Ending up a musical number short of an impromptu theater piece has left the mood rather strange, at least amongst the ones who went to the woods with Ronja.
But, as they say, the show must go on.
Specifically, while things might be ahead of schedule, the scouts (the Wild Minds and the increasingly-mystic Birk) can still head out to see what this 'spider' is like.
It's probably going to be fine, it's outnumbered and outmatched, but this'd be the first true 'battle' so it'd be best to take it slow.
They still don't let their guard down, mind; Just because the bug's not a problem doesn't mean there might not be other, more dangerous, beings wandering around.
The plan, or rather the improvised plan when the original plan to gather lumber wasn't needed,
had been to have Ronja oversee the new constructions.
Since apparently the bandits are blessed by fate - to the continuing confusion of everybody involved - it'd be nice to have a room dedicated to people working with heavy and sharp tools.
It'd have to be one with a chimney, since they're going to need some sort of a forge - they're still not entirely sure how forges are supposed to work, but hopefully it's enough to build a heavy-duty fire-place with some bellows. It just needs to heat metal enough to soften it, after all.
Mostly, though, it'd be great to be able to process lumber into things other than smaller pieces of lumber or crude planks, and that takes space and equipment too heavy to carry around.
However, not long after Birk has left, Ronja gets bored.
The men can handle themselves; They're not
that dense (actually, they've been pretty smart so far, in terms of picking up new skills, they're more dumb in the way intelligent soldiers are dumb)
And, really, they could use some edge right now; A mage, maybe even just an expert who isn't as biased as Ronja and Birk are towards their plans, or some mystical artifact.
So, donkey in tow, she sets out towards where there used to be a human hamlet with less than stellar attitudes towards the band - with any luck, there'll be someone who's claimed a house, or some powerful heirloom ignored by whatever killed the inhabitants.
Fixed: Mystical Room apparently not noted down?
Was built via Architect in [Week 4, Month 2, Year 1]
Name | Start | Action | Target | End | Notes |
---|
Ronja | H8 | Explore | H9 | H8 | Bringing donkey, intent: Finding (information on) an artifact ideally, though mages would work too |
Birk | H8 | Assist Wild Minds | H6 | H8 | |
Wild Minds | H8 | Scout Location | H6 | H8 | Intent: Getting info on the spider. I don't want to find MORE enemies, so if scouting the spider happens no matter what, I'll specify 'cache' using the Suite (otherwise, obviously, I'll specify 'enemies') |
Fairhairs | H8 | Construct Workshop | H8 | H8 | Keep in mind both've got Con-tools and Earth-tools |
Leaf Cloaks | H8 | Assist Fairhairs | H8 | H8 | |