Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Conduct Diplomacy | D4 | H8 | With Donkey. Intent: Recruit Unit (Elves) |
Dirk | H8 | Diplomate Landmark | H7 | H8 | Intent: 'Perform a Ritual Cleansing and learn the power of Magic', a Diplomacy-focused Landmark choice, at the Temple in the Sky - mostly to see how it works with the 'can't fail 1st month' rule, but ideally learning Midas Touch or Cornucopia - to be clear, I'd rather waste the week than 'waste' my chance to learn magic by starting a quest I've no chance of beating before the deadline |
Wild Minds | H8 | Scout | I6 | H8 | Intent: Scouting in a very unfocused way, given the lack of Spymasters. Hoping for Lumber. |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Rvd), |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Birk | I6 | H8 | |
Birk | H8 | Conduct Diplomacy | I6 | H8 | Donkey, bringing gold. Intent: Trade at Shamerius, buying 5gp's worth of Lumber. Remember he's an elf. Secondary intent: Hopefully get it up to Indifferent/Poor by trading 5gp for the trade-attitude, and getting at least a Significant Success for the general attitude |
Wild Minds | H8 | Scout | G8 | H8 | 'Unofficial' Intent: Finding gold. Remember: They have Spyglasses. Given Construction Tools, Earthen Tools removed |
Fairhairs | H8 | Harvest (Lumber) | I6 | H8 | Given Earthen Tools. Intent: Harvest lumber - Pretty sure there's no real way to change the 'intent' on Harvesting |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Por), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Lumber | N | I6 | 2 |
Normal Gold | N | G8 | 3 |
Poor Iron | N | G8 | 2 |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Explore | I10 | H8 | Taking the donkey. Intent: Unsure, but ideally something that does not take the entire 10 spare gold. 'Free' random events preferred |
Birk | H8 | Explore | F6 | H8 | Intent: Unsure, but ideally something that does not take the entire 10 spare gold. 'Free' random events preferred |
Wild Minds | H8 | Harvest (Gold) | G8 | H8 | Swap out Spyglass for Earth Tools. Has Earth and Construction tools. Intent: Get lots of stuff |
Fairhairs | H8 | Harvest (Lumber) | I6 | H8 | Swap out Earth Tools for Spyglass. Intent: Get lots of stuff |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Por), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Lumber | N | I6 | 1 |
Normal Gold | N | G8 | 2 |
Poor Iron | N | G8 | 2 |
Quest Name | Current Task | Turns Remaining |
---|---|---|
Rebuild the Monastery | Donate 20 x Lumber (G7) | 6 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Diplomacy(Trading) | Shamerius (I6) | H8 | Taking the donkey Intent: Improve the Attitude - the actual intent is trading, specifically 6gp's worth of wood to improve Trade and meet the quest objective, but I shouldn't need the bonus there (can't fail to trade, and cheaper prices just means more leftover wood, which is good but not the reason I'm doing this) |
Birk | H8 | Explore | H8 | H8 | Intent: Finding something 'quicker' than the month's work the last 'quest' required (a Simplistic Errand with a resource-based reward would be the specific goal) Stuff just lying around would be especially good, and would be the intent if I thought it was a valid goal, though so far I see no evidence Explore can find that (in this context, I would count finding someone willing to give wood to the Monastery on our behalf (or donate gold to what they might see as a charitable cause) as 'resources lying around', in case you'll consider that 'solving a step in a quest' (which IS an option of Explore)) |
Wild Minds | H8 | Scout | F6 | H8 | Intent: Caches would be preferred, but I don't mind nodes (hopefully food, even if I can't specify). Reminder: Has Spyglass. |
Fairhairs | H8 | Harvest (Lumber) | I6 | H8 | Intent: Get loads of wood. Reminder: Has Earth Tools |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Gold | N | G8 | 2 |
Poor Iron | N | G8 | 2 |
Normal Food | N | F6 | 1 |
Quest Name | Current Task | Turns Remaining |
---|---|---|
Rebuild the Monastery | Donate 20 x Lumber (G7) | 6 Weeks |
Bonus | Grid | Duration |
---|---|---|
Scout +10% | F7 | 3 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | H8 | H8 | |
Birk | H8 | Quest-Specific Action | G7 | H8 | With Donkey. "Loan Birk, Donate Knowledge [of Midas Touch], Donate 20 x Lumber." |
Wild Minds | H8 | Construct Spymaster's Suite | H8 | H8 | Has Construction Tools. Swapping their Spyglass for the Fairhair's Earth Tools, in case it matters |
Fairhairs | H8 | Assist Wild Minds | H8 | H8 | Swapping tools with the Wild Minds |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Gold | N | G8 | 2 |
Poor Iron | N | G8 | 2 |
Normal Food | N | F6 | 1 |
Bonus | Grid | Duration |
---|---|---|
Scout +10% | F7 | 3 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist the Wild Minds | G8 | H8 | Bringing the Donkey |
Birk | H8 | Assist the Wild Minds | G8 | H8 | |
Wild Minds | H8 | Harvest (Gold, Normal) | G8 | H8 | Intent: Get gold, lots of it. Sorry if I'm stretching your 'idea' of 'gold'; You didn't tell me exactly what the node represented this time, so I did my best at trying to be creative <.< Remember: Has Earthen and Construction tools. |
Fairhairs | H8 | Assist the Wild Minds | G8 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Gold | N | G8 | 1 |
Poor Iron | N | G8 | 2 |
Normal Food | N | F6 | 1 |
Bonus | Grid | Duration |
---|---|---|
Scout +10% | F7 | 2 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist the Fairhairs | F6 | H8 | With Donkey |
Birk | H8 | Assist the Wild Minds | F7 | H8 | |
Wild Minds | H8 | Scout | F7 | H8 | Has Spyglass. Remember bonus. Intent: Find another cache. |
Fairhairs | H8 | Harvest (Food) | F6 | H8 | Has Earth Tools. |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Gold | N | G8 | 1 |
Poor Iron | N | G8 | 2 |
Exceptional Food | N | F7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Scout +10% | F7 | 1 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | G8 | H8 | |
Birk | H8 | Explore | H6 | H8 | Has the donkey. Intent: Finding the Architect the World Effect gives a bonus to finding |
Wild Minds | H8 | Scout | H9 | H8 | Unofficial intent: Finding stone, ideally one big find but if there's a smaller 'side find' I'd prefer caches to bad nodes |
Fairhairs | H8 | Harvest (Gold) | G8 | H8 |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Poor Iron | N | G8 | 1 |
Exceptional Food | N | F7 | 2 |
Normal Stone | N | H9 | 3 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | H9 | H8 | With Donkey |
Birk | H8 | Assist Wild Minds | H7 | H8 | |
Wild Minds | H8 | Scout | H7 | H8 | Probably-still-unofficial Intent: Finding some gold, before more 'expenses' show up. Pretty sure I need a lvl 2 (rather than 1) spymaster for actual node-intents. |
Fairhairs | H8 | Harvest Stone | H9 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Poor Iron | N | G8 | 1 |
Exceptional Food | N | F7 | 2 |
Normal Stone | N | H9 | 2 |
Normal Stone | N | H7 | 3 |
Poor Gold | N | H7 | 1 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | H8 | H8 | |
Birk | H8 | Assist Wild Minds | H8 | H8 | |
Wild Minds | H8 | Renovate Spymaster's Suite | H8 | H8 | I intend to choose the 'Choose the node' bonus. Tools shuffled around. |
Fairhairs | H8 | Gather Resource (Gold) | H7 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Poor Iron | N | G8 | 1 |
Exceptional Food | N | F7 | 2 |
Normal Stone | N | H9 | 2 |
Normal Stone | N | H7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | G8 | H8 | Riding the donkey |
Birk | H8 | Assist Wild Minds | G8 | H8 | |
Wild Minds | H8 | Scout (Node[Gold]) | G8 | H8 | Intent: Finding a Gold Node, with the secondary not-specified-by-Spymaster result, should there be one, ideally being a cache |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Poor Iron | N | G8 | 1 |
Exceptional Food | N | F7 | 2 |
Normal Stone | N | H9 | 2 |
Normal Stone | N | H7 | 3 |
Grand Gold | N | G8 | 4 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | G8 | H8 | Riding the donkey |
Birk | H8 | Assist Wild Minds | G8 | H8 | |
Wild Minds | H8 | Gather Resource(Gold) | G8 | H8 | |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Indiffer | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), | ||
Item(s) Selling: | Lu (Sub), |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Food | N | F7 | 1 |
Normal Stone | N | H9 | 1 |
Normal Stone | N | H7 | 2 |
Grand Gold | N | G8 | 2 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Trade | I6 (Shamerius) | H8 | Bringing donkey, Intent: Buying 24 wood for 12 gold. Should also improve trade, but if not it doesn't change anything. |
Birk | H8 | Assist Wild Minds | G8 | H8 | |
Wild Minds | H8 | Gather Resource(Gold) | G8 | H8 | |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Village | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Friendly | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), CT (Rvd) | ||
Item(s) Selling: | Lu (Sub), Fo (Rvd) |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Food | N | F7 | 1 |
Normal Stone | N | H9 | 1 |
Normal Stone | N | H7 | 2 |
Grand Gold | N | G8 | 1 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | H8 | H8 | Donkey, just because. |
Birk | H8 | Assist Wild Minds | H8 | H8 | |
Wild Minds | H8 | Construct Living Quarters | H8 | H8 | Intent: Building a Living Quarters, obviously. Discounts aren't that important (xp or surprise benefits would be more interesting) though still useful I suppose. Should cost 30 lumber, I think. |
Fairhairs | H8 | Assist Wild Minds | H8 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Village | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Friendly | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), CT (Rvd) | ||
Item(s) Selling: | Lu (Std), Fo (Rvd) |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), Do (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Food | N | F7 | 1 |
Normal Stone | N | H9 | 1 |
Normal Stone | N | H7 | 2 |
Grand Gold | N | G8 | 1 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Conduct Diplomacy | D4(Havenin) | H8 | Taking Donkey. Might also trade, if permitted, but finding workers (Ideally either Elves or Humans) is priority 1 |
Birk | H8 | Assist Wild Minds | I8 | H8 | |
Wild Minds | H8 | Scout | I8 | H8 | Intent: Finding a CP (Ideally Goblin and/or magic-focused) Don't forget: +10 to finding a CP there |
Fairhairs | H8 | Assist Wild Minds | I8 | H8 | If it matters, they swap their spyglasses for one of the WMs' tools, but it shouldn't matter which unit holds them. |
Horka (I7) | |||
---|---|---|---|
Size: | Village | Terrain: | Swamps |
Race(1): | Orcs | Race(2): | Goblins |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | SG (Rvd), DoC (Rvd) | ||
Item(s) Selling: | MW (Rvd), SH (Rvd) |
Shamerius (I6) | |||
---|---|---|---|
Size: | Village | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Friendly | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), CT (Rvd) | ||
Item(s) Selling: | Lu (Std), Fo (Rvd) |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), DoC (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Horka (I7) | |||
---|---|---|---|
Size: | Village | Terrain: | Swamps |
Race(1): | Orcs | Race(2): | Goblins |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | SG (Rvd), DoC (Rvd) | ||
Item(s) Selling: | MW (Rvd), SH (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Food | N | F7 | 1 |
Normal Stone | N | H9 | 1 |
Normal Stone | N | H7 | 2 |
Grand Gold | N | G8 | 1 |
Exceptional Food | N | I7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | G8 | H8 | Taking the donkey |
Birk | H8 | Assist Fairhairs | G8 | H8 | |
Wild Minds | H8 | Scout Location | F7 | H8 | Intent: Finding a Cache (ideally food). Swapped tools with the Fairhairs. |
Fairhairs | H8 | Gather Resource (Gold, Grand) | G8 | H8 | Swapped tools with the Wild Minds. |
Leaf Cloaks | H8 | Assist Fairhairs | G8 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Village | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Friendly | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), CT (Rvd) | ||
Item(s) Selling: | Lu (Std), Fo (Rvd) |
Spiritgate (J8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Rivers |
Race(1): | Naga | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | Sh (Rvd), | ||
Item(s) Selling: | St (Rvd), |
Maplecross (F7) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Plains |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | MW (Rvd), SH (Rvd) | ||
Item(s) Selling: | Fo (Rvd), DoC (Rvd) |
Mistfield (H9) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Hills |
Race(1): | Humans | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | A1 (Rvd), A2 (Rvd) | ||
Item(s) Selling: | Fo (Rvd), OT (Rvd) |
Summerhorn (G8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Orcs | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | St (Rvd), | ||
Item(s) Selling: | Ir (Rvd), |
Horka (I7) | |||
---|---|---|---|
Size: | Village | Terrain: | Swamps |
Race(1): | Orcs | Race(2): | Goblins |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | SG (Rvd), DoC (Rvd) | ||
Item(s) Selling: | MW (Rvd), SH (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | H7 | 1 |
Exceptional Food | N | I7 | 2 |
Normal Food | N | F7 | 1 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | I7 | H8 | |
Birk | H8 | Explore | I6 | H8 | Riding Donkey. Intent: Finding an Elven (or Human) Extra |
Wild Minds | H8 | Scout Location | H9 | H8 | SMS-Boosted Intent: Finding a cache, ideally stone |
Fairhairs | H8 | Gather Resource (Food, Exceptional) | I7 | H8 | [Narrator Edit: fixed] |
Leaf Cloaks | H8 | Assist the Fairhairs | I7 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | H7 | 1 |
Exceptional Food | N | I7 | 1 |
Normal Food | N | F7 | 1 |
Normal Stone | N | H9 | 3 |
Bonus | Grid | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist the Fairhairs | H8 | H8 | Donkey, I guess |
Birk | H8 | Assist the Fairhairs | H8 | H8 | |
Wild Minds | H8 | Scout Location | J8 | H8 | Intent: Specify first result as a cache, ideally equipment (armor'd be great, as would ranged weapons), though gold's good too |
Fairhairs | H8 | Renovate Storage Room | H8 | H8 | |
Leaf Cloaks | H8 | Being Lent | N/A | H8 | These are being lent out, as per the special event, in order to eliminate the upkeep of them (the Leaf Cloaks) and the Wild Minds |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | H7 | 1 |
Exceptional Food | N | I7 | 1 |
Normal Food | N | F7 | 1 |
Normal Stone | N | H9 | 3 |
Poor Food | N | J8 | 1 |
Bonus | Grid | Duration |
---|---|---|
Reduced Upkeep | Lair | EOM Upkeep Phase |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | H8 | H8 | |
Birk | H8 | Diplomacy (Trade) | I6 | H8 | Riding Donkey. Intent: Buying lumber from Shamerius |
Wild Minds | H8 | Scout | I7 | H8 | Intent: Still 'Specify first result as a cache, ideally equipment, though gold's good too' |
Fairhairs | H8 | Renovate Throne Room | H8 | H8 | |
Leaf Cloaks | H8 | Assist Fairhairs | H8 | H8 |
Shamerius (I6) | |||
---|---|---|---|
Size: | Village | Terrain: | Forest |
Race(1): | Elf | Race(2): | - |
Attitude: | Friendly | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), CT (Rvd) | ||
Item(s) Selling: | Lu (Std), Fo (Rvd) |
Elf Harvester Trainer - Sharian (Tier1) | |||
---|---|---|---|
Cost: | 5 GP | Upkeep: | 5 GP |
Benefit: | When assisting in Harvest Lumber, +10 | ||
Skills: | Sharian has Woodsman[2], Scout[2] | ||
Ability: | Sharian can train as per the Train Unit action |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | H7 | 1 |
Normal Stone | N | I7 | 3 |
Exceptional Food | N | I7 | 1 |
Normal Food | N | F7 | 1 |
Normal Stone | N | H9 | 3 |
Poor Food | N | J8 | 1 |
Bonus | Grid | Duration |
---|---|---|
Reduced Upkeep | Lair | EOM Upkeep Phase |
Quest | Step | Duration |
---|---|---|
A Lousy Hunter | Donate 2 x Sets of Ranged Weapons | 4 weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | H8 | H8 | |
Birk | H8 | Assist Wild Minds | I7 | H8 | With donkey |
Wild Minds | H8 | Gather Resource (Food) | I7 | H8 | |
Fairhairs | H8 | Construct Mysterious Room | H8 | H8 | Unless I've messed up, base cost should be 35 lumber |
Leaf Cloaks | H8 | Assist Wild Minds | I7 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | I7 | 1 |
Normal Stone | N | H9 | 1 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
A Lousy Hunter | Donate 2 x Sets of Ranged Weapons | 3 weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Diplomacy (Trade) | G9 | H8 | Donkey. Intent: Buying 2 sets of ranged weapons and selling some food - amount yet to be decided. |
Birk | H8 | Assist Ronja | G9 | H8 | |
Wild Minds | H8 | Scout Location | G8 | H8 | Intent: Specify first result as a Gold node. If there are any secondary finds, a 'free' cache is better than a small extra node I'd need to spend actions harvesting. |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | G8 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | I7 | 1 |
Normal Stone | N | H9 | 1 |
Exceptional Gold | N | G8 | 3 |
Normal Stone | N | G8 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Support the Wild Minds | H8 | H8 | |
Birk | H8 | Support the Fairhairs | G8 | H8 | w/Donkey |
Wild Minds | H8 | Renovate Throne Room | H8 | H8 | Should, if I did it right, cost 15-out-of-17 stone, minus discounts |
Fairhairs | H8 | Gather Resource (Gold) | G8 | H8 | Possibly H8, but that's probably a typo |
Leaf Cloaks | H8 | Support the Fairhairs | G8 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | I7 | 1 |
Normal Stone | N | H9 | 1 |
Exceptional Gold | N | G8 | 2 |
Normal Stone | N | G8 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Diplomacy (Trade) | I6 (Shamerius) | H8 | Bringing donkey. Intending to purchase lumber, if it matters. |
Birk | H8 | Assist the Fairhairs | G8 | H8 | |
Wild Minds | H8 | Event Stuff | Event | Event | 'On Week 3, Month 6, you may send ONE (1) Unit of your Choice to the Tournament.' These are the ones I choose. They won't return this week due to the event. |
Fairhairs | H8 | Gather Resource (Gold) | G8 | H8 | |
Leaf Cloaks | H8 | Assist the Fairhairs | G8 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | I7 | 1 |
Normal Stone | N | H9 | 1 |
Exceptional Gold | N | G8 | 1 |
Normal Stone | N | G8 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist the Fairhairs | G8 | H8 | With donkey. |
Birk | H8 | Assist the Leaf Cloaks | H6 | H8 | |
Wild Minds | H8 | Event | Event | H8 | Last week of the tournament |
Fairhairs | H8 | Gather Resource (Gold) | G8 | H8 | |
Leaf Cloaks | H8 | Scout Location | H6 | H8 | Intent: Specify lumber with S-Suite, secondary results would ideally be an extra lumber node |
Lastdale (H6) | |||
---|---|---|---|
Size: | Settlement | Terrain: | Plains |
Race(1): | Elves | Race(2): | Goblins |
Attitude: | Indifferen | BribeV: | 10 |
Item(s) Buying: | A1 (Rvd), OT (Rvd), St (Rvd) | ||
Item(s) Selling: | Lu (Rvd), SG (Rvd), RW (Rvd) |
Tournament Results | |
---|---|
Sylvia | 1st |
Ronja | 2nd |
Alahamndriel | 3rd |
Unrelenting Crossbows | 4th |
Elves - Gladewalkers - Level 9 | |||||
---|---|---|---|---|---|
Offense: | 6 | Defense: | 1 | Strength: | 4 |
Speed: | VF/3 | Race: | Elf | Max Tools: | 1 |
Max Weapons: | 2 | Cost: | 10GP | Upkeep | 5GP |
Special/Skills: | Harrier | ||||
Special/Skills: | Aggressor[5], Outmaneuver[2], Scout[2], Spy[2] | ||||
Items Equipped: | Spyglass | ||||
Weapons Equipped: | Ranged Weapons, Melee Weapons | ||||
Armor Equipped: | Armour (Type 3) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Fairhairs | H6 | H8 | Donkey |
Birk | H8 | Assist Wild Minds | G6 | H8 | |
Wild Minds | H8 | Scout Location | G6 | H8 | Intent: Specify lumber node, secondary results preferred as cache. Spyglass grabbed from others. |
Fairhairs | H8 | Gather Resource (lumber) | H6 | H8 | |
Leaf Cloaks | H8 | Assist Fairhairs | H6 | H8 |
Redforest (G6) | |||
---|---|---|---|
Size: | Village | Terrain: | Forests |
Race(1): | Elves | Race(2): | - |
Attitude: | Unfriend | BribeV: | 10 |
Item(s) Buying: | Ir (Rvd), ET (Rvd) | ||
Item(s) Selling: | RW (Rvd), Lu (Rvd) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Explore | H9 | H8 | Bringing donkey, intent: Finding (information on) an artifact ideally, though mages would work too |
Birk | H8 | Assist Wild Minds | H6 | H8 | |
Wild Minds | H8 | Scout Location | H6 | H8 | Intent: Getting info on the spider. I don't want to find MORE enemies, so if scouting the spider happens no matter what, I'll specify 'cache' using the Suite (otherwise, obviously, I'll specify 'enemies') |
Fairhairs | H8 | Construct Workshop | H8 | H8 | Keep in mind both've got Con-tools and Earth-tools |
Leaf Cloaks | H8 | Assist Fairhairs | H8 | H8 |
Monstrous Spider - Level 1 (Tier 2) | |||||
---|---|---|---|---|---|
Offense: | 3 | Defense: | 4 | Strength: | 2 |
Speed: | F/3 | Race: | MonS | Max Tools: | 0 |
Max Weapons: | 0 | Cost: | 20GP | Upkeep | 10GP |
Special/Skills: | Webbing, Poison, Single Entity: 2 HP | ||||
Target Priority: | Elf, RW, Fa | ||||
Terrain: | Forests |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | H6 | H8 | Bringing donkey |
Birk | H8 | Perform Diplomacy (Trade, Shamerius) | I6 | H8 | Intent: Buying food. |
Wild Minds | H8 | Attack Monstrous Spider | H6 | H8 | Warder enabled, should be 90% to work (50+2x20), with no tactics subtracted since it's a dumb spider. Intent: Specifically attacking the spider in the quest. I, of course, want the usual ranged-rounds stuff. |
Fairhairs | H8 | Assist Wild Minds | H6 | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | H6 | H8 |
Elf Harvester Trainer - Ruith (Tier3) | |||
---|---|---|---|
Cost: | 10 GP | Upkeep: | 5 GP |
Benefit: | When assisting in Harvest Lumber, +20 | ||
Skills: | Alwin has Woodsman[4], Scout[4] | ||
Ability: | Alwin can train as per the Train Unit action | ||
Special: | When assisting in Harvesting Lumber, Ruith | ||
Special: | changes the base dice to d6s. |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Eschew the Brew | Task 2 | 4 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Explore | H9 | H8 | Bringing donkey. Intent: Finding 'information about Necromancers and Magicians', ideally something I can benefit from immediately like last time (though I wouldn't mind a decent extra, ideally one with valuable skills of their own rather than a talent for training others) |
Birk | H8 | Assist Wild Minds | J8 | H8 | |
Wild Minds | H8 | Scout | J8 | H8 | Intent: Finding the witches. Probably specifying 'Enemies', to do so, but if that doesn't apply in this case I'll just specify Cache (since I don't want a stone-node and don't want more enemies) |
Fairhairs | H8 | Construct Barracks | H8 | H8 | |
Leaf Cloaks | H8 | Assist Fairhairs | H8 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Eschew the Brew | Task 2 | 4 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | J8 | H8 | Donkey |
Birk | H8 | Assist Wild Minds | J8 | H8 | |
Wild Minds | H8 | Attack Witches | J8 | H8 | Warder enabled, should be 130%, minus tactics, to succeed. I'd prefer to avoid also fighting the lizardfolk, but I guess it wouldn't be a deal-breaker - I'd just have to hope they're incompetent lizards |
Fairhairs | H8 | Assist Wild Minds | J8 | H8 | Definitively want to try for extra ranged rounds, but I don't think I need to specify; It's pretty much always a good thing, and as far as I understand has no negative consequences for failure. |
Leaf Cloaks | H8 | Assist Wild Minds | J8 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Eschew the Brew | Task 4 | 3 Weeks |
Clumsy Beast | Task 1 | 4 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Conduct Diplomacy | ??? | H8 | With Donkey. Intent: Fulfilling the Event-criteria. But H9 ('Mistfield') is destroyed, and that's where I Explored, so I'm not even sure which village I'm going to in the quest - so don't know if any trade or whatever is doable. |
Birk | H8 | Assist Wild Minds | H8 | H8 | |
Wild Minds | H8 | Construct Defensive Structures | H8 | H8 | I really need them to do well on this; I need a skill-point in Masonry on a unit, and if Ronja needs to stay behind to teach next time they'll be fighting an ogre short one unit and their best tactician. If she fails AND the Wild Minds do badly enough, we're in trouble. Swapped gear with Leaf Cloaks. |
Fairhairs | H8 | Assist Wild Minds | H8 | H8 | |
Leaf Cloaks | H8 | Lend (Event:EtB) | ??? | H8 | I forget where exactly the village was. 'Loan a Unit(s) with a Combination of 10 levels and/or Skill Ranks (combat Skills) to the village to train their Militia. (1 week)' - They're level 10 already as base, and have three ranks on top of it. |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Clumsy Beast | Task 2 | 3 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | Event | H8 | |
Birk | H8 | Explore | G9 | H8 | Bringing donkey. Intent-ish: I'd not mind actually finding an Architect, but mostly I don't care. |
Wild Minds | H8 | Kill Ogre | Event | H8 | Warder enabled. I want all the ranged rounds I can. Not sure if I can capture it, but I don't think I even want to. |
Fairhairs | H8 | Assist Wild Minds | Event | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | Event | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 2 |
Exceptional Lumber | N | H6 | 3 |
Bonus | Grid | Duration |
---|---|---|
Quest | Step | Duration |
---|---|---|
Clumsy Beast | Task 3 | 2 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Cast Soothsayer | H7 | H8 | Intent for Scout: '"Task 1 - A Lost Magic"', specifying (with Spymaster's Suite) that I want to find an Iron Node. Automatic 99 should be plenty to get Exceptional nodes. Intent for Explore: Finding another Architect. Pay 10 gold: Gold 197->187. Execute Ogre - should have done this last time, after Gleaning, but I misread the 'timing' of when to execute. |
Birk | H8 | Assist Wild Minds | G8 | H8 | |
Wild Minds | H8 | Gather Stone | G8 | H8 | Hopefully I find enough stone for multiple crafting attempts. Remember my 'Ranger's Harvest' ability gives me a bonus from ranged weapons. |
Fairhairs | H8 | Lend to Quest | ?Quest? | H8 | 'Clumsy Beast, Task 3: Loan at least 1 x Unit (Must have Mason Skill). Must have Construction Tools.' Time is not stated, but I assume it's 1 week - if not, it doesn't change anything this week, but I do need to know it going forward |
Leaf Cloaks | H8 | Assist Wild Minds | G8 | H8 |
Gnomes - Artisan - Kajiggers - Level 0 (Tier1) | |||||
---|---|---|---|---|---|
Offense: | 1 | Defense: | 1 | Strength: | 1 |
Speed: | M/2 | Race: | Gnom | Max Tools: | 3 |
Max Weapons: | 1 | Cost: | 15GP | Upkeep | 5GP |
Special: | Treats Defensive Structures as +5% Defense | ||||
Special: | This bonus applies to all defenders. | ||||
Special: | Crafting +10. | ||||
Unique: | Hurried Tinkering (Tier1) | ||||
Skills: | Artisan[1] |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 1 |
Exceptional Lumber | N | H6 | 3 |
Normal Iron | Y | H7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
3 x Units: Lizardfolk! | H7 | Armed/Armored |
Quest | Step | Duration |
---|---|---|
A Lost Magic | Task 2 - Donate 30 Iron | 4 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Conduct Diplomacy (Trade) | G8 | H8 | Bringing donkey, Intent: Bribing for 15 (not yet paid) Buying a whole lot of Iron. They'll be shooting up in size after this, but mostly I just want them to stop reporting me (otherwise I'd have gone to an On-Map place, or possibly just gone to get iron) |
Birk | H8 | Assist Wild Minds | G8 | H8 | |
Wild Minds | H8 | Scout Location | G8 | H8 | Intent: Specifying result as a Gold Node, ideally without finding even more potential hostiles |
Fairhairs | H8 | Assist Kajiggers | H8 | H8 | |
Leaf Cloaks | H8 | Assist Kajiggers | H8 | H8 | |
Kajiggers | H8 | Craft Earth Tools | H8 | H8 | Not using their double-craft ability: I want to try to get some skill-points on them. It's unlikely even with their +10, but we'll see. |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 1 |
Exceptional Lumber | N | H6 | 3 |
Normal Iron | Y | H7 | 3 |
Exceptional Gold | N | G8 | 3 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
3 x Units: Lizardfolk! | H7 | Armed/Armored |
3 x Units: Elves! | G8 | Armed/Armored |
Quest | Step | Duration |
---|---|---|
A Lost Magic | Task 3 - Donate Tools | 2 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Cast Soothsayer | H7 | H8 | Intent for Scout: Figure out the stats of the Lizardfolk, Intent for Explore: Anything, really, but I like the sound of 'Wandering Teachers'. Costs 10 gold, not yet accounted for. Keep in mind; She technically doesn't go anywhere. Taking Donkey, just in case it matters (since Birk's got a unit to carry stuff), but it wouldn't make much sense to 'gather' anything with Soothsayer |
Birk | H8 | Assist Fairhairs | G8 | H8 | |
Wild Minds | H8 | Assist Kajiggers | H8 | H8 | |
Fairhairs | H8 | Gather Gold | G8 | H8 | Specifically Gold, Exceptional, which was not written down in the week-start summary. |
Leaf Cloaks | H8 | Assist Kajiggers | H8 | H8 | |
Kajiggers | H8 | Craft Earth Tools | H8 | H8 | Single-craft, again. |
Lizardfolk - Level 3 | |||||
---|---|---|---|---|---|
Offense: | 2 | Defense: | 3 | Strength: | 2 |
Speed: | S/2 | Race: | Liza | Max Tools: | 1 |
Max Weapons: | 3 | Cost: | 15GP | Upkeep | 5GP |
Special/Skills: | Poisonous Cloud, Parry[2], Aggressor[1] | ||||
Target Priority: | Pa, RW, We | ||||
Terrain: | Rivers | ||||
Equipment: | Melee Weapons, Shields, Ranged Weapons | ||||
Equipment: | Armor(Type 1) |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 1 |
Exceptional Lumber | N | H6 | 3 |
Normal Iron | Y | H7 | 3 |
Exceptional Gold | N | G8 | 2 |
Grand Gold | N | H7 | 4 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
3 x Units: Lizardfolk! | H7 | Armed/Armored |
3 x Units: Elves! | G8 | Armed/Armored |
Quest | Step | Duration |
---|---|---|
A Lost Magic | Task 3 - Donate Tools | 2 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | H7 | H8 | Bringing Donkey. |
Birk | H8 | Assist Wild Minds | H7 | H8 | Tremendous Might: The Fairhairs |
Wild Minds | H8 | Attack Known Force | H7 | H8 | Warder ON, as usual. Intent: Attacking the 3 units of Lizardfolk. If any prisoners can be taken, I want them, but I'm not too concerned. They got their shield back. |
Fairhairs | H8 | Assist the Wild Minds | H7 | H8 | They got their bow back |
Leaf Cloaks | H8 | Assist the Wild Minds | H7 | H8 | |
Kajiggers | H8 | Craft Armor 1 | H8 | H8 | Still just single-crafting, trying to get more skill-points (and wanting some other unit to help when they're multi-crafting) |
Elf - Juppar Pathana - Hedge-Mage (Tier2) | |||
---|---|---|---|
Cost: | 5 GP | Upkeep: | 5 GP |
Skills: | Juppar has Courage[2] | ||
Ability: | Juppar can train as per the Train Unit action | ||
Spell: | Silver Tongue |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Normal Stone | N | G8 | 1 |
Exceptional Lumber | N | H6 | 3 |
Normal Iron | Y | H7 | 3 |
Exceptional Gold | N | G8 | 2 |
Grand Gold | N | H7 | 4 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
3 x Units: Elves! | G8 | Armed/Armored |
Quest | Step | Duration |
---|---|---|
Blood Rage | Task 1 - Scout (H6) | 4 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | G8 | H8 | |
Birk | H8 | Diplomacy (trade) | I6 | H8 | Bringing donkey. Intent: Selling the Iron and buying some more Lumber. |
Wild Minds | H8 | Attack 3x Elves | G8 | H8 | Warder on. Take whatever prisoners they can - though I'm fairly certain I can only fit one unit. |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | G8 | H8 | |
Kajiggers | H8 | Craft 2x Armor 1 | H8 | H8 | Substituting in Lumber. +25-20=+5 for both double-crafting and lumber bonus. |
Juppar Pathana | H8 | Assist Birk | I6 | H8 |
Elves - Hunter - Net Throwers - Level 0 (Tier1) | |||||
---|---|---|---|---|---|
Offense: | 1 | Defense: | 1 | Strength: | 1 |
Speed: | F/3 | Race: | Elf | Max Tools: | 1 |
Max Weapons: | 2 | Cost: | 10GP | Upkeep | 5GP |
Special: | Harrier | ||||
Special: | |||||
Unique: | Spidersilk Nets (Tier1) | ||||
Skills: | Forager[1] |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Lumber | N | H6 | 2 |
Normal Iron | Y | H7 | 2 |
Exceptional Gold | N | G8 | 1 |
Grand Gold | N | H7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
Quest | Step | Duration |
---|---|---|
Blood Rage | Task 1 - Scout (H6) | 3 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Perform Ritual Cleansing | H7(Tower) | H8 | With Donkey. I MIGHT get tempted by the 'cheaper' spells, as I'm not entirely set at Armament, but I'm unlikely to care much. I'm swimming in gold, and about to lose :P |
Birk | H8 | Assist Ronja | H7(Tower) | H8 | |
Kajiggers | H8 | Craft 2x Shields | H8 | H8 | Hurried Tinkering, using lumber (I think shields already do, but it doesn't matter). +5 net, before other bonuses, as usual. If I can, I want this to be the 'first' of the actions done in H8 this week (Renovate gets enough bonuses, it can handle the worse penalty) |
Wild Minds | H8 | Renovate Defensive Structures | H8 | H8 | Expected cost: 15 out of my 29 stone, for a level 3 DS. Lvl 3 comes with +5 defense (+5 existing=+10 total) and 1 free ranged round (total, not per unit, so I'd use it on the Fairhairs) so it'd be useful to have |
Fairhairs | H8 | Assist Wild Minds | H8 | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | H8 | H8 | |
Net Throwers | H8 | Assist Wild Minds | H8 | H8 | |
Juppar Pathana | H8 | Assist Ronja | H7(Tower) | H8 | Not actually sure he can help, but Silver Tongue seems relevant enough even if the actual mechanics do not apply. |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Lumber | N | H6 | 2 |
Normal Iron | Y | H7 | 2 |
Exceptional Gold | N | G8 | 1 |
Grand Gold | N | H7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
Quest | Step | Duration |
---|---|---|
Blood Rage | Task 1 - Scout (H6) | 2 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Kajiggers | H8 | H8 | Primarily 'Learn Silver Tongue', but it specifically says leaders can (usually) still provide a benefit while learning spells. I think leaders might 'assist' the entire lair, so then this also Assists the Wild Minds |
Birk | H8 | Assist Kajiggers | H8 | H8 | Again, if leaders boost the entire lair, this also boosts the Wild Minds |
Wild Minds | H8 | Renovate Workshop | H8 | ||
Fairhairs | H8 | Assist Wild Minds | H8 | ||
Leaf Cloaks | H8 | Assist Wild Minds | H8 | ||
Kajiggers | H8 | Craft 2x Crafting Tools | H8 | H8 | Hurried crafting, with Blood Oak, net +5 as always. |
Net Throwers | H8 | Assist Wild Minds | H8 | ||
Juppar Pathana | H8 | Teach Silver Tongue to Ronja | H8 | H8 |
Nodes | HQ? | Grid | Est. Uses |
---|---|---|---|
Exceptional Lumber | N | H6 | 2 |
Normal Iron | Y | H7 | 2 |
Exceptional Gold | N | G8 | 1 |
Grand Gold | N | H7 | 3 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
Quest | Step | Duration |
---|---|---|
Blood Rage | Task 1 - Scout (H6) | 1 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Cast Soothsayer | K8 | H8 | With donkey, just in case, but doesn't actually move. Intent for Scout: Find Harden's forces, if they're around. Intent for Explore: Some buyable skill-points, especially combat and/or Woodsman, would be great. I'd also take any combat-beneficial Extra. |
Birk | H8 | Assist Kajiggers | H8 | H8 | Also 'Learn Silver Tongue', theoretically the 10th spell for the title. |
Wild Minds | H8 | Assist Kajiggers | H8 | H8 | |
Fairhairs | H8 | Assist Kajiggers | H8 | H8 | |
Leaf Cloaks | H8 | Assist Kajiggers | H8 | H8 | |
Kajiggers | H8 | Craft Ranged Weapons + Shields | H8 | H8 | Substituting lumber, net +5, etcetera. |
Net Throwers | H8 | Assist Kajiggers | H8 | H8 | |
Juppar Pathana | H8 | Teach Birk Silver Tongue | H8 | H8 |
Elf Warrior - Silverhair (Tier4) | |||
---|---|---|---|
Cost: | 10 GP | Upkeep: | 5 GP |
Benefit: | When assisting in Combat, +4%. | ||
Skills: | Silverhair has Aggressor[4] | ||
Ability: | When assisting in Ranged Combat, all friendly | ||
Ability: | Units treat all primary bonuses from Tools as | ||
Ability: | a bonus to Attack rolls, all secondary | ||
Ability: | bonuses as a bonus to Damage rolls. |
Nodes | HQ? | Grid | Est. Uses | |
---|---|---|---|---|
Exceptional Lumber | N | H6 | 2 | |
Normal Iron | Y | H7 | 2 | |
Exceptional Gold | N | G8 | 1 | |
Grand Gold | N | H7 | 3 | |
Grand Lumber | N | K8 | 4 | +20 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
3 x Monstrous Spiders | K8 | L4 |
Quest | Step | Duration |
---|---|---|
Blood Rage | Task 1 - Scout (H6) | 1 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Cast Soothsayer | G8 | H8 | Intent: Find the drakes automatically, because Soothsayer. Then explore-intent: I need an architect! I'll take any Extra, but an Architect able to build another Living Quarter this week would solve a certain conundrum! |
Birk | H8 | Assist Fairhairs | K8 | H8 | Bringing the donkey |
Wild Minds | H8 | Scout location | H8 | H8 | Intent: Use spymaster's suite to make the first result a CP. This is the only mountain within reach without a CP yet, so it's my only good chance. |
Fairhairs | H8 | Gather Lumber | K8 | H8 | Specifically 'Grand Lumber' with the bonus. |
Leaf Cloaks | H8 | Assist Fairhairs | K8 | H8 | |
Kajiggers | H8 | Craft 2xArmor type 2 | H8 | H8 | Hurried+Blood Oak=+5, using just lumber, etcetera. |
Net Throwers | H8 | Assist Kajiggers | H8 | H8 | Will probably be 'let go' at the end of the week, when the Phoenix turn up |
Juppar Pathana | H8 | Assist Wild Minds | H8 | H8 | In case of combat |
Silverhair | H8 | Assist Wild Minds | H8 | H8 | In case of combat |
Honeyshield (H8) | |||
---|---|---|---|
Size: | Hamlet | Terrain: | Mountai |
Race(1): | Dwarves | Race(2): | - |
Attitude: | Hostile | BribeV: | 15 |
Item(s) Buying: | DoC (Rvd), Fo (Rvd) | ||
Item(s) Selling: | Ir (Rvd), ET (Rvd) |
Spirit - Phoenix Guardians - L5 | |||||
---|---|---|---|---|---|
Offense: | 4 | Defense: | 4 | Strength: | 3 |
Speed: | M/2 | Race: | Sprt | Max Tools: | 2 |
Max Weapons: | 3 | Cost: | 20GP | Upkeep | 5GP |
Unique Special: | +10% Damage Reduction. | ||||
Unique Special: | So long as this Unit survives combat, | ||||
Unique Special: | All fallen PAX are instantly restored. | ||||
Special/Skills: | Parry[2], Aggressor[2], Courage[3] | ||||
Items Carried: | |||||
Items Equipped: | |||||
Weapons Equipped: | |||||
Armor Equipped: |
Nodes | HQ? | Grid | Est. Uses | |
---|---|---|---|---|
Exceptional Lumber | N | H6 | 1 | |
Normal Iron | Y | H7 | 1 | |
Grand Gold | N | H7 | 2 | |
Grand Lumber | N | K8 | 2 | +20 |
Bonus | Grid | Duration |
---|---|---|
Hostiles | Grid | Notes |
---|---|---|
3 x Monstrous Spiders | K8 | L4 |
Quest | Step | Duration |
---|---|---|
Wrath of the Dragonkin | Task 1 - Scout (G8) | 4 Weeks |
Name | Start | Action | Target | End | Notes |
---|---|---|---|---|---|
Ronja | H8 | Assist Wild Minds | G8 | H8 | Cast Armament [Phoenix Guardians], to give them Melee Weapons. |
Birk | H8 | Conduct Diplomacy | H8 (Honeyshield) | H8 | Bribing for 15gp. Cast Augmented Silver Tongue, using the 12gp gem, for a +36 Diplomacy and a 90% (50+(5*8)) chance to get better trade deals - in hindsight, I should have kept the old gem for this. Bringing donkey and some HQ food to sell, but the quest's the main goal. |
Wild Minds | H8 | Attack quest-Drakes | G8 | H8 | Using Warder. |
Fairhairs | H8 | Assist Wild Minds | G8 | H8 | |
Leaf Cloaks | H8 | Assist Wild Minds | G8 | H8 | |
Kajiggers | H8 | Craft Melee Weapon + Shield | H8 | H8 | Hurried + Blood Oak, net +5 and using lumber, as usual. |
Net Throwers | H8 | Assist Kajiggers | H8 | H8 | |
Phoenix Guardians | H8 | Assist Wild Minds | G8 | H8 | |
Juppar Pathana | H8 | Assist Wild Minds | G8 | H8 | |
Silverhair | H8 | Assist Wild Minds | G8 | H8 |