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Stat-Tracker Thread (STT) for P2 -

Posted by The SystemFor group 0
The System
GM, 700 posts
Fri 14 Aug 2015
at 04:21
  • msg #1

Stat-Tracker Thread (STT) for P2 -

This is where you will keep track of your Lair, Forces, and Journal.
Alhamandriel d'Souzathii
P2, 1 post
Fri 14 Aug 2015
at 16:35
  • msg #2

Lair Post

Lair Name:The Aerie
Grid Location:H7
Gold:237 GP
Projected Upkeep
Gold Upkeep:42 GP
Food Upkeep:7 x Foodstuffs

Throne Room
Renovation Level4
Morale Boost+9%
Loyalty  Boost+6%

You benefit from reduced recruitment and upkeep costs for Units and Extras that share a race with Leaders
Casualties replaced one week faster than usual

Spymaster's Suite
Renovation Level3
Scout Bonus+8%
Intel Network2
SpecialsNode Choice

Mysterious Room
Renovation Level # x 2 = Slots4
Artefact StoredCharged?
Golden Goose $Y
Nosferatu's Charm ¥Y
  
  
  
  
  
  

$: When Housed, Each Week this Artifact provides 3GP to its Owner.  In addition, at the end of each month - this Artifact produces a 5 GP Gem.
Special Activation: Instead of the above, each Week this Artifact instead provides a 6GP HQ Gem to its Owner.
:
¥ When Housed, this Artifact provides +5% to Combat-based Rolls.
Special Activation: At the end of every combat, total the number of slain enemy PAX (single entities count as a number equal to their HP.)  Divide this number by 2.  This is the number of casualties that are automatically replaced.


Living Quarters
# of Rooms7
Unit Garrisoned:Gladewalkers
Unit Garrisoned:Fops of Moracku
Unit Garrisoned:Revellers
Unit Garrisoned:Silent Shooters
Unit Garrisoned:Smug the Drake
Unit Garrisoned:Wrong Way Reavers
Unit Garrisoned:Dark Widow

Plus 1 x Donkey

Storage Room
Level: # x 10= Spaces2
Item Stored# Spaces Used
40 x Stone2
8 x HQ Stone1
15 x HQ Iron1
2 x HQ Gem (6 GP)2
Empty14

Workshop
Renovation Level3
Crafting Boost+8
Construction Boost+8
Craftsman Tools Installed?Yes
Craftsman Tools Quality+3 Slight

You can Craft, Melee Weapons, Ranged Weapons, Shields, Armor (Type 1), and all Tools.
You become capable of Crafting Armor (Type 2) and Armor (Type 3)
You become capable of discovering High Quality (HQ) resources on Scout Checks of at least 101.  This also applies to Caches.

Prison
Renovation Level1
Holding Cells = Ren Lvl1
Unit HeldWeeks Held
 0

Defensive Structure
Renovation Level2
Obscurity Boost+10%
Defensive Boost+5%

This message was last edited by the player at 09:05, Wed 01 June 2016.
Alhamandriel d'Souzathii
P2, 1 post
Fri 14 Aug 2015
at 16:38
  • msg #3

Forces Post


Leaders:

Chief: Alhamandriel d'Souzathii, an Elf
Bonus: Scholar
Skills: - Bard[9], Digger[3], Forager[2], Leadership[10], Mason[4], Negotiator[7^1], Tactics[4]
Spells: - Silver Tongue, True Cause, Napoleon
Special: -

Cohort: Elspeth d'Souzathii, an Elf
Bonus: Banner-Bearer
Skills: - Bard[4], Leadership[10], Negotiator[6], Scout[1], Tactics[4]
Spells: - Celerity
Special: - Bigger Shields


Extras:


None


Units:


Elves - Gladewalkers - Level 10
Offense:6Defense:1Strength:5
Speed:VF/3Race:ElfMax Tools:1
Max Weapons:2Cost:9GPUpkeep4GP
Special/Skills:Bigger Shields
Special/Skills:Harrier
Special/Skills:Aggressor[10], Courage[1], Outmaneuver[4], Pernicious[5], Scout[2], Spy[2]
Items Equipped:Spyglass
Weapons Equipped:Ranged Weapons, Shields
Armor Equipped:Armour (Type 3)


Humans - Fops of Moracku - Level 10
Offense:4Defense:5Strength:3
Speed:F/2Race:HumanMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special/Skills:Threshold for Learning New Skill - 10%
Special/Skills:Bigger Shields
Special/Skills:Artisan[9^1], Digger[4], Mason[7^1], Scout[1], Outmaneuver[2], Woodsman[3]
Items Equipped:Craftsmens Tools (Mild)
Weapons Equipped:Melee Weapons, Shields
Armor Equipped:Armour (Type 3)

Elves - Revellers - Level 4
Offense:2Defense:1Strength:2
Speed:VF/3Race:ElfMax Tools:2
Max Weapons:2Cost:9GPUpkeep4GP
Special/Skills:Harrier
Special/Skills:Bigger Shields
Special/Skills:Aggressor[4], Mason[2], Outmaneuver[2], Scout[2]
Items Equipped:Spyglass, Construction Tools
Weapons Equipped:Ranged Weapons (Slight, +6), Shields
Armor Equipped:Armour (Type 3)

Elves/Goblins - Tactical Trait - Silent Shooters - Level 7^1 (Tier1)
Offense:5Defense:1Strength:3
Speed:VF/2Race:HybrMax Tools:2
Max Weapons:2Cost:9GPUpkeep4GP
Special/Skills:Scout +5%, Harvest (Plains/Forest) +5%
Special/Skills:Harrier
Special/Skills:Advance Notice (Tier 1)
Special/Skills:Bigger Shields
Special/Skills:Aggressor[6], Mason[1] Outmaneuver[4], Scout[2], Spy[1]
Items Equipped:Construction Tools (Mild), Earth Tools
Weapons Equipped:Ranged Weapons, Shields Slight+6
Armor Equipped:Armour (Type 3)

*Advance Notice (Tier1): This Unit subtracts 1 rank of Outmaneuver (temporarily) from all enemy Units at the start of combat.  If this results in the enemy having no ranks in Outmaneuver: you gain 2 rounds of Ranged instead of 1.

Drake - Mystical - Scaled Dervish - Level 8  (Tier1)
Offense:7Defense:3Strength:5
Speed:VF/3Race:DrakMax Tools:2
Max Weapons:3Cost:20GPUpkeep10GP
Special:Single Entity: 2 HP
Special:Minor Breath
Unique:Prehensile Tail(Tier1)
Special/Skills:Bigger Shields
Skills:Aggressor[6], Mason[2], Outmaneuver[4], Scout[2]
Items Equipped:Construction Tools
Weapons Equipped:Ranged Weapons, Shields
Armor Equipped:Armour (Type 3)


* Single Entity: Does not degrade as damage is taken.  Counts as a Unit.  May attack as a Unit.

♠: Drakes can intimidate their foes with a flash of fire.  All Units fighting a Drake must make a morale check at a -15% penalty at the Start of Ranged Combat.  (Clarification: If multiple Drakes are present, it is still a single roll - not several.)

Prehensile Tail (Tier1): At the beginning of every combat, this Unit casts Armanent onto itself.  You may duplicate an already equipped weapon as a result of this ability.
(Clarification: you do not gain additional attacks if you duplicate a weapon - however, the bonuses do stack.)

Human-Goblin - Harvester Generalist - WrongWay Reavers - Level 3  (Tier1)
Offense:2Defense:1Strength:2
Speed:F/2Race:HybrMax Tools:2
Max Weapons:2Cost:10GPUpkeep5GP
Special:Scout +5 , Harvest (Plains/Forest) +5
Special:Threshold for Learning New Skill - 10
Special/Skills:Bigger Shields
Skills:Aggressor[2], Forager[1], Mason[1], Stonecutter[1]
Unique:Plowshares-as-Swords(Tier1)
Items Equipped:Earth Tools, Construction Tools
Weapons Equipped:Melee Weapons, Shields, Slight(+6)
Armor Equipped:Armour (Type 3)

Plowshares-as-Swords(Tier1): This Unit adds its Forager skill rank as a direct bonus to Offense and Damage rolls in combat (# of Ranks only).  In addition, if this Unit has Earth Tools equipped; you add the base bonus from Earth Tools to Offense and Damage rolls.

Monstrous Spider - Monster - Dark Widow - Level 7  (Tier1)
Offense:7Defense:4Strength:4
Speed:VF/3Race:MonSMax Tools:0
Max Weapons:0Cost:20GPUpkeep10GP
Special:Webbing, Poison, Single Entity: 2 HP
Special: 
Unique:Silk Maiden(Tier1)
Skills:Aggressor[6], Outmaneuver[4]
Skills: 

* Single Entity: Does not degrade as damage is taken.  Able to attack as if it were a Unit.
* Webbing: 1 x Enemy Unit is reduced by -1 Speed for the duration of Combat.
* Poison: Any Unit that takes damage by Monstrous Spider, receives a cumulative -2% Combat penalty each round.

Silk Maiden (Tier1): Replace the standard effects of Webbing with: 2 x Enemy Units are reduced by -1 Speed for the Duration of Combat.

Effects that would cancel this ability merely reduce it to the standard "Webbing" ability for Monstrous Spiders instead.
This message was last edited by the player at 14:32, Wed 01 June 2016.
Alhamandriel d'Souzathii
P2, 1 post
Fri 14 Aug 2015
at 16:42
  • msg #4

Journal Post

Initial Purchases:

Equipment for the Gladewalkers
 4 GP =  1 x Spyglass
10 GP =  1 x Ranged Weapons -
20 GP =  1 x Melee Weapons
20 GP =  1 x Armour (Type 3)


Storage
 4 GP =  1 x Construction Tools
 4 GP =  1 x Earth Tools
 4 GP =  2 x Foodstuffs
19 GP = 57 x Lumber
 9 GP = 27 x Stone

94 GP in Total


Special Abilities:
Bigger Shields (Tier4)
 At a cost of 4 Gold per Unit, you may affix this as a Special Ability to a Unit.  If so trained, Units gain: Bigger Shields T: Equipped Shields provide +20 Defense and +10 Damage Reduction.
This message was last edited by the GM at 22:07, Sun 24 Jan 2016.
The System
GM, 1902 posts
Wed 18 Nov 2015
at 03:23
  • msg #5

CPs Tracked

Eastspire  (I7)         Tier(4)
Size:HamletTerrain:Swamps
Race(1):HarpiesRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:RW (Rvd),
Item(s) Selling:St (Rvd),
* No Trade due to Hostility.

Honeyshield (H8)
Size:HamletTerrain:Mountai
Race(1):DwarvesRace(2):-
Attitude:HostileBribeV:15
Item(s) Buying:DoC (Rvd)
Item(s) Selling:Ir (Rvd)

DoC = Donkey and Cart
Ir = Iron

Dryguard (I9)
Size:HamletTerrain:Plains
Race(1):HumansRace(2): 
Attitude:HostileBribeV:15
Item(s) Buying:Ir (Rvd)
Item(s) Selling:Fo (Rvd)

Hazelwatch (F6)
Size:VillageTerrain:Plains
Race(1):HumansRace(2):Goblins
Attitude:FriendlyBribeV:15
Item(s) Buying:OT (Sub), CT (Sub)
Item(s) Selling:Fo (Sub), Lu (Sub)

Lastdale (H6)
Size:SettlementTerrain:Forests
Race(1):ElvesRace(2):Goblins
Attitude:HostileBribeV:15
Item(s) Buying:A1 (Rvd), OT (Rvd), St (Rvd)
Item(s) Selling:Lu (Rvd), SG (Rvd), RW (Rvd)

This message was last edited by the GM at 16:53, Mon 30 May 2016.
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