[ 3 Tusks, SteelGut, and the Phoenix Guardians obliterate the Pack of Trolls (C7). ]
[ You gain 3 Leveling XP. ]
[ You gain 6 Skill XP, which must be assigned as Combat Skills. ]
[ You gain 117 Gold. ]
[ Diamond Scales and the Light Hammers achieve an Astounding Success in Crafting Earth Tools! ]
[ You gain 2 Leveling XP. ]
[ You gain 2 Skill XP. ]
[ You craft: Earth Tools, Mediocre (+9)! ]
[ You save 1 Stone, consuming only 4 Stone. ]
[ The What Hammers, Botanists, Storm Riders, and Gilna achieve an Astounding Success in Harvesting from the Grand HQ Iron Node (C7). ]
[ You gain 2 Leveling XP. ]
[ You gain 2 Skill XP, which must be assigned as Pick-axe User. ]
[ Due to Flora Appreciation, you gain 1 Skill XP, which must be assigned as Forager. ]
[ You return with 40 HQ Iron! ]
[ The Grey Gobs and Scalvagers achieve a Significant Success in Scouting (D8). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover an Exceptional Iron Node. ]
[ You discover a small cache containing:
1 x Armor (Type 1)
1 x Construction Tools
]
[ Gabriel spends 10 gold and casts Soothsayer. ]
[ Gabriel achieves an Epic Success in Scouting (G7). ]
- This results in a Legendary Success Success in Spying on Talonrel Windrunner. (which is really just an Epic since there is nothing special for Legendary)
[ You gain 3 Skill XP, which must be assigned as Scout or Spy. ]
[ You discover a Grand HQ Lumber Node. It has an estimated 4 uses remaining. Harvest attempts here gain a +20 to the check. ]
[ You discover a trio of Monstrous Spiders (Level 4). ]
[ Your reconning results in information about Talonrel Windrunner's Lair! ]
[ Risk Assessment:
40% This is insane
Bear in mind - the Risk assessment does not account for numerous factors such as Artifacts, Quality of Gear, Spells, Leaders, Extras and Special Abilities.
]
[ You gain the following information:
2 x Leaders present
1st w/Bonus: Scholar
Skills: - Negotiator[8], Artisan[3], Bard[10], Scout[10], Spy[2], Tactics[6], Leadership[6]
Spells: - Soothsayer
2nd w/Bonus: Craftsman
Skills: - Bard[6], Artisan[10], Stonecutter[1], Negotiator[7], Tactics[6], Leadership[6]
Spells: - Mind Leech
]
quote:
Human Artisan Trainer - Sam Buck (Tier1) |
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Cost: | 5 GP | Upkeep: | 5 GP |
---|
Benefit: | When assisting in Crafting, +10 |
---|
Skills: | Sam Buck has Artisan[2], Stonecutter[2] |
---|
Ability: | Sam Buck can train as per the Train Unit action |
---|
Elf Harvester Trainer - Alwin (Tier2) |
---|
Cost: | 5 GP | Upkeep: | 5 GP |
---|
Benefit: | When assisting in Harvest Lumber, +10 |
---|
Skills: | Alwin has Woodsman[3], Scout[3] |
---|
Ability: | Alwin can train as per the Train Unit action |
---|
Dwarf - Whulgick Anvilbasher - Artisan (Tier 4) |
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Cost: | 10 GP | Upkeep: | 5 GP |
---|
Benefit: | When assisting in Crafting, +30 |
---|
Ability: | Whenever your Usurpation would save resources from |
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Ability: | crafting, construction or renovation, you may convert those |
---|
Ability: | into HQ resources (Lumber/Stone/Iron) of your choice. |
---|
Spell: | Runesmith |
---|
Human - Randolf - Paladin (Tier4) |
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Cost: | 10 GP | Upkeep: | 5 GP |
---|
Benefit: | When assisting in Combat, +5%. |
---|
Skills: | Randolf has Parry[5], Courage[3] |
---|
Special: | Randolf can train as per the Train Unit (Leader) action |
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Spells: | Randolf has Napoleon |
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Unique: | Shield of Faith* |
---|
*Shield of Faith: In combat, Randolf reduces the enemies' Aggressor skill by 1 Rank. If this reduces a Unit/Extra below the requirement to have the Pernicious skill, that Unit loses that skill for the duration of combat.
Orc Warrior Trainer - Kubub (Tier1) |
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Cost: | 5 GP | Upkeep: | 5 GP |
---|
Benefit: | When assisting in Combat, +2%. |
---|
Skills: | Kubub has Aggressor[2] |
---|
Ability: | Kubub can train as per the Train Unit action |
---|
Ability: | The first hit your forces would cause in combat, gain +10 to the Damage roll. |
---|
quote:
7 x Units:
Humans - The Order of Sato - Level 7*
Melee Weapons (Slight), Armor (Type 2) (Mediocre)
Artisan[10], Stonecutter[4], Digger[1], Mason[3], Woodsman[2], Courage[5], Aggressor[4]
Stone Form(Tier 2)
Elves - Rangers of the Swift Arrow - Level 8
Ranged Weapons (Moderate), Melee Weapons (Moderate), Armor (Type 3) (Strong)
Aggressor[6], Scout[6], Forager[2], Woodsman[3], Courage[5], Outmaneuver[3], Pernicious[5]
Elves - Forest's Shadow - Level 10
Melee Weapons (Powerful), Ranged Weapons (Slight), Armor (Type 2) (Mediocre)
Aggressor[6], Scout[6], Outmaneuver[3], Pick-Axe User[1], Courage[5], Spy[6], Pernicious[5], Mason[1]
Perceptive (Tier2), Deep Recon (Tier2)
Elves - Wary Wayfarers - Level 9* (Tier2)
Melee Weapons (Powerful), Ranged Weapons (Mediocre), Armor (Type 3) (Powerful)
Outmaneuver[2], Aggressor[8], Scout[1], Woodsman[6]*, Courage[5], Pernicious[5]
Wayfarer(Tier2)
Orcs - Marbled Stalwarts - Level 9 (Tier1)
Melee Weapons (Mediocre), Shields (Mediocre), Armor (Type 3) (Powerful)
Mason[6], Parry[8], Warder[5], Courage[6], Aggressor[1]
Marble Wall (Tier1), Engineer (Tier1)
Melee Weapons (Powerful), Ranged Weapons (Strong), Armor (Type 3) (Powerful)
Elves - Whirlwinds - Level 9* (Tier1)
Melee Weapons (Powerful), Ranged Weapons (Strong), Armor (Type 3) (Powerful)
Aggressor[8], Pernicious[5], Courage[5], Outmaneuver[5]
Artful Dodge(Tier1)
Spirit - Phoenix Guardians - Level 7
Parry[5], Aggressor[2], Courage[3], Warder[1]
So long as this Unit survives combat, All fallen PAX are instantly restored.
+10% Damage Reduction.
quote:
Unit/Special Abilities:
Wayfarer (Tier 2): After this Unit has achieved a Significant Success or Greater in any Action in a Grid - that Grid has a flat 10% chance of forcing a Hostile Encounter on any subsequent forces that conduct an activity in this Grid for the remainder of the month. This effect will be unknown to others unless it triggers.
Marble Wall (Tier 1): The number of Mason Ranks this Unit possesses becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any). (Note: this is # of Ranks - not the skill bonus itself.)
Forest Shepherd (Tier 4): +25 to Harvesting Lumber. This Unit provides 2 extra dice of resources when Harvesting Lumber. Dice become d6s. If already d6s - then +2 per die. Can neither completely fail, nor partially fail when Harvesting Lumber.
Engineer (Tier1): When constructing or renovating, total the number of existing rooms in your Lair; this is the amount by which you are required to have on hand is reduced. (thus, a Lair with 8 rooms, needs 37 Lumber to construct a new room.) In addition, this Unit gains a +15 to Mason checks. (minimum 1 material.)
Artful Dodge (Tier1): This Unit's base speed is VF (reflected in its stat block.)
Stone Form (Tier2): +20 to Crafting when using Stone. This Unit is treated as if using HQ Stone when crafting Items that require Stone.
Perceptive (Tier2): This Unit gains a +30 to Scout checks. This Unit always finds a random, additional Node or Hostile Encounter. This Unit can never completely fail at Scouting.
Deep Recon (Tier 2): +10 to Scout checks. This Unit adds its Scout bonus to its Attack rolls. (This includes bonuses from sources other than the scout skill.)
quote:
Usurpation-wide abilities:
Quiet Shot (Tier2): So long as at least one Unit is equipped with Ranged Weapons, treat your total tactics value as if it were [2] higher. If you win the Tactics rolls, all ranged attacks are at an additional +10 Offense.
]
[ Gabriel achieves an Epic Success in Exploring (G7). ]
[ You gain 3 Skill XP, which must be assigned as Bard (once maxed: Negotiator). ]
[ You meet a famous warrior-teacher with an offer:
[ For a cost of 2 Gold per XP, you may purchase up to 10 Skill XP, which may be assigned to whom you wish. It must be a combat skill.
]
[ You may select a Quest between DF2 and DF7 (inclusive). ]
[ Sylvia, Kenry Hissenger, and the Smooth Operators achieve a Significant Success in performing the cleansing ritual at the Temple in the Sky (H7). ]
[ You gain 1 Leveling XP. ]
[ You gain 1 Skill XP, which must be assigned as Bard (since you're maxed as Negotiator.) ]
[ Sylvia is given an offer to learn a Spell: You may learn a spell of your choice at the cost of 15 Gold, or learn Shroud OR Telescoping (Spells) at a cost of 10 Gold (may only choose one.)
[ You may decide to begin a Saga or not. ]
Huh... didn't see this next part coming. (Soothsayer and learning something at the same time).
[ Fizzbang Teaches a Spell. ]
[ Pernulent Teaches a Spell. ]
[ Gabriel learns Armament and Mind Leech ]
[ Sir Herman feels useful today! ]
[ Sir Herman spends a week training some Soldiers-of-Fortune. ]
[ You complete the "Militia Training" Quest! ]
[ You gain 4 Gold. ]
[ You gain 1 x 5 GP HQ Gem. ]
[ You gain a Special ability (Tier 1):
Myrmidon (Tier 1)
Choice 1) You may assign the following special ability to one of your Leaders. You may elect to have that leader bestow this ability on any Unit(s) of your choice, at a cost of 4 Gold per Unit. This does not take any time.
Battle Drills (Tier1): When determining XP after Combat, treat this Unit as if it were two levels-lower for purposes of determining the force average.
Choice 2) You may assign the following special ability to one of your Units.
Battlesage: After combat, in additional to all other XP gained; this Unit gains 1 additional Combat XP. (only applies if this Unit was in combat.) Treat this Unit as if it were one level lower for purposes of determining the force average.
]
This message was last edited by the GM at 16:50, Sat 30 Apr 2016.