts
Wed 19 Aug 2015
at 20:25
  • msg #77

Re: Dicussion Zone

Duration: DMP lasts for twice as many rounds as the total DMP value, and the duration restarts if the Unit receives another instance of DMP.  You can reduce the amount of DMP by completing quests for NPCs, the benefactors of whom share a race with the Unit in Question. (Your Troops tend to appreciate it when they feel that their efforts mean something to the world around them and affects positive change.)

(edit: the following)

Also added: The Boost Morale Action can be used to reduce instances of DMP.
This message was last edited by the GM at 20:26, Wed 19 Aug 2015.
Talonrel Windrunner
P4, 94 posts
Fri 21 Aug 2015
at 02:43
  • msg #78

Re: Dicussion Zone

We've only got a couple hours left until the deadline has been made, people!  I hope you've got all your purchases and setup settled!
The System
GM, 771 posts
Fri 21 Aug 2015
at 15:37
  • msg #79

Re: Dicussion Zone

Okay folks - the World Event is updated (you will not likely see it turn red, but, I will do a bump on it so everyone knows anyway).

Also - everyone should have their first-turn indicator in their game thread now.

If you're writing narratives remember: it doesn't need to be long, just provide a solid RP of what you're doing - and remember- intent counts.  If I can read the intent in the narrative itself; it may just help.


(And just a reminder - this week's turn - I'd like to see it turned in by Sunday if possible, that way we can get onto a weekly schedule as smoothly as possible. If not - no worries, but, please try to get it as close as you can - after this Sunday, everything will be on a weekly basis again.)
This message was last edited by the GM at 15:40, Fri 21 Aug 2015.
The System
GM, 772 posts
Fri 21 Aug 2015
at 16:02
  • msg #80

Re: Dicussion Zone

Oh - and if you all need a quick-n-easy turn format

Just use 'quote' and copy-paste out the turn format here - add new lines as needed.

NameStartActionTargetEndNotes
      
      

Sylvia Starhelm
P5, 11 posts
Fri 21 Aug 2015
at 21:40
  • msg #81

Re: Dicussion Zone

In reply to The System (msg # 80):

Honestly, the first 4 weeks, I could probably post a turn every day :-)

EDIT: Sorry
This message was last edited by the player at 22:10, Fri 21 Aug 2015.
Talonrel Windrunner
P4, 95 posts
Fri 21 Aug 2015
at 21:45
  • msg #82

Re: Dicussion Zone

I don't understand what you're saying, Sylvia. ^^;
The System
GM, 777 posts
Fri 21 Aug 2015
at 21:51
  • msg #83

Re: Dicussion Zone

The Victory Point system has now been updated (and will receive definitions over the course of the next few days.)

http://wiki.rpol.net/?id=50711/victory
(Edit: Note that the RED text for the VPs are clickable links.)

As we learned from the previous game: there was an imbalance in victory point values that led to the appearance that only Combat-oriented Usurpations could take the lead.

(more explanation on the following will also be added)

What is the importance of victory points?

1) If you have 51% of the total VPs at any given time after the first year has passed -y ou win.

2) Victory Points create the 'scale' of the NPC's reaction to your presence.  What does this mean?  In short - once the AVERAGE of VPs of the Usurpers reaches X threshold - the Monsters/NPCs/Encounters you find will become more dangerous (instead of a Single Unit of bandits, you'll begin to run into 2 or 3 + Leaders, etc.)

3) Victory Points create the threshold for when the Legendary Foes begin to appear.  Once the AVERAGE of VPs achieves a certain point - Legendary Foes will begin to populate and begin to wreak havoc on the land.

4) VPs will be published at 3-month intervals.  A small bonus will be awarded to whomever is in the lead in each category.  This bonus will be lost if the position is lost.
This message was last edited by the GM at 21:59, Fri 21 Aug 2015.
The System
GM, 778 posts
Fri 21 Aug 2015
at 21:52
  • msg #84

Re: Dicussion Zone

In reply to Talonrel Windrunner (msg # 82):

I believe Sylvia is suggesting that she already has her first four turns planned.
Talonrel Windrunner
P4, 96 posts
Fri 21 Aug 2015
at 21:56
  • msg #85

Re: Dicussion Zone

Ah.  It's usually that way for the first four weeks.  After that, though, every action can change a plan easily.  All bets are off.
Ronja Lovisdottir
P3, 30 posts
Sat 22 Aug 2015
at 15:04
  • msg #86

Re: Dicussion Zone

Talonrel Windrunner:
Ah.  It's usually that way for the first four weeks.  After that, though, every action can change a plan easily.  All bets are off.

I've got nothing planned <.<
Talonrel Windrunner
P4, 100 posts
Sat 22 Aug 2015
at 15:30
  • msg #87

Re: Dicussion Zone

Ronja Lovisdottir:
I've got nothing planned <.<

Don't worry. I was that way the first couple times I played. It's not a bad way to play.
Ronja Lovisdottir
P3, 31 posts
Sat 22 Aug 2015
at 15:45
  • msg #88

Re: Dicussion Zone

Talonrel Windrunner:
Ronja Lovisdottir:
I've got nothing planned <.<

Don't worry. I was that way the first couple times I played. It's not a bad way to play.

Well, obviously :P
I did decently last time, and this time a lot of my 'incorrect assumptions' have been shown to me, so I should be playing the same game as the rest of you - unlike last time, where I was playing a harder variant of the rules, and doing it poorly on top of that.
Talonrel Windrunner
P4, 101 posts
Sat 22 Aug 2015
at 15:50
  • msg #89

Re: Dicussion Zone

No worries. I've been helping to create and update this game for the better part of the last four years and even I was playing a harder variant of the game. I sat with the GM for a good amount of time before the last game ended to fix up a wiki, so hopefully we should all be on the same page.
The System
GM, 797 posts
Sat 22 Aug 2015
at 15:59
  • msg #90

Re: Dicussion Zone

Four years?  No, no.  More like 2, maybe a tad more.  The first game took place in 2013!
Talonrel Windrunner
P4, 102 posts
Sat 22 Aug 2015
at 16:00
  • msg #91

Re: Dicussion Zone

Yep. It feels twice as long though!  ;p
The System
GM, 798 posts
Sat 22 Aug 2015
at 16:01
  • msg #92

Re: Dicussion Zone

No idea if that's a good thing or not? =)
Talonrel Windrunner
P4, 103 posts
Sat 22 Aug 2015
at 16:02
  • msg #93

Re: Dicussion Zone

It's bee quite a slog, but I still love this game. ;p
Ronja Lovisdottir
P3, 34 posts
Sat 22 Aug 2015
at 17:47
  • msg #94

Re: Dicussion Zone

Do we know the rough race-populations of the various on-map CPs?
I suspect Human is a common one, but there's a big difference between, say, a 20% dwarf-population somewhere, and a 5% one.
The System
GM, 805 posts
Sat 22 Aug 2015
at 17:47
  • msg #95

Re: Dicussion Zone

All of the on-map CPs are a thorough mix of the standard races - with NO presence of the non-standards.
Ronja Lovisdottir
P3, 35 posts
Sat 22 Aug 2015
at 17:57
  • msg #96

Re: Dicussion Zone

Final Victory:
Victory by Accrual: If a Single player has a preponderance of Victory Points (at least 51% of all total points), then they win by default.  This is considered a "Victory by Accrual."  What this means: your Usurpation has grown so large that the other Usurpers just can't possibly measure up to you, as you grow far beyond what anyone can hope to stop at any single point.  (This can only be achieved after the first year.)

Victory by Domination: If a Single player completely destroys all of the other Usurpers (or some quit and this player destroys the rest), then there are none left to challenge the Usurper; and they eventually grow to overcome the rest of Civilization.

It is quite unlikely, as in practically impossible, for someone to win with a Victory by Domination unless more than one Usurper dies in the same week.
The moment there's only two left, the only way for neither to win by Accrual, is for both score-percentages to be within 49.1%->50.9% - otherwise, one of them wins.
It might need a special rule that says you also need to be XXX% of the next-highest in score (a higher margin makes it harder to win by Accrual, but also harder to 'intercept' a victory by Domination)

Otherwise, you might as well toss out Domination - for one, you still win by score if you do kill a bunch in one week (you have 100% of the total score), for another, like I said, you cannot normally win by Domination because Actual happens first.

I think we discussed that at the end of the last round, but it seems it wasn't changed.
Talonrel Windrunner
P4, 104 posts
Sat 22 Aug 2015
at 18:00
  • msg #97

Re: Dicussion Zone

Ronja actually has a pretty solid point there.  The math is sound.
The System
GM, 806 posts
Sat 22 Aug 2015
at 18:06
  • msg #98

Re: Dicussion Zone

If the game gets down to two players - victory by Accrual won't be an option.  Not explicitly stated - but, yes - as you pointed-out: it would be rather stupid.  Accrual assumes at least 4 players.
Talonrel Windrunner
P4, 105 posts
Sat 22 Aug 2015
at 18:08
  • msg #99

Re: Dicussion Zone

Might be good to write a note on that victory condition then.  ^^;
Ronja Lovisdottir
P3, 36 posts
Sat 22 Aug 2015
at 18:34
  • msg #100

Re: Dicussion Zone

The System:
If the game gets down to two players - victory by Accrual won't be an option.  Not explicitly stated - but, yes - as you pointed-out: it would be rather stupid.  Accrual assumes at least 4 players.

4 players is fine.
I had initially written, but apparently deleted and not re-written, that it'd still be... Wait, no, I had my problem backwards @_@
'assuming' 3 would probably work fine, actually - I was working based on 'can't Accrue at 3 players, can accrue at 2', which lead to silly situations, but it's also the inverse of what I should have worked with.

4 works even better, even if it can make it less 'ideal' to go for an Accrual goal - last time, we had 4 players remaining when people got close to victories, and I think it's mostly coincidence that we had that number; We could have had 5 or 3 just as easily.
The System
GM, 807 posts
Sat 22 Aug 2015
at 18:36
  • msg #101

Re: Dicussion Zone

Update written - accrual can still be achieved with 3 players - but, it won't be likely.  If there are three players remaining - two can always gang-up - which is about to lead to me creating another page for a particular topic that came-up last game and was met with a lot of really bad assumptions.

hold.
The System
GM, 808 posts
Sat 22 Aug 2015
at 18:43
  • msg #102

Re: Dicussion Zone

Talonrel Windrunner
P4, 106 posts
Sat 22 Aug 2015
at 18:56
  • msg #103

Re: Dicussion Zone

Yeah, I remember that being pretty crazy last game.  Though, I see the potential play style of being a freaking resource baron for the rest of the players now being a viable option.  If I have a 4:1 or even 5:1 ratio for buying a resource but not selling it, why would I not just sell it to other players for a better profit margin?  That would be hilarious.  It would also probably save actions instead of having to hunt down a CP that might have the the trade you want and then use diplomacy enough times to get that favorable trade negotiation.

Interesting.
The System
GM, 809 posts
Sat 22 Aug 2015
at 18:59
  • msg #104

Re: Dicussion Zone

Certainly a possibility - if someone plays like George did last game - you might end-up with some seriously powerful purchasing/selling/trading capability.  Could be interesting.
Ronja Lovisdottir
P3, 37 posts
Sat 22 Aug 2015
at 19:03
  • msg #105

Re: Dicussion Zone

The System:
Certainly a possibility - if someone plays like George did last game - you might end-up with some seriously powerful purchasing/selling/trading capability.  Could be interesting.

Heck, if anyone plays like 'Diederik' did, they'd have the gold to pay for the seriously-powerful items (or at least a few really good ones) and the need to get some to stay in the game.
This message was last edited by the player at 19:04, Sat 22 Aug 2015.
Talonrel Windrunner
P4, 107 posts
Sat 22 Aug 2015
at 19:05
  • msg #106

Re: Dicussion Zone

Or, if someone plays like Dvorkin did, they could just up and sell high quality items to other players for hella high prices.  There's nowhere else to buy them or get them from, after all.
The System
GM, 810 posts
Sat 22 Aug 2015
at 19:07
  • msg #107

Re: Dicussion Zone

All true.
Talonrel Windrunner
P4, 108 posts
Sat 22 Aug 2015
at 19:30
  • msg #108

Re: Dicussion Zone

This is odd.  I didn't used to get new post indicators when I couldn't see the posts in the last game.  Now, I'm suddenly getting new post indicators every time even though I'm not privy to whatever said post says.  It's getting a bit annoying.
Ronja Lovisdottir
P3, 42 posts
Sat 22 Aug 2015
at 19:36
  • msg #109

Re: Dicussion Zone

Talonrel Windrunner:
This is odd.  I didn't used to get new post indicators when I couldn't see the posts in the last game.  Now, I'm suddenly getting new post indicators every time even though I'm not privy to whatever said post says.  It's getting a bit annoying.

I guess ask site-related people for help?
I was of the impression they changed it a while back - I used to have the game get marked red for 'new game' all the time, no matter who I could or could not see, but I haven't for a while.
Talonrel Windrunner
P4, 109 posts
Sat 22 Aug 2015
at 19:39
  • msg #110

Re: Dicussion Zone

Same here.  Though, they did just launch a new update today which could have broken something.  Hmm.
Ronja Lovisdottir
P3, 43 posts
Sat 22 Aug 2015
at 19:46
  • msg #111

Re: Dicussion Zone

Talonrel Windrunner:
Same here.  Though, they did just launch a new update today which could have broken something.  Hmm.

Broken my ability to go to Adult games, at least - hopefully it's processed quickly.
It's not even like the game is Adult, it's just marked as such because all the players are Adults and the GM wanted maximal creative freedom and/or to cover their ass if anyone pushes the limits of sub-Adult permissions.
The System
GM, 815 posts
Sat 22 Aug 2015
at 19:47
  • msg #112

Re: Dicussion Zone

Have you done the manual submission? (go to User Preferences) you will see it on the left side.  Fill-out form and hit submit.  Takes them less than 30 seconds.
Ronja Lovisdottir
P3, 44 posts
Sat 22 Aug 2015
at 19:55
  • msg #113

Re: Dicussion Zone

The System:
Have you done the manual submission? (go to User Preferences) you will see it on the left side.  Fill-out form and hit submit.  Takes them less than 30 seconds.

No, but apparently the system (not you, other system) is smart enough that I likely got the 'manual submission' page when I tried to access the game - I got something, which I filled out after refreshing my memory of rPol guidelines (doesn't seem to be any major additions), and now I'm accepted overall.
I guess it's either manual or more 'manned' than I'm used to - usually, if it requires human interaction, I expect at least half an hour for anything to get done.
Heck, 30 seconds is less than it can take to even just receive a mail.

EDIT: And apparently it's even advanced enough that they sent me the electronic equivalent of a self-destructing letter to inform me that I was accepted :P
Not sure why they needed to make it self-destructing, I could easily have deleted it myself if I didn't want it in my inbox, but hey, it's an established way to show how 'advanced' a spy-corp is :P
This message was last edited by the player at 19:57, Sat 22 Aug 2015.
Talonrel Windrunner
P4, 110 posts
Sat 22 Aug 2015
at 19:58
  • msg #114

Re: Dicussion Zone

That happened to me rather early this morning.  I'm surprised it only got to you now.
Ronja Lovisdottir
P3, 45 posts
Sat 22 Aug 2015
at 20:57
  • msg #115

Re: Dicussion Zone

Talonrel Windrunner:
That happened to me rather early this morning.  I'm surprised it only got to you now.

Haven't touched any game but this since Friday evening - over-slept (over-estimated my hard-of-hearing self's ability to hear the quieter of the two alarms I have (one's loud but old-fashioned, the other one's quiet but has a convenient snooze button. I should be using just the loud one, but it's oh-so-tempting to be able to hit 'ten more minutes' on the weekend)) and was then busy with RL stuff.
Talonrel Windrunner
P4, 111 posts
Sat 22 Aug 2015
at 21:01
  • msg #116

Re: Dicussion Zone

Ah. Makes sense. Wish I could be so lucky. Even early in the morning on Saturday I'm sitting in a library with a book of different medications open studying. I'm still in it. T_T
Sylvia Starhelm
P5, 20 posts
Mon 24 Aug 2015
at 02:04
  • msg #117

Re: Dicussion Zone

So, which one of you motherless whelps is holding up the turn?
Alhamandriel d'Souzathii
P2, 8 posts
Mon 24 Aug 2015
at 07:07
  • msg #118

Re: Dicussion Zone

Not me!
Alexandra Marik
P1, 6 posts
Amazons
Exiled General
Mon 24 Aug 2015
at 08:24
  • msg #119

Re: Dicussion Zone

Its probably my fault, I just got my post up. My apologies for the delay.
Sylvia Starhelm
P5, 21 posts
Mon 24 Aug 2015
at 12:01
  • msg #120

Re: Dicussion Zone

Have to admire a being who will own up to their faults. We shall have to see if Alexandra can overcome them!
The System
GM, 856 posts
Tue 25 Aug 2015
at 00:00
  • msg #121

Re: Dicussion Zone

The Arbiter sits patiently at his desk, reading the missives and scrolls that come-in from the various frontiers.  Finally, setting alight a few powders and inks, he activates his orb; a device which lets him communicate to you all...

"I see you're settling in... don't get too comfortable.  If you're to have a chance at reshaping this land, you must do more than work hard; you will sweat and bleed for your right to rule.  Do not waste this precious time before the nobles of the land learn of your presence."
Ronja Lovisdottir
P3, 50 posts
Tue 25 Aug 2015
at 02:04
  • msg #122

Re: Discussion Zone

...*Staaare* o_o

...How long's it been a 'Dicussion Zone?'
*Checks* Ah, since the start, you say? Alright then >.<
System-guy, might wanna an S to the first post, since I think subjects default to a 'Re:' to the first one.
The System
GM, 877 posts
Tue 25 Aug 2015
at 02:05
  • msg #123

Re: Discussion Zone

I think I missed something.
Sylvia Starhelm
P5, 26 posts
Tue 25 Aug 2015
at 03:07
  • msg #124

Re: Discussion Zone

The System:
I think I missed something.


Re: Discussion Zone (New)

vs

Re: Dicussion Zone (old)
The System
GM, 883 posts
Tue 25 Aug 2015
at 03:08
  • msg #125

Re: Discussion Zone

ahhh - the spelling error.  Thanks!  Yeah I had corrected the first post - but WAY late.
Sylvia Starhelm
P5, 27 posts
Tue 25 Aug 2015
at 03:15
  • msg #126

Re: Discussion Zone

The changes so far are interesting and engaging. My compliments to The System.
The System
GM, 884 posts
Tue 25 Aug 2015
at 03:23
  • msg #127

Re: Discussion Zone

Thank you kindly!  Trying hard.  Definitely going to take us all a bit to get into the swing of the new ruleset though - even I have to double-check myself repeatedly.
Sylvia Starhelm
P5, 30 posts
Thu 27 Aug 2015
at 23:36
  • msg #128

Re: Discussion Zone

Oh where oh where are the other players, oh where oh where could they be?

I so hoped we could get the first 4 weeks done in a RL week and then when things start really getting going we could slow down.
Talonrel Windrunner
P4, 153 posts
Thu 27 Aug 2015
at 23:39
  • msg #129

Re: Discussion Zone

Same here. Though, I don't think everyone's schedules are conducive to it.
Ronja Lovisdottir
P3, 57 posts
Fri 28 Aug 2015
at 01:30
  • msg #130

Re: Discussion Zone

Talonrel Windrunner:
Same here. Though, I don't think everyone's schedules are conducive to it.

In my case it's more that I do the same amount of work no matter what's actually happening.
As in, even if I knew the next six months of actions ahead of time, I'd still need to spend the same amount of time writing the 'fluff' for their actions.
It's the main part of the work, really - so, things are 'going enough' for me already.
This message was last edited by the player at 01:31, Fri 28 Aug 2015.
Sylvia Starhelm
P5, 31 posts
Fri 28 Aug 2015
at 03:27
  • msg #131

Re: Discussion Zone

I tend to only do fluff when there is a point to it. I guess that is once an extra or CP is found, then there is a point.
Alhamandriel d'Souzathii
P2, 12 posts
Fri 28 Aug 2015
at 06:48
  • msg #132

Re: Discussion Zone

Afraid I'm enjoying the unhurried pace :)
Talonrel Windrunner
P4, 154 posts
Fri 28 Aug 2015
at 10:33
  • msg #133

Re: Discussion Zone

I know the GM himself is hoping we eventually do go a bit faster at some point in the future. Otherwise, the game will not finish for over two to two and a half real life years. ;p
Alexandra Marik
P1, 14 posts
Amazons
Exiled General
Fri 28 Aug 2015
at 12:22
  • msg #134

Re: Discussion Zone

Yeah, I've gotta admit I'm enjoying it as well. It gives me time to think up some very cool lore posts to put up along with my turn.
The System
GM, 901 posts
Fri 28 Aug 2015
at 18:56
  • msg #135

Re: Discussion Zone

The slower pace for the moment is helpful.  It's allowing people to get schedules accommodated to allow them to play and get in their turns.  It's also allowing me time to double-check my responses and actually get the new system/rules/formats right and in place.

But, certainly: once the game is well underway, a slightly faster pace would be nice.

That being said: for the first two to three months of game time, I'm not stressing about the schedules and people's posting times at all.  The only time that really matters is week 4 - we can't be late on that, as that would require a delay to the weekly news updates; and I can't put those out until everyone is completely done with their week 4.

Some things I am noticing and want to ask:

1) Does everyone know how to pull tables/other data out of a post? If not-> press "quote" and you will be able to copy/paste out tables and other information that you may want to use for your units.

2) If you need me to put something into your Stat-Tracker Thread (such as Unit Stat Sheets), please let me know.  I have no way to tell if you just forgot to do it yourself, or if you are unable to do it.

3) Whenever your Unit(s)/Leader(s)/Extra(s) gain a skill - add it to their skills area.  You can create more lines as needed.  Example: 1 gained in Bard would look like: Bard[1].

If you're above skill rank three, obviously it takes more xp to level, so if you had Bard[3] then gained another XP, you would write: Bard[3]^1.  Once you gain that second XP in Bard, it would become -> Bard[4].

4) If something is not clear-enough - please ask.  Most of the time I am linking where it is mentioned in the rules wiki, but, if it is still not clear: ask.
Talonrel Windrunner
P4, 155 posts
Fri 28 Aug 2015
at 19:39
  • msg #136

Re: Discussion Zone

I prefer Bard[3]* to denote XP for cleanliness purposes, but you already knew how anal I am about that.  xP
The System
GM, 902 posts
Fri 28 Aug 2015
at 19:40
  • msg #137

Re: Discussion Zone

There's a problem with RPOL though - multiple instances of * will not always appear correctly.  Yes, I agree though - I *would* prefer it that way.  But, it doesn't work 100% of the time.
Talonrel Windrunner
P4, 156 posts
Fri 28 Aug 2015
at 20:50
  • msg #138

Re: Discussion Zone

Really?  I've never had a problem with it.
The System
GM, 903 posts
Sat 29 Aug 2015
at 02:35
  • msg #139

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 138):

You may have forgotten or not noticed from the previous game - but, there were times when/if I used multiple asterixes in a row (especially on the skill chart) that they would be truncated to a single.  This caused lots of weird stuff.
The System
GM, 912 posts
Sun 30 Aug 2015
at 16:54
  • msg #140

Re: Discussion Zone

An error on foodstuffs math was fixed in the trading section.

For those who have not done turn 2- please, when you can do so.  Turn 3 is up for everyone else.
Sylvia Starhelm
P5, 32 posts
Sun 30 Aug 2015
at 17:39
  • msg #141

Re: Discussion Zone

Here we go again.....(Megadeath)
The System
GM, 913 posts
Sun 30 Aug 2015
at 17:41
  • msg #142

Re: Discussion Zone

[Insert random cadence here]
Sylvia Starhelm
P5, 38 posts
Tue 1 Sep 2015
at 00:35
  • msg #143

Re: Discussion Zone

*Twiddles Thumbs waiting for other players to get up to speed*
Talonrel Windrunner
P4, 184 posts
Tue 1 Sep 2015
at 00:42
  • msg #144

Re: Discussion Zone

I was done Sunday morning.  You're behind, Sylvia.  xP
Sylvia Starhelm
P5, 39 posts
Tue 1 Sep 2015
at 00:45
  • msg #145

Re: Discussion Zone

I waited 24 hours to actually post anything to give the other 4 or so players time to get things all finished. I know that my Elvin brother can outrun the wind ;-)
Talonrel Windrunner
P4, 185 posts
Tue 1 Sep 2015
at 00:46
  • msg #146

Re: Discussion Zone

I do what I can.  ^_~
Talonrel Windrunner
P4, 186 posts
Tue 1 Sep 2015
at 00:47
  • msg #147

Re: Discussion Zone

Sometimes I'm glad for the slower pace.  It makes studying for medical exams a bit easier on me.
Sylvia Starhelm
P5, 40 posts
Tue 1 Sep 2015
at 01:03
  • msg #148

Re: Discussion Zone

I hear that. Its lesson plans for me, but it is the first month and the 'hard part' should have been deciding what to purchase with the 100 gold. Then just run with that you get with your limited actions. Its not like we have a dozen units to make decisions for across three lairs, yet.
Talonrel Windrunner
P4, 187 posts
Tue 1 Sep 2015
at 01:07
  • msg #149

Re: Discussion Zone

I don't think I've ever had more than one lair in any of the iterations I've played.  That one lair, though.  Yeesh.  xD
The System
GM, 945 posts
Tue 1 Sep 2015
at 01:11
  • msg #150

Re: Discussion Zone

Yeah - multiple Lairs... wow - that ended up being amazingly complicated with Bugrem and George in the last game living practically on top of one another.  Keeping a straight-face on my end of the screen watching some actions go back and forth and envisioning the two Usurpers 'just missing' each other as they tried to cross main roads with their Armies.  LOLs.  So many LOLs.
Talonrel Windrunner
P4, 188 posts
Tue 1 Sep 2015
at 01:36
  • msg #151

Re: Discussion Zone

That's going to be even funnier this iteration with more players and a significantly smaller map.
Sylvia Starhelm
P5, 41 posts
Tue 1 Sep 2015
at 01:38
  • msg #152

Re: Discussion Zone

I think that is why The System did it.
The System
GM, 947 posts
Tue 1 Sep 2015
at 01:43
  • msg #153

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 152):

=D
Yep!
Alhamandriel d'Souzathii
P2, 21 posts
Tue 1 Sep 2015
at 05:08
  • msg #154

Re: Discussion Zone

Juggling twelve units across three lairs was complicated!
Sylvia Starhelm
P5, 49 posts
Sun 6 Sep 2015
at 20:39
  • msg #155

Re: Discussion Zone

Iiiiiiiitssssss SUNDAY!

Time for USURRRRRRRRRPpppeeeeeerrrrR!

Screw football. ;-)
The System
GM, 1038 posts
Sun 6 Sep 2015
at 23:21
  • msg #156

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 155):

Cheers!

Has football started again?  I don't pay attention =).
Talonrel Windrunner
P4, 232 posts
Sun 6 Sep 2015
at 23:31
  • msg #157

Re: Discussion Zone

Well, that studying was a bit of a slog.

Just let me know when you're updating. My exam is tomorrow, but I'm just destressing now.
The System
GM, 1039 posts
Mon 7 Sep 2015
at 00:11
  • msg #158

Re: Discussion Zone

In about six to seven hours I hope.
Sylvia Starhelm
P5, 52 posts
Mon 7 Sep 2015
at 19:39
  • msg #159

Re: Discussion Zone

In reply to The System (msg # 158):

I guess we are waiting for updates till everybody has their month of turns in....then the System can post the Monthly stuff.
The System
GM, 1047 posts
Mon 7 Sep 2015
at 20:02
  • msg #160

Re: Discussion Zone

Hey folks - this is week 4 - this is the week where things cannot wait.  If you have not resolved replies from week 3, please do so as soon as possible so you can make your week 4 turn.  Once saturday hits - if you're not done - you will cycle: this means I will pay your upkeep for you and you miss your turn.
The System
GM, 1058 posts
Thu 10 Sep 2015
at 02:59
  • msg #161

Re: Discussion Zone

For those of you who have completed Turn 4 - make sure to include upkeep in your response post!  Then track upkeep on your Stat-Tracker thread accordingly.
Alexandra Marik
P1, 30 posts
Amazons
Exiled General
Thu 10 Sep 2015
at 06:47
  • msg #162

Re: Discussion Zone

Roger that boss, sorry I forgot to do that. I'll fix it now.
Sylvia Starhelm
P5, 57 posts
Sat 12 Sep 2015
at 17:44
  • msg #163

Re: Discussion Zone

Meanwhile, on a reality far far away, they wait what seems like an eternity for the month to be over.
Talonrel Windrunner
P4, 239 posts
Sat 12 Sep 2015
at 19:03
  • msg #164

Re: Discussion Zone

Seriously, right?
The System
GM, 1079 posts
Sun 13 Sep 2015
at 17:37
  • msg #165

Re: Discussion Zone

Hey folks - new turns are just about-up.  For those who may have built a spymaster's suite, please hold while I work-out that information for you.  It will be in your 'Turn' notification.
The System
GM, 1098 posts
Mon 14 Sep 2015
at 20:43
  • msg #166

Re: Discussion Zone

The second month is upon us... no more safety nets for anyone.  This means you can now fail at whatever action you take; so, be warned.  It is time to begin determining what path(s) you want to take to achieve victory and where you want to focus to get there.

For those of you trying to figure out which actions to take, I will provide a small list of 'generalized tips' to help:

[*] Explore (the action) is usually expensive.  If you want to go Exploring, make sure you have gold.  Lots of it.
[*] Harvesting is a great way to get resources - but, if you don't get at least a success; it will feel like a waste.  Send multiple units to the same Harvest action if you can.
[*] Trading with CPs is great, but early game it may not be easy if you don't have spare gold or resources.  As the game progresses, it is much easier to improve the trade status.
[*] Many fights are winnable, but, many are Pyrrhic.
[*] Quests (especially those beyond difficulty 2) are some of the best ways to improve skills and find rewards that would otherwise be unobtainable.  However, quests require you to 'burn' or spend a fair amount of time on them, and thus may be better ignored if it would result in not completing other, more concrete goals.
[*] Building up skills (in whatever area) is often more important than getting a small smattering of goods.  Therefore, getting higher rolls is probably more important than sending your armies out in every direction. (though, if you're downright lucky; the opposite may be true.)
Talonrel Windrunner
P4, 249 posts
Mon 14 Sep 2015
at 21:42
  • msg #167

Re: Discussion Zone

*coughBugremcough*. xP
Alhamandriel d'Souzathii
P2, 25 posts
Tue 15 Sep 2015
at 00:39
  • msg #168

Re: Discussion Zone

*whistles innocently*
Ronja Lovisdottir
P3, 75 posts
Tue 15 Sep 2015
at 06:13
  • msg #169

Re: Discussion Zone

Talonrel Windrunner:
*coughBugremcough*. xP

I... Don't get which part you're referring to?
Talonrel Windrunner
P4, 250 posts
Tue 15 Sep 2015
at 09:38
  • msg #170

Re: Discussion Zone

The last part in parentheses.
Ronja Lovisdottir
P3, 76 posts
Tue 15 Sep 2015
at 11:24
  • msg #171

Re: Discussion Zone

Talonrel Windrunner:
The last part in parentheses.

Ah, fair enough *shrug*
The System
GM, 1122 posts
Fri 18 Sep 2015
at 06:29
  • msg #172

Re: Discussion Zone

Anyone who has not yet turned-in their turn for Week 1, Month 2 - please do so as soon as possible.
Talonrel Windrunner
P4, 256 posts
Fri 18 Sep 2015
at 12:33
  • msg #173

Re: Discussion Zone

I don't think you have as yet. Where's my narrative?  xP
The System
GM, 1124 posts
Fri 18 Sep 2015
at 16:24
  • msg #174

Re: Discussion Zone

=) Waiting.

Folks, in the future - if you must; please simply provide a turn-in for your turns as soon as possible.  Even without a storyline/narrative.  Also, please keep narratives relatively short... one to two easy paragraphs.  My poor brain can only process so much.

=)
Talonrel Windrunner
P4, 257 posts
Fri 18 Sep 2015
at 17:52
  • msg #175

Re: Discussion Zone

The System:
Also, please keep narratives relatively short... one to two easy paragraphs.  My poor brain can only process so much.

Your request has been heard.  And refused.

PREPARE YOURSELF!  xP
The System
GM, 1126 posts
Fri 18 Sep 2015
at 17:55
  • msg #176

Re: Discussion Zone

AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
Talonrel Windrunner
P4, 258 posts
Fri 18 Sep 2015
at 18:12
  • msg #177

Re: Discussion Zone

*prepares to type a ten page story*  xP
Alhamandriel d'Souzathii
P2, 27 posts
Fri 18 Sep 2015
at 18:54
  • msg #178

Re: Discussion Zone

See I was thinking short and complicated ;)
Alaron
P6, 15 posts
Sat 19 Sep 2015
at 01:08
  • msg #179

Re: Discussion Zone

"Greetings, heroes! I have come to this forsaken land to unite all peoples under one blissful banner. Given that our World Order is New, I will forgive you for not hearing of me sooner. After all, Ignorance is Strength!

Now that you have heard of me, you may lay down your arms and join hands in my industrious people's nation! We will fight back the trolls and ogres that plague the land, for although all creatures are equal, we are more equal than they!

Come, and greet the Brave New World we are building!"

Sylvia Starhelm
P5, 65 posts
Sat 19 Sep 2015
at 03:35
  • msg #180

Re: Discussion Zone

An arrow slices through the air **SHINK** narrowly missing Alaron's head. A smashingly beautiful Elf peers out from behind a tree and winks at Alaron, then scampers off.
The System
GM, 1162 posts
Mon 21 Sep 2015
at 20:51
  • msg #181

Re: Discussion Zone

Hey folks - while we're waiting for everyone to get their turns-in.. question

Regarding the Rules-Wiki.

How do you people feel about the format/structure?  Where has it gone wrong?  What would you prefer to see?

I have had some suggestions to bundle more of the data onto single pages.  Would this be preferred instead of clicking numerous links?
Talonrel Windrunner
P4, 262 posts
Mon 21 Sep 2015
at 21:01
  • msg #182

Re: Discussion Zone

I honestly love it the way it is.  If there was too much on one page, it would be difficult to parse through.  The rules for the game are kind of...massive, after all.
Alhamandriel d'Souzathii
P2, 31 posts
Mon 21 Sep 2015
at 21:02
  • msg #183

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 182):

Ditto
Alaron
P6, 23 posts
Mon 21 Sep 2015
at 21:29
  • msg #184

Re: Discussion Zone

I don't think the rules are that large - particularly compared with other gametypes - but appear that way because of how they are distributed.

If anything is complicated "until you get the hang of it," it's because the information is difficult to deliver, not confusing. By using more tables/bullets and less paragraph / enumerated steps, information can be displayed in more dense but easily digestible portions.

The table on the Skills page is an excellent example, which could be further improved by combining the first two columns and moving the leader-only skills to just below the unit-only skills. I can provide an example if needed.

The wiki makes it look like there are TONS of rules because the format forces you to restate things in several places. Especially considering how the rules are grouped, it really isn't very complicated, which is part of the beauty of it.
This message was last edited by the player at 21:33, Mon 21 Sept 2015.
The System
GM, 1164 posts
Mon 21 Sep 2015
at 21:30
  • msg #185

Re: Discussion Zone

Unfortunately, due to the way the 'links' work on this wiki, the first two columns cannot be combined.  Any time a 'pipe' is used '|' - it creates a new table block.

And, easy tables translate better than normal HTML.
Alaron
P6, 25 posts
Mon 21 Sep 2015
at 21:31
  • msg #186

Re: Discussion Zone

In reply to The System (msg # 185):

Just delete column 2, and you've done it. Then put the unit/leader specific markers after the hyperlinked name of the skill.
The System
GM, 1165 posts
Mon 21 Sep 2015
at 21:37
  • msg #187

Re: Discussion Zone

That's the point - you can't delete one without deleting the other.

When you create a link in the wiki you use a pipe

[[ Word

|

Word ]]

This causes both the link AND the normal typeface to appear side by side when presented in a table.
Alaron
P6, 26 posts
Mon 21 Sep 2015
at 21:45
  • msg #188

Re: Discussion Zone

In reply to The System (msg # 187):

I modified just the forager skill by deleting the second instance of the word forager. I was able to follow the link, and it moved the contents of column 3 to column 2.

I then changed the names of the columns to demonstrate how to modify the table without adding a superfluous column. Of course it's rough prototyped so you can change it back easily if you prefer, or use that rule to go down the rest of the table.
Alaron
P6, 27 posts
Mon 21 Sep 2015
at 21:51
  • msg #189

Re: Discussion Zone

Now I added a new table with just the Forager Skill that provides another example. The third column could be removed if you prefer - the point is just that the link could serve as the name, and that it will allow you to add the unit/leader specific markers without modifying the hyperlink or name.

**EDIT** I noticed in all the tables that you put a separate instance of the ! for each header - by putting two on the first column, you indicate that everything in that row is a header. It's a minor thing to clean up code.

For instance:

|!! Header 1 | Header 2| Header 3|
With one more | on the next line makes

Header 1Header 2Header 3

This message was last edited by the player at 21:54, Mon 21 Sept 2015.
The System
GM, 1167 posts
Mon 21 Sep 2015
at 21:52
  • msg #190

Re: Discussion Zone

Interesting... Well done.  Thanks!
The System
GM, 1168 posts
Mon 21 Sep 2015
at 21:56
  • msg #191

Re: Discussion Zone

In reply to Alaron (msg # 189):

I only don't use the double-exclamation in case I change my mind later.  But, it is cleaner.
Alaron
P6, 33 posts
Mon 21 Sep 2015
at 22:39
  • msg #192

Re: Discussion Zone

In reply to The System (msg # 191):

Sure, that makes sense!

On the Skills page, consider adding "Prereq: Skill[Level]" to advanced skills in the notes.
Sylvia Starhelm
P5, 74 posts
Mon 21 Sep 2015
at 22:50
  • msg #193

Re: Discussion Zone

I like the format in general. Yes, it makes it look large, but that is basically because of the length of the action list. If you want to change it aesthetically then put the 'action' explanation links all in a separate page....although I think that is unnecessary.
The System
GM, 1188 posts
Tue 22 Sep 2015
at 00:13
  • msg #194

Re: Discussion Zone

Sylvia Starhelm:
I like the format in general. Yes, it makes it look large, but that is basically because of the length of the action list. If you want to change it aesthetically then put the 'action' explanation links all in a separate page....although I think that is unnecessary.


Fair enough. I did exactly that for the skills - since it was quite cumbersome.

I think I will leave the actions where they are; as I *believe* they are one of the more reviewed sections.  This way people can CTRL+F them quickly,
The System
GM, 1189 posts
Tue 22 Sep 2015
at 00:14
  • msg #195

Re: Discussion Zone

Talonrel Windrunner:
I honestly love it the way it is.  If there was too much on one page, it would be difficult to parse through.  The rules for the game are kind of...massive, after all.


Alhamandriel d'Souzathii:
In reply to Talonrel Windrunner (msg # 182):

Ditto



Thank you both - but, seriously; if things need to be changed: just let me know.

We'll get there!

I've made *some* updates, adding a sentence here and there, or turning things into tables (thanks to Alaron's annotation about how to remove that ****ed extra column)!


http://wiki.rpol.net/?id=50711/loyalty has been updated to specify when loyalty checks are made.
This message was last edited by the GM at 00:15, Tue 22 Sept 2015.
The System
GM, 1283 posts
Fri 25 Sep 2015
at 03:30
  • msg #196

Re: Discussion Zone

As everyone got in their turns in a timely manner this week, and I was able to complete the turns well-enough; I have updated the turn indicator.  We're still on normal time for the week, but, hopefully this will give everyone a bit more time to get in their next turns.  I know schedules are getting hectic for some.
The System
GM, 1328 posts
Sun 4 Oct 2015
at 04:13
  • msg #197

Re: Discussion Zone

Hey folks - tomorrow is Sunday - please complete your turn responses as soon as possible.  New turn goes-up tomorrow.
The System
GM, 1341 posts
Wed 7 Oct 2015
at 17:26
  • msg #198

Re: Discussion Zone

Those who have not posted their turns yet - please do so as soon as possible.  This is not the same as last iteration where I can easily post asynchronously.  All posts must be turned-in together before I can rationally process results.
The System
GM, 1350 posts
Fri 9 Oct 2015
at 01:56
  • msg #199

Re: Discussion Zone

If you have not posted - you have 1.5 hours from this post to do so, or else your turn will be passed-over.  Please post folks!
Ronja Lovisdottir
P3, 96 posts
Fri 9 Oct 2015
at 10:02
  • msg #200

Re: Discussion Zone

The System:
If you have not posted - you have 1.5 hours from this post to do so, or else your turn will be passed-over.  Please post folks!

As far as I know all of my stuff's ready as is.
But as I've said in my OOC thread, I'm leaving for a con today.
So, in an hour or so, I'll have a lot more trouble getting anything posted until late sunday.
Since I don't have the response to my actions yet, that'll be a problem; I MIGHT be able to do something as simple as updating the stats, but even that requires a bit of luck.
The System
GM, 1443 posts
Wed 14 Oct 2015
at 21:16
  • msg #201

Re: Discussion Zone

Folks - most of you have not yet posted.  Are we all doing okay?  Do we need to change the schedule in some way?
Sylvia Starhelm
P5, 83 posts
Thu 15 Oct 2015
at 01:45
  • msg #202

Re: Discussion Zone

Very busy week, catching up after my illness last week and dealing with calling parents for the students who are not passing.
The System
GM, 1445 posts
Thu 15 Oct 2015
at 01:51
  • msg #203

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 202):

=(

It's always the teacher's fault! (insert sarcasm here.)
Sylvia Starhelm
P5, 84 posts
Thu 15 Oct 2015
at 02:26
  • msg #204

Re: Discussion Zone

Actually, it is always the primary teachers fault. The primary teacher being the PARENT!

;-)
The System
GM, 1449 posts
Thu 15 Oct 2015
at 02:30
  • msg #205

Re: Discussion Zone

*wahhh wahhh waahhhhh!!!!! (insert trombone here)

https://www.youtube.com/watch?v=V8XTpCwicwE

Too true.
The System
GM, 1459 posts
Fri 16 Oct 2015
at 00:25
  • msg #206

Re: Discussion Zone

Added:

- http://wiki.rpol.net/?id=50711/Casualties
- http://wiki.rpol.net/?id=50711/Traits

Information for casualties already existed, however; it was spread-out and unclear.  Hopefully this will make it as clear as possible.
The System
GM, 1486 posts
Sun 18 Oct 2015
at 09:27
  • msg #207

Re: Discussion Zone

For those who have not yet posted replies to the results - please do so as soon as possible.
The System
GM, 1546 posts
Thu 22 Oct 2015
at 23:16
  • msg #208

Re: Discussion Zone

Hey folks - we're down two players.  Looks like the current crop is posting fairly speedily.

Hope everyone is doing well and having fun out there.

Lost both to real life issues (one got a job! yay!)
Sylvia Starhelm
P5, 100 posts
Thu 22 Oct 2015
at 23:24
  • msg #209

Re: Discussion Zone

YEAH for the Job.

BOOO for not being able to invest 15 minutes a week into this game!

Can we post for the next week yet?
Talonrel Windrunner
P4, 447 posts
Thu 22 Oct 2015
at 23:24
  • msg #210

Re: Discussion Zone

That's what I'm wondering.  I haven't gotten my prompt yet.  xD
The System
GM, 1547 posts
Thu 22 Oct 2015
at 23:25
  • msg #211

Re: Discussion Zone

Actually - we're waiting on you (P5) to post your reply to the results. =)
This message was last edited by the GM at 23:25, Thu 22 Oct 2015.
Sylvia Starhelm
P5, 101 posts
Thu 22 Oct 2015
at 23:26
  • msg #212

Re: Discussion Zone

Oh, I did that in the OOC Thread. SOrry.
The System
GM, 1549 posts
Thu 22 Oct 2015
at 23:26
  • msg #213

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 212):

pfftttt!!!! =P
The System
GM, 1555 posts
Thu 22 Oct 2015
at 23:36
  • msg #214

Re: Discussion Zone

So folks - this brings us to a new question.  This group seems fairly solid and fast-posting.  My question to you all is: do we want to try the waters for two turns per week?

We'd obviously need to revise the schedule, but, I want to know if others think it's feasible, and if so - what kind of schedule we should try?
Talonrel Windrunner
P4, 451 posts
Thu 22 Oct 2015
at 23:41
  • msg #215

Re: Discussion Zone

I'm cool with it.  As long as we stick to some kind of solid schedule, I can do it.  My RL schedule is pretty strict, so I can't change it on a weekly basis.  But, if we maintain the same twice a week schedule I can change my schedule to the twice a week schedule and make that my new schedule.  As long as we aren't constantly changing or shifting it on a weekly basis, it shouldn't be a problem.  I just need to know what we're changing it to.
This message was last edited by the player at 23:42, Thu 22 Oct 2015.
Sylvia Starhelm
P5, 103 posts
Fri 23 Oct 2015
at 00:34
  • msg #216

Re: Discussion Zone

That would be good for me as well, at least till things get a good bit more complicated.
Ronja Lovisdottir
P3, 110 posts
Fri 23 Oct 2015
at 04:05
  • msg #217

Re: Discussion Zone

While I could do it, my 'vote' (as if it's a democracy :P) goes towards keeping it as is.
I like it the way it is.
Talonrel Windrunner
P4, 464 posts
Fri 23 Oct 2015
at 04:20
  • msg #218

Re: Discussion Zone

My only real objection to keeping things they way they are is that the projected game time for this game is two years.  Which, if we keep going at the same pace, is exactly the same amount of real life time that will be required.  ^^;
Ronja Lovisdottir
P3, 111 posts
Fri 23 Oct 2015
at 04:44
  • msg #219

Re: Discussion Zone

Talonrel Windrunner:
My only real objection to keeping things they way they are is that the projected game time for this game is two years.  Which, if we keep going at the same pace, is exactly the same amount of real life time that will be required.  ^^;

It'll still be at least half that time no matter what, and it'll have a greater impact on our spare time.
Mainly, I feel like going more often (and therefore rushing more) would make me screw up more, and few things drain me of my interest in strategy games as much as failing (it's a personal flaw, I acknowledge, but I think it's inherent to my nerdiness, so not much I can do)

Like I said, I can handle doubling it if I have to, but I'd be happier with things sticking to what they are now.
I voted against it last time it was discussed too.
This message was last edited by the player at 04:44, Fri 23 Oct 2015.
Talonrel Windrunner
P4, 466 posts
Fri 23 Oct 2015
at 04:46
  • msg #220

Re: Discussion Zone

I understand.  Though, I'll be dropping from the game once a year passes due to real life conflicts.  So, if we get low enough in player population, the game will likely close like it did in the first and second rounds.
The System
GM, 1579 posts
Fri 23 Oct 2015
at 04:51
  • msg #221

Re: Discussion Zone

My only piece on this is: the turns are simple right now.  For the next two months of Game Time - it is likely to remain that way.  Player divergence won't really happen until the end of month 4.  So, even just a short-burst of increased pace would get-us through the simpler turns.
Alhamandriel d'Souzathii
P2, 47 posts
Fri 23 Oct 2015
at 05:19
  • msg #222

Re: Discussion Zone

Happy to stay or shift the pace of turns
Sylvia Starhelm
P5, 106 posts
Fri 23 Oct 2015
at 21:57
  • msg #223

Re: Discussion Zone

In reply to Alhamandriel d'Souzathii (msg # 222):

Depends on what you call simple. Till we get to 8 units, I am not to worried about it. That should only take like 2 more months, right?
The System
GM, 1590 posts
Fri 23 Oct 2015
at 22:02
  • msg #224

Re: Discussion Zone

Indeed.

So, here's the plan - let's 'speed-up' the turns to two per week for the next 2 GMs (Game Months) of play.

(until the end of Month 5.)

Hopefully, that will give us enough speed to get into some of the more complicated turns; then we will return to the standard 1:1.

Is everyone willing to tolerate that? (hopefully, for you Ronja - that's a fair compromise between the two.)
Talonrel Windrunner
P4, 475 posts
Fri 23 Oct 2015
at 22:05
  • msg #225

Re: Discussion Zone

Works for me.  If you want, it's even easier to do after December 10th as well since I'll be completely off.  But, I can still do it for the next few weeks.

Just to let you know that I can do it multiple times if we want.
This message was last edited by the player at 22:05, Fri 23 Oct 2015.
Sylvia Starhelm
P5, 107 posts
Fri 23 Oct 2015
at 22:08
  • msg #226

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 225):

I can do two a week indefinitely.
Ronja Lovisdottir
P3, 113 posts
Sat 24 Oct 2015
at 14:12
  • msg #227

Re: Discussion Zone

Sure, sure.
Alhamandriel d'Souzathii
P2, 50 posts
Sat 24 Oct 2015
at 19:03
  • msg #228

Re: Discussion Zone

Aye
Talonrel Windrunner
P4, 521 posts
Sat 24 Oct 2015
at 19:16
  • msg #229

Re: Discussion Zone

Guess the votes are in favor of twice a week then!
The System
GM, 1646 posts
Sat 24 Oct 2015
at 21:56
  • msg #230

Re: Discussion Zone

Alright - Ronja, please post your next turn as soon as possible.  Then we can begin handling twice a week.

We'll use U.S. Sunday as the starting point.  I'll try to have 'new turn' indicators up early Sunday.  Let's try to have turns in by Tuesday, I'll respond by early Wednesday, then we'll cycle again.  That does mean people will have to be fairly 'johnny-on-the-spot' on getting replies Wednesday night/Thursday for us to cycle again.
Talonrel Windrunner
P4, 522 posts
Sat 24 Oct 2015
at 22:18
  • msg #231

Re: Discussion Zone

Got it.  Mind adjusting the turn schedule on the Monthly Update for me then?  I tend to constantly reference that schedule in order to affirm that I'm on the right track for my week.

For future reference, if anyone is considering medical school, your life becomes chained to the hour.  @_@
Ronja Lovisdottir
P3, 114 posts
Sat 24 Oct 2015
at 23:53
  • msg #232

Re: Discussion Zone

The System:
Alright - Ronja, please post your next turn as soon as possible.  Then we can begin handling twice a week.

We'll use U.S. Sunday as the starting point.  I'll try to have 'new turn' indicators up early Sunday.  Let's try to have turns in by Tuesday, I'll respond by early Wednesday, then we'll cycle again.  That does mean people will have to be fairly 'johnny-on-the-spot' on getting replies Wednesday night/Thursday for us to cycle again.

Right, sorry.
Had the mental checkbox of 'done stuff in Usurper' checked from the discussions, forgot I hadn't done any turns.
The System
GM, 1709 posts
Mon 26 Oct 2015
at 00:08
  • msg #233

Re: Discussion Zone

Remember folks, this is week four, be sure to account for upkeep.
The System
GM, 1759 posts
Tue 27 Oct 2015
at 07:42
  • msg #234

Re: Discussion Zone

Hey folks - updates are through - please note that both the monthly update has occurred and a VICTORY POINTS update has occurred (look directly above the month 4.)

You will see your current status - as well as any bonuses you have have earned for being in a top-scoring position.  Bonuses are cumulative.

Also the benefit from the SMS Ren 2 has had a wording update: "You may choose the first result when scouting (Node [type], Enemies, Cache, or CP)," or

This was to align it with what it was meant to do after a term discrepancy was pointed-out ('node' was being used two different ways, which made no sense).  Node will now ONLY refer to "harvestable locations".
Sylvia Starhelm
P5, 119 posts
Wed 4 Nov 2015
at 01:52
  • msg #235

Re: Discussion Zone

I just wanted to let our awesome System know that I check the boards twice a day and the first place my eyes look are on the Usurper game to check if it is red.

Thank you!
The System
GM, 1796 posts
Wed 4 Nov 2015
at 01:53
  • msg #236

Re: Discussion Zone

You're too kind! I'm having a shit load of fun myself.  Thanks for putting up with the myriad of changes and the ***** grammar/typos =)

Turn updates in approximately 15 minutes.
The System
GM, 1806 posts
Wed 4 Nov 2015
at 09:37
  • msg #237

Re: Discussion Zone

For those who enjoy tiny details:

Fully (and finally formatted for something humans can read) CP list!
http://wiki.rpol.net/?id=50711/offmcp (see bottom of page) - in excel form.
Ronja Lovisdottir
P3, 130 posts
Sat 7 Nov 2015
at 17:10
  • msg #238

Re: Discussion Zone

Figured I'd tell you guys: I've got Scout 10 on a unit now :P
Ronja Lovisdottir
P3, 138 posts
Fri 13 Nov 2015
at 13:12
  • msg #239

Re: Discussion Zone

Remember the unit with Scout 10?
It's also level 10.
Man, this place's so dead - though unfortunately I can't think of any good taunts to get you guys talking.
Just kinda observing stuff, like a bad stand-up comic.
Alhamandriel d'Souzathii
P2, 73 posts
Fri 13 Nov 2015
at 13:13
  • msg #240

Re: Discussion Zone

Nicely done with the Levelling :)

Of course it won't help you
Sylvia Starhelm
P5, 126 posts
Fri 13 Nov 2015
at 13:36
  • msg #241

Re: Discussion Zone

In reply to Alhamandriel d'Souzathii (msg # 240):

WOW. Level 10 on a single unit. Hope it doesn't get slammed in a combat or all of your military points go down the toilet in a single flush.
Ronja Lovisdottir
P3, 139 posts
Fri 13 Nov 2015
at 13:47
  • msg #242

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 241):

Hey, it got two people who aren't me to talk, didn't it? :P
Goal's accomplished, even if I'm saddened at the lack of support <.<
Talonrel Windrunner
P4, 682 posts
Fri 13 Nov 2015
at 13:57
  • msg #243

Re: Discussion Zone

Eh. I've got more than that across multiple units, so I don't mind. I've been avoiding maxing out a single unit on skills because it's inefficient. Requires more skill points because of diminishing returns. I've got my leveling engine going, so I can basically get new units to level five at once. Good luck. ^_^
Sylvia Starhelm
P5, 127 posts
Sat 14 Nov 2015
at 00:00
  • msg #244

Re: Discussion Zone

That is interesting!
The System
GM, 1897 posts
Sun 15 Nov 2015
at 14:43
  • msg #245

Re: Discussion Zone

Hey gang - I know we've covered a LOT of ground in a short time. I need a quick break, because I fell-behind on real life.  I will post again on Wednesday.
Talonrel Windrunner
P4, 690 posts
Sun 15 Nov 2015
at 15:26
  • msg #246

Re: Discussion Zone

Damn.  Was looking forward to posting today.  I might be a tad bit pushed on to Sunday because of the medical practical skills exam I'll have Sunday, but I'll do my best to get a post out then!
The System
GM, 1906 posts
Wed 18 Nov 2015
at 03:33
  • msg #247

Re: Discussion Zone

Hey folks - we're going to try something a little different in order to reduce clutter.  Moving all of the CPs known to each player into your STTs at the bottom.

For those wondering - CPs will update once you make a return visit.  (In other words - a CP does not grow at the same moment in which you trade with them, as that creates a confusing loop.)
The System
GM, 1921 posts
Fri 20 Nov 2015
at 10:48
  • msg #248

Re: Discussion Zone

Just a reminder to those who have not yet posted - we are back on schedule and turn indicators are up.
The System
GM, 2084 posts
Fri 27 Nov 2015
at 21:13
  • msg #249

Re: Discussion Zone

The Arbiter sits down at his large table once more, having shuffled through piles of tomes, tablets, and other sacred writings.  It seemed that the prophecies were coming true; outsiders would waken the land once more and bring both chaos and a new world order.  But, in whose image would it be reshaped?  Each of the newcomers to the land had brought their own capabilities and powers, however; two had already fallen by the wayside.  Could the others keep up with already established powers of the nobles of the land?

Setting his great black orb in the center of the large, round table he spoke dark and ancient words in his smoke and whiskey voice.  Alerted, each Usurper ran to meet the calling - their own missives and stones opening at a visual portal to hear the Arbiter's words.  He was an enigma to be sure, but his aid had been valuable thus far.

"Several houses have now begun to search for you.  Your presence has made itself known, and scouts begin to mobilize against you.  Spies now bribe villagers to whisper ill-words untoward your own goals." Sneering and viewing each, knowing they could neither see nor hear one another he continued, "The land is changing.  The signs of the prophecies grow much stronger and the magic in the land is awakening further.  You must take advantage of this!  Press your strengths, stay your weaknesses, and prepare for the fight of your lives!"

Sitting back, arms resting on the heavy, high-backed throne, "Rest assured, it is a fight for your very lives."

(Check World Events- Month 6 for what all of this means.)
This message was last edited by the GM at 21:18, Fri 27 Nov 2015.
Talonrel Windrunner
P4, 787 posts
Fri 27 Nov 2015
at 21:18
  • msg #250

Re: Discussion Zone

Was this meant to go in this thread?
The System
GM, 2085 posts
Fri 27 Nov 2015
at 21:18
  • msg #251

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 250):

yeppers!
The System
GM, 2096 posts
Fri 27 Nov 2015
at 22:38
  • msg #252

Re: Discussion Zone

The first legendary success has been rolled!

Only the need four legendaries that are rolled will yield special results - at which point legendaries will become trivialized and will result in "better than epic" results, but without additional benefit.
Talonrel Windrunner
P4, 799 posts
Fri 27 Nov 2015
at 22:42
  • msg #253

Re: Discussion Zone

Wow, someone got a Legendary?  Congrats!
The System
GM, 2167 posts
Sat 28 Nov 2015
at 12:19
  • msg #254

Re: Discussion Zone

Hey folks - to those who enjoy the RP parts of things - please look upward a few posts.

I know I have updated the turn early, but, I am not expecting anything to begin until Sunday as normal.

Welcome back everyone!  Hope everyone (to those who celebrate such) enjoyed their Holiday.  I know we'll probably experience some general slow-down during this time.  So, we'll at least try to make it through the 2nd week of December if everyone is okay with that, then I think we can take a brief slow-down and possibly a break for the December holidays.
Talonrel Windrunner
P4, 851 posts
Sat 28 Nov 2015
at 12:24
  • msg #255

Re: Discussion Zone

You mean we're going to break right when I get free time and can actually post consistently.  Blarg. -_-
The System
GM, 2188 posts
Tue 1 Dec 2015
at 04:42
  • msg #256

Re: Discussion Zone

Retroactive Fix incoming.

Diplomacy:  Trade will affect all items simultaneously, instead of one.  This was never specified in the wiki, but, I'm specifying it now.

Trade: So long as the Usurper writes-out the full-value of their purchase, you can advance multiple stages of Trade in a single week.  You can take advantage of each 'level' of trade as you break it.

A single item sold must be sold at the current/worst value. (In other words, even if an item is 'worth' two increments worth, a single item is sold at the current value; but, may in-fact move you up two increments.)

Thus, if you sold 40 lumber all at once - calculate the gold value for each increment.
The System
GM, 2265 posts
Sat 5 Dec 2015
at 00:56
  • msg #257

Re: Discussion Zone

Hey folks - I just wanted to say thanks for tolerating all of the bizarre on-the-go changes I've been making as we have played.

No system is ever perfect, and this is far from it.  Unfortunately, without the ability to playtest a dozen or more trials of the game at once; it's difficult to make this "scientific" in the approach to what to change.
Talonrel Windrunner
P4, 917 posts
Sat 5 Dec 2015
at 01:21
  • msg #258

Re: Discussion Zone

No worries.  For as much time as you and I have spent re-building and adjusting the system, I'm used to it.  It's not a problem!
Sylvia Starhelm
P5, 148 posts
Sat 5 Dec 2015
at 04:40
  • msg #259

Re: Discussion Zone

Heck, I think we are still playing testing the system till we only have a few slight changes to the previous rule set. Then, then we will have some real competition for Windrunner ;-)
The System
GM, 2267 posts
Sat 5 Dec 2015
at 08:24
  • msg #260

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 259):

Hey there - I think you're competing pretty close =)

Give him hell will ya? =)
The System
GM, 2270 posts
Sat 5 Dec 2015
at 10:35
  • msg #261

Re: Discussion Zone

Hey folks -- two on the fly (yeah... sorry) adjustments are being made.  They may be pretty drastic, so apologies before you read the next lines:

1) REMOVING the following text from the Train action: "Unit(s) and your Leaders can only receive training from one Teacher at a time."
If you have multiple teachers - you can teach everyone all at once.
Each teacher/trainer can still only teach one thing that they know per turn, but, you could potentially have several classes going-on (just don't kill your Followers with Power Point.)

--- Training is just too much of a trap.  So, this is alleviating the pain on the action economy.

2) The Throne Room is being fixed.

http://wiki.rpol.net/?id=50711/throne_room

Note: if you already had a Throne Room up to Renovation Level 2- you will receive the benefits retroactively. (I will place a note in-game to reflect this.)

(Edit: explanation: The Morale/Loyalty bonus of the TR was just not enough to justify people burning actions into it early in the game.  Also, upkeep becomes too difficult to manage as Usurpations reach 6+ Units.  So, this will partially alleviate that pain.)
This message was last edited by the GM at 10:36, Sat 05 Dec 2015.
Alhamandriel d'Souzathii
P2, 96 posts
Sat 5 Dec 2015
at 12:18
  • msg #262

Re: Discussion Zone

Tweaking is fine, twerking less so
The System
GM, 2281 posts
Sat 5 Dec 2015
at 12:18
  • msg #263

Re: Discussion Zone

In reply to Alhamandriel d'Souzathii (msg # 262):

ewww!!!! LOL
Talonrel Windrunner
P4, 929 posts
Sat 5 Dec 2015
at 12:21
  • msg #264

Re: Discussion Zone

Alhamandriel d'Souzathii:
Tweaking is fine, twerking less so

Ew.  Why.  Just...ew.
Alhamandriel d'Souzathii
P2, 97 posts
Sat 5 Dec 2015
at 12:25
  • msg #265

Re: Discussion Zone

Sorry, my son is not sleeping well so I'm running on caffeine and my humour becomes... Weird ;)
The System
GM, 2284 posts
Sat 5 Dec 2015
at 12:25
  • msg #266

Re: Discussion Zone

In reply to Alhamandriel d'Souzathii (msg # 265):

Ah caffeine - arguably one of man's greatest achievements.
Talonrel Windrunner
P4, 932 posts
Sat 5 Dec 2015
at 12:32
  • msg #267

Re: Discussion Zone

I'm allergic to coffee.  And in medical school.

I feel your pain.
The System
GM, 2287 posts
Sat 5 Dec 2015
at 12:33
  • msg #268

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 267):

You're allergic to coffee?  That's... awful... Seriously?

That's like women being allergic to chocolate.
Talonrel Windrunner
P4, 934 posts
Sat 5 Dec 2015
at 12:45
  • msg #269

Re: Discussion Zone

In reply to The System (msg # 268):

Yep.  Seriously.  I've been doing this first year of medical school with nothing.  Not even caffeine because most of it is in soda which has too much sugar.  I've been going full on with just water.  Sometimes I have a little orange juice.  The acidity can get me up a bit.
The System
GM, 2291 posts
Sat 5 Dec 2015
at 12:47
  • msg #270

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 269):

Jeepers... I dislike pop - but, sometimes will drink it just to get through some of those awful graveyard times.

But, I have coffee and coca beans; I love my damn Brazilian press.
Talonrel Windrunner
P4, 936 posts
Sat 5 Dec 2015
at 12:52
  • msg #271

Re: Discussion Zone

In reply to The System (msg # 270):

I used to drink Japanese canned milk coffees before I found out I was allergic.  They tasted pretty decent.  I don't care much for hot drinks since my tongue burns easily.  Considering the terrible effects of my allergy and the fact that coffee usually comes hot, I don't miss it much.  xD
The System
GM, 2475 posts
Sun 6 Dec 2015
at 23:02
  • msg #272

Re: Discussion Zone

The Arbiter hones in and focuses on his seer-orb once more, "I don't think I truly need remind you, however; I may as well if you are to survive this land.  This tournament is here.  Whilst you may not be one for the customs of this region: it is important to garner as much information as you can."  With that surprisingly direct statement, the Arbiter's visage disappears in a cloud of smoke.
Ronja Lovisdottir
P3, 165 posts
Sat 12 Dec 2015
at 13:22
  • msg #273

Re: Discussion Zone

Are we in the break period now?
I thought that wasn't for another week or so.
The System
GM, 2518 posts
Sat 12 Dec 2015
at 14:49
  • msg #274

Re: Discussion Zone

No, we're not supposed to be - but, a player has fallen behind.
Ronja Lovisdottir
P3, 166 posts
Sat 12 Dec 2015
at 14:50
  • msg #275

Re: Discussion Zone

The System:
No, we're not supposed to be - but, a player has fallen behind.

Ah, fair enough.
Guess I'm just used to being the last.
This message was last edited by the player at 14:50, Sat 12 Dec 2015.
Talonrel Windrunner
P4, 1090 posts
Sat 12 Dec 2015
at 15:15
  • msg #276

Re: Discussion Zone

It was me.  Final medical exam yesterday.  So, was a tad indisposed.  I'm usually super on time, too.  Sorry about that.
Sylvia Starhelm
P5, 165 posts
Sat 12 Dec 2015
at 15:26
  • msg #277

Re: Discussion Zone

I am all good with whatever. I know RL happens.
The System
GM, 2539 posts
Mon 14 Dec 2015
at 21:15
  • msg #278

Re: Discussion Zone

It seems now is as good a-time as any to get into 1 turn per week mode.  I think we'll resume that course for the time being, as I am quite sure everyone's schedules have achieved a special level of insanity.  For those with time to spare - have fun and be safe out there!
Ronja Lovisdottir
P3, 170 posts
Mon 14 Dec 2015
at 21:23
  • msg #279

Re: Discussion Zone

The System:
It seems now is as good a-time as any to get into 1 turn per week mode.  I think we'll resume that course for the time being, as I am quite sure everyone's schedules have achieved a special level of insanity.  For those with time to spare - have fun and be safe out there!

Busy for the week, given exams, but otherwise, nah, Christmas' always a rest-time for me.
Even with a trip to the mountains, most of the time will be spent indoors.
Sylvia Starhelm
P5, 169 posts
Mon 14 Dec 2015
at 23:31
  • msg #280

Re: Discussion Zone

Generally a down time for me as well. I will be doing a good bit of driving here and there and everywhere it would seem, but most of the hotels will have wifi.
Talonrel Windrunner
P4, 1100 posts
Tue 15 Dec 2015
at 03:09
  • msg #281

Re: Discussion Zone

I'm finally on vacation and have posting time. Don't slow down on my account!
Sylvia Starhelm
P5, 170 posts
Tue 15 Dec 2015
at 03:24
  • msg #282

Re: Discussion Zone

Just want to see what happens with this turn!


AaaaaarrrrRRGG!
Alhamandriel d'Souzathii
P2, 103 posts
Tue 15 Dec 2015
at 06:35
  • msg #283

Re: Discussion Zone

Happy with either pace, boss
Ronja Lovisdottir
P3, 171 posts
Tue 15 Dec 2015
at 10:06
  • msg #284

Re: Discussion Zone

To be clear here, I still vote for 1-per-turn, for the same reasons I have in the past.
Just shouldn't be much of a problem with being busy, at least outside of 4-hour increments.
Sylvia Starhelm
P5, 171 posts
Tue 15 Dec 2015
at 13:04
  • msg #285

Re: Discussion Zone

Yes, sustainable is better.

Just really want to see what happens.
The System
GM, 2563 posts
Thu 17 Dec 2015
at 00:39
  • msg #286

Re: Discussion Zone

Congratulations to all tournament participants.

On what had to have been, hands-down, the most boring fight ever - Sylvia wins the tournament in an epic struggle against Ronja!  Lasting for what seemed like hours - Sylvia's Champions delivered a beating which will be talked-about for months to come.
Sylvia Starhelm
P5, 174 posts
Thu 17 Dec 2015
at 02:32
  • msg #287

Re: Discussion Zone

Boring. BORING!

Come on now, that was the longest fight ever. The entertainment value for the crowds was top notch. As in they got a really long show for a small price.
The System
GM, 2567 posts
Thu 17 Dec 2015
at 02:49
  • msg #288

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 287):

=D oh they got a show.  A merciless and exhausting beat down.  It was just boring to run the dice roller =)

This is indeed the kick in the pants I needed to make myself REALLY want to program the combat sim.
Ronja Lovisdottir
P3, 172 posts
Thu 17 Dec 2015
at 03:52
  • msg #289

Re: Discussion Zone

The System:
In reply to Sylvia Starhelm (msg # 287):

=D oh they got a show.  A merciless and exhausting beat down.  It was just boring to run the dice roller =)

This is indeed the kick in the pants I needed to make myself REALLY want to program the combat sim.

I kinda wish I had more info on how the battle went, so that I could see any flaws in the 'stats' of my unit x3
'Merciless and exhausting beat down' doesn't sound good, but on the other hand they apparently survived long enough to make the dice-rolling boring.
The System
GM, 2571 posts
Thu 17 Dec 2015
at 03:56
  • msg #290

Re: Discussion Zone

I will attempt to do some writing to give people an impression of how well they did.  I was just F*ing tired after updating all of those turns at once.
This message was last edited by the GM at 03:57, Thu 17 Dec 2015.
Ronja Lovisdottir
P3, 175 posts
Thu 17 Dec 2015
at 04:23
  • msg #291

Re: Discussion Zone

Sylvia Starhelm:
Boring. BORING!

Come on now, that was the longest fight ever. The entertainment value for the crowds was top notch. As in they got a really long show for a small price.

Hang on, why do you know how long the fight is? <.<
I don't have access to the dice-log anymore this round - it used to be hard to read without any labels or knowing what order they were done in, but at least I COULD see a list of context-free rolls last time - and I've certainly not gotten any kind of 'log' of what happened.
Did you get info I didn't?
Or is this related to knowing the GM outside? I know at least one player implied they were working with them outside the game to help develop the game, but I forget whom and how much.
EDIT: That sounded accusatory... It's not meant to be, it's more 'unless you're psychic, you must know something I don't, and I'm wondering what'
This message was last edited by the player at 04:25, Thu 17 Dec 2015.
Sylvia Starhelm
P5, 176 posts
Thu 17 Dec 2015
at 04:29
  • msg #292

Re: Discussion Zone

The System:
Congratulations to all tournament participants.

On what had to have been, hands-down, the most boring fight ever - Sylvia wins the tournament in an epic struggle against Ronja!  Lasting for what seemed like hours - Sylvia's Champions delivered a beating which will be talked-about for months to come.


The GM said so?!?

Now I have been offering a lot of suggestions and every once in a while I find something obvious (spelling, etc) that could be updated in the Wiki that I correct.

I also know how my unit is 'set up' and anything it went up against would have had a short fight or a very long fight against it.
The System
GM, 2573 posts
Thu 17 Dec 2015
at 04:36
  • msg #293

Re: Discussion Zone

Indeed - I did say so in that description.

That last fight literally took me 50 minutes to complete on dice rolls.
Sylvia Starhelm
P5, 177 posts
Thu 17 Dec 2015
at 04:41
  • msg #294

Re: Discussion Zone

GAH!

That is harsh, but then again I have put in 12 hours of computational rolls and updating to process a cycle in Empirium before (Never Again). I finally had to put a limit of exploring 400 sectors per player per cycle on the game! Idiotic I know.....to play with a 60 by 60 grid.
The System
GM, 2574 posts
Thu 17 Dec 2015
at 04:42
  • msg #295

Re: Discussion Zone

EESSSH!!! That sounds... punishing and masochistic!
Sylvia Starhelm
P5, 178 posts
Thu 17 Dec 2015
at 04:53
  • msg #296

Re: Discussion Zone

Yes, but it was awesome!

One of the races was working on a method of converting every planet in the galaxy to energy and using it to Ascend to a higher plane (another dimension) where they would rebuild the planets in their own image. (Thus destroying all other races and winning). He had already saved up all of the raw materials and had started building the necessary components and defenses. If another race had not won, it would have been almost impossible to stop him.

Another race had previously found an artifact that could stop all travel in the galaxy for a cycle (1 turn). He then set up a plan to attack enough planets to gain a majority of the galaxy (enough to win by conquest) and worked that plan on a razors edge till he had the number of fighting units to do the job. To win, he attacked, won enough space battles over planets, and set off the Space Rotation Bomb cutting off all hyper-drive and Worm-Hole travel in the whole galaxy. This effectively stopped any form of reinforcements while his forces took complete control of those planets the next cycle.

This all happened only a cycle before the other major player was to back stab his own Federation to gobble up a solo win by conquest.
The System
GM, 2575 posts
Thu 17 Dec 2015
at 05:03
  • msg #297

Re: Discussion Zone

jeeebus that game sounds awesomely complex.

I was clearly thinking way too small minded.  I wanted to do a race of biomass necrophages.  But, clearly I was WAYYYYYY too closed-minded.  Gotta go back to the drawing board
Talonrel Windrunner
P4, 1115 posts
Sun 20 Dec 2015
at 08:20
  • msg #298

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 296):

Sounds like Twilight Imperium on crack.

I must get ahold of this crack.

Be my supplier.  Like NOW.  xP
Sylvia Starhelm
P5, 179 posts
Sun 20 Dec 2015
at 13:52
  • msg #299

Re: Discussion Zone

I would love to play as well, but there just are not a lot of people with the time to be able to run a game like that sized. The next largest to that was the G5 game which had a LOT of players and 3 GM's. Unfortunately two of the GM's ended up with RL issues and one quit permanently. I doubt the game will ever be resurrected unless I find myself in a different job where I have a lot more time.
Talonrel Windrunner
P4, 1118 posts
Sun 20 Dec 2015
at 18:22
  • msg #300

Re: Discussion Zone

Do you know where I can take a look a this system, at least?  I'd like to get a better look at it!
The System
GM, 2586 posts
Sun 20 Dec 2015
at 18:31
  • msg #301

Re: Discussion Zone

Talonrel Windrunner
P4, 1121 posts
Sun 20 Dec 2015
at 22:18
  • msg #302

Re: Discussion Zone

Holy crap.  Is that an official system?  Or something someone just made up?

Because damn.
The System
GM, 2589 posts
Sun 20 Dec 2015
at 22:20
  • msg #303

Re: Discussion Zone

Sylvia - it's mostly you right? (developed)
The System
GM, 2590 posts
Sun 20 Dec 2015
at 22:22
  • msg #304

Re: Discussion Zone

But, yeah - that game is intense.

Crazy intense.  And very open-ended.
Talonrel Windrunner
P4, 1123 posts
Sun 20 Dec 2015
at 22:23
  • msg #305

Re: Discussion Zone

Wish I had the chance to play that.  I love intense strategy games.  Twilight Imperium is a favorite of mine.
Sylvia Starhelm
P5, 180 posts
Sun 20 Dec 2015
at 23:39
  • msg #306

Re: Discussion Zone

The guy who originally started it up was the GM that quit permanently. He, I, and Godzfirefly (who is on a prolonged absence) worked out most of the system, yes. G1-3 had a lot of development in fixing system problems which lead to victories for people who figured out the 'holes' in the system.

G4 I introduced the Grid Sector System where there were actual spacial locations instead of abstract locations. However, to keep people on their toes I also had random 1 way worm holes that could cross the entire galaxy in a single cycle. Problem was....they were 1 way till your race learned a high level technology. There were also Stargates in space that allowed instant travel to any other 'known' stargate location.

After that the Grid Sector System stuck till this last game, where we went from squares to hexagons because Godzfirefly found some kind of program to make the maps. Makes figuring out routes a lot easier and I think this is the smallest galaxy we have used.

The truly awesome part of the game is that your race can come up with ANY technology of which you can imagine. There are rules and precedents. There are also rule breaking things that you can discover, but they usually have some kind of very nasty space monster or situation that you have to defeat in order to acquire them. They also takes cycles of research to activate. The real limitation in the game is that you can only research 1 thing a cycle....unless you have an artifact ;-).
The System
GM, 2596 posts
Sun 20 Dec 2015
at 23:42
  • msg #307

Re: Discussion Zone

Short version - Sylvia thinks crazy cool - and has a crazy complex game - you would drool to death over, Talonrel =)
The System
GM, 2611 posts
Mon 21 Dec 2015
at 18:52
  • msg #308

Re: Discussion Zone

Updated the time tables in the World Event threads for our once-turn-per-week post rate.

Hope everyone is having a safe time out there - especially those of you who live in snow! =)

I'm in Utah, and we get randomly bombarded, and then a lot of nothing.  Be safe everyone.
Talonrel Windrunner
P4, 1134 posts
Mon 21 Dec 2015
at 18:56
  • msg #309

Re: Discussion Zone

We're on once a week now?  NooooooOOoooooOooooOooooo!

KHAAAAAAAAAAAAAAAAAAAAAAAAAN!
The System
GM, 2612 posts
Mon 21 Dec 2015
at 18:58
  • msg #310

Re: Discussion Zone

Hey!~  It's Star WARS week.  You're suppoda say SSSOOOOOLOOOOOOOOOOOOOOOO!!!!!!
Talonrel Windrunner
P4, 1135 posts
Mon 21 Dec 2015
at 19:16
  • msg #311

Re: Discussion Zone

I believe that's a spoiler, good sir.  I've already seen it twice, thankfully.  xP
The System
GM, 2613 posts
Mon 21 Dec 2015
at 19:22
  • msg #312

Re: Discussion Zone

That's not a spoiler!

And twice?  Sheesh.

--------------------

Update:

Significant Clarification (I hope) has been provided for:
http://wiki.rpol.net/?id=50711/Capture
http://wiki.rpol.net/?id=50711/Interrogate

and their uses within the Prison.  Hopefully this will clear-up and make the Prison more apparently useful.
Talonrel Windrunner
P4, 1136 posts
Mon 21 Dec 2015
at 19:25
  • msg #313

Re: Discussion Zone

In reply to The System (msg # 312):

Both on the same day.  It's because the first show was a 21+ show, which allowed alcohol.  Unfortunately, my sister managed to procrastinate long enough that she couldn't get a ticket to that show.  So, my fiance and I ALSO saw a show later that day as well with her.  xD
The System
GM, 2614 posts
Mon 21 Dec 2015
at 19:27
  • msg #314

Re: Discussion Zone

Alcohol.  That would have made the entire affair far more tolerable.

I was invited because of a company to which I have been contracting copy-editing services.  They 3D printed their own R2D2.  Was kind of neato.  Apparently some of the programmers had put in some wheels and circuit boards and made it move around and make beeps and such with an X-Box controller!  Pretty fun.
Talonrel Windrunner
P4, 1137 posts
Mon 21 Dec 2015
at 19:29
  • msg #315

Re: Discussion Zone

In reply to The System (msg # 314):

That's pretty cool.

I actually rather enjoyed the movie.  It was better than the prequels.
The System
GM, 2615 posts
Mon 21 Dec 2015
at 19:31
  • msg #316

Re: Discussion Zone

I only ever saw the first one - and that was an abomination.
Talonrel Windrunner
P4, 1138 posts
Mon 21 Dec 2015
at 19:38
  • msg #317

Re: Discussion Zone

In all fairness, the lightsaber fights in the prequels were pretty damn good.  So, they're worth seeing just for those.
The System
GM, 2616 posts
Mon 21 Dec 2015
at 19:39
  • msg #318

Re: Discussion Zone

Talonrel Windrunner:
In all fairness, the lightsaber fights in the prequels were pretty damn good.  So, they're worth seeing just for those.

Literally couldn't at the time.  Now, I have glasses for that =)
Sylvia Starhelm
P5, 185 posts
Mon 21 Dec 2015
at 19:44
  • msg #319

Re: Discussion Zone

Phantom Menace was rediculous up to the point where the two jedi battle the sith guy. That was Epic. Attack of the Clones and Revenge of the Sith were both good.

This new one has a lot of good elements, but I think the writer/directors tried to make it just a little to much like A New Hope.
The System
GM, 2618 posts
Mon 21 Dec 2015
at 19:46
  • msg #320

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 319):

To that last - I agree.
Talonrel Windrunner
P4, 1139 posts
Mon 21 Dec 2015
at 19:52
  • msg #321

Re: Discussion Zone

Sylvia Starhelm:
This new one has a lot of good elements, but I think the writer/directors tried to make it just a little to much like A New Hope.

I'd argue that's not a bad thing really.  It's better than the alternative that was done with the prequels.  And it gives them a good point to spring from now that they've built their credibility back again.  We'd be less likely to give them leeway for anything with how the last movies went.
The System
GM, 2649 posts
Mon 21 Dec 2015
at 22:05
  • msg #322

Re: Discussion Zone

In lieu of a much larger (and far more complex change, which will take place after the game has ended) - the Workshop is receiving a much-needed update.

http://wiki.rpol.net/?id=50711/workshop
The System
GM, 2665 posts
Mon 21 Dec 2015
at 23:07
  • msg #323

Re: Discussion Zone

Another update (please don't miss the one above about multi-crafting) [remember you could already do multiple reforges in a turn - the update now allows taking a penalty for MAKING multiple items - once you have the right level of Workshop)]

The question had been asked, "why not HQ Gold?"  Well, now there is:

http://wiki.rpol.net/?id=50711/hq_resources

Also - be sure to review the spell descriptions as many of the non-combat skills have received an additional effect if you have HQ Gold.
The System
GM, 2668 posts
Mon 21 Dec 2015
at 23:28
  • msg #324

Re: Discussion Zone

Final update for the day.  Harvesting Sucks.  It's just not as valuable due to heavy unreliability.

Although this fit VERY WELL with the "rogue-like" theme of horrific RNG, it does not for reliable and fun game-play make in what is *ALSO* supposed to be a Birthright/4X game.

Thus:
http://wiki.rpol.net/?id=50711/Harvest

http://wiki.rpol.net/?id=50711/resource_nodes

You will see/note that instead of a wide range of dice - dice are being augmented by a standard roll.  This will mean that Units can get along better without leaders when harvesting.  It will also reduce the "range" of results to something a bit more predictable.
Ronja Lovisdottir
P3, 177 posts
Tue 22 Dec 2015
at 12:51
  • msg #325

Re: Discussion Zone

Workshop and HQ resources contradict each other: HQ says lvl 4 workshop, workshop says 3 for getting HQ stuff.
Talonrel Windrunner
P4, 1174 posts
Tue 22 Dec 2015
at 13:37
  • msg #326

Re: Discussion Zone

In reply to Ronja Lovisdottir (msg # 325):

That's because they were just fixed.  Workshop should be the correct one for this round.  There's going to be a MAJOR overhaul to the system coming for next round, but it would be too unbalancing to have it all come right now.  So, smaller adjustments are being made.
This message was last edited by the player at 13:38, Tue 22 Dec 2015.
Ronja Lovisdottir
P3, 179 posts
Tue 22 Dec 2015
at 13:47
  • msg #327

Re: Discussion Zone

Talonrel Windrunner:
In reply to Ronja Lovisdottir (msg # 325):

That's because they were just fixed.  Workshop should be the correct one for this round.  There's going to be a MAJOR overhaul to the system coming for next round, but it would be too unbalancing to have it all come right now.  So, smaller adjustments are being made.

I know, I meant 'the GM didn't update all the places mentioning it', to be helpful and such.
There's probably other places too, but I just checked the linked ones.
So far my main problem (with the balance) is not knowing why I fall behind; In Starcraft, I always fail against decent foes, having a playstyle unsuited to it, but I can see where they used superior skill to get more done, defeat my tactics, and where I wasted resources without sufficient 'benefit'
In this game, I'm satisfied with my results in terms of points and general success, but I've no clue what I did better or worse than others.
Only thing I figured out after last time was that others had more units than me, and a few 'mistakes' on my end, but nothing that explained the gap between me and the winner.
This message was last edited by the player at 13:47, Tue 22 Dec 2015.
Talonrel Windrunner
P4, 1175 posts
Tue 22 Dec 2015
at 14:01
  • msg #328

Re: Discussion Zone

In reply to Ronja Lovisdottir (msg # 327):

Well, being in the lead also doesn't mean that you're going to win.  It's just a way to get a few small perks to your subsequent turns.  The only real way to win is to fulfill a win condition.  And if Bulgrem hadn't rolled really well on that attack against the Commander, he wouldn't have won.  The alliance probably would have.

Also, the Commander has been taken out of the game as an auto-win condition, I believe.  So, there won't be that kind of zerg opportunity again.  xD

I think the reason I'm in the lead now is because I'm really anal about action economy.  Though, it's kind of weird being in the lead this round after being in last place almost every time last round.
Sylvia Starhelm
P5, 190 posts
Tue 22 Dec 2015
at 14:22
  • msg #329

Re: Discussion Zone

Yeah, Units are very useful. Its building the barracks necessary to house them, mining the gold and gathering the food to pay and feed them that takes up a lot of their actions.

Its balancing things between expansion and upgrading your units and lair(s) that is the key. Economy is massively important and starting the round with Economy in mind is a necessity to 'staying' in the lead IMO.
Talonrel Windrunner
P4, 1176 posts
Tue 22 Dec 2015
at 14:27
  • msg #330

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 329):

Honestly, I don't think I have the most amount of units on the board.  In fact, I'm pretty sure I don't.  I'm staying in the lead simply by virtue of taking advantage of specific actions as they come and not wasting any movements.  Otherwise, I'm pretty sure I would lose the lead.
Alhamandriel d'Souzathii
P2, 107 posts
Tue 22 Dec 2015
at 15:05
  • msg #331

Re: Discussion Zone

(Bugrem here): Although I was technically in the lead for most of the last round I shouldn't have won; my points represented a much longer scoring horizon than the campaign turned out. Attacking the Commander was a gambit to try and pip the alliance to the post

Playing a very different strategy here (and suspect it's not a winnable one, though it's providing some interesting insights for me)
The System
GM, 2677 posts
Tue 22 Dec 2015
at 18:08
  • msg #332

Re: Discussion Zone

Ronja Lovisdottir:
Workshop and HQ resources contradict each other: HQ says lvl 4 workshop, workshop says 3 for getting HQ stuff.

I thank you for noting it - it has now been corrected.
The System
GM, 2679 posts
Tue 22 Dec 2015
at 18:15
  • msg #333

Re: Discussion Zone

To address the question for you Ronja.

A key difference - and a regret from iteration 3: I didn't post how the VPs worked.  The VPs (and the numbers) are available to you this round.  So, you are more able to see where you are getting your points.

http://wiki.rpol.net/?id=50711/Victory (each of the red links).

What change DRAMATICALLY between the two?  Extras are now worth a shit-load more than they used to be.  Higher quality gear is now worth far more relatively (to iteration 3).

Also - Diplomacy is actually worth VPs.

None of you are necessarily doing anything 'wrong'.  It's just a balance of action economy.  Those who reached 4 Units early - are indeed going to be leading this game.  If anyone is at or reaches 5 Units?  They will have a significant advantage.  Why?  It's more things you can do - or more you can succeed - either one, or both.

What takes up huge gobs of time?  Quests.  However, they rely on the assumption that you have roughly 1 Unit less than the difficulty level at a minimum.  If you don't  - you will find Quests quite time consuming.

Also - special and unique abilities now pay-off far more than they used to.  This means those who complete quests - or get to Fanatical with CPs, will see leaps and bounds of bonuses.

---------------
Finally - the biggest change of all: Explore.

Explore is NOW, the single-most useful action.  I think I accidentally scared people-off when I made mention at the beginning of this iteration that Explore can cost gold.  It's not much.  This month?  Very worth it to do Explore.  Actually, I would go so far as to say - if you don't go for your Explore opportunity this month, you will fall-behind others.

-----------------
The  hopeful change to the Nodes/Harvesting is that now having leaders present will not be a "must" in order to get enough resources to survive.

------------------
Finally, I leave you all with a tip - Witches have spells... this game is like a Birthright RPG.  Kills Witches for Combat Spells.
The System
GM, 2680 posts
Tue 22 Dec 2015
at 18:17
  • msg #334

Re: Discussion Zone

Sylvia Starhelm:
Yeah, Units are very useful. Its building the barracks necessary to house them, mining the gold and gathering the food to pay and feed them that takes up a lot of their actions.

Its balancing things between expansion and upgrading your units and lair(s) that is the key. Economy is massively important and starting the round with Economy in mind is a necessity to 'staying' in the lead IMO.

This ^^^^

I could not have more aptly said it.

Part of the 'rogue-like' feel I had intended for this game, is that the first half was meant to feel and be a major struggle in balancing staying alive vs gaining power.

Having more barracks might be the most essential piece to staying alive.  More Units = More economy.  Once they start getting some skill points?  It takes fewer Units to maintain that economy, and the remainder can do other things.
The System
GM, 2681 posts
Tue 22 Dec 2015
at 18:33
  • msg #335

Re: Discussion Zone

Okay - I lied, one small update is made to combat XP.

http://wiki.rpol.net/?id=50711/experience

(And the example was fixed, it had a typo.)

Essentially - it is slightly easier to gain XP in combat (though, in the future, I really need to figure out a better ocncept for this - it should go a lot faster than regular skills.)
The System
GM, 2686 posts
Tue 22 Dec 2015
at 19:39
  • msg #336

Re: Discussion Zone

Development Question for everyone (especially those who have seen/used Unique Units).

A) Would you prefer to acquire Uniques as you do now: Based upon the Diplomacy check/Explore check that was involved in acquiring them? (Epic = Tier4, Astounding = Tier3, Significant = Tier2, Success = Tier1)?

Or

B) Would you prefer that any time you acquired a Unique Unit - it *began* at Tier1, but was upgrade-able through leveling or some other mechanic?

1) One idea for this second concept: Uniques can instead go to Level 12 (instead of 10.)  Instead of gaining a stat, they can go up 1 Tier.  This means a "Tier 4" Unique, would have a real level (in stat point terms) of level 9, but, they would have whatever cool power that Unique offers.

2) Another idea: Having them return to visit their respective CPs. ("Loan" for a Week.)  Pay small gold cost. (say 4xTier)

3) Final Idea: Spending time in meditation at the Lair, with a small gold cost (say 4xTier), and then at the end of the week they evolve to the new Tier.

(Third one is "easier" to accomplish than the second-one, since it doesn't require knowing where their home CP is.)

To get an idea of what the difference(s) can be between the "tiers", I'll show an example based on one everyone has seen: The Unrelenting Crossbows:


Elves & Dwarves - Hunter Trait - Unrelenting Crossbows  -   (Tier 1)
Offense:1Defense:1Strength:1
Speed:F/2Race:HybrMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harvest (Hills/Mountains) + 10%, Harrier
Unique:Equipped Ranged Weapons gain +10 Def and +10 Dam

Elves & Dwarves - Hunter Trait - Unrelenting Crossbows  -   (Tier 2)
Offense:1Defense:1Strength:1
Speed:F/2Race:HybrMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harvest (Hills/Mountains) + 10%, Harrier
Unique:Equipped Ranged Weapons gain +10 Def and +10 Dam
Unique:Puncturing Bolt (Tier 2)

Puncturing Bolt (Tier 2): If the targeted enemy Unit has Shields and Armor Equipped: They are at -10 Def.

Elves & Dwarves - Hunter Trait - Unrelenting Crossbows  -   (Tier 3)
Offense:1Defense:1Strength:1
Speed:F/2Race:HybrMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harvest (Hills/Mountains) + 10%, Harrier
Unique:Equipped Ranged Weapons gain +10 Def and +10 Dam
Unique:Puncturing Bolt (Tier 3)

Puncturing Bolt (Tier 3): If the targeted enemy Unit has Shields and/or Armor Equipped: They are at -20 Def.

Elves & Dwarves - Hunter Trait - Unrelenting Crossbows  -   (Tier 4)
Offense:1Defense:1Strength:1
Speed:F/2Race:HybrMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Harvest (Hills/Mountains) + 10%, Harrier
Unique:Equipped Ranged Weapons gain +10 Def and +10 Dam
Unique:Puncturing Bolt (Tier 4)

Puncturing Bolt (Tier 4): If the targeted enemy Unit has a Defensive roll bonus over +25: They are at -25 Def and -10 Damage Reduction.



What is the direct consequence of changing to the "OR"?  It would mean the "Uniques" become more Unique.  But, you would be far more easily able to predict which Unit(s) you were going to get.

Currently, four of every "type" of Unique exists (each of the stat blocks above has the same name (which gets changed when you find them), one for each tier.

If changed to the alternative: only one of the name would exist at all - but, it would have the potential to upgrade.

Thoughts?
This message was last edited by the GM at 20:29, Tue 22 Dec 2015.
Alhamandriel d'Souzathii
P2, 110 posts
Tue 22 Dec 2015
at 22:03
  • msg #337

Re: Discussion Zone

On first pass the concept of Uniques beginning at Tier 1 is intriguing, it removes (possibly?) some of the potentially significant unbalance. However it might simply accelerate the gap between players (depending on the Unique ability, much as the Shaman I found in Round 3 was extremely useful).

Tempted to say B but restrict the Tier gains to a mini quest they cannot complete themselves... Well, specifically that is unrelated to their Tier ability hence they require help from the Usurper, perhaps the Usurper specifically
Talonrel Windrunner
P4, 1179 posts
Tue 22 Dec 2015
at 22:07
  • msg #338

Re: Discussion Zone

In reply to Alhamandriel d'Souzathii (msg # 337):

The reason I'm against that, former-Bugrem is because actions are literally the most valuable thing in the game. I've gotten as far as I have by avoiding them almost entirely because it costs too many actions to get them. If it requires another unit to go with them on a quest, I'd avoid it in favor of action economy. Uniques are good, but they're not THAT good. And I believe that multi-action guy you had got super nerfed. xD
Alhamandriel d'Souzathii
P2, 111 posts
Tue 22 Dec 2015
at 22:11
  • msg #339

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 338):

Yeah, that's why I suggested it... taking an Action cost could well be balancing

quote:
And I believe that multi-action guy you had got super nerfed. xD


Definitely super nerfed :)
The System
GM, 2691 posts
Tue 22 Dec 2015
at 22:13
  • msg #340

Re: Discussion Zone

In reply to Alhamandriel d'Souzathii (msg # 337):

Interesting idea.

I haven't really had much opportunity to think it all through myself, so I am open to any additional ideas as well.

For those wondering the numbers: there are currently 87 distinct Uniques (so x4 once you account for each Tier. [348])  This is a LOT of room for RNG.

-------------------
Regarding Grushkin (The Orc Sage) - he has not been nerfed - just moved to Tier3. (instead of Tier 1)

(Edit: though, I do suppose that is a pretty significant barrier to entry - and thus a "nerf".)
This message was last edited by the GM at 22:19, Tue 22 Dec 2015.
The System
GM, 2693 posts
Tue 22 Dec 2015
at 22:23
  • msg #341

Re: Discussion Zone

Also a funny note there - I'm guessing by now everyone has figured-out who the other is, yes?

Sad that some of our other players did not stay =(

One player in particular has started every game, but, not finished, which is too bad.
Sylvia Starhelm
P5, 191 posts
Tue 22 Dec 2015
at 23:57
  • msg #342

Re: Discussion Zone

I like the idea that if you find a lower tier unique that there is a possibility that it could gain something beyond what a normal unit could. If I may suggest a 4th option:

Upon gaining XP after reaching 10th level, a Unique Unit can gain a tier advancement by gaining 4XP's and having the Usurper sacrifice a gem worth at at least as much gold as 2x the next Tier. (So from 3rd to 4th the gp cost of the gem would be 8gp). This is a specific ritual that only Usurpers and tribal elders might now how to perform.
The System
GM, 2695 posts
Wed 23 Dec 2015
at 00:19
  • msg #343

Re: Discussion Zone

That's not bad.  Still follows a progression, but, you pay in XP instead of tons of actions.  Instead those actions are spent doing something you wanted to do anyway.
Sylvia Starhelm
P5, 194 posts
Wed 23 Dec 2015
at 00:24
  • msg #344

Re: Discussion Zone

I think that is fair as long as you can also buy gems, at a premium, from towns.
The System
GM, 2697 posts
Wed 23 Dec 2015
at 00:25
  • msg #345

Re: Discussion Zone

Ah, then there will be a problem.

HQ-Anything can only be acquired by Usurpers - either from Artifacts, Abilities, Extras, or Harvesting from HQ Nodes.  CPs don't carry HQ anything.
Sylvia Starhelm
P5, 196 posts
Wed 23 Dec 2015
at 00:46
  • msg #346

Re: Discussion Zone

Perhaps Gems might be an exception OR you just have to pay 2 times the gold that Gem would be worth in order to rank them up?
The System
GM, 2705 posts
Fri 25 Dec 2015
at 18:57
  • msg #347

Re: Discussion Zone

Will have to consider some of these possibilities.

----------------------------

There will be a slight rain delay on the game.  Next post will be up Monday.
Talonrel Windrunner
P4, 1184 posts
Fri 25 Dec 2015
at 19:11
  • msg #348

Re: Discussion Zone

No worries. It's Christmas, after all.
The System
GM, 2733 posts
Thu 7 Jan 2016
at 23:24
  • msg #349

Re: Discussion Zone

Hey folks - just waiting on one player to post and then we should be back on schedule.

Also, I have started a new job with real office hours.  Standard 9-5 stuff.  So, while I am excited to have an extra (and far more consistent) income; it will mean that I will not be able to return to the 2-turns per week schedule.  I know that works with some (such as Ronja), so I hope that'll work with everyone else.

We're starting to kick-off into the end-game, everyone seems to be building towards niches and a few legendary successes have occurred.

I think we're doing pretty well and making some strong updates - be prepared for some end-game changes.
Alhamandriel d'Souzathii
P2, 114 posts
Sun 17 Jan 2016
at 05:45
  • msg #350

Re: Discussion Zone

Checking in on the office hours and the trailing poster?
Talonrel Windrunner
P4, 1217 posts
Sun 17 Jan 2016
at 13:11
  • msg #351

Re: Discussion Zone

The trailing poster posted a few days ago and updated.
The System
GM, 2762 posts
Sun 17 Jan 2016
at 21:57
  • msg #352

Re: Discussion Zone

Okay - looks like we're back on track now.

Yes - our trailing poster is back in the game and we're looking okay.

Sorry for the delays - lots of small updates have been made behind the scenes and you'll start to witness some of them enter the game soon.
The System
GM, 2784 posts
Fri 22 Jan 2016
at 01:21
  • msg #353

Re: Discussion Zone

Subtle rule change will be implemented from here forward:

If you attempt diplomacy at an Off Map CP - and your Barracks are already full - you will not receive a Unique Unit Recruitment opportunity unless you specify in your notes that you are looking anyway. (to prevent you from 'accidentally' finding a cool Unique - only to lose it because your barracks are full.)  You can still 'hate draft' if you want by declaring in your notes that you are looking for a recruitment.

----------
This will not affect appearance of Extras.
The System
GM, 2798 posts
Sat 23 Jan 2016
at 03:42
  • msg #354

Re: Discussion Zone

An update to the handling of Unique Units.

When Unique Units are first discovered they begin at Tier1.

Once Unique Units reach level 10, they can upgrade - up to Tier4, through some hard work and a simple ritual.  Once you gain 3XP (beyond level 10), the Unit may spend a week meditating in the lair.  In addition to this cost, you must sacrifice an HQ Gem with a value of 2x the new Tier (so going from Tier2 to Tier3 would require an HQ Gem worth at least 6 GP.)  At the end of the week, the Unique Unit will upgrade to the next Tier and gain all the appropriate benefits from the improved ability.

Any Unique Units anyone currently has will stay at their current Tiers (none will be forced back to Tier1 if you found them at a higher Tier.)

(Update is also provided at the bottom of the Unique Unit explanation: http://wiki.rpol.net/?id=50711/Unique%20Units)
This message was last edited by the GM at 03:50, Sat 23 Jan 2016.
The System
GM, 2799 posts
Sat 23 Jan 2016
at 04:43
  • msg #355

Re: Discussion Zone

Because HQ Gems will have a use beyond just augmenting spells -and thus there will be considerably greater need for them - we may need to consider having more than one way to acquire them. (currently the only way is to build-up a workshop to ren level 3, which lets face-it - unless you're a playing using an EXCESSIVELY crafting-heavy method - this probably is not ideal.) [Which- incidentally, is also why the renovation system will be completely changed - but, not in this play-through]

Therefore - we'll be adding a number of means of HQ Gem acquisition:

1) Midas Touch will now create HQ Gems instead of just giving you gold.
[Again - one of those spells that was "neat", but until now - really was only useful if you got it early.]

2) The "Neutral, Hallowed Ground" landmark is going to be completely re-written to be useful.  Currently - it's only useful to the Diplomacy character (which it was meant to be)- but, in a VERY roundabout way that did not keep up with current clarifications to the rules. (and was actually outright contradictory).  So - to that end:

This landmark will offer quests - and the rewards (in addition to the standard gold-gain) will Pay-out handsomely in HQ Gems.

3) Some quests will now offer HQ Gems in place of other rewards (lower-end quests).  The DF2 rewards will be replaced entirely, they're stupid.

4) Finally - all merchant-related Exploring encounters will, instead of paying-out in cash, pay out in HQ Gems instead (or at least have the option).  This will make them worthwhile to all - not just the squirrel that stockpiles everything.
The System
GM, 2811 posts
Sun 24 Jan 2016
at 05:40
  • msg #356

Re: Discussion Zone

A slight update has been made to the Cornucopia spell to bring it in-line with Midas Touch:

http://wiki.rpol.net/?id=50711/Cornucopia

It will now be "per lair" in which you have leaders/extras/Units.
The System
GM, 2829 posts
Sun 24 Jan 2016
at 19:31
  • msg #357

Re: Discussion Zone

Little advice - for those of you who have not yet done Exploration - take advantage of this month's bonus - as it will change next month.  The current bonus is *VERY* worthwhile to acquiring skills/spells.
The System
GM, 2832 posts
Sun 24 Jan 2016
at 19:38
  • msg #358

Re: Discussion Zone

Due to the changes in how Unique Units are acquired, the Force Commander Legendary Foe has been updated:
http://wiki.rpol.net/?id=50711/legendary_monsters
The System
GM, 2843 posts
Sun 24 Jan 2016
at 20:21
  • msg #359

Re: Discussion Zone

Quest rewards will now accurately reflect some of the latest changes to the game:
http://wiki.rpol.net/?id=50711/quests
The System
GM, 2877 posts
Sun 24 Jan 2016
at 22:09
  • msg #360

Re: Discussion Zone

The spell Armament actually has a full description now:

http://wiki.rpol.net/?id=50711/Armament
The System
GM, 2900 posts
Fri 29 Jan 2016
at 02:51
  • msg #361

Re: Discussion Zone

The Victory by Diplomacy condition has been modified to be more feasible based on some number crunching.

http://wiki.rpol.net/?id=50711/victory
The System
GM, 2915 posts
Sat 30 Jan 2016
at 18:10
  • msg #362

Re: Discussion Zone

Remember - this week is an upkeep week - so apply/pay the piper accordingly!
Talonrel Windrunner
P4, 1284 posts
Sat 30 Jan 2016
at 18:15
  • msg #363

Re: Discussion Zone

In reply to The System (msg # 362):

I say we all kill the upkeep tax man.  We'll ALL be rich then!  xD
Ronja Lovisdottir
P3, 207 posts
Sat 30 Jan 2016
at 18:30
  • msg #364

Re: Discussion Zone

Talonrel Windrunner:
In reply to The System (msg # 362):

I say we all kill the upkeep tax man.  We'll ALL be rich then!  xD

Nah, I'm fine with keeping him around to slow the rest of you down.
Heck, I might have preferred the upkeep was significantly higher, given it'd hurt my playstyle less than certain others'.
Talonrel Windrunner
P4, 1290 posts
Sat 30 Jan 2016
at 18:31
  • msg #365

Re: Discussion Zone

Meh.  Hasn't been more than a speedbump to me for a while.  xD
The System
GM, 2970 posts
Sun 31 Jan 2016
at 09:23
  • msg #366

Re: Discussion Zone

A clarifying note on the world event updates:

Regarding the second item (increased monsters in the world)

This effect overwrites abilities that would normally let you select/choose your Second Node result.  Only Artifacts are unaffected.

"Hostile Encounter" ... really needs a new term - and, I'll be deciding between a few here soon...

But, there are two concepts here:

1) Hostile Encounter != (does not equal) forced fight.

2) running afoul of a hostile force = forced fight. (meaning whoever is present will have to fight immediately.)

Both of these will see revised terms that will be added to the terminology glossary later.
Talonrel Windrunner
P4, 1314 posts
Sun 31 Jan 2016
at 11:20
  • msg #367

Re: Discussion Zone

Try Ambush for a forced fight. It makes more sense.
The System
GM, 2973 posts
Sun 31 Jan 2016
at 17:51
  • msg #368

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 367):

*facepalm.

Sometimes the simplest of words elude me.
Talonrel Windrunner
P4, 1317 posts
Sun 31 Jan 2016
at 18:52
  • msg #369

Re: Discussion Zone

That's what I'm here for, my friend.  xD
Alhamandriel d'Souzathii
P2, 136 posts
Sun 31 Jan 2016
at 19:54
  • msg #370

Re: Discussion Zone

Good word. Nice, succinct, accurate ;)
The System
GM, 2983 posts
Sun 31 Jan 2016
at 21:22
  • msg #371

Re: Discussion Zone

"Ambush" it is then!  All future references to "forced fight" or similar will now be "Ambush".  This will be added to the terminology list shortly.

Prison has received a minor update - removing the "flee" criteria from the requirements.

http://wiki.rpol.net/?id=50711/capture
The System
GM, 2988 posts
Sun 31 Jan 2016
at 21:37
  • msg #372

Re: Discussion Zone

formatting question/opinions.

How is the current format of play?  Stat sheets?  Lairs?

Is it still readable?  Have we hit a critical mass of "too much data"? or poorly formatted data?
Alhamandriel d'Souzathii
P2, 138 posts
Sun 31 Jan 2016
at 21:39
  • msg #373

Re: Discussion Zone

Works for me, but i was well trained off a particularly complex turn as Bugrem
Sylvia Starhelm
P5, 225 posts
Sun 31 Jan 2016
at 21:40
  • msg #374

Re: Discussion Zone

Not for me.

Learning it brand new might be an issue.

Maybe a Link to an Example couple of Months of Play?
The System
GM, 2990 posts
Sun 31 Jan 2016
at 21:41
  • msg #375

Re: Discussion Zone

Alhamandriel d'Souzathii:
Works for me, but i was well trained off a particularly complex turn as Bugrem

LOL that's no joke!
The System
GM, 2991 posts
Sun 31 Jan 2016
at 21:41
  • msg #376

Re: Discussion Zone

Sylvia Starhelm:
Not for me.

Learning it brand new might be an issue.

Maybe a Link to an Example couple of Months of Play?

That might a darn good idea.  Might have to use a certain Sylvia as an example once this game is over.  Your turns are very complex this round=)
Sylvia Starhelm
P5, 227 posts
Sun 31 Jan 2016
at 21:59
  • msg #377

Re: Discussion Zone

My turns are complex?

Last game seemed more complex IMO.

Maybe it is because there are so many spinning plates that it looks that way.
The System
GM, 2996 posts
Sun 31 Jan 2016
at 22:03
  • msg #378

Re: Discussion Zone

A few factors have changed which have increased complexity - though, they are minor on their own.

#1 is that leader bonuses are not tied to individual races - which means a little more double-checking before totaling bonuses.

The elimination of "carry capacity" though has probably been the biggest simplification in this game.
Sylvia Starhelm
P5, 229 posts
Sun 31 Jan 2016
at 22:18
  • msg #379

Re: Discussion Zone

I actually thought that Carry Capacity was a very big deal. I often sent 2-3 units to build lairs (before the storeroom was built) (without a leader/wagon) just because of carrying capacity.

It does make it simpler though, which is a blessing, although I have not benefited from it yet.
The System
GM, 3003 posts
Sun 31 Jan 2016
at 22:20
  • msg #380

Re: Discussion Zone

Sylvia Starhelm:
I actually thought that Carry Capacity was a very big deal. I often sent 2-3 units to build lairs (before the storeroom was built) (without a leader/wagon) just because of carrying capacity.

Indeed!  It was a huge part of the "logistics".  It has been brought-up that possibly the "Donkey & Cart" should be split - and that the Cart should have its own carrying limit - preventing leaders from having infinite ability to trade in a single turn.

That will be a consideration for the next overhaul of the rules.  (a long with a complete meltdown of how renovations are handled).
The System
GM, 3267 posts
Sun 21 Feb 2016
at 21:35
  • msg #381

Re: Discussion Zone

Hey folks - reminder: this is an Upkeep week - be sure to include that at the end of your turn once all-else is resolved.
The System
GM, 3375 posts
Sat 27 Feb 2016
at 23:08
  • msg #382

Re: Discussion Zone

Workshop Renovation Level 3 has had a ruling clarification:

http://wiki.rpol.net/?id=50711/workshop

Formerly: At Renovation Level 3: You become capable of discovering High Quality (HQ) resources on Scout Checks of at least 101.

Now: At Renovation Level 3: You become capable of discovering High Quality (HQ) resources on Scout Checks of at least 101.  This also applies to Caches.
The System
GM, 3382 posts
Sun 28 Feb 2016
at 00:21
  • msg #383

Re: Discussion Zone

In an effort to help people through and into some of the End-Game, I realize that Renovation has been painful - so we're going to add-in multi-renovation:

http://wiki.rpol.net/?id=50711/renovation

This will allow you to renovate multiple times in one week on a single room.

You need multiple Units (each with Construction Tools) - and lots of stone.

Hopefully this will make it easier for people to achieve those end-game renovation levels you guys want.
The System
GM, 3388 posts
Sun 28 Feb 2016
at 17:11
  • msg #384

Re: Discussion Zone

Quick reminder (because some people's formatting has suggested they may have forgotten this):
'Shields' count as Weapons, despite their intended purpose being defensive.

"If it goes in a hand - it's a weapon" (take that as its meant - not to its furthest possible conclusion - otherwise we'll have jokes about Juggling Horses - and that's just wrong.)
Talonrel Windrunner
P4, 1585 posts
Lord of the Forge
Sun 28 Feb 2016
at 23:14
  • msg #385

Re: Discussion Zone

So, it seems like this title and I are never very far apart in this game.  xD
Sylvia Starhelm
P5, 277 posts
Sun 28 Feb 2016
at 23:25
  • msg #386

Re: Discussion Zone

Damn it!
Talonrel Windrunner
P4, 1590 posts
Lord of the Forge
Sun 28 Feb 2016
at 23:26
  • msg #387

Re: Discussion Zone

Oh, were you going for that title, Sylvia?
Sylvia Starhelm
P5, 278 posts
Sun 28 Feb 2016
at 23:28
  • msg #388

Re: Discussion Zone

It seems that my forces are a couple of months behind your forces in the crafting department.
Talonrel Windrunner
P4, 1592 posts
Lord of the Forge
Sun 28 Feb 2016
at 23:28
  • msg #389

Re: Discussion Zone

At least it's not like the previous rounds where it locked people out of the Powerful class items.  People are still welcome to craft whatever they want.
Alhamandriel d'Souzathii
P2, 168 posts
Mon 29 Feb 2016
at 08:22
  • msg #390

Re: Discussion Zone

Nicely done. I may have to enact my master plan sooner rather than later now!
Sylvia Starhelm
P5, 286 posts
Oathmaker
Sun 13 Mar 2016
at 05:23
  • msg #391

Re: Discussion Zone

Talonrel Windrunner:
So, it seems like this title and I are never very far apart in this game.  xD


And it looks like this title and I are never far apart in this game.

;-)
Sylvia Starhelm
P5, 292 posts
Oathmaker
Mon 14 Mar 2016
at 03:57
  • msg #392

Re: Discussion Zone

Must be a busy weekend for everybody.
The System
GM, 3593 posts
Mon 14 Mar 2016
at 04:18
  • msg #393

Re: Discussion Zone

Today has been brutal.  This weekend really. blahblah-whine-n-cheese.  Car gave up (engine started knocking and couldn't maintain oil pressure among other issues).  Had to get a new car (horaay warranties I guess?)

That was just a mild irritation compared to one of my father's breeder birds dying; a Caique.  That sucked.

So hey folks - sorry I'm late on postings!

Life is interesting.
Talonrel Windrunner
P4, 1685 posts
Lord of the Forge
Mon 14 Mar 2016
at 09:13
  • msg #394

Re: Discussion Zone

I'm just mostly silent due to medical exams all this week. My life has been study, eat, and sleep and will continue to be so until Friday afternoon.
Alhamandriel d'Souzathii
P2, 174 posts
Mon 14 Mar 2016
at 09:24
  • msg #395

Re: Discussion Zone

Hope things calm down for everyone!
Sylvia Starhelm
P5, 296 posts
Oathmaker
Thu 17 Mar 2016
at 18:54
  • msg #396

Re: Discussion Zone

Here is to Friday Afternoon!

*Raises a glass of some bubbly liquid*
Alhamandriel d'Souzathii
P2, 175 posts
Thu 17 Mar 2016
at 23:22
  • msg #397

Re: Discussion Zone

Damn you I'm still on Thursday!
The System
GM, 3598 posts
Sun 20 Mar 2016
at 15:50
  • msg #398

Re: Discussion Zone

Folks,

Turn posts are going to be super late.  Probably not even coming in today.
Talonrel Windrunner
P4, 1694 posts
Lord of the Forge
Sun 20 Mar 2016
at 16:44
  • msg #399

Re: Discussion Zone

Are you doing ok?
Sylvia Starhelm
P5, 297 posts
Oathmaker
Sun 20 Mar 2016
at 21:43
  • msg #400

Re: Discussion Zone

<---*Stops tapping her left arm to pull up the veins and puts down the syringe*

'What, what? My supplier is out of my fix! SHIT!'



&An attempt at humor&
This message was last edited by the player at 21:49, Sun 20 Mar 2016.
The System
GM, 3670 posts
Sat 2 Apr 2016
at 22:11
  • msg #401

Re: Discussion Zone

Sorry for the super delays - family disasters - trying to recover - blahblah.

*chuckle* Sylvia.

I feel the same way - I actually ENJOY playing here on RPOL.  But, life conspires otherwise.
The System
GM, 3671 posts
Sat 2 Apr 2016
at 22:16
  • msg #402

Re: Discussion Zone

Oh and once everyone has responded- pay your upkeep! =D
The System
GM, 3679 posts
Sun 10 Apr 2016
at 15:51
  • msg #403

Re: Discussion Zone

Hey folks - today we'll be returning to our regularly scheduled programming.

Turn updates will arrive soon.
The System
GM, 3746 posts
Sat 16 Apr 2016
at 17:31
  • msg #404

Re: Discussion Zone

Havenin sends: House Gurd'an -> Commander Poltice

Lothar sends: House Tin'uviel -> Earl Harden

Othfay sends: House San'ijh -> Lord Cinsum

Moracku sends: House Kirelli -> Lord Penfrey

Ur-Hig sends: House Wellfond -> Viscount Shazzikar
This message had punctuation tweaked by the GM at 17:31, Sat 16 Apr 2016.
Talonrel Windrunner
P4, 1768 posts
Lord of the Forge
Sat 16 Apr 2016
at 17:54
  • msg #405

Re: Discussion Zone

The only one I remember from that bunch is Penfrey.  He and I have SO much catching up to do from last round.  I might go after him even if I have to travel for it.  xD
Lord Penfrey
NPC, 1 post
Lord of Moracku
Sat 16 Apr 2016
at 17:58
  • msg #406

Re: Discussion Zone

"You!  YOU!  You?! Would challenge Lord Penfrey and his entourage of mighty warriors?  I'll split your face on my sword and hoist it on the ramparts of Moracku for all to witness.  No upstart ruffian will displace my power!"
This message was last edited by the player at 18:05, Sat 16 Apr 2016.
Talonrel Windrunner
P4, 1771 posts
Lord of the Forge
Sat 16 Apr 2016
at 18:00
  • msg #407

Re: Discussion Zone

One day I'm going to find the Tier 4 Special Ability that allows me to de-pants Lord Penfrey in front of all his troops.  xP
The System
GM, 3753 posts
Sat 16 Apr 2016
at 18:01
  • msg #408

Re: Discussion Zone

Prestidigitation (Tier 4): Choose an NPC - they are immediately depants'ed.  They depart the battlefield in shame, refusing to leave their tents for a week.
Sylvia Starhelm
P5, 323 posts
Oathmaker
Sat 16 Apr 2016
at 18:10
  • msg #409

Re: Discussion Zone

I thought it was the spell 'Belt-a-loose'?
The System
GM, 3758 posts
Sat 16 Apr 2016
at 18:15
  • msg #410

Re: Discussion Zone

*chuckle*
Ronja Lovisdottir
P3, 253 posts
Sat 16 Apr 2016
at 18:28
  • msg #411

Re: Discussion Zone

Lord Penfrey:
"You!  YOU!  You?! Would challenge Lord Penfrey and his entourage of mighty warriors?  I'll split your face on my sword and hoist it on the ramparts of Moracku for all to witness.  No upstart ruffian will displace my power!"

I think she'll have to take a number.
Or he? I mean, it's so hard to tell with elves, sometimes.
But I suspect I'll be forced to fight you before anyone else'll have much chance to.

At least this time I might get to see a real battle before I lose.
I would have liked a title first, though... Bah. This time I wasn't even playing as goblins.
Sylvia Starhelm
P5, 324 posts
Oathmaker
Sat 16 Apr 2016
at 18:32
  • msg #412

Re: Discussion Zone

Well you could post directions to your lair in all the big cities. I am sure 'someone' will come and visit your lair sooner than later.
Ronja Lovisdottir
P3, 254 posts
Sat 16 Apr 2016
at 18:37
  • msg #413

Re: Discussion Zone

Sylvia Starhelm:
Well you could post directions to your lair in all the big cities. I am sure 'someone' will come and visit your lair sooner than later.

Like I said, I think Pen-Pen is already on his way.
Though the elf MIGHT be fast enough to kill him before he finds me.
Sylvia Starhelm
P5, 325 posts
Oathmaker
Sat 16 Apr 2016
at 18:43
  • msg #414

Re: Discussion Zone

IF it would not let all my competitors know where I was located, I might be tempted to let one of them actually know where my lair is located. That way I get all those nice fortifications as an added bonus to the combat.
Talonrel Windrunner
P4, 1776 posts
Lord of the Forge
Sat 16 Apr 2016
at 18:44
  • msg #415

Re: Discussion Zone

Ronja Lovisdottir:
Like I said, I think Pen-Pen is already on his way.
Though the elf MIGHT be fast enough to kill him before he finds me.

Eh.  I don't think any of the Lords actually know where we are at the moment.  We'll probably be ok.
Sylvia Starhelm
P5, 326 posts
Oathmaker
Sat 16 Apr 2016
at 19:35
  • msg #416

Re: Discussion Zone

It is that 'at the moment' part that is not so good. Trying to hunt us down will take a few months, but they will manage it.
Talonrel Windrunner
P4, 1782 posts
Lord of the Forge
Sat 16 Apr 2016
at 19:48
  • msg #417

Re: Discussion Zone

A few months?  That's too long.  If they take too long I may go and hunt them down myself.  I'm pretty sure that given a few months (since that's sixteen turns) most of us would probably be strong enough to take on one of their armies.
Sylvia Starhelm
P5, 327 posts
Oathmaker
Sat 16 Apr 2016
at 20:13
  • msg #418

Re: Discussion Zone

Well 4-12 weeks to find ALL of us, erm.....all 4 of us might take less time. Lets say 2 months.

I will volunteer to take out 2 of them if you guys take out the rest?
Talonrel Windrunner
P4, 1785 posts
Lord of the Forge
Sat 16 Apr 2016
at 20:14
  • msg #419

Re: Discussion Zone

Eh.  I'm not in a rush.  They're my precious experience fodder, after all.
Sylvia Starhelm
P5, 328 posts
Oathmaker
Sat 16 Apr 2016
at 20:24
  • msg #420

Re: Discussion Zone

Bah, that is what bandits and spiders are for!

Civilizations champions are for FUN!
Arbiter
NPC, 1 post
Sat 16 Apr 2016
at 20:28
  • msg #421

Re: Discussion Zone

"Careful now, you two... lest your egos and bravado get the best of you... I'm sure he... would have something to add to this."
Viscount Shazzikar
NPC, 1 post
Sat 16 Apr 2016
at 20:29
  • msg #422

Re: Discussion Zone

"Oh Lord Penfrey, your heavy weapons and armor make you so slow.  I'm going to lob a lightning bolt and fry these Elves' minds 'for you can ever draw that steel."
Alhamandriel d'Souzathii
P2, 188 posts
Sat 16 Apr 2016
at 20:30
  • msg #423

Re: Discussion Zone

If I try to ninja a victory here, will everyone hate me forever?
Sylvia Starhelm
P5, 329 posts
Oathmaker
Sat 16 Apr 2016
at 20:33
  • msg #424

Re: Discussion Zone

Ninja all you 'can'.

Winning is winning.
Alhamandriel d'Souzathii
P2, 189 posts
Sat 16 Apr 2016
at 20:38
  • msg #425

Re: Discussion Zone

I'm trying an interesting strategy so it may be feasible ;)
The System
GM, 3785 posts
Sun 17 Apr 2016
at 16:28
  • msg #426

Re: Discussion Zone

It's about time you all had this information:


http://wiki.rpol.net/?id=50711/pvp
Arbiter
NPC, 2 posts
Sun 17 Apr 2016
at 17:00
  • msg #427

Re: Discussion Zone

A Usurper has achieved a Legendary Success in a Landmark feat!  Woe betide the one who attempts to avail themselves against such strength of will!
Sylvia Starhelm
P5, 338 posts
Oathmaker
Sun 17 Apr 2016
at 17:24
  • msg #428

Re: Discussion Zone

And that means what for those that have not?
Ronja Lovisdottir
P3, 258 posts
Sun 17 Apr 2016
at 18:05
  • msg #429

Re: Discussion Zone

Sylvia Starhelm:
And that means what for those that have not?

Well, for one, it means reduced obscurity.
Last time a certain amount of Legendary Successes triggered some parts of the end-game events.
Depending on the exact skill (different landmarks have different skills), and exactly how the rules count it, it may or may not mean they are closer to taking a title that requires legendary successes - not sure if landmarks count.

It also means that someone is able to do a legendary success in a landmark feat.
Which may or may not be interesting.
Personally, I already expected at least two of you to be able to get legendary successes with a bit of luck (and I think it's already happened at least once before)

But, I guess, mostly it doesn't mean much for everyone but the one who achieved it, like any other legendary success.
Talonrel Windrunner
P4, 1788 posts
Lord of the Forge
Sun 17 Apr 2016
at 18:10
  • msg #430

Re: Discussion Zone

I've been getting pretty consistent Legendary Successes, but I don't really understand Landmark Feats.
Ronja Lovisdottir
P3, 260 posts
Sun 17 Apr 2016
at 18:12
  • msg #431

Re: Discussion Zone

Talonrel Windrunner:
I've been getting pretty consistent Legendary Successes, but I don't really understand Landmark Feats.

What part dontcha get?
I consider them simple enough, even if they're a bit complicated to fit into a strategy.
Sylvia Starhelm
P5, 341 posts
Oathmaker
Sun 17 Apr 2016
at 18:35
  • msg #432

Re: Discussion Zone

To get a Legendary Success you need a 'little luck and a lot of energon'.

Forging seems to be the easiest thing to get Legendary successes on, IMO. There are Quest rewards, artifacts, spells, and tools that can all give bonuses. Most units can carry two tools, to get extra bonuses.

That means that every extra guy can provide a +12% with just 2 tools and being there for the unit bonus. With the three easy levels of Artisan then each unit is worth 21%.

10 lv-1 units with 2 leaders is a guaranteed legendary and if your leaders have Artisan (assumably to train the troops) that means you only need 9 troops for an all but guaranteed legendary.

Yeah, yeah, I know that is a lot of gold and food.....and you have to have a Workshop and other stuff to get that Legendary Item, but we are just talking about that LegS.
Talonrel Windrunner
P4, 1789 posts
Lord of the Forge
Sun 17 Apr 2016
at 18:54
  • msg #433

Re: Discussion Zone

I'm just wondering what a Landmark Feat is supposed to be.  Is it just going to a Landmark for its use?  Eh.  Not too worried if that's all it is.
Sylvia Starhelm
P5, 342 posts
Oathmaker
Sun 17 Apr 2016
at 19:47
  • msg #434

Re: Discussion Zone

DOH!
Talonrel Windrunner
P4, 1790 posts
Lord of the Forge
Sun 17 Apr 2016
at 19:55
  • msg #435

Re: Discussion Zone

Meh.  Whatever it is, it's probably not all that important.
Alhamandriel d'Souzathii
P2, 191 posts
Sun 17 Apr 2016
at 19:57
  • msg #436

Re: Discussion Zone

Little blighters!
Sylvia Starhelm
P5, 343 posts
Oathmaker
Sun 17 Apr 2016
at 21:03
  • msg #437

Re: Discussion Zone

Well, the Arbiter would not have said something if it wasn't important.
Alhamandriel d'Souzathii
P2, 192 posts
Sun 17 Apr 2016
at 21:04
  • msg #438

Re: Discussion Zone

We've seen less of the Arbiter thus far this round; no sure what kind of game it's playing at
Talonrel Windrunner
P4, 1791 posts
Lord of the Forge
Sun 17 Apr 2016
at 21:25
  • msg #439

Re: Discussion Zone

Hide and Seek?  xP
Sylvia Starhelm
P5, 344 posts
Oathmaker
Sun 17 Apr 2016
at 21:34
  • msg #440

Re: Discussion Zone

When there were more players it would have been very complicated, especially if two or more were close to each other. Now that there are only four.....
Arbiter
NPC, 3 posts
Mon 18 Apr 2016
at 03:27
  • msg #441

Re: Discussion Zone

"And so the young Usurpers bud into the mature, paranoid, region-shakers they have become today."  The shrouded face of the Arbiter grins before your separate thrones, his hovering visage and its appearances still a clear mystery, "Prepare and steel yourselves soon - lest the powers that be wrest what little purchase you hold away from your mortal grasp."
The System
GM, 3877 posts
Mon 25 Apr 2016
at 15:03
  • msg #442

Re: Discussion Zone

The skills chart has been slightly edited to improve readability and clarity on skill categories:

http://wiki.rpol.net/?id=50711/skills
This message was last edited by the GM at 15:04, Mon 25 Apr 2016.
Talonrel Windrunner
P4, 1829 posts
Lord of the Forge
Mon 25 Apr 2016
at 17:41
  • msg #443

Re: Discussion Zone

In reply to The System (msg # 442):

I'd also recommend putting in another column for skill maximums at a glance.  Otherwise, people may not know that some of the combat skills max out before ten.
The System
GM, 3879 posts
Mon 25 Apr 2016
at 19:25
  • msg #444

Re: Discussion Zone

Thank you for the suggestion - done.
Sylvia Starhelm
P5, 371 posts
Oathmaker
Thu 28 Apr 2016
at 23:24
  • msg #445

Re: Discussion Zone

I was going through the skills again to see what is out there and I had a....

General Rules Question
Pernicious
Order of Operations for this skill:
Attack Roll->Damage Roll->Apply cumulative penalty->Morale check.

Does the Damage Roll actually have to inflict damage in order to apply the Penalty?
The System
GM, 3904 posts
Fri 29 Apr 2016
at 01:04
  • msg #446

Re: Discussion Zone

No - only a successful hit must occur.  I'll change that in the first part of the wording as it is vague when it says 'successful attack'.

Thank you!

edit: http://wiki.rpol.net/?id=50711/pernicious
This message was last edited by the GM at 01:04, Fri 29 Apr 2016.
Sylvia Starhelm
P5, 373 posts
Oathmaker
Fri 29 Apr 2016
at 01:25
  • msg #447

Re: Discussion Zone

Just wanted to see if it would be worthwhile against units that have lots and lots of Damage Reduction.
The System
GM, 3905 posts
Fri 29 Apr 2016
at 13:35
  • msg #448

Re: Discussion Zone

Yes, it's expressly designed to help deal with Units that would otherwise be too tough to stop outside of extremely lucky rolls.

Granted, you still have to CAUSE a morale check (i.e. win the damage/armor roll) in order for the results of pernicious to actually be seen (the reduced morale), but, it makes those times more effective.

Thus, you might hit a high damage-reduction unit over and over, causing progressively larger amounts of morale penalties; that way, when you finally score damage: the morale penalty might be high enough to force it off the battle field.
Ronja Lovisdottir
P3, 268 posts
Magister-Lord
Fri 29 Apr 2016
at 19:23
  • msg #449

Re: Discussion Zone

Moa-hah-hah! I am the two-time Lord of Magisters :P (To be clear; I was the goblin-player last 'Round')
Seriously you guys, with how easy it was to get spells this time, and how potentially useful some of them are, why'd none of ya beat me to it?
Especially since at least two of you should have enough units to easily churn out quests if you felt like it.
Talonrel Windrunner
P4, 1842 posts
Lord of the Forge
Fri 29 Apr 2016
at 19:47
  • msg #450

Re: Discussion Zone

Two reasons.

1) It wasn't that easy to begin with. The GM and I have been adjusting things on the fly.  There's a large revamp to spells coming in the next game.

2) I didn't really find spells nearly as useful to my build as what I already had going outside of a couple particular ones.

3) Really went in a different direction with unit actions. I've been gathering things more interesting to me than spells...
Ronja Lovisdottir
P3, 270 posts
Magister-Lord
Fri 29 Apr 2016
at 20:00
  • msg #451

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 450):

To be honest, I was trying for the Huntsman title from the start of the game.
I'd have settled for the artifact-related one.
To be honest, I've yet to come close to getting either one :P

So, not only am I the two-time Magister-Lord, but both times I got within reach by chance (more or less)

EDIT: And I probably wouldn't have bothered to mention it, at least not at the moment (maybe if I got bored later), but I was ordered to rub it in by the GM :P
This message was last edited by the player at 20:15, Fri 29 Apr 2016.
The System
GM, 3923 posts
Fri 29 Apr 2016
at 20:26
  • msg #452

Re: Discussion Zone

=P

Yeah, I want some amount of player interaction to add a little more depth to the rather shallow storyline.  Also has that reminder that other people are still out there =)
The System
GM, 3924 posts
Fri 29 Apr 2016
at 20:27
  • msg #453

Re: Discussion Zone

But, yes - we have made a LOT of adjustments to the game this iteration.

So, there was a pretty significant "jump" at the start of month 4 that allowed people to start really benefiting from quests, that I hope will be FAR better realized in the next game.

(I Predict:)

That in the next iteration, Months 2 and 3 will be "questing" months, where players really try to clear as many DF 2 and DF 3 quests as possible to start 'gathering' special abilities.

This will pave the way to make Scouting/Harvesting Usurpers a little more powerful overall.
Sylvia Starhelm
P5, 375 posts
Oathmaker
Sat 30 Apr 2016
at 13:42
  • msg #454

Re: Discussion Zone

What do you mean Scouting/Harvesting Usurpers a little more powerful. I am doing just fine ;-)

Grats Ronja, you beat me to it. I needed better rolls at a particular Land Mark.

ALSO from earlier I noticed that most of the higher level special abilities, that come with quests, are BETTER than most spells, even if both leaders know those spells. So it was a choice between a T3 or T4 special ability and a single spell.

I do have a question though:
For Magister-Lord do the leaders need to know 10 unique spells between them or if can the leaders know the same 5 spells each?

Ronja Lovisdottir
P3, 273 posts
Magister-Lord
Sat 30 Apr 2016
at 14:05
  • msg #455

Re: Discussion Zone

Sylvia Starhelm:
I do have a question though:
For Magister-Lord do the leaders need to know 10 unique spells between them or if can the leaders know the same 5 spells each?

I can reveal I did in fact have a duplicate spell.
But only one.
So I've got 9 unique spells split between my leaders, plus one extra of one of them.

As for special abilities...
I've found some good ones, sure, but I've also had some less-than-desired quest rewards.
But obviously, if you do a DF9 quest, you're not going to accept the DF4-or-higher Spell, you're going to want the proper reward.
You'd choose a lower quest-level from the start (maybe not quite minimum, depending on if you want to see what options you get)
The System
GM, 3951 posts
Sat 30 Apr 2016
at 16:35
  • msg #456

Re: Discussion Zone

For those who have not yet posted their turn responses - please do so soonest; there's some extra activity that is happening now with the Faction Forces running about that I'd like to be able to resolve soon, thank you!
The System
GM, 3952 posts
Sat 30 Apr 2016
at 16:38
  • msg #457

Re: Discussion Zone

Ronja is correct, to answer your question Sylvia - it is not necessarily 10 Unique spells-  just 10 between the two leaders.

By the way - as Ronja has claimed the Magister-Lord title, all other players can now no longer learn any spells if it would cause them to know more than 5 (between their two leaders).
[Edit: this goes into effect Week 4, Month 10, Year 1]
This message was last edited by the GM at 16:38, Sat 30 Apr 2016.
Sylvia Starhelm
P5, 381 posts
Oathmaker
Sun 1 May 2016
at 19:29
  • msg #458

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 450):

You certainly have been GATHERING things that are interesting. We shall see which version of our 'basic troop build' will work out. Your build is literally what I was looking at going for this game, but I ended up getting far to many one off specialty units that I just 'had' to have early in the game.

I hope to Han Solo things and get lucky ;-)
The System
GM, 3977 posts
Sun 1 May 2016
at 19:37
  • msg #459

Re: Discussion Zone

I apologize in advance folks - things just got... really dicey.

This is going to take a while to resolve.
This message was last edited by the GM at 19:37, Sun 01 May 2016.
Talonrel Windrunner
P4, 1879 posts
Lord of the Forge
Sun 1 May 2016
at 19:49
  • msg #460

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 458):

That's kind of why I waited to go for them until later.  I opted for prioritizing a coherent battle strategy over individual ability.
Alhamandriel d'Souzathii
P2, 202 posts
Sun 1 May 2016
at 20:01
  • msg #461

Re: Discussion Zone

In reply to The System (msg # 459):

That sounds ominous, hope everything is ok
Talonrel Windrunner
P4, 1884 posts
Lord of the Forge
Sun 1 May 2016
at 20:05
  • msg #462

Re: Discussion Zone

Oh, we're fine. Just World War III. Nothing to see here. Move along. ;p
Alhamandriel d'Souzathii
P2, 203 posts
Sun 1 May 2016
at 20:08
  • msg #463

Re: Discussion Zone

Ah. Let me know when it's over and I can swoop in to clean up the mess then
The System
GM, 3987 posts
Sun 1 May 2016
at 20:20
  • msg #464

Re: Discussion Zone

PM -
Sylvia Starhelm
P5, 382 posts
Oathmaker
Sun 1 May 2016
at 20:34
  • msg #465

Re: Discussion Zone

Well the individuals are pretty snazzy. I expect TW to win, but if I get lucky (I have 3 shots to get lucky). If I do actually get lucky, then the fight might be relatively even. I think if TW had 'spied' this week, he might have chosen not to attack ;-)
Talonrel Windrunner
P4, 1893 posts
Lord of the Forge
Sun 1 May 2016
at 20:36
  • msg #466

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 465):

Nah.  It's still a pretty even fight, honestly.  I had the option to attack you months ago but chose not to.  I've known where most players' bases are for a long time.  I honestly should have followed my gut and attacked you then instead of letting you grow.  I told the GM as much when I found you, actually.  xD
The System
GM, 3992 posts
Sun 1 May 2016
at 20:37
  • msg #467

Re: Discussion Zone

Yes he did - and my wife (who helps me write some of the fluff) and I laughed and laughed that he did not.
Talonrel Windrunner
P4, 1895 posts
Lord of the Forge
Sun 1 May 2016
at 20:38
  • msg #468

Re: Discussion Zone

In reply to The System (msg # 467):

Good to know that you two had a laugh at my expense.  ;p

I have to say, though, part of the reason I didn't was because you talking to me about shiny artifacts.  It distracted me to go against my gut.  See if I listen to you again!  xP
Sylvia Starhelm
P5, 383 posts
Oathmaker
Sun 1 May 2016
at 20:40
  • msg #469

Re: Discussion Zone

Well I SHOULD have taken my first option for location at the very start of the game and you wouldn't have found me so early, if ever.

I am surprised you did not take out one of the others first, just to increase your levels and XP to maximums.

You always get distracted by shiny objects. You can't blame me for that!

PS: I have some shiny artifacts as well, just not as many as you do.
Talonrel Windrunner
P4, 1897 posts
Lord of the Forge
Sun 1 May 2016
at 20:47
  • msg #470

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 469):

Eh.  Experience hasn't been hard for me to get, honestly.  I'm crapping all over large armies and Tier 4 monsters.  I actually figured that taking down one of your bases would allow me to get enough experience to max out my units more fully.  With your forces partially split, it would be an easier fight of it.  ;p

I think I wanted to keep the others in the game.  Largely because attacking you earlier would slow down your snowball to the point that you'd still be a manageable opponent.  If I waited, it's quite likely that you would have out-curved me.
The System
GM, 4006 posts
Sun 1 May 2016
at 21:55
  • msg #471

Re: Discussion Zone

This combat.. is insane.

With some bonuses totaling around +300 for some of these Units... this is bat shit crazy.
This message was last edited by the GM at 21:55, Sun 01 May 2016.
Talonrel Windrunner
P4, 1908 posts
Lord of the Forge
Sun 1 May 2016
at 21:57
  • msg #472

Re: Discussion Zone

In reply to The System (msg # 471):

I do enjoy stacking bonuses...  Mostly because the dice roller has found a way to screw me every version of this game that I've played.
The System
GM, 4008 posts
Sun 1 May 2016
at 21:59
  • msg #473

Re: Discussion Zone

Talonrel Windrunner:
In reply to The System (msg # 471):

I do enjoy stacking bonuses...  Mostly because the dice roller has found a way to screw me every version of this game that I've played.

This is sooooo true.  If I totaled every time you rolled a "1" when you needed at least a 10 to do something... I dunno where to go with that.  But, it's a high number.
Talonrel Windrunner
P4, 1910 posts
Lord of the Forge
Sun 1 May 2016
at 22:00
  • msg #474

Re: Discussion Zone

In reply to The System (msg # 473):

That's probably why I play the way I do.  I'm not fighting against other players.  I'm fighting to succeed against the dice roller.  This is some Gurren Lagaan level shit right here.
Sylvia Starhelm
P5, 384 posts
Oathmaker
Mon 2 May 2016
at 02:01
  • msg #475

Re: Discussion Zone

Pretty much expect the game to be over for me at this point. When somebody (either of us) can roll a 1 and the other can roll 96+ its to much of a difference that its basically luck no matter how much you try and throw at it. You got in the first really solid shot....game over.
The System
GM, 4052 posts
Mon 2 May 2016
at 02:06
  • msg #476

Re: Discussion Zone

Yeah - there is definitely a significant issue with the luck balance here.

The exploding die roll is too much - and I am thinking it should probably be eliminated, but, I'd like to hear from everyone else on this.

There *should* be some degree of high-end luck (at least I think so - please state otherwise) as it prevents someone from having a "perfect" Unit or whatever that can ROFLstomp on everything.

I'm very much at a loss though

Maybe the explode just adds +50?

No explode at all?

Maybe the numbers need to be reconfigured altogether?

I'm not sure here.  But, yes - this fight came down to not morale (as each person's tough Unit is holding up extremely well in that regard), but, instead to "who can pound the other guy's tough guy first."
The System
GM, 4053 posts
Mon 2 May 2016
at 02:09
  • msg #477

Re: Discussion Zone

Is Warder too good?

Should it be limited to just the first round/ranged combat like Tactics?
Talonrel Windrunner
P4, 1945 posts
Lord of the Forge
Mon 2 May 2016
at 02:15
  • msg #478

Re: Discussion Zone

In reply to The System (msg # 476):

Yeah, I've never been the biggest fan of luck in this game.  Usually because I end up on the crappy side of it.  Luck to a certain degree can be good, but we're going orders of magnitude on the dice roll values in this game, it seems.  That allows for a huge amount of disparity.

The System:
Is Warder too good?

Should it be limited to just the first round/ranged combat like Tactics?

Then that would just make ranged combat suck because all the hits would get soaked up from the ranged round.  It would lead to a combat focus on melee with shields.  I think Warder should max out at a partial block.  Not 100%.  That way it will soak up some of the hits without being the end all be all of combat tanking.  At this point I can probably just have the Stalwarts sit somewhere and hold off an army.  At a certain point in real life people would get through.  So, maybe have them max out at like a 50-60% aggro?  And whatever gets tanked gets tanked and other units can get through.
The System
GM, 4055 posts
Mon 2 May 2016
at 02:20
  • msg #479

Re: Discussion Zone

Yeah - right now - explode aside, numbers could very by as much as 94 percentiles (1 vs 95).

That's pretty bananas.

That's the equivalent of a level 0 vs a level 10 Unit fighting on the same stat line.
It only becomes exasperated further with Warder Units that go pure Defense.
The System
GM, 4056 posts
Mon 2 May 2016
at 02:22
  • msg #480

Re: Discussion Zone

So a big part of the question is:

1) Is the whole system just awful? (too wide of a disparity in luck?)

2) Do the numbers just need to be truncated? (say - don't multiply stats by 10 - do it by 4)

3) As 2 + don't roll D100s, instead roll say... a D20?

4) Fix individual skills/abilities?
Talonrel Windrunner
P4, 1946 posts
Lord of the Forge
Mon 2 May 2016
at 02:25
  • msg #481

Re: Discussion Zone

In reply to The System (msg # 480):

I usually find for a game system to work relatively well in a strategy-like battle, luck can't swing more of a force than actual allocated stats.  Otherwise, it makes the choices the player has made to raise his units feel like they don't matter at all.  What you should probably be looking for is a 2:1 ratio of stat allocation to luck.  Maybe even more swung toward stat allocation.  Luck should be a factor, but it shouldn't be equal to maximum stat allocation.  That way there is some amount of luck factor to make sure that a "perfect" unit doesn't slaughter everything, but it also pays a bit more respect to the choices a player has made to raise his units in a certain fashion.
Sylvia Starhelm
P5, 385 posts
Oathmaker
Mon 2 May 2016
at 02:28
  • msg #482

Re: Discussion Zone

Not sure how to handle that.

I always liked the West End Games, were you have a fist full of D6's, but only one of them is a Wild Die that will roll over and over again if it lands on a 6. Still has infinite possibilities.....but you don't get another chance at a 100 points.

Yes, you can get really lucky with 2d6 and hit certain thresholds, but when it comes down to it you are only doubling what you started with even if you do get REALLY lucky.

Somebody in our system could have a +10 for Offense 1, roll a 96+ then roll another 96+ (1/400) and end up with 200+3rd Roll, a factor of 20 at least! (as large as 29).

Somebody with 1d6 with a 1d6 'Wyld Die could roll a 1 on the normal die (min), a 6 on the wild die, another 6, and another 6, and another 6 (1/1300) and still only have 30 (with a 5 rolled on the Wyld the last time). That is only a factor of 4-5ish. (1+5=6 being the base without luck).

You could directly translate 10%'s into D6's and just count the First Die Rolled as the Wild Die. Some of the other bonus's would have to take this into effect, but skills then could be 1d3's or 1d2's or if they are special 1d4's with no bonus potential. Super stuff like MW+25 would add 3d6+1d3 or if you want to keep it need, 4d6.

This still allows for a vastly differential when it comes to combat: Somebody with 10 Offense, a Weapon, and 5 levels of Aggressor would get 11D6+5d3 to roll. Success levels would have to be modified obviously.

You could also do with base D10, but I do not recommend it unless you move to a White Wolf success like system where you roll a D10 vs a target# and then compare successes instead of raw #'s.
This message was last edited by the player at 02:30, Mon 02 May 2016.
The System
GM, 4057 posts
Mon 2 May 2016
at 02:35
  • msg #483

Re: Discussion Zone

Hmmm, this is an interesting discussion.

The only reason all of these rounds have stuck with the D100 - is that is the same general "mechanic" of all of the other stuff.

As such, I wanted to reduce the general number of mechanics people needed to know to understand the game.

That being said - if it were recommended.. I would have no problem to moving to something like you bring up in your 5th/6th paragraph (not counting the first sentence).

Maybe treat it much like harvesting?

So,
Def: 10 would be:
10d4? (max range - 10-40) that's a LOT more compressed than "101-200+"

Weapons could be +1d4, each quality could be +1?
- Thus people who wanted to raise their "floor" results would focus on crafting, while others would just buy lots of gear.
The System
GM, 4058 posts
Mon 2 May 2016
at 02:38
  • msg #484

Re: Discussion Zone

What does everyone else think?
Sylvia Starhelm
P5, 386 posts
Oathmaker
Mon 2 May 2016
at 02:42
  • msg #485

Re: Discussion Zone

I still think you need a 'Wild' element so that two forces facing off against 'super defense' units could 'get lucky' eventually.
The System
GM, 4059 posts
Mon 2 May 2016
at 02:43
  • msg #486

Re: Discussion Zone

Agreed - sorry - did not mean to leave that out:

The first 1d4 from the primary attack roll would be wild
OR
the first 1d4 from each "element" of the attack

(So, a Unit with Melee Weapons would have 1d4 wild from their stats and 1d4 wild from the weapon.)

Thoughts?
Sylvia Starhelm
P5, 387 posts
Oathmaker
Mon 2 May 2016
at 02:46
  • msg #487

Re: Discussion Zone

Just 1 Wild Die unless you get some kind of spell, artifact, Teir4 Ability, with a hard max of 2 dice.

The idea is to have a wild side where the % chance of it have a devastating effecct drops off steeply after a certain point.
Talonrel Windrunner
P4, 1947 posts
Lord of the Forge
Mon 2 May 2016
at 02:46
  • msg #488

Re: Discussion Zone

In reply to The System (msg # 486):

I'm in disagreement with the "wild" element.  Largely because I consider dice rolls in general the "wild" element.  The dice roll itself is the luck involved while the bonuses you stack yourself are the more certain elements of an attack (special abilities bonuses to offense/defense, the offense/defense stat itself, etc.).  Perhaps using a die smaller than a D100, but larger than D6s would help.  D12s?  D20s?  I'm not hugely in favor of exploding dice because they tend to let the system run more wild than it should.  Even if we scale down the range to 10-40 instead of the hundreds, we will scale down the system to accept those numbers as normal.  A wild die could still allow numbers outside of that range.  And then we'll have similar problems with diverse rolls--just on a smaller scale.
The System
GM, 4060 posts
Mon 2 May 2016
at 02:53
  • msg #489

Re: Discussion Zone

Okay, I am liking the general discuss so far.

1) Yes, the dice are the wild element.
2) I do think the scale needs to get smaller overall so that stacked-abilities are not quite so rampant.
3) Warder needs serious resolution.
- It either needs a clear counter, or
- It needs to have a much reduced effect (such as Talonrel's suggestion of a percentage of blocking), or
- It needs to be removed and instead replaced with a Unit Skill that allows that Unit to choose its targeting (the normal targeting would still be "weakest first")
- or something else.
4) I actually like the idea of bringing down the dice-size to something dramatically smaller than a d100.
5) I am fine with removing the "infinite wild" concept - maybe a single "explode" would be sufficient altogether (a balance between the two options presented so far).
- A single d6 (or d10, d12, or d20 or whatever) that explodes once - is a marginal impact that is "horaay that's cool!" but, not "ohmahgursh I won by pure chance."
6) Setting each factor as a number of dice actually brings the "floor" upward (much like what we ended-up doing with Harvesting)
- This prevents highly experienced Units from performing like crap.
The System
GM, 4061 posts
Mon 2 May 2016
at 02:55
  • msg #490

Re: Discussion Zone

Main point - as of right now - combat seems to be mostly all-or-nothing.

You either take a hit or two and then win big time, or you completely lose.  There doesn't seem to be a lot of give-n-take.


On that note the term "Dangerous Mission Penalty" is lame (was a working title - as are a lot of the names), it will be replaced with "Fatigue".
I'm thinking Fatigue, in general, should have a somewhat deleterious effect on Units from fight to fight, so as to prevent the "ROFLstomp" effect of people who have insanely powerful combat Units from being able to fight ceaselessly.
Talonrel Windrunner
P4, 1948 posts
Lord of the Forge
Mon 2 May 2016
at 02:59
  • msg #491

Re: Discussion Zone

In reply to The System (msg # 489):

You could also choose to do a D20 with exploding D6 dice that could be treated a la the Action Points in D20 games.  Those D6 exploding dice could be added on from artifacts or special ability sets.  Just throwing around ideas.
The System
GM, 4062 posts
Mon 2 May 2016
at 03:00
  • msg #492

Re: Discussion Zone

Hmmm - actually - that sounds (taking what both you and Sylvia have said here) like a good way to handle "extra stuff"

Instead of an Artifact providing a flat +X to all Combat, it could be a "you get a D6 die that can explode once." - that could be a Rank 2. (or whatever)

So, it still adds to your combat rolls - but, it's not completely insane, because there's some degree of variance without being an ever-dizzyingly-stacking number.
Sylvia Starhelm
P5, 388 posts
Oathmaker
Mon 2 May 2016
at 03:04
  • msg #493

Re: Discussion Zone

Warder could work for ONE other unit, not ALL ;-)

I would be against Warder being able to protect a unit per skill (ie up to 5).

It was an obvious game unbalancing option given two of us went for it with Orc units straight away! I am also vastly curious how Combat Fatigue worked against TW. I did my best to not get my units into to many fights per month because of Combat Fatique.
The System
GM, 4063 posts
Mon 2 May 2016
at 03:09
  • msg #494

Re: Discussion Zone

Sylvia Starhelm:
Warder could work for ONE other unit, not ALL ;-)

I would be against Warder being able to protect a unit per skill (ie up to 5).

Hmm, that's quite interesting - one Unit should not be able to save an entire Army - but, one Unit protecting one glass-cannon - that's not bad at all!
The System
GM, 4064 posts
Mon 2 May 2016
at 03:10
  • msg #495

Re: Discussion Zone

Anyone else - feel free to weigh-in!
Ronja Lovisdottir
P3, 274 posts
Magister-Lord
Mon 2 May 2016
at 03:22
  • msg #496

Re: Discussion Zone

Warder does seem to powerful.
But in this case, I've based my level-up stats on the assumption my meat-shields can reliably grab any NPC fighters.

In future games, I'd actually be in favor of any nerf at all to them; Feel free to remove the skill entirely, to force people to make all their units able to take a hit (or leave them out of the combat to avoid risk)
Talonrel Windrunner
P4, 1949 posts
Lord of the Forge
Mon 2 May 2016
at 03:30
  • msg #497

Re: Discussion Zone

In reply to The System (msg # 494):

Eh.  I'd prefer the lowered percentage option rather than just have the Warder unit be able to protect one unit.  To me, that seems to defeat the purpose to the point of relegating it to uselessness.

Sylvia Starhelm:
I am also vastly curious how Combat Fatigue worked against TW. I did my best to not get my units into to many fights per month because of Combat Fatique.

To answer your question, not at all.  I had my military fighting on a pretty consistent basis, but they never really took a hit.  And the only ones that did was my Orc unit once.  Who is immune to the effect anyway.
The System
GM, 4067 posts
Mon 2 May 2016
at 03:33
  • msg #498

Re: Discussion Zone

I'm now really bummed that what felt like it was a fun game for quite some time has basically crap-fested due to a single blunder (even if you consider the d100s in combat and warder two separate blunders) still... - it feels shitty.

I'm terribly sorry folks - it seems that this round just took a serious blow due to lack of foresight.
The System
GM, 4068 posts
Mon 2 May 2016
at 03:36
  • msg #499

Re: Discussion Zone

And, I should specify - *my* lack of foresight.  I'd been warned - and we adjusted a few too many factors at once. =(
Sylvia Starhelm
P5, 389 posts
Oathmaker
Mon 2 May 2016
at 03:42
  • msg #500

Re: Discussion Zone

Actually, it has been VASTLY enjoyable. Do not sell your self short. I personally knew that the Orc Warder thing was an all or nothing type of thing and had a backup (its just I got the back=up way later than I thought. FRACK DUDE, TW and I were putting the same kind of army together, I just was going with more raw stats (ie higher tier units) than he was....which was my original idea Orc/Elf....just like he put together.

Stuff like this happens in every game. Part of the problem I think is that not all of the inner workings are know, so it makes it somewhat more difficult to problem shoot.
The System
GM, 4070 posts
Mon 2 May 2016
at 03:44
  • msg #501

Re: Discussion Zone

Sylvia Starhelm:
Part of the problem I think is that not all of the inner workings are know, so it makes it somewhat more difficult to problem shoot.

I completely agree.  Much of this has been my own internal iFUD (Fears/Uncertainties/Doubts - old joke).  I've not wanted to "write" something to the group until I thought I had a pretty good write-up.

I thank you all the same.  I'm hoping to make everything MUCH more clear.
Ronja Lovisdottir
P3, 275 posts
Magister-Lord
Mon 2 May 2016
at 03:50
  • msg #502

Re: Discussion Zone

Neither blunder's ruined anything for me, other than potentially my shots at winning *shrug*
I only got my Warder skills because of a fluke on Exploration, and while I kept intending to get around to Raiding I've not been playing very PvP-esque.

I'd support a smaller die, though; Two leaders and a high skill can almost equal the effect of good luck at the moment.
I don't want the luck eliminated; Too many people are already acting like they can be certain of the result, and the thing I like most about this game is the randomness.
But it'd be good if it was reduced a bit.

I'll probably always keep relying on random events, and going with the flow of whatever units and bonuses I stumble into, no matter what.
Heck, I'd probably prefer this game as some sort of perpetual PvE game, but without a risk of anyone 'snowballing', but I don't think you could make a game like that with these rules, other than having just one player per 'world'.
If people do snowball, it's just as well you 'reset' now and then, such as by people going into the endgame and starting to eliminate each other/hit victory conditions.

But then I'm the kind of guy who turns off all victory conditions in Civ, since he wants to be sure the game lasts until I get bored (I can still 'win' or 'lose' on a continuous note, by being better or worse than the AI, I just don't get a game-over screen without either losing entirely or beating everyone else)
Sylvia Starhelm
P5, 390 posts
Oathmaker
Mon 2 May 2016
at 03:51
  • msg #503

Re: Discussion Zone

In reply to Ronja Lovisdottir (msg # 502):

Good night all.
The System
GM, 4072 posts
Mon 2 May 2016
at 04:02
  • msg #504

Re: Discussion Zone

Ronja Lovisdottir:
But then I'm the kind of guy who turns off all victory conditions in Civ, since he wants to be sure the game lasts until I get bored (I can still 'win' or 'lose' on a continuous note, by being better or worse than the AI, I just don't get a game-over screen without either losing entirely or beating everyone else)

that's funny - I frequently do the same thing, especially when playing for a night with family. =)
The System
GM, 4073 posts
Mon 2 May 2016
at 04:06
  • msg #505

Re: Discussion Zone

I do apologize all - the game will probably be delayed.
Alhamandriel d'Souzathii
P2, 204 posts
Mon 2 May 2016
at 06:08
  • msg #506

Re: Discussion Zone

Just waking up to this debate: I rather enjoy the die mechanic here, including the exploding rolls and chance for luck. Equally I'm playing a different style than Warder (though who knows how successfully)
Talonrel Windrunner
P4, 1953 posts
Lord of the Forge
Mon 2 May 2016
at 11:37
  • msg #507

Re: Discussion Zone

The System:
I'm now really bummed that what felt like it was a fun game for quite some time has basically crap-fested due to a single blunder (even if you consider the d100s in combat and warder two separate blunders) still... - it feels shitty.

I'm terribly sorry folks - it seems that this round just took a serious blow due to lack of foresight.

I wouldn't go so far as to say it hasn't bee fun.  I've rather enjoyed it--especially seeing how far it's come since the first time we did testing several years ago.  And, in all fairness, I'm pretty sure that this is the first time we had a massive-scale PvP battle in the test phase so far.  So, it was bound to show some bugs.  Don't be so hard on yourself!
The System
GM, 4099 posts
Sun 8 May 2016
at 13:30
  • msg #508

Re: Discussion Zone

Folks - you're going to notice some bumping occurring to get threads back in order - please ignore.

Updates to the game should be coming soon-ish.
The System
GM, 4131 posts
Sat 21 May 2016
at 23:00
  • msg #509

Re: Discussion Zone

Remember, it's an upkeep week!
Ronja Lovisdottir
P3, 286 posts
Magister-Lord
Sat 28 May 2016
at 22:15
  • msg #510

Re: Discussion Zone

Well, that's just great.
We got the great trio of destructive monsters to deal with; Anything that can't be burnt will be eaten, and the villages will be wiped off the map for good measure.
Couldn't we get one 'is just big and angry' guy to deal with, so we had some resources untouched?
Hopefully we'll kill some of them <.<
This message was last edited by the player at 22:16, Sat 28 May 2016.
The System
GM, 4157 posts
Sun 29 May 2016
at 01:44
  • msg #511

Re: Discussion Zone

Yes, the game has dramatically ramped-up in complications now =).

We are very much in the end-game - for those who have not read the latest in updates from the victory points; I would suggest doing so.

I will be updating for the turn tomorrow morning back on normal schedule.
Ronja Lovisdottir
P3, 287 posts
Magister-Lord
Sun 29 May 2016
at 14:34
  • msg #512

Re: Discussion Zone

The System:
Finally, you may sacrifice any number of special or unique abilities (not standard/racial abilities).  These are lost forever.
Finally, each sacrificed ability, you receive a roll with a bonus according to its tier and any bonuses the ability provided.

Could you reword this, please?
Is it essentially a 'bonus' of a d100+bonus?
So, if you sacrifice an ability, you stand a good chance at getting a +bonus up towards 100, the equivalent of several maxed skills?
I mean, sacrificing abilities should be good, yes, but that seems like if you sacrifice fewer abilities than the others you're basically screwed - making it more a blind bidding than a chance with bonuses.
The System
GM, 4164 posts
Sun 29 May 2016
at 14:50
  • msg #513

Re: Discussion Zone

The sacrificed abilities are a separate roll(s) altogether.  (not sure if anyone recalls the "Extras" tournament from the last round - but, it works similarly to that).

Basically, for each sacrificed ability - it gets a roll and a chance to transform into something else.

A small chance of "poof" it's gone, a chance for a tier 1, tier 2, automatically upgrade Unique Units, and/or tier 3/4 abilities.

Reworded: The roll(s) for the Sacrificed abilities are a separate factor from the actual "tournament".

It's meant to be a means for people to rid themselves of abilities they no longer use (or never had a use for).

It can even be used on abilities that you have on your leaders... but, have already trained onto your Units - you can sacrifice the leader one and get a chance at a whole new ability.




As for the tournament itself - yes, that's a d100 + bonuses.
This message was last edited by the GM at 14:52, Sun 29 May 2016.
The System
GM, 4166 posts
Sun 29 May 2016
at 14:57
  • msg #514

Re: Discussion Zone

added a note to the world event:

"
It should be noted: If you sacrifice an ability from an Extra or Unique Unit - yes, it's gone forever even though that ability was supposed to be "part" of that Unit.  If a Unique Unit subsequently "tiers up" - it gains the new tier, but, gets the "tier 1" version of its Unique ability instead.

If a Unit's ability stated that its "replaced" something else - and you sacrifice the Unique Ability, you "Regain" the replaced effect.
"
The System
GM, 4174 posts
Thu 2 Jun 2016
at 13:24
  • msg #515

Re: Discussion Zone

hey gang - is everyone okay?
Alhamandriel d'Souzathii
P2, 222 posts
Thu 2 Jun 2016
at 14:38
  • msg #516

Re: Discussion Zone

Aye, chomping at the bit here!
Talonrel Windrunner
P4, 1991 posts
Lord of the Forge
Thu 2 Jun 2016
at 17:19
  • msg #517

Re: Discussion Zone

Finally seems like I'm recovering from being sick.  You know, after consuming over a week and a half of my hard won vacation.  -_-
The System
GM, 4175 posts
Thu 2 Jun 2016
at 18:38
  • msg #518

Re: Discussion Zone

ouch!
Alhamandriel d'Souzathii
P2, 223 posts
Thu 2 Jun 2016
at 18:45
  • msg #519

Re: Discussion Zone

I swear the body knows when it has a chance for some downtime by relaxing it's defences!

Glad you're on the mend
Talonrel Windrunner
P4, 1992 posts
Lord of the Forge
Thu 2 Jun 2016
at 19:56
  • msg #520

Re: Discussion Zone

True to a point, I think.  Largely, it seems like it was a combination of things that hit simultaneously.  Turns out I'm no longer used to the water in the US, intermittent fever that didn't want to go away the whole time, muscle weakness, and bacterial skin infection.

It's been a joyful stay.  >_>
Ronja Lovisdottir
P3, 288 posts
Magister-Lord
Thu 2 Jun 2016
at 21:50
  • msg #521

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 520):

Ah, there's your problem: You drank the water.
Tom Lehrer said it best in his 'Pollution' song:
quote:
If you visit American city,
You will find it very pretty.
Just two things of which you must beware:
Don't drink the water and don't breathe the air!

Sylvia Starhelm
P5, 409 posts
Oathmaker
Thu 2 Jun 2016
at 23:29
  • msg #522

Re: Discussion Zone

That is Mexico dude!
The System
GM, 4176 posts
Mon 6 Jun 2016
at 03:20
  • msg #523

Re: Discussion Zone

Hey guys - as we wind-down in this iteration (the fourth!), I'd like to highlight some of the potential changes that will come-out in Iteration 5.

These resulted from several conversations with Talonrel, Sylvia, as well as other folks I know in the real world.  We've been having a lot of fun tinkering with a variety of ideas to solve not only the combat problems (*cough warder *cough) - but, also the general lack of economic participation, etc..

As you read these - remember: the goal is to make things more lethal.

So to that end - the list:

1) No More Soothsayer.
2) No More Warder.
3) There will be "minimum" damage for being hit. - No more infinite tanking
- Units will wind-down eventually
4) Rebalancing of Weapons/Armor/Items costs
5) A Mount Slot (mount varieties!)
6) More Standard Races (Gnomes & Lizardfolk will be modified as become pickable races)
7) Tech-Tree-Style Renovations
8) No purchasing during the "pre-game"
9) Leaders can Carry (stupid donkeys)
10) Combat will be built-around the "d4"
11) Ranged Combat will be a non-lethal means of "wearing down" the enemy's morale and general effectiveness.
12) Trading should do obscurity damage.
13) Shift morale -> make it one category harder to pass.
- This will allow for a greater sense of need for morale - and allow for a wider range of modifications
14) Removal of Foodstuffs from Nodes
15) Scout/Harvest can occur in a single action.
- though, harvesting can still occur separately
- Scouting can also occur separately.
16) Bringing back the Council of Usurpers
- Flat Votes (not scaled to VPs)
17) There will be a hostile encounter chart for each terrain - hostile fights will be more dynamic -not just X of Y race.
- Combat will give you less gold
18) Legendaries (Monsters) will be replaced as they die - until all six have spawned.
- This will prevent "one kill" from stopping everyone else from getting that victory condition
19) Adding more rooms will reduce obscurity.

EXPERIMENTAL CONCEPTS STILL IN CONSIDERATION:
1) Food Cost for doing certain action
2) Food Costs will be increased significantly.
Ronja Lovisdottir
P3, 291 posts
Magister-Lord
Mon 6 Jun 2016
at 08:58
  • msg #524

Re: Discussion Zone

That's a lot of food nerfs.
If you think there's an abundance of food, the Cornucopia spell might need to be changed, either instead of or in addition to some of those changes.
You can get quite a few HQ foods per month if you've got a few more spells.

I wouldn't mind the council back, sure.

The rest generally range from things that make me excited to see the new rules, to things I don't really care about, but there's not much bad from what I can see.

But, you say the goal is to make things more lethal.
I, being some random player with no leverage or authority in the matter (unlike certain others who work with you directly at times :P) would like a secondary goal to be to make things less predictable <.<
It'd make things more lethal too, since people would generally get into fights where they have the advantage (so, more predictable means safer) but I mean just generally trying to force people to always have backup plans in case they fail.
I find competitive strategy games can get quite dull when you can rely on a plan working, rather than having to have a 'if I'm struck by horrible luck, I'll do this instead' section.
Sylvia Starhelm
P5, 410 posts
Oathmaker
Mon 6 Jun 2016
at 15:49
  • msg #525

Re: Discussion Zone

The d100 effect was more unpredictable, per se.

Also #18 should be in effect immediately.

I have just noticed that I got the Y2M1W1 prompt....which did not show up yesterday morning when I looked. Can't get to it right now, but will over the next couple of days.
The System
GM, 4177 posts
Mon 6 Jun 2016
at 15:58
  • msg #526

Re: Discussion Zone

(#18 will be in effect... now)
Ronja Lovisdottir
P3, 292 posts
Magister-Lord
Mon 6 Jun 2016
at 19:47
  • msg #527

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 525):

The d100 was unpredictable, but the +25, +3*skill, +bonuses made it more predictable again.
Alhamandriel d'Souzathii
P2, 224 posts
Mon 6 Jun 2016
at 22:27
  • msg #528

Re: Discussion Zone

What's the intention behind mounts and more playable races? Is it colour or a wider range of play styles?
The System
GM, 4178 posts
Tue 7 Jun 2016
at 07:06
  • msg #529

Re: Discussion Zone

1) - Introduction of Lizardfolk into the standard race pool will have an actually "slow" race that is worthwhile in the mix.

2) Gnomes - to have a Unit that was actually meant for crafting (thus - two crafting means: humans and gnomes)

So- yes, playstyles.

Mounts: - The Mount Slot itself will simplify "where I do put this information".

Mount varieties?  Haven't really decided if it's necessary or not.



The d100 was a nightmare in combat, because successive rolls made it too easy (by luck) to get a one-sided fight.  But, the d100 for the "Regular" game world is great - because the unpredictable nature of the game allows for some fun events to appear.

I'm hoping by managing to write quests which have permanent consequences, and have choices - allows for an improved experience, by giving different play styles ways to complete the quests.  Mostly what I have seen so far: if a quest needed actions that were already "in your playstyle" (your Usurpation's capacities), then they are being completed: otherwise, you just try again for another quest later.
Ronja Lovisdottir
P3, 293 posts
Magister-Lord
Tue 7 Jun 2016
at 07:54
  • msg #530

Re: Discussion Zone

The System:
I'm hoping by managing to write quests which have permanent consequences, and have choices - allows for an improved experience, by giving different play styles ways to complete the quests.  Mostly what I have seen so far: if a quest needed actions that were already "in your playstyle" (your Usurpation's capacities), then they are being completed: otherwise, you just try again for another quest later.

Unless you're me, in which case you generally try to do them anyway.
But yeah, there certainly wasn't any time to learn how to do them.
I'd actually prefer quests to have a looser deadline; Right now you usually have one or two weeks to spare, giving you very little chance to do anything but complete it at full speed.
The time invested would be the same either way, so the deadline isn't, I feel, that vital to making quests important.
Talonrel Windrunner
P4, 2006 posts
Lord of the Forge
Wed 22 Jun 2016
at 20:57
  • msg #531

Re: Discussion Zone

Anyone seen our fearless leader?
Ronja Lovisdottir
P3, 297 posts
Magister-Lord
Wed 22 Jun 2016
at 21:08
  • msg #532

Re: Discussion Zone

In reply to Talonrel Windrunner (msg # 531):

Not for a week.
Was wondering why there wasn't a new week notice yet.
Hopefully they'll get back, at least long enough to finish a few more weeks - I still think we're getting close to the end, so it won't be too long until a hiatus wouldn't be noticed (well, noticed much - there'd be people waiting for the next round to start, it's just that we might not be too surprised if we were waiting for a while)
Alhamandriel d'Souzathii
P2, 228 posts
Wed 22 Jun 2016
at 21:10
  • msg #533

Re: Discussion Zone

Same here, sadly!
The System
GM, 4200 posts
Wed 22 Jun 2016
at 23:59
  • msg #534

Re: Discussion Zone

Hey folks - sorry for the delays.  Basically the game comes down to when Talonrel puts in a turn.  The game is over unfortunately.  It has been a good game.  Sorry for the delays; I've had some severe real live changes recently.

Also, been trying to support a buddy who has found himself in a tight spot trying to find a place to live and get settled into university once more.

It appears that Talonrel has put in a turn.  So, I will resolve what I can forthwith.
Sylvia Starhelm
P5, 415 posts
Oathmaker
Thu 23 Jun 2016
at 00:01
  • msg #535

Re: Discussion Zone

As in TW is winning the game with this turn over or you putting the game on hiatus till RL settles down or your stepping down and never coming back?
The System
GM, 4201 posts
Thu 23 Jun 2016
at 00:03
  • msg #536

Re: Discussion Zone

Talonrel has legitimately won.  He has such a wide-margin of victory right now, there is simply no way - due to the results of this turn.  That anyone can challenge him.  Once this turn resolves - one player will be eliminated; and then, nothing else will matter as he will just smack-down until he wins.
Alhamandriel d'Souzathii
P2, 231 posts
Thu 23 Jun 2016
at 05:46
  • msg #537

Re: Discussion Zone

Congratulations Talonrel, nicely played!
The System
GM, 4205 posts
Thu 23 Jun 2016
at 06:01
  • msg #538

Re: Discussion Zone

Thank you all for playing.  It has been incredibly fun for me and a wild ride. Sorry for the last month or so has been hit-or-miss on presence.

It's been quite crazy.

I will do a highlights reel here over the next few days I hope.  The results and playstyles were a lot of fun!
Ronja Lovisdottir
P3, 298 posts
Magister-Lord
Thu 23 Jun 2016
at 08:47
  • msg #539

Re: Discussion Zone

In reply to The System (msg # 536):

A shame I did not get to see the 'epilogue' of my own group (or 'Band of Bandits', as I was calling them) - in particular, I was looking forward to my first big fight.
But yeah, I was certainly never going to catch up.

The more you reveal, the better, as far as I'm concerned.
As with last time, I for one don't mind my IC thread (and stat-page) being made public, and hope some of the others don't mind either.
It was amusing to skim through them last time.

But a highlights reel might make finding the interesting bits easier, yes.
This message was last edited by the player at 08:47, Thu 23 June 2016.
Sylvia Starhelm
P5, 416 posts
Oathmaker
Thu 23 Jun 2016
at 14:51
  • msg #540

Re: Discussion Zone

I actually got to spy on his forces the turn he hit mine....his forces were scary, but when it comes down to it we were basically running the same strategy. Orc troops with maxed out Warder and defensive equipment. I had a bunch of extra defensive advantages, but he had a LOT of extra offensive advantages on his other troops. It was a totally one sided battle as my Orc defender went down first. I had a backup unit that was only half finished so it went down pretty fast as well.
Talonrel Windrunner
P4, 2007 posts
Lord of the Forge
Fri 24 Jun 2016
at 03:36
  • msg #541

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 540):

Actually, we weren't really using the same strategy, Sylvia.  For most of the game I was using an entirely different type of strategy than you which ended up dovetailing into what you see currently.  What I was going for was the creation of the "sharpest sword."  My elves are what I polished first by putting all their points into offense and strength while entirely neglecting defense.  I actually also spent more time making Powerful class weaponry than the armor.  Having a tank character came as an afterthought when I rolled an orc who had a unique that was partly tanky.  It happened to work well with my need for a construction worker which powered his tank abilities.

So, that is why I seemed to have a great deal of offensive advantages--I was building that way the entire time.  That battle was meant more as a test of the sharpest sword versus the strongest shield, in my opinion.
Sylvia Starhelm
P5, 417 posts
Oathmaker
Fri 24 Jun 2016
at 17:43
  • msg #542

Re: Discussion Zone

Well the massive amount of Leadership and Tactics on your side didn't hurt any ;-)
Ronja Lovisdottir
P3, 299 posts
Magister-Lord
Fri 24 Jun 2016
at 18:36
  • msg #543

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 542):

Unless I'm missing something, I've got almost as much Leadership and Tactics just on my one Leader :P
I can only find 2x6=12 of each for them, and I've got a maxed out 10 in both on Ronja.
I could probably have easily maxed out Birk, the other leader, too on both of them, though it'd be at the expense of other combat skills on the units.

So, I'm pretty sure I'm missing something.

Though, admittedly, double Scholar does give me a skewed idea of what counts as a 'lot' of a skill.
Sylvia Starhelm
P5, 418 posts
Oathmaker
Fri 24 Jun 2016
at 18:45
  • msg #544

Re: Discussion Zone

Yes it would ;-)

I did the math and Leadership is literally what screwed me. If we would have had equal Leadership, even with a failed tactics roll on my part, the battle would not have ended the same. Next game, if I go with a military kind of build, Leadership will definitely be one of those skills I work up to the top.
The System
GM, 4206 posts
Fri 24 Jun 2016
at 20:48
  • msg #545

Re: Discussion Zone

It was truly interesting to see how different players reached each conclusion.

Now, one "piece" that skewed playstyles was the mass change to the way quest rewards worked after month 3.  Thus, questing became a lot more common.

In the future - spell acquisition will be quite a bit easier: as spells were meant to be generally more common than they are right now.

So - it was fascinating watching Sylvia and Talonrel develop from two completely different methods:

Talonrel worked through combat and quests back-to-back in a vigorous manner.

Sylvia acquired 'friends' with the Off Map CPs (which is getting a much better name next game) and thus managed to build-up a cool fighting force with a variety of abilities (including some cool Usurpation-wide ones).

Key distinctions:

1) as Talonrel pointed-out: Talonrel put a lot of effort into crating.  Sylvia did not put in quite as much effort as early-on.

2) Sylvia did a LOT of Diplomacy - and rocked-it.

3) Both, eventually, did roughly the same amount of questing- but, Talonrel's came from explore actions, while Sylvia's came from trying to get CPs to Fanatical.

Some other "humorous" or interesting notes:

1) Alhamandriel ALMOST ended-up with the "best" Unit in the game when he passed-up on converting a second spider.  (if he had done so - he would likely have had an unslayable Unit).

2) Alhamandriel had, hands-down, the coolest Uniques - and made GREAT use of the Prison.

3) Ronja's break-neck speed acquisition of spells was tremendous.  It was only Ronja's trepidation about entering combat that did not see that come to greater fruition.

4) Ronja thoroughly proved that 'double scholar' is scary and should not be allowed in the future.  Ronja and her merry-band of bandits were acquiring skills so early - I thought it was going to be a wipe-out until some of the other players started to find their niches.

5) Everyone benefited from the Workshop this time around - though, in varying degrees.
The System
GM, 4207 posts
Fri 24 Jun 2016
at 20:54
  • msg #546

Re: Discussion Zone

Some questions:

How DID people feel about the quest rewards?

Were they more fun than the earlier quest rewards?

How did people feel about the difference between the Leader-based (the ones you paid 4 gold to put it onto each Unit) vs the Unit-based (the enhanced ones that could only go onto a single Unit) vs the Usurpation-wide (the ones that affected 'globally')?

Were the Unique Units fun?  Did they enhance the game?

What about the changes to the spells? (esp. adding Armament).

How is everyone feeling about the book-keeping?  Especially towards the end of the game?  Is it getting too much?
Talonrel Windrunner
P4, 2008 posts
Lord of the Forge
Fri 24 Jun 2016
at 22:37
  • msg #547

Re: Discussion Zone

The System:
Some questions:

How DID people feel about the quest rewards?

Were they more fun than the earlier quest rewards?

How did people feel about the difference between the Leader-based (the ones you paid 4 gold to put it onto each Unit) vs the Unit-based (the enhanced ones that could only go onto a single Unit) vs the Usurpation-wide (the ones that affected 'globally')?

Were the Unique Units fun?  Did they enhance the game?

What about the changes to the spells? (esp. adding Armament).

How is everyone feeling about the book-keeping?  Especially towards the end of the game?  Is it getting too much?


Quest rewards feel slightly clunky still, but overall I think we're getting to where we need to be.  You know how I feel about them in the fun department.  Bring back that epic quest I had from last game!  I would love the ability to sacrifice for more in some storyline thing that feels unique to my character like we did last time.  This one felt more streamlined but a bit less involving than the last round did because of that.

Generally, I will never use the leader ones because the unit ones require me to waste no actions to have them.  Plus, they tend to be stronger to adjust for the fact they cannot be spread.  The Usurpation-wide ones are pretty damned cool, though I'm aware they're less powerful because they're not tied to anything.  Still, I loved them.  I'd like if I could pick from a batch to kind of create my own build, but I know that would be potentially unbalancing and remove some randomness.

Unique units are the coolest thing ever!  I still think normal units are good, too, though!  Splicing in good uniques can make an army even better, though!

Soothsayer needs to go or head up to the Magister List we were talking about.  It's just...way too good.  I love it and will be sad to see it go, but the point remains.  However, we may need to take another look at how we track down other players without it since it is probably the best way to get the scout roll high enough.

Book-keeping for me was getting super tedious.  I'm sitting on close to a thousand gold.  With eight plus units all with four or five rows of skills and several special abilities it was getting to be a bit like "Spreadsheet the Game."  Overall, it wasn't too bad, though!  I just think that removing the storyline writing we used to do made it more tedious because it felt like I was just book-keeping rather than playing a game that had some investment and meaning behind it.
Ronja Lovisdottir
P3, 300 posts
Magister-Lord
Fri 24 Jun 2016
at 23:30
  • msg #548

Re: Discussion Zone

I'm sad to see double-scholar go: I was fully intending to go double scholar next time too, and try to do it 'right' this time (there were several points where I looked back and realized I wasted a week or two, or just missed an opportunity)
Assuming I didn't find some other skill that looked more interesting - though even then, I'd still do one scholar.
It's just too much my style; Getting stronger through doing actions is exactly my preferred 'progression' system in games.
Though as a reminder; I got, I believe, two spells from the Tower and two from an Extra :P
My spell-aquisition wasn't that much tied to my Scholar bonuses.

The quest rewards were fine, though I still want it to be easier to get some early Artifacts - they seem the greatest source of uncontrollable 'game changers, meaning some bonus significant enough to encourage people to change their style of play (at least in some small part)
I didn't get a single solid lead on one, though I think I was getting close, and that was with an artifact being one of my goals.

I didn't see a lot of abilities, but generally I felt they were all pretty reasonable.
I think I like 'Global' ones best, as a concept (because of how you're kind of 'forced' to have them; You either play to them, or lose out on the bonus. With the others, you have to play to them and use the unit(s) with the abilities)

I didn't see any Unique Units, I don't think.
Maybe the gnomes were?
The gnomes were cool, and even cooler when combined with Blood Oak (seriously, my Band were doing a lot of weirdly elven things towards the end. Even doing a Pocahontas scene with singing trees and stuff)
I like the idea of Unique Units in general, though, and would actually prefer that literally every single Unit in the game was Unique: Just have the more mundane Units be Unique in fairly boring and mild ways, and scale it up from there for the better ones.
Ideally, while Orcs should be better at fighting, I shouldn't be able to guarantee that a random Orc will start out stronger in a fight than a random Human (because the bonuses might tip the scales)
Heck, maybe give negatives to the particularly low-end units? Or just particularly Unique ones - it's an even tougher decision if they've got useful bonuses, after all.
It'd give low-diplo people a hard choice between accepting the incompetent workers now, or try again next week.

Soothsayer's broken, like they said.
I feel Cornicopia is broken too, but mostly the scaling; Make it take more spells to get more food out. And/or make it be normal food, not HQ.
Midas Touch is going to be broken too if you make getting spells easier; Currently it's right on the line where I'm not sure if I like the balance or not.
Sure, gold's not that important right now, but I'd like that part of the game changed too; If someone is sitting on a thousand gold, or in my case merely a few hundred, something feels like it's wrong.
Either give us more to spend the gold on, or nerf how much gold we get.

I'm fine with the book-keeping, but then I did the thing I did last time too: I didn't hire that many units, I didn't find that many extras, and a lot of my actions were copy-pasted since I send my units in 'Blobs' - usually at least half my entries are someone 'Assist'-ing someone else.
Actually, it was the fluff-writing that took most of my time, even if it got reduced from last round.
On that note: I hope next Round you'll have time and/or energy to consistently write a 'narrative', so to speak.
This game, to me, is most fun when it's combined with an, for lack of a better term, 'emergent story', and isn't as interesting when I'm just moving stats around.
Hopefully you'll be less busy next time - or less burnt out, I forget if it was that you did not have time or did not want to.

EDIT: Oh, regarding quests: I'd love if all quests got a week or three added to their time-limits.
Which I think I've mentioned before.
You're spending the same amount of actions doing them either way, but it'd be nice to have leeway to plan.

2nd EDIT: As a side-note, with two Magister titles in a row, I feel like the next time a Tower of magic appears, it should have some reference to my peoples :P
Heck, I feel like I've started a tradition, by now, of the more 'savage' parts of the world being more connected to magic; First some goblins that lived in moss-covered hovels and lived off what they could steal from nearby farms, and now some bandits in a castle that was falling apart around them.
Might (hint hint ;P ) be time to have some Shamans and such start turning up in wandering-monster groups.
For that matter, if a bunch of goblins living in a swamp can set up the Tower (because I, with no authority, have declared that they were indeed the original founders >:3), then a bunch of double-Scholar geniuses can presumably turn their Fort into an outright Mage College.
I did already have them start gathering together papers on geological studies, and design buildings, and make new-and-improved gear... My Bandits did more research than your average University :P
PS: Not entirely serious. Though it would be cool to see references to previous races, even ones that aren't mine, especially the ones that didn't win.
This message was last edited by the player at 23:53, Fri 24 June 2016.
The System
GM, 4208 posts
Sat 25 Jun 2016
at 13:30
  • msg #549

Re: Discussion Zone

Talonrel Windrunner:
The System:
Some questions:

How DID people feel about the quest rewards?

Were they more fun than the earlier quest rewards?

How did people feel about the difference between the Leader-based (the ones you paid 4 gold to put it onto each Unit) vs the Unit-based (the enhanced ones that could only go onto a single Unit) vs the Usurpation-wide (the ones that affected 'globally')?

Were the Unique Units fun?  Did they enhance the game?

What about the changes to the spells? (esp. adding Armament).

How is everyone feeling about the book-keeping?  Especially towards the end of the game?  Is it getting too much?


Quest rewards feel slightly clunky still, but overall I think we're getting to where we need to be.  You know how I feel about them in the fun department.  Bring back that epic quest I had from last game!  I would love the ability to sacrifice for more in some storyline thing that feels unique to my character like we did last time.  This one felt more streamlined but a bit less involving than the last round did because of that.

Generally, I will never use the leader ones because the unit ones require me to waste no actions to have them.

The Leader ones were changed almost immediately after they were made to not have an action cost...
Talonrel Windrunner
P4, 2009 posts
Lord of the Forge
Sat 25 Jun 2016
at 13:49
  • msg #550

Re: Discussion Zone

Oh, didn't realize.  Wasn't super clear, I suppose, with all the changes we were throwing in during the game.  Even I was bound to miss some.  Even then, I think I prefer more powerful abilities on a single unit rather than a teachable ability.  It allows for specialists.  Plus, considering we're drastically reducing gold income in the following rounds from what we discussed, I'm not sure if I'll have the large amounts of gold in the following rounds to warrant being able to spread it around.  I think specialist units worked for me pretty well this round.  That unit that turned into an insane sniper from a combination of two special abilities I have is a good example.
The System
GM, 4210 posts
Sat 25 Jun 2016
at 15:17
  • msg #551

Re: Discussion Zone

Ronja Lovisdottir:
I'm sad to see double-scholar go: I was fully intending to go double scholar next time too, and try to do it 'right' this time (there were several points where I looked back and realized I wasted a week or two, or just missed an opportunity)
Assuming I didn't find some other skill that looked more interesting - though even then, I'd still do one scholar.
It's just too much my style; Getting stronger through doing actions is exactly my preferred 'progression' system in games.
Though as a reminder; I got, I believe, two spells from the Tower and two from an Extra :P
My spell-aquisition wasn't that much tied to my Scholar bonuses.

The quest rewards were fine, though I still want it to be easier to get some early Artifacts - they seem the greatest source of uncontrollable 'game changers, meaning some bonus significant enough to encourage people to change their style of play (at least in some small part)
I didn't get a single solid lead on one, though I think I was getting close, and that was with an artifact being one of my goals.

I didn't see a lot of abilities, but generally I felt they were all pretty reasonable.
I think I like 'Global' ones best, as a concept (because of how you're kind of 'forced' to have them; You either play to them, or lose out on the bonus. With the others, you have to play to them and use the unit(s) with the abilities)

I didn't see any Unique Units, I don't think.
Maybe the gnomes were?
The gnomes were cool, and even cooler when combined with Blood Oak (seriously, my Band were doing a lot of weirdly elven things towards the end. Even doing a Pocahontas scene with singing trees and stuff)
I like the idea of Unique Units in general, though, and would actually prefer that literally every single Unit in the game was Unique: Just have the more mundane Units be Unique in fairly boring and mild ways, and scale it up from there for the better ones.
Ideally, while Orcs should be better at fighting, I shouldn't be able to guarantee that a random Orc will start out stronger in a fight than a random Human (because the bonuses might tip the scales)
Heck, maybe give negatives to the particularly low-end units? Or just particularly Unique ones - it's an even tougher decision if they've got useful bonuses, after all.
It'd give low-diplo people a hard choice between accepting the incompetent workers now, or try again next week.


Yes - the Kajiggers and Net Throwers were Uniques.

any Unit that came pre-named and/or had a 'trait' indicator was a Unique.
The System
GM, 4211 posts
Sat 25 Jun 2016
at 15:19
  • msg #552

Re: Discussion Zone

Ronja Lovisdottir:
Soothsayer's broken, like they said.
I feel Cornicopia is broken too, but mostly the scaling; Make it take more spells to get more food out. And/or make it be normal food, not HQ.
Midas Touch is going to be broken too if you make getting spells easier; Currently it's right on the line where I'm not sure if I like the balance or not.
Sure, gold's not that important right now, but I'd like that part of the game changed too; If someone is sitting on a thousand gold, or in my case merely a few hundred, something feels like it's wrong.
Either give us more to spend the gold on, or nerf how much gold we get.

Gold, namely from combat: will most definitely be getting the nerf-bat.  I will be building an 'encounter' system - that has a gold value attached to the whole 'encounter' in a table, instead of these huge swaths of gold based upon each unit defeated.  It added up quite quickly.

So yes - much agreed.
The System
GM, 4212 posts
Sat 25 Jun 2016
at 15:27
  • msg #553

Re: Discussion Zone

Ronja Lovisdottir:
2nd EDIT: As a side-note, with two Magister titles in a row, I feel like the next time a Tower of magic appears, it should have some reference to my peoples :P
Heck, I feel like I've started a tradition, by now, of the more 'savage' parts of the world being more connected to magic; First some goblins that lived in moss-covered hovels and lived off what they could steal from nearby farms, and now some bandits in a castle that was falling apart around them.
Might (hint hint ;P ) be time to have some Shamans and such start turning up in wandering-monster groups.
For that matter, if a bunch of goblins living in a swamp can set up the Tower (because I, with no authority, have declared that they were indeed the original founders >:3), then a bunch of double-Scholar geniuses can presumably turn their Fort into an outright Mage College.
I did already have them start gathering together papers on geological studies, and design buildings, and make new-and-improved gear... My Bandits did more research than your average University :P
PS: Not entirely serious. Though it would be cool to see references to previous races, even ones that aren't mine, especially the ones that didn't win.

This was pretty funny =).

Actually - if you did NOT see it - I have been trying to make references to the previous games as they progress.  This round - some of the references were downright obvious: like Bugrem's Landmark.  While some were more subtle (like a Dwarven crafter Unique unit - which was a Reference to Talonrel's last game with his master dwarven smith Unit), most just did not 'come up'.

but, yes - I very much want to continue to integrate more of the storyline in with the events from previous rounds.

To that end - I'd actually like to allow each player to nominate some aspect of their Usurpation to 'carry' to the next game.  Meaning: it will in some way appear as a feature in the next round (I'll decide upon how that gets implemented).

So - since Talonrel was the winner: Talonrel gets to provide me an idea for a new Landmark.

Since Ronja has pulled off the Magister title TWICE - as you have nominated that you want to carry something magic and savage-related, I'll be doing a story update to: "Master of Magic and Prestidigitation" event (Unique Event).

Sylvia - offer me a suggestion on something diplomacy related - as you have pulled the Oathmaker TWICE.

Alhamandriel - you won Iteration 3 with combat and this time, you pulled a strong, diverse force through the Prison - so please give me something "chiefly" (some idea related to gathering troops).
Talonrel Windrunner
P4, 2012 posts
Lord of the Forge
Sat 25 Jun 2016
at 15:51
  • msg #554

Re: Discussion Zone

It's pretty funny that I actually wasn't going for crafting this game and still ended up with the Lord of the Blacksmith twice.  What the hell.

Landmarks are difficult to come up with, but give me a few.  I'll think of something.

Also, feel free to open up my IC and Stat-Tracker threads for everyone if they want to see them since we're ending the game now.  Probably not the OOC threads, though.  Considering there are FOUR between the Narrator and me because we actually FILLED three.
This message was last edited by the player at 15:52, Sat 25 June 2016.
The System
GM, 4213 posts
Sat 25 Jun 2016
at 15:58
  • msg #555

Re: Discussion Zone

Yes - Narratives.

I will be doing my absolute best to do that more so in the future.

On this iteration - there was more effort in "getting the rules down" and making them logical for a computer.

Now, for as long as I continue to play on RPOL; I will try to run the game more narratively here (thus allowing some 'rule-bending' for the sake of narrative).

What does that mean: If you can explain it, and it narratively makes sense - I'll work with you.

One example: Sylvia offering to augment a village to keep it protected.

In the future - if people want to RP-it, I'll find a working way to make it happen.
The System
GM, 4215 posts
Sat 25 Jun 2016
at 16:03
  • msg #556

Re: Discussion Zone

IG and STT threads are now open.

It should be interesting for people to get comparisons of each other's places.

I would like to very quickly point-out the biggest crazy:
everyone started next to each other:

P#NameGrid
P2AlhamandrielH7
P3Ronja LovisdottirH8
P4Talonrel WindrunnerG7
P5Sylvia StarhelmF6DESTROYED
P5Sylvia StarhelmD8
P5Sylvia StarhelmA5

The System
GM, 4216 posts
Sat 25 Jun 2016
at 16:06
  • msg #557

Re: Discussion Zone

 ABCDEFGHIJKL
1=Lo^^o*#c#~#oo
2^*o^**#~~*L*o
3*####*o^=**^
4==^M#**^###*=
5~~~~###~~~#=
6o**~L##5***~T##
7o=o**#*4L^2=~**
8*c#o^*#^^3=~o*
9L=*^~**C#o#*##
10~*^~o**oo*o^

Everyone started roughly next to one another.
This tells me (primarily) - that everyone REALLY favored the spell-gathering landmark.

Which tells me I need to make getting spells a more consistent experience - and instead, change that landmark to something else.
The System
GM, 4217 posts
Sat 25 Jun 2016
at 16:20
  • msg #558

Re: Discussion Zone

Quests -
I'm hoping to do a few things with them:

Before I bring-up the list - it will be necessary to understand a term I use with Talonrel to explain how I 'define' things.

"playstyle" or "type" refers to a SUPER-GENERIC way of referring to the "average # of a given actions someone takes"

  • thus a "warlord" is someone who gathers a lot of combat units.
  • a "combat player" is someone who spends ~50% of their possible actions doing some sort of combat (or close to 50%).
  • a "diplomacy player" is someone who tries to spend a lot of their actions or efforts on improving diplomacy...

etc..
etc..

1) Make quests longer in general (both in max time to do them, and...)
2) Make the effects of them permanent.
- If you aid village X, City (on map CP) Y may have a problem with it.
- If you master some secret knowledge (gain an ability) from a quest - it opens up 'Z' new feature in the game for everyone to learn about. (such as an ongoing event).
3) As much as I love pure random - pure random is not conducive to the 'RP' version of the game (the one that will be hosted here on RPOL, or an in-person game).  The computerized version (meaning the automated game) can have pure random - but, it sucks for trying to write a cool story of building up an empire.
- Instead players will be allowed to request a 'category' of story arc, and will receive a quest appropriate to that arc.
4) As a dove-tail to #3 - ALL Quests will feature more than one "playstyle" to complete them.  Right now - all DF 2 - 4 quests needed "one" playstyle to complete them.  Which sucked - because if you were not involved in that playstyle - such as a combat player - not even having a workshop - some quests were just out of reach entirely.
- Thus, each quest will ALWAYS have at least two choices for how to proceed against a given step.

Example Problem (step): "The Villagers need help defending themselves."
Example Choices:
A) Send a Unit to train them (must have X # of combat skill ranks.)
B) Craft and donate any weapon.
C) Attack the nearby bandits.

Each would then lead into a follow-on result (and the degree of difficulty of each would determine future rewards.)
Talonrel Windrunner
P4, 2013 posts
Lord of the Forge
Sat 25 Jun 2016
at 16:32
  • msg #559

Re: Discussion Zone

The System:
Everyone started roughly next to one another.
This tells me (primarily) - that everyone REALLY favored the spell-gathering landmark.

Not...really why I started where I did.  I went for that one largely for the ability to gain a large variety of resources while close to a city and landmark.  The other option on the Southwest of the map didn't have nearly the amount of resource variety to harvest.  Not to mention that the one to the Southwest would not allow for full movement to the West, so I would be wasting potential radius of influence.  That was my logic.  Not that the landmark had to do with magic spells.
This message was last edited by the player at 16:33, Sat 25 June 2016.
Talonrel Windrunner
P4, 2014 posts
Lord of the Forge
Sat 25 Jun 2016
at 16:49
  • msg #560

Re: Discussion Zone

I also feel the need to say that I'm glad I got to throw Lord Penfrey in my Prison before the game ended.

YOUR PROGENY WILL REMEMBER THIS, PENFREY!

He and I have had an ongoing feud for like...two iterations. xD
Ronja Lovisdottir
P3, 301 posts
Magister-Lord
Sat 25 Jun 2016
at 16:56
  • msg #561

Re: Discussion Zone

The System:
Everyone started roughly next to one another.
This tells me (primarily) - that everyone REALLY favored the spell-gathering landmark.

Which tells me I need to make getting spells a more consistent experience - and instead, change that landmark to something else.

Like I said: I was going to start where the tower was before I even knew about it, then I moved one square away when the landmarks appeared.
Like Talon, I wanted the variety of resources.
And I specifically wanted to live on a Mountain - I forget if I had the idea for the Fort yet or not, but certainly once I did it became a necessity, and even before that it seemed a nicely 'strange' place to live.

But, looking over the Landmarks again...
Really, the only other one that seems interesting is King Bugrem's Hill (B1), specifically the Power of Loyalty aspect (a unit makes a loyalty check, and you get skill-XP)
The rest are fairly mild temporary buffs.
I think any landmark whose special 'ability' is temporary, should probably have a consistently useful 'secondary'.
If I had chosen a place not near either the Tower or the Hill, I would simply have ignored the landmarks entirely.

EDIT: Though, for the record, if this map had been used next game and another was used this time, I probably wouldn't settle where I did once we did get this map.
I specifically wanted to settle fairly centrally, after being fairly alone last time.

2nd EDIT: Oh, I don't think I remembered to mention!:
Regarding CPs and their opinions: I am not a fan of the 'bring a leader of the appropriate race the first time to get a boost' mechanic.
I'd accept it if the 'first time' was removed (still a one-time thing, mind, maybe 'the first time you bring' rather than 'if you bring X the first time')
I do like different groups being able to make friends with different villages.
But having to have them along the first time just seems a bit too... 'Mechanical' for lack of a better term.
I won't protest much if it's kept in, just figured I'd mention it.
This message was last edited by the player at 17:18, Sat 25 June 2016.
Alhamandriel d'Souzathii
P2, 234 posts
Sat 25 Jun 2016
at 19:18
  • msg #562

Re: Discussion Zone

Apologies for not providing feedback before this, I've been thinking about things.

I was playing a deliberately different style from Bugrem (more focused on combat and quests, less playing the odds with the action economy) and it didn't 'fit' so well with me so there were a bunch of less focused periods, but it was great fun.

I had hoped to win by completing the magic quest next turn but wanted a new hidden lair to hide in, so unsure if that would have played out (maybe) or whether I would have been found too quickly (I believe probably not). Certainly I had missed the bit about needing to survive for a month until a week or two ago!

Equally I had built more forces almost entirely for offence, but then not played enough to that and broadly ignored crafting until the end other than for the economic bonuses, when I should have either ignored it more or focused on it, rather than the halfway house

Again, congratulations Talonrel :)
Talonrel Windrunner
P4, 2015 posts
Lord of the Forge
Sat 25 Jun 2016
at 20:08
  • msg #563

Re: Discussion Zone

Thanks, Alhamandriel!

If it makes you feel better, it probably wouldn't have mattered if you needed to wait it out or not since my action this turn was to turn loose all my forces on your base.  But, honestly, that was the best play!  Since I couldn't win by point value alone against the three of you, I had only a couple options left.  Either attack the Legendaries, or attack you all.  I thought the former was a bad idea because it would give you all time to gather strength while I weakened my own position.  So, I decided to attack each of you in order to prevent you from combining forces to depose me from the pole position!

And I actually ignored crafting most of the game until toward the end as well.  That was largely because I didn't want to repeat the same mistake I made last iteration where I focused so much on crafting that you got super far ahead of me.  xD

So, that's actually the way to go about it.  Ignore it for a while and then start crafting a few things as you set things up to do so toward the mid-game.  At least, that's how it worked out for me.
The System
GM, 4218 posts
Sat 25 Jun 2016
at 23:33
  • msg #564

Re: Discussion Zone

Talonrel briefly mentioned something I had desperately wanted to ask the other three of you:

why didn't you three? (Alhamandriel, Ronja, and Sylvia) gang-up for an assault on Talonrel?

The THREE of you together could have stopped his onslaught.
Ronja Lovisdottir
P3, 302 posts
Magister-Lord
Sun 26 Jun 2016
at 00:21
  • msg #565

Re: Discussion Zone

In reply to The System (msg # 564):

Because no one offered me a chance to?
I was gearing up for an attack of desperation, since (like I said in the OOC thread several weeks ago) I figured at this point that was my only option.
But I didn't find a single other Lair by the end of the game.
I didn't look that hard, since I was still gearing up, but still.

But, speaking of fights... The results of the last battle doesn't seem to be in anyone's IG thread.
Can those of us who weren't present get to see it?
People're making references to stuff I don't have access to, as far as I can tell :P
This message was last edited by the player at 00:21, Sun 26 June 2016.
Sylvia Starhelm
P5, 419 posts
Oathmaker
Sun 26 Jun 2016
at 00:24
  • msg #566

Re: Discussion Zone

Ummmm, after he clocked my ass I had three units. I spied on him the very turn he attacked me if I remember correctly. If I would not have been attacked I would have made the offer to the others, but I had to know where he was first.

Mind you, I had my best offensive unit still, per se, but without an awesome Defensive unit to take hits I don't see even all of us taking him down after I lost 8/11 of my units. Run a SIM if you like, but with his massive Tactics and Leadership it would have taken dozens of units to offset that only to come up against his Orc Warder and its backup. I was trying to complete that 1 quest then I was going to build barracks like crazy.

I am MOST dissatisfied that this game was even shorter than last game in terms of # of weeks before it ended. I also do not know what kind of Victory TW obtained.
The System
GM, 4222 posts
Sun 26 Jun 2016
at 01:12
  • msg #567

Re: Discussion Zone

Talonrel essentially pulled a Victory by Accrual.

He was about to pull a complete Victory by Domination - but, suffering the remaining grind would have been horrific.

Apologies Ronja - yes, there was no post about it - as Talonrel's forces actually slew three of Alhamandriel's Units in the first round of ranged combat.  It was a land-slide victory.
The System
GM, 4223 posts
Sun 26 Jun 2016
at 01:14
  • msg #568

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 566):

yes - the game was a LOT shorter.  Something that will need to be fixed through combat gold and general xp gains.
Sylvia Starhelm
P5, 420 posts
Oathmaker
Sun 26 Jun 2016
at 01:24
  • msg #569

Re: Discussion Zone

TW knew about BOTH other bases of Sylvia's?
Talonrel Windrunner
P4, 2016 posts
Lord of the Forge
Sun 26 Jun 2016
at 01:50
  • msg #570

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 569):

Not the one you had just built, Sylvia.  But, I had an idea where your second base was, and I would have launched an attack on Ronja within two turns since I would have narrowed down the base location to one grid space this turn and scouted again in the subsequent turn to confirm it.  Seeing the locations now, I would have discovered Ronja's base at that point and attacked it.
Talonrel Windrunner
P4, 2017 posts
Lord of the Forge
Sun 26 Jun 2016
at 01:56
  • msg #571

Re: Discussion Zone

By the way, as per a joking conversation I had with the GM a while ago, I'm officially declaring Forest's Shadow as my MVP unit this game.  They are just a normal unit that I happened to give two special abilities that together ended up turning it into a tactical nuke.

Perceptive + Deep Recon + Offense 6 + Strength 5 + Aggressor 8 + Scout 9 + Pernicious 5 + Powerful Weaponry.

They are probably the scariest unit I had.
The System
GM, 4224 posts
Sun 26 Jun 2016
at 14:11
  • msg #572

Re: Discussion Zone

Ronja - I very much like your point about the Landmarks - I do, also, believe that every landmark should result in a permanent bonus: and in hindsight; it was much more obvious as to why the other landmarks were nowhere near as popular.

Talonrel (and really everyone else) - had brought-up a point about a small "power" discrepancy between some of the abilities around month 7 or 8-ish.  That was: some of the non-combat-oriented special abilities were "pretty neat" - when you're still in month 2 or 3.  However, many of them lose overall traction as the game progresses and either the Units max-out the relevant skills (and thus the abilities themselves start to feel lackluster) or the overall Usurpation needs more combat capabilities and they (the player) begins to feel shafted for not getting a combat ability instead.

- So, to that end a partial solution to the matter is this: Most abilities will feature some degree of cross-over between two segments of the game.

Ronja should be somewhat familiar with this in terms of your Usurpation-wide ability:
Ranger's Harvest (Tier 1):
Units add their Ranged Weapon's offensive bonus (including quality, if any) to all Harvest checks.  Your Units receive a +5 to Harvest Lumber and Food.

Reading the first part of the sentence - you can see where a "weapon" (something that is most certainly combat-oriented) provides an advantage to a non-combat action.

Another example:
Deep Recon (Tier 2): +10 to Scout checks.  This Unit adds its Scout bonus to its Attack rolls. (This includes bonuses from sources other than the scout skill.

- - The point?  These will become more common-place over time.  And many abilities will be reworked (they already have to anyway for the new combat system) to include more of this cross-over concept.

However, this all leads to another question: Should ABILITIES be upgrade-able with time?
To explain some ramifications:
1) Right now - abilities are given at a particular tier.  That ability, in that form, at that tier is then "removed" as a possibility for acquiring that ability.
- (which is how Ronja was able to get "both" versions of Ranger's Harvest. - The Unit version AND the Usurpation version - but, no one was able to get the standard quest-reward version.)
2) The same ability - at a different tier - can still be acquired by others, or even the same player.
3) Not all tiers inherently have the 'cross-over' effect (meaning - Tier 1 [barring the two examples above, LOL] tends to not have much cross-over, whilst tiers 3 and 4 do.)
The System
GM, 4225 posts
Sun 26 Jun 2016
at 14:12
  • msg #573

Re: Discussion Zone

In reply to Ronja Lovisdottir (msg # 565):

I truly hope that we can find a way to make it more obvious that players can cooperate together.

Remember - subterfuge AND cooperation are parts of the game.  I am planning to bring-back the council concept, though in a slightly different form (the VPs = Votes thing was too harsh.)
The System
GM, 4226 posts
Sun 26 Jun 2016
at 14:14
  • msg #574

Re: Discussion Zone

Talonrel Windrunner:
By the way, as per a joking conversation I had with the GM a while ago, I'm officially declaring Forest's Shadow as my MVP unit this game.  They are just a normal unit that I happened to give two special abilities that together ended up turning it into a tactical nuke.

Perceptive + Deep Recon + Offense 6 + Strength 5 + Aggressor 8 + Scout 9 + Pernicious 5 + Powerful Weaponry.

They are probably the scariest unit I had.

Yes - the Forest's Shadow were easily the most deadly unit (devoid of any other enabling forces/effects) that occurred in this game.  Having successfully outright killed more monsters and units than ANY other Unit or even force in the game;

*ahem - General's voice*
"Yer gettin' promoted, son!"

To that end - there will be a Unique Unit made from that Unit.
The System
GM, 4227 posts
Sun 26 Jun 2016
at 14:16
  • msg #575

Re: Discussion Zone

Ronja Lovisdottir:
<quote The System>
2nd EDIT: Oh, I don't think I remembered to mention!:
Regarding CPs and their opinions: I am not a fan of the 'bring a leader of the appropriate race the first time to get a boost' mechanic.
I'd accept it if the 'first time' was removed (still a one-time thing, mind, maybe 'the first time you bring' rather than 'if you bring X the first time')
I do like different groups being able to make friends with different villages.
But having to have them along the first time just seems a bit too... 'Mechanical' for lack of a better term.
I won't protest much if it's kept in, just figured I'd mention it.

I think I can handle a change in the wording (and thus implementation) to:

"the first time you bring..."

I'm quite content with that.  The downside to the other wording was that if you scouted a CP - and your leader wasn't with the scout team - you lost the opportunity straight-away.

So yeah - that'll do.
The System
GM, 4228 posts
Sun 26 Jun 2016
at 14:17
  • msg #576

Re: Discussion Zone

Talonrel Windrunner:
I also feel the need to say that I'm glad I got to throw Lord Penfrey in my Prison before the game ended.

YOUR PROGENY WILL REMEMBER THIS, PENFREY!

He and I have had an ongoing feud for like...two iterations. xD

Poor Penfrey.  He tries so hard.  So young and ambitious...
Talonrel Windrunner
P4, 2018 posts
Lord of the Forge
Sun 26 Jun 2016
at 15:14
  • msg #577

Re: Discussion Zone

The System:
However, this all leads to another question: Should ABILITIES be upgrade-able with time?
To explain some ramifications:
1) Right now - abilities are given at a particular tier.  That ability, in that form, at that tier is then "removed" as a possibility for acquiring that ability.
- (which is how Ronja was able to get "both" versions of Ranger's Harvest. - The Unit version AND the Usurpation version - but, no one was able to get the standard quest-reward version.)
2) The same ability - at a different tier - can still be acquired by others, or even the same player.
3) Not all tiers inherently have the 'cross-over' effect (meaning - Tier 1 [barring the two examples above, LOL] tends to not have much cross-over, whilst tiers 3 and 4 do.)

I'm personally more of a fan of the special abilities coming from a pool and once someone gets one no one else can get it.  It will allow each of us to feel unique rather than having people that have abilities that are similar.  No copying the same ability you have yourself either.  Otherwise, it seems to take the "special" out of Special Ability.
Talonrel Windrunner
P4, 2019 posts
Lord of the Forge
Sun 26 Jun 2016
at 15:14
  • msg #578

Re: Discussion Zone

In reply to The System (msg # 576):

Penfrey got what was coming to him.  Or his great-grandfather, however you look at it.

That family has been chasing me for two or three years now.  And it's always me.  xD
Sylvia Starhelm
P5, 421 posts
Oathmaker
Sun 26 Jun 2016
at 19:25
  • msg #579

Re: Discussion Zone

Leader vs Unit Abilities (where Leader pays 4gp to 'train' a unit vs a bigger bonus to 1 unit).

The Unit Bonus should be at least double whatever the leader can train and possibly have some little extra like:

Piledriver - Leader can train units for a +10% to gathering stone or a Unit can gain a +20% and a +1 on each dice (OR 1 unit out of every four is HQ).
Talonrel Windrunner
P4, 2020 posts
Lord of the Forge
Sun 26 Jun 2016
at 19:38
  • msg #580

Re: Discussion Zone

In reply to Sylvia Starhelm (msg # 579):

I don't know if I can agree with that, Sylvia.  After working with this system for the past several years, I've learned that giving a double bonus tends to cause the system to spiral out of control in short order.  Double plus would probably make it spiral worse.  I actually would say that some of the problems we're having with gold and resources spiraling out of control is because the System and I didn't put things on a sliding scale as well at first.  We have to be extremely careful when it comes to the numbers for bonuses.  Otherwise, it can lead to rather extreme advantages that relegate the other types into obscurity.

For example, the bonuses as they are already have me picking the non-Leader bonus every single time.  If they got that much better, it makes that choice even more skewed.  We're trying to get it so that choosing the type of bonus (leader or non) is more of a choice of play style rather than anything else, I believe.  Correct me if I'm wrong, System.
Sylvia Starhelm
P5, 422 posts
Oathmaker
Sun 26 Jun 2016
at 19:56
  • msg #581

Re: Discussion Zone

The way that things are I was taking the Leader bonus EVERY time because the alternate just wasn't good enough. The last one I got was +15% to Crafting with stone for 4gp vs +20% Crafting with stone with some kind of slight reduction in cost. I put +15% on 9 of my units (36 gold, which was nothing to either one of us guys packing 500+ gold as a reserve) and gained a total of +135% just from that bonus and a +25% Craftsman Tools. I would have not been able to get even close with just the +20% to one unit.

Almost every Leader vs Unit bonus that I came across was similar. I didn't even contemplate the Unit bonus cause it was so small.
Talonrel Windrunner
P4, 2021 posts
Lord of the Forge
Sun 26 Jun 2016
at 20:10
  • msg #582

Re: Discussion Zone

Then that's a question of stylistic difference at that point since I took every unit bonus and never took a leader one.

Which is exactly what we're looking for.  It's a preference difference.  If there are people choosing the opposite, it means that it's not a question of it being underpowered.  In my opinion, I hated the leader bonuses because they would force me to spend a bunch of resources plus make my units all the same with a lesser bonus.  While I would probably like the crafting one, some of the others I had just weren't as good as the unit one.  Plus, it allowed me to make specialists and break up my units into small specialist forces more easily.  Worked great for most of the game until I had more gold than I knew what to do with.  But, I stuck with the strategy.
Sylvia Starhelm
P5, 423 posts
Oathmaker
Sun 26 Jun 2016
at 20:42
  • msg #583

Re: Discussion Zone

It probably then depends on the bonus you are getting.

In general I think the Unit bonus should be double the Leader buying bonus, but the Leader bonus should also be lower.
The System
GM, 4229 posts
Mon 27 Jun 2016
at 01:06
  • msg #584

Re: Discussion Zone

I thank you both for the discussion points.

I know when we were first working on creating the scale - a lot of the decisions depended upon which area of the game it was affecting.

So - scale-wise: combat abilities tended towards the 5s. (as-in +5 to x) per tier - roughly.

Whereas crafting/construction/renovation tended towards the +10s. (with smaller 'reductions' as Sylvia noted to break-up the extending scale.)

And scouting/harvesting was allowed to spiral upward quite a ways.

What I have learned, however; is something.... along the lines of what both of you have mentioned - plus something else.

1) Combat effects will be scaled to the new d4 system (giving serious consideration to being a d6 system.)

Most bonuses will be a single +1 to a given roll.
The next 'tier' will be +1 to each of 2.
Then +2 to a single.
Then +1d4+1, and +1 to other(s).

- None of this is hard-n-fast yet - just thinking.

2) Explore/Diplomacy will stay in the +4 realm. (per tier).

3) Scout will be in the +5.

4) Lair actions will tend to be around +4 but have other effects.

5) others will be mixed between +s and more dice (such as an extra harvested d4, or setting minimum values.)

The quick version of the above:

the 'maximums' will be coming down.
the minimums will remain relatively the same.
more effects will be thought-of instead of adding pure +s.
The System
GM, 4230 posts
Mon 27 Jun 2016
at 01:08
  • msg #585

Re: Discussion Zone

Talonrel Windrunner:
In reply to Sylvia Starhelm (msg # 579):

 We're trying to get it so that choosing the type of bonus (leader or non) is more of a choice of play style rather than anything else, I believe.  Correct me if I'm wrong, System.


I would say you were correct.  I would also say - that as with the result of your conversation: there WAS room for situation + playstyle.

I would argue that Talonrel's playstyle tended towards a degree of specialization.  You had a single crafter- thus: a strong Unit-version was favorable to you.

Sylvia's forces tended to mix-n-match their tasks week-by-week; thus generic bonuses all-around were useful.

Even Ronja and Alhamandriel had a similar dichotomy.
The System
GM, 4231 posts
Mon 27 Jun 2016
at 08:22
  • msg #586

Re: Discussion Zone

Sylvia Starhelm:
It probably then depends on the bonus you are getting.

In general I think the Unit bonus should be double the Leader buying bonus, but the Leader bonus should also be lower.

In an attempt to actually answer the key point of the discussion (to double or not), I think I will hazard a guess regarding at least one of Talonrel's concerns:

- Handling it when the choice may either be potentially too good, or for when doubling is not necessarily the most effective option.

As these two (examples) below actually game up in the game, I'd like an idea of how you two would change (if at all) them.  I believe Sylvia, your point is that the effect should be roughly 'double' - if not outright numerically, but, at least in potential.  I'll say - I don't necessarily always have a good way to do that.  That could mean all abilities simply need a major re-write altogether, or maybe just a more creative touch:

[Cross Trainer, Tier1]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains an additional Skill XP instead.  It must be a skill in the same category.

Enlightened: This Unit needs one fewer XP to level (minimum 1).

[Cross Trainer, Tier2]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains two additional Skill XP instead.  It may be a skill in the same category.

Enlightened: This Unit needs one fewer XP to level (minimum 1). You may forfeit two skill XP, if you do so; this Unit gains an additional Leveling XP.

[Cross Trainer, Tier3]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains two additional Skill XP instead.  It may be any Unit-allowed skill.

Enlightened: This Unit needs one fewer XP to level (minimum 1).  You may forfeit one skill XP, if you do so; this Unit gains an additional Leveling XP.

[Cross Trainer, Tier4]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains three additional Skill XP instead.  It may be any Unit-allowed skill.

Enlightened: This Unit needs one fewer XP to level (minimum 1).   You may forfeit any earned skill XP, if you do so; this Unit gains an additional Leveling XP for each forfeited XP.


[Myrmidon, Tier1]
Battle Drills: When determining XP after Combat, treat this Unit as if it were two levels-lower for purposes of determining the force average.

Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.)  Treat this Unit as if it were one level lower for purposes of determining the force average.

[Myrmidon, Tier2]
Battle Drills: When determining XP after Combat, treat this Unit as if it were three levels-lower for purposes of determining the force average.

Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.)  Treat this Unit as if it were two levels lower for purposes of determining the force average.

[Myrmidon, Tier3]
Battle Drills: When determining XP after Combat, treat this Unit as if it were four levels-lower for purposes of determining the force average..

Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.)  Treat this Unit as if it were three levels lower for purposes of determining the force average. Finally, this Unit may gain one (1) level beyond the maximum. (normally 10.)

[Myrmidon, Tier4]
Battle Drills: When determining XP after Combat, treat this Unit as if it were five levels-lower for purposes of determining the force average.

Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.)  Treat this Unit as if it were four levels lower for purposes of determining the force average.  Finally, this Unit may gain two (2) levels beyond the maximum. (normally 10.)
Talonrel Windrunner
P4, 2022 posts
Lord of the Forge
Mon 27 Jun 2016
at 11:02
  • msg #587

Re: Discussion Zone

For the first one I can't tell which is the unit one and which is the leader one.
The System
GM, 4232 posts
Mon 27 Jun 2016
at 13:51
  • msg #588

Re: Discussion Zone

In both examples the first one is the 'leader' one (pay 4 gold, assign. blahblah)
the second one is the single-unit one.
Talonrel Windrunner
P4, 2023 posts
Lord of the Forge
Mon 27 Jun 2016
at 13:57
  • msg #589

Re: Discussion Zone

Ah. Then, in both of these situations, the leader one is hands down better. Experience effects are much more beneficial on a global stage and skill experience is FAR more valuable than leveling experience.
Ronja Lovisdottir
P3, 303 posts
Magister-Lord
Mon 27 Jun 2016
at 14:04
  • msg #590

Re: Discussion Zone

Talonrel Windrunner:
Ah. Then, in both of these situations, the leader one is hands down better. Experience effects are much more beneficial on a global stage and skill experience is FAR more valuable than leveling experience.

Keep in mind, not only does the unit specific one (at the higher tiers, anyway) let you go beyond the max in stats (so, you can get a unit that's better, in terms of stats, than it could ever be normally)
But it also gives skill-xp directly.
The bonus from having a lower 'Force Average' needs to exceed 1xp to make a profit there.
Though I will admit it probably would exceed it, at the higher tiers.
Maybe the direct XP needs to be boosted, or the levels subtracted nerfed, at higher tiers?
I chose the Leader one because I didn't have just one specific combat-specialist unit, but if I did I probably would have.
The System
GM, 4233 posts
Mon 27 Jun 2016
at 14:22
  • msg #591

Re: Discussion Zone

Well, then let's pose the question more directly to you, Ronja.

Although you didn't do a LOT of combat - you still benefited some from Battle Drills (Tier 4).  Did the benefit feel significant?  Did you notice just how fast your Units were reaching level 10? (because you almost had a maxed-out Army)
Sylvia Starhelm
P5, 424 posts
Oathmaker
Mon 27 Jun 2016
at 15:09
  • msg #592

Re: Discussion Zone

I agree with TW on those two in specific, except Myridon T4. I would have taken the Battlesage for 3 Tusks or Steelgut to get them D12 or O12. I agree that getting Skill XP's is so much more important long term than Level XP's.

To balance it out you would need to boost up the Unit ability a bit for it to be a real choice to think about.
Ronja Lovisdottir
P3, 304 posts
Magister-Lord
Mon 27 Jun 2016
at 18:23
  • msg #593

Re: Discussion Zone

The System:
Well, then let's pose the question more directly to you, Ronja.

Although you didn't do a LOT of combat - you still benefited some from Battle Drills (Tier 4).  Did the benefit feel significant?  Did you notice just how fast your Units were reaching level 10? (because you almost had a maxed-out Army)

Unfortunately, I have no idea.
I didn't even notice the benefit from the 'easier to get XP' ability of humans.
Because in both cases, you handled everything behind the scenes, and I just concentrated on applying the XP I got.
And besides, I leveled my units through hard work.

I did notice how fast they got to level 10, though; That's why I didn't mind draining their levels to get XP from the necromancers.
I knew I'd get them back up if I sent them on a few 'missions' I expected to get a high-tier success (or, in the Net Throwers' case, if I just have them keep helping with a less successful task over a longer period)
Heck, it felt less like a level 10 was a 'Veteran' unit, and more like anything under 10 was not 'Fully Trained' - like, a level 8 unit felt risky to put into combat since it was 'missing' a few points of stats that I could get in a couple of weeks.
The System
GM, 4234 posts
Tue 28 Jun 2016
at 14:08
  • msg #594

Re: Discussion Zone

Interesting.

Ronja - I think that you really hit it there - and part of this problem is how I know players did not feel it was clear how combat works.  It's (hopefully) easy to read the combat page(s) and get a feel for it.  But, without reading how it is all put-together - it's a lot harder.  I know some players have asked for the pages how I 'assemble' the combat information, and I hope they have gotten a better understanding - but, I don't know if everyone feels they 'get it' yet.

I am hoping that switching to the 'smaller numbers' for combat system will make this easier.  It should make it a bit easier to track and understand.

But, amazingly-enough - people really did seem to behave as though Units which were not yet fully-leveled were in some way 'not ready' which was a bit weird.  I think it got easier and easier to 'judge' the effectiveness of Units the more people participated in combat.  Some people, like Talonrel, had developed such a brutal force; that it swung the other way: it became HARDER for Talonrel to judge the difficulty of fights because they all got so easy-so-fast, that he couldn't be sure if he was 'just barely winning' or 'brutally stomping' outside of the actual descriptions.

I am truly hoping to START next-round with at least a simplistic version of the combat sim in place - so that people can play with it and handle combat themselves.
Ronja Lovisdottir
P3, 305 posts
Magister-Lord
Tue 28 Jun 2016
at 16:02
  • msg #595

Re: Discussion Zone

In reply to The System (msg # 594):

Well, in my case, it's less that I didn't understand combat, and more that I didn't understand the opponents.
Especially when Harassing.
Alhamad managed to succesfully Harass with just one unit (and, admittedly, both leaders), with no skills or anything (it was, after all, barely after starting the Round)
I expected to have to fight at least a guard or two, so while I was planning to Harass I wanted to have at least two decent, or three mediocre, fighting squads first.

On the flipside, the gain was way lower than I expected too; 11 gold and 2 food?
You could pretty much average that just harvesting normally, with no risk (though, apparently there was no risk, but I thought there was)
I expected it to be the step before attacking villages, essentially; You start with wandering encounters, then attack travelers and their guards, and then go for whatever there is to raid in off-map CPs.

By the time I was ready to handle the threat I was expecting, I had other goals I was pursuing.
This message was last edited by the player at 16:02, Tue 28 June 2016.
The System
GM, 4235 posts
Tue 28 Jun 2016
at 17:02
  • msg #596

Re: Discussion Zone

Ronja Lovisdottir:
In reply to The System (msg # 594):
On the flipside, the gain was way lower than I expected too; 11 gold and 2 food?
You could pretty much average that just harvesting normally, with no risk (though, apparently there was no risk, but I thought there was)
I expected it to be the step before attacking villages, essentially; You start with wandering encounters, then attack travelers and their guards, and then go for whatever there is to raid in off-map CPs.

By the time I was ready to handle the threat I was expecting, I had other goals I was pursuing.


Thank you for highlighting this.  Because of it, I completely get it - and this is what we are hoping to do with the encounter tables in the next game.

"Harass" will be the action people take for chump change because they need quick-cash, but, it will also be the 'early' activity for players to get started with lower risk.
Raids and Attacking the wandering encounters will be the next 'level' of play.
Then outright Attacking Villages or Attacking bigger encounters (such as drakes/minotaurs/dragons/whatever).
Then - Nobles.
Then - Legendaries and other players.
Talonrel Windrunner
P4, 2024 posts
Lord of the Forge
Tue 28 Jun 2016
at 17:19
  • msg #597

Re: Discussion Zone

If it makes you feel any better, Ronja, I felt exactly the same way about raiding this round. It took several conversations with the GM for me to get what it was truly intended to do. And I've been working on this thing for years!  xD
Alhamandriel d'Souzathii
P2, 235 posts
Tue 28 Jun 2016
at 21:45
  • msg #598

Re: Discussion Zone

In reply to The System (msg # 596):

That was pretty much my progression
The System
GM, 4240 posts
Sat 2 Jul 2016
at 16:57
  • msg #599

Re: Discussion Zone

So folks know - I've got some work things I need to get through today, but, then I intend to spend the next two-three days getting the next game ready.

Please feel free to ask any questions or offer any ideas in that time.
The System
GM, 4242 posts
Sat 16 Jul 2016
at 02:04
  • msg #600

Re: Discussion Zone

Hey folks - the new game is getting steadily up and running.

link to another game

I hope everyone is doing well and having fun in whatever else they are doing!  And, if you're playing Pokemon Go - please don't get hit by a car!
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