Initial Purchases:
Melee Weapons | 20 GP |
Construction Tools | 4 GP |
Armor Type II | 10 GP |
2x Foodstuffs | 4 GP |
90 Lumber | 30 GP |
Craftsman's Tools | 10 GP |
6 Stone | 2 GP |
------- | ---- |
Total | 80 GP |
Current Nodes
Nodes | HQ? | Grid | Est. Uses |
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Grand Stone [5D4] | N | H9 | 2 |
Exceptional Iron [4D4] | N | H9 | 3 |
Poor Lumber [2D4] | N | H6 | 2 |
Normal Stone [3D4] | N | H9 | 3 |
Civilization Points:
Flatscar (G5) |
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Size: | Hamlet | Terrain: | Plains |
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Race(1): | Humans | Race(2): | - |
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Attitude: | Unfriend | BribeV: | 15 |
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Item(s) Buying: | Ir (Rvd), |
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Item(s) Selling: | Fo (Rvd), |
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Redforest (G6) |
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Size: | Village | Terrain: | Forests |
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Race(1): | Elves | Race(2): | - |
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Attitude: | Friendly | BribeV: | 10 |
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Item(s) Buying: | Ir (Std), ET (Std) |
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Item(s) Selling: | RW (Std), Lu (Std) |
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Iron, Earth Tools, Ranged Weapons, Lumber.
Maplecross (F7) |
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Size: | Hamlet | Terrain: | Plains |
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Race(1): | Humans | Race(2): | - |
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Attitude: | Hostile | BribeV: | 15 |
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Item(s) Buying: | MW (Rvd), SH (Rvd) |
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Item(s) Selling: | Fo (Rvd), Do (Rvd) |
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Usurpation-Wide Abilities:
Quiet Shot (Tier2): So long as at least one Unit is equipped with Ranged Weapons, treat your total tactics value as if it were [2] higher. If you win the Tactics rolls, all ranged attacks are at an additional +10 Offense.
Special Ability Details:
Wayfarer (Tier 2): After this Unit has achieved a Significant Success or Greater in any Action in a Grid - that Grid has a flat 10% chance of forcing a Hostile Encounter on any subsequent forces that conduct an activity in this Grid for the remainder of the month. This effect will be unknown to others unless it triggers.
Marble Wall (Tier 3): Your skill in Mason, and any Mason-bonuses becomes a flat bonus added to the Defensive Value granted to this Unit's Equipped Shields (if any). In addition, this Unit's Equipped Shields provide a Damage Reduction bonus of +10.
Forest Shepherd (Tier 4): +25 to Harvesting Lumber. This Unit provides 2 extra dice of resources when Harvesting Lumber. Dice become d6s. If already d6s - then +2 per die. Can neither completely fail, nor partially fail when Harvesting Lumber.
Engineer (Tier1): When constructing or renovating, total the number of existing rooms in your Lair; this is the amount by which you are required to have on hand is reduced. (thus, a Lair with 8 rooms, needs 37 Lumber to construct a new room.) In addition, this Unit gains a +15 to Mason checks. (minimum 1 material.)
Artful Dodge (Tier1): This Unit's base speed is VF (reflected in its stat block.)
Stone Form (Tier2): +20 to Crafting when using Stone. This Unit is treated as if using HQ Stone when crafting Items that require Stone.
Perceptive (Tier2): This Unit gains a +30 to Scout checks. This Unit always finds a random, additional Node or Hostile Encounter. This Unit can never completely fail at Scouting.
Deep Recon (Tier 2): +10 to Scout checks. This Unit adds its Scout bonus to its Attack rolls. (This includes bonuses from sources other than the scout skill.)
Raking Fire (Tier1): If this Unit is present in combat and you win the Outmaneuver roll, it gains +10 to damage during Ranged Combat. This Unit provides +10 to the Outmaneuver roll.
Usurper Location Clues:
When pinging F6:
quote:
One Usurper is east of you.
One Usurper is east of you.
You discover a Usurper! You have discovered a Usurper's Lair (F6). It is the Lair of Sylvia Starhelm!
One Usurper is west of you.
When pinging I6:
quote:
The lair at F6 (Sylvia) is still there.
One Usurper is West of here.
One Usurper is South of here.
When pinging I8:
quote:
Amazingly.. the Lair at F6 (Sylvia) is still there =D
One Usurper is North of here.
One Usurper is West of here.
When pinging H7:
quote:
The Lair at F6 (Sylvia) is still there
You discover a Usurper! You have discovered a Usurper's Lair (H7). It is the Lair of Alhamandriel!
One Usurper is South of here.
Artifact Information:
Wizard's Star Robes:
When Housed, Each Week this Artifact may be used to roll a Scout check in any grid within 3 spaces of your Lair. This roll cannot Completely Fail. A +15% is given to the roll. No penalties for over-using Grid are applied to this roll. (Units can assist in these scout rolls.) [This Artifact can assist in others' Scouting efforts, even spells.]
Special Activation: You may declare the second result (if any) of your Scout checks.
Earth Lord's Vigil:
When Housed, this Artifact provides +12% to Defense and Damage Reduction rolls in Combat, to your forces.
Special Activation: All of your Units compare their Armor Checks against the Single Entity chart, even if they are not a Single Entity. In addition, all morale and cumulative morale effects, inflicted against your forces, are reduced by -1% (to a minimum of -1%).
[ Thus if you sustain a hit Dam => Arm, your Unit only suffers a -4% to Morale, instead of -5%. ]
Current Quest Details:
Dam the Floods!
- Type: Challenging Errand
- Mission: A small Hamlet in the Plains (G5) has been the victim of a series of floods that have made it nigh impossible to keep their pastures and fields safe from damage. If they are to survive another harvest; they need a dam constructed to ward off the damages.
- Loan a single Unit (that is equipped with Construction Tools) for one week to teach the villagers how to construct a dam.
- Loan a single Unit for one week to help the villagers harvest Stone OR donate 10 stone to the village.
- (Step 2 must be completed before this): Send 1 or more Units to help Construct the Dam. You must score at least a Success. (You may send leaders as well.)
- Reward: Gain the services of an Extra (without paying a Recruit cost).
Destroyed CPs
| A | B | C | D | E | F | G | H | I | J | K | L |
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1 | = | Lo | ^ | ^ | o | * | # | c# | ~ | # | o | o |
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2 | ^ | * | o | ^ | * | * | # | ~ | ~ | * | L* | o |
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3 | * | # | # | # | # | * | o | ^ | = | * | * | ^ |
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4 | = | = | ^ | M# | * | * | ^ | # | # | # | * | = |
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5 | ~ | ~ | ~ | ~ | # | # | # | ~ | ~ | ~ | # | = |
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6 | o | * | * | ~ | L# | # | * | * | * | ~ | T# | # |
---|
7 | o | = | o | * | * | # | * | L^ | = | ~ | * | * |
---|
8 | * | c# | o | ^ | * | # | ^ | ^ | = | ~ | o | * |
---|
9 | L= | * | ^ | ~ | * | * | C# | o | # | * | # | # |
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10 | ~ | * | ^ | ~ | o | * | * | o | o | * | o | ^ |
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This message was last edited by the player at 01:53, Fri 27 May 2016.