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, welcome to Usurper, a Medieval Strategy Game - Round 4

18:16, 6th May 2024 (GMT+0)

In-Game Thread (IGT) for P4 -

Posted by The SystemFor group 0
Talonrel Windrunner
P4, 398 posts
Fri 16 Oct 2015
at 01:57
  • msg #38

Re: In-Game Thread (IGT) for P4 -

Updated.

Order of Sato reached Level 6!
Defense 3 --> 4
Gained Mason[2]!

Joachim gains Artisan[1]!

This message was last edited by the player at 00:11, Mon 19 Oct 2015.
The System
GM, 1513 posts
Mon 19 Oct 2015
at 00:12
  • msg #39

Re: In-Game Thread (IGT) for P4 -

Begin [Week 2, Month 3, Year 1]

Mistfield  (H9)
Size:HamletTerrain:Hills
Race(1):HumansRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd),
Item(s) Selling:Fo (Rvd),

Flatscar (G5)
Size:HamletTerrain:Plains
Race(1):HumansRace(2):-
Attitude:UnfriendBribeV:15
Item(s) Buying:Ir (Rvd),
Item(s) Selling:Fo (Rvd),

A1 = Armor (Type 1)
Fo = Foodstuffs
Ir = Iron

NodesHQ?GridEst. Uses
    

[ Intelligence Network: +10 to Scout (F8) ]
Talonrel Windrunner
P4, 428 posts
Mon 19 Oct 2015
at 02:22
  • msg #40

Re: In-Game Thread (IGT) for P4 -

Having blueprinted out quite a few inventions after having discussed them together, Talonrel realized that Mythstraisia simply did not have the resources available to begin their creation.  Not only that, it seemed that their new home had reached the peak of its initial construction.  They had focused almost entirely on building as fast and efficiently as possible--effectively constructing an entire settlement in less than a few months, but it had taken a toll on their available resources for further development.  They no longer had the wood stores available to maintain the pace that they had for the short burst they had.

What they needed was a new infusion of resources, but the closest sources of lumber were in the elven forests from which Talonrel had fled.  But, the young elf had bided his time and gathered intelligence on the peripheral elven guard that constantly rotated at the edge of the woods in order to get a good grasp on their comings and goings.  How else would they be able to infiltrate them?  They would only have one chance to scout out the woods themselves and find a good selection of trees for logging.  One they did, it would be far easier to go and cut them down and transport them by mapping a more direct route from the logging spot to Mythstraisia.  The key now was to gather as many people as he could to multiply the amount of eyes that could search.  By doing so, it would lower the amount of time it took them to find a good spot, which consequently lowered their chances of getting caught.  Gathering every available man and elf, they set off on their expedition of discovery.



NameStartActionTargetEndNotes
TalonrelG7AssistG6G7 
JoachimG7AssistG6G7 
SatoG7ScoutG6G7Scout Lumber
RangersG7ScoutG6G7Scout Lumber

The System
GM, 1524 posts
Tue 20 Oct 2015
at 01:00
  • msg #41

Re: In-Game Thread (IGT) for P4 -

Finding trees was no great difficulty, however; finding an area that was safe from prying eyes with a sufficient quantity of hard trees was the true challenge.  Leaving any well-blazed trails miles behind you, you manage to locate a heavy copse of Maples in a prairie area along the eastern edge of the region.  Devoid of other signs of civilization, you manage to set-up a good spot for beginning the logging and cover it to obscure the signs of your presence.  You feel confidence returning here will bring great things.

[ Your Usurpation achieves a Significant Success in Scouting (G6)! ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover a CP!

Redforest (G6)
Size:HamletTerrain:Forests
Race(1):ElvesRace(2):-
Attitude:UnfriendBribeV:10
Item(s) Buying:SG (Rvd),
Item(s) Selling:Lu (Rvd),
]
Because you brought a leader(s) with you during your first visit, you gain a free diplomacy check.  Because your leader(s) race matches a representative race of the CP the starting attitude is set to Unfriendly.
[ You successfully conduct diplomacy with Redforest.  Unfortunately this was insufficient to raise their attitude status. ]
They are selling Lumber.
They are buying Spyglasses.
[ You discover an Exceptional Lumber Number.  It has an estimated 4 uses remaining. ]
This message was last edited by the GM at 02:26, Tue 20 Oct 2015.
Talonrel Windrunner
P4, 437 posts
Tue 20 Oct 2015
at 02:17
  • msg #42

Re: In-Game Thread (IGT) for P4 -

Updated.

Order of Sato attains Level 7!
Strength 1 --> 2

Rangers of the Swift Arrow gain Scout[3]!

The System
GM, 1552 posts
Thu 22 Oct 2015
at 23:29
  • msg #43

Re: In-Game Thread (IGT) for P4 -

Begin [Week 3, Month 3, Year 1]

Mistfield  (H9)
Size:HamletTerrain:Hills
Race(1):HumansRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd),
Item(s) Selling:Fo (Rvd),

Flatscar (G5)
Size:HamletTerrain:Plains
Race(1):HumansRace(2):-
Attitude:UnfriendBribeV:15
Item(s) Buying:Ir (Rvd),
Item(s) Selling:Fo (Rvd),

Redforest (G6)
Size:HamletTerrain:Forests
Race(1):ElvesRace(2):-
Attitude:UnfriendBribeV:10
Item(s) Buying:SG (Rvd),
Item(s) Selling:Lu (Rvd),

A1 = Armor (Type 1)
Fo = Foodstuffs
Ir = Iron

NodesHQ?GridEst. Uses
Exceptional LumberNG64

[ Intelligence Network: +10 to Scout (F8) ]
Talonrel Windrunner
P4, 449 posts
Thu 22 Oct 2015
at 23:38
  • msg #44

Re: In-Game Thread (IGT) for P4 -

Having covered their tracks and their discovery effectively, the group headed back to Mythstraisia to gather any kind of implement or tool they could find.  Talonrel ushered them to make haste.  After all, the trees they had discovered were squarely in the territory of the elves, and there was no telling when they would be found.  Now, it was simply a battle against time itself to see just how much lumber they could gather before the elves realized what was going on.  While usually he would be concerned with the quality of the materials they were gathering, their resources were in such dire circumstances that now it was more of a matter of quantity over quality.  After all, there were structures to be built and tools to be made.  And it was better to have more of them than less.

Under the cover of night, all the members of Mythstraisia flitted silently through the forest, sneaking past the ever watchful eyes of the elves.



NameStartActionTargetEndNotes
TalonrelG7AssistG6G7 
JoachimG7AssistG6G7 
SatoG7HarvestG6G7Harvest Lumber
RangersG7HarvestG6G7Harvest Lumber

The System
GM, 1558 posts
Thu 22 Oct 2015
at 23:45
  • msg #45

Re: In-Game Thread (IGT) for P4 -

Returning to the heavy copse, you unfurl the numerous camouflage coverings and begin to chop, saw, and trim the heavy maples.  Piling them high into the make-shift litters, you look-on with pride at the rapid work of your crew.  If only you had more followers, you could easily take-out this hollow in a hurry, and you hope what you are able to grab is sufficient.

Joachim takes it in turn to rotate members of the Order of Sato and the Rangers of the Swift Arrow to scout and watch the perimeter to not only allow them to rest, but to maintain a weather eye against a possible incursion.  More than once you spot roving bands of Orcs and Elves moving-off in the distance far-out by the main roads.  When finally a single band appears as if it were heading in your direction Joachim sounds the alert and you all pack up the tools and leave.  It takes you a few extra minutes, but you manage to obscure the majority of your presence.

[ Your Usurpation achieves a Significant Success in Harvesting from the Exceptional Lumber Node in (G6)! ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Woodsman. ]
[ You return with 19 Lumber. ]

This message was last edited by the GM at 00:04, Fri 23 Oct 2015.
Talonrel Windrunner
P4, 452 posts
Thu 22 Oct 2015
at 23:49
  • msg #46

Re: In-Game Thread (IGT) for P4 -

Updated.

Rangers of the Swift Arrow are now L6*!

Order of Sato gain Woodsman[1]!

The System
GM, 1696 posts
Sun 25 Oct 2015
at 14:41
  • msg #47

Re: In-Game Thread (IGT) for P4 -

Begin [Week 4, Month 3, Year 1]

Mistfield  (H9)
Size:HamletTerrain:Hills
Race(1):HumansRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd),
Item(s) Selling:Fo (Rvd),

Flatscar (G5)
Size:HamletTerrain:Plains
Race(1):HumansRace(2):-
Attitude:UnfriendBribeV:15
Item(s) Buying:Ir (Rvd),
Item(s) Selling:Fo (Rvd),

Redforest (G6)
Size:HamletTerrain:Forests
Race(1):ElvesRace(2):-
Attitude:UnfriendBribeV:10
Item(s) Buying:SG (Rvd),
Item(s) Selling:Lu (Rvd),

A1 = Armor (Type 1)
Fo = Foodstuffs
Ir = Iron

NodesHQ?GridEst. Uses
Exceptional LumberNG63

[ Intelligence Network: +10 to Scout (F8) ]
This message was last edited by the GM at 14:42, Sun 25 Oct 2015.
Talonrel Windrunner
P4, 559 posts
Sun 25 Oct 2015
at 22:43
  • msg #48

Re: In-Game Thread (IGT) for P4 -

Guiding the others back to Mythstraisia, the it was not long before the Rangers turned around and headed back to continue the logging operation under the cover of darkness.  With fewer numbers, it would be easier for them to avoid detection.  Not to mention that their outpost required more resources than they had initially found.  Taking some of the tools with them, they disappeared back into the night, blending into the forest's underbrush as they had been trained to do long ago.

Taking the lumber they had cut with their own hands, the others took their rest save for Talonrel, Joachim, and Sam.  It was for them to figure out which of their plans and schematics to attempt first with their newfound supplies.  Talking throughout the night over ale and wine, they woke up the outpost several times with their heated discussions.  Tempers often flared as each one advocated for a different pet project that should take priority.  As the sun came up, it was decided that they should construct the new longbows they had designed.  While their outpost was coming along quite nicely, the image of the Rangers of the Swift Arrow blending back into the forest weighed heavily on their minds.  As it was, they were still using the ill-fitting equipment they had borrowed from the stores that were meant for humans.  If anything, their equipment was holding them back rather than aiding them.  With the bandits that the Rangers had already dispatched, the leaders were acutely aware that the outpost was quite undefended.  It was time to create something that was tailor made for the Rangers in order to assist them rather than hold them back.

Gathering everyone together, they began the process of crafting the longbows.  The design was quite ingenious.  The problem with the elven longbow was that, despite its innate accuracy, it was rather fragile due to its willowy nature.  As a result, it was difficult to place a good deal of strength into the shots.  In contrast, the longbow that had been used by humans for centuries was one that was quite durable, but lacked the accuracy of the elves' longbow due to it not having the same shape and springy material.  In order to couneract these problems, they had designed counterweights in order to make up for the power deficit of the elven bow while thickening the grip in order to provide extra durability to assure that the bow would not snap from the draw.  It was the best of both worlds.  Now, it was just a matter of testing it out to see how it worked in practice.



NameStartActionTargetEndNotes
TalonrelG7AssistG7G7 
JoachimG7AssistG7G7 
SatoG7CraftG7G7Craft Ranged
RangersG7HarvestG6G7Harvest Lumber
SamG7AssistG7G7 

The System
GM, 1705 posts
Sun 25 Oct 2015
at 23:07
  • msg #49

Re: In-Game Thread (IGT) for P4 -

Sifting through the bits of lumber, thin sticks, and heavy logs; the Order of Sato were befuddled.  Few were truly appropriate for crafting worthy bows, even crossbows.  Snagging-out a few of the heavier maples, they were quickly vetoed as some were clearly meant to be set-aside for other projects.  Hours and hours of inspections went-by until they stumbled across a small pile of perfect hickory.  Although not the usual Willows to which Talonrel's elven nature was accustomed, the Order knew they could draw-upon a well of knowledge to make it work even better.  Undamaged by vermin or insects, and having not been eroded by sitting unattended in a stream the Order of Sato set them aside and back to work.

[ Your Usurpation achieve an Epic Success in Crafting Ranged Weapons! ]
[ You save 4 Lumber, consuming only 7 Lumber. ]
[ You gain 3 Leveling XP, which must be assigned to the Order of Sato. ]
[ You gain 3 Skill XP, which must be assigned as Artisan. ]
[ You craft: Ranged Weapons, Moderate! ]

[ The Rangers of the Swift Arrow achieve a Significant Success in Harvesting from the Exceptional Lumber Node in (G6)! ]
[ You gain 1 Leveling XP, which must be assigned to the Rangers of the Swift Arrow. ]
[ You gain 1 Skill XP, which must be assigned as Woodsman. ]
[ They return with 9 Lumber. ]

This message was last edited by the GM at 23:17, Sun 25 Oct 2015.
Talonrel Windrunner
P4, 562 posts
Sun 25 Oct 2015
at 23:19
  • msg #50

Re: In-Game Thread (IGT) for P4 -


Lumber:
22 -> 15 (Ranged Weapons)
15 -> 24

Order of Sato becomes Level 8*!
Defense 4 --> 5
Artisan[5] --> Artisan[6]

Joachim gains Artisan[3]!


Rangers of the Swift Arrow become Level 7!
Max Tools 1 --> 2

Rangers of the Swift Arrow gain Woodsman[1]!

This message was last edited by the GM at 00:23, Mon 26 Oct 2015.
Talonrel Windrunner
P4, 571 posts
Mon 26 Oct 2015
at 00:22
  • msg #51

Re: In-Game Thread (IGT) for P4 -

Upkeep:
Gold: 19 -> 4
Foodstuffs: 5-> 3

This message was last edited by the GM at 00:22, Mon 26 Oct 2015.
The System
GM, 1757 posts
Tue 27 Oct 2015
at 07:39
  • msg #52

Re: In-Game Thread (IGT) for P4 -

Begin [Week 1, Month 4, Year 1]

Mistfield  (H9)
Size:HamletTerrain:Hills
Race(1):HumansRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd),
Item(s) Selling:Fo (Rvd),

Flatscar (G5)
Size:HamletTerrain:Plains
Race(1):HumansRace(2):-
Attitude:UnfriendBribeV:15
Item(s) Buying:Ir (Rvd),
Item(s) Selling:Fo (Rvd),

Redforest (G6)
Size:HamletTerrain:Forests
Race(1):ElvesRace(2):-
Attitude:UnfriendBribeV:10
Item(s) Buying:SG (Rvd),
Item(s) Selling:Lu (Rvd),

A1 = Armor (Type 1)
Fo = Foodstuffs
Ir = Iron

NodesHQ?GridEst. Uses
Exceptional LumberNG61

[ Intelligence Network: +10 Scout (find a CP) or Explore (F8). ]
[ You are more likely to draw quest or skill/trainer opportunities this month from Exploring. ]

This message was last edited by the GM at 18:41, Tue 27 Oct 2015.
Talonrel Windrunner
P4, 607 posts
Wed 28 Oct 2015
at 00:07
  • msg #53

Re: In-Game Thread (IGT) for P4 -

Having realized the possibility of crafting a work that combined the best of two different races, the people of Mythstraisia were overjoyed.  However, they knew that they needed to keep storing more lumber if they were going to have a chance at improving upon their place of residence with both more specialized buildings to help along new ideas as well as more works that sought to blend the crafts of all races into one.  Setting off under the cover of night once again, they left to find the trees they had discovered, slipping into parts of the forest while avoiding the elven patrols that threatened to find them.



NameStartActionTargetEndNotes
TalonrelG7AssistG6G7 
JoachimG7AssistG6G7 
SatoG7HarvestG6G7Harvest Lumber
RangersG7HarvestG6G7Harvest Lumber

The System
GM, 1768 posts
Wed 28 Oct 2015
at 02:48
  • msg #54

Re: In-Game Thread (IGT) for P4 -

Ecstatic to be out in the airy woods once more, Talonrel and Joachim take their last stock of the copse that they can, knowing full-well that they'll have little chance to return here again without being noticed.

You can almost imagine the new wonders you can craft and build as you return home, laden with new logs.

[ Your Usurpation achieves an Astounding Success in Harvesting from the Exceptional Lumber Node (G6)! ]
[ You gain 2 Leveling XP. ]
[ You gain 2 Skill XP, which must be assigned as Woodsman. ]
[ You return with 19 Lumber. ]
[ This node is exhausted. ]

Talonrel Windrunner
P4, 608 posts
Wed 28 Oct 2015
at 03:11
  • msg #55

Re: In-Game Thread (IGT) for P4 -


Lumber 24 -> 43

Rangers of the Swift Arrow gain Level 8!
Strength 3 --> 4
Woodsman[1] --> Woodsman[3]

This message was last edited by the GM at 03:19, Wed 28 Oct 2015.
The System
GM, 1775 posts
Sun 1 Nov 2015
at 23:34
  • msg #56

Re: In-Game Thread (IGT) for P4 -

Begin [Week 2, Month 4, Year 1]

Mistfield  (H9)
Size:HamletTerrain:Hills
Race(1):HumansRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd),
Item(s) Selling:Fo (Rvd),

Flatscar (G5)
Size:HamletTerrain:Plains
Race(1):HumansRace(2):-
Attitude:UnfriendBribeV:15
Item(s) Buying:Ir (Rvd),
Item(s) Selling:Fo (Rvd),

Redforest (G6)
Size:HamletTerrain:Forests
Race(1):ElvesRace(2):-
Attitude:UnfriendBribeV:10
Item(s) Buying:SG (Rvd),
Item(s) Selling:Lu (Rvd),

A1 = Armor (Type 1)
Fo = Foodstuffs
Ir = Iron

NodesHQ?GridEst. Uses
    

[ Intelligence Network: +10 Scout (find a CP) or Explore (F8). ]
[ You are more likely to draw quest or skill/trainer opportunities this month from Exploring. ]

Talonrel Windrunner
P4, 614 posts
Mon 2 Nov 2015
at 13:47
  • msg #57

Re: In-Game Thread (IGT) for P4 -

The information gathering of Mythstraisia had grown in leaps and bounds since Talonrel had first founded the outpost.  But, he did not realize just how much it had grown until he received a pigeon from one of the villages they had aided.  It seemed that a caravan holding large amounts of tax money from the local lords was going to be passing from the western plains through the forests in order to travel to the eastern mountains to be placed in a secure location.  It was money that had been cruelly taxed from people who could not afford it for personal gain.  The dark-haired elf knew that he did not possess much of a fighting force, but because the caravan was going to be passing through terrain they knew well, a small group of ten would probably have a better chance of a quick attack.  After all, to the Rangers of the Swift Arrow and all elves, the forest was a home that served to shroud them from untrained eyes since they were born.

However, that was not all the news he received.  It seemed there were rumors of coordination among the bandits in the area.  Something large was coming.  Mythstraisia would need more help.  The Rangers of the Swift Arrow were not the only ones who had left the elven empire, so perhaps Talonrel could find others who were willing to join their cause with a little luck.  He began his journey back to the city in which he had first found the Rangers.  It had been months since then, so perhaps others can come in their travels.  In order to accommodate more people in their outpost, Joachim worked with the Order of Sato to expand their living quarters.



NameStartActionTargetEndNotes
TalonrelG7RecruitG9G7Recruit Elves
JoachimG7AssistG7G7 
SatoG7BuildG7G7Barracks
RangersG7HarrassF5G7 
SamG7TeachG7G7Stonecutter Joachim

The System
GM, 1782 posts
Tue 3 Nov 2015
at 05:20
  • msg #58

Re: In-Game Thread (IGT) for P4 -

As the Rangers of the Swift Arrow made their final preparations to take on the small caravan, they noticed a slight change- it seemed that these guards were a little more well-prepared than usual.  Bearing heavy, wooden shields; they were a little more prepared for hostiles.

Launching several volleys of arrows, the distance soon closed between the Rangers and the tax-guards, but, not before a full four of their number were struck down.  The remainder, now laden with multiple arrows splintered into their shields met in a bloody clash.  The agility of the Elves won the first blows as they slung their bows and drew swords.

A few moments passed and suddenly the human guards managed to gain a moment's reprieve, striking several Elves with a precision that took the Swift Arrows by surprise.  Thankfully their armor was more than up to the challenge of the pathetic clubs and sticks that the humans had brought.

Soon, the majority of the guards were slain as the Elves made-off with piles of gold.

[ Talonrel succeeds in conducting Diplomacy with Moracku (G9). ]
[ Due to the World Event- You manage to find an Advanced Unit of Elves available for Recruitment. ]
[ They are level 1 and have 1 Skill XP, which you may assign as you see fit. ]
[ Other Units are available as Normal. ]
[ Standard Goods are available at Standard Prices. ]

[ Joachim and the Order of Sato succeed in Constructing a New Barracks. ]
[ You manage to save 4 Lumber, consuming only 36 Lumber. ]

[ Joachim gains 1 XP in Stonecutter due to Sam Buck's training. ]

[ The Rangers succeed in Harassing nearby Merchants. ]
[ They gain 1 Combat Skill XP. ]
[ They gain 1 Leveling XP. ]
[ They return with 12 Gold. ]

This message was last edited by the GM at 03:05, Wed 04 Nov 2015.
Talonrel Windrunner
P4, 618 posts
Tue 3 Nov 2015
at 12:34
  • msg #59

Re: In-Game Thread (IGT) for P4 -

Updated.

Paid 10 gold to recruit new elves: Forest's Shadow!
Speed: F --> VF
Forest's Shadow gain Aggressor[1]!

Joachim gains Stonecutter[1]!

Rangers of the Swift Arrow become Level 8*!
Aggressor[1] --> Aggressor[2]!

This message was last edited by the player at 03:15, Wed 04 Nov 2015.
The System
GM, 1799 posts
Wed 4 Nov 2015
at 01:59
  • msg #60

Re: In-Game Thread (IGT) for P4 -

Begin [Week 3, Month 4, Year 1]

Mistfield  (H9)
Size:HamletTerrain:Hills
Race(1):HumansRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd),
Item(s) Selling:Fo (Rvd),

Flatscar (G5)
Size:HamletTerrain:Plains
Race(1):HumansRace(2):-
Attitude:UnfriendBribeV:15
Item(s) Buying:Ir (Rvd),
Item(s) Selling:Fo (Rvd),

Redforest (G6)
Size:HamletTerrain:Forests
Race(1):ElvesRace(2):-
Attitude:UnfriendBribeV:10
Item(s) Buying:SG (Rvd),
Item(s) Selling:Lu (Rvd),

A1 = Armor (Type 1)
Fo = Foodstuffs
Ir = Iron

NodesHQ?GridEst. Uses
    

[ Intelligence Network: +10 Scout (find a CP) or Explore (F8). ]
[ You are more likely to draw quest or skill/trainer opportunities this month from Exploring. ]

Talonrel Windrunner
P4, 629 posts
Wed 4 Nov 2015
at 13:06
  • msg #61

Re: In-Game Thread (IGT) for P4 -

Having liberated a good deal of the tax money, Talonrel sent word to the surrounding villages and portioned the gold for each of them, setting up dead drops in order to make sure that the villagers would not be seen directly receiving the money.  After all, it would do no good at all if they were caught receiving the money that had been stolen from the lords.  It would cause a potential bloodbath if the lords realized that the villagers were in league with those that had attacked their guards and stolen from them.  Some of the money was kept for the maintenance of Mythstraisia itself.  It only made sense.  Upkeep on a hidden outpost required funds in order to keep operations running smoothly.  And it wasn't as if the villagers weren't benefiting from their presence.

It was the dark-haired elf's luck that led him to find the unit formerly known as the Forest's Shadow while he was visiting Moracku.  The group of elves had previously been a unit of elves specializing in unseen reconnaissance and counter-intelligence efforts for the elven empire.  They had run into problems and become hunted because a particular elven noble had the penchant for contraband substances that were being imported.  The Forest's Shadow had caught the transport and traced it back to the noble's family until they were suddenly under siege by the higher ups and left.  Talonrel knew that they would be a great addition alongside the Rangers of the Swift Arrow if they wanted to keep Mythstraisia secure and still maintain intelligence on their surroundings while staying hidden.

However, more members of the outpost meant they were in more dire need of materials and resources for tools.  It was a different story providing for thirty people than it had been for ten or even twenty.  They needed stone for tools and iron to be refined into steel for arms and armor.  After all, no matter how elite a unit's training, there was only so much they could do with their bare hands.  While Talonrel was not a fan of full militarization, he was fully aware that the best way to keep themselves safe was to have a strong deterrent ready for those that would blindly search for them within their forest home.



NameStartActionTargetEndNotes
TalonrelG7AssistH9G7 
JoachimG7AssistH9G7 
SatoG7HarassG5G7 
RangersG7HarassG5G7 
ShadowG7ScoutH9G7Stone

The System
GM, 1811 posts
Wed 4 Nov 2015
at 14:06
  • msg #62

Re: In-Game Thread (IGT) for P4 -

With the new recruits working in tandem with their leadership to ply their skills, the Order of Sato was finally given the opportunity to flex its muscles and join in dealing with corrupt merchants and officials.

As the Rangers of the Swift Arrow once-more made use of their powerful bows, the Order flanked-around another ditch to grab several bottles of wine, some less fragile art, and other sundries wrapped in heavy blankets.  The shielded guards put-up some resistance but soon flee; as the mules race-off into the distance to get away from the fighting.  Fleeing the scene, those in charge scarcely had time to realize what had transpired.

[ Talonrel, Joachim, and Forest's Shadow achieve an Astounding Success in Scouting (H9). ]
[ You gain 2 Leveling XP, which must be assigned to the Forest's Shadow. ]
[ You gain 2 Leveling XP, which must be assigned as Scout or Spy. ]
[ You find a Grand Stone Node.  It has an estimated 4 uses remaining. ]
[ You find an Exceptional Iron Node.  It has an estimated 4 uses remaining. ]


[ The Order of Sato and the Rangers of the Swift Wind succeed in Harassing Travelers. ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as a Combat Skill. ]
[ They return with 12 Gold. ]

This message was last edited by the GM at 14:20, Thu 05 Nov 2015.
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