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, welcome to Usurper, a Medieval Strategy Game - Round 4

13:59, 27th April 2024 (GMT+0)

In-Game Thread (IGT) for P3 -

Posted by The SystemFor group 0
Ronja Lovisdottir
P3, 215 posts
Fri 12 Feb 2016
at 08:53
  • msg #124

Re: In-Game Thread (IGT) for P3 -


Ronja: Bard 5->6 - quite aware Negotiator XP can be converted to Bard, it's why I considered it acceptable to max out Negotiator. You never explained if I could do anything diplomacy-esque now, though (trading or such)
Wild Minds: Mason 0->1
Fairhairs: Mason 0->1, Level 6->7, Offense 2->3

Lumber 65->25, Stacks 4->2, Free Space 4->6
Base cost for next room 50->55
Prison added

Gold 171->191

Choosing option 1
Ronja: Added 'Battle Drills', using Battle Drills on all 3 units.
All 3 units: Added 'Battle Drills' for 3x4=12 gold
Gold 191->179

This message was last edited by the GM at 17:30, Wed 17 Feb 2016.
The System
GM, 3112 posts
Sat 13 Feb 2016
at 19:57
  • msg #125

Re: In-Game Thread (IGT) for P3 -

Begin [Week 3, Month 8, Year 1]

NodesHQ?GridEst. Uses
Normal StoneNG82
Exceptional LumberNH63

BonusGridDuration
   

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G9).]
[ If you Explore, you are more likely to find information about Architects. ]


QuestStepDuration
   
Clumsy BeastTask 23 Weeks

Clumsy Beast Notes: Tasks must be completed in Order.
This message was last edited by the GM at 16:07, Wed 17 Feb 2016.
Ronja Lovisdottir
P3, 217 posts
Wed 17 Feb 2016
at 10:24
  • msg #126

Re: In-Game Thread (IGT) for P3 -

The leaders discussed the plan, as the Ogre likely would not need their entire force.
The men would need a leader, Ronja being the obvious choice, and it'd be a bit too conservative to not at least bring the Wild Minds and one squad of archers.
Birk, the scout-leader without any scouts to lead at the moment, declines taking along a squad of elves; They'd just slow him down.
He'll go explore the areas himself.

So it's all thirty soldiers once again, with Ronja at the head, who head out to slay the fiend.
The Wild Minds should have no trouble surrounding him, keeping him away from the archers.
If it tries to ignore the humans, they're perfectly capable of doing some serious damage themselves and will likely cut him down before he's taken more than a few steps.
And he's far too slow to push through; By the time he's forced one bandit back, there'd be another ready to fill the gap, while the elves would have no trouble falling further back if the fight got too close.
With any luck, the seemingly-wild movements of the Wild Minds jumping around and taking swipes at the Ogre, while whooping and taunting, will also keep the humans entirely untouched as fists hit thin air where a bandit used to be.
Their defense is, of course, anything but random; It's a well-practiced, admittedly slightly 'borrowed' from ancient berserkers given the whole necromancer thing, and would seem a lot more predictable when viewed in slow-motion and from safety.
But it's well-established in history that it's to your benefit to seem insane and fearless on the battlefield - especially as it's entirely rational to not want to fight an erratic enemy; If he's stronger, you don't want to fight them either way, while if he's weaker then you'd want them so consistent that you're guaranteed victory.
Erratic weaklings might win, after all.


NameStartActionTargetEndNotes
RonjaH8Assist Wild MindsEventH8 
BirkH8ExploreG9H8Bringing donkey. Intent-ish: I'd not mind actually finding an Architect, but mostly I don't care.
Wild MindsH8Kill OgreEventH8Warder enabled. I want all the ranged rounds I can. Not sure if I can capture it, but I don't think I even want to.
FairhairsH8Assist Wild MindsEventH8 
Leaf CloaksH8Assist Wild MindsEventH8 

The System
GM, 3176 posts
Wed 17 Feb 2016
at 17:31
  • msg #127

Re: In-Game Thread (IGT) for P3 -

Wading in fearlessly, the Wild Minds begin banging on their shields and creating a huge clamor, drawing the Ogre away from the Mayor's and Militia Houses, you see tenuous sighs of relief appear on the militia's faces as the arrows begin to pour in like a waterfall of black death.

Your forces utterly decimated the Ogre within mere moments of initiating the fight!

[ Birk achieves an Astounding Success in Exploring (G9). ]
[ You may select a Quest between DF2 and DF6 (inclusive). ]
[ Birk meets a famous architect!

An architect will Construct any 1 Room for you for 8 Gold. In addition, if it is not a Barracks; it will begin at Renovation Level 2.
Alternatively, you may pay for a Renovation - 4 Gold for a Renovation to any existing room. (up to twice).
]

[ Ronja, the Wild Minds, the Fairhairs, and the Leaf Cloaks completely obliterate the Ogre that was bashing through the Militia's doors. ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP. ]
[ You gain 42 Gold. ]
[ You complete Task 2 of the "Clumsy Beast" quest! ]
[ You capture the Ogre! You may add this Unit to your Prison. ]

This message was last edited by the GM at 04:38, Thu 18 Feb 2016.
Ronja Lovisdottir
P3, 224 posts
Wed 17 Feb 2016
at 19:05
  • msg #128

Re: In-Game Thread (IGT) for P3 -


Ogre added to the prison.
Ronja will Glean Information - as interesting as an Ogre unit would be, I want to leave room for the Unique Unit (plus, I've mixed feelings about the Ogre, mechanically speaking)

Choosing DF4 quest - I need to start getting 'spare time' for my own purposes, but it might be worth getting more spells (or the random reward might just be worth it too)

Hiring Architect to build the Defensive Structures (again) - for the sake of the record: OOC stuff had me retroactively build a Prison instead of DS.
Added Renovation 2 DS
Gold 179->171

Gold 171->213
Fairhairs: Level 7->8, Strength 2->3
Wild Minds: Parry 5->6

The System
GM, 3182 posts
Thu 18 Feb 2016
at 02:51
  • msg #129

Re: In-Game Thread (IGT) for P3 -

[ Ronja achieves an Astounding Success in Gleaning Information from the Ogre. ]
[ You gain 2 Skill XP, which normally must be assigned as Leadership, however; as you have this maxed - this can be assigned to Tactics. ]
[ You learn about a special opportunity:

You meet a mysterious magician: Pay 16 Gold to learn 1 Spell of your choice.
]
[ You have exhausted this Unit's Explore information. (subsequent gleaning attempts will yield Scouting-type information. ]

Ronja Lovisdottir
P3, 225 posts
Thu 18 Feb 2016
at 07:13
  • msg #130

Re: In-Game Thread (IGT) for P3 -


Ronja: Tactics 0->2

Accept opportunity:
Gold 213->197
Ronja: Add Soothsayer

The System
GM, 3187 posts
Sun 21 Feb 2016
at 08:46
  • msg #131

Re: In-Game Thread (IGT) for P3 -

Begin [Week 4, Month 8, Year 1]

NodesHQ?GridEst. Uses
Normal StoneNG82
Exceptional LumberNH63

BonusGridDuration
   

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (G9).]
[ If you Explore, you are more likely to find information about Architects. ]


QuestStepDuration
   
Clumsy BeastTask 32 Weeks



  • Name: "A Lost Magic"
  • Type: Challenging Charge
  • Mission: An Elven Village has found itself in a serious bind- due to the passing of its most cherished elders: they've lost the capacity to warp wood into a substance as hard as iron, and now need iron to craft the implements to run their society and defend themselves!
  • T1 Narrative: Assist the Scouts in traversing the Mountains to find an appropriate source of Iron.
  • Task 1: [ Mechanics: Scout a Mountains Grid and find an Iron Node. (First result will be lost.  Must discover at least an Exceptional Node.) ]
  • T2 Narrative: Help the crafters of the village offset their current lack of Iron reserves.
  • Task 2: [ Mechanics: Donate 30 Iron to the Elves. ]
  • T3 Narrative: If the Elves are to invigorate their efforts to acquire iron, they will need new tools for the job.
  • Task 3: [ Mechanics: Craft and Donate 2 x Earth Tools. ]
  • Reward: Special Ability (Tier 3)
  • Duration: 5 x Weeks.

[Because the quest requires it - if you have the SMS Ren 2 option to choose your Node - you can select "Iron" in the mountains for this quest only.]
This message was last edited by the GM at 17:37, Sun 21 Feb 2016.
Ronja Lovisdottir
P3, 232 posts
Fri 26 Feb 2016
at 12:28
  • msg #132

Re: In-Game Thread (IGT) for P3 -

The more senior of the elves will head off to help rebuild what the ogre had managed to break while the band was taking their time.
Speaking of the ogre, it's to be 'disposed off' before it can recover sufficiently to start destroying the prison - the Fort really can't handle much more destruction, even after all the renovations.

Finding the iron-veins should be so easy, Ronja figures she can do it herself - and get a chance to contact more outside help with the renovations while she's at it.
But there's hardly any material to make tools out of, and the fort has been completely stripped of iron - any scraps they'd found had been long since turned into nails or rods to reinforce the walls and roof.
It's rather demeaning for the scout-master and his master scouts, with some elves tagging along as help, to go dig up stones from such a poor find.
Normally this would be the kind of location the 'locals' used, while the Band had started to be used to having the pick of the entire mountain-range.
But, alas, they already have 'merely' twice the time professional craftsmen would use to make tools - besides, if they can get a few carts back, the elves (or the new recruits they'd been promised) can start working while Ronja potentially goes to buy the rest of the stone.


Tools moved around. Wild Minds' shield swapped for the Fairhairs' Ranged Weapons.
NameStartActionTargetEndNotes
RonjaH8Cast SoothsayerH7H8Intent for Scout: '"Task 1 - A Lost Magic"', specifying (with Spymaster's Suite) that I want to find an Iron Node. Automatic 99 should be plenty to get Exceptional nodes. Intent for Explore: Finding another Architect. Pay 10 gold: Gold 197->187. Execute Ogre - should have done this last time, after Gleaning, but I misread the 'timing' of when to execute.
BirkH8Assist Wild MindsG8H8 
Wild MindsH8Gather StoneG8H8Hopefully I find enough stone for multiple crafting attempts. Remember my 'Ranger's Harvest' ability gives me a bonus from ranged weapons.
FairhairsH8Lend to Quest?Quest?H8'Clumsy Beast, Task 3: Loan at least 1 x Unit (Must have Mason Skill). Must have Construction Tools.' Time is not stated, but I assume it's 1 week - if not, it doesn't change anything this week, but I do need to know it going forward
Leaf CloaksH8Assist Wild MindsG8H8 

The System
GM, 3353 posts
Fri 26 Feb 2016
at 20:10
  • msg #133

Re: In-Game Thread (IGT) for P3 -

As word spreads of your saving the villagers from the Ogre, and your subsequent generosity in saving the villagers from months of rebuilding quickly spreads by word of mouth.  Ronja and the Fairhairs soon find themselves beset by a band of squat little folk, covered in a variety of backpacks, trinkets, and other baubles and devouring biscuits while pointing to a hodgepodge of scrolls in their possession.

They introduce themselves as being from a Gnomish enclave far away, seeking to find someone devoted to building and creating greater works of art and mastering the ways of lore.  Offering their services, they call themselves the "Kajiggers."

[ Ronja casts Soothsayer and Spends 10 Gold. ]
[ Ronja achieves an Astounding Success in Exploring (H7.) ]
[ Ronja gains 2 Skill XP, which must be assigned as Bard. ]
[ You may select a Quest between DF2 and DF6 (inclusive). ]
[ You encounter a famous architect!
An architect will Construct any 1 Room for you for 8 Gold. In addition, if it is not a Barracks; it will begin at Renovation Level 2.
]

[ Ronja achieves an Astounding Success in Scouting (H7). ]
[ Ronja gains 2 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover an Exceptional Iron Node!  This is lost to the Elves. ]
[ You complete Task 1 of the "A Lost Magic" quest! ]
[ You discover a pack of Lizardfolk! (3 x Units, Armed and Armored). ]


[ Birk, the Wild Minds, and the Leaf Cloaks achieve an Astounding Success in Harvesting Stone from the Normal Stone Node inn (G8). ]
[ You gain 2 Leveling, which is lost. ]
[ You gain 2 Skill XP, which must be assigned as Stonecutter. ]
[ You return with 34 Stone. ]


[ The Fairhairs aid the villagers in rebuilding their homes. ]
[ You complete Task 3 of the "A Clumsy Beast" quest. ]
[ The Fairhairs return to the Lair. ]
[ You complete the "A Clumsy Beast" Quest! ]
[ You gain 16 Gold. ]
[ You gain a recruitment opportunity (without having to pay the Recruitment Cost):

Gnomes - Artisan - Kajiggers - Level 0  (Tier1)
Offense:1Defense:1Strength:1
Speed:M/2Race:GnomMax Tools:3
Max Weapons:1Cost:15GPUpkeep5GP
Special:Treats Defensive Structures as +5% Defense
Special:This bonus applies to all defenders.
Special:Crafting +10.
Unique:Hurried Tinkering (Tier1)
Skills:Artisan[1]

Hurried Tinkering (Tier1): This Unit may attempt to craft two items with a single craft check.  You must have the resources for both items.  This craft check is made at a -20.  If you fail, you lose all materials.  If you can already multi-craft, reduce the lowest multi-crafting penalty by 10 instead.
]

[ Ronja returns to the Lair and achieves a Significant Success in Gleaning information from the Ogre. ]
[ You promptly executive the poor bastard afterward... ]
[ Due to the Scholar bonus, Ronja gains 2 Skill XP, which would normally need to be assigned as Leadership - however, you may assign it as Tactics. ]
[ The Ogre informs you of an HQ Iron Node nearby... ]
[ You discover an HQ Normal Iron Node in (H10).  It has an estimated 3 uses remaining. ]

This message was last edited by the GM at 21:13, Fri 26 Feb 2016.
Ronja Lovisdottir
P3, 233 posts
Sat 27 Feb 2016
at 08:03
  • msg #134

Re: In-Game Thread (IGT) for P3 -


Soothsayer already paid for.
Ronja: Bard 6->8
Select DF6
Construct Barracks, since I can't renovate this time. Gold 187->179, another Living Quarters added.
Ronja: Scout 0->2

Leaf Cloaks: Stone-cutter 0->2
Stone 3->37, Stack 1->2, Free space 7->6

Gold 179->195

Recruit Gnomes: Added Kajiggers to lists (hopefully all of them)
Give Battle Drills to the Gnomes: Gold 195->191
Upkeep increased: Gold 12->17, Food 3->4

Ronja: Tactics 2->4

Upkeep:
1x Midas Touch, +5/2 other spells: 8gp HQ Gem, keeping this one just in case I want to boost a scouting roll in the future. Free Space 6->5
1x Cornucopia, +5/2 other spells: HQ food 3->6, free space 5->2
4 units paid: Gold 191->174
4 units fed: Non-HQ Food 8->4, free space 2->6

The System
GM, 3357 posts
Sat 27 Feb 2016
at 14:46
  • msg #135

Re: In-Game Thread (IGT) for P3 -

Begin [Week 1, Month 9, Year 1]

NodesHQ?GridEst. Uses
Normal StoneNG81
Exceptional LumberNH63
Normal IronYH73

BonusGridDuration
   

HostilesGridNotes
3 x Units: Lizardfolk!H7Armed/Armored

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (I9).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (I9), equal to the number of empty rooms in your Mysterious room. (+2) ]


QuestStepDuration
   
A Lost MagicTask 2 - Donate 30 Iron4 Weeks

This message was last edited by the GM at 19:09, Tue 01 Mar 2016.
Ronja Lovisdottir
P3, 234 posts
Tue 1 Mar 2016
at 18:23
  • msg #136

Re: In-Game Thread (IGT) for P3 -

Two out of three ain't bad (the Band's big on building up the Fort, and seem to be gathering a growing pile of 'lore', but not so big on 'art') so the gnomes are quite welcome at the fort.
Especially if they can make some better weapons, though that'll have to wait.
First, they are shown (and shoved) into the recently-cleaned forge (there's some cobwebs and such around still, but they'd already started dusting off anvils and workbenches before going to get stone) and told to make some tools for the elven village.
They boast of being able to do it in a single week, but for now they're told to take their time; They've not proven themselves yet, so Ronja'd prefer to see their good work first, then she can decide if a haste-job's anything more than a waste of resources.
The elves are set to help them, more because they'd slow down the scouts than anything, but hopefully they'll give the gnomes more time to do the parts that actually require skill (rather than crudely chopping things into sizes fit to use in crafting)

While the mage-tower in the far distance (well, far distance up here in the mountains; It's hard to see very far with all the stone in the way) is tempting to both the leaders, it'll have to wait.
Neither of them has become any more stereo-typically 'spiritual', so going there to be 'cleansed' still seems weird anyway.
But there's an argument to be made that they are 'pure' from a lack of rules or restrictions; They're closer to really intelligent animals than what most consider a 'sane' person, and Ronja's almost forgotten about her ambitions to become a self-made noble.
Either way, it's hard to argue with the results; Without ever offering a scrap of sacrifice to anyone, and only ever helping others with the intent to profit, they're still being shown, quite often and quite blatantly, that they are the ones chosen by whatever spirits or gods there are; Trees sing, the Tower-priests gave their magical blessings, the only village they've talked to (Shamerius) have sworn their loyalty and practically declared their love, and they are solving some life-or-death problem for a village about once a month.
At this point, they're either being rewarded for something, or being given help in order to do something, that the gods want.
Birk's certainly confident that he needs to get Ronja on the throne, for the good of everyone, though especially for the good of the Band.

The coffers aren't running on empty, exactly, but there is a definite 'deficit'.
So, since they've little better to do, the scouts (the Wild Minds and Birk) head out to look for more valuables.
Well, Birk does have things he could be doing, but if they're going to send people out to dig for gold (or gold-equivalent valuable stuff - gold's pretty rare, so they're not going to object to finding valuable minerals or such) it might as well be a really 'juicy' vein - which means sending everyone, including the guy with the scout-magic and general leadership qualities.

Ronja's got the less interesting job; She's just off on her donkey and cart, secret compartments practically bursting with coin, to see some Orcs about some iron.
It's not even someone she wants to meet.
She'd gotten excited earlier, when she'd misread the reports and thought the nagas were selling iron - meeting them seemed interesting - but no, the report actually said they wanted to buy it.
Hopefully they'll be nice enough, though Ronja's practically a warlord now so she could probably get out of the area without too much injury - she makes a mental node to get a 'ceremonial' sword and then sharpening it, just to have a weapon on her (well, a good weapon, something bigger than the knife she's hid away - it's practically part of the traditional bandit-garb to hide a knife somewhere, after all)


Ogre removed, forgot it last book-keeping round. One set of Con. Tools tossed on the gnomes.
You forgot to mention my HQ Iron node (from the Ogre)
NameStartActionTargetEndNotes
RonjaH8Conduct Diplomacy (Trade)G8H8Bringing donkey, Intent: Bribing for 15 (not yet paid) Buying a whole lot of Iron. They'll be shooting up in size after this, but mostly I just want them to stop reporting me (otherwise I'd have gone to an On-Map place, or possibly just gone to get iron)
BirkH8Assist Wild MindsG8H8 
Wild MindsH8Scout LocationG8H8Intent: Specifying result as a Gold Node, ideally without finding even more potential hostiles
FairhairsH8Assist KajiggersH8H8 
Leaf CloaksH8Assist KajiggersH8H8 
KajiggersH8Craft Earth ToolsH8H8Not using their double-craft ability: I want to try to get some skill-points on them. It's unlikely even with their +10, but we'll see.

The System
GM, 3517 posts
Tue 1 Mar 2016
at 19:41
  • msg #137

Re: In-Game Thread (IGT) for P3 -

Saddened that they don't get the immediate opportunity to show-off their skills in smashing together bits to make their odd creations, the Kajiggers set to work to prove themselves: hoping to one day have more opportunity to create a wide and wild variety of objects for their new lord.

As the work begins, a few arguments and debates break out over strange concepts like, 'artistic license', and 'understanding the process'.  The Fairhairs throw their hands in the air and roll their eyes at the wee folk.  But, finally after heads cool and minds clear; the three groups find their own rhythm and manage to carve out the stone and iron that soon becomes the new set of tools.

Upon inspection, you realize - the work isn't half-bad and just maybe the Kajiggers can do what they promise...

As the Wild Minds are sent out once more, they stay on even greater guard after that trials of last month, knowing full-well the recent dangers that had arisen.  Thankfully, more reports and rumors had been circulating with the spies; which made locating abandoned gold mines a simple matter; and all the easier considering how harsh winter was in this region.

[ Ronja spends 15 gold to Bribe the residents of Summerhorn... ]
[ Ronja achieves a Significant Success in conducting Diplomacy with Summerhorn (G8). ]
[ You gain 1 Skill XP (Negotiator -> Bard...blahblah) ]
[ Due to your Bribe, you improve the attitude status to Unfriendly! ]
[ You may trade normally. ]

[ Birk and the Wild Minds achieve an Astounding Success in Scouting (G8). ]
[ You gain 2 Leveling XP, which are lost. ]
[ You gain 2 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover an Exceptional Gold Node!  It has an estimated 3 uses remaining. ]
[ You discover a several groups of (3) Elvish Bandits in (G8)! (Armed/Armored). ]
[ Seer Activates! ]
[ You discover a Cache containing:

1 x Crafter's Tools,
3 x Iron.
]

[ The Kajiggers, the Leaf Cloaks, and the Fairhairs achieve a Significant Success in Crafting Earth Tools. ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Artisan. ]
[ You save 1 Stone, consuming only 4 Stone. ]
[ You successfully craft: Earth Tools, Slight (+6) ]

[ Side note: you don't have to donate the same tools that you craft here - you just have to Craft AND Donate 2. (so you can donate your "lesser" tools. ]
This message was last edited by the GM at 16:55, Fri 11 Mar 2016.
Ronja Lovisdottir
P3, 237 posts
Thu 3 Mar 2016
at 04:09
  • msg #138

Re: In-Game Thread (IGT) for P3 -


Bribe: Gold 174->159
Ronja: Bard 8->9 - last 1xp level.
Buy 6+3+12+6+20+20=67 Iron for 8+3+10+4+10+8=43 gold, stepping up at 8/5, 6/5, 11/10, 5/5, 10/10 gold for trade, with enough left they'd improve to Best if it wasn't limited to Loyal CPs.
43/35 total gold means it'll become a Settlement, even if I don't get to know that yet.
Iron 0->67, but I'm donating the 30 for the quest (to save space in my storage), so Iron 62->37, Free Space 5->2 (there was a mistake last time I calculated free space, but it was purely 'cosmetic'; I did not exceed my limit)
Gold 159->116
Added 'running total' to wiki-info on trading-tiers - hopefully in an acceptable way (I tried to copy the format used below)
Leaving all book-keeping of CPs to you, so I won't make any note of hostile->unfriendly.

Birk: Scout 7->9
Cache tools tossed on the Leaf Cloaks.
Iron 37->40, still 2 stacks

Wild Minds were not among the Crafters, I assume you meant the Fairhairs instead.
Kajiggers: Level 0->1, Defense 1->2, Artisan 1->2
Stone 37->33, still 2 stacks
Earth Tools given to the Kajiggers. I won't, as in will not, donate any tools until I have successfully finished every other step (as I have enough 'equipment slots' to get use out of all the tools I've got so far)

The System
GM, 3541 posts
Sun 6 Mar 2016
at 16:58
  • msg #139

Re: In-Game Thread (IGT) for P3 -

Begin [Week 2, Month 9, Year 1]

NodesHQ?GridEst. Uses
Normal StoneNG81
Exceptional LumberNH63
Normal IronYH73
Exceptional GoldNG83

BonusGridDuration
   

HostilesGridNotes
3 x Units: Lizardfolk!H7Armed/Armored
3 x Units: Elves!G8Armed/Armored

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (I9).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (I9), equal to the number of empty rooms in your Mysterious room. (+2) ]


QuestStepDuration
   
A Lost MagicTask 3 - Donate Tools2 Weeks

This message was last edited by the GM at 17:13, Fri 11 Mar 2016.
Ronja Lovisdottir
P3, 240 posts
Wed 9 Mar 2016
at 03:34
  • msg #140

Re: In-Game Thread (IGT) for P3 -

Ronja stays in her room soothsaying the bandit way, which of course involves a lot of bone-tossing (just, genuine bones, and marked with symbols, rather than the sticks with 0 and 1 that they call bones when playing certain games of chance) but ultimately she does have to resort to more 'traditional' means as well; Hard to get a good look at anything without a 'window', hence why you generally end up with bowls of water or silver mirrors.

Birk takes the more senior of the elves, who are the best miners by far (and could still use some hard labor to build their strength back up after the whole 'necromancer' incident), off to gather the gold he'd found.

Having the gnomes tinker away at just one set while twice their number ran around assisting worked well last week.
So, they'll try it again this week - hopefully, with better tools and being more used to the workshop, they'll do even better.
Or they'll get overconfident and blow the workshop up, it's hard to tell, though so far they've shown very little tendency towards explosives.


Week 1 of low-narrative. Or low-effort narrative on my end, anyway, and probably-zero narrative from 'The System'
NameStartActionTargetEndNotes
RonjaH8Cast SoothsayerH7H8Intent for Scout: Figure out the stats of the Lizardfolk, Intent for Explore: Anything, really, but I like the sound of 'Wandering Teachers'. Costs 10 gold, not yet accounted for. Keep in mind; She technically doesn't go anywhere. Taking Donkey, just in case it matters (since Birk's got a unit to carry stuff), but it wouldn't make much sense to 'gather' anything with Soothsayer
BirkH8Assist FairhairsG8H8 
Wild MindsH8Assist KajiggersH8H8 
FairhairsH8Gather GoldG8H8Specifically Gold, Exceptional, which was not written down in the week-start summary.
Leaf CloaksH8Assist KajiggersH8H8 
KajiggersH8Craft Earth ToolsH8H8Single-craft, again.

This message was last edited by the GM at 16:55, Fri 11 Mar 2016.
The System
GM, 3572 posts
Fri 11 Mar 2016
at 17:14
  • msg #141

Re: In-Game Thread (IGT) for P3 -

Calling out to the Ether, Ronja sits in the Mysterious Room to help channel her focus as she looks-out onto the mountainside.  Suddenly, like a hawk's vision her mind fixates on a single point and flashes to it; immediately spotting the bands of Lizardmen once more.  With the aid of the magical sight, she finds an strange discrepancy between the original report and now: some strange magician, an Elf no-less stands before them and seems to be barking-out commands.  He must somehow be shielded from the lizard's horrid stench as they move to-and-fro to stack and collect monies and trinkets from one of their recent victories.

[ Ronja casts Soothsayer and spends 10 gold... ]
[ Ronja achieves an Epic Success in Scouting (H7)! ]
[ You gain 3 Skill XP, which must be assigned as Scout or Spy. ]
[ Ronja achieves an Epic Success in Exploring (H7). ]
[ You gain 3 Skill XP, which must be assigned as Bard, any Excess may be assigned as Scout. ]

[ Ronja recons the Lizardmen... ]

Lizardfolk - Level 3
Offense:2Defense:3Strength:2
Speed:S/2Race:LizaMax Tools:1
Max Weapons:3Cost:15GPUpkeep5GP
Special/Skills:Poisonous Cloud, Parry[2], Aggressor[1]
Target Priority:Pa, RW, We
Terrain:Rivers
Equipment:Melee Weapons, Shields, Ranged Weapons
Equipment:Armor(Type 1)

[ They are led by an Elven Warlock - Has the spell: Tremendous Might. ]
[ The leader has the following skills: Tactics[1], Leadership[1]. |

[ Assessment: 90% There's some risk, but you'll win. ]

[ You discover a Grand Gold Node.  It has an estimated 4 uses remaining. ]

[ You meet a wandering teacher:
For a cost of 2 Gold per XP, you may purchase up to 10 Skill XP, which may be assigned to whom you wish. It must be a combat skill.
]
[ You may select a Quest between DF2 and DF7 (inclusive). ]


[ Birk and the Fairhairs achieve a Significant Success in Harvesting from the Exceptional Gold Node (G8). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Digger. ]
[ You gain 22 Gold. ]

[ The Kajiggers lead the crafting as the Wild Minds and Leaf Cloaks and achieve a Significant Success! ]
[ You gain 1 Leveling XP. ]
[ Due to the Human bonuses - You gain 2 Skill XP, which must be assigned as Artisan. ]
[ You craft: Earth Tools, Slight (+6)! ]
[ You save 1 Stone,consuming only 4 Stone. ]

This message was last edited by the GM at 17:16, Sun 13 Mar 2016.
Ronja Lovisdottir
P3, 241 posts
Sun 13 Mar 2016
at 13:38
  • msg #142

Re: In-Game Thread (IGT) for P3 -


Gold 116->106
Ronja: Scout 2->5
Ronja: Bard 9->10 (2xp), Scout 5->6

Choose a DF4 quest.
Buy 10 xp for 20 gold: Gold 106->86
I'll assign XP at the end, after 'result xp' have been added.

Gold 86->108
Fairhairs: Level 8->9, Offense 3->4, Digger 9->9*

Kajiggers: Level 1->2, Defense 2->3
Earth tools given to the Wild Minds then qualities shuffled around.
Kajiggers: Artisan 2->4
Stone 33->29
I'll donate the tools during an actual 'turn', because it would work better.

'Pool' of 10 combat xp:
Wild Minds: Parry 6->9, 7 left
Ronja: Tactics 4->9, 2 left
Fairhairs: Aggressor 1->3

This message was last edited by the player at 21:06, Sun 13 Mar 2016.
The System
GM, 3589 posts
Sun 13 Mar 2016
at 22:02
  • msg #143

Re: In-Game Thread (IGT) for P3 -

Begin [Week 3, Month 9, Year 1]

NodesHQ?GridEst. Uses
Normal StoneNG81
Exceptional LumberNH63
Normal IronYH73
Exceptional GoldNG82
Grand GoldNH74


BonusGridDuration
   

HostilesGridNotes
3 x Units: Lizardfolk!H7Armed/Armored
3 x Units: Elves!G8Armed/Armored

[ Intelligence Network:  +10% to Scouting (Find a CP) or Exploring (I9).]
[ You are more likely to find information about Wandering Teachers. ]
[ You gain a bonus to explore (I9), equal to the number of empty rooms in your Mysterious room. (+2) ]


QuestStepDuration
   
A Lost MagicTask 3 - Donate Tools2 Weeks

  • Name: "Blood Rage"
  • Type: Challenging Charge
  • Mission: Rumors and Legends abound of a maze in which lies a scroll of tremendous power.
  • Task 1 Narrative: You decide to send some of your troops to Scout-out the mysterious place, cautioning them to send out a warning shot high-above when they find the center.
  • Task 1 Mechanics: Scout (H6) Grid (at least Significant Success). This Unit will be gone for this week and the following.
  • Task 2 Narrative: Upon receiving the signal, you are initially relieved until you a loud roar followed-up by girly screams.
  • Task 2 Mechanics: The Unit sent must fight the Centaur (treat as Raid) (Centaurs, Level 3, Armed.)
  • Task 3 Narrative: You decide you or your cohort must brave the dangerous maze after the place has gone silent.
  • Task 3 Mechanics: Unit and Leader fight the Centaurs again. Treat as Attack actions.)
  • Reward: Special Ability (Tier 3) or Gain a Spell of your Choice.
  • Duration: 5 x Weeks.


* Note: each task must be completed in order.
* Note: The Unit from Task 1 will remain trapped in the maze until you send a leader to help.
This message was last edited by the GM at 02:28, Mon 14 Mar 2016.
Ronja Lovisdottir
P3, 245 posts
Thu 17 Mar 2016
at 12:09
  • msg #144

Re: In-Game Thread (IGT) for P3 -

The Band, specifically their 'queen', is having a bit of a choice to make; The only group who could be trusted to scout on their own, is also the only group trained to take blows in combat.
The idea, after all, had been to have them get all the attention while the archers stand back and let loose.
Which wouldn't be that much of a problem, she'd just rely on things staying peaceful for a week or two, but she had planned to go test the 'army', for lack of a better word, against a proper enemy (rather than insects and witches)

Ultimately, the potential loot of war (especially their equipment, though it'd need a good scrubbing) outweighs the potential loot of some maze.
The plan's about the same as it's been the last few times; The Wild Minds charge in with their impenetrable defenses, while everyone else does their best from a distance.
The senior blond-haired elves haven't quite recovered, so Birk grants them enough magical assistance to get them back to their old selves.


Week 2 of reduced narrative.

Donating tools to the quest: Removed two 'off the shelf' earth tools.
NameStartActionTargetEndNotes
RonjaH8Assist Wild MindsH7H8Bringing Donkey.
BirkH8Assist Wild MindsH7H8Tremendous Might: The Fairhairs
Wild MindsH8Attack Known ForceH7H8Warder ON, as usual. Intent: Attacking the 3 units of Lizardfolk. If any prisoners can be taken, I want them, but I'm not too concerned. They got their shield back.
FairhairsH8Assist the Wild MindsH7H8They got their bow back
Leaf CloaksH8Assist the Wild MindsH7H8 
KajiggersH8Craft Armor 1H8H8Still just single-crafting, trying to get more skill-points (and wanting some other unit to help when they're multi-crafting)

The System
GM, 3601 posts
Mon 21 Mar 2016
at 06:08
  • msg #145

Re: In-Game Thread (IGT) for P3 -

[ The majority of your Usurpation participates in attacking the Lizardfolk. ]
[ You completely obliterate the Lizardfolk! ]
[ You capture the Elven Warlock! ]
[ You may opt to use one of your leaders to interrogate him at the end of this turn. ]
[ Thanks to the Battle Drills Ability: You gain 6 Leveling XP. ]
[ You gain 12 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 72 Gold. ]

[ The Kajiggers somehow achieves an Epic Success in Crafting Armor (Type 1)! ]
[ You gain 3 Leveling XP. ]
[ You gain 3 Skill XP, which must be assigned as Artisan. ]
[ You craft - Armor (Type 1), Moderate (+12). ]
[ You save 2 Iron, consuming only 3 Iron. ]


[ You complete the "A Lost Magic" quest. ]
[ You gain 16 Gold. ]
[ You gain a Special Ability:
Choice 1) You may assign the following special ability to one of your Leaders.

You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit.  This does not take any time.


Stonewood: +20 to Crafting when using Lumber.  You save 1 additional lumber when Crafting.

Choice 2) You may assign the following special ability to one of your Units.

Blood Oak (Tier 3): +25 to Crafting when using Lumber.  This Unit is treated as if using HQ Lumber when crafting Items that require Lumber.  You may substitute Lumber in place of Stone or Iron when Crafting.
]
This message was last edited by the GM at 15:11, Sun 27 Mar 2016.
Ronja Lovisdottir
P3, 246 posts
Sun 27 Mar 2016
at 01:29
  • msg #146

Re: In-Game Thread (IGT) for P3 -


I want to try to Convert the Warlock, using Ronja.
He sounds like an Extra, so it's entirely cost-versus-reward and depends purely on what stats he'd have, but even as a Unit I'd be interested in being given an offer (a single warlock presumably needs to be rather special to be a unit all by himself)
Counted as a Prisoner for now - starting them at 1 week, as it'll be irrelevant if I succeed and true if I fail.
Wild Minds: Parry 9->10, 2xp, 10 left
Ronja: Tactics 9->10, 2xp, 8 left
Fairhairs: Aggressor 3->5, Pernicious 0->5, Outmaneuver 3->4, 2+5+1xp, 0 left
Gold 108->180
Fairhairs: Level 9->10, Strength 3->4
All other Leveling XP lost (only other non-level-10 unit, the Kajiggers, did not fight)

Kajiggers: Level 3->6, Strength 1->2, Defense 3->4, Offense 1->2 - probably all the offensive stats they'll get, but I figure doubling a non-combatant's strength will still be useful. I'll consider non-Defense stuff, speed and such, once it's at 5, I think.
Also Kajiggers: Artisan 4->7 and grant them Blood Oak (seems fitting, when they manage to do an Epic success all by themselves, and ultimately it'll make it easy for me to craft. Please clarify at some point, however, whether I still get a +25 when substituting in lumber instead of something else (so, when crafting using Lumber, in cases where I shouldn't be))
Iron 40->37
New armor tossed on the Wild Minds, their old armor given to the Kajiggers (and for once the lack of a penalty for ill-fitting armor makes sense; They would easily re-fit them from human to gnome fit in their spare time)

I don't see a gold reward for the quest, so for now I assume the ridiculous gold loot included the quest reward too.
I found no gear, though?

This message was last edited by the player at 01:30, Sun 27 Mar 2016.
The System
GM, 3614 posts
Sun 27 Mar 2016
at 04:47
  • msg #147

Re: In-Game Thread (IGT) for P3 -

I think it's good that I ended-up taking a break for a week.  Granted it was forced upon me by family matters and other nonsense, but, I think I needed it.  I was not as focused as I needed to be to track all of these things.

I added the gold reward straight to your total (it's corrected in the turn post).

Yes - Blood Oak allows you to still gain the +25 when substituting- AS LONG AS - you substitute the WHOLE amount for Lumber.  Thank you for that question - I'll add it into the new description below:

Blood Oak (Tier 3): +25 to Crafting when using Lumber.  This Unit is treated as if using HQ Lumber when crafting Items that require Lumber.  You may substitute Lumber in place of Stone or Iron when Crafting.  If you substitute the whole resource amount, you gain the Blood Oak bonus to Crafting for using Lumber.

[ Ronja achieves a Significant Success in converting the Elven Warlock! ]
[ Ronja can't gain any additional skill points from this activity. ]
[ You gain a recruitment offer (without having to pay the recruitment cost:

Elf - Juppar Pathana - Hedge-Mage  (Tier2)
Cost:5 GPUpkeep:5 GP
Skills:Juppar has Courage[2]
Ability:Juppar can train as per the Train Unit action
Spell:Silver Tongue
]
This message was last edited by the GM at 14:20, Sun 27 Mar 2016.
Ronja Lovisdottir
P3, 247 posts
Sun 27 Mar 2016
at 14:20
  • msg #148

Re: In-Game Thread (IGT) for P3 -


Not sure I'd have taken him normally, but I'm getting gold faster than I can spend it; He's almost free at this point, given it feels like I'll hit the 'make it or break it' point regarding whether I've any chance to win quite soon.
So, I'll Recruit him.
Juppar added to lists and stats, Upkeep 17->21 (he shares a race with Birk and I've got the Throne Room upgrade)
No idea who 'Alwin' is, mind ('Alwin can train as per the Train Unit action') but I figure one of the names is just wrong.
EDIT: Ooops, wrong color.

This message was last edited by the player at 14:20, Sun 27 Mar 2016.
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