Sylvia Starhelm:
It probably then depends on the bonus you are getting.
In general I think the Unit bonus should be double the Leader buying bonus, but the Leader bonus should also be lower.
In an attempt to actually answer the key point of the discussion (to double or not), I think I will hazard a guess regarding at least one of Talonrel's concerns:
- Handling it when the choice may either be potentially too good, or for when doubling is not necessarily the most effective option.
As these two (examples) below actually game up in the game, I'd like an idea of how you two would change (if at all) them. I believe Sylvia, your point is that the effect should be roughly 'double' - if not outright numerically, but, at least in potential. I'll say - I don't necessarily always have a good way to do that. That could mean all abilities simply need a major re-write altogether, or maybe just a more creative touch:
[Cross Trainer, Tier1]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains an additional Skill XP instead. It must be a skill in the same category.
Enlightened: This Unit needs one fewer XP to level (minimum 1).
[Cross Trainer, Tier2]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains two additional Skill XP instead. It may be a skill in the same category.
Enlightened: This Unit needs one fewer XP to level (minimum 1). You may forfeit two skill XP, if you do so; this Unit gains an additional Leveling XP.
[Cross Trainer, Tier3]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains two additional Skill XP instead. It may be any Unit-allowed skill.
Enlightened: This Unit needs one fewer XP to level (minimum 1). You may forfeit one skill XP, if you do so; this Unit gains an additional Leveling XP.
[Cross Trainer, Tier4]
Focused: This Unit may choose to forfeit a single Leveling XP, if you do so; this Unit gains three additional Skill XP instead. It may be any Unit-allowed skill.
Enlightened: This Unit needs one fewer XP to level (minimum 1). You may forfeit any earned skill XP, if you do so; this Unit gains an additional Leveling XP for each forfeited XP.
[Myrmidon, Tier1]
Battle Drills: When determining XP after Combat, treat this Unit as if it were two levels-lower for purposes of determining the force average.
Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.) Treat this Unit as if it were one level lower for purposes of determining the force average.
[Myrmidon, Tier2]
Battle Drills: When determining XP after Combat, treat this Unit as if it were three levels-lower for purposes of determining the force average.
Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.) Treat this Unit as if it were two levels lower for purposes of determining the force average.
[Myrmidon, Tier3]
Battle Drills: When determining XP after Combat, treat this Unit as if it were four levels-lower for purposes of determining the force average..
Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.) Treat this Unit as if it were three levels lower for purposes of determining the force average. Finally, this Unit may gain one (1) level beyond the maximum. (normally 10.)
[Myrmidon, Tier4]
Battle Drills: When determining XP after Combat, treat this Unit as if it were five levels-lower for purposes of determining the force average.
Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.) Treat this Unit as if it were four levels lower for purposes of determining the force average. Finally, this Unit may gain two (2) levels beyond the maximum. (normally 10.)