Two out of three ain't bad (the Band's big on building up the Fort, and seem to be gathering a growing pile of 'lore', but not so big on 'art') so the gnomes are quite welcome at the fort.
Especially if they can make some better weapons, though that'll have to wait.
First, they are shown (and shov
ed) into the recently-cleaned forge (there's some cobwebs and such around still, but they'd already started dusting off anvils and workbenches before going to get stone) and told to make some tools for the elven village.
They boast of being able to do it in a single week, but for now they're told to take their time; They've not proven themselves yet, so Ronja'd prefer to see their good work first,
then she can decide if a haste-job's anything more than a waste of resources.
The elves are set to help them, more because they'd slow down the scouts than anything, but hopefully they'll give the gnomes more time to do the parts that actually require skill (rather than crudely chopping things into sizes fit to use in crafting)
While the mage-tower in the far distance (well, far distance up here in the mountains; It's hard to see very far with all the stone in the way) is tempting to both the leaders, it'll have to wait.
Neither of them has become any more stereo-typically 'spiritual', so going there to be 'cleansed' still seems weird anyway.
But there's an argument to be made that they are 'pure' from a lack of rules or restrictions; They're closer to really intelligent animals than what most consider a 'sane' person, and Ronja's almost forgotten about her ambitions to become a self-made noble.
Either way, it's hard to argue with the results; Without ever offering a scrap of sacrifice to anyone, and only ever helping others with the intent to profit, they're still being shown, quite often and quite blatantly, that they are the ones chosen by whatever spirits or gods there are; Trees sing, the Tower-priests gave their magical blessings, the only village they've talked to (Shamerius) have sworn their loyalty and practically declared their love, and they are solving some life-or-death problem for a village about once a month.
At this point, they're either being rewarded for something, or being given help in order to
do something, that the gods want.
Birk's certainly confident that he needs to get Ronja on the throne, for the good of everyone, though especially for the good of the Band.
The coffers aren't running on empty, exactly, but there is a definite 'deficit'.
So, since they've little better to do, the scouts (the Wild Minds and Birk) head out to look for more valuables.
Well, Birk does have things he could be doing, but if they're going to send people out to dig for gold (or gold-equivalent valuable stuff - gold's pretty rare, so they're not going to object to finding valuable minerals or such) it might as well be a really 'juicy' vein - which means sending everyone, including the guy with the scout-magic and general leadership qualities.
Ronja's got the less interesting job; She's just off on her donkey and cart, secret compartments practically bursting with coin, to see some Orcs about some iron.
It's not even someone she wants to meet.
She'd gotten excited earlier, when she'd misread the reports and thought the nagas were selling iron - meeting
them seemed interesting - but no, the report actually said they wanted to buy it.
Hopefully they'll be nice enough, though Ronja's practically a warlord now so she could probably get out of the area without too much injury - she makes a mental node to get a 'ceremonial' sword and then sharpening it, just to have a weapon on her (well, a good weapon, something bigger than the knife she's hid away - it's practically part of the traditional bandit-garb to hide a knife somewhere, after all)
Ogre removed, forgot it last book-keeping round. One set of Con. Tools tossed on the gnomes.
You forgot to mention my HQ Iron node (from the Ogre)
Name | Start | Action | Target | End | Notes |
---|
Ronja | H8 | Conduct Diplomacy (Trade) | G8 | H8 | Bringing donkey, Intent: Bribing for 15 (not yet paid) Buying a whole lot of Iron. They'll be shooting up in size after this, but mostly I just want them to stop reporting me (otherwise I'd have gone to an On-Map place, or possibly just gone to get iron) |
Birk | H8 | Assist Wild Minds | G8 | H8 | |
Wild Minds | H8 | Scout Location | G8 | H8 | Intent: Specifying result as a Gold Node, ideally without finding even more potential hostiles |
Fairhairs | H8 | Assist Kajiggers | H8 | H8 | |
Leaf Cloaks | H8 | Assist Kajiggers | H8 | H8 | |
Kajiggers | H8 | Craft Earth Tools | H8 | H8 | Not using their double-craft ability: I want to try to get some skill-points on them. It's unlikely even with their +10, but we'll see. |